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Mystic Rebel
Russian Thunder Squad Darkness of Despair
3
|
Posted - 2014.01.07 17:41:00 -
[1] - Quote
E.i. creating massive lag in nullsec warfare and causing node crashes, thus making the most advertised aspect of this game completly unplayable.
Your current work looks like this: https://cloclo9.datacloudmail.ru/weblink/view/78b637324992/in_ccp_we_trust.png
But you need to adress this issue asap. One of possible solutions: enable drone grouping option like it was done with guns or something similar. |

1Of9
Body Count Inc. Pandemic Legion
102
|
Posted - 2014.01.07 17:45:00 -
[2] - Quote
uaaaaaaaaaau .. tears ... so delicious
nom nom nom |

Real Slavickus
Rage and Terror Against ALL Authorities
0
|
Posted - 2014.01.07 17:45:00 -
[3] - Quote
I hereby approve this statement. |

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 17:46:00 -
[4] - Quote
inb4 lock |

Elektrea
Sniggerdly Pandemic Legion
55
|
Posted - 2014.01.07 17:46:00 -
[5] - Quote
Hey did you know ccp admitted it was actually a game bug that crashed the servers and has been patched out?
Well ****.. any other arguments? |

Sala Cameron
North Eastern Swat Pandemic Legion
148
|
Posted - 2014.01.07 17:46:00 -
[6] - Quote
ok @sala_cameron |

Kearl
Sniggerdly Pandemic Legion
17
|
Posted - 2014.01.07 17:48:00 -
[7] - Quote
es-+ca-+late (sk-lt) v. es-+ca-+lat-+ed, es-+ca-+lat-+ing, es-+ca-+lates v.tr. To increase, enlarge, or intensify: escalated the hostilities in the Persian Gulf. v.intr. To increase in intensity or extent: "a deepening long-term impasse that is certain to escalate" (Stewart L. Udall). |

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 17:48:00 -
[8] - Quote
drones are broken so lets all use them and create more the the game breaking lag we dont want. |

Dedora
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.07 17:48:00 -
[9] - Quote
Kill assist! |

Mutafakaz
Russian Thunder Squad Darkness of Despair
2
|
Posted - 2014.01.07 17:49:00 -
[10] - Quote
supporting this
every major 0.0 fight with use of carriers or other drone-dependant formation turns out into 8+ hours lagfest with 1% TiDi till the crash of node. But in case of subcapital droneships it can be countered somehow with bombs because of limited drone supply. In case of carriers it cannot be countered at all because of limitless carrier dronebay + hangar bay space. Also it leads to "deploy - abandon" exploit, when carriers deliberately deploy drones and abandon them to cause node crash.
As i see it - carriers should be fixed like supercarriers and limited to fighters only, plus fighter stats can be doubled and carriers limited to 5 drones max to reduce amount of lag. |

Clith
ElitistOps Pandemic Legion
134
|
Posted - 2014.01.07 17:50:00 -
[11] - Quote
The problem is client-side lag, not server-side. Turn off drone models and their brackets. Problem solved |

gormidont
X-Com inc Darkness of Despair
0
|
Posted - 2014.01.07 17:50:00 -
[12] - Quote
Approved. This is ruining all fun of nullsec wars |

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 17:50:00 -
[13] - Quote
are you sure the lag is not from the 1500 blue you have in local? |

Unionn
X-Com inc Darkness of Despair
2
|
Posted - 2014.01.07 17:51:00 -
[14] - Quote
Fix centry drones! |

HugeQ
Wiedzmin corporate Enemy . Unknown
0
|
Posted - 2014.01.07 17:52:00 -
[15] - Quote
fix the drones! |

Tomas West
X-Com inc Darkness of Despair
0
|
Posted - 2014.01.07 17:53:00 -
[16] - Quote
Don't fix drones please. I think the most important now is adding +2 pg for Punisher, and +20 scan res for Merlin.
|

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 17:53:00 -
[17] - Quote
bring back AOE DD's |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
24
|
Posted - 2014.01.07 17:54:00 -
[18] - Quote
Last time we escalated with 250 dreads, N3 escalated with 40 titans and then what? Exactly, node crashed 10-15 minutes later.
I'm pretty sure neither N3 nor PL enjoy 1% lagfests till 6am, but on the other hand you have no more options left other than abusing carrier fleets. Ok, no problem, but lets ask CCP to fix massive drone blobs at least. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
24
|
Posted - 2014.01.07 17:55:00 -
[19] - Quote
Clith wrote:The problem is client-side lag, not server-side. Turn off drone models and their brackets. Problem solved This is so completly wrong. The problem is TD, which is totally server side. Client FPS is fine. |

ALL SUPERCAPS JUMP
Wealth and Prosperity Inc.
0
|
Posted - 2014.01.07 17:58:00 -
[20] - Quote
1Of9 wrote:uaaaaaaaaaau .. tears ... so delicious nom nom nom anyway, on a more serious note. CCP nerfed areaDD at goons request, because, well, goons could not win. CCP nerfed sensor boosters at goons request, well, you know, old vets like BoB could pwn them too far away since they didn't had the skills :THEHORROR:.. Then goons discover that NANO was too much, they where getting owned left and right in their ratting pastures. :cry cry cry: and CCP nerfs. Goons jump into a system bubbled? too many bubbles? NO PROBLEMO, batphone CCP they will remove them for us. Now getting owned by sentry drones .. what do to? lemme see.. AH YES! let's bat phone CCP once more. ALWAYS WORKED IN THE PAST why not once more? Next on the cry list: REMOVE caps from game, since goons out number everyone, it's game over for everyone else. Then, remove MWD, make sure hostiles cant run away. Why not nerf skilling speed? OLDER chars like SirMolle etc can skill SLOWER so goons and buddies catch up? Why not make WARP BUBBLES affect only the hostiles and NOT those that are blue to the bubble owner? Goons love sabres..
System with 8000+ abandoned sentry drones was lagging whole day (until they were removed by petition) With only 50 ppl in local, grid was loading for a few minutes. Do you really like it that way?
There is no need to fix carriers or drone assist...just fix lags caused by them, goddamit! |

Dirk Action
Sniggerdly Pandemic Legion
258
|
Posted - 2014.01.07 17:58:00 -
[21] - Quote
lol |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
184
|
Posted - 2014.01.07 17:58:00 -
[22] - Quote
Where is all this lag when there's not 1500 people in local? |

Sala Cameron
North Eastern Swat Pandemic Legion
149
|
Posted - 2014.01.07 17:59:00 -
[23] - Quote
Mystic Rebel wrote:Last time we escalated with 250 dreads, N3 escalated with 40 titans and then what? Exactly, node crashed 10-15 minutes later.
I'm pretty sure neither N3 nor PL enjoy 1% lagfests till 6am, but on the other hand you have no more options left other than abusing carrier fleets. Ok, no problem, but lets ask CCP to fix massive drone blobs at least.
This is not the evil you're looking for https://forums.eveonline.com/default.aspx?g=posts&m=4021826#post4021826
@sala_cameron |

Elektrea
Sniggerdly Pandemic Legion
56
|
Posted - 2014.01.07 18:01:00 -
[24] - Quote
Mystic Rebel wrote:Last time we escalated with 250 dreads, N3 escalated with 40 titans and then what? Exactly, node crashed 10-15 minutes later.
CCP Veritas wrote:It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain.
So your argument boils down to you having no more people to bring in, so you cry on the forums to get stuff you want nerfed? Goon culture spreading everywhere  |

Elektrea
Sniggerdly Pandemic Legion
56
|
Posted - 2014.01.07 18:02:00 -
[25] - Quote
edit:double |

Li Anderson
Watch your six Darkness of Despair
12
|
Posted - 2014.01.07 18:05:00 -
[26] - Quote
1Of9 wrote: Now getting owned by sentry drones .. what do to? lemme see.. AH YES! let's bat phone CCP once more. ALWAYS WORKED IN THE PAST why not once more? .
Fix centry lags = nerfing centry? Dude, u mad? :) |

NaltDi
Russian Thunder Squad Darkness of Despair
4
|
Posted - 2014.01.07 18:06:00 -
[27] - Quote
Make war not drones
|

Mystic Rebel
Russian Thunder Squad Darkness of Despair
49
|
Posted - 2014.01.07 18:06:00 -
[28] - Quote
PL have a forum CTA or something? You can't be that stupid not to notice the fact that drones cause 80% of the lags, not 2k ppl.
Please recall the initial GE-8 fight with 2k ppl involved and how everything worked relatively smooth and playable. Then compare it to either KW-I or DY- battles, which both went terribad.
I'm not even talking about reworking drone assist. I'm trying to draw CCP's attention to the fact, that server does not cope with additional 2.5-3k objects on grid which are drones. So maybe reduce/group them down to 250-300 objects? |

Vurdalak14
Astral Projection Inc. Darkness of Despair
0
|
Posted - 2014.01.07 18:07:00 -
[29] - Quote
fix gate in system to max like jita |

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 18:08:00 -
[30] - Quote
Mystic Rebel wrote:PL have a forum CTA or something?
It seems rusrus are as having a forum KTA as well (also Sentry is spelled with an SSSSSSSSSSSS) |

BepLLluTeJIb
X-Com inc Darkness of Despair
0
|
Posted - 2014.01.07 18:10:00 -
[31] - Quote
Wanna td 10%? Take full fleet of carries, deploy 6k+ sentries. Profit! Wanna crush noda? Portal 50+ titans. Profit! This game is broken.. Really. |

ALL SUPERCAPS JUMP
Wealth and Prosperity Inc.
1
|
Posted - 2014.01.07 18:11:00 -
[32] - Quote
Elektrea wrote:edit:double
We don't ask for drones/carriers or drone assist nerf.
We understand and respect you and your tactics (Wrecking Ball is so badass imo) against subcap blob.
We just ask to fix huge amount of lags that can bring only 200 ppl by deploying 2000+ objects(drones).
ti di 10% with only 500ppl in local, do u really like it?
may be make less drones for carriers, while boosting their(drones) dps/ehp?
|

Dalilah
Xenobytes Stain Empire
0
|
Posted - 2014.01.07 18:14:00 -
[33] - Quote
HY RWO wrote:are you sure the lag is not from the 1500 blue you have in local? There are many examples that TiDi grows only due drone lags and slightly depends of local numbers. Drones are one of my favorite weapons in this game but TiDi ruines all fun when you try to using drones in massive battles.
|

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 18:17:00 -
[34] - Quote
BRING BACK AEO REMOTE DD's will fix EVERYTHING |

Robert Caldera
Caldera Trading and Investment
682
|
Posted - 2014.01.07 18:19:00 -
[35] - Quote
Mystic Rebel wrote:E.i. creating massive lag in nullsec warfare and causing node crashes, thus making the most advertised aspect of this game completly unplayable. Your current work looks like this: https://cloclo9.datacloudmail.ru/weblink/view/78b637324992/in_ccp_we_trust.pngBut you need to address this issue asap. One of possible solutions: enable drone grouping option like it was done with guns or something similar.
"nerf their guns, too stronk" |

Pol Tenkersly
Surreal corp Darkness of Despair
0
|
Posted - 2014.01.07 18:20:00 -
[36] - Quote
Fix centry drones! No Lags! |

Zagor Ittery
Fight Cats Corp Against ALL Authorities
0
|
Posted - 2014.01.07 18:24:00 -
[37] - Quote
HY RWO wrote:Mystic Rebel wrote:PL have a forum CTA or something? It seems rusrus are as having a forum KTA as well (also Sentry is spelled with an SSSSSSSSSSSS) Call to arms, not Kallll |

Manfred Sideous
North Eastern Swat Pandemic Legion
313
|
Posted - 2014.01.07 18:24:00 -
[38] - Quote
AAA just pinged a forum CTA lol
############################### from bufffresh TO ALL!!! ALERT-ALERT-ALERT Go Check This Out FORUM CTA --
###############################
Organized Crying is the funniest **** I have ever seen. |

Nariya Kentaya
Always Negative
975
|
Posted - 2014.01.07 18:25:00 -
[39] - Quote
CCP has stated its not the drones or number of drones, its errors that come when trying to process that many units on field at once, which they are fixing.
They also stated the BIGGEST load experienced in large fights, that is MOST LIKELY to result in node crash, is when a large number of people enter/leave the system at once.
so nerf escalations/JB/cyno, anything that involves moving 1500 people ahlfway across the map with minimal post-setup effort to fight any war ever. |

Rivr Luzade
Coreli Corporation Ineluctable.
161
|
Posted - 2014.01.07 18:25:00 -
[40] - Quote
and how would this fix look like? |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
51
|
Posted - 2014.01.07 18:26:00 -
[41] - Quote
Nariya Kentaya wrote:CCP has stated its not the drones or number of drones, its errors that come when trying to process that many units on field at once, which they are fixing.
SO WHY NOT REDUCE THE AMOUNT OF UNITS AS WELL? |

ALL SUPERCAPS JUMP
Wealth and Prosperity Inc.
1
|
Posted - 2014.01.07 18:26:00 -
[42] - Quote
Some of you too blind to see the message.
We do not ask for sentry/carriers, etc nerf
We want carriers to cause less lags, while saving their characteristics.
|

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 18:27:00 -
[43] - Quote
Zagor Ittery wrote:HY RWO wrote:Mystic Rebel wrote:PL have a forum CTA or something? It seems rusrus are as having a forum KTA as well (also Sentry is spelled with an SSSSSSSSSSSS) Call to arms, not Kallll 
maybe you didnt notice the sarcasm there. i used K since your rusrusfriends use a C for sentry.
also, BRING BACK AEO DD's |

Ranger64511
Di-Tron Heavy Industries Insidious Empire
25
|
Posted - 2014.01.07 18:31:00 -
[44] - Quote
ALL SUPERCAPS JUMP wrote:Some of you too blind to see the message.
We do not ask for sentry/carriers, etc nerf
We want carriers to cause less lags, while saving their characteristics.
ALL SUPERCAPS JUMP wrote:
may be make less drones for carriers, while boosting their(drones) dps/ehp?
LOL Nice contradiction there buddy. This is my gate. There are many others like it, but this one is mine. My gate is my best friend. It is my life. I must master it as I must master my life. Without me, my gate is useless. Without my gate, I am useless. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
184
|
Posted - 2014.01.07 18:33:00 -
[45] - Quote
Mystic Rebel wrote:PL have a forum CTA or something? Hi Pot, my name's Kettle.
Quote:You can't be that stupid not to notice the fact that drones cause 80% of the lags, not 2k ppl. So there is never tidi when like 100 subcaps do something outrageous like... undock? And there's never any tidi with 2k people as long as there's no slowcats there?
You're deluded at worst, mentally challenged at best if you genuinely think that.
|

HY RWO
Get LP or Die Trying
2
|
Posted - 2014.01.07 18:36:00 -
[46] - Quote
Kat Ayclism wrote:Mystic Rebel wrote:PL have a forum CTA or something? Hi Pot, my name's Kettle. Quote:You can't be that stupid not to notice the fact that drones cause 80% of the lags, not 2k ppl. So there is never tidi when like 100 subcaps do something outrageous like... undock? And there's never any tidi with 2k people as long as there's no slowcats there? You're deluded at worst, mentally challenged at best if you genuinely think that.
Carriers make lag titans make crash. (didnt you know that) |

ALL SUPERCAPS JUMP
Wealth and Prosperity Inc.
1
|
Posted - 2014.01.07 18:37:00 -
[47] - Quote
Ranger64511 wrote:ALL SUPERCAPS JUMP wrote:Some of you too blind to see the message.
We do not ask for sentry/carriers, etc nerf
We want carriers to cause less lags, while saving their characteristics.
ALL SUPERCAPS JUMP wrote:
may be make less drones for carriers, while boosting their(drones) dps/ehp?
LOL Nice contradiction there buddy.
I mean carrier using only 5 drones(for example), while having additional bonuses to sentry ehp/dps
What don't you like about that? |

michael chasseur
Dreddit Test Alliance Please Ignore
43
|
Posted - 2014.01.07 18:41:00 -
[48] - Quote
the irony is for all the g00n bleating about generating tears, they cry more strongly per-capita than any other entity in the game |

Tiberu Stundrif
Repercussus RAZOR Alliance
102
|
Posted - 2014.01.07 18:42:00 -
[49] - Quote
Create a stacking penalty for Drone Link Augmenters.
Being able to fight from Close to Super Long Range with one ship is game-breaking for null-sec fights. |

homa killer
Rainbow hunt Darkness of Despair
0
|
Posted - 2014.01.07 18:42:00 -
[50] - Quote
Fix centry drones! No Lags!
to divide drone bay into fighters and drones |

Manfred Sideous
North Eastern Swat Pandemic Legion
314
|
Posted - 2014.01.07 18:43:00 -
[51] - Quote
Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.
Now drones are entities much like missiles once were. The same missiles AAA & Stainwagon used with wild abandon despite the fact that using a missile based concept caused massive lag. They didn't use missile base ships to intentionally cause lag they used them because it was the best tool they had at their disposal. Do drones need to be reworked so they don't create excessive server load? Maybe so maybe not only CCP can answer that. As CCP stated in regards to the last few node crashes they had nothing to do with server load and everything to do with a error in the code.
I think the discussion CCP is having about drone assign is the correct approach. Its not a question of is this or that overpowered . Instead they are looking at it from the pov of : How much control should of your ship should you give over to another person. So things like fleet warps are part of that question. I personally think bombers are way overpowered. In heavy TIDI there is near 0 counterplay to stopping bombers. Since bombers can warp cloaked together you have 0 warning till they decloak and launch bombs and tidi removes the problem of having fast reactions. So bombers are already prepared to drop their bombs and warp off. |

Robert Caldera
Caldera Trading and Investment
682
|
Posted - 2014.01.07 18:44:00 -
[52] - Quote
Tiberu Stundrif wrote:Create a stacking penalty for Drone Link Augmenters.
Being able to fight from Close to Super Long Range with one ship is game-breaking for null-sec fights.
forming a coalition of 65000 dudes is game-breaking too, so what? Should we start threads on forums about it? |

Lezari
Dromedaworks inc Test Alliance Please Ignore
1
|
Posted - 2014.01.07 18:45:00 -
[53] - Quote
As a member of the most spacerelevant alliance in this game i approve of the rusrus / CFC tears  |

Sarah Nahrnid
Association of Commonwealth Enterprises Nulli Secunda
17
|
Posted - 2014.01.07 18:45:00 -
[54] - Quote
homa killer wrote:Fix centry drones! No Lags!
How about this, instead of crying on forums, why don't you attack us again? Or waterboard us and feed us another 4+ pages of kills or as someone else said, use a hard counter to what we're bringing. Not our fault you refuse to escalate.
You want to talk about lag? How about you 1200+ dudes against our ~250 using the same **** we were, drone concepts.
Fact is, when you cram that many people into a system, it causes lag! Who'd have known?! Ever seen jita with >1500 people, there's TiDi. |

homa killer
Rainbow hunt Darkness of Despair
0
|
Posted - 2014.01.07 18:48:00 -
[55] - Quote
we now speak not about number and about lags from use of a large number of drones |

CM 6unk
Perkone Caldari State
0
|
Posted - 2014.01.07 18:52:00 -
[56] - Quote
FIX FCK TiDi really. its f tard **** when fight that can of for 3-4 hours long like 12-15. + its not naturalistic when pill can jump from portal in tidi system immediately
IF TiDi ON SOMEWHERE IT WILL BE ON AT ALL NEW EDEM !!!!! |

Robert Caldera
Caldera Trading and Investment
683
|
Posted - 2014.01.07 18:52:00 -
[57] - Quote
this thread is nothing but "WE CANT KILL THEM; CCP PLS HALP" |

penifSMASH
ElitistOps Pandemic Legion
312
|
Posted - 2014.01.07 18:56:00 -
[58] - Quote
hahahha
I really wish I could speak Russian because I can only imagine what the cryhard tears on eve-ru are like |

