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Sarmaul
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Posted - 2006.03.16 09:59:00 -
[1]
Quote:
Typhoon It's not really a far off from being a good ship. The optimal range bonus is mostly wasted on it so we've changed it to launcher rate of fire. It still has that split weapon system you hate so much but you should be more satisfied with the damage output of it.
Thank you - it's all it needed. It can now be a mwding missile-spamming nos machine that never misses, as opposed to a mwding autocannon machine that always misses.
Quote: Tachyon Beams They're not really worth fitting over mega beams right now. The damage output has been increased slightly, the tech 1 from 4.25 to 4.5.
I predict a riot
Quote: Tracking Bonuses They are not really that good so they are getting increased. All bonuses that were 5% per level are now 7.5% per level and those that were 7.5% per level are 10% per level.
You do realise this leaves minmatar even further down the line when it comes to tracking?
Quote: Vengeance - It has the damage output of a wet paper towel. Well not really but it still a bit odd that it doesn't have a single damage bonus. The cap recharge rate bonus has been replaced with small laser damage bonus.
\o/
Quote: Hawk - Its going to be a missile assault ship. Its gettting 4 missile hardpoints, the launcher rate of fire bonus changed to a 5% kinetic missile damage and the hybrid optimal changed to either missile velocity or missile damage. As it is now both bonuses are damage.
\o/
Quote: Jaguar - We've changed the projectile optimal range bonus to ship velocity, The Jaguar then becomes kind of a hybrid between an interceptor and an assault ships. It could also do with a tiny bit of cpu upgrade.
WHERE IS THE MISSING SLOT!?!?!?!?!? It's completely unfair that some assault frigs have a slot less than the others, with no "special feature" (massive drone bay) to make up for it. Weirda is going to go ape**** when she sees it 
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Gariuys
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Posted - 2006.03.16 10:02:00 -
[2]
There is no missing slot, 4 have 10 slots, 4 have 11 slots. It's fine. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Sarmaul
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Posted - 2006.03.16 10:06:00 -
[3]
Originally by: Gariuys There is no missing slot, 4 have 10 slots, 4 have 11 slots. It's fine.
ishkur has a gigantic drone bay which, following gallente "tradition", replaces a slot.
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LWMaverick
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Posted - 2006.03.16 10:07:00 -
[4]
\0/ Boosting Tachyons ftw 
And changing the vengeance's bonus ftw 
Now fix me blasters matey 
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Gariuys
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Posted - 2006.03.16 10:08:00 -
[5]
Originally by: Sarmaul
Originally by: Gariuys There is no missing slot, 4 have 10 slots, 4 have 11 slots. It's fine.
ishkur has a gigantic drone bay which, following gallente "tradition", replaces a slot.
It also has incredibly crappy bonuses, which make up for the drones. Not the lacking slot. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Darwinia
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Posted - 2006.03.16 10:09:00 -
[6]
We've been making some changes last few days. They are nowhere near ready but since you're probably just going to extract this from the database I'm probably just better off telling you about them.
Typhoon It's not really a far off from being a good ship. The optimal range bonus is mostly wasted on it so we've changed it to launcher rate of fire. It still has that split weapon system you hate so much but you should be more satisfied with the damage output of it.
---- Hey now, we don't want to get on the Dominix's turf, do we . It's a good change.. the only thing I fear is I'll see more of those ugly cylinders flying around now.
Tachyon Beams They're not really worth fitting over mega beams right now. The damage output has been increased slightly, the tech 1 from 4.25 to 4.5.
---- YAY! (Yes, I own an Apoc with T2 Tachyons and Aurora ammo  )
Tracking Bonuses They are not really that good so they are getting increased. All bonuses that were 5% per level are now 7.5% per level and those that were 7.5% per level are 10% per level.
---- Yes, but the Mega will still suck, I'm sorry to say.
Assault Ships There is not going to be any drastic assault ship overhaul but there are some frigs we are going to give a slight boost to keep them inline with other assault ships. The ones we're giving a boost are Vengeance, Hawk and Jaguar. Again I remind you that this is nowhere near final.
Vengeance - It has the damage output of a wet paper towel. Well not really but it still a bit odd that it doesn't have a single damage bonus. The cap recharge rate bonus has been replaced with small laser damage bonus.
---- YAY again! ... Now can we do something about the Retribution mid slots.. the 1 it has must be sooo lonely.
Hawk - Its going to be a missile assault ship. Its gettting 4 missile hardpoints, the launcher rate of fire bonus changed to a 5% kinetic missile damage and the hybrid optimal changed to either missile velocity or missile damage. As it is now both bonuses are damage.
---- Damn... I'll have to train up for the Hawk now.
Jaguar - We've changed the projectile optimal range bonus to ship velocity, The Jaguar then becomes kind of a hybrid between an interceptor and an assault ships. It could also do with a tiny bit of cpu upgrade.
---- The Matari AFs were always the top of the game IMO.. they'll be even better now.
Coming up Blasters
Do tell. ------------------------ I don't believe in sigs. |

Eyeshadow
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Posted - 2006.03.16 10:10:00 -
[7]
I like the changes, especially the hawk. My alt will love that
Not sure about the tachyon boost though. Tach-geddons are already pretty uber with the dmg (for about 30 seconds til they run outta cap, i know, but still)
Typhoon boost might give people a reason to fly it
But please tell me what the blaster changes are gonna be! Its the only thing i REALLY wanna know
My Latest Vid (16/02/06) |
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Tuxford

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Posted - 2006.03.16 10:22:00 -
[8]
Originally by: Eyeshadow I like the changes, especially the hawk. My alt will love that
Not sure about the tachyon boost though. Tach-geddons are already pretty uber with the dmg (for about 30 seconds til they run outta cap, i know, but still)
Typhoon boost might give people a reason to fly it
But please tell me what the blaster changes are gonna be! Its the only thing i REALLY wanna know
We were looking at fitting and cap need when we got distracted from it. _______________ |
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Sir Juri
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Posted - 2006.03.16 10:23:00 -
[9]
its easy "love" -hawk will rule!!! 
Im a noob, bear with me :P |

Sarmaul
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Posted - 2006.03.16 10:24:00 -
[10]
Originally by: Tuxford We were looking at fitting and cap need when we got distracted from it.
in my opinion (which in reality coulds for sod-all), that's all that needs changing to them. their tracking will be increased by the ship's bonus (from 25% to 37.5%), and the damage output is already there - it's just nobody can fit and sustain them.
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Lache Malaxoru
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Posted - 2006.03.16 10:25:00 -
[11]
Hawk BPs anyone ? :D hehehehehehe
Finally ! Lots of pilots requested this at Lai Dai. Offices have been camped by demonstrants in favor of these changes. Seems after quite some time Lai Dai gave in and the new Hawk is born !!!
Hurray, many happy pilots upon hearing the news turned into bars for spices and dancers. Those flying Caldari AFs rejoyce in all arround celebration.
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |

LUKEC
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Posted - 2006.03.16 10:27:00 -
[12]
Edited by: LUKEC on 16/03/2006 10:31:51
Originally by: Eyeshadow I like the changes, especially the hawk. My alt will love that
Not sure about the tachyon boost though. Tach-geddons are already pretty uber with the dmg (for about 30 seconds til they run outta cap, i know, but still)
Typhoon boost might give people a reason to fly it
But please tell me what the blaster changes are gonna be! Its the only thing i REALLY wanna know
I wonder what are ppl thinking about tachgeddon... it is made of paper, but dmg output is higher than most closerange bs. Oh and last time i checked... they have enough cap for like 1.5min :P... more than enough for most fights tbh.
Oh and when you are at it... check neutron cannons vs ion cannons... there is only 4% difference and should be bigger. And about dmg output... dual 650 ac II + tempest does more dmg than ion blaster II + thron. Yes we have luxury of one gun more, which turn dps in favor of thron, however it doesn't really fit :). Tracking will help more with rails than blasters... you must have web anyway and you hit good enough if you know how to fly.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Sir Juri
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Posted - 2006.03.16 10:28:00 -
[13]
Originally by: Lache Malaxoru Hawk BPs anyone ? :D hehehehehehe
Finally ! Lots of pilots requested this at Lai Dai. Offices have been camped by demonstrants in favor of these changes. Seems after quite some time Lai Dai gave in and the new Hawk is born !!!
Hurray, many happy pilots upon hearing the news turned into bars for spices and dancers. Those flying Caldari AFs rejoyce in all arround celebration.
*throws flowers everywhere* I say its time for the riot's to end and rejoice in celebration!!!* \\*TUX*// 
Im a noob, bear with me :P |

keepiru
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Posted - 2006.03.16 10:29:00 -
[14]
Originally by: LUKEC Oh and when you are at it... check neutron cannons vs ion cannons... there is only 4% difference and should be bigger.
Why? Same % diff between most gun classes. Between ACs its smaller in cases. ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

keepiru
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Posted - 2006.03.16 10:33:00 -
[15]
Tachs do a whole 1.5% more dps than megabeams atm. A little different. ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

LUKEC
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Posted - 2006.03.16 10:33:00 -
[16]
Originally by: keepiru
Originally by: LUKEC Oh and when you are at it... check neutron cannons vs ion cannons... there is only 4% difference and should be bigger.
Why? Same % diff between most gun classes. Between ACs its smaller in cases.
Check tachyon reasons.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Sir Juri
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Posted - 2006.03.16 10:35:00 -
[17]
hmm ya'll seem so grumpy come over here to the hawk celebration, the town parade starts soon 
*pop's the cork*
Im a noob, bear with me :P |

Anominity
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Posted - 2006.03.16 10:40:00 -
[18]
/me strokes his Large Beam Specialisation..... Tachyons ftw!
And the Vengeance, hmm, not sure if that is as big an upgrade as some people seem to think, sure it will do better damage, but still not on par with the other races "secondary" assault frigs, ESPECIALLY with these changes proposed for the Jag and Hawk.
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LUKEC
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Posted - 2006.03.16 10:42:00 -
[19]
Originally by: keepiru Tachs do a whole 1.5% more dps than megabeams atm. A little different.
And tachs on geddon does like 25% more than 425mm II on thron. Not to mention burst damage.
Originally by: Commander Nikolas People like Lukec are the problem and they know it. Shin Ra's Raven has 4x WCS, Lukec's Dominix has 5x WCS & Ishtar has 2x WCS.
Antipiracy is causing brain damage |

Lain Khazar
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Posted - 2006.03.16 10:46:00 -
[20]
Originally by: Sarmaul
Quote: Hawk - Its going to be a missile assault ship. Its gettting 4 missile hardpoints, the launcher rate of fire bonus changed to a 5% kinetic missile damage and the hybrid optimal changed to either missile velocity or missile damage. As it is now both bonuses are damage.
\o/
finally \o/
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Helmut 314
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Posted - 2006.03.16 10:51:00 -
[21]
Phoon - Yes please! Tachyons - Yes please! Hawk - Seems like the price of bloodclaw fury and precision BPO just took a sharp hike upwards...
___________________________________
Trying is the first step of failure - Homer J Simpson |

Sarmaul
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Posted - 2006.03.16 11:15:00 -
[22]
btw tux, will artillery be getting a look-in, especially the pg of the top-tier (280mm, 720mm, 1400mm) and the usefulness of the bottom-tier (250mm, 650mm, 1200mm)?
The wolf has a hard time fitting anything useful with 4 280mm II in the highs, the Muninn, which with it's optimal range bonus makes it a dedicated artillery ship can't fit 5 720mm II without a fitting mod even with advanced weapon upgrades 5, while the tempest needs advanced weapon upgrades 5 to be able to fit 6 1400mm II without a fitting mod (it has sod-all grid for anything else afterwards though)
Thanks!
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ChalSto
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Posted - 2006.03.16 11:17:00 -
[23]
Blasters should not get only a decrased cap usage and fitting requirements, they should also get a FAIR dmg incrase. They are "most destructive" crap-range weapons in the game (from db)...... I¦m not sure if thats too much, but to make the blasterthron worth, it seems they need a 15-25% dmg boost. Look at all the dawnbreaks the blasterthron got ->
-25 % Cap due to the MWD (yea.....great "need-for-speed" to reach the taget for the blasters, but your armor get¦s -> wrecker, wrecker, excelent, perfect, wrecker wrecker. OUTCH!!!!!!) Yea......u finaly approached your target (let¦s say with only one-shot MWD). You have lost 20% cap to fire it (not to forget to put on the armor-Repper, becouse of -> wrecker, wrecker, excelent, perfect, wrecker¦s!). Armor is half-way down, your cap is half-way down (even with cap-booster!). What happens now? You all know! Put all Blasters and Drones on him and wait for your destruction, becouse you still do crap dmg and don¦t live long enough to kill his tank. Nice  (Btw....yea.....this is a whining post based on facts )
Apoc/Geddon/nos-phoon/ac-pest/scorp/raven/domi-pilot: "omg......a megathron ...........ah....ok.....he got blasters " Blasterthron: " Lock, Launch-Drones, approach, MWD, webber, scrabmler,......ARGH......repper, repper, repper.....cap-booster..." Apoc/Geddon: "double-repper, double-repper, NOS, BEAM BEAM BEAM." Mega:"......BOOOOM" nos-phoon/domi: "NOS NOS NOS NOS JAMM JAMM JAMM DRONES DRONES." Mega:"........BOOOOM" ac-pest: "ratta, ratta, ratta....." blasterthron:"omg.....i got holes in my armor" Raven:" lalala......F1-F8." .........1-2min later ->.............Mega: "......BOOOOM" Scorp.........uhm........you know the story.......only use your fantasy.
      I hope you all enjoyed the story 
Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

Nafri
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Posted - 2006.03.16 11:20:00 -
[24]
so basicly we get the typhoon as still a useless BS (split weapons, nobody likes and uses that).
The megathron gets a upgrade
and you boosted tachs?!?
thx for wasting my hopes on balance
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Evil Thug
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Posted - 2006.03.16 11:23:00 -
[25]
Originally by: Sarmaul
Quote: Tachyon Beams They're not really worth fitting over mega beams right now. The damage output has been increased slightly, the tech 1 from 4.25 to 4.5.
I predict a riot
WTB : Dev, who actually playing game. Better DOT = small gangs = mega beams. Better burst damage = fleet = tachs. 2 slots for RCU ? Doesn`t matter really, since dmg mod nerf.
Anyways, 10 days ago - i bought amarr alt. I had a feeling. ----------------------------------------------- Logged in a system, next to you =) |

LWMaverick
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Posted - 2006.03.16 11:27:00 -
[26]
Originally by: ChalSto Blasters should not get only a decrased cap usage and fitting requirements, they should also get a FAIR dmg incrase. They are "most destructive" crap-range weapons in the game (from db)...... I¦m not sure if thats too much, but to make the blasterthron worth, it seems they need a 15-25% dmg boost. Look at all the dawnbreaks the blasterthron got ->
-25 % Cap due to the MWD (yea.....great "need-for-speed" to reach the taget for the blasters, but your armor get¦s -> wrecker, wrecker, excelent, perfect, wrecker wrecker. OUTCH!!!!!!) Yea......u finaly approached your target (let¦s say with only one-shot MWD). You have lost 20% cap to fire it (not to forget to put on the armor-Repper, becouse of -> wrecker, wrecker, excelent, perfect, wrecker¦s!). Armor is half-way down, your cap is half-way down (even with cap-booster!). What happens now? You all know! Put all Blasters and Drones on him and wait for your destruction, becouse you still do crap dmg and don¦t live long enough to kill his tank. Nice  (Btw....yea.....this is a whining post based on facts )
Apoc/Geddon/nos-phoon/ac-pest/scorp/raven/domi-pilot: "omg......a megathron ...........ah....ok.....he got blasters " Blasterthron: " Lock, Launch-Drones, approach, MWD, webber, scrabmler,......ARGH......repper, repper, repper.....cap-booster..." Apoc/Geddon: "double-repper, double-repper, NOS, BEAM BEAM BEAM." Mega:"......BOOOOM" nos-phoon/domi: "NOS NOS NOS NOS JAMM JAMM JAMM DRONES DRONES." Mega:"........BOOOOM" ac-pest: "ratta, ratta, ratta....." blasterthron:"omg.....i got holes in my armor" Raven:" lalala......F1-F8." .........1-2min later ->.............Mega: "......BOOOOM" Scorp.........uhm........you know the story.......only use your fantasy.
      I hope you all enjoyed the story 
So... you want, a pwnmobile eh?
No thx.
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Nafri
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Posted - 2006.03.16 11:33:00 -
[27]
so when your going to increase howitzers tracking?
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Leandro Salazar
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Posted - 2006.03.16 11:40:00 -
[28]
Now if that phoon bonus would be 7.5% per level to missile RoF...
___________________________________
Evacuate? In our moment of triumph? |

