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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Nalia White
Republic Military School Minmatar Republic
2
|
Posted - 2011.11.06 11:34:00 -
[211] - Quote
Shnejder wrote:I just see ganked victims in here crying. As long as CCP doen't announce anything in this direction im still there and waiting for your cargo.
From my point of view we (gankers) take huge amounts of isk out of the game ccp isnt able to cause of the nice botter ccp is to ****** do ban forever instead of 3 days for the 1st time. We should be awarded by free months for our work.
haha good one. just continue your good work sir, you will be even taking more isk out of the system as you will not be rewarded by your crime with free isk.
thanks for saving eve  |

Avila Cracko
Federal Navy Academy Gallente Federation
71
|
Posted - 2011.11.06 11:37:00 -
[212] - Quote
Tippia wrote:Ariane VoxDei wrote:Not innocent? Yes, I am sure they are guilty of repeatedly flying practically unarmed, practically untankable ships in a entirely non-agressing way. They are guilty of providing resources and materials for the enemy's war effort. They guilty of this because everyone is GÇö it's inherent in the design of the economy. Quote:Fits well with the rest of your thug-think in this thread (the victim was to blame, yeah, right). The victim is to blame if his actions needlessly and pointlessly elevate the risk. Is it your fault if you drive too fast to react and thus have an accident? Quote:The cheap ride for highsec ganks is coming to and end, like it should have 7 years ago. Why should it?
hey Tippia... you only ask why something should change... and why not??? because you dont approve it? yea we know it, but its not (thnx god) up to you.
and
p.s. you see that your kind is here minority... and zillion posts from one person is not zillion opinions, only one...
|

Tippia
Sunshine and Lollipops
1263
|
Posted - 2011.11.06 11:38:00 -
[213] - Quote
OmniBeton wrote:No insurance for beeing concorded is logical. Shawnm339 wrote:Of course not it makes no sense. okst666 wrote:I dont know where you live, but here it is like, if YOU crash my car, YOUR insurance have to pay MY new car...or YOU and YOUR kids till the end of their lifetime.
Also - I should be able to additionally insure my cargo and get double payout when it got lost. Again, you're confusing a game mechanic for real life. Insurance does not have the purpose you think it has, which is why it doesn't work the way you think it would work.
Nalia White wrote:this is just a mechanic change which makes a lot of sense. the victim probably doesn't insure his miner/pve ship/hauler because you would lose alot of isk every 2 weeks. insurance is for risky operations where you have a high chance of losing your ship. GǪby that logic, suicide-insurance should definitely pay out, considering how risky the operation is and how high the chance is of losing your ship (and if it's such a low risk for miners/PvEers/haulers that they don't need to insure their ships, then the supposed problem is rather overblown). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ryllic Sin
School of Applied Knowledge Caldari State
3
|
Posted - 2011.11.06 11:39:00 -
[214] - Quote
Cpt Fina wrote: Point is that CCP is willingly bending over and taking it in the rear when they constantly give in to the preassure from the playerbase and changes what is seen as truisms of the game.
The trusims / principles of the game, or more precisely their implementation are subjective. For example one principle is risk vs reward, in the case of ganking in hi-sec (miners especially), I think the risk vs reward is out of balance in favour of the ganker, removing insurance is a step in returning to the one of the alleged principles of the game.
Cpt Fina wrote: Eve online is a special, unique MMORPG
No it isn't, in most respects Eve is the same as playing many other MMO's on a PvP server, frankly the biggest differences simply come from it being set in space. |

Ryllic Sin
School of Applied Knowledge Caldari State
3
|
Posted - 2011.11.06 11:41:00 -
[215] - Quote
Tippia wrote:ITTigerClawIK wrote:IMHO the removal of insureance payout for conocord related deaths is a logical change How so?
Paying out insurance to someone for what is a crimnal act is illogical. |

Shnejder
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.06 11:47:00 -
[216] - Quote
Ryllic Sin wrote:Tippia wrote:ITTigerClawIK wrote:IMHO the removal of insureance payout for conocord related deaths is a logical change How so? Paying out insurance to someone for what is a crimnal act is illogical.
Its also illogical to build weapons and transport them to reprocess them to get nearly all the materials back u needed for the weapons just cause its smaller in the amount of cargo u need to be moved but noone cares about this (cause no carebear cried).
If u want a full logical universe turn your pc off and go outside |

