Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.11 19:50:00 -
[1] - Quote
180m isk per hour, and in high-sec?
Checked the lp ratio of Stratios, which has been stabled at 3100:1, three times higher than major faction navy.
According to the effectiveness people doing lv4 mission , we can estimate that in a Machariel it's possible to earn ~180m isk per hour (50% from LP) on average, which is even higher than most people killing anomalies in nullsec. (Calculated using LP payout at Lanngisi 0.5 and Apanake 0.5 and 3100:1 lp ratio for Stratios BPC)
With the future of Nestor, the lp ratio for SOE may even increase or at least stable at current state
In a high-end mission ship(like Machariel, rattlesnake or marauder) with cheap factional/T2 mods(so you're never profitable to gank)
0.0/Low Alternative?
Even though ccp claimed that they want to make null/low sec competitive, there is only agent of The Sanctuary in X-70 that can be easily harassed, and practically it does not bring any alternative or competition to the high sec 0.5 hubs.
Apparently it is not well balanced. With the infinite potential to hold people in a single solar system, there are little reasons to compete with other missioners. Some people mentioned war or suicide gank, but they are rather ineffective and only harassed a few people that are extreme minority comparing to the whole population who's doing SOE lv4s. And if people can play with some care, using insta undock bookmark and alt scout, the risk of ganking is then handed over to real newbies.
A problem?
The real problem is EVE's mission system. Missions from an agent is infinite and a high-sec system can theoretically live an infinite population.
Low-sec and null has its nature disadvantage that when a local has more than certain amount of people (say 30), there will be problem to see coming hostile, not to mention gate camps.
Is this a problem or we can just wait the "free market" to fix it by bring 1000 people to Lanngisi and Apanake local?  |

BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
54
|
Posted - 2013.12.11 20:06:00 -
[2] - Quote
I approve of this isk/hr ratio. It means easy targets are grouped together. I hate to disagree with you,-ábut there is nothing subjective about "boring" in connection to "mining". -á-á-á-á -- Solstice Project's Alt |

Xercodo
Xovoni Astronautical Manufacturing and Engineering
3048
|
Posted - 2013.12.11 20:07:00 -
[3] - Quote
What if we dropped all the BPC's that can be found in anoms and only allowed the pirate BSes to be gained from LP stores?
Imagine, the ONLY way to get a bhaalgorn or machariel would be if someone missioned for it...
It would actually give reason for the NPC-null regions to be raided by carebears that want the best paying missions in the game. The Drake is a Lie |

Barrogh Habalu
Imperial Shipment Amarr Empire
589
|
Posted - 2013.12.11 20:12:00 -
[4] - Quote
I'll be honest here, I was in quite a disbelief when I've realized that CCP did not create some null-only subfaction of SoE to seed these ships there.
Well, nothing special. Eventually they'll cost roughly the same as regular faction ships pre-FW once demand will settle down. |

Herzog Wolfhammer
Sigma Special Tactics Group
3789
|
Posted - 2013.12.11 20:19:00 -
[5] - Quote
Xercodo wrote:What if we dropped all the BPC's that can be found in anoms and only allowed the pirate BSes to be gained from LP stores?
Imagine, the ONLY way to get a bhaalgorn or machariel would be if someone missioned for it...
It would actually give reason for the NPC-null regions to be raided by carebears that want the best paying missions in the game.
Oh the tears of treating people the same across the board....
Oh and posting in another nerf highsec thread. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1012
|
Posted - 2013.12.11 22:07:00 -
[6] - Quote
your point is what exactly ??
People will sell these ships for as much as they can get. Supply and Demand pricing in action.
if your point is 180m/hr as an income, I have some news for you LP is ISK transferal, not injection LP when converted into faction items function as an ISK sink
|

Mr Pragmatic
788
|
Posted - 2013.12.11 22:11:00 -
[7] - Quote
Stop having fun in a way I don't approve thread 1957494830
Nerf hi sec income when I can fly in low sec and not pvp Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Josef Djugashvilis
Acme Mining Corporation
1627
|
Posted - 2013.12.11 22:15:00 -
[8] - Quote
I believe CCP have a policy of locking threads which are simply recycled, old, worn out ideas.
I expect this thread will be locked for that reason. This is not a signature. |

Xuixien
Attitude Adjustment Incorporated
638
|
Posted - 2013.12.11 22:21:00 -
[9] - Quote
Once the market stabilizes it won't be so lucrative. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Anslo
The Scope Gallente Federation
3610
|
Posted - 2013.12.11 22:22:00 -
[10] - Quote
We? Who's we?
|
|

I Love Boobies
All Hail Boobies
769
|
Posted - 2013.12.11 22:29:00 -
[11] - Quote
Man, I love it when people come to the forums and start spewing numbers out their behinds. I do SOE missions, and I have never made anywhere near 180 million an hour, even dividing the time up and so on after getting enough LP for a SOE ship. Even with my main mission guy @ level 5 on the social skills. I even use multiple characters in Dominix to do missions at times. I must be doing it wrong or something.
OP probably didn't take account the 50% LP and isk cost of the High Sec SOE ships when making up those numbers. |

Sentamon
Imperial Academy Amarr Empire
1206
|
Posted - 2013.12.11 22:32:00 -
[12] - Quote
OP needs to pass math before posting. ~ Professional Forum Alt -á~ |

EI Digin
Sniggerdly Pandemic Legion
1470
|
Posted - 2013.12.11 22:48:00 -
[13] - Quote
Quick, close the thread before anyone notices! |

Herzog Wolfhammer
Sigma Special Tactics Group
3790
|
Posted - 2013.12.11 22:54:00 -
[14] - Quote
I Love Boobies wrote:Man, I love it when people come to the forums and start spewing numbers out their behinds. I do SOE missions, and I have never made anywhere near 180 million an hour, even dividing the time up and so on after getting enough LP for a SOE ship. Even with my main mission guy @ level 5 on the social skills. I even use multiple characters in Dominix to do missions at times. I must be doing it wrong or something.
OP probably didn't take account the 50% LP and isk cost of the High Sec SOE ships when making up those numbers.
I think the OP did some maths whereby the amount of time needed to run enough SOE missions to get enough LP to get one of the SoE ships - then sell it - was calculated to come to this 180 Million ISK/hr.
Even if this math could be verified (peer review anybody?) this would be based solely on the market value of an SoE ship, and that can be VERY risky. Someone running SoE missions out the wazoo today with visions of piles if ISK in their eyes may be in for a rude surprise when the market turns or becomes saturated by thousands of other players doing the exact same thing.
|

Serptimis
Balls Deep Inc.
299
|
Posted - 2013.12.11 22:57:00 -
[15] - Quote
Herzog Wolfhammer wrote:I Love Boobies wrote:Man, I love it when people come to the forums and start spewing numbers out their behinds. I do SOE missions, and I have never made anywhere near 180 million an hour, even dividing the time up and so on after getting enough LP for a SOE ship. Even with my main mission guy @ level 5 on the social skills. I even use multiple characters in Dominix to do missions at times. I must be doing it wrong or something.
OP probably didn't take account the 50% LP and isk cost of the High Sec SOE ships when making up those numbers. I think the OP did some maths whereby the amount of time needed to run enough SOE missions to get enough LP to get one of the SoE ships - then sell it - was calculated to come to this 180 Million ISK/hr. Even if this math could be verified (peer review anybody?) this would be based solely on the market value of an SoE ship, and that can be VERY risky. Someone running SoE missions out the wazoo today with visions of piles if ISK in their eyes may be in for a rude surprise when the market turns or becomes saturated by thousands of other players doing the exact same thing. so..nerf wazoo's? |

TharOkha
0asis Group
661
|
Posted - 2013.12.11 23:09:00 -
[16] - Quote
Hey OP, do you understand at least basic principles of suply-demand? GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

Sakiya Shiratori
Federal Navy Academy Gallente Federation
20
|
Posted - 2013.12.11 23:13:00 -
[17] - Quote
OP is trying to trick more people into running SoE missions so that those damn ships will go down in price. I for one, salute him |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
675
|
Posted - 2013.12.11 23:17:00 -
[18] - Quote
all CCP need to do is sprinkle a few more sisters agents in null so that players can get the rewards without having to go to high sec, from what I understand the Sisters LP is penalised when awarded by a HS agent, so null should be even more profitable. Plus more outlets will naturally see costs and reward values drop. The high price of sisters ships is only because they are new, give it a few months and the market will correct the prices as per the demand of the player base. Dumbing down of Eve Online will result in it's destruction... |

Pinky Hops
Spartan's DNA Apex.
108
|
Posted - 2013.12.11 23:20:00 -
[19] - Quote
It will nerf itself over time as more people realize the profitability and take advantage of it.
See: supply and demand, basic economics. |

Herzog Wolfhammer
Sigma Special Tactics Group
3790
|
Posted - 2013.12.11 23:26:00 -
[20] - Quote
Little Dragon Khamez wrote:all CCP need to do is sprinkle a few more sisters agents in null so that players can get the rewards without having to go to high sec, from what I understand the Sisters LP is penalised when awarded by a HS agent, so null should be even more profitable. Plus more outlets will naturally see costs and reward values drop. The high price of sisters ships is only because they are new, give it a few months and the market will correct the prices as per the demand of the player base.
More nullsec level 4 SoE agents would solve a lot of problems. (seriously) |
|

Chopper Rollins
Brutor Tribe Minmatar Republic
355
|
Posted - 2013.12.12 00:26:00 -
[21] - Quote
By the time an isk fountain is well known enough for their to be a misinformed, whiny thread about it....
....that fountain is drying up.
Goggles. Making me look good. Making you look good. |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.12 05:33:00 -
[22] - Quote
I Love Boobies wrote:Man, I love it when people come to the forums and start spewing numbers out their behinds. I do SOE missions, and I have never made anywhere near 180 million an hour, even dividing the time up and so on after getting enough LP for a SOE ship. Even with my main mission guy @ level 5 on the social skills. I even use multiple characters in Dominix to do missions at times. I must be doing it wrong or something.
OP probably didn't take account the 50% LP and isk cost of the High Sec SOE ships when making up those numbers.
You must be doing something wrong, I have linked the forum post that how people doing missions, try to learn better tactics before assume you've done the best. |