Vanye
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Posted - 2006.03.16 11:45:00 -
[29]
So Tachs have better tracking, better range, more dps and now even more burst damage than 1400s. Woot for balance .
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Redblade
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Posted - 2006.03.16 11:46:00 -
[30]
With increased dmg on Tachs i suspect 1400's to have the lowest dmg output between the biggest range guns, unless we are talking a fight that lasts 7 sec.
This while having the worst tracking of them all.
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Veriane
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Posted - 2006.03.16 11:49:00 -
[31]
Edited by: Veriane on 16/03/2006 11:49:22
Quote: Typhoon It's not really a far off from being a good ship. The optimal range bonus is mostly wasted on it so we've changed it to launcher rate of fire. It still has that split weapon system you hate so much but you should be more satisfied with the damage output of it.
wee!
<3 Tux
unlike most other people i love the split weapon systems. its quite nice and makes the ship special.
with a useful RoF bonus on the launchers its going to become the close range autocannon boat it has been begging for.
4xdual 650's and 4xseige launchers right up and touching.
i still say it needs a bit of powergrid but all in all, i have no issues swapping a relay for a PDU to get 800 repeatings on if need be. (and some defenses, im demanding... i know)
yea, split slots make it more demanding on the skill points but to be honest, not everything has to be a gunboat or a missile boat in my opinion.
its still not worth brining along to a fleet fight due to the dual weapon system layout and the less than impressive lock range but i can live with that, after all fleets are Tempest territory when it comes to Minmatar ships.
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Nafri
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Posted - 2006.03.16 11:50:00 -
[32]
Originally by: Redblade With increased dmg on Tachs i suspect 1400's to have the lowest dmg output between the biggest range guns, unless we are talking a fight that lasts 7 sec.
This while having the worst tracking of them all.
and funny is, thy just nerfed mataris burst damage, to compensate it with a amarr burst damage increase...
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Cersei
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Posted - 2006.03.16 11:53:00 -
[33]
Originally by: Nafri Edited by: Nafri on 16/03/2006 11:39:32 so when your going to increase howitzers tracking?
and who the **** wanted tachs to be even better?
I wanted tachs to be better. Tachs have less range than 1400mm howwies and especially 425mm railguns, Tachs require 2 RCU (both apoc and arma) vs 0 fitting mods for railthron and 1 PDU (or 0 for a cardboard setup) for artillery tempest. Tachs undisputably have the worst damage type in this 1600mm plate world, oh, and yeah Tachs deplete your cap so fast you'll stop firing halfway through any significant fights.
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Admiral IceBlock
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Posted - 2006.03.16 11:55:00 -
[34]
THIS IS AN OUTRAGE! 
Quote: Typhoon It's not really a far off from being a good ship. The optimal range bonus is mostly wasted on it so we've changed it to launcher rate of fire. It still has that split weapon system you hate so much but you should be more satisfied with the damage output of it.
Good change, even tho a Typhoon is still a tough thing 1on1.. NOS, Siege and uber tank in lows.
Quote: Tachyon Beams They're not really worth fitting over mega beams right now. The damage output has been increased slightly, the tech 1 from 4.25 to 4.5.
Hmm, you should also increase the Powergrid of the beams. The tachyons are suppose to be on a different level then the rest of the guns (425mm rail and 1400mm) and with this dmg boost its fair to increase the powergrid with at least 250..
Quote: Tracking Bonuses They are not really that good so they are getting increased. All bonuses that were 5% per level are now 7.5% per level and those that were 7.5% per level are 10% per level.
Well whats the point? Not that many ships get a boost to tracking, infact the ships i can remember that has a tracking bonus is the megathron and machariel. I suggest for the Megathron that you remove that Tracking bonus and give a Falloff Bonus instead. And give Blasters a Tracking boost to compensate..
Quote: Hawk - Its going to be a missile assault ship. Its gettting 4 missile hardpoints, the launcher rate of fire bonus changed to a 5% kinetic missile damage and the hybrid optimal changed to either missile velocity or missile damage. As it is now both bonuses are damage.
Good change indeed..
"We brake for nobody"
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ChalSto
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Posted - 2006.03.16 11:55:00 -
[35]
Quote: So... you want, a pwnmobile eh?
Blasterthron IS a pwnmobile............. .........against cruisers
nah.........to get serious -> The Blasterthron works on speed and dmg. If I can¦t get fast enough in range for my gun¦s, I will get busted, becouse my tank and cap are weak (that is HOW it should work!) And just an information for the guys who say "Fit a double-repper tank" -> Double-accom-tank -> worst blasters to fit it and crap dmg -> no chance to break a tank. And just an information for the guys who say "Fit the best Blasters on it for dmg" -> No CPU to fit that, No Pg to fit that, have to fit an AB then (toooooo slow.....I¦m dead before I¦m in range and even IF I¦m in range I still can¦t break tanks with a full rack of 7X Mondal-Neutron-Blasters and 3X T2-MagFieldStabs (in the case I can fit that if i got unlimitet CPU ))
I dont say "nerf Raven, Apoc, Geddon, Phoon (how it can be more nerfed ), domi, pest, scorp. Raven is fine (yea.....great tank, but useless tackler and fleetship ) Geddon/Apoc is fine (yea.....great tanks, but focused on EM/Therm dmg......Armor Em-Standard-resistance is 60% , but great against caldari-ships ) Phoon.......uhm........yea..........you know the problem.(poor minnis ). Domi/Scorp are "I WIN"-buttons atm, (NOS+ECM+TANK+T2DRONES are not fun ). Pest.........wft......It¦s better in close-range than a Blasterthron and does GREAT dmg on long-range with arties (burst-dmg 4tw). (best balanced ship in my opinion).
On longe-range the sniperthron is an awesome ship. T2-425mm Rails punche you like Mike Tyson.
Only the setup with Blasters need some great love Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

Evil Thug
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Posted - 2006.03.16 12:02:00 -
[36]
Originally by: Cersei
Originally by: Nafri Edited by: Nafri on 16/03/2006 11:39:32 so when your going to increase howitzers tracking?
and who the **** wanted tachs to be even better?
I wanted tachs to be better. Tachs have less range than 1400mm howwies and especially 425mm railguns,
With Aurora L - it doesn`t really matter.
Originally by: Cersei
Tachs require 2 RCU (both apoc and arma) vs 0 fitting mods for railthron and 1 PDU (or 0 for a cardboard setup) for artillery tempest.
You have more lows.
Originally by: Cersei
Tachs undisputably have the worst damage type in this 1600mm plate world,
Oh, really ? May be lets count ? I`m pretty sure, that if we`ll take resists into account - dmg output on tachs will be waaaay more than on 1400.
Originally by: Cersei
oh, and yeah Tachs deplete your cap so fast you'll stop firing halfway through any significant fights.
What are you shooting at ? Titan ? Or drednought ? You need 2 - 3 salvos max in combat, for single target. If your fight continues more than for 3 - 4 minutes - then : 1. You are shooting in big things, such as dred, etc. 2. Fleets are heavily lagged. 3. 1 of FC (or both) are total n00b(s).
Lasers were always better than 1400. Now you made this difference more bigger. Thank you. 10 accounts 4tw. ----------------------------------------------- Logged in a system, next to you =) |

Cersei
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Posted - 2006.03.16 12:07:00 -
[37]
Originally by: Redblade With increased dmg on Tachs i suspect 1400's to have the lowest dmg output between the biggest range guns, unless we are talking a fight that lasts 7 sec.
This while having the worst tracking of them all.
Did you know that 1400mm arties actually outdamage 800mm autocannons for the first 30 secs? Burst damage is so much more than just a good alpha strike. Oh, and 1400mm artilleries allways had worst theory dps of the long range guns, if you compare 6 1400mm's to 7 425mm rails or any combination of arma/apoc tach/beams.
Whats's imbalanced are railthrons. Max range, max tanking since you don't have to waste 1-2 low slots on fitting thingys.
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Sarmaul
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Posted - 2006.03.16 12:08:00 -
[38]
Originally by: Nafri
Originally by: Redblade With increased dmg on Tachs i suspect 1400's to have the lowest dmg output between the biggest range guns, unless we are talking a fight that lasts 7 sec.
This while having the worst tracking of them all.
and funny is, thy just nerfed mataris burst damage, to compensate it with a amarr burst damage increase...
I am currently hacking nb's spreadsheet to reflect the changes. expect a rant soon :)
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hylleX
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Posted - 2006.03.16 12:10:00 -
[39]
Good changes.
-----------------------------------------------------------
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Kaleeb
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Posted - 2006.03.16 12:10:00 -
[40]
No blaster love 
TACHS FFS 
 |

Sarmaul
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Posted - 2006.03.16 12:12:00 -
[41]
Originally by: Kaleeb No blaster love 
TACHS FFS 
blaster love hasn't been finished yet - tux said in either this or the other thread (can't remember which one) that cap use and fitting will be looked at
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Veriane
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Posted - 2006.03.16 12:13:00 -
[42]
make sure you try to point out the flaws in the 1200mm's
im hard pressed to find a worse gun than that one >.<
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Cersei
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Posted - 2006.03.16 12:13:00 -
[43]
Originally by: Evil Thug
Originally by: Cersei
Tachs undisputably have the worst damage type in this 1600mm plate world,
Oh, really ? May be lets count ? I`m pretty sure, that if we`ll take resists into account - dmg output on tachs will be waaaay more than on 1400.
I would paste some killmails of energized nano tanked dreads, but I guess it would be sufficient to tell you that t2 arty tempests were on top of it and t2 tachyon / beam platforms weren't.
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Sarmaul
|
Posted - 2006.03.16 12:14:00 -
[44]
Originally by: Veriane make sure you try to point out the flaws in the 1200mm's
im hard pressed to find a worse gun than that one >.<
125mm autocannon
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Veriane
|
Posted - 2006.03.16 12:16:00 -
[45]
that is a perfectly acceptable weapon on a reaper!
and it looks kinda nifty... 
|

Evil Thug
|
Posted - 2006.03.16 12:22:00 -
[46]
Edited by: Evil Thug on 16/03/2006 12:25:10
Originally by: Cersei
Originally by: Evil Thug
Originally by: Cersei
Tachs undisputably have the worst damage type in this 1600mm plate world,
Oh, really ? May be lets count ? I`m pretty sure, that if we`ll take resists into account - dmg output on tachs will be waaaay more than on 1400.
I would paste some killmails of energized nano tanked dreads, but I guess it would be sufficient to tell you that t2 arty tempests were on top of it and t2 tachyon / beam platforms weren't.
Cos there is 1 salvo kill. Tempest deals slightly more damage in 1 salvo. I can get killmail for you, where apoc on top, and 5 tempests following him by damage. Because he managed to fire twice.
EDIT : about your calculation. Did you take in account 1 more turret slot on arma, and 2 more turret slot on apoc ? ----------------------------------------------- Logged in a system, next to you =) |

Cersei
|
Posted - 2006.03.16 12:26:00 -
[47]
Edited by: Cersei on 16/03/2006 12:28:25 okay, something ****** up here with the formatting.
Anyways, 1. you dont 1 salvo a dread with 13 bs matey
and
2. yes, I did calculate for more guns on arma / apoc
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ChalSto
|
Posted - 2006.03.16 12:26:00 -
[48]
Originally by: Kaleeb No blaster love 
TACHS FFS 
They will nerf it I think 
At the day my Blasterthron eats a Raven, I¦ll eat my hat.... (afk-Ravens not included!) If after KALI my blasterthron don¦t do what it was desined for (the pwn-extreme-close-range-ship), I¦ll gave it up and train for Caldari ships. Does every dev only play Caldari-Ships, or why they are allways overpowered? (Hawk will become the next overpowered ship for caldari....thx). Hey TomB!! Plz go onto the testserver, equip a well-balanced Blasterthron (u will need time for that....good luck ) and then try to kill Oveur¦s Raven without cheats ........ ...hehehe.........good luck. .
Note -> If you have done it allready and killed it, plz tell me your setup Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

Evil Thug
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Posted - 2006.03.16 12:31:00 -
[49]
Edited by: Evil Thug on 16/03/2006 12:32:55
Originally by: Cersei Edited by: Cersei on 16/03/2006 12:28:25 okay, something ****** up here with the formatting.
Anyways, 1. you dont 1 salvo a dread with 13 bs matey
and
2. yes, I did calculate for more guns on arma / apoc
How often you are killing dreds ? For my whole playing time - i`ve killed 4 dreds. 2 in 1 engagement. This is just single case.
EDIT : May be dred knew, that he`ll try to attack pos with laser guns, so he tanked em \ therm. I can`t see anything wrong here. ----------------------------------------------- Logged in a system, next to you =) |

Nafri
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Posted - 2006.03.16 12:37:00 -
[50]
Originally by: Evil Thug Edited by: Evil Thug on 16/03/2006 12:32:55
Originally by: Cersei Edited by: Cersei on 16/03/2006 12:28:25 okay, something ****** up here with the formatting.
Anyways, 1. you dont 1 salvo a dread with 13 bs matey
and
2. yes, I did calculate for more guns on arma / apoc
How often you are killing dreds ? For my whole playing time - i`ve killed 4 dreds. 2 in 1 engagement. This is just single case.
EDIT : May be dred knew, that he`ll try to attack pos with laser guns, so he tanked em \ therm. I can`t see anything wrong here.
dont argue with people who justify balance issues with killing dreads 
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Cersei
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Posted - 2006.03.16 12:42:00 -
[51]
TBH, it was just meant to illustrate my point that 1400mm howwies have better overall damage on armor. Now you also add things like better burst damage and way greater falloff + less cap use, you will see that 1400mm's and tachyons are pretty balanced even with the new changes.
I have both minmatar and amarr bs lvl5 plus all proj and laser specialization skills on my main, and I don't at all consider 1 vastly superior to the other. If anything I'd wish I had skilled for max gallente skills instead as dominix + railthron are so imba :/
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keepiru
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Posted - 2006.03.16 12:44:00 -
[52]
Boo hoo. The railthron will still out-damage and out-track and out-range the tachypoc, whats all the noise about? ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

Evil Thug
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Posted - 2006.03.16 12:45:00 -
[53]
It doesn`t matter for me, tbh. I knew politic of CCP in changes. Someone whined : omgzor, i`ve got pwnd in apoc. BOOOST ME ! I can bring loads of examples of imbalance in this game. Why bother to fight it ? Just buy new char, and enjoy it. Kinda strange, that i haven`t bought amarr alt early. ----------------------------------------------- Logged in a system, next to you =) |

Sadist
|
Posted - 2006.03.16 12:49:00 -
[54]
Quote: Tracking Bonuses They are not really that good so they are getting increased. All bonuses that were 5% per level are now 7.5% per level and those that were 7.5% per level are 10% per level.
Why thank you, but an additional 12.5% to a useless bonus is still a ****ty bonus overall. It's not sig resolution of the gun (which would make it pimpage vs webbed targets), its not another damage mod (which it should be), it's not even another optimal or falloff bonus, which would reduce the need (at least somewhat) to get in 500m from the opponent.
If you think this is "fixing" blasters, then devs really are cluless on balance matters. --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Sarmaul
|
Posted - 2006.03.16 12:50:00 -
[55]
Originally by: keepiru Boo hoo. The railthron will still out-damage and out-track and out-range the tachypoc, whats all the noise about?
the noise is about 1400mms being nerfed with the stacking changes, but CCP decided to "unnerf" tachs instead
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Kaleeb
|
Posted - 2006.03.16 12:53:00 -
[56]
Originally by: Sarmaul
blaster love hasn't been finished yet - tux said in either this or the other thread (can't remember which one) that cap use and fitting will be looked at
thats fair enough but how do you get sidetracked into boosting TACHS!
I`ve never heard 1 moan thread about tachs ever lol
 |

Aloysius Knight
|
Posted - 2006.03.16 12:54:00 -
[57]
i think i need new pants 
my wet dream has come true!!!!
typhoon finaly gets a missile lancher rof YEEEEEEESSSS!!!!!!!!!!!!!!!!!
YEEEEEEEEEEEEEEEEEEES!!!!!!!!!! ROF YESSSSSSSSSSSSSS!!!!!!!!!!!!!!!
*starts stocking up typhoons*
Haha can't touch this! |

Nafri
|
Posted - 2006.03.16 12:55:00 -
[58]
Originally by: Sadist
Quote: Tracking Bonuses They are not really that good so they are getting increased. All bonuses that were 5% per level are now 7.5% per level and those that were 7.5% per level are 10% per level.
Why thank you, but an additional 12.5% to a useless bonus is still a ****ty bonus overall. It's not sig resolution of the gun (which would make it pimpage vs webbed targets), its not another damage mod (which it should be), it's not even another optimal or falloff bonus, which would reduce the need (at least somewhat) to get in 500m from the opponent.
If you think this is "fixing" blasters, then devs really are cluless on balance matters.
tracking bonus is a damage bonus, for math, check naughty boy
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Jenny Spitfire
|
Posted - 2006.03.16 12:56:00 -
[59]
Let's all hug Tuxford!  ----------------
RecruitMe@NOINT! |

Testy Mctest
|
Posted - 2006.03.16 13:01:00 -
[60]
Edited by: Testy Mctest on 16/03/2006 13:03:08
OK so:
Amarr are getting a boost - MORE DPS. The holier than thou reason for increasing HP, and nerfing Minmatar in the process, was that you wanted fights to last longer. Now you're giving the race with the best DPS more DPS?
Typhoon getting a missile boost - without some fitting changes, it's still not a good ship. Saying 'omg it can fit 4 siege and 4 nos now, its uber nos boat' is irrelevent. So can a Raven, if it wants to. Give the 'phoon some more grid so it can actually fit its highs and its lows with power using modules.
Tracking Bonus - Meh. Good for us I suppose, since we have a few tracking bonus ships, but overall kind of irrelevent. Although saying that, a percentage increase added to worst tracking weapons in the game is hardly good. Maybe useful when you look at our guns.
Hawk change - good, now give it its extra slot?
Jag change - CPU Upgrade? I sincerely hope you mean both power AND CPU. The Jag can't fit anything worthwhile, almost. Also, a Hybrid AF/Inty is prospectively making the ship less useful than it is now. Its slower/less agile than an inty so it takes more damage, it doesnt have the slots to do the damage or tank like a real AF.
Retribution - not mentioned, but needs its extra slot.
Blasters - CPU and cap is all that's needed, yup.
Artillery - Why were projectiles not mentioned? Both fittings for artillery (as Sarmaul mentioned) and dps/range/tracking (particularly for 'smaller' arty, also for larger arty, and all ACs) need looking at. This isnt just half of our guns, as with Blasters. It's *all* of them. Don't soon(tm) us again, please, please.
There used to be a sig here, but I got bored of it.
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Jenny Spitfire
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Posted - 2006.03.16 13:03:00 -
[61]
Originally by: DeadRow
Originally by: Jenny Spitfire Let's all hug Tuxford! 
/signed
Also how did u get on that thread the tux put up he said he was locking it straight away
Share the same cubicle with Tuxxy?    ----------------
RecruitMe@NOINT! |