Aioi Yukko
Ascendent. Test Alliance Please Ignore
41
|
Posted - 2014.01.07 18:57:00 -
[59] - Quote
1500 domis vs 250 carriers......
hmmmmm
I wonder what creates more "centry" drone lag...... TEST Damage Control Team of Forum Warrior. |

Rivr Luzade
Coreli Corporation Ineluctable.
161
|
Posted - 2014.01.07 18:57:00 -
[60] - Quote
homa killer wrote:we now speak not about number and about lags from use of a large number of drones
Well, you do talk about numbers, you remember? You or someone else of DoD-A- said that the other party uses too many sentries. On the other hand, they are just evening out the numbers in the systems. You bring 2k members, they bring 250 + 5times that in drones, where 1 drone equals 1 player. |

Ivan Tkanschuk
R.U.S.H SOLAR FLEET
0
|
Posted - 2014.01.07 18:58:00 -
[61] - Quote
Fix centry drones! |

Abette
Body Count Inc. Pandemic Legion
0
|
Posted - 2014.01.07 19:02:00 -
[62] - Quote
Oh ****, we're losing! Quick, cry to ccp on the forums so they edit the game to where we can win! (Spoiler alert: you'll still lose)
Pathetic, look at yourselves, posting a ******* CTA to cry on the forums. Look at what you've become. |

penifSMASH
ElitistOps Pandemic Legion
313
|
Posted - 2014.01.07 19:03:00 -
[63] - Quote
If anyone is wondering what this thread is about:
In two months of bloody SOV warfare and countless nights spent alarm clocking, they have flipped one station in exchange for 200 dead dreads and 40 massacred supercarriers. They can't win on TQ so they pinged their own jabber channels to bump and spam this thread with the assistance of google translate |

ALL SUPERCAPS JUMP
Wealth and Prosperity Inc.
1
|
Posted - 2014.01.07 19:06:00 -
[64] - Quote
Manfred Sideous wrote: Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.
We understand it and we have no problem with you using best game mechanics against subcap blob.
CCP should somehow fix drone lags (they fixed missiles after-all).
Fights, when there are 180+ carriers bubbled by 100 man fleet (around 390 ppl in local, i was there) shouldn't cause 10% ti-di. It should be brutal and fast, for both sides.
|

t'Infected Mushroom
Insidious Sysadmins Pilfering Corporation Insidious Empire
1
|
Posted - 2014.01.07 19:06:00 -
[65] - Quote
Forum CTAs are bad, mmkay? |

Sariah Eylaya
STEEL CITY. Insidious Empire
0
|
Posted - 2014.01.07 19:07:00 -
[66] - Quote
All I see is butt hurt here. Drones are not broke. They just aren't how rusrus/goons like em. |

6ypaTuHk0
Republic University Minmatar Republic
0
|
Posted - 2014.01.07 19:12:00 -
[67] - Quote
Fix centry drones! OR JITALAG!!1111 |

NaltDi
Russian Thunder Squad Darkness of Despair
4
|
Posted - 2014.01.07 19:12:00 -
[68] - Quote
Sariah Eylaya wrote:All I see is butt hurt here. Drones are not broke. They just aren't how rusrus/goons like em. So, 8 hours laggfest(30-40 min in eve) causing by 250 carriers is ok, and server working fine? 250 ships is creating laggs more than 2k f*ck*ng subcaps, do CCP think it's normal? |

Seeker's's
FIRST SHOCK SQUADRON Darkness of Despair
0
|
Posted - 2014.01.07 19:14:00 -
[69] - Quote
NaltDi wrote:Sariah Eylaya wrote:All I see is butt hurt here. Drones are not broke. They just aren't how rusrus/goons like em. So, 8 hours laggfest(30-40 min in eve) causing by 250 carriers is ok, and server working fine? 250 ships is creating laggs more than 2k f*ck*ng subcaps, do CCP think it's normal? Who needs subscribers, if there're drones. |

BepLLluTeJIb
X-Com inc Darkness of Despair
1
|
Posted - 2014.01.07 19:15:00 -
[70] - Quote
lol. THis looks like: - Fix TiDi and sentries. This ruins our game. - No! you are crying.
|

Skia Aumer
Atlas Research Group
67
|
Posted - 2014.01.07 19:15:00 -
[71] - Quote
I'm not totally sure that drones are the cause for 10% tidi, but the fact is that for CCP it is not a priority to make nullsec blob fights fun and enjoyable. Look at CCP Seagull's Vision if you dont believe me. So if you desire for epic fights - you've chosen the wrong game. Nullsec dwellers are only about 10% of all EVE population, so it's not a problem for CCP if you all quit. Yes, there will be no Asakai headlines in newspapers, but whatever... they didnt want them anyway.
Or did they?
Also, for PL. I know you are quite dumb - down to a level to post "RUCK FUSSIA" in local - but I will help you a little. RUSRUS worst problem is the ridiculously strong spider tank of Archons, not the drones. And yeah, Goons conspiracy is real, no sh*t. |

Sariah Eylaya
STEEL CITY. Insidious Empire
1
|
Posted - 2014.01.07 19:17:00 -
[72] - Quote
CCP reinforced 6VDT and it was still hours and hours of lag. you load a server with uber amounts of ships and items and your going to get lag anyway. Tis part of EVE life. *insert deal with it meme here* |

Tatovkin
Gipsies Darkness of Despair
5
|
Posted - 2014.01.07 19:17:00 -
[73] - Quote
http://clip2net.com/clip/m0/1389122253-clip-189kb.jpg |

Robert Caldera
Caldera Trading and Investment
684
|
Posted - 2014.01.07 19:20:00 -
[74] - Quote
Tatovkin wrote:http://clip2net.com/clip/m0/1389122253-clip-189kb.jpg
post more pictures from 8 hours mass battles, they are pretty |

Nassau Adtur
X-Com inc Darkness of Despair
26
|
Posted - 2014.01.07 19:20:00 -
[75] - Quote
Fix them - lags and crashes. Please do. |

Andski
GoonWaffe Goonswarm Federation
9970
|
Posted - 2014.01.07 19:21:00 -
[76] - Quote
did manny ping minusten or something Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

gr ant
Blackwater USA Inc. Pandemic Legion
24
|
Posted - 2014.01.07 19:23:00 -
[77] - Quote
This is my impression of a DD/AAA RUSRUS poster.
I ctupid, and cpell centry drone with c |

Sur Jel
Burning Napalm Northern Coalition.
0
|
Posted - 2014.01.07 19:23:00 -
[78] - Quote
Bombers cause more lag then drones everytime you launch a bomb at a huge group, especially against drones, the server needs to handle 3000+ damage reports PER bomb launched. A group of 20 bombers launching bombs at our slowcats will cause 60k damage reports at the same time. I've seen this before: No lag in System, hostiles bring in bombers and bomb our fleets that are shooting SBUs --> TIDI. lots of tidi (even if there are no killmails).
Also, if you or your allies bomb our drones, naturally we will redeploy them. So that's causing TWICE or THREE times the lag (damage notification, removing the drone from space and redeploying it) with absolutely no effect because our slowcats have 2k+ drones ready.
In this case, it's not drones that are broken, it's not the game either. It's how CFC and their allies play the game. |

ALL SUPERCAPS JUMP
Wealth and Prosperity Inc.
1
|
Posted - 2014.01.07 19:25:00 -
[79] - Quote
gr ant wrote:This is my impression of a DD/AAA RUSRUS poster.
I ctupid, and cpell centry drone with c
Funny to hear it from BUSA member, haha |

Sarah Nahrnid
Association of Commonwealth Enterprises Nulli Secunda
18
|
Posted - 2014.01.07 19:26:00 -
[80] - Quote
Tatovkin wrote:http://clip2net.com/clip/m0/1389122253-clip-189kb.jpg
I was there for that fight So, lets consider that picture for a moment.
Yes, there is a stream of abandoned drones ensure you read that, abandoned that word is critical now
That was also a fleet of 250 people, lets put our attention to local, 1485.
1485 people, all who are inputting commands from all over the world into a single node. Now, you want something to be done about lag when that single node needs to calculate every single thing that each pilot is doing and also send that out to every single pilot all in real time.
So please tell me more about how drones are broken.
|

Andski
GoonWaffe Goonswarm Federation
9971
|
Posted - 2014.01.07 19:26:00 -
[81] - Quote
doesn't that make drones broken if they can only be countered by lag inducing AoE damage Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

penifSMASH
ElitistOps Pandemic Legion
315
|
Posted - 2014.01.07 19:26:00 -
[82] - Quote
I thought it was titans bumping each other that cause lag? Or was it the changing vectors of alignment? Your story changes every week and it is as if you have no clue what is actually happening! |

Robert Caldera
Caldera Trading and Investment
684
|
Posted - 2014.01.07 19:28:00 -
[83] - Quote
I learned undocking causes lag in eve too. Nerf undocking. |

Sur Jel
Burning Napalm Northern Coalition.
1
|
Posted - 2014.01.07 19:28:00 -
[84] - Quote
Tatovkin wrote:http://clip2net.com/clip/m0/1389122253-clip-189kb.jpg
You forgot to screenshot the 500 CFC Dominix's that were in system and deploying drones.
Also: 714 of us vs. 1199 of you. |

Andski
GoonWaffe Goonswarm Federation
9971
|
Posted - 2014.01.07 19:29:00 -
[85] - Quote
drone assist is not going to have the slightest effect on our drone doctrines guys DON'T NERF DRONE ASSIST OH GOD Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

HY RWO
Get LP or Die Trying
3
|
Posted - 2014.01.07 19:29:00 -
[86] - Quote
Andski wrote:did manny ping minusten or something
no rusrus pinged Jabber |

Frocke
ElitistOps Pandemic Legion
17
|
Posted - 2014.01.07 19:30:00 -
[87] - Quote
imo we should all agree not to use drones |

Grok Major
Russian ICE Bears Darkness of Despair
0
|
Posted - 2014.01.07 19:31:00 -
[88] - Quote
Fix centry drones! |

Frocke
ElitistOps Pandemic Legion
17
|
Posted - 2014.01.07 19:33:00 -
[89] - Quote
also anyone complaining about lag should just get a better computer and stop whining like babbies |

Robert Caldera
Caldera Trading and Investment
684
|
Posted - 2014.01.07 19:33:00 -
[90] - Quote
Grok Major wrote:Fix centry drones!
please show me where centrys touched you |

HY RWO
Get LP or Die Trying
3
|
Posted - 2014.01.07 19:34:00 -
[91] - Quote
BRING BACK REMOTE AOE DD (SSSSSSSSSSSSSentry drone with an SSSSSSSSSSSSSSSSSSSSS not a C) |

Sur Jel
Burning Napalm Northern Coalition.
1
|
Posted - 2014.01.07 19:34:00 -
[92] - Quote
Andski wrote:doesn't that make drones broken if they can only be countered by lag inducing AoE damage
I reverse you and say: Doesnt it make the game broken if the unbreakable CFC can only be countered by slowcats with drones which can only be countered by lag inducing AoE?
What was first - the egg or the chicken. |

vivat77
Russian SOBR SOLAR FLEET
1
|
Posted - 2014.01.07 19:39:00 -
[93] - Quote
Solve the problem of delays from drones, you can only remove an assist. |

Apollo Manton
SVER Bloodpack Insidious Empire
1
|
Posted - 2014.01.07 19:39:00 -
[94] - Quote
Why cant drones be viewed as a "grouped" weapon when they are assisted. Instead of having 9 calls to the server you have one per person. Seems like a simple solution that would reduce the load greatly. |

Rivr Luzade
Coreli Corporation Ineluctable.
161
|
Posted - 2014.01.07 19:39:00 -
[95] - Quote
To jump into the battle with a bold statement again: Your own fault, RUSRUS, for joining sides with CFC. You should fight them, not team up with them. The lag and tidi that you now experience is the direct consequence of your actions and choices. Adapt or leave. |

Sur Jel
Burning Napalm Northern Coalition.
1
|
Posted - 2014.01.07 19:41:00 -
[96] - Quote
Apollo Manton wrote:Why cant drones be viewed as a "grouped" weapon when they are assisted. Instead of having 9 calls to the server you have one per person. Seems like a simple solution that would reduce the load greatly.
it would reduce slowcat drone load to 1/10. though I'M sure ccp thought about that and probably figured out it's not easily doable, else they would have done it. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
66
|
Posted - 2014.01.07 19:50:00 -
[97] - Quote
Manfred Sideous wrote: Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.
Now drones are entities much like missiles once were. The same missiles AAA & Stainwagon used with wild abandon despite the fact that using a missile based concept caused massive lag. They didn't use missile base ships to intentionally cause lag they used them because it was the best tool they had at their disposal. Do drones need to be reworked so they don't create excessive server load? Maybe so maybe not only CCP can answer that. As CCP stated in regards to the last few node crashes they had nothing to do with server load and everything to do with a error in the code.
I think the discussion CCP is having about drone assign is the correct approach. Its not a question of is this or that overpowered . Instead they are looking at it from the pov of : How much control should of your ship should you give over to another person. So things like fleet warps are part of that question. I personally think bombers are way overpowered. In heavy TIDI there is near 0 counterplay to stopping bombers. Since bombers can warp cloaked together you have 0 warning till they decloak and launch bombs and tidi removes the problem of having fast reactions. So bombers are already prepared to drop their bombs and warp off. It's funny that OP has nothing to do with either drone assist or carrier OP-ness, but while you're at this dumb preventive damage control, lets have a chat on subj.
Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it?
I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well?
I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance And this exactly is the matter of my concern.
Also I agree that bombers are currently OP. |

penifSMASH
ElitistOps Pandemic Legion
320
|
Posted - 2014.01.07 19:51:00 -
[98] - Quote
I only have an Associate's Degree in Business and I have never coded anything in my life (nor have I looked at CCP's code), but I can tell you with absolute certainty that TIDI is caused by drones from 300 ships and not by shoving 2000 warm bodies (each with drone bays as well) into a system |

Jack bubu
GK inc. Pandemic Legion
514
|
Posted - 2014.01.07 19:53:00 -
[99] - Quote
grrr sentries |

Venomous Lox
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.01.07 19:57:00 -
[100] - Quote
Need fix lags (TD) because of drones and fix alfa damage from assist drones. Currently gameplay broken. |

HY RWO
Get LP or Die Trying
7
|
Posted - 2014.01.07 19:59:00 -
[101] - Quote
Venomous Lox wrote:Need fix lags (TD) because of drones and fix alfa damage from assist drones. Currently gameplay broken.
this dude just copy pasted something from google translate and has no idea whats going on. |

iskflakes
863
|
Posted - 2014.01.07 20:02:00 -
[102] - Quote
Mystic Rebel wrote:Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it? I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well? I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance  And this exactly is the matter of my concern. Also I agree that bombers are currently OP.
Slowcats are powerful because of their powerful spider tank, not because of their minimal damage. The counter to powerful spider tanks is titans. If only titans hadn't been nerfed so hard, then RUSRUS would have a counter to slowcats. Clearly CCP need to buff titans.
...and with the CFC "subcap superiority" they can use those titans with 0 risk, as we all know N3 will never win a subcap fight right? - |

Manfred Sideous
North Eastern Swat Pandemic Legion
324
|
Posted - 2014.01.07 20:03:00 -
[103] - Quote
Mystic Rebel wrote:Manfred Sideous wrote: Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.
Now drones are entities much like missiles once were. The same missiles AAA & Stainwagon used with wild abandon despite the fact that using a missile based concept caused massive lag. They didn't use missile base ships to intentionally cause lag they used them because it was the best tool they had at their disposal. Do drones need to be reworked so they don't create excessive server load? Maybe so maybe not only CCP can answer that. As CCP stated in regards to the last few node crashes they had nothing to do with server load and everything to do with a error in the code.
I think the discussion CCP is having about drone assign is the correct approach. Its not a question of is this or that overpowered . Instead they are looking at it from the pov of : How much control should of your ship should you give over to another person. So things like fleet warps are part of that question. I personally think bombers are way overpowered. In heavy TIDI there is near 0 counterplay to stopping bombers. Since bombers can warp cloaked together you have 0 warning till they decloak and launch bombs and tidi removes the problem of having fast reactions. So bombers are already prepared to drop their bombs and warp off. It's funny that OP has nothing to do with either drone assist or carrier OP-ness, but while you're at this dumb preventive damage control, lets have a chat on subj. Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it? I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well? I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance  And this exactly is the matter of my concern. Also I agree that bombers are currently OP.
Bring even numbers to all fights and ill fly something other than subcaps. Don't say to me to make more friends because all 0.0 pilots are either on your side or mine and your side is much much much larger. I would love to fly a BS concept or a T3 concept and have a fighting chance but when you are so greatly outnumbered by such a diversity of fleet comps you must go to a tank concept. Slowcats are the tank. So your side then has a choice to counter slowcats by using your own capitals and supercapitals. To this point you fail to make that leap and one can speculate why. But that is your problem not mine and not CCP's. We are not flying some spaceship that your party doesn't have access too. This isn't 2004 where most of the game couldn't use T2 guns making those that can overpowered. This is 2013 in a game thats been around for 10 years. You're group has very old alliances and players within it. You have carriers you have dreadnaughts you have supercarriers you have titans. Use them and stop crying "UNFAIR UNFAIR".
I am sorry that a knife loses in a gun fight 99% of the time. I am sorry that a machine gun will kill better than a pistol. I am sorry that a grenade will kill better than a machine gun. I am sorry a bomb will kill better than a grenade. " ITS UNFAIR WHY CANT I KILL THE GUY USING A IED WITH MY BUTTER KNIFE". Moron go buy a nuke.
|

penifSMASH
ElitistOps Pandemic Legion
320
|
Posted - 2014.01.07 20:09:00 -
[104] - Quote
Argh I keep banging my head into this brick wall and the wall doesn't break. I'm too scared to use my sledgehammer because I might lose it. CCP please nerf walls. -- some russian/goon idiot, 2014 |

Deishuu Kaiki Teikitsu
Evicted. Insidious Empire
0
|
Posted - 2014.01.07 20:22:00 -
[105] - Quote
HY RWO wrote:Venomous Lox wrote:Need fix lags (TD) because of drones and fix alfa damage from assist drones. Currently gameplay broken. this dude just copy pasted something from google translate and has no idea whats going on. This really just happened... |

vivat77
Russian SOBR SOLAR FLEET
1
|
Posted - 2014.01.07 20:22:00 -
[106] - Quote
Manfred Sideous wrote:Mystic Rebel wrote:Manfred Sideous wrote: Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.
Now drones are entities much like missiles once were. The same missiles AAA & Stainwagon used with wild abandon despite the fact that using a missile based concept caused massive lag. They didn't use missile base ships to intentionally cause lag they used them because it was the best tool they had at their disposal. Do drones need to be reworked so they don't create excessive server load? Maybe so maybe not only CCP can answer that. As CCP stated in regards to the last few node crashes they had nothing to do with server load and everything to do with a error in the code.
I think the discussion CCP is having about drone assign is the correct approach. Its not a question of is this or that overpowered . Instead they are looking at it from the pov of : How much control should of your ship should you give over to another person. So things like fleet warps are part of that question. I personally think bombers are way overpowered. In heavy TIDI there is near 0 counterplay to stopping bombers. Since bombers can warp cloaked together you have 0 warning till they decloak and launch bombs and tidi removes the problem of having fast reactions. So bombers are already prepared to drop their bombs and warp off. It's funny that OP has nothing to do with either drone assist or carrier OP-ness, but while you're at this dumb preventive damage control, lets have a chat on subj. Lets start with the objective well-balanced game conception, which CCP has been feeding us for years: every ship has its combat role and niche. But with carrier blobs what we really get is all sub-caps (xept suicide dictors) are totally useless once carriers are deployed, because any subcapital ship within 200k range from carriers gets instapoped, including ceptors orbiting carrier blob at 40k. There was once an ultimate anti-subcap weapon for titans, maybe even twice with tracking version and sub-cap dd, remember what happened to it? I don't think there really should be an ultimate cap ship which cuts down all sub-cap classes. And even sieged dreads melt under carrier focused fire like matches, one by one. Speaking of dreads btw, they do have own niche of anti-battleship capitals, which is ok and relatively balanced. But not carriers. I'm pretty sure even 100 dreads will lose to 100 carriers. Is it intended game mechanic as well? I personally know a few ways to counter carrier blobs with capitals, but the problem is still the lag: dreadnaught guns cycle for 3-5 min, sc fb's get smartbombed (which you have plenty of time to fit in TD) after gettign a few carrier kills and even titan doomsdays are not the solution, because they have about 2 hour cooldown. So you end up with having 20-30 kills for the whole night of fighting, not even mentioning the node survival chance  And this exactly is the matter of my concern. Also I agree that bombers are currently OP. Bring even numbers to all fights and ill fly something other than subcaps. Don't say to me to make more friends because all 0.0 pilots are either on your side or mine and your side is much much much larger. I would love to fly a BS concept or a T3 concept and have a fighting chance but when you are so greatly outnumbered by such a diversity of fleet comps you must go to a tank concept. Slowcats are the tank. So your side then has a choice to counter slowcats by using your own capitals and supercapitals. To this point you fail to make that leap and one can speculate why. But that is your problem not mine and not CCP's. We are not flying some spaceship that your party doesn't have access too. This isn't 2004 where most of the game couldn't use T2 guns making those that can overpowered. This is 2013 in a game thats been around for 10 years. You're group has very old alliances and players within it. You have carriers you have dreadnaughts you have supercarriers you have titans. Use them and stop crying "UNFAIR UNFAIR". I am sorry that a knife loses in a gun fight 99% of the time. I am sorry that a machine gun will kill better than a pistol. I am sorry that a grenade will kill better than a machine gun. I am sorry a bomb will kill better than a grenade. " ITS UNFAIR WHY CANT I KILL THE GUY USING A IED WITH MY BUTTER KNIFE". Moron go buy a nuke.
Give dreadnaughts cannons assist without lock!!! |

