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Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 14:49:00 -
[1] - Quote
CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day! |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 14:53:00 -
[2] - Quote
Oh thank you! You truly are the saviour of eve! Why did no one else think of this! |

Nancy Crow
Brave Newbies Inc. Brave Collective
18
|
Posted - 2013.12.16 14:56:00 -
[3] - Quote
So to take/defend any system, all I need to do is get 1000 people in system first? Sounds great! |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:01:00 -
[4] - Quote
First off every Null Sec alliance is hard pressed to get 200 or more people to log in. And in its current state the zerg is broken. You can not have many more than that atm w/o breaking the game. So your point is invalid. By limiting the number of people it will make everyone in Null change there game play yes but will it break the game? No, cause people have to play different Yes. |

baltec1
Bat Country Goonswarm Federation
9075
|
Posted - 2013.12.16 15:02:00 -
[5] - Quote
Log in 1000 alts into system.
Invincible defense force, impossible to take system. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mag's
the united Negative Ten.
15842
|
Posted - 2013.12.16 15:04:00 -
[6] - Quote
baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. No one would ever abuse that, I'm sure.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:08:00 -
[7] - Quote
Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. So you're saying that the 1000v1000 fights don't actually happen, and that your idea for breaking the game horribly isn't actually needed?
Well, that's a relief, since your idea for breaking the game horribly would break the game horribly. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Dinsdale Pirannha
Pirannha Corp
1618
|
Posted - 2013.12.16 15:08:00 -
[8] - Quote
Many others have made suggestions regarding this node crashing thing, including myself.
But I have realized it is not really a big deal. The vast majority of the player base does care one bit about the issues some entitled group thinks they are having.
So what if null sec nodes crash, and the RMT lords want to play the game at 10% of real-time speed? CCP can keep throwing more resources at this whiny group, or tell them to HTFU, and alter their game play.
Every other group in the game has to alter their game style to accommodate the game mechanics they are handed by CCP, but these clowns seem to think they are some kind of special snowflakes who deserve even more special treatment than they are given now.
Null sec blob players, just deal with the fact that most of us don't care about your "problems", and wish you would all just shut up, and if CCP started growing a spine, and told you this, Eve and CCP would be in a whole lot better shape.
Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:09:00 -
[9] - Quote
If you follow your logic then just everyone in your alliance to log in 1800 people camp system till the node crashes ? People in null will not log in 1000 alts even if they did thats more alt accounts to plex. Speaking of abuse. How about this . Everyone log in at once crash the node reset the fight ? Which would you rather have 1 ) Stable node more strategic fights or simply allow the players the ability to crash the game on command. |

Mag's
the united Negative Ten.
15842
|
Posted - 2013.12.16 15:09:00 -
[10] - Quote
Tippia wrote:Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. So you're saying that the 1000v1000 fights don't actually happen, and that your idea for breaking the game horribly isn't actually needed? Well, that's a relief, since your idea for breaking the game horribly would break the game horribly. Made me lol and coke came out my nose..... Thanks bud. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

baltec1
Bat Country Goonswarm Federation
9075
|
Posted - 2013.12.16 15:12:00 -
[11] - Quote
I'll take the possible node crashing over impossible to take systems. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:15:00 -
[12] - Quote
Mag's wrote:Made me lol and coke came out my nose..... Thanks bud.  For years, people have been accusing me of being a goon alt dev alt bob alt nullsec zealot ganker highsec griefer carebear.
Now the truth is out: I'm actually an agent for the secret rhinoplasty cabal recruiting creating new customersGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:17:00 -
[13] - Quote
Well as many people already know Null is for the most part empty. If by keeping 1000k players in one system then there are many more left w/o the 1000 players that are up for grabs or camp. Its really simple but I can understand people that enjoy the save feeling they get while being in a large alliance to care bear there days away. This is a simple solution to a huge selling point of CCP's ( which is broken ) . Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 15:18:00 -
[14] - Quote
Mr Sniggle-Worth Onzo wrote: If you follow your logic then just everyone in your alliance to log in 1800 people camp system till the node crashes ? People in null will not log in 1000 alts even if they did thats more alt accounts to plex. Speaking of abuse. How about this . Everyone log in at once crash the node reset the fight ? Which would you rather have 1 ) Stable node more strategic fights or simply allow the players the ability to crash the game on command.
That's just it.
If you give a chance to lock out a system by numbers systems WILL be locked out. The fight would be over to get 1000 people in system. So you can close the gates until a timer.
The objectives would be secondary. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:21:00 -
[15] - Quote
Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes No. Limit the number of players in a system = no fights at all, no more strategy, broken game.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:23:00 -
[16] - Quote
I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ? The node didn't crash |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:25:00 -
[17] - Quote
Mr Sniggle-Worth Onzo wrote:I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ? It has no bearing on tidi or on your idea for breaking the game horribly? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country Goonswarm Federation
9075
|
Posted - 2013.12.16 15:26:00 -
[18] - Quote
Mr Sniggle-Worth Onzo wrote:I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ? The node didn't crash
There is a station to take. Lockdown the system for the timers, defenders can do nothing.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Zulu Death Mask
Yaxchilan
2
|
Posted - 2013.12.16 15:29:00 -
[19] - Quote
People are actually responding to this in a serious manner? Come on...
|

Caviar Liberta
Moira. Villore Accords
244
|
Posted - 2013.12.16 15:30:00 -
[20] - Quote
Mag's wrote:baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. No one would ever abuse that, I'm sure.
Never, we are all benevolent players of EvE don't you know. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:31:00 -
[21] - Quote
Not only will limiting the number of pilots to the system increase the strategic planning for fights but will open up Null sec to many more low sec/ high sec players that wish not to be apart of the null carebear Zergs. Null is broken / large fleet fights are broken this will fix that. |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 15:31:00 -
[22] - Quote
Mr Sniggle-Worth Onzo wrote:I can tell most of you have not lived in any high class worm holes. In order to bring any capital fleet into your enemies wormhole you have to do it over the course of days. Many many large capital fleet fights have taken place in wormholes that took planing/ tactics and took place of over the coarse of weeks. and guess what ? The node didn't crash
Worm holes aren't population restricted either. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:34:00 -
[23] - Quote
Mr Sniggle-Worth Onzo wrote:Not only will limiting the number of pilots to the system increase the strategic planning for fights but will open up Null sec to many more low sec/ high sec players that wish not to be apart of the null carebear Zergs. Null is broken / large fleet fights are broken this will fix that. EhGǪ
So how does reducing actual fighting and strategies to a single fit-all solution of GÇ£fill the systemGÇ¥ in any way increase the strategic planning or open up space for more players? There will be one GÇö and one only GÇö strategy, that inherently precludes any kind of fighting and which inherently and permanently completely disables non-established and smaller parties to join in the fun. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

baltec1
Bat Country Goonswarm Federation
9075
|
Posted - 2013.12.16 15:36:00 -
[24] - Quote
Zulu Death Mask wrote:People are actually responding to this in a serious manner? Come on...
Not responding to very bad ideas and whineposts is how we got the terrible barge balance pass. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:36:00 -
[25] - Quote
Not only will limiting the number of players to a system help keep the node up but will also keep the large power blocks on there toes. They will no longer be able to hold onto so much wasted space. The new null would be much more active/ Sov would no longer be in the hands of a select few. It would open Null to a lot more players. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:40:00 -
[26] - Quote
Mr Sniggle-Worth Onzo wrote:Not only will limiting the number of players to a system help keep the node up but will also keep the large power blocks on there toes. How will it keep large power blocks on their toes when they can trivially and automatically win any fight they engage in?
How would this mechanically enforced inability to oust the select few players in null make space more active or open it up to more players? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:43:00 -
[27] - Quote
There will never in our life time be a non crashable fight in Null sec. As it is you can crash the node on a command. How is this good ? I can already limit the number of players to a system just by crashing the node. With one command I can crash the node. So tell me what is the difference between limiting the number of players to a system any different ? |

flakeys
Antwerpse Kerels Fidelas Constans
1661
|
Posted - 2013.12.16 15:46:00 -
[28] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day!
So my enemies want to take our system wich has a station.What my ''team'' does is we log into the station .......and go afk .
o// No one can take our station system now .
Truly a great idea ...
We are all born ignorant, but one must work hard to remain stupid.
|

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:46:00 -
[29] - Quote
Mr Sniggle-Worth Onzo wrote:There will never in our life time be a non crashable fight in Null sec. GǪaside from those that happen on a regular basis.
Because all alternatives are far far worse, especially ones that preclude fights from ever happening because the winner is determined by whoever gets there first. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Batelle
Komm susser Tod
648
|
Posted - 2013.12.16 15:46:00 -
[30] - Quote
Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in.
Then how are 1000v1000 fights happening and crashing the node?
Why am I even responding to a troll thread? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:50:00 -
[31] - Quote
So for the first time in a very long time we see a few Titian's used in a fight. What comes next crash. From now on keep your large fleets at home so there by limiting the number of pilots in the system already. Do you not see what your saying. The fights are already limited to a number of players. This is not something new it is in place but by having the number decided you know you will have a stable fight |

flakeys
Antwerpse Kerels Fidelas Constans
1661
|
Posted - 2013.12.16 15:50:00 -
[32] - Quote
Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. .
I suggest you set your autopilot to g-0q86 at any given time and see how hard it is to get 200 people -not including alts- to log in to one system to sit idle in station.
We are all born ignorant, but one must work hard to remain stupid.
|

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 15:53:00 -
[33] - Quote
Mr Sniggle-Worth Onzo wrote:So for the first time in a very long time we see a few Titian's used in a fight. What comes next crash. From now on keep your large fleets at home so there by limiting the number of pilots in the system already. How does limiting the number of pilots in the system keep large fleets at home, when such a limitation means that there is more reason than ever to bring as large a fleet as you can? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 15:56:00 -
[34] - Quote
Every system in EVE is already limited to the number of pilots. Every single system has a cap on the number of pilots in space. Its not new. IF you reach over that number the node dies. This way you know the number and know that the node will not crash. Every single system in EVE already has a limit on it |

tiberiusric
Comply Or Die Retribution.
51
|
Posted - 2013.12.16 15:58:00 -
[35] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day!
So lets just add another plaster to the problem eh? Not really fixing it, is it? I think they need to think about this in the summer expansion and start looking at fixing it. The problem is you will insist on having a one server universe, wont you. Why do you think that every other MMO in the world has multiple instances of the game? Yes that's right, to firstly stop everyone controlling everything, because that wouldnt really be fair would it, oh and to stop lag!
Strange concept that isn't it
|

Lady Areola Fappington
New Order Logistics CODE.
955
|
Posted - 2013.12.16 16:01:00 -
[36] - Quote
Mag's wrote:Tippia wrote:Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. So you're saying that the 1000v1000 fights don't actually happen, and that your idea for breaking the game horribly isn't actually needed? Well, that's a relief, since your idea for breaking the game horribly would break the game horribly. Made me lol and coke came out my nose..... Thanks bud. 
Wardeccing OP for this.
Mag's has an amazing nose. No harm may come to it. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Prince Kobol
1209
|
Posted - 2013.12.16 16:03:00 -
[37] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day!
Well you have succeeded in making the dumbest ever suggestion.. well done |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 16:04:00 -
[38] - Quote
flakeys wrote:Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. . I suggest you set your autopilot to g-0q86 at any given time and see how hard it is to get 200 people -not including alts- to log in to one system to sit idle in station.
Yup over that currently.
My alts are all elsewhere. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 16:05:00 -
[39] - Quote
Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE. That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ? |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 16:13:00 -
[40] - Quote
Mr Sniggle-Worth Onzo wrote:Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE. That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ?
......umm ok
So 4000 pilots in 6VDT.....how did that happen no node crash (maybe got close a couple times) |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 16:18:00 -
[41] - Quote
If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz . |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 16:20:00 -
[42] - Quote
Mr Sniggle-Worth Onzo wrote:If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz .
Because every pilot in null isn't making tons of server call market whoring maybe? |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 16:38:00 -
[43] - Quote
The number of pilots in any one system has a limit b4 the node will crash. Its ok for Jita. Players have control as to when the game/node will crash. Having a game mechanic that causes the game to crash is not good. There is already a limit on the number of players in any one system b4 the game breaks. This would be a simple solution to our open sandbox game and it will open up Null to more players. There is already a limit on the number of players just make that number fixed for us all. Regain control of the game CCP don't let us crash the game with one command. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 16:42:00 -
[44] - Quote
Mr Sniggle-Worth Onzo wrote:Every system in EVE is already limited to the number of pilots. Not really, no. The reason it isn't is because it's a bad idea that would break the game horribly for no good reason.
Quote:If I can crash the node / stop the fight with one command how is that ok ? You can't, for one, and yes, it's better than the alternative.
Quote:The number of pilots in any one system has a limit b4 the node will crash. Not the kind of limit you're talking about, no. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 16:49:00 -
[45] - Quote
How many large fleet fights have crashed ? Yes you can crash the node with one command. Stop trying to cover up for our game. Tidi is not fun. Nodes crash . Jita has a limit. |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
128
|
Posted - 2013.12.16 16:57:00 -
[46] - Quote
Its always entertaining to read someone who has absolutely no idea about a topic, but is ranting away with such conviction.
By the way, what is that one command I need to do to crash a node? I have the feeling we've only been hitting on it on accident - if you could let us know, then we could have shut the node down six hours earlier, and I'd have got a bit more sleep. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:03:00 -
[47] - Quote
Mr Sniggle-Worth Onzo wrote:How many large fleet fights have crashed ? Some.
Quote:Yes you can crash the node with one command. You really should contact CCP then, since we really don't want developer commands in the wild (or direct server control access, if that's what you're talking about).
Other than that, no, players can't crash a node with one command.
Quote:Tidi is not fun. Nodes crash . Jita has a limit. Tidi is great. As for the rest: so what? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:04:00 -
[48] - Quote
Aralyn guess you have not been in many of the largest fights yet? Well the last 4 largest fleet fights have all crashed. Bigger fights= more tidi = more chance of node crashing. Why do you think there is a limit on the number of pilots on Jita ? and btw I think Jita has its own server. Tidi is not the fix for node crash/ Null is broken / No large scale Titian on Titan fights ever. No all out war. The game can't handle it. This is a way for people to be able to have fun w/o all this. You know this is a game right? Its not about having supper laggy fights ( tidi ). and the command to crash the node well lets just say with in the next 2 months you will see it happen again. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:09:00 -
[49] - Quote
Mr Sniggle-Worth Onzo wrote:Well the last 4 largest fleet fights have all crashed. GǪand before that, we had a number that didn't. Some runaway conditions were apparently introduced in Rubicon, and are (or have been) in the process of getting a fix.
Quote:and btw I think Jita has its own server No. It has its own reinforced node, that's all.
Quote:Tidi is not the fix for node crash/ Null is broken / No large scale Titian on Titan fights ever. Of course not. It's a fix for uneven distribution of overloaded command processing. Other problems require other solutions. Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Rainbow Dash
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.12.16 17:10:00 -
[50] - Quote
All you need to do to save a station system, under your plan, is log in a bunch of alts once a week to lock the enemy out of the system, rep everything, and then let them RF it again. What part of that promotes fights?
Oh, and you can go RF another system, then the alts just move there. Considering all stations in null have cloning facilities, just use <900k SP alts.
I mean, if you want to make big blocks literally invincible, this is a good idea. |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:11:00 -
[51] - Quote
Mr Sniggle-Worth Onzo wrote:Aralyn guess you have not been in many of the largest fights yet? Well the last 4 largest fleet fights have all crashed. Bigger fights= more tidi = more chance of node crashing. Why do you think there is a limit on the number of pilots on Jita ? and btw I think Jita has its own server. Tidi is not the fix for node crash/ Null is broken / No large scale Titian on Titan fights ever. No all out war. The game can't handle it. This is a way for people to be able to have fun w/o all this. You know this is a game right? Its not about having supper laggy fights ( tidi ). and the command to crash the node well lets just say with in the next 2 months you will see it happen again.
Maybe the fights that you have herd about but I can think if 3-4 decent sized fights that didn't crash anything. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:14:00 -
[52] - Quote
Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions
Really ? Yes they don't have the advantage now ?
The only people that benefit from the current game mechanics are the large scale blocks.
By limiting the number of players into a system will keep them in there system or they run risk of loosing it.
So many people want a massive open world pvp EVE well you can't have it sorry.
There is no fix for Null / Tidi is fun CCP continues to sell EVE as a game with Massive fleet battles. but don't tell ya there is huge laggy fights and if your lucky the game will not crash.
|

Rainbow Dash
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.12.16 17:19:00 -
[53] - Quote
Mr Sniggle-Worth Onzo wrote:Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions
Really ? Yes they don't have the advantage now ?
The only people that benefit from the current game mechanics are the large scale blocks.
By limiting the number of players into a system will keep them in there system or they run risk of loosing it.
So many people want a massive open world pvp EVE well you can't have it sorry.
There is no fix for Null / Tidi is fun CCP continues to sell EVE as a game with Massive fleet battles. but don't tell ya there is huge laggy fights and if your lucky the game will not crash.
Your idea doesn't only kill fights, it kills entire wars. There is a war going on with tens of thousands of ships dying, none of which would happen under your system. It actually gives big blocks even more power by making them functionally invincible. It encourages blocks. I thought you didn't like blocks? |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:19:00 -
[54] - Quote
Mr Sniggle-Worth Onzo wrote:Really ? Yes they don't have the advantage now ? No. Largely because the current system doesn't automatically and irrevocably block others from trying to attack the system they want to keep safe.
Quote:By limiting the number of players into a system will keep them in there system or they run risk of loosing it. No. It just means that they can blob any system that is under the attack from a smaller force and ensure a win. You're sounding like you think that they can't respond to fights as they occur or that they are massively more common than they are GÇö both of which suggests you have no experience or awareness of what goes on in the game.
Quote:So many people want a massive open world pvp EVE well you can't have it sorry. Sure they can. Locking them out of the game isn't a way of doing that, though, so I'm not entirely sure why you think its an argument in your favour. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:21:00 -
[55] - Quote
For anyone that does not know. More ships are killed in Wars in highsec/low sec everyday than all of Null. w/o all the node crashing and yes there is some tidi at times in low but not much. Much more war going around u than you know.
But I know that most of Null is full of carebears that like to put on a show every now and then but tbh its not working. |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:21:00 -
[56] - Quote
Mr Sniggle-Worth Onzo wrote:Giving the established large blocks an impenetrable advantage to always win every fight isn't one of those solutions
Really ? Yes they don't have the advantage now ?
The only people that benefit from the current game mechanics are the large scale blocks.
By limiting the number of players into a system will keep them in there system or they run risk of loosing it.
So many people want a massive open world pvp EVE well you can't have it sorry.
There is no fix for Null / Tidi is fun CCP continues to sell EVE as a game with Massive fleet battles. but don't tell ya there is huge laggy fights and if your lucky the game will not crash.
News flash.
Even if you think that smaller entities could lockout a system and maybe take something remember the CFC and N3 have by most estimations about 75-80,000 accounts between them NOT counting renters and neutral alts.
......just think how much **** we could lock down, and its not even poopsock mode, its just a matter of getting characters there and walking away. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:24:00 -
[57] - Quote
Mr Sniggle-Worth Onzo wrote:For anyone that does not know. More ships are killed in Wars in highsec/low sec everyday than all of Null. w/o all the node crashing and yes there is some tidi at times in low but not much. GǪand ensuring that there will never be any large fleet fights by automatically giving one side an auto-win does would only cement that.
Quote:But I know that most of Null is full of carebears that like to put on a show every now and then but tbh its not working. Agreed. Your plan to reduce the amount of fighting and make sure that any attempt at incursion in enemy territory is meaningless doesn't seem to be gaining as much traction as you had hopedGǪ
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ivain Freir
Aggressive Behaviours Nap or War
4
|
Posted - 2013.12.16 17:25:00 -
[58] - Quote
Another solution for nodes would be to stop using ****** OS on servers  |

Beekeeper Bob
Beekeepers Anonymous
851
|
Posted - 2013.12.16 17:26:00 -
[59] - Quote
CCP advertises EvE as a "single shard universe", unfortunately, they have proved the model does not work. After years of work, they best idea they could come up with is tidi, which is a band-aid solution at best.
So, really the only answer is to split EvE into a number of shards, and randomly kick people into them. 
Problem solved, [/end thread]
CCP, trading shiny pictures for playability since 2003.. EvE, a cutting edge game. The only game to provide Matrix style gameplay for the masses! (trouble is, most people don't have 9 hours to waste on a one hour fight.) |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:26:00 -
[60] - Quote
Ivain Freir wrote:Another solution for nodes would be to stop using ****** OS on servers 
That solution also means porting to a multithread capable. May as well call that Eve2. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:31:00 -
[61] - Quote
The only! Only people that benefit from the current state of Null Sec/ large blog node crashing , tidi making fleet fights are the few people receiving there income from the carebear renter income. These are the only ones. If its fights you are really looking for you would like so many already have create an alt and put him in BNI. CCP please regain control of your game fix null/ stop people from crashing the game. Open up Null to more people. The Zerg is broken. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:35:00 -
[62] - Quote
Mr Sniggle-Worth Onzo wrote:The only! Only people that benefit from the current state of Null Sec/ large blog node crashing , tidi making fleet fights are the few people receiving there income from the carebear renter income. Actually, no-one benefits from nodes crashing. Still, that's a better state of affairs than ensuring that any single group does benefit from a solution that automatically makes them unassailable.
Quote:CCP please regain control of your game fix null/ stop people from crashing the game. Open up Null to more people. And how do you propose they do that? (No, making sure people can't get into null GÇö which is what you've been proposing so far GÇö doesn't do that).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ivain Freir
Aggressive Behaviours Nap or War
4
|
Posted - 2013.12.16 17:38:00 -
[63] - Quote
Onictus wrote:That solution also means porting to a multithread capable. May as well call that Eve2. The server code is not multithread capable ? This is far too big to be believed ! Honestly, are you serious ? |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:39:00 -
[64] - Quote
Mr Sniggle-Worth Onzo wrote:The only! Only people that benefit from the current state of Null Sec/ large blog node crashing , tidi making fleet fights are the few people receiving there income from the carebear renter income. These are the only ones. If its fights you are really looking for you would like so many already have create an alt and put him in BNI. CCP please regain control of your game fix null/ stop people from crashing the game. Open up Null to more people. The Zerg is broken.
SO your solution is to allow us to lock out the junctions in?
You DO understand that we could permanently lock out the systems into a region right? No Titan, no BLOPs or no Cyno you aren't getting in. |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 17:40:00 -
[65] - Quote
Ivain Freir wrote:Onictus wrote:That solution also means porting to a multithread capable. May as well call that Eve2. The server code is not multithread capable ? This is far too big to be believed ! Honestly, are you serious ?
http://www.jeffknupp.com/blog/2012/03/31/pythons-hardest-problem/
Its not hardware CCP has some of the best enterprise level server hardware on the market. But remember the code it 10 years old, so there are some things that are best not screwed with. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:42:00 -
[66] - Quote
Ivain Freir wrote:The server code is not multithread capable ? This is far too big to be believed ! Honestly, are you serious ? Largely, yes. The actual world simulation is single-threaded and system-wide. They have some things in the works for lifting out certain tasks and putting them on dedicated servers (search for GÇ£brain in a boxGÇ¥ for instance), but right now, that is the main reason why just throwing more money hardware on the problem doesn't solve anything. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 17:46:00 -
[67] - Quote
All of these statements about being able to lock out people from a system/node are already in place. They happen everyday. There is not 1 person not 1 that can say that Tidi is a fix/ that Null is not broken. The game will never let me repeat this. Never be able to have the large scale fleet fights that everyone thinks happens. The hardware/ software will not allow it.
Everyone complains about Null being broken. its really a simple fix. Limit the number of people in one system. Again the only people that benefit from these large null alliances are the few at the top who make there ISK on renter income. The limit is already here we just have to put up with the node crashing to see it/ tidi. Why is it so hard for you to see it? |

