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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
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Posted - 2013.12.16 15:50:00 -
[31] - Quote
So for the first time in a very long time we see a few Titian's used in a fight. What comes next crash. From now on keep your large fleets at home so there by limiting the number of pilots in the system already. Do you not see what your saying. The fights are already limited to a number of players. This is not something new it is in place but by having the number decided you know you will have a stable fight |
flakeys
Antwerpse Kerels Fidelas Constans
1661
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Posted - 2013.12.16 15:50:00 -
[32] - Quote
Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. .
I suggest you set your autopilot to g-0q86 at any given time and see how hard it is to get 200 people -not including alts- to log in to one system to sit idle in station.
We are all born ignorant, but one must work hard to remain stupid.
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Tippia
Sunshine and Lollipops
17799
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Posted - 2013.12.16 15:53:00 -
[33] - Quote
Mr Sniggle-Worth Onzo wrote:So for the first time in a very long time we see a few Titian's used in a fight. What comes next crash. From now on keep your large fleets at home so there by limiting the number of pilots in the system already. How does limiting the number of pilots in the system keep large fleets at home, when such a limitation means that there is more reason than ever to bring as large a fleet as you can? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
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Posted - 2013.12.16 15:56:00 -
[34] - Quote
Every system in EVE is already limited to the number of pilots. Every single system has a cap on the number of pilots in space. Its not new. IF you reach over that number the node dies. This way you know the number and know that the node will not crash. Every single system in EVE already has a limit on it |
tiberiusric
Comply Or Die Retribution.
51
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Posted - 2013.12.16 15:58:00 -
[35] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day!
So lets just add another plaster to the problem eh? Not really fixing it, is it? I think they need to think about this in the summer expansion and start looking at fixing it. The problem is you will insist on having a one server universe, wont you. Why do you think that every other MMO in the world has multiple instances of the game? Yes that's right, to firstly stop everyone controlling everything, because that wouldnt really be fair would it, oh and to stop lag!
Strange concept that isn't it
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Lady Areola Fappington
New Order Logistics CODE.
955
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Posted - 2013.12.16 16:01:00 -
[36] - Quote
Mag's wrote:Tippia wrote:Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. So you're saying that the 1000v1000 fights don't actually happen, and that your idea for breaking the game horribly isn't actually needed? Well, that's a relief, since your idea for breaking the game horribly would break the game horribly. Made me lol and coke came out my nose..... Thanks bud.
Wardeccing OP for this.
Mag's has an amazing nose. No harm may come to it. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |
Prince Kobol
1209
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Posted - 2013.12.16 16:03:00 -
[37] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day!
Well you have succeeded in making the dumbest ever suggestion.. well done |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 16:04:00 -
[38] - Quote
flakeys wrote:Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. . I suggest you set your autopilot to g-0q86 at any given time and see how hard it is to get 200 people -not including alts- to log in to one system to sit idle in station.
Yup over that currently.
My alts are all elsewhere. |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
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Posted - 2013.12.16 16:05:00 -
[39] - Quote
Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE. That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ? |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 16:13:00 -
[40] - Quote
Mr Sniggle-Worth Onzo wrote:Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE. That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ?
......umm ok
So 4000 pilots in 6VDT.....how did that happen no node crash (maybe got close a couple times) |
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Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
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Posted - 2013.12.16 16:18:00 -
[41] - Quote
If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz . |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 16:20:00 -
[42] - Quote
Mr Sniggle-Worth Onzo wrote:If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz .
Because every pilot in null isn't making tons of server call market whoring maybe? |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 16:38:00 -
[43] - Quote
The number of pilots in any one system has a limit b4 the node will crash. Its ok for Jita. Players have control as to when the game/node will crash. Having a game mechanic that causes the game to crash is not good. There is already a limit on the number of players in any one system b4 the game breaks. This would be a simple solution to our open sandbox game and it will open up Null to more players. There is already a limit on the number of players just make that number fixed for us all. Regain control of the game CCP don't let us crash the game with one command. |
Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 16:42:00 -
[44] - Quote
Mr Sniggle-Worth Onzo wrote:Every system in EVE is already limited to the number of pilots. Not really, no. The reason it isn't is because it's a bad idea that would break the game horribly for no good reason.
