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Pandora Barzane
Royal Amarr Institute Amarr Empire
73
|
Posted - 2014.01.05 13:46:00 -
[211] - Quote
James Amril-Kesh wrote:Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance.
wich is pvp income ofcourse.
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James Amril-Kesh
4S Corporation Goonswarm Federation
8115
|
Posted - 2014.01.05 13:58:00 -
[212] - Quote
Pandora Barzane wrote:James Amril-Kesh wrote:Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance. wich is pvp income ofcourse. Running incursions often does involve PVP, and succeeding at that can increase your payout rate. Insurance is of course also almost always present in combat PVP encounters. My EVE Videos |

Pandora Barzane
Royal Amarr Institute Amarr Empire
73
|
Posted - 2014.01.05 14:08:00 -
[213] - Quote
James Amril-Kesh wrote:Pandora Barzane wrote:James Amril-Kesh wrote:Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance. wich is pvp income ofcourse. Running incursions often does involve PVP, and succeeding at that can increase your payout rate. Insurance is of course also almost always present in combat PVP encounters.
funny that, I thought incursions are about killing NPC's. Can you show me an incursion wich doesnt involve PVE?
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RAIN Arthie
The Ascended Fleet Intrepid Crossing
177
|
Posted - 2014.01.05 14:16:00 -
[214] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
You can disagree all you want to, but, at its core, PVE is what enables all of the PVP.
Wether it's mining (yes, all of you nullsec hardcases, MOON MINING IS STILL MINING - it's just the ultimate in AFK PVE), manufacturing, ratting, Faction Warfare, trading (yes, at the highest levels, trading is PVP, but not to 99% of the PEOPLE doing it), or mission-running, PVE is what EVE is based upon.
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP.
Yes, it really is that simple.
I couldn't agree more. |

Ramona McCandless
The McCandless Clan Turing Tested
1956
|
Posted - 2014.01.05 14:18:00 -
[215] - Quote
EVE is EvE
The clue is in the name. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kimmi Chan
Tastes Like Purple
329
|
Posted - 2014.01.05 16:13:00 -
[216] - Quote
Meyr wrote:Kimmi Chan wrote:Meyr wrote:How about, as I've proposed several times, reducing all Freighter's cargo capacity to the point where a T2 cargohold expander will return them to their current capacity, and fit them with one low slot, 40 CPU, and 2 PG?
You DO understand that freighter pilots need SOME form of options in fitting their ships? Should they CHOOSE to gimp their ship's cargo capacity in return for increased survivability, who are you to protest it?
If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
You want the killmail, I want to reach my destination intact. If my choice in how I fit my ship means you can't log in knowing exactly what it's going to take to kill me, that's not my problem. If a DC II makes my ship too hard for you to kill, too bad.
HTFU, as you gankers like to tell everyone else! So you want to change freighters? That was the whole point of this Eve is PvE thing? I've hauled all kinds of stuff in my Crane. Never had a problem. I am guessing that a lot of freighter pilots get along just fine. But something tells me that you are very angry and passionate about this crusade which leads me to guess that you have had problems that other freighter pilots have not. Am I off the mark here? Nope. Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship.
So you want to be able to PVP in a freighter.
Why not just haul all your stuff in a Rokh? You won't be able to carry as much but few people are going to try to gank you because they are looking for freighters and industrials.
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8118
|
Posted - 2014.01.05 16:19:00 -
[217] - Quote
Pandora Barzane wrote:funny that, I thought incursions are about killing NPC's. Can you show me an incursion wich doesnt involve PVE? When did I say it didn't involve PVE? Do you know what contesting a site is? My EVE Videos |