Sarmaul
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Posted - 2006.03.16 13:07:00 -
[62]
Originally by: Testy Mctest Artillery - Why were projectiles not mentioned? Both fittings for artillery (as Sarmaul mentioned) and dps/range/tracking (particularly for 'smaller' arty, also for larger arty, and all ACs) need looking at. This isnt just half of our guns, as with Blasters. It's *all* of them. Don't soon(tm) us again, please, please.
signed signed and signed again
I am currently in the process of compiling the biggest minmatar whine thread ever 
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Marcus Aurelius
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Posted - 2006.03.16 13:18:00 -
[63]
I don't get the tach change really.
Tachs are still widely favoured over megabeams. Not because of the 1.5% extra dps, but because of the alphastrike.
If you want to increase their viability some more, then add damage but delete rof to compensate ? It gives them a more pronounced alpha strike yet the same dps, not more.
More dps is rather silly I'd say, they're already favourable over 1400's and 425's because of the nice balance between aplah strike and dps they have.
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Aba Tor
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Posted - 2006.03.16 13:32:00 -
[64]
Hello How about a decrease in rof for autos but an increase in dmg mod, and an increase in rof for artys, and maybe a decrease in dmg (while leaving them with the biggest alpha, but a smaller one). And the 250/650/1200 artys should have a much greater rof so they become a viable option. Regards ... A wise man never plays TAG with a RINO |

Alex Harumichi
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Posted - 2006.03.16 13:45:00 -
[65]
Can't comment on the tach since I don't use large lasers, but otherwise: lovely. We'll see how the fine-tune balance goes, but on a quick read this sounds excellent.
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keepiru
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Posted - 2006.03.16 13:53:00 -
[66]
Originally by: Testy Mctest Amarr are getting a boost - MORE DPS. The holier than thou reason for increasing HP, and nerfing Minmatar in the process, was that you wanted fights to last longer. Now you're giving the race with the best DPS more DPS?
The best dps out of all long-range BS is the thron by far. After the changes, the sitation is unchanged - railthron outdamages, outranges and outtracks tachypoc, and fires for longer before running out of cap, and has more free lows after fittiing the guns - but at least there will be a reason beside range to pour 4500mw into a tach II. ----------------
Official ISD cake & bree reserve thief. Barricades a speciality! Last stands on request. |

Veriane
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Posted - 2006.03.16 13:55:00 -
[67]
Originally by: Sarmaul
Originally by: Testy Mctest Artillery - Why were projectiles not mentioned? Both fittings for artillery (as Sarmaul mentioned) and dps/range/tracking (particularly for 'smaller' arty, also for larger arty, and all ACs) need looking at. This isnt just half of our guns, as with Blasters. It's *all* of them. Don't soon(tm) us again, please, please.
signed signed and signed again
I am currently in the process of compiling the biggest minmatar whine thread ever 
dont forget the rather miserable grid on the Typhoon for a 8 highslot armor tanker...
its either no defence and medium/long range a oddball shield tanking setup or short range with some defense/good defense (i dislike nosf's myself)
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Oriana Fallaci
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Posted - 2006.03.16 13:56:00 -
[68]
I cant believe that Minmatar is getting the shaft once more. Typhoon boosting only a shadow of the changes that were discussed, crappy Jaguar dps not adressed, and other races only see boosts (Megathron gets better, Tachyons get better).
I mean its ok that you intend to boost blasterthron, but Mega is already the best longrange ship, why boosting in this category as well???
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Kaylana Syi
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Posted - 2006.03.16 14:01:00 -
[69]
Originally by: Kaleeb No blaster love 
TACHS FFS 
/me points to the Megathron tracking bonus 
OK...
Tachs needed something to make them better than Beams. Not even Nafri can deny that. The Blasters will get love it needs to set them apart from ACs and Torps. OK... fine. Rails get a free tracking upgrade as well as Artillery on a Machariel... fine. But what about the Tempest with Artillery. You just put it on the bottom of the food chain AGAIN. Even the Nightmare gets another bonus by default of tachs getting love.
Tux... compadre... do you want everyone with Minmatar BS 4/5 in faction ships, Typhoons or completely jumping ship over to another race class? Long range minmatar have lost their way and your changes just broke the wazoo out of them if you go through with these without increasing thier damage and lowering their RoF.
Considering your changes please consider changing Artillery based on these tech 1 attributes:
250mm I - 4.125 Dmod - 7.5 RoF 280mm I - 9.5 RoF 720mm I - 14.65 RoF 1200mm I - 5.5 Dmod - 17.125 RoF 1400mm I - 7.5 Dmod - 21.125 RoF
Originally by: "Oveur" I don't react to threats any better than you do
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Destroyer Draxx
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Posted - 2006.03.16 14:10:00 -
[70]
I dont get the tachs changes? Reason?
Hawk sounds good.
Phoon with nosf n cruises + drones + EW will rock as solo ship imo as long as the "Frigate Cartel" doesnt manage to get nosfs nerfed. Bare in mind that i cannot fly them so i might be way off, due to fitting-cap-whatever reasons.
To the guy that said name a gun more crapy than 1200mm, i hearby present 350mm rails ;). They suck, I dont know if anyone in game uses them other than doing lvl2 -lvl3 missions with a domi.
Cap n fitting changes for blasters are long overdue, but at least a certain someone saw the light after 1.5+years.
So Far So Good....So What |

Sarmaul
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Posted - 2006.03.16 14:11:00 -
[71]
Originally by: Destroyer Draxx I dont get the tachs changes? Reason?
Hawk sounds good.
Phoon with nosf n cruises + drones + EW will rock as solo ship imo as long as the "Frigate Cartel" doesnt manage to get nosfs nerfed. Bare in mind that i cannot fly them so i might be way off, due to fitting-cap-whatever reasons.
To the guy that said name a gun more crapy than 1200mm, i hearby present 350mm rails ;). They suck, I dont know if anyone in game uses them other than doing lvl2 -lvl3 missions with a domi.
Cap n fitting changes for blasters are long overdue, but at least a certain someone saw the light after 1.5+years.
that's one more use than 1200mm artillery have
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Nafri
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Posted - 2006.03.16 14:16:00 -
[72]
Originally by: Sarmaul
Originally by: Destroyer Draxx I dont get the tachs changes? Reason?
Hawk sounds good.
Phoon with nosf n cruises + drones + EW will rock as solo ship imo as long as the "Frigate Cartel" doesnt manage to get nosfs nerfed. Bare in mind that i cannot fly them so i might be way off, due to fitting-cap-whatever reasons.
To the guy that said name a gun more crapy than 1200mm, i hearby present 350mm rails ;). They suck, I dont know if anyone in game uses them other than doing lvl2 -lvl3 missions with a domi.
Cap n fitting changes for blasters are long overdue, but at least a certain someone saw the light after 1.5+years.
that's one more use than 1200mm artillery have
350mm rails also do decent damage
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Kai Lae
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Posted - 2006.03.16 14:18:00 -
[73]
It's a start. The proposed changes to assault frigates are needed, however, they don't go far enough. Why are the 3 mentioned not used very much? For 2 reasons, first, bad bonuses (which CCP has now seen fit to address), but second, and most importantly, power of the ship. Specifically, the other assault frigate is seen as being a better choice in all respects because it is a better ship, and the hawk, vengeance, and jaguar as only a viable choice if you're low on cash. These changes will help these ships (especially the hawk which comes out best here) but in the end the other assault frigates available for that race will still be a better choice, because they're more powerful.
Jaguar: Speed bonus is a nice change, one that was asked for. However, it still needs that 4th mid slot. Currently you can tank your Jag, or you can set it up to carry a scrammer or web, but not both. The Wolf on the other hand can be tanked (though admittedly it's a PITA) and is therefore more popular as it's more flexible. Without a 4th midslot and the CPU to support it (plus a CPU boost to it's already inadequate CPU) you may be creating what's considered to be the new T2 shuttle.
Vengeance: Addition of damage bonus, good. Removal however of cap recharge to do it, BAD. This was one of the useful bonuses, which allowed the fitting of a MWD without fitting a cap power relay to run it. Instead we have the optimal range bonus, which really isn't that useful - why not replace it with damage? In addition you still have a amarr ship with more shield points than armor points. As you recently pointed out with the sacrilidge, the khanid thing can go a bit far. Amarr players have the skills to armor tank not shield tank in general and therefore this fact is seen as a negative, as all those points of shielding don't do very much for you. This ship needs a rethink of the distribution between armor and shield points. Again, a 11th slot is needed, a low slot, to make this ship what it can be and justify getting one over a retribution.
In short, why do some assaults have 10 slots, and some have 11? Don't you think this creates a obvious capability gap, except in the case of the ishkur? If the answer is no, then why to the larger brothers of the assault frigate, the heavy assault ship, all have 15 slots? Give this some thought and you'll see the reasons behind my logic, and why while this may be a good start you need to go a bit farther yet.
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Testy Mctest
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Posted - 2006.03.16 14:22:00 -
[74]
Originally by: Aba Tor Hello How about a decrease in rof for autos but an increase in dmg mod, and an increase in rof for artys, and maybe a decrease in dmg (while leaving them with the biggest alpha, but a smaller one). And the 250/650/1200 artys should have a much greater rof so they become a viable option. Regards
I suggested all of this a while ago, when we had the daddy of Minmatar whine threads (which Sarmaul is about to beat, maybe :P ). Decrease in AC rof with dmg mod increase, in case anyone didnt get it, is to keep DPS the same, whilst chewing less ammo.
However, given that Tachs are getting an increased DPS, I dont see the need to increase artillery RoF and decrease their damage as I did before - just increasing RoF will do now, since Tachs are now going to have an even bigger burst damage alpha strike.
There used to be a sig here, but I got bored of it.
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IRTEHWINTBH
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Posted - 2006.03.16 14:23:00 -
[75]
Originally by: Testy Mctest Edited by: Testy Mctest on 16/03/2006 13:03:08
OK so:
Amarr are getting a boost - MORE DPS. The holier than thou reason for increasing HP, and nerfing Minmatar in the process, was that you wanted fights to last longer. Now you're giving the race with the best DPS more DPS?
Typhoon getting a missile boost - without some fitting changes, it's still not a good ship. Saying 'omg it can fit 4 siege and 4 nos now, its uber nos boat' is irrelevent. So can a Raven, if it wants to. Give the 'phoon some more grid so it can actually fit its highs and its lows with power using modules.
Tracking Bonus - Meh. Good for us I suppose, since we have a few tracking bonus ships, but overall kind of irrelevent. Although saying that, a percentage increase added to worst tracking weapons in the game is hardly good. Maybe useful when you look at our guns.
Hawk change - good, now give it its extra slot?
Jag change - CPU Upgrade? I sincerely hope you mean both power AND CPU. The Jag can't fit anything worthwhile, almost. Also, a Hybrid AF/Inty is prospectively making the ship less useful than it is now. Its slower/less agile than an inty so it takes more damage, it doesnt have the slots to do the damage or tank like a real AF.
Retribution - not mentioned, but needs its extra slot.
Blasters - CPU and cap is all that's needed, yup.
Artillery - Why were projectiles not mentioned? Both fittings for artillery (as Sarmaul mentioned) and dps/range/tracking (particularly for 'smaller' arty, also for larger arty, and all ACs) need looking at. This isnt just half of our guns, as with Blasters. It's *all* of them. Don't soon(tm) us again, please, please.
I really really really dont get youre logic.
"Now you're giving the race with the best DPS more DPS?"
So because some of our ship does high dps, suddenly the entire "race" has the best dps, wtf is that all about?
Typhoon/1400mm, seriously, i have no idea, but after heard alot of complaints and seen the math, i agree, they need some loving... But ffs, stop acting like nothing else than youre ducttape weapon and ships is important.
Tracking bonus, how is it irrelevant to increase a bonus that affects youre hits, which some ship are having problems with(MegaT + Blasters etc.)?
Retribution, ... meh.. -.-
|

Testy Mctest
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Posted - 2006.03.16 14:24:00 -
[76]
Originally by: Destroyer Draxx
Phoon with nosf n cruises + drones + EW will rock as solo ship imo as long as the "Frigate Cartel" doesnt manage to get nosfs nerfed. Bare in mind that i cannot fly them so i might be way off, due to fitting-cap-whatever reasons.
Cruises and Nos? Interesting combo there, champ. Have you ever tried to fit 'cruise+nos+ew' to a Phoon? Even if it was a good setup, you'd still have a nightmare fitting it.
There used to be a sig here, but I got bored of it.
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Veriane
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Posted - 2006.03.16 14:24:00 -
[77]
Originally by: Nafri
Originally by: Sarmaul
Originally by: Destroyer Draxx I dont get the tachs changes? Reason?
Hawk sounds good.
Phoon with nosf n cruises + drones + EW will rock as solo ship imo as long as the "Frigate Cartel" doesnt manage to get nosfs nerfed. Bare in mind that i cannot fly them so i might be way off, due to fitting-cap-whatever reasons.
To the guy that said name a gun more crapy than 1200mm, i hearby present 350mm rails ;). They suck, I dont know if anyone in game uses them other than doing lvl2 -lvl3 missions with a domi.
Cap n fitting changes for blasters are long overdue, but at least a certain someone saw the light after 1.5+years.
that's one more use than 1200mm artillery have
350mm rails also do decent damage
indeed, and they can acturally hit a moon at 20km too...
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Denrace
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Posted - 2006.03.16 14:30:00 -
[78]
While you are at it Tux, fix the Nighthawk.
It does very little dmg, isnt anything special in the tanking field and cant even kill frigs that well. All the other Field Command Ships can kill figs just as fast if not faster. And how come it has such LOW grid????
Off topic I know....but Ive been after a Dev response for weeks on this matter. lets hope I (and other Nighthawk users) get one soon!
Thx
(P.S other changes are great, Tux ftw) ________________________________________
Replace the Nighthawk's Target Nav bonus with a ROF bonus!
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James Lyrus
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Posted - 2006.03.16 14:32:00 -
[79]
Hawk: Thank you. I've been wanting a missile based AF for ages. Are you going to be changing the model to the kestrel? -- We are recruiting
We sell carriers. |

Xiao Fang
|
Posted - 2006.03.16 14:36:00 -
[80]
Originally by: James Lyrus Hawk: Thank you. I've been wanting a missile based AF for ages. Are you going to be changing the model to the kestrel?
I doubt that, since the Manticore is the T2 Kestrel and is a highly appropriate use of that ship's hull. Besides, the Hawk skin is one of the best in the game imo.
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Tiuwaz
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Posted - 2006.03.16 14:45:00 -
[81]
Quote:
Typhoon It's not really a far off from being a good ship. The optimal range bonus is mostly wasted on it so we've changed it to launcher rate of fire. It still has that split weapon system you hate so much but you should be more satisfied with the damage output of it.
great change but more is needed
Quote: Tachyon Beams They're not really worth fitting over mega beams right now. The damage output has been increased slightly, the tech 1 from 4.25 to 4.5.
uhmmm k
Quote: Tracking Bonuses They are not really that good so they are getting increased. All bonuses that were 5% per level are now 7.5% per level and those that were 7.5% per level are 10% per level.
nice change, doesnt really do that much but i never say no to free boosts
Quote: Vengeance - It has the damage output of a wet paper towel. Well not really but it still a bit odd that it doesn't have a single damage bonus. The cap recharge rate bonus has been replaced with small laser damage bonus.
amarr players might want to keep the cap recharge and instead ditch the optimal bonus, but sounds good
Quote: Hawk - Its going to be a missile assault ship. Its gettting 4 missile hardpoints, the launcher rate of fire bonus changed to a 5% kinetic missile damage and the hybrid optimal changed to either missile velocity or missile damage. As it is now both bonuses are damage.
definately the winner here, caldari deserve a missile platform AF, but t2 kessie scares me, and the prices will shoot through the roof (not your fault tough ^^)
Quote: Jaguar - We've changed the projectile optimal range bonus to ship velocity, The Jaguar then becomes kind of a hybrid between an interceptor and an assault ships. It could also do with a tiny bit of cpu upgrade.
yes, me likey, but the Jaguar NEEDS a 4th midlsot, if you arent willing to add another slot to its layout then i'd even give up a lowslot in exchange for a midslot
Jaguar dream layout (oh plz Tux plz ): 4 high 5 med 2 low
how the jaguars should be atleast: 4 high 4 med 3 low
the "atleast 4 meds plz" begging: 4 high 4 med 2 low
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
|

j0sephine
|
Posted - 2006.03.16 14:48:00 -
[82]
"I predict a riot"
I don't see reason why, tbh.
change from 4.25 to 4.5 = 5% more damage. OMG, such awesome Amarr boost.
maxed out per salvo damage:
* Apocalypse with 8x tachyons, 3 damage mods: 4074 hp (509 hp per gun) * Tempest with 6x 1400 mm arties, 3 damage mods: 4474 hp (745 hp per gun)
oh my god, Amarr can now do 90% of Minmatar salvo damage. Quick, to the waaaaahmobile, this means doom for the Minmatar, everyone will mothball their ECM Tempests and switch to Apocalypses, so they can actually gank for less....
|

Gierling
|
Posted - 2006.03.16 17:28:00 -
[83]
The Typhoon after these changes will STILL be laughed at when brought to any serious Battleship action.
PRoposal to fix blobbing and make Charisma useful.
|

madaluap
|
Posted - 2006.03.16 17:37:00 -
[84]
aaaares aaaaares aaaaaaaaaaareeeeeeeeeessssss needz ze lube t0o!!
good to see blasters are coming up soon...
give it +10% tracking -20% capusage and more dmg than it might become valuable option... _________________________________________________
|

Kaleeb
|
Posted - 2006.03.16 17:43:00 -
[85]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 16/03/2006 14:07:09
Originally by: Kaleeb No blaster love 
TACHS FFS 
/me points to the Megathron tracking bonus 
Great so my guns can hit.. I just cant fit them except electrons which are like turning a hairdryer on someone.
Rather than boost tachs they could just nerf mega beams alittle to make that important difference 
|

