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Thread Statistics | Show CCP posts - 3 post(s) |

Deja Thoris
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Posted - 2006.03.05 17:38:00 -
[91]
Originally by: Electric Cucumber
What do you think?
I think you are a pretty poor excuse for a troll.
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Verone
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Posted - 2006.03.05 17:43:00 -
[92]
Originally by: Deja Thoris
Originally by: Electric Cucumber
What do you think?
I think you are a pretty poor excuse for a troll.
did that even warrant a post, my sexeh amarri forum warrior? 
T'is a tad obvious...

Veto Member Movies
"Get the pod Trev!11 GET THE POD!!1"
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Berrik Radhok
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Posted - 2006.03.05 18:14:00 -
[93]
Originally by: Montague Zooma So quit your whining and just go hunt other pirates...after all, they never use WCS...right?
quotin' the only good idea in this thread
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Lsv1
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Posted - 2006.03.05 18:18:00 -
[94]
Originally by: Electric Cucumber Edited by: Electric Cucumber on 05/03/2006 17:21:27 scramblers are becomining a problem. within the last week, I can remember at least 6 out of 8 people having scramblers. I couldn't even run from a noob ship (impairor) that had a full rack of scramblers and was too cowerd to admit it. There has got to be some sort of penalty from using scramblers. so lets post ideas and maybe ccp will read them -They can only be used at safespots -Using them reduces your DPS and RoF, but a WCS could cancel the penalty out -weapons fire icecream balls when scramblers are fitted -If you fire, scramblers dont work
What do you think?
lol? That means pirates would have to team up, what's the big deal just fit wcs or scramblers that simple; They counter each other, a few low slots isn't that big of a deal if you aren't setup for pvp and are just mining/npc'ing somewhere. I could go as far to say you could fit ALL WCS and still go ratting/mining without issue.
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Susa Ou
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Posted - 2006.03.05 18:44:00 -
[95]
Its funney you know. . .after reading all this. The logic is a bit off. What is the choise ship class for Pirates? Well, I seem to find HACs, AFs and most of all Interceptors are the most popular - why?
Well its not the damage, thats for sure; A Cruiser can out damage an Inti. Its not the amazing versitility, thats what Battleships are good for. Its not drones or EW, since those are fairly limited to particular ship classes. Its speed. Not the speed to engadge the intended target mind you, a Cruiser or a BC with a WMD can achive speeds high enough to dictate distance in a given combat sitiuation. The speed, to put it bluntly, and the agility to make your escape when you made a poor choise of target.
So, WCS are used to give the traveler the same tactical advantage you have. So, CCP took away the duel AB omg speedy madness. But if there is a change to the current WCS system, then all of us will have to take a nurf bat in order to give the lone BB some sort of chance to escape. I for one don't like the feeling I get when I am surounded by 5 inties, and slowly dying to their rockets and missles and lasers. I fit WCS to make sure I can dictate distance, and most of all, targeting. Its a combat option that is available to me. I also don't see a problem with people being given the choise to run. You can chase - you can call in backup, you can keep hammering at the guy for 3 - 4 systems to get the kill. Not some simple lock down at X gate camp. . .
Also, making WCS a high slot is not a solution. As it stands, low for defense, mid for utility is served fine. . . If you are a lone Rax taking on a lone WCSed target, it should be a chaise. If they dock at a station, then you can camp him there.
Quit whining about it, its getting old.
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Jessica Lorelei
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Posted - 2006.03.05 18:45:00 -
[96]
to the OP
why dont you try learnign some tactics, this isnt a solo play game, although some elements of solo game are there, this game requires TEAM WORK
stop crying because your prey doesnt just line up and hold up a target for you to shoot at. if necessary read the forums for tips on countering WCS.
in my oppinion WCS are useless, they dont stop anyone who is determined to get you, from getting you if theyre clever enough to bring along a couple of tacklers.
there IS a penalty for using WCS , you cant fit low slot mods in thier place, JUST THE SAME as if you fit a scram you cant use more useful mod instead.
there doesnt need to be anything done about WCS apart from some huge penalty for the antiWCS whingers :)
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Zolofine
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Posted - 2006.03.05 18:48:00 -
[97]
Someone who absolutly does not want to be killed, cannot be killed. This is how this game was created.
Btw, this is a multyplayer game, get over it ;-). |