Anslo
The Scope Gallente Federation
3633
|
Posted - 2013.12.16 17:49:00 -
[68] - Quote
Why are you all replying to a guy who blocks anyone who doesn't agree with him and just repeats unfactual assumptions to bump his own posts??
|

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 17:52:00 -
[69] - Quote
Mr Sniggle-Worth Onzo wrote:All of these statements about being able to lock out people from a system/node are already in place. GǪexcept, of course, that you can't really do that at the moment. At most, you can pile people in until the node crashes, at which point both sides lose (as opposed to your idea, where one side is automatically win and is given free reign to do whatever they want).
Quote:There is not 1 person not 1 that can say that Tidi is a fix/ that Null is not broken. Tidi most certainly is a fix, and anyone who knows what it's a fix for will tell you this. The problem is that you think it's a fix for some kind of brokenness in null (that you haven't really described in any detail).
Quote:Everyone complains about Null being broken. its really a simple fix. Limit the number of people in one system. GǪwhich breaks things rather than fix them, and since you haven't described what kind of null-breakage you're trying to fix, it's not a solution to that either. The only ones who would benefit from your idea of breaking the game are the large alliances that can trivially lock up a system and preclude any fighting from ever happening.
Quote:Why is it so hard for you to see it? Because your claims have no basis in reality. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 17:55:00 -
[70] - Quote
Mr Sniggle-Worth Onzo wrote:All of these statements about being able to lock out people from a system/node are already in place. They happen everyday. There is not 1 person not 1 that can say that Tidi is a fix/ that Null is not broken. The game will never let me repeat this. Never be able to have the large scale fleet fights that everyone thinks happens. The hardware/ software will not allow it.
Everyone complains about Null being broken. its really a simple fix. Limit the number of people in one system. Again the only people that benefit from these large null alliances are the few at the top who make there ISK on renter income. The limit is already here we just have to put up with the node crashing to see it/ tidi. Why is it so hard for you to see it?
Tidi is a fix for black screen fighting/null is not broken, so add 1 to the list of people who could say that. Honestly I think OP is trolling and he's doing it successfully.
The problem lies with the server code, what CCP need to be doing now is looking at what they can slice off the main physics threads or come up with a way to separate different grids on to multiple threads. The problem is that if you slice off bits of the physics thread there could be things which happen in the wrong order/at the same time and interfere with each other and resulting in the weirdest and most borken bugs you can imagine. A titan DD'ing a carrier and the damage getting ignored because another carrier repped it at that exact moment for example. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 18:03:00 -
[71] - Quote
I can understand that why certain people would want to keep the current state of Null "business as usual'.
After all if I were making Billions of ISK a month :) I would not want that to stop. But for 99% of the players in Null they know the real truth that is for the most part empty.
Again the game in its current state is already limiting the number of players in a system/node before it crashes/ tidi kicks in. The large alliance already control there space so nothing would stop that from happening. Don't try and sell the idea that one Alliance or other would have a huge advantage over the other if the systems were limited to a number of pilots.
How many large Null alliances lost SOV due to huge fleet fights ? How many ? so your point is invalid.
CCP will never rewrite the "Code" There will never be no Tidi/ node crash |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 18:06:00 -
[72] - Quote
Mr Sniggle-Worth Onzo wrote:I can understand that why certain people would want to keep the current state of Null "business as usual'. So you understand why your idea is bad then.
Quote:Again the game in its current state is already limiting the number of players Repeating this idiotic nonsense will not make it true.
Quote:Don't try and sell the idea that one Alliance or other would have a huge advantage over the other if the systems were limited to a number of pilots. Why not? Is it because you don't want your nonsense subjected to reality?
Quote:How many large Null alliances lost SOV due to huge fleet fights ? How many ? so your point is invalid. So you're saying that your that argument that it would let more people into null is invalid? WellGǪ that's a break-through, I suppose.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 18:17:00 -
[73] - Quote
How many people are allowed into Jita ? Oh Jita has its on Server btw. How many ? If Jita is limited to a set number of players why is this not good for Null Sec/ low?
For anyone trying to understand what I am saying its simple really. The game can only handle so much b4 tidi/crash set up. Null is broken only people really living the dream are a select few. By limiting the number of players into a system you make the largest alliances camp there systems if they want it bad enough. There would not be any Crashes in game. The amount of tidi would be set then. More people could have a chance at having Sov in Null.
There already a set number of players that the game can handle in a system. ( Jita ) which has its own server
The game being sold as open world single server Massive/ large scale fleet fights is False.
But we could have a game with large scale fleet fights w/o crashing the node.
But for the small few making billions of ISK from there renter income I can totally understand you not seeing this |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.16 18:20:00 -
[74] - Quote
Mr Sniggle-Worth Onzo wrote:How many people are allowed into Jita ? Oh Jita has its on Server btw. How many ? If Jita is limited to a set number of players why is this not good for Null Sec/ low?
Because Jita 4m4 ISN'T A CONQUERABLE STATION nitwit. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 18:21:00 -
[75] - Quote
Mr Sniggle-Worth Onzo wrote:How many people are allowed into Jita ? It varies.
Quote:If Jita is limited to a set number of players why is this not good for Null Sec/ low? Because what happens in Jita doesn't actually necessitate a presence in Jita, and because it's not a static situation where two sides compete for area supremacy.
Quote:Null is broken only people really living the dream are a select few. How is it broken?
Quote:By limiting the number of players into a system you make the largest alliances camp there systems if they want it bad enough. GǪwhich means that there would no no chance of more people ever having sov in null, since they would never be able to take any systems GÇö the owners would just outblob them and be mechanically protected from any kind of loss.
Quote:The game being sold as open world single server Massive/ large scale fleet fights is False. GǪexcept, of course, that none of it is wrong. It is an open world, it is a single server, and massive/large-scale fleet fights happen with some regularity. So what's false about it (aside from your incorrect assertion that Jita has its own server)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 18:26:00 -
[76] - Quote
Limit the number of People to a system.
No more tidi/crash
Keeps the large alliances either in there home system camping or out camping looking for more space
Breaks up the renter empire
There is already a limit on the number of players in a system. Once that number is reached Tidi and a node/system crash. the only people able to do this atm are the largest of Eve's corps/alliances
This would fix a lot of that
|

Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
208
|
Posted - 2013.12.16 18:30:00 -
[77] - Quote
Mr Sniggle-Worth Onzo wrote:First off every Null Sec alliance is hard pressed to get 200 or more people to log in. And in its current state the zerg is broken. You can not have many more than that atm w/o breaking the game. So your point is invalid. By limiting the number of people it will make everyone in Null change there game play yes but will it break the game? No, cause people have to play different Yes.
This just in, 1800+ player fight in DE- yesterday. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 18:32:00 -
[78] - Quote
Mr Sniggle-Worth Onzo wrote:Limit the number of People to a system. No more tidi/crash GǪwhich isn't a valid trade for what's lost by doing so.
Quote:Keeps the large alliances either in there home system camping or out camping looking for more space It also keeps new entities from ever being able to take space, since the existing large coalitions can always trivially outnumber them.
Quote:There is already a limit on the number of players in a system. Not in the way you're proposing, no. There's a difference between piling people into a system until it crashes and both sides lose, and piling people into a system until it's poplocked, and whoever got there first automatically wins.
Quote:This would fix a lot of that It wouldn't fix any of that. It would only cement the things you claim are bad.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Gary Bell
Wrecking Shots Black Legion.
81
|
Posted - 2013.12.16 18:34:00 -
[79] - Quote
I like how null is supposed to be the minority.. We make up what half.. prob more then half including alts of the playerbase.. so we dont matter..
I also like the part where people crash the node cuz they win? derp no
Lets see what else from this guy makes me laugh.. Limit number of people in a system.. SO there is literally no way to take sov? It is already nearly impossible as we have a 300 man carrier fleet on everything able to move across eve in 10 minutes.. So how would that work? Please give me a play by play on how these fights would happen?
Also someone somewhere is RMT grrr blah grrr blah
Oh.. Few billions lol try trillions silly pleb..
Heres another good one.. THERE IS NO PLAYER CAP THERE IS A SERVER LOAD CAP.. If we are all using guns we can cram like 2k people or more in a system.. the issue is 350 ships launching 10 drones each and 300 ships launching 5 drones each which the server has to account for in the form of models in space on overviews taking damage.. etc.. Your understanding of DEM DER COMPUTERS IS A LITTLE SLOW
If you think a population cap wont be abused lol YEAH RIGHT
No one else would get into null because the same 5k man alliance can JC and move alts everywhere so you cant capture anything ever.. Some idea lets look.. most null players have say 2-3 accounts... larger blocks say have 3.5k active actual people so.. that means 10.5k actual characters.. at a what 1k cap per system that is 10 systems perma blocked say with movement can prob perma block 15 ish..
Now a little further into that for the challenged and slow.. YOUR NEVER GONNA LOOSE ANYSHIPS!! So why not have 6 accounts or 8? Easily plexed if your not dying in fleet fights.. Hell the 3 jillion isk being passed around from renters would cover alot of that cost.. why not have a fee payed out by alliance to members to keep 3 extra accounts active.. Now you have what 10? so that what 100 stations perma blocked.. all you do is login and move toons around every so often.. Seems like a fun time in null..
CANT WAIT!! |

Tuggboat
Oneida Inc.
56
|
Posted - 2013.12.16 18:39:00 -
[80] - Quote
I'd refine this idea. Instead of just count, I would assign each ship a point value relative to its server load under actual conditions rather than static projections and then limit total points allowed in system. Then instead of capping it at a hard value I would let it slide with TIdi so that it can adjust for future hardware changes and it would be on a curve instead of a direct relationship.
I would not publish the algorithm or ship scoring and would purposely use a function that would be hard to deduce so that just simple loading experiments wouldn't yield good values for years. THe function could even have a small random element to it. If they can log and hold a thousand archons in a system 24/7, I say its allright to allow that alliance to continue to hold it. If they can put up 30000 archons they can hold 30 systems, if they have to log on frigates, then they have to logon a 100000 Maybe tomorrow they need 120000. This will be good for CCP revenue while holding down hardware and software expenses and increase subscriber counts making the game seem even more popular. |

flakeys
Antwerpse Kerels Fidelas Constans
1661
|
Posted - 2013.12.16 18:40:00 -
[81] - Quote
Mr Sniggle-Worth Onzo wrote:If limiting the number of players is good enough for Jita why is it not good enough for low/null sec?
Comparing timers and 8 hour battles with going to a market to buy some ships because they are 2 mille cheaper then the next door system?    
We are all born ignorant, but one must work hard to remain stupid.
|

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 18:41:00 -
[82] - Quote
Everyone already knows that more ships blow up in low / high sec everyday than all of Null. Only reason to have a Carrier is rat with in Null/ move stuff around. There is never going to be the fights that everyone wants to happen because the game can't handle it. Null is not some mystery everyone already knows why Null is broken / large scale fleet fights are a joke. Why does BNI have over 5000 players ? Alts from every major Null Alliance looking for fun fights. Again the systems are already limiting the number of players. Stop trying to sell EVE for what its not and face it for what it is. Large scale fleet fights either end with Large amounts of Lag or the node crashing.
Null sec SoV is broken. Not one Alliance has lost Sov due to a large fleet battle. By limiting the number of pilots to a system it opens up more of Null stops Lag/crashes
More people in Null=Win
Not a week goes by in the History of Eve where more ships didn't blow up in low/high sec. FACT |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 18:45:00 -
[83] - Quote
Mr Sniggle-Worth Onzo wrote:Everyone already knows that more ships blow up in low / high sec everyday than all of Null. Only reason to have a Carrier is rat with in Null/ move stuff around. There is never going to be the fights that everyone wants to happen because the game can't handle it. GǪexcept that they do happen on a regular basis so the game can obviously handle it. And how is it relevant how many ships blow up, and where? Also, do you have any numbers to support this assertion?
Quote:Null is not some mystery everyone already knows why Null is broken / large scale fleet fights are a joke. In what way is it broken?
Quote:Again the systems are already limiting the number of players Repeating the lie doesn't make it true. No. The system does not limit the number of players except for in Jita (where the limit varies).
Quote:By limiting the number of pilots to a system it opens up more of Null stops Lag/crashes How does giving large coalitions an unassailable stranglehold on all of null open up more of null?
Quote:More people in Null=Win So why are you proposing a solution that lets fewer people play in null? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alduin666 Shikkoken
Unholy Knights of Cthulhu Test Alliance Please Ignore
208
|
Posted - 2013.12.16 18:47:00 -
[84] - Quote
Mr Sniggle-Worth Onzo wrote:Everyone already knows that more ships blow up in low / high sec everyday than all of Null. Only reason to have a Carrier is rat with in Null/ move stuff around. There is never going to be the fights that everyone wants to happen because the game can't handle it. Null is not some mystery everyone already knows why Null is broken / large scale fleet fights are a joke. Why does BNI have over 5000 players ? Alts from every major Null Alliance looking for fun fights. Again the systems are already limiting the number of players. Stop trying to sell EVE for what its not and face it for what it is. Large scale fleet fights either end with Large amounts of Lag or the node crashing.
Null sec SoV is broken. Not one Alliance has lost Sov due to a large fleet battle. By limiting the number of pilots to a system it opens up more of Null stops Lag/crashes
More people in Null=Win
Not a week goes by in the History of Eve where more ships didn't blow up in low/high sec. FACT
It sounds like you don't understand EvE.
Please go play WoW, it sounds like something that might suit you better. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |

Gary Bell
Wrecking Shots Black Legion.
81
|
Posted - 2013.12.16 18:51:00 -
[85] - Quote
Lol the 300 man carrier ball last night was ratting.. Not killing sov structures being basically impossible to kill lol.. So what is the point in a super? Super duper good rat mobile?
LOL this guy has to be trolling or his alt is 3 weeks old and he reads alot of evenews.. One of the 2 |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 18:52:00 -
[86] - Quote
Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.
Because the random nature that we all want does not work on a large scale. The game can't handle that. Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.
Long term Alliances in Null ( making billions on renter income per month) would be the ones most affected by this.
Stable no lag/crashes pvp would be so nice. Limit the number of pilots to a system.
Its really that simple
and the 300 man Carrier fight did what ? Crash the game ? Tidi ? Sounds like fun :) What do Carrier pilots do outside of crashing the game ? :) We all know whats up just face it |

The Nerf Bat
Republic Military School Minmatar Republic
0
|
Posted - 2013.12.16 18:58:00 -
[87] - Quote
Mr Sniggle-Worth Onzo wrote:Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.
Because the random nature that we all want does not work on a large scale. The game can't handle that. Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.
Long term Alliances in Null ( making billions on renter income per month) would be the ones most affected by this.
Stable no lag/crashes pvp would be so nice. Limit the number of pilots to a system.
Its really that simple
and the 300 man Carrier fight did what ? Crash the game ? Tidi ? Sounds like fun :) What do Carrier pilots do outside of crashing the game ? :) We all know whats up just face it This guy is the most stupid dude in the game. Sure let's take away emergent gameplay. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 19:00:00 -
[88] - Quote
Mr Sniggle-Worth Onzo wrote:Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer. The answer to what? Actually, never mind, no it won't. That's just static nonsense that doesn't really belong in the game and that (once again) only favours the larger alliances. Killing emergent gameplay just because you want to create a completely static political map is not a good reason or a good outcome.
Quote:Because the random nature that we all want does not work on a large scale. The game can't handle that. GǪexcept that it happens on a regular basis, so obviously the game can handle it.
Quote:Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots. It would indeed shake up all of EVE, primarily by making it completely static since there would be no way to take space from larger entities. Just because you are clueless about the mechanics, dynamics, and behaviour of Jita doesn't mean you can apply that cluelessness to other parts of the game that share none of Jita's characteristics.
Quote:Stable no lag/crashes pvp would be so nice. Sure it would, if it didn't come at the cost of a complete removal of nullsec gameplay.
So, again: GÇó In what way is nullsec broken? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó Why are you proposing a solution that lets fewer people play in null? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Victoria Sin
Center for Advanced Studies Gallente Federation
507
|
Posted - 2013.12.16 19:01:00 -
[89] - Quote
I think if you could squeeze the state into textures and squeeze the rules into some shaders, you could probably support ten thousand players on grid simultaneously with a single ATI Radeon HD 7900, much as you would with a particle sim. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 19:01:00 -
[90] - Quote
Mag's wrote:No one would ever abuse that, I'm sure. Of course not. This is EvE. Honourable 500vs500 frigates at the sun, winner gets sov.
Onictus wrote:Mr Sniggle-Worth Onzo wrote:Again for anyone that does not already know there is a limit on the number of pilots/players to any given system/node in EVE. That number is already in place. It is not some new idea. It is here already. But by putting that number to a fixed point it will give the control of the game back to CCP and take it away from the players. If I can crash the node / stop the fight with one command how is that ok ? ......umm ok So 4000 pilots in 6VDT.....how did that happen no node crash (maybe got close a couple times) Just north of 4360 as I recall. Last night's fight crashed around 1800.
Please, do enlighten us where this magic node crashing number lays OP. Because we don't know. Which, addressing your bolded point, keeps the control of the game with CCP. Whereas announcing a hard cap puts it in the hands of the players, as we can then meta game around that number to lock out enemy assets from escalating. Assuming we let them into the system to start a fight in the first place. Speaking of 6VDT - we DID have 850+ people in system before the defenders even showed up for the timer.
Mr Sniggle-Worth Onzo wrote:If limiting the number of players is good enough for Jita why is it not good enough for low/null sec? If by limiting the number players keeps players from being able to crash the game/node / no more tidi / More of null sec open to be taken by more players/ gives CCP control of the game. Takes away from the large carebear zergs. You want that system fine camp it 24/7 while the rest of us take xyz .
You do realize that a 150 man frigate fleet jumping a gate causes traffic control / tidi right? That's why Jita has a cap. It would be constant TIDi in Jita from all the people undocking and jumping into system, that's why the population cap. It has to do with how the character is loaded into the destination system. Why does Jita need the cap? Because highseccers moan when TIDI hits Jita, god forbid they go to a different hub to do their shopping. It's no different than going to the supermarket and complaining about all the people in the store. It does not translate to a battlefield where everyone in system is there for the same objective.
As to your "we'll just take XYZ", do tell us how long it takes to take over a system. Your solution results in "fights" reduced to alarm clocking for downtime, then racing to fill the system and leave a minimized client running. You do know thousands of people already alarm clock at 4am to participate in these TIDI lag fests for hours right? It's infinitely easier to just go back to bed after logging in to fill the system.
Mr Sniggle-Worth Onzo wrote:The only! Only people that benefit from the current state of Null Sec/ large blog node crashing , tidi making fleet fights are the few people receiving there income from the carebear renter income. These are the only ones. No one benefits from node crashing. If you read up on what happened last night, both sides are accusing each other of intentionally crashing the server. They each think they were in the superior position at the time of the crash. Both sides still had aces up their sleeves and the strategic fight that you're talking about wanting was not played out in full. Despite system population below HALF of what we know to be possible.
As for who benefits from the rest of your statement - everyone.
You see, every member of these null power blocks receives this income. It comes in the form of ship reimbursement. They go out and get blown up, and they get paid for it.
What do they do with this ISK? They go to Jita, buy replacement ships lining the pockets of high sec industrialists and miners with null power block ISK. Then they courier contract it to their home system, keeping jump freighter fuel consumption nice and high for the ice miners.
|

Ivain Freir
Aggressive Behaviours Nap or War
4
|
Posted - 2013.12.16 19:08:00 -
[91] - Quote
Thanks for the link. Python falled a big step in my opinion :(
The saddest thing is that I have some workaround in minds, but they have probably be tried
(And who is the one who choosed python to build a server vs C++, and windows vs linux ?) |

flakeys
Antwerpse Kerels Fidelas Constans
1661
|
Posted - 2013.12.16 19:13:00 -
[92] - Quote
The Nerf Bat wrote:Mr Sniggle-Worth Onzo wrote:Maybe having a staged fight with preset fleets with both sides knowing what ship types is an answer.
Because the random nature that we all want does not work on a large scale. The game can't handle that. Limit the number of pilots to a system like in Jita would change and shake up EVE to its roots.
Long term Alliances in Null ( making billions on renter income per month) would be the ones most affected by this.
Stable no lag/crashes pvp would be so nice. Limit the number of pilots to a system.
Its really that simple
and the 300 man Carrier fight did what ? Crash the game ? Tidi ? Sounds like fun :) What do Carrier pilots do outside of crashing the game ? :) We all know whats up just face it This guy is the most stupid dude in the game. Sure let's take away emergent gameplay.
You haven't seen Harry's threads have you ?
We are all born ignorant, but one must work hard to remain stupid.
|

crononyx
Running with Knives Nexus Fleet
0
|
Posted - 2013.12.16 19:22:00 -
[93] - Quote
Tippia, i have no idea how you keep trying to communicate with this guy. He's clearly ignoring every response and keeps trolling.
So, if there are more fights/fun in low/high sec every day, why do you complain about null instead of moving to highsec and having your awesome fights?
No, null is not for "chosen few". I live here, i fight for our territory, i make isk. I benefit from this. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 19:25:00 -
[94] - Quote
crononyx wrote:Tippia, i have no idea how you keep trying to communicate with this guy. He's clearly ignoring every response and keeps trolling. Because of Poe's law. For every troll, there will be 10 people who actually believe the same nonsense genuinely, so the troll becomes a handy proxy for addressing their ignorance. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Ramona McCandless
Imperial Shipment Amarr Empire
1507
|
Posted - 2013.12.16 19:28:00 -
[95] - Quote
Tippia wrote:crononyx wrote:Tippia, i have no idea how you keep trying to communicate with this guy. He's clearly ignoring every response and keeps trolling. Because of Poe's law. For every troll, there will be 10 people who actually believe the same nonsense genuinely, so the troll becomes a handy proxy for addressing their ignorance.
You should start an Agony Aunt thread
"Dear Aunt Tippia,
My Falcon is great, but all the other girls say its OP and needs nerfed
What do?
Yours sincerly,
Worried
Doncaster" *** Vote MTU For CSM ***
Non omnis moriar |

Dersen Lowery
Laurentson INC StructureDamage
868
|
Posted - 2013.12.16 19:36:00 -
[96] - Quote
Ivain Freir wrote:Thanks for the link. Python falled a big step in my opinion :( The saddest thing is that I have some workaround in minds, but they have probably be tried
You might find this devblog enlightening.
Quote:(And who is the one who choosed python to build a server vs C++, and windows vs linux ?)
Microsoft was an early and helpful supporter of CCP, and as the above-linked devblog mentions (somewhat offhandedly), an ever-increasing amount of the heavy-lifting code is written in C++, and called asynchronously from Python. Proud founder and member of the Belligerent Desirables. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 19:40:00 -
[97] - Quote
GÇ£Dear Worried from Doncaster
Your Falcon is fine. Just tell those n00bs to htfu and train damps and drones. Also, get rid of the accent GÇö only Michel Parkinson can pull it off and that's probably what really annoys people.GÇ¥ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Red Teufel
Mafia Redux Phobia.
285
|
Posted - 2013.12.16 19:44:00 -
[98] - Quote
ccp didn't think that an alliance would field that many caps with drones in a single system. |

Tuggboat
Oneida Inc.
56
|
Posted - 2013.12.16 19:54:00 -
[99] - Quote
This is just a social experiment sim to see if large mega corps can police themselves through common sense, democracy or just shear pain. |

Laserak
GoonWaffe Goonswarm Federation
189
|
Posted - 2013.12.16 19:58:00 -
[100] - Quote
I miss the days of one fleet against one fleet. 250 vs. 250, those were good times. RIP EVE |