Jenn aSide
STK Scientific Initiative Mercenaries
3623
|
Posted - 2013.12.12 06:02:00 -
[23] - Quote
I Love Boobies wrote:Man, I love it when people come to the forums and start spewing numbers out their behinds. I do SOE missions, and I have never made anywhere near 180 million an hour, even dividing the time up and so on after getting enough LP for a SOE ship. Even with my main mission guy @ level 5 on the social skills. I even use multiple characters in Dominix to do missions at times. I must be doing it wrong or something.
OP probably didn't take account the 50% LP and isk cost of the High Sec SOE ships when making up those numbers.
Hey Boobs (can I call you Boobs? thanks), I highlighted your problem lol. A Mach, navy raven, typhoon fleet etc is what really steam rolls SOE missions.
Super high isk making from SOE missions is nothing new in anyway, it's always been that way, Sisters scan probes and probe launchers have always sold extremely well, and to a lesser extent so have virtue implants.
Having tested it myself, that Dominix in SOE missions is simply going to make more isk than the same Domi in null sec with full and exclusive access to Forsaken Hubs (still the best Anom despite it's crappy escalation, everything in a F.Hub spawns in one place so a high dps close range pirate BS like a mach or vindi will return super isk), the only other high end anom close to it is "pirate gate" haven). At the very best you're gonna pull 60 to 75 mil an hour with that domi in null (20 to 25 mil ticks).
i can do 100 mil an hour with a regular domi in Lannigisi or Osmon in isk plus LP, not even touching the new ships be rather simply selling Sisters core probes. Especially in osmon since in the Jita's region and smart buyers set up sell orders that can be filled from the osmon sister's station, no need to even more the loot.
Havn't gotten to 180 mil an hour quite (I top out at 165 in a tech2 fit mach), but it's 165 an hour in high sec, SOLO, without having to X up in an incursion channel or wait for an FC to organise a 40 man HQ fleet. |

Jenn aSide
STK Scientific Initiative Mercenaries
3623
|
Posted - 2013.12.12 06:13:00 -
[24] - Quote
Pinky Hops wrote:It will nerf itself over time as more people realize the profitability and take advantage of it.
See: supply and demand, basic economics.
That would be true is the only valuable thing was the ships. it's not. Combat probes, core probes, both kinds of probe launchers, virtue implants, the scanning hardwirings, all these come from the Sister's LP store and people have been making a lot of isk on them for years. I know, I was doing Sisters lvl 4s in Gicodel (not far from Dodixie) 4 years ago, it paid for my 1st every Vigilant lol.
The Thukker agents in high sec aren't near as bad because Nomad implants are such a niche item, but sisters agents are just infinite fountains of isk because the items that come out of the LP store get consumed or blown up all the time. you can look on Eve-Central or ingame for the price histories of Sister's items.
And those prices will only rise because now some people will be using that LP for ships instead of the traditional sister's items listed above. |

Pak Narhoo
Splinter Foundation
1219
|
Posted - 2013.12.12 06:19:00 -
[25] - Quote
So... what? It's not like this is only for a handful available. High sec people aren't stuck to living in high sec and visa versa null sec to null.
Right?
Edit: and how about those 20K sp characters flying in cheap frigs around a button making 4-600 mil AN HOUR!
Hrggrr grr. |

Eugene Kerner
TunDraGon
927
|
Posted - 2013.12.12 07:12:00 -
[26] - Quote
Not CCP is to be made responsible for that ISK/h ration but the players that hold the prize high. The more PVE players go for sister missions that are easily accessable in high sec the lower the prize will drop I suppose. With the Nestor the prize for the Crusier and the frigate might as well drop a little bit.
"Also, your boobs " -á CCP Eterne, 2012
|

Grunanca
Doughboys Shadow Cartel
102
|
Posted - 2013.12.12 07:20:00 -
[27] - Quote
Having done SOE missions myself to get a Stratios, I can say OP spew wrong numbers out his rear. I run them with a Domi+Tengu combo and can pull about 10k skillpoints per hour with 2 accounts. Thats 32 mil per hour. Add in loot and salvage and you have about 40 mil per hour. If you can make 180 mil per hour, send me a video of you doing it, and ill double your 1 hour income for the trouble. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4397
|
Posted - 2013.12.12 08:30:00 -
[28] - Quote
Doesn't this thread belong in Market Discussion? Day 0 advice for new players: Day 0 Advice for New Players |

marVLs
531
|
Posted - 2013.12.12 08:49:00 -
[29] - Quote
lol 180m/h so silly OP forget to add hes doing it with 57 accounts, srly stop with that bull... 100-120 is max possible income with one char (3:1 LP transfer) |

I Love Boobies
All Hail Boobies
776
|
Posted - 2013.12.12 08:56:00 -
[30] - Quote
Jenn aSide wrote: Various quotes, la la la.
You may call me Boobs... and OP was specifically talking about getting the SOE ships themselves with LPs, specifically the Stratios. And I used to use a Golem, then switched to a Rattlesnake, then switched to a Domi after they changed the drone bonuses since I had Gallente Battleship on V for when I had the Rattlesnake. And I wasn't disputing making more ISK with SoE missions than null sec, I was disputing the 180 million an hour, which you yourself said you cannot make. 
Anyway, you might get to 180 an hour if you were able to blitz every single mission, @ max LPs and social skills, which isn't going to happen because the LP rewards vary greatly between the missions. It's quite rare to get max LP reward consecutively, and not all missions can be blitzed fast, some you have to kill every single rat to complete. And it makes it even more difficult with the 4 hour wait on declining missions if you declined those types of missions. |
|

Tippia
Sunshine and Lollipops
17704
|
Posted - 2013.12.12 09:03:00 -
[31] - Quote
Kitty Bear wrote:if your point is 180m/hr as an income, I have some news for you LP is ISK transferal, not injection LP when converted into faction items function as an ISK sink No ISK is ever transferred through LP. It's a pure sink, through and through. Its nature doesn't affect the 180M ISK/h in the slightest, though. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Miasmos
Aliastra Gallente Federation
23
|
Posted - 2013.12.12 09:14:00 -
[32] - Quote
The situation is not very bad. 180M/h is quite low for LP blitzing, and it's only dropping as people flock on to it. The nullsec reward is a third better iirc? If anything it is interesting that people get together.
|

Illaren Zinfandel
Die Schar des Schwarzen Herzogs
0
|
Posted - 2013.12.12 09:16:00 -
[33] - Quote
180 mil an hour is not possible ...
best you can get in an unralistic szenario is:
~~ 150 mil / h
(3 x dread pilot scarlet in a row; 1100 dps looting + salvaging while flying the mission; killing Scaarlet in 3rd pocket for implant and therefore blitzing the mission)
3 x 17,5 mil bounty 26 mil loot + salvage + implants 24k lp a 3100 isk
this scenario is absolutly unrealistic .... and even in this case you cant get to the named 180 mil / h 80 - 90 mil /h is what you normaly get for running soe missions
fixed 0.0 income for the same ship:
3 x 25 mil bounty 60 mil loot + salvage
=> 135 mil / h without factionspawns or expeditions ....
|

Tippia
Sunshine and Lollipops
17704
|
Posted - 2013.12.12 09:25:00 -
[34] - Quote
Illaren Zinfandel wrote:(3 x dread pilot scarlet in a row; 1100 dps looting + salvaging while flying the mission; killing Scaarlet in 3rd pocket for implant and therefore blitzing the mission)
3 x 17,5 mil bounty 26 mil loot + salvage + implants 24k lp a 3100 isk That's not really blitzing it. If you blitz it, you get no loot, no salvage, and the 5M bounty (iirc) Scarlet herself is worth.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.12 09:28:00 -
[35] - Quote
Just feel interesting that so many nerds don't know how to push their income higher:
Recon 1 part of 3: done with vigil in 4 minutes, 4m+25m from lp, reject 2 part of 3 Pirate invasion, kill all key rats and then clear battleships, 15 minutes, 4M+8m bounty+23m from lp Armarr tower shooting mission, done in a tengu, kite the tower in 8 minutes, 4m+20m lp
I'm not writing a mission guide, just some examples.
180m/hour is a quite conservative count, at peak I have made 210m in a hour
The core problem is that many people assume their awkward mission tactic universal. (killing unnecessary frigates, salvaging frigates, salvaging mission with few battleship rats) |

Illaren Zinfandel
Die Schar des Schwarzen Herzogs
0
|
Posted - 2013.12.12 09:28:00 -
[36] - Quote
may i see your calculation for blitzing it your style? ;) |

Good Posting
Posting with my Mind
64
|
Posted - 2013.12.12 09:38:00 -
[37] - Quote
grrrrr hi sec |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
909
|
Posted - 2013.12.12 09:41:00 -
[38] - Quote
Stabdealer Tichim wrote:180m isk per hour, and in high-sec?Checked the lp ratio of Stratios, which has been stabled at 3100:1, three times higher than major faction navy. According to the effectiveness people doing lv4 mission , we can estimate that in a Machariel it's possible to earn ~180m isk per hour (50% from LP) on average, which is even higher than most people killing anomalies in nullsec. (Calculated using LP payout at Lanngisi 0.5 and Apanake 0.5 and 3100:1 lp ratio for Stratios BPC) With the future of Nestor, the lp ratio for SOE may even increase or at least stable at current state In a high-end mission ship(like Machariel, rattlesnake or marauder) with cheap factional/T2 mods(so you're never profitable to gank) 0.0/Low Alternative?
Even though ccp claimed that they want to make null/low sec competitive, there is only agent of The Sanctuary in X-70 that can be easily harassed, and practically it does not bring any alternative or competition to the high sec 0.5 hubs. Apparently it is not well balanced. With the infinite potential to hold people in a single solar system, there are little reasons to compete with other missioners. Some people mentioned war or suicide gank, but they are rather ineffective and only harassed a few people that are extreme minority comparing to the whole population who's doing SOE lv4s. And if people can play with some care, using insta undock bookmark and alt scout, the risk of ganking is then handed over to real newbies. A problem?The real problem is EVE's mission system. Missions from an agent is infinite and a high-sec system can theoretically live an infinite population. Low-sec and null has its nature disadvantage that when a local has more than certain amount of people (say 30), there will be problem to see coming hostile, not to mention gate camps. Is this a problem or we can just wait the "free market" to fix it by bring 1000 people to Lanngisi and Apanake local? 
Dont be stupid. Its only that high because people are willign to pay absurd prices to the SOE ships. Only that.
As soon as the hype ends, and that shall take another 3-4 months, the price of the LP will halve.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
909
|
Posted - 2013.12.12 09:43:00 -
[39] - Quote
Stabdealer Tichim wrote:Just feel interesting that so many nerds don't know how to push their income higher:
Recon 1 part of 3: done with vigil in 4 minutes, 4m+25m from lp, reject 2 part of 3 Pirate invasion, kill all key rats and then clear battleships, 15 minutes, 4M+8m bounty+23m from lp Armarr tower shooting mission, done in a tengu, kite the tower in 8 minutes, 4m+20m lp
I'm not writing a mission guide, just some examples.
180m/hour is a quite conservative count, at peak I have made 210m in a hour
The core problem is that many people assume their awkward mission tactic universal. (not rejecting **** missions, killing unnecessary frigates, salvaging frigates, salvaging mission with few battleship rats)
Why reject 2 of 3? Warp in with battleship.. MJD to the gate.. complete in 1 minute. same with the part 3 of 3. Save the reject for a way worse mission "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.12 09:47:00 -
[40] - Quote
Kagura Nikon wrote:Stabdealer Tichim wrote:Just feel interesting that so many nerds don't know how to push their income higher:
Recon 1 part of 3: done with vigil in 4 minutes, 4m+25m from lp, reject 2 part of 3 Pirate invasion, kill all key rats and then clear battleships, 15 minutes, 4M+8m bounty+23m from lp Armarr tower shooting mission, done in a tengu, kite the tower in 8 minutes, 4m+20m lp
I'm not writing a mission guide, just some examples.
180m/hour is a quite conservative count, at peak I have made 210m in a hour
The core problem is that many people assume their awkward mission tactic universal. (not rejecting **** missions, killing unnecessary frigates, salvaging frigates, salvaging mission with few battleship rats) Why reject 2 of 3? Warp in with battleship.. MJD to the gate.. complete in 1 minute. same with the part 3 of 3. Save the reject for a way worse mission
My mistake, I usually mwd to biz it in a cruiser |
|