Sarmaul
|
Posted - 2006.03.16 17:57:00 -
[86]
Originally by: Kaleeb
Originally by: Kaylana Syi Edited by: Kaylana Syi on 16/03/2006 14:07:09
Originally by: Kaleeb No blaster love 
TACHS FFS 
/me points to the Megathron tracking bonus 
Great so my guns can hit.. I just cant fit them except electrons which are like turning a hairdryer on someone.
are you even reading the entire thread? blaster cap and fitting requirements are going to be looked at too
|

Kaleeb
|
Posted - 2006.03.16 17:59:00 -
[87]
yep but i`m impatient and thought it was more important than stupid friggin sniping tachs!
|

dalman
|
Posted - 2006.03.16 18:14:00 -
[88]
Originally by: Gierling The Typhoon after these changes will STILL be laughed at when brought to any serious Battleship action.
Are you sure about that? I'm sure it won't. Well, it's not really a ship for larger fleet battles (though it could use 4 slots for 'primary target' and the other 4 slots + drones to work as a very effective 'tackler killer'.
But the phoon will have a kick ass base damage output (guns + missiles + drones) that use 'no' cap. On the other hand it can't boost this output with damagemods, so it's more or less forced to fit a heavy tank.
Also, unlike the dominix, the phoon has 8 hislots and quite a bit more grid. This means it can fit alot more nos/neut. It also has a nasty speed to take advantage of.
So I'm pretty sure you'll find the phoon a very good ship for solo/small gang fights.
Also, regarding PvE, the phoon will be a very good ship for NPC killing; it has a very high base damage output from it's highslots, and a large dronebay. And to add to it, you can switch damage type on all these systems so the phoon will work superbly vs all NPCs.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Zaphroid Eulthran
|
Posted - 2006.03.16 18:45:00 -
[89]
Edited by: Zaphroid Eulthran on 16/03/2006 18:49:14 Love the Hawk changes, also, will it get those massive manticore missile tubes stuck onto it somewhere? pls?
other changes dont affect me much, eccept maybe the typhoon, will the RoF bonus be to just cruise and siege launchers? or a generic all launcher bonus?
glad i bought one last week those on the market just got a 200% increase 10.7Mil -> 30.2Mil (now more expensive than harpies :))
And my agent just gave me a Jag!!
Warning, sig starts here,
Mwaha Mwahaha Mwhahahahaha. e'hem and now, for something completely off topic |

Redblade
|
Posted - 2006.03.16 19:08:00 -
[90]
Originally by: j0sephine "Concidering the Tachs rof 90% of the 1400's dmg in one volley makes 1400's look like **** in a fight lasting more then 7sec."
Aye, but it's already been like this... 5% more to tachyon RoF ain't changing much here ^^;;
5% is still 5% , wich makes the 1400's intended first volley be less powerfull.
|

Wizie
|
Posted - 2006.03.16 20:24:00 -
[91]
Edited by: Wizie on 16/03/2006 20:37:27
Originally by: Chode Rizoum i smell good things lol..
a typhoon with 5 tech II bersekers...
and 4 javalin torps.. and 4 AC with hail :)
working on a setup atm
While the dmg output sounds nice..
Have you considered the penalties that this ammo type entails?
Thats 4x 10% from hail and 4x 20% from javelin torps..
I'm guessing my phoon will be hitting sub 100m/s speeds (currently does 200+)
W00t my slug phoon...
Chode, not a jab at you, just voicing my frustration at what I feared but expected would happen. Yay for having to specialise in 3 skill types to get a half decent ship that is outdone by a ship just training drones.
|

Zysco
|
Posted - 2006.03.16 20:46:00 -
[92]
Originally by: dalman
Originally by: Gierling The Typhoon after these changes will STILL be laughed at when brought to any serious Battleship action.
Are you sure about that? I'm sure it won't. Well, it's not really a ship for larger fleet battles (though it could use 4 slots for 'primary target' and the other 4 slots + drones to work as a very effective 'tackler killer'.
But the phoon will have a kick ass base damage output (guns + missiles + drones) that use 'no' cap. On the other hand it can't boost this output with damagemods, so it's more or less forced to fit a heavy tank.
Also, unlike the dominix, the phoon has 8 hislots and quite a bit more grid. This means it can fit alot more nos/neut. It also has a nasty speed to take advantage of.
So I'm pretty sure you'll find the phoon a very good ship for solo/small gang fights.
Also, regarding PvE, the phoon will be a very good ship for NPC killing; it has a very high base damage output from it's highslots, and a large dronebay. And to add to it, you can switch damage type on all these systems so the phoon will work superbly vs all NPCs.
Aye, the phoon will pwn.
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

Sarmaul
|
Posted - 2006.03.16 20:55:00 -
[93]
papa's got a new favourite ship
|

Wizie
|
Posted - 2006.03.16 20:55:00 -
[94]
Originally by: dalman
Originally by: Gierling The Typhoon after these changes will STILL be laughed at when brought to any serious Battleship action.
Are you sure about that? I'm sure it won't. Well, it's not really a ship for larger fleet battles (though it could use 4 slots for 'primary target' and the other 4 slots + drones to work as a very effective 'tackler killer'.
But the phoon will have a kick ass base damage output (guns + missiles + drones) that use 'no' cap. On the other hand it can't boost this output with damagemods, so it's more or less forced to fit a heavy tank.
Also, unlike the dominix, the phoon has 8 hislots and quite a bit more grid. This means it can fit alot more nos/neut. It also has a nasty speed to take advantage of.
So I'm pretty sure you'll find the phoon a very good ship for solo/small gang fights.
Also, regarding PvE, the phoon will be a very good ship for NPC killing; it has a very high base damage output from it's highslots, and a large dronebay. And to add to it, you can switch damage type on all these systems so the phoon will work superbly vs all NPCs.
It will still be an ABSOLUTE NO NO for fleet battles. Considering even sized/strength gangs, it is almost imperative that you bring in more dmg or better electronic warfare. With the game heading more and more towards supporting larger battles.. it would seem that the phoon is left out of this role.
Also, with the way lag plays, most fleet battles give the average player just about enough freedom to .. align back, locate target on overview, click guns, and hope he/she can warp out in time before the 1 volley kill hits.
Using drones to take out tacklers works... if you are not getting shot. Your drones are left behind, and yes this is often used to support Domis ability on the battlefield. However the drones on a domi are plentiful and the phoon not so much.
As for the other part, yes this gives the phoon an ability to do well if the person has great missile/gunnery/drone skills. To someone with merely drone/gunnery skills, the phoon will still be an average ship outdone by almost every other ship around in most fields. Quite frankly, I was against a missile rof bonus completely. The question now comes to me... continue training gallente spec or finish drone spec and then move to missiles. As far as I see the bonus really doesnt make the phoon a great ship (just a slightly better one).. and the missile skills hardly help me in any other avenue (Minmatar really lack the need for missiles on most other ships).
I'm sticking with training Gallente. Call me old fashioned, but I much prefer to do something well than all things badly.
|

Wizie
|
Posted - 2006.03.16 21:00:00 -
[95]
Originally by: Sarmaul papa's got a new favourite ship
Need more practical setups Sarmaul... :)
Why are the top 2 names of phoon the same.. tech II dual 425, tech II siege and tech II bserker.. and yet a huge diff in dmg?
Also.. how many years of skilltraining is that? :p
|

Sarmaul
|
Posted - 2006.03.16 21:05:00 -
[96]
Edited by: Sarmaul on 16/03/2006 21:10:06
Originally by: Wizie
Originally by: Sarmaul papa's got a new favourite ship
Need more practical setups Sarmaul... :)
Why are the top 2 names of phoon the same.. tech II dual 425, tech II siege and tech II bserker.. and yet a huge diff in dmg?
Also.. how many years of skilltraining is that? :p
The 2 names aren't the same - there's "Typhoon" and "Typhoon (New)" - the latter having the 25% ROF bonus. I have mastered the art of hacking NB's spreadsheet for my own uses 
edit:
Dual 425mm AC II x 4 Siege Launcher II x 4 Heavy Elec Cap Booster x 1 LIF AB x 1 Lowest CPU Web x 1 20k scramber x 1 Accom x 2 Hardener II x 3 RCU II x 1
fits with 22pg and 0 cpu = drop down to t1 hardeners or fit the true sansha/dark blood ones (dirt cheap now as they drop like flies) and you have enough CPU for the best web and a damage mod :)
|

Naughty Boy
|
Posted - 2006.03.16 21:10:00 -
[97]
Originally by: Sarmaul The 2 names aren't the same - there's "Typhoon" and "Typhoon (New)" - the latter having the 25% ROF bonus. I have mastered the art of hacking NB's spreadsheet for my own uses 
h4x 
Sincerly Yours, The Naughty Boy.
|

Sarmaul
|
Posted - 2006.03.16 21:20:00 -
[98]
Originally by: Naughty Boy
Originally by: Sarmaul The 2 names aren't the same - there's "Typhoon" and "Typhoon (New)" - the latter having the 25% ROF bonus. I have mastered the art of hacking NB's spreadsheet for my own uses 
h4x 
Sincerly Yours, The Naughty Boy.
omg you're in a corp?!?!
btw, more phoon of doom
the only way the tempy can beat it's damage is to weaken it's tank (assuming both are armour tanking)
|

dalman
|
Posted - 2006.03.16 21:23:00 -
[99]
Originally by: Wizie
Originally by: dalman Are you sure about that? I'm sure it won't. Well, it's not really a ship for larger fleet battles (though it could use 4 slots for 'primary target' and the other 4 slots + drones to work as a very effective 'tackler killer'.
But the phoon will have a kick ass base damage output (guns + missiles + drones) that use 'no' cap. On the other hand it can't boost this output with damagemods, so it's more or less forced to fit a heavy tank.
Also, unlike the dominix, the phoon has 8 hislots and quite a bit more grid. This means it can fit alot more nos/neut. It also has a nasty speed to take advantage of.
So I'm pretty sure you'll find the phoon a very good ship for solo/small gang fights.
Also, regarding PvE, the phoon will be a very good ship for NPC killing; it has a very high base damage output from it's highslots, and a large dronebay. And to add to it, you can switch damage type on all these systems so the phoon will work superbly vs all NPCs.
It will still be an ABSOLUTE NO NO for fleet battles. Considering even sized/strength gangs, it is almost imperative that you bring in more dmg or better electronic warfare. With the game heading more and more towards supporting larger battles.. it would seem that the phoon is left out of this role.
Also, with the way lag plays, most fleet battles give the average player just about enough freedom to .. align back, locate target on overview, click guns, and hope he/she can warp out in time before the 1 volley kill hits.
Using drones to take out tacklers works... if you are not getting shot. Your drones are left behind, and yes this is often used to support Domis ability on the battlefield. However the drones on a domi are plentiful and the phoon not so much.
As for the other part, yes this gives the phoon an ability to do well if the person has great missile/gunnery/drone skills. To someone with merely drone/gunnery skills, the phoon will still be an average ship outdone by almost every other ship around in most fields. Quite frankly, I was against a missile rof bonus completely. The question now comes to me... continue training gallente spec or finish drone spec and then move to missiles. As far as I see the bonus really doesnt make the phoon a great ship (just a slightly better one).. and the missile skills hardly help me in any other avenue (Minmatar really lack the need for missiles on most other ships).
I'm sticking with training Gallente. Call me old fashioned, but I much prefer to do something well than all things badly.
First part (and I'm sure it's known I'm not really a fan of that development)... well, it's not very different from the other tier1 ships. Dominix is just as useless in fleet battles. And once we get to long range, the apoc pretty much works alot better than the geddon (at least with the upcomming tach boost?). And scorp really is a 'support ship' or 'tactical ship' - which isn't that different to be set up for killing tacklers.
And, when killing tacklers, it's really not heavy drones you should use... and then a phoon can hold a gazillion of drones as well.
Yes, indeed, to pilot a phoon well will require loads of skillpoints. On the other hand, the tempest really is 'easy' skillpoint wise to fly. Personally I'd like to give the phoon another missileslot to make it more missilebased. And with the upcomming tier 3 battleships, I'd like to see one that's more 'long range based', preferably with 7 or 8 turretslots, but with some drawbacks to using it for ACs (maybe 8 highslots + damagebonus + range bonus = tempest will outdamage it at close range but at longer range this will do more damage). Then the minnies would have one real 'fleet BS', and the tempest as an 'AC ship' for smaller gangs (well, or closerange large fights as well), and the phoon as a more 'alternative ship' for smaller fights.
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Hanns
|
Posted - 2006.03.16 21:27:00 -
[100]
Originally by: j0sephine "i cant see it happening, would be nice tho, since the manticore was such a dissapointment."
Well there's already tech.2 Kestrel hull that could be used, just needs some extra bits attached here and there ;o
(it's originally for Wiyrkomi ship though by the looks of it but then hey, small detail...)
Nice. lets hope TUX read this
Originally by: Tuxford a new retribution bonus. +1 med slot per level
|

Elve Sorrow
|
Posted - 2006.03.16 21:28:00 -
[101]
Can i just be the first to say:
The Typhoon is overpowered! NERF!
Kiddin' btw. I'll run some maths of my own before whining. Don't worry though, whining will commence sooner or later.
Yours,
|

Zysco
|
Posted - 2006.03.16 21:31:00 -
[102]
The autopest is dead. All hail the autotorpphoon!
callon > I don't like traveling much, i think its cause my father used to beat me with a globe.
http://oldforums.eveonline.com/?a=topic&threadID=300438New vid: "we're back |

Nafri
|
Posted - 2006.03.16 21:32:00 -
[103]
Originally by: Zysco The autopest is dead. All hail the autotorpphoon!
bah, hop back into your ECM domi
|

Sarmaul
|
Posted - 2006.03.16 21:32:00 -
[104]
Originally by: Elve Sorrow Can i just be the first to say:
The Typhoon is overpowered! NERF!
Kiddin' btw. I'll run some maths of my own before whining. Don't worry though, whining will commence sooner or later.
omg this forum has edit tags!?!?!
oh, and don't you bloody dare :)
|

Tiuwaz
|
Posted - 2006.03.16 21:35:00 -
[105]
Originally by: Zysco The autopest is dead. All hail the autotorpphoon!
Originally by: Elve Sorrow Can i just be the first to say:
The Typhoon is overpowered! NERF!

may i be the first one to say plz make the phoon cheaper and if you do tell nobody before the change hits TQ
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
|

Elve Sorrow
|
Posted - 2006.03.16 21:37:00 -
[106]
Originally by: Sarmaul omg this forum has edit tags!?!?!
I didn't know either untill i was trying some stuff on the Experiments forum. It's the only way to make 'Comment' ish type remarks on your own posts that i find suitable.
Originally by: Sarmaul oh, and don't you bloody dare :)
Oh well, someone's gotta take all the abuse from the Minnies when he says that. I get abused as is so figured i might aswell take one for the team and such. 
Yours,
|

Wizie
|
Posted - 2006.03.16 21:38:00 -
[107]
Originally by: dalman
Originally by: Wizie
Originally by: dalman Are you sure about that?
It will still be an ABSOLUTE NO NO for fleet battles. Considering even sized/strength gangs, it is almost imperative that you bring in more dmg or better electronic warfare. With the game heading more and more towards supporting larger battles.. it would seem that the phoon is left out of this role.
Also, with the way lag plays, most fleet battles give the average player just about enough freedom to .. align back, locate target on overview, click guns, and hope he/she can warp out in time before the 1 volley kill hits.
Using drones to take out tacklers works... if you are not getting shot. Your drones are left behind, and yes this is often used to support Domis ability on the battlefield. However the drones on a domi are plentiful and the phoon not so much.
As for the other part, yes this gives the phoon an ability to do well if the person has great missile/gunnery/drone skills. To someone with merely drone/gunnery skills, the phoon will still be an average ship outdone by almost every other ship around in most fields. Quite frankly, I was against a missile rof bonus completely. The question now comes to me... continue training gallente spec or finish drone spec and then move to missiles. As far as I see the bonus really doesnt make the phoon a great ship (just a slightly better one).. and the missile skills hardly help me in any other avenue (Minmatar really lack the need for missiles on most other ships).
I'm sticking with training Gallente. Call me old fashioned, but I much prefer to do something well than all things badly.
First part (and I'm sure it's known I'm not really a fan of that development)... well, it's not very different from the other tier1 ships. Dominix is just as useless in fleet battles. And once we get to long range, the apoc pretty much works alot better than the geddon (at least with the upcomming tach boost?). And scorp really is a 'support ship' or 'tactical ship' - which isn't that different to be set up for killing tacklers.
And, when killing tacklers, it's really not heavy drones you should use... and then a phoon can hold a gazillion of drones as well.
Yes, indeed, to pilot a phoon well will require loads of skillpoints. On the other hand, the tempest really is 'easy' skillpoint wise to fly. Personally I'd like to give the phoon another missileslot to make it more missilebased. And with the upcomming tier 3 battleships, I'd like to see one that's more 'long range based', preferably with 7 or 8 turretslots, but with some drawbacks to using it for ACs (maybe 8 highslots + damagebonus + range bonus = tempest will outdamage it at close range but at longer range this will do more damage). Then the minnies would have one real 'fleet BS', and the tempest as an 'AC ship' for smaller gangs (well, or closerange large fights as well), and the phoon as a more 'alternative ship' for smaller fights.
I'm sure you realise that the Scorp is by far more useful in a fleet fight than a phoon, and this is speaking lightly.
A Domi can fit 6 425 rails and dish out some real dps (insta dps) while having 5 mid slots for some good setups. Since the nerf to dmg mods, there really is a big boost to ppl fitting grid mods in the lows. Atleast theres no negative to it. So most definitely anything a phoon can do in a fleet, a domi can do better.
A Tempest is not easy skilwise to fly, unless you compare it to a phoon.. then yes. Its as hard to train for as is a Mega or a Domi.
|