Sur Jel
Burning Napalm Northern Coalition.
4
|
Posted - 2014.01.07 20:34:00 -
[107] - Quote
vivat77 wrote: Give dreadnaughts cannons assist without lock!!!
Maybe if you bring short range dreads to the fight you wouldn't have to do that? |

Blood Viper Johnson
23
|
Posted - 2014.01.07 20:42:00 -
[108] - Quote
ccp nerf tengu- she too op! And return dd aoe |

vivat77
Russian SOBR SOLAR FLEET
2
|
Posted - 2014.01.07 20:46:00 -
[109] - Quote
Sur Jel wrote:vivat77 wrote: Give dreadnaughts cannons assist without lock!!!
Maybe if you bring short range dreads to the fight you wouldn't have to do that?
Maybe you lock target? before cause damage.
|

Sarah Nahrnid
Association of Commonwealth Enterprises Nulli Secunda
18
|
Posted - 2014.01.07 20:51:00 -
[110] - Quote
vivat77 wrote:Sur Jel wrote:vivat77 wrote: Give dreadnaughts cannons assist without lock!!!
Maybe if you bring short range dreads to the fight you wouldn't have to do that? Maybe you lock target? before cause damage.
We do or at least someone |

Jindan Belt
Rage and Terror Against ALL Authorities
2
|
Posted - 2014.01.07 21:00:00 -
[111] - Quote
Let's agree that root of the problem is huge TiDi. Nobody should like when node has TiDi and if somebody is intentionally making TiDi or server lag then they're using "exploit". We cannot speculate here if somebody is using drones to intentionally cause a server lag, so let's look at the root of the problem.
I have no deep knowledge of EVE infrastructure, but I can speculate from mine experience. Could that be node network problem? Each drone at least represented as separate object in grid. Let's assume that each drone is represented quite optimally from network POV by:
- Position, which, optimally will be in local grid coordinates, only 2 bytes per dimension, so 6 bytes.
- Id, which also can be just 2 bytes, or 4 top
- Owner, as we need to know at least it's owner ticker, 4 bytes, as there's definitely more than 2^16 people registered and could be possibly more than 2^24 (16.7kk), so we'll need 4 bytes for that. It can be optimized down to 2 bytes if server has special mapping of virtual IDs to their full IDs, as usually there's less than 2^16 (65k) concurrent users.
I've ignored some of information, like health etc, as it can be sent just on purpose/request. So this information should be sent about each drone to each person in grid, once a second. In case of grid having 3k drones and 1k pilots it will lead us to 274 MBit/s traffic for node. Which is more than OK, it's easy to rent 1 Gbit/s port in data centers for anything. Also in case if EVE server has "prediction" for objects, then it will not send positions, reducing traffic significantly, and only sending this info when needed. Yes node should still send info about any actions, these drones are doing, but abandoned drones then will not lead to any new traffic, ideally. But it is, so networking is not main problem with drones.
Could that be computing problem? In the same case of 1k pilots and 3k drones one can think of several situations where it's needed to process 3kk iterations or be in any way computation heavy:
- Going through all the objects in grid to send or check the need of sending info to clients about this object. I assume that CCP haven't made this error and are creating big batch of visible objects that are shared between all clients, so in this case they should only need to go through 3k drones once, not 1k times.
- Checking available actions. These could be client or server based. In terms of drones it could be availability of scooping it, or looting, in terms of Titans - using portal or fitting services, etc. It's wise to leave it mostly client-side, so it will not generate the need of doing 3kk checks, or, if based on server, to organize each grid in such way it would take less iterations to go through all available options.
- Making collision checks. These as well should be turned off for drones, and could be easily optimized with proper space partitioning. However this could lead to big lags, when huge number of ships are present in very compact location, where multiple collisions can occur often. But in this case any blob of subcaps with numbers around 1k should cause comparable TiDi, which is not the case from my observations.
- It also can be problem with basic cache-misses, as with that much objects in grid one need to prefetch data ahead of time to effectively iterate through. And this depends heavily on how data is organized, as for purpose of making drones or any other objects cache-friendly CCP need to pack relevant data together.
- It could be the problem with amount of actions performed by drones. 3k active drones will perform huge number of actions which should be sent to players in grid.
Most of above assumptions should not be the case, if CCP have proper server architecture.
However to find the source of the problem with massive TiDi in presence of huge amount of drones testing or profiling is needed. Profiling can only be done by CCP, but testing can be done by players on test server:
- To test networking, 100+ players should deploy and abandon several thousands of drones in one grid and take a look at their traffic. It could be speculated, that if without drones traffic is X, and with 3k drones traffic is Y for one person, than server need to output (Y-X)/3000 per drone per person, so it could be scaled up to any number of players on grid with any number of drones on grid. If traffic with and without abandoned drones are pretty much the same - it could not be the problem.
- To test computational problems same players should make node to have TiDi down to 10-20%, then test how TiDi scales with number of players present in grid with drones. There could be strong correlation - then it has something to do with amount of iterations needed for node to do something with those drones, either checking if player should receive any info about this exact object, or checking collisions/actions/anything, only CCP can profile it further to pinpoint the problem. Or there could be no or weak correlation, then TiDi is only caused by these objects present in space.
- To test computational problems,caused by actions, same players should gather a huge blob of drone boats and shoot something way out of range (so object will not receive any damage) and something in range (so there will be damage involved).
All test scenarios can be easily produced on test servers if anybody is up to it, or it could be done internally by CCP, as they, I assume, have proper instruments of achieving the same thing in an easy way.
This is a very short list of possible problems, which can be written in 5k chars. Some are really simple to fix, some are not, but without further knowledge of server code and architecture it's hard to find out what really causing problems described in original post. |

Wixy
Storm Guardians SOLAR FLEET
0
|
Posted - 2014.01.07 21:04:00 -
[112] - Quote
fix drones 07 |

Krasavitca
State War Academy Caldari State
1
|
Posted - 2014.01.07 21:05:00 -
[113] - Quote
hahaha. PL and NC. dont cry, it's only fix broken game mechanics. We believe you will find a new way to abuse the game. |

DOKTOP PvP
Russian SOBR SOLAR FLEET
0
|
Posted - 2014.01.07 21:05:00 -
[114] - Quote
fix drones! |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
76
|
Posted - 2014.01.07 21:16:00 -
[115] - Quote
Manfred Sideous wrote: Bring even numbers to all fights and ill fly something other than subcaps. Don't say to me to make more friends because all 0.0 pilots are either on your side or mine and your side is much much much larger. I would love to fly a BS concept or a T3 concept and have a fighting chance but when you are so greatly outnumbered by such a diversity of fleet comps you must go to a tank concept.
PL has never had any issues with outblobing the enemy. Recall 2012 Delve war? Where PL had to call CFC yet having HBC on their side to deal with such ****** allianes like AAA and Nulli  So don't try to play the grrr blob card.
Quote:Slowcats are the tank. So your side then has a choice to counter slowcats by using your own capitals and supercapitals. To this point you fail to make that leap and one can speculate why. But that is your problem not mine and not CCP's. We are not flying some spaceship that your party doesn't have access too. This isn't 2004 where most of the game couldn't use T2 guns making those that can overpowered. This is 2013 in a game thats been around for 10 years. You're group has very old alliances and players within it. You have carriers you have dreadnaughts you have supercarriers you have titans. Use them and stop crying "UNFAIR UNFAIR".
I am sorry that a knife loses in a gun fight 99% of the time. I am sorry that a machine gun will kill better than a pistol. I am sorry that a grenade will kill better than a machine gun. I am sorry a bomb will kill better than a grenade. " ITS UNFAIR WHY CANT I KILL THE GUY USING A IED WITH MY BUTTER KNIFE". Moron go buy a nuke.
Do you moron even read what I'm posting? We ALREADY used caps to counter carrier blob. And the main thing that prevented your total annihilation was not your amazing pvp skills, but TIME, which was greatly delayed (15min rewarps, 5 min dread gun cycles) because of tons and tons of drones and in the end resulted in node crash  That simply means that it's impossible to kill 200 carriers from eu evening prime time till the next DT. By reducing the lag caused by drones the chance of dealing with carrier blob is increaced significantly. |

M1k3y Koontz
Thorn Project Surely You're Joking
511
|
Posted - 2014.01.07 21:17:00 -
[116] - Quote
Food for thought: Are sentry drones too good, or do all other drones suck? How much herp could a herp derp derp if a herp derp could herp derp. |

vivat77
Russian SOBR SOLAR FLEET
3
|
Posted - 2014.01.07 21:19:00 -
[117] - Quote
Or give turrets and launchers assist mechanics for balance. And fix drone lag. |

M1k3y Koontz
Thorn Project Surely You're Joking
511
|
Posted - 2014.01.07 21:20:00 -
[118] - Quote
Mystic Rebel wrote: You can't be that stupid not to notice the fact that drones cause 80% of the lags, not 2k ppl.
There is massive Tidi when 2000 people are in system, drones in, waiting for a fight to start. To blame drones for the problem you (and your allies in the CFC) bring upon yourselves in the apocalyptic wasteland that is nullsec sov warfare is ignorant.
In b4 "nomad", "u mad bro?", and "Show me on the doll..." How much herp could a herp derp derp if a herp derp could herp derp. |

Andski
GoonWaffe Goonswarm Federation
9971
|
Posted - 2014.01.07 21:20:00 -
[119] - Quote
M1k3y Koontz wrote:Food for thought: Are sentry drones too good, or do all other drones suck?
good question, compare the DPS of a dominix with sentries and a rail megathron at long range
then compare the tracking
then compare how fast each one goes through ammo Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Loki Feiht
Feiht Family Clan
162
|
Posted - 2014.01.07 21:22:00 -
[120] - Quote
Could make drones 'die' if left abandoned for more than a set period of time? More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

M1k3y Koontz
Thorn Project Surely You're Joking
512
|
Posted - 2014.01.07 21:30:00 -
[121] - Quote
This thread is so going places... How much herp could a herp derp derp if a herp derp could herp derp. |

Harvey James
The Sengoku Legacy
627
|
Posted - 2014.01.07 21:34:00 -
[122] - Quote
it seems strange that carriers can use sentries which are effectively battleship sized guns and they are OP to boot.... remove drones from carriers remove drone assist mechanic Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

M1k3y Koontz
Thorn Project Surely You're Joking
512
|
Posted - 2014.01.07 21:38:00 -
[123] - Quote
ALL SUPERCAPS JUMP wrote:Manfred Sideous wrote: Despite what people think we simply use whatever ship comp we need to use to be able to handle the task at hand. When you are fighting a foe that brings Domis , Phoons , Tengus , Ishtars , Bombers , Ceptors & other fleet comps at the same time and outnumbers you on average 4:1 you need a durable fleet comp. Slowcats & Wrecking Ball provide that . The hostiles knowing we are going to bring slowcats have a multitude of options on how to deal with us. The most obvious one is using there own capitals and supercapitals. The gist is there is counterplay to slowcats and wreckingball. Which is the definition of balanced gameplay in a sandbox.
We understand it and we have no problem with you using best game mechanics against subcap blob. CCP should somehow fix drone lags (they fixed missiles after-all). Fights, when there are 180+ carriers bubbled by 100 man fleet (around 390 ppl in local, i was there) shouldn't cause 10% ti-di. It should be brutal and fast, for both sides.
A fight in nullsec with less than 500 dudes?! Pics or it never happened  How much herp could a herp derp derp if a herp derp could herp derp. |

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 21:41:00 -
[124] - Quote
Mystic Rebel wrote:By reducing the lag caused by drones the chance of dealing with carrier blob is increaced significantly. How do you know exactly that drones cause those lags btw? There are rumors that it has something to do with tons of crap in cargo. The unified inventory, when introduced, was a completely broken feature, and had huge performance issues. CCP did some quick urgent band-aid, and proceeded to creating shiny white ships. So imo these rumors look quite probable. |

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 21:44:00 -
[125] - Quote
Harvey James wrote:it seems strange that carriers can use sentries which are effectively battleship sized guns and they are OP to boot.... remove drones from carriers remove drone assist mechanic Removing features, one by one, we'll end up with a dumb silly game. I like the diverse nature of damage dealing that drones provide. But it should be balanced of course. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
82
|
Posted - 2014.01.07 21:51:00 -
[126] - Quote
Skia Aumer wrote:Mystic Rebel wrote:By reducing the lag caused by drones the chance of dealing with carrier blob is increaced significantly. How do you know exactly that drones cause those lags btw? There are rumors that it has something to do with tons of crap in cargo. The unified inventory, when introduced, was a completely broken feature, and had huge performance issues. CCP did some quick urgent band-aid, and proceeded to creating shiny white ships. So imo these rumors look quite probable. We did some experiments with domies and as soon as 100-150 of them launch drones the lag becomes much worse. And that's only 500-750 drones, now imagine 300 carriers launching 3k drones. |

Sardaros
Russian Thunder Squad Darkness of Despair
124
|
Posted - 2014.01.07 21:52:00 -
[127] - Quote
Nerf Drones! All I want is win! Win! Win! No matter what!
|

Robert Caldera
Caldera Trading and Investment
689
|
Posted - 2014.01.07 21:52:00 -
[128] - Quote
Skia Aumer wrote: But it should be balanced of course. Once again, sentries are down-sized "weapon" type. Fighters, the "natural" size, are not used almost at all. Why?
because they suck, are slow and can be bombed off easily.
Funny how russians are whining here because they are too **** to handle that. |

Sardaros
Russian Thunder Squad Darkness of Despair
124
|
Posted - 2014.01.07 21:55:00 -
[129] - Quote
[quote=Mystic RebelAnd that's only 500-750 drones, now imagine 300 carriers launching 3k drones.[/quote] And abandon. And launch 3k again. And abandon. And launch 3k again. And abandon. And launch 3k again. And abandon. And launch 3k again. And abandon. And launch 3k again. |

Xolve
Sniggerdly Pandemic Legion
2267
|
Posted - 2014.01.07 21:58:00 -
[130] - Quote
Harvey James wrote:it seems strange that carriers can use sentries which are effectively battleship sized guns and they are OP to boot.... remove drones from carriers remove drone assist mechanic
Battleships can use Cruiser sized weapons. Battlecruisers can us Battleship sized weapons. Cruisers can use Frigate sized weapons. Why break the chain? |

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 22:00:00 -
[131] - Quote
vivat77 wrote:Give dreadnaughts cannons assist without lock!!! Even if that drone assist is OP. Even if spider-tank on carriers is OP. Even in that case you can win. But Mystic Rebel is right - to actually win a fight, it should last some reasonable time, not the whole night long. I dont understand why those PL and NC dudes are against that proposal. Looks like they have nothing else to do in the night. |

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 22:03:00 -
[132] - Quote
Xolve wrote:Battleships can use Cruiser sized weapons. Battlecruisers can us Battleship sized weapons. Cruisers can use Frigate sized weapons. Why break the chain? Sure, and Dreads can use BS guns. Now show me an idiot who does it. |

Xolve
Sniggerdly Pandemic Legion
2267
|
Posted - 2014.01.07 22:03:00 -
[133] - Quote
Angry Russians.
Angry Russians Everywhere. |

Sardaros
Russian Thunder Squad Darkness of Despair
124
|
Posted - 2014.01.07 22:06:00 -
[134] - Quote
Xolve wrote:Angry Russians.
Angry Russians Everywhere. Not in Amamake. |

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 22:09:00 -
[135] - Quote
Xolve wrote:Angry Russians. Angry Russians Everywhere. Much of an argument. Dunked. |

M1k3y Koontz
Thorn Project Surely You're Joking
513
|
Posted - 2014.01.07 22:16:00 -
[136] - Quote
Skia Aumer wrote:Xolve wrote:Angry Russians. Angry Russians Everywhere. Much of an argument. Dunked.
Such argument. Very constructive So amaze. Wow. How much herp could a herp derp derp if a herp derp could herp derp. |

Elektrea
Sniggerdly Pandemic Legion
58
|
Posted - 2014.01.07 22:17:00 -
[137] - Quote
Mystic Rebel wrote:because of tons and tons of drones and in the end resulted in node crash 
CCP Veritas wrote:It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain.