SFM Hobb3s
Vanguard Frontiers Black Legion.
37
|
Posted - 2013.12.16 20:03:00 -
[101] - Quote
300 carriers letting out drones puts about the same cpu load on the node as 1500 people in local, that is assuming the carriers field only 5 drones each with none being abandoned.
assuming the enemy fleet brings in a similar drone fleet (domis or whatever), 600 people now output the same cpu load as 3000.
If you have 1800 pilots in local fielding at least 5 drones each, guess how much load is put on the node? OVER 9000!!!! |

Serenity2010
Alfheimrr
0
|
Posted - 2013.12.16 20:15:00 -
[102] - Quote
People should be banned for ideas like this ... |

Pipa Porto
1398
|
Posted - 2013.12.16 20:20:00 -
[103] - Quote
Ivain Freir wrote:Thanks for the link. Python falled a big step in my opinion :( The saddest thing is that I have some workaround in minds, but they have probably be tried (And who is the one who choosed python to build a server vs C++, and windows vs linux ?)
It's not just a matter of "oh the code is old." It's not a trivial problem to successfully run fast simulations on the scale EVE does.
Trying to put operations whose results have to be assembled in exactly the right order every time in real time onto different threads causes problems. Namely that they either get assembled in the wrong order sometimes, or the main process has to wait for one of the other threads (for one of any number of reasons).
Large scale simulation aint easy. That's why most sane people do large scale simulations slowly, and just take a nap until the results are ready. CCP, being known for their achievable goal setting, decided that it was more interesting to make sure everything happens fast enough that we think we're playing a spaceship video game rather than the 1 second per round play-by-post submarine simulation we're actually playing. Of course, the pretty GUI skin doesn't hurt that illusion.
Mr Sniggle-Worth Onzo wrote:If by keeping 1000k players in one system
Incidentally, I think the OP's proposal of a million character cap on each system is perfectly reasonable. At least for now. EvE: Everyone vs Everyone
-RubyPorto |

Pew Terror
Blue Republic RvB - BLUE Republic
45
|
Posted - 2013.12.16 20:23:00 -
[104] - Quote
0/10 "Idea" obviously debunked in the 2nd post, OP keeps drooling on. OP needs to accept thinking isnt his thing and find someone to tell him when to press F1. |

Victoria Sin
Center for Advanced Studies Gallente Federation
507
|
Posted - 2013.12.16 20:24:00 -
[105] - Quote
Pipa Porto wrote: Trying to put operations whose results have to be assembled in exactly the right order every time in real time onto different threads causes problems. Namely that they either get assembled in the wrong order sometimes, or the main process has to wait for one of the other threads (for one of any number of reasons).
I don't think it's that hard if you partition your sets correctly. The issue is you have to build your architecture around doing it. But more importantly, you shouldn't be doing each operation with a python script.
More to the point, if you can do a particle simulation like this with half a million points, in real-time, I don't see why you can't design an architecture to execute a game update for that many players in real-time. It's a 3 step process: (1) You queue operations bounded by a given time, you feed those operations in a useful form either to compute data structures, (2) You execute compute shaders to process the data, (3) You take your results and break them out into a suitable form for serialisation (database) and transmission (network). |

Leigh Akiga
Trickle Down Economics
375
|
Posted - 2013.12.16 20:27:00 -
[106] - Quote
Red Teufel wrote:ccp didn't think that an alliance would field that many caps with drones in a single system.
Well when people cluster a bunch of battleships in a nice tidy little ball- someone comes along with a wing of bombers and its Hiroshima up in there. Thats why we need capital-class bombers. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 20:33:00 -
[107] - Quote
Victoria Sin wrote:I don't think it's that hard if you partition your sets correctly. The issue is you have to build your architecture around doing it. But more importantly, you shouldn't be doing each operation with a python script. The problem is that we're dealing with a several-thousand-will non-deterministic system that requires a lot of dynamism in how those sets are set up, and it's not hard to imagine a situation where the set-up takes more time than it saves to distribute the final workload among the sets. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pipa Porto
1398
|
Posted - 2013.12.16 20:40:00 -
[108] - Quote
Victoria Sin wrote:Pipa Porto wrote: Trying to put operations whose results have to be assembled in exactly the right order every time in real time onto different threads causes problems. Namely that they either get assembled in the wrong order sometimes, or the main process has to wait for one of the other threads (for one of any number of reasons).
I don't think it's that hard if you partition your sets correctly. The issue is you have to build your architecture around doing it. But more importantly, you shouldn't be doing each operation with a python script. More to the point, if you can do a particle simulation like this with half a million points, in real-time, I don't see why you can't design an architecture to execute a game update for that many players in real-time. It's a 3 step process: (1) You queue operations bounded by a given time, you feed those operations in a useful form either to compute data structures, (2) You execute compute shaders to process the data, (3) You take your results and break them out into a suitable form for serialisation (database) and transmission (network).
In particle simulations, each particle is generally identical. And not interacting with every other particle in the simulation (what's your range to every other particle on the field or in D-scan range?). And not changing its behavior every update (Active modules, navigation inputs, etc). And not spawning more particles at random times (Missiles, Drones, Wrecks, Oh My!). And not changing its state every update (Shield, Armor, Capacitor, etc). And not worried about packaging up all that information and propagating the information appropriately (who can see what and when?).
I'm judging difficulty by looking at the number of other companies doing real time multi-user simulations on the scale of EVE's fights. That I know of, that's a big old doughnut (though a new contender would make me happy).
Without being hip deep in a project, I've always liked the "Who's doing it better" test as a sanity check on "Oh, that doesn't sound hard." EvE: Everyone vs Everyone
-RubyPorto |

Victoria Sin
Center for Advanced Studies Gallente Federation
507
|
Posted - 2013.12.16 20:43:00 -
[109] - Quote
Tippia wrote:The problem is that we're dealing with a several-thousand-will non-deterministic system that requires a lot of dynamism in how those sets are set up, and it's not hard to imagine a situation where the set-up takes more time than it saves to distribute the final workload among the sets.
It's no different to actual physical simulation. You split it into broad phase and narrow phase. How you do that depends on your rule set. The spatial subdivision (for collision checks) is obvious of course, but there are other classifications you could hash. Regardless, it's not an intractable problem or even all that hard to do, it's just that you have to have built your architecture around doing it and I don't think CCP have.
|

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 20:46:00 -
[110] - Quote
Who benefits from the node crashing/laggy largest scale fights ? If you answer that question you will start to see that the only people that really want to keep the current state of Null/Sov laggy/node crashing/ meta gaming up and going.
Its only by thinking about the other 90% of EVE that you will start to understand that the Zerg/ mega alliance / Sov holding / epic 5000k vs 5000k fleet / Titian on Titan battles don't or will never work.
Open up Null for more players non Zerg / PvP minded players.
Limiting the number of players to a node/system will bring about more fights.
If you want your system fine stay logged in with your alts and camp it 24/7 np while the rest of us go take xyz
You will see more people leaving HS/Low going after SOV.
There will be fights with out lag/ crash
Jita Already has a player Cap
Again Who benefits from the large Alliance/corps ?
Renter income is too powerful for this idea to work I think but I still stand by my idea To fix the game with one simple solution. Put a limit on the number of players in one system. The only ones that will be affected by this will be the ones that cause the Lag/crashes
|

Pipa Porto
1398
|
Posted - 2013.12.16 20:50:00 -
[111] - Quote
Mr Sniggle-Worth Onzo wrote:Who benefits from the node crashing/laggy largest scale fights ? If you answer that question you will start to see that the only people that really want to keep the current state of Null/Sov laggy/node crashing/ meta gaming up and going.
Its only by thinking about the other 90% of EVE that you will start to understand that the Zerg/ mega alliance / Sov holding / epic 5000k vs 5000k fleet / Titian on Titan battles don't or will never work.
Open up Null for more players non Zerg / PvP minded players.
Limiting the number of players to a node/system will bring about more fights.
If you want your system fine stay logged in with your alts and camp it 24/7 np while the rest of us go take xyz
You will see more people leaving HS/Low going after SOV.
There will be fights with out lag/ crash
Jita Already has a player Cap
Again Who benefits from the large Alliance/corps ?
Renter income is too powerful for this idea to work I think but I still stand by my idea To fix the game with one simple solution. Put a limit on the number of players in one system. The only ones that will be affected by this will be the ones that cause the Lag/crashes
Copying the Pasta doesn't make it less spammy. Why don't you try actually addressing the fact that your proposal would guarantee a risk-free defensive victory every time?
Even if I can only muster an 800 man defensive fleet, your 1000 player cap proposal has guaranteed me a 4 to 1 advantage over the attackers. Just. For. Showing. Up. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 20:52:00 -
[112] - Quote
Mr Sniggle-Worth Onzo wrote:Who benefits from the node crashing/laggy largest scale fights ? No-one. That explains why the rest of you assertions aren't getting any traction and why everyone is laughing uproariously at your idea to make the whole thing even worse by adding in mechanically enforced imbalance on top.
Quote:Its only by thinking about the other 90% of EVE that you will start to understand that the Zerg/ mega alliance / Sov holding / epic 5000k vs 5000k fleet / Titian on Titan battles don't or will never work. As luck would have it, those fights never actually happenGǪ in fact, I'm not even sure the Sol proxies can handle that many people logged in at once.
Quote:Open up Null for more players non Zerg / PvP minded players. How do you propose to do that? And no, giving established large coalitions an unassailable position simply due to their size won't do it GÇö in fact, it will do the exact opposite.
Quote:Jita Already has a player Cap Jita is not a fleet fight.
So, again: GÇó In what way is nullsec broken? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 21:05:00 -
[113] - Quote
Null Sec in its current state only benefits the select few at the top. Renter income is the only real reason why to fight to keep null / Sov going. There is no other group in the game that will tell you that fighting in Tidi/ node crashing fleet fights is ok. Its not..
CCP will not ever rewrite any sort of Code to fix tidi / node crashing. It can't be done sorry
By limiting the number of pilots to a system will make it so if you want that system camp it 24/7.
There are only a few people in the game that have any sort of benefit to any fight over 500 vs 500 anyway. Why do it ? because you have the toys too.
The longer CCP allows this type of game play to go on the worse it will get. People are not ganing less SP.
You see many many non zergy, node crashing/ laggy groups with EVE either renting in Null or wondering about how they too could gain SOV.
The days of Mega / Zerg fleet fights are dead the game can not handle it.
Again who is it that benefits from the mega Zerg / client crashing fights ?
What would be more fun 1000 different people with SOV or just 3 groups that casue the game to break in so many ways |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 21:09:00 -
[114] - Quote
SFM Hobb3s wrote:300 carriers letting out drones puts about the same cpu load on the node as 1500 people in local, that is assuming the carriers field only 5 drones each with none being abandoned.
assuming the enemy fleet brings in a similar drone fleet (domis or whatever), 600 people now output the same cpu load as 3000.
If you have 1800 pilots in local fielding at least 5 drones each, guess how much load is put on the node? OVER 9000!!!!
[Citation needed]
Really gets on my nerves when people say stuff like that so I'm taking some hints from wikipedia here. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 21:17:00 -
[115] - Quote
Mr Sniggle-Worth Onzo wrote:Null Sec in its current state only benefits the select few at the top. How so? And how does limiting the presence in null to only those who can lock up a system in any way help resolve this supposed problem?
Quote:CCP will not ever rewrite any sort of Code to fix tidi / node crashing. It can't be done sorry What do you base this on?
Quote:By limiting the number of pilots to a system will make it so if you want that system camp it 24/7. And what on earth makes you think that this is a good idea? It only means that it will be impossible to attack the incumbents in null, which doesn't seem to solve any of the problems you're seeing GÇö only inflate them and make them systemic.
Quote:The days of Mega / Zerg fleet fights are dead the game can not handle it. How do you explain the fact that they happen on a regular basis, then?
So, again: GÇó In what way is nullsec broken? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 21:19:00 -
[116] - Quote
I say Shake it up to the Core!
If you can't fix the Null/ game crashing fleet fights then whats next ?
Ok whats to stop the next fight from crashing again? ( leave it up to the renter empires to meta game for us ) Staged fights ?
Is that what were reduced to now having the same select few tell us when and where to fight ? Oh nvm thats null :)
All of the large fleet fights in Null/ Low Sec have been staged from the start ? when there not staged is when you see the node crashing.
Open up Null to everyone keep it real . The zerg does not work for large fights. Sure it keeps your rental empire going but its not good for the game.
Do you see the game getting less laggy / node crashing as time goes on ? |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 21:27:00 -
[117] - Quote
Mr Sniggle-Worth Onzo wrote:Null Sec in its current state only benefits the select few at the top. Renter income is the only real reason why to fight to keep null / Sov going. There is no other group in the game that will tell you that fighting in Tidi/ node crashing fleet fights is ok. Its not..
CCP will not ever rewrite any sort of Code to fix tidi / node crashing. It can't be done sorry
By limiting the number of pilots to a system will make it so if you want that system camp it 24/7.
There are only a few people in the game that have any sort of benefit to any fight over 500 vs 500 anyway. Why do it ? because you have the toys too.
The longer CCP allows this type of game play to go on the worse it will get. People are not ganing less SP.
You see many many non zergy, node crashing/ laggy groups with EVE either renting in Null or wondering about how they too could gain SOV.
The days of Mega / Zerg fleet fights are dead the game can not handle it.
Again who is it that benefits from the mega Zerg / client crashing fights ?
What would be more fun 1000 different people with SOV or just 3 groups that casue the game to break in so many ways
Let me Break this down nice and simple for you, if it helps you can read it slowly and out loud...
Currently: PL Titan gets tackled, pings start going out, fleets start forming. CFC is first on the scene jumping in with 250 megathrons, a bomber fleet and an overflow fleet, random lollygaggers/km whores galore, local is at 600.
PL brings their support fleet in, local is now fast approaching 900, N3 is on their way still 2 titan bridges out with a 200 man slowcat fleet + support fleet to save the titan.
CFC sees them coming and orders supers to log on, N3/PL respond in kind.
Slows arrive in system, CFC supers drop on them, N3/PL counterdrop. Gudfites are had, supers get blobbed, some supers die and then the node follows soon after.
Fight is over, people gradually log back on and get out of system/die to gatecamps etc etc. Fight was resolved as fairly as possible on a node that couldn't handle the fight.
With a 1000 player cap: PL Titan gets tackled, pings start going out, fleets start forming. CFC is first on the scene jumping in with 250 megathrons, a bomber fleet and an overflow fleet, random lollygaggers/km whores galore, local is at 600.
PL brings their support fleet in, local is now fast approaching 900, N3 is on their way still 2 titan bridges out with a 200 man slowcat fleet + support fleet to save the titan.
CFC sees them coming and orders supers to log on, N3/PL see what's about to happen and scramble to do the same.
CFC drops 100 supers on field to lock the system, local is now at 1000.
Titan is screwed.
N3/PL go home rather than welp 250 at a time to the 700 CFC in system. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 21:29:00 -
[118] - Quote
Mr Sniggle-Worth Onzo wrote:I say Shake it up to the Core! How do you propose to do that in a good way (and no, giving established parties an unassailable hold on all of null is not a good way)?
Quote:All of the large fleet fights in Null/ Low Sec have been staged from the start ? None of them are staged, really, unless you're talking about the CCP-led community events (which have far bigger problems than node crashes, and which would be made impossible by your idea of locking everyone out).
Quote:Open up Null to everyone keep it real . The zerg does not work for large fights. It seems to be working remarkably well for the most part. Beyond that, how do you propose to open up null to everyone? (Again, no, giving established parties an unassailable hold on all of null does not open up anything).
So, again: GÇó In what way is nullsec broken? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3036
|
Posted - 2013.12.16 21:38:00 -
[119] - Quote
Truthfully, I think TiDi generally goes the wrong direction.
When time slows down in game, it gives pilots tons of RL time to organize more people and move them to the fight. This creates 1000v1000 battles, which is good publicity, but will always be abused and pushed to the point that the system breaks (node crashes, slow-ass game play, etc).
Instead, if it is possible, speed up time instead of slow it down. As time speeds up, the time to escalate a fight diminishes. This rewards players pre-positioned to escallate. This also is self-correcting, as faster time means more people die which means less pilots on the field which results in less demand on the server.
Unfortunately, this would be extremely non-trivial to optimize. Speeding up the server adds load on the server now with the intention that the server's load will lesson as things come to a conclusion faster. There also might be some exploits this creates (suddenly you can increase your fleets dps by bringing so many people). I don't know if this is at all possible, but it is a conter-intuitive approach that might result in better overall gameplay.
|

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 21:58:00 -
[120] - Quote
On any given day there are more ships blown up in Low sec / High sec. Day in and day out.
Who is it really that benefits from having SOV ? The pvp'ers in there Capital ships ? Not really more hot drops happen in low sec.
The major rental alliances making tons of isk ? off the back of the avg. joe looking for fun fights ? <----
Why join an alliance or corp that can... Crash the game during a pvp event ? To say you can't crash a node is pretty silly tbh. It can happen pretty easy.
Null is broken / Smaller pvp fights in Eve are the most fun anyone will ever have unless you limit the number of players to a system so they might be able to enjoy there Capital ships w/o having to crash the game.
When do you think that you will see Titans used again in a large scale battle ? w/o the node crashing. When will you see 200+ Carriers vs 200+ Dreads w/o the node crashing ?
Eve hands down does the best at open world pvp. No other game can come near it. Love it but it can be better CCP just needs to man up. Break up the Zerg / limit the number of players per node.
If Null was really about pvp then you would not see so many more high sec/ low sec kills per day than all of Null.
|

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 22:00:00 -
[121] - Quote
Confirming troll and/or just dumb, he's not even listening and just repeating the same garbage. |

Dinsdale Pirannha
Pirannha Corp
1618
|
Posted - 2013.12.16 22:03:00 -
[122] - Quote
Gizznitt Malikite wrote: Truthfully, I think TiDi generally goes the wrong direction.
When time slows down in game, it gives pilots tons of RL time to organize more people and move them to the fight. This creates 1000v1000 battles, which is good publicity, but will always be abused and pushed to the point that the system breaks (node crashes, slow-ass game play, etc).
Instead, if it is possible, speed up time instead of slow it down. As time speeds up, the time to escalate a fight diminishes. This rewards players pre-positioned to escallate. This also is self-correcting, as faster time means more people die which means less pilots on the field which results in less demand on the server.
Unfortunately, this would be extremely non-trivial to optimize. Speeding up the server adds load on the server now with the intention that the server's load will lesson as things come to a conclusion faster. There also might be some exploits this creates (suddenly you can increase your fleets dps by bringing so many people). I don't know if this is at all possible, but it is a conter-intuitive approach that might result in better overall gameplay.
How about this:
If the node crashes, there is a percentage chance that any ships in that node are totally destroyed, and pilots podded. Suddenly there is risk involved with crashing a node.
Of course, that means that people will just flood a system with T1 frigs if there are any supercaps in that node.
There is simply no solution for this blob-sec problem. But it is just that, a blob-sec problem, that only affects a tiny percent of the overall subscription base.
And CCP should just stop throwing any resources at it, and focus those resources on the majority of the sub base. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Pinky Hops
Spartan's DNA Apex.
137
|
Posted - 2013.12.16 22:03:00 -
[123] - Quote
The reason node crashes happen in the end is simple.
The gameplay mechanics encourage it to happen. Nothing more complicated than that.
If ownership of a system is coming down to a single timing window, then the system is going to be mobbed during that window.
If timing windows weren't so incredibly important for sov, I don't think node crashes would happen anywhere near as often. They would still happen as blobbing is inherently strong -- but there would be a lot less of it. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 22:08:00 -
[124] - Quote
Mr Sniggle-Worth Onzo wrote:On any given day there are more ships blown up in Low sec / High sec. So? How is that relevant toGǪ wellGǪ anything, really? And what do you base that claim on? Or are you retracting your previous nonsense about how it's a nullsec problem since apparently stuff blow up everywhere?
Quote:To say you can't crash a node is pretty silly tbh. It can happen pretty easy. It happens, but it requires a fair amount of work under the right circumstances to do. The problem is that doing so means everyone loses, so it's not something that benefits anyone.
In what way?
Quote:When do you think that you will see Titans used again in a large scale battle ? w/o the node crashing. When will you see 200+ Carriers vs 200+ Dreads w/o the node crashing ? Oh pretty much all the time. It's not like there's a fixed limit on the ships and numbers that are allowed into the system before it automatically crashes.
So, again: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 22:13:00 -
[125] - Quote
Mr Sniggle-Worth Onzo wrote: Ok whats to stop the next fight from crashing again?
Why do you care?
You do realize these fights get put on their own node? When they crash, only that system is affected. You can choose not to be there.
According to your claims, more ships are lost in high and low sec in countless small fights every day than there are in null. You are free to participate in them with no TIDI or crashing. So why do you care about what happens in null? There are greener pastures in New Eden for the kind of gameplay you are looking for. Leave null to those of us who enjoy participating in Homeworld Online, as slow and soul crushing as it gets.
What seems to be your problem with renting? Yesterday's node crashing fight saw about 300 billion in ships destroyed. Where do you think the replacements are coming from? What exactly do you think happens with rental income? |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 22:25:00 -
[126] - Quote
Its simple really!
By limiting the number of people to a system ( like in Jita ) CCP remains in control, not the players.
Limiting the number of people in a system would allow for many more people to come into Null and have the good fights and maybe take them some SoV.
How much Sov is empty ??
How many people in Null really do enjoy tidi fights ?
How many fights in the past year have ended in a node crashing ?
There is a reason why so many people refuse to even consider the idea of limiting the number of people to a system. they would no longer be in control the game would have a new mechanic that would affect only a very small number of players.
The only people that would be affected by limiting the number of people in local would be very small
Who is it that benefits from the tidi fights ? Node/ system crash fights ? Has there been any Sov lost or gained from having the most people in a system ?
And for the people that don't know most of the large fights in Null are won before they start. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 22:29:00 -
[127] - Quote
Mr Sniggle-Worth Onzo wrote:Its simple really! Yes its: you can't come up with any kind of explanation of what the problem is or how your supposed solution is going to fix that problem.
So, again: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
823
|
Posted - 2013.12.16 22:29:00 -
[128] - Quote
Gizznitt Malikite wrote: Truthfully, I think TiDi generally goes the wrong direction.
When time slows down in game, it gives pilots tons of RL time to organize more people and move them to the fight. This creates 1000v1000 battles, which is good publicity, but will always be abused and pushed to the point that the system breaks (node crashes, slow-ass game play, etc).
Instead, if it is possible, speed up time instead of slow it down. As time speeds up, the time to escalate a fight diminishes. This rewards players pre-positioned to escallate. This also is self-correcting, as faster time means more people die which means less pilots on the field which results in less demand on the server.
Unfortunately, this would be extremely non-trivial to optimize. Speeding up the server adds load on the server now with the intention that the server's load will lesson as things come to a conclusion faster. There also might be some exploits this creates (suddenly you can increase your fleets dps by bringing so many people). I don't know if this is at all possible, but it is a conter-intuitive approach that might result in better overall gameplay.
Time isn't slowing down as a cosmetic feature. It's actually the core mechanism by which Tidi works as advertised, allowing more real time for the server to keep up with the activity going on in the slowed game time. Sped up Tidi only makes sense if you thought pre-tidi node crashes and selective unplayability didn't happen fast enough. It's not so much a solution as an attempt to turn a few hundred people in a system into a node death sentence. |

Jill Chastot
Modulated Dreams Against ALL Anomalies
56
|
Posted - 2013.12.16 22:35:00 -
[129] - Quote
Mr Sniggle-Worth Onzo wrote:Not only will limiting the number of pilots to the system increase the strategic planning for fights but will open up Null sec to many more low sec/ high sec players that wish not to be apart of the null carebear Zergs. Null is broken / large fleet fights are broken this will fix that.
New meta, Alt filled systems. Good job OP.
You win EVE
(obligatory biomass comment here) |