Maru Sha
The Department of Justice
32
|
Posted - 2013.12.12 10:23:00 -
[41] - Quote
I can confirm that you can get a 3100:1 lp or better with SoE. Yet, I can also confirm that other high sec NPC corporation can offer the same ratio (or way better) for LPs for selected items.
These are nuggets, people like to find nuggets. When the gold rush is in full speed, the profit will be washed away.
I don't see a problem there.
The only thing that made me wonder is the serious difference in production costs between a fully built ship and a blueprint from the LP store. |

Onictus
Silver Snake Enterprise Fatal Ascension
676
|
Posted - 2013.12.12 12:15:00 -
[42] - Quote
Xuixien wrote:Once the market stabilizes it won't be so lucrative.
SOE LP has always been high value.
All of those sisters launchers and probes? Where do you think they come from. |

Rhivre
TarNec Invisible Exchequer
650
|
Posted - 2013.12.12 14:13:00 -
[43] - Quote
I have heard rumours that there are certain other high sec corps which give an even better conversion rate :) Fluffy Bunny Pic! |

Aivo Dresden
Red Federation RvB - RED Federation
149
|
Posted - 2013.12.12 14:26:00 -
[44] - Quote
Those ISK/H calculations aren't even CLOSE to accurate. It pretty much invalidates your whole topic.
MAYBE in a very rare situation where the missions align perfectly, you will get a nice payout. What you're also not listing is the fact that multiple characters are used. 180 mill an hour is a bit of a poor pay-out running missions with multiple chars. You could get 300 an hour running incursions with 2 chars.
I've always said it and I'll say it again. You need to look at isk per hour PER CHARACTER. |

Jenn aSide
STK Scientific Initiative Mercenaries
3623
|
Posted - 2013.12.12 14:41:00 -
[45] - Quote
Aivo Dresden wrote:Those ISK/H calculations aren't even CLOSE to accurate. It pretty much invalidates your whole topic.
MAYBE in a very rare situation where the missions align perfectly, you will get a nice payout. What you're also not listing is the fact that multiple characters are used. 180 mill an hour is a bit of a poor pay-out running missions with multiple chars. You could get 300 an hour running incursions with 2 chars.
I've always said it and I'll say it again. You need to look at isk per hour PER CHARACTER. '
This is incorrect. The OP stated "A machariel".
That's what i use (sometimes I use a fleet phoon though) and as i said, 165 an hour is the best I've had. SOE agents tend to give a LOT of the good blitizable missions, I was shocked at the number of really good mission the Lannigisi agent spews. I've only had a crap mission like "Duo of Death" like once or twice with that agent
It takes being in a shiny incursion fleet to make that kind of isk with one ship. The up side is that in incursions you don't need to be a shooter (I fly a Basi or Scimitar in incursions).
The problem is that we shouldn't be able to make that amount of isk with one ship of any kind doing combat PVE in high sec. A player should have to take a lot more risk (ie go to low, null or WH space) to make that kind of scratch. Sister's missions, incursions and a few other activities (like cosmos farming) totally destroy the idea of risk v reward in EVE PVE.
Ditto FW farming with cheap alts and FW lvl4 missions with stealth bombers that pay better than low sec lvl 5s and null sec lvl 4s. CCP really needs to take a look at PVE isk making balance. |

Onictus
Silver Snake Enterprise Fatal Ascension
676
|
Posted - 2013.12.12 15:01:00 -
[46] - Quote
Aivo Dresden wrote:Those ISK/H calculations aren't even CLOSE to accurate. It pretty much invalidates your whole topic.
MAYBE in a very rare situation where the missions align perfectly, you will get a nice payout. What you're also not listing is the fact that multiple characters are used. 180 mill an hour is a bit of a poor pay-out running missions with multiple chars. You could get 300 an hour running incursions with 2 chars.
I've always said it and I'll say it again. You need to look at isk per hour PER CHARACTER.
Counting LP at 2000:1 180 is still pretty low.
18,000 LP in an hour is all of two missions, and that is easy to accomplish if you know your blitzing. Some of the bigger missions yield 9200 LP a shot. Then you have things like serpentis assualt that you can blow through in like 5 minutes, you only have to kill three BSs and two cruisers.
I had one the other day where I got cargo delivery, recon, assault, recon, assault, assault, recon, cargo and then a shipyard. ...inside an hour I had complete everything except the yard, and THAT gave me a siege mindlink, that is like 75-80k LP and I did everything but the assaults and shipyard in a cruiser in and out. That was in highsec.
If I wasn't busy else where getting a tengu to X-7could be ...erm lucrative, since the LP conversion skyrockets with the discount, not to mention another 20-40% increase in payout for being in null  |

Herzog Wolfhammer
Sigma Special Tactics Group
3796
|
Posted - 2013.12.12 15:59:00 -
[47] - Quote
Maru Sha wrote:I can confirm that you can get a 3100:1 lp or better with SoE. Yet, I can also confirm that other high sec NPC corporation can offer the same ratio (or way better) for LPs for selected items.
These are nuggets, people like to find nuggets. When the gold rush is in full speed, the profit will be washed away.
I don't see a problem there.
The only thing that made me wonder is the serious difference in production costs between a fully built ship and a blueprint from the LP store.
I have minimal skills and built my ships with the stuff I reprocessed running the missions. Much less LP indeed. |

Notorious Fellon
Republic University Minmatar Republic
50
|
Posted - 2013.12.12 16:02:00 -
[48] - Quote
We should NERF everything that is either:
A: Enjoyable B: Profitable C: Lacking Tears
That will create just the kind of game everyone wants to play. |

Jenn aSide
STK Scientific Initiative Mercenaries
3623
|
Posted - 2013.12.12 16:06:00 -
[49] - Quote
Notorious Fellon wrote:We should NERF everything that is either:
A: Enjoyable B: Profitable C: Lacking Tears
That will create just the kind of game everyone wants to play.
I swear I saw this exact same post right before CCP nerfed incursions the 1st time.....
|

Batelle
Komm susser Tod
598
|
Posted - 2013.12.12 16:10:00 -
[50] - Quote
SOE have several stations in pure blind, IMO just give them more level 4 agents.
As for the hisec agents currently having great isk/lp, that isn't really a big deal. All the mechanisms are in place for this to resolve itself naturally. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|

Lady Oremond
Science and Trade Institute Caldari State
5
|
Posted - 2013.12.12 16:28:00 -
[51] - Quote
Quote:The only thing that made me wonder is the serious difference in production costs between a fully built ship and a blueprint from the LP store.
It costs less than 10 mil in minerals to build a Stratios so the blueprint is much more lucrative.
|

Onictus
Silver Snake Enterprise Fatal Ascension
678
|
Posted - 2013.12.12 16:30:00 -
[52] - Quote
Lady Oremond wrote:Quote:The only thing that made me wonder is the serious difference in production costs between a fully built ship and a blueprint from the LP store. It costs less than 10 mil in minerals to build a Stratios so the blueprint is much more lucrative.
This.
You basically can't math if you think buying a complete hull is in any way desirable. |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.12 19:44:00 -
[53] - Quote
Batelle wrote:SOE have several stations in pure blind, IMO just give them more level 4 agents.
As for the hisec agents currently having great isk/lp, that isn't really a big deal. All the mechanisms are in place for this to resolve itself naturally.
Maybe there are serveral stations, but only one The Sanctuary lv4 agent.
Mechanisms are in place but distribution of resource is manually defined, which can bring a fundamental difference. |

Mr Pragmatic
794
|
Posted - 2013.12.12 20:28:00 -
[54] - Quote
People would be more inclined to mission in low and null if it wasn't full of people who just gank and murder for KB horring.
Or make it more lucrative or easy for other players to defend those who would mission in low sec with a BS.
As it stands right now this is the best choice if things, and if you don't like it. Too bad. Super cali hella yolo swaga dopeness. -á-Yoloswaggins, in the fellowship of the bling. |

Dracnys
52
|
Posted - 2013.12.12 21:49:00 -
[55] - Quote
Just let the market sort this out. Opening this thread sure helps! The LP to ISK ratio will normalize once the novelty factor of the SOE ships has worn off or enough mission runners are running SOE missions. No need to change anything. |

Hasikan Miallok
Republic University Minmatar Republic
37
|
Posted - 2013.12.12 23:04:00 -
[56] - Quote
lolz
" We love EVE it is this awesome sandbox where everything is based on player content and a player market ...
... ooh WAIT the player market is paying so much for SOE ships those highsec carebears are making too much money ...
... stuff the sandbox and player market CCP nerf those ships now or move those juicy missions to lowsec "
nullbears are funny :D |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.14 20:22:00 -
[57] - Quote
Hasikan Miallok wrote:lolz
" We love EVE it is this awesome sandbox where everything is based on player content and a player market ...
... ooh WAIT the player market is paying so much for SOE ships those highsec carebears are making too much money ...
... stuff the sandbox and player market CCP nerf those ships now or move those juicy missions to lowsec "
nullbears are funny :D
The sandbox myth says "we just supply tools and player use the tools to create the world", In practice the players can not create NPC station, can not create NPC agents, which are manually defined as governmental restriction on the LP supply.
If your definition on "sandbox" includes "total freemarket", then EVE is not a sandbox game, |

Laserak
GoonWaffe Goonswarm Federation
189
|
Posted - 2013.12.14 20:29:00 -
[58] - Quote
I recently dropped corp on my machariel guy so I can run dem sweet highsec L4's in the complete safety of an NPC corp. Dont nerf my income bro. |

Dont UseYourAlt OnTheForums
Imperial Academy Amarr Empire
15
|
Posted - 2013.12.14 20:41:00 -
[59] - Quote
What? A place where people make lots of money and I dont?
NERF PLS, OBVIOUSLY ITS AN EXPLOIT |

Patri Andari
Thukker Tribe Antiquities Importer
127
|
Posted - 2013.12.15 02:25:00 -
[60] - Quote
Rhivre wrote:I have heard rumours that there are certain other high sec corps which give an even better conversion rate :)
shush you!
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |
|

Jenn aSide
STK Scientific Initiative Mercenaries
3632
|
Posted - 2013.12.15 03:42:00 -
[61] - Quote
Patri Andari wrote:Rhivre wrote:I have heard rumours that there are certain other high sec corps which give an even better conversion rate :) shush you!
"Thukker Tribe Antiquities Importer"
lol I see what you did there. |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.15 04:02:00 -
[62] - Quote
Dont UseYourAlt OnTheForums wrote:What? A place where people make lots of money and I dont?
NERF PLS, OBVIOUSLY ITS AN EXPLOIT
Who not? Unless you're -10 or get a bunch of killright on you, there is nothing stop you to grinding SOE standing and go empire to make more money than null.
You logic fails at that "when one is suggesting a nerf, he can't do it", suggesting that there is none will try to make the game better without being paid. Native view on life. |