Wizie
|
Posted - 2006.03.16 21:49:00 -
[108]
Originally by: dalman
Originally by: Wizie
Originally by: dalman Are you sure about that?
It will still be an ABSOLUTE NO NO for fleet battles. Considering even sized/strength gangs, it is almost imperative that you bring in more dmg or better electronic warfare. With the game heading more and more towards supporting larger battles.. it would seem that the phoon is left out of this role.
Also, with the way lag plays, most fleet battles give the average player just about enough freedom to .. align back, locate target on overview, click guns, and hope he/she can warp out in time before the 1 volley kill hits.
Using drones to take out tacklers works... if you are not getting shot. Your drones are left behind, and yes this is often used to support Domis ability on the battlefield. However the drones on a domi are plentiful and the phoon not so much.
As for the other part, yes this gives the phoon an ability to do well if the person has great missile/gunnery/drone skills. To someone with merely drone/gunnery skills, the phoon will still be an average ship outdone by almost every other ship around in most fields. Quite frankly, I was against a missile rof bonus completely. The question now comes to me... continue training gallente spec or finish drone spec and then move to missiles. As far as I see the bonus really doesnt make the phoon a great ship (just a slightly better one).. and the missile skills hardly help me in any other avenue (Minmatar really lack the need for missiles on most other ships).
I'm sticking with training Gallente. Call me old fashioned, but I much prefer to do something well than all things badly.
First part (and I'm sure it's known I'm not really a fan of that development)... well, it's not very different from the other tier1 ships. Dominix is just as useless in fleet battles. And once we get to long range, the apoc pretty much works alot better than the geddon (at least with the upcomming tach boost?). And scorp really is a 'support ship' or 'tactical ship' - which isn't that different to be set up for killing tacklers.
And, when killing tacklers, it's really not heavy drones you should use... and then a phoon can hold a gazillion of drones as well.
Yes, indeed, to pilot a phoon well will require loads of skillpoints. On the other hand, the tempest really is 'easy' skillpoint wise to fly. Personally I'd like to give the phoon another missileslot to make it more missilebased. And with the upcomming tier 3 battleships, I'd like to see one that's more 'long range based', preferably with 7 or 8 turretslots, but with some drawbacks to using it for ACs (maybe 8 highslots + damagebonus + range bonus = tempest will outdamage it at close range but at longer range this will do more damage). Then the minnies would have one real 'fleet BS', and the tempest as an 'AC ship' for smaller gangs (well, or closerange large fights as well), and the phoon as a more 'alternative ship' for smaller fights.
Anyhow, knowing how things go, nothing will be changed. Having no other use for missiles than on a single ship, I wont waste time training for them. Being a hybrid between Gallente and Minmatar, I see no point in this whatsoever. It would be a travesty to have a few million missile skillpoints and only have caldari frig 2. The phoon seems to have formed a niche.. AS LIMITED as that might be... yay for caldari/minnie mix users.. BTW, the phoon did just fine in npcing before these changes.. so no real gain. :)
|

Sarmaul
|
Posted - 2006.03.16 21:50:00 -
[109]
Originally by: Wizie yay for caldari/minnie mix users..
\o/
|

Wizie
|
Posted - 2006.03.16 21:52:00 -
[110]
Originally by: Sarmaul
Originally by: Wizie yay for caldari/minnie mix users..
\o/
Damn you Sarm, I'm gonna start rooting for a phoon nerf just cuz you are one.
|

Tiuwaz
|
Posted - 2006.03.16 21:56:00 -
[111]
Originally by: Wizie
Originally by: Sarmaul
Originally by: Wizie yay for caldari/minnie mix users..
\o/
Damn you Sarm, I'm gonna start rooting for a phoon nerf just cuz you are one.
now now be nice to your fellow corp mate 
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
|

Nafri
|
Posted - 2006.03.17 00:45:00 -
[112]
Originally by: Sarmaul
Originally by: Wizie yay for caldari/minnie mix users..
\o/
Matari: cruiser/BS @ lvl5 Caldari: cruiser/BS @ lvl5
only 5mio SP in missles missing 
|

Hakera
|
Posted - 2006.03.17 01:01:00 -
[113]
!summon Naughty Boy
SuckoDomi vs new typhoon
lets say 4 seige, 4 nos for phoon with a 5% Rof per lvl, vanilla domi with small hybrids, nos, drones, both armour tanking.
My rough guess (it is 1am here) would be a win for the phoon, given its ability to pound the domi with torps and beat the domi in dps/dot. Though a phoon with seige & nos will not have much of a tank at all anyway so may have to switch down to cruise II and hig dmg t2 cruise maybe.
|

Grimpak
|
Posted - 2006.03.17 01:52:00 -
[114]
Originally by: Hakera !summon Naughty Boy
SuckoDomi vs new typhoon
lets say 4 seige, 4 nos for phoon with a 5% Rof per lvl, vanilla domi with small hybrids, nos, drones, both armour tanking.
My rough guess (it is 1am here) would be a win for the phoon, given its ability to pound the domi with torps and beat the domi in dps/dot. Though a phoon with seige & nos will not have much of a tank at all anyway so may have to switch down to cruise II and hig dmg t2 cruise maybe.
...still that simple +5% missile RoF in the 'phoon has given it a nice edge already.
...now let's give him a bit more grid ----------------
Originally by: Abdalion Shoot him ingame if you don't like this person. If you do like him, go mine veldspar with him.
|

Kyozoku
|
Posted - 2006.03.17 02:04:00 -
[115]
Edited by: Kyozoku on 17/03/2006 02:06:18 I'm not happy about the hawk getting a kinetic bonus. I thought ccp where past that crap already? Why cant we keep the rof bonus?
Also the cap bonus was the only semi decent bonus the vengeance had. Why not replace one of the crap ones?
|

j0sephine
|
Posted - 2006.03.17 02:06:00 -
[116]
"lets say 4 seige, 4 nos for phoon with a 5% Rof per lvl, vanilla domi with small hybrids, nos, drones, both armour tanking."
Don't forget 175 m3 drone bay on the 'phoon... it's not just domi in this fight that can use these. ;s
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Wizie
|
Posted - 2006.03.17 02:26:00 -
[117]
Lets not forget the Domi will use more ew. :)
Fix the Phoon shield/armor anomaly. Phoon should have more armor than shields its got 7 low slots for crying out loud..
|

Meridius
|
Posted - 2006.03.17 02:32:00 -
[118]
Originally by: Sarmaul
Quote: Tachyon Beams They're not really worth fitting over mega beams right now. The damage output has been increased slightly, the tech 1 from 4.25 to 4.5.
I predict a riot
FOR TEH WIN \o/ _ __
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Xelios
|
Posted - 2006.03.17 02:38:00 -
[119]
With these changes the Jaguar has no role. It's not a true AF, and it's not an Inty, it's like some kind of ugly bastard child. The speed bonus is great, but if it can't compete with the other AF's then it doesn't do it any good. If the Jaguar's advantage is going to be speed then it has to first be on par with the other AF's, THEN receive its advantage.
Signature removed. -Zhuge ([email protected]) Woot.
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Foulis
|
Posted - 2006.03.17 02:40:00 -
[120]
Originally by: Gariuys
Originally by: Sarmaul
Originally by: Gariuys There is no missing slot, 4 have 10 slots, 4 have 11 slots. It's fine.
ishkur has a gigantic drone bay which, following gallente "tradition", replaces a slot.
It also has incredibly crappy bonuses, which make up for the drones. Not the lacking slot.
No... Just... No. The ishkur is the strongest and most versatile AF in the game. It is better in combat than the enyo, and it can kill anything barring a sniper harpy. ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
|

Damien Vox
|
Posted - 2006.03.17 02:59:00 -
[121]
Where's the PG and CPU for the Wolf? And CPU for the Jag? The Jag could use another mid and also, will we ever be getting to use it as a viable ship? It does okay with 250 II's but we all know how crappy the low end Arty's, and the high end ones aren't much better. You said it was only some of the changes but seeing only some changes can cause paranoia as you can tell. 
|

Lygos
|
Posted - 2006.03.17 03:02:00 -
[122]
I don't know that I'm down with a Vengeance EW nerf. All that cap made it unique. Now it's just a weak Retribution with two spare mids.
I guess I could retreat from using ECM to using a tracking disruptor or a sensor damper in pvp. I never really had to tank the bastard much before.
If you wanna invert the Ex15/Kn10 resists to Ex10/Kn15, that would be something interesting.
I'm glad I can fly a Jag at least. That thing is about to go to the top of the charts.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |

Dhannik
|
Posted - 2006.03.17 03:10:00 -
[123]
Why must CCP hate the Typhoon so? It never asked for this, CCP. The 'Phoon was always the one the other battleships picked on at the bus stop. They shoved it into puddles, stole it's lunch money, and called it 'lumpy'. Phoon's one source of joy was sniping. After running home from the bus stop with tears streaming down it's face and leaves shoved down the front of it's pants by Amarr bullies, Phoon would spend hours in the back pasture of it's dad's farm, honing it's skills. Sure, it couldn't hit very hard, as it was only born with 4 turret slots, but it's years of dedication and hard work paid off, and eventually the phoon could hit farther than any other battleship. And so, Phoon slipped into a quiet life of happy obscurity, pecking at interceptors from 250km off. Then CCP decided to get rid of the phoon's range bonus. The moral of the story here kids, is that if you're not one of those Caldari affronts to aesthetics, CCP hates you and wants you to die all alone and forgotten.
|

Kai Lae
|
Posted - 2006.03.17 03:52:00 -
[124]
Originally by: Dhannik Why must CCP hate the Typhoon so? It never asked for this, CCP. The 'Phoon was always the one the other battleships picked on at the bus stop. They shoved it into puddles, stole it's lunch money, and called it 'lumpy'. Phoon's one source of joy was sniping. After running home from the bus stop with tears streaming down it's face and leaves shoved down the front of it's pants by Amarr bullies, Phoon would spend hours in the back pasture of it's dad's farm, honing it's skills. Sure, it couldn't hit very hard, as it was only born with 4 turret slots, but it's years of dedication and hard work paid off, and eventually the phoon could hit farther than any other battleship. And so, Phoon slipped into a quiet life of happy obscurity, pecking at interceptors from 250km off. Then CCP decided to get rid of the phoon's range bonus. The moral of the story here kids, is that if you're not one of those Caldari affronts to aesthetics, CCP hates you and wants you to die all alone and forgotten.
Because only the somewhat dim use a BS with only 4 turrets, not enough grid to fit arty effectively, with the fastest speed of any BS in the game, and with a huge drone bay, to snipe.
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Mulletstation
|
Posted - 2006.03.17 03:58:00 -
[125]
I am a huge fan of the typhoon. And I completely feel gimped using it due to its utter lack of specialization.
To make the Typhoon on par will require at least switching its armor/shield and maybe even giving it that 1 more missle slot. HURRRRRRRRRRRRRRRRRRR |

Derran
|
Posted - 2006.03.17 04:06:00 -
[126]
Originally by: Nafri
Originally by: Sarmaul
Originally by: Wizie yay for caldari/minnie mix users..
\o/
Matari: cruiser/BS @ lvl5 Caldari: cruiser/BS @ lvl5
only 5mio SP in missles missing 
I already have Caldari BS 5 and I was just going to start training Minmatar BS to 5. Now I have even more of a reason to.:)
|

xeom
|
Posted - 2006.03.17 04:25:00 -
[127]
Extra mid slot for the jag please and a bit more cpu and then it will acctualy be usable vs other AFs. ---------------------- O Snapz! |

Lygos
|
Posted - 2006.03.17 06:10:00 -
[128]
What's better, 50% bonus to optimals or 50% bonus to falloff for a Typhoon with 800mm AC? With EMP ammo I'm guessing falloff is better, with titanium sabot or higher, I'm guessing optimal might pull ahead.
With it's speed, drones, and missiles I would think the Typhoon would dominate against any other turret based close range ship, AC tempest, or Blasterthron, AB for AB, MWD for MWD. PulseGeddon probably not unless you had a tracking disruptor.
If anything, maybe it would be sufficient to have a less severe curve on falloff damage. Somewhere between where it is now and a strait line would be nice.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |

Tachy
|
Posted - 2006.03.17 07:55:00 -
[129]
Sarmaul: The lower damage output for the missing optimal range would be nice to see in a graph. 0.0m/s speed for ship and target don't happen often at the ranges for phoon combat.
Drone range seems to be missing in your first graph.
Targeting range seems to be missing a bit.
Jaguar: More speed + less opt range = much less damage output. \o/ Great idea, Tux ... --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Chi Prime
|
Posted - 2006.03.17 08:23:00 -
[130]
Originally by: j0sephine As much as i like current looks of Hawk, a Kestrel-based hull for her would be awesome \o/
I must say I agree, although Caldari would then be the only race to have two different hulls for their assault ships. 
|

Sadist
|
Posted - 2006.03.17 09:17:00 -
[131]
Originally by: Nafri
Originally by: Sadist
Why thank you, but an additional 12.5% to a useless bonus is still a ****ty bonus overall. It's not sig resolution of the gun (which would make it pimpage vs webbed targets), its not another damage mod (which it should be), it's not even another optimal or falloff bonus, which would reduce the need (at least somewhat) to get in 500m from the opponent.
If you think this is "fixing" blasters, then devs really are cluless on balance matters.
tracking bonus is a damage bonus, for math, check naughty boy
Tracking in no way affects damage at transversals close to 0. When a blasterthron is attacking another BS, the latter is usually webbed, hence any TV velocity falls within range of regular (horribly crappy) tracking.
Next? --------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
|

Apertotes
|
Posted - 2006.03.17 10:05:00 -
[132]
Originally by: Derran
Originally by: Nafri
Originally by: Sarmaul
Originally by: Wizie yay for caldari/minnie mix users..
\o/
Matari: cruiser/BS @ lvl5 Caldari: cruiser/BS @ lvl5
only 5mio SP in missles missing 
I already have Caldari BS 5 and I was just going to start training Minmatar BS to 5. Now I have even more of a reason to.:)
now if we only got a minnie/caldari faction cruiser or BS...
Apertotes, the Guybrush Threepwood of New Eve |

Pesadel0
|
Posted - 2006.03.17 10:24:00 -
[133]
Can¦t say i'am surprised ,caldari love and amar,and the minies and galente get shafted .
Were is the blaster fix?The artie fix?
Quote: They're not really worth fitting over mega beams right now. The damage output has been increased slightly, the tech 1 from 4.25 to 4.5.
   
Quote: Jaguar - We've changed the projectile optimal range bonus to ship velocity, The Jaguar then becomes kind of a hybrid between an interceptor and an assault ships. It could also do with a tiny bit of cpu upgrade.
ptor and So does the jaguar fits in another category now?Like heavy interceptor and we only have one Assault frigate?
Quote:
Tracking Bonuses They are not really that good so they are getting increased. All bonuses that were 5% per level are now 7.5% per level and those that were 7.5% per level are 10% per level.
Agree with sarmaul.
|

Kristie
|
Posted - 2006.03.17 11:11:00 -
[134]
Finally! The Hawk is getting some lovin' Personally I suggest that the Hawk get 25% kinetic damage from the racial skill, 5% kinetic damage (per level) from part of the assault ships skill. The 2nd bonus from assault ships skill I think should be 5% per level to all shield resistances like many other caldari ships. The 4 missle hardpoints sounds wonderful.
Is the Hawk gaining any powergrid or cpu with these changes as well? I think that the hawk should recieve a small (15-20) cpu bonus at the very least. Maybe 4 more pw grid would also be nice.
The Typhoon change will be interesting to play with as well.
Keep up the work Kristie |

Nafri
|
Posted - 2006.03.17 11:11:00 -
[135]
Originally by: Sadist
Originally by: Nafri
Originally by: Sadist
Why thank you, but an additional 12.5% to a useless bonus is still a ****ty bonus overall. It's not sig resolution of the gun (which would make it pimpage vs webbed targets), its not another damage mod (which it should be), it's not even another optimal or falloff bonus, which would reduce the need (at least somewhat) to get in 500m from the opponent.
If you think this is "fixing" blasters, then devs really are cluless on balance matters.
tracking bonus is a damage bonus, for math, check naughty boy
Tracking in no way affects damage at transversals close to 0. When a blasterthron is attacking another BS, the latter is usually webbed, hence any TV velocity falls within range of regular (horribly crappy) tracking.
Next?
It matters for railthrons for sure, even for blasterthrons... fights with 0 Trans are very rare (not even a dread in siege you will shoot with 0 trans). I hope you know that your own speed is also considered for tracking? So even when shooting a webbed BS it will be nice for your damage to have better tracking. Why? Cause YOU can move faster to avoid his damage. ATM blasters have the problem that you cant orbit with your max speed cause you will hurt yourself too much, with more tracking, you can use higher speed, and maybe have the chance to outtrack guns like pulselasers at your range.
Learn how the game works dude...
|

Nafri
|
Posted - 2006.03.17 11:17:00 -
[136]
Originally by: Dhannik Why must CCP hate the Typhoon so? It never asked for this, CCP. The 'Phoon was always the one the other battleships picked on at the bus stop. They shoved it into puddles, stole it's lunch money, and called it 'lumpy'. Phoon's one source of joy was sniping. After running home from the bus stop with tears streaming down it's face and leaves shoved down the front of it's pants by Amarr bullies, Phoon would spend hours in the back pasture of it's dad's farm, honing it's skills. Sure, it couldn't hit very hard, as it was only born with 4 turret slots, but it's years of dedication and hard work paid off, and eventually the phoon could hit farther than any other battleship. And so, Phoon slipped into a quiet life of happy obscurity, pecking at interceptors from 250km off. Then CCP decided to get rid of the phoon's range bonus. The moral of the story here kids, is that if you're not one of those Caldari affronts to aesthetics, CCP hates you and wants you to die all alone and forgotten.
especially funny is, the typhoon is the only BS left with just 1 damage bonus. Bastard ships should get dual boni to their guns.
Typhoon cries to get: 5% Damage and 10% Range on Projectiles AND 5% ROF and 10% Flight time on missles.
Why? Cause your boni only counts for 50% of your highslots, thats the same problems soo many ships have with mixed highslots. You can basicly forget huginn, lachnesis, Bellicose, Sacrilege and many other ships cause of this.
Either that, or make it 7.5% damage and 7.5% ROF to compensate the lacking second bonus to each weapon.
Suddenly Hybrid ships would pay of their SP investment with a real good damage output and would be a real target to train for (not, OMG Im bored, lets train missles for typhoon).
|