Ramona McCandless
The McCandless Clan Turing Tested
1964
|
Posted - 2014.01.05 16:20:00 -
[218] - Quote
Meyr wrote: Nope. (MEYR MEANT "YES" HERE IN ORDER FOR THE ANSWER THATS GIVEN TO MAKE SENSE - Edit) Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship.
They do
Pilot properly. Apart from that, you dont need any.
Ever wonder why elephants, hippos and whales dont have armour? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Meyr
SiN Corp Black Core Alliance
215
|
Posted - 2014.01.05 16:42:00 -
[219] - Quote
Ramona McCandless wrote:Meyr wrote: Nope. (MEYR MEANT "YES" HERE IN ORDER FOR THE ANSWER THATS GIVEN TO MAKE SENSE - Edit) Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship.
They do Pilot properly. Apart from that, you dont need any. Ever wonder why elephants, hippos and whales dont have armour?
Elephants - tusks, and the ability to use their mass as a weapon. Oh, yeah, and REALLY thick, hard skin.
Hippos - teeth, mass, and really thick skin. And, a really cranky attitude. Look up some facts before exposing your ignorance for the world to see and mock you for. Hippos kill more people than any other wild animal in the areas where they live.
Whales - size, and really thick skin. Some even have teeth.
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Ramona McCandless
The McCandless Clan Turing Tested
1964
|
Posted - 2014.01.05 16:44:00 -
[220] - Quote
Meyr wrote:
Elephants - their mass.... REALLY thick, hard skin.
Hippos - ... mass, and really thick skin.
Whales - size, and really thick skin.
DO YOU SEE A ******* LINK YOU DULLARD *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Angelica Dreamstar
Epic Boo Bees
60
|
Posted - 2014.01.05 17:15:00 -
[221] - Quote
Plug in Baby wrote:The problem is that Eve is not short of people who build to replace losses and fund PVP.
Eve is short of content creators, the people that destroy things.
The people who do nothing but 'bear inflate the economy and do nothing to better the game for anyone else. Well, honey ... there are quite a few ways to change this.
Btw ... where's the cucumber? ;) it's okay to look... ;) |

Alavaria Fera
GoonWaffe
6097
|
Posted - 2014.01.05 18:55:00 -
[222] - Quote
James Amril-Kesh wrote:Pandora Barzane wrote:funny that, I thought incursions are about killing NPC's. Can you show me an incursion wich doesnt involve PVE? When did I say it didn't involve PVE? Do you know what contesting a site is? It's a special type of pve that includes players ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
633
|
Posted - 2014.01.05 19:44:00 -
[223] - Quote
Kudos to the OP for being brave enough to open himself to "interesting" responses.
I'll just leave this hanging here with my sig to say it for me.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Katran Luftschreck
Stillwater Corporation
2146
|
Posted - 2014.01.06 02:14:00 -
[224] - Quote
James Amril-Kesh wrote:You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance.
Incursions were PvE last time I checked. That some people like to raid Incursion runners and force PvP on them does not change this in any way. The Incursion itself, and it's NPC signed payout, is strictly PvE.
New characters falls under "After enough decimal places no one gives a damn."
How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.
Keep trying. I can shoot this crap down all day.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Yonis Kador
KADORCORP
435
|
Posted - 2014.01.06 02:29:00 -
[225] - Quote
You make some valid points, Katran, but do you really believe that EVE's value is held in the isk it contains? Or does the heart and soul of EVE lie within the sandbox pgc created by its community? Because the last time I checked, much like a church is just a building, or currency is just paper, without its pvp, EVE would have little/no pgc. Folks can characterize mining as pve or trading as pve or missioning as pve all day long - but as those activities do not happen in a vacuum, they have an effect on everyone else.
And that's pvp.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Alavaria Fera
GoonWaffe
6101
|
Posted - 2014.01.06 04:26:00 -
[226] - Quote
Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? If you're talking about isk creation, you're pretty bad since I can't buy ships from an npc ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4358
|
Posted - 2014.01.06 07:49:00 -
[227] - Quote
Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.
How often does building a ship remove more isk from the game than insurance pays out for losing it? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Alavaria Fera
GoonWaffe
6107
|
Posted - 2014.01.06 07:51:00 -
[228] - Quote
Mallak Azaria wrote:Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in. How often does building a ship remove more isk from the game than insurance pays out for losing it? A trap question ... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Katran Luftschreck
Stillwater Corporation
2146
|
Posted - 2014.01.06 10:45:00 -
[229] - Quote
Yonis Kador wrote:You make some valid points, Katran, but do you really believe that EVE's value is held in the isk it contains? Or does the heart and soul of EVE lie within the sandbox pgc created by its community? Because the last time I checked, much like a church is just a building, or currency is just paper, without its pvp, EVE would have little/no pgc.
A perfectly valid point. If it weren't for morons professionals blowing each other up all the time, there would be little market for anyone looking to sell replacement ships. Especially considering that in PvE by the time a person graduates to that big, expensive battleship they will, unless they're dense, have enough skills racked up to not lose it very easily. And it is obvious why frigate sales seem to peak in areas right next to FW systems, too.
I am not discounting that PvP helps keep the ISK flowing into the hands of industry. That's more of an "economic philosophy" issue than a hard-coded, game programming one. In terms of absolute truths, the way the game is set up and how ISK is both rezzed and derezzed out of the CCP server (just to make it perfectly clear about the reality that I'm talking about), as I said, all positive ISK flow comes from missions, rats, and selling things to NPC vendors. And, interestingly enough, not only is tax/broker/contract fees ways that ISK are deleted, they're also the only way that it is deleted.
Just as the guy buying you ship is using ISK that was added to the collective EvE economy by one of the three methods I mentioned, but even if that ship is destroyed the ISK still exists. It's just in your wallet instead of his. So we can actually remove PvP as the primary ISK sink of EvE. (And with a thunderclap many heads just exploded from minds being completely blown).
All PvP really does is move already existing ISK from the hands of the PvPer and into the hands of the industrialist. But both the PvE player and the PvP player are suffering similar ISK entropy rates due to taxes (skills change this slightly, but it's never eliminated entirely).
The problem that keeps people from getting what I'm saying through their thick skulls is that they're so ego-centric and self-absorbed that they can't see the EvE economy past their own personal wallets. In their tiny minds if they make a profit selling loot from PvP wrecks then PvP is somehow "generating" ISK for EvE as a whole. It ain't. When I talk about "generating ISK" I mean the game server itself bringing ISK into it's digital existence, and when I talk about deleting ISK then I mean exactly that too - the game server removing it from the game through taxes. Who's wallet it sits in or passes through along the way is irrelevant, or rather relevant only insofar as every transaction slices a little more off the cheese and feeds some ISK back into the void.
So again, in absolute "reality" (I say in quotes because, yes, it's a game) ISK is only generated by NPCs and only deleted by taxes and other sorts of NPC fees. It may spend it's life in player wallets, but is born and buried entirely by NPC actions - and that means PvE. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Ramona McCandless
Epic Boo Bees
1985
|
Posted - 2014.01.06 10:55:00 -
[230] - Quote
The question is then...
How do we move away from that?
What is the next step?
Some sort of banking clan that prints money and giving the players an ability to set those up and set interest rates would be the obvious solution. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

