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Meyr
SiN Corp Black Core Alliance
175
|
Posted - 2014.01.03 15:06:00 -
[1] - Quote
Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
You can disagree all you want to, but, at its core, PVE is what enables all of the PVP.
Wether it's mining (yes, all of you nullsec hardcases, MOON MINING IS STILL MINING - it's just the ultimate in AFK PVE), manufacturing, ratting, Faction Warfare, trading (yes, at the highest levels, trading is PVP, but not to 99% of the PEOPLE doing it), or mission-running, PVE is what EVE is based upon.
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP.
Yes, it really is that simple. |

stoicfaux
3776
|
Posted - 2014.01.03 15:10:00 -
[2] - Quote
Controlling the rocks to be mined that are needed to build the ships is PvP.
|

Batelle
Komm susser Tod
1103
|
Posted - 2014.01.03 15:12:00 -
[3] - Quote
Pretty stupid rant. Stupid as in, you say a lot of stupid stuff, and you're railing against a strawman.
Meyr wrote: NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Demonstrably false. Many pure-pvp activities are highly profitable and fund themselves.
Quote: Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
Very few people say this. Rather, people get criticized for wanting/demanding/expecting to be immune from pvp, or sequestered from it entirely. There's a reason this game doesn't have instanced dungeons.
Quote:So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic Nothing else in your rant supports this point. The existence of friends does not make Eve any less dangerous.
"CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Meyr
SiN Corp Black Core Alliance
175
|
Posted - 2014.01.03 15:15:00 -
[4] - Quote
Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
703
|
Posted - 2014.01.03 15:16:00 -
[5] - Quote
Eve isn't about anything, just a bunch of stuff happening one thing after another.
Also, stealth Ayn Rand thread. |

Jove Death
The Jovian Navy
442
|
Posted - 2014.01.03 15:17:00 -
[6] - Quote
Im sorry.. to which deadspace rat touched you in the wrong place  Quoting "you will die" in EvE is fail Chars dont die in EvE. Unless you have a heart attack eek. CCP Huggin and Grimmi thanks a bunch for your typical information of nowt-á |

Batelle
Komm susser Tod
1104
|
Posted - 2014.01.03 15:19:00 -
[7] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That's great that you have your own definitions of stuff that are unique and special for you. Don't expect anyone to care. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Meyr
SiN Corp Black Core Alliance
175
|
Posted - 2014.01.03 15:21:00 -
[8] - Quote
The evil dead space rat killed by bold, brave Vexor! :(
Actually, I like dead space rats - they help pay for what I lose trying to kill Goons & Friends. |

Markku Laaksonen
EVE University Ivy League
300
|
Posted - 2014.01.03 15:21:00 -
[9] - Quote
stoicfaux wrote:Controlling the rocks to be mined that are needed to build the ships is PvP.
Semantics the semantics to be semantics that are semantics to semantics the semantics is semantics. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1228
|
Posted - 2014.01.03 15:22:00 -
[10] - Quote
OP, I'm sorry that you are too poor to buy PLEX and you have to grind PVE. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Meyr
SiN Corp Black Core Alliance
175
|
Posted - 2014.01.03 15:28:00 -
[11] - Quote
Schmata Bastanold wrote:OP, I'm sorry that you are too poor to buy PLEX and you have to grind PVE.
And, here we have an excellent example of tunnel-vision, along with a really bad case of "wow, did you get that one wrong."
Please, go back, engage your brain, spend 30 seconds thinking, and then start typing.
The results are far more interesting if you do things in that order. |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
704
|
Posted - 2014.01.03 15:30:00 -
[12] - Quote
Meyr wrote:THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits..
Yes they buy the DED module, but once they buy it they no longer need any more, unless they derp completely taking some tractor flipping bait. They are not a repeat customer.
On the other hand 0.0 players are repeat customers to missioners, because their implants and sister launchers and stuff get blown up frequently.
The trade is not both ways, it ends up being one directional. |

Schmata Bastanold
The brothers inc Brothers Of The Dark Sun
1228
|
Posted - 2014.01.03 15:31:00 -
[13] - Quote
PVE doesn't enable PVP, if there would be no miners and production people would fly around in rookie frigs and shoot with civil guns which magically are always there. So in it's core, at it's basis Eve is PVP game, everything else is just a fluff to amuse variety of player gameplay tastes. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2340
|
Posted - 2014.01.03 15:34:00 -
[14] - Quote
Batelle wrote:Demonstrably false. Many pure-pvp activities are highly profitable and fund themselves. Not agreeing with the op (except for people can do what they want, PVE or PVP, it doesn't matter, that's why sandbox games are cool), but what PVP activities are profitable?
Ganking is profitable, but while you are only PVPing when you do it, it's only really profitable when you gank someone that has loot to drop, so generally PVE players, or people carrying stuff that PVE players have sold. So in the purest sense, without the PVE, the PVP part wouldn't be profitable.
The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Dorian Wylde
Imperial Academy Amarr Empire
392
|
Posted - 2014.01.03 15:38:00 -
[15] - Quote
People need to get it through their heads that EVE is both, not one or the other. The mere fact that thousand of people engage in both is proof enough. If EVE were just pvp, I wouldn't be mining and ratting right now. |

Domanique Altares
Rifterlings Point Blank Alliance
2191
|
Posted - 2014.01.03 15:43:00 -
[16] - Quote
Lucas Kell wrote:Not agreeing with the op (except for people can do what they want, PVE or PVP, it doesn't matter, that's why sandbox games are cool), but what PVP activities are profitable?
Killing other players can be profitable. A PVP fit is a PVP fit. They use the same mods I do. If I exchange a few thousand in ammo, nanite paste and repairs for tens of thousands in loot drops that I can reuse... That's profit.
If they drop an expensive deadspace mod that I can sell and use the subsequent gains to pay for my PVP, that's profit.
Some people spend time killing others and do not drop loot at station often enough. When those people die, they become a loot pinata. That's profit.
PVP is on the whole a losing or breakeven proposition for most people. But there can be profit involved. If you're good enough (and I'm certainly not) it can end up paying for itself, or even spitting a little isk back out. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Jenn aSide
STK Scientific Initiative Mercenaries
4135
|
Posted - 2014.01.03 15:45:00 -
[17] - Quote
Dorian Wylde wrote:People need to get it through their heads that EVE is both, not one or the other. The mere fact that thousand of people engage in both is proof enough. If EVE were just pvp, I wouldn't be mining and ratting right now.
The mining and ratting you are doing is economic pvp.
The OP is a standard "hurt feelings" post you see from people who feel unappreciated or looked down on. There are many in the PVE community with this kind of inferiority complex going on. They go into so much denial about EVE being a pvp game that they can't tell up from down now.
You can see how eve is a pvp game by looking at other games. In other games it doesn't matter how many npcs you kill or how much gold you get etc because the aquisition or loss of things doesn't affect anyone but you. In EVe and games like it, everything you do is in competition with others people in some way or another.
Ever npc you or I kill in null sec gives us isk, and our gaining that isk lowers the value of EVERY single other isk in EVE. The rocks you mine lower the value of all the other rocks everyone else hasi minded or will mine. Every Gist or Pith or Corpus mod i pull out of a plex lowers the value of the deadspace stuff people are selling in empire.
PVE is a mechanism that enables EVE. PVP is the CORE of EVE. |

KnowUsByTheDead
New Eden Federation Of Justice
884
|
Posted - 2014.01.03 15:48:00 -
[18] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
Aside from ganking...which is PvP, as it most often takes place between two or more players interacting, the actual definition of player vs. player. I will be nice and make a second example of PvP paying for itself.
FW. And I am not talking about warp-stabbed, cloaky FW either. I am talking about "orbiting a button, or sitting on the beacon, mashing d-scan, defending your plex FW," is very much PvP that pays for itself.
Since the OP is so absolutely sure that his definition is "the definitive definition of EO," but is merely the same reductionist view that I have seen lobbed around here more than once...let's break this down for you.
If you truly believe that this is a PVE game, as you so eloquently put it, I would love to see how long you would last playing if you, the OP, were playing this game alone. Completely alone. Like Skyrim, or something like that.
There would be no point to manufacture, as no one would be there to need or want your stuff.
No point in fighting NPC's, as loot, isk, etc...would all be pointless. No need for 'em in a PvE game.
In fact, I am tired enough, that I do not need to go any further, because you already get the point.
EvE is the most PvP intensive game, that, quite frankly, most of us have ever played, as every single aspect of the game must be fought for, defended, etc.
So if you could kindly crawl back under the rock from whence you came, we'd all appreciate it.
 Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |

Meyr
SiN Corp Black Core Alliance
175
|
Posted - 2014.01.03 15:49:00 -
[19] - Quote
Seven Koskanaiken wrote:Meyr wrote:THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.. Yes they buy the DED module, but once they buy it they no longer need any more, unless they derp completely taking some tractor flipping bait. They are not a repeat customer. On the other hand 0.0 players are repeat customers to missioners, because their implants and sister launchers and stuff get blown up frequently. The trade is not both ways, it ends up being one directional.
I understand the viewpoint, I just think maybe you've stopped one step short - how do 0.0 residents PAY for those implants and launchers?
Personally, I mission & manufacture in hisec, along with ratting & exploration in nullsec. I know of no nullsec resident that doesn't either PLEX or PVE.
PLEX, by the way, for the person a few posts previous, has a market value set by what those who PVE will pay for it in return for continued play/training time, not by people who 'pew-pew' - those people SELL them to pay for new PVP ships. Unless you're an idiot, no one pays for game time by buying PLEX.
|

Riot Girl
You'll Cowards Don't Even Smoke Crack
2266
|
Posted - 2014.01.03 15:50:00 -
[20] - Quote
Meyr wrote:NO ONE can pay for their PVP by only doing PVP. Have you even tried?
Oh god. |

stoicfaux
3778
|
Posted - 2014.01.03 15:53:00 -
[21] - Quote
Hrm, there may be merit to the OP.
From the CSM 8 minutes: Affinity: "Novices that follow the 'traditional path' tend to churn out of the game. Those that follow the PvE/Builder path retain at a higher rate. Players who go from Novice to Aggressor (pure PvP) tend to filter out of the game."
|

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
705
|
Posted - 2014.01.03 15:55:00 -
[22] - Quote
Meyr wrote:Seven Koskanaiken wrote:Meyr wrote:THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.. Yes they buy the DED module, but once they buy it they no longer need any more, unless they derp completely taking some tractor flipping bait. They are not a repeat customer. On the other hand 0.0 players are repeat customers to missioners, because their implants and sister launchers and stuff get blown up frequently. The trade is not both ways, it ends up being one directional. I understand the viewpoint, I just think maybe you've stopped one step short - how do 0.0 residents PAY for those implants and launchers? Personally, I mission & manufacture in hisec, along with ratting & exploration in nullsec. I know of no nullsec resident that doesn't either PLEX or PVE. PLEX, by the way, for the person a few posts previous, has a market value set by what those who PVE will pay for it in return for continued play/training time, not by people who 'pew-pew' - those people SELL them to pay for new PVP ships. Unless you're an idiot, no one pays for game time by buying PLEX.
Ofc all trade doesn't cease, but remains in an unbalanced state. Not the fault of missioners since they are just playing the game, the blame is with CCP for making a broken economy and CSMs who ride on the issue to get elected knowing full well they won't/can't change anything. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2340
|
Posted - 2014.01.03 15:57:00 -
[23] - Quote
Domanique Altares wrote:Lucas Kell wrote:Not agreeing with the op (except for people can do what they want, PVE or PVP, it doesn't matter, that's why sandbox games are cool), but what PVP activities are profitable?
Killing other players can be profitable. A PVP fit is a PVP fit. They use the same mods I do. If I exchange a few thousand in ammo, nanite paste and repairs for tens of thousands in loot drops that I can reuse... That's profit. If they drop an expensive deadspace mod that I can sell and use the subsequent gains to pay for my PVP, that's profit. Some people spend time killing others and do not drop loot at station often enough. When those people die, they become a loot pinata. That's profit. PVP is on the whole a losing or breakeven proposition for most people. But there can be profit involved. If you're good enough (and I'm certainly not) it can end up paying for itself, or even spitting a little isk back out. So where did you, or your enemy get your ship from? Did another PVP player give it to you?
:D
And yes, I'm just being picky for the sake of it. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Meyr
SiN Corp Black Core Alliance
175
|
Posted - 2014.01.03 15:57:00 -
[24] - Quote
KnowUsByTheDead wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' Aside from ganking...which is PvP, as it most often takes place between two or more players interacting, the actual definition of player vs. player. I will be nice and make a second example of PvP paying for itself. FW. And I am not talking about warp-stabbed, cloaky FW either. I am talking about "orbiting a button, or sitting on the beacon, mashing d-scan, defending your plex FW," is very much PvP that pays for itself. Since the OP is so absolutely sure that his definition is "the definitive definition of EO," but is merely the same reductionist view that I have seen lobbed around here more than once...let's break this down for you. If you truly believe that this is a PVE game, as you so eloquently put it, I would love to see how long you would last playing if you, the OP, were playing this game alone. Completely alone. Like Skyrim, or something like that. There would be no point to manufacture, as no one would be there to need or want your stuff. No point in fighting NPC's, as loot, isk, etc...would all be pointless. No need for 'em in a PvE game. In fact, I am tired enough, that I do not need to go any further, because you already get the point. EvE is the most PvP intensive game, that, quite frankly, most of us have ever played, as every single aspect of the game must be fought for, defended, etc. So if you could kindly crawl back under the rock from whence you came, we'd all appreciate it. 
Saying that PVE without PVP is pointless ignores the entirety of MMO gaming. Yes, there will always be dueling, but every one of them has been based upon PVE.
Absolutely, EVE is PVP to the Nth-degree. I've stated that I'm part of it (mostly a line pilot, an 'F1-grunt,' if you will, but it's fun). Occasionally, I go solo roaming to remind myself just how bad I am at, and to learn a bit (one day, my Trusty Arbitrator (tm) will get that Rascally Hurricane!).
That said, it's all paid for or provided by PVE. |

Batelle
Komm susser Tod
1105
|
Posted - 2014.01.03 16:10:00 -
[25] - Quote
Meyr wrote:
Saying that PVE without PVP is pointless ignores the entirety of MMO gaming. Yes, there will always be dueling, but every one of them has been based upon PVE.
stop making terrible incorrect generalizations. I've not even played that many MMO's, but PVE content was always entirely optional in guild wars, as an example.
Quote: That said, it's all paid for or provided by PVE.
On the macro level, yes, on the individual level, not necessarily. But you keep repeating this as if people were claiming pve didn't exist. What's the point here? "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Domanique Altares
Rifterlings Point Blank Alliance
2191
|
Posted - 2014.01.03 16:10:00 -
[26] - Quote
Lucas Kell wrote:Did another PVP player give it to you?
:D
And yes, I'm just being picky for the sake of it.
No. Most likely it was a disadvantageous transaction in which I traded them a couple hundred rounds of Fusion or Phased Plasma S for it.
The currency is irrelevant. Using that mod in exchange for the paltry amount of ammo i spent to get it contributes to my bottom line; selling higher priced mods that I don't use is profit.
Would you argue that station trading is not true profit because I purchase mods at one price from someone else, and then resell them at another? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
1105
|
Posted - 2014.01.03 16:10:00 -
[27] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
Real piracy, conquest of POCOs and moons. Eve is a game where PVE supports PVP, granted, as there are industrial processes that make using them desirable in the first place. Simple truth however is that all this PVE serves to generate PVP, and PVP can be used to secure yourself a nice little space to PVE.
Ratting is PVE? Tell that to the guy that ratted Clone Tags in my favourite system. Mining is PVE? Then you won't need that hardener... PVP is intertwined with everything and there is no escape. Ganking is legit PVP in my eyes, if I wish to wage an economic war against an entity that refuses to leave hisec I have a choice between wardeccing or ganking. Up-front or sneaky-surprise, it's a gameplay choice.
Sure, the guy grinding away all day has every right to enjoy his game the way he wants too. It's just as legit as my moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners that sell X-Types. I don't mind that they run missions. I mind that the majority does nothing else, and does not stand for anything but themselves.
My true gripe isn't with PVE, it's with the absolutely horrible mentality that a lot of mission runners have. I find it hard to not be condescending about someone that only plays for their own gain, and cries when he can't grind his ISK to play for free this month. I'm an annual subscriber, so these people just tick me off with their egoistic whining and autistic expectations. |

Domanique Altares
Rifterlings Point Blank Alliance
2191
|
Posted - 2014.01.03 16:15:00 -
[28] - Quote
Domanique Altares wrote:Lucas Kell wrote:Did another PVP player give it to you?
:D
And yes, I'm just being picky for the sake of it. No. Most likely it was a disadvantageous transaction in which I traded them a couple hundred rounds of Fusion or Phased Plasma S for it. The currency is irrelevant. Using that mod in exchange for the paltry amount of ammo I spent to get it contributes to my bottom line; selling higher priced mods that I don't use is profit. Would you argue that station trading is not true profit because I purchase mods at one price from someone else, and then resell them at another?
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
71
|
Posted - 2014.01.03 16:23:00 -
[29] - Quote
love the rage of all the angry leet peeveepee-ers. everybody knows the goons are the king of PVE.
|

Iria Ahrens
Space Perverts and Forum Pirates
271
|
Posted - 2014.01.03 17:01:00 -
[30] - Quote
6/10 not too shabby. Because you disdained all my counsel, and my reproof you ignoredGÇö I, in my turn, will laugh at your doom; will mock when terror overtakes you; -- Ultimate Griefer's Handbook |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2341
|
Posted - 2014.01.03 17:07:00 -
[31] - Quote
Domanique Altares wrote:Lucas Kell wrote:Did another PVP player give it to you?
:D
And yes, I'm just being picky for the sake of it. No. Most likely it was a disadvantageous transaction in which I traded them a couple hundred rounds of Fusion or Phased Plasma S for it. The currency is irrelevant. Using that mod in exchange for the paltry amount of ammo i spent to get it contributes to my bottom line; selling higher priced mods that I don't use is profit. Would you argue that station trading is not true profit because I purchase mods at one price from someone else, and then resell them at another? uh no, but I'd claim that it's PVE.
The point I was making which I think you missed was that all PVP requires PVE since that's where everything comes from. Unless you PVP in a rookie ship collecting only what you can from killing other players, you require PVE. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

MeBiatch
GRR GOONS
1651
|
Posted - 2014.01.03 17:11:00 -
[32] - Quote
what if there were new pvp missions that would give players competing objectives but for the same mission...
take the damsel...
player A. has to save the damsel
player B. has to make sure she stays put.
basically you are looking at fancy arena missions that will force the players to fight but the rewards would be worth the risk. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Meyr
SiN Corp Black Core Alliance
176
|
Posted - 2014.01.03 17:11:00 -
[33] - Quote
Inxentas Ultramar wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' Real piracy, conquest of POCOs and moons. Eve is a game where PVE supports PVP, granted, as there are industrial processes that make using them desirable in the first place. Simple truth however is that all this PVE serves to generate PVP, and PVP can be used to secure yourself a nice little space to PVE. Ratting is PVE? Tell that to the guy that ratted Clone Tags in my favourite system. Mining is PVE? Then you won't need that hardener... PVP is intertwined with everything and there is no escape. Ganking is legit PVP in my eyes, if I wish to wage an economic war against an entity that refuses to leave hisec I have a choice between wardeccing or ganking. Up-front or sneaky-surprise, it's a gameplay choice. Sure, the guy grinding away all day has every right to enjoy his game the way he wants too. It's just as legit as my moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners that sell X-Types. I don't mind that they run missions. I mind that the majority does nothing else, and does not stand for anything but themselves. My true gripe isn't with PVE, it's with the absolutely horrible mentality that a lot of mission runners have. I find it hard to not be condescending about someone that only plays for their own gain, and cries when he can't grind his ISK to play for free this month. I'm an annual subscriber, so these people just tick me off with their egoistic whining and autistic expectations.
I haven't seen 'real piracy' in a while (howdy, Tuskers & friends! Been a while!) unless you count those asshats in Decon relying upon the storyline agent next door sending them a steady stream of noobs. I'm not saying it doesn't exist, just that I haven't seen it - most of the time, I travel lowsec just like hisec, with no issues, and rat for tags when I feel like it - I just don't do it next door to hisec - most pirates don't venture deep into lowsec unless they're doing PVE stuff, too, it seems.
Perhaps a bit of definition might be in order:
PVP - two or more players engaging in a contest wherein everyone has the opportunity DURING THE FIGHT to destroy their opponent. This includes dueling, war decs, low sec piracy, nullsec fights (hey, ten-on-one, the solo guy can still take a few with him!), fleet fights, etc., even catching a mission-runner in a mission boat where they shouldn't be - everyone here has a chance.
Ganking - a contest wherein the VICTIM has no opportunity to engage their attacker. Hostilities are initiated solely at the discretion of the attacker, and the defender has no recourse, apart from being able to absorb enough damage that Concord will kill their opponent before they, themselves, are destroyed.
There's nothing wrong with being a good thief (see: Guiding Hand Social Club), but don't pretend that ganking is PVP. It is PK (Player Killer). It's nothing like a group of Stealth Bombers ambushing my ship - I can still fight back, and maybe get a kill before they destroy me.
As for the 'entitled' attitude of mission-runners, I understand both sides of that coin. I mission run for ISK. I've also scouted war targets who were mission running. That said, until they alter missions to where a PVP-capable ship can successfully run missions, mission-runners are going to continue to complain that they are at a significant disadvantage.
EVE is essentially a cooperative game. However, solo playstyle is still viable. Maybe people find it relaxing to target red crosses and fire, imagining them to be the cause of their stresses. I could have gone down the path taken by many small industrial corporations, one account, one two-person industry corp with a solo trader for buying & selling.
Are the industrialists any less self-centered than the mission-runner? I don't think so - they're just two different paths towards a common goal - ISK. It's just easier to find the mission-runner. Their assets are on public display. The assets of a tiny industrialist are in the blueprints, and maybe a faction tower, unseen and unnoticed by almost everyone.
Food for thought. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
2342
|
Posted - 2014.01.03 17:16:00 -
[34] - Quote
MeBiatch wrote:what if there were new pvp missions that would give players competing objectives but for the same mission...
take the damsel...
player A. has to save the damsel
player B. has to make sure she stays put.
basically you are looking at fancy arena missions that will force the players to fight but the rewards would be worth the risk. Player A get's blobbed. Player A comes on forum screaming that the missions are stupid.
Basically the same thing that happens with FW. The Indecisive Noob - A new EVE Fan Blog for news and stuff. |

Logical 101
Agony Unleashed Agony Empire
156
|
Posted - 2014.01.03 17:22:00 -
[35] - Quote
Meyr wrote:That stated, what else do you term as 'PVP paying for itself?' Ransoms.
You can make a great living in a small pirate gang hitting low sec mission targets and fleecing them for their ships and pods. If done correctly, a really juicy target can yield many hundreds of millions.
And it's not a pipe dream. Pirate crews have been doing this since the bad old days. |

Beta Maoye
Ecstasy Of Gold Corp
9
|
Posted - 2014.01.03 17:34:00 -
[36] - Quote
The magic of EVE is to maintain a balance between PVP and PVE.
Ships and buildings in EVE do not wear off. If no destruction in PVP or PVE, construction is not needed. Ravaging in PVP activities substantially increases the demand for the products/services provided in PVE. PVP activities boost income to PVE activities such as mining, manufacturing and exploring.
On the other hand, without the enonomic benefits/drawbacks created by a rich game environment and economy for PVE, PVP will be meaningless. No one will be interested to fight for an empty space.
|

Meyr
SiN Corp Black Core Alliance
176
|
Posted - 2014.01.03 17:44:00 -
[37] - Quote
Beta Maoye wrote:The magic of EVE is to maintain a balance between PVP and PVE.
Ships and buildings in EVE do not wear off. If no destruction in PVP or PVE, construction is not needed. Ravaging in PVP activities substantially increases the demand for the products/services provided in PVE. PVP activities boost income to PVE activities such as mining, manufacturing and exploring.
On the other hand, without the enonomic benefits/drawbacks created by a rich game environment and economy for PVE, PVP will be meaningless. No one will be interested to fight for an empty space.
Those currently battling over the Drone Regions might beg to differ with you, but your point is well taken.
Yes, we need both sides of EVE. I simply have become disgusted with the oft-repeated line of "EVE is PVP, or you're 'Doing It Wrong!(tm)". The 'my way, or wrong' attitude is intolerant of those who aren't dedicated to bashing other players. |

Logical 101
Agony Unleashed Agony Empire
159
|
Posted - 2014.01.03 17:52:00 -
[38] - Quote
Beta Maoye wrote:No one will be interested to fight for an empty space. I beg to differ, but only to play devil's advocate.
If the only benefit of PvPing in 0.0 was having the name of your alliance in the top left of everyone's interface when they entered system, people would fight and die over it.
Gamers take up arms for no cause at all and with such minimal prompting. |

Bel Tika
Dirty Rotten Scoundrel's
199
|
Posted - 2014.01.03 17:57:00 -
[39] - Quote
eve is what u want it to be |

Beta Maoye
Ecstasy Of Gold Corp
9
|
Posted - 2014.01.03 18:10:00 -
[40] - Quote
Logical 101 wrote: I beg to differ, but only to play devil's advocate.
If the only benefit of PvPing in 0.0 was having the name of your alliance in the top left of everyone's interface when they entered system, people would fight and die over it.
Gamers take up arms for no cause at all and with such minimal prompting.
I don't think so. Even if they did, enthusiasm will die out fast without tangible benefits. I wonder how many people will fight for their alliance if no ship replacement program is provided because the space they fight for is empty. |

Paranoid Loyd
University of Caille Gallente Federation
215
|
Posted - 2014.01.03 18:12:00 -
[41] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
How is it not PVP, when I take another players loot? |

Karak Terrel
Foundation for CODE and THE NEW ORDER CODE.
590
|
Posted - 2014.01.03 18:24:00 -
[42] - Quote
Meyr wrote:EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP. EVE is a PvP centered game that has non-instantiated/isolated PvE elements that build the bottom of the food chain. |

ElQuirko
Black Dragon Fighting Society The Devil's Tattoo
3173
|
Posted - 2014.01.03 18:26:00 -
[43] - Quote
...so? Who cares? Dodixie > Hek |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
1107
|
Posted - 2014.01.03 19:06:00 -
[44] - Quote
Ehhh, what's 'real' piracy? I define it as PVP with purely profit in mind. Camping the known route of a mark, cloaking up inside a DED or exploration site, or more plainly shoot everything on an undock in lowsec.
We'll probably be conflicted about whether or not ganking is PVP, but I'll include it as a piratical (or rather, terrorist) activity. In my mind the actual gank is merely the outcome of another PVP activity, scouting and the gathering of intel. The person getting ganked wins if his losses are less then he accounted for. If efficiency is not affected much in the long run, the gankers 'lose' by failing to stop economic growth. You can get ganked and still 'win' by forcing up the cost and effort needed for the gank to take place. It's just different metrics but both parties can affect them, albeit asymmetrical.
To be honest... I know industrials that are in fact, way worse in terms of entitlement and threadmilling then many a mission runner. Grind, build, sell, grind, build sell... where does it end, and what is the purpose? I understand chilling out, shooting some crosses or even hurting rocks, guilty of it myself on both accounts. But there's an underlying idea: to get ships and mods to do pew pew in name of my alliance and corp, and eventually conquer something from another group. That can be a moon, poco, or overconfident trashtalking shineys that need a good old fashioned wardec.
PVP and PVE will have to live with each other whether or not people like it. The pure PVP-er is blowing much more IRL money on the game and probably won't get space-rich. The pure PVE-er will never know the joy of conquest despite his many assets and fat wallet. Those that find a nice balance in between, play the economy as well as the battlefield, are usually the more pleasant players with a broad interest and knowledge base. Maybe because they can't really hate on either because they enjoy both?  |