James Amril-Kesh
4S Corporation Goonswarm Federation
6972
|
Posted - 2013.12.16 22:41:00 -
[130] - Quote
There should be a rule about "mind-blowingly stupid ideas" so threads like these would get nipped in the bud. Latest video - Pandemic Legion titan and supers killed |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 22:42:00 -
[131] - Quote
New game Mechanic ( you have my Titian pointed ) log in fast fast jump Crash ships saved..... Insert witty comment here ?
Limiting the number of people in local is nothing new ? As the game is now you can't have X number of people in a system w/o the node crashing so whats the difference by putting a number on it ?
Put the Number it takes to crash a node out in the open. So we all know what the Cap of players is on that system.
Tidi fights are fun. ? Node crashing alliances/corps at there will is ok ?
The system is already in place with every tidi fight there is a cap.
With every node crash guess what you have reached the player limit on that node/system. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6972
|
Posted - 2013.12.16 22:43:00 -
[132] - Quote
Dinsdale Pirannha wrote:How about this:
If the node crashes, there is a percentage chance that any ships in that node are totally destroyed, and pilots podded. Suddenly there is risk involved with crashing a node.
Of course, that means that people will just flood a system with T1 frigs if there are any supercaps in that node.
There is simply no solution for this blob-sec problem. But it is just that, a blob-sec problem, that only affects a tiny percent of the overall subscription base.
And CCP should just stop throwing any resources at it, and focus those resources on the majority of the sub base. This idea is just as bad as the OP. Latest video - Pandemic Legion titan and supers killed |

Qweasdy
Absolute Massive Destruction Cult of War
35
|
Posted - 2013.12.16 22:49:00 -
[133] - Quote
He's trolling, stop feeding the trolls, 12 day old character, probably approaching the end of his 14 day free trial, decided not to subscribe or perhaps just a market spying alt about to expire etc |

Gizznitt Malikite
Agony Unleashed Agony Empire
3036
|
Posted - 2013.12.16 22:49:00 -
[134] - Quote
Tyberius Franklin wrote:Gizznitt Malikite wrote: Truthfully, I think TiDi generally goes the wrong direction.
When time slows down in game, it gives pilots tons of RL time to organize more people and move them to the fight. This creates 1000v1000 battles, which is good publicity, but will always be abused and pushed to the point that the system breaks (node crashes, slow-ass game play, etc).
Instead, if it is possible, speed up time instead of slow it down. As time speeds up, the time to escalate a fight diminishes. This rewards players pre-positioned to escallate. This also is self-correcting, as faster time means more people die which means less pilots on the field which results in less demand on the server.
Unfortunately, this would be extremely non-trivial to optimize. Speeding up the server adds load on the server now with the intention that the server's load will lesson as things come to a conclusion faster. There also might be some exploits this creates (suddenly you can increase your fleets dps by bringing so many people). I don't know if this is at all possible, but it is a conter-intuitive approach that might result in better overall gameplay.
Time isn't slowing down as a cosmetic feature. It's actually the core mechanism by which Tidi works as advertised, allowing more real time for the server to keep up with the activity going on in the slowed game time. Sped up Tidi only makes sense if you thought pre-tidi node crashes and selective unplayability didn't happen fast enough. It's not so much a solution as an attempt to turn a few hundred people in a system into a node death sentence.
I'm aware of why TiDi was implemented: The server can hold only so much load, and slowing down game time eases the load on the server. This is brilliant, especially since it helped alleviate some of the major lag issues that plagued fleet battles. At the same time, it has a very adverse affect: Players will always push the server to maximum given the opportunity, and the slowing down of game time results in more opportunity for a response. This positive feedback loop results in more pilots which mean more load. The reason people keep proposing really stupid ideas like system limits, is to deny pilots the ability to overload the server. I'm not sure speeding up time is at all pragmatic, but it is a feedback system that limits the "time-frame" of most engagements.
|

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 22:49:00 -
[135] - Quote
Mr Sniggle-Worth Onzo wrote:Limiting the number of people in local is nothing new ? No. It's been going on in Jita for a while since Jita isn't a system where that kind of mechanic breaks anything.
Quote:As the game is now you can't have X number of people in a system w/o the node crashing so whats the difference by putting a number on it ? It would be the introduction of a limitation that doesn't currently exist. The reason it doesn't currently exist is because such a limitation would break the game.
Quote:Node crashing alliances/corps at there will is ok ? Probably not, but if that ever happens, you can just report them to the GMs.
So, again: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6972
|
Posted - 2013.12.16 22:50:00 -
[136] - Quote
Mr Sniggle-Worth Onzo wrote:New game Mechanic ( you have my Titian pointed ) log in fast fast jump Crash ships saved..... Insert witty comment here ?
Limiting the number of people in local is nothing new ? As the game is now you can't have X number of people in a system w/o the node crashing so whats the difference by putting a number on it ?
Put the Number it takes to crash a node out in the open. So we all know what the Cap of players is on that system.
Tidi fights are fun. ? Node crashing alliances/corps at there will is ok ?
The system is already in place with every tidi fight there is a cap.
With every node crash guess what you have reached the player limit on that node/system. There IS no fixed number. It's not "x number of people in system crashes the node." It depends on SEVERAL factors. Node crashing at will is not ok. Prove to me that it's happened. Latest video - Pandemic Legion titan and supers killed |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 22:54:00 -
[137] - Quote
Mr Sniggle-Worth Onzo wrote:Its simple really!
By limiting the number of people to a system ( like in Jita ) CCP remains in control, not the players.
No, it does not.
It gives players the control of denying other players access to a portion of the game. Which is the most broken thing you can do from a design perspective in a game that ensures even a -10 sec status player can enter a 1.0 security system.
Mr Sniggle-Worth Onzo wrote: How many people in Null really do enjoy tidi fights ?
Goons systematically cancel their accounts during peace time and sign back up for sov wars. As you said yourself there are sufficient numbers of people showing up to these fights on a regular basis for it to become an issue for the server to handle. This in itself indicates the people participating must enjoy it to some degree. Otherwise they would not systematically spend their entertainment time participating, let alone be getting up in the middle of the night to do so.
Mr Sniggle-Worth Onzo wrote:How many fights in the past year have ended in a node crashing ? Are you asking us to do your homework for you or something? Do you have any research to back up your claims of this being a problem, other than some news articles about servers crashing over the last couple fights following a new expansion to the game?
If you want to use this as any kind of backup to your argument, you're going to have to go and tally up every single fight over the last 12 months that involved over 1,000 pilots. Then figure out how many of those crashed. Because a simple number of how many crashed is completely irrelevant and you don't even have that ready to back up your claim. TIDI is also, for all intents and purposes, irrelevant. It facilitates the node handling a larger scale fight and playing out large scale strategic maneuvers that some people enjoy.
Mr Sniggle-Worth Onzo wrote:copy paste the same crap for the 20th time You need to stop that and actually participate in a conversation, otherwise we might as well go and have ISD lock this for spamming |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.16 22:55:00 -
[138] - Quote
People are afraid of change.
A new game mechanic such as limiting the number of people to a system would really just be stating in no or less terms what we already have in game but with out the crashes.
How many large fleet fights this year ended with a crash ?
Do you think that as the game moves forward that crashing a node will become less of a issue or more ?
I bet more
Th |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 23:04:00 -
[139] - Quote
Mr Sniggle-Worth Onzo wrote: How many large fleet fights this year ended with a crash ?
Do tell us.
You must obviously know. You keep bringing up how big of a problem it is. So you must have some concrete evidence of it being a significant issue. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
823
|
Posted - 2013.12.16 23:04:00 -
[140] - Quote
Gizznitt Malikite wrote:I'm aware of why TiDi was implemented: The server can hold only so much load, and slowing down game time eases the load on the server. This is brilliant, especially since it helped alleviate some of the major lag issues that plagued fleet battles. At the same time, it has a very adverse affect: Players will always push the server to maximum given the opportunity, and the slowing down of game time results in more opportunity for a response. This positive feedback loop results in more pilots which mean more load. The reason people keep proposing really stupid ideas like system limits, is to deny pilots the ability to overload the server. I'm not sure speeding up time is at all pragmatic, but it is a feedback system that limits the "time-frame" of most engagements. This solution doesn't keep players from escalating load, but does have the node itself guarantee an increase in load. It's a gamble between a situation finishing naturally and the node killing itself trying to make that natural end come sooner. Depending on what would have been the real time length of the engagement, accelerated time may not be enough to prevent sufficient escalation responses from reaching the system affected. In the case of large battles where this would be invoked a successful conclusion is even less likely (recall we'd be dealing with scenarios where the server was going to have issues in normal time and are now making it worse). It's a bad solution because it replaces either of the systems we've had with a mechanism to increase performance degradation yet somehow expect these more degraded battles to conclude sooner if at all. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.16 23:13:00 -
[141] - Quote
Accelerated time would do hilarious things to piloting frigates that already do 4k+ m/s. Doubly so when you get to ideas like locking and blapping targets and guns that cycle several times per server tick in a 1Hz environment. |

Laserak
GoonWaffe Goonswarm Federation
189
|
Posted - 2013.12.16 23:37:00 -
[142] - Quote
Destroy all ships in system if the node crashes = problem solved.
These turdlords will quit clogging up grids with 300 carriers that poop out infinite drones  |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 23:39:00 -
[143] - Quote
Mr Sniggle-Worth Onzo wrote:People are afraid of change. Not really, no. They just don't like it when their game gets broken for not particular reason.
Quote:A new game mechanic such as limiting the number of people to a system would GǪbreak the game infinitely more than the rare node crash does (but then, node crashes don't particularly break the game to begin with so that's no real surprise).
So, again: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pipa Porto
1398
|
Posted - 2013.12.16 23:46:00 -
[144] - Quote
Tippia wrote:Mr Sniggle-Worth Onzo wrote:People are afraid of change. Not really, no. They just don't like it when their game gets broken for not particular reason. Quote:A new game mechanic such as limiting the number of people to a system would GǪbreak the game infinitely more than the rare node crash does (but then, node crashes don't particularly break the game to begin with so that's no real surprise).
Sunshine, lollipops and rainbows Everything who's blue to me is who I call When we're together. Faster than a crashing node. When you're here the ships all disappear Dear and I feel so fine. Just to know that node is fine. My life is sunshine, lollipops and rainbows That's how this capfight goes. So come on Join In. Everybody. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.16 23:52:00 -
[145] - Quote
Pipa Porto wrote:Sunshine, lollipops and rainbows Everything who's blue to me is who I call When we're together. Faster than a crashing node. When you're here the ships all disappear Dear and I feel so fine. Just to know that node is fine. My life is sunshine, lollipops and rainbows That's how this capfight goes. So come on Join In. Everybody. I prefer this version, since that's where the inspiration comes fromGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

James Amril-Kesh
4S Corporation Goonswarm Federation
6972
|
Posted - 2013.12.17 00:02:00 -
[146] - Quote
Mr Sniggle-Worth Onzo wrote:People are afraid of change. When you come up with an idiotic idea like "let's add a fixed population cap to every system", at least have the guts to admit that people oppose your idea because it's ******* stupid, not because they're afraid of change. Latest video - Pandemic Legion titan and supers killed |

Rattman
Van Diemen's Demise Northern Coalition.
17
|
Posted - 2013.12.17 00:06:00 -
[147] - Quote
hopefully brain box is around the corner will solve some of it
Also maybe just make drones come back instantly or possibly a small delay but from anywhere on grid. will make drones somewhat more powerfull but huge blobs of them wont be left on grid.
Wont need to abandon then to launch more |

Eram Fidard
Republic Military School Minmatar Republic
491
|
Posted - 2013.12.17 00:06:00 -
[148] - Quote
FFS. Read This and try again.
8 goddamn pages...
What a senseless waste of human life. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Just Another NPC
Federal Navy Academy Gallente Federation
3
|
Posted - 2013.12.17 00:13:00 -
[149] - Quote
Vald Tegor wrote:Mr Sniggle-Worth Onzo wrote: How many large fleet fights this year ended with a crash ?
Do tell us. You must obviously know. You keep bringing up how big of a problem it is. So you must have some concrete evidence of it being a significant issue.
If the OP had any concrete evidence to produce, he/she/it would have produced it by now.
In spite of how entertaining some people may find this thread, can we get an ISD in here to lock this thread for Trolling and Smack the OP upside the head with a forum Banhammer? CCP Eterne: Silly player, ALL devs are evil. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 01:59:00 -
[150] - Quote
It is not up to me to prove or disprove anything. Go look it up for yourself.
But this is a fact: There is a limit on the number of people you can put into a fight before the system will crash.
That limit is already in the game.
Fact 2 : Null Sec large Zerg fights don't benefit anyone
Fact 3 : No null Sec Sov has ever been lost or gained due to a single Zerg/ fight.
There is a limit already in place on the number of people in a system before it will crash. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 02:09:00 -
[151] - Quote
Mr Sniggle-Worth Onzo wrote:It is not up to me to prove or disprove anything. Yes it is. Look up the concept of onus probandi.
Quote:Go look it up for yourself. No. If you want to assert something, you provide the evidence for it. If you can't and start asking others to prove things for you because you can't, it just means thatGǪ wellGǪ you can't, most likely because you know your assertions are all false.
Quote:But this is a fact: There is a limit on the number of people you can put into a fight before the system will crash. Really? Where did you get that unsupported hypothesis come from? What limit is that? You seem to be intimately knowledgeable about these limits but you can't specify or describe them. Why is that?
Quote:Fact Fiction 2 : Null Sec large Zerg fights don't benefit anyone
Complete fiction. They benefit industrialists enormously.
Quote:Fact Fiction 3 : No null Sec Sov has ever been lost or gained due to a single Zerg/ fight.
Yes. 6VDT never happened.
Any other ignorant claims you want to trot out? Also, while we're at it: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pipa Porto
1398
|
Posted - 2013.12.17 02:11:00 -
[152] - Quote
Mr Sniggle-Worth Onzo wrote:It is not up to me to prove or disprove anything. Go look it up for yourself.
You're the one making the claim. It's your job to provide the evidence to support it.
Quote:But this is a fact: There is a limit on the number of people you can put into a fight before the system will crash.
That limit is already in the game.
And that limit is different in every situation (there have been fights with over 4000 people in a system). If you introduce a hard cap, it would be much lower than current limits (or what's the point) and would provide an absolute chilling effect on all sov fights. As in, there would no longer be any sov fights. Either the defender gets logged in first at DT, or the attacker does, and then it's just wait X hours until the timer of the day lets you rep or shoot the structure in perfect safety.
Quote:Fact 2 : Null Sec large Zerg fights don't benefit anyone
Fact 3 : No null Sec Sov has ever been lost or gained due to a single Zerg/ fight.
There is a limit already in place on the number of people in a system before it will crash.
Fact 2 is false, and Fact 3 is absurdly so (unless you're putting undue weight on the word "single," in which case, the fact that a Sov takeover takes more than one fight is built into the mechanics, rendering the "fact" irrelevant to your argument).
Now, how about you answer some of the questions you've been trying to dodge all thread: GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? EvE: Everyone vs Everyone
-RubyPorto |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 02:29:00 -
[153] - Quote
Again the lords of Null would have you believe that EVE is fine and that by having Player controlled system crashes is ok. They will spin any story horror and all how things are all fine in Null.
But to 99% of the players in Null that are in the tidi fights We know its not.
Jita has a limit on players but thats ok with the Null bears.
The people at the top of the food chain ( renter income ) say its all fine you should be happy to pvp here we have SRP.
But for most of EVE 99.9% of everyone hates tidi fights. Not one person likes the node crash.
So again who is it that benefits from the tidi fights ? The node crashing fights ?
Who enjoys those types of fights.?
Why fight in these fights ?
Who really comes out on top ?
Select few at the top is who |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 02:32:00 -
[154] - Quote
Mr Sniggle-Worth Onzo wrote:Again the lords of Null would have you believe that EVE is fine and that by having Player controlled system crashes is ok. What support do you have for the claim that there is such a thing as player-controlled system crashes?
Quote:Jita has a limit on players but thats ok with the Null bears. Jita is not a fleet fight, so it has no bearing or relevance on the topic at hand.
Quote:So again who is it that benefits from the tidi fights ? The node crashing fights ? What support do you have for the claim that anyone benefits? And why do you want to change it so that only one party benefits?
Also, while we're at it: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
823
|
Posted - 2013.12.17 02:34:00 -
[155] - Quote
Mr Sniggle-Worth Onzo wrote:Again the lords of Null would have you believe that EVE is fine and that by having Player controlled system crashes is ok. They will spin any story horror and all how things are all fine in Null.
But to 99% of the players in Null that are in the tidi fights We know its not.
Jita has a limit on players but thats ok with the Null bears.
The people at the top of the food chain ( renter income ) say its all fine you should be happy to pvp here we have SRP.
But for most of EVE 99.9% of everyone hates tidi fights. Not one person likes the node crash.
So again who is it that benefits from the tidi fights ? The node crashing fights ?
Who enjoys those types of fights.?
Why fight in these fights ?
Who really comes out on top ?
Select few at the top is who So your solution is a system in which those same individuals at the top can organize to make fights of any meaning impossible? Seems that as much as you hate Tidi and node crashes that would be worse. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 02:49:00 -
[156] - Quote
If CCP were to come out tomorrow and say ok guys the player limit in any system from now on is X.
Would that stop null bears from pvp'ing ? Not at all Would it allow more people to be able to contend for SOV ? Yes Would the older Vets have to work a bit harder to keep what they have ? Yes
Has any one fight in all of EVE been the deciding factor to any Null Sov ? No More smaller scale fights have. not the game breaking on command type we have now not the tidi fights where we can all bring our ratting Carriers out and have some fun.
Would limiting the number of players to a system ( which we already have btw ) break the game ? No
Is Null Sec Sov broken atm ? Yes Are larger than life battles broken ? Yes |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.17 02:49:00 -
[157] - Quote
Mr Sniggle-Worth Onzo wrote: Fact 3 : No null Sec Sov has ever been lost or gained due to a single Zerg/ fight.
If that's a fact, I must have been dreaming last night. Because according to my EvE client, DY-P7Q was unclaimed when I bridged in. Sov was then gained by Darkness of Despair and the whole fight was centered around their Territorial Claim Unit. It was eventually destroyed, causing Darkness of Despair to lose Sov in that system to be gained by Nulli Secunda instead.
FACT: Sov had been gained, lost and gained by a different party due to a single zerg/fight as recently as yesterday.
|

Powers Sa
764
|
Posted - 2013.12.17 02:49:00 -
[158] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day! you fundamentally don't understand how the server works.
When you have 2000 pilots in a system, and they each have drones, the server has to do individual skill checks for each drone launched. So if each has at least 5, the server sees about 10,000 players worth of skill checks. A lot of these node crashes involve drone heavy combat. lol |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.17 02:54:00 -
[159] - Quote
Mr Sniggle-Worth Onzo wrote:Player controlled system crashes Citation needed.
Cause I'm pretty sure that's an all account perma ban hammer.
We don't need the evidence here actually, just go ahead and put it in your petition. Then we can have fights without the server freezing for 26 minutes, failing to execute a corrupt command from an allegedly malicious player and crashing. |

Pipa Porto
1398
|
Posted - 2013.12.17 02:58:00 -
[160] - Quote
Mr Sniggle-Worth Onzo wrote:Would it allow more people to be able to contend for SOV ? Yes Would the older Vets have to work a bit harder to keep what they have ? Yes
How is logging on and shooting/repping a structure in perfect safety harder than doing so with the chance of being interrupted by an attack?
Quote:Has any one fight in all of EVE been the deciding factor to any Null Sov ? No
Uh... every final timer fight has been the deciding factor in determining ownership of every hostilely taken sov system
Quote: Would limiting the number of players to a system ( which we already have btw ) break the game ? No
Would automagically providing victory in every significant timer fight to whoever can get logged into the system right after dt break the game? Of course.
Quote:Is Null Sec Sov broken atm ? Yes Are larger than life battles broken ? Yes
How are they broken? EvE: Everyone vs Everyone
-RubyPorto |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 03:00:00 -
[161] - Quote
The math is right here already :
The game can only handle so many people in one system at a time. Yes
Should CCP micro manage what the players are doing in each system ? No
Would having a limit on the players in system would break up the tidi fights / game crashing. YES
No matter how you spin it ( afraid of the idea ) ( keep your power/isk income going ) No one / Not one person enjoys the game crashing/Tidi fights.
|

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 03:04:00 -
[162] - Quote
Mr Sniggle-Worth Onzo wrote:If CCP were to come out tomorrow and say ok guys the player limit in any system from now on is X.
Would that stop null bears from pvp'ing ? It would stop them from trying to contend for sov, yes, since it would no longer be possible. The defender would just auto-win any engagement and you'd never have any chance of actually killing anything.
Quote:Would it allow more people to be able to contend for SOV ? No, because it would be impossible to do so since you've just introduced a mechanism that allows the defender to irrevocably deny the attacker access to their target.
Quote:Has any one fight in all of EVE been the deciding factor to any Null Sov ? No That's because sov is always determined by at least two fights through the way it functions. It is therefore an irrelevant observation for the topic at hand unless you intend to completely revamp sov (which you're not). However, those two fights have often been the kinds of full blobs you want to eliminate, but which your suggestion ensures can't happen.
Quote:not the tidi fights where we can all bring our ratting Carriers out and have some fun. This is completely false and proves that you are not only clueless about the actual sov mechanics, but also about warfare in general.
Quote:Would limiting the number of players to a system ( which we already have btw ) break the game ? Of course it would, since it would introduce a mechanism that doesn't currently exist in the game for the simple reason that it would break everything GÇö most notably by making it impossible to take systems.
So, again: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 03:07:00 -
[163] - Quote
Mr Sniggle-Worth Onzo wrote:The math is right here already : The game can only handle so many people in one system at a time What do you have to support this claim? Can you provide the maths?
Quote:Should CCP micro manage what the players are doing in each system ? No So why are you asking them to?
Quote:Would having a limit on the players in system would break up the tidi fights / game crashing. YES GǪat the price of making nullsec completely static, which is not worth the trade.
Quote:No one / Not one person enjoys the game crashing/Tidi fights. So how do you propose to solve the problem? (No, giving single parties an unassailable hold on what they own and making the game completely static is not a viable solution.)
Moreover, perhaps you could clear up some other things: GÇó In what way is nullsec broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 03:12:00 -
[164] - Quote
Limit the number of people to one system is already in place.
Outside of a few forum fall worriers ( trolls ) ( people who make personal attacks ) ( Treats ) , which is one of the many reason to love EVE :) People would love it
I bet if given the chance that 99% of the people in EVE would rather have fights with out the tidi / game crashing ( because of too many people ) There is a Fix Limit the number of players to any one system.
Make the large Null bears camp there moon / ratting / plexing systems. 24/7
It would give the much smaller corps / alliances a chance at having some Null Sov.
It would produce many more smaller scale ( no game crashing ) fights
Any alliance as the game is now can crash the system/node pretty easy . It would give control of the game back to CCP.
Its really a win win |