Why can't we kill carriers fast enough in LR dreads  |

Jindan Belt
Rage and Terror Against ALL Authorities
5
|
Posted - 2014.01.07 22:25:00 -
[138] - Quote
So all I see in this thread is either "CCP please fix TiDi, caused by drones" with different variations, like "Remove drone assist", which will reduce the power of carrier drone format, but will possibly just increase amount of carriers used in operations, which will lead to more lag, actually, and variations about reducing power of drones, which will lead to same thing. So nobody disagrees that TiDi, caused by drones should be fixed somehow? Or immature people, saying "Angry Russians" think that TiDi should be there and we should live in 0.0 where anybody can use it as exploit? |

E'lone
Tactical Knights Insidious Empire
0
|
Posted - 2014.01.07 22:25:00 -
[139] - Quote
is this like a new version of mad ani's "hire me please" topic? with a bunch of mindless people posting things their 'higher ups' tell them to post? |

M1k3y Koontz
Thorn Project Surely You're Joking
516
|
Posted - 2014.01.07 22:32:00 -
[140] - Quote
Jindan Belt wrote: So nobody disagrees that TiDi, caused by drones should be fixed somehow?
CCP Veritas wrote:It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain.
Well CCP seems to disagree... How much herp could a herp derp derp if a herp derp could herp derp. |

Robert Caldera
Caldera Trading and Investment
690
|
Posted - 2014.01.07 22:34:00 -
[141] - Quote
Jindan Belt wrote:Or immature people, saying "Angry Russians" think that TiDi should be there and we should live in 0.0 where anybody can use it as exploit?
oh yeah -A- who is loosing this war miserably, suddenly come to forums and bothers about overall game balance, not of their own interest or something ofc, no, god forbid! |

Xolve
Sniggerdly Pandemic Legion
2267
|
Posted - 2014.01.07 22:36:00 -
[142] - Quote
This thread is what happens when baddies post a terrible thread, and then tell everyone in Jabber to go agree with them.
It's mindless, stupid, and doesn't do anything but waste everyone's time. The best thing that could come out of this is a Russian only server, but that might be asking for too much.
|

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 22:39:00 -
[143] - Quote
M1k3y Koontz wrote:CCP Veritas wrote:It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain. Well CCP seems to disagree... They didnt say drones dont cause TIDI. Or did I read it wrong? |

M1k3y Koontz
Thorn Project Surely You're Joking
516
|
Posted - 2014.01.07 22:43:00 -
[144] - Quote
Skia Aumer wrote:M1k3y Koontz wrote:CCP Veritas wrote:It's worth noting that in all recent events it hasn't been the high load that directly causes the node death, but rather errors in the programming that only express at high load or in the kind of highly complex scenarios that large fights contain. Well CCP seems to disagree... They didnt say drones dont cause TIDI. Or did I read it wrong?
Node death is due to stressing the server, ie "high load". Tidi is the solution to an overstressed server unable to process things fast enough.
Therefore, drones =/= the problem, blobs are.
If people don't like tidi and lag, novel idea here, maybe they shouldn't bridge 2000 people into a system in a Dominix fleet?!
Both sides use drone doctrines. If CFCRUS are complaining about issues from such doctrines, maybe they shouldn't be contributing to their own pain. How much herp could a herp derp derp if a herp derp could herp derp. |

Xolve
Sniggerdly Pandemic Legion
2267
|
Posted - 2014.01.07 22:45:00 -
[145] - Quote
M1k3y Koontz wrote:Both sides use drone doctrines. If CFCRUS are complaining about issues from such doctrines, maybe they shouldn't be contributing to their own pain.
Then we wouldn't get to enjoy these tear-filled threads. |

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 22:46:00 -
[146] - Quote
Xolve wrote:This thread is what happens when baddies post a terrible thread, and then tell everyone in Jabber to go agree with them. You can ping your piers to post here "RUCK FUSSIA" and call it even. |

Andski
GoonWaffe Goonswarm Federation
9971
|
Posted - 2014.01.07 22:47:00 -
[147] - Quote
-a- vs -a- is amusing Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Sur Jel
Burning Napalm Northern Coalition.
6
|
Posted - 2014.01.07 22:52:00 -
[148] - Quote
I remember the times when Goons + TEST just brought 500 rifters to a fight to screw the node up.
CCP fixed that by introducing TIDI, so now they can bring 2000 rifters if they wanted.
|

Skia Aumer
Atlas Research Group
68
|
Posted - 2014.01.07 22:52:00 -
[149] - Quote
M1k3y Koontz wrote:Therefore, drones =/= the problem, blobs are. Blob fights (TM) is the selling point of this game. Yet, developers prefer to work on pirate noobships and re-skinning Revenant. That's weird tbh. |

Jindan Belt
Rage and Terror Against ALL Authorities
6
|
Posted - 2014.01.07 23:03:00 -
[150] - Quote
Robert Caldera wrote:Jindan Belt wrote:Or immature people, saying "Angry Russians" think that TiDi should be there and we should live in 0.0 where anybody can use it as exploit? oh yeah -A- who is loosing this war miserably, suddenly come to forums and bothers about overall game balance, not of their own interest or something ofc, no, god forbid! So do you agree that drones should not cause such TiDi or not? Or you just want to discuss who wins and who loses this war? |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
230
|
Posted - 2014.01.07 23:26:00 -
[151] - Quote
while we are fixing drones. can we re balance them so the amarr ones are kind of usefull |

shebu
Russian SOBR SOLAR FLEET
1
|
Posted - 2014.01.07 23:29:00 -
[152] - Quote
drone asist is cheat |

bp920091
Black Aces Against ALL Authorities
21
|
Posted - 2014.01.07 23:29:00 -
[153] - Quote
First off, i dont have a problem with slowcats. I do have a problem with how they are currently being used (ie, drone assist).
Sentry Drones are, in essence turrets. They share far more with turrets than they do with regular drones. Simply put, they dont move, and are extensions of one's own ship (drone based ship in most cases), in regards to damage. The different flavors of sentry drones are also representative of guns as a whole. Shorter range, better tracking, more dps? Better use a Garde. Long range, worse tracking, less damage? Use Bouncers.
People say that drones should be assistable, yet several classes of drones are not. Often called support drones, ECM, Remote Repair, and Salvage Drones cannot be assisted to someone else. While Remote Repair and Salvage drones make sense, being "Support," ECM drones are different entirely. While it is true that they do not deal damage, instead, they directly negatively effect the opponent's status (web, jam, target paint, etc). CCP has decided that this is far too powerful for assisting, and have therefore made these classes of drones un-assistable.
For those calling for Carriers to be "Fighters Only," I do not think that this is the right path either. The Slowcat doctrine is a strong and powerful one indeed, and a removal of the utility of carriers to only be able to field fighters is a rather large nerf that is unneeded.
As for sentry drones, they create the issue of "Perfect Alpha." If this is intended in the game then the only thing that needs to be done is to allow modules to be assisted as well. If "Perfect Alpha" was not something that was intended, and seen as undesirable, remove sentry assist from the game. Regular drone assist is not broken due to other aspects (ie, time for drones to get into position, position of drones in fleet, as well as giving other ships the ability to get on killmails (logi), when they are focusing on other aspects (ie, repping their fleet-members)).
I for one feel that for a ship to fire on someone using turrets (which sentry drones are), they should have to lock you first.
For those saying "Well, -A- supports Dominix/Ishtar Fleets, so they really arent supporting drone assist nerfs, just slowcats," I say this. I dont like sentry assist on ANY platform, including dominix/ishtars. In order for a ship to use turrets on you, it should have to lock you and fire on you. I would be in SUPPORT of a change that would cause Dominixes and Ishtars to need to manually lock and fire on the target that they with THEIR drones to shoot.
Carriers in the past have not been used in this manner because of an inbuilt mechanic, that is, lock time (that, and before the drone mods, sentries werent nearly as good). When you can delegate the damage to one ship, built specifically for lock time and range, the drawbacks for using a carrier are lost, leaving only the positive aspects.
TLDR: Remove sentry Assist or allow guns to be assistable |

Dirk Action
Sniggerdly Pandemic Legion
259
|
Posted - 2014.01.07 23:32:00 -
[154] - Quote
Skia Aumer wrote:Xolve wrote:Angry Russians. Angry Russians Everywhere. Much of an argument. Dunked.
it's a waste of time to argue with someone who refuses to see facts
you know, like how Veritas posted saying that the drones haven't actually caused the latest node crashes, despite you pro-blobbers insisting that they do

instead i think i'll continue to dunk on you ingame  |

Okapist
The First Foundation SOLAR FLEET
29
|
Posted - 2014.01.07 23:33:00 -
[155] - Quote
FIx drone lags |

Skia Aumer
Atlas Research Group
69
|
Posted - 2014.01.07 23:48:00 -
[156] - Quote
bp920091 wrote:TLDR: Remove sentry Assist or allow guns to be assistable Basically, you suggest to make drones similar to guns. I.e. to remove their flavor. To make the game more homogenous. And more dumb. Thus, I will not agree with you.
Also, it has nothing to do with server performance and is thus offtopic. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2014.01.07 23:48:00 -
[157] - Quote
Andski wrote:-a- vs -a- is amusing As good or better than the new BoB grrring about BoB? And drones And titans bumping And etc...
GrrrrrrGameNotBeingMyWay |

M1k3y Koontz
Thorn Project Surely You're Joking
518
|
Posted - 2014.01.07 23:49:00 -
[158] - Quote
Jindan Belt wrote:TiDi occur more often when carrier-drone doctrine is used. So higher load is produced by drones, not by your fictional "blob". What we're asking in this thread is that CCP to look into this issue and fix that high load.
On your first point, numbers to back your claim?
You're not asking CCP to look at the issue, you want CCP to nerf Slowcats, drone assist, sentries etc. Anything to neuter the fleet doctrine you won't risk the assets to beat. How much herp could a herp derp derp if a herp derp could herp derp. |

Skia Aumer
Atlas Research Group
69
|
Posted - 2014.01.07 23:54:00 -
[159] - Quote
Dirk Action wrote:Veritas posted saying that the drones haven't actually caused the latest node crashes, despite you pro-blobbers insisting that they do Veritas didnt even mention about drones. |

Criss Scaurus
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 00:00:00 -
[160] - Quote
FIx drone lags |

M1k3y Koontz
Thorn Project Surely You're Joking
518
|
Posted - 2014.01.08 00:08:00 -
[161] - Quote
Skia Aumer wrote:Dirk Action wrote:Veritas posted saying that the drones haven't actually caused the latest node crashes, despite you pro-blobbers insisting that they do Veritas didnt even mention about drones.
Veritas mentioned high load. If drones are indeed creating such server lag as the anti-drone activists are claiming, drones were (indirectly) mentioned. How much herp could a herp derp derp if a herp derp could herp derp. |

Ekhss Nihilo
Ideal Machine The Explicit Alliance
54
|
Posted - 2014.01.08 00:17:00 -
[162] - Quote
ALL SUPERCAPS JUMP wrote:1Of9 wrote:uaaaaaaaaaau .. tears ... so delicious nom nom nom anyway, on a more serious note. CCP nerfed areaDD at goons request, because, well, goons could not win. CCP nerfed sensor boosters at goons request, well, you know, old vets like BoB could pwn them too far away since they didn't had the skills :THEHORROR:.. Then goons discover that NANO was too much, they where getting owned left and right in their ratting pastures. :cry cry cry: and CCP nerfs. Goons jump into a system bubbled? too many bubbles? NO PROBLEMO, batphone CCP they will remove them for us. Now getting owned by sentry drones .. what do to? lemme see.. AH YES! let's bat phone CCP once more. ALWAYS WORKED IN THE PAST why not once more? Next on the cry list: REMOVE caps from game, since goons out number everyone, it's game over for everyone else. Then, remove MWD, make sure hostiles cant run away. Why not nerf skilling speed? OLDER chars like SirMolle etc can skill SLOWER so goons and buddies catch up? Why not make WARP BUBBLES affect only the hostiles and NOT those that are blue to the bubble owner? Goons love sabres.. System with 8000+ abandoned sentry drones was lagging whole day (until they were removed by petition) With only 50 ppl in local, grid was loading for a few minutes. Do you really like it that way? There is no need to fix carriers or drone assist...just fix lags caused by them, goddamit!
I approve of this post.
"The object in life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane." -- Marcus Aurelius (AD 121-180)
|

Robert Caldera
Caldera Trading and Investment
691
|
Posted - 2014.01.08 00:29:00 -
[163] - Quote
hey, rest of eve coalition, if you'd have choosen a different point in time to express your concerns about drones and their mechanics, you would probably earn some more credibility but as you do said thing during a war you are in process to fckin loose your whine doesnt count for more than like "waahhhhh CCP PLEASE NERF ENEMY SO WE CAN FINALLY WIN!", you understand?
Its a stupid thing to complain about enemys fleet compositions during an active war you are about to loose or at least dont make any progress for months since its begin!!! HTFU and go grow some balls!! |

Jaz Antollare
Deadly Loneliness
73
|
Posted - 2014.01.08 00:43:00 -
[164] - Quote
Make drones less laggy, thats for sure. |

Aethera Cura
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.01.08 00:49:00 -
[165] - Quote
Cry MORE please |

IncogNeggro
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.08 01:07:00 -
[166] - Quote
on a more realistic note, why not fix TIDI itself? from what i along with pretty much everyone else i have ever bin in a giant tidi lag fest with have realized... is the fact that when ever tidi reaches a certain point clicking on mods is no longer effective as everything is so out of timing that instead of it being true "time dilation" its more like tumbling through a time warp where everything and nothing reacts the way it's meant to under normal circumstances :p fix that..... not drone assist..... lets face it, if CCP did in fact "fix" drone assist it would ONLY be due to the CRYING and for the benefit of their historical PETS the goons, whom have a loooooong history of doing this when ever an enemy has found a tactic they are not clever enough to counter effectively. Cpt. Mittens tries hard to come off as a sophisticate "master manipulator" or some shtit but he is no more than a glorified internet spaceship nerd. He has some how managed to convince the pilots under him that "petitioning" for game changes that don't suit them during a major war is an honorable thing to do lol. it really just shows the lack of intellect on the part of the majority of his members, as well as the inability to be a true strategic leader on his part. Fight the good fight, DON"T cry more bros :) and may the best tactician win ;) |

Svetlan Zibiah
Perkone Caldari State
5
|
Posted - 2014.01.08 01:48:00 -
[167] - Quote
FIx drone lags |

St Rannik
Van Diemen's Demise Northern Coalition.
41
|
Posted - 2014.01.08 01:57:00 -
[168] - Quote
NaltDi wrote:Sariah Eylaya wrote:All I see is butt hurt here. Drones are not broke. They just aren't how rusrus/goons like em. So, 8 hours laggfest(30-40 min in eve) causing by 250 carriers is ok, and server working fine? 250 ships is creating laggs more than 2k f*ck*ng subcaps, do CCP think it's normal?
there is no lag when we use the same carriers with same drones without any hostiles in the system.
so the fix would be simple, and doesn't require CCP involvement: stop coming into systems when we are there. problem solved |

GirlMaria
The Ur'Quan Masters SOLAR FLEET
0
|
Posted - 2014.01.08 02:11:00 -
[169] - Quote
Fix drone lag |

Konnor Maklaud
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 03:00:00 -
[170] - Quote
fix the drones! |

Katie Scoop
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.08 03:01:00 -
[171] - Quote
Fix the drone Lags! |

Are Mi
Solar Legion Of Black Fleet
0
|
Posted - 2014.01.08 03:02:00 -
[172] - Quote
fix centry drones! |

Lighting Rain
Solar Legion Of Black Fleet
0
|
Posted - 2014.01.08 03:03:00 -
[173] - Quote
fix centry drones! |

park0urfreak
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 03:04:00 -
[174] - Quote
Fix the drones! |

Amoral MoralFreak
Solar Legion Of Black Fleet
0
|
Posted - 2014.01.08 03:10:00 -
[175] - Quote
fix the drone lags. |

Marie Maklaud
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 03:11:00 -
[176] - Quote
Fix the drone lags! |

Janie Maklaud
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 03:13:00 -
[177] - Quote
fix the drones. |

xDUKE NUKEMx
Russion Corporation for New Players
0
|
Posted - 2014.01.08 03:15:00 -
[178] - Quote
fix the drone lags! |

Lily Colins
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.08 03:16:00 -
[179] - Quote
fix the centry assist! |

Goddess Love
WATAG Academy SOLAR WING
0
|
Posted - 2014.01.08 03:34:00 -
[180] - Quote
fix centry drones! |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2014.01.08 04:07:00 -
[181] - Quote
Lix Fun Bags |

ZershZ
SF Team Darkness of Despair
15
|
Posted - 2014.01.08 04:14:00 -
[182] - Quote
We want good fights! Please fix the lag! |

Not Demons Alt
ReD. Vengance Circle-Of-Two
2
|
Posted - 2014.01.08 04:30:00 -
[183] - Quote
Did our space potatos hurt you? |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
78
|
Posted - 2014.01.08 05:04:00 -
[184] - Quote
You guys are pathetic...
I do not believe anyone here has suggested a gameplay alteration to sentries yet people are saying "ermergerd u cant win so u wnna nerf us u mad bro?"
This has nothing to do with nerfs buffs or balancing... just the simple fact that drones can cause exessive ammounts of lag and something needs to be done to make the game more enjoyable for everyone. A basic step in the right direction would reducing max drones on carriers to 5 and have a flat +20% damage per carrier level to all drones and fighters. This effectively keeps the DPS the same but reduces the ammount of objects on the field that are needed to be processed. You can buff fighter EHP to compensate for having less deployed if CCP wishes but since you have backup fighters since you can only launch 5 at once I personally think that is unnessary.
You could do a similar concept with Supercarriers as well if lag occur with their drones as well. -Bl+¦d
Transcendent Sedition is recruiting! Join "TSED Recruitment" chat ingame to talk to us if you are interested in Wormhole life! |

Doufin
The Ur'Quan Masters SOLAR FLEET
8
|
Posted - 2014.01.08 05:41:00 -
[185] - Quote
Fix drone lag |

Veris Alland
Real Enemy SOLAR FLEET
1
|
Posted - 2014.01.08 06:01:00 -
[186] - Quote
Pls, fix drones. |

Traian Caesar
Rus Exstrim Darkness of Despair
0
|
Posted - 2014.01.08 06:16:00 -
[187] - Quote
Fix drone lag |

JIeoH Mocc
brotherhood of desman Darkness of Despair
186
|
Posted - 2014.01.08 06:23:00 -
[188] - Quote
Kindly fix the lag caused by sentry drones, k'thanks CCP.
Greetings and salutations to our N3/PL brothers and sisters, thank you for being such a great game content. |

Baal-ka
Noob Dig Inc.
0
|
Posted - 2014.01.08 06:42:00 -
[189] - Quote
Rly, fix sentry assist and this will fix tidi. |

MaximWasp
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 06:47:00 -
[190] - Quote
Fix drone lag and Remove sentry assist pls |

Lavayar
Russian SOBR SOLAR FLEET
205
|
Posted - 2014.01.08 06:51:00 -
[191] - Quote
fix sentry assist and this will fix tidi. |

chuzhoi rus36
Raging Ducks Goonswarm Federation
0
|
Posted - 2014.01.08 07:04:00 -
[192] - Quote
Remove sentry assist pls |

Lira Metesur
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 07:07:00 -
[193] - Quote
Please, fix drone lag! |

bat marrok
The Ur'Quan Masters SOLAR FLEET
0
|
Posted - 2014.01.08 07:11:00 -
[194] - Quote
Fix drone lag |

Dizzy Morbo
The Black Company G.C. Darkness of Despair
17
|
Posted - 2014.01.08 07:28:00 -
[195] - Quote
CCP please fix lag caused by the dones. |

Utes Ross
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.01.08 07:29:00 -
[196] - Quote
Fix drone lag and Remove sentry assist pls |

dijy ru
Republic Military School Minmatar Republic
0
|
Posted - 2014.01.08 07:37:00 -
[197] - Quote
CCP please, fix drone lag! |

H0ttie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.08 07:47:00 -
[198] - Quote
its pretty powerful feature "drone assist" it does not require player actions in laggy battles where clicking is a big problem cuz clicking requires server response from every player this is when alot of actions/DPS lost due to server unable to respond to every player on time LAG is used as a battle tactic now. there's no way to counter time delay.
so we do have drones which create LAG which works best only for connection independent sentrys
that means there are two ways to "fix sentys" - illuminate LAG or Make Sentrys LAG together with others - make every ship click primary and see how they will respond
CCP cannot rewrite old game code or put servers that can handle 2000 players+drones without delay
30 mins battles become 5 hour frozen game experience
and what is 30 mins for 1000 ship fleet? thats why no fast changes in big wars
if every subcap ship will be given opportunity to assist their guns will this fix sentry problem? i dont think so |

Zaar Logis
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.08 07:57:00 -
[199] - Quote
+1 Remove asist drones and problems solve themselves. |

Zaar Logis
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.08 07:58:00 -
[200] - Quote
del |

Montysuma
Federal Defense Union Gallente Federation
0
|
Posted - 2014.01.08 08:08:00 -
[201] - Quote
Fix drone lag! |

pozitronic
Russian SOBR SOLAR FLEET
0
|
Posted - 2014.01.08 08:22:00 -
[202] - Quote
Fix drone lag |

CM 6unk
Perkone Caldari State
0
|
Posted - 2014.01.08 08:34:00 -
[203] - Quote
FIX TARD TiDi !!!!!!!!!!!!!!!!!!! |

Aere Olin
Republic University Minmatar Republic
0
|
Posted - 2014.01.08 08:34:00 -
[204] - Quote
TiDi War - perfectly suits the isk saves in game. Fix drone. |

A30T
The Black Company G.C. Darkness of Despair
1
|
Posted - 2014.01.08 08:39:00 -
[205] - Quote
Please FIX drone lag |

Viktor Aleksin
The First Foundation SOLAR FLEET
0
|
Posted - 2014.01.08 08:53:00 -
[206] - Quote
Fix drone lag +100500 |