Alex Sorensen
Dynamite Mining Division
7
|
Posted - 2014.01.03 19:52:00 -
[45] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
PK is still PVP....
You make an argument that this game is based on PVE, and then disregard a major part of the PVP aspect of the game, simply because you don't agree with how it's done.
|

Ginger Barbarella
Caldari Provisions Caldari State
1825
|
Posted - 2014.01.03 19:54:00 -
[46] - Quote
stoicfaux wrote:Controlling the rocks to be mined that are needed to build the ships is PvP.
"Rocks I mine are free!!"
*insert eye-roll emoticon here" "Blow it all on Quafe and strippers." --- Sorlac |

Ginger Barbarella
Caldari Provisions Caldari State
1825
|
Posted - 2014.01.03 19:56:00 -
[47] - Quote
Alex Sorensen wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' PK is still PVP.... You make an argument that this game is based on PVE, and then disregard a major part of the PVP aspect of the game, simply because you don't agree with how it's done.
Let's be realistic: saying miner ganking is peeveepee is really like saying a large 30-year old dude knocking an old woman to the ground and stealing her pension check is a street brawl. It's really just stupid that people still say it. "Blow it all on Quafe and strippers." --- Sorlac |

Carmen Electra
The Scope Gallente Federation
199
|
Posted - 2014.01.03 19:57:00 -
[48] - Quote
Nerf skill points  |

Alavaria Fera
GoonWaffe
6060
|
Posted - 2014.01.03 19:59:00 -
[49] - Quote
Alex Sorensen wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' PK is still PVP.... You make an argument that this game is based on PVE, and then disregard a major part of the PVP aspect of the game, simply because you don't agree with how it's done. ganking might as well be ratting ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Logical 101
Agony Unleashed Agony Empire
175
|
Posted - 2014.01.03 20:04:00 -
[50] - Quote
Inxentas Ultramar wrote:Ehhh, what's 'real' piracy? I define it as PVP with purely profit in mind. Camping the known route of a mark, cloaking up inside a DED or exploration site, or more plainly shoot everything on an undock in lowsec. "Real" piracy requires creativity and honor.
A lot of people call themselves pirates, but there have only ever been a certain number of them who actually are legitimate pirates. if you can't efficiently catch and ransom people (and uphold your end of the bargain when the ransom is paid), you're not a pirate; you're a **** with guns just like every other **** with guns in this game.
Pirates stick to certain codes of conduct. Stray too much, and you're just a camper, ganker or straight-up PvPer. |

Ivan Krividus
Straightedge and Compass Industrial The Crimson Tower
61
|
Posted - 2014.01.03 20:07:00 -
[51] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
Yes, it really is that simple.
Watchlisted.
Too bad.
Its going to be less PvE than ever for you , at least.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4160
|
Posted - 2014.01.03 20:15:00 -
[52] - Quote
Logical 101 wrote:Inxentas Ultramar wrote:Ehhh, what's 'real' piracy? I define it as PVP with purely profit in mind. Camping the known route of a mark, cloaking up inside a DED or exploration site, or more plainly shoot everything on an undock in lowsec. "Real" piracy requires creativity and honor. A lot of people call themselves pirates, but there have only ever been a certain number of them who actually are legitimate pirates. If you can't efficiently catch and ransom people (and uphold your end of the bargain when the ransom is paid), you're not a pirate; you're a **** with guns just like every other **** with guns in this game. Pirates stick to certain codes of conduct. Stray too much, and you're just a camper, ganker or straight-up PvPer.
To that I say: Captain Barbossa wrote:First, your return to shore was not part of our negotiations nor our agreement so I must do nothing. And secondly, you must be a pirate for the pirate's code to apply and you're not. And thirdly, the code is more what you'd call "guidelines" than actual rules. Welcome aboard the Black Pearl, Miss Turner .

For some reason I always just wanted an excuse to post that. |

Xrock
10
|
Posted - 2014.01.03 20:23:00 -
[53] - Quote
Pvp operates at an expected loss, Pve operates at an expected gain.
If criteria are not met in satisfactory manner there is a descent. hello forum QQ you must be doing something wrong |

Logical 101
Agony Unleashed Agony Empire
175
|
Posted - 2014.01.03 20:24:00 -
[54] - Quote
Jenn aSide wrote:For some reason I always just wanted an excuse to post that.

I'm glad I could provide one.
|

Alex Sorensen
Dynamite Mining Division
7
|
Posted - 2014.01.03 20:34:00 -
[55] - Quote
Ginger Barbarella wrote:Alex Sorensen wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' PK is still PVP.... You make an argument that this game is based on PVE, and then disregard a major part of the PVP aspect of the game, simply because you don't agree with how it's done. Let's be realistic: saying miner ganking is peeveepee is really like saying a large 30-year old dude knocking an old woman to the ground and stealing her pension check is a street brawl. It's really just stupid that people still say it.
Ganking is still done by one player(s) to another. There is literally no PVE aspect of ganking, and ganking is a big part of this game. |

MeBiatch
GRR GOONS
1652
|
Posted - 2014.01.03 20:38:00 -
[56] - Quote
Lucas Kell wrote:MeBiatch wrote:what if there were new pvp missions that would give players competing objectives but for the same mission...
take the damsel...
player A. has to save the damsel
player B. has to make sure she stays put.
basically you are looking at fancy arena missions that will force the players to fight but the rewards would be worth the risk. Player A get's blobbed. Player A comes on forum screaming that the missions are stupid. Basically the same thing that happens with FW.
only those who are in the mission can activate the gate. no fleet members can join in... strictly solo There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Xrock
10
|
Posted - 2014.01.03 20:49:00 -
[57] - Quote
Ganking is PvP, OP and others.
Prematurely mining in a shiny new hulk you just trained in a fringe highsec system doesn't negate this despite your greatest ambitions.
When I started to read this thread I was sided w/ PvE as core of Eve, but upon realizing this truth [one that shouldn't be too difficult to see] that PvP is the core, whether one likes it or despises it. Ask any overly ambitious hulk pilot if their gameplay gets drastically changed after a few hulk losses to dirt cheap destroyers.
More simplistically, be it technical, highsec doesn't exclude pvp activities despite concord. If this isn't a clear enough indicator that CCP does wish assured destruction [at some point of carelessness] then you need to rethink your income/asset activity as well as knowledge of the game as a whole.
And let's remember, always, this is a game and not everyone can devote similar energies/time to amassing wealth and likewise not everyone has the prowess/desire to see things explode. Live and let Die. Fly safe o/ |

Snagletooth Johnson
Snagle Material Services CAStabouts
58
|
Posted - 2014.01.03 20:56:00 -
[58] - Quote
stoicfaux wrote:Controlling the rocks to be mined that are needed to build the ships is PvP.
Exactly, you PvP so you can do high end PvE activies in safety. Therefore, Sov PvE is the real end game, and PvP is just the mechanic to get there. |

Captain Tardbar
Sons of Sam
1103
|
Posted - 2014.01.03 20:56:00 -
[59] - Quote
Riot Girl wrote:Meyr wrote:NO ONE can pay for their PVP by only doing PVP. Have you even tried?
Ganking pays ok. Fighting targets that fight back are usually not profitable.
And you wouldn't want to be called a coward would you? "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. Captain Tardbar: The official grumpy cat of General Discussion. |

Alex Sorensen
Dynamite Mining Division
7
|
Posted - 2014.01.03 21:01:00 -
[60] - Quote
Snagletooth Johnson wrote:stoicfaux wrote:Controlling the rocks to be mined that are needed to build the ships is PvP.
Exactly, you PvP so you can do high end PvE activies in safety. Therefore, Sov PvE is the real end game, and PvP is just the mechanic to get there.
Sov PVE can only be achieved if there is a proper PVP infrastructure to keep the PVE capsuleers safe. So it can be a mix of both PVE and PVP, but it is not strictly PVE. |

Alavaria Fera
GoonWaffe
6061
|
Posted - 2014.01.03 21:06:00 -
[61] - Quote
Snagletooth Johnson wrote:stoicfaux wrote:Controlling the rocks to be mined that are needed to build the ships is PvP. Exactly, you PvP so you can do high end PvE activies in safety. Therefore, Sov PvE is the real end game, and PvP is just the mechanic to get there. everything is just pve ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Alavaria Fera
GoonWaffe
6061
|
Posted - 2014.01.03 21:07:00 -
[62] - Quote
Collecting tears is just a different form of harvesting that takes place on forums and leaked comms is all ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Snagletooth Johnson
Snagle Material Services CAStabouts
58
|
Posted - 2014.01.03 21:15:00 -
[63] - Quote
Alex Sorensen wrote:Snagletooth Johnson wrote:stoicfaux wrote:Controlling the rocks to be mined that are needed to build the ships is PvP.
Exactly, you PvP so you can do high end PvE activies in safety. Therefore, Sov PvE is the real end game, and PvP is just the mechanic to get there. Sov PVE can only be achieved if there is a proper PVP infrastructure to keep the PVE capsuleers safe. So it can be a mix of both PVE and PVP, but it is not strictly PVE. No, it's not a mix. Sov Warfare is fighting over PvE resources. The end game is PvE. PvP is just a tool, a means, to get and hold those resources. Once those resources are obtain, it's all about the PvE.
|

Batelle
Komm susser Tod
1120
|
Posted - 2014.01.03 21:24:00 -
[64] - Quote
Snagletooth Johnson wrote: No, it's not a mix. Sov Warfare is fighting over PvE resources. The end game is PvE. PvP is just a tool, a means, to get and hold those resources. Once those resources are obtain, it's all about the PvE.
Or its exactly the opposite. Many sov wars have been fought over revenge, and out of spite. Sov wars are fought out of boredom, despite the cost. ISK doesn't make people log in, fun does. Weather you enjoy making isk or blowing it up is not something that can be generalized to the whole of Eve. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4348
|
Posted - 2014.01.03 21:29:00 -
[65] - Quote
Meyr wrote:NO ONE can pay for their PVP by only doing PVP.
Sure you can, Miniluv & other groups have proven this on many occasions. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

stoicfaux
3787
|
Posted - 2014.01.03 21:31:00 -
[66] - Quote
Alavaria Fera wrote:Snagletooth Johnson wrote:stoicfaux wrote:Controlling the rocks to be mined that are needed to build the ships is PvP. Exactly, you PvP so you can do high end PvE activies in safety. Therefore, Sov PvE is the real end game, and PvP is just the mechanic to get there. everything is just pve Except RMT. If you're paying your rent with RMT, it's not PvE anymore.
WASABI: -áWarp Speed Module
|

Snagletooth Johnson
Snagle Material Services CAStabouts
58
|
Posted - 2014.01.03 21:31:00 -
[67] - Quote
Batelle wrote:Snagletooth Johnson wrote: No, it's not a mix. Sov Warfare is fighting over PvE resources. The end game is PvE. PvP is just a tool, a means, to get and hold those resources. Once those resources are obtain, it's all about the PvE.
Or its exactly the opposite. Many sov wars have been fought over revenge, and out of spite. Sov wars are fought out of boredom, despite the cost. ISK doesn't make people log in, fun does. Weather you enjoy making isk or blowing it up is not something that can be generalized to the whole of Eve. Revenge for the other corp messing up their PvE. Out of spite that the other corp has better moon goo. Out of bredom becuase, well, it's PvE after all. Yes, ISk does make people log in, very few sub their alts, gotta get that plex money.
Eve generalized, My job is done Eve is PvE!!
Oh, and an obligitory Ore is Free!!! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1011
|
Posted - 2014.01.03 21:48:00 -
[68] - Quote
Meyr wrote:
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.' .
You so completely and utterly wrong. We make isk from PVP and PVP alone. You would be impressed hwo easy is.. when you can sustain a 99% efficiency.
So you are already wrong in a single sentence, proved yourself to be unable to grasp the reality of eve, therefore your opinion is null and void.
No eve is NOT PVE. PVE is how the weakest fuel their PVP. Even if they do not want to PVP.. they are just preparign themselves to someday be the part on PVP.. even if its being ganked.
There is zero value in eve PVE, no purpose, no achievement, no excitment...
all of eve is PVP. Even these forums are completely PVP.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Deunan Tenephais
59
|
Posted - 2014.01.03 22:00:00 -
[69] - Quote
Snagletooth Johnson wrote:Oh, and an obligitory Ore is Free!!! It's true, the ore is free but not the time it took you to mine.
Beside foolishness, the OP vented an inflamatory rant based upon a reality: PvP does not create or produce wealth, it only destroy it or make it change hands. Only extraction of ressources from the environment (mining, rating, missioning, other thinging) produce the wealth necessary to PvP. I don't pretend to know if PvP is the core of EvE, but PvE is its basis at least because CCP decided so. |

Kimmi Chan
Tastes Like Purple
275
|
Posted - 2014.01.03 22:06:00 -
[70] - Quote
Just do whatever you want, wherever you want, whenever you want.
Also do not be surprised if someone else's whatever they want, wherever they want, whenever they want involves removing you from your ship. Paranoia never killed anyone. -áA complete absence of it has. |

Miasmos
Aliastra Gallente Federation
63
|
Posted - 2014.01.03 22:24:00 -
[71] - Quote
In the beginning, there was PVE.
Then, PVP |

EI Digin
Sniggerdly Pandemic Legion
1644
|
Posted - 2014.01.03 22:46:00 -
[72] - Quote
Meyr wrote:NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
So you agree changes must be made to make PVP more profitable so you aren't forced to PVE if you want to PVP?
You believe in the sandbox right? |

Lailyana Enaka
Rifterlings Point Blank Alliance
124
|
Posted - 2014.01.03 23:12:00 -
[73] - Quote
one cant pvp with pve? i for one disagree, I havent touched a mission in well over 3 months and i still have more than enough isk to go out and get blown up |

ZynnLee Akkori
Perkone Caldari State
22
|
Posted - 2014.01.03 23:12:00 -
[74] - Quote
I do hope they make pure, non-ganking PVP activities more profitable. And simultaneously making it even harder to attack and kill others in high-sec. |

Alavaria Fera
GoonWaffe
6066
|
Posted - 2014.01.03 23:28:00 -
[75] - Quote
ZynnLee Akkori wrote:I do hope they make pure, non-ganking PVP activities more profitable. ganking isn't pvp
ZynnLee Akkori wrote:And simultaneously making it even harder to attack and kill others in high-sec. now you're talking ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Kimmi Chan
Tastes Like Purple
275
|
Posted - 2014.01.03 23:34:00 -
[76] - Quote
ZynnLee Akkori wrote:I do hope they make pure, non-ganking PVP activities more profitable.
Profitability is in the hands of the individual. Many people, Logical 101 for example who spoke about the profitability of ransoms, have mentioned PVP activities that can yield a profit. This "they" you speak of is not responsible for making anyone profitable.
ZynnLee Akkori wrote:And simultaneously making it even harder to attack and kill others in high-sec.
Making oneself harder to attack and be killed in hi-sec is in the hands of the individual. If you don't want to be attacked and "killed" in hi-sec, don't be a profitable target. The same "they" is not responsible for making anyone safe.
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8073
|
Posted - 2014.01.03 23:35:00 -
[77] - Quote
ZynnLee Akkori wrote:And simultaneously making it even harder to attack and kill others in high-sec. Why must CCP do it for you? You have the power to do this yourself. Latest video - Pandemic Legion titan and supers killed |

Meyr
SiN Corp Black Core Alliance
189
|
Posted - 2014.01.04 00:05:00 -
[78] - Quote
Ivan Krividus wrote:Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
Yes, it really is that simple. Watchlisted. Too bad. Its going to be less PvE than ever for you , at least.
Can I count this as a forum 'like'?
Big nasty guy has me watchlisted! Oh, NOES!!!!
Currently fighting up in Vale. Feel free to come hunt me down, Oh Great and Noble Manly Man!
By the way, loving you in those 'Diet Dr. Pepper Man advertisements! |

Alavaria Fera
GoonWaffe
6068
|
Posted - 2014.01.04 00:09:00 -
[79] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:And simultaneously making it even harder to attack and kill others in high-sec. Why must CCP do it for you? You have the power to do this yourself. Why do it yourself? CCP has the power to do it for you. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Meyr
SiN Corp Black Core Alliance
189
|
Posted - 2014.01.04 00:14:00 -
[80] - Quote
EI Digin wrote:Meyr wrote:NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.' So you agree changes must be made to make PVP more profitable so you aren't forced to PVE if you want to PVP? You believe in the sandbox right?
This would be a welcome change - i just have absolutely zero concept of how it could be done. |

Miasmos
Aliastra Gallente Federation
66
|
Posted - 2014.01.04 00:21:00 -
[81] - Quote
Meyr wrote:EI Digin wrote:Meyr wrote:NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.' So you agree changes must be made to make PVP more profitable so you aren't forced to PVE if you want to PVP? You believe in the sandbox right? This would be a welcome change - i just have absolutely zero concept of how it could be done.
PVP salvage increase and wreck reprocessing for minerals on the spot. Introduce a new type of strip miner named "Ship Miner" which mines wrecks for minerals, fittable on mining barges. Alternately, haulers could scoop the wrecks and reprocess at station. Yield would be a percentage of base refined mats.
Get rid of insurance while at it to some degree. |

Ambassador Crane
Hellhound Productions
114
|
Posted - 2014.01.04 00:44:00 -
[82] - Quote
Ahh...the age old Eve argument rehashed...
Stupid really.
It was said once already. Eve is a blend and a delicate balance of PVE and PVP. You need PVE to fund PVP activities. Even ganking ships requires it. Otherwise, what's the point of doing so (other than tears) if they're not carrying stuff made by pve activities worth selling. If they never carried stuff worth selling, how do you intend to continue funding the ships you use to gank them? You need PVE just to build the ships and modules you use to PVP (gank) with. You need PVE to make all the drugs you lunatics are obviously on too! 
So that brings us around to saying without PVP, there would be no real purpose to the PVE. Without PVP, nothing in the game would ever get destroyed. Eventually, there would be no need for anything further to be built except for new players entering the game, who would probably just end up building it for themselves. Even the market is driven by PVP. Everybody wants to sell their stuff but still get the most return. Everybody wants to buy the stuff for their projects at the lowest price possible. And thus even they are competing, aka PVP.
Eve isn't specifically a PVP game OR a PVE game. It's a sandbox. It's what you make of it.
Unfortunately, some are just too narrow minded to see beyond the reason they're here. They come for the PVP. Thus they see it as a PVP game. Others come for the PVE. So they see it as a PVE game. Some come for both, but like politics or religion, there's always two parties playing tug of war, trying to make you side with one over the other. And neither is really ever going to win because there is no definite truth.
If Eve has to be categorized as anything, I'd simply just call it a social game. |

Daimon Kaiera
GoonWaffe Goonswarm Federation
498
|
Posted - 2014.01.04 01:10:00 -
[83] - Quote
OP, I found something for you to read .... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8074
|
Posted - 2014.01.04 01:13:00 -
[84] - Quote
I definitely hesitated when I saw that URL. Latest video - Pandemic Legion titan and supers killed |

Hasikan Miallok
Republic University Minmatar Republic
109
|
Posted - 2014.01.04 01:21:00 -
[85] - Quote
I seriously doubt anyone makes ISK on a regular basis out of genuine PvP.
On the other hand ganking miners and haulers and shiney mission ships fitted for PvE, that is another matter altogether, that clearly can be quite lucrative. |

Herzog Wolfhammer
Sigma Special Tactics Group
4087
|
Posted - 2014.01.04 01:45:00 -
[86] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
You can disagree all you want to, but, at its core, PVE is what enables all of the PVP.
Wether it's mining (yes, all of you nullsec hardcases, MOON MINING IS STILL MINING - it's just the ultimate in AFK PVE), manufacturing, ratting, Faction Warfare, trading (yes, at the highest levels, trading is PVP, but not to 99% of the PEOPLE doing it), or mission-running, PVE is what EVE is based upon.
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP.
Yes, it really is that simple.
I think the OP is correct.
Wormholes. Why go there? To get stuff. What's that stuff for? Building T3 ships. What do you do with T3 ships? They are good for both PVE and PVP.
Missions. Why run missions? To get ISK. What do you need ISK for? For ships. Why do you need ships? Sometimes you lose then in PVE, more often ships are lost in PVP.
Mining. Why mine? For materials. What do you do with them? Build ships. What kind of ships? Other mining ships but mainly combat ships used in PVE and PVP.
Exploration. What do you do with all that stuff you find? Create ships, implants, rigs, and stuff that helps in creating or building things. What do you build with those things? Ships and modules. What do you do with ships and modules?
I can do this all day.
The problem is, or why even have a thread in the first place, is that some people like to think PVP is somehow some heightened and enlightened state of being that allows them the privilege of looking down on those who do not play the game they way they do. Back in the days when hard work paid off, or there was value in accomplishing things like cleaning up pollution or feeding the poor or inventing things, someone seeking prestige might go down those routes. But now there's pretty much no future or potential any more and everybody under 30 is raised on the "I got my bling and booty I'm the best" music videos, it's only an end result that people come into a game and exalt themselves through a play style.
|

ZynnLee Akkori
Perkone Caldari State
23
|
Posted - 2014.01.04 02:03:00 -
[87] - Quote
Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there.
I'd like to see bounties easier to collect. I'd even be okay with Concord offering a special limited-time "pass" to allow someone extra privileges in their hunt for a target. That could be a decent way to make ISK. Imagine all the money people would throw around trying to make life difficult for their competition.... Maybe Concord could even grant positive reputation based on the bounty collected (once per target, of course). If not that, then some other 'token' that a bounty hunter could turn in for loot of some kind. |

Hir Miriel
Elves In Space
139
|
Posted - 2014.01.04 02:18:00 -
[88] - Quote
Meyr wrote:
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
I think slightly differently.
PvP includes trying to get CCP to give us what we want. PvP is trying to get our team to do what we want. PvP is trying to get people to leave me in peace so I can be as boring as I want.
The complexity of Player vs. Environment pales by comparison. Pop some drones out, target some asteroids and read something. But it is important, it is part of the infrastructure of the game and allows for different player styles. Like my boringness.
As to sandboxes.
EVE is a star box.
Where every pixel is possibility. ~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~ |

Alavaria Fera
GoonWaffe
6069
|
Posted - 2014.01.04 02:20:00 -
[89] - Quote
ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there.. no ~e-honoureeee~
You heard it here first. Honorless. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Alice Ituin
Republic Military School Minmatar Republic
30
|
Posted - 2014.01.04 02:55:00 -
[90] - Quote
It's amazing how many of those "YOLO, EvE is PVP! HTFU" type of players are unable to think past their F1 button.
Kagura Nikon wrote:Meyr wrote: NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.' .
You so completely and utterly wrong. No, he is not. You just misunderstand his point. Of course it's possible for a group or an individual to fund themselves with PvP activities. BUT: You only take assets from other players - assets which have to come from somewhere. PvP doesn't create any ships or modules, it destroys them. If no one would do PvE anymore then eventually we would all be fighting each other in noobships. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8078
|
Posted - 2014.01.04 03:00:00 -
[91] - Quote
Alice Ituin wrote:It's amazing how many of those "YOLO, EvE is PVP! HTFU" type of players are unable to think past their F1 button. Kagura Nikon wrote:Meyr wrote: NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.' .
You so completely and utterly wrong. No, he is not. You just misunderstand his point. Of course it's possible for a group or an individual to fund themselves with PvP activities. BUT: You only take assets from other players - assets which have to come from somewhere. PvP doesn't create any ships or modules, it destroys them. If no one would do PvE anymore then eventually we would all be fighting each other in noobships. That wasn't his point. You just made a different one. But he explicitly said "No one can pay for PVP by doing only PVP" which is indeed patently false. Latest video - Pandemic Legion titan and supers killed |

Alavaria Fera
GoonWaffe
6071
|
Posted - 2014.01.04 03:24:00 -
[92] - Quote
James Amril-Kesh wrote:Alice Ituin wrote:It's amazing how many of those "YOLO, EvE is PVP! HTFU" type of players are unable to think past their F1 button. Kagura Nikon wrote:Meyr wrote: NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.' .
You so completely and utterly wrong. No, he is not. You just misunderstand his point. Of course it's possible for a group or an individual to fund themselves with PvP activities. BUT: You only take assets from other players - assets which have to come from somewhere. PvP doesn't create any ships or modules, it destroys them. If no one would do PvE anymore then eventually we would all be fighting each other in noobships. That wasn't his point. You just made a different one. But he explicitly said "No one can pay for PVP by doing only PVP" which is indeed patently false. what he meant was actually not everyone can pay for pvp by pvp? or something?
And thus, eve is pve ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

I am disposable
Republic University Minmatar Republic
27
|
Posted - 2014.01.04 03:25:00 -
[93] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
Well there goes 90% of PVP in this game... |

Alavaria Fera
GoonWaffe
6071
|
Posted - 2014.01.04 03:25:00 -
[94] - Quote
As long as someone somewhere has to mine a rock or shoot a red plus
eve is pve
Amazing,. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Alavaria Fera
GoonWaffe
6071
|
Posted - 2014.01.04 03:26:00 -
[95] - Quote
I am disposable wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' Well there goes 90% of PVP in this game... shaddap everyone knows ganking isn't pvp
this is general discussion ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4349
|
Posted - 2014.01.04 03:31:00 -
[96] - Quote
ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there.
Except they're not that same at all. One case is emergent gameplay in a computer game. The other is attempting to kill a random stranger for street cred. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Alavaria Fera
GoonWaffe
6071
|
Posted - 2014.01.04 03:32:00 -
[97] - Quote
Mallak Azaria wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Except they're not that same at all. One case is emergent gameplay in a computer game. The other is attempting to kill a random stranger for street cred. i bet you gank ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4349
|
Posted - 2014.01.04 03:35:00 -
[98] - Quote
Alavaria Fera wrote:Mallak Azaria wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Except they're not that same at all. One case is emergent gameplay in a computer game. The other is attempting to kill a random stranger for street cred. i bet you gank
If ZynnLee Akkori is to be believed, I also roam the streets murdering innocent people for street cred.
This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Alavaria Fera
GoonWaffe
6071
|
Posted - 2014.01.04 03:38:00 -
[99] - Quote
Mallak Azaria wrote:Alavaria Fera wrote:Mallak Azaria wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Except they're not that same at all. One case is emergent gameplay in a computer game. The other is attempting to kill a random stranger for street cred. i bet you gank If ZynnLee Akkori is to be believed, I also roam the streets murdering innocent people for street cred. sociopath
eve online ill needs a "pvp"er such as you ! ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8081
|
Posted - 2014.01.04 03:39:00 -
[100] - Quote
ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Why is one of the most complex and difficult to learn MMOs out there full of complete idiots who believe **** like this? I don't get it. Latest video - Pandemic Legion titan and supers killed |

