| Pages: 1 2 [3] 4 5 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Lache Malaxoru
|
Posted - 2006.03.03 23:30:00 -
[61]
Things like this happening are not for someting you are supposed to enjoy and pay for. We do not enjoy it, we do not pay for it. It is that simple.
The quality of the service is decreasing, no sh/it, and we can all see it.
Instead of bringing all these sucky features, in such a haste of time and fu/k/ing up the system, it would be a much better thing to fix all the damn things that bother people (bugs!!!) while heaving dedicated people for a new expansion (kali). so some keep the quality up (less bugs, more customer care - read petitions and resolve them in whatever way,etc) and some bring us something new in a few months or a year.
what you basicly did is get new patch, hardware, new patch, and we are expecting kali also, in a relative short amount of time, which means it was hasted, which causes less care for yer MrEmploy, much dissapointing for us customers and if ya kep it in such way, it shall be bye bye EvE, and eventrualy bye bye CCP, or have a small group of hardcorers that will not let go.
Stop the haste, do things right and do them when the time comes for them.
There is also the option of proffesional testing, altho it costs, but if everything is done rigfht than it should be no problem, as cash flows.
BRING UP THE QUALITY !!! KEEP UP THE QUALITY !!! Whoever is forcing you or convincing you to do things in this maner, does not want youre good, but the oposite. Stop mixing things up and pushing them all in the same time period if it involves such risks as what we are experiencing now.
My bet is that the traffic control feature or something linked directly to it is causing the leak.
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |

Ris Dnalor
|
Posted - 2006.03.03 23:31:00 -
[62]
you can plot around the congested systems.... god forbid you have to open your map & set a few waypoints.. -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
|

Conmen
|
Posted - 2006.03.03 23:32:00 -
[63]
WOW WOW WOW CCP what the hell where you thinking? tomb come on step it up you just uber bricked it. Sweet jesus. what the hell are you guys thinking.? |

Wyvernn
|
Posted - 2006.03.03 23:36:00 -
[64]
Traffic Management in busy systems is not a very well thought out plan. (I am being kind with the above statement) Most players only have a narrow window of time to play the game. Now they are going to be told they can not go where the want when they want because the window of play time happens to be a peak play time for all? It is just not going to work out.
Furhtermore, when CCP relocated the agents, why did they still cluster them close together rather than spread them out to take advantage of less traveled areas. Why not make agents and missions accessible from remote locations. It amazes me that CCP thinks it will some how be acceptable to just delay an already long trip another 15 or 20 minutes and they will have happy go lucky customers.
Wake up CCP and come up with some real solutions.
|

Golerre Evraun
|
Posted - 2006.03.03 23:37:00 -
[65]
Originally by: Ris Dnalor you can plot around the congested systems.... god forbid you have to open your map & set a few waypoints..
and what happens when that changes due to traffic control closing one of those points? is there any indication of closed gates in the map? ---------------------------------------- If you ain't dyin, You Ain't tryin. |

Deja Thoris
|
Posted - 2006.03.03 23:38:00 -
[66]
Originally by: Golerre Evraun is there any indication of closed gates in the map?
yes.
It still sucks though.
EVE was a time sink without peer before this. Now its outdone itself.
|

Selina M
|
Posted - 2006.03.03 23:43:00 -
[67]
Need to be able to move around those systems. Some systems its the only route to go, other than a 40 jump detour. Fix that first.
|

Magnezia
|
Posted - 2006.03.04 00:02:00 -
[68]
Empire wars will be fun
Fleet warps to a gate since hostiles are on the other side, the order to jump is given You all know whats gonna happen after that lol
|

Kerushi
|
Posted - 2006.03.04 00:04:00 -
[69]
watching all ppl login is setting off a chain reaction of travel advisories across the universe, think we`re over 40 atm or so rofl ________________ I don't DO graphics, here's a sig anyway, wubwoo - Cortes lol thanks :-) |

Wyvernn
|
Posted - 2006.03.04 00:08:00 -
[70]
I would like to know the name of the developer who dreamed up "Traffic Management" so I could ask him to submit to an IQ test. Actually, the IQ test is unnecessary since I know what his score would be.
|

framolia
|
Posted - 2006.03.04 00:11:00 -
[71]
Well i am sitting in Suroken laughing my head off
I am in a system with about 80 people in it with no gates closed and i see a warning closing system FYI-49
I spend a bit of my time down in FYI-49 now and again and i have never seen more than a handful of people there in my few months of playing this game.
I can understand this is to prevent peeps coming into Jita, Rens when very busy etc etc. But i thought these new servers were to ease lag and make systems more attainable for all with little or no lag.
If this system stays like this, then i feel CCP wasted their money with new servers as movement is worse than before.
|

Kerushi
|
Posted - 2006.03.04 00:15:00 -
[72]
for who ever can`t see it
Universal Traffic Advisory
it`s all over empire ________________ I don't DO graphics, here's a sig anyway, wubwoo - Cortes lol thanks :-) |