Ila Dace
Center for Advanced Studies Gallente Federation
1546
|
Posted - 2013.12.15 04:21:00 -
[63] - Quote
Stabdealer Tichim wrote:Waaaaaaaah! Hi-sec! Nerf it! No you!
If House played Eve: http://i.imgur.com/y7ShT.jpg |

Trixie Rocks
Captains Club
8
|
Posted - 2013.12.15 07:13:00 -
[64] - Quote
Stabdealer Tichim wrote:Just feel interesting that so many nerds don't know how to push their income higher:
Recon 1 part of 3: done with vigil in 4 minutes, 4m+25m from lp, reject 2 part of 3 Pirate invasion, kill all key rats and then clear battleships, 15 minutes, 4M+8m bounty+23m from lp Armarr tower shooting mission, done in a tengu, kite the tower in 8 minutes, 4m+20m lp
I'm not writing a mission guide, just some examples.
180m/hour is a quite conservative count, at peak I have made 210m in a hour
The core problem is that many people assume their awkward mission tactic universal. (not rejecting **** missions, killing unnecessary frigates, salvaging frigates, salvaging mission with few battleship rats)
Does anybody have fun playing this game...
I like killing EVERY RAT and looting every ship, then salvage the hulls....... |

Stabdealer Tichim
Hedion University Amarr Empire
1
|
Posted - 2013.12.15 07:41:00 -
[65] - Quote
Trixie Rocks wrote:
Does anybody have fun playing this game...
I like killing EVERY RAT and looting every ship, then salvage the hulls.......
You can have your odd fun by shooting every rat, but then you can't use "I wanna have fun in this way so getting 180m/hour is impossible" to disprove the fact that people can get much better reward from the same agent as yours.
If you're "not going to disagree with the said hourly reward", then you don't have the initial position to reply, cheers lol. |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 07:59:00 -
[66] - Quote
We have been pointing out this imbalance in risk/reward for years now. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
663
|
Posted - 2013.12.15 08:08:00 -
[67] - Quote
LoL so this is one of the another threads "BAAAW someone is making more than I= nerf it"
So why dont you take your PvE ship and do it to? The more people will do that, the less they make.
Just look at the prices of Rattlesnake in comparison to Nightmare for example (pure nullsec PvE)
Its not game mechanics that determines profit. Mechanics just determines basic LP / ISK costs of BPC.
Those pathetic nullbears, lacks the basic knowledge of economics. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

Mocam
EVE University Ivy League
348
|
Posted - 2013.12.15 08:15:00 -
[68] - Quote
Pretty meaningless if you look at it fully.
This will not last.
Look at when the Noctis was released - how much did they sell for in the first few weeks? Then they started dropping in price.
Every time something new and of value comes out, it starts with a steep price tag then drops as the market fills up and fleshes out - while they are still being put up for sale. It's normal to see a spike in value at the start then a drop-off. |

Digital Messiah
Digital Alchemist Abandon PlayGrounds
345
|
Posted - 2013.12.15 08:40:00 -
[69] - Quote
I for one like the idea of people mass running soe missions. It means cheaper probes, launchers, and ships. Cheers Something clever |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 08:40:00 -
[70] - Quote
TharOkha wrote:LoL so this is one of the another threads "BAAAW someone is making more than I= nerf it"
So why dont you take your PvE ship and do it to? The more people will do that, the less they make from BPC.
We already do.
Simple fact is that its just not worth doing PVE in null for most of us due to the fact that high sec offers the same isk or more for much much less risk and effort. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Kate stark
966
|
Posted - 2013.12.15 08:55:00 -
[71] - Quote
baltec1 wrote:TharOkha wrote:LoL so this is one of the another threads "BAAAW someone is making more than I= nerf it"
So why dont you take your PvE ship and do it to? The more people will do that, the less they make from BPC.
We already do. Simple fact is that its just not worth doing PVE in null for most of us due to the fact that high sec offers the same isk or more for much much less risk and effort.
and this is why I've never managed to stick around in null for longer than about a month at a time; it's just never worth all of the hassle. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

TharOkha
0asis Group
664
|
Posted - 2013.12.15 09:36:00 -
[72] - Quote
baltec1 wrote:TharOkha wrote:LoL so this is one of the another threads "BAAAW someone is making more than I= nerf it"
So why dont you take your PvE ship and do it to? The more people will do that, the less they make from BPC.
We already do. Simple fact is that its just not worth doing PVE in null for most of us due to the fact that high sec offers the same isk or more for much much less risk and effort.
Hmm. Then maybe i should stop doing Sansha missions with my alt in Stain where i earn much more than navy L4s in hisec..
more effort? Yes..., More risk? yes..., Better rewards? Yes.... i dont see your problem dude. Earning in null is not just about mechanics, its also about your skills and know-hows. ISKies are already there, you just dont know how to milk them. I understand that your coalition dont have nullsec L4s like Stain, but you have moons, you have rental programs, you have upgraded systems etc... But regions should be different with different isk opportunities. And it amazes me that you, as a member of CFC, is calling for isk earning balance in all regions when you were first to be outraged from moon balance in oddysey (as you lost monopole on certain moon goo-s) GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

James Amril-Kesh
4S Corporation Goonswarm Federation
6934
|
Posted - 2013.12.15 09:39:00 -
[73] - Quote
"Should we nerf it?" You're not CCP, so why are you asking? Latest video - Pandemic Legion titan and supers killed |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 09:47:00 -
[74] - Quote
TharOkha wrote:
Hmm. Then maybe i should stop doing Sansha missions with my alt in Stain where i earn much more than navy L4s in hisec..
more effort? Yes..., More risk? yes..., Better rewards? Yes.... i dont see your problem dude. Earning in null is not just about mechanics, its also about your skills and know-hows. ISKies are already there, you just dont know how to milk them. I understand that your coalition dont have nullsec L4s like Stain, but you have moons, you have rental programs, you have upgraded systems etc... But regions should be different with different isk opportunities. And it amazes me that you, as a member of CFC, is calling for isk earning balance in all regions when you were first to be outraged from moon balance in oddysey (as you lost monopole on certain moon goo-s)
We were pushing for the tech nerf for years.
The problem is that there are only a handfull of lvl 4 missions in all of null space and none of them in sov space. The vast bulk of null only have anoms and of them only a handfull of systems are good even after upgrading. The income from even the best of these anom systems provide isk that is on par with high sec level 4s or in the case of incurstions, less.
The problem is that for the past decade null has seen nerf after nerf to its pve income, often with good reason but high sec missions have never been nerfed to keep the balance, they have infact been buffed. Your little honeypot is not the norm for null space.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
664
|
Posted - 2013.12.15 09:58:00 -
[75] - Quote
baltec1 wrote: We were pushing for the tech nerf for years.
The problem is that there are only a handfull of lvl 4 missions in all of null space and none of them in sov space. The vast bulk of null only have anoms and of them only a handfull of systems are good even after upgrading. The income from even the best of these anom systems provide isk that is on par with high sec level 4s or in the case of incurstions, less.
The problem is that for the past decade null has seen nerf after nerf to its pve income, often with good reason but high sec missions have never been nerfed to keep the balance, they have infact been buffed. Your little honeypot is not the norm for null space.
Again.. sov nullsec is about alliance, about atn-like colonies that earns together (moons, rental program, coalition market, etc). While npc null is great opportunities for solo/small corps. Yes PvE in sov null sucks (or its in par with hisec L4 with greater risk) im with you with that. But you, as sov null holder/member, you have to look for another type of isk income.
You just cannot have all types of isk income in sov null (or any type of null/empire). GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 10:02:00 -
[76] - Quote
TharOkha wrote:
Again.. sov nullsec is about alliance, about atn-like colonies that earns together (moons, rental program, coalition market, etc). While npc null is great opportunities for solo/small corps. Yes PvE in sov null sucks (or its in par with hisec L4 with greater risk) im with you with that. But you, as sov null holder/member, you have to look for another type of isk income.
You cannot have all types of isk income.
So we find ourselves making a great chunk of our alliances isk and most of our members find themselves making their own isk outside of our empire...
It begs the question what is the point in owning space if its near useless? Why would a newer allaince want to invade us and build up a systems infrastructure if they can earn the same or more in empire for zero cost and effort?
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
393
|
Posted - 2013.12.15 10:12:00 -
[77] - Quote
TharOkha wrote:baltec1 wrote: We were pushing for the tech nerf for years.
The problem is that there are only a handfull of lvl 4 missions in all of null space and none of them in sov space. The vast bulk of null only have anoms and of them only a handfull of systems are good even after upgrading. The income from even the best of these anom systems provide isk that is on par with high sec level 4s or in the case of incurstions, less.
The problem is that for the past decade null has seen nerf after nerf to its pve income, often with good reason but high sec missions have never been nerfed to keep the balance, they have infact been buffed. Your little honeypot is not the norm for null space.
Again.. sov nullsec is about alliance, about atn-like colonies that earns together (moons, rental program, coalition market, etc). While npc null is great opportunities for solo/small corps. Yes PvE in sov null sucks (or its in par with hisec L4 with greater risk) im with you with that. But you, as sov null holder/member, you have to look for another type of isk income. You just cannot have all types of isk income in sov null (or any type of null/empire).
aye, but in practice most sov null is flyover territory. My system technically supports 1 player in style. 3 players would become pretty harsh and grindy. NPC null can't really support a population of players more than 1-2 / system.
There seems to be this disjoint between people that blahblah forsaken hubs all day, when my system would spawn 1 forsaken hub at military 5. Not even enough to chain them. So when you go sit down and work out how many systems can support 15 players earning good isk at a time in null (less than 100), and then you go think about mission hubs with 50+ people in system, and how many there are...
|