Rainbow Dash
Dreddit Test Alliance Please Ignore
66
|
Posted - 2013.12.17 03:12:00 -
[165] - Quote
I'm beginning to see his point. Just hear me out. If you stop more than a thousand people from being in a system at a time, you'll kill any big fights that would happen in eve. Due to this absolutely boneheaded move, a large portion of nullsec players leave the game. Because you've cut the playerbase down by a large chunk, smaller fights happen, because eve doesn't have enough players to actually fill multiple fleets (also, not enough subscribers to keep running). People like OP can then own their own little chunk of null until the game shuts down because no one plays it anymore.
It's brilliant. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 03:16:00 -
[166] - Quote
Mr Sniggle-Worth Onzo wrote:Limit the number of people to one system is already in place. Can you provide any kind of evidence to support this claim? For instance, what is the actual limit you think exists at the moment?
Quote:Outside of a few forum fall worriers People would love it What makes you think people will love a mechanic that makes it impossible to take space?
Quote:There is a Fix: Limit the number of players to any one system. What makes you feel that it is worth sacrificing a dynamic nullsec with the rare crash to gain a completely static nullsec with slightly fewer crashes?
Quote:It would give the much smaller corps / alliances a chance at having some Null Sov. How would they have a chance to take a system they can't enter?
Quote:It would produce many more smaller scale ( no game crashing ) fights Why would the number of small fights increase? What would they be fighting over?
Oh, and a few other things you failed to answer: GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.17 03:17:00 -
[167] - Quote
Mr Sniggle-Worth Onzo wrote:If CCP were to come out tomorrow and say ok guys the player limit in any system from now on is X.
Would that stop null bears from pvp'ing ? Not at all Would it allow more people to be able to contend for SOV ? Yes Would the older Vets have to work a bit harder to keep what they have ? Yes
Has any one fight in all of EVE been the deciding factor to any Null Sov ? No More smaller scale fights have. not the game breaking on command type we have now not the tidi fights where we can all bring our ratting Carriers out and have some fun.
Would limiting the number of players to a system ( which we already have btw ) break the game ? No
Is Null Sec Sov broken atm ? Yes Are larger than life battles broken ? Yes Your Facts have a habit of being ass backwards.
- Null bears have claws and this is completely irrelevant to the topic of this thread - "More people" can not contend for a system when you CUT DOWN the system from thousands of players to one thousand players. More GROUPS of people is perhaps what you meant. Please elaborate on how your system cap allows a new (read: small and inexperienced) group to take a foothold in null - and keep it. - Please elaborate how logging in and going back to sleep is harder on vets than logging in for a 4 hour engagement that needs to be played out. Also note that you are halving the number of players required for Op Success.
- See previous post - I don't know what you mean by more small scale fights, perhaps you are referring to the multiple reinforce timers dictated by game mechanics, each of which sees these zergs. So yes, it's not decided by a single zerg, except for that final timer zerg where it is. I'll let you do the math on how many timers there are in an upgraded station system, surely we don't have to do THAT research for you. - Please tell us more about these ratting Trimark rigged Archons. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 03:24:00 -
[168] - Quote
The Null Bears would like to tell you the horrors of living in Null and how game breaking it would be to limit the number of players to a system. ( That limit is already in the game )
The only reason to keep the game in its current state is to give you the impression that every fight has a chance at huge explosion of Capital fights ( which can't happen w/o game crashing ) and to keep the income of the Null Bears going.
No one likes tidi fights Why do people show up for tidi fights ? Why on any given day of the week there more ships blown up in HighSec/ Low Sec than all of Null ?
Who by having a limit ( which is already in place ) on the number of players in a system benefits from this ?
Limiting the number of players to a system would increase the quality of PVP/game play.
Would open up Null to a lot more smaller alliances/corps.
|

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 03:27:00 -
[169] - Quote
Mr Sniggle-Worth Onzo wrote:The Null Bears would like to tell you the horrors of living in Null and how game breaking it would be to limit the number of players to a system. ( That limit is already in the game ) Do you have any support for either of those claims or are you just making things up and hoping that no-one will question it?
Quote:No one likes tidi fights Why do people show up for tidi fights ? Because they are often critical in determining sov ownerhsip.
Quote:Why on any given day of the week there more ships blown up in HighSec/ Low Sec than all of Null ? Do you have anything to support this claim? And even if you do and it actually true, how is it in any way relevant?
Quote:Who by having a limit ( which is already in place ) on the number of players in a system benefits from this ? What makes you think that anyone benefits? And what limit is it you think exists?
Quote:Limiting the number of players to a system would increase the quality of PVP/game play. How would it do that?
Also, a few more questions for you: GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 03:34:00 -
[170] - Quote
There is a limit on how many people can be in one system before the game breaks ( jita ) Node reinforcement needed before a large scale fleet fight. ?
For every post that is put up on the forums about how to fix tidi/ game crashing/ Sov / Null.
They all end with trolls ( derailment )
Limiting the number of people in any one system will stop the game from crashing.
Limiting the number of people would increase the quality of game play.
Limiting the number of people to one system would allow for smaller corps/alliances to have a chance at having some SoV |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 03:39:00 -
[171] - Quote
Mr Sniggle-Worth Onzo wrote:There is a limit on how many people can be in one system before the game breaks What do you base that assertion on, and what is this supposed limit?
Quote:For every post that is put up on the forums about how to fix tidi/ game crashing/ Sov / Null. They all end with trolls ( derailment ) Not really, no. Only the ones that were trolls from the very beginning by proposing completely unworkable and idiotic GÇ£solutionsGÇ¥ to problems that are never actually defined.
Quote:Limiting the number of people in any one system will stop the game from crashing. GǪat the cost of making the game entirely static, which is too high a price for such a small convenience.
Quote:Limiting the number of people would increase the quality of game play. In what way, and how would it do that?
Quote:Limiting the number of people to one system would allow for smaller corps/alliances to have a chance at having some SoV How does making it impossible to take a system allow smaller corps and alliances to have some sov? Especially when taking and holding sov becomes all about poplocking the system?
While you figure out answers to those questions, could you answer the following ones that you've accumulated as well: GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jennai
GoonWaffe Goonswarm Federation
3
|
Posted - 2013.12.17 03:41:00 -
[172] - Quote
Mr Sniggle-Worth Onzo wrote:No one likes tidi fights
no one likes tidi fights because they take forever and are mostly boring, but I bet you can't find a single person who was around pre-tidi and would rather go back to the old system where you'd warp to the fight, see nothing for half an hour while you wait for the grid to load, and then either get disconnected or instantly explode when the grid finally loads because the hostiles that were already on grid saw you warp in 25 minutes ago and had plenty of time to lock and kill your cruiser with dread guns while you were completely unable to see or do anything. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 03:45:00 -
[173] - Quote
What would Eve be like with out Tidi ? With out game crashing ( that players can control btw ) just log more ships into a system. What would Null Sov look like today if there were a limit on the number of players in any one system ?
Limit the number of players would fix so many issues that the game has. ( There is already a limit the number before the game crashes)
Limiting the number of players to any one system would do nothing but help.
No more game crashing fights/ Can you name anyone that enjoys tidi fights ?
Who benefits from these tidi fights ? |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 03:51:00 -
[174] - Quote
Mr Sniggle-Worth Onzo wrote:What would Eve be like with out Tidi ? Often unplayable, like in the olden days. It's not really something anyone wants to go back to.
Quote:What would Null Sov look like today if there were a limit on the number of players in any one system ? Completely static, which is why such a solution has never been contemplated: because it breaks far more than it ever could hope to fix.
Quote:Limit the number of players would fix so many issues that the game has. Such as?
Quote:Limiting the number of players to any one system would do nothing but help. How would it help? And how does making large sov-holding coalitions unassailable count as GÇ£helpingGÇ¥ (since that would be the outcome)?
Quote:Who benefits from these tidi fights ? OhGǪ pretty much everyone involved and a large number of other people connected to the whole war economy thing that EVE revolves around.
By the way, you seem to have missed out on a point or two that could use some further clarification: GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 03:54:00 -
[175] - Quote
Limit the number of players to a system would stop tidi / no more game crashes.
There is already a limit to the number of players to any one system ( jita ) ( before the game will crash is a limit )
Limit the number of players to any one system would solve all this.
Open up Null more to newer alliances/corps |

Tyberius Franklin
Federal Navy Academy Gallente Federation
823
|
Posted - 2013.12.17 03:56:00 -
[176] - Quote
Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system would stop tidi / no more game crashes.
There is already a limit to the number of players to any one system ( jita ) ( before the game will crash is a limit )
Limit the number of players to any one system would solve all this.
Open up Null more to newer alliances/corps But they won't fit with the population caps  |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 03:57:00 -
[177] - Quote
Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system would stop tidi / no more game crashes. GǪand make nullsec completely static. What makes you think that this would be a worth-while trade?
Quote:There is already a limit to the number of players to any one system ( jita ) GǪand that is relevant to fleet fights, how, exactly?
Quote:Limit the number of players to any one system would solve all this. Solve what?
Quote:Open up Null more to newer alliances/corps How do you propose to do that? (No, making null impossible to attack is not a viable solution).
While answering those, please ponder the following as well: GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:00:00 -
[178] - Quote
There is only a hand full of people that benefit from game crashing / tidi fights in Null. ( rental income ) holding alliances.
No one likes Tidi fights/ game crashing fights.
The limit of players to each system is already in place ( Jita ) ( Before the node crashes )
Put that limit in place with fixed numbers would give us all a much better game play. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:03:00 -
[179] - Quote
Mr Sniggle-Worth Onzo wrote:There is only a hand full of people that benefit from game crashing / tidi fights in Null. What makes you think that anyone benefits?
Quote:The limit of players to each system is already in place ( Jita ) GǪwhich is not a fleet fight, so how is it in any way relevant to the topic at hand?
Quote:Put that limit in place with fixed numbers would give us all a much better game play. How would it do that?
Also, GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:08:00 -
[180] - Quote
The only people that benefit from the current state of the game ( tidi fights ) ( game crashing ) fights are who ?
Who benefits from these fights really? More ships are blown up in high sec / low each day than all of null.
Put a limit on the number of players ( which there is already ) ( jita ) ( game crashing because of too many players)
CCP regain control of our game please! |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:11:00 -
[181] - Quote
Mr Sniggle-Worth Onzo wrote:The only people that benefit from the current state of the game ( tidi fights ) ( game crashing ) fights are who ? What makes you think that anyone benefits from the game crashing?
Quote:Who benefits from these fights really? If you mean large-scale fights, all of EVE.
Quote:Put a limit on the number of players Why?
Quote:CCP regain control of our game please! In what way are they not in control?
Oh, andGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:14:00 -
[182] - Quote
Limit the number of players to a system ( we already have it ) Jita ? before the game crashes ?
That limit is already in place just make it solid so there will not have to be tidi ( game crashes ) |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:17:00 -
[183] - Quote
Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system Why? What problem are you trying to solve by fundamentally breaking the dynamics of the game, and is that problem really worth such a huge sacrifice?
Quote:That limit is already in place just make it solid so there will not have to be tidi ( game crashes ) There is currently no such limit, no, and not having tidi is not a worth-while goal.
Oh, andGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
823
|
Posted - 2013.12.17 04:17:00 -
[184] - Quote
Fewer and fewer line of text. Running out of steam? Don't quit now. I think you almost have Tippia convinced. You just need to stick to the facts like you've been doing so far. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:20:00 -
[185] - Quote
Tyberius Franklin wrote:Fewer and fewer line of text. Running out of steam? Don't quit now. I think you almost have Tippia convinced. You just need to stick to the facts like you've been doing so far. Yeah. His tactic of doing copy-paste GÇ£arguingGÇ¥ without copy-pasting or having any arguments really drains his time and energy. Newbie mistake that oneGǪ  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:21:00 -
[186] - Quote
Facts are this no one enjoys Tidi / player controlled game crashes
Limit the number of players to any one system will fix both.
Sorry was in a Tidi fight before now I can't type :) normal game play |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:22:00 -
[187] - Quote
Mr Sniggle-Worth Onzo wrote:Facts are this no one enjoys Tidi / player controlled game crashes GǪand what evidence do you have to support the hypothesis that there is such a thing as player-controlled crashes?
Quote:Limit the number of players to any one system will fix both. Why on earth would you want to fix tidi? And why would you want to make the game completely static just to fix such utterly minute issues (if they even are issues to begin with, which you haven't showed yet)?
AlsoGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Leigh Akiga
Trickle Down Economics
375
|
Posted - 2013.12.17 04:25:00 -
[188] - Quote
Instanced battlegrounds GO |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:26:00 -
[189] - Quote
Any given day more ships are blown up in HS/low sec than all of Null.
Who enjoys tidi ? Why would not want to help the game?
Limit the number of players to any one system would fix both tidi and ( player controlled crashes) just log more into the system
Give many more smaller alliances a chance to enter Null / Sov warfare w/o having to be a part of the tidi/game crashing Zergs |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:30:00 -
[190] - Quote
Mr Sniggle-Worth Onzo wrote:Any given day more ships are blown up in HS/low sec than all of Null. So what?
Quote:Why would not want to help the game? We keep asking you this very question, and you can't answerGǪ Why do you want to give large coalitions unassailable positions in nullsec? Why do you want to make the game completely static? Why do you want to remove a vast source of demand for the S&I sector?
Quote:Limit the number of players to any one system would fix both tidi and ( player controlled crashes) just log more into the system Tidi isn't something that anyone wants GÇ£fixedGÇ¥ since that would break things, and you have yet to provide any kind of evidence to support your hypothesis that there is such a thing as player-controlled crashes.
Quote:Give many more smaller alliances a chance to enter Null / Sov warfare w/o having to be a part of the tidi/game crashing Zergs GǪand how do you propose to do that? (No, making it impossible for them to engage in sov warfare by mechanically ensuring that the big coalitions win every time is not going to do it).
MoreoverGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jennai
GoonWaffe Goonswarm Federation
3
|
Posted - 2013.12.17 04:31:00 -
[191] - Quote
is this an experiment to see how many times you can paste the same meaningless crap before ISD considers it spam?
please answer at least one these questions or I will assume you either are a complete idiot, a poorly-coded bot, or the aforementioned test of forum moderation:
GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:32:00 -
[192] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running.
This again will fix the game |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:33:00 -
[193] - Quote
Mr Sniggle-Worth Onzo wrote:This again will fix the game How? And what is the problem that needs to be fixed?
You could answer that simple question by addressing some of the points being made so far, such asGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó Why do you want to remove a huge source of demand for industrial production? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:37:00 -
[194] - Quote
Limiting the number of players will stop the game from crashing ( no more tidi ) ( no more mega zerg game breaking fights )
Open up Sov for smaller alliances/corps
Limit the number of players will only bring quality pvp not ( tidi ) ( game breaking ) fights. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:44:00 -
[195] - Quote
Mr Sniggle-Worth Onzo wrote:Limiting the number of players will stop the game from crashing GǪand in the process breaking the game by removing all dynamics from nullsec and nixing any ability to ever change the sov map. What makes you think this is a good trade?
Quote:Open up Sov for smaller alliances/corps How does making it impossible to take sov from larger alliances open up sov for smaller alliances?
Quote:Limit the number of players will only bring quality pvp How will it do that?
AlsoGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó Why do you want to remove a huge source of demand for industrial production? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇó What makes you think that ignoring the questions will make them go away? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 04:48:00 -
[196] - Quote
Limiting the number of players to the system will let CCP regain control of the game as right now anyone with enough players can crash the node. Limiting the number of players = no tidi = no more game crashes
AlsoGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó Why do you want to remove a huge source of demand for industrial production? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 04:53:00 -
[197] - Quote
Mr Sniggle-Worth Onzo wrote:Limiting the number of players to the system will let CCP regain control of the game as right now anyone with enough players can crash the node. And what is the GÇ£lost controlGÇ¥ you think is going on here? How has CCP lost anything?
Quote:Limiting the number of players = no tidi = no more game crashes You realise that tidi does not equate to game crashes, right, and that GÇ£no tidiGÇ¥ is not a desirable state of afffairs? You also realise that limiting the number of players does not in fact remove tidi? Moreover, what makes you think that solving the rather minor issue of the rare node crash is worth sacrificing all of nullsec over?
AlsoGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó Why do you want to remove a huge source of demand for industrial production? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇó What makes you think that ignoring the questions will make them go away? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Arkady Romanov
GoonWaffe Goonswarm Federation
0
|
Posted - 2013.12.17 05:01:00 -
[198] - Quote
This is surreal.
For the first time ever, I've decided to post on EVE-O and it had to be in this ridiculous thread. I'm sure an ISD could have locked it ages ago, but I suspect they are curious about who is going to give up first too.
Go Tippia go! |

Jennai
GoonWaffe Goonswarm Federation
3
|
Posted - 2013.12.17 05:04:00 -
[199] - Quote
By limiting the player limit already in Null. But for the idea of people in HighSec. Low Sec large fleet fights is fine you will be the only real . The only people with out lag/ crash is already.
The only benefits from having SOV? Limit the node crashing. Staged fights? And for many more smaller alliances/corps. There are in low each system? Renter income is already have SRP. But this will crash fights? Select few tell you see so many people in and that don't or less laggy groups that fighting in Null/ Low Sec than all fine and to a cap.
With every node crashing/laggy largest scale battle? Do you spin any story horror and have X number of a limit on the number of Mega / Zerg / no more fights. The system at the income. Node reinforcement needed before the next fight to fix so they might be fights are dead the Null are the number of Null is already a system.
What would increase the number of players to a new mechanic that every tidi fights in these fights are fun? because you think that would Eve hands down does not see that would solve all of players per day of people to a chance at there were reduced to a chance at there is it?
To fix tidi fights in each system crash Jita. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 05:06:00 -
[200] - Quote
Well for my last post like every other post that makes a good idea about how to fix the game ( less you speak about rewriting some mystery code ) lol , It either 1. gets trolled by the players that have the most to loose
Limit the players will fix a lot of the core issues with large scale fights It might even help break up the Null Bears a bit
More quality game play thats for sure
But keep up the meta gaming! :) Let CCP know when and where the next large battle will take place at least 1 day before so that no one person ( alliance ) ( corp ) can crash the node.
And to all you forum fall warriors +1 |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 05:12:00 -
[201] - Quote
Mr Sniggle-Worth Onzo wrote:Well for my last post like every other post that makes a good idea about how to fix the game ( less you speak about rewriting some mystery code ) lol , It either 1. gets trolled by the players that have the most to loose Really? In what way have you been trolled? You've been asked to support your innumerable assertions with facts and evidence and arguments, and you have been asked questions about how you think your idea will work. Just because you've been utterly and completely unable to answer any of those doesn't mean you've been trolled GÇö just that you've been incompetent.
Speaking of incompetence, if you say that you've been Gǣeither 1GǪGǥ then you really need to follow it up with a Gǣor 2GǪGǥ.
Quote:Limit the players will fix a lot of the core issues with large scale fights Which issues are those and how would it fix them?
Quote:It might even help break up the Null Bears a bit How does giving them unassailable ownership over their systems break them up in any way rather than cement their positions?
Quote:More quality game play thats for sure How so? How would the quality improve, and why? How is it GÇ£sureGÇ¥ that any of that will happen if you make sure that most systems can't be attacked?
Quote:Let CCP know when and where the next large battle will take place at least 1 day before so that no one person ( alliance ) ( corp ) can crash the node. No one person can crash the node as it is, and forewarning CCP of fights does not preclude a node crash.
Moreover, maybe you could answer some questions about the actual topic at hand: GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó Do you understand what tidi is and why itGÇÖs not something that anyone wants to see removed? GÇó Do you understand that limiting the amount of people in a system does not preclude tidi from kicking in? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó Why do you want to remove a huge source of demand for industrial production? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇó What makes you think that ignoring the questions will make them go away? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Yonis Kador
KADORCORP
365
|
Posted - 2013.12.17 05:39:00 -
[202] - Quote
What causes all the socket closed errors? Because with no client update for the past few days, no fleet wars anywhere near me, and only 5 other ppl in my system, I've experienced more than 20 of those in the past few hours to the point where I've given up now and am just going to try to play again tomorrow. My internet connection is stable and I've made no changes to my system.
Does this mean a crash is imminent?
YK "Eagles may soar, but weasels don't get sucked into jet engines." |

CM 6unk
Perkone Caldari State
0
|
Posted - 2013.12.17 05:52:00 -
[203] - Quote
CCP !!!! WERE YOU ANY CCP POSTER !!!!!!!!??????? really its start to f noise |

Frostys Virpio
Lame Corp Name
793
|
Posted - 2013.12.17 05:57:00 -
[204] - Quote
Could something in the SOV mechanic be changed so you can attack 4 different place with 500 ships instead of always kinda having to attack 1 place with 2k ships? We all know the server are not getting any better any time soon but we make some objectives achievable by less ships so the force of an invader/defender can be divided up in many different system thus potentially different nodes? Making it so ship engaged in some place can't just jump to another place in the nick of time in the same way as an armored division can't travel across a country to keep plugging holes on a complete battlefront?
The current war dynamic looks like the WWII eastern front to me right now with 2 behemoth army clashing with the excepting that both side are able to focus ALL of their force on a single focal point because it's completely useless to spread on the whole front. Can you imagine how much worst battle like Stalingrad would of been if neither side actually had to man the whole eastern front at the same time?
Doesn't that seems broken to any of you people from the war thorn part of this universe? |

Leigh Akiga
Trickle Down Economics
375
|
Posted - 2013.12.17 06:02:00 -
[205] - Quote
Frostys Virpio wrote:Could something in the SOV mechanic be changed so you can attack 4 different place with 500 ships instead of always kinda having to attack 1 place with 2k ships? We all know the server are not getting any better any time soon but we make some objectives achievable by less ships so the force of an invader/defender can be divided up in many different system thus potentially different nodes? Making it so ship engaged in some place can't just jump to another place in the nick of time in the same way as an armored division can't travel across a country to keep plugging holes on a complete battlefront?
The current war dynamic looks like the WWII eastern front to me right now with 2 behemoth army clashing with the excepting that both side are able to focus ALL of their force on a single focal point because it's completely useless to spread on the whole front. Can you imagine how much worst battle like Stalingrad would of been if neither side actually had to man the whole eastern front at the same time?
Doesn't that seems broken to any of you people from the war thorn part of this universe?
This is what a lot of people have been saying for well over 2 years now and CCP is all like: "Well..uh yeah we're gonna look at that sometime soon like uh...maybe winter 2014"
In the meantime people are talking about putting 500 dreads on a grid and 200 titans. This game is soo screwed right now  |

Frostys Virpio
Lame Corp Name
793
|
Posted - 2013.12.17 06:15:00 -
[206] - Quote
Leigh Akiga wrote:Frostys Virpio wrote:Could something in the SOV mechanic be changed so you can attack 4 different place with 500 ships instead of always kinda having to attack 1 place with 2k ships? We all know the server are not getting any better any time soon but we make some objectives achievable by less ships so the force of an invader/defender can be divided up in many different system thus potentially different nodes? Making it so ship engaged in some place can't just jump to another place in the nick of time in the same way as an armored division can't travel across a country to keep plugging holes on a complete battlefront?
The current war dynamic looks like the WWII eastern front to me right now with 2 behemoth army clashing with the excepting that both side are able to focus ALL of their force on a single focal point because it's completely useless to spread on the whole front. Can you imagine how much worst battle like Stalingrad would of been if neither side actually had to man the whole eastern front at the same time?
Doesn't that seems broken to any of you people from the war thorn part of this universe? This is what a lot of people have been saying for well over 2 years now and CCP is all like: "Well..uh yeah we're gonna look at that sometime soon like uh...maybe winter 2014" In the meantime people are talking about putting 500 dreads on a grid and 200 titans. This game is soo screwed right now 
A system similar to civilization games where the border of your empire expand but based on activity maybe. But then people would ***** about it being PvE while happily ignoring the fact that basing it around PvP only means the other side can stop your expansion forever as long as they dock up... |