Deileon
|
Posted - 2006.03.04 00:22:00 -
[73]
"Sign up today for the power of ^2! So if one of your accounts gets stuck in a gate, maybe the other will make it!"
They say bananas are a dish best served cold... |
|

Valar

|
Posted - 2006.03.04 00:38:00 -
[74]
I want to explain the system. It seems that people have many very wrong ideas about it.
The current server memory leak is causing performance and stuck issues that are causing the travel advisories to pop up all over the place.
The idea was that the 15 minute grace period at startup was something we wanted to get rid of.
We tried that by deploying new cluster administration scripts but preloading of solarsystems caused SQL server to go to 100% CPU at startup and a bug in session handling caused systems that were loaded when a character entered them when the SQL server was at so much load to get stuck. The solution... increase the grace period to 15 minutes.
With this patch we wanted to completely remove the timer and introduce a loading system for the solarsystems that would not cause the systems to get stuck while loading and also prioritise system loading by the waiting time for it instead of max load value like we did before.
The traffic advisory system was born. At startup systems are loaded in priority of highest sum of seconds waited by all characters that are trying to enter a specific system.
So 200 people in Jita that have waited 2 seconds each have priority over a system where there is one character trying to enter it, even if he has waited for 300 seconds, since Jita has priority with 200x2 seconds waited and the single character has 1x300 seconds waited. Thus maximizing level of service.
Also added with this system was stuck system prevention, or more correctly, a system to prevent people from enter systems that are already stuck. Thats what the traffic advisories on the map are.
System that have held their lock for too long are considered stuck our detection method is foolproof 99% of the time. However, with the problems this patch is causing, it causes this detection to trip over the massive lag.
When we fix the server memory leak, the performance issues will hopefully be fixed and traffic advisories will be useful.
I also want to point out that the traffic advisories are not random, do not close down systems that have many players in them, do not close down systems on same nodes as stuck systems or block access in any way, except if the logic detects the system as stuck.
I've changed the configuration for the advisory system so that a system has to be consitered stuck for 15 minutes before you are not allowed to set an autopilot route through it.
------ Valar Database admin - Server operations team CCP Games How to write a good bugreport |
|

Kerushi
|
Posted - 2006.03.04 00:43:00 -
[75]
thanks valar, sure makes alot more sense
auto throttle in short carebear words?  ________________ I don't DO graphics, here's a sig anyway, wubwoo - Cortes lol thanks :-) |
|

Valar

|
Posted - 2006.03.04 00:48:00 -
[76]
Originally by: Kerushi thanks valar, sure makes alot more sense
auto throttle in short carebear words? 
We also have autothrottling on userlimit on startup, but basicly, yes.
------ Valar Database admin - Server operations team CCP Games How to write a good bugreport |
|

Kerushi
|
Posted - 2006.03.04 00:49:00 -
[77]
thanks  ________________ I don't DO graphics, here's a sig anyway, wubwoo - Cortes lol thanks :-) |
|

Valar

|
Posted - 2006.03.04 01:14:00 -
[78]
Added to kierons post. Thanks for the tip 
------ Valar Database admin - Server operations team CCP Games How to write a good bugreport |
|

Kerushi
|
Posted - 2006.03.04 01:16:00 -
[79]
Edited by: Kerushi on 04/03/2006 01:18:32 np, should have tried my luck in the casino today with all that gold around me 
2nd though, new blog, dev blogs > forums  ________________ I don't DO graphics, here's a sig anyway, wubwoo - Cortes lol thanks :-) |

Adjodlo
|
Posted - 2006.03.04 01:21:00 -
[80]
Sounds a little too much like WoW login queues to me. Realism? No. In a real solar system (lets assume we all live in new eden for a moment) there would be thousands or millions of people.. possibly billions if you count the planets.
|
|

Valar

|
Posted - 2006.03.04 01:26:00 -
[81]
Originally by: Adjodlo Sounds a little too much like WoW login queues to me. Realism? No. In a real solar system (lets assume we all live in new eden for a moment) there would be thousands or millions of people.. possibly billions if you count the planets.
Isn't the userlimit throttling at startup much more like WoW load queues? Anyways, this will not be as apparent when a) the server memory leak is fixed and b) we get the new SQL server.
------ Valar Database admin - Server operations team CCP Games How to write a good bugreport |
|

Tobiaz
|
Posted - 2006.03.04 01:37:00 -
[82]
Edited by: Tobiaz on 04/03/2006 01:41:14
Originally by: Valar So 200 people in Jita that have waited 2 seconds each have priority over a system where there is one character trying to enter it, even if he has waited for 300 seconds, since Jita has priority with 200x2 seconds waited and the single character has 1x300 seconds waited. Thus maximizing level of service.
So...
You can take a pilot out of the Jita lag, but you can't take jita out of a pilot's login.
It's like login queue communism 
Spacerats hibernating
|

Lienzo
|
Posted - 2006.03.04 01:57:00 -
[83]
One good thing is that even if your system/station is stuck, you can still log in for a bit to change skills, or set escrows or whatever. When you're done with that, if you have half a brain you can see the efficiency of logging out and waiting till later.
Eventually, you'll get an opportunity to leave the system, and like many others, find excuses not to return.
Fait accompli.
|