Jenshae Chiroptera
116
|
Posted - 2011.11.06 11:47:00 -
[217] - Quote
Andski wrote: I welcome this change, to be quite honest - it will make miners so much more complacent in their supposed "safety" that they will totally neglect taking any measures to protect themselves.
So, not only do you want to shoot at something that can't shoot back, you also want it to not flee either ... hmm ... I guess some people do find punching bags challenging and "fun".  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Malcanis
Vanishing Point. The Initiative.
980
|
Posted - 2011.11.06 11:49:00 -
[218] - Quote
Ryllic Sin wrote:Cpt Fina wrote: Point is that CCP is willingly bending over and taking it in the rear when they constantly give in to the preassure from the playerbase and changes what is seen as truisms of the game.
The trusims / principles of the game, or more precisely their implementation are subjective. For example one principle is risk vs reward, in the case of ganking in hi-sec (miners especially), I think the risk vs reward is out of balance in favour of the ganker, removing insurance is a step in returning to the one of the alleged principles of the game.
But this change will do almost nothing to protect miners themselves, whilst it will radically increase the protection to freighters and orcas. If anything the poor schmoe in a mining marge is going to be slightly worse off, because he'll still be on that list of near-free-to-gank targets.
We better hope that Soundwave goes ahead and changes drones to bounty rats soon.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
980
|
Posted - 2011.11.06 11:50:00 -
[219] - Quote
Jenshae Chiroptera wrote:Andski wrote: I welcome this change, to be quite honest - it will make miners so much more complacent in their supposed "safety" that they will totally neglect taking any measures to protect themselves.
So, not only do you want to shoot at something that can't shoot back, you also want it to not flee either ... hmm ... I guess some people do find punching bags challenging and "fun". 
Sorry, are you talking about the miners or the gankers here? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Tippia
Sunshine and Lollipops
1263
|
Posted - 2011.11.06 11:54:00 -
[220] - Quote
Psychophantic wrote:OMG
Suicide ganking actually has a consequence now? It always did. The problem is that the victims choose to remove the consequences for the aggressor (and then they complain about how there are no consequences as a result, which is hilarious).
Endeavour Starfleet wrote:So we need alot more to end this crap. Why should it be ended?
Ryllic Sin wrote:Paying out insurance to someone for what is a crimnal act is illogical. No it's not. Paying out insurance in such a situation encourages the occurrence of that situation. It is only illogical if you assume that criminal acts are a bad thing and something that shouldn't be encouragedGǪ and I'm asking why shouldn't they be? They create a much-needed risk in highsec.
It's only illogical unrealistif from a real-world perspective, but they are game mechanics, not the real world, so that logic is rather irrelevant to how the mechanic fulfils its purpose.
Avila Cracko wrote:you only ask why something should change... and why not??? I only ask why something should change, because people assert that it should for no adequately explained reason. GÇ£Why notGÇ¥ is not an argument for a change GÇö it's a logical fallacy (onus probandi) GÇö and it can be trivially answered by GÇ£because you haven't explained whyGÇ¥. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
|

Nalia White
Republic Military School Minmatar Republic
2
|
Posted - 2011.11.06 11:56:00 -
[221] - Quote
Tippia wrote:OmniBeton wrote:No insurance for beeing concorded is logical. Shawnm339 wrote:Of course not it makes no sense. okst666 wrote:I dont know where you live, but here it is like, if YOU crash my car, YOUR insurance have to pay MY new car...or YOU and YOUR kids till the end of their lifetime.
Also - I should be able to additionally insure my cargo and get double payout when it got lost. Again, you're confusing a game mechanic for real life. Insurance does not have the purpose you think it has, which is why it doesn't work the way you think it would work. Nalia White wrote:this is just a mechanic change which makes a lot of sense. the victim probably doesn't insure his miner/pve ship/hauler because you would lose alot of isk every 2 weeks. insurance is for risky operations where you have a high chance of losing your ship. GǪby that logic, suicide-insurance should definitely pay out, considering how risky the operation is and how high the chance is of losing your ship (and if it's such a low risk for miners/PvEers/haulers that they don't need to insure their ships, then the supposed problem is rather overblown).
there is a difference between high chance and sure chance. a miner who goes to null/low has a high risk and will insure but a ganker knows exactly what happens... but you are pulling straws here i see. not worth any more discussion with you good sir. |