Silver Getsuga
Real Enemy SOLAR FLEET
3
|
Posted - 2014.01.08 08:55:00 -
[207] - Quote
Of course drone bringing node to the knees is a problem. But CCP and players might not understand how drone assist is broken. Remove drone assist or introduce ability to the fleet commander to activate his fleet members' turrets/launchers. It's the same thing since drones can be primary weapon system nowadays. You'll see how broken that is. |

Chuppa Cabras
G.O.R.A.
0
|
Posted - 2014.01.08 09:05:00 -
[208] - Quote
Fix drone lag and fix sentry assist |

Nienna Itinen
Real Enemy Academy SOLAR WING
0
|
Posted - 2014.01.08 09:05:00 -
[209] - Quote
Just fix drone lags  |

Mister God
Real Enemy Academy SOLAR WING
0
|
Posted - 2014.01.08 09:12:00 -
[210] - Quote
Fix the drone lag, kill assist... |

Serger
Solar Guards. SOLAR FLEET
0
|
Posted - 2014.01.08 09:37:00 -
[211] - Quote
Play 8 years. Current game mechanics broken. Fix drones thus will remove lags. |

Sofia Koroleva
Fenniks
0
|
Posted - 2014.01.08 09:41:00 -
[212] - Quote
remove assist from sentry drones. |

AbuIbrahim
X-Com inc Darkness of Despair
0
|
Posted - 2014.01.08 10:03:00 -
[213] - Quote
fix drone lags somehow. |

Astartes Umangiar
The First Foundation SOLAR FLEET
0
|
Posted - 2014.01.08 10:14:00 -
[214] - Quote
Fix drone lag |

PARADISE Aya
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.01.08 10:32:00 -
[215] - Quote
GM, please, fix lags with drons. Me and my friends can't play in normal battle and have pain in lag. 10-12 hour in lag - is very bad. though actually been 20-40 minutes on game. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 10:44:00 -
[216] - Quote
1Of9 wrote:uaaaaaaaaaau .. tears ... so delicious nom nom nom anyway, on a more serious note. CCP nerfed areaDD at goons request, because, well, goons could not win. CCP nerfed sensor boosters at goons request, well, you know, old vets like BoB could pwn them too far away since they didn't had the skills :THEHORROR:.. Then goons discover that NANO was too much, they where getting owned left and right in their ratting pastures. :cry cry cry: and CCP nerfs. Goons jump into a system bubbled? too many bubbles? NO PROBLEMO, batphone CCP they will remove them for us. Now getting owned by sentry drones .. what do to? lemme see.. AH YES! let's bat phone CCP once more. ALWAYS WORKED IN THE PAST why not once more? Next on the cry list: REMOVE caps from game, since goons out number everyone, it's game over for everyone else. Then, remove MWD, make sure hostiles cant run away. Why not nerf skilling speed? OLDER chars like SirMolle etc can skill SLOWER so goons and buddies catch up? Why not make WARP BUBBLES affect only the hostiles and NOT those that are blue to the bubble owner? Goons love sabres..
to be fair.. AOE DD was nerfed when YOUR current alliance Doomsdayed a carrier with a combined AOE DD of doznes of titans. Reaching the stupid point where they could vaporize any fleet instantaneously.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1033
|
Posted - 2014.01.08 10:45:00 -
[217] - Quote
Lavayar wrote:fix sentry assist and this will fix tidi.
how? "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Witch Bernkastel
Six Flags over Jita
5
|
Posted - 2014.01.08 10:49:00 -
[218] - Quote
Rusrus are shooting primary and secondary simultaneously in this thread, posting both "sentry carriers are ok, fix lags" and "sentry carriers are OP nerf them". That forum CTA of yours is somewhat similar to your ingame warfare. 
If you like shooting multiple targets at the same time so much, why don't you simply reinforce a bunch of systems at the same time? Instead of deploying all your numbers in a single system, scatter them around and get your ~gud fights~ xD in a bearable TiDi. |

Xe'Cara'eos
A Big Enough Lever
53
|
Posted - 2014.01.08 11:02:00 -
[219] - Quote
who not prevent carriers from abandoning drones that aren't scrammed/webbed? or - you know - prevent them from abandoning at all?
|

Artanetc
Judgment Day Inc. SOLAR FLEET
0
|
Posted - 2014.01.08 11:04:00 -
[220] - Quote
Fix drone lag and fix sentry assist |

Gramazzzeka
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 11:15:00 -
[221] - Quote
Fix drone lag ! |

Harsa Tosh
Russian Thunder Squad Darkness of Despair
1
|
Posted - 2014.01.08 11:18:00 -
[222] - Quote
Pls, fix drone lag! |

StPan1k
Surreal corp Darkness of Despair
0
|
Posted - 2014.01.08 11:21:00 -
[223] - Quote
Fix drone lag!!! |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2014.01.08 11:27:00 -
[224] - Quote
Xe'Cara'eos wrote:who not prevent carriers from abandoning drones that aren't scrammed/webbed? or - you know - prevent them from abandoning at all?
Nice of you to demonstrate your wild incompetence and unfamiliarity with this game. Drones, not just "centries" screw up- quite a lot- and abandoning is one way of working around some of that. "Centries" are stationary, most fleets are not. Making them unabandonable makes them pretty ******* useless when they're already a damage type that can just be bombed right off the field. |

Wade W Hampton
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.01.08 11:32:00 -
[225] - Quote
Fix drone lags, please. It's unnormal to spend 8 hours and more for battle which can take about 1 hour when it's NO lags.
|

Snow Orti
WATAG Academy SOLAR WING
0
|
Posted - 2014.01.08 11:35:00 -
[226] - Quote
Fix drone lag!
|

Comrade Kaputt
KOB4EG SOLAR FLEET
0
|
Posted - 2014.01.08 11:43:00 -
[227] - Quote
Fix drone lags!  |

alonso6
Horizon Eventus SOLAR FLEET
0
|
Posted - 2014.01.08 11:51:00 -
[228] - Quote
Fix drone lags, please. |

St Rannik
Van Diemen's Demise Northern Coalition.
41
|
Posted - 2014.01.08 11:55:00 -
[229] - Quote
fix goon lag please! |

JIeoH Mocc
brotherhood of desman Darkness of Despair
188
|
Posted - 2014.01.08 11:59:00 -
[230] - Quote
St Rannik wrote:fix goon lag please!
Oh oh oh, I see what you did there, you, clever you!
|

Lady Winterfall
Order of Order SOLAR FLEET
0
|
Posted - 2014.01.08 12:04:00 -
[231] - Quote
Fix drone lag! |

Andrik Rus
Surreal corp Darkness of Despair
0
|
Posted - 2014.01.08 12:23:00 -
[232] - Quote
Fix drone lags |

Aestor
Republic University Minmatar Republic
0
|
Posted - 2014.01.08 12:26:00 -
[233] - Quote
Fix drone assist by introducing new skill for it - e.g. level 0 allows to control 5 assisted drones and +5 drones for each skill level. Cause ofc absolutely focused, independent on Internet speed alpha-shooting from few dozens (or more) pilots can be done only by using drone assist from the whole fleet to 1 targeter. Or allow to assist guns/launchers from the whole fleet also to 1 targeter - for those pilots, who do not use sentry cars/domies/ishtars.
Multiple "scoop-deploy drones" operations use big hole in game mechanics and perfectly allow to crash node at all or at least receive awful non-playable TiDi in system when number of drones that are deployed and immediately scooped back is big enough. Light and medium drones can be killed by few bombers, but sentries are much thicker. So maybe some help with this situation would bring delay for scooping sentries let's say ~2mins (TiDi *must* be taken into account) from deploying.
In general drones are broken, it's true - those, who do not trust it, can try to fly in a system with 1000-2000 abandoned drones and enjoy very significant TiDi even when local would be much less 100. |

Kadazer
GAZNOROCK Inc. GANOR INC.
42
|
Posted - 2014.01.08 12:32:00 -
[234] - Quote
Imho drones need a complete overhaul. They look bad (shooting animation), they act dump and managing them with the ui is a pain. |

Jack Hariere
Tribe Apache SOLAR FLEET
0
|
Posted - 2014.01.08 12:33:00 -
[235] - Quote
Fix drone lag ! |

Innet Assumption
Real Enemy SOLAR FLEET
0
|
Posted - 2014.01.08 12:53:00 -
[236] - Quote
Fix drone lag please. It is crazy to shoot four times per hour. |

Naomi Knight
Imperial Academy Amarr Empire
512
|
Posted - 2014.01.08 13:11:00 -
[237] - Quote
hahahahahahaha ccp made an easy to use weapon for goons and they now cry to remove it cause somebody used it against them :D
more tears pls |

Robert Caldera
Caldera Trading and Investment
692
|
Posted - 2014.01.08 13:13:00 -
[238] - Quote
yeah goons are pretty mad |

H0ttie
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.08 13:23:00 -
[239] - Quote
people mad about lag remove lag keep sentrys
since ccp cant remove lag people asking to remove drones - it will help to reduce server load |

Robert Caldera
Caldera Trading and Investment
692
|
Posted - 2014.01.08 13:26:00 -
[240] - Quote
yes please remove lag from game for goons being able to squeeze 3k more people in a system and having fun. |

stopard
RED GUARD.inc Darkness of Despair
2
|
Posted - 2014.01.08 13:30:00 -
[241] - Quote
Fix sentry drone assist on carriers and fix drone lags (or fix drone objects) |

Alex Dikobraz
Gipsies Darkness of Despair
0
|
Posted - 2014.01.08 13:34:00 -
[242] - Quote
Pls, fix drone lag! |

Low IQ
Atomic People Inc. Darkness of Despair
0
|
Posted - 2014.01.08 13:36:00 -
[243] - Quote
Fix drone lag! |

Ivan Lesorub
Atomic People Inc. Darkness of Despair
0
|
Posted - 2014.01.08 13:37:00 -
[244] - Quote
Fix drone lag! |

GROZ972
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.01.08 13:39:00 -
[245] - Quote
Pls, fix drone lag! |

IV12P
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.01.08 13:40:00 -
[246] - Quote
Pls, fix drone lag! |

Fortway
High Venture Team Darkness of Despair
13
|
Posted - 2014.01.08 13:40:00 -
[247] - Quote
Fix drone lag!!! |

Robert Caldera
Caldera Trading and Investment
692
|
Posted - 2014.01.08 13:49:00 -
[248] - Quote
look at those DoD dudes crying at ccp for help to win their war |

Leon Moss
brotherhood of desman Darkness of Despair
0
|
Posted - 2014.01.08 13:52:00 -
[249] - Quote
Dear designers/developers, I would very much like you to gift me with sentry drones that don't lag the grid to **** this year, thank you and can hardly wait. Cherio! |

Naomi Knight
Imperial Academy Amarr Empire
512
|
Posted - 2014.01.08 13:53:00 -
[250] - Quote
Robert Caldera wrote:look at those DoD dudes crying at ccp for help to win their war just the usual
actually anybody with a brain can comprehend that it is not drones fault there is lag , but the blobbing goons what if drone lag would be fixed? goons just would bring twice the numbers and now they would cry about fix railgun lag or something so to fix this problem goons should be fixed --> hit them with the nerfhammer yarrr |

Bombardier Harrison
brotherhood of desman Darkness of Despair
0
|
Posted - 2014.01.08 13:53:00 -
[251] - Quote
Leon Moss wrote:Dear designers/developers, I would very much like you to gift me with sentry drones that don't lag the grid to **** this year, thank you and can hardly wait. Cherio!
I approve of this post. |

Noel Ssom
PacTbI
0
|
Posted - 2014.01.08 13:56:00 -
[252] - Quote
Naomi Knight wrote:Robert Caldera wrote:look at those DoD dudes crying at ccp for help to win their war just the usual actually anybody with a brain can comprehend that it is not drones fault there is lag , but the blobbing goons what if drone lag would be fixed? goons just would bring twice the numbers and now they would cry about fix railgun lag or something so to fix this problem goons should be fixed --> hit them with the nerfhammer yarrr
Oh look at the no-name N3/PL alts crying "goons! goons!" (see what i did here?) Do take your time to visit a grid with 4-5k abandoned sentry drones. |

Robert Caldera
Caldera Trading and Investment
692
|
Posted - 2014.01.08 13:57:00 -
[253] - Quote
rus rus are crying in hope CCP will change drones somehow to their advantage so they can finally get some points in their sov war. complaining about lag in mass battles in which goons and whole rus block is involved, this is epic - fail. |

Naomi Knight
Imperial Academy Amarr Empire
512
|
Posted - 2014.01.08 14:02:00 -
[254] - Quote
Noel Ssom wrote:Naomi Knight wrote:Robert Caldera wrote:look at those DoD dudes crying at ccp for help to win their war just the usual actually anybody with a brain can comprehend that it is not drones fault there is lag , but the blobbing goons what if drone lag would be fixed? goons just would bring twice the numbers and now they would cry about fix railgun lag or something so to fix this problem goons should be fixed --> hit them with the nerfhammer yarrr Oh look at the no-name N3/PL alts crying "goons! goons!" (see what i did here?) Do take your time to visit a grid with 4-5k abandoned sentry drones. hmm im not even n3/pl alt just laughing at these crying babies dont want lag --> dont blob oh and i dont like goons ,like everybody else :P |

Robert Caldera
Caldera Trading and Investment
692
|
Posted - 2014.01.08 14:06:00 -
[255] - Quote
Naomi Knight wrote:dont want lag --> dont blob oh and i dont like goons ,like everybody else :P
^^ this is
they bloat locals up to 2000 dudes and then complain about lag lmao. |

Serg Uisen
The 2nd Foundation SOLAR WING
0
|
Posted - 2014.01.08 14:27:00 -
[256] - Quote
-ƒ-Ç-+-ü-î-¦-¦, -+-ü-+-Ç-¦-¦-î-é-¦ -¦-Ç-+-â-+--+-¦-¦! |

Anthar Thebess
REPUBLIKA ORLA C0VEN
263
|
Posted - 2014.01.08 14:55:00 -
[257] - Quote
+1 Fix it TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

Alhana Starrbreeze
Fight Cats Corp Against ALL Authorities
5
|
Posted - 2014.01.08 14:59:00 -
[258] - Quote
This game mechanic is broken. Fix lags and drones ! |

Isengrimus
LOST IDEA C0VEN
11
|
Posted - 2014.01.08 15:03:00 -
[259] - Quote
Is this the Coalition Posting CTA? 
Anyways, it's justified. Fix the friggin' drone assist. |

Brauz
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.08 15:08:00 -
[260] - Quote
Please fix these broken drones that lag complete node. |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 15:11:00 -
[261] - Quote
Brauz wrote:Please fix these broken drones that lag complete node.
dont put 2000 people in 1 system and lag wont be an issue. |

Dafarr Maul
Kenshin. Against ALL Authorities
1
|
Posted - 2014.01.08 15:13:00 -
[262] - Quote
lol at a high sec care bear commenting on this |

Dafarr Maul
Kenshin. Against ALL Authorities
1
|
Posted - 2014.01.08 15:15:00 -
[263] - Quote
oh and fix drone lag ffs, EVE used to be cool, then it took a TiDi arrow to the knee :P
|

elita force
Providing of the first medical aid SOLAR FLEET
0
|
Posted - 2014.01.08 15:17:00 -
[264] - Quote
+1 |

viva forever
First Medical Aid Industry Evolution SOLAR WING
0
|
Posted - 2014.01.08 15:18:00 -
[265] - Quote
+1 fix it |

Alhana Starrbreeze
Fight Cats Corp Against ALL Authorities
5
|
Posted - 2014.01.08 15:22:00 -
[266] - Quote
Isengrimus wrote:Is this the Coalition Posting CTA?  Anyways, it's justified. Fix the friggin' drone assist.
No we just tired to play in lags when N3 deploying sentry drones on field. Its started before goons deployed to south. In GE-8 we fought in 2k local and played normaly.
I hope CCP fix it. Dont remove drones, just fix lags then we can deploy our supers and titans in grid. |

Lahari
Novatech Armada Against ALL Authorities
0
|
Posted - 2014.01.08 15:24:00 -
[267] - Quote
Not sure were to begin here.
I am not so much against the mechanic of drone assist as I am against the issue of large space battles being unplayable. The lag, the node crashes, the tidi aren't fun to play in.
I understand that each side will field the type of doctrine that is needed in order to battle the enemy. While there are always those handful that would rather see the game crash and burn in a big fight, for the most part I am confident most of the pilots that ship up and show up are there for the big battle. And they want to see the fight to the end.
For me the big null space battles are the reason I play eve. They are the reason I have been flying with -A- for as long as I have. Many of the 'enemy' on the field are old friends and we enjoy a lil trash talk in skype and whatnot when we see each other on the battlefield. One thing is for certain, all of us want to have a good fight and we all want to win. Victory/Defeat needs to be something we can accept and not due to a server crash, a busted game mechanic or some other reason.
The Tidi in these battles makes the game nearly unplayable. People on both sides will commit hours of playtime in order to find some sense of purpose, often only to find all of that time and energy to be wasted due to the server not being able to handle the fight.
I don't know the answers. I don't know if nerfing the drones is going to fix things. I don't know what needs to happen. I suppose if it were so easy to solve an F1 Monkey such as myself could fix it, CCP would have sorted it by now. I just want to have fun in the big fights. Let the big complaints be about dumb mistakes, being outnumbered or an FC sucking and not be about some busted game that can't deliver the big space battles promised in a playable way.
I was there... Then I crashed... Then I couldn't log back in... Then I logged in but the grid wouldn't load... I was there.. Someone make a video of that.. |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 15:25:00 -
[268] - Quote
Alhana Starrbreeze wrote:
I hope CCP fix it. Dont remove drones, just fix lags then we can deploy our supers and titans in grid.
lmao, sure, lag is the reason -A- doesnt deploy its super fleet. good laugh. |

Vikky Noys
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.01.08 15:31:00 -
[269] - Quote
Pls, fix drone lag! |

Inidao Ette
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.01.08 15:37:00 -
[270] - Quote
Pls, fix drone lag! |

Notorious Fellon
Republic University Minmatar Republic
93
|
Posted - 2014.01.08 15:40:00 -
[271] - Quote
Step #1: Fix drone assist (restrict it to 3 X max drones controlled by any one pilot, so 15 for a Domi pilot) Step #2: Fix power projection (Cynos are unlimited, low risk instant transport)
|

Alhana Starrbreeze
Fight Cats Corp Against ALL Authorities
6
|
Posted - 2014.01.08 15:40:00 -
[272] - Quote
Robert Caldera wrote:Alhana Starrbreeze wrote:
I hope CCP fix it. Dont remove drones, just fix lags then we can deploy our supers and titans in grid.
lmao, sure, lag is the reason -A- doesnt deploy its super fleet. good laugh.
Yep. its a reason. Your laugh is nervous |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 15:45:00 -
[273] - Quote
Alhana Starrbreeze wrote:Robert Caldera wrote:Alhana Starrbreeze wrote:
I hope CCP fix it. Dont remove drones, just fix lags then we can deploy our supers and titans in grid.
lmao, sure, lag is the reason -A- doesnt deploy its super fleet. good laugh. Yep. its a reason. Your laugh is nervous
you mean the 5 -A- supers you would pile on top of goon 100? |

Storm Airkian
Unified Combatants Against ALL Authorities
6
|
Posted - 2014.01.08 15:47:00 -
[274] - Quote
Well to all m8s in PL / N3 , we are not asking for Drone nerf.. Thats completely separate issue and we are playing the game together through win and lose. Just they need to about the server lag issue they cause I dont care about their dps which is a game balance issue, there always is a counter.
I mean seriously, are u so happy with 10% Tidi fights taking 5hrs unnecessarily, having your so called Wreckball fleet bubbled mercilessly and getting strangled for hours as you cant simply "Ah **** I will log off anyway" while that is a Nyx you are in... I would expect you to ask for some solution anyway... Are you simply asking for broken mechanics ?
Cheers, Fly NOT safe :)
|