Alavaria Fera
GoonWaffe
6071
|
Posted - 2014.01.04 03:48:00 -
[101] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Why is one of the most complex and difficult to learn MMOs out there full of complete idiots who believe **** like this? I don't get it. because they got ganked and want to believe it is only because the ganker was a bad guy
so they can feel better ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Deunan Tenephais
60
|
Posted - 2014.01.04 03:52:00 -
[102] - Quote
Frankly there is no need for "honor", it's supposed to be piracy, not chivalry.
Perhaps saying there is a lack of ambition is more apt to define ganking. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4349
|
Posted - 2014.01.04 03:57:00 -
[103] - Quote
Deunan Tenephais wrote:Frankly there is no need for "honor", it's supposed to be piracy, not chivalry.
Perhaps saying there is a lack of ambition is more apt to define ganking.
Gankers tend to be pretty ambitious, but of course, nowhere near as ambitious as the mission runners & miners who aspire to do nothing & want zero contact with people. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Ludi Burek
Toilet Emergency JIHADASQUAD
292
|
Posted - 2014.01.04 03:58:00 -
[104] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Why is one of the most complex and difficult to learn MMOs out there full of complete idiots who believe **** like this? I don't get it.
Wait, does this mean "eve is idiots"? |

Alavaria Fera
GoonWaffe
6071
|
Posted - 2014.01.04 04:00:00 -
[105] - Quote
Mallak Azaria wrote:Deunan Tenephais wrote:Frankly there is no need for "honor", it's supposed to be piracy, not chivalry.
Perhaps saying there is a lack of ambition is more apt to define ganking. Gankers tend to be pretty ambitious, but of course, nowhere near as ambitious as the mission runners & miners who aspire to do nothing & want zero contact with people. CCP can make that come true. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8083
|
Posted - 2014.01.04 04:14:00 -
[106] - Quote
Ludi Burek wrote:James Amril-Kesh wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Why is one of the most complex and difficult to learn MMOs out there full of complete idiots who believe **** like this? I don't get it. Wait, does this mean "eve is idiots"? Spend some more time on GD and your question will be answered. Latest video - Pandemic Legion titan and supers killed |

Deunan Tenephais
60
|
Posted - 2014.01.04 04:16:00 -
[107] - Quote
Mallak Azaria wrote:Deunan Tenephais wrote:Frankly there is no need for "honor", it's supposed to be piracy, not chivalry.
Perhaps saying there is a lack of ambition is more apt to define ganking. Gankers tend to be pretty ambitious, but of course, nowhere near as ambitious as the mission runners & miners who aspire to do nothing & want zero contact with people. You think that waiting for people to change system at the chokepoints and taking whatever morsel fate throw your way is ambitious ? At least miners and missioners go after their roids and their NPCs, even if it is arid, it's still something.
By ambition I mean going after the big fishes, proactively, not waiting for newbies who think they can do their missions in a lowsec system at the border with high sec. |

Poison Dagger
Federal Navy Academy Gallente Federation
5
|
Posted - 2014.01.04 04:27:00 -
[108] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Why is one of the most complex and difficult to learn MMOs out there full of complete idiots who believe **** like this? I don't get it.
Agreed.
What some people have a hard time grasping is that, regardless of how you choose to play the game, be it pve, economic warfare, diplomacy or role play, Eve is permeated with PVP. It is intrinsic to the game's styled core. A miner or mission runner who strictly plays "PVE" is still subject to the environment of the game, it doesn't matter if that's all you want to do, if someone wishes to stop you it is within the EULA for them to do so if they can find a way. There is no PVE server here, there is only one server. Everyone who plays this game is simultaneously bound and unfettered by the rules.
So if the victim is unprepared that is their own fault, not the ganker's for being an opportunist. Just because a player is lazy and doesn't fully understand the practices allowed and encouraged by the game doesn't mean that they deserve special treatment. It's a sand box still and even if you want a box of cottonballs you will still always have a sandbox as long as you continue to play in one.
The dedicated PVE'er has tools to mitigate his PVP experiences and loses but if you don't use these tools, or are not adept at using them then deriding another player who has chosen to interact with you in combat (or with isk, or text), and saying that they are not engaging in PVP is pretty blockheaded.
In essence Eve is what you want it to be.. if you can pull it off. |

Yonis Kador
KADORCORP
431
|
Posted - 2014.01.04 04:39:00 -
[109] - Quote
Man, what is happening to these forums when an OP like this can go without being shouted down by literally everyone who reads it. A couple years ago, this would have immediately generated hundreds of negative replies, and even CCP's devs would be writing telling the OP that he's incorrect. As anyone who's been here more than a minute should know by now: EVE is not PVE.
EVE is now, and always has been, PVP.
There are literally zero activities you can do in this game aside from ship spinning in your station that do not constitute player vs. player (pvp) interaction.
Zero.
If you trade on the market, when you adjust your buy and sell orders to beat other players' buy and sell orders, you have just competed against those other players for available resources. You beat them. PVP
If you mine in an asteroid field, you are competing with other players for the available rocks. Every rock you mine and sell affects the value of every other rock in the game - and by extension, every other player's game. PVP
Even if you mission and are all alone in your own little world, once you undock, you are providing opportunities for other players which they may or may not take advantage of. Every bounty you earn, every module you sell, every bit of salvage you collect has an effect on the value of every other bounty, module, and bit of salvage belonging to every other player. Guess what? PVP
Because of the nature of the sandbox, every action you take in this game has an effect on every other player.
Nothing you do - nothing - once you undock is not PVP. An activity doesn't have to include pulse weapons to be pvp in EVE.
And denial is not just a river in Egypt.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Infinity Ziona
Cloakers
1342
|
Posted - 2014.01.04 04:46:00 -
[110] - Quote
Poison Dagger wrote:James Amril-Kesh wrote:[quote=ZynnLee Akkori]Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. So if the victim is unprepared that is their own fault, not the ganker's for being an opportunist. Just because a player is lazy and doesn't fully understand... Unless you're in an alliance. Then when people attack your stuff you get 24+ hours notice so you can be afk, offline, asleep, sweeping your moms basement... the server will protect you by making your stuff invulnerable, yes you can leave your super floating invulnerable in your POS no worries, then when you log on you can batphone all the other basement dwellers to be on at a certain time to defend your stuff....
Sandbox my ass :)
And the last poster, no EVE has always been both a PVE game and a PVP game. When I undocked in 2003 for the first time I had both a civilian gatling gun and a civilian miner auto fitted... |

ZynnLee Akkori
Perkone Caldari State
23
|
Posted - 2014.01.04 05:00:00 -
[111] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Why is one of the most complex and difficult to learn MMOs out there full of complete idiots who believe **** like this? I don't get it. There's obviously a lot you don't get. |

ZynnLee Akkori
Perkone Caldari State
23
|
Posted - 2014.01.04 05:13:00 -
[112] - Quote
If the scales were at least balanced between the 2 camps, I would be less likely to bring it up. But a pvp player gets to inflict on me their chosen 'fun' at their time and choosing. I cannot do the same to them with my chosen 'fun' activity. The result of their 'fun' against me means I have to spend time and money to try and get back to my 'fun'. The result of my 'fun' results in no negative consequence at all on them. The PK'er brings absolutely nothing to the game that benefits me. Not even their purchases of my goods or services is something that PVP alone can consume to my benefit. Almost everything I do helps them in that I generate in-game things that they will find useful (like ISK, goods or services).
The scales are terribly unbalanced. Those in favor of the PK style can't have fun if I am not there as a target for their cowardly activities. I am completely capable of having fun if I never meet a single PK'er in my entire Eve career (there are lot's of PVE things to do with other PVE players!). They are just bullies, 'teaching' us how not to suck, or 'helping' us learn the game. derp!
And of course, few gankers are capable of having civil discourse, lolz. It regularly comes down to hiding behind name calling and ridicule. They won't allow that we have a legitimate gripe about Eve, whereas we are willing to compromise so that we all can have fun in game together! |

James Amril-Kesh
4S Corporation Goonswarm Federation
8084
|
Posted - 2014.01.04 05:30:00 -
[113] - Quote
Infinity Ziona wrote:Poison Dagger wrote:James Amril-Kesh wrote:[quote=ZynnLee Akkori]Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. So if the victim is unprepared that is their own fault, not the ganker's for being an opportunist. Just because a player is lazy and doesn't fully understand... Unless you're in an alliance. Then when people attack your stuff you get 24+ hours notice so you can be afk, offline, asleep, sweeping your moms basement... the server will protect you by making your stuff invulnerable, yes you can leave your super floating invulnerable in your POS no worries, then when you log on you can batphone all the other basement dwellers to be on at a certain time to defend your stuff.... Sandbox my ass :) Don't drag your woefully poor understanding of the rationale behind game mechanics into this. You've had this explained before to you several times. The fact that you don't get it reflects rather poorly on you. Like all of the other crusades you've made. Latest video - Pandemic Legion titan and supers killed |

James Amril-Kesh
4S Corporation Goonswarm Federation
8084
|
Posted - 2014.01.04 05:32:00 -
[114] - Quote
ZynnLee Akkori wrote:James Amril-Kesh wrote:ZynnLee Akkori wrote:Ganking is the same thing as the 'knock out game'. Prepared aggressor against an unprepared victim. There is no honor there. Why is one of the most complex and difficult to learn MMOs out there full of complete idiots who believe **** like this? I don't get it. There's obviously a lot you don't get. In a very general sense of things, yeah. That's life. Regarding EVE, I "get it" a hell of a lot better than you do. Latest video - Pandemic Legion titan and supers killed |

Snerdly Dei
University of Caille Gallente Federation
0
|
Posted - 2014.01.04 05:32:00 -
[115] - Quote
Yonis Kador wrote: Nothing you do - nothing - once you undock is not PVP. An activity doesn't have to include pulse weapons to be pvp in EVE.
And denial is not just a river in Egypt.
YK
Of course you know the difference between market pvp and getting ganked while mining in highsec, which I agree isn't really pvp. It's a little pathetic that people like to go around killing defenseless players. If they were really pvping, they would go after people who could defend themselves. They seem too think they server some kind of purpose though, so what can you do? CCP is okay with it obviously. It's their rules that the gankers hide behind as an excuse. |

Yonis Kador
KADORCORP
432
|
Posted - 2014.01.04 05:40:00 -
[116] - Quote
Well ganking certainly isn't balanced pvp but rarely is pvp a balanced engagement in this game. Really I was hoping that the OP was just trolling everyone but I saw all those 'likes' and freaked out a little. Normally I wouldn't even respond to a thread like this but I was already writing on the forums tonight and feeling generous. Whether you think market trading is pvp or not really doesn't change the fact that it is. It's still player vs. player interaction. And I'm not advocating one playstyle over another by aknowledging that EVE is pvp. It's just a reality of sandbox gaming.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

ZynnLee Akkori
Perkone Caldari State
31
|
Posted - 2014.01.04 05:47:00 -
[117] - Quote
Just name something that would be worse for you if you had to work harder or sacrifice more to gank? I've never advocated for 100% security. I just think it's still too easy to cause other's grief. Notice also I have tried a couple time to suggest constructive ways to improve the game for your side! But then, you don't seem to see any need to change it since you seem to like ganking helpless people. "That's the game, suck it up!" Right?
It's okay though, I've always been a little Quixotic about the games I play. Maybe one day I will be able to afford my own AAA game and can do it "right" lol. A little SWG, BF4, WoW, and Eve all mixed up together. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4350
|
Posted - 2014.01.04 05:58:00 -
[118] - Quote
ZynnLee Akkori wrote:Just name something that would be worse for you if you had to work harder or sacrifice more to gank?
Just name something that would be worse if potential victims worked harder or sacrificed more to survive. Oh right, isk/hr. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4350
|
Posted - 2014.01.04 06:00:00 -
[119] - Quote
ZynnLee Akkori wrote:If the scales were at least balanced between the 2 camps, I would be less likely to bring it up. But a pvp player gets to inflict on me their chosen 'fun' at their time and choosing. I cannot do the same to them with my chosen 'fun' activity. The result of their 'fun' against me means I have to spend time and money to try and get back to my 'fun'. The result of my 'fun' results in no negative consequence at all on them. The PK'er brings absolutely nothing to the game that benefits me. Not even their purchases of my goods or services is something that PVP alone can consume to my benefit. Almost everything I do helps them in that I generate in-game things that they will find useful (like ISK, goods or services).
The scales are terribly unbalanced. Those in favor of the PK style can't have fun if I am not there as a target for their cowardly activities. I am completely capable of having fun if I never meet a single PK'er in my entire Eve career (there are lot's of PVE things to do with other PVE players!). They are just bullies, 'teaching' us how not to suck, or 'helping' us learn the game. derp!
And of course, few gankers are capable of having civil discourse, lolz. It regularly comes down to hiding behind name calling and ridicule. They won't allow that we have a legitimate gripe about Eve, whereas we are willing to compromise so that we all can have fun in game together!
See that underlined part? Now go back & read your last few posts. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Meyr
SiN Corp Black Core Alliance
196
|
Posted - 2014.01.04 06:02:00 -
[120] - Quote
Personally, I'd like to see NPC corp members be made unable to target anyone not in their corp.
This way, either you, as a ganker, are limited to attacking only members of YOUR NPC corp, or you have to join a player-run corporation, and thus can be war dec'd.
Not a perfect solution, I know, but it would go a long way towards solving the neutral-alt rep issue, and would expose gankers to some form of retribution from their victims (if your victim can afford to have mercs hunt your mains AND alts every minute you're logged in for the next six months because you've irritated them badly enough, hey, too bad for you, Buddy).
My 0.02 ISK worth of opinion. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4350
|
Posted - 2014.01.04 06:08:00 -
[121] - Quote
Meyr wrote:Personally, I'd like to see NPC corp members be made unable to target anyone not in their corp.
This way, either you, as a ganker, are limited to attacking only members of YOUR NPC corp, or you have to join a player-run corporation, and thus can be war dec'd.
Not a perfect solution, I know, but it would go a long way towards solving the neutral-alt rep issue, and would expose gankers to some form of retribution from their victims (if your victim can afford to have mercs hunt your mains AND alts every minute you're logged in for the next six months because you've irritated them badly enough, hey, too bad for you, Buddy).
My 0.02 ISK worth of opinion.
Gankers in NPC corps are a very small minority. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Alavaria Fera
GoonWaffe
6076
|
Posted - 2014.01.04 06:14:00 -
[122] - Quote
Mallak Azaria wrote:Meyr wrote:Personally, I'd like to see NPC corp members be made unable to target anyone not in their corp.
This way, either you, as a ganker, are limited to attacking only members of YOUR NPC corp, or you have to join a player-run corporation, and thus can be war dec'd.
Not a perfect solution, I know, but it would go a long way towards solving the neutral-alt rep issue, and would expose gankers to some form of retribution from their victims (if your victim can afford to have mercs hunt your mains AND alts every minute you're logged in for the next six months because you've irritated them badly enough, hey, too bad for you, Buddy).
My 0.02 ISK worth of opinion. Gankers in NPC corps are a very small minority. only a small portion of players? ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Hasikan Miallok
Republic University Minmatar Republic
109
|
Posted - 2014.01.04 10:49:00 -
[123] - Quote
Alavaria Fera wrote:Mallak Azaria wrote:Meyr wrote:Personally, I'd like to see NPC corp members be made unable to target anyone not in their corp.
This way, either you, as a ganker, are limited to attacking only members of YOUR NPC corp, or you have to join a player-run corporation, and thus can be war dec'd.
Not a perfect solution, I know, but it would go a long way towards solving the neutral-alt rep issue, and would expose gankers to some form of retribution from their victims (if your victim can afford to have mercs hunt your mains AND alts every minute you're logged in for the next six months because you've irritated them badly enough, hey, too bad for you, Buddy).
My 0.02 ISK worth of opinion. Gankers in NPC corps are a very small minority. only a small portion of players?
Actrually an awful lot of people leave their high sec suicide gank alts in the original starter schools.
Main reason ... if you take out a multi billion ISK target, the victim cannot then hire mercs to war dec you and your corp. |

Bloodmyst Ranwar
Dark Miresa
19
|
Posted - 2014.01.04 10:53:00 -
[124] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
This is something that really grinds my gears, can't stand when people say this. Despite what YOU may or may not classify as PvP holds absolutely no weight.
Fact, this is PvP. It is a player/s shooting at another player/s. Just because you or others may look down on this type of play style it doesn't mean it is not PvP.
Yes, this I say this as a soloist (gankers also annoy me at times as well). But there are just some things in this game that isn't possible unless you gank another player. At the end of the day, it is PvP no matter what way you look at it.
/endrant.
|

Lopti Grey
Republic University Minmatar Republic
0
|
Posted - 2014.01.04 11:29:00 -
[125] - Quote
Good original post. I just started playing again on this new account, I played almost purely pvp up until I stopped playing about 2 years ago, I got really bored with pvp and just stopped playing. I liked the look of some of the new features so decided to start new with a new character/account etc... this time around I am just doing PvE and I have to say I am loving it. I am having way more fun doing PvE content now then I did with my years of PvP...
Some people love PvE, some love PvP some people like me it depends on the point in my life and/or my mood... I do have to say though I can understand what I can tell fueled the original posters rant and that is a ton of PvP players complaining whenever CCP comes out with PvE content.... It is really annoying... when you PvP guys get a new ship or new content I am happy for ya, have fun with that! don't be a little B!$#& and cry about how we PvE players are ruining "your" game all the time.
I really do think it would be funny if all the PvE players just stopped playing all at once though because the PvP players would start begging for our return as they start to run out of ships and equipment and the market crashes lol not to mention all the idiots who find their giggles in killing PvE players who are not paying attention. |

Knights Armament
We Chosen Chaos'd all over you non-factors
189
|
Posted - 2014.01.04 11:31:00 -
[126] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
You can disagree all you want to, but, at its core, PVE is what enables all of the PVP.
Wether it's mining (yes, all of you nullsec hardcases, MOON MINING IS STILL MINING - it's just the ultimate in AFK PVE), manufacturing, ratting, Faction Warfare, trading (yes, at the highest levels, trading is PVP, but not to 99% of the PEOPLE doing it), or mission-running, PVE is what EVE is based upon.
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP.
Yes, it really is that simple.
EvE is about walking on stations imho http://evemouthbreathers.blogspot.com/
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

TharOkha
0asis Group
715
|
Posted - 2014.01.04 11:56:00 -
[127] - Quote
Just how do you want to accomplish pure PVP game without environment interaction? Please tell me. Yes we can remove every rat, every L4, every NPC ship and corporation...
Then what?
Just imagine EVE on the first day. No goods are on market, no resources, nothing. Every player has zero wallet, but there are no rats, no asteroid belts, nothing...
If you want to build something you need resources and that cannot be accomplished without environmental interaction, no matter if you play EVE or if you live RL.
So your post is nothing more than silly rant without any real suggestion.  . |

WASPY69
Deep Core Mining Inc. Caldari State
80
|
Posted - 2014.01.04 12:06:00 -
[128] - Quote
I'm sure it has been mentioned already but there's oh so many ways to make isk in EVE without "engaging" in PVE.
First let me clarify, PVP means "Player Versus Player", and non consensual PVP is still PVP. So let me give a few examples. Suicide ganking expensive mission runners or Freighters (or the occasional idot with plex in his cargo hold) is very profitable. Baiting multi-billion fit mission runners into a limited engagement and blowing up their ship is profitable. Scamming is profitable. The right War dec can be profitable. Going on a Safari (shoutout to fellow belligerents) is very profitable. Gatecamping in lowsec, alone or with friends can be profitable. (until someone drops a carrier on your camp lol)
And the list goes on and on... Of course all these activities requires player cunning and skill and isn't for everyone. But the point is they're not PVE activities and they're still profitable and so many people make their living on these activities. Of course I agree that larger entities will eventually have to rely on some sort of stable income, or a bad month could spell a failscade. But for the solo player and for small corps, all the above mentioned is more fun, and more profitable than PVE. I respect the people that only play EVE because they like missioning or like mining, but don't come and say it's the kinda gameplay that EVE boils down to, because it's seriously not. |

Sid Crash
41
|
Posted - 2014.01.04 12:13:00 -
[129] - Quote
I'm not quite that people who fly PVE domis like this one are capable or fully understanding what EVE is about and how it works. |

Kimmi Chan
Tastes Like Purple
275
|
Posted - 2014.01.04 12:17:00 -
[130] - Quote
Full disclosure: I have been a hi-sec mission runner for almost 6 years. I tried a PvP corp briefly but found it really wasn't my thing.
ZynnLee Akkori wrote:The scales are terribly unbalanced. Those in favor of the PK style can't have fun if I am not there as a target for their cowardly activities.
I will say it again. Do not be a target. When I am running missions I am piloting ships that a PvP enthusiast will not be tempted to bait and gank. Alternatively, I can pilot a ship that may be somewhat lucrative but not nearly as lucrative as the other guy in the system missioning in a Raven N.I with officer and faction mods stacked to the rafters.
I also never AFK. I am constantly evaluating the situation that I and my ship are in. I am also, being extraordinarily paranoid (see signature), evaluating how I will respond to an unknown suddenly landing on grid in the mission site.
ZynnLee Akkori wrote:They won't allow that we have a legitimate gripe about Eve, whereas we are willing to compromise so that we all can have fun in game together!
Your "legitimate" gripe is that you feel helpless, alone, and vulnerable. You, and others like you who want to "compromise", come to the forums and lose their **** about their helplessness, loneliness, and vulnerability. You, and others like you, actively engage in a lobbying effort to make changes. Changes to the existing mechanics and environment are unnecessary. PvP enthusiasts, including gankers, are allowed to play their game and you are allowed to play yours. Because no capsuleer is in a bubble (metaphorically speaking), there will be times when you will meet these PvP enthusiasts. How you fare in these engagements is as much up to you as it is to them.
ZynnLee Akkori wrote:Notice also I have tried a couple time to suggest constructive ways to improve the game for your side! But then, you don't seem to see any need to change it since you seem to like ganking helpless people.
Again, the problem you are having is not rooted on the server side of the equation here. No changes are required in mechanics or environment to make this game fun for everyone. Any changes that need to be made are centered on the client side, more specifically on the individual pressing the keys and clicking the mouse on the client side. The only "helpless" people in this game are those that choose to be helpless.
ZynnLee Akkori wrote:"That's the game, suck it up!" Right?
Yes. That is correct.
Also, and I reiterate this only because of its importance, don't be a target. Paranoia never killed anyone. -áA complete absence of it has. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4350
|
Posted - 2014.01.04 12:19:00 -
[131] - Quote
Hasikan Miallok wrote:Actrually an awful lot of people leave their high sec suicide gank alts in the original starter schools.
Main reason ... if you take out a multi billion ISK target, the victim cannot then hire mercs to war dec you and your corp.
Because mercs can totally stop you from ganking people during a war.
This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Hasikan Miallok
Republic University Minmatar Republic
109
|
Posted - 2014.01.04 12:51:00 -
[132] - Quote
Bloodmyst Ranwar wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' This is something that really grinds my gears, can't stand when people say this. Despite what YOU may or may not classify as PvP holds absolutely no weight. Fact, this is PvP. It is a player/s shooting at another player/s. Just because you or others may look down on this type of play style it doesn't mean it is not PvP. Yes, this I say this as a soloist (gankers also annoy me at times as well). But there are just some things in this game that isn't possible unless you gank another player. At the end of the day, it is PvP no matter what way you look at it. /endrant. EDIT: Also, hunting explorers and PI industrials is a form of PvP which pays for itself. What about Faction Warfare? Bounty Hunting?
Sorry
Having played PvP games since the mid 90s including all the original FPS such as counterstrike, tribes, unreal torunament through to the new ones like CoD as well as running up 1000s of hours in PvP WWII flight sims and virtual online wars and various MMPORG ... it is pretty clear that PvP involves two or more Players fighting or shooting at each other.
EVE ganking of miners and industrials is NOT in any way PvP because quite simply two players are clearly NOT shooting at each other. One player is shooting at an object controlled by the other player.
OTHERWISE ... shooting at a POS or POCO or ganking a players MTU would ALSO be called PvP. As would market scams.
That doesnt mean suicide ganking is easy it requires a lot of planning to pull off well and make profitable. But it is simply not PvP. |

Vaju Enki
Secular Wisdom
1202
|
Posted - 2014.01.04 12:54:00 -
[133] - Quote
The only part of EvE that's not PvP is the login screen, and even that can be PvP if you have a keylogger on your computer. The Tears Must Flow |

Bloodmyst Ranwar
Dark Miresa
19
|
Posted - 2014.01.04 13:39:00 -
[134] - Quote
Hasikan Miallok wrote:Bloodmyst Ranwar wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' This is something that really grinds my gears, can't stand when people say this. Despite what YOU may or may not classify as PvP holds absolutely no weight. Fact, this is PvP. It is a player/s shooting at another player/s. Just because you or others may look down on this type of play style it doesn't mean it is not PvP. Yes, this I say this as a soloist (gankers also annoy me at times as well). But there are just some things in this game that isn't possible unless you gank another player. At the end of the day, it is PvP no matter what way you look at it. /endrant. EDIT: Also, hunting explorers and PI industrials is a form of PvP which pays for itself. What about Faction Warfare? Bounty Hunting? Sorry Having played PvP games since the mid 90s including all the original FPS such as counterstrike, tribes, unreal torunament through to the new ones like CoD as well as running up 1000s of hours in PvP WWII flight sims and virtual online wars and various MMPORG ... it is pretty clear that PvP involves two or more Players fighting or shooting at each other. EVE ganking of miners and industrials is NOT in any way PvP because quite simply two players are clearly NOT shooting at each other. One player is shooting at an object controlled by the other player. OTHERWISE ... shooting at a POS or POCO or ganking a players MTU would ALSO be called PvP. As would market scams. That doesnt mean suicide ganking is easy it requires a lot of planning to pull off well and make profitable. But it is simply not PvP.
So lets use Counter-Strike as an example. By your definition, the terrorist planting the bomb who is getting shot at isn't classified as PvP because the bomb planter can't shoot back?
No matter how much you try to fluff it up, it is PvP.
|

Snagletooth Johnson
Snagle Material Services CAStabouts
59
|
Posted - 2014.01.04 13:53:00 -
[135] - Quote
Bloodmyst Ranwar wrote:Hasikan Miallok wrote:Bloodmyst Ranwar wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' This is something that really grinds my gears, can't stand when people say this. Despite what YOU may or may not classify as PvP holds absolutely no weight. Fact, this is PvP. It is a player/s shooting at another player/s. Just because you or others may look down on this type of play style it doesn't mean it is not PvP. Yes, this I say this as a soloist (gankers also annoy me at times as well). But there are just some things in this game that isn't possible unless you gank another player. At the end of the day, it is PvP no matter what way you look at it. /endrant. EDIT: Also, hunting explorers and PI industrials is a form of PvP which pays for itself. What about Faction Warfare? Bounty Hunting? Sorry Having played PvP games since the mid 90s including all the original FPS such as counterstrike, tribes, unreal torunament through to the new ones like CoD as well as running up 1000s of hours in PvP WWII flight sims and virtual online wars and various MMPORG ... it is pretty clear that PvP involves two or more Players fighting or shooting at each other. EVE ganking of miners and industrials is NOT in any way PvP because quite simply two players are clearly NOT shooting at each other. One player is shooting at an object controlled by the other player. OTHERWISE ... shooting at a POS or POCO or ganking a players MTU would ALSO be called PvP. As would market scams. That doesnt mean suicide ganking is easy it requires a lot of planning to pull off well and make profitable. But it is simply not PvP. So lets use Counter-Strike as an example. By your definition, the terrorist planting the bomb who is getting shot at isn't classified as PvP because the bomb planter can't shoot back? No matter how much you try to fluff it up, it is PvP. Bad analogy. What you just describe are 2 combatants. The terrorists is engaging in PvP by planting a bomb. PvE is a soldier shooting a no-combatant, farmer tilling his field, in the back. Even if you are a miner working in a mine getting the ore used to make a tank, you are considered a non-com, ei PvE.
|