TharOkha
0asis Group
664
|
Posted - 2013.12.15 10:22:00 -
[78] - Quote
baltec1 wrote:TharOkha wrote:
Again.. sov nullsec is about alliance, about atn-like colonies that earns together (moons, rental program, coalition market, etc). While npc null is great opportunities for solo/small corps. Yes PvE in sov null sucks (or its in par with hisec L4 with greater risk) im with you with that. But you, as sov null holder/member, you have to look for another type of isk income.
You cannot have all types of isk income.
So we find ourselves making a great chunk of our alliances isk and most of our members find themselves making their own isk outside of our empire... It begs the question what is the point in owning space if its near useless? Why would a newer allaince want to invade us and build up a systems infrastructure if they can earn the same or more in empire for zero cost and effort?
Well thats the question for you coalition leaders and mainly.....for yourself...
Are you in sov null just to make isk for yourself or are you there to help community and make headlines in various gaming/economic magazines?
You just need a different point of view at sov null. Sov null is like socialism.. You dont earn much as solo, but you earn for community and community rewards you with CTA free ships (capitals included), huge friendly community, you make headlines, you make history of EVE, etc... Hisec and Jita is like pure capitalism.. Solo players are billionaires but they dont have as much fun as you in sov null.
Its just question for yourself.. Do you want make isks or do you want be a part of history and have fun. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 10:34:00 -
[79] - Quote
TharOkha wrote:
Its just question for yourself if you want make just isks or if you want to have just fun..
I come from a time when null did provide more reward.
This isn't about why we are in null its about why would new people want to be in null and fight very expensive wars to take space and spend hundreds of billions in upgrading it for no more reward than you find in high sec where you get more for free. Nullsec has been stagnating for years with very few new groups on the block mostly because there is nothing to be gained from taking and holding the vast bulk of sov out there. The systems simply cannot support alliances and literally require small alliances to set up alts in high sec to fund themselves.
This is one of the big reasons why we see no small alliances out here holding just one system without being part of a much bigger group such as the CFC or N3. Risk/reward is massively broken and has been for years. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
664
|
Posted - 2013.12.15 10:52:00 -
[80] - Quote
baltec1 wrote:TharOkha wrote:
Its just question for yourself if you want make just isks or if you want to have just fun..
I come from a time when null did provide more reward. This isn't about why we are in null its about why would new people want to be in null and fight very expensive wars to take space and spend hundreds of billions in upgrading it for no more reward than you find in high sec where you get more for free. Nullsec has been stagnating for years with very few new groups on the block mostly because there is nothing to be gained from taking and holding the vast bulk of sov out there. The systems simply cannot support alliances and literally require small alliances to set up alts in high sec to fund themselves. This is one of the big reasons why we see no small alliances out here holding just one system without being part of a much bigger group such as the CFC or N3. Risk/reward is massively broken and has been for years.
Ok so we can end this discussion that sov null needs a buff in some kind of community earning activities, which should be much much better that making isks in empire. (like incursions, you cannot make them solo, you need community but they rewards you much more than soloing L4s). So holding even a single sov would be impulse for empire players to fight for sov..
But i will never support idea that sov-null should have equal or better solo pve isk opportunities as rest of new eden. sov null should be about community earnings and yes it should yield more than making isks with alts in empire.. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |
|

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 11:02:00 -
[81] - Quote
TharOkha wrote: But i will never support idea that sov-null should have equal or better solo pve isk opportunities as rest of new eden. sov null should be about community earnings and yes it should yield more than making isks with alts in empire..
So you think that the best place for rewarding solo pve players (which is most of the people playing eve) is in high sec, which just happens to also be the safest? Join Bat Country today and defend the Glorious Socialist Dictatorship |

EvEa Deva
State War Academy Caldari State
388
|
Posted - 2013.12.15 11:06:00 -
[82] - Quote
Remember what game we play, them ships will get nerfed and be crap very soon. |

TharOkha
0asis Group
664
|
Posted - 2013.12.15 11:16:00 -
[83] - Quote
baltec1 wrote:TharOkha wrote: But i will never support idea that sov-null should have equal or better solo pve isk opportunities as rest of new eden. sov null should be about community earnings and yes it should yield more than making isks with alts in empire..
So you think that the best place for rewarding solo pve players (which is most of the people playing eve) is in high sec, which just happens to also be the safest?
Did you read whole my post or are you just cherry picking some of my sentences? I was talking about sov null and non sov null.... that means that best SOLO isk opportunities would be in non-sov systems... (NPC null and lowsec empire included, not just hisec for fck sake ). BUT best community isk opportunities would be just in sov null and it should yeld much much more than soloing. Thats why i mentioned incursions like mechanics... that means:... you need players, you cannot do it solo, it would yeld much more than soloing anything and you would need an sov to do it (maybe some sort of group mining. Every region would have different value ore/gas/or something so fighting for regions would make sense).. Do you now understand?
GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 11:24:00 -
[84] - Quote
TharOkha wrote:Did you read whole my post or are you just cherry picking some of my sentences?  I was talking about sov null and non sov null.... that means that best SOLO isk opportunities would be in non-sov systems... (NPC null and lowsec empire included, not just hisec for fck sake  ). BUT best community isk opportunities would be just in sov null and it should yeld much much more than soloing. Thats why i mentioned incursions like mechanics... that means:... you need players, you cannot do it solo, it would yeld much more than soloing anything and you would need an sov to do it (maybe some sort of group mining. Every region would have different value ore/gas/or something so fighting for regions would make sense).. Do you now understand?
There are several issues with your idea.
First, most people solo pve content, they should not be forced into high sec in order to get the best out of it. Equally high sec should not be offering the same or better rewards as null sec, 0.0 needs to be rewarding people for taking the added risk.
Second, very few people in null have access to level 4 mission areas, forcing them to go to these areas would simply turn them into warzones and make running missions a near impossiblility. This would also do nothing to fix the near uselessness of the vast bulk of nullsec and prople being forced to earn their isk outside of their own empire.
Third, CCP have stated that null will not be seeing greater rewards as it would harm the games economy. This is why we are not asking for more isk but for nerfs as it is the only option we have. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
664
|
Posted - 2013.12.15 11:48:00 -
[85] - Quote
baltec1 wrote: There are several issues with your idea.
First, most people solo pve content, they should not be forced into high sec in order to get the best out of it
Well and thats why are we taking discussion here, right? good earning as solo, better as group of players in their own sov... If you want to earn solo, and not as a group (with better rewards) then maybe sov-null is not be for you.. end of story..
Quote:Equally high sec should not be offering the same or better rewards as null sec, 0.0 needs to be rewarding people for taking the added risk.
yes it should not... that's my proposal... but not as solo
Quote:Second, very few people in null have access to level 4 mission areas, forcing them to go to these areas would simply turn them into warzones and make running missions a near impossiblility.
who is talking about L4 missions?
Quote:This would also do nothing to fix the near uselessness of the vast bulk of nullsec and prople being forced to earn their isk outside of their own empire.
If you read my post carefully, there is an proposal how to fix this...
Quote: Third, CCP have stated that null will not be seeing greater rewards as it would harm the games economy. This is why we are not asking for more isk but for nerfs as it is the only option we have.
Well maybe then CCP is wrong on this and we should push them to make sov null worth of joining as a group of players, not as solo isk farmers (as most of nullsec bears nowadays).
Iike myself.. i make good isks as solo in npc null, jita trading, manufacturing... im a member of various NPSI communities, because it offers me same excitement as sov warfare but without alliance BullSh.
But if sov null would offer me much greater rewards, (but i would need to join and fight for sov as a group of players and not solo) then i will consider to join some alliance or make my own with friends... GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

Pohbis
Neo T.E.C.H.
368
|
Posted - 2013.12.15 11:53:00 -
[86] - Quote
baltec1 wrote:TharOkha wrote: But i will never support idea that sov-null should have equal or better solo pve isk opportunities as rest of new eden. sov null should be about community earnings and yes it should yield more than making isks with alts in empire..
So you think that the best place for rewarding solo pve players (which is most of the people playing eve) is in high sec, which just happens to also be the safest? So you think 0.0 should give alliances enough ISK to fund things like Burn Jita, personal Titans, capital ships, SRPs, PLEX-funded spy accounts, vacation homes for its leaders AND have the best solo PVE payout?
ISK for grunts in 0.0 is only an issue because alliance leaders chose to make it an issue.
|

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 12:01:00 -
[87] - Quote
Pohbis wrote:baltec1 wrote:TharOkha wrote: But i will never support idea that sov-null should have equal or better solo pve isk opportunities as rest of new eden. sov null should be about community earnings and yes it should yield more than making isks with alts in empire..
So you think that the best place for rewarding solo pve players (which is most of the people playing eve) is in high sec, which just happens to also be the safest? So you think 0.0 should give alliances enough ISK to fund things like Burn Jita, personal Titans, capital ships, SRPs, PLEX-funded spy accounts, vacation homes for its leaders AND have the best solo PVE payout? ISK for grunts in 0.0 is only an issue because alliance leaders chose to make it an issue.
Despite spending hundreds of billions in upgrading systems for our rank and file pilots to run anoms in they still earn around the same as high sec level 4s but face much greater risks and downtimes.
Its not alliance leaders causing this its the game itself. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 12:06:00 -
[88] - Quote
TharOkha wrote:
Well maybe then CCP is wrong on this
No they are not.
Runaway inflation is very bad and is why incursions were nerfed. CCP cannot give away more reward in null, the only way of dealing with this imbalance is to nerf high sec income to the same degree that null has been nerfed over the years.
Equally solo pve pilots should not be punished in null sov, everyone should have a reason to live out in null sec and have access to greater rewards for taking greater risks. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kate stark
968
|
Posted - 2013.12.15 12:16:00 -
[89] - Quote
baltec1 wrote:TharOkha wrote:
Well maybe then CCP is wrong on this
No they are not. Runaway inflation is very bad and is why incursions were nerfed. CCP cannot give away more reward in null, the only way of dealing with this imbalance is to nerf high sec income to the same degree that null has been nerfed over the years. Equally solo pve pilots should not be punished in null sov, everyone should have a reason to live out in null sec and have access to greater rewards for taking greater risks.
have you tried doing incursions in null sec? just curious. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

marVLs
532
|
Posted - 2013.12.15 12:18:00 -
[90] - Quote
HS income is good in terms of balance
- Incursions are 150-200m/h including LP but it's hard to get always in fleet and you need to have pimped ship and skills, there are almost no breaks if You'r in fleet - lvl4s are max 120m/h solo (don't listen silly OP and others saying "im getting 180-200m/h) but it's almost impossible to earn so much hour by hour every day, many players don't do them for pure isk/h, many have low skills etc., so most of players doing them earn 60-100m/h and it's nothing but pure boring grinding same and same missions that's important too
But not even this, just why peps have problems with HS income? "Because they do money in HS instead LS/Null which could give more targets" - eeeee fail if someone is carebear and he just play solo for playing You won't force him to go in dangerous place even if HS income would be cutted by 70%, and what kind of target is noob doing missions in mission fitted ship? rly pvpers are so bad? And i meet lots of incursion or mission runners in HS who do safe PVE just to get money for PVP, and if they wont have that opportunity they just wont pvp at all.
tbh HS is now the best balanced and have best design, problem is with LS and Null, they're broken, CCP knows that and know that if they nerf HS badly they will lost lots of subs, that's why they think good in this case and they don't listed to peps who have "a(rrr)ss pain" |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
6936
|
Posted - 2013.12.15 12:19:00 -
[91] - Quote
Kate stark wrote:have you tried doing incursions in null sec? just curious. Not a viable solution since an incursion only stays for about a week before it completes and goes off to some distant area of space which is probably not yours. I have done one though, but that's because we wanted to push it out of our space so that we could actually use our jump bridges, not because we wanted to make a ton of isk on it. Latest video - Pandemic Legion titan and supers killed |