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 15:52:00 -
[275] - Quote
Storm Airkian wrote:we are not asking for Drone nerf..
you do. rus block is asking for assist nerf here, just look back in this thread. |

le Ellecon Ellecon
Impetus Corporation
0
|
Posted - 2014.01.08 16:14:00 -
[276] - Quote
I think guys should prove that with making a record on youtube with carriers without sentries and when they are deployed to show us what tidi will be. And i think it's stupid for NC/PL guys to complain that lags shouldn't be nerfed it's insane don't you think? |

Barwa
REPUBLIKA ORLA C0VEN
1
|
Posted - 2014.01.08 16:24:00 -
[277] - Quote
+1 Fix assist of sentry drons and remove sentry (larg battleship and carier class drones) from cruisers t1 and t2 |

Clith
ElitistOps Pandemic Legion
138
|
Posted - 2014.01.08 16:25:00 -
[278] - Quote
Pls, fix Russians' posting |

Theronth Valarax
V0LTA Triumvirate.
26
|
Posted - 2014.01.08 16:28:00 -
[279] - Quote
Fix coalitions pls |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
78
|
Posted - 2014.01.08 16:43:00 -
[280] - Quote
Robert Caldera wrote:Naomi Knight wrote:dont want lag --> dont blob oh and i dont like goons ,like everybody else :P ^^ this is they bloat locals up to 2000 dudes and then complain about lag lmao.
Don't pretend you wouldn't do the same and try to get as many of your own guys in system as well. That is what happens with 2 blocs of large size who can field those numbers. There is something to be said for numerical superiority.
Also... I don't think your little CTA Rus Bloc is doing you any favors.. it just makes you look like winey bitches.. worse.. it makes you look like your members have no mind of their own and are just drones. Then again I guess that is null for you. -Bl+¦d
Transcendent Sedition is recruiting! Join "TSED Recruitment" chat ingame to talk to us if you are interested in Wormhole life! |

prince charlles
Matex Industries
0
|
Posted - 2014.01.08 16:45:00 -
[281] - Quote
FIX F TARD TiDi !!!! 5 HOURS FOR 2 KILLS !!!! REALLY ???? WTF !!!!! |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 16:48:00 -
[282] - Quote
prince charlles wrote:FIX F TARD TiDi !!!! 5 HOURS FOR 2 KILLS !!!! REALLY ???? WTF !!!!!
bring more dudes to fight, maybe you will get just 1 kill. |

Nik Van
Pact Of Honour Red Alliance
0
|
Posted - 2014.01.08 16:48:00 -
[283] - Quote
Robert Caldera wrote:Storm Airkian wrote:we are not asking for Drone nerf.. you do. rus block is asking for assist nerf here, just look back in this thread.
Main request is fix lags, just take anywhere brain, which helps to understand this. And, please, don't cry, that rusrus came here, and began conversation about exploit, which N3/PL use for win in current war. |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 16:53:00 -
[284] - Quote
Nik Van wrote:exploit, which N3/PL use for win in current war.
exploit? Which one? Drone assist is in game for years, carriers as well. N3 figured out a way to deal with rest of eve coalition in a proper manner and now rus rus are crying and begging to CCP for help. |

Notorious Fellon
Republic University Minmatar Republic
93
|
Posted - 2014.01.08 17:06:00 -
[285] - Quote
prince charlles wrote:FIX F TARD TiDi !!!! 5 HOURS FOR 2 KILLS !!!! REALLY ???? WTF !!!!!
TiDi is the solution, not the problem.
The problem is that modern hardware cannot handle the throughput of network traffic and CPU load of thousands of users in a single battle. Multi-threading may help in some cases of the general combat sync thread, but it would only move the goalposts, which all your blobbers would then ruin again.
What needs to be fixed is power projection.
**edited. Removed reference to clownshoes |

Theronth Valarax
V0LTA Triumvirate.
26
|
Posted - 2014.01.08 17:12:00 -
[286] - Quote
Guys from Vladivostok should get better hardware or uncheck 'Show Drones' in options. Drones cause TiDi as much as your turrets/launchers do and even less than those skills you're training. |

Enlade Kaldorei
Sacred Temple Darkness of Despair
0
|
Posted - 2014.01.08 17:29:00 -
[287] - Quote
Fix drones!
|

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 17:32:00 -
[288] - Quote
look. all they can is copy&paste this "fix drones" crap from their forum CTA and paste it here  |

Manfred Sideous
North Eastern Swat Pandemic Legion
334
|
Posted - 2014.01.08 17:49:00 -
[289] - Quote
Do you know what item or module creates the most lag?
I do.
It isn't drones
Lots of objects on a grid may create client side graphics lag or low fps but that isn't the same as serverload or serverlag. Things that create AOE damage create massive lag because that AOE dmg has to be calculated and applied to everything it interacts with. Furthermore things like changing fleet bonuses creates high loads of lag as tons of calculations need to happen.
If someone wanted to load the server down with soul crushing lag there are far more efficient and easier ways to do so then dropping drones.
/thread |

prince charlles
Matex Industries
0
|
Posted - 2014.01.08 17:52:00 -
[290] - Quote
Notorious Fellon wrote:prince charlles wrote:FIX F TARD TiDi !!!! 5 HOURS FOR 2 KILLS !!!! REALLY ???? WTF !!!!! TiDi is the solution, not the problem. The problem is that modern hardware cannot handle the throughput of network traffic and CPU load of thousands of users in a single battle. Multi-threading may help in some cases of the general combat sync thread, but it would only move the goalposts, which all your blobbers would then ruin again. What needs to be fixed is power projection. **edited. Removed reference to clownshoes
ok than ccp need just do pvp sov instanse zone 250 ppl ally vs 250ppl ally and no1 can jump. OR IF THEY SAY THAT EVE IS SOOO EPIC BATTLES GAMES. THEN THEN NEED FIRST FIX LAGS AND NOT DO F TARD MODULES LIKE MOBILE MJD |

JIeoH Mocc
brotherhood of desman Darkness of Despair
190
|
Posted - 2014.01.08 18:46:00 -
[291] - Quote
Manfred Sideous wrote: Russians
You presume too much. You also derail the topic with some bullshit damage control that is of little interest as well as getting old. All that rhetoric about 1+ local, and carriers as the only counter to these numbers is plain rubbish, since you and your TEST serfs steamrolled Esoteria at the rest of the south with slowcats against 100men fleets just about a year ago. There were no 1k+ local to oppose you then, there were no goons on standby, and no real threat to you at all. Don't try to flip your extensive usage of caps only as the last resort to blob countering, since you used it before with no blobs at hand.
Your pathetic attempts to cling to the moral high ground are even more hypocritical in a topic that doesn't deal with politics, nor specific war but with a simple fact - Thousands of sentry drones do lag the grid to an unplayable condition for disturbing periods of time. That's a fact. You can't argue about that, or can you? It's not an issue of what lags more nor anyone is saying that it's the only thing that causes lag.
The topic starter didn't state/request anything else but to address this issue. Do you enjoy lags? Are other ways of lagging the game relevant to this topic? You and the likes of you coming out and arguing with or diminishing this request,to deal with lags caused by drones, as if you employ this lag created by drones to your needs in some conflict or other - that what makes me raise an eyebrow. I'd expect every EvE player to consolidate behind a "fix lags" request, but then again i don't see how i can use it to my needs, maybe that's it. |

lafaya
X-Com inc Darkness of Despair
0
|
Posted - 2014.01.08 18:56:00 -
[292] - Quote
Manfred Sideous wrote:
Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI.
I'm agree with this. But, do you really believe that 1k pilots creating more lag than 3k drones? For all this drones, math stuff must be calculated too. |

JIeoH Mocc
brotherhood of desman Darkness of Despair
193
|
Posted - 2014.01.08 18:59:00 -
[293] - Quote
lafaya wrote:Manfred Sideous wrote:
Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI.
I'm agree with this. But, do you really believe that 1k pilots creating more lag than 3k drones? For all this drones, math stuff must be calculated too.
Completely irrelevant to the subject at hand. Do take your comparative lag generators to a topic dedicated to "what causes more lag" or something. |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 19:02:00 -
[294] - Quote
mass battles creates lag, some more some less. deal with it. |

Zanozaaaa
The First Foundation SOLAR FLEET
0
|
Posted - 2014.01.08 19:21:00 -
[295] - Quote
This game is broken.... fix it plz |

Manfred Sideous
North Eastern Swat Pandemic Legion
336
|
Posted - 2014.01.08 19:23:00 -
[296] - Quote
lafaya wrote:Manfred Sideous wrote:
Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI.
I'm agree with this. But, do you really believe that 1k pilots creating more lag than 3k drones? For all this drones, math stuff must be calculated too.
Graphics lag and server lag is 2 seperate things. If you have low FPS because lots of objects on grid that is your GPU. We are not abandoning drones to cause lag we simply change drones as we need to to apply damage as efficiently as we can. The bi-product is abandoned drones.
Perhaps there is a solution. Make a change where you can have one set of abandoned drones. If you try to abandon a 2nd set of drones it deletes the first set ( as in they disappear ) if you abandon the third set the second set is deleted and so on and so on. This simple change should address any concerns about the issue. However we will be back to whine threads soon enough over a new reason things aren't going someones way. |

HOMAD
Gipsies Darkness of Despair
7
|
Posted - 2014.01.08 19:28:00 -
[297] - Quote
Fix sentry drones. I love sentry drones, sentry drones are cool. Fix sentry drones. Mass scoopdeploy and abbandon sentry drones generate TD , lags, and crushing node as a result. I want kill PL and N3 but they use lagogenerator and i cant do this. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
207
|
Posted - 2014.01.08 19:43:00 -
[298] - Quote
Manfred Sideous wrote: Russians are unhappy that fights take so long in real time. This is because TIDI because when you shove 1k+ dudes into a system no matter what activity they are undertaking it will load the server and create TIDI. We can all go mining with 1k dudes and it would TIDI the system. All the lazorz hitting asteroids people turning off/on modules. Putting things into / pulling out of cans etc. However TIDI is still better than what we had before where some people just would be black screened or modules would be stuck for hours. Russians need to remember they started this war when they stated they intend to remove N3 and PL from the map. N3 might have struck first but that was only because we have spies within your command structure that tipped us off to your plans.
So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions.
Jesus what the **** is wrong with you Manfred, we actually quite enjoy this war. There's nothing bad in our intention to kill you faster and more. |

Skia Aumer
Atlas Research Group
70
|
Posted - 2014.01.08 19:50:00 -
[299] - Quote
Manfred Sideous wrote:So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions. Do you, personally, enjoy 30 minutes fights that last 5 hours? If no, why dont you turn to CCP and say: hey, those lags are crap, fix them. If yes... oh well. |

Naomi Knight
Imperial Academy Amarr Empire
512
|
Posted - 2014.01.08 19:51:00 -
[300] - Quote
hmm did u guys got the corpmails about you have to support this topic or you would be kicked out? goon CTA on the forum where they can prevail , so lame:D |

Naomi Knight
Imperial Academy Amarr Empire
512
|
Posted - 2014.01.08 19:54:00 -
[301] - Quote
Skia Aumer wrote:Manfred Sideous wrote:So I am sorry that you put yourselves into this position only to find out you don't enjoy what you asked for. I am sorry that you are outmatched in every aspect of this conflict other than Warm Bodies. I am sorry that 30 minutes of PVP takes 300 minutes under heavy server load. Remember you (RUS) wanted this war you (RUS) started this war and you (RUS) will now live with your decisions. Do you, personally, enjoy 30 minutes fights that last 5 hours? If no, why dont you turn to CCP and say: hey, those lags are crap, fix them. If yes... oh well. nah the not so strange thing is that these lags were out like forever , you didnt care for any fix for it ,maybe you enjoyed its benefits , but suddenly it is used agains you , you cry louder than a whole kindergarden found out their chocomilk got spoiled
why else suddely fixing this "drone" lag got so important? |

Skia Aumer
Atlas Research Group
70
|
Posted - 2014.01.08 20:02:00 -
[302] - Quote
Manfred Sideous wrote:Perhaps there is a solution. Make a change where you can have one set of abandoned drones. If you try to abandon a 2nd set of drones it deletes the first set You see? It's not that hard when you turn on your brain and kick away those "grrr rusrus" thoughts.
Manfred Sideous wrote:This simple change should address any concerns about the issue. However we will be back to whine threads soon enough over a new reason things aren't going someones way. Whining about lags is good, mkay? From blackscreening to TIDI, we have a progress. If we keep pushing, and CCP keep working on that - who knows, maybe some day EVE would be fun to play? |

Cap Zhukov
State War Academy Caldari State
0
|
Posted - 2014.01.08 20:04:00 -
[303] - Quote
Fix drone lag |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 20:10:00 -
[304] - Quote
Cap Zhukov wrote:Fix drone lag
fix stupid postings |

le Ellecon Ellecon
Impetus Corporation
0
|
Posted - 2014.01.08 20:13:00 -
[305] - Quote
I feell so much pain from both sides:/ |

Alexander the Great
Imperial Academy Amarr Empire
151
|
Posted - 2014.01.08 20:30:00 -
[306] - Quote
Sentry carriers are imbalanced and too cost-effective for so many reasons... I don't understand the logic of people who'd like everyone to use them instead of fixing them. But the main problem is every carrier launching up to 10 drones, so when you deploy 200 carriers you effectively launch 2200 separate objects into space. And someone says it doesn't affect server performance, seriously?
TiDi issue has to be addressed asap, but I'd like to see carriers balanced as well. Main characteristics of every combat ship are damage, defense and navigation (how fast can you get into battle). Let's look at them.
Damage All the ships in EVE apply damage well only to one class below and all classes above (battleships hitting cruisers and above, dreadnoughts hitting battleships and capitals etc), all the ships except carriers. - sentry drones can hit everything starting from frigates and at a very long range - sentry drones are assisted, so EWAR doesn't affect them at all, and they have perfect alpha - sentry drones can be killed (by bombs etc), but this is a drawback only for subcapital ships not carriers which carry thousands of spare drones
Defense 1) Remote repair. I'd say this isn't well balanced throughout entire game, but capital reps on carriers and supercarriers with all the high slots available for utility are most broken. Because of high resists you need much more capitals to break through the tank than there are carriers on the field. 2) Buffer. If it's too hard to break through reps, the most adequate idea is to kill a ship in one shot. But carriers have so much EHP they can tank even a doomsday. Dreadnoughts can do the work but unlike carriers they cannot receive remote assist while dealing damage, which should be true for all the capitals in my opinion.
Navigation With a chain of cynoes one can move a full fleet of carriers through entire universe in like half an hour.
Price For all this versatility and ease of usage you pay less than 2 bill for a fitted and loaded carrier. This isn't much for most players in null-sec alliances. And due to high defense and lag they create it's unlikely to see many carriers dead during a small period of time.
Now can somebody explain how do you call this balanced compared to other ships in EVE? |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 20:34:00 -
[307] - Quote
Alexander the Great wrote:Sentry carriers are imbalanced and too cost-effective for so many reasons......
deploy a fleet of such "OP" carriers and see what happens, hm? |

Skia Aumer
Atlas Research Group
70
|
Posted - 2014.01.08 20:36:00 -
[308] - Quote
Alexander the Great wrote:Sentry carriers are imbalanced So go and create a separate thread about nerfing them. This thread is about lags and fixing thereof.
|

Nex Killer
Drunk3n Industry
49
|
Posted - 2014.01.08 21:15:00 -
[309] - Quote
Wouldn't something like making abandoned drones self destruct after 5 minutes help with some of the TiDi? From reading all of this thread it seems like some of the TiDi has to do with abandoned drones. |

Robert Caldera
Caldera Trading and Investment
693
|
Posted - 2014.01.08 21:17:00 -
[310] - Quote
Nex Killer wrote:Wouldn't something like making abandoned drones self destruct after 5 minutes help with some of the TiDi? From reading all of this thread it seems like some of the TiDi has to do with abandoned drones.
why destroy something what can be scooped and made to ISK later by people. there are billions sitting on grid waiting to be scooped and taken to jita. |

uyguhb
Imperial Shipment Amarr Empire
23
|
Posted - 2014.01.08 21:20:00 -
[311] - Quote
I wish there was a sentry drone with decent tank and the dps of 5 sentry drones. 125mb bandwidth |

Nex Killer
Drunk3n Industry
49
|
Posted - 2014.01.08 21:32:00 -
[312] - Quote
Robert Caldera wrote:Nex Killer wrote:Wouldn't something like making abandoned drones self destruct after 5 minutes help with some of the TiDi? From reading all of this thread it seems like some of the TiDi has to do with abandoned drones. why destroy something what can be scooped and made to ISK later by people. there are billions sitting on grid waiting to be scooped and taken to jita.
True but what about if they would only self destruct if TiDi got to a fixed percent like 50%. Once TiDi was 50% they would start self destructing but any TiDi lower they would stay so scavengers can scoop and sell in Jita later. |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
148
|
Posted - 2014.01.08 21:51:00 -
[313] - Quote
I like how you told all your members to go on the forum and make they sure they like this thread. You made your decision to go to war, don't blame N3 and don't blame PL for it. It was a war that YOU wanted, now you suffer the consequences. Instead of having an actual fight you decide to go and have a forum CTA where all your members like a post...for real? Is this how low you have dropped?
I wish you luck in your forum war. Perhaps your time is better spent finding more blues however. |

Jimbo Lannister
Surreal corp Darkness of Despair
0
|
Posted - 2014.01.08 22:21:00 -
[314] - Quote
My favourite game is broken by tremendous lags caused by drones in mass pvp. Dear CCP, please fix it. P.S.: Am I the only one around here who can't understand why PL members post about HC vs. N3 war in this thread? |

Nastionka
War Tactical Groups SOLAR FLEET
0
|
Posted - 2014.01.09 03:32:00 -
[315] - Quote
Fix sentry drone assist on carriers and fix drone lags |

Makalu Zarya
Habitual Euthanasia Pandemic Legion
148
|
Posted - 2014.01.09 04:12:00 -
[316] - Quote
Nastionka wrote:Fix sentry drone assist on carriers and fix drone lags
yes please just fix carriers...drop assign on 500 domis is working as intended |

RD 18
Russian Thunder Squad Darkness of Despair
0
|
Posted - 2014.01.09 04:50:00 -
[317] - Quote
CCP, Drones are broken. Please fix them!!! |

mulatka WakolAdka
Synergy Cybernetics
0
|
Posted - 2014.01.09 05:30:00 -
[318] - Quote
CCP PLS FIX TiDi LAGS !!!!!!!!!!!! really with TiDi fleet dreads cant kill carrier !!!! lol? coth TiDI give time to make target RR save befor dreads make damage !!! WTF really this is tard s1ht |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
213
|
Posted - 2014.01.09 06:15:00 -
[319] - Quote
Makalu Zarya wrote:I like how you told all your members to go on the forum and make they sure they like this thread. You made your decision to go to war, don't blame N3 and don't blame PL for it. It was a war that YOU wanted, now you suffer the consequences. Instead of having an actual fight you decide to go and have a forum CTA where all your members like a post...for real? Is this how low you have dropped?
I wish you luck in your forum war. Perhaps your time is better spent finding more blues however. Funny fact: PL drew more attention to this thread than SW/SFBL/CFC players combined together  Keep it up plz. |

JIeoH Mocc
brotherhood of desman Darkness of Despair
198
|
Posted - 2014.01.09 06:28:00 -
[320] - Quote
Makalu Zarya wrote:I like how you told all your members to go on the forum and make they sure they like this thread. You made your decision to go to war, don't blame N3 and don't blame PL for it. It was a war that YOU wanted, now you suffer the consequences. Instead of having an actual fight you decide to go and have a forum CTA where all your members like a post...for real? Is this how low you have dropped?
I wish you luck in your forum war. Perhaps your time is better spent finding more blues however.
And another one bites...
Two questions for you, if you would be so kind. Do you argue the point that sentry drones, in thousands, create lag? Don't you want this lag addressed, and the issue fixed?
The flow of disgruntedPL/N3 posters in this thread is amusing, raving about some war or another, as if someone asks to nerf or take away some of their toys, and here you are defending the lag created by drones, as if you're using it to some purpose. |