Electric Cucumber
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Posted - 2006.03.05 19:20:00 -
[98]
Originally by: Lsv1
Originally by: Electric Cucumber Edited by: Electric Cucumber on 05/03/2006 17:21:27 scramblers are becomining a problem. within the last week, I can remember at least 6 out of 8 people having scramblers. I couldn't even run from a noob ship (impairor) that had a full rack of scramblers and was too cowerd to admit it. There has got to be some sort of penalty from using scramblers. so lets post ideas and maybe ccp will read them -They can only be used at safespots -Using them reduces your DPS and RoF, but a WCS could cancel the penalty out -weapons fire icecream balls when scramblers are fitted -If you fire, scramblers dont work
What do you think?
lol? That means pirates would have to team up, what's the big deal just fit wcs or scramblers that simple; They counter each other, a few low slots isn't that big of a deal if you aren't setup for pvp and are just mining/npc'ing somewhere. I could go as far to say you could fit ALL WCS and still go ratting/mining without issue.
Did I really have to precise that my post was ironic Kaos Empire |

crom ralphfao
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Posted - 2006.03.05 20:12:00 -
[99]
Edited by: crom ralphfao on 05/03/2006 20:13:02 woohoo! posting in another nerf the wcs thread!
if someone uses all their highslots for big guns and you have little ones, should they nerf that too?
i think that if you are in a wittle rax and your target is in a larger ship, that conceivably can carry more armaments and mods then you.......sounds like you dont have an argument, just a squeaking problem.
but everything like this has been beat into the dirt before......just look at swg for a game that turned into utter crap because of perpetual whine and nerfage.
change those tactics buddy and put on a cheery smile.
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F'lan Ker
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Posted - 2006.03.06 08:15:00 -
[100]
S!
Nice to read about this nerf-o-rama. I got whined on when getting away in a Caracal from a scramming Thorax, and I did not use WCS. Could be that my warp initiated at the end of his scram cycle or whatever, or it was too weak. I do not use WCS, need lows for orther things.
But to the point. Seems that most of people do not even have the slightest idea about ECM or ECCM whatsoever, even the basics of it. Well in a game world they might have some ideas they think how it should be, but I can safely say that in real world there are ways to employ ECM successfully as well countering it. So use tactics instead of requiring all people just stand down and getting piewatted by you or nerf their mean of escape to fly another day. -----------------------------------------------------
~Let Chaos Entwine On Defenceless Soil~ |

vanBuskirk
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Posted - 2006.03.06 09:50:00 -
[101]
What needs to stop is pirates whining about WCS taking away their kills.
WCS exist for a reason; as a way of getting away from gankers when you don't want to fight because you are not set up for it or your cargo is too valuable (to give just two reasons). And they gimp your setup. And they can be countered; use disruptors (the short range ones) instead of scramblers, or even (gasp! ) TEAM UP so you can defeat the total warpcore strength of the target.
Some pirates are worse than carebears; at least carebears are willing to put in the time. Some pirates, possibly most, just want a quick effortless kill with no need for any involvement from the brain.
"WARNING! SYSTEM FAILURE BETWEEN CHAIR AND KEYBOARD!!"
---------------------------------------------- "Violence is the last refuge of the incompetent." ---------------------------------------------- |