Pohbis
Neo T.E.C.H.
369
|
Posted - 2013.12.15 12:20:00 -
[92] - Quote
baltec1 wrote:Pohbis wrote:So you think 0.0 should give alliances enough ISK to fund things like Burn Jita, personal Titans, capital ships, SRPs, PLEX-funded spy accounts, vacation homes for its leaders AND have the best solo PVE payout?
ISK for grunts in 0.0 is only an issue because alliance leaders chose to make it an issue.
Despite spending hundreds of billions in upgrading systems for our rank and file pilots to run anoms in they still earn around the same as high sec level 4s but face much greater risks and downtimes. Its not alliance leaders causing this its the game itself. Is this a stealth 'nerf afk cloaking' post? 
Apart from the delicious irony, your post is however missing an argument as to why those rank and file pilots should earn more.
They did PvP in 0.0 so their alliance could rake in ISK, the fact that that ISK is distributed in a way, that they feel the need to do PvE for ISK is not the games fault.
But be sure to tell all those renters about the huge risks and downtime they pay for in 0.0. I'm sure they'd love to skip the rental bill and go back to hi-sec, if only they knew about those facts.
|

Kate stark
968
|
Posted - 2013.12.15 12:21:00 -
[93] - Quote
James Amril-Kesh wrote:Kate stark wrote:have you tried doing incursions in null sec? just curious. Not a viable solution since an incursion only stays for about a week before it completes and goes off to some distant area of space which is probably not yours. I have done one though, but that's because we wanted to push it out of our space so that we could actually use our jump bridges, not because we wanted to make a ton of isk on it.
so basically, movement of incursions aside, they're still a **** source of isk in null because of the inherent drawbacks that come with them via system affects? Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6936
|
Posted - 2013.12.15 12:25:00 -
[94] - Quote
Kate stark wrote:James Amril-Kesh wrote:Kate stark wrote:have you tried doing incursions in null sec? just curious. Not a viable solution since an incursion only stays for about a week before it completes and goes off to some distant area of space which is probably not yours. I have done one though, but that's because we wanted to push it out of our space so that we could actually use our jump bridges, not because we wanted to make a ton of isk on it. so basically, movement of incursions aside, they're still a **** source of isk in null because of the inherent drawbacks that come with them via system affects? The system effects aren't why null incursions are terrible source of isk (their movement is the primary reason), but they certainly make incursions irritating when they land in your space. Latest video - Pandemic Legion titan and supers killed |

Kate stark
968
|
Posted - 2013.12.15 12:25:00 -
[95] - Quote
marVLs wrote:- Incursions are 150-200m/h including LP but it's hard to get always in fleet and you need to have pimped ship and skills, there are almost no breaks if You'r in fleet
fleets can be difficult to get in to during afternoons/evenings especially on weekends due to the volume of players, I've had most success joining directly after DT. you don't have to have pimped ships and skills. I have average skills and my ship is entirely t2 except the gyros, and the prop mod, and I was getting invites consistently. there are breaks quite regularly, tower bashing in a... erm, TCRCs, i think. is basically a guaranteed bio break. Also if you need to take a break, nobody is forcing you to stay. Fleets are quite fluid with people dropping and joining constantly throughout the day. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 12:26:00 -
[96] - Quote
Kate stark wrote:
have you tried doing incursions in null sec? just curious.
Only when they came out. They are magnets for small gangs so nobody bothers anymore. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kate stark
968
|
Posted - 2013.12.15 12:28:00 -
[97] - Quote
James Amril-Kesh wrote:Kate stark wrote:James Amril-Kesh wrote:Kate stark wrote:have you tried doing incursions in null sec? just curious. Not a viable solution since an incursion only stays for about a week before it completes and goes off to some distant area of space which is probably not yours. I have done one though, but that's because we wanted to push it out of our space so that we could actually use our jump bridges, not because we wanted to make a ton of isk on it. so basically, movement of incursions aside, they're still a **** source of isk in null because of the inherent drawbacks that come with them via system affects? The system effects aren't why null incursions are terrible source of isk (their movement is the primary reason), but they certainly make incursions irritating when they land in your space.
So would you rather have more null sec incursions for the isk making potential, or less of them due to the irritating system effects? Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

Kate stark
968
|
Posted - 2013.12.15 12:31:00 -
[98] - Quote
baltec1 wrote:Kate stark wrote:
have you tried doing incursions in null sec? just curious.
Only when they came out. They are magnets for small gangs so nobody bothers anymore.
I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6936
|
Posted - 2013.12.15 12:32:00 -
[99] - Quote
Kate stark wrote:So would you rather have more null sec incursions for the isk making potential, or less of them due to the irritating system effects? Less. I ******* hate the damn things.
Fun fact: The Revenant used to have a higher base jump range than the other supercarriers, which led to a scramble of people doing lowsec incursions (lowsec is the only place where the BPC can drop) but since it was nerfed the ship is no longer anything but a novelty. Latest video - Pandemic Legion titan and supers killed |

Kate stark
968
|
Posted - 2013.12.15 12:34:00 -
[100] - Quote
James Amril-Kesh wrote:Kate stark wrote:So would you rather have more null sec incursions for the isk making potential, or less of them due to the irritating system effects? Less. I ******* hate the damn things. Fair enough. Yay, this account hasn't had its signature banned. or its account, if you're reading this. |
|

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 12:38:00 -
[101] - Quote
Pohbis wrote:Is this a stealth 'nerf afk cloaking' post?  We dont care about AFK cloakers.
Pohbis wrote:Apart from the delicious irony, your post is however missing an argument as to why those rank and file pilots should earn more.
They did PvP in 0.0 so their alliance could rake in ISK, the fact that that ISK is distributed in a way, that they feel the need to do PvE for ISK is not the games fault.
Yes it is. There is nothing we can do to get the rewards to be higher than in high sec all while facing much more risk.
Pohbis wrote:But be sure to tell all those renters about the huge risks and downtime they pay for in 0.0. I'm sure they'd love to skip the rental bill and go back to hi-sec, if only they knew about those facts.
Its not like they cant run the numbers themselves. If they want to rent systems off us then we have problem in doing so. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 12:41:00 -
[102] - Quote
Kate stark wrote:
I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.
Most small to mid gangs will rip them apart.
They might be the most advanced pve small gang setups but they are still pve setups. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
664
|
Posted - 2013.12.15 12:42:00 -
[103] - Quote
baltec1 wrote:TharOkha wrote:
Well maybe then CCP is wrong on this
No they are not. Runaway inflation is very bad and is why incursions were nerfed. CCP cannot give away more reward in null, the only way of dealing with this imbalance is to nerf high sec income to the same degree that null has been nerfed over the years. .
Oh yes they (CCP) are ..
Dude you can nerf hisec as much as you can, take inursions an L4s completely from hisec... i dont care.. i have my own isk opportunities in null, low and in Jita.. But it does not solve the problem that sovnull suck big time. it wont solve the problem that many pilots wont join nullsec ali while they could earn same isk without alliance bullsh.
Quote:Equally solo pve pilots should not be punished in null sov, everyone should have a reason to live out in null sec and have access to greater rewards for taking greater risks.
Yes they should. They would live in sov null with great community rewards, i dont se a point why should they have also better solo pve opportunities. Thats just greedy GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

Kate stark
968
|
Posted - 2013.12.15 12:43:00 -
[104] - Quote
baltec1 wrote:Kate stark wrote:
I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.
Most small to mid gangs will rip them apart. They might be the most advanced pve small gang setups but they are still pve setups.
a HQ fleet will have 40 pilots, and a portion of those will be logi ships. Perhaps I underestimate what "small gang" is, 40 never felt like "small gang" stuff to me. *shrug* Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 12:55:00 -
[105] - Quote
TharOkha wrote:
Oh yes they (CCP) are ..
Dude you can nerf hisec as much as you can, take inursions an L4s completely from hisec... i dont care.. i have my own isk opportunities in null, low and in Jita.. But it does not solve the problem that sovnull suck big time. it wont solve the problem that many pilots wont join nullsec ali while they could earn same isk without alliance bullsh.
We saw the price of everything double in the span of less than a year until CCP nerfed the flow of isk into the game. CCP are right in not flooding more isk into the system. Nerfing high sec income is not an attempt to force the people who have no interest in null into going there its so that the people who do want to live in null have a good reason to do so.
TharOkha wrote: Yes they should. They would live in sov null with great community rewards, i dont se a point why should they have also better solo pve opportunities. Thats just greedy
No thats just good practice. Every player should be welcomed into null and rewarded for taking on the extra risk. I find it rather disgusting that you think a group of players (in this case the vast bulk of people) should be relegated to just one area of space and have nowhere else to go to find better reward for greater risks, especially in the empire that they are helping to build. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 12:59:00 -
[106] - Quote
Kate stark wrote:baltec1 wrote:Kate stark wrote:
I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.
Most small to mid gangs will rip them apart. They might be the most advanced pve small gang setups but they are still pve setups. a HQ fleet will have 40 pilots, and a portion of those will be logi ships. Perhaps I underestimate what "small gang" is, 40 never felt like "small gang" stuff to me. *shrug*
There are some very good bomber fleets out there hotdropping stuff and even the giggle frig fleets are hitting 80+.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kate stark
968
|
Posted - 2013.12.15 13:01:00 -
[107] - Quote
baltec1 wrote:Kate stark wrote:baltec1 wrote:Kate stark wrote:
I wouldn't have thought that small gangs would be much of an issue for a HQ fleet to deal with.
Most small to mid gangs will rip them apart. They might be the most advanced pve small gang setups but they are still pve setups. a HQ fleet will have 40 pilots, and a portion of those will be logi ships. Perhaps I underestimate what "small gang" is, 40 never felt like "small gang" stuff to me. *shrug* There are some very good bomber fleets out there hotdropping stuff and even the giggle frig fleets are hitting 80+.
y'ain't hot dropping **** in incursion systems. they're cyno jammed. Or, so i thought.
well then, i guess when fleets of frigs are hitting 80+ people i guess you really are ****** if some one picks a fight with you... but that's the risk you pay for the highest isk/hour pve activity... Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 13:03:00 -
[108] - Quote
Kate stark wrote:
y'ain't hot dropping **** in incursion systems. they're cyno jammed. Or, so i thought.
well then, i guess when fleets of frigs are hitting 80+ people i guess you really are ****** if some one picks a fight with you... but that's the risk you pay for the highest isk/hour pve activity...
With the new warp times you dont need to cyno into the system to catch them anymore Join Bat Country today and defend the Glorious Socialist Dictatorship |

Kate stark
968
|
Posted - 2013.12.15 13:06:00 -
[109] - Quote
baltec1 wrote:Kate stark wrote:
y'ain't hot dropping **** in incursion systems. they're cyno jammed. Or, so i thought.
well then, i guess when fleets of frigs are hitting 80+ people i guess you really are ****** if some one picks a fight with you... but that's the risk you pay for the highest isk/hour pve activity...
With the new warp times you dont need to cyno into the system to catch them anymore 
You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet! Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 13:08:00 -
[110] - Quote
Kate stark wrote:
You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet!
We also have intel systems in place giving live updates on where and what ships they are in.
Yet people still die Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Kate stark
968
|
Posted - 2013.12.15 13:11:00 -
[111] - Quote
baltec1 wrote:Kate stark wrote:
You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet!
We also have intel systems in place giving live updates on where and what ships they are in. Yet people still die 
You can lead a horse to water... Yay, this account hasn't had its signature banned. or its account, if you're reading this. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6936
|
Posted - 2013.12.15 13:36:00 -
[112] - Quote
Kate stark wrote:baltec1 wrote:Kate stark wrote:
You've still got acceleration gates to contend with, though. some sites have 3 of them to go through before you get to the fleet!
We also have intel systems in place giving live updates on where and what ships they are in. Yet people still die  You can lead a horse to water... I'm reminded of this every time someone bumps a titan because they didn't keep at range. Latest video - Pandemic Legion titan and supers killed |