Karak Terrel
Foundation for CODE and THE NEW ORDER CODE.
590
|
Posted - 2014.01.04 13:58:00 -
[136] - Quote
Hasikan Miallok wrote:EVE ganking of miners and industrials is NOT in any way PvP because quite simply two players are clearly NOT shooting at each other. One player is shooting at an object controlled by the other player. An argument could be made that bot-aspirant miners don't really play the game. Therefor they are not players and it would not be PvP, more like PvB, Player vs. Bot-aspirant.
But this are just some word games and they clearly originate from your limited notion what PvP is if you compare it with other games. The abbreviation PvP is not limited to some "fair" duel/arena mechanic, it simply says that a player plays against another player in the game, this doesn't even have to involve shooting at each other. And yes, market trading is PvP as well.
PvP is not another word for combat. |

Bloodmyst Ranwar
Dark Miresa
19
|
Posted - 2014.01.04 14:33:00 -
[137] - Quote
Unfortunately some people will never get it............ |

Ioci
Bad Girl Posse Somethin Awfull Forums
489
|
Posted - 2014.01.04 14:33:00 -
[138] - Quote
Meyr wrote:Schmata Bastanold wrote:OP, I'm sorry that you are too poor to buy PLEX and you have to grind PVE. And, here we have an excellent example of tunnel-vision, along with a really bad case of "wow, did you get that one wrong." Please, go back, engage your brain, spend 30 seconds thinking, and then start typing. The results are far more interesting if you do things in that order.
In and out, yes and no but this is what makes EVE a PvE ISK grind.
Goons can make an empire over 3 or 4 regions and avoid PvE burnout but it only works because most people aren't doing it. Add in the very bread and butter of EVE online, ISK is also a method of paying for the game and yes, the game suddenly has competing mechanics for very different reasons.
EVE is not truly a PvE game. EVE is an ISK grind, done through PvE. The elephant in the room. PLEX. R.I.P. Vile Rat |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
1111
|
Posted - 2014.01.04 15:11:00 -
[139] - Quote
Meyr wrote:EI Digin wrote:Meyr wrote:NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.' So you agree changes must be made to make PVP more profitable so you aren't forced to PVE if you want to PVP? You believe in the sandbox right? This would be a welcome change - i just have absolutely zero concept of how it could be done.
Easy - start classifying PK and structure grind as real PVP. Even when fighting a structure with AI guns on it, you are still fighting someone's intellect in POS layout and potential changes thereof. Even if it doesnt have guns you are facing potential retribution and hindrance from neutrals. As such profit gained from any activity that involves destroying or hindering progress for another player/group, can be classified as profit gained from a PVP activity. Ship-to-ship combat is merely the most basic way of driving/resolving a conflict.
Secondly - social engineer the game and get people to pay you too shoot stuff, gank stuff, hinder stuff, or whatever. Hisec wars are an easy, visible and somewhat dependable form as they can be supported officially for ISK. Another alternative is to agree for straight up payments when objectives are met. This requires trust between at least two parties, or a gamble on at least one end.
Then there is piracy, which I leave to others to properly classify. I too operate on somewhat of a 'code', honour my ransoms, but I don't explicity go for them... they are more of a situational thing that might happen when conditions are right. Truth is that I've made enough money with PVE to no longer be seeking it's riches all the time, and I find more enjoyment in attempting to make ISK or gain assets via PVP. |

ZynnLee Akkori
Perkone Caldari State
31
|
Posted - 2014.01.04 17:49:00 -
[140] - Quote
Mallak Azaria wrote:ZynnLee Akkori wrote:Just name something that would be worse for you if you had to work harder or sacrifice more to gank? Just name something that would be worse if potential victims worked harder or sacrificed more to survive. Oh right, isk/hr. Holy crap that is easy. I have to spend more time replacing modules I lose when I *still* get ganked. That means loss of income, loss of time. Fitting would have to sacrifice more for defense, which means less ore coming in, or fitting for missions in a less effective way (since the fit for pvp isn't always also the best fit for missions), which means more chance of failing missions, or taking longer. Having to wait for an alt to scout. Having to depend on a corpmate to defend me which means I don't get to set my own schedule.
But of course you didn't answer the question, which suggests you have no good answer. Thus, again, we see the imbalance. |

ZynnLee Akkori
Perkone Caldari State
31
|
Posted - 2014.01.04 17:56:00 -
[141] - Quote
WASPY69 wrote:I'm sure it has been mentioned already but there's oh so many ways to make isk in EVE without "engaging" in PVE.
First let me clarify, PVP means "Player Versus Player", and non consensual PVP is still PVP. Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus". The victim in the 'knock out game' is also not 'versus' their attacker. But by the quoted explanation, those encounters would be considered a 'fight' between the two people. |

Kimmi Chan
Tastes Like Purple
280
|
Posted - 2014.01.04 18:12:00 -
[142] - Quote
ZynnLee Akkori wrote:Mallak Azaria wrote:ZynnLee Akkori wrote:Just name something that would be worse for you if you had to work harder or sacrifice more to gank? Just name something that would be worse if potential victims worked harder or sacrificed more to survive. Oh right, isk/hr. Holy crap that is easy. I have to spend more time replacing modules I lose when I *still* get ganked. That means loss of income, loss of time. Fitting would have to sacrifice more for defense, which means less ore coming in, or fitting for missions in a less effective way (since the fit for pvp isn't always also the best fit for missions), which means more chance of failing missions, or taking longer. Having to wait for an alt to scout. Having to depend on a corpmate to defend me which means I don't get to set my own schedule. But of course you didn't answer the question, which suggests you have no good answer. Thus, again, we see the imbalance.
Amount of ISK generated in a blown up ship = 0. Take the necessary precautions. Do not be a target. Mine in a Rokh (if a PvP enthusiast hops into a belt and sees me in a Rokh and you in a Retriever... yea I'm okay with the outcome that is soon to follow. Quite literally no one cares about your ISK/hr. Unfortunately, it seems the only thing you do care about. In which case, you deserve whatever outcome manifests in the scope of your engagements with a PvP enthusiast because you were more concerned with your ISK/hr than you were about not being a target.
The other apparent option is to continue whining about the big bad PvPers. They are all horrible human beings who have subjected you to such turmoil that there simply must be something wrong with the game. Paranoia never killed anyone. -áA complete absence of it has. |

Kimmi Chan
Tastes Like Purple
280
|
Posted - 2014.01.04 18:15:00 -
[143] - Quote
ZynnLee Akkori wrote:WASPY69 wrote:I'm sure it has been mentioned already but there's oh so many ways to make isk in EVE without "engaging" in PVE.
First let me clarify, PVP means "Player Versus Player", and non consensual PVP is still PVP. Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus". The victim in the 'knock out game' is also not 'versus' their attacker. But by the quoted explanation, those encounters would be considered a 'fight' between the two people.
If you would prefer we could rename it from PvP to shooting at spaceships in a game about shooting at spaceships. Whether you defend yourself or not is up to you. Getting shot and subsequently removed from your ship because you were more concerned about ISK/hr than you were about defending yourself is still versus. You just decided to take it lying down.
Paranoia never killed anyone. -áA complete absence of it has. |

ZynnLee Akkori
Perkone Caldari State
31
|
Posted - 2014.01.04 18:35:00 -
[144] - Quote
Kimmi Chan wrote:
The other apparent option is to continue whining about the big bad PvPers. They are all horrible human beings who have subjected you to such turmoil that there simply must be something wrong with the game.
I'm not whining about PvPers. I am expressing frustration that *ganking* is so easy. As fro the Rokh? Seriously? lol, okay, so you are saying that to avoid being a target, I have to fly a combat battleship to mine. Hmm. With a tiny cargo hold. Once again we see the imbalance between to 2 playstyles. I have to sacrifice efficiency and effectiveness simply to try to avoid being the target of the other sides preferred style of play.
Also, just to clarify, I've not been ganked since reactivating (after 3 years off). That's not the motivating factor. I protest ganking because it's too easy. I've only mined for an hour or so to sorta remind myself about it. Since then I am looking around to see if I can find a better home region and organizing my stuff and training. Re-learning. I have no personal ax to grind. But I empathize with the people who *do* get ganked. |

Ginger Barbarella
Caldari Provisions Caldari State
1837
|
Posted - 2014.01.04 18:52:00 -
[145] - Quote
Bloodmyst Ranwar wrote:Unfortunately some people will never get it............
And the mindless sheep will continue toe'ing the company line... "Blow it all on Quafe and strippers." --- Sorlac |

Kimmi Chan
Tastes Like Purple
285
|
Posted - 2014.01.04 19:00:00 -
[146] - Quote
ZynnLee Akkori wrote:I'm not whining about PvPers. I am expressing frustration that *ganking* is so easy. As fro the Rokh? Seriously? lol, okay, so you are saying that to avoid being a target, I have to fly a combat battleship to mine. Hmm. With a tiny cargo hold. Once again we see the imbalance between to 2 playstyles. I have to sacrifice efficiency and effectiveness simply to try to avoid being the target of the other sides preferred style of play.
No. I think you don't understand. It's like the tiger chasing you and your friend. You don't have to be faster than the tiger you just have to be faster than your friend. You mentioned that getting ganked means you have to get a new ship, fit it, cart your ass back to the belt etc. How much more efficient would it be if you never had to replace the ship because gankers took one look at the battleship and said, "**** it let's find a Mack with no shield".
ZynnLee Akkori wrote:Also, just to clarify, I've not been ganked since reactivating (after 3 years off). That's not the motivating factor. I protest ganking because it's too easy. I've only mined for an hour or so to sorta remind myself about it. Since then I am looking around to see if I can find a better home region and organizing my stuff and training. Re-learning. I have no personal ax to grind. But I empathize with the people who *do* get ganked.
I can empathize with them also. At some point there were sold on the idea that they don't really need to defend themselves. That PvP (or if you prefer, people shooting at spaceships in a game about shooting spaceships) is something that happens somewhere else to someone else. Too often, they respond as you have by claiming that their efficiency outweighs their defense. In which case I say, you get out what you put in.
Oh and don't be a target. Rokh wins! \0/
Paranoia never killed anyone. -áA complete absence of it has. |

Yonis Kador
KADORCORP
432
|
Posted - 2014.01.04 19:03:00 -
[147] - Quote
ZynnLee Akkori wrote: Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus".
Your view of a gank as being a non-pvp encounter is still incorrect, but at least you have a point here that I can sort of agree with. If it were up to me, miners would have tactical abilities that could even the field just a little. Currently, a miner's best friends are buffed ehp and escape - neither of which are particularly conducive to pgc. I've written many times that if they stayed on grid and could successfully fight off a frigate or two that this would more beneficial to pgc than having miners simply tank the dmg or pray they escape in time. Hell give them mining charges and let them rig asteroids to explode. Something. Anything.
But is the activity - ganker vs. miner - player vs. player? PvP? Yes. Of course it is. Could the miner fit his barge with ecm drones, break a target lock, and escape? Could a crafty miner spot a scout, and sacrifice some of his yield to make his ship less gankalicious by giving up a single low slot? Could the miner fit his mining barge with weapons, ecm mods in the mids and sit in a belt doing nothing, appearing to be afk, as bait, waiting to turn the tables on would-be gankers? Yes again. Do both players have the same ability to target the other and activate a module which will result in the other failing at it's desired activity? Yes.
The possibilities are endless. EVE is a game of choices and consequences and everything I've described is pvp.
I think some of you fail to even recognize that the economy in this game is fueled by exploding spaceships. If ships did not explode, there would be no economy and your rocks, minerals, and mission loot would be worthless. It is both in everyone's best interests and in the game's best interest (both economically and for the quality of pgc) if everyone occasionally loses ships and causes others to lose them occasionally too. Players need to interact and Hulkageddon was good for the game.
Could we make it harder for people to gank each other? Hello. CCP just did this. It takes 2-3 frigates to gank a barge now. If they choose, miners can fit themselves with battleship-level ehp. Battleship-level ehp!!! And it doesn't even reduce their yield all that much. But even THAT still isn't enough because this argument will never end. What would satisfy the mining crowd? A 25 frigate requirement for a gank? 3 Battleships necessary to gank a barge? Full immunity from interaction with their environment? It's ridiculous. So I say nay. In fact, 2-3 frigates may even be too many. Should you even need a friend or lose isk to gank one solo, afk miner in a game about exploding spaceships?
For my part, it's clear to me that increasing nonengagment is simply in not the best interests of EVE and as anything else would be a major departure from the dystopia I have come to admire and call my space home, hopefully a majority of players will continue to agree with this view so long as I continue to play.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Mallak Azaria
GoonWaffe Goonswarm Federation
4351
|
Posted - 2014.01.04 19:06:00 -
[148] - Quote
ZynnLee Akkori wrote:Mallak Azaria wrote:ZynnLee Akkori wrote:Just name something that would be worse for you if you had to work harder or sacrifice more to gank? Just name something that would be worse if potential victims worked harder or sacrificed more to survive. Oh right, isk/hr. Holy crap that is easy. I have to spend more time replacing modules I lose when I *still* get ganked. That means loss of income, loss of time. Fitting would have to sacrifice more for defense, which means less ore coming in, or fitting for missions in a less effective way (since the fit for pvp isn't always also the best fit for missions), which means more chance of failing missions, or taking longer. Having to wait for an alt to scout. Having to depend on a corpmate to defend me which means I don't get to set my own schedule. But of course you didn't answer the question, which suggests you have no good answer. Thus, again, we see the imbalance.
My answer is the dozen nerfs to ganking while the lazy & stupid are continually pandered to. The worst part is it's never enough for you people. Maybe if you stop choosing to be a victim..
This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4351
|
Posted - 2014.01.04 19:08:00 -
[149] - Quote
ZynnLee Akkori wrote:Kimmi Chan wrote:
The other apparent option is to continue whining about the big bad PvPers. They are all horrible human beings who have subjected you to such turmoil that there simply must be something wrong with the game.
I'm not whining about PvPers. I am expressing frustration that *ganking* is so easy. As fro the Rokh? Seriously? lol, okay, so you are saying that to avoid being a target, I have to fly a combat battleship to mine. Hmm. With a tiny cargo hold. Once again we see the imbalance between to 2 playstyles. I have to sacrifice efficiency and effectiveness simply to try to avoid being the target of the other sides preferred style of play. Also, just to clarify, I've not been ganked since reactivating (after 3 years off). That's not the motivating factor. I protest ganking because it's too easy. I've only mined for an hour or so to sorta remind myself about it. Since then I am looking around to see if I can find a better home region and organizing my stuff and training. Re-learning. I have no personal ax to grind. But I empathize with the people who *do* get ganked.
If ganking is so easy, why is it at an all time low? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4351
|
Posted - 2014.01.04 19:11:00 -
[150] - Quote
Yonis Kador wrote:ZynnLee Akkori wrote: Sheesh, I am continually amazed at the reading of this definition. The 'V' in that term is the clue. "Versus". This very important word. It suggests pretty clearly that both sides are involved in the activity. In reality, the ganker is the only one pursuing the activity in question and the victim is trying to survive via fleeing or trying to bunker. Therefore there is no "versus".
Your view of a gank as being a non-pvp encounter is still incorrect, but at least you have a point here that I can sort of agree with. If it were up to me, miners would have tactical abilities that could even the field just a little. Currently, a miner's best friends are buffed ehp and escape - neither of which are particularly conducive to pgc. I've written many times that if they stayed on grid and could successfully fight off a frigate or two that this would more beneficial to pgc than having miners simply tank the dmg or pray they escape in time.
Miners are already capable of defending themselves & fighting back, they just choose not to because it cuts in to their isk/hr. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Kimmi Chan
Tastes Like Purple
286
|
Posted - 2014.01.04 19:15:00 -
[151] - Quote
Yonis Kador wrote:But is the activity - ganker vs. miner - player vs. player? PvP? Yes. Of course it is. Could the miner fit his barge with ecm drones, break a target lock, and escape? Could a crafty miner spot a scout, and sacrifice some of his yield to make his ship less gankalicious by giving up a single low slot? Could the miner fit his mining barge with weapons, ecm mods in the mids and sit in a belt doing nothing, appearing to be afk, as bait, waiting to turn the tables on would-be gankers? Yes again. Do both players have the same ability to target the other and activate a module which will result in the other failing at it's desired activity? Yes.
The possibilities are endless. EVE is a game of choices and consequences and everything I've described is pvp.
I think some of you fail to even recognize that the economy in this game is fueled by exploding spaceships. If ships did not explode, there would be no economy and your rocks, minerals, and mission loot would be worthless. It is both in everyone's best interests and in the game's best interest (both economically and for the quality of pgc) if everyone occasionally loses ships and causes others to lose them occasionally too. Players need to interact and Hulkageddon was good for the game.
Could we make it harder for people to gank each other? Hello. CCP just did this. It takes 2-3 frigates to gank a barge now. If they choose, miners can fit themselves with battleship-level ehp. Battleship-level ehp!!! And it doesn't even reduce their yield all that much. But even THAT still isn't enough because this argument will never end. What would satisfy the mining crowd? A 25 frigate requirement for a gank? 3 Battleships necessary to gank a barge? Full immunity from interaction with their environment? It's ridiculous. So I say nay. In fact, 2-3 frigates may even be too many. Should you even need a friend or lose isk to gank one solo, afk miner in a game about exploding spaceships?
For my part, it's clear to me that increasing nonengagment is simply in not the best interests of EVE and as anything else would be a major departure from the dystopia I have come to admire and call my space home, hopefully a majority of players will continue to agree with this view so long as I continue to play.
YK
Excellent points made here. Too many of these anti-ganker minions do not see themselves as willing participants in the game. I am a Systems Analyst so maybe that causes me to oversimplify and Boolean value every damned thing but I see two choices:
1) Logon to game - thereby declaring yourself a willing participant in the game.
2) Don't logon - gankers will just find someone else to shoot who chose to be a willing participant in the game.
Paranoia never killed anyone. -áA complete absence of it has. |

ZynnLee Akkori
Perkone Caldari State
32
|
Posted - 2014.01.04 19:36:00 -
[152] - Quote
I hear ya, and I agree. I've said before and will continue to say that I don't want 100% protection. Ganking may be at an 'all time low', but IMHO it is still too prevalent. It wouldn't be hard for CCP to come up with a way to make the decision to gank more weighty. The cost-to-benefit ratio is still a little too low.
I would love for miners to be able to fit a consumable item that allows us a better chance to escape without resorting to flying a freaking mining battleship in highsec. I just found out something last night I didn't know, and that is ECM burst will flag you in highsec.... if they affect an inanimate object!!! How stupid is that? I'm mining, ganker shows up and starts attacking, I pop a ECM burst to break target as I align to warp.... and Concord shows up to pop me since my ECM hit a freaking asteroid........ |

Kimmi Chan
Tastes Like Purple
288
|
Posted - 2014.01.04 19:36:00 -
[153] - Quote
Mallak Azaria wrote:Miners are already capable of defending themselves & fighting back, they just choose not to because it cuts in to their isk/hr.
Measuring success in units of ISK/hr seems so cold and calculative.
I measure my success in fun/hr.
Paranoia never killed anyone. -áA complete absence of it has. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4352
|
Posted - 2014.01.04 19:38:00 -
[154] - Quote
ZynnLee Akkori wrote:I hear ya, and I agree. I've said before and will continue to say that I don't want 100% protection. Ganking may be at an 'all time low', but IMHO it is still too prevalent. It wouldn't be hard for CCP to come up with a way to make the decision to gank more weighty. The cost-to-benefit ratio is still a little too low.
I would love for miners to be able to fit a consumable item that allows us a better chance to escape without resorting to flying a freaking mining battleship in highsec. I just found out something last night I didn't know, and that is ECM burst will flag you in highsec.... if they affect an inanimate object!!! How stupid is that? I'm mining, ganker shows up and starts attacking, I pop a ECM burst to break target as I align to warp.... and Concord shows up to pop me since my ECM hit a freaking asteroid........
Except you are asking for 100% protection whether you realise it or not. If ganking is nerfed again, you will again want more nerfs for it. Why should you take precautionary measure to reduce the risk of being ganked when you can just have CCP do it for you?
ECM drones are pretty effective, but since that cuts in to your isk/hr I guess you'll never use them. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Dave Stark
4126
|
Posted - 2014.01.04 19:41:00 -
[155] - Quote
Mallak Azaria wrote:ZynnLee Akkori wrote:I hear ya, and I agree. I've said before and will continue to say that I don't want 100% protection. Ganking may be at an 'all time low', but IMHO it is still too prevalent. It wouldn't be hard for CCP to come up with a way to make the decision to gank more weighty. The cost-to-benefit ratio is still a little too low.
I would love for miners to be able to fit a consumable item that allows us a better chance to escape without resorting to flying a freaking mining battleship in highsec. I just found out something last night I didn't know, and that is ECM burst will flag you in highsec.... if they affect an inanimate object!!! How stupid is that? I'm mining, ganker shows up and starts attacking, I pop a ECM burst to break target as I align to warp.... and Concord shows up to pop me since my ECM hit a freaking asteroid........ ECM drones are pretty effective, but since that cuts in to your isk/hr I guess you'll never use them.
considering how ****** mining drones are, there's really no reason not to carry a flight or two of ecm drones. |

Meyr
SiN Corp Black Core Alliance
207
|
Posted - 2014.01.04 19:56:00 -
[156] - Quote
If a miner CHOOSES to not mine in a ship that is fit for tanking, that is their CHOICE. I have nothing against providing the unwary a lesson in the effects of their choices when outfitting a ship they intend to use for it's intended purpose - mining.
An Exhumer fit for max tank is simultaneously capable of mounting a respectable tank, and performing the mission of mining effectively.
My issue with ganking arises from Industrials and Freighters. A Freighter pilot has absolutely ZERO choice in how to outfit his ship. Any ganker logging in knows, before the Freighter pilot even boots up his computer, what it's going to take to kill that ship.
Industrials, on the other hand, with the exception of the specialized haulers under specific conditions, are totally incapable of fitting for tank AND hauling any useful amount of bulk cargo, or fitting for even a medium level of cargo capacity, and surviving a dirty look from a rookie ship.
Even when filled with trit, it's cost-effective to gank a freighter. There needs to be a balance point between using the designed capabilities of a hull, and the ease with which it can be killed, i.e., not fulfilling it's designed purpose. If you can't fill a freighter's cargohold with the least expensive cargo possible, without it being cost-effective to gank it, while giving the pilot ZERO options for altering the survivability of his vessel, it's a FAIL design. In a combat ship, this would be unacceptable, and pilots would be demanding change.
And, they'd get it. Just look at the Maller. It's now a fairly credible combat vessel. Haulers? Each race's most popular hauler was made EVEN EASIER to kill! Less capable of doing the job for which it was designed. Why? Gee, put a PVP-only pilot in charge of ship re-design, and you end up with asshat ship designs for vessels he only views as prey.
THAT is why so many of us say that ganking is too easy. Not because idiots are locking everything that comes through a gate, but because the Industrialists and Haulers have NO VIABLE OPTIONS IN HOW TO FIT THEIR VESSELS. |

Yonis Kador
KADORCORP
433
|
Posted - 2014.01.04 20:16:00 -
[157] - Quote
OK, so what is your counterproposal?
With even a single low slot, a freighter with one DCII would be overpowered with all its hull hp granted resists. Freighters would be virtually immune to ganking. We can't do that. Even if it had a drone bay, as a capital ship, a freighter would take too long to acquire target lock for ecm drones to be particularly effective. So, are you proposing that attack BCs be removed from the game? It's their large weapon turrets on battlecruiser-class ships that make these attacks cost-effective, no?
Or how many of their turret points would you like to see removed? 1? 2? They have 8. Write up a proposal and submit it to features & ideas. You'll get trolled some but maybe a dev will reply telling you why it is/isn't a good idea.
And no one should be hauling hundreds of millions of isk worth of loot in t1 industrials. They CHOOSE to stuff it all in instead of making multiple trips to mitigate their risk.
It's the same principle.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Nivo Green
Stac Enterprises
35
|
Posted - 2014.01.04 20:18:00 -
[158] - Quote
Its almost as if people are morons or something. The terms PVP and PVE were not used to create games. They were created to describe different components of games. Trying to label anything as solely PVP or PVE is like trying to describe the entire worlds color spectrum by only using the colors BLUE and RED. Yes there will be some cases where things are very much BLUE or equally completely RED, but to walk around and try to argue that PURPLE is only BLUE or is inherently only RED because purple is dependent on the two colors is simply wrong. Anyone who cannot understand this and apply it to their perspective of the world needs to get out a little more. 
Another point: Player VS Environment... would you not consider other players to be components of the environment?
TL;DR: The world is grey, not black or white. |

Kimmi Chan
Tastes Like Purple
288
|
Posted - 2014.01.04 20:20:00 -
[159] - Quote
Nivo Green wrote:TL;DR: The world is grey, not black or white.
My world is purple.
Paranoia never killed anyone. -áA complete absence of it has. |

Dave stark
4127
|
Posted - 2014.01.04 20:23:00 -
[160] - Quote
Yonis Kador wrote:OK, so what is your counterproposal?
With even a single low slot, a freighter with one DCII would be overpowered with all its hull hp granted resists
not to mention that they'd have no choice but to also nerf the base cargo to keep them below 1m m3 cargo space. |

Anatoly Vsevolod
Republic Military School Minmatar Republic
8
|
Posted - 2014.01.04 20:27:00 -
[161] - Quote
Meyr wrote:If a miner CHOOSES to not mine in a ship that is fit for tanking, that is their CHOICE. I have nothing against providing the unwary a lesson in the effects of their choices when outfitting a ship they intend to use for it's intended purpose - mining.
An Exhumer fit for max tank is simultaneously capable of mounting a respectable tank, and performing the mission of mining effectively.
My issue with ganking arises from Industrials and Freighters. A Freighter pilot has absolutely ZERO choice in how to outfit his ship. Any ganker logging in knows, before the Freighter pilot even boots up his computer, what it's going to take to kill that ship.
Industrials, on the other hand, with the exception of the specialized haulers under specific conditions, are totally incapable of fitting for tank AND hauling any useful amount of bulk cargo, or fitting for even a medium level of cargo capacity, and surviving a dirty look from a rookie ship.
Even when filled with trit, it's cost-effective to gank a freighter. There needs to be a balance point between using the designed capabilities of a hull, and the ease with which it can be killed, i.e., not fulfilling it's designed purpose. If you can't fill a freighter's cargohold with the least expensive cargo possible, without it being cost-effective to gank it, while giving the pilot ZERO options for altering the survivability of his vessel, it's a FAIL design. In a combat ship, this would be unacceptable, and pilots would be demanding change.
And, they'd get it. Just look at the Maller. It's now a fairly credible combat vessel. Haulers? Each race's most popular hauler was made EVEN EASIER to kill! Less capable of doing the job for which it was designed. Why? Gee, put a PVP-only pilot in charge of ship re-design, and you end up with asshat ship designs for vessels he only views as prey.
THAT is why so many of us say that ganking is too easy. Not because idiots are locking everything that comes through a gate, but because the Industrialists and Haulers have NO VIABLE OPTIONS IN HOW TO FIT THEIR VESSELS.
I agree with you when it comes to Freighters, but as for t1 haulers you can fit a decent tank man (no wonder some use them even for pvp). And if you want more just get a transport ship ...
Mastodon:
1x DCU II 1x LSE II 2x Inv. Field II 2x Medium CDFE
~78k EHP with 4 empty low slots to play with . |