Jessica Lorelei
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Posted - 2006.03.06 11:38:00 -
[102]
Edited by: Jessica Lorelei on 06/03/2006 11:38:17
Originally by: Electric Cucumber
Originally by: Lsv1
Originally by: Electric Cucumber Edited by: Electric Cucumber on 05/03/2006 17:21:27 scramblers are becomining a problem. within the last week, I can remember at least 6 out of 8 people having scramblers. I couldn't even run from a noob ship (impairor) that had a full rack of scramblers and was too cowerd to admit it. There has got to be some sort of penalty from using scramblers. so lets post ideas and maybe ccp will read them -They can only be used at safespots -Using them reduces your DPS and RoF, but a WCS could cancel the penalty out -weapons fire icecream balls when scramblers are fitted -If you fire, scramblers dont work
What do you think?
lol? That means pirates would have to team up, what's the big deal just fit wcs or scramblers that simple; They counter each other, a few low slots isn't that big of a deal if you aren't setup for pvp and are just mining/npc'ing somewhere. I could go as far to say you could fit ALL WCS and still go ratting/mining without issue.
Did I really have to precise that my post was ironic
and pretending you were being ironic to avoid the flames, isnt cutting the mustard either
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Usul Faust
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Posted - 2006.03.06 11:52:00 -
[103]
Edited by: Usul Faust on 06/03/2006 11:53:17
Quote: Did I really have to precise that my post was ironic
i wish there was a 'stabbed in the throat' smilie.
no skills, just luck.
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Ch'tok
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Posted - 2006.03.06 13:10:00 -
[104]
Quote: So there has to be a penalty somewhere
As has been saidn several times, there is. You apparently just refuse to hear it. The penalty is using up a low slot for 1 point of stab. That's a noticeable penalty, especially on armor tanking ships, like ...all Amarr ships for example. The developers never said that their goal was that you'd be able to stop anyone, anywhere, at anytime. How about we make scramblers hose the scrambling ships tracking, I think scramblers are too easy to use.
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Electric Cucumber
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Posted - 2006.03.06 13:19:00 -
[105]
Originally by: Jessica Lorelei Edited by: Jessica Lorelei on 06/03/2006 11:38:17
Originally by: Electric Cucumber
Originally by: Lsv1
Originally by: Electric Cucumber Edited by: Electric Cucumber on 05/03/2006 17:21:27 scramblers are becomining a problem. within the last week, I can remember at least 6 out of 8 people having scramblers. I couldn't even run from a noob ship (impairor) that had a full rack of scramblers and was too cowerd to admit it. There has got to be some sort of penalty from using scramblers. so lets post ideas and maybe ccp will read them -They can only be used at safespots -Using them reduces your DPS and RoF, but a WCS could cancel the penalty out -weapons fire icecream balls when scramblers are fitted -If you fire, scramblers dont work
What do you think?
lol? That means pirates would have to team up, what's the big deal just fit wcs or scramblers that simple; They counter each other, a few low slots isn't that big of a deal if you aren't setup for pvp and are just mining/npc'ing somewhere. I could go as far to say you could fit ALL WCS and still go ratting/mining without issue.
Did I really have to precise that my post was ironic
and pretending you were being ironic to avoid the flames, isnt cutting the mustard either
Sad. Kaos Empire |

Breed Love
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Posted - 2006.03.06 13:59:00 -
[106]
WCS are defensive combat mods, NOT travelling mods, plain and simple.
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Remedial
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Posted - 2006.03.06 14:07:00 -
[107]
The solution is to train interdictors, since no number of WCS will fix a warp bubble.
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Bryan Durl
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Posted - 2006.03.06 14:37:00 -
[108]
God, like this thread has'nt been done to death...
WCS are not getting nerfed...Get over it. Move on. ------------------- How did i get here?
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Butter Dog
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Posted - 2006.03.06 15:13:00 -
[109]
Interdictors and mobile warp distruptors are your friends.
WCS are sometimes genuinely useful, for example when travelling through HED :p
However, there is nothing more irritating than having the feeling of 'yes I'm about to win this fight' being dragged out from under your feet by a shield tanker fitting 5 WCS. Its really ****es me off.
That said, there is a certain setup I use which involves 8 WCS, but the less said about that the better :p
------------------ The ISS Navy is recruiting.
See this thread for further details.
www.eve-iss.com |

Bryan Durl
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Posted - 2006.03.06 15:16:00 -
[110]
Originally by: Butter Dog Interdictors and mobile warp distruptors are your friends.
WCS are sometimes genuinely useful, for example when travelling through HED :p
However, there is nothing more irritating than having the feeling of 'yes I'm about to win this fight' being dragged out from under your feet by a shield tanker fitting 5 WCS. Its really ****es me off.
That said, there is a certain setup I use which involves 8 WCS, but the less said about that the better :p
Bit of a hypocritical post? -------------------
How did i get here?
Originally by: Chode Rizoum kill or die trying
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ro prefect
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Posted - 2006.03.06 15:32:00 -
[111]
Check my post in Ships & Modules forum. Kinda thought this might be a viable solution. Add your thoughts :)
http://oldforums.eveonline.com/?a=topic&threadID=304488
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Grey Area
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Posted - 2006.03.06 15:42:00 -
[112]
Edited by: Grey Area on 06/03/2006 15:42:17 When you turn on "show pod kills" in the map, and it says ZERO, then you can come back and complain that warp core stabs are overpowered and overused.
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Mis Apocalypse
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Posted - 2006.03.06 15:46:00 -
[113]
hmm my suggestion is to limit them and if u fit more they dont count (like dmg controls)
-----------------------
Pro Carebear |