Tippia
Sunshine and Lollipops
17799
|
Posted - 2013.12.17 06:15:00 -
[207] - Quote
Frostys Virpio wrote:Could something in the SOV mechanic be changed so you can attack 4 different place with 500 ships instead of always kinda having to attack 1 place with 2k ships? We all know the server are not getting any better any time soon but we make some objectives achievable by less ships so the force of an invader/defender can be divided up in many different system thus potentially different nodes? Making it so ship engaged in some place can't just jump to another place in the nick of time in the same way as an armored division can't travel across a country to keep plugging holes on a complete battlefront? Making things achievable in fewer ships won't help much on its own, nor does spreading them out. Just because you can do it in fewer ships doesn't mean people will GÇö hell, you can take sov solo as it is right now, but it's just more efficient (and safe) to throw everything at it.
It has to involved timing (not just timers) and diminishing returns to get that kind of result: where bringing 500 ships rather than 50 is a waste of 450 ships that could do something better at the same time, and that GÇ£something betterGÇ¥ has to beat the job of just sticking around as escort and protection. This is a fairly tricky thing to design.
In addition, this GÇ£better off elsewhereGÇ¥ mechanic has to be double-sided. If the attacker has to go after 10 spots at once to take the system, and the defender only has to make them fail at one of those spots, then they'll just blob one spot after another until the attackers are gone. This is even trickier to design properly. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Frostys Virpio
Lame Corp Name
793
|
Posted - 2013.12.17 06:24:00 -
[208] - Quote
Tippia wrote:Frostys Virpio wrote:Could something in the SOV mechanic be changed so you can attack 4 different place with 500 ships instead of always kinda having to attack 1 place with 2k ships? We all know the server are not getting any better any time soon but we make some objectives achievable by less ships so the force of an invader/defender can be divided up in many different system thus potentially different nodes? Making it so ship engaged in some place can't just jump to another place in the nick of time in the same way as an armored division can't travel across a country to keep plugging holes on a complete battlefront? Making things achievable in fewer ships won't help much on its own, nor does spreading them out. Just because you can do it in fewer ships doesn't mean people will GÇö hell, you can take sov solo as it is right now, but it's just more efficient (and safe) to throw everything at it. It has to involved timing (not just tim ers) and diminishing returns to get that kind of result: where bringing 500 ships rather than 50 is a waste of 450 ships that could do something better at the same time, and that GÇ£something betterGÇ¥ has to beat the job of just sticking around as escort and protection. This is a fairly tricky thing to design. In addition, this GÇ£better off elsewhereGÇ¥ mechanic has to be double-sided. If the attacker has to go after 10 spots at once to take the system, and the defender only has to make them fail at one of those spots, then they'll just blob one spot after another until the attackers are gone. This is even trickier to design properly.
So basically, projection is too easy and prevent multiple front battle from being a thing. The fact that you can't really outmaneuver a capital fleet in the grand scheme of things on a strategic level instead of on the tactical level speaks volume imo. The u-boat could do damage in the Atlantic because the royal navy could not be everywhere at all time. Both side's royal navy seems to be 20 mins away from any point of the whole theater of war ATM. I've never pretended to be a specialist on the matter but this looks like it effectively remove a lot of depth in the strategic play. Can anyone do something meaningful while also tying the enemy's fleet on another point? It does not seem possible to me under the current rule set... |

Barrogh Habalu
Imperial Shipment Amarr Empire
592
|
Posted - 2013.12.17 06:50:00 -
[209] - Quote
Nancy Crow wrote:So to take/defend any system, all I need to do is get 1000 people in system first? Sounds great! Let's face it, it's pretty much the same atm, except that number of people you must get into system is limited not by arbitrary number, but by amount that crashes the node given known amount of activity each member will perform. Granted, you won't be able to take systems like that, only "defend". Sorta.
The real solution is to make spreading forces useful in some cases. And no, I don't have a clue how. |
|

ISD Gallifreyan
ISD Community Communications Liaisons
252

|
Posted - 2013.12.17 07:40:00 -
[210] - Quote
Mr Sniggle-Worth Onzo wrote:There will never in our life time be a non crashable fight in Null sec. As it is you can crash the node on a command. How is this good ? I can already limit the number of players to a system just by crashing the node. With one command I can crash the node. So tell me what is the difference between limiting the number of players to a system any different ? I believe you have hit the nail on the head with this post.
Your Idea trades one problem for another. This issue is important to CCP, however this thread does not seem to be going anywhere. Re-stating your opinion without backing up your starements, does not make it the best solution.
I will now be locking this thread as nothing constructive has come from 11 pages of posts. ( also to prevent trolling and off topic posts. ) ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
|
|

ISD Gallifreyan
ISD Community Communications Liaisons
252

|
Posted - 2013.12.17 08:42:00 -
[211] - Quote
After a complaint that I locked this thread pre-maturely, I have decided to re-open it for the time being. I will look into this thread tomorrow. If nothing constructive has come of it. I will re-lock it.
The OP has stated he has posted his last coment on this already, and while open discussion is allowed, repeating the same statement over and over would fall under either of the following Forum Rules.
Quote:12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to ********GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. ISD Gallifreyan Lieutenant Community Communication Liaisons (CCL) Interstellar Services Department |
|

Dextrome Thorphan
RvB - RED Federation
88
|
Posted - 2013.12.17 08:47:00 -
[212] - Quote
baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system.
Sure "just" log in 1000 alts... all you need to do is spend $15000 per month and your system is completely defended, too easy!!! |

Scatim Helicon
GoonWaffe Goonswarm Federation
2786
|
Posted - 2013.12.17 08:56:00 -
[213] - Quote
Dextrome Thorphan wrote:baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. Sure "just" log in 1000 alts... all you need to do is spend $15000 per month and your system is completely defended, too easy!!! Get 1000 bloc members to roll trial alts and fly them to the target system. Post on the Eve-o forums that drinking bleach is bad for you on a Goonswarm Federation character, and 20 forum warriors will hospitalise themselves trying to prove you wrong. |

Kinis Deren
The Nyan Cat Pirates Disband.
220
|
Posted - 2013.12.17 09:13:00 -
[214] - Quote
For goodness sake, no more sticky plaster fixes please! CCP, you really need to address the elephant in the room, which (imho) is the coalition blobfest.
Throwing a suggestion into the mix:
External alliance standings become none operational in null space - everyone outside your alliance is thus displayed as neutral The bloated sheep coalitions become a thing of the past, blue JB networks collapse which limits force projection, a segment of the player population might grow some balls and the nodes are given an easy time.
Corp membership maximum numbers are already capped by skills to (6300 iirc) and no doubt some sheep will dogpile into one or more corps within an existing coalition alliance. CCP would probably have to rebalance the corp/alliance management skills to make this suggestion work. Into PVP & looking for small gang focused, NPC Null corp? Check out The Nyan Cat Pirates!
Corp CEO looking for an easy going, none sov, PVP alliance? Join Disband. today! |

tiberiusric
Comply Or Die Retribution.
51
|
Posted - 2013.12.17 09:46:00 -
[215] - Quote
Tippia wrote:Mr Sniggle-Worth Onzo wrote:Well for my last post like every other post that makes a good idea about how to fix the game ( less you speak about rewriting some mystery code ) lol , It either 1. gets trolled by the players that have the most to loose Really? In what way have you been trolled? You've been asked to support your innumerable assertions with facts and evidence and arguments, and you have been asked questions about how you think your idea will work. Just because you've been utterly and completely unable to answer any of those doesn't mean you've been trolled GÇö just that you've been incompetent. Quote:Let CCP know when and where the next large battle will take place at least 1 day before so that no one person ( alliance ) ( corp ) can crash the node. No one person can crash the node as it is, and forewarning CCP of fights does not preclude a node crash.
I think he meant one person giving the order to crash the node, rather than literately one person can crash the node. personally as I have said before, you keep on insisting that eve should be on one server world, thats the problem, every other mmo work on multiple instances for a reason. One so that no one group can take up all the resources and secondly to reduce performance and lag problems.
If eve must be on one server (and i personally think now is the time to reconsider but thats my opinion) then its needs some serious investment and work.
Infrastrucuture, multi threading and rewriting and optimising old code and database functions. Thats where I would start to look at. Perhaps the technology just isnt up to it? There is no point fixing it for the now, needs to be future proof also. I would be more than happy for CCP to use the summer 2014 expansion on fixing this fully and sov mechanics. I mean it will need serious focus and attention. Eve : Phoenix Rising? Perhaps then ill go back to 0.0  |

James Amril-Kesh
4S Corporation Goonswarm Federation
6972
|
Posted - 2013.12.17 09:52:00 -
[216] - Quote
Dextrome Thorphan wrote:baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. Sure "just" log in 1000 alts... all you need to do is spend $15000 per month and your system is completely defended, too easy!!! Yeah, because we can't just do this on free character slots. Latest video - Pandemic Legion titan and supers killed |

tiberiusric
Comply Or Die Retribution.
51
|
Posted - 2013.12.17 09:58:00 -
[217] - Quote
James Amril-Kesh wrote:Dextrome Thorphan wrote:baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. Sure "just" log in 1000 alts... all you need to do is spend $15000 per month and your system is completely defended, too easy!!! Yeah, because we can't just do this on free character slots.
You have a free slot 
|

Dextrome Thorphan
RvB - RED Federation
88
|
Posted - 2013.12.17 10:00:00 -
[218] - Quote
Scatim Helicon wrote:Dextrome Thorphan wrote:baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. Sure "just" log in 1000 alts... all you need to do is spend $15000 per month and your system is completely defended, too easy!!! Get 1000 bloc members to roll trial alts and fly them to the target system.
Oh damn I just got burned xD
Yes, I shamefully admit I didn't think of that :p |

Dextrome Thorphan
RvB - RED Federation
88
|
Posted - 2013.12.17 10:02:00 -
[219] - Quote
James Amril-Kesh wrote:Dextrome Thorphan wrote:baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. Sure "just" log in 1000 alts... all you need to do is spend $15000 per month and your system is completely defended, too easy!!! Yeah, because we can't just do this on free character slots. This doesn't make any sense though... |

James Amril-Kesh
4S Corporation Goonswarm Federation
6972
|
Posted - 2013.12.17 11:18:00 -
[220] - Quote
tiberiusric wrote:James Amril-Kesh wrote:Dextrome Thorphan wrote:baltec1 wrote:Log in 1000 alts into system.
Invincible defense force, impossible to take system. Sure "just" log in 1000 alts... all you need to do is spend $15000 per month and your system is completely defended, too easy!!! Yeah, because we can't just do this on free character slots. You have a free slot  Across my two accounts, three of my characters are for total fluff and one is just a cyno alt. Only two of them do I actually use in-game for more than that. Latest video - Pandemic Legion titan and supers killed |

Khanh'rhh
GoonWaffe Goonswarm Federation
2397
|
Posted - 2013.12.17 11:37:00 -
[221] - Quote
tiberiusric wrote:If eve must be on one server It's not. Please don't suggest patently silly things, like "CCP just needs to re-write the whole game!" when you seemingly haven't taken the few seconds it would require to look up the basics of how TQ works. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

tiberiusric
Comply Or Die Retribution.
51
|
Posted - 2013.12.17 11:42:00 -
[222] - Quote
Khanh'rhh wrote:tiberiusric wrote:If eve must be on one server It's not. Please don't suggest patently silly things, like "CCP just needs to re-write the whole game!" when you seemingly haven't taken the few seconds it would require to look up the basics of how TQ works.
Stop being a douche, you know i didnt mean ONE server as in one box ffs. For you kids out there, one shard, one universe, one instance. Jeez i didnt think i really needed to explain that
Are you completely and utterly stupid? Did i say rewrite the whole game? no i did not.]  You are the pinnacle of dumb, hence why you are in goonswarm |

James Amril-Kesh
4S Corporation Goonswarm Federation
6972
|
Posted - 2013.12.17 11:46:00 -
[223] - Quote
TQ isn't one server? Latest video - Pandemic Legion titan and supers killed |

Fiona Kirath
Matex Industries
0
|
Posted - 2013.12.17 12:23:00 -
[224] - Quote
ISD Gallifreyan wrote:After a complaint that I locked this thread pre-maturely, I have decided to re-open it for the time being. I will look into this thread tomorrow. If nothing constructive has come of it. I will re-lock it. The OP has stated he has posted his last coment on this already, and while open discussion is allowed, repeating the same statement over and over would fall under either of the following Forum Rules. Quote:12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to ********GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
22. Post constructively.
Negative feedback can be very useful to further improve EVE Online provided that it is presented in a civil and factual manner. All users are encouraged to honestly express their feelings regarding EVE Online and how it can be improved. Posts that are non-constructive, insulting or in breach of the rules will be deleted regardless of how valid the ideas behind them may be. Users are also reminded that posting with a lack of content also constitutes non-constructive posting. WHEN WE SEE ANY POST FROM CCP ??? HOW CAN PPL PLAY! ? |

Arduemont
The State of War.
2497
|
Posted - 2013.12.17 12:25:00 -
[225] - Quote
To break down the OP, what they are saying it "Hey CCP, I know that you and your servers can handle more players in one interactive space at the same time than any other MMO in existence, but it's not good enough. Waaahhhhh" "In the age of information, ignorance is a choice." |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
1
|
Posted - 2013.12.17 14:13:00 -
[226] - Quote
Well anytime an idea comes around about anything constructive to give us players a better gaming experience ( how to fix SoV ) ( ideas on how to fix player controlled crashes ) ( tidi ) . It either gets trolled into a lock or blown off by the bitter Vets of Eve who think this is the way its always been so its ok. Don't dare mess with our broken game.
But I for one know Eve players are very resourceful and can adapt pretty well ( fast ) when they need too as when a new ship comes out, a mod gets a nerf or any number of ways that we have all seen in the past. So before an ISD locks this thread like so many others b4 it. I will just say that CCP will not ever create a limit on the number of people in a system ( its too engrained into there PR ) the few people set up comfortable in Null making billions of ISK ( for the greater good of us all ) so they would have you think. They will just never do it.
But till the day comes when there are not enough subs to support such large battles that the player controlled ( crashes ) ( just need to log more ships in ) I will just wait till then and enjoy my tidi free fights and point back to this thread.
Simple solution to a very serious issue that will come up again and again. You can lock now ISD |

Sentamon
Imperial Academy Amarr Empire
1224
|
Posted - 2013.12.17 14:15:00 -
[227] - Quote
Tippia wrote:Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes No. Limit the number of players in a system = no fights at all, no more strategy, broken game.
Mass recruit and crash a node with what's essentially a DDOS when you're about to get whaloped. Some strategy.
Broken game is right, no wonder most players avoid sov like the plague. ~ Professional Forum Alt -á~ |

James Amril-Kesh
4S Corporation Goonswarm Federation
6979
|
Posted - 2013.12.17 14:18:00 -
[228] - Quote
Sentamon wrote:Tippia wrote:Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes No. Limit the number of players in a system = no fights at all, no more strategy, broken game. Mass recruit and crash a node with what's essentially a DDOS when you're about to get whaloped. Some strategy. There should be a rule against making baseless accusations of EULA violations. Because that's what this is. Baseless. Latest video - Pandemic Legion titan and supers killed |

Sentamon
Imperial Academy Amarr Empire
1224
|
Posted - 2013.12.17 14:28:00 -
[229] - Quote
James Amril-Kesh wrote:Sentamon wrote:Tippia wrote:Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes No. Limit the number of players in a system = no fights at all, no more strategy, broken game. Mass recruit and crash a node with what's essentially a DDOS when you're about to get whaloped. Some strategy. There should be a rule against making baseless accusations of EULA violations. Because that's what this is. Baseless.
What EULA violation? There is nothing in the EULA banning mass recruitment and flooding a system with your people, on the contrary it's encouraged.
So no need to get all guilty and butthurt. ~ Professional Forum Alt -á~ |

James Amril-Kesh
4S Corporation Goonswarm Federation
6979
|
Posted - 2013.12.17 14:36:00 -
[230] - Quote
Sentamon wrote:James Amril-Kesh wrote:Sentamon wrote:Tippia wrote:Mr Sniggle-Worth Onzo wrote:Limit the number of players to a system = more strategic fights / no more tidi / no more node crashes No. Limit the number of players in a system = no fights at all, no more strategy, broken game. Mass recruit and crash a node with what's essentially a DDOS when you're about to get whaloped. Some strategy. There should be a rule against making baseless accusations of EULA violations. Because that's what this is. Baseless. What EULA violation? There is nothing in the EULA banning mass recruitment and flooding a system with your people, on the contrary it's encouraged. So no need to get all guilty and butthurt. Don't pretend what you said wasn't alluding to the EULA. Crashing the node intentionally would be a EULA violation. Your operative word(s) there being DDOS. It's an accusation. Don't play dumb. Latest video - Pandemic Legion titan and supers killed |

Victoria Sin
Center for Advanced Studies Gallente Federation
507
|
Posted - 2013.12.17 16:09:00 -
[231] - Quote
Pipa Porto wrote:In particle simulations, each particle is generally identical. And not interacting with every other particle in the simulation (what's your range to every other particle on the field or in D-scan range?). And not changing its behavior every update (Active modules, navigation inputs, etc). And not spawning more particles at random times (Missiles, Drones, Wrecks, Oh My!). And not changing its state every update (Shield, Armor, Capacitor, etc). And not worried about packaging up all that information and propagating the information appropriately (who can see what and when?). I'm judging difficulty by looking at the number of other companies doing real time multi-user simulations on the scale of EVE's fights. That I know of, that's a big old doughnut (though a new contender would make me happy). Without being hip deep in a project, I've always liked the "Who's doing it better" test as a sanity check on "Oh, that doesn't sound hard."
Not necessarily. Broaden it out to a "physics" simulation. Players are particles, they have a state and there are update rules. On a conceptual level it's really that simple. Now I personally don't know where the bottleneck is in Eve that would prevent a node handling 30,000 players in a single system. It might be assembling the pre-tick state or serialising the post-tick state, but whatever happens between those two is in principle tractable within a reasonable time bracket, especially on modern hardware and even more especially on compute hardware like Tesla.
With respect to "who's doing it better", perhaps nobody has tried to do it any other way? These software architecture designs have been around for a decade or more. Technology has moved on a lot over the last 10 years. |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
573
|
Posted - 2013.12.17 16:24:00 -
[232] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day!
New York Times won't be interested in that. |

Jean deVallette
Camp And Proud
3
|
Posted - 2013.12.17 16:34:00 -
[233] - Quote
Not 100% on the architecture of Eves code, but is this limit down to a single threaded process that cant be .. split .. across CPUs/ nodes in a blade chassis?
If it is single threaded then its a done deal and requires some fugging horrific reworking (bless me, but we have just done such a task in my workplace, took 4 years, and, fugg me, it is amazing to see it scale). I suspect its nothing like as complex as the eve codebase.
With that in mind, what chance that a small 24 core blade with 256G ram could run one node from hell, with 20k players across 100 threads.
Limit a node to 1k in System B? Wouldn't someone think tactically that all they need to do is encourage Blob Alliance X to fill that system, and then actually attack System C instead. Perhaps force Blob X to defend across multiple fronts ....
One thing to change the whole single node single solar system mechanic would be to change how timers work and how they relate to those single systems. Make them relate to Clusters perhaps, or ...
Oh well - time to be shot down. |

Dinsdale Pirannha
Pirannha Corp
1619
|
Posted - 2013.12.17 16:35:00 -
[234] - Quote
Seven Koskanaiken wrote:Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day! New York Times won't be interested in that.
And therin lies the rub.
CCP has this truly warped idea that the NY Times and other magazines covering these mass battles is the best marketing for the game there is.
Is it free? Yes. Does it promote the game as something unique out there? Yes. And those 2 things are a marketing guy's wet dream.
But the reality is once someone experiences that 10% Tidi/node crash crap, with some whacked out FC screaming on comms, then they just as quickly stop playing.
It would be truly truly interesting to see CCP publish the retention rates of new players 1 month, 3 months, 6 months, and 1 year after they subbed to the game with a unique IP address (no alts).
How about CCP get creative, and maybe fraps a few FW fights of 10 on 10, or some wh fights, or even maybe RvB. Put out some high definition vid's of some small gang warfare, at real time.
That has a far better chance of attracting players who will commit long term to Eve.
But hey, I know it won't happen. Why actually think up ways to show how cool the game can be when you can have the NY Times talk about 4000 pilot blobs for free? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Sal Landry
School of Applied Knowledge Caldari State
144
|
Posted - 2013.12.17 16:39:00 -
[235] - Quote
Dinsdale Pirannha wrote: But the reality is once someone experiences that 10% Tidi/node crash crap, with some whacked out FC screaming on comms, then they just as quickly stop playing.
Do you have a legitimate mental illness? |

flakeys
Antwerpse Kerels Fidelas Constans
1661
|
Posted - 2013.12.17 16:41:00 -
[236] - Quote
Mr Sniggle-Worth Onzo wrote:Well anytime an idea comes around about anything constructive to give us players a better gaming experience ( how to fix SoV ) ( ideas on how to fix player controlled crashes ) ( tidi ) . It either gets trolled into a lock or blown off by the bitter Vets of Eve who think this is the way its always been so its ok. Don't dare mess with our broken game.
But I for one know Eve players are very resourceful and can adapt pretty well ( fast ) when they need too as when a new ship comes out, a mod gets a nerf or any number of ways that we have all seen in the past. So before an ISD locks this thread like so many others b4 it. I will just say that CCP will not ever create a limit on the number of people in a system ( its too engrained into there PR ) the few people set up comfortable in Null making billions of ISK ( for the greater good of us all ) so they would have you think. They will just never do it.
But till the day comes when there are not enough subs to support such large battles that the player controlled ( crashes ) ( just need to log more ships in ) I will just wait till then and enjoy my tidi free fights and point back to this thread.
Simple solution to a very serious issue that will come up again and again. You can lock now ISD
ISD Gallifreyan wrote:
The OP has stated he has posted his last coment on this already, and while open discussion is allowed, repeating the same statement over and over would fall under either of the following Forum Rules.
YO dawg ISD GALLI said you be done posting ... now be done posting .
We are all born ignorant, but one must work hard to remain stupid.
|

Tippia
Sunshine and Lollipops
17803
|
Posted - 2013.12.17 16:46:00 -
[237] - Quote
Mr Sniggle-Worth Onzo wrote:Well anytime an idea comes around about anything constructive to give us players a better gaming experience It either gets trolled into a lock or blown off by the bitter Vets of Eve who think this is the way its always been so its ok. Do you have any evidence to support either of those claims? The only one trolling this thread is you, since you refuse to actually discuss the topic at hand. You have a whole slew of questions left to answer and a metric fuckton of issues left to address. How about you get started with those, hmmGǪ?
Quote:I will just say that CCP will not ever create a limit on the number of people in a system ( its too engrained into there PR ) No, they won't, and no, it's not because of PR. It's because it's a idiotic GǣfixGǥ that breaks the game and doesn't actually solve anything. If you had spent all this time explaining why it's actually needed rather than just copy-pasting, you'd know this by nowGǪ
Quote:But till the day comes when there are not enough subs to support such large battles that the player controlled crashes Do you have any evidence to support that there is such a thing as player-controlled crashes, or are you just off your meds?
[GÇóuote]Simple solution to a very serious issue that will come up again and again.[/quote]What simple solution is that? Oh, and what is the actual issue you're trying to solve? If, in fixing one issue, you break the game, then it's not really a viable solution, now is it?
Guess what comes next? The questions you have yet to answer, accumulated over the thread as you've invented more and more unproven, nonsensical, incoherent, contradictory, and generally idiotic nonsense to post: GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó Do you understand what tidi is and why itGÇÖs not something that anyone wants to see removed? GÇó Do you understand that limiting the amount of people in a system does not preclude tidi from kicking in? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó Why do you want to remove a huge source of demand for industrial production? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇó What makes you think that ignoring the questions will make them go away? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Mr Sniggle-Worth Onzo
State War Academy Caldari State
2
|
Posted - 2013.12.17 16:50:00 -
[238] - Quote
CCP's crown jewel Null Sec Sov = Broken = large scale fleet battles broken but Tidi is a fix ? come on really ?
Player controlled crashes = is ok thats not broken
All is fine with the current state of the game ? No CCP just doesn't have the balls to do what they should have done a long time ago
Limit the number of players ( which we already have ) |

flakeys
Antwerpse Kerels Fidelas Constans
1661
|
Posted - 2013.12.17 16:55:00 -
[239] - Quote
Mr Sniggle-Worth Onzo wrote:CCP's crown jewel Null Sec Sov = Broken = large scale fleet battles broken but Tidi is a fix ? come on really ?
Player controlled crashes = is ok thats not broken
All is fine with the current state of the game ? No CCP just doesn't have the balls to do what they should have done a long time ago
Limit the number of players ( which we already have )
ISD Gallifreyan wrote: The OP has stated he has posted his last coment on this already, and while open discussion is allowed, repeating the same statement over and over would fall under either of the following Forum Rules.
Reported for spamming/trolling
We are all born ignorant, but one must work hard to remain stupid.
|