Rimfus
Real Enemy SOLAR FLEET
1
|
Posted - 2014.01.09 07:10:00 -
[321] - Quote
Fix drones! plzzzzzzzzzzzzzzzzzzzzzzz |

Cossa Aivo
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.09 08:53:00 -
[322] - Quote
Fix Drone Lag |

Blood Viper Johnson
23
|
Posted - 2014.01.09 09:24:00 -
[323] - Quote
fix it pls ccp |

Loretta Seamus
Science and Trade Institute Caldari State
0
|
Posted - 2014.01.09 09:29:00 -
[324] - Quote
drones broken. fix drones = fix lags. or give guns and launchers assist too  |

Zemlyani4ka
Gipsies Darkness of Despair
0
|
Posted - 2014.01.09 09:38:00 -
[325] - Quote
Fix Drone Lag |

Osbeorn
State War Academy Caldari State
0
|
Posted - 2014.01.09 09:45:00 -
[326] - Quote
fix pls drone lags |

Leutenant Kiff
Surreal corp Darkness of Despair
0
|
Posted - 2014.01.09 09:53:00 -
[327] - Quote
CCP, i love this game, fix Drones please  |

Anthar Thebess
REPUBLIKA ORLA C0VEN
263
|
Posted - 2014.01.09 09:59:00 -
[328] - Quote
Fix this lag. I have life , and when i go to fight i'm not planing to sit next 8 hours ( 48min eve time) in 10% drone TIDI lag.
This is game not work. 1 hour in a game is fun - 8 hours in a game is work ( not fun ).
TIDI IS NIGHTMARE - CCP SHOW US THE TIMERS Reactivation timers on : MJD and more. Please like & post in this idea to keep it visible. |

Dalilah
Xenobytes Stain Empire
1
|
Posted - 2014.01.09 10:01:00 -
[329] - Quote
* |

Stan Hallard
Tax Evasion Co
0
|
Posted - 2014.01.09 10:19:00 -
[330] - Quote
Hey, PL, please say again that the game in which you fly ceptor, get targeted by remote seboed non-dampable Aeon and then blap in several seconds is not broken.
Idea of drones induces lags is most likely stupid but hell, Wrecking Ball is abusing broken game mechanic and something should be fixed around it. |

Dozer Kerr
Phoenix Space Legion Against ALL Authorities
7
|
Posted - 2014.01.09 10:20:00 -
[331] - Quote
fix Drones please |

Executer SV
Solar Guards. SOLAR FLEET
0
|
Posted - 2014.01.09 11:21:00 -
[332] - Quote
Fix drone lag pls |

Mist Mahyisti
Hardened Steel Wing SOLAR FLEET
0
|
Posted - 2014.01.09 11:48:00 -
[333] - Quote
fix drone lag pls |

Tiberius Septim
Russia Caldari Hand of Despair
0
|
Posted - 2014.01.09 11:50:00 -
[334] - Quote
fix drone lag pls, but do not nerf sentry |

Huroken
Hardened Steel Wing SOLAR FLEET
2
|
Posted - 2014.01.09 11:54:00 -
[335] - Quote
fix drone lag pls |

Basya
Rage and Terror Against ALL Authorities
0
|
Posted - 2014.01.09 12:56:00 -
[336] - Quote
Yeah, probably thread was started with cry-style post, but some guys try to hold back or ignore offers and ways of the decision. I will not try to talk about the objectives pursued - it is clear to everyone. Everyone is trying to succeed by any means. You are doing it as forum trolls. You ignore the ideas and opposes yours correct view of the entire message.
But. But some of guys suggest different ways. Some very radical, others cautious. Let's take another intermediate results and collect all of the proposed solutions. Some of them are discussed at the informal Russian-language forum here and so are not aware of all the ideas. Just realize, people know that one-sided solutions will not be accepted.
1. Enable drone grouping option like it was done with guns or something similar. This will work like a missile launcher fix. 2. Limit carriers to fighters only (like a supercarriers was limited to fighters and FB's only). 3. Limit carriers to use only 5 drones. Change carrier bonuses to increase drone stats (damage or something etc). This will reduce drones count and save it's power. 4. Remove assist or change it only for squad members / only for sub-cap ship class. 5. Create a stacking penalty for Drone Link Augmenters. 6. Split drone bay to 2 parts: fighters and all others with valid limits. Reduce amount of drones (not 100500 sets of drones). 7. Allow guns to be assistable. 8. Change sentry-drones stats. They are hit (insta-pop) all target around 200 km. 9. Add some delay to launching new drones after abandoning. 10. Create new skill for assist the drones like a "level 0 allows to control 5 assisted drones and +5 drones for each skill level" or etc. 11. TiDi affect to all in sol. system, but jumped or cynoed ships doesn't affect TiDi restrictions. Support power can join faster than battle is going on. 12. Drone Assister lock the target. Target will see only assister yellow box. Show all yellow boxes if somebody assist drones to drone assister. 13. Fix or change targeting speed for drone assisters. Prevent scan boosted target callers will shoot ships very fast with 3000 drones. 14. Reduce assist to "class -1" ship types. E..g carriers can assist to carrier or BS, BS can assist to BS or BC and so on... 15. Split the carrier role. If carriers will use weapon/sentry they can't use repaire modules. If carrier will pump the target - they can't use drones. Like a old-style siege on dreads. Probably this can be formed with triage module like a "carrier can pump only in triage mode".
Thank you! |

Alexander the Great
Imperial Academy Amarr Empire
165
|
Posted - 2014.01.09 12:57:00 -
[337] - Quote
Skia Aumer wrote:Alexander the Great wrote:Sentry carriers are imbalanced So go and create a separate thread about nerfing them. This thread is about lags and fixing thereof. If sentry carriers weren't so good they wouldn't be used so much and thus wouldn't create so much lag. Unless someone would like to kill the node intentionally, which some entities in game can surely do. So I don't see a need for separate thread.
My idea is simple. First fix lag created by cloud of drones and do it ASAP. Then start rebalancing sentry carriers. And this can be separated into more general steps like: - sentry drones rebalance (including assist mechanic) - capital remote repair fix - capital navigation rework
And still I'm waiting for logical arguments against this. For now I see only whine of people who abuse this imbalance. |

Jaya Rain
7
|
Posted - 2014.01.09 13:14:00 -
[338] - Quote
Do not expand this game. Fix it first. |

Pinky Hops
Spartan's DNA
208
|
Posted - 2014.01.09 13:24:00 -
[339] - Quote
So is this a centralized CFC whine thread?
I see a pattern of spammy responses from NPC alt's and CFC coalition members |

Robert Caldera
Caldera Trading and Investment
694
|
Posted - 2014.01.09 13:29:00 -
[340] - Quote
Pinky Hops wrote:So is this a centralized CFC whine thread?
I see a pattern of spammy responses from NPC alt's and CFC coalition members
yes, they had a "forum CTA" for posting here. |

Corraidhin Farsaidh
Hello-There
82
|
Posted - 2014.01.09 13:54:00 -
[341] - Quote
I'm not in null and have no experience of carriers so am neutral in this sense.
To me drone assist is fine but should be limited to the assistee only being assisted by as many drones as they can fly (why should they be able to direct more drones than they can interface with?). Then if a fleet wants to hit a single target they can, but they all have to shoot it simultaneously by having the target broadcast the same as for any other weapons system.
No whining, no nerfing, just a simple change to stop a single pilot directly controlling a gazillion dps at once. A good fleet commander would still be able to do so, but it would require co-ordination and discipline which is as it should be in fleet action I think. |

Cyaron wars
SkREW CREW Local Down
67
|
Posted - 2014.01.09 13:54:00 -
[342] - Quote
Looks like OP was unable to write things in more understandable manner so I will fix it for him:
"Dear CCP, We, 2/3 of 0.0 alliances decided to kill remaining 1/3, but failed. Our mutual forces are getting smashed in the face by enemy. Somehow our enemy was smarter then we, he invested more ISK into fleets and spent more time on planning fleet composition. He is countering our superior numbers by fielding more ISK and SP and in case we grow ********* to field bigger toys, he escalates it even further. We on our side are unable to risk high valued ships. Please be so kind to nerf my enemy, since his 250 carriers create a soul crushing lag while our 10005000 pilots that try to jump into same system do not affect server load. Please also remove drone assist on carriers, but only carriers. Drone assist can be left on every other drone boat. We would be glad if you would force all our enemies fly rookie ships every time we want to fight them. Thanks ahead, BL/SF/CFC/-DD-/-A- and their dog."
There you go guys, this is how you should ask for nerfs properly. |

Robert Caldera
Caldera Trading and Investment
694
|
Posted - 2014.01.09 14:01:00 -
[343] - Quote
Corraidhin Farsaidh wrote:I'm not in null and have no experience of carriers so am neutral in this sense.
To me drone assist is fine but should be limited to the assistee only being assisted by as many drones as they can fly (why should they be able to direct more drones than they can interface with?).
no, he doesnt control the drones, its me who sets my drones either to defend or to help the assistee.
Cyaron wars wrote:Looks like OP was unable to write things in more understandable manner so I will fix it for him:
"Dear CCP, ...
haha nice, this sums it up pretty well :-D |

Ordo Malus
Shadows Of The Requiem The Unthinkables
15
|
Posted - 2014.01.09 14:04:00 -
[344] - Quote
Let me make sure I'm understanding this...
1) Stainwagon decides to take N3's sov. Grrr N3.
2) Stainwagon cant take on N3 alone.
3) CFC and Stainwagon get 30k+ toons together.
4) -A- fails at life, Eurogoon has to come help.
5) Everyone vs N3 equates to 1300 vs 400-500 on field.
6) N3 realizes its never getting a fair fight, escalates with Archons + small supporting fleets.
7) Everyone stays out of "slowcat" range and cries how unfair the tactic is ignoring that they are failing with 1300 people on their side of the battlefield.
8) Rather than fix their tactics or adjust fire, post tears on internet: a. Terrible post by mittani about how evil sentry drone assist is (despite goons using it as the only managable fleet comp) b. DBRB makes terrible post on GRRR Archons (capitals) using sentries (ignores CFC all for max dues in "boot" carriers) c. Subsequent failure to deploy "Omega fleet" despite thousands of pilots. d. Darkness of Despair gets mad at sentry drones because grrrr sentry drones.
All I got out of this is that 1300 pilots on field are mad that 400ish can phalanx and hold an area down through cooperation and thought while the 1300 somehow cant field their own capital fleets or think of anything intelligent to do in game.
CCP, I request you please remove every ship from the game except for the Ibis. Let us fight out our nerd rage with this singular ship, then everyone is on even ground.
|

Robert Caldera
Caldera Trading and Investment
694
|
Posted - 2014.01.09 14:08:00 -
[345] - Quote
Ordo Malus wrote: 5) Everyone vs N3 equates to 1300 vs 400-500 on field.
its their main argument for the equation is simple: 1300 dudes should be able to kill 500 and take their space. |

Ordo Malus
Shadows Of The Requiem The Unthinkables
19
|
Posted - 2014.01.09 14:15:00 -
[346] - Quote
By this logic, the Japanese should have never lost Iwo Jima to the Marines. Numbers is not a solution against tactics.
Try again. |

Corraidhin Farsaidh
Hello-There
84
|
Posted - 2014.01.09 14:18:00 -
[347] - Quote
...snip... no, he doesnt control the drones, its me who sets my drones either to defend or to help the assistee.
For the drones to know what a ship is targeting the pilot of said ship would have to interface with the drones to feed them telemetry so that to me means that:
a) a pilot should not be able to be assisted by drones outside his own drone control range (how would he feed target data?) b) a pilot should not be able to control in any way more drones than he can interface with (i.e. the sum total of his own + assisting drones)
|

Corraidhin Farsaidh
Hello-There
84
|
Posted - 2014.01.09 14:22:00 -
[348] - Quote
Ordo Malus wrote:By this logic, the Japanese should have never lost Iwo Jima to the Marines. Numbers is not a solution against tactics.
Try again.
I was about to make that point re the 300 spartans at thermopylae ( I know they were supported by ~7000 healot slaves but still...).
Given the correct choice of battleground and tactics the criteria that constitutes a superior force will change drastically!
15000 Knights and infantry against 3000 (or whatever it was) archers? Should be a massacre of the archers...but out that in the battlefield of Agincourt....
History is littered with examples of a smaller force crushing a supposedly superior foe. |

Ordo Malus
Shadows Of The Requiem The Unthinkables
19
|
Posted - 2014.01.09 14:35:00 -
[349] - Quote
If we removed drone assign, N3 would still be able to use wrecking ball. The difference is CFC's Dominix hoard would fall on it's sword.
|

vivat77
Russian SOBR SOLAR FLEET
6
|
Posted - 2014.01.09 15:03:00 -
[350] - Quote
Ordo Malus wrote:If we removed drone assign, N3 would still be able to use wrecking ball. The difference is CFC's Dominix hoard would fall on it's sword.
If carriers start lock me, im start warp out ship + align to sun, and spam need armor/shield with no perfect alpha your slowcats can kill only slow noobs, and subcaps can come to optimal for kill this carriers. |

JIeoH Mocc
brotherhood of desman Darkness of Despair
213
|
Posted - 2014.01.09 15:10:00 -
[351] - Quote
In case someone is thick enough to misapprehend the topic of this thread - it's neither about nerfing carriers nor about changing the mechanics of drone assist. It's also NOT about tactics of countering a subcap blob with capital ships as well as it's not about excursions to history of mythological battles fought between the ancient Greeks and the ancient Persians. All of the aforementioned are mesmerizing subjects on their own, and each deserves a separate dedicated topic, in which, upon creation we will gladly discuss the subject proposed, as i hope all will do here.
For this topic, however, It's very simple, really -
Thousands of (abandoned as well as not ) sentry drones create a massive amount of lag, even with practically empty local in a system. We'd request a CCP rep to acknowledge the stated on the forums as well as to address it ingame. Thanks. |

Robert Caldera
Caldera Trading and Investment
694
|
Posted - 2014.01.09 15:12:00 -
[352] - Quote
Corraidhin Farsaidh wrote: ...snip... no, he doesnt control the drones, its me who sets my drones either to defend or to help the assistee.
For the drones to know what a ship is targeting the pilot of said ship would have to interface with the drones to feed them telemetry so that to me means that:
still, the assignee isnt controlling drones. Drones watch on their own who he's shooting at and simply shoot the same target. |

Corraidhin Farsaidh
Hello-There
86
|
Posted - 2014.01.09 15:42:00 -
[353] - Quote
JIeoH Mocc wrote:In case someone is thick enough to misapprehend the topic of this thread - it's neither about nerfing carriers nor about changing the mechanics of drone assist. It's also NOT about tactics of countering a subcap blob with capital ships as well as it's not about excursions to history of mythological battles fought between the ancient Greeks and the ancient Persians. All of the aforementioned are mesmerizing subjects on their own, and each deserves a separate dedicated topic, in which, upon creation we will gladly discuss the subject proposed, as i hope all will do here.
For this topic, however, It's very simple, really -
Thousands of (abandoned as well as not ) sentry drones create a massive amount of lag, even with practically empty local in a system. We'd request a CCP rep to acknowledge the stated on the forums as well as to address it ingame. Thanks.
Good point, we've wandered waaaaay off topic :D
How about this:
A pilot can only maintain one flight of abandoned drones close by (e.g. via a simple heartbeat message automatically sent using a tiny bit of spare drone control bandwidth) and one flight of active drones. If the second flight of active drones are abandoned they warp out of grid instead of going dormant locally.
Also abandoned drones cluster together for collection, meaning they are now managed as one item of 5 drones rather than 5 items of 1 drone.
Added bonus: New career path of lost drone farming :D |

le Ellecon Ellecon
Impetus Corporation
0
|
Posted - 2014.01.09 16:48:00 -
[354] - Quote
Robert Caldera wrote:Ordo Malus wrote: 5) Everyone vs N3 equates to 1300 vs 400-500 on field.
its their main argument for the equation is simple: 1300 dudes should be able to kill 500 and take their space. Are you slow or what? Problem is you cant win or lose battle against sentry archons no matter how many supers or sabs you have. When server drops to 1% tidi its endless battle for all sides. There is no such precedent in the history of eve whats people talking about here, you dumb damage control is ridiculous. |

Robert Caldera
Caldera Trading and Investment
694
|
Posted - 2014.01.09 16:53:00 -
[355] - Quote
le Ellecon Ellecon wrote: Are you slow or what? Problem is you cant win or lose battle against sentry archons no matter how many supers or sabs you have. When server drops to 1% tidi its endless battle for all sides. There is no such precedent in the history of eve whats people talking about here, you dumb damage control is ridiculous.
are you slow or what? I wrote its their wish not that its currently the case, this is why this whine thread exists in the first line. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2014.01.09 17:26:00 -
[356] - Quote
Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. |

Seeker's's
FIRST SHOCK SQUADRON Darkness of Despair
1
|
Posted - 2014.01.09 17:45:00 -
[357] - Quote
Kat Ayclism wrote:Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. Gosh, your coalition are so afraid that CCP just nerfs carriers instead of consistent improvement of game mechanics (and I rly understand your concern) that you prefer to remain blind to a huge problem and to shitpost any topic on this subject. |

Deishuu Kaiki Teikitsu
Evicted. Insidious Empire
0
|
Posted - 2014.01.09 18:07:00 -
[358] - Quote
Seeker's's wrote:Kat Ayclism wrote:Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. Gosh, your coalition are so afraid that CCP just nerfs carriers instead of consistent improvement of game mechanics (and I rly understand your concern) that you prefer to remain blind to a huge problem and to shitpost any topic on this subject. >shitpost any topic on this subject >This is coming from a guy in the alliance that shitposted over 3 pages for a forum CTA mfw |

Ametist01
Space Plague School
0
|
Posted - 2014.01.09 18:49:00 -
[359] - Quote
Fix drone lag |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2014.01.09 19:44:00 -
[360] - Quote
Seeker's's wrote:Kat Ayclism wrote:Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. Gosh, your coalition are so afraid that CCP just nerfs carriers instead of consistent improvement of game mechanics (and I rly understand your concern) that you prefer to remain blind to a huge problem and to shitpost any topic on this subject. Questions: Who are the bulk of posters in these 17 pages? Who had a forum KTA? How consistently are the posts that actually contain any content beyond mindless repasting the same thing exclusively about addressing the lag that you guys say is from drones and not some whinging about the need to nerf the effectiveness of a certain weapon type? What proof has been provided that it is in fact drones causing this lag and not say... a couple thousand people all being present at the same time? Have you ever been in a system with more than 50 people undocking at once? Ever noticed the huge declines in tidi after 200 people jump out- even though most likely there has been even more sentries out than before? |

Ordo Malus
Shadows Of The Requiem The Unthinkables
19
|
Posted - 2014.01.09 19:50:00 -
[361] - Quote
Seeker's's wrote:Kat Ayclism wrote:Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. Gosh, your coalition are so afraid that CCP just nerfs carriers instead of consistent improvement of game mechanics (and I rly understand your concern) that you prefer to remain blind to a huge problem and to shitpost any topic on this subject.
You're an idiot. There is no way to get thru to you and your ass ******* buddies that it takes more than a mob to win. Numbers does not equal victory. Stop crying because archons are so strong with their sentries. There is NOTHING stopping you from dropping as many or more, or how about dreads?
In response to "the server crashes if we jump in more" how about instead of 1300 subcaps on field and then adding 100 more in capitals, you just start off with those 100 capitals and bring in less subcaps? The fact that you drive the server to collapse under stress shows just how much you rely on pure numbers.
Stop being ******* **** at this game and begging CCP to nerf anything you're too pathetic to counter. |

HOMAD
Gipsies Darkness of Despair
13
|
Posted - 2014.01.09 20:47:00 -
[362] - Quote
And where the reaction of developers? Hmm... |