CareBear Talker
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Posted - 2006.03.06 16:03:00 -
[114]
WCS are a good combat mod for the non pvpers out there as i am one of them i spent the last 8 months trianing mining/building and you have spent that time on fighting skills now which of us is likely to win in a 1v1 battle of cousre i will warp out if i can as i am not high skilled in fighting i mainly mine and do missions and build stuff, now you want to nerf something then the fighting skills so it takes 3 times long to fight to give us others a chance to get on the same path or if you trian other skills cut the time down for the fighting skills by half.
sounds to me that you pick on the young char as they wont have the same skill as you do and a Bc/Bs is not just Pvp ship they are good Pve ships
so stop crying about things and learn new way to do it oh you may want to change your hunting grounds from time to time as poeple get to know you they will change they setup's to stop you killing them
and yes this is a ALT
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Unuthiel
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Posted - 2006.03.06 16:45:00 -
[115]
Originally by: Electric Cucumber Edited by: Electric Cucumber on 05/03/2006 17:21:27 scramblers are becomining a problem. within the last week, I can remember at least 6 out of 8 people having scramblers. I couldn't even run from a noob ship (impairor) that had a full rack of scramblers and was too cowerd to admit it. There has got to be some sort of penalty from using scramblers. so lets post ideas and maybe ccp will read them -They can only be used at safespots -Using them reduces your DPS and RoF, but a WCS could cancel the penalty out -weapons fire icecream balls when scramblers are fitted -If you fire, scramblers dont work
What do you think?
QFT
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Jaddor
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Posted - 2006.03.06 17:04:00 -
[116]
Lets break this down shall we?
Ratting in low sec is pretty awful for money. Best spawns you see are BC's and those are pretty rare. What you are going to find are noob miners, noob ratters, and poor players who can't hack 0.0.
So you come in with your high skill point main character (or your alt account more likely), and 'surprise' someone who couldn't beat you even if they knew you were comming, and they use WCS to get away and you come and whine about it on the forums?
You can't use bubbles in low sec? Then get to 0.0 and quit whining.
Sure there are a few set ups that can handle WCS's and not sacrifice a lot of pvp ability and maybe a slight change there is good, but don't expect a lot of sympathy cause you can't gank noobs in low sec to the degree you want while solo in a cruiser.
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Tsual
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Posted - 2006.03.06 17:42:00 -
[117]
Hasn't there once been a posting chanting something like:
Quote:
... take away damage bonus from interceptor give them scrambler/disruptor bonus ...

******************** Tsual - Highly ore adddicted.
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EinaruS
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Posted - 2006.03.06 19:48:00 -
[118]
Edited by: EinaruS on 06/03/2006 19:48:48 How about making WCS's active modules and have a stacking penalty and drain cap. If you're using 3x or more wcs you'd be using more than proportionally more cap. and like 1-2wcs being a sure thing or 3x wcs having a 60% chance of evading 2xpoints... etc You know what i'm getting at.
I find wcs to be effective in the occasional setup but i still think most people are taking it to the extreme but guys whining about wcs to this degree are no better in my opinion.
Fitting a full rack of wcs indeed does gimp setups though for most ships, the famous Raven however still seems to benefit more from using wcs than others for obvious reasons.
WCS have already been nerfed though with introduction of interdictors.. and bubbles were there before anyways.
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Naomi LotusBlossom
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Posted - 2006.03.06 20:32:00 -
[119]
Waa Waa Waa, cry cry cry. Here's a Puppy to make you feel better.
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Merrick Solipsus
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Posted - 2006.03.06 23:57:00 -
[120]
So what this is really all about is you want a guaranteed kill? You dont want people to be able to use stabs in a fight but I can guarantee you will keep using your scram.
Tell ya what, Ill stop using stabs and instead fit for more damage and better tanking the day you stop using a scram.
It sounds to me like you complainers are just lazy and wont work for your kills.
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