Quote:If I can crash the node / stop the fight with one command how is that ok ? You can't, for one, and yes, it's better than the alternative.
Quote:The number of pilots in any one system has a limit b4 the node will crash. Not the kind of limit you're talking about, no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
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Posted - 2013.12.16 16:49:00 -
[45] - Quote
How many large fleet fights have crashed ? Yes you can crash the node with one command. Stop trying to cover up for our game. Tidi is not fun. Nodes crash . Jita has a limit. |
Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
128
|
Posted - 2013.12.16 16:57:00 -
[46] - Quote
Its always entertaining to read someone who has absolutely no idea about a topic, but is ranting away with such conviction.
By the way, what is that one command I need to do to crash a node? I have the feeling we've only been hitting on it on accident - if you could let us know, then we could have shut the node down six hours earlier, and I'd have got a bit more sleep. |
Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:03:00 -
[47] - Quote
Mr Sniggle-Worth Onzo wrote:How many large fleet fights have crashed ? Some.
Quote:Yes you can crash the node with one command. You really should contact CCP then, since we really don't want developer commands in the wild (or direct server control access, if that's what you're talking about).
Other than that, no, players can't crash a node with one command.
Quote:Tidi is not fun. Nodes crash . Jita has a limit. Tidi is great. As for the rest: so what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:04:00 -
[48] - Quote
Aralyn guess you have not been in many of the largest fights yet? Well the last 4 largest fleet fights have all crashed. Bigger fights= more tidi = more chance of node crashing. Why do you think there is a limit on the number of pilots on Jita ? and btw I think Jita has its own server. Tidi is not the fix for node crash/ Null is broken / No large scale Titian on Titan fights ever. No all out war. The game can't handle it. This is a way for people to be able to have fun w/o all this. You know this is a game right? Its not about having supper laggy fights ( tidi ). and the command to crash the node well lets just say with in the next 2 months you will see it happen again. |
Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:09:00 -
[49] - Quote
Mr Sniggle-Worth Onzo wrote:Well the last 4 largest fleet fights have all crashed. GǪand before that, we had a number that didn't. Some runaway conditions were apparently introduced in Rubicon, and are (or have been) in the process of getting a fix.
Quote:and btw I think Jita has its own server No. It has its own reinforced node, that's all.
Quote:Tidi is not the fix for node crash/ Null is broken / No large scale Titian on Titan fights ever. Of course not. It's a fix for uneven distribution of overloaded command processing. Other problems require other solutions. Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Rainbow Dash
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.12.16 17:10:00 -
[50] - Quote
All you need to do to save a station system, under your plan, is log in a bunch of alts once a week to lock the enemy out of the system, rep everything, and then let them RF it again. What part of that promotes fights?
Oh, and you can go RF another system, then the alts just move there. Considering all stations in null have cloning facilities, just use <900k SP alts.
I mean, if you want to make big blocks literally invincible, this is a good idea. |
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Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:11:00 -
[51] - Quote
Mr Sniggle-Worth Onzo wrote:Aralyn guess you have not been in many of the largest fights yet? Well the last 4 largest fleet fights have all crashed. Bigger fights= more tidi = more chance of node crashing. Why do you think there is a limit on the number of pilots on Jita ? and btw I think Jita has its own server. Tidi is not the fix for node crash/ Null is broken / No large scale Titian on Titan fights ever. No all out war. The game can't handle it. This is a way for people to be able to have fun w/o all this. You know this is a game right? Its not about having supper laggy fights ( tidi ). and the command to crash the node well lets just say with in the next 2 months you will see it happen again.
Maybe the fights that you have herd about but I can think if 3-4 decent sized fights that didn't crash anything. |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:14:00 -
[52] - Quote
Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions
Really ? Yes they don't have the advantage now ?
The only people that benefit from the current game mechanics are the large scale blocks.
By limiting the number of players into a system will keep them in there system or they run risk of loosing it.
So many people want a massive open world pvp EVE well you can't have it sorry.
There is no fix for Null / Tidi is fun CCP continues to sell EVE as a game with Massive fleet battles. but don't tell ya there is huge laggy fights and if your lucky the game will not crash.