Domanique Altares
Rifterlings Point Blank Alliance
2217
|
Posted - 2014.01.04 20:30:00 -
[162] - Quote
ZynnLee Akkori wrote: It suggests pretty clearly that both sides are involved in the activity.
So what activity are you involved in while your untanked shitship is getting ganked? (You in the general sense. I have no clue if you've been personally ganked or not.)
Reading a book?
Playing WoW?
Watching Netflix/****/TV?
It's obviously not defending yourselves. Hell, you could have done that before you left station. A proper and visible shield tank will spare you many, many ganks. If someone sees you with an invuln running, orbiting a roid, and your buddy without one sitting still, guess who they drop the Catalysts on the majority of the time? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4129
|
Posted - 2014.01.04 20:32:00 -
[163] - Quote
Domanique Altares wrote:guess who they drop the Catalysts on the majority of the time? the ****** 3 systems over with an A type invuln? |

Domanique Altares
Rifterlings Point Blank Alliance
2217
|
Posted - 2014.01.04 20:35:00 -
[164] - Quote
Dave Stark wrote:Domanique Altares wrote:guess who they drop the Catalysts on the majority of the time? the ****** 3 systems over with an A type invuln?
That's only for those filthy people interested in profit. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Dave Stark
4129
|
Posted - 2014.01.04 20:37:00 -
[165] - Quote
Domanique Altares wrote:Dave Stark wrote:Domanique Altares wrote:guess who they drop the Catalysts on the majority of the time? the ****** 3 systems over with an A type invuln? That's only for those filthy people interested in profit.
well my vindicator would love an A type invuln. |

Domanique Altares
Rifterlings Point Blank Alliance
2218
|
Posted - 2014.01.04 20:39:00 -
[166] - Quote
Dave Stark wrote:Domanique Altares wrote:Dave Stark wrote:Domanique Altares wrote:guess who they drop the Catalysts on the majority of the time? the ****** 3 systems over with an A type invuln? That's only for those filthy people interested in profit. well my vindicator would love an A type invuln.
Absolutely no doubt.
If I see a miner running one, I'll let you know. I have no doubt that it's happened, and will happen again. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Domanique Altares
Rifterlings Point Blank Alliance
2220
|
Posted - 2014.01.04 20:57:00 -
[167] - Quote
Incidentally, I have found an exhumer fit that should make high sec miners happy. It should stand up fairly well to your typical Catalyst gank squad, even in 0.5 space, and has decent yield, as well.
To make it really shine, get yourself a full Genolution set and the 'Gnome' 705 and 905 hardwirings. It's cap stable and has 194k EHP versus Void, and a 229dps passive regen versus the same. I expect that this fit will be all the rage within the mining community, and causing all the rage within the highsec ganking community.*
[Skiff, Reasonable Tank] Mining Laser Upgrade II Damage Control II
Medium Shield Extender II Medium Shield Extender II Pithum A-Type Adaptive Invulnerability Field Pith X-Type Thermic Dissipation Field Pith X-Type Kinetic Deflection Field
Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
*Not responsible for those players with more dollars than sense that become a loot pinata. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

KnowUsByTheDead
New Eden Federation Of Justice
887
|
Posted - 2014.01.04 21:04:00 -
[168] - Quote
Domanique Altares wrote:Incidentally, I have found an exhumer fit that should make high sec miners happy. It should stand up fairly well to your typical Catalyst gank squad, even in 0.5 space, and has decent yield, as well.
To make it really shine, get yourself a full Genolution set and the 'Gnome' 705 and 905 hardwirings. It's cap stable and has 194k EHP versus Void, and a 229dps passive regen versus the same. I expect that this fit will be all the rage within the mining community, and causing all the rage within the highsec ganking community.*
[Skiff, Reasonable Tank] Mining Laser Upgrade II Damage Control II
Medium Shield Extender II Medium Shield Extender II Pithum A-Type Adaptive Invulnerability Field Pith X-Type Thermic Dissipation Field Pith X-Type Kinetic Deflection Field
Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
*Not responsible for those players with more dollars than sense that become a loot pinata.
Talos the mighty! Talos the unerring! Talos the unassailable! To you we give praise! Once you realize what a joke everything is, being the comedian is the only thing that makes sense. -á-á-á-á-á-á-á |

Anslo
The Scope Gallente Federation
4213
|
Posted - 2014.01.04 21:39:00 -
[169] - Quote
9 pages of replies to obvious bait.
This thread is now contender for TOTY 2014.
|

SpoonRECKLESS
Bumper R Us
167
|
Posted - 2014.01.04 21:56:00 -
[170] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
IF the loot you get from wrecks of those are t2 and up you get alot of isk from that. Blue
|

Diamond Zerg
Taking Solo Away.
29
|
Posted - 2014.01.04 22:41:00 -
[171] - Quote
It's both.
An interesting question might be: Would EVE be as fun if the only environment to fight over was passive income, and not based on grinding? |

Alavaria Fera
GoonWaffe
6083
|
Posted - 2014.01.04 22:47:00 -
[172] - Quote
Diamond Zerg wrote:It's both.
An interesting question might be: Would EVE be as fun if the only environment to fight over was passive income, and not based on grinding? Like... a mineral faucet? ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Meyr
SiN Corp Black Core Alliance
208
|
Posted - 2014.01.04 23:22:00 -
[173] - Quote
Domanique Altares wrote:Incidentally, I have found an exhumer fit that should make high sec miners happy. It should stand up fairly well to your typical Catalyst gank squad, even in 0.5 space, and has decent yield, as well.
To make it really shine, get yourself a full Genolution set and the 'Gnome' 705 and 905 hardwirings. It's cap stable and has 194k EHP versus Void, and a 229dps passive regen versus the same. I expect that this fit will be all the rage within the mining community, and causing all the rage within the highsec ganking community.*
[Skiff, Reasonable Tank] Mining Laser Upgrade II Damage Control II
Medium Shield Extender II Medium Shield Extender II Pithum A-Type Adaptive Invulnerability Field Pith X-Type Thermic Dissipation Field Pith X-Type Kinetic Deflection Field
Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
*Not responsible for those players with more dollars than sense that become a loot pinata.
Nice troll.
Got anything remotely reasonable?
|

Domanique Altares
Rifterlings Point Blank Alliance
2223
|
Posted - 2014.01.04 23:32:00 -
[174] - Quote
Meyr wrote: Nice troll.
Got anything remotely reasonable?
That's not trolling. That's perfectly reasonable if you're a rich high sec dweller, living off the fat of the land with little to worry about by way of getting shot down on a daily basis.
Now, if you're looking for something more affordable to knock around with on the weekend, this might serve you better:
[Procurer, Cheap Tanked Procurer] Mining Laser Upgrade II Damage Control II
Medium Shield Extender II Limited Adaptive Invulnerability Field I Limited Adaptive Invulnerability Field I Thermic Dissipation Field II
Modulated Strip Miner II, Veldspar Mining Crystal I
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hobgoblin I x5
Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Meyr
SiN Corp Black Core Alliance
208
|
Posted - 2014.01.04 23:37:00 -
[175] - Quote
Yonis Kador wrote:OK, so what is your counterproposal?
With even a single low slot, a freighter with one DCII would be overpowered with all its hull hp granted resists. Freighters would be virtually immune to ganking. We can't do that. Even if it had a drone bay, as a capital ship, a freighter would take too long to acquire target lock for ecm drones to be particularly effective. So, are you proposing that attack BCs be removed from the game? It's their large weapon turrets on battlecruiser-class ships that make these attacks cost-effective, no?
Or how many of their turret points would you like to see removed? 1? 2? They have 8. Write up a proposal and submit it to features & ideas. You'll get trolled some but maybe a dev will reply telling you why it is/isn't a good idea.
And no one should be hauling hundreds of millions of isk worth of loot in t1 industrials. They CHOOSE to stuff it all in instead of making multiple trips to mitigate their risk.
It's the same principle.
YK
How about, as I've proposed several times, reducing all Freighter's cargo capacity to the point where a T2 cargohold expander will return them to their current capacity, and fit them with one low slot, 40 CPU, and 2 PG?
You DO understand that freighter pilots need SOME form of options in fitting their ships? Should they CHOOSE to gimp their ship's cargo capacity in return for increased survivability, who are you to protest it?
If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
You want the killmail, I want to reach my destination intact. If my choice in how I fit my ship means you can't log in knowing exactly what it's going to take to kill me, that's not my problem. If a DC II makes my ship too hard for you to kill, too bad.
HTFU, as you gankers like to tell everyone else! |

Kimmi Chan
Tastes Like Purple
307
|
Posted - 2014.01.04 23:43:00 -
[176] - Quote
Meyr wrote:How about, as I've proposed several times, reducing all Freighter's cargo capacity to the point where a T2 cargohold expander will return them to their current capacity, and fit them with one low slot, 40 CPU, and 2 PG?
You DO understand that freighter pilots need SOME form of options in fitting their ships? Should they CHOOSE to gimp their ship's cargo capacity in return for increased survivability, who are you to protest it?
If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
You want the killmail, I want to reach my destination intact. If my choice in how I fit my ship means you can't log in knowing exactly what it's going to take to kill me, that's not my problem. If a DC II makes my ship too hard for you to kill, too bad.
HTFU, as you gankers like to tell everyone else!
So you want to change freighters? That was the whole point of this Eve is PvE thing? I've hauled all kinds of stuff in my Crane. Never had a problem. I am guessing that a lot of freighter pilots get along just fine. But something tells me that you are very angry and passionate about this crusade which leads me to guess that you have had problems that other freighter pilots have not. Am I off the mark here?
Paranoia never killed anyone. -áA complete absence of it has. |

Domanique Altares
Rifterlings Point Blank Alliance
2223
|
Posted - 2014.01.04 23:45:00 -
[177] - Quote
Meyr wrote: 40 CPU, and 2 PG?
Sounds like a good spot for a DCU II to me. If all they need is a cargo expander, then they can have 1 low slot and no fittings at all, right?
Or they can fit the DCU II, still put too much valuable stuff in their reduced cargo bay, still get ganked, and still come crying on the forums. At which point giving them a low slot and fittings has solved nothing for them or anyone else. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Marsha Mallow
30
|
Posted - 2014.01.05 00:05:00 -
[178] - Quote
Meyr wrote:Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP..
Some of the sentiments of this bit I agree with, although I think you are basing it from a flawed viewpoint. No reasonable person has an issue with people doing PVE. Many people PVE to fund PVP: some to fund gametime, some because they haven't been exposed to PVP yet. It's not a dirty habit (unless you really, really enjoy it :P) Not even going to get into the what PVP is argument, because I believe it all is (even mining), but it's a matter of perspective and if you don't see that side there's really no point trying to pursuade.
Where people have an issue is continued and entrenched solo gameplay, for a variety of reasons. Some people join the game, mission run/manufacture/trade etc and do everything possible - which is sensible from their point of view - to mitigate risk. They never leave highsec. They don't leave NPC corps, or roll solo corps. They don't talk to anyone or engage in co-operative activity, other than to grind ISK. At the point they do lose something, which they probably should have realised was inevitable, some come running to the forums to complain. They feel they should be allowed to continue playing their preferred gamestyle without any interruption or interraction. Then they demand tweaks to gameplay, at which point they are ridiculed and subject to a spew of abuse.
I dislike the abusive side of it, because in all honesty a lot are just ignorant. It could perhaps be addressed by improvements in the NPE. But having said that, CCP can't be expected to reverse the expectations of players from games where PVE is central.
Not all of the people who terrorise people whining over ganks/want to play a pure PVE game are doing it out of spite (altho granted, some are). Some may genuinely believe the person needs to be informed they are playing an MMO. In Eve, it has a detrimental effect upon others when certain groups farm massive amounts of ISK without any risk, whilst those who participate more broadly knowingly expose themselves to risk. Some elements are genuinely concerned about the types of people who play, get ganked or hassled, then run away/quit. Not about the person, but probably more about how to get those types into the 'spirit' of things and not take those losses so hard. I think some are also concerned that if CCP caves in to the demands of an element who want a more PVE-centric game, that it will become one.
Having said that, you could argue that some personalities enjoy the intricacy of MMOs as a release valve and shouldn't be forced to play with others. But they enter the game knowing there are risks, at some point they will be reminded there are other people with different goals and mentalities out there.
The argument re freighters and ganking ties into this tbh. If you do everything solo or without research/common sense, (ie running freighters rammed with ISK through Niarja during peak times on a weekend, excessively pimp fitting mission ships, jumping into lowsec unscouted) isn't the lesson deserved to a degree? To qualify that, ganking does seem excessive at the moment, as I've spoke to a couple of people recently who have had empty jump freighters on npc alts ganked in highsec. Perhaps a tweak is needed, but in the meantime, just apply moderate amounts of common sense.
- |

James Amril-Kesh
4S Corporation Goonswarm Federation
8098
|
Posted - 2014.01.05 00:07:00 -
[179] - Quote
Domanique Altares wrote:Sounds like a good spot for a DCU II to me There are no tech 2 drone control units. My EVE Videos |

Alavaria Fera
GoonWaffe
6083
|
Posted - 2014.01.05 00:14:00 -
[180] - Quote
James Amril-Kesh wrote:Domanique Altares wrote:Sounds like a good spot for a DCU II to me There are no tech 2 drone control units. Heh... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Domanique Altares
Rifterlings Point Blank Alliance
2224
|
Posted - 2014.01.05 00:16:00 -
[181] - Quote
James Amril-Kesh wrote:Domanique Altares wrote:Sounds like a good spot for a DCU II to me There are no tech 2 drone control units.
A fact that I consider highly unfortunate.
If there were, however, they would surely consume 40CPU, 2PG, and reside in the solitary low slot of a rebalanced freighter. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

dilly nay
State War Academy Caldari State
1
|
Posted - 2014.01.05 00:37:00 -
[182] - Quote
you are quite the eve philosopher op.
all i do is in eve is mission grind and found nothing relevant to your post.
is this some kind of conceited attempt to assert what you do as being superior? maybe as a counter measure to all the pvp kidds posting about how great pvp is then i say you've done no good. just like those who down trodden others as being 'carebears' always tend to pat themselves on the back for thinking they're onto something.
it's just as easy to say that without pvp there would be nobody to buy your minerals or large modules and so im afraid your antithesis falls. |

Alavaria Fera
GoonWaffe
6084
|
Posted - 2014.01.05 00:47:00 -
[183] - Quote
Domanique Altares wrote:James Amril-Kesh wrote:Domanique Altares wrote:Sounds like a good spot for a DCU II to me There are no tech 2 drone control units. A fact that I consider highly unfortunate. If there were, however, they would surely consume 40CPU, 2PG, and reside in the solitary low slot of a rebalanced freighter. What about officer ones ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4352
|
Posted - 2014.01.05 01:02:00 -
[184] - Quote
Meyr wrote: If you can't fill a freighter's cargohold with the least expensive cargo possible, without it being cost-effective to gank it, while giving the pilot ZERO options for altering the survivability of his vessel, it's a FAIL design.
Freigher pilots have many options for altering the survivability of their ship. Like miners however, they choose not to do any of this because then they would have to manually pilot their ship.
Meyr wrote:THAT is why so many of us say that ganking is too easy. Not because idiots are locking everything that comes through a gate, but because the Industrialists and Haulers have NO VIABLE OPTIONS IN HOW TO FIT THEIR VESSELS.
Ganking stupid people is easy because they continue being stupid. Perhaps if they didn't fill their lows with cargo expanders then stuff everything they own in to their untanked hauler. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4352
|
Posted - 2014.01.05 01:11:00 -
[185] - Quote
Meyr wrote:If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
Yeah, because it's not like you people haven't been screaming at CCP to make ganking harder for years now or anything. Why put a little effort in to making yourself less likely to be ganked when you can just beg CCP to do it for you? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Johan Civire
The Lyran Empire
811
|
Posted - 2014.01.05 01:18:00 -
[186] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
You can disagree all you want to, but, at its core, PVE is what enables all of the PVP.
Wether it's mining (yes, all of you nullsec hardcases, MOON MINING IS STILL MINING - it's just the ultimate in AFK PVE), manufacturing, ratting, Faction Warfare, trading (yes, at the highest levels, trading is PVP, but not to 99% of the PEOPLE doing it), or mission-running, PVE is what EVE is based upon.
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP.
Yes, it really is that simple.
This is what i call good reading but its wrong. You need to go back in 2001 when the beta was release hoop you get your answers. Eve is pvp/pk based. Not pve. Pve is a job you can do. For mining you need to pvp. See the link back to basic 2001. And that will end all debate on that matter. |

Domanique Altares
Rifterlings Point Blank Alliance
2227
|
Posted - 2014.01.05 01:20:00 -
[187] - Quote
Alavaria Fera wrote:Domanique Altares wrote:James Amril-Kesh wrote:Domanique Altares wrote:Sounds like a good spot for a DCU II to me There are no tech 2 drone control units. A fact that I consider highly unfortunate. If there were, however, they would surely consume 40CPU, 2PG, and reside in the solitary low slot of a rebalanced freighter. What about officer ones
I'm not really so sure about that. It might turn out to be a little OP to put an officer mod on a freighter. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Hasikan Miallok
Republic University Minmatar Republic
110
|
Posted - 2014.01.05 03:51:00 -
[188] - Quote
Domanique Altares wrote:Alavaria Fera wrote:Domanique Altares wrote:James Amril-Kesh wrote:Domanique Altares wrote:Sounds like a good spot for a DCU II to me There are no tech 2 drone control units. A fact that I consider highly unfortunate. If there were, however, they would surely consume 40CPU, 2PG, and reside in the solitary low slot of a rebalanced freighter. What about officer ones I'm not really so sure about that. It might turn out to be a little OP to put an officer mod on a freighter.
Takes just under a Billion in 'nados to gank a typical freighter. People would gank it just for the officer mods even if it had minimal cargo :D In fact it would get ganked just for the chat/forum street cred of "hey look at this idiot in an officer fit freighter".
Note that the recent indy changes made some ships such as the Nereus, Wreathe etc capable of actually being a viable ganking bait ship in themselves. Tthe nereus can manage a LSE and DCU for 25k or more EHP, 6 drones a couple of warp stabs and still have room for a MWD and cloak all for under 5 mill fitted. A small gang of nereus would be a hilarious but effective ganking fleet.
However the same changes have made big capacity indys like the Iteron V and Bestower even harder to tank effectively. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4353
|
Posted - 2014.01.05 04:26:00 -
[189] - Quote
Hasikan Miallok wrote:Takes just under a Billion in 'nados to gank a typical freighter.
That is called overkill. You can do it for just over half the price & with less people. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Meyr
SiN Corp Black Core Alliance
208
|
Posted - 2014.01.05 04:59:00 -
[190] - Quote
Kimmi Chan wrote:Meyr wrote:How about, as I've proposed several times, reducing all Freighter's cargo capacity to the point where a T2 cargohold expander will return them to their current capacity, and fit them with one low slot, 40 CPU, and 2 PG?
You DO understand that freighter pilots need SOME form of options in fitting their ships? Should they CHOOSE to gimp their ship's cargo capacity in return for increased survivability, who are you to protest it?
If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
You want the killmail, I want to reach my destination intact. If my choice in how I fit my ship means you can't log in knowing exactly what it's going to take to kill me, that's not my problem. If a DC II makes my ship too hard for you to kill, too bad.
HTFU, as you gankers like to tell everyone else! So you want to change freighters? That was the whole point of this Eve is PvE thing? I've hauled all kinds of stuff in my Crane. Never had a problem. I am guessing that a lot of freighter pilots get along just fine. But something tells me that you are very angry and passionate about this crusade which leads me to guess that you have had problems that other freighter pilots have not. Am I off the mark here?
Nope. Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4353
|
Posted - 2014.01.05 05:05:00 -
[191] - Quote
Meyr wrote:Nope. Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship.
They do, but they choose not to take precautionary measures. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8101
|
Posted - 2014.01.05 05:09:00 -
[192] - Quote
Meyr wrote:Nope. Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship. I can think of at least six options without even trying. My EVE Videos |

Meyr
SiN Corp Black Core Alliance
208
|
Posted - 2014.01.05 05:12:00 -
[193] - Quote
Mallak Azaria wrote:Meyr wrote:If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
Yeah, because it's not like you people haven't been screaming at CCP to make ganking harder for years now or anything. Why put a little effort in to making yourself less likely to be ganked when you can just beg CCP to do it for you?
I trust you see the irony of a Goon making the above statement?
What I mentioned specifically was the fact that a freighter pilot has no choice in how many Catalysts it will take to kill his ship. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4353
|
Posted - 2014.01.05 05:18:00 -
[194] - Quote
Meyr wrote:Mallak Azaria wrote:Meyr wrote:If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
Yeah, because it's not like you people haven't been screaming at CCP to make ganking harder for years now or anything. Why put a little effort in to making yourself less likely to be ganked when you can just beg CCP to do it for you? I trust you see the irony of a Goon making the above statement? What I mentioned specifically was the fact that a freighter pilot has no choice in how many Catalysts it will take to kill his ship.
They do, they just choose not to use to available options. I've never been in the habit of begging CCP to make my playstyle easier because finding a counter was too much effort. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Meyr
SiN Corp Black Core Alliance
208
|
Posted - 2014.01.05 05:23:00 -
[195] - Quote
James Amril-Kesh wrote:Meyr wrote:Nope. Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship. I can think of at least six options without even trying.
Please - elaborate at length!
What choice does a freighter pilot have in determining how many Catalysts it will take to kill his Obelisk?
At best, the pilot can plug in a few implants. Nothing else he has direct control over has any effect upon the EHP of his ship.
Alone among all ship classes, a freighter pilot has no fitting options.
|

Alavaria Fera
GoonWaffe
6086
|
Posted - 2014.01.05 05:27:00 -
[196] - Quote
Mallak Azaria wrote:Meyr wrote:Mallak Azaria wrote:Meyr wrote:If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years. Yeah, because it's not like you people haven't been screaming at CCP to make ganking harder for years now or anything. Why put a little effort in to making yourself less likely to be ganked when you can just beg CCP to do it for you? I trust you see the irony of a Goon making the above statement? What I mentioned specifically was the fact that a freighter pilot has no choice in how many Catalysts it will take to kill his ship. They do, they just choose not to use to available options. I've never been in the habit of begging CCP to make my playstyle easier because finding a counter was too much effort. *shrug*
Just lie down and it'll end faster. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8101
|
Posted - 2014.01.05 05:29:00 -
[197] - Quote
Meyr wrote:James Amril-Kesh wrote:Meyr wrote:Nope. Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship. I can think of at least six options without even trying. Please - elaborate at length! What choice does a freighter pilot have in determining how many Catalysts it will take to kill his Obelisk? At best, the pilot can plug in a few implants. Nothing else he has direct control over has any effect upon the EHP of his ship. Alone among all ship classes, a freighter pilot has no fitting options. EHP is not the only factor.
A freighter pilot can:
- Use alts/friends to web him
- Use Slave/LG Slave implants for more EHP (works best with armor freighters)
- Use LG Nomad implants for agility
- Fly JF instead for extra agility and EHP (costs quite a bit more though)
- Use an alt/friend in a boosting ship to increase EHP
- Take routes around common freighter ganking sites (e.g. Niarja) instead of going through them
- Avoid autopilot
- Use instant dock and undock bookmarks to avoid being cargo scanned at the most likely location (trade hub undocks)
- Fly only through systems with higher security status to decrease CONCORD response time (which directly increases the DPS required to kill you)
- Fly with combat escort (some jamming ships would be great for this)
- Fly with logi escort
- If you're being bumped as a setup for a gank, log off
- Most importantly, don't fly with cargo worth ganking over
My EVE Videos |

Alavaria Fera
GoonWaffe
6086
|
Posted - 2014.01.05 05:34:00 -
[198] - Quote
James Amril-Kesh wrote:EHP is not the only factor. A freighter pilot can:
- Use alts/friends to web him
- Use Slave/LG Slave implants for more EHP (works best with armor freighters)
- Use LG Nomad implants for agility
- Fly JF instead for extra agility and EHP (costs quite a bit more though)
- Use an alt/friend in a boosting ship to increase EHP
- Take routes around common freighter ganking sites (e.g. Niarja) instead of going through them
- Avoid autopilot
- Use instant dock and undock bookmarks to avoid being cargo scanned at the most likely location (trade hub undocks)
- Fly only through systems with higher security status to decrease CONCORD response time (which directly increases the DPS required to kill you)
- Fly with combat escort (some jamming ships would be great for this)
- Fly with logi escort
- If you're being bumped as a setup for a gank, log off
- Most importantly, don't fly with cargo worth ganking over
So when is CCP going to rebalance freighters to have more EHP ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8102
|
Posted - 2014.01.05 05:37:00 -
[199] - Quote
On that note, buffing freighters to have more EHP isn't going to have the effect these whiners think it would have. Freighter EHP increases -> freighter pilots get more confident -> freighter pilots carry more expensive cargo -> ganking becomes profitable again. My EVE Videos |

Katran Luftschreck
Stillwater Corporation
2139
|
Posted - 2014.01.05 05:37:00 -
[200] - Quote
Every ISK generated in this game ultimately comes from three places: Mission rewards, rat bounties, and sales to NPC merchants (read: tags and general goods). That's it, nothing else.
Now from there that ISK may change hands many times. That pile of ISK may then be used to buy minerals, or equipment, or ammo, or whole ships. And when that happens it is taxed, like everything else in EvE. Thus, ISK suffers from natural entropy. I single chunk of ISK cannot last forever, and after it has changed hands enough times it will evaporate away entirely from taxes alone if nothing else.
So when someone buys that thing you're selling, where did they get the ISK from? Well, maybe they sold something themselves. Another player. Great, but where did that player get the ISK from? Trace it back far enough and sure enough, as I said, every ISK generated in EvE comes from some sort of PvE activity.
No matter how far removed you think you are from PvE, in the end every ISK in your wallet was originally generated when someone finished a mission, killed a rat, or sold junk to a NPC merchant. It may have gone through the wallets of a dozen players before reaching you, but in the end that is the undeniable source of all wealth in EvE.
TLDR; Taxes and destruction is how ISK is deleted. PvE is where ISK is created. Everything else is just middlemen and entropy. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

James Amril-Kesh
4S Corporation Goonswarm Federation
8102
|
Posted - 2014.01.05 05:39:00 -
[201] - Quote
Katran Luftschreck wrote:Every ISK generated in this game ultimately comes from three places: Mission rewards, rat bounties, and sales to NPC merchants (read: tags and general goods). That's it, nothing else. Wrong. My EVE Videos |