Ryllic Sin
School of Applied Knowledge Caldari State
3
|
Posted - 2011.11.06 12:00:00 -
[222] - Quote
Shnejder wrote: Its also illogical to build weapons and transport them to reprocess them to get nearly all the materials back u needed for the weapons just cause its smaller in the amount of cargo u need to be moved but noone cares about this (cause no carebear cried).
Putting aside I have no idea what your are blathering about (If you are objecting to materials taking less room than guns, it seems logical they would use less room), but anyway regardless of whether I agree or disagree, it is irrelvant, we have an expression where I come from - two wrongs don't make a right.
Shnejder wrote: If u want a full logical universe turn your pc off and go outside
Seems you don't quite grasp how forums work, the person I responded to asked why it was illogical, I provided the answer, if you can't cope with that, I suggest you turn your pc off and go outside. |

OmniBeton
OmniBeton Metatech
0
|
Posted - 2011.11.06 12:03:00 -
[223] - Quote
Tippia wrote:OmniBeton wrote:No insurance for beeing concorded is logical. Shawnm339 wrote:Of course not it makes no sense. okst666 wrote:I dont know where you live, but here it is like, if YOU crash my car, YOUR insurance have to pay MY new car...or YOU and YOUR kids till the end of their lifetime.
Also - I should be able to additionally insure my cargo and get double payout when it got lost. Again, you're confusing a game mechanic for real life. Insurance does not have the purpose you think it has, which is why it doesn't work the way you think it would work. Nalia White wrote:this is just a mechanic change which makes a lot of sense. the victim probably doesn't insure his miner/pve ship/hauler because you would lose alot of isk every 2 weeks. insurance is for risky operations where you have a high chance of losing your ship. GǪby that logic, suicide-insurance should definitely pay out, considering how risky the operation is and how high the chance is of losing your ship (and if it's such a low risk for miners/PvEers/haulers that they don't need to insure their ships, then the supposed problem is rather overblown).
If I my car crashes or is blown to pieces during police chase (after me) do I get insurance paid out ? You cant insure risk of beeing punished for wilful illegal activities. It plain simple. |

Jenshae Chiroptera
116
|
Posted - 2011.11.06 12:07:00 -
[224] - Quote
Malcanis wrote:Sorry, are you talking about the miners or the gankers here?
Miners aren't shooting and most of them being some what sane are half AFK while doing other things. I am sure that gankers will like you highlighting that they are no better than miners though.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Ryllic Sin
School of Applied Knowledge Caldari State
3
|
Posted - 2011.11.06 12:08:00 -
[225] - Quote
Tippia wrote:No it's not. Paying out insurance in such a situation encourages the occurrence of that situation. It is only illogical if you assume that criminal acts are a bad thing and something that shouldn't be encouragedGǪ and I'm asking why shouldn't they be? They create a much-needed risk in highsec.
It's only illogical unrealistif from a real-world perspective, but they are game mechanics, not the real world, so that logic is rather irrelevant to how the mechanic fulfils its purpose.
It is illogical from a game world perspective, this is a mmoRPG, it is illogical that an insurance company would pay out to someone who loses their vehicle in the process of commiting a crimnal act.
As for the game mechanic aspect, that is subjective, you think it is needed, others (including me) think the risk vs reward is too much in favour of the ganker in hi-sec and removing insurance evens that up a little. |

Tippia
Sunshine and Lollipops
1263
|
Posted - 2011.11.06 12:10:00 -
[226] - Quote
Nalia White wrote:there is a difference between high chance and sure chance. a miner who goes to null/low has a high risk and will insure but a ganker knows exactly what happens. Sure chance is the highest risk there is GÇö it's when the probability factor in your Cost +ù Probability equation is 1. I just find it rather telling that it is so pointless to insure your ship for every-day highsec activities. It suggests to me that the risks are a bit too lowGǪ
OmniBeton wrote:If I my car crashes or is blown to pieces during police chase (after me) do I get insurance paid out ? You cant insure risk of beeing punished for wilful illegal activities. It plain simple. That depends. What is the purpose of the insurance company? Is it to make money and to try to not get thrown in jail for aiding crime? Then yes, you won't be able to insure against it and any such actions will void the contract you haveGǪ
GǪbut again, that is not the purpose of insurance in EVE, so there is nothing to say that you shouldn't/wouldn't/couldn't insure against such eventualities or that it shouldn't pay out. Real life is a great argument if you want to remove insurance completely (because everything that happens to you in-game that would make it pay out would void the contract if it were real life).
Ryllic Sin wrote:It is illogical from a game world perspective GǪif you assume that it is a business, not a game mechanic. Unfortunately for that line of logic, it is a game mechanic; it is not a business. So the logic of business does not apply, whereas the logic of game mechanics does GÇö within that logic, paying out insurance for criminal acts isn't strange in the least.
Quote:As for the game mechanic aspect, that is subjective, you think it is needed, others (including me) think the risk vs reward is too much in favour of the ganker in hi-sec and removing insurance evens that up a little. Yes! And my point is that this is where the debate should lie, because that is where the logic of the payouts comes from GÇö arguments about real life businesses completely miss the point and are utterly irrelevant because they have nothing to do with the logic of the mechanic. This is why I keep asking GÇ£whyGÇ¥: why is this adjustment of risk vs. reward (for both parties) needed? Why do the gankers need more risk and the victims less? Why can't/don't/shouldn't the victims do that adjustment on their own? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