James Amril-Kesh
4S Corporation Goonswarm Federation
8125
|
Posted - 2014.01.06 10:58:00 -
[231] - Quote
Katran Luftschreck wrote:James Amril-Kesh wrote:You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance. Incursions were PvE last time I checked. That some people like to raid Incursion runners and force PvP on them does not change this in any way. The Incursion itself, and it's NPC signed payout, is strictly PvE. What does that have to be with them being an isk faucet or not?
Katran Luftschreck wrote:New characters falls under "After enough decimal places no one gives a damn." Which is basically what I said.
Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.
Keep trying. I can shoot this crap down all day.
So are you one of those people who thinks PVP is an ISK sink? My EVE Videos |

Hasikan Miallok
Republic University Minmatar Republic
115
|
Posted - 2014.01.06 11:41:00 -
[232] - Quote
Ramona McCandless wrote:
Some sort of banking clan that prints money and giving the players an ability to set those up and set interest rates would be the obvious solution.
There is nothing to stop a corp or alliance doing that right now.
If "Big bad null alliance" decided to invent some alternative currency which is tracked electronically outside the game and said currency is used to "pay" members for services and goods and can be used to "buy" services and goods all through an extrnal interface memebers log in to the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits. Maybe some sort of "Tritanium Standard" ? |

Ramona McCandless
Epic Boo Bees
1987
|
Posted - 2014.01.06 11:43:00 -
[233] - Quote
Hasikan Miallok wrote: the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits.
Which is why it cant exist in that form
But yes, in theory
IN THEORY Highsec folk could form a police force and remove the need for CONCORD but thats about as likely as *insert witty comparision here* *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

ZynnLee Akkori
Perkone Caldari State
34
|
Posted - 2014.01.06 12:24:00 -
[234] - Quote
We are ranging far afield. The only thing PvP is good for in mechanical terms is to introduce churn in the marketplace and drain ISK from the economy through destruction. That's a useful, nay, necessary function.For all intents and purposes, supply and demand was pretty much murdered years ago by market flippers. But even PvP in Eve can't keep up (through destruction) with the production of new goods and inflation of anything players can sell. Anything other than dev-seeded items like skillbooks (which they did to prevent git's from inflating those skillbooks beyond the means of new players), of course.
The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec. |