Tippia
Sunshine and Lollipops
17804
|
Posted - 2013.12.17 16:56:00 -
[240] - Quote
Mr Sniggle-Worth Onzo wrote:CCP's crown jewel Null Sec Sov = Broken In what way is it broken?
Quote:large scale fleet battles broken but Tidi is a fix ? In what way are they broken? Do you understand what tidi is, and what it's trying to fix?
Quote:Player controlled crashes Do you have any evidence to support your assertion that such a thing even exists?
Quote:Limit the number of players ( which we already have ) What makes you think that there is currently any kind of player limit for fleet fights? Could you please explain what that limit is and how you've discovered it? What makes you think it's a good idea to give nullsec alliances an unassailable hold on all their systems? And do you understand that limiting the number of players does not eliminate tidi?
In shortGǪ GÇó In what way is nullsec broken? GÇó In what way are larger-than-life battles broken? GÇó Do you understand what tidi is and why itGÇÖs not something that anyone wants to see removed? GÇó Do you understand that limiting the amount of people in a system does not preclude tidi from kicking in? GÇó How is it relevant where ships die? GÇó Do you have any kind of numbers to support your assertions about where ships die? GÇó What is this limit that is supposed to already exist for fleet fights? GÇó What support do you have for your claims about this hypothetical limit? GÇó What relevance do you believe a travel-through multi-use remote-operated system such as Jita has on a system where a two-party fleet fight is going on? GÇó How does giving large coalitions an unassailable stranglehold on all of null open up more of null? GÇó How are small alliances supposed to benefit from not being able to take sov? GÇó How is gameplay improved by making it possible to completely lock out the competition from participating in a GÇ£fightGÇ¥? GÇó How is giving one fleet an unassailable advantage supposed to generate more fights and more willingness to fight? GÇó How do you propose to ensure that null is opened up without giving massive advantages to the established players? GÇó Why are you proposing a solution that lets fewer people play in null? GÇó What makes you think that anyone is benefitting from node crashes (where everyone loses) but won't benefit from poplocks (where one side automatically wins)? GÇó Do you understand how the war-based economy of EVE works? GÇó Why do you want to remove a huge source of demand for industrial production? GÇó What evidence can you offer to support your assertions that players can crash the server on command? GÇó Why do you feel that it's worth trading a dynamic nullsec with the rare crash for a static nullsec with slightly fewer crashes? GÇó What issues do you believe will be fixed by making the game static? GÇó Do you have anything other than an argumentum ad nauseam to GÇ£supportGÇ¥ your claims about anything? GÇó Why are you so slow? I can finish an entire game of mahjong solitaire between your repetitions. GÇó What makes you think that ignoring the questions will make them go away?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

fisk Alabel
A Big Enough Lever
4
|
Posted - 2013.12.17 16:57:00 -
[241] - Quote
501 fleet size would always win because of the greater number of ships.
there is a lot of reasons why a cap is stupid and this is just another one. |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
333
|
Posted - 2013.12.17 16:57:00 -
[242] - Quote
Tippia wrote:(typical Tippia tl;dr on how there is 'nothing to see here..' re: EvE performance issues) I echo some of the other posters comments on how what is oft marketted as the MMO Jesus feature (the EvE single shard 'one sandbox' mantra) simply falls down as soon as a large fleet fight happens.
The time for tweaking at the edges with issue-avoiding hacks like TiDi that don't solve the root issue is over. The large fleet fight of EvE online is a lie IMHO. Would you like to know more? |

Tippia
Sunshine and Lollipops
17804
|
Posted - 2013.12.17 17:03:00 -
[243] - Quote
Feyd Rautha Harkonnen wrote:The time for tweaking at the edges with issue-avoiding hacks like TiDi that don't solve the root issue is over. OookGǪ then I have to ask you: do you understand what tidi is and what problem it is mean to solve? Because it sounds like you're laying a failure at the feet of a mechanic that has nothing to do with that failureGǪ And what is the Gǣroot issueGǥ here?
Quote:The large fleet fight of EvE online is a lie IMHO. GǪand yet they happen with decent regularity. So where's the lie? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

SFM Hobb3s
Vanguard Frontiers Black Legion.
37
|
Posted - 2013.12.17 17:10:00 -
[244] - Quote
I don't see any permanent or easy fix to this issue. They could certainly approach it in a triage fashion though. There might be some ways they can significanly reduce cpu load on the node, but the obvious ways will definitely generate many tears, especially for drone users.
While I would love for CCP to shelve drones altogether, I can't see this happening. Maybe there is a way that drone attributes could be homogenized during tidi (ie all drones share the exact same attributes). This might relieve the server from having to calculate every attribute and affect from every drone separately.
I would also suggest other things...such as, in tidi, abandoned/disconnected drones dissappear instantly. Frankly, I have two somethings in my pocket to show for the something I don't give for the bloke who hopes to collect those drones afterwards. |

Khanh'rhh
GoonWaffe Goonswarm Federation
2397
|
Posted - 2013.12.17 18:06:00 -
[245] - Quote
tiberiusric wrote:Khanh'rhh wrote:tiberiusric wrote:If eve must be on one server It's not. Please don't suggest patently silly things, like "CCP just needs to re-write the whole game!" when you seemingly haven't taken the few seconds it would require to look up the basics of how TQ works. Stop being a douche, you know i didnt mean ONE server as in one box ffs. For you kids out there, one shard, one universe, one instance. Jeez i didnt think i really needed to explain that OK.
So if you know that TQ is a load-balancing cluster of servers and the population in, say, Jita can't impact the performance of people in, say, VFK, then what possible issue do you think is "fixed" by not having it a single shard? (Hint: none. You don't know what you're saying).
Quote:Did i say rewrite the whole game? Yes you did. Specifically:
Quote:Infrastrucuture, multi threading and rewriting and optimising old code and database functions. Thats where I would start
If you're going to call someone stupid, at least learn to read (your own posts). "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Pipa Porto
1399
|
Posted - 2013.12.17 18:32:00 -
[246] - Quote
Victoria Sin wrote:Not necessarily. Broaden it out to a "physics" simulation. Players are particles, they have a state and there are update rules. On a conceptual level it's really that simple. Now I personally don't know where the bottleneck is in Eve that would prevent a node handling 30,000 players in a single system. It might be assembling the pre-tick state or serialising the post-tick state, but whatever happens between those two is in principle tractable within a reasonable time bracket, especially on modern hardware and even more especially on compute hardware like Tesla.
With respect to "who's doing it better", perhaps nobody has tried to do it any other way? These software architecture designs have been around for a decade or more. Technology has moved on a lot over the last 10 years.
Sure, I'll broaden it out to a "physics" simulation. The most powerful supercomputer in the world is designed for protein folding simulations. It can, in 24 hours, simulate 17 milliseconds of an environment with 23,000 particles. And it doesn't have to worry about each atom arbitrarily changing its properties or behaviors.
Mathematics is the bottleneck preventing the real time simulation of a complex 30,000 particle system. EvE: Everyone vs Everyone
-RubyPorto |

Frostys Virpio
Lame Corp Name
793
|
Posted - 2013.12.17 19:36:00 -
[247] - Quote
Khanh'rhh wrote: OK.
So if you know that TQ is a load-balancing cluster of servers and the population in, say, Jita can't impact the performance of people in, say, VFK, then what possible issue do you think is "fixed" by not having it a single shard? (Hint: none. You don't know what you're saying).
That is an incredible important point many people seem to forget. When a system is alone on it's node it never impact performance in other system. The single shard was never the problem and adding more nodes to further distribute more finely all the systems won't help with the current problem of a node with even a single system running on it being completely crushed by the number people into it. Every single system could be on it's own node and the current large fleet fight would still bring soul crushing TiDi. A mechanic change to the game to change the current meta of massing all your god damn eggs in the same basket need to happen. If no change comes, the number will only get pushed back some and we will only see bigger slow fights. There is no actual difference between a 2k player fight not moving and a 4k player fight not moving either except one will last even longer with so many ships to destroy. It would still be slow as ****. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.17 19:53:00 -
[248] - Quote
Gotta steal the Jita node for the next big timer fight. There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Onictus
Silver Snake Enterprise Fatal Ascension
710
|
Posted - 2013.12.17 19:57:00 -
[249] - Quote
Alavaria Fera wrote:Gotta steal the Jita node for the next big timer fight.
It worked fantastically in 6VDT.
.....now we just have to get PL and NC. to warn CCP the day before they drop 300 slows onto a TCU so we get this party going properly. |

SFM Hobb3s
Vanguard Frontiers Black Legion.
37
|
Posted - 2013.12.17 20:07:00 -
[250] - Quote
Actually I've been in many big fights involving several hundred ships before and after drones have been deployed on field. And on both reinforced and non-reinforced nodes. The node actually holds up quite well with not much tidi...until the drones come out.
I would imagine that if you took drones out of the equation, the node could probably handle 4k or 5k pilots before tidi maxes out. Maybe even more.
While I have no doubts this would prompt even more massive fleets than we see today, I think it would take some time go get it to that point. Probably more than enough time for CCP to implement new mechanics. |

Spurty
V0LTA Triumvirate.
1037
|
Posted - 2013.12.17 20:12:00 -
[251] - Quote
Op is trying to fix the wrong problem
Remove the reward of larger numbers (hah)
Just too much of a drug to pig pile.
Therefore can't be fixed so we can either ignore it (popular choice) or make a bigger pig pile (I think I just threw up a little)
GûÇGûêGûÇ GûêGûÇGûê GûÇGûêGûÇ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûê GûêGûÇGûêGûÇGûê GûêGûæGûê GûæGûêGûæ GûêGûÇGûä GûæGûêGûæ-á-á-á-á-á GûêGûÇGûê GûêGûÇGûä GûêGûæGûêGûæGûê GûÇGûêGûÇ GûæGûÇGûæ GûÇGûæGûÇ GûÇGûÇGûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇ GûÇGûæGûÇGûæGûÇ GûæGûÇGûæ |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.17 20:12:00 -
[252] - Quote
Onictus wrote:Alavaria Fera wrote:Gotta steal the Jita node for the next big timer fight. It worked fantastically in 6VDT. .....now we just have to get PL and NC. to warn CCP the day before they drop 300 slows onto a TCU so we get this party going properly. If we keep stealing the jita node for every timer fight that occurs on the weekend, the freighter pilots will hate us, you know There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Prince Kobol
1213
|
Posted - 2013.12.17 20:16:00 -
[253] - Quote
Onictus wrote:Alavaria Fera wrote:Gotta steal the Jita node for the next big timer fight. It worked fantastically in 6VDT. .....now we just have to get PL and NC. to warn CCP the day before they drop 300 slows onto a TCU so we get this party going properly.
The really sad thing is that CCP have been informed for most of the large fleets that have happened |

Destination SkillQueue
Are We There Yet
5798
|
Posted - 2013.12.17 20:17:00 -
[254] - Quote
SFM Hobb3s wrote:Actually I've been in many big fights involving several hundred ships before and after drones have been deployed on field. And on both reinforced and non-reinforced nodes. The node actually holds up quite well with not much tidi...until the drones come out.
I would imagine that if you took drones out of the equation, the node could probably handle 4k or 5k pilots before tidi maxes out. Maybe even more.
While I have no doubts this would prompt even more massive fleets than we see today, I think it would take some time go get it to that point. Probably more than enough time for CCP to implement new mechanics. It has been proposed before, but CCP should implement drone grouping. that is have the drones of your ship function as a single entity, as an option like with missiles, instead of multiple separate ones. The first time I saw the proposal was actually as a fix to drone AI problems, since the focus fire is unreliable against multiple targets engaging you and often splits your fire. If your drones could only have a single target, the issue could then at least be circumvented. |

Tippia
Sunshine and Lollipops
17811
|
Posted - 2013.12.17 20:17:00 -
[255] - Quote
Alavaria Fera wrote:Onictus wrote:Alavaria Fera wrote:Gotta steal the Jita node for the next big timer fight. It worked fantastically in 6VDT. .....now we just have to get PL and NC. to warn CCP the day before they drop 300 slows onto a TCU so we get this party going properly. If we keep stealing the jita node for every timer fight that occurs on the weekend, the freighter pilots will hate us, you know Is that an argument for or against? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pipa Porto
1399
|
Posted - 2013.12.17 20:27:00 -
[256] - Quote
Tippia wrote:Feyd Rautha Harkonnen wrote:The large fleet fight of EvE online is a lie IMHO. GǪand yet they happen with decent regularity. So where's the lie?
That his web-log links are ever worthwhile? EvE: Everyone vs Everyone
-RubyPorto |

tiberiusric
Comply Or Die Retribution.
55
|
Posted - 2013.12.17 23:02:00 -
[257] - Quote
Tippia wrote:Alavaria Fera wrote:Onictus wrote:Alavaria Fera wrote:Gotta steal the Jita node for the next big timer fight. It worked fantastically in 6VDT. .....now we just have to get PL and NC. to warn CCP the day before they drop 300 slows onto a TCU so we get this party going properly. If we keep stealing the jita node for every timer fight that occurs on the weekend, the freighter pilots will hate us, you know Is that an argument for or against?
Tippia, youre blantantly trolling now, even Im getting annoyed with you. Just shut up for a bit will you, at least give it a few pages. |

Tippia
Sunshine and Lollipops
17814
|
Posted - 2013.12.17 23:14:00 -
[258] - Quote
tiberiusric wrote:Tippia, youre blantantly trolling now, even Im getting annoyed with you. Just shut up for a bit will you, at least give it a few pages. You seem to have misunderstood the concept of trolling. Look up Alavaria's profile and posting history, and then come back and look at the exchange again and at the suggestion and its consequences. Now consider what it means in the context of who's saying it.
I think the term you were looking for was GÇ£having a bit of a laughGÇ¥. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.17 23:19:00 -
[259] - Quote
Tippia wrote:tiberiusric wrote:Tippia, youre blantantly trolling now, even Im getting annoyed with you. Just shut up for a bit will you, at least give it a few pages. You seem to have misunderstood the concept of trolling. Look up Alavaria's profile and posting history, and then come back and look at the exchange again and at the suggestion and its consequences. Now consider what it means in the context of who's saying it. I think the term you were looking for was GÇ£having a bit of a laughGÇ¥. I was making a comment on the outcry of Jita having I think 30% TiDi on the day of the 6vdt fight because we had that node assigned to the 6vdt system for the battle.
Thus I was poking fun at the idea of endlessly taking their node for every one of the many many important timers, any of which could easily (with fairly high probability) escalate into a massive capital/supercapital engagement.
Thus implying the jita "population" would not be amused at facing TiDi everyday for the ... months that a grinding sov war might entail.
Thus, CCP might prefer to just not bother. Especially if enough fights end with blueballs.*
Thus, nodecrashing on the fights that are not blueballs will continue.
*This is also playing around with the idea of "why is some stupid nullsec ihub armor timer causing MY JITA to have 30% tidi today, and yesterday it was a stupid nullsec station timer. the day before that it was another ihub armor timer"**
**This is the application of no fun allowed in a highsec context, by proxy, due to constantly stealing "their" Jita node for "a small portion of players" to not crash the node on any given timer that might escalate.***
***Because even with dynamic reinforcement, you still have to keep the system on that node, therefore if the system is to be on the jita node at the fight, it has to be on the jita node at startup, ie: from the previous downtime. There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

tiberiusric
Comply Or Die Retribution.
55
|
Posted - 2013.12.17 23:20:00 -
[260] - Quote
Tippia wrote:tiberiusric wrote:Tippia, youre blantantly trolling now, even Im getting annoyed with you. Just shut up for a bit will you, at least give it a few pages. You seem to have misunderstood the concept of trolling. Look up Alavaria's profile and posting history, and then come back and look at the exchange again and at the suggestion and its consequences. Now consider what it means in the context of who's saying it. I think the term you were looking for was GÇ£having a bit of a laughGÇ¥.
Just because I quoted that particular bit, don't assume that meant the entire context of the thread. Having a laugh is fine, constantly repeating yourself, is trolling. So i think MY understanding is correct, please dont confuse your understanding of trolling with mine.
Just give it a rest for a bit, you been at it all day, dont you have anything better to do? like go outside, see the world, interact with people in the real world rather than internet spaceships. |

Tippia
Sunshine and Lollipops
17814
|
Posted - 2013.12.17 23:30:00 -
[261] - Quote
tiberiusric wrote:Just because I quoted that particular bit, don't assume that meant the entire context of the thread. That was pretty daft of you, don't you think? Wouldn't it have been much better to quote the part you were responding to?
Quote:Having a laugh is fine, constantly repeating yourself, is trolling. So why are you angry at me? Or are you still not fully familiar with the concept of trolling then.
What I'm doing is collecting the unanswered questions, unfounded assertions, contradictory and inconsistent goals, and then reminding him of the parts he's desperately trying to avoid answering in his copy-paste trolling. You'll notice that, unlike him, I actually respond to his posts GÇö the list of outstanding issues is just that: a list of outstanding issues that he needs to address if he doesn't want to be tossed out on his ears for being a troll.
Quote:please dont confuse your understanding of trolling with mine. I agree, that would be awful, because I rather enjoy employing words in their correct context and meaning.
Now, do you have anything to actually add to the topic at hand, or are you just going to take up the trolling baton now that the OP has given up, only you'll do it with irrelevant ad hominems rather than a failed copy-paste red herring tactic? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.17 23:33:00 -
[262] - Quote
Tippia wrote:Alavaria Fera wrote:Onictus wrote:Alavaria Fera wrote:Gotta steal the Jita node for the next big timer fight. It worked fantastically in 6VDT. .....now we just have to get PL and NC. to warn CCP the day before they drop 300 slows onto a TCU so we get this party going properly. If we keep stealing the jita node for every timer fight that occurs on the weekend, the freighter pilots will hate us, you know Is that an argument for or against? The tears would amuse us
However, CCP would tire of it after the 100th big fight that took up the Jita node for the entire day. Thus it cannot be a permanent fix.
I also note that if they assign the Jita node to system AB, but then the fight occurs in a different timer in system XY, the node for system XY will crash. And Jita will be of course in TiDi for that whole day. There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Tippia
Sunshine and Lollipops
17814
|
Posted - 2013.12.17 23:46:00 -
[263] - Quote
Alavaria Fera wrote:The tears would amuse us Hence the question. 
Quote:However, CCP would tire of it after the 100th big fight that took up the Jita node for the entire day. Thus it cannot be a permanent fix.
I also note that if they assign the Jita node to system AB, but then the fight occurs in a different timer in system XY, the node for system XY will crash. And Jita will be of course in TiDi for that whole day. I don't remember reading that Jita is anything other than a perma-reinforced node, so would it really matter? Or have they actually given it some special jungle juice to outperform normal reinforced nodes? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.17 23:48:00 -
[264] - Quote
Tippia wrote:Alavaria Fera wrote:The tears would amuse us Hence the question.  Quote:However, CCP would tire of it after the 100th big fight that took up the Jita node for the entire day. Thus it cannot be a permanent fix.
I also note that if they assign the Jita node to system AB, but then the fight occurs in a different timer in system XY, the node for system XY will crash. And Jita will be of course in TiDi for that whole day. I don't remember reading that Jita is anything other than a perma-reinforced node, so would it really matter? Or have they actually given it some special jungle juice to outperform normal reinforced nodes? The Jita node is, if I recall correctly, a stronger server than the other ccp servers, as I understand. It is also always set to only run the Jita system.
On 6VDT, what happened is some other server was set to run the Jita system and this special server was set to run 6VDT system. What happened for that day is Jita had like.. 30% TiDi, which ticked off many people who gave no hoots about 6VDT.
CCP also made mention of this fact as a matter of pride in showing how powerful their hardware was. Running Jita is one thing, but a 4700-pilot fight is a more spectacular thing to show off, especially during a time like Alliance Tournament when a lot of people are looking for a great show.
If all servers were the same, then there's no reason why suddenly Jita would suffer so much, or 6VDT could take so many pilots without crashing. There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.17 23:53:00 -
[265] - Quote
Please take alook at this article: http://themittani.com/features/behind-scenes-6vdt-ccp-veritas?page=0%2C1
for some details about Jita server
Quote:TMC: So before the fight, CCP Explorer mentioned [on Twitter] that you were using the Jita server. Can you go into more details? I'm sure we have some very tech oriented readers who would love to know the details.
CCP Veritas: Sure! We have one server blade, one machine, in the Tranquility cluster that is head and shoulders above everything else we have in there. It's specialty hardware, which I don't remember the number of cores off the top of my head, but it's, at the end of the day, four cores because we turn most of the cores off to act as heat spreaders for the cores that are on so they can run faster, if that makes sense? There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Tippia
Sunshine and Lollipops
17814
|
Posted - 2013.12.18 00:04:00 -
[266] - Quote
Neat. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.18 00:07:00 -
[267] - Quote
Yeah. CCP has some fancy stuff, indeed.
It would be amusing to see if a proper fight that had supers and stuff would somehow be even more stressful than 6VDT was. For example, it would have a lot more drones. There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Khanh'rhh
GoonWaffe Goonswarm Federation
2398
|
Posted - 2013.12.18 01:05:00 -
[268] - Quote
Drones might be overplayed as a cause, here. We commonly see non-reinforced nodes look for a rope to hang themselves on when a SC blob throws them out, but in fights like 6VDT pretty much everyone was flying drones, and it worked out well enough.
It didn't help server performance any that I had to launch my drones 5 times, one at a time, as some insurance against DBRB bombing them and losing my *****-drone ability (a tactic that failed, 5 wasn't enough to save me from DBRB's KEEP BOMBING BOYS whilst being distracted by Ravioli gate, but I digress).
The servers always seem most strained when people induce session timers (bad enough that 2 fleets logging in after a jabber ping would spike a node for half an hour to 10% tidi), so it will be fascinating to see what the lauded "brain in a box" will be able to do. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Tippia
Sunshine and Lollipops
17815
|
Posted - 2013.12.18 01:26:00 -
[269] - Quote
Khanh'rhh wrote:Drones might be overplayed as a cause, here. We commonly see non-reinforced nodes look for a rope to hang themselves on when a SC blob throws them out, but in fights like 6VDT pretty much everyone was flying drones, and it worked out well enough. The focus on drones is fairly easy to understand though.
On the one hand, they're an obvious stuff-on-the-grid multiplier that is already on everyone's minds after a year of ever increasing drone assist popularity. This makes them an intuitive culprit for increased problems as fleets grow bigger.
On the other hand, drones remind of two lag fixes in the past that were rather successful: linked weapons and missile set-up improvements. As was the case with missiles, one of the issues with drones is that they're in-space objects that need to be set up and tracked individually and thus start to create all kinds of exponential interaction effects for the simulation. They also mean we have five (or so, on average GÇö more for carriers but less for special-purpose ships) more guns that keep firing, which means they're not taking advantage of the increased efficiency of having linked weapon firing.
So even if it's not the silver bullet, it certainly feels like an area that could do with some serious optimisation and which could draw on previous optimisation techniques for ideas on what needs to be done. It looks GÇ£simpleGÇ¥ in other words GÇö if not exactly low-hanging fruit, then something you might only need a small:ish stepladder for.
Quote:The servers always seem most strained when people induce session timers (bad enough that 2 fleets logging in after a jabber ping would spike a node for half an hour to 10% tidi), so it will be fascinating to see what the lauded "brain in a box" will be able to do. BiB should help with the spikes that happen as people jump in, warp to grids, and explode, but something else will be needed for the kind of on-going effects of a prolonged fight. Granted, some of that might just be deferred GÇ£brain set-upGÇ¥ processing that continuously slow down the node, but that really comes down to what the source for the strain is. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

tiberiusric
Comply Or Die Retribution.
57
|
Posted - 2013.12.18 08:29:00 -
[270] - Quote
Tippia wrote:tiberiusric wrote:Just because I quoted that particular bit, don't assume that meant the entire context of the thread. That was pretty daft of you, don't you think? Wouldn't it have been much better to quote the part you were responding to? Quote:Having a laugh is fine, constantly repeating yourself, is trolling. So why are you angry at me? Or are you still not fully familiar with the concept of trolling then. What I'm doing is collecting the unanswered questions, unfounded assertions, contradictory and inconsistent goals, and then reminding him of the parts he's desperately trying to avoid answering in his copy-paste trolling. You'll notice that, unlike him, I actually respond to his posts GÇö the list of outstanding issues is just that: a list of outstanding issues that he needs to address if he doesn't want to be tossed out on his ears for being a troll. Quote:please dont confuse your understanding of trolling with mine. I agree, that would be awful, because I rather enjoy employing words in their correct context and meaning. Now, do you have anything to actually add to the topic at hand, or are you just going to take up the trolling baton now that the OP has given up, only you'll do it with irrelevant ad hominems rather than a failed copy-paste red herring tactic?
Oh dear, do you have ADHD? because you sound like it. I think as long as people ignore your bigoted posts then perhaps youll just go away. So ill take my own advice and leave you to your neverending bigoted trolling and not feed you anymore. You know what they say - don't feed the animals.
Shame the block button doesn't filter through to the forums.. features and ideas! |