DarkAegix
Blue Republic RvB - BLUE Republic
242
|
Posted - 2011.11.06 12:11:00 -
[227] - Quote
It's logical that suicide-gankers don't receive insurance payouts. It's illogical that minerals can be magically compressed into railguns, space is a liquid, and a host of other things.
EVE can never be completely realistic or completely illogical/unrealistic. This is the line which CCP determines. They've chosen that this little particular part of EVE will make logical sense because they feel it will be best for gameplay/immersion/sensibility/realism. It's up to them to decide what to do next. Because insurance for suicide gankers has been removed doesn't mean that next 'logical' and beneficial improvement to EVE is to remove CONCORD.
Some things can make sense, others don't need to make sense. This change is one thing which does make sense. |

Jenshae Chiroptera
116
|
Posted - 2011.11.06 12:12:00 -
[228] - Quote
Ryllic Sin wrote:... create a much-needed risk in high security..
Umm ...
Encouraging criminal behaviour. Riiight.  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Max Von Sydow
Droneboat Diplomacy
35
|
Posted - 2011.11.06 12:17:00 -
[229] - Quote
Tippia wrote:Nalia White wrote:there is a difference between high chance and sure chance. a miner who goes to null/low has a high risk and will insure but a ganker knows exactly what happens. Sure chance is the highest risk there is GÇö it's when the probability factor in your Cost +ù Probability equation is 1. I just find it rather telling that it is so pointless to insure your ship for every-day highsec activities. It suggests to me that the risks are a bit too lowGǪ OmniBeton wrote:If I my car crashes or is blown to pieces during police chase (after me) do I get insurance paid out ? You cant insure risk of beeing punished for wilful illegal activities. It plain simple. That depends. What is the purpose of the insurance company? Is it to make money and to try to not get thrown in jail for aiding crime? Then yes, you won't be able to insure against it and any such actions will void the contract you haveGǪ GǪbut again, that is not the purpose of insurance in EVE, so there is nothing to say that you shouldn't/wouldn't/couldn't insure against such eventualities or that it shouldn't pay out. Real life is a great argument if you want to remove insurance completely (because everything that happens to you in-game that would make it pay out would void the contract if it were real life). Ryllic Sin wrote:It is illogical from a game world perspective GǪif you assume that it is a business, not a game mechanic. Unfortunately for that line of logic, it is a game mechanic; it is not a business. So the logic of business does not apply, whereas the logic of game mechanics does GÇö within that logic, paying out insurance for criminal acts isn't strange in the least. Quote:As for the game mechanic aspect, that is subjective, you think it is needed, others (including me) think the risk vs reward is too much in favour of the ganker in hi-sec and removing insurance evens that up a little. Yes! And my point is that this is where the debate should lie, because that is where the logic of the payouts comes from GÇö arguments about real life businesses completely miss the point and are utterly irrelevant because they have nothing to do with the logic of the mechanic. This is why I keep asking GÇ£whyGÇ¥: why is this adjustment of risk vs. reward (for both parties) needed? Why do the gankers need more risk and the victims less? Why can't/don't/shouldn't the victims do that adjustment on their own?
how so?
|