Ramona McCandless
Epic Boo Bees
1989
|
Posted - 2014.01.06 12:33:00 -
[235] - Quote
ZynnLee Akkori wrote:
The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.
No, the artificial mechanism of PvE should be removed from the game as soon as possible. Its complete nonsense and undermines the most unique aspect of EvE; that the players do everything.
Im not able to suggest an alternative as the player base has not fully realised its own potential. But some day, when the Alliances replace the Empires, then things will finally change.
The intro states: "The Empires hold on power is crumbling..." Well, lets hasten that crumbling and usher in a universe where players truly exist in a game where there are no NPCs. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kimmi Chan
Tastes Like Purple
347
|
Posted - 2014.01.06 12:54:00 -
[236] - Quote
ZynnLee Akkori wrote:The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.
Why does there need to be a barrier to PvP?
No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.
Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.
Paranoia never killed anyone. -áA complete absence of it has. |

Ramona McCandless
Epic Boo Bees
1989
|
Posted - 2014.01.06 12:55:00 -
[237] - Quote
ZynnLee Akkori wrote: erect.
Also, as the post above mine alludes to, if you want to erect a barrier against getting your melt knocked in, stand up and DO something about it
Stop being so fing flaccid all the time *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Katran Luftschreck
Stillwater Corporation
2152
|
Posted - 2014.01.06 12:56:00 -
[238] - Quote
Ramona McCandless wrote:The question is then...
How do we move away from that?
That is indeed a good question, and one that CCP should really be considering, because ...
James Amril-Kesh wrote:So are you one of those people who thinks PVP is an ISK sink?
... if you read up a couple of posts you'll see where I said, with emphasis, that PvP is not an ISK sink. PvP is just a way to move ISK from the wallets of one group of players (PvPers) to another group (Industrialists). PvP does not actually create or destroy ISK, except through insurance, and even that is just a means of reducing entropy (not eliminating it).
This is a serious problem because CCP themselves has been operating under this false assumption that PvP is a big ISK sink for years. It isn't. Realistically, the biggest ISK sink for nullsec is simply their own sov costs -- which is obviously easily offset by simple nullsec ratting, boosted even further by their magical rat spawn generators.
That's right, kids, nullsec is funded primarily by PvE. Their dirty little secret is out. Whoops!
Ramona McCandless wrote:Im not able to suggest an alternative as the player base has not fully realised its own potential. But some day, when the Alliances replace the Empires, then things will finally change.
True, but that won't be a change for the better. Like it or not, the vast majority people still live in hisec. And nothing CCP ever does is going to make hiseccers want to move to nullsec. They would sooner quit and play something else. Only the biggest elitist moron would think that EvE would survive the loss of 75%+ of their subscribers.
Ramona McCandless wrote:The intro states: "The Empires hold on power is crumbling..." Well, lets hasten that crumbling and usher in a universe where players truly exist in a game where there are no NPCs.
See above and for those >25% of subscribers who are left you'd need to create an entirely new economic model that can survive without NPCs creating ISK (through PvE). Can it be done? Maybe. Should it be done? Honestly, I don't think so. An EvE without NPCs, run entirely by player alliances? It would be dead within three months, tops.
And when I envision the new character creation screen saying "Pick your race: Goonswarm or TEST" then I'd call that a mercy killing.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Katran Luftschreck
Stillwater Corporation
2152
|
Posted - 2014.01.06 13:03:00 -
[239] - Quote
Hasikan Miallok wrote:If "Big bad null alliance" decided to invent some alternative currency which is tracked electronically outside the game and said currency is used to "pay" members for services and goods and can be used to "buy" services and goods all through an extrnal interface memebers log in to the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits. Maybe some sort of "Tritanium Standard" ?
"First Interstellar Bank of Chribba."
The only bank who's currency is backed by real Veldspar, unlike all those stupid fiat ISK banks.
Actually ... now that I think about it ...
HELL YES!
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

ZynnLee Akkori
Perkone Caldari State
34
|
Posted - 2014.01.06 13:05:00 -
[240] - Quote
Kimmi Chan wrote:
No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.
Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.
We've danced to this tune already, if I recall, and the result will be the same. Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity. In the same breath I will again say that I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun. And another clarification to forestall more bunk: PvP is fine, and ganking is not PvP. There is no "versus" in a gank. There is the bully and the victim. It's the knock-out 'game'.
People who like to PK can continue to have fun in Eve if Concord time is reduced. They may not be able to gank the carebears as easily, but there will be a lot of other people who like to pvp that they can continue to fight. I mean, unless the goal was to pad a killboard with people who can't fight back.... |
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