Alavaria Fera
GoonWaffe Goonswarm Federation
5312
|
Posted - 2013.12.18 08:37:00 -
[271] - Quote
Khanh'rhh wrote:Drones might be overplayed as a cause, here. We commonly see non-reinforced nodes look for a rope to hang themselves on when a SC blob throws them out, but in fights like 6VDT pretty much everyone was flying drones, and it worked out well enough. Who was everyone, a few prophecies dropping 3 each before dying? Also that was the nice jita node :)
An SC is what 20? And an archon has tons and can use 10? But it might not faze the mighty jita node. There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Vald Tegor
Empyrean Guard Tactical Narcotics Team
83
|
Posted - 2013.12.18 09:05:00 -
[272] - Quote
Tippia wrote: BiB should help with the spikes that happen as people jump in, warp to grids, and explode, but something else will be needed for the kind of on-going effects of a prolonged fight. Granted, some of that might just be deferred GÇ£brain set-upGÇ¥ processing that continuously slow down the node, but that really comes down to what the source for the strain is.
You are missing an event there.
Refitting a ship.
Every time one of those carriers in the blob takes off a module, the brain needs to recalculate. When the new module is placed, it has to do so again. I've been wondering if some first steps towards that have been taken and that is affecting the stability in these fights. |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
147
|
Posted - 2013.12.18 09:53:00 -
[273] - Quote
Seems to me that the best way to avoid node-crashing is for CCP to rework sov-mechanics, so that instead of two huge blobs laying into each other, we could have a system where several different objectives need to be secured within a single constellation at the same time. This would hopefully serve to split the enormous blobs and the resulting server load and horrible TIDI.
Too bad a sov-rework is never likely to happen though. Don't Panic.
|

Pipa Porto
1402
|
Posted - 2013.12.18 10:01:00 -
[274] - Quote
Speedkermit Damo wrote:we could have a system where several different objectives need to be secured within a single constellation at the same time.
The problem with this is as follows:
The attackers need to successfully attack two things. The defenders only need to successfully defend one thing. The defenders pile into one system, the attackers send one guy to take care of the other thing and pile right in after the defenders.
Congratulations, you've successfully reduced the load by one pilot. EvE: Everyone vs Everyone
-RubyPorto |

Speedkermit Damo
Demonic Retribution Nullsec Ninjas
147
|
Posted - 2013.12.18 11:40:00 -
[275] - Quote
Pipa Porto wrote:Speedkermit Damo wrote:we could have a system where several different objectives need to be secured within a single constellation at the same time. The problem with this is as follows: The attackers need to successfully attack two things. The defenders only need to successfully defend one thing. The defenders pile into one system, the attackers send one guy to take care of the other thing and pile right in after the defenders. Congratulations, you've successfully reduced the load by one pilot.
Op success  Don't Panic.
|

Tippia
Sunshine and Lollipops
17818
|
Posted - 2013.12.18 11:46:00 -
[276] - Quote
tiberiusric wrote:twaddle So you agree with me then, seeing as how you couldn't actually address any of my points or even stay on topic, and instead had to go off on some curious ad hominem rant? Well, thanks for the support, I suppose, although I really would have preferred it less caustic.
Vald Tegor wrote:You are missing an event there.
Refitting a ship.
Every time one of those carriers in the blob takes off a module, the brain needs to recalculate. When the new module is placed, it has to do so again. I've been wondering if some first steps towards that have been taken and that is affecting the stability in these fights. Ah, fair point. Question is if it happens often enough for it to have such a huge impact. The again, it's a tactic that has gained some popularity and more widespread use over time, especially now that depots have opened people's eyes for its uses even on a small/individual scale. At any rate, it's still limited to reducing load for one particular kind of event -- granted, one that has a huge impact -- and which is a point event rather than a continuous thing. I'm not saying it won't help, just that it will only help in specific instances.
...it will certainly improve Jita, though, since that's practically all brain-calculation load. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

SFM Hobb3s
Vanguard Frontiers Black Legion.
37
|
Posted - 2013.12.18 14:49:00 -
[277] - Quote
For every server tick, the node has to account for almost just as many conditions for EACH drone as it does EACH ship.
It has to account for pilot skills, module effects, fleet bonuses, motion, action taken, action received (damage). Now pilots themselves usually have a few more modules running that don't affect drones, but for the most part its likely a nearly even cpu load between the pilot and each drone.
So if each pilot is taking up the cpu load of a minimum 5 pilots (and this doesn't count any abandoned drones), how is this good for the node?
People keep trying to downplay the affects of drones on the node, I think it should be the opposite. |

Rab See
Fool Mental Junket
17
|
Posted - 2013.12.19 11:54:00 -
[278] - Quote
So looking at the issues, notably number of tracked objects, and how this 'explodes' on drone release by players - carriers and supers even worse ...
One possibility - remove the drone numbers from carriers - make it drone damage/hitpoints etc to work up to the same damage application. Doesnt help much unless supers and carriers are prevalent, but might just squeeze more from the current system.
Secondly - like grouped guns, have grouped drones. You drone cluster turns into one larger drone 'cloud' .... and hits, tanks, moves accordingly. One object rather than 5 ...
Or rewrite everything such that a ship and its drones become a single damage applying entity - meh - not like. |

ArchenTheGreat
BRAB0 The Volition Cult
27
|
Posted - 2013.12.19 12:05:00 -
[279] - Quote
Dinsdale Pirannha wrote: Null sec blob players, just deal with the fact that most of us don't care about your "problems", and wish you would all just shut up, and if CCP started growing a spine, and told you this, Eve and CCP would be in a whole lot better shape.
You may not care but market does. Imagine all bitter vets quit from EVE because it's broken. Without massive fleets dying here or there there is no market for new ships, this makes no market for modules and minerals. Suddenly there is no point in producing and mining.
You will have to buy BPOs and mine minerals for all yours PVE Ravens lost on L4 missions. And than you will die of boredom. |
|

ISD Tyrozan
ISD Community Communications Liaisons
252

|
Posted - 2013.12.19 20:54:00 -
[280] - Quote
A personal attack post has been removed.
Forum rule 4. Personal attacks are prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
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ISD Tyrozan
ISD Community Communications Liaisons
252

|
Posted - 2013.12.19 20:58:00 -
[281] - Quote
A spam post has been removed.
Forum rule 12. Spamming is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|
|

ISD Tyrozan
ISD Community Communications Liaisons
252

|
Posted - 2013.12.19 21:55:00 -
[282] - Quote
A post consisting of moderation discussion has been removed.
Forum rule 11. Discussion of forum moderation is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

Falin Whalen
GoonWaffe Goonswarm Federation
520
|
Posted - 2013.12.19 21:58:00 -
[283] - Quote
Just close this stupid thread already. "it's only because of their stupidity that they're able to be so sure of themselves." The Trial - Franz Kafka-á |

Alavaria Fera
GoonWaffe Goonswarm Federation
5327
|
Posted - 2013.12.19 22:11:00 -
[284] - Quote
Rab See wrote:One possibility - remove the drone numbers from carriers - make it drone damage/hitpoints etc to work up to the same damage application. Doesnt help much unless supers and carriers are prevalent, but might just squeeze more from the current system. Yeah, no one uses massive blobs of supercarriers and carriers nowadays that's impossible... There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |
|

ISD Tyrozan
ISD Community Communications Liaisons
252

|
Posted - 2013.12.19 22:11:00 -
[285] - Quote
A trolling post was removed.
Forum rule 5. Trolling is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|

James Amril-Kesh
4S Corporation Goonswarm Federation
7040
|
Posted - 2013.12.19 22:16:00 -
[286] - Quote
Rab See wrote:So looking at the issues, notably number of tracked objects, and how this 'explodes' on drone release by players - carriers and supers even worse ...
One possibility - remove the drone numbers from carriers - make it drone damage/hitpoints etc to work up to the same damage application. Doesnt help much unless supers and carriers are prevalent, but might just squeeze more from the current system.
Secondly - like grouped guns, have grouped drones. You drone cluster turns into one larger drone 'cloud' .... and hits, tanks, moves accordingly. One object rather than 5 ...
Or rewrite everything such that a ship and its drones become a single damage applying entity - meh - not like. Gun groups only share simultaneous ammo switching and activation/deactivation. The chance to hit and damage is still applied to each gun individually and then summed for the total volley. Latest video - Pandemic Legion titan and supers killed |

Frostys Virpio
Lame Corp Name
802
|
Posted - 2013.12.19 22:37:00 -
[287] - Quote
Pipa Porto wrote:Speedkermit Damo wrote:we could have a system where several different objectives need to be secured within a single constellation at the same time. The problem with this is as follows: The attackers need to successfully attack two things. The defenders only need to successfully defend one thing. The defenders pile into one system, the attackers send one guy to take care of the other thing and pile right in after the defenders. Congratulations, you've successfully reduced the load by one pilot.
The capability of the defensive side to commit in chain to many different point is what bring this massive blob requirement because if the attack can't win system A, they won't win system B either. There need to be a way to lock committed force from also intervening in system B just like an armored division would not be able to plug 2 breaches in a defensive line. They have to commit to one and other force will need to be used to plug the other one. Defending a site with 200 carrier should mean those 200 carrier are there for quite some time and the same for the offensive side. Then each side has to decide what goes where and you can't just out-blob the other side in a site and then go system to system putting your weight in every battle.
The defensive would have to think how many eggs to put in the first basket to be sure it might be able to reply if other baskets happens.
EDIT : The attacking side should be tied to the same force commitement rules too. |

Brendan Anneto
Dread Phoenix Society Fidelas Constans
12
|
Posted - 2013.12.19 23:49:00 -
[288] - Quote
Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day! Well how about you just ban nullsec fights like 6vdt-h. Ban setting records and remove all large player PVP in Nullsec. Mabye that would make a difference Proverbs 1:26-27 |

Alavaria Fera
GoonWaffe Goonswarm Federation
5327
|
Posted - 2013.12.20 00:04:00 -
[289] - Quote
Brendan Anneto wrote:Mr Sniggle-Worth Onzo wrote:CCP has stated time and time again that the game in its current state cannot handle large number of players in system. This has been known for years. We know there is never going to be a fix for the fact that the hardware/software can't handle the amount of stress that we the players can put on it. So instead of letting the players have control over whether or not to crash your node why not make a simple change to the game that keeps the node from crashing? Limit the number of pilots to one system to 1000 players. Yes limit the number of players! It will create content. It will keep the server from crashing. No more tidi. You will see a different type of Null sec. This idea is not new. Jita for example only what max of 2000 players on its super Node before traffic control kicks in. CCP regain control of your game and just simply limit the number of players to any one system to X to keep it up and running. Thank you have a nice day! Well how about you just ban nullsec fights like 6vdt-h. Ban setting records and remove all large player PVP in Nullsec. Mabye that would make a difference Break all coalitions, using out of game communications also an exploit There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Pipa Porto
1420
|
Posted - 2013.12.20 03:07:00 -
[290] - Quote
Frostys Virpio wrote:The capability of the defensive side to commit in chain to many different point is what bring this massive blob requirement because if the attack can't win system A, they won't win system B either. There need to be a way to lock committed force from also intervening in system B just like an armored division would not be able to plug 2 breaches in a defensive line. They have to commit to one and other force will need to be used to plug the other one. Defending a site with 200 carrier should mean those 200 carrier are there for quite some time and the same for the offensive side. Then each side has to decide what goes where and you can't just out-blob the other side in a site and then go system to system putting your weight in every battle.
The defensive would have to think how many eggs to put in the first basket to be sure it might be able to reply if other baskets happens.
EDIT : The attacking side should be tied to the same force commitement rules too.
Ok, so how do you tie down a defensive force that ends up not being faced with an attacking force? Also, how do you make it fun for the people being so tied?
RL ties forces down by various physical limitations, and makes it fun for them by the simple expedient of not being shot at being inherently more fun than being shot at. EvE: Everyone vs Everyone
-RubyPorto |

Alavaria Fera
GoonWaffe Goonswarm Federation
5329
|
Posted - 2013.12.20 04:13:00 -
[291] - Quote
Add very painful jumping animations that are also TiDied There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Tippia
Sunshine and Lollipops
17829
|
Posted - 2013.12.20 04:16:00 -
[292] - Quote
Vald Tegor wrote:You are missing an event there.
Refitting a ship.
Every time one of those carriers in the blob takes off a module, the brain needs to recalculate. When the new module is placed, it has to do so again. I've been wondering if some first steps towards that have been taken and that is affecting the stability in these fights. Ah, fair point. Question is if it happens often enough for it to have such a huge impact. The again, it's a tactic that has gained some popularity and more widespread use over time, especially now that depots have opened people's eyes for its uses even on a small/individual scale. At any rate, it's still limited to reducing load for one particular kind of event -- granted, one that has a huge impact -- and which is a point event rather than a continuous thing. I'm not saying it won't help, just that it will only help in specific instances.
...it will certainly improve Jita, though, since that's practically all brain-calculation load. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Pipa Porto
1424
|
Posted - 2013.12.20 05:15:00 -
[293] - Quote
Frostys Virpio wrote:Pipa Porto wrote:Ok, so how do you tie down a defensive force that ends up not being faced with an attacking force? Also, how do you make it fun for the people being so tied?
RL ties forces down by various physical limitations, and makes it fun for them by the simple expedient of not being shot at being inherently more fun than being shot at. It's not gonna be fun to be trapped but as long as committing your forces is meaningless on a strategical point, all the fight will end up being a gigantic TiDi hell because the best strat will always be to mass all you can on the focal point of the fight. This kind of change is of course only to be persued if people want to change the way it currently work. If people are more happy with 10% tidi fights, then there is no point to change the system.
Fine, we'll ignore that making people engage in unengaging, unfun gameplay is like number one on the "Never ******* do this" list of basic game design:
So how do you change the way it works in order to tie down the defensive force? EvE: Everyone vs Everyone
-RubyPorto |

Frostys Virpio
Lame Corp Name
802
|
Posted - 2013.12.20 05:30:00 -
[294] - Quote
Pipa Porto wrote:Frostys Virpio wrote:Pipa Porto wrote:Ok, so how do you tie down a defensive force that ends up not being faced with an attacking force? Also, how do you make it fun for the people being so tied?
RL ties forces down by various physical limitations, and makes it fun for them by the simple expedient of not being shot at being inherently more fun than being shot at. It's not gonna be fun to be trapped but as long as committing your forces is meaningless on a strategical point, all the fight will end up being a gigantic TiDi hell because the best strat will always be to mass all you can on the focal point of the fight. This kind of change is of course only to be persued if people want to change the way it currently work. If people are more happy with 10% tidi fights, then there is no point to change the system. Fine, we'll ignore that making people engage in unengaging, unfun gameplay is like number one on the "Never ******* do this" list of basic game design: So how do you change the way it works in order to tie down the defensive force?
How about an anchorable unit with a rather short reinforce timer? Whoever want to get out shoots it and people who want to keep the trap up can rep it. It has a reinforce timer to prevent blobbing it with all your force from being optimal. Both side are of course locked while it's in system and un-anchoring it require as much time as the reinforce timer to make sure the side using it cannot just bail out of it.
They can put the reinforced timer as short as 5 minutes if they want but at least a little bit more would be preferable so the trap is at least trapping people for some time. You can't install a new one in system for at least 1 hour after one has been removed to prevent trap spamming. The trap module also spawn a beacon so you don't have to look for it much. |

Pipa Porto
1424
|
Posted - 2013.12.20 05:52:00 -
[295] - Quote
Frostys Virpio wrote:How about an anchorable unit with a rather short reinforce timer? Whoever want to get out shoots it and people who want to keep the trap up can rep it. It has a reinforce timer to prevent blobbing it with all your force from being optimal. Both side are of course locked while it's in system and un-anchoring it require as much time as the reinforce timer to make sure the side using it cannot just bail out of it.
They can put the reinforced timer as short as 5 minutes if they want but at least a little bit more would be preferable so the trap is at least trapping people for some time. You can't install a new one in system for at least 1 hour after one has been removed to prevent trap spamming. The trap module also spawn a beacon so you don't have to look for it much.
So.... I find a staging system, launch this, and nobody from there gets to join the fight?
This encourages sending one guy to your enemy's staging system with one of these set to the longest possible RF timer. While they're stuck, you do whatever it is you need to do. 5 minutes is more than long enough to knock things down if you know you'll go unopposed.
How does something that allows one guy to render a fleet irrelevant to a fight encourage anyone to split forces the way you're aiming to encourage? EvE: Everyone vs Everyone
-RubyPorto |

Alavaria Fera
GoonWaffe Goonswarm Federation
5335
|
Posted - 2013.12.20 06:03:00 -
[296] - Quote
Pipa Porto wrote:Frostys Virpio wrote:How about an anchorable unit with a rather short reinforce timer? Whoever want to get out shoots it and people who want to keep the trap up can rep it. It has a reinforce timer to prevent blobbing it with all your force from being optimal. Both side are of course locked while it's in system and un-anchoring it require as much time as the reinforce timer to make sure the side using it cannot just bail out of it.
They can put the reinforced timer as short as 5 minutes if they want but at least a little bit more would be preferable so the trap is at least trapping people for some time. You can't install a new one in system for at least 1 hour after one has been removed to prevent trap spamming. The trap module also spawn a beacon so you don't have to look for it much. So.... I find a staging system, launch this, and nobody from there gets to join the fight? This encourages sending one guy to your enemy's staging system with one of these set to the longest possible RF timer. While they're stuck, you do whatever it is you need to do. 5 minutes is more than long enough to knock things down if you know you'll go unopposed. How does something that allows one guy to render a fleet irrelevant to a fight encourage anyone to split forces the way you're aiming to encourage? ooo SNAP
caught There are no goons. The goons; 0.0 dream is over.
Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action. ~NC., Fountain 2013 |

Frostys Virpio
Lame Corp Name
802
|
Posted - 2013.12.20 08:41:00 -
[297] - Quote
Pipa Porto wrote:Frostys Virpio wrote:How about an anchorable unit with a rather short reinforce timer? Whoever want to get out shoots it and people who want to keep the trap up can rep it. It has a reinforce timer to prevent blobbing it with all your force from being optimal. Both side are of course locked while it's in system and un-anchoring it require as much time as the reinforce timer to make sure the side using it cannot just bail out of it.
They can put the reinforced timer as short as 5 minutes if they want but at least a little bit more would be preferable so the trap is at least trapping people for some time. You can't install a new one in system for at least 1 hour after one has been removed to prevent trap spamming. The trap module also spawn a beacon so you don't have to look for it much. So.... I find a staging system, launch this, and nobody from there gets to join the fight? This encourages sending one guy to your enemy's staging system with one of these set to the longest possible RF timer. While they're stuck, you do whatever it is you need to do. 5 minutes is more than long enough to knock things down if you know you'll go unopposed. How does something that allows one guy to render a fleet irrelevant to a fight encourage anyone to split forces the way you're aiming to encourage?
What if you didn't put all your eggs in the same basket? What if you used a "firewall" of those ahead of your staging systems with scouts to counter potential attack like that? |

Pipa Porto
1424
|
Posted - 2013.12.20 08:49:00 -
[298] - Quote
Frostys Virpio wrote:What if you didn't put all your eggs in the same basket? What if you used a "firewall" of those ahead of your staging systems with scouts to counter potential attack like that?
What's this "firewall", and how does it stop your staging system(s)'s resident neutral/hostile eyes from decloaking and pressing the anchor button on this thing? EvE: Everyone vs Everyone
-RubyPorto |

Frostys Virpio
Lame Corp Name
802
|
Posted - 2013.12.20 08:59:00 -
[299] - Quote
Pipa Porto wrote:Frostys Virpio wrote:What if you didn't put all your eggs in the same basket? What if you used a "firewall" of those ahead of your staging systems with scouts to counter potential attack like that? What's this "firewall", and how does it stop your staging system(s)'s resident neutral/hostile eyes from decloaking and pressing the anchor button on this thing?
The firewall would be a wall of system ahead of your where you deploy the units preventing new people from getting in. If you had neut/hostile in your staging, then you have the same defense as if it was a cyno alt. You deal with it or stage elsewhere. You could also form up early to force the deployment early or have at least part of your force out of system if the trap is sprung. |

Pipa Porto
1424
|
Posted - 2013.12.20 09:22:00 -
[300] - Quote
Frostys Virpio wrote:The firewall would be a wall of system ahead of your where you deploy the units preventing new people from getting in. If you had neut/hostile in your staging, then you have the same defense as if it was a cyno alt. You deal with it or stage elsewhere. You could also form up early to force the deployment early or have at least part of your force out of system if the trap is sprung.
What's this firewall meant to do? Nobody's moving through these systems, unless they don't have a Titan available (so this is one way that this is a nerf to any possibility of new groups joining the party in any meaningful way).
Cyno alts, you can shoot what comes through. This thing is a magic "sit out the fight" button. There's a neutral/hostile set of eyes in any system that you choose as a staging system. It's part of the standard staging system upgrade package.
The timers are fixed. How does forming early change the fact that one side only has to spend one person to trap your fleet wherever? How does this in any way encourage splitting your fleets?
You have absolutely no idea how a sov war works, do you? EvE: Everyone vs Everyone
-RubyPorto |

Frostys Virpio
Lame Corp Name
802
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Posted - 2013.12.20 09:43:00 -
[301] - Quote
Pipa Porto wrote:Frostys Virpio wrote:The firewall would be a wall of system ahead of your where you deploy the units preventing new people from getting in. If you had neut/hostile in your staging, then you have the same defense as if it was a cyno alt. You deal with it or stage elsewhere. You could also form up early to force the deployment early or have at least part of your force out of system if the trap is sprung. What's this firewall meant to do? Nobody's moving through these systems, unless they don't have a Titan available (so this is one way that this is a nerf to any possibility of new groups joining the party in any meaningful way). Cyno alts, you can shoot what comes through. This thing is a magic "sit out the fight" button. There's a neutral/hostile set of eyes in any system that you choose as a staging system. It's part of the standard staging system upgrade package. The timers are fixed. How does forming early change the fact that one side only has to spend one person to trap your fleet wherever? How does this in any way encourage splitting your fleets? You have absolutely no idea how a sov war works, do you?
Timers being fixed does not mean you can't be in early to prevent your enemy from trapping you out of the system. You could go in early as the attacker with units on board in a few system. The defensive side has to either drop the hammer on one attacking fleet and hope no trap will be sprung of send just enough force to repel the attack in this system. Same for all the other attacked systems. |
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