Thomas Harding
Flaming Sideburns Social Club
9
|
Posted - 2013.12.15 14:20:00 -
[113] - Quote
baltec1 wrote:
Second, very few people in null have access to level 4 mission areas, forcing them to go to these areas would simply turn them into warzones and make running missions a near impossiblility. This would also do nothing to fix the near uselessness of the vast bulk of nullsec and prople being forced to earn their isk outside of their own empire.
Maybe it's just that your empire is overgrowded. In my mind it makes perfectly sense that when some entity have too many members there may not be enough income sources for everybody.
But I admit that I lack knowledge of this game (and it's players) so I don't know if that would be good or bad for the game.
I would like to think that situation like that would stir things up, but probably it would not.
|

baltec1
Bat Country Goonswarm Federation
9039
|
Posted - 2013.12.15 14:28:00 -
[114] - Quote
Thomas Harding wrote:baltec1 wrote:
Second, very few people in null have access to level 4 mission areas, forcing them to go to these areas would simply turn them into warzones and make running missions a near impossiblility. This would also do nothing to fix the near uselessness of the vast bulk of nullsec and prople being forced to earn their isk outside of their own empire.
Maybe it's just that your empire is overgrowded. In my mind it makes perfectly sense that when some entity have too many members there may not be enough income sources for everybody. But I admit that I lack knowledge of this game (and it's players) so I don't know if that would be good or bad for the game. I would like to think that situation like that would stir things up, but probably it would not.
We have vast numbers of players matched only by our vast expanses of empty space. Its empty because its just not worth upgrading or doing much of anything with it other than sticking renters in there who don't know any better. Join Bat Country today and defend the Glorious Socialist Dictatorship |

TharOkha
0asis Group
664
|
Posted - 2013.12.15 14:48:00 -
[115] - Quote
baltec1 wrote:
Nerfing high sec income is not an attempt to force the people who have no interest in null into going there its so that the people who do want to live in null have a good reason to do so.
Well, its sad then, if your only good reason to live in null is to have hisec-equal solo pve isk income.
Quote:Every player should be welcomed into null and rewarded for taking on the extra risk.
that's the job of coalition leaders and their generals..
Quote:I find it rather disgusting that you think a group of players (in this case the vast bulk of people) should be relegated to just one area of space and have nowhere else to go to find better reward for greater risks, especially in the empire that they are helping to build.
You see? you realy dont read my posts and proposals i have written in previous posts. my proposal is about good rewards in various regions (reason to fight for), but you would need to do it as a group of players (not entire coalition and vast bulk of people, just group of players), not as solo pilots..
Quote: We saw the price of everything double in the span of less than a year until CCP nerfed the flow of isk into the game. CCP are right in not flooding more isk into the system.
Why do you think that my proposal of buffing sovnull would be just isk injections?. Im all for that that missions, pve, incursions should be rewarded only by LPs or some special loot, like lowsec clone soldiers tags. So it would has autoregulation (more ppl will do that, less income for them etc). Again, read my posts from earlier. GÇ£If reality can destroy the dream, why shouldnt the dream destroy reality?GÇ¥ |

baltec1
Bat Country Goonswarm Federation
9043
|
Posted - 2013.12.15 15:05:00 -
[116] - Quote
TharOkha wrote:
Well, its sad then, if your only good reason to live in null is to have hisec-equal solo pve isk income.
No isk no ships.
TharOkha wrote: that's the job of coalition leaders and their generals..
Its CCPs job as they are they ones who give us the tools. We cant do anything about having shoddy space if the tools to improve that space are not there.
TharOkha wrote: You see? you realy dont read my posts and proposals i have written in previous posts. my proposal is about good rewards in various regions (reason to fight for), but you would need to do it as a group of players (not entire coalition and vast bulk of people, just group of players), not as solo pilots..
Not everyone can fly in a gang. What do they do when its quiet? or when there are not enough people to form a group? Or when the bulk of people are on a war deployment? Are these people just expected to sit around and twiddle their thumbs until a group forms or just go back to empire because their preferred pve playstyle is just not as viable in null as in high sec?
People should not be left out because they enjoy solo pve content.
Quote:
[quote=TharOkha] Why do you think that my proposal of buffing sovnull would be just isk injections?. Im all for that that missions, pve, incursions should be rewarded only by LPs or some special loot, like lowsec clone soldiers tags. So it would has autoregulation (more ppl will do that, less income for them etc). Again, read my posts from earlier.
Or we can save a huge amount of Dev time simply by nerfing high sec isk income to the same degree that null has seen and free them up to work on other much needed jobs like null industry, teircide and sov mechanics. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Onictus
Silver Snake Enterprise Fatal Ascension
692
|
Posted - 2013.12.15 19:07:00 -
[117] - Quote
marVLs wrote:HS income is good in terms of balance
- Incursions are 150-200m/h including LP but it's hard to get always in fleet and you need to have pimped ship and skills, there are almost no breaks if You'r in fleet - lvl4s are max 120m/h solo (don't listen silly OP and others saying "im getting 180-200m/h) but it's almost impossible to earn so much hour by hour every day, many players don't do them for pure isk/h, many have low skills etc., so most of players doing them earn 60-100m/h and it's nothing but pure boring grinding same and same missions that's important too
You inderstand that 90-100 is the MAX you will ever pull in an hour with one account running anoms? That is a 30mil ticks and you need to get rather fancy to accomplish that.
You can go exploring for rated sites, better have a carrier, because the escalations tend to run over multiple region(s) and I mean like 3 region spans.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3632
|
Posted - 2013.12.15 19:33:00 -
[118] - Quote
TharOkha wrote:baltec1 wrote:
Nerfing high sec income is not an attempt to force the people who have no interest in null into going there its so that the people who do want to live in null have a good reason to do so.
Well, its sad then, if your only good reason to live in null is to have hisec-equal solo pve isk income.
Where did he say "only"?
What he's saying (what i've been saying" is that it's just totally stupid to be able to make the same or better combat pve isk in high sec as you can in high sec while protected by CONCORD. It fly's completely in the face of the idea of "risk v reward".
As I type this I am on two alts dual boxing Sisters of EVE lvl 4 missions in high sec. And before anyone claims it's just a "gold rush", I'm not makign my isk off of the new ships, but rather core and combat probes and virtue implants, the same as I have been for the last few years.
So rather than this machariel and tengu being in null sec doing anoms and plexes and being in actual risk (which in turn would provide a target/content for players out hunting in null thus driving the EVE online economy), im in high sec at no risk (no risk because the fits on my mach and tengu 'combined' total 300 mil, you don't need to be blinging to make super isk from missions).
I prefer null, and sometimes I do null PVE because I get bored making 150+ mil per hour in empire or chaining faction warfare's laughable "lvl4" missions in a caracal for 400 mil an hour (http://forum.eveuniversity.org/viewtopic.php?t=65348%27).
Why should players who prefer null PVE and are willing to take the risk to get the isk and the fun (while contributing positivly to the EVE Online economy by spurring on consumption) be punished for it? Why should I have to choose between "take my ships to null and get chased around, maybe killed" and "just make isk in safety for the plexes i need to keep 4 accounts active"?
|

Sentamon
Imperial Academy Amarr Empire
1219
|
Posted - 2013.12.15 20:10:00 -
[119] - Quote
No ISKies for you! Sounds like you should talk to your nullsec leadership and file a complaint. ~ Professional Forum Alt -á~ |

Felicity Love
Nighthawk Exploration
1041
|
Posted - 2013.12.15 20:15:00 -
[120] - Quote
Really, should just nerf NULL since they're all in Empire farming POCO's anyway. I mean, might as well just get rid of that whole "Sov is Broken" gripe by getting rid of Null, period. Pure win. 
Proud Beta Tester for "Bumping Uglies for Dummies" |
|

HK -56
State War Academy Caldari State
0
|
Posted - 2013.12.15 20:27:00 -
[121] - Quote
Stabdealer Tichim wrote:180m isk per hour, and in high-sec?
Checked the lp ratio of Stratios, which has been stabled at 3100:1, three times higher than major faction navy.
Stratios is only worth 615 ISK:LP. The virtue implants are much more valuable, but still nowhere near 180m isk per hour.
Bye.
|

Jenn aSide
STK Scientific Initiative Mercenaries
3632
|
Posted - 2013.12.15 20:35:00 -
[122] - Quote
HK -56 wrote:Stabdealer Tichim wrote:180m isk per hour, and in high-sec?
Checked the lp ratio of Stratios, which has been stabled at 3100:1, three times higher than major faction navy. Stratios is only worth 615 ISK:LP. The virtue implants are much more valuable, but still nowhere near 180m isk per hour. Bye.
Try the Stratios blueprint and then building the ship. |

HK -56
State War Academy Caldari State
0
|
Posted - 2013.12.15 20:46:00 -
[123] - Quote
Jenn aSide wrote:
Try the Stratios blueprint and then building the ship.
That's exactly what I'm doing. Double checked my numbers and the math; my point stands.
|

Pinky Hops
Spartan's DNA Apex.
117
|
Posted - 2013.12.15 20:52:00 -
[124] - Quote
HK -56 wrote:Jenn aSide wrote:
Try the Stratios blueprint and then building the ship.
That's exactly what I'm doing. Double checked my numbers and the math; my point stands.
Stratios costs 10m to build, and has an ISK cost of 30m.
Stratios sells for ~415m.
415m - 30m - 10m = 375m profit
LP cost is 120,000
375m ISK / 120k LP = 3,125 ISK / LP
I have no idea where you got 600 ISK/ LP from. |

HK -56
State War Academy Caldari State
0
|
Posted - 2013.12.15 20:57:00 -
[125] - Quote
Pinky Hops wrote:I have no idea where you got 600 ISK/ LP from.
Pulling info from the wrong cells 
I stand corrected, the Stratios is worth 3015 ISK:LP assuming no industry skills beyond "Industry I" and buying mats at jita price.
*combs through other formulas*

|

Hasikan Miallok
Republic University Minmatar Republic
40
|
Posted - 2013.12.15 22:50:00 -
[126] - Quote
You guys are doing this all wrong.
1. The relevant figure is not the total ISK per hour, it is how much extra do you get mission running for the sisters versus some other corp. Bearing in mind there are some down sides to sisters missions.
2. Reward/Bounty/loot should be more or less the same regardless of corp. Now lvl 4 reward/loot/bounty for a max LP good mission (scarlet/WC/AE etc), without blitzing, is generally somewhere between 40 and 70 mill.
3. The difference in ISK will come from trading the LP.
Assuming 0.5 systems and max skills the LP will be about 10K max per mission. My Fed Navy agent selling +4 implants --> 8 mill My sisters agent selling a Asteros --> 30 mill
sooo ....
THEREFORE --> Mission running for SOE means you will get a max of around 90 mill instead of 70 mill for a good level IV like Scarlet.
THE DOWNSIDE --> Sisters systems are heavily ganked, SOE faction standing and hence storylines are not really that useful nor is SOE corp standing. The current LP/ISK ratio is player market driven and could crash.
CONCLUSION Is it worthwhile doing sisters missions ? Hek yes .. (pun intended) .
Are they ridiculously high paying compared to normal missions bearing in mind gank risk and uselessness of the standing gain? Probably not. |