Max Von Sydow
Droneboat Diplomacy
36
|
Posted - 2011.11.06 12:31:00 -
[230] - Quote
Tippia wrote:Since you were actually quoting me, not Ryllic SinGǪ Jenshae Chiroptera wrote:Umm ... Yes? Just because it is GÇ£highGÇ¥ security doesn't mean it should be without risk, nor does it mean that it can't use more risk than it currently has. Over time, GÇ£highGÇ¥ sec has edged closer and closer to complete sec, which has a number of harmful consequences. I would prefer that it was edged back towards being merely high security (relatively speaking, compared to the low security of low sec and the no self-made security of nullsec). Quote:Encouraging criminal behaviour. Riiight.  Yes? It has become a bit too rare, moving more towards scam spam and various aggression juggling (can flipping and the like), making it rare to see proper crime in space. Such acts rather seem to need a bit of encouraging in this day and age, to bump up that risk of flying in space a bit and to further stimulate the economic effects of such crime. That's the funny thing about EVE: the way the game is set up, criminal behaviour is not a bad thing GÇö quite the opposite. Rampant criminality in EVE can have a silly amount of very positive effects.
How so? |
|

Prince Kobol
64
|
Posted - 2011.11.06 12:32:00 -
[231] - Quote
Malcanis wrote:
But this change will do almost nothing to protect miners themselves, whilst it will radically increase the protection to freighters and orcas. If anything the poor schmoe in a mining marge is going to be slightly worse off, because he'll still be on that list of near-free-to-gank targets.
We better hope that Soundwave goes ahead and changes drones to bounty rats soon.
What you should of said is it will radically increase the protection of freighters and orcas when carrying NO cargo.
If a freighter/orca or any other ship is carrying cargo of a certain value in relation to what is required to gank said ship, then it is still a target to be ganked as a profit can still be made.
So instead of randomly ganking a ship knowing regardless of what it drops you will either only lose a small amount of isk or come out even, you might have spend a little time and choose your targets.. oh the horror.
Unless of course what you are saying is that any ship should be ganked regardless of value so long as those who are ganking do not lose any isk in the process.
The only change I see in this if indeed it does goes ahead is that there will be a slight, and only slight drop in ganking for lols and that's it. |

Jenshae Chiroptera
117
|
Posted - 2011.11.06 12:33:00 -
[232] - Quote
Tippia wrote:Since you were actually quoting me, not Ryllic SinGǪ
Yes? How so?
Tippia wrote: Yes? Just because it is GÇ£highGÇ¥ security doesn't mean it should be without risk, nor does it mean that it can't use more risk than it currently has. Over time, GÇ£highGÇ¥ sec has edged closer and closer to complete sec, which has a number of harmful consequences. I would prefer that it was edged back towards being merely high security (relatively speaking, compared to the low security of low sec and the no self-made security of nullsec).
Yes? How so?
Tippia wrote: Yes? It has become a bit too rare, moving more towards scam spam and various aggression juggling (can flipping and the like), making it rare to see proper crime in space. Such acts rather seem to need a bit of encouraging in this day and age, to bump up that risk of flying in space a bit and to further stimulate the economic effects of such crime.
Yes? How so?
Tippia wrote: That's the funny thing about EVE: the way the game is set up, criminal behaviour is not a bad thing GÇö quite the opposite. Rampant criminality in EVE can have a silly amount of very positive effects.
Yes? How so? CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

Tippia
Sunshine and Lollipops
1263
|
Posted - 2011.11.06 12:33:00 -
[233] - Quote
MatrixSkye Mk2 wrote:This is actually a change in the right direction. Obviously it will not stop suicide ganking. However, it should slightly curb it by forcing predators to be a wee bit more selective.
Also, in before Tippia's "How so?" No, your statement is more of a Gǣwhy?Gǥ kind of thing, because you elaborate on the Gǣhow soGǥ partGǪ 
Why is curbing ganking a change in the right direction?
GǪalso, I liked your first version of the post better.  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Max Von Sydow
Droneboat Diplomacy
36
|
Posted - 2011.11.06 12:35:00 -
[234] - Quote
Tippia wrote:MatrixSkye Mk2 wrote:This is actually a change in the right direction. Obviously it will not stop suicide ganking. However, it should slightly curb it by forcing predators to be a wee bit more selective.
Also, in before Tippia's "How so?" No, your statement is more of a Gǣwhy?Gǥ kind of thing, because you elaborate on the Gǣhow soGǥ partGǪ  Why is curbing ganking a change in the right direction? GǪalso, I liked your first version of the post better. 
How so? |

Roosterton
Eternal Frontier
129
|
Posted - 2011.11.06 12:35:00 -
[235] - Quote
I'm fine with this as long as they also remove insurance payouts for non-combat ships which get killed in low/nullsec. After all, taking your shiny industrial out there is a completely irresponsible thing to do, amirite? |