Nafri
|
Posted - 2006.03.17 11:18:00 -
[137]
Originally by: Tachy Sarmaul: The lower damage output for the missing optimal range would be nice to see in a graph. 0.0m/s speed for ship and target don't happen often at the ranges for phoon combat.
Drone range seems to be missing in your first graph.
Targeting range seems to be missing a bit.
Jaguar: More speed + less opt range = much less damage output. \o/ Great idea, Tux ...
Yeah its funny, even with the better tracking you can use your speed advantage, cause other guns will still outtrack you, and profit from your faster speed .
Its so funny that matari are fastest, but can take advantage of this cause of their crappy tracking 
|

Apertotes
|
Posted - 2006.03.17 11:23:00 -
[138]
Originally by: Nafri
Originally by: Tachy Sarmaul: The lower damage output for the missing optimal range would be nice to see in a graph. 0.0m/s speed for ship and target don't happen often at the ranges for phoon combat.
Drone range seems to be missing in your first graph.
Targeting range seems to be missing a bit.
Jaguar: More speed + less opt range = much less damage output. \o/ Great idea, Tux ...
Yeah its funny, even with the better tracking you can use your speed advantage, cause other guns will still outtrack you, and profit from your faster speed .
Its so funny that matari are fastest, but can take advantage of this cause of their crappy tracking 
yes, i wrote a thread some days ago about the stupid tracking system, and the only answers i got were:
1.- BALANCE > REALISM 2.- REALISTIC TRACKING = LAG
too bad  
Apertotes, the Guybrush Threepwood of New Eve |

Khaldorn Murino
|
Posted - 2006.03.17 12:03:00 -
[139]
Edited by: Khaldorn Murino on 17/03/2006 12:03:10 Minmatar are born to be underdogs, it is the way of things.
However, whether the changes and arty stuff has made them too much of an underdog is another matter. Personally i dont like the fact that you need a tracking boost module/bonus to make arties good. But I dont know maybe im wrong.
I like flying minmatar ships for various reasons, but there were some strange decisions made in thrir design process which i sometimes have trouble understanding, and admitedly, can be fraustrating.
EDIT: Very fraustrating :) - Rise.
|

Sarmaul
|
Posted - 2006.03.17 12:21:00 -
[140]
Originally by: Khaldorn Murino Edited by: Khaldorn Murino on 17/03/2006 12:03:10 Minmatar are born to be underdogs, it is the way of things.
However, whether the changes and arty stuff has made them too much of an underdog is another matter. Personally i dont like the fact that you need a tracking boost module/bonus to make arties good. But I dont know maybe im wrong.
I like flying minmatar ships for various reasons, but there were some strange decisions made in thrir design process which i sometimes have trouble understanding, and admitedly, can be fraustrating.
EDIT: Very fraustrating :)
Such as:
1) Why does the fastest race have the lowest tracking? 2) What is the point of 1200mm artillery? 3) Why do the top-tier autocannons do the same damage as the bottom tier? 4) Why are we considered shield tankers, but only have 2-3 ships that can do it properly? 5) Why does the race with the least amount of hitpoints do the least amount of damage 6) Why do we have such a crappy optimal range and such a large falloff - the damage is bad enough as it is without having to reduce it even further by fighting so far out 7) everything else
as you can tell, I am a very unhappy minmatar pilot today :)
|

Jon Xylur
|
Posted - 2006.03.17 13:56:00 -
[141]
Good. The sucky AFs will eb finally amde less suky. Now what about my Ares and Nemesis? And how about the Raptor?
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Deros
|
Posted - 2006.03.17 14:21:00 -
[142]
Edited by: Deros on 17/03/2006 14:21:37 i was hoping for a change such as this to the phoon:
Description change:
Using shared technology from their Gallente allies, the Republic Fleet created the Typhoon to work within its fleets complimenting the Tempest.
With the Tempest's long range ability, the Typhoon gets in the middle of the fight and does the dirty work.
Bonuses along the lines of the dom, say 5% to drone hitpoints and damage.
then as a second bonus:
5% velocity to ship and launchers/projectiles
Then maybe a few changes to the ship itself, such as a small drone increase to 225m3 or 250m3.
The typhoon as a ship is versatile, and that is the reason that i have gone for coupled 5% bonuses, and not any larger than that.
Give the phoon some real love.
// quick edit
oh and pls give AC some love, and make a reason to have 800mm over 650's.
Deros
|

Pesadel0
|
Posted - 2006.03.17 14:48:00 -
[143]
Why are we the underdogs?I mean **** i'am tired of being called that ,we need the fixes to the guns the ships are fine ;( ...
I really tougth that they would "fix" the phoon in another way ..Like giving us a bonus to speed or armor but hey ;(
I dunno maybe its time to try another race ships 
|

Soyemia
|
Posted - 2006.03.17 14:50:00 -
[144]
If minmatars are born underdogs, why doens't it read in description on them?
It should be like this: MINMATARS FIGHTING ABILITY IS BADDEST OF ALL!!!!!!!!!!!!!!!!! LONG RANGE GUNS AREN'T REALLY AND OPTION! YOU HAVE LOWEST HP AND LOWEST DAMAGE! YOU HAVE SMALL SIGS AND FAST SPEED BUT TURRETS HAVE WORST TRACKING SOU YOU CAN'T HIT ANYBODY! SPEED AND SIG ISINT GREAT THING ALL OTHER TURRETS HIT WHEN U HAVE DECENT SPEED BUT YOUR DONT!!!!!!!!!!!!!!!!! CHOICE THE MINMATAR!
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ChalSto
|
Posted - 2006.03.17 14:54:00 -
[145]
Originally by: Soyemia If minmatars are born underdogs, why doens't it read in description on them?
It should be like this: MINMATARS FIGHTING ABILITY IS BADDEST OF ALL!!!!!!!!!!!!!!!!! LONG RANGE GUNS AREN'T REALLY AND OPTION! YOU HAVE LOWEST HP AND LOWEST DAMAGE! YOU HAVE SMALL SIGS AND FAST SPEED BUT TURRETS HAVE WORST TRACKING SOU YOU CAN'T HIT ANYBODY! SPEED AND SIG ISINT GREAT THING ALL OTHER TURRETS HIT WHEN U HAVE DECENT SPEED BUT YOUR DONT!!!!!!!!!!!!!!!!! CHOICE THE MINMATAR!
lol........exaggerated, but true But we gallente have also our problems 
THE NEW MINMATAR/GALLENTE ALLIANCE DEMANT DEATH TO ALL "I WIN"-CALDARI/AMARR  Current Location: Relax and drinking a beer with Dreez and waiting for TomB¦s Blaster changes |

Pesadel0
|
Posted - 2006.03.17 14:54:00 -
[146]
Originally by: Soyemia If minmatars are born underdogs, why doens't it read in description on them?
It should be like this: MINMATARS FIGHTING ABILITY IS BADDEST OF ALL!!!!!!!!!!!!!!!!! LONG RANGE GUNS AREN'T REALLY AND OPTION! YOU HAVE LOWEST HP AND LOWEST DAMAGE! YOU HAVE SMALL SIGS AND FAST SPEED BUT TURRETS HAVE WORST TRACKING SOU YOU CAN'T HIT ANYBODY! SPEED AND SIG ISINT GREAT THING ALL OTHER TURRETS HIT WHEN U HAVE DECENT SPEED BUT YOUR DONT!!!!!!!!!!!!!!!!! CHOICE THE MINMATAR!
And i tougth I was mad 
|

j0sephine
|
Posted - 2006.03.17 14:55:00 -
[147]
"If minmatars are born underdogs, why doens't it read in description on them?"
It does say something to that effect in the race description when you create new character ^^;;
|

Soyemia
|
Posted - 2006.03.17 14:57:00 -
[148]
I am maybe quitting eve for this, I don't want to train all skilz again. I don't want to train new turrets or other ****. I f they don't ******* boost this, ill be very very angry...
|

Soyemia
|
Posted - 2006.03.17 14:59:00 -
[149]
Edited by: Soyemia on 17/03/2006 14:59:26 I don't even want to know what would happen if amarr/caldari vs. Minmatar/gallente war would come :S. It would be mascare.
|

Pesadel0
|
Posted - 2006.03.17 15:08:00 -
[150]
Edited by: Pesadel0 on 17/03/2006 15:13:18 Edited by: Pesadel0 on 17/03/2006 15:10:14
Originally by: j0sephine "If minmatars are born underdogs, why doens't it read in description on them?"
It does say something to that effect in the race description when you create new character ^^;;
Well it dindt say that two years ago ,or did it :?
Quote: I don't even want to know what would happen if amarr/caldari vs. Minmatar/gallente war would come :S. It would be mascare.
Well we could gather like, one hundread typhoons and ram against the caldary ,then we could press autodestruct and kill them true laugther.
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Soyemia
|
Posted - 2006.03.17 15:10:00 -
[151]
But what if they cather hundreds of omgpawn ravens? Phoons doesn't never get to enemys :(
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LWMaverick
|
Posted - 2006.03.17 15:11:00 -
[152]
Originally by: Soyemia I am maybe quitting eve for this.. *blah blah*...
Please do so.
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j0sephine
|
Posted - 2006.03.17 15:14:00 -
[153]
"Well it dindt say that two yars ago ,or did it :?"
Can't recall to be honest, but i also don't remember Minmatar description to change... so think it's been the same, cardboard and duct tape empire and all o.O
|

Veriane
|
Posted - 2006.03.17 15:14:00 -
[154]
Originally by: Soyemia I am maybe quitting eve for this, I don't want to train all skilz again. I don't want to train new turrets or other ****. I f they don't ******* boost this, ill be very very angry...
can i have you stuff ?
|

Pesadel0
|
Posted - 2006.03.17 15:21:00 -
[155]
Originally by: LWMaverick
Originally by: Soyemia I am maybe quitting eve for this.. *blah blah*...
Please do so.
Spoken like a true caldari .
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Pesadel0
|
Posted - 2006.03.17 15:25:00 -
[156]
Originally by: Veriane
Originally by: Soyemia I am maybe quitting eve for this, I don't want to train all skilz again. I don't want to train new turrets or other ****. I f they don't ******* boost this, ill be very very angry...
can i have you stuff ?
No you can¦t you dont even have a face so i can sell ya a face then you can have the stuff from soyemia.
|

Kaylana Syi
|
Posted - 2006.03.17 15:42:00 -
[157]
Originally by: Soyemia I am maybe quitting eve for this, I don't want to train all skilz again. I don't want to train new turrets or other ****. I f they don't ******* boost this, ill be very very angry...
you know... after playing with matari tech for over 2.5 years... I don't care what happens... I will still fly my typhoon. Its pretty much the same ship I bought in 2003 despite any changes. Minny tech is pretty superior in a lot of ways.
The Artillery need adjusting to the new RMR HP system and a few stats replaced here and there. But our options are clear, defined, and we don't need to break much more SP to jump races and exploit our existing SP investment. Our faction ship is THE BEST in teh game. Our cruiser is the best in the game. Our BC is so freaking good its not funny. Our battleshps are diverse. We have one of the best mission runners in the game.
Talk to a caldari that has 1 damage dealing BS. Or the amarr who have nearly identical twin BSs. Or the Gallente who have been shafted on Large Blasters since the new gun changes years ago.
Only thing left to do is have TUX fix what needs fixing. I don't care if tachs get love. As long as 1200/1400 do too. So... while your anger is understandable... its pretty much misplaced.
Originally by: "Oveur" I don't react to threats any better than you do
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Manion Taleroth
|
Posted - 2006.03.17 15:46:00 -
[158]
What are you Minmitar complaining about? You guys don't even build your ships, you just find floating space debris that has mysteriously floated together and stuck that way and shove a pod into it. Why are you surprised that they don't work all that well?
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Kaylana Syi
|
Posted - 2006.03.17 15:49:00 -
[159]
Originally by: Manion Taleroth What are you Minmitar complaining about? You guys don't even build your ships, you just find floating space debris that has mysteriously floated together and stuck that way and shove a pod into it. Why are you surprised that they don't work all that well?
RPing in this forum is pretty much trolling. If you think they are ugly why don't you go to the Ideas forum and voice your oppinion there?
Originally by: "Oveur" I don't react to threats any better than you do
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Manion Taleroth
|
Posted - 2006.03.17 15:52:00 -
[160]
Originally by: Kaylana Syi
Originally by: Manion Taleroth What are you Minmitar complaining about? You guys don't even build your ships, you just find floating space debris that has mysteriously floated together and stuck that way and shove a pod into it. Why are you surprised that they don't work all that well?
RPing in this forum is pretty much trolling. If you think they are ugly why don't you go to the Ideas forum and voice your oppinion there?
Lighten up.
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dabster
|
Posted - 2006.03.17 16:01:00 -
[161]
Edited by: dabster on 17/03/2006 16:01:36 Edited by: dabster on 17/03/2006 16:01:18
Originally by: Pesadel0 Edited by: Pesadel0 on 17/03/2006 15:13:18 Edited by: Pesadel0 on 17/03/2006 15:10:14
Originally by: j0sephine "If minmatars are born underdogs, why doens't it read in description on them?"
It does say something to that effect in the race description when you create new character ^^;;
Well it dindt say that two years ago ,or did it :?
I'm pretty sure it did..was the main reason I picked what I did ;p (this is my first ever created character and main no doubt) ___________________________ Brutors Rule! My Eve-vids; Click. |

Kaylana Syi
|
Posted - 2006.03.17 16:31:00 -
[162]
Originally by: Manion Taleroth
Originally by: Kaylana Syi
Originally by: Manion Taleroth What are you Minmitar complaining about? You guys don't even build your ships, you just find floating space debris that has mysteriously floated together and stuck that way and shove a pod into it. Why are you surprised that they don't work all that well?
RPing in this forum is pretty much trolling. If you think they are ugly why don't you go to the Ideas forum and voice your oppinion there?
Lighten up.
DEVs don't listen to crap. There is real work to be done. Like makigng a case for the jaguar and seing Artillery get boosted. As well as t2 missiles to be brought down to earth. And shields hp on typhoon to be swapped with armor hp. As well as differentiating a mega beam from a tach while making a tach worth fitting over 8 1400 IIs.
k, bye
Originally by: "Oveur" I don't react to threats any better than you do
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j0sephine
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Posted - 2006.03.17 16:33:00 -
[163]
"I'm pretty sure it did..was the main reason I picked what I did ;p"
Yup, it's kind of like with WoW and Horde, if you go by their forum... people pick the Horde races so they can brag "look, we are so cool because we chose to have it harder than others" ... and then spend their play time crying "omg look we have it harder than others, unfair" -.^
* hides
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Khaldorn Murino
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Posted - 2006.03.17 16:51:00 -
[164]
Originally by: j0sephine "If minmatars are born underdogs, why doens't it read in description on them?"
It does say something to that effect in the race description when you create new character ^^;;
Yes, it says 'Ultimate Undeniable Underdogs'.
You cant get much clearer than that. - Rise.
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Pesadel0
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Posted - 2006.03.17 17:16:00 -
[165]
Originally by: j0sephine "I'm pretty sure it did..was the main reason I picked what I did ;p"
Yup, it's kind of like with WoW and Horde, if you go by their forum... people pick the Horde races so they can brag "look, we are so cool because we chose to have it harder than others" ... and then spend their play time crying "omg look we have it harder than others, unfair" -.^
* hides
Erm could be me but i choose the matar because of what i read in the chronicles ,they seemd tribal yes ,but they were not a force to be messed with..From what i gathered from the stories should be "fast and furius" not "fast and crappy".
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Nafri
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Posted - 2006.03.17 17:21:00 -
[166]
Originally by: j0sephine "I'm pretty sure it did..was the main reason I picked what I did ;p"
Yup, it's kind of like with WoW and Horde, if you go by their forum... people pick the Horde races so they can brag "look, we are so cool because we chose to have it harder than others" ... and then spend their play time crying "omg look we have it harder than others, unfair" -.^
* hides
Im a Deteis Researcher, and there is no research ingame. So why should be the matari the underdogs, just cause its written in their disreption?
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j0sephine
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Posted - 2006.03.17 17:26:00 -
[167]
"Im a Deteis Researcher, and there is no research ingame."
Yeah, but research is finally coming and now you'll be making mint reverse engineering HACs into BPCs ;o
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OrangeAfroMan
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Posted - 2006.03.17 17:27:00 -
[168]
Originally by: Pesadel0
Originally by: j0sephine "I'm pretty sure it did..was the main reason I picked what I did ;p"
Yup, it's kind of like with WoW and Horde, if you go by their forum... people pick the Horde races so they can brag "look, we are so cool because we chose to have it harder than others" ... and then spend their play time crying "omg look we have it harder than others, unfair" -.^
* hides
Erm could be me but i choose the matar because of what i read in the chronicles ,they seemd tribal yes ,but they were not a force to be messed with..From what i gathered from the stories should be "fast and furius" not "fast and crappy".
Quickly!! Gather your poo slingers!! WE GO TO WAR
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OrangeAfroMan
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Posted - 2006.03.17 17:27:00 -
[169]
Originally by: Pesadel0
Originally by: j0sephine "I'm pretty sure it did..was the main reason I picked what I did ;p"
Yup, it's kind of like with WoW and Horde, if you go by their forum... people pick the Horde races so they can brag "look, we are so cool because we chose to have it harder than others" ... and then spend their play time crying "omg look we have it harder than others, unfair" -.^
* hides
Erm could be me but i choose the matar because of what i read in the chronicles ,they seemd tribal yes ,but they were not a force to be messed with..From what i gathered from the stories should be "fast and furius" not "fast and crappy".
Quickly!! Gather your poo slingers!! WE GO TO WAR
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Kaylana Syi
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Posted - 2006.03.17 17:40:00 -
[170]
Originally by: j0sephine "I'm pretty sure it did..was the main reason I picked what I did ;p"
Yup, it's kind of like with WoW and Horde, if you go by their forum... people pick the Horde races so they can brag "look, we are so cool because we chose to have it harder than others" ... and then spend their play time crying "omg look we have it harder than others, unfair" -.^
* hides
I never had it bad playing the Horde... my lvl 60 undead rogue was not bad because of being Horde or starting out near the Alliance. Nor were my other rogues. It was bad because nearly every patch from release has had a direct nerfing to the class by the DEVs. Then the recent patches have attempted to give any sort of love has been given also to Druid's cat form. So much for balance there.
Anyways... if our devs keep taking our old roles as long range snipers and giving it to other ships then they need to bring a ****e load of versatility to them. Like giving the Typhoon more drones and the Tempest a Megathron/Geddon like drone bay. As it stands the only reason why the Mega isn't as versatile than a Tempest is because their blasters are crap.
Originally by: "Oveur" I don't react to threats any better than you do
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Oriana Fallaci
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Posted - 2006.03.17 17:48:00 -
[171]
Another important point where Minnies are the underdog is capitalships.
Minnie Dread gets bonus to both weapon systems, needs to train both, yet, if it deploys Siege Modules, which is Dreads true purpose, can only really capitalize on one of them.
Minnie carriers and motherships have hilarious boni and capacitor size.
Apart from that, Artillery being completely dominated by Rails regarding range, damage, signature size, tracking speed and fitting requirements is the most glaring imbalance in the non-capital ship department.
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Isonkon Serikain
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Posted - 2006.03.17 18:10:00 -
[172]
Yeah it seems minnies are kind of getting shafted... My advice to minnie pilots is to train missiles now, and caldari bs 5... Ison's notches |