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Rainbow Dash
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.12.16 17:19:00 -
[53] - Quote
Mr Sniggle-Worth Onzo wrote:Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions
Really ? Yes they don't have the advantage now ?
The only people that benefit from the current game mechanics are the large scale blocks.
By limiting the number of players into a system will keep them in there system or they run risk of loosing it.
So many people want a massive open world pvp EVE well you can't have it sorry.
There is no fix for Null / Tidi is fun CCP continues to sell EVE as a game with Massive fleet battles. but don't tell ya there is huge laggy fights and if your lucky the game will not crash.
Your idea doesn't only kill fights, it kills entire wars. There is a war going on with tens of thousands of ships dying, none of which would happen under your system. It actually gives big blocks even more power by making them functionally invincible. It encourages blocks. I thought you didn't like blocks? |
Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:19:00 -
[54] - Quote
Mr Sniggle-Worth Onzo wrote:Really ? Yes they don't have the advantage now ? No. Largely because the current system doesn't automatically and irrevocably block others from trying to attack the system they want to keep safe.
Quote:By limiting the number of players into a system will keep them in there system or they run risk of loosing it. No. It just means that they can blob any system that is under the attack from a smaller force and ensure a win. You're sounding like you think that they can't respond to fights as they occur or that they are massively more common than they are GÇö both of which suggests you have no experience or awareness of what goes on in the game.
Quote:So many people want a massive open world pvp EVE well you can't have it sorry. Sure they can. Locking them out of the game isn't a way of doing that, though, so I'm not entirely sure why you think its an argument in your favour. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:21:00 -
[55] - Quote
For anyone that does not know. More ships are killed in Wars in highsec/low sec everyday than all of Null. w/o all the node crashing and yes there is some tidi at times in low but not much. Much more war going around u than you know.
But I know that most of Null is full of carebears that like to put on a show every now and then but tbh its not working. |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:21:00 -
[56] - Quote
Mr Sniggle-Worth Onzo wrote:Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions
Really ? Yes they don't have the advantage now ?
The only people that benefit from the current game mechanics are the large scale blocks.
By limiting the number of players into a system will keep them in there system or they run risk of loosing it.
So many people want a massive open world pvp EVE well you can't have it sorry.
There is no fix for Null / Tidi is fun CCP continues to sell EVE as a game with Massive fleet battles. but don't tell ya there is huge laggy fights and if your lucky the game will not crash.
News flash.
Even if you think that smaller entities could lockout a system and maybe take something remember the CFC and N3 have by most estimations about 75-80,000 accounts between them NOT counting renters and neutral alts.
......just think how much **** we could lock down, and its not even poopsock mode, its just a matter of getting characters there and walking away. |
Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:24:00 -
[57] - Quote
Mr Sniggle-Worth Onzo wrote:For anyone that does not know. More ships are killed in Wars in highsec/low sec everyday than all of Null. w/o all the node crashing and yes there is some tidi at times in low but not much. GǪand ensuring that there will never be any large fleet fights by automatically giving one side an auto-win does would only cement that.
Quote:But I know that most of Null is full of carebears that like to put on a show every now and then but tbh its not working. Agreed. Your plan to reduce the amount of fighting and make sure that any attempt at incursion in enemy territory is meaningless doesn't seem to be gaining as much traction as you had hopedGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Ivain Freir
Aggressive Behaviours Nap or War
4
|
Posted - 2013.12.16 17:25:00 -
[58] - Quote
Another solution for nodes would be to stop using ****** OS on servers |
Beekeeper Bob
Beekeepers Anonymous
851
|
Posted - 2013.12.16 17:26:00 -
[59] - Quote
CCP advertises EvE as a "single shard universe", unfortunately, they have proved the model does not work. After years of work, they best idea they could come up with is tidi, which is a band-aid solution at best.
So, really the only answer is to split EvE into a number of shards, and randomly kick people into them.
Problem solved, [/end thread]
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |
Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:26:00 -
[60] - Quote
Ivain Freir wrote:Another solution for nodes would be to stop using ****** OS on servers
That solution also means porting to a multithread capable. May as well call that Eve2. |
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