Roosterton
Eternal Frontier
130
|
Posted - 2011.11.06 12:43:00 -
[236] - Quote
I mean, since EVE is apparently based on "real life" now...
You know, I probably wouldn't give much of a **** under normal circumstances, but with the recent legalization of "decshields" and whatnot, this just gives the impression that CCP is now pandering to the safe-haven "iwin" needs of highsec carebears. CCP, say it ain't so? |

OmniBeton
OmniBeton Metatech
1
|
Posted - 2011.11.06 12:47:00 -
[237] - Quote
Tippia wrote:Nalia White wrote: [quote=OmniBeton]If I my car crashes or is blown to pieces during police chase (after me) do I get insurance paid out ? You cant insure risk of beeing punished for wilful illegal activities. It plain simple.
That depends. What is the purpose of the insurance company? Is it to make money and to try to not get thrown in jail for aiding crime? Then yes, you won't be able to insure against it and any such actions will void the contract you haveGǪ GǪbut again, that is not the purpose of insurance in EVE, so there is nothing to say that you shouldn't/wouldn't/couldn't insure against such eventualities or that it shouldn't pay out. Real life is a great argument if you want to remove insurance completely (because everything that happens to you in-game that would make it pay out would void the contract if it were real life).
As far as I understand there is only one "company" insuring ships in EVE and it is legal, so paying inurance to criminals is illogical. Isurance companies that protects criminals usualy are called "mafias"
|

Vastek Non
State War Academy Caldari State
43
|
Posted - 2011.11.06 12:49:00 -
[238] - Quote
Really good to see. Hopefully that is the end of it though. I would hate to see stupidity go completely unpunished i.e. going afk at Jita gate with a full set of +5's in cargo etc.
It never made sense, at last CCP has seen the light.
Also, extremely amusing to see the self professed ganking expert who 'doesn't actually care' (their words) posting furiously at every comment on this topic. Yes you know who you are. I suspect tears, but meh, clearly their highly biased view isn't really that relevant so whatever.
People will still be ganked if they make themselves a big enough target, and that is exactly the way it should be. Hopefully though, bored fools ganking shuttles and pods for 'tears' will decline somewhat though. That is just pathetic and the type of behaviour that results in nerfs like this.
Edit: Tippia, you have some really bizzare views on how police operate/should operate. Clearly you think Somalia is a good example of a fully functioning society?
Anyway, well done CCP, but no more please!! |

Scrapyard Bob
EVE University Ivy League
280
|
Posted - 2011.11.06 12:50:00 -
[239] - Quote
Andski wrote:Scrapyard Bob wrote:(The only real solution there is to give the barges/exhumers more CPU/PG so that they truly have the option to fit a tanky setup, rather then the choice right now of "one piece of tin foil" or "two pieces of tin foil" on the Mackinaw. You can fit a better tank on a T1 industrial then you can get onto the more expensive T2 exhumers.) Bombers are more fragile than, say, Punishers. Nobody complains about that.
Bombers don't (last time I checked) cost more then 20-30M ISK and come with a Covops cloak, have a small sig radius, a decent velocity, the ability to align quickly, and are combat ships.
Exhumers & Barges are ships designed to sit in a single place for an hour at a time (or at a minimum, slowly move around while a 2-3 minute cycle runs). The only offense they can carry are either 5 small or 5 medium drones. That presents a very different target profile and makes them basically sitting ducks.
A zero-tank Mackinaw has about 6290 EHP (37.5% EMP resist, 50% THE are the weak points). At best (without using faction or T2 rigs), you can boost that to 12-13k EHP. A mammoth with a similar focus on tank over design function would end up at 23k EHP and an Iteron V would have 24k EHP.
(Personally, I applaud coordinated groups who use destroyers to gank vessels in hi-sec. It takes a degree of organization and teamwork to pull off. On the flip side, I think the ability of a solo ship to alpha-gank easy targets is being over abused at the moment and will not be surprised to see CCP change things even further)
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MatrixSkye Mk2
Republic University Minmatar Republic
34
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Posted - 2011.11.06 12:51:00 -
[240] - Quote
Tippia wrote:Why is curbing ganking a change in the right direction?
Well Tippia, instead of trolling with your usual one-line punchers why don't you actually take the time to think about it for a minute?
And what is being curbed here is suicide ganking (not ganking as your post above suggests).
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