Spokesperson
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Posted - 2006.03.17 18:19:00 -
[173]
Edited by: Spokesperson on 17/03/2006 18:18:58
Originally by: Nafri Edited by: Nafri on 16/03/2006 11:39:32 so when your going to increase howitzers tracking?
and who the **** wanted tachs to be even better?
someone is pwned^^

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Kaylana Syi
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Posted - 2006.03.17 18:28:00 -
[174]
Originally by: Oriana Fallaci Another important point where Minnies are the underdog is capitalships.
Minnie Dread gets bonus to both weapon systems, needs to train both, yet, if it deploys Siege Modules, which is Dreads true purpose, can only really capitalize on one of them.
Minnie carriers and motherships have hilarious boni and capacitor size.
The only ones claiming, even in my own corp, that the Naglfar is the worst are the ones who have not flown any dread at all. I can't comment on how uber the others are... but I know for fact the Naglfar is an excellent ship.
I would even go as far to say that if you can fly 2 Dreads and don't have the Phoenix and Naglfar together than you are wasting a ton of SP somwhere to not make a very good case for anti-Nagfar. Naglfar is a natural progression from the Typhoon. You need Torpedo's 5 for siege 2 which is a short stop to Citadel skills. And you need Large Proj 5 to specialize in AC/Art so your still using SP you would have trained anyways. BS 5 is more prominent on Matari vessels anyways over the others. So... infact... Matari by being underdogs and requiring more SP investment... are closer to flying Cap Ships than the other races by default.
Sometimes being the underdog wins. And in tanking department... if you are more proned to flying Ravens and Tempests on same character... Shield Operation 5 and Tactical Shield man 5 is natrual progression. If you do Minmatar and Amarr/Gall then Hull Upgrades 5 and Repair Systems 5 is natural progression. I don't really see what diff being underdog makes as long as we have tools to be competitive.
d.650mm II are right where I would expect them to be. 800 IIs need more love and Arties Need more love. Some stats need to be changed, like shield hp on phoon to armor hp... and kay will be a happy panda. If no love comes to arties then I will just get a machariel and be an happy panda at tempest anonymous meetings.
Originally by: "Oveur" I don't react to threats any better than you do
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Sarmaul
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Posted - 2006.03.17 19:10:00 -
[175]
Originally by: Isonkon Serikain Yeah it seems minnies are kind of getting shafted... My advice to minnie pilots is to train missiles now, and caldari bs 5...
bugger caldari bs 5 - 4 will do for me :)
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Isonkon Serikain
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Posted - 2006.03.17 19:17:00 -
[176]
Yeah.. I got that one already... I don't know whether to train large lasers up to tech 2 or torps... I am guessing missiles is the way to go. Projectiles are looking lamer and lamer... Ison's notches |

Kaylana Syi
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Posted - 2006.03.17 19:25:00 -
[177]
Originally by: Sarmaul
Originally by: Isonkon Serikain Yeah it seems minnies are kind of getting shafted... My advice to minnie pilots is to train missiles now, and caldari bs 5...
bugger caldari bs 5 - 4 will do for me :)
4 is good'nuff in every race unless your minny or you wanna get gal 5 for a machariel to squeeze them 1400 IIs like turnips.
Originally by: "Oveur" I don't react to threats any better than you do
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The Enslaver
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Posted - 2006.03.17 20:17:00 -
[178]
One thing most people are forgetting are that Tachyons don't have projectile/hybrid equivalent.
Groups are basically:
Tachyon - No Proj - No Hyb Mega Beam - 1400mm - 425mm Dual Heavy - 1200mm - 350mm
So when you make comparison, the comparison isn't tachyon <-> 1400, its mega beam. The issue there is that there has not been a projectile and hybrid equivalent made. -------- Shinra Director
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The Enslaver
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Posted - 2006.03.17 20:20:00 -
[179]
And seriously, this stuff about Minmatar's being underpowered is ludicrous.
Artilleries do the highest volley damage of any guns in the game. Fact.
This is a MASSIVE bonus in any engagement with more than 5 people on each side, and it puts artilleries far, far above any other weapons in group PVP/PVE... -------- Shinra Director
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Sarmaul
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Posted - 2006.03.17 20:21:00 -
[180]
Originally by: The Enslaver One thing most people are forgetting are that Tachyons don't have projectile/hybrid equivalent.
Groups are basically:
Tachyon - No Proj - No Hyb Mega Beam - 1400mm - 425mm Dual Heavy - 1200mm - 350mm
So when you make comparison, the comparison isn't tachyon <-> 1400, its mega beam. The issue there is that there has not been a projectile and hybrid equivalent made.
what's even worse is that there are only 2 types of artillery cannon :/
I want a 2000mm Artillery cannon - twice the damage mod of a 1400mm, 2/3 of the rof
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Derran
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Posted - 2006.03.17 20:21:00 -
[181]
Originally by: Sarmaul
Originally by: Isonkon Serikain Yeah it seems minnies are kind of getting shafted... My advice to minnie pilots is to train missiles now, and caldari bs 5...
bugger caldari bs 5 - 4 will do for me :)
2 years ago I trained Minmatar cruiser to 5 and then stopped using it because I couldn't manage to hit much of anything with the projectiles. Then switched to Caldari ships and even trained caldari cruiser and BS to 5 since my missile skills were so high (standard, cruise and torps at 5) as minmatar ships also use missiles anyway so it was a somewhat easy changeover. Then the missile changes came and missiles didn't work the same. If anyone thinks someone got screwed, look no further than my skill list.
On the plus side, since I started off 3 years ago wanting to use drones, I had those skills already trained so it makes flying an Ishtar really nice these days with all the addition to the drone skill tree and the focus on drones as a primary weapon rather than so much scrap metal in space.
With the Typhoon changes, I am definitely going to switch to that as a battleship. Currently I don't have a BS and I stopped liking the Scorpion and Raven. My missile skills make them work well enough on the Typhoon, especially when combined with the the drone skills I have to make good use of the drone bay. In addition, I can now have a missile based ship that can armor tank(which I prefer over shield tanking), something the Raven couldn't do near as well. So I'm quite happy with the typhoon changes. I just wish it wouldn't have left me with so many crap skills that I am not using.
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Isonkon Serikain
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Posted - 2006.03.17 20:33:00 -
[182]
true that tachyons are in a class of their own, and minnies could never fit bigger guns than 1400's on their BS's anyways... not enough grid, at all...
Now I am pretty sure tachys are the alpha strike kings, not 1400's... So artilleries don't have one area to shine in... No wait, im wrong, they do make the coolest sound when fired. Ison's notches |

Sarmaul
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Posted - 2006.03.17 20:34:00 -
[183]
Originally by: Isonkon Serikain true that tachyons are in a class of their own, and minnies could never fit bigger guns than 1400's on their BS's anyways... not enough grid, at all...
Now I am pretty sure tachys are the alpha strike kings, not 1400's... So artilleries don't have one area to shine in... No wait, im wrong, they do make the coolest sound when fired.
according to j0, 1400mms do 10% more alpha strike than tachs now
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Karash Amerius
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Posted - 2006.03.17 20:37:00 -
[184]
Originally by: Vanye So Tachs have better tracking, better range, more dps and now even more burst damage than 1400s. Woot for balance .
And 1400s can switch to any damage type they want to.
================================ OEC Now Recruiting Come live the life of a 'Merc' today! |

The Enslaver
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Posted - 2006.03.17 20:38:00 -
[185]
Originally by: Sarmaul
Originally by: The Enslaver One thing most people are forgetting are that Tachyons don't have projectile/hybrid equivalent.
Groups are basically:
Tachyon - No Proj - No Hyb Mega Beam - 1400mm - 425mm Dual Heavy - 1200mm - 350mm
So when you make comparison, the comparison isn't tachyon <-> 1400, its mega beam. The issue there is that there has not been a projectile and hybrid equivalent made.
what's even worse is that there are only 2 types of artillery cannon :/
I want a 2000mm Artillery cannon - twice the damage mod of a 1400mm, 2/3 of the rof
That would be a little ott...
You have to take into consideration the ship bonuses when working everything out... Anyway, I would think 1600mm with 1.2* the dmg mod of 1400mm and 5-10% longer rof. -------- Shinra Director
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j0sephine
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Posted - 2006.03.17 20:39:00 -
[186]
"according to j0, 1400mms do 10% more alpha strike than tachs now"
10% more than the "new" tachyon with increased damage modifier, to be exact... compared to current tachyons it should be a bit more than that ^^;
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Sarmaul
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Posted - 2006.03.17 20:40:00 -
[187]
Originally by: j0sephine "according to j0, 1400mms do 10% more alpha strike than tachs now"
10% more than the "new" tachyon with increased damage modifier, to be exact... compared to current tachyons it should be a bit more than that ^^;
sorry, I meant "now" as in "now they have been boosted" :)
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j0sephine
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Posted - 2006.03.17 20:44:00 -
[188]
Ahh, ok i misread it then :o
(to make the post tad bit more useful, the change for maxed out tech.2 gear goes from 3848 hp per 8-turret salvo to 4074 hp... vs 4474 hp on 6-turret 1400 mm Tempest. So change is from 16% -> 10%
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Isonkon Serikain
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Posted - 2006.03.17 20:44:00 -
[189]
ok, but if you get into normalized damage comparisons, tachys can do a hard alpha strike AND do pretty high DOT... thats awesome Ison's notches |

Pesadel0
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Posted - 2006.03.17 20:48:00 -
[190]
Originally by: j0sephine "according to j0, 1400mms do 10% more alpha strike than tachs now"
10% more than the "new" tachyon with increased damage modifier, to be exact... compared to current tachyons it should be a bit more than that ^^;
So the minies arent the alfa team anymore?
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Isonkon Serikain
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Posted - 2006.03.17 20:55:00 -
[191]
arties still rule if your shooting stationary and compare on 1 volley only. Beyond that... they do make a cool sound. Ison's notches |

dalman
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Posted - 2006.03.17 21:08:00 -
[192]
Edited by: dalman on 17/03/2006 21:09:27
Originally by: The Enslaver One thing most people are forgetting are that Tachyons don't have projectile/hybrid equivalent.
Groups are basically:
Tachyon - No Proj - No Hyb Mega Beam - 1400mm - 425mm Dual Heavy - 1200mm - 350mm
So when you make comparison, the comparison isn't tachyon <-> 1400, its mega beam. The issue there is that there has not been a projectile and hybrid equivalent made.
Not really. The dual250mm rail is and was obviously the equivalent to dualHeavy Beam. And 425mm was equivalent to mega beam. After alot of whinage the 425mm was improved to tach lvl, and the 350 was introduced. And at the same time the 1400 was 'upped to tach lvl' as well (but minnie didn't get a 3:rd one).
Originally by: The Enslaver And seriously, this stuff about Minmatar's being underpowered is ludicrous.
Artilleries do the highest volley damage of any guns in the game. Fact.
This is a MASSIVE bonus in any engagement with more than 5 people on each side, and it puts artilleries far, far above any other weapons in group PVP/PVE...
To build on that, I'll quote what I wrote in another thread in response to a 'whiner':
Originally by: dalman You are wrong. Completely wrong. 1. 1400T2 on tempest: 6.9/(23.63*0.75)=0.389 normalized damagemod. 2. 425T2: 3.3/9.56=0.345 normalized damagemod.
1 * 44 = 17.12 2 * 48 = 16.56 Even with highest damage T1 ammo, a 1400 do more DPS than a 425. But due to 7vs6 turret slots the mega do more damage.
1 * 60 = 23.34 -> * 6 = 140.04 2 * 60 = 20.70 -> * 7 = 144.90 = =3.47% more. The T2 ammo has same base damage. Which means the 1400 actually does alot more DPS than a 425. And with 7 turrets instead of 6, the megathron does an 'OMGWTFBBWWHOPPING!!!oneoneone' 3.47% more damage per second. Truely amazing, isn't it? (and it's not like you could fit anything useful in that 7:th slot )
Note that these numbers are without considering reload. Also: with new stats, tachyon fitted on a Apoc does 'exactly' the same DPS as a 425mm fitted on mega. With 8 hislots, this means:
Apoc does 18% more DPS than tempest. Megathron does 3.47% more DPS than tempest.
But; * apoc needs to use 2 fitting mods and has no free highs left, and weapons use some cap. Median alpha strike. 750 dronebay, in case you end up inside 'drone range'. * megathron needs no fitting mods and has one highslot left, and weapons use quite a bit of cap. Lowest alpha strike. 1250 dronebay. * tempest needs no fitting mods and has two highslots left, and weapons don't use cap. Highest alpha strike. 750 dronebay.
I really don't see how ppl can complain so much, it looks quite well balanced to me
Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |

Maya Rkell
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Posted - 2006.03.17 21:08:00 -
[193]
Originally by: Karash Amerius
Originally by: Vanye So Tachs have better tracking, better range, more dps and now even more burst damage than 1400s. Woot for balance .
And 1400s can switch to any damage type they want to.
Yes, and that makes a marginal difference, but not enough to fix their issues, especially considering the choices of amo avaliable for long range.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Tachy
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Posted - 2006.03.17 22:55:00 -
[194]
Nevermind. The devs had to pack their stuff quickly to party in Las Vegas and something had to be done about all those promises.
I hope the partying is much better than the changes to the Minmatar ships. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Nafri
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Posted - 2006.03.17 23:20:00 -
[195]
Originally by: Tachy Nevermind. The devs had to pack their stuff quickly to party in Las Vegas and something had to be done about all those promises.
I hope the partying is much better than the changes to the Minmatar ships.
ohh well, thy explained that thy will keep matari ships down
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Nafri
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Posted - 2006.03.17 23:21:00 -
[196]
Originally by: Spokesperson Edited by: Spokesperson on 17/03/2006 18:18:58
Originally by: Nafri Edited by: Nafri on 16/03/2006 11:39:32 so when your going to increase howitzers tracking?
and who the **** wanted tachs to be even better?
someone is pwned^^

I stopped flying matari ships month ago. Even the matari recon is a bad excuse. Worthless piece of ****, even with faction stuff.
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Tiuwaz
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Posted - 2006.03.17 23:30:00 -
[197]
Originally by: Nafri
I stopped flying matari ships month ago. Even the matari recon is a bad excuse. Worthless piece of ****, even with faction stuff.
ah? 
plz explain i dont have the skills yet for it and hoped it would be atleats decent
Originally by: Oveur ****! Lets nerf it!
To the nerfmobile!
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Denrace
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Posted - 2006.03.17 23:33:00 -
[198]
Tachyons aren't that amazing guys...
They deal the 2 most tanked damage types in EVE.
If I see a sensor boosting Apoc sat at 150km away with T2 tachs i think "meh"...
If I see a sensor boosting Tempest with T2 1400mm's parked at 150km I immediately SS, log, erase my hard-drive, burn my PC and emmigrate to some far off Eastern country, living off rat meat and rice for the rest of my days.
Dont ever tell me projectiles are crap ever again. Ever.
Got it?
________________________________________
Replace the Nighthawk's Target Nav bonus with a ROF bonus!
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Sarmaul
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Posted - 2006.03.17 23:34:00 -
[199]
Originally by: Tiuwaz
Originally by: Nafri
I stopped flying matari ships month ago. Even the matari recon is a bad excuse. Worthless piece of ****, even with faction stuff.
ah? 
plz explain i dont have the skills yet for it and hoped it would be atleats decent
basically, the target painting bonus sucks (as all target painting bonuses do), and there's not much point being able to web people at stupidly far ranges when you can't warp scramble them, and it allows them to warp out far quicker (if they're aligned but not up to speed and you web them, they insta-warp away)
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Maya Rkell
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Posted - 2006.03.17 23:38:00 -
[200]
And if they're NOT nearly alligned, and you ave a deacent setup they're dead. There is no way a frigate can operate within with web bubble. That is a HUGE advantage. Or it would be if prescision missiles could't do the same thing.
Digital Communist> The Jin-Mei are probably more profficient in training for Tofu and Noodles than Spaceship Command |

Sarmaul
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Posted - 2006.03.17 23:39:00 -
[201]
basically, rapiers are excellent support ships and not-so-good for soloing.
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dabster
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Posted - 2006.03.17 23:59:00 -
[202]
Originally by: Sarmaul
I want a 2000mm Artillery cannon - twice the damage mod of a 1400mm, 2/3 of the rof
omg stop it!! now you made me all horny and stuff 
*runs to google for free6 ___________________________ Brutors Rule! My Eve-vids; Click. |

pWnZA11
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Posted - 2006.03.18 00:03:00 -
[203]
Edited by: pWnZA11 on 18/03/2006 00:04:38 Edited by: pWnZA11 on 18/03/2006 00:04:16 Im not going to rant like some other people but you must admit. Its alittle funny that after all the 20+ page threads on why blasters need a boost, artys need a boost, top tier ACs need a boost, both Minnie Af's need a boost, and the typhoon needs a boost CCP decides once again to give Caldari an awesome ship while doing nothing on items that effect an entire rases ships.
Please stop worrying about fixing Caldari stuff wehn they already have some of the best ships in the game and get to work fixing the real issues that people have been proving are broken for weeks.
*edit* Oh and technically I should thank you because this has made me decide to train Caldari first on my alt so by all means boost the Hawk some more =).
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Deros
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Posted - 2006.03.18 03:06:00 -
[204]
ens, the fact is this
it is artillery CAN do the most volley damage,
NOT
artillery DO the most volley damage.
but tbh 425s can do the same dmg, and with t2 ammo, despite doing less dmg per shot, they have 1 more gun and fire faster. lasers i dont know as well.
but this isnt a discussion about either.
D
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Gary Goat
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Posted - 2006.03.18 04:26:00 -
[205]
What about the deimos tux? Can you at least tell us if you will or wont look into it to shut us up 
You have read the 13 page deimos thread havent you?
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Royaldo
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Posted - 2006.03.18 04:42:00 -
[206]
yeah and weee! for the boring stuff..lasers..and ship.. who cares?
now for the comment on blasters.. cream.
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Sadist
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Posted - 2006.03.18 20:11:00 -
[207]
Edited by: Sadist on 18/03/2006 20:15:06
Originally by: Nafri
It matters for railthrons for sure, even for blasterthrons... fights with 0 Trans are very rare (not even a dread in siege you will shoot with 0 trans). I hope you know that your own speed is also considered for tracking? So even when shooting a webbed BS it will be nice for your damage to have better tracking. Why? Cause YOU can move faster to avoid his damage. ATM blasters have the problem that you cant orbit with your max speed cause you will hurt yourself too much, with more tracking, you can use higher speed, and maybe have the chance to outtrack guns like pulselasers at your range. Learn how the game works dude...
A battleship is not an interceptor, and i know more about this game than you ever will. For example taking things like drones (omg my BS can't orbit an ogre?), missiles (omg they nerfed my missiles, now enemies cant run away from them), and Ewar (I think i'll just solo that peacefully looking scorp, wait. NOT) will all screw over a mega, and no amount of tracking will help. The measly increase in speed will in no way help you evade damage from a megapulse, or an autocannon, and the presence of 1 enemy web pretty much throws your argument out of the window. Solving mega's problems by a 12.5% increase to a generally crappy range of guns will not solve its problems. The tracking bonus is like a laugh and spit in the face from missile users - a crappy compensation for a flawed design.
You know, by this last post and an insult thrown my way you've eliminated any possible credibility you might have had.
--------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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Nafri
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Posted - 2006.03.18 21:02:00 -
[208]
Originally by: Maya Rkell And if they're NOT nearly alligned, and you ave a deacent setup they're dead. There is no way a frigate can operate within with web bubble. That is a HUGE advantage. Or it would be if prescision missiles could't do the same thing.
too bad the huginn does crappy damage, and as you said, the caracal is much better for the job.
Also for 50km webbing you need to invest in some expansive mods, and you still fly a ship which can barly fit 3x 720 II and 3x Aussault launchers, with no tank at all (3 lowslots and the low PG allow no armor tank, and the 1 spare midslots arent enough for a decent shield tank either). I tested that ship, and couldnt find any use for it where a other ship wouldnt do the job better.
You want to kill frigates? Precision missles and a caracal will do the job for 20mio. You want to help your dreads? Just use a bellicose, or better, a BB, it has more midslots...
Its just a poor design with no real role. It doesnt have the range to shoot at the designed webbing range (50km easily), nor it has the firepower to kill even an AF, and for a ceptor you must be lucky to kill him.
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Nafri
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Posted - 2006.03.18 21:14:00 -
[209]
Originally by: Sadist Edited by: Sadist on 18/03/2006 20:15:06
Originally by: Nafri
It matters for railthrons for sure, even for blasterthrons... fights with 0 Trans are very rare (not even a dread in siege you will shoot with 0 trans). I hope you know that your own speed is also considered for tracking? So even when shooting a webbed BS it will be nice for your damage to have better tracking. Why? Cause YOU can move faster to avoid his damage. ATM blasters have the problem that you cant orbit with your max speed cause you will hurt yourself too much, with more tracking, you can use higher speed, and maybe have the chance to outtrack guns like pulselasers at your range. Learn how the game works dude...
A battleship is not an interceptor, and i know more about this game than you ever will. For example taking things like drones (omg my BS can't orbit an ogre?), missiles (omg they nerfed my missiles, now enemies cant run away from them), and Ewar (I think i'll just solo that peacefully looking scorp, wait. NOT) will all screw over a mega, and no amount of tracking will help. The measly increase in speed will in no way help you evade damage from a megapulse, or an autocannon, and the presence of 1 enemy web pretty much throws your argument out of the window. Solving mega's problems by a 12.5% increase to a generally crappy range of guns will not solve its problems. The tracking bonus is like a laugh and spit in the face from missile users - a crappy compensation for a flawed design.
You know, by this last post and an insult thrown my way you've eliminated any possible credibility you might have had.
So what you want. You just ranted about drones, missles, tracking, EW, enemies who uses web themself and the megathron tracking bonus. I wonder if this forums are on aggression mode today.
Well: for tracking, I have no interest to explain you the system, just run the tracking guide and play a but around with it, then check the damage against moving targets with different guns, and you will see that this 25% come handy for sure.
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Tachy
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Posted - 2006.03.18 21:27:00 -
[210]
But, but, bur, ... Nafri, the Huginn got blinking green lights all over! And flapping chin winglets! and don't forget the engine exhaust trails being multicolored from orange over green to blue!
That has to count for something. I am sure. No, really. Oh well. At least it can tank three NPC BC easily while nibbling at them - as long as they're using energy turrets. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Elenia Kheynes
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Posted - 2006.03.18 21:31:00 -
[211]
Well... time to post about the typhoon 
I'm pretty well placed to comment changes on typhoon since I've prolly been one of the very few people who dared using a typhoon in pvp and getting some results from it... althought it was like... hmmm a year and a half ago ? You know, before they unnerfed projectiles, before they give some more powergrid to that ship, well when it was a REAL piece of crap (that caused troubles to a lot of people back then tho) Hopefully I've also tested it a couple of months ago on sisi against others ships.
So...
1. current idea for typhoon is that you need to be both a missile and gunnery specialist. It's a stupid idea, it never made any ship sexeh at all (I forgot you also need descent drone skills). I guess you'll be able to fit cruise launchers on it with more success now so perhaps the phoon will have a future in PVE...
2. In pvp. In one on one, I'll still take any typhoon pilot 1 on 1 with a raven at ease (yeah Nafri I know, 10M sp in missiles is like cheating ). I don't find the nosferatu phoon that uber... It's mainly due to the poor Powergrid the phoon still has and it's poor armor as well (who would shield tank a typhoon anyway ?). It's for sure a descent tackling BS, ideal to set up traps and stuff, descent for ganking squads but that's it.
3. In fleet battles. Even with those changes I'll still laugh at anybody bringing a typhoon in a fleet battle "dude, just take a frig so you can do at least something useful such as tackling"
To be really usefull, the typhoon bonus should be: - +5% rate of fire for large projectile weapons and missile launchers per level - drone bonus
Then for sure, the typhoon would be a ship worth buying tho requiring some heavy skills (counter part to the required skills being a very versatile ship with some descent firepower).
Dear friendly customer... Can I have your money ?
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Elenia Kheynes
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Posted - 2006.03.18 21:35:00 -
[212]
Originally by: Nafri
Originally by: Maya Rkell And if they're NOT nearly alligned, and you ave a deacent setup they're dead. There is no way a frigate can operate within with web bubble. That is a HUGE advantage. Or it would be if prescision missiles could't do the same thing.
too bad the huginn does crappy damage, and as you said, the caracal is much better for the job.
Also for 50km webbing you need to invest in some expansive mods, and you still fly a ship which can barly fit 3x 720 II and 3x Aussault launchers, with no tank at all (3 lowslots and the low PG allow no armor tank, and the 1 spare midslots arent enough for a decent shield tank either). I tested that ship, and couldnt find any use for it where a other ship wouldnt do the job better.
You want to kill frigates? Precision missles and a caracal will do the job for 20mio. You want to help your dreads? Just use a bellicose, or better, a BB, it has more midslots...
Its just a poor design with no real role. It doesnt have the range to shoot at the designed webbing range (50km easily), nor it has the firepower to kill even an AF, and for a ceptor you must be lucky to kill him.
I'd like to rant on the Muninn as well: you can't shield tank it very well tho it has the greatest resistances evarrrr for a shield tank, you struggle for fitting 5*650mm II and 2 assault launchers etc... 
Dear friendly customer... Can I have your money ?
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Nafri
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Posted - 2006.03.18 21:57:00 -
[213]
Originally by: Elenia Kheynes
Originally by: Nafri
Originally by: Maya Rkell And if they're NOT nearly alligned, and you ave a deacent setup they're dead. There is no way a frigate can operate within with web bubble. That is a HUGE advantage. Or it would be if prescision missiles could't do the same thing.
too bad the huginn does crappy damage, and as you said, the caracal is much better for the job.
Also for 50km webbing you need to invest in some expansive mods, and you still fly a ship which can barly fit 3x 720 II and 3x Aussault launchers, with no tank at all (3 lowslots and the low PG allow no armor tank, and the 1 spare midslots arent enough for a decent shield tank either). I tested that ship, and couldnt find any use for it where a other ship wouldnt do the job better.
You want to kill frigates? Precision missles and a caracal will do the job for 20mio. You want to help your dreads? Just use a bellicose, or better, a BB, it has more midslots...
Its just a poor design with no real role. It doesnt have the range to shoot at the designed webbing range (50km easily), nor it has the firepower to kill even an AF, and for a ceptor you must be lucky to kill him.
I'd like to rant on the Muninn as well: you can't shield tank it very well tho it has the greatest resistances evarrrr for a shield tank, you struggle for fitting 5*650mm II and 2 assault launchers etc... 
at least you can snipe frigates 
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Sarmaul
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Posted - 2006.03.18 21:59:00 -
[214]
Originally by: Nafri at least you can snipe frigates 
whoopie :)
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Nafri
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Posted - 2006.03.18 22:01:00 -
[215]
Originally by: Sarmaul
Originally by: Nafri at least you can snipe frigates 
whoopie :)
I like that
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Sarmaul
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Posted - 2006.03.18 22:06:00 -
[216]
dabster Minmatar Brutor tribe
wtf!??!
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IamBen
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Posted - 2006.03.18 22:31:00 -
[217]
time to stock up on hawks :)
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Sarmaul
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Posted - 2006.03.18 22:33:00 -
[218]
Originally by: IamBen time to stock up on hawks :)
too late - just about every hawk in empire was bought and marked up the moment the changes came out - I for one bought 5 cheap and will be reselling for double the price when the changes hit :)
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Elenia Kheynes
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Posted - 2006.03.18 23:44:00 -
[219]
Originally by: IamBen time to stock up on hawks :)
"how the most worthless ship ever became popular with a patch" I which the same could happen with the phoon and Muninn... Wait, I'm dreaming 
Dear friendly customer... Can I have your money ?
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Nafri
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Posted - 2006.03.18 23:55:00 -
[220]
Originally by: Elenia Kheynes
Originally by: IamBen time to stock up on hawks :)
"how the most worthless ship ever became popular with a patch" I which the same could happen with the phoon and Muninn... Wait, I'm dreaming 
stop moaning, you have your caldari specialist alt
Poor Nafri has to train everything on one account
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Elenia Kheynes
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Posted - 2006.03.19 00:04:00 -
[221]
Originally by: Nafri
Originally by: Elenia Kheynes
Originally by: IamBen time to stock up on hawks :)
"how the most worthless ship ever became popular with a patch" I which the same could happen with the phoon and Muninn... Wait, I'm dreaming 
stop moaning, you have your caldari specialist alt
Poor Nafri has to train everything on one account
You should just quit and give me your stuff. Wait... I already have your stuff  
Dear friendly customer... Can I have your money ?
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Nafri
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Posted - 2006.03.19 00:10:00 -
[222]
Originally by: Elenia Kheynes
Originally by: Nafri
Originally by: Elenia Kheynes
Originally by: IamBen time to stock up on hawks :)
"how the most worthless ship ever became popular with a patch" I which the same could happen with the phoon and Muninn... Wait, I'm dreaming 
stop moaning, you have your caldari specialist alt
Poor Nafri has to train everything on one account
You should just quit and give me your stuff. Wait... I already have your stuff  
not that you would use a scimitar anyway 
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Elenia Kheynes
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Posted - 2006.03.19 00:12:00 -
[223]
Why did you have to train for those useless minmatar ships ? 
Your hangar only misses another usless ship: typhoon 
Dear friendly customer... Can I have your money ?
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Sadist
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Posted - 2006.03.19 09:23:00 -
[224]
Edited by: Sadist on 19/03/2006 09:24:00
Originally by: Nafri So what you want. You just ranted about drones, missles, tracking, EW, enemies who uses web themself and the megathron tracking bonus. I wonder if this forums are on aggression mode today.
Well: for tracking, I have no interest to explain you the system, just run the tracking guide and play a but around with it, then check the damage against moving targets with different guns, and you will see that this 25% come handy for sure.
Skipping your first paragraph as a personal attack (and no, that wasnt a rant, i've just listed ways of warfare superior to blasters, thats all), i'll get right to the point. It's you who is need of reviewing her tracking guide, and how sig radius and tracking affect damage output. I've checked tracking specifically for a slow moving targethere, and omg, that's not even a change from the current bonus we have now to the one that we get from this wonderful tracking boost, but a change from a base stat, to a ship with motion prediction 5 AND battleship 5, or 4 with the new system (4 with new has 5% more, which is rather irrelevant)
Can you actually comprehend information presented to you? The lack of tracking in no way screws you over against an enemy battleship is what's shown on the graph, and for smaller targets the worse part is not the transversal, but the 4x times reduction in sig radius, which means your guns will miss 75% of the time. Assuming you can actually hit the target, 75% will always be the bigger reduction for the blasterthron. Please, next time if you have no clue, simply don't post, you'll save me the time of explaining and people from getting false information.
--------------- VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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MysticNZ
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Posted - 2006.03.19 10:54:00 -
[225]
My Tempest is going to collect more dust. -
                        You got pwnd by us too :P - Wrangler lol - Imaran |

Gabriel Karade
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Posted - 2006.03.19 11:08:00 -
[226]
Tracking is immensely important, more so than the tracking guide lets on.
There is a thread somewhere with data posted by Farjung and Naughty Boy; tracking not only effects the hit probability (50% for an equal sized target moving at the turrets maximum tracking velocity), it also has a noticeable effect on hit quality (i.e. 0.5x û 1.5x).
A boost to tracking is therefore effectively a damage boost too.
- Office Linebacker -
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Marcus Starr
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Posted - 2006.03.19 11:46:00 -
[227]
I oppose this change to the Hawk. Instead of making it a missile platform, why not give it a nos bonus or an extra shield resist bonus? Do something fun and interesting with it instead of making it a run of the mill caldari ship. We have enough of that already.
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Pesadel0
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Posted - 2006.03.19 12:04:00 -
[228]
Originally by: Marcus Starr I oppose this change to the Hawk. Instead of making it a missile platform, why not give it a nos bonus or an extra shield resist bonus? Do something fun and interesting with it instead of making it a run of the mill caldari ship. We have enough of that already.
:D a caldari moaning that they don¦t need another missile bonus ship ^^ .You will be slaugthered by your caldari friends :).
But now the hawk has a role and kicks ass :D
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Chi Prime
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Posted - 2006.03.19 12:07:00 -
[229]
Originally by: Marcus Starr I oppose this change to the Hawk. Instead of making it a missile platform, why not give it a nos bonus or an extra shield resist bonus? Do something fun and interesting with it instead of making it a run of the mill caldari ship. We have enough of that already.
Blasphemy!
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Trelennen
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Posted - 2006.03.19 14:49:00 -
[230]
Edited by: Trelennen on 19/03/2006 14:52:43 Like several people said it already, I'm quite concerned with AF's changes... As of now, there's 3 AFs with crapy damage: Hawk, Vengeance, and Jaguar, which all three have T1 frig damage output. Now, Hawk got his damage greatly boosted with 4 launchers, 1 damage (or rof) bonus to missile, and a kinetic damage bonus. Vengeance as well with 25% damage increased. Jaguar? Still no role, same abysmal damage output, and increased velocity making it even more a heavy tackler which can be either heavy (tanked) or tackler with its only 3 meds, while still having abysmal damage output.
Jaguar is already the less used AF, and this change won't help at all. As someone said, it will only become a new T2 shuttle, nothing more... With its current speed, it can hit decently only thanks to its tracking bonus. Increasing its speed will only reduce its damage ouput even more, and our speed advantage becomes an advantage for the opponent who has a better tracking than us. Just drop that speed bonus for a damage bonus, and give those 3 AFs who lack a slot their missing slot damnit.
PS: in the thread still linked in my sig, the speed bonus had only been considered in replacement of the "fake" bonus (resistance) all AFs have, if all AFs were to get given their 4th bonus like HACs.
PPS: I saw somebody saying that minnie AFs were already the best and were becoming even better... err... wft? you can't be serious? Jag has abysmal damage but can be well tanked if you don't tackle, wolf has decent damage (still far from a harpy, enyo or retrib), and will be outtanked by those three except if going against sansha / amarr, due to its 2 big armor holes. ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |
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