Zhou Enlai
|
Posted - 2006.03.04 02:00:00 -
[84]
I feel so cool now that a dev has actually posted in one of my threads. 
|

Lienzo
|
Posted - 2006.03.04 02:25:00 -
[85]
If you want to have fleet battles, empire or no, you're going to have to move to planets/moons/belts/etc.
If you want to ensure that the rival fleet doesn't even bother to engage you, blob at the gate.
|

Gothikia
|
Posted - 2006.03.04 06:10:00 -
[86]
whoever the hell thought of this needs to be shot, or fired, that could work too...
for peeps in 0.0 life, this is stupid and a very very bad idea... -------------- Goth. |

Gothikia
|
Posted - 2006.03.04 06:14:00 -
[87]
Originally by: Valar
Originally by: Adjodlo Sounds a little too much like WoW login queues to me. Realism? No. In a real solar system (lets assume we all live in new eden for a moment) there would be thousands or millions of people.. possibly billions if you count the planets.
Isn't the userlimit throttling at startup much more like WoW load queues? Anyways, this will not be as apparent when a) the server memory leak is fixed and b) we get the new SQL server.
Are you guys STILL using SQL Server 2000? Surely to frak you've moved up to 2005 already, and if your not familiar with the differences between the two then i have a shotgun here if you wanna borrow it?  -------------- Goth. |

Tas Devil
|
Posted - 2006.03.04 06:33:00 -
[88]
Edited by: Tas Devil on 04/03/2006 06:37:19
Originally by: Valar I want to explain the system. It seems that people have many very wrong ideas about it.
The current server memory leak is causing performance and stuck issues that are causing the travel advisories to pop up all over the place.
The idea was that the 15 minute grace period at startup was something we wanted to get rid of.
We tried that by deploying new cluster administration scripts but preloading of solarsystems caused SQL server to go to 100% CPU at startup and a bug in session handling caused systems that were loaded when a character entered them when the SQL server was at so much load to get stuck. The solution... increase the grace period to 15 minutes.
With this patch we wanted to completely remove the timer and introduce a loading system for the solarsystems that would not cause the systems to get stuck while loading and also prioritise system loading by the waiting time for it instead of max load value like we did before.
The traffic advisory system was born. At startup systems are loaded in priority of highest sum of seconds waited by all characters that are trying to enter a specific system.
So 200 people in Jita that have waited 2 seconds each have priority over a system where there is one character trying to enter it, even if he has waited for 300 seconds, since Jita has priority with 200x2 seconds waited and the single character has 1x300 seconds waited. Thus maximizing level of service.
Also added with this system was stuck system prevention, or more correctly, a system to prevent people from enter systems that are already stuck. Thats what the traffic advisories on the map are.
System that have held their lock for too long are considered stuck our detection method is foolproof 99% of the time. However, with the problems this patch is causing, it causes this detection to trip over the massive lag.
When we fix the server memory leak, the performance issues will hopefully be fixed and traffic advisories will be useful.
I also want to point out that the traffic advisories are not random, do not close down systems that have many players in them, do not close down systems on same nodes as stuck systems or block access in any way, except if the logic detects the system as stuck.
I've changed the configuration for the advisory system so that a system has to be consitered stuck for 15 minutes before you are not allowed to set an autopilot route through it.
Hello this is a CUSTOMER speaking to you Mr Techie... I don't understand what you are saying ... and all I can see is something that worked last week... that you patched to improve (or at least I still hope you patch to improve things) and the result is a total c.ck up... don't give me long wided excuses as to why it fails and please don't say things like 'our detection method is foolproof 99% of the time' when experience of the last 2 days has shown that its foolproof 1% of the time and c.cks up 99% of the time since your patch...
Whatever you did wasn't tested properly... you broke your own rules by deploying a patch on thursday instead of sticking to tuesdays so as to fix things before the week end (Yes, unfortunatly ... we all know by now you never get the patch right the first time around )
Anyway as you can tell its a very exasperated customer speaking here and your very interesting theoretical explanation of what should work in a perfect eve world is a complete joke compared to what's really happening...
Have a good week end ... The best Laugh ever ... Credit goes to TheKiller8 for this :) |

1st of5
|
Posted - 2006.03.04 06:39:00 -
[89]
can u pls explain how is it possible to have travel advisory in a dead end 0.0 system lik ug-uwz with only me in it ??
AND no before you ask i was not just jumping in and out
|

Subaru Yakamitsukamosuki
|
Posted - 2006.03.04 06:44:00 -
[90]
Originally by: 1st of5 can u pls explain how is it possible to have travel advisory in a dead end 0.0 system lik ug-uwz with only me in it ??
AND no before you ask i was not just jumping in and out
Bird Flu
|
| |
|
| Pages: 1 2 [3] 4 5 6 :: one page |
| First page | Previous page | Next page | Last page |