JIeoH Mocc
brotherhood of desman Darkness of Despair
217
|
Posted - 2014.01.09 20:50:00 -
[363] - Quote
Kat Ayclism wrote:Seeker's's wrote:Kat Ayclism wrote:Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. Gosh, your coalition are so afraid that CCP just nerfs carriers instead of consistent improvement of game mechanics (and I rly understand your concern) that you prefer to remain blind to a huge problem and to shitpost any topic on this subject. Questions: Who are the bulk of posters in these 17 pages? Who had a forum KTA? How consistently are the posts that actually contain any content beyond mindless repasting the same thing exclusively about addressing the lag that you guys say is from drones and not some whinging about the need to nerf the effectiveness of a certain weapon type? What proof has been provided that it is in fact drones causing this lag and not say... a couple thousand people all being present at the same time? Have you ever been in a system with more than 50 people undocking at once? Ever noticed the huge declines in tidi after 200 people jump out- even though most likely there has been even more sentries out than before?
For someone boasting with supreme posting abilities, it's really amusing to see how you struggle with your reading. I'll help you, being in a helpful mood and all. Nobody claimed that only the drones cause lag. Nobody says that any other issue causing lag shouldn't be addressed, since they do. This thread was opened by stating a certain issue - the lag caused by thousands of sentry drones in grid, even with local counts as low as a couple of hundreds. All the rest of dumb grunts coming here and writing about nerfing this or nerfing that are actually of your mindless sort that can't read nor write while staying on topic, i expect you treat them with understanding due to similarity.
Nobody is obliged by supplying YOU with 'proofs' of any sort, this is not Kugu, you must be mistaken. While the proof for CCP can be supplied from their own GMs coming to clean up the mess you left in-grid, when petitioned, in practically an empty system. I personally remember at least one such occasion, and i am sure there were more, so you can consider the 'material evidence' part covered. While for the rest of the things you specify, as lags caused by other objects/subjects - they should be addressed and fixed as well, they must. In fact, I demand it! Just start a relevant thread for each, and I'll come chant "GRR Fix Goons!" with you. |

Corraidhin Farsaidh
Hello-There
89
|
Posted - 2014.01.09 20:55:00 -
[364] - Quote
Perhaps we should have a new mobile structure that goes in and hoovers up abandoned drones from a grid and brings them back to the deployer :D |

Robert Caldera
Caldera Trading and Investment
695
|
Posted - 2014.01.09 21:13:00 -
[365] - Quote
Corraidhin Farsaidh wrote:Perhaps we should have a new mobile structure that goes in and hoovers up abandoned drones from a grid and brings them back to the deployer :D
sounds amazing, support! |

Corraidhin Farsaidh
Hello-There
91
|
Posted - 2014.01.09 21:27:00 -
[366] - Quote
Would save GM's cleaning a crashed node as 'droover' (tm) carrying ships race to get there first ... |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2014.01.09 21:28:00 -
[367] - Quote
JIeoH Mocc wrote:Kat Ayclism wrote:Seeker's's wrote:Kat Ayclism wrote:Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. Gosh, your coalition are so afraid that CCP just nerfs carriers instead of consistent improvement of game mechanics (and I rly understand your concern) that you prefer to remain blind to a huge problem and to shitpost any topic on this subject. Questions: Who are the bulk of posters in these 17 pages? Who had a forum KTA? How consistently are the posts that actually contain any content beyond mindless repasting the same thing exclusively about addressing the lag that you guys say is from drones and not some whinging about the need to nerf the effectiveness of a certain weapon type? What proof has been provided that it is in fact drones causing this lag and not say... a couple thousand people all being present at the same time? Have you ever been in a system with more than 50 people undocking at once? Ever noticed the huge declines in tidi after 200 people jump out- even though most likely there has been even more sentries out than before? For someone boasting with supreme posting abilities, it's really amusing to see how you struggle with your reading. I'll help you, being in a helpful mood and all. Nobody claimed that only the drones cause lag. Nobody says that any other issue causing lag shouldn't be addressed, since they do. This thread was opened by stating a certain issue - the lag caused by thousands of sentry drones in grid, even with local counts as low as a couple of hundreds. All the rest of dumb grunts coming here and writing about nerfing this or nerfing that are actually of your mindless sort that can't read nor write while staying on topic, i expect you treat them with understanding due to similarity. Nobody is obliged by supplying YOU with 'proofs' of any sort, this is not Kugu, you must be mistaken. While the proof for CCP can be supplied from their own GMs coming to clean up the mess you left in-grid, when petitioned, in practically an empty system. I personally remember at least one such occasion, and i am sure there were more, so you can consider the 'material evidence' part covered. While for the rest of the things you specify, as lags caused by other objects/subjects - they should be addressed and fixed as well, they must. In fact, I demand it! Just start a relevant thread for each, and I'll come chant "GRR Fix Goons!" with you. Really, have you read your friends' posts? Because they have done exactly what you just said has not been done- and within the past two pages. Maybe you should brush up on your reading comprehension before attacking that of others.
You're not obligated to provide proof of a claim? Must be nice to not have to back up your statements in any way. I too would love to get to blindly assert random things I have pulled from my anus. |

Alexander the Great
Imperial Academy Amarr Empire
166
|
Posted - 2014.01.09 21:54:00 -
[368] - Quote
OK, lets focus first on lag without any balance changes. CCP doesn't like to spend time on important issues anyway.
First, we need to decrease number of launched drones. The easiest temporary measure is to limit them to 5 but give double damage bonus. No HP bonuses because nobody shoots at sentries anyway - they are killed with bombs. And to keep the balance we can't increase the number of bombs required, right?
But even after this drones can cause extreme TD if they are constantly launched and abandoned. If they just decay in say 5 minutes it won't help because you can abandon enough in 1 minute (server time not real time) to make this 5 minutes last 5 hours. So we need to limit abandon feature in a similar way to reconnect to probes - allow it say every 5 minutes. Of course drones can be left behind in other ways like relogging or rewarping but this takes much more time than 1 button click.
Of course it would be better to make drones affect performance the same way fitted guns do, but CCP needs time to work on more important stuff... |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
187
|
Posted - 2014.01.09 22:17:00 -
[369] - Quote
Alexander the Great wrote:OK, lets focus first on lag without any balance changes. CCP doesn't like to spend time on important issues anyway.
First, we need to decrease number of launched drones. The easiest temporary measure is to limit them to 5 but give double damage bonus. No HP bonuses because nobody shoots at sentries anyway - they are killed with bombs. And to keep the balance we can't increase the number of bombs required, right?
But even after this drones can cause extreme TD if they are constantly launched and abandoned. If they just decay in say 5 minutes it won't help because you can abandon enough in 1 minute (server time not real time) to make this 5 minutes last 5 hours. So we need to limit abandon feature in a similar way to reconnect to probes - allow it say every 5 minutes. Of course drones can be left behind in other ways like relogging or rewarping but this takes much more time than 1 button click.
Of course it would be better to make drones affect performance the same way fitted guns do, but CCP needs time to work on more important stuff... Ok lets focus first on lag without any balance changes... proceeds to propose balance changes...
I think you've forgotten the sentence you wrote immediately before that, friend. |

JIeoH Mocc
brotherhood of desman Darkness of Despair
217
|
Posted - 2014.01.09 22:34:00 -
[370] - Quote
Kat Ayclism wrote:JIeoH Mocc wrote:Kat Ayclism wrote:Seeker's's wrote:Kat Ayclism wrote:Rus cannot defeat our superior advanced posting, so must turn to blobbing with pages on pages of monkeys mashing out one line of "+1 nerf centries plz.." Next they shall be crying to CCP to put a much harsher character limit in place and to ban anyone capable of stringing together more than 3 words that haven't just been copied from someone else.
It is a nice mirror of the situation in game. Gosh, your coalition are so afraid that CCP just nerfs carriers instead of consistent improvement of game mechanics (and I rly understand your concern) that you prefer to remain blind to a huge problem and to shitpost any topic on this subject. Questions: Who are the bulk of posters in these 17 pages? Who had a forum KTA? How consistently are the posts that actually contain any content beyond mindless repasting the same thing exclusively about addressing the lag that you guys say is from drones and not some whinging about the need to nerf the effectiveness of a certain weapon type? What proof has been provided that it is in fact drones causing this lag and not say... a couple thousand people all being present at the same time? Have you ever been in a system with more than 50 people undocking at once? Ever noticed the huge declines in tidi after 200 people jump out- even though most likely there has been even more sentries out than before? For someone boasting with supreme posting abilities, it's really amusing to see how you struggle with your reading. I'll help you, being in a helpful mood and all. Nobody claimed that only the drones cause lag. Nobody says that any other issue causing lag shouldn't be addressed, since they do. This thread was opened by stating a certain issue - the lag caused by thousands of sentry drones in grid, even with local counts as low as a couple of hundreds. All the rest of dumb grunts coming here and writing about nerfing this or nerfing that are actually of your mindless sort that can't read nor write while staying on topic, i expect you treat them with understanding due to similarity. Nobody is obliged by supplying YOU with 'proofs' of any sort, this is not Kugu, you must be mistaken. While the proof for CCP can be supplied from their own GMs coming to clean up the mess you left in-grid, when petitioned, in practically an empty system. I personally remember at least one such occasion, and i am sure there were more, so you can consider the 'material evidence' part covered. While for the rest of the things you specify, as lags caused by other objects/subjects - they should be addressed and fixed as well, they must. In fact, I demand it! Just start a relevant thread for each, and I'll come chant "GRR Fix Goons!" with you. Really, have you read your friends' posts? Because they have done exactly what you just said has not been done- and within the past two pages. Maybe you should brush up on your reading comprehension before attacking that of others. You're not obligated to provide proof of a claim? Must be nice to not have to back up your statements in any way. I too would love to get to blindly assert random things I have pulled from my anus.
I think that i explained why some or even most of the posters err in the same way you do, they can't read the OP. You want to continue this line of misguided posting in a topic who has a clear, maybe not too elegant and quite laconic, but still quite clear statement which brings to the attention the sentry drone induced lag?
And no, I don't feel obligated to provide any proof to you, since i am not asking you to fix the lags, this actually goes to CCP who should be well aware of the issue since their employees had first handedly experienced it. I am sure that if asked by CCP reps to provide further information, we'll do all in our power to assist. Hell, why not - maybe even you will assist in that, being a capital ship super-power and all, and with all your experience, your assisting should be a skill honed to perfection. (See what i did here?) |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
189
|
Posted - 2014.01.09 23:54:00 -
[371] - Quote
I make thred great friends who hates the lags, please attent mine forum KTA and join me in getting CCP 2 fix subcap lags |
|

ISD Ezwal
ISD Community Communications Liaisons
764

|
Posted - 2014.01.10 00:13:00 -
[372] - Quote
I have removed a rule breaking post. Please people, keep it on topic and above all civil!
The rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Criss Scaurus
Real Enemy SOLAR FLEET
1
|
Posted - 2014.01.10 00:32:00 -
[373] - Quote
Fix sentry drone assist on carriers and fix drone lags |

S3Ti
Militaris Industries Northern Coalition.
1
|
Posted - 2014.01.10 02:14:00 -
[374] - Quote
Criss Scaurus wrote:Fix sentry drone assist on carriers and fix drone lags
Exactly !
Fix sentry drone assist (only?) on carriers (lol) and fix drone lags (only caused by foes?)
Also, fix victories by numbers because, if a 40k+ coalition of monkeys can't win (fast enough) anything in eve something is broken...and i know what it is: it's your brains! |

Seeker's's
FIRST SHOCK SQUADRON Darkness of Despair
2
|
Posted - 2014.01.10 02:18:00 -
[375] - Quote
Please do something about game balance and that half-AFK drone PvP, do smth to fix mass PvP lags (drones, missiles, inventories, AoE dmg including). And for christsake, start looking for an alternative to current claim war system instead of yet another white-painted ship. |

Scarlet Bandit
Matex Industries
0
|
Posted - 2014.01.10 09:12:00 -
[376] - Quote
CCP PLS FIX LAGS!!!! REALLY STOP CR8 NEW STUPID ITEMS AND GO SOMETHING W TiDi !!! REALLY PPL WHO LIKE 0.0 MERIT THAT CCP GO SOMETHING ! |

Robert Caldera
Caldera Trading and Investment
696
|
Posted - 2014.01.10 09:57:00 -
[377] - Quote
Scarlet Bandit wrote:CCP PLS FIX LAGS!!!! REALLY STOP CR8 NEW STUPID ITEMS AND TO DO SOMETHING W TiDi !!! REALLY PPL WHO LIKE 0.0 MERIT THAT CCP GO SOMETHING !
really. STOMP FEETS |

Cyaron wars
SkREW CREW Local Down
69
|
Posted - 2014.01.10 10:12:00 -
[378] - Quote
Why everyone here are so damn convinced that only drones cause lag? Perhaps it's more about 2/3 of nullsec players cause lag when the try to dogpile on that 300 man archon fleet? Why nobody ever thought of this? Fix the blobfest maybe? |

Kenrailae
Mind Games. Suddenly Spaceships.
120
|
Posted - 2014.01.10 10:24:00 -
[379] - Quote
Cyaron wars wrote:Why everyone here are so damn convinced that only drones cause lag? Perhaps it's more about 2/3 of nullsec players cause lag when the try to dogpile on that 300 man archon fleet? Why nobody ever thought of this? Fix the blobfest maybe?
The 'Blobfest' is part of the unique attraction of Eve: The ability(used loosely as the servers aren't always able) to escalate and fight to an indeterminate point, either by number of people involved, length of engagement, 'teams' involved, etc. is in my opinion, a huge part of what makes Eve, Eve.
Drones are certainly a significant portion of it. If the Jita undock had as many drones on it as what can be deployed during some of these fights, that node would probably struggle hard too. They're certainly not the only part, but a significant part. Part of that drone problem is definitely the massive drone bay's of carriers. Part of it the usage of Sentry domi's. Part of it drone assists. Other parts of the lag are most certainly the bombs going off in those swarms of drones, of ships, part of it the bubbles.... *insert on and on and on list*
Drones aren't the only problem. They DO, however, seem to be the most direct source of lag, and one of the biggest problem mechanics in Eve's 'Blobfest' at the moment. Fixing drones won't fix all of it by any stretch, but it is likely it will fix a large portion of it. And hopefully deal with the problematic 'Drone assist' issue at the same time. The Law is a point of View |

Cyaron wars
SkREW CREW Local Down
69
|
Posted - 2014.01.10 10:32:00 -
[380] - Quote
Kenrailae wrote:Cyaron wars wrote:Why everyone here are so damn convinced that only drones cause lag? Perhaps it's more about 2/3 of nullsec players cause lag when the try to dogpile on that 300 man archon fleet? Why nobody ever thought of this? Fix the blobfest maybe? The 'Blobfest' is part of the unique attraction of Eve: The ability(used loosely as the servers aren't always able) to escalate and fight to an indeterminate point, either by number of people involved, length of engagement, 'teams' involved, etc. is in my opinion, a huge part of what makes Eve, Eve. Drones are certainly a significant portion of it. If the Jita undock had as many drones on it as what can be deployed during some of these fights, that node would probably struggle hard too. They're certainly not the only part, but a significant part. Part of that drone problem is definitely the massive drone bay's of carriers. Part of it the usage of Sentry domi's. Part of it drone assists. Other parts of the lag are most certainly the bombs going off in those swarms of drones, of ships, part of it the bubbles.... *insert on and on and on list* Drones aren't the only problem. They DO, however, seem to be the most direct source of lag, and one of the biggest problem mechanics in Eve's 'Blobfest' at the moment. Fixing drones won't fix all of it by any stretch, but it is likely it will fix a large portion of it. And hopefully deal with the problematic 'Drone assist' issue at the same time.
Even if drones cause lag, I think it's more on side that brings clusterfuck of domis and uses drones (we hit the wall of blob again) rather then a carrier tbh. I am convinced that number of sentry subcaps fielded these days cause more lag rather then 250 carriers do. |

Kenrailae
Mind Games. Suddenly Spaceships.
120
|
Posted - 2014.01.10 10:46:00 -
[381] - Quote
Cyaron wars wrote:Even if drones cause lag, I think it's more on side that brings clusterfuck of domis and uses drones (we hit the wall of blob again) rather then a carrier tbh. I am convinced that number of sentry subcaps fielded these days cause more lag rather then 250 carriers do.
Lol.
Can't split hairs like that. Everyone using the same idea doesn't get to blame the other person for doing exactly what their doing, with a different skin on their toy.
N-CREL 6th of Jan, there were Pretty similar numbers of subcap sentry boats vs slow cat sentry archon's. Give or take a handful either way. Nothing wrong with using a broken mechanic that works really well... Force the issue, make CCP resolve it, Please.
Only one I feel like researching right now. It's not 'their fault' or 'their fault,' it just is what the fleet comps are at the moment. Because the mechanics of drones/drone assist/slowcats/sentry domi's* were probably never envisioned to be used that way. It takes twice as many domi's as carriers to field the same number of drones. The domi can do it 3 times, the carriers can pretty much drop an endless supply of drones. Not saying don't use a mechanic that works well. Just that it is an issue, keep breaking it, keep breaking it hard, make CCP have to fix it. Then they can get to finding and fixing the other sources of lag that are lost in all the background noise of drones all of the things.
*Editing in what 'it' was The Law is a point of View |

Cyaron wars
SkREW CREW Local Down
69
|
Posted - 2014.01.10 11:13:00 -
[382] - Quote
We are going nowhere like this. I suggest to stop blaming each other and ask CCP to provide player base with some graphs of server load. Would be nice to see what exactly was causing the node crash, what % drones use in all those figures etc. So we can all clearly see real issues and stop blaming each other once and for all. |

PONTI Raholan
Gipsies Darkness of Despair
1
|
Posted - 2014.01.10 11:47:00 -
[383] - Quote
fix drone lag! |

Mark Hadden
Sniggerdly Pandemic Legion
17
|
Posted - 2014.01.10 12:05:00 -
[384] - Quote
PONTI Raholan wrote:fix drone lag!
LIAR! in yesterdays fight in 9-8 there was no lag despite of sentries being deployed on field all the time. In same time you havent managed to bring 1000 dudes goon mob with you, this is prolly the reason for lagless play, think about it. |

Alexander the Great
Imperial Academy Amarr Empire
168
|
Posted - 2014.01.10 13:41:00 -
[385] - Quote
Kat Ayclism wrote: Ok lets focus first on lag without any balance changes... proceeds to propose balance changes...
I think you've forgotten the sentence you wrote immediately before that, friend.
Logic, do you have any? How does it change balance if you do the same damage but with 5 drones instead of 10? |

Ellendras Silver
Honestly We didnt know Surely You're Joking
111
|
Posted - 2014.01.10 16:41:00 -
[386] - Quote
1Of9 wrote:uaaaaaaaaaau .. tears ... so delicious nom nom nom anyway, on a more serious note. CCP nerfed areaDD at goons request, because, well, goons could not win. CCP nerfed sensor boosters at goons request, well, you know, old vets like BoB could pwn them too far away since they didn't had the skills :THEHORROR:.. Then goons discover that NANO was too much, they where getting owned left and right in their ratting pastures. :cry cry cry: and CCP nerfs. Goons jump into a system bubbled? too many bubbles? NO PROBLEMO, batphone CCP they will remove them for us. Now getting owned by sentry drones .. what do to? lemme see.. AH YES! let's bat phone CCP once more. ALWAYS WORKED IN THE PAST why not once more? Next on the cry list: REMOVE caps from game, since goons out number everyone, it's game over for everyone else. Then, remove MWD, make sure hostiles cant run away. Why not nerf skilling speed? OLDER chars like SirMolle etc can skill SLOWER so goons and buddies catch up? Why not make WARP BUBBLES affect only the hostiles and NOT those that are blue to the bubble owner? Goons love sabres..
this i realy hope that CCP wil not nerf sentries and or slowcats.
oh well at least we saw some goon tears still the best tears
|

Lapata Kapata
Perkone Caldari State
2
|
Posted - 2014.01.10 16:44:00 -
[387] - Quote
I have started a new topic