Alavaria Fera
GoonWaffe
6086
|
Posted - 2014.01.05 05:43:00 -
[202] - Quote
James Amril-Kesh wrote:On that note, buffing freighters to have more EHP isn't going to have the effect these whiners think it would have. Freighter EHP increases -> freighter pilots get more confident -> freighter pilots carry more expensive cargo -> ganking becomes profitable again. Increase freighter ehp towards arbitrarily high values ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Katran Luftschreck
Stillwater Corporation
2140
|
Posted - 2014.01.05 06:13:00 -
[203] - Quote
James Amril-Kesh wrote:Wrong.
Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Arrunca
Quator Finance
5
|
Posted - 2014.01.05 06:53:00 -
[204] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?'
So EVE is not a PVP game because you have a different opinion about what it describes compared to the rest of the world? Well, enjoy PVE then, while the rest of us enjoy doing the same under the nave PVP... |

Arrunca
Quator Finance
5
|
Posted - 2014.01.05 06:53:00 -
[205] - Quote
James Amril-Kesh wrote:Katran Luftschreck wrote:Every ISK generated in this game ultimately comes from three places: Mission rewards, rat bounties, and sales to NPC merchants (read: tags and general goods). That's it, nothing else. Wrong.
Yeah, because ship Insurance is not like one of the bigges isk injectors in the game!
|

Alavaria Fera
GoonWaffe
6087
|
Posted - 2014.01.05 06:54:00 -
[206] - Quote
Arrunca wrote:Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' So EVE is not a PVP game because you have a different opinion about what it describes compared to the rest of the world? Well, enjoy PVE then, while the rest of us enjoy doing the same under the nave PVP... everything is pve
ok, i'll enjoy some pve with hostiles ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8103
|
Posted - 2014.01.05 07:00:00 -
[207] - Quote
Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance. My EVE Videos |

Hasikan Miallok
Republic University Minmatar Republic
110
|
Posted - 2014.01.05 11:44:00 -
[208] - Quote
James Amril-Kesh wrote:Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance.
.. and xmas presents
do not forget xmas presents |

Ramona McCandless
The McCandless Clan Turing Tested
1948
|
Posted - 2014.01.05 12:02:00 -
[209] - Quote
Starting any thread with
"I know Ill get flamed for saying this, but I dont care.."
Means
You do care
You cared enough to feel the need to be passive/aggressive about it
You should probably call your mother once in a while and say "I love you mom"
You will feel much much better, trust me *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Plug in Baby
Crouching Woman Hidden Cucumber
78
|
Posted - 2014.01.05 13:21:00 -
[210] - Quote
The problem is that Eve is not short of people who build to replace losses and fund PVP.
Eve is short of content creators, the people that destroy things.
The people who do nothing but 'bear inflate the economy and do nothing to better the game for anyone else. This is not a forum alt, this is a forum main. |

Pandora Barzane
Royal Amarr Institute Amarr Empire
73
|
Posted - 2014.01.05 13:46:00 -
[211] - Quote
James Amril-Kesh wrote:Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance.
wich is pvp income ofcourse.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8115
|
Posted - 2014.01.05 13:58:00 -
[212] - Quote
Pandora Barzane wrote:James Amril-Kesh wrote:Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance. wich is pvp income ofcourse. Running incursions often does involve PVP, and succeeding at that can increase your payout rate. Insurance is of course also almost always present in combat PVP encounters. My EVE Videos |

Pandora Barzane
Royal Amarr Institute Amarr Empire
73
|
Posted - 2014.01.05 14:08:00 -
[213] - Quote
James Amril-Kesh wrote:Pandora Barzane wrote:James Amril-Kesh wrote:Katran Luftschreck wrote:James Amril-Kesh wrote:Wrong. Citation needed. Your shallow pretentiousness alone just doesn't cut it, sorry. You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance. wich is pvp income ofcourse. Running incursions often does involve PVP, and succeeding at that can increase your payout rate. Insurance is of course also almost always present in combat PVP encounters.
funny that, I thought incursions are about killing NPC's. Can you show me an incursion wich doesnt involve PVE?
|

RAIN Arthie
The Ascended Fleet Intrepid Crossing
177
|
Posted - 2014.01.05 14:16:00 -
[214] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
You can disagree all you want to, but, at its core, PVE is what enables all of the PVP.
Wether it's mining (yes, all of you nullsec hardcases, MOON MINING IS STILL MINING - it's just the ultimate in AFK PVE), manufacturing, ratting, Faction Warfare, trading (yes, at the highest levels, trading is PVP, but not to 99% of the PEOPLE doing it), or mission-running, PVE is what EVE is based upon.
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP.
Yes, it really is that simple.
I couldn't agree more. |

Ramona McCandless
The McCandless Clan Turing Tested
1956
|
Posted - 2014.01.05 14:18:00 -
[215] - Quote
EVE is EvE
The clue is in the name. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kimmi Chan
Tastes Like Purple
329
|
Posted - 2014.01.05 16:13:00 -
[216] - Quote
Meyr wrote:Kimmi Chan wrote:Meyr wrote:How about, as I've proposed several times, reducing all Freighter's cargo capacity to the point where a T2 cargohold expander will return them to their current capacity, and fit them with one low slot, 40 CPU, and 2 PG?
You DO understand that freighter pilots need SOME form of options in fitting their ships? Should they CHOOSE to gimp their ship's cargo capacity in return for increased survivability, who are you to protest it?
If it makes YOUR 'fun' more difficult, awwww, poor baby, too bad. That's what you gankers have been telling hauler pilots for years.
You want the killmail, I want to reach my destination intact. If my choice in how I fit my ship means you can't log in knowing exactly what it's going to take to kill me, that's not my problem. If a DC II makes my ship too hard for you to kill, too bad.
HTFU, as you gankers like to tell everyone else! So you want to change freighters? That was the whole point of this Eve is PvE thing? I've hauled all kinds of stuff in my Crane. Never had a problem. I am guessing that a lot of freighter pilots get along just fine. But something tells me that you are very angry and passionate about this crusade which leads me to guess that you have had problems that other freighter pilots have not. Am I off the mark here? Nope. Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship.
So you want to be able to PVP in a freighter.
Why not just haul all your stuff in a Rokh? You won't be able to carry as much but few people are going to try to gank you because they are looking for freighters and industrials.
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8118
|
Posted - 2014.01.05 16:19:00 -
[217] - Quote
Pandora Barzane wrote:funny that, I thought incursions are about killing NPC's. Can you show me an incursion wich doesnt involve PVE? When did I say it didn't involve PVE? Do you know what contesting a site is? My EVE Videos |

Ramona McCandless
The McCandless Clan Turing Tested
1964
|
Posted - 2014.01.05 16:20:00 -
[218] - Quote
Meyr wrote: Nope. (MEYR MEANT "YES" HERE IN ORDER FOR THE ANSWER THATS GIVEN TO MAKE SENSE - Edit) Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship.
They do
Pilot properly. Apart from that, you dont need any.
Ever wonder why elephants, hippos and whales dont have armour? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Meyr
SiN Corp Black Core Alliance
215
|
Posted - 2014.01.05 16:42:00 -
[219] - Quote
Ramona McCandless wrote:Meyr wrote: Nope. (MEYR MEANT "YES" HERE IN ORDER FOR THE ANSWER THATS GIVEN TO MAKE SENSE - Edit) Haven't lost one yet. I simply hate the fact that freighter pilots have zero choice in regards to the survivability of their ship.
They do Pilot properly. Apart from that, you dont need any. Ever wonder why elephants, hippos and whales dont have armour?
Elephants - tusks, and the ability to use their mass as a weapon. Oh, yeah, and REALLY thick, hard skin.
Hippos - teeth, mass, and really thick skin. And, a really cranky attitude. Look up some facts before exposing your ignorance for the world to see and mock you for. Hippos kill more people than any other wild animal in the areas where they live.
Whales - size, and really thick skin. Some even have teeth.
|

Ramona McCandless
The McCandless Clan Turing Tested
1964
|
Posted - 2014.01.05 16:44:00 -
[220] - Quote
Meyr wrote:
Elephants - their mass.... REALLY thick, hard skin.
Hippos - ... mass, and really thick skin.
Whales - size, and really thick skin.
DO YOU SEE A ******* LINK YOU DULLARD *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Angelica Dreamstar
Epic Boo Bees
60
|
Posted - 2014.01.05 17:15:00 -
[221] - Quote
Plug in Baby wrote:The problem is that Eve is not short of people who build to replace losses and fund PVP.
Eve is short of content creators, the people that destroy things.
The people who do nothing but 'bear inflate the economy and do nothing to better the game for anyone else. Well, honey ... there are quite a few ways to change this.
Btw ... where's the cucumber? ;) it's okay to look... ;) |

Alavaria Fera
GoonWaffe
6097
|
Posted - 2014.01.05 18:55:00 -
[222] - Quote
James Amril-Kesh wrote:Pandora Barzane wrote:funny that, I thought incursions are about killing NPC's. Can you show me an incursion wich doesnt involve PVE? When did I say it didn't involve PVE? Do you know what contesting a site is? It's a special type of pve that includes players ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
633
|
Posted - 2014.01.05 19:44:00 -
[223] - Quote
Kudos to the OP for being brave enough to open himself to "interesting" responses.
I'll just leave this hanging here with my sig to say it for me.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Katran Luftschreck
Stillwater Corporation
2146
|
Posted - 2014.01.06 02:14:00 -
[224] - Quote
James Amril-Kesh wrote:You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance.
Incursions were PvE last time I checked. That some people like to raid Incursion runners and force PvP on them does not change this in any way. The Incursion itself, and it's NPC signed payout, is strictly PvE.
New characters falls under "After enough decimal places no one gives a damn."
How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.
Keep trying. I can shoot this crap down all day.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Yonis Kador
KADORCORP
435
|
Posted - 2014.01.06 02:29:00 -
[225] - Quote
You make some valid points, Katran, but do you really believe that EVE's value is held in the isk it contains? Or does the heart and soul of EVE lie within the sandbox pgc created by its community? Because the last time I checked, much like a church is just a building, or currency is just paper, without its pvp, EVE would have little/no pgc. Folks can characterize mining as pve or trading as pve or missioning as pve all day long - but as those activities do not happen in a vacuum, they have an effect on everyone else.
And that's pvp.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Alavaria Fera
GoonWaffe
6101
|
Posted - 2014.01.06 04:26:00 -
[226] - Quote
Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? If you're talking about isk creation, you're pretty bad since I can't buy ships from an npc ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4358
|
Posted - 2014.01.06 07:49:00 -
[227] - Quote
Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.
How often does building a ship remove more isk from the game than insurance pays out for losing it? This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Alavaria Fera
GoonWaffe
6107
|
Posted - 2014.01.06 07:51:00 -
[228] - Quote
Mallak Azaria wrote:Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in. How often does building a ship remove more isk from the game than insurance pays out for losing it? A trap question ... ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Katran Luftschreck
Stillwater Corporation
2146
|
Posted - 2014.01.06 10:45:00 -
[229] - Quote
Yonis Kador wrote:You make some valid points, Katran, but do you really believe that EVE's value is held in the isk it contains? Or does the heart and soul of EVE lie within the sandbox pgc created by its community? Because the last time I checked, much like a church is just a building, or currency is just paper, without its pvp, EVE would have little/no pgc.
A perfectly valid point. If it weren't for morons professionals blowing each other up all the time, there would be little market for anyone looking to sell replacement ships. Especially considering that in PvE by the time a person graduates to that big, expensive battleship they will, unless they're dense, have enough skills racked up to not lose it very easily. And it is obvious why frigate sales seem to peak in areas right next to FW systems, too.
I am not discounting that PvP helps keep the ISK flowing into the hands of industry. That's more of an "economic philosophy" issue than a hard-coded, game programming one. In terms of absolute truths, the way the game is set up and how ISK is both rezzed and derezzed out of the CCP server (just to make it perfectly clear about the reality that I'm talking about), as I said, all positive ISK flow comes from missions, rats, and selling things to NPC vendors. And, interestingly enough, not only is tax/broker/contract fees ways that ISK are deleted, they're also the only way that it is deleted.
Just as the guy buying you ship is using ISK that was added to the collective EvE economy by one of the three methods I mentioned, but even if that ship is destroyed the ISK still exists. It's just in your wallet instead of his. So we can actually remove PvP as the primary ISK sink of EvE. (And with a thunderclap many heads just exploded from minds being completely blown).
All PvP really does is move already existing ISK from the hands of the PvPer and into the hands of the industrialist. But both the PvE player and the PvP player are suffering similar ISK entropy rates due to taxes (skills change this slightly, but it's never eliminated entirely).
The problem that keeps people from getting what I'm saying through their thick skulls is that they're so ego-centric and self-absorbed that they can't see the EvE economy past their own personal wallets. In their tiny minds if they make a profit selling loot from PvP wrecks then PvP is somehow "generating" ISK for EvE as a whole. It ain't. When I talk about "generating ISK" I mean the game server itself bringing ISK into it's digital existence, and when I talk about deleting ISK then I mean exactly that too - the game server removing it from the game through taxes. Who's wallet it sits in or passes through along the way is irrelevant, or rather relevant only insofar as every transaction slices a little more off the cheese and feeds some ISK back into the void.
So again, in absolute "reality" (I say in quotes because, yes, it's a game) ISK is only generated by NPCs and only deleted by taxes and other sorts of NPC fees. It may spend it's life in player wallets, but is born and buried entirely by NPC actions - and that means PvE. Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Ramona McCandless
Epic Boo Bees
1985
|
Posted - 2014.01.06 10:55:00 -
[230] - Quote
The question is then...
How do we move away from that?
What is the next step?
Some sort of banking clan that prints money and giving the players an ability to set those up and set interest rates would be the obvious solution. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

James Amril-Kesh
4S Corporation Goonswarm Federation
8125
|
Posted - 2014.01.06 10:58:00 -
[231] - Quote
Katran Luftschreck wrote:James Amril-Kesh wrote:You're missing incursion rewards (doesn't fall under mission rewards as it's a separate mechanic), new characters entering the game (admittedly a very small faucet), and insurance. Incursions were PvE last time I checked. That some people like to raid Incursion runners and force PvP on them does not change this in any way. The Incursion itself, and it's NPC signed payout, is strictly PvE. What does that have to be with them being an isk faucet or not?
Katran Luftschreck wrote:New characters falls under "After enough decimal places no one gives a damn." Which is basically what I said.
Katran Luftschreck wrote:How often does insurance pay out more than a ship cost in the first place? And that's before modules are factored in.
Keep trying. I can shoot this crap down all day.
So are you one of those people who thinks PVP is an ISK sink? My EVE Videos |

Hasikan Miallok
Republic University Minmatar Republic
115
|
Posted - 2014.01.06 11:41:00 -
[232] - Quote
Ramona McCandless wrote:
Some sort of banking clan that prints money and giving the players an ability to set those up and set interest rates would be the obvious solution.
There is nothing to stop a corp or alliance doing that right now.
If "Big bad null alliance" decided to invent some alternative currency which is tracked electronically outside the game and said currency is used to "pay" members for services and goods and can be used to "buy" services and goods all through an extrnal interface memebers log in to the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits. Maybe some sort of "Tritanium Standard" ? |

Ramona McCandless
Epic Boo Bees
1987
|
Posted - 2014.01.06 11:43:00 -
[233] - Quote
Hasikan Miallok wrote: the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits.
Which is why it cant exist in that form
But yes, in theory
IN THEORY Highsec folk could form a police force and remove the need for CONCORD but thats about as likely as *insert witty comparision here* *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

ZynnLee Akkori
Perkone Caldari State
34
|
Posted - 2014.01.06 12:24:00 -
[234] - Quote
We are ranging far afield. The only thing PvP is good for in mechanical terms is to introduce churn in the marketplace and drain ISK from the economy through destruction. That's a useful, nay, necessary function.For all intents and purposes, supply and demand was pretty much murdered years ago by market flippers. But even PvP in Eve can't keep up (through destruction) with the production of new goods and inflation of anything players can sell. Anything other than dev-seeded items like skillbooks (which they did to prevent git's from inflating those skillbooks beyond the means of new players), of course.
The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec. |

Ramona McCandless
Epic Boo Bees
1989
|
Posted - 2014.01.06 12:33:00 -
[235] - Quote
ZynnLee Akkori wrote:
The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.
No, the artificial mechanism of PvE should be removed from the game as soon as possible. Its complete nonsense and undermines the most unique aspect of EvE; that the players do everything.
Im not able to suggest an alternative as the player base has not fully realised its own potential. But some day, when the Alliances replace the Empires, then things will finally change.
The intro states: "The Empires hold on power is crumbling..." Well, lets hasten that crumbling and usher in a universe where players truly exist in a game where there are no NPCs. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kimmi Chan
Tastes Like Purple
347
|
Posted - 2014.01.06 12:54:00 -
[236] - Quote
ZynnLee Akkori wrote:The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec.
Why does there need to be a barrier to PvP?
No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.
Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.
Paranoia never killed anyone. -áA complete absence of it has. |

Ramona McCandless
Epic Boo Bees
1989
|
Posted - 2014.01.06 12:55:00 -
[237] - Quote
ZynnLee Akkori wrote: erect.
Also, as the post above mine alludes to, if you want to erect a barrier against getting your melt knocked in, stand up and DO something about it
Stop being so fing flaccid all the time *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Katran Luftschreck
Stillwater Corporation
2152
|
Posted - 2014.01.06 12:56:00 -
[238] - Quote
Ramona McCandless wrote:The question is then...
How do we move away from that?
That is indeed a good question, and one that CCP should really be considering, because ...
James Amril-Kesh wrote:So are you one of those people who thinks PVP is an ISK sink?
... if you read up a couple of posts you'll see where I said, with emphasis, that PvP is not an ISK sink. PvP is just a way to move ISK from the wallets of one group of players (PvPers) to another group (Industrialists). PvP does not actually create or destroy ISK, except through insurance, and even that is just a means of reducing entropy (not eliminating it).
This is a serious problem because CCP themselves has been operating under this false assumption that PvP is a big ISK sink for years. It isn't. Realistically, the biggest ISK sink for nullsec is simply their own sov costs -- which is obviously easily offset by simple nullsec ratting, boosted even further by their magical rat spawn generators.
That's right, kids, nullsec is funded primarily by PvE. Their dirty little secret is out. Whoops!
Ramona McCandless wrote:Im not able to suggest an alternative as the player base has not fully realised its own potential. But some day, when the Alliances replace the Empires, then things will finally change.
True, but that won't be a change for the better. Like it or not, the vast majority people still live in hisec. And nothing CCP ever does is going to make hiseccers want to move to nullsec. They would sooner quit and play something else. Only the biggest elitist moron would think that EvE would survive the loss of 75%+ of their subscribers.
Ramona McCandless wrote:The intro states: "The Empires hold on power is crumbling..." Well, lets hasten that crumbling and usher in a universe where players truly exist in a game where there are no NPCs.
See above and for those >25% of subscribers who are left you'd need to create an entirely new economic model that can survive without NPCs creating ISK (through PvE). Can it be done? Maybe. Should it be done? Honestly, I don't think so. An EvE without NPCs, run entirely by player alliances? It would be dead within three months, tops.
And when I envision the new character creation screen saying "Pick your race: Goonswarm or TEST" then I'd call that a mercy killing.
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Katran Luftschreck
Stillwater Corporation
2152
|
Posted - 2014.01.06 13:03:00 -
[239] - Quote
Hasikan Miallok wrote:If "Big bad null alliance" decided to invent some alternative currency which is tracked electronically outside the game and said currency is used to "pay" members for services and goods and can be used to "buy" services and goods all through an extrnal interface memebers log in to the only issue would be trust. Afterall EVE banks are notorious for scarpering with the memebrs deposits. Maybe some sort of "Tritanium Standard" ?
"First Interstellar Bank of Chribba."
The only bank who's currency is backed by real Veldspar, unlike all those stupid fiat ISK banks.
Actually ... now that I think about it ...
HELL YES!
Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

ZynnLee Akkori
Perkone Caldari State
34
|
Posted - 2014.01.06 13:05:00 -
[240] - Quote
Kimmi Chan wrote:
No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.
Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.
We've danced to this tune already, if I recall, and the result will be the same. Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity. In the same breath I will again say that I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun. And another clarification to forestall more bunk: PvP is fine, and ganking is not PvP. There is no "versus" in a gank. There is the bully and the victim. It's the knock-out 'game'.
People who like to PK can continue to have fun in Eve if Concord time is reduced. They may not be able to gank the carebears as easily, but there will be a lot of other people who like to pvp that they can continue to fight. I mean, unless the goal was to pad a killboard with people who can't fight back.... |

Ramona McCandless
Epic Boo Bees
1991
|
Posted - 2014.01.06 13:14:00 -
[241] - Quote
Katran Luftschreck wrote: See above and for those >25% of subscribers who are left you'd need to create an entirely new economic model that can survive without NPCs creating ISK (through PvE). Can it be done? Maybe. Should it be done? Honestly, I don't think so. An EvE without NPCs, run entirely by player alliances? It would be dead within three months, tops.
And when I envision the new character creation screen saying "Pick your race: Goonswarm or TEST" then I'd call that a mercy killing.
You use an in absurdium statement there, I notice. TEST will never be a Hyperpower
And you and I have very different visions for how MMOs will operate in ten or fifteen years time.
Maybe this isnt true about you, but I dont see the status quo of "Take Quest, Kill Mob, Take Loot, Hand In" last much longer.
If you dont want to see a universe where every character is a player and not a line of text, then, well I kind feel sorry for you.
Me, hell call me a big elitist moron if you want, I would love a world where endless NPCs dont exist to throw themselves at me like robots. Immersion? I guess thats not really important to your vision for the game.
Me, Id be more than happy to play with 15,000 people if it meant the unrealistic non-speaking, non-interactable, easy to "kill" rats were real folk.
I dont think the game will die. I think those who want constant easy mode and no evolution of gaming will move else where and be replaced by those of us who have wanted a game like this since we first started playing Elite in 1984 and were disappointed it wasnt enough like the novella. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Ramona McCandless
Epic Boo Bees
1991
|
Posted - 2014.01.06 13:16:00 -
[242] - Quote
ZynnLee Akkori wrote:Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity.
But WHY do you fuind it so hard to defend yourself that you demand divine intervention?
Thats what is befuddling those of us who like ALL aspects of the game, apart from the ridiculous nonsense that is non-capsuleers willingly getting themselves killed by eggers. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kimmi Chan
Tastes Like Purple
348
|
Posted - 2014.01.06 13:19:00 -
[243] - Quote
ZynnLee Akkori wrote:We've danced to this tune already, if I recall, and the result will be the same. Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity.
These rules are what make the game the way it is. You either like the way it is or you don't ******* play. I don't know how to make it any simpler.
ZynnLee Akkori wrote:In the same breath I will again say that I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun. And another clarification to forestall more bunk: PvP is fine, and ganking is not PvP. There is no "versus" in a gank. There is the bully and the victim. It's the knock-out 'game'.
Bullshit! If you logon to the game you are agreeing to be a willing participant in a game with other people with other motivations and agendas. You can't willingly agree to that participation and then set conditions to it. Again, that's asinine.
ZynnLee Akkori wrote:People who like to PK can continue to have fun in Eve if Concord time is reduced. They may not be able to gank the carebears as easily, but there will be a lot of other people who like to pvp that they can continue to fight. I mean, unless the goal was to pad a killboard with people who can't fight back....
There is absolutely NO need to reduce Concord response or to implement any other changes that you might happen to pull out of your ass. You either play the game there is or you don''t ******* play.
I'm a hi-sec mission runner and I am fed up with everyone coming to these forums to demand changes to suit their AND ONLY THEIR style of play. The mechanics are what they are and there is nothing wrong with them. Stop crying about how something is unfair to you. If you feel bullied, molested, griefed, mistreated, victimized, helpless, vulnerable, or any other adjective that I don't care about then play something else.
You either play the game that is here or you don't.
Paranoia never killed anyone. -áA complete absence of it has. |

Ramona McCandless
Epic Boo Bees
1991
|
Posted - 2014.01.06 13:22:00 -
[244] - Quote
I know plenty of miners who are very MUCH enjoying out thinking the Ganker squads, so dont start with the "Oh they stop me playing my game"
BULL
POOP *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kimmi Chan
Tastes Like Purple
348
|
Posted - 2014.01.06 13:25:00 -
[245] - Quote
Ramona McCandless wrote:I know plenty of miners who are very MUCH enjoying out thinking the Ganker squads, so dont start with the "Oh they stop me playing my game"
This one doesn't want to out-think them. He wants to change the rules so he doesn't have to think.
Paranoia never killed anyone. -áA complete absence of it has. |

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 13:30:00 -
[246] - Quote
This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play. |

Meyr
SiN Corp Black Core Alliance
217
|
Posted - 2014.01.06 13:30:00 -
[247] - Quote
Katran has expressed the root of the Eve economy very well.
ISK is CREATED by payouts from NPC entities. It is then transferred to miners in return for ore/minerals (*), which are used to build items (*)' which are exchanged (*) to PVP'rs, where the items eventually are destroyed.
In this very simplified description, every asterisk is a point at which ISK is removed from the economy forever through fees and/or taxes. Note that these points do not equal the amount being injected, resulting in the ability to accumulate wealth, and, eventually, inflation.
PVP is not ISK destruction. It is merely the mechanism that creates demand for a particular item within the market, and results in the movement of ISK from your wallet into the wallet of the builder, minus what they pay in fees and material costs to their suppliers.
Even moon mining does not create ISK. It is part of a builder's supply chain, with the price set by what the market is willing to pay for the final product (module or hull).
The ability to pay for something, IN EVERY CASE, originates with an NPC giving ISK to a player in return for a PVE action. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8125
|
Posted - 2014.01.06 13:32:00 -
[248] - Quote
ZynnLee Akkori wrote:We are ranging far afield. The only thing PvP is good for in mechanical terms is to introduce churn in the marketplace and drain ISK from the economy through destruction. Maybe if you had bothered to read a few of the previous posts you'd realize that there is nothing in PVP that qualifies as an ISK sink (with the exception of bought insurance that ends up expiring or getting voided, but insurance payouts far, far outweigh that).
ZynnLee Akkori wrote:That's a useful, nay, necessary function.For all intents and purposes, supply and demand was pretty much murdered years ago by market flippers. I'm ******** when it comes to economics and even I can see that's not true. Dr. Eyjo certainly doesn't believe that's the case.
ZynnLee Akkori wrote:But even PvP in Eve can't keep up (through destruction) with the production of new goods and inflation of anything players can sell. You should take a look at market price graphs sometime and try to correlate them with the introduction of fleet doctrines by major nullsec factions. There's an initial spike in demand that drives prices up, followed by a reduction in supply as ships get bought up and then destroyed.
ZynnLee Akkori wrote:Notice, if you will the thousands of low level skill books on the market. Why so many? I believe it's because when CCP put a stack up to help new player with something affordable/reasonable, jerks bought them all out and re-listed at inflated prices. So CCP had to put multiple thousands on the market to discourage asshat flippers. Uh no, CCP has no direct intervention in the sale of skillbooks. They're continuously seeded at high enough volumes such that they will never all be bought out.
ZynnLee Akkori wrote:The OP was about erecting a more effective barrier against PvP activities against purely PvE players **in highsec** due to the game needing PvE activity to grease the gears of the game. Naturally I agree. Concord response time should be cut in half. After all, *it's a crime* these pvp players are committing in highsec. The purely PVE players can protect themselves if they so choose. They don't.
You're also ignoring the fact that destructive actions taken towards PVE players also has the effect of removing material from circulation and fueling economic growth. Removing that would stagnate the economy. My EVE Videos |

Ramona McCandless
Epic Boo Bees
1992
|
Posted - 2014.01.06 13:32:00 -
[249] - Quote
ZynnLee Akkori wrote:This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.
Your late
I can give you some decent fittings and advice on avoiding being ganked if its proving too hard for you to think of it yourself.
If you are already aware of these, there are plenty of anti-gank channels you can join to spread intel and join fleets hunting gankers.
Or you could start a blog teaching new players how to avoid ganks.
Or you could demand the Gods bless you and curse the pagans.
Your call *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Kimmi Chan
Tastes Like Purple
351
|
Posted - 2014.01.06 13:38:00 -
[250] - Quote
ZynnLee Akkori wrote:This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.
What if CCP buffed Exhumer EHP?
What if CCP buffed Concord so you could not tank them?
This list can go on ad nauseum...
CCP has continually raised the bar to entry and yet the PvP enthusiasts have adapted. Some PvE capsuleers have also adapted.
You don't want to adapt. You want to eliminate ganking. You veil it as "One More Buff" but in the end you want to eliminate those who don't allow you to have fun. Those people, the ones that won't allow you to have fun, aren't going anywhere. They are here and if you don't like them PLAY SOMETHING ELSE.
Paranoia never killed anyone. -áA complete absence of it has. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8127
|
Posted - 2014.01.06 13:41:00 -
[251] - Quote
ZynnLee Akkori wrote:This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play. If you don't think the game is fun, play another ******* game. Your little crusade to destroy one of the core essences of the game is absolutely pathetic. You completely fail to understand that risk from other players, in any activity of the game, is one of the main reasons the game is so successful and why most of its players enjoy it.
tl;dr: gtfo My EVE Videos |

Jenn aSide
STK Scientific Initiative Mercenaries
4210
|
Posted - 2014.01.06 13:46:00 -
[252] - Quote
ZynnLee Akkori wrote:This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play. \
Better known as the "its a GAME" fallacy. In single player game all that is important is that the gamer is having fun. In a MULTIPLAYER game it's important that at least 1 person is having fun. You are either the victor (the guy having fun) or the victim (the guy providing the fun to the other guy) lol.
I'm sure the street walkers in Grand Theft Auto want pimp hands to be nerfed to. Sorry, no, you Hoe around in GTA, you get slapped. So don't be no Hoe, hommie.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4212
|
Posted - 2014.01.06 13:50:00 -
[253] - Quote
Kimmi Chan wrote:Ramona McCandless wrote:I know plenty of miners who are very MUCH enjoying out thinking the Ganker squads, so dont start with the "Oh they stop me playing my game" This one doesn't want to out-think them. He wants to change the rules so he doesn't have to think.
You don't jsut get a like, you get a "/thread" tag too, because that's the end of the thread lol.
I will never ever understand that mentality. Why are they playing a game if they don't want to play a game. I wouldn't be playing EVE if I didn't enjoy overcoming resistance, which is what i do when i PVE, even in high sec by finding a way to make my Machariels and Nightmares unattractive to gankers while still being viable for isk making.
|

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 13:54:00 -
[254] - Quote
James Amril-Kesh wrote: tl;dr: gtfo
I enjoy the game too, just not the part that puts me at risk of sociopathic aggression. And i will gtfo, when my tolerance for people who enjoy causing others grief is used up. It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes. The one thing I will praise you for is, as far as I have noticed, you haven't talked about enjoying ganking victim's tears. Reveling in ruining someone else's fun is truly pathetic. |

Jonah Gravenstein
Machiavellian Space Bastards
15467
|
Posted - 2014.01.06 13:56:00 -
[255] - Quote
ZynnLee Akkori wrote:Kimmi Chan wrote:No one that logs into this game is, as you describe them, "purely PvE. They are all willing participants in the game as it is.
Concord response time is fine exactly as it is. Stop lobbying for changes. If you don't like the mechanics of the game don't play the ******* game. You can't in one breath say that you enjoy playing the game and in the same breath talk about the changes you want to make to it. That's just asinine.
We've danced to this tune already, if I recall, and the result will be the same. Just because the 'rules' allow players to kill each other anywhere outside of being docked doesn't mean it can't be modified to improve the enjoyment of this special MMO for people who aren't as interested in PK activity. In the same breath I will again say that I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun. And another clarification to forestall more bunk: PvP is fine, and ganking is not PvP. There is no "versus" in a gank. There is the bully and the victim. It's the knock-out 'game'. PvP is very much a fact of life in Eve regardless of whether or not you choose to take part in some aspects of it. Killing other people is only a small part of PvP, pretty much everything you do is either PvP or geared towards PvP.
Ganking is very much PvP, and making life difficult for the gankers is also PvP. It's not vs in the sense of pistols at dawn but it's certainly vs in that if you fly a well tanked procuror or skiff while mining that they'll probably go and kill someone else. Mission runners are completely capable of shooting back, although a PvE fitted ship is going to lose against a PvP fitted ship 99% of the time so GTFO is a good idea.
Fun itself is subjective, you don't find being ganked fun, that's understandable. The gankers find it to be funny as hell, also understandable. The moment you accept that people can, and will blow you up for fun, and that you can prevent them from doing so by outwitting them or generally making it hard for them to do so, is where the fun really starts.
Quote:People who like to PK can continue to have fun in Eve if Concord time is reduced. They may not be able to gank the carebears as easily, but there will be a lot of other people who like to pvp that they can continue to fight. I mean, unless the goal was to pad a killboard with people who can't fight back.... Instead of lobbying CCP for the reduction of Concord response times, why don't the "carebears" actually do something and take matters into their own hands? Crimewatch and Wardecs are powerful tools, for example people use the suspect timer mechanic to hunt down MTU baiters or bait with the MTU itself. It's really very easy to not get ganked, it requires some knowledge of game mechanics and not doing anything stupid.
There's also plenty of advice from gankers themselves on how ganking works and the costs involved, and how to make it more difficult for them to do it. They know that there will always be easy targets, they're also willing to tell you how not to be one because they know the majority of the easy targets will ignore the advice and whine on the forums instead.
The constant whining for making highsec safer makes me ashamed to be a carebear, it's plenty safe if people pay attention and take minor precautions, it's unsafe if you choose to play this game blindfolded to the fact that the entire game, including highsec is in fact a PvP zone, that you agreed to participate in at the character selection screen, and again on undock. |

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 13:57:00 -
[256] - Quote
Jenn aSide wrote: I will never ever understand that mentality. Why are they playing a game if they don't want to play a game. I wouldn't be playing EVE if I didn't enjoy overcoming resistance, which is what i do when i PVE, even in high sec by finding a way to make my Machariels and Nightmares unattractive to gankers while still being viable for isk making.
So you reject the fact that there are two playstyles in Eve? You consider mining to be a pvp activity? NPC mission running? /shrug Nowhere to go with that one.... |

Jenn aSide
STK Scientific Initiative Mercenaries
4213
|
Posted - 2014.01.06 13:58:00 -
[257] - Quote
ZynnLee Akkori wrote:Jenn aSide wrote: I will never ever understand that mentality. Why are they playing a game if they don't want to play a game. I wouldn't be playing EVE if I didn't enjoy overcoming resistance, which is what i do when i PVE, even in high sec by finding a way to make my Machariels and Nightmares unattractive to gankers while still being viable for isk making.
So you reject the fact that there are two playstyles in Eve? You consider mining to be a pvp activity? NPC mission running? /shrug Nowhere to go with that one....
EVERYTHING in EVE is a pvp activity. As a PVE player, I succeed because i understand this. Apparently you don't, which sounds like a personal problem to me.
|

Ramona McCandless
Epic Boo Bees
1994
|
Posted - 2014.01.06 14:00:00 -
[258] - Quote
ZynnLee Akkori wrote: It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes. .
Let me guess, they are rapists and child abusers too huh
This thread has turned into chutney
I hope your happy
You just ganked the thread. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 14:01:00 -
[259] - Quote
We'll have to agree to disagree until only players are responsible for paying out on any and all completed PvE missions. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8128
|
Posted - 2014.01.06 14:02:00 -
[260] - Quote
ZynnLee Akkori wrote:James Amril-Kesh wrote: tl;dr: gtfo
I enjoy the game too No you don't, you enjoy a specific minor facet of the game as a whole and you want to be shielded from everything that actually makes this game what it is.
ZynnLee Akkori wrote:just not the part that puts me at risk of sociopathic aggression. And i will gtfo, when my tolerance for people who enjoy causing others grief is used up. Do you play first person shooters because you want to walk through the map and look at the god damn scenery? Because that's basically what you're asking for with EVE. This is the game. People who kill you in the game are not sociopaths, they're PLAYING THE GAME.
ZynnLee Akkori wrote:It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes. Ah yes, the old "gankers tortured animals as children and grew up to become delinquents, drug users, rapists, murderers, and thieves in real life while they're not playing EVE."
(Well I guess the drug users thing is certainly true for some of us at least.)
ZynnLee Akkori wrote:The one thing I will praise you for is, as far as I have noticed, you haven't talked about enjoying ganking victim's tears. Reveling in ruining someone else's fun is truly pathetic. I was actually yesterday considering fitting a ship to go out and troll for highsec miners with MTUs and drones set to aggressive but :effort: My EVE Videos |

Jenn aSide
STK Scientific Initiative Mercenaries
4213
|
Posted - 2014.01.06 14:03:00 -
[261] - Quote
ZynnLee Akkori wrote:James Amril-Kesh wrote: tl;dr: gtfo
I enjoy the game too, just not the part that puts me at risk of sociopathic aggression. And i will gtfo, when my tolerance for people who enjoy causing others grief is used up. It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes. The one thing I will praise you for is, as far as I have noticed, you haven't talked about enjoying ganking victim's tears. Reveling in ruining someone else's fun is truly pathetic.
What's pathetic is people who make bad personal choices, like the bad personal choice to play a game NOTORIOUS in the gaming world for being cold, harsh and dark then getting mad because it's players are cold, harsh and dark to them. Did you think you were playing hello kitti online? This is EVE, man up or man out.
It shows how twisted some people are, that they would have the nerve to present a snooty, superior air about themselves when in fact they are truly misfits.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
8128
|
Posted - 2014.01.06 14:03:00 -
[262] - Quote
ZynnLee Akkori wrote:We'll have to agree to disagree until only players are responsible for paying out on any and all completed PvE missions. I will not agree to disagree. You're wrong. My EVE Videos |

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 14:12:00 -
[263] - Quote
Just when I thought I could walk away...
James Amril-Kesh wrote:
Do you play first person shooters because you want to walk through the map and look at the god damn scenery? Because that's basically what you're asking for with EVE. This is the game. People who kill you in the game are not sociopaths, they're PLAYING THE GAME.
I play FPS all the time. It's where I get real PvP activity. I caved in and moved from BF3 to BF4, and I love it. I also thoroughly enjoy instanced PvP content in other MMO's, like battlegrounds in WoW.
Why?
I get to PICK when to PvP. I can actually fight back and potentially win. In contrast, in Eve, I have to reduce my effectiveness at making ISK (which allows me to continue to play) to make it a little bit harder for people to gank me. You know, if there were a 100% block on non-duel PvP in highsec, I would probably put myself on the edge of lowsec, and actually participate in real PvP! I could log in, do my 'boring' carebear stuff, and then go fight. There is a reason why in other MMO's there are PvE and PvP realms. Lots and lots of people like to be able to pick the way they play.
If you guys wanted a reality sim that badly, go become a bouncer at a club or something. You could beat up real live drunk people. Oh, the tears!!! |

Jonah Gravenstein
Machiavellian Space Bastards
15467
|
Posted - 2014.01.06 14:13:00 -
[264] - Quote
ZynnLee Akkori wrote:We'll have to agree to disagree until only players are responsible for paying out on any and all completed PvE missions. Missions aren't just about mission rewards and bounty payouts. If you loot and salvage to sell or reprocess for sale you're using the market, a PvP environment. If you buy new ships, ammo and modules you are once again using the market, a PvP environment. If you use LP to get implants, modules etc you've deprived someone else of a sale, if you sell the items you are directly competing with other players in a PvP environment.
The only way you can effectively mission without engaging in one form of PvP or another is to fly free noob ships fitted with loot and with looted ammo.
TL;DR If you've ever used the market to buy or sell, you've engaged in PvP. |

Ramona McCandless
Epic Boo Bees
1994
|
Posted - 2014.01.06 14:15:00 -
[265] - Quote
ZynnLee Akkori wrote: I caved in and moved from BF3 to BF4, and I love it. I also thoroughly enjoy instanced PvP content in other MMO's, like battlegrounds in WoW.
Ugh
BF2 was pretty much perfectly balanced. BF3 and BF4 are terribad, aimbot-tweaked godawful messes
WoW battlegrounds are glorifed CTF maps with little in the way of controllable activity bar spamming.
I see why you dont like EvE combat. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 14:19:00 -
[266] - Quote
Market pvp is fine. I get to choose when to engage. People aren't about to 'jump' me and steal my ISK. I can read the terms, do the math, and make decisions. All of that is taken away in ganking. I don't want to eliminate PvP, and I don't even want to eliminate *all* ganking. As I've said many time, all I want is to make it a much more serious effort to be able to gank. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8129
|
Posted - 2014.01.06 14:20:00 -
[267] - Quote
ZynnLee Akkori wrote:Just when I thought I could walk away... James Amril-Kesh wrote:
Do you play first person shooters because you want to walk through the map and look at the god damn scenery? Because that's basically what you're asking for with EVE. This is the game. People who kill you in the game are not sociopaths, they're PLAYING THE GAME.
I play FPS all the time. It's where I get real PvP activity. I caved in and moved from BF3 to BF4, and I love it. I also thoroughly enjoy instanced PvP content in other MMO's, like battlegrounds in WoW. Why? I get to PICK when to PvP. I can actually fight back and potentially win. In contrast, in Eve, I have to reduce my effectiveness at making ISK (which allows me to continue to play) to make it a little bit harder for people to gank me. So basically it's about making the maximum possible amount of ISK without interference. That's what you want? You do realize that you have a choice of either going for max yield and eating the cost on the occasions that you get ganked, or tanking your ship for somewhat lower yield yet not having to pay to replace any ships? Only you can make the decision as to which actually nets you more ISK in the long run. God forbid you should actually have to make CHOICES in this game.
ZynnLee Akkori wrote:You know, if there were a 100% block on non-duel PvP in highsec, I would probably put myself on the edge of lowsec, and actually participate in real PvP! I could log in, do my 'boring' carebear stuff, and then go fight. There is a reason why in other MMO's there are PvE and PvP realms. Lots and lots of people like to be able to pick the way they play. The reason is because those MMOs cater to the casual crowd, like yourself, who's okay with facing off against other players as long as that doesn't entail any sort of consequence. Most of us who play this game desire something with a little bit more substance and meaning.
ZynnLee Akkori wrote:If you guys wanted a reality sim that badly, go become a bouncer at a club or something. You could beat up real live drunk people. Oh, the tears!!! Again with this "gankers are sociopaths" bullshit. My EVE Videos |

James Amril-Kesh
4S Corporation Goonswarm Federation
8129
|
Posted - 2014.01.06 14:21:00 -
[268] - Quote
ZynnLee Akkori wrote:Market pvp is fine. I get to choose when to engage. People aren't about to 'jump' me and steal my ISK. I can read the terms, do the math, and make decisions. All of that is taken away in ganking. I don't want to eliminate PvP, and I don't even want to eliminate *all* ganking. As I've said many time, all I want is to make it a much more serious effort to be able to gank. So what would you consider someone who severely undercuts all other orders in the market, to the point where reselling your items at a cost competitive to theirs would cause you to lose significant amounts of ISK? I'd consider that roughly equivalent to the ganker who liberates you from your ship without notice. My EVE Videos |

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 14:22:00 -
[269] - Quote
Ramona McCandless wrote:ZynnLee Akkori wrote: I caved in and moved from BF3 to BF4, and I love it. I also thoroughly enjoy instanced PvP content in other MMO's, like battlegrounds in WoW. Ugh BF2 was pretty much perfectly balanced. BF3 and BF4 are terribad, aimbot-tweaked godawful messes WoW battlegrounds are glorifed CTF maps with little in the way of controllable activity bar spamming. I see why you dont like EvE combat. Bf2 was my first FPS, and I was completely stunned. It was incredible. When 2142 come out, I moved over and loved it even more, despite the loss of some of the physics effects (HALO drops were wicked fun). Funny how no one ever talks about 2142.... BF3 and 4 are incredible due to their depth and breadth of the maps, and the pure incredible nature of their effects. The first time in 3 that a jet exploded by me in game, I literally jumped in my seat.
/endofftopic |

Jonah Gravenstein
Machiavellian Space Bastards
15467
|
Posted - 2014.01.06 14:23:00 -
[270] - Quote
ZynnLee Akkori wrote:I also thoroughly enjoy instanced PvP content in other MMO's, like battlegrounds in WoW. Instances I hope to never see Eve go down this path, it'll be the death of it.
Quote: There is a reason why in other MMO's there are PvE and PvP realms. Lots and lots of people like to be able to pick the way they play. We play because Eve lacks that split, if Eve had that PvP/PvE split it's doubtful it would have made 5 years, let alone 10. As you say there's plenty of MMO's with that split, I hear SC has a PvP slider so that may well be more to your liking if it ever comes to fruition. Meanwhile leave Eve to those of us that have embraced it for what it is, so that we still have a half decent game to play when you and your ilk bugger off to the next shiny MMO that takes your fancy. |

ZynnLee Akkori
Perkone Caldari State
35
|
Posted - 2014.01.06 14:24:00 -
[271] - Quote
James Amril-Kesh wrote: So what would you consider someone who severely undercuts all other orders in the market, to the point where reselling your items at a cost competitive to theirs would cause you to lose significant amounts of ISK? I'd consider that roughly equivalent to the ganker who liberates you from your ship without notice.
I simply would not list it, or move it to a system farther away..... Heck, I might make even more ISK then! Again, I get to choose. |

James Amril-Kesh
4S Corporation Goonswarm Federation
8129
|
Posted - 2014.01.06 14:25:00 -
[272] - Quote
ZynnLee Akkori wrote:James Amril-Kesh wrote: So what would you consider someone who severely undercuts all other orders in the market, to the point where reselling your items at a cost competitive to theirs would cause you to lose significant amounts of ISK? I'd consider that roughly equivalent to the ganker who liberates you from your ship without notice.
I simply would not list it, or move it to a system farther away..... Heck, I might make even more ISK then! Again, I get to choose. PVP elsewhere in the game is no different. You always have choices. My EVE Videos |

Jenn aSide
STK Scientific Initiative Mercenaries
4216
|
Posted - 2014.01.06 14:30:00 -
[273] - Quote
ZynnLee Akkori wrote:
I get to PICK when to PvP.
Then why are you playing a game that has (as one of it's corner stones) NON-CONSENSUAL PVP?
This is what I was talking about when I said people like you make bad choices. Non-consensual pvp didn't just happen in EVE, it was a founding principle. If you don't like one of the core founding principles of EVE, why do you play EVE? |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
707
|
Posted - 2014.01.06 14:33:00 -
[274] - Quote
ZynnLee Akkori wrote: I get to PICK when to PvP. I can actually fight back and potentially win. In contrast, in Eve, I have to reduce my effectiveness at making ISK (which allows me to continue to play) to make it a little bit harder for people to gank me. You know, if there were a 100% block on non-duel PvP in highsec, I would probably put myself on the edge of lowsec, and actually participate in real PvP! I could log in, do my 'boring' carebear stuff, and then go fight. There is a reason why in other MMO's there are PvE and PvP realms. Lots and lots of people like to be able to pick the way they play.
What you mean to say is that you have traded a higher yield with greater oscillations in your net worth in exchange for a lower yield but with less variance. |

Alavaria Fera
GoonWaffe
6116
|
Posted - 2014.01.06 14:35:00 -
[275] - Quote
Jenn aSide wrote:ZynnLee Akkori wrote:
I get to PICK when to PvP.
Then why are you playing a game that has (as one of it's corner stones) NON-CONSENSUAL PVP? This is what I was talking about when I said people like you make bad choices. Non-consensual pvp didn't just happen in EVE, it was a founding principle. If you don't like one of the core founding principles of EVE, why do you play EVE? The ganker gets to pick when to "PVP" as well, and it happens to be the miner. In the belt. In highsec.
(Ganking isn't pvp) ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Ramona McCandless
Epic Boo Bees
1994
|
Posted - 2014.01.06 14:38:00 -
[276] - Quote
ZynnLee Akkori wrote: Bf2 was my first FPS, and I was completely stunned. It was incredible. When 2142 come out, I moved over and loved it even more, despite the loss of some of the physics effects (HALO drops were wicked fun). Funny how no one ever talks about 2142.... BF3 and 4 are incredible due to their depth and breadth of the maps, and the pure incredible nature of their effects. The first time in 3 that a jet exploded by me in game, I literally jumped in my seat.
/endofftopic
\continuingofftopic
See, I dont get why you think these games were improved.
2142 was a cute enough game, very like Tribes in places, but woefully undersupported and no interesting backstory to speak of.
BF3 and 4 had large maps you say? Really? Is that why they poohed all over the concept of vehicle combat, multi-crewed vehicles and reduced it to an infantry slugfest?
And yeah, nice effect, if you can afford a rig that could run em.
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Ramona McCandless
Epic Boo Bees
1994
|
Posted - 2014.01.06 14:39:00 -
[277] - Quote
ZynnLee Akkori wrote: I get to choose.
Yes, you do
So why deny that choice to others? *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Seven Koskanaiken
Sons Of Saints Circle-Of-Two
707
|
Posted - 2014.01.06 14:41:00 -
[278] - Quote
ZynnLee Akkori wrote:Market pvp is fine. I get to choose when to engage. People aren't about to 'jump' me and steal my ISK. I can read the terms, do the math, and make decisions. All of that is taken away in ganking. I don't want to eliminate PvP, and I don't even want to eliminate *all* ganking. As I've said many time, all I want is to make it a much more serious effort to be able to gank.
The math is
Revenue (ore sold) - Expenses (replaced barges) = Income
|

Kimmi Chan
Tastes Like Purple
354
|
Posted - 2014.01.06 14:54:00 -
[279] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:James Amril-Kesh wrote: So what would you consider someone who severely undercuts all other orders in the market, to the point where reselling your items at a cost competitive to theirs would cause you to lose significant amounts of ISK? I'd consider that roughly equivalent to the ganker who liberates you from your ship without notice.
I simply would not list it, or move it to a system farther away..... Heck, I might make even more ISK then! Again, I get to choose. PVP elsewhere in the game is no different.You always have choices. You're illustrating my point. You've countered my point about market "gankers" by pointing out things you can do to mitigate their effect. It's no different than with your mining and gankers there.
Dude, are you really trying to use logic in here? What the hell are you thinking?
Paranoia never killed anyone. -áA complete absence of it has. |

Meyr
SiN Corp Black Core Alliance
220
|
Posted - 2014.01.06 15:05:00 -
[280] - Quote
Kimmi Chan wrote:James Amril-Kesh wrote:ZynnLee Akkori wrote:James Amril-Kesh wrote: So what would you consider someone who severely undercuts all other orders in the market, to the point where reselling your items at a cost competitive to theirs would cause you to lose significant amounts of ISK? I'd consider that roughly equivalent to the ganker who liberates you from your ship without notice.
I simply would not list it, or move it to a system farther away..... Heck, I might make even more ISK then! Again, I get to choose. PVP elsewhere in the game is no different.You always have choices. You're illustrating my point. You've countered my point about market "gankers" by pointing out things you can do to mitigate their effect. It's no different than with your mining and gankers there. Dude, are you really trying to use logic in here? What the hell are you thinking?
I think you've just won the forums.... |

Knights Armament
We Chosen Chaos'd all over you non-factors
191
|
Posted - 2014.01.06 15:26:00 -
[281] - Quote
If you give the carebears an inch, they try to take 3 miles. We must stop carebears, even if that means killing every employee at EA/Blizzard/Activision/Apple. We will program a virus to destroy the carebears, when biology 5 finishes training, you have been warned. http://evemouthbreathers.blogspot.com/
https://secure.eveonline.com/trial/?invc=29554516-05f9-4eca-a942-32e1701a6569&action=buddy |

Luwc
Easy Co. Fatal Ascension
32
|
Posted - 2014.01.06 15:30:00 -
[282] - Quote
So ? I mean I really dont get your butthurt post. Why ? Whats the point ?
|

Chirjo Durruti
AEGIS Innovations
2
|
Posted - 2014.01.06 15:41:00 -
[283] - Quote
Jenn aSide wrote:ZynnLee Akkori wrote:
I get to PICK when to PvP.
Then why are you playing a game that has (as one of it's corner stones) NON-CONSENSUAL PVP? This is what I was talking about when I said people like you make bad choices. Non-consensual pvp didn't just happen in EVE, it was a founding principle. If you don't like one of the core founding principles of EVE, why do you play EVE? Easy: 1. it's a Science Fiction themed game 2. I can build/collect stuff in it 3. I can easily show this stuff to others. 4. despite it's army of sociopaths and paranoiacs, there are nice people in EvE and i like meeting them.
I don't play EvE because it has non-consensual pvp (regardless of how much of a corner stone you think it is), I play it because it's a scifi themed sandbox MMO.
When I do PvP, I do it because I have to in order to defend the stuff i built/collected. HOWTO: No More Tears (solo) http://www.youtube.com/watch?v=BdA4ciUrH-k
If you can get me a better crew than THIS: http://www.youtube.com/watch?v=yPrtQ9AdoM0
convo me. |

Kimmi Chan
Tastes Like Purple
360
|
Posted - 2014.01.06 15:51:00 -
[284] - Quote
Chirjo Durruti wrote:When I do PvP, I do it because I have to in order to defend the stuff i built/collected.
And that's the ballgame folks!
You don't have to PvP all the time. But you are in a PvP environment all the time and defending your **** is a reasonable response to this.
Paranoia never killed anyone. -áA complete absence of it has. |

Jenn aSide
STK Scientific Initiative Mercenaries
4217
|
Posted - 2014.01.06 16:07:00 -
[285] - Quote
Chirjo Durruti wrote:Jenn aSide wrote:ZynnLee Akkori wrote:
I get to PICK when to PvP.
Then why are you playing a game that has (as one of it's corner stones) NON-CONSENSUAL PVP? This is what I was talking about when I said people like you make bad choices. Non-consensual pvp didn't just happen in EVE, it was a founding principle. If you don't like one of the core founding principles of EVE, why do you play EVE? Easy: 1. it's a Science Fiction themed game 2. I can build/collect stuff in it 3. I can easily show this stuff to others. 4. despite it's army of sociopaths and paranoiacs, there are nice people in EvE and i like meeting them. I don't play EvE because it has non-consensual pvp (regardless of how much of a corner stone you think it is), I play it because it's a scifi themed sandbox MMO. When I do PvP, I do it because I have to in order to defend the stuff i built/collected.
And good for you. But you miss the point.
No one said pvp was all EVE has, I said "EVe has non-consensual pvp" meaning pvp can happen to you anywhere anytime unlike in other games where pvp can only happen is you allow it or in certain "zones" (or in certain servers).
If you don't like (or are at least able to accept) the concept of non-consensual pvp, EVE is an astoundingly bad choice of game. it would be like playing soccer iof you were allergic to both grass and the stuff soccer balls are made out of lol.
The people complaining about gankers are making a bad choice by playing EVE. They should be playing a game that only has consensual pvp (or no pvp at all) instead of coming here and complaining about something is vital to the game (non-consensual pvp).
Then again it's probably dumb to expect the same people who have a hard time taking responsibility for their real lives to take responsibility for their gameplay choices lol. Not directed at you Chirjo, I'm saying 'in general'. |

Moneta Curran
Lunar Industries Ltd
258
|
Posted - 2014.01.06 16:12:00 -
[286] - Quote
Whatever.
As long as we still get to ruin the OP's and like-minded individuals' day by destroying their assets, all is good in Eve.
|

Mallak Azaria
GoonWaffe Goonswarm Federation
4358
|
Posted - 2014.01.06 16:41:00 -
[287] - Quote
ZynnLee Akkori wrote:It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes.
I preferred to pull the legs off beetles & watch them starve to death, so being a suicide ganker in a computer game is obviously what I was going to fit in to based on my childhood. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4358
|
Posted - 2014.01.06 16:44:00 -
[288] - Quote
James Amril-Kesh wrote:ZynnLee Akkori wrote:It's a sad day when people of the type who, when they were children, would have taken a magnifying glass to ants, are applauded for their embrace of the rules of the game and resistance against changes. Ah yes, the old "gankers tortured animals as children and grew up to become delinquents, drug users, rapists, murderers, and thieves in real life while they're not playing EVE." (Well I guess the drug users thing is certainly true for some of us at least.)
I resent that statement. When I started playing EVE I was a miner & loved the hell out of that profession... Then I stopped taking drugs. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Yonis Kador
KADORCORP
435
|
Posted - 2014.01.06 17:20:00 -
[289] - Quote
Jenn aSide wrote: EVERYTHING in EVE is a pvp activity. As a PVE player, I succeed because i understand this.
Kimmi Chan wrote: I'm a hi-sec mission runner and I am fed up with everyone coming to these forums to demand changes to suit their AND ONLY THEIR style of play.
And I'm a high-sec miner, happily engaging in industry/market pvp since 2008.
Isn't it noteworthy that amidst all this static, it's other hi sec / pve players defending gankers' rights?
ZynnLee Akkori wrote:This one wants to raise the bar to entry for ganking so that fewer PvE players have to deal with un-fun activities in a GAME they play.
No. What you want is to turn the virtually lawless dystopia we all know and love into the Federation of Planets. Pandas in space. Unfortunately, this is not Star Trek and you are not on the bridge of the Enterprise. You are in Orion Syndicate space here (or Mos Eisely if you prefer a star wars reference) and you should never let your guard down. The danger is part of the lure.
So when we see things like:
ZynnLee Akkori wrote: "I enjoy the game too, just not the part that puts me at risk of sociopathic aggression"
or
"... jerks bought them all out and re-listed at inflated prices. So CCP had to put multiple thousands on the market to discourage asshat flippers."
or
"...I love the PvE part of the game, but dislike getting ganked while having fun. Notice the separation there? Ganking is not fun."
we (even other hi sec / pve players) recognize someone who is trying to make EVE into something it is not, instead of adapting to and reveling in what it is. Because like many who have come before you and who have since either adapted or moved on we have seen this argument 1000x and already know that:
ZynnLee Akkori wrote:In contrast, in Eve, I have to reduce my effectiveness at making ISK (which allows me to continue to play) to make it a little bit harder for people to gank me.
is the real issue here. I just can't believe you actually wrote it.
YK "High-five, fist bump, explode, implode, fist bump again, under-five, up-five, chest-bump...ohhhhh....call 911!"
|

Rumtin
Imperium Technologies Get Off My Lawn
54
|
Posted - 2014.01.07 07:03:00 -
[290] - Quote
Alavaria Fera wrote:Mallak Azaria wrote:Deunan Tenephais wrote:Frankly there is no need for "honor", it's supposed to be piracy, not chivalry.
Perhaps saying there is a lack of ambition is more apt to define ganking. Gankers tend to be pretty ambitious, but of course, nowhere near as ambitious as the mission runners & miners who aspire to do nothing & want zero contact with people. CCP can make that come true.
Why even bother playing an Online MMO then? Why not just play a single player game?
Face facts, EvE is a game where you WILL interact with other members of the community, whether that interaction is deemed good or bad depends on the players themselves. If someone has a problem with that, then they should re-think the game they choose to play. |

Mallak Azaria
GoonWaffe Goonswarm Federation
4361
|
Posted - 2014.01.07 07:09:00 -
[291] - Quote
Rumtin wrote:Alavaria Fera wrote:Mallak Azaria wrote:Deunan Tenephais wrote:Frankly there is no need for "honor", it's supposed to be piracy, not chivalry.
Perhaps saying there is a lack of ambition is more apt to define ganking. Gankers tend to be pretty ambitious, but of course, nowhere near as ambitious as the mission runners & miners who aspire to do nothing & want zero contact with people. CCP can make that come true. Why even bother playing an Online MMO then? Why not just play a single player game? Face facts, EvE is a game where you WILL interact with other members of the community, whether that interaction is deemed good or bad depends on the players themselves. If someone has a problem with that, then they should re-think the game they choose to play.
CCP needs to make this game 100% safe for people that don't want to participate in PvP or they will go out of business. This user won the forums on 18/09/2013, then lost on 18/12/2013. |

Rumtin
Imperium Technologies Get Off My Lawn
54
|
Posted - 2014.01.07 10:36:00 -
[292] - Quote
Mallak Azaria wrote:Rumtin wrote:Alavaria Fera wrote:Mallak Azaria wrote:Deunan Tenephais wrote:Frankly there is no need for "honor", it's supposed to be piracy, not chivalry.
Perhaps saying there is a lack of ambition is more apt to define ganking. Gankers tend to be pretty ambitious, but of course, nowhere near as ambitious as the mission runners & miners who aspire to do nothing & want zero contact with people. CCP can make that come true. Why even bother playing an Online MMO then? Why not just play a single player game? Face facts, EvE is a game where you WILL interact with other members of the community, whether that interaction is deemed good or bad depends on the players themselves. If someone has a problem with that, then they should re-think the game they choose to play. CCP needs to make this game 100% safe for people that don't want to participate in PvP or they will go out of business.
Haha, right. 10+ years running and only NOW were going to go out of business unless we change. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
634
|
Posted - 2014.01.07 13:13:00 -
[293] - Quote
Ok, here goes,
I lost my first mining barge just after I was able to afford it, ganked in .5 by a catalyst.
I lost my second in a wormhole.
One made me feel like crap.
The other felt like a fair kill, kudos to the pilot.
The difference?
That's the question isn't it.
Non consentual PvP is not in itself a problem.
However There is no way of engaging in PvP with a disposable alt, no bounty hunters can be effective, no ganking the ganker, no hunt, no consequences for him.
In a wormhole or LS/null a barge can be a victim or bait or the start of a chain of consequences.
In HS it is simply mining victims
Cost of assets to gank vs reward ( loot or suffering)
HS Ganking as commonly occurs, is simply using other players for ones own benefit and adds NOTHING to the value of the game.
The only anti ganking defence is to increase the cost to destroy the target to make it uneconomic.
Ganking is fine.
Ganking without consequences is not.
Using disposable alts to avoid consequences should be considered an exploit. And treated as such.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Kimmi Chan
Tastes Like Purple
394
|
Posted - 2014.01.07 13:16:00 -
[294] - Quote
epicurus ataraxia wrote:Using disposable alts to avoid consequences should be considered an exploit. And treated as such.
It is.
Paranoia never killed anyone. -áA complete absence of it has. |

Ramona McCandless
Epic Boo Bees
2030
|
Posted - 2014.01.07 13:24:00 -
[295] - Quote
epicurus ataraxia wrote:
However There is no way of engaging in PvP with a disposable alt, no bounty hunters can be effective, no ganking the ganker, no hunt, no consequences for him.
Your solution seems to require retribution.
The common solution is to tank your proc so heavily that the amount of catas that would be required to shatter it would be unfeasibly large.
Every time a failed gank explodes from CONCORD because he cant get throught your shields, you win and he loses.
Its an inconvenience to him (he has to get back to where his catas are and he has to live with failing to gank), he's aggroed and you have Kill Rights.
Now, you may not consider kill rights to be a problem or an inconvenience but judging by the experiences of friends of mine, the gankers themselves often pay each other for KRs when they need them cleared, and so the original victim makes the money.
I mean, it is an inconvenience to launch with your next cata only to get killed by KR hunters, isnt it? And they do exist. Trust me.
*** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
635
|
Posted - 2014.01.07 13:26:00 -
[296] - Quote
Kimmi Chan wrote:epicurus ataraxia wrote:Using disposable alts to avoid consequences should be considered an exploit. And treated as such.
It is.
Possibly someone should remind CCP? They seem to have forgotten. Or at least do not seem to have their eye on the ball. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
635
|
Posted - 2014.01.07 13:30:00 -
[297] - Quote
Ramona McCandless wrote:epicurus ataraxia wrote:
However There is no way of engaging in PvP with a disposable alt, no bounty hunters can be effective, no ganking the ganker, no hunt, no consequences for him.
Your solution seems to require retribution. The common solution is to tank your proc so heavily that the amount of catas that would be required to shatter it would be unfeasibly large. Every time a failed gank explodes from CONCORD because he cant get throught your shields, you win and he loses. Its an inconvenience to him (he has to get back to where his catas are and he has to live with failing to gank), he's aggroed and you have Kill Rights. Now, you may not consider kill rights to be a problem or an inconvenience but judging by the experiences of friends of mine, the gankers themselves often pay each other for KRs when they need them cleared, and so the original victim makes the money. I mean, it is an inconvenience to launch with your next cata only to get killed by KR hunters, isnt it? And they do exist. Trust me.
Totally agree, if there are consequences to Ganking, I have absolutely no problem with it.
Using a trial account to create a ganker Or disposing of it at regular intervals to clear consequences is not PvP it is abusing the system. There is one EvE. Many people. Many lifestyles. WE are EvE |

Jonah Gravenstein
Machiavellian Space Bastards
15511
|
Posted - 2014.01.07 13:48:00 -
[298] - Quote
epicurus ataraxia wrote:Kimmi Chan wrote:epicurus ataraxia wrote:Using disposable alts to avoid consequences should be considered an exploit. And treated as such.
It is. Possibly someone should remind CCP? They seem to have forgotten. Or at least do not seem to have their eye on the ball. CCP haven't forgotten, 99% of gank alts aren't disposable, most of them are either a dedicated specifically trained alt or repurposed surplus character on an existing account, or they have their own account.
Biomassing a character to avoid neg sec status is an exploit, gankers either live with being KoS in highsec because of their sec status, or they keep grinding on the character to keep their sec status acceptable to the faction navy. |

Ramona McCandless
Epic Boo Bees
2035
|
Posted - 2014.01.07 14:20:00 -
[299] - Quote
epicurus ataraxia wrote:
Totally agree, if there are consequences to Ganking, I have absolutely no problem with it.
I did actually point all this this out in my post, kill rights etc are excellent, just no use against all the disposable alts.
Try it this way:
Assuming I agree that its all "disposable alts" (which I dont but thats not the point)....
Surely if you consitantly tank properly, no umber of these disposable alts will get you and the ganking will stop. *** Vote MTU For CSM *** "They feel the need to cover their ears and eyes in horror at your very presence." --áPontianak Sythaeryn Omnis nomiom nom nom nomi |

Percival Rose
J44 Capital Axiom Initiative
8
|
Posted - 2014.04.01 22:17:00 -
[300] - Quote
Dorian Wylde wrote:People need to get it through their heads that EVE is both, not one or the other. The mere fact that thousand of people engage in both is proof enough. If EVE were just pvp, I wouldn't be mining and ratting right now. I believe EVE is both a PvE and a PvP game. Non-consensual PvP, however, is unavoidable. I discovered that the hard way.
EVE is what you make of it, but needs both elements. It's such an amazing game because of that. De you know who's going to inherit New Eden? Arms dealers. Because everyone else is too busy killing each other. |

Mr Epeen
It's All About Me
4899
|
Posted - 2014.04.01 22:44:00 -
[301] - Quote
I believe that EVE would not exist without Mr Epeen (at least the cool guy behind him).
In fact the entire world was only created at the moment of my birth and will cease to exist when I expire. It is here for my entertainment and mine alone.
And you know what else? When I close my eyes, no one can see me.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Shrewd Tsero
Aventine Legion
36
|
Posted - 2014.04.01 23:02:00 -
[302] - Quote
Can I just interject the irony of forum PvPing to prove that Eve is a PvE game? It is good to have substance to one's existence.-á But in the absence of substance, one can do much yet with style. |

Jonah Gravenstein
Machiavellian Space Bastards
17621
|
Posted - 2014.04.01 23:18:00 -
[303] - Quote
Congrats Percival Rose on beating the necro-lock 
Well played.
|

Barbara Nichole
Cryogenic Consultancy
548
|
Posted - 2014.04.01 23:20:00 -
[304] - Quote
This is an op who does not know what he is talking about. You could take combat out of eve online completely and it would still be PVP -centric (though perhaps not as popular). -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Doc Fury
Furious Enterprises
4224
|
Posted - 2014.04.01 23:22:00 -
[305] - Quote
Jonah Gravenstein wrote:Congrats Percival Rose on beating the necro-lock  Well played.
Indeed.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Kaarous Aldurald
ROC Deep Space The ROC
4315
|
Posted - 2014.04.01 23:30:00 -
[306] - Quote
This topic was bad when it was first started.
Necromancy doesn't make things come back from the dead smelling any better. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

SmilingVagrant
GoonWaffe Goonswarm Federation
2588
|
Posted - 2014.04.01 23:33:00 -
[307] - Quote
Meyr wrote: NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Sorry, but I've been living off of some creative asset re-allocation and faction/deadspace mods blown off of dumb people for a good while now.
And I generally forget to file for SRP. |

Jonah Gravenstein
Machiavellian Space Bastards
17622
|
Posted - 2014.04.01 23:34:00 -
[308] - Quote
Kaarous Aldurald wrote:This topic was bad when it was first started.
Necromancy doesn't make things come back from the dead smelling any better. Things that come back from the dead are usually bloodthirsty, and downright evil.
Bit like Eve.
|

General Nusense
Not Posting With My Main
126
|
Posted - 2014.04.02 00:22:00 -
[309] - Quote
Everyone vs. Everyone.
EVE.
PVP.
/Thread. |

Katran Luftschreck
Royal Ammatar Engineering Corps
2450
|
Posted - 2014.04.02 00:33:00 -
[310] - Quote
Oh dear, OP threatened to reveal the truth about the size (or lack thereof) of everyone's all-important e-peens. Out come the torches and pitchforks! Nullsec in a Nutshell: http://nedroid.com/comics/2006-08-24-2155-arrrdino.gif |

Yarda Black
Epidemic. Nulli Secunda
93
|
Posted - 2014.04.02 00:47:00 -
[311] - Quote
EVE is whatever you want it to be. Stop worrying about OTHER people's definitions. Go make yours happen |

MutnantRebel
Dead Men Rising Ushra'Khan
104
|
Posted - 2014.04.02 01:42:00 -
[312] - Quote
You just went Full Wetard.... NEVER. GO. FULL. WETARD. Trailer Trash and proud of it! |

Nariya Kentaya
Phoenix funds
1168
|
Posted - 2014.04.02 02:07:00 -
[313] - Quote
Meyr wrote:Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple.
That stated, what else do you term as 'PVP paying for itself?' ganking is pvp in the same way two combat ships in lowsec is. except in ganking, the defender is GUARANTEED to kill his aggressor, it is up to the aggressor to bring the proper ships to overwhelm the defenders tank before he gets to fire his CONCORD.
So thats ship vs ship, both have offensive capabilities, and to "even out" the fact that the pvp is by "surprise", the victim you so valiantly defend is given near-perfect advantages, again, CONCORD, the ULTIMATE weapon against any ship ever and forever. |

Miriya Zakalwe
Rifterlings Point Blank Alliance
122
|
Posted - 2014.04.02 06:55:00 -
[314] - Quote
This necro might be the best April Fools troll yet. I wonder how many pages it will get. |

Ella Echerie
Federal Defense Union Gallente Federation
9
|
Posted - 2014.04.02 11:12:00 -
[315] - Quote
Pointless troll thread is... um... pointless (and full of trolls).
PvE = ISK faucet. PvP = ISK sink.
The balance between these rules keeps the power creep in check, and enables the persistent world sandbox.
The conflict driver for PvP should be to gain access to more valuable PvE. Some legitimately argue this is lacking at the moment, but methinks CCP know this and are working towards solutions.
EVE is both PvE and PvP by necessity, anyone who suggests otherwise has tunnel vision. |

cpt Mark
The Great Harmon Institute Of Technology Heiian Conglomerate
9
|
Posted - 2014.04.02 11:26:00 -
[316] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for (insert whatever you want here).
Too bad.
EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE.
You can disagree all you want to, but, at its core, PVE is what enables all of the PVP.
Wether it's mining (yes, all of you nullsec hardcases, MOON MINING IS STILL MINING - it's just the ultimate in AFK PVE), manufacturing, ratting, Faction Warfare, trading (yes, at the highest levels, trading is PVP, but not to 99% of the PEOPLE doing it), or mission-running, PVE is what EVE is based upon.
NO ONE can pay for their PVP by only doing PVP. Your SRP is paid for by corp or alliance taxes, which, ultimately, are generated by PVE. Your Faction Warfare ships are paid for by the PVE portion of FW, not just by 'pew-pew.'
Just because someone doesn't want to PVP doesn't mean they're "doing it wrong." Quite the contrary - they're doing it how they want to. They're paying their subscription fee to CCP, and getting something they enjoy in return.
THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bought that X-Type X-Large Shield Booster from you? Some idiot looking to pad your killboard in the next fleet fight? Of course not.
Some people want to 'pew-pew!' Nothing wrong with that. Others just want to build things. Great - someone has to make new stuff to replace the losses, or supply new doctrines.
Others just want to have the shiniest, most ISK-per-module 'blinged-out' "ain't no rat gonna kill this" mission-running ship. It's a goal - just like that top-end Bougatti you'll never even come close to pushing to its limits.
So, stating that EVE is only a 'harsh, cold, dangerous place' is, at best, myopic - it merely goes to show how self-centered you are. I've made great friends of people I'll probably never meet in person. I've spent time enjoying solo play, and I've been one more name in local during huge fleet fights.
EVE is what you make of it - but it's all paid for by PVE. No PVE, no PVP.
Yes, it really is that simple.
Umm.. I can pay for my PVP just from doing PVP...
|

Solecist Project
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.02 11:27:00 -
[317] - Quote
Ella Echerie wrote:Pointless troll thread is... um... pointless (and full of trolls).
PvE = ISK faucet. PvP = ISK sink.
The balance between these rules keeps the power creep in check, and enables the persistent world sandbox.
The conflict driver for PvP should be to gain access to more valuable PvE. Some legitimately argue this is lacking at the moment, but methinks CCP know this and are working towards solutions.
EVE is both PvE and PvP by necessity, anyone who suggests otherwise has tunnel vision. How is PvP an isk sink?
Ships get bought from people. Insurance creates ISK out of nothing. Modules get bought from people.
What did I miss? |

Sexy Cakes
Have A Seat
738
|
Posted - 2014.04.02 11:30:00 -
[318] - Quote
There are no rewards for PvP whatsoever so yes I agree. Not today spaghetti. |

Ramona McCandless
The McCandless Clan Council of Peace and Prosperity
2970
|
Posted - 2014.04.02 11:47:00 -
[319] - Quote
Meyr wrote:Yes, I know some of you are going to threaten revenge for the disappearance of your brother Damien.
Too bad.
I don't know who you are. I don't know what you want.
If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills; skills I have acquired over a very long career.
Skills that make me a nightmare for people like you. If you let my brother go now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you. *** Vote MTU For CSM *** ***Free The Jita 1*** "They feel the need to cover their ears and eyes in horror at your very presence." - Pontianak Sythaeryn "Despite others being missing, at least Ramona is back." - Scipio Artelius |

Bad Messenger
Nasranite Watch
730
|
Posted - 2014.04.02 11:57:00 -
[320] - Quote
actually pvp is good business |

Ella Echerie
Federal Defense Union Gallente Federation
9
|
Posted - 2014.04.02 12:11:00 -
[321] - Quote
Solecist Project wrote:Ella Echerie wrote:Pointless troll thread is... um... pointless (and full of trolls).
PvE = ISK faucet. PvP = ISK sink.
The balance between these rules keeps the power creep in check, and enables the persistent world sandbox.
The conflict driver for PvP should be to gain access to more valuable PvE. Some legitimately argue this is lacking at the moment, but methinks CCP know this and are working towards solutions.
EVE is both PvE and PvP by necessity, anyone who suggests otherwise has tunnel vision. How is PvP an isk sink? Ships get bought from people. Insurance creates ISK out of nothing. Modules get bought from people. What did I miss?
The bit where the ships and modules are destroyed. |

baltec1
Bat Country Goonswarm Federation
11007
|
Posted - 2014.04.02 12:16:00 -
[322] - Quote
Ella Echerie wrote:
The bit where the ships and modules are destroyed.
The isk isnt removed, just the ship. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Solecist Project
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.02 12:19:00 -
[323] - Quote
Ella Echerie wrote:Solecist Project wrote:Ella Echerie wrote:Pointless troll thread is... um... pointless (and full of trolls).
PvE = ISK faucet. PvP = ISK sink.
The balance between these rules keeps the power creep in check, and enables the persistent world sandbox.
The conflict driver for PvP should be to gain access to more valuable PvE. Some legitimately argue this is lacking at the moment, but methinks CCP know this and are working towards solutions.
EVE is both PvE and PvP by necessity, anyone who suggests otherwise has tunnel vision. How is PvP an isk sink? Ships get bought from people. Insurance creates ISK out of nothing. Modules get bought from people. What did I miss? The bit where the ships and modules are destroyed. Ships are bought from players, meaning isk gets transfered and not destroyed, plus insurance actually adds isk to the game.
Modules are bought from players, so isk gets transfered and not destroyed.
How exactly is PvP an isk sink? |

Ella Echerie
Federal Defense Union Gallente Federation
9
|
Posted - 2014.04.02 12:40:00 -
[324] - Quote
Solecist Project wrote:Ella Echerie wrote:Solecist Project wrote:Ella Echerie wrote:Pointless troll thread is... um... pointless (and full of trolls).
PvE = ISK faucet. PvP = ISK sink.
The balance between these rules keeps the power creep in check, and enables the persistent world sandbox.
The conflict driver for PvP should be to gain access to more valuable PvE. Some legitimately argue this is lacking at the moment, but methinks CCP know this and are working towards solutions.
EVE is both PvE and PvP by necessity, anyone who suggests otherwise has tunnel vision. How is PvP an isk sink? Ships get bought from people. Insurance creates ISK out of nothing. Modules get bought from people. What did I miss? The bit where the ships and modules are destroyed. Ships are bought from players, meaning isk gets transfered and not destroyed, plus insurance actually adds isk to the game. Modules are bought from players, so isk gets transfered and not destroyed. How exactly is PvP an isk sink?
Player A mines 50m worth of minerals and builds a battlecruiser worth 50m. Player A is worth 50m.
Player B mines 50m worth of minerals and sells them. He then buys said battlecruiser off Player A. Player A and Player B are both worth 50m. Player B loses battlecruiser in PvP. He gets 25m net insurance. Player A is now worth 50m and Player B is worth 25m. 25m has been destroyed through PvP.
Apologies for not being concise in my other post, I suppose I should have called it a wealth/value/worth sink to be more clear, but doesn't the concept remain the same? PvP is not positive sum or zero sum, it is negative sum by design. Certain ingame entities have in the past abused mechanics to achieve positive sum from destroying ships, but this has always been fixed quickly because it is not the design of the game. |

Solecist Project
Center for Advanced Studies Gallente Federation
43
|
Posted - 2014.04.02 13:23:00 -
[325] - Quote
Ah so you understand that PvP is not an isk sink, as no isk is being removed from the game.
It seems you are applying it locally (wealth of player), but that's not the context in which it is being used. Even in your example you can see that no isk is being destroyed, but actually added.
I don't see how your example makes sense actually. There aren't 25mill being destroyed.
PvP is, like PvE, an ISK faucet... although on a much smaller scale. |

Ella Echerie
Federal Defense Union Gallente Federation
10
|
Posted - 2014.04.02 13:42:00 -
[326] - Quote
Solecist Project wrote:Ah so you understand that PvP is not an isk sink, as no isk is being removed from the game.
It seems you are applying it locally (wealth of player), but that's not the context in which it is being used. Even in your example you can see that no isk is being destroyed, but actually added.
I don't see how your example makes sense actually. There aren't 25mill being destroyed. The isk is being moved from one player to another.
B has 50mill. B buys from A. A now has 50mill and B has a ship *potentially* worth 50mill. B loses ship. B receives insurance. No ISK being destroyed, as the ship only had *potential* value of 50mill.
PvP is, like PvE, an ISK faucet... although on a much smaller scale.
Yeh you are right. I miscommunicated, the concept I was getting at is to do with resources being generated in PvE and removed in PvP, therefore the 2 activities balance each other out. PvP is negative sum and requires PvE to sustain. Again sorry for the error. |

March rabbit
Federal Defense Union
1409
|
Posted - 2014.04.02 14:58:00 -
[327] - Quote
Solecist Project wrote: I don't see how your example makes sense actually. There aren't 25mill being destroyed. The isk is being moved from one player to another.
B has 50mill. B buys from A. A now has 50mill and B has a ship *potentially* worth 50mill. B loses ship. B receives insurance. No ISK being destroyed, as the ship only had *potential* value of 50mill.
and now B buys another ship for his 50mil ISK.
Or he doesn't. Because he has no 50mil ISK, but only 'insurance' amount of it.
So it is clear 'ISK sink' for B to lose his ship. And that was original point which was completely missed by all military experts.
The Mittani: "the inappropriate drunked joke"
|

Tor Norman
Brave Newbies Inc. Brave Collective
124
|
Posted - 2014.04.02 17:03:00 -
[328] - Quote
March rabbit wrote:Solecist Project wrote: I don't see how your example makes sense actually. There aren't 25mill being destroyed. The isk is being moved from one player to another.
B has 50mill. B buys from A. A now has 50mill and B has a ship *potentially* worth 50mill. B loses ship. B receives insurance. No ISK being destroyed, as the ship only had *potential* value of 50mill.
and now B buys another ship for his 50mil ISK. Or he doesn't. Because he has no 50mil ISK, but only 'insurance' amount of it. So it is clear 'ISK sink' for B to lose his ship. And that was original point which was completely missed by all military experts. Actually, thanks to insurance, ISK isn't being sunk out of the economy but being seeded into it. WTF did I just read? |

Ranger 1
Ranger Corp
5566
|
Posted - 2014.04.02 17:32:00 -
[329] - Quote
Aside from the fact that PVP includes many of the activities he listed as PVE, has anyone pointed out that the act of evading hostiles is actually also participating in PVP?
His goal is to find and kill you, your goal is to evade or outrun him so you can go do something else. That interaction is player vs player competition and very combat related... and something you engage in every time you undock.
Furthermore, without this element of danger, your interest in this game would fade rapidly and you would quit within a relatively short period of time. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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