Jill Chastot
Modulated Dreams Against ALL Anomalies
47
|
Posted - 2013.12.15 22:59:00 -
[127] - Quote
....
You can't nerf SOE mission payouts, The majority of the income from these missions is from the demand for the newly introduced Pirate faction ships.
CCP Can't/won't nerf market speculations and demand.
TLDR: SoE missions don't pay too much. People want to pay that much for the LP. |

Sabriz Adoudel
Mission BLITZ
1323
|
Posted - 2013.12.16 06:32:00 -
[128] - Quote
This is a short term phenomenon, until the Stratos demand falls as it will in time.
It's new, it's shiny, and there's a bunch of rich people that HAVE TO HAVE IT RIGHT NOW OMG!!!
One thing that does help address the risk/reward is going into Apanake or Osmon, and linking kills of mission bears over and over in local. This intimidates many of the carebears into flying less blinged fits, therefore reducing their rate of LP gain. I highly recommend it, especially if you have a couple of 2b+ mission bear kills to link.
If you can inflict additional losses, even better. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. An enemy is just a friend that you stab in the front. |

baltec1
Bat Country Goonswarm Federation
9052
|
Posted - 2013.12.16 06:51:00 -
[129] - Quote
Sabriz Adoudel wrote:This is a short term phenomenon, until the Stratos demand falls as it will in time.
It's new, it's shiny, and there's a bunch of rich people that HAVE TO HAVE IT RIGHT NOW OMG!!!
One thing that does help address the risk/reward is going into Apanake or Osmon, and linking kills of mission bears over and over in local. This intimidates many of the carebears into flying less blinged fits, therefore reducing their rate of LP gain. I highly recommend it, especially if you have a couple of 2b+ mission bear kills to link.
If you can inflict additional losses, even better.
The probes and implants are not new and you can still earn more just by using a t2 fit. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Angry Mustache
GoonWaffe Goonswarm Federation
76
|
Posted - 2013.12.16 13:01:00 -
[130] - Quote
Regarding the whole "risk vs reward" thing for Null vs High, i'll toss another anecdote into the mix, regarding Incursions.
Recently, an incursion took place in Dekelin, our home region. As the incursion was blocking some jump bridge routes, people decided to clear it out.
CCP "knew" that null/low incursions were more "risky", so they tacked on a 1.5x LP/ISK modifier to null/low incursions. Yet despite this modifier, we ended up making less isk than if we ran Highsec incursions, roughly 70-90 million isk/hour. Why is that?
1. (the fleet i tagged along with) The sites were run in "baltecfleet" Megathrons, with plates/some hardeners swapped out in favor of more damage mods, and more tracking in the mids. These ships could pull around 1100 DPS in Vangard configuration with drones, a far cry from almost 2000 by shiny incursion Vindicators. Tanks for these ships were completely tech 2, so there was more than 1 logistics needed.
2. Hostile were up an about, and even a handful of Gankers can completely ruin an incursion fleet, usually diving straight for logistics. This caused significant downtime in the fleet.
One might ask "you would make more than Highsec if you just stopped being pussies and used bling vindicators/machariels", but here's where return on investment kicks in.
Lets say a shiny vindicator, which might cost 2-3 billion isk, can provide 50% better DPS than a 250 million isk Megathron. Taking a simplified model, lets say this vindicator makes 50% better isk/site. Using vangards as a baseline, it would take roughly 275 sites to pay the price of this vindicator over a Megathron. What this means is, if the extra DPS provided can allow you to run 275 more sites in the same period of time than a Megathron, you've made up the vindicator premium and anything more is gravy.
Napkin math says this would be roughly 800 sites over the lifetime of the Vindicator to pay for itself over a Megathron. In highsec, running 800 sites in a Pirate Battleship is very possible. But what this also means is that if your Vindicator dies before you've run 800 sites, you just lost money. Now how likely is your vindicator to survive in Nullsec running 575 sites (accounting for the 50% bonus LP) without being ganked? How likely is your vindicator to survive being moved from one Incursion Constellation to the next in Nullsec travel? The greatly increased risk says if you want to run null/low incursions, you do it in unpimped T1 battleships, leading to less isk/hour over Highsec Incursions. Thus, nobody does them for money, and 90% of incursions are ignored. If the incursion is in the way, oversized fleets are used to blitz sites, spawn the mom early, and pop it ASAP. http://themittani.com -á- your one stop site for all News Eve Related |
|

Sim Cognito
Ardent Spirits
9
|
Posted - 2013.12.16 13:05:00 -
[131] - Quote
So? Flock to those agents, get your ISK, and the prices will drop naturally. What the hell did you expect to happen?
Ridiculous excuse of a thread. Looks like someone took "nerf highsec posts" to thread level. |

Lukas Rox
Aideron Technologies
49
|
Posted - 2013.12.16 13:20:00 -
[132] - Quote
The supply for new ships (and prospective Nestor) is high, so these LP pay higher than usual. It will settle down eventually, so instead of whining, I recommend jumping into a L4 mission ship and make ISK while they last. Blogging about EVE on http://pozniak.pl/ |

Jenn aSide
STK Scientific Initiative Mercenaries
3633
|
Posted - 2013.12.16 13:31:00 -
[133] - Quote
I don't know why some of you can't understand that this isn't a "gold rush". It may look like that, it may even be the case for some fair weather people who are just now learning of the SOE agents because of the ships. But the fact is the high sec SOE agents have always been spewing at least 2000+ isk/lp items for a long time. So long that some of us can remember SOE missioning in Gicodel (Dodixie area) before distribution agents stopped giving kill missions.
The items coming out of that LP store are consumables highly sought after by both pvp and pve players, it would take way WAY more people missioning for SOE to drive those prices down. I know, I just sold a metric crap ton of probes and launchers at prices HIGHER than I ever have before (because now instead of using LP for probes and launchers, people are using that LP for ship bpcs, making probes and launchers and virtue implants even more profitable).
And no one added anything items to the Thukker/Trust Partners LP store, yet those items are selling much better now too (mainly because some people who were doing trust partners missions are doing doing SOE missions getting the same mining hardwirings for less because, again, everyone is now using their sisters LP for other things).
The point of this is that , like the old Incursions, the old (frigless) forsaken hubs in null sec, the current FW farming with cheap invulnerable ships BS etc, what's happening with the SOE agents isn't something that is or even can fix itself.
The problem isn't the market it's a bad ccp design decision (allowing pirate ships to be available in high sec, which increases the value of non-pirate ship items in the SOE and Thukker/Trust Partner's lp stores) that needs to be fixed.
One potential fix is treating the other items like the ships (ie raising the lp costs of things like probes and virtue and nomad implants in high sec but leaving them the same in the low/null sec lp stores) .
Of course Ima farm the ever living hell out of it till they do like I did the old forsaken hubs and original incursions just because I can, but just because some broken thing is good for me personally , that doesn't mean I'm willing to lie about it's brokenness. |

Gorenaire
Theosophical Society
15
|
Posted - 2013.12.16 13:33:00 -
[134] - Quote
Notorious Fellon wrote:We should NERF everything that is either:
A: Enjoyable B: Profitable C: Lacking Tears
That will create just the kind of game everyone wants to play.
Sadly, you're not far from the truth. |

Jenn aSide
STK Scientific Initiative Mercenaries
3633
|
Posted - 2013.12.16 13:39:00 -
[135] - Quote
Gorenaire wrote:Notorious Fellon wrote:We should NERF everything that is either:
A: Enjoyable B: Profitable C: Lacking Tears
That will create just the kind of game everyone wants to play. Sadly, you're not far from the truth.
Sadly it's hard to pry broken isk spewing things from the hands of greedy game players. It's no different from when CCP announced they were going to nerf incursions (they were ridiculous then) and people started saying "it's not about the isk, it's about the community).
A community that disintegrated the day after the incursion nerfs because all the mad isk went away.......
I guess it is all about the isk.
|

erg cz
Sliperer
32
|
Posted - 2013.12.16 14:24:00 -
[136] - Quote
I started to do L4 missions recently and I think I am the one, who will prevent this nerf from happen. Cause I am doing 18 millions an hour, not 180. I am low in skills and every L4 mission is new for me. So I am learning slowly and if CCP is looking at average time / isk ratio before they nerf any activity, then ppl like me will surely help L4 high sec SOE missions stay as they are now ;)))) |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 15:00:00 -
[137] - Quote
Hasikan Miallok wrote: THE DOWNSIDE --> Sisters systems are heavily ganked, SOE faction standing and hence storylines are not really that useful nor is SOE corp standing. The current LP/ISK ratio is player market driven and could crash.
CONCLUSION Is it worthwhile doing sisters missions ? Hek yes .. (pun intended) .
Are they ridiculously high paying compared to normal missions bearing in mind gank risk and uselessness of the standing gain? Probably not.
Watch your Gallente standing, every shipyard or exodus s +6% when you are running SOE stories. |

Rekon X
Federal Navy Academy Gallente Federation
65
|
Posted - 2013.12.16 15:27:00 -
[138] - Quote
If it's so good then why aren't you running SOE? It's your choice. Definition of goon - a stupid person |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 15:28:00 -
[139] - Quote
Rekon X wrote:If it's so good then why aren't you running SOE? It's your choice.
Wherever did you get the idea I'm not. 
erg cz wrote:I started to do L4 missions recently and I think I am the one, who will prevent this nerf from happen. Cause I am doing 18 millions an hour, not 180. I am low in skills and every L4 mission is new for me. So I am learning slowly and if CCP is looking at average time / isk ratio before they nerf any activity, then ppl like me will surely help L4 high sec SOE missions stay as they are now ;))))
As your skills, and wallet fill in it gets a LOT faster. My first level 4s were like 2 hour affairs for a Blockade....LOTS of warping around and general screwing up.
You learn a lot of little tricks that make more level 4s mostly travel time. |

Stabdealer Tichim
Hedion University Amarr Empire
18
|
Posted - 2014.02.03 22:52:00 -
[140] - Quote
Nice to see CCP eventually start to nerf it |
|

Mr Epeen
It's All About Me
3958
|
Posted - 2014.02.03 23:11:00 -
[141] - Quote
Stabdealer Tichim wrote:Nice to see CCP eventually start to nerf it
You must be seriously desperate for validation to pull this thread out of the graveyard.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Stabdealer Tichim
Hedion University Amarr Empire
18
|
Posted - 2014.02.03 23:16:00 -
[142] - Quote
Mr Epeen wrote:Stabdealer Tichim wrote:Nice to see CCP eventually start to nerf it You must be seriously desperate for validation to pull this thread out of the graveyard. Mr Epeen 
To validate that CCP thought the same as me regarding to this issue and fixed it within two months? Sounds great!
I have another post about supercaps. |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |