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Trevedian
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Posted - 2006.03.06 15:45:00 -
[1]
Everyone is fitting a WCS FTW setup on their ships (including frigs) and it takes an army to get someone tackled.
CCP needs to make 20km Warp Disruptors two strength and 7.5km Scramblers four strength for scrambling...
Sign this post if you like the idea....I'm open to other suggestions as well, making WCS midslot modules etc... (We have to use a midslot to scramble them, its only fair) Let's know ur suggestions.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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sheppeh
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Posted - 2006.03.06 15:55:00 -
[2]
Then Fit your WARP SCRAMBLING FTW SETUP and stop whining
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Kerin Blackhand
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Posted - 2006.03.06 15:58:00 -
[3]
So you're upset that people are using the defense for your attack and you actually have to use thought and effort to pull off your gate gank? Cry me a river. 
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Genghis Khan likes corndogs. |

Dark Eulogy
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Posted - 2006.03.06 15:59:00 -
[4]
Edited by: Dark Eulogy on 06/03/2006 15:59:53 In a rupture yesterday I was beating a cyclone. He warped out against 1 scram. Dropped my web and fit 2 scrams, made it so much harder to get close to him, but still did and he warped out again. Fking ridiculous.
And he was combat fitted.
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Tar Magen
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Posted - 2006.03.06 16:03:00 -
[5]
Boo hoo, so people out in the belts actually have some means to survive. They should all just power down and die quietly when you appear, hmm? I'm sure you'd love that. |

Montero
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Posted - 2006.03.06 16:06:00 -
[6]
learn to tackle tbh.
now leave my sig alone damn ISD |

j0sephine
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Posted - 2006.03.06 16:08:00 -
[7]
"In a rupture yesterday I was beating a cyclone. He warped out against 1 scram. Dropped my web and fit 2 scrams, made it so much harder to get close to him, but still did and he warped out again. Fking ridiculous.
And he was combat fitted."
Sounds pretty reasonable, actually... his "combat fit" was so gimped due to fitting that many WCS, it made the battlecruiser lose to a cruiser twice in a row. But allowed him to do the very thing it was configured for -- run away when things turn out sour.
Annoying? yes, but the alternative would likely be him running full combat setup instead, and you finding yourself in the pod in the end... -.o
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Rexthor Hammerfists
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Posted - 2006.03.06 16:08:00 -
[8]
id love it, good idea.
or atleast make em midslot, let em use cap and make em active.
btw learn to fight if u have to use wcs on combat ships. - Purple Conquered The World, We the Universe.
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Shibby DoWa
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Posted - 2006.03.06 16:12:00 -
[9]
Originally by: j0sephine Annoying? yes, but the alternative would likely be him running full combat setup instead, and you finding yourself in the pod in the end... -.o
omg you mean there would be a chance of a proper fight?
/signed
I would rather lose to a properly setup ship than have a stabbed up ship warp out on me.
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j0sephine
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Posted - 2006.03.06 16:17:00 -
[10]
"omg you mean there would be a chance of a proper fight?"
What, you don't find a fight where the losing side runs instead of staying to the bitter end, "a proper one"?
Chivalry is dead. Got backstabbed by the "survival of the fittest" theory a while ago.
"I would rather lose to a properly setup ship than have a stabbed up ship warp out on me."
Would you willingly stay there and allow the enemy to pop you if you knew you stand no chance? ^^
because this is basically what WCS is, a mean to hold down someone who knows they can't win, and acts accordingly...
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Shibby DoWa
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Posted - 2006.03.06 16:23:00 -
[11]
Edited by: Shibby DoWa on 06/03/2006 16:23:27
Originally by: j0sephine What, you don't find a fight where the losing side runs instead of staying to the bitter end, "a proper one"?
You either out-tank the opponent, jam him so you're no longer warp scrambled, drain his cap, etc. Otherwise you die. **** happens.
Originally by: j0sephine Would you willingly stay there and allow the enemy to pop you if you knew you stand no chance? ^^
No, if I realised I was losing I would try my damn hardest to get out of scrambling range and escape. However, I would be forced to actually use my brain to try and get out of a fight (or even win it) instead of fitting 2+ identical modules that does just that.
Originally by: j0sephine Chivalry is dead. Got backstabbed by the "survival of the fittest" theory a while ago.
actually, it got backstabbed by 150m hac prices :)
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Blind Man
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Posted - 2006.03.06 16:37:00 -
[12]
i dont fit webs anymore, only scrams, sadly it isnt enough and /signed
btw i want to actually have to turn my reps and such on once in a while i wish i could just get some more fair fights... __________
Current Vid |

j0sephine
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Posted - 2006.03.06 16:39:00 -
[13]
Edited by: j0sephine on 06/03/2006 16:39:55
"You either out-tank the opponent, jam him so you're no longer warp scrambled, drain his cap, etc. Otherwise you die. **** happens."
So, you basically set up your ship in a way that allows you to escape. But doing so directly, by fitting modules that allow exactly that and nothing else is a no-no..?
When you think of it, all these cases are no different really. You set up ship for some specific task. So someone is a coward and figures they will do more running than fighting. Their choice. Asking for boost to scrambler strength is effectively taking this option away.
just wish CCP did something darth solo suggested long time ago, that is make the stabs turn your ship more pink with each WCS fitted. Then you'd know exactly what to expect... :s
"No, if I realised I was losing I would try my damn hardest to get out of scrambling range and escape. However, I would be forced to actually use my brain to try and get out of a fight (or even win it) instead of fitting 2+ identical modules that does just that."
Except fitting your ship in a way that turns out most beneficial in the encounters you run into is part of "actually using the brain"...
I don't like the WCS setups, but i recognize it's mostly because it forces me to work harder to actually get a kill. It's a valid --if cowardly-- tactics and i really can't think of good reason to take it away. ("it'd make my life easier" isn't really good reason on the game level, rather than personal one)
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Le'et
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Posted - 2006.03.06 16:49:00 -
[14]
Doubling the strength would not change much as people would fit more wcs.
The real fix would be to apply the stacking penalty on these mods like all others. But round up.
ceiling[Apply stacking penalty(wcs*amount fitted)]
Or just fit 3 point 2's and have a succesful tackle. |

Easy Kill
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Posted - 2006.03.06 16:51:00 -
[15]
Originally by: Blind Man btw i want to actually have to turn my reps and such on once in a while i wish i could just get some more fair fights...
There is no such thing as a fair fight unless both players have identical ships, fittings and skills, thus reducing the fight to dumb luck. That is not the type of game I want to be playing thank you very much.
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Kye Kenshin
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Posted - 2006.03.06 16:52:00 -
[16]
Just give them a combat penalty like a scan resolution penalty thats so bad that at 4 stabs it would take an hour to lock a BS.
Then you would see and end to this nonsense.
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VonKaplanek III
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Posted - 2006.03.06 16:52:00 -
[17]
Learn how to tackle,or get a friend with interdictor or bubbles and stop your whining...
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TheOnyx
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Posted - 2006.03.06 16:53:00 -
[18]
Originally by: Trevedian ...and it takes an army to get someone tackled.
CCP needs to make 20km Warp Disruptors two strength and 7.5km Scramblers four strength for scrambling...
WCS FTW ! Why the hell should we have Warp Core Stabs in game at all actually...
....sigh.... 
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Schinoble
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Posted - 2006.03.06 16:57:00 -
[19]
Edited by: Schinoble on 06/03/2006 16:59:04 i dont like it, its the only defence we have against pirates.
Make it so it works like an anti-damage mod, equiping each WC has a penalty to your tracking speed, range and damage.
so the people that really need a WC to surive arnt hurt, and the people who use it as an escape card should be penalised.
Or maybe your on board computers cant handle firing weapons and using a WCS, making it so if you fire any weapon/EW at a target your WCS goes off for 30 seconds.
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TheOnyx
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Posted - 2006.03.06 17:00:00 -
[20]
Come on now ! WCS is there to use SO THAT U CANNOT BE SCRAMBLED !!!!!
Jeez....u would prolly like a button on ure ship that sais "Invincible" and not having to do anything for it. If u want to be sure u scramble someone you'll have to use more scramblers. It's that simple. Bye bye mid slots...yes. Choices choices...
Another senseless discussion...
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Shibby DoWa
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Posted - 2006.03.06 17:15:00 -
[21]
Edited by: Shibby DoWa on 06/03/2006 17:16:18
Originally by: VonKaplanek III Learn how to tackle,or get a friend with interdictor or bubbles and stop your whining...
if you can show me how a stilleto (the thing is designed for tackling) can tackle a fully stabbed geddon I would love to hear it.
and not everyone fights in 0.0 where interdiction spheres can be used. Ask the MC how much use they will get out of interdictors when on an empire contract.
Quote: Except fitting your ship in a way that turns out most beneficial in the encounters you run into is part of "actually using the brain"...
Can you honestly say the NPCer/PVPer who warped away from 4 points because he had 5 stabs fitted is a tactical mastermind? It's a shame that the easiest method of avoiding combat - fitting a passive module and then forgetting about it - is also the most powerful way of avoiding combat.
Quote: I don't like the WCS setups, but i recognize it's mostly because it forces me to work harder to actually get a kill. It's a valid --if cowardly-- tactics and i really can't think of good reason to take it away. ("it'd make my life easier" isn't really good reason on the game level, rather than personal one)
I don't like WCS setups because having to have 2 dedicated stilettos plus heavy firepower just to have a chance of holding down and killing one ship. It makes solo combat almost impossible unless they are stabless, and turns small gang combat into "find a lone target and gank it".
There are far too many people PVPing with stabs who are basically looking for cheap kills. If they attack a ship that offers some form of resistance they just select a moon/planet and warp away. My main character is a former pirate and had his fair share of NPCers warp out on him which is (just about) acceptable - they are not trying to fight. What really grated was when 4-5 pirate hunters would try and attack me and warp out the moment I started dealing damage, dispite me having a -2 on them. Those 2 stabs were far more effective than any form of tank they could've possibly fitted. I survived the fight btw (crawled to docking range with 1/2 structure) so this isn't a "I got ganked by carebears with stabs" rant :).
If people wish to stab up that's fine, but either give them a stacking penalty, give them a ship penalty or improve the tools to counter them. Or just remove the bloody things and force people to learn how to fight properly :).
Originally by: j0sephine just wish CCP did something darth solo suggested long time ago, that is make the stabs turn your ship more pink with each WCS fitted. Then you'd know exactly what to expect... :s

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TheKiller8
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Posted - 2006.03.06 17:16:00 -
[22]
They should just add a slight petite penalty to WCS to discourage use in PvP. Like this:
Quote: Warp Core Stabalizer I When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.
Warning: Recent studies have shown that the WCS might actually be an instrument created by Satan. If you wish to inflict harm on someone the WCS may react to your hateful intent, fuelling itself with your negative thoughts until it eventually bursts creating an incident*.
*Incidents include but are not limited to a decrease of performance from the ship systems, random modules going offline, the ship no longer responding to commands, the ship violently exploding, your wallet being drained, skills being lost or the sudden rapid increase of the temperature of your capsule's synthetic amniotic fluid, causing you to boil alive.
.: Click 2 See My Flash Animations :. |

Shibby DoWa
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Posted - 2006.03.06 17:17:00 -
[23]
Originally by: TheOnyx Come on now ! WCS is there to use SO THAT U CANNOT BE SCRAMBLED !!!!!
Jeez....u would prolly like a button on ure ship that sais "Invincible" and not having to do anything for it. If u want to be sure u scramble someone you'll have to use more scramblers. It's that simple. Bye bye mid slots...yes. Choices choices...
Another senseless discussion...
Originally by: TheOnyx
Originally by: Trevedian ...and it takes an army to get someone tackled.
CCP needs to make 20km Warp Disruptors two strength and 7.5km Scramblers four strength for scrambling...
WCS FTW ! Why the hell should we have Warp Core Stabs in game at all actually...
....sigh.... 
you do realise you're not actually making any sense?
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Trevedian
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Posted - 2006.03.06 17:51:00 -
[24]
Edited by: Trevedian on 06/03/2006 17:52:39 I am saying warp core stabs are over powered...
Everyone knows and agrees that they are except carebears that haven't a clue about PVP...
PVP is suffering as a result of WCS being way overpowered, and something needs to be done!
Make a stacking penalty for WCS, or have them bork ur CPU or somethin'.
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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MadGaz
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Posted - 2006.03.06 17:55:00 -
[25]
Make them highslot, that'd solve it.
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Breed Love
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Posted - 2006.03.06 18:00:00 -
[26]
Originally by: TheKiller8 They should just add a slight petite penalty to WCS to discourage use in PvP. Like this:
Quote: Warp Core Stabalizer I When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.
Warning: Recent studies have shown that the WCS might actually be an instrument created by Satan. If you wish to inflict harm on someone the WCS may react to your hateful intent, fuelling itself with your negative thoughts until it eventually bursts creating an incident*.
*Incidents include but are not limited to a decrease of performance from the ship systems, random modules going offline, the ship no longer responding to commands, the ship violently exploding, your wallet being drained, skills being lost or the sudden rapid increase of the temperature of your capsule's synthetic amniotic fluid, causing you to boil alive.

Now back on topic, personally I think warp scramblers are way overpowered, they should use atleast 2x as much cap and only scramble for -1 strength. Also wcs need a boost very badly, +2 strength for t1 and plz introduce t2 which would have +4 strength. Im not being sarcastic btw!
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Mudkest
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Posted - 2006.03.06 18:12:00 -
[27]
Originally by: Trevedian PVP is suffering as a result of WCS being way overpowered, and something needs to be done!
Make a stacking penalty for WCS, or have them bork ur CPU or somethin'.
so then where is the penalty for warp scramblers? dont say theye use cap, because 1 cap per second is not really all that impressive. at least the 5 cap per sec for the disrupters can be hard on frigates.
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Kyo Kuno
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Posted - 2006.03.06 18:14:00 -
[28]
Originally by: TheKiller8 They should just add a slight petite penalty to WCS to discourage use in PvP. Like this:
Quote: Warp Core Stabalizer I When activated this unit attempts to compensate for fluctuations and disruptions of the ships warp core.
Warning: Recent studies have shown that the WCS might actually be an instrument created by Satan. If you wish to inflict harm on someone the WCS may react to your hateful intent, fuelling itself with your negative thoughts until it eventually bursts creating an incident*.
*Incidents include but are not limited to a decrease of performance from the ship systems, random modules going offline, the ship no longer responding to commands, the ship violently exploding, your wallet being drained, skills being lost or the sudden rapid increase of the temperature of your capsule's synthetic amniotic fluid, causing you to boil alive.
I like this idea better than making WCS high slot modules. WCS should only be used for those who do not want to be in combat. Those who use it in combat should experience the incidents mentioned above.
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OrangeAfroMan
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Posted - 2006.03.06 18:16:00 -
[29]
Originally by: Shibby DoWa
Originally by: j0sephine Annoying? yes, but the alternative would likely be him running full combat setup instead, and you finding yourself in the pod in the end... -.o
omg you mean there would be a chance of a proper fight?
/signed
I would rather lose to a properly setup ship than have a stabbed up ship warp out on me.
QFT, I would much, much prefer to die to them in that case, they earned the kill.
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Shibby DoWa
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Posted - 2006.03.06 18:16:00 -
[30]
Originally by: Mudkest
Originally by: Trevedian PVP is suffering as a result of WCS being way overpowered, and something needs to be done!
Make a stacking penalty for WCS, or have them bork ur CPU or somethin'.
so then where is the penalty for warp scramblers? dont say theye use cap, because 1 cap per second is not really all that impressive. at least the 5 cap per sec for the disrupters can be hard on frigates.
1) cap (20ks kill frig's caps), where as a stab is easier to fit and uses no cap 2) range - you need to get within either 20km (risky) or 7.5km (suicidal), while a stab by it's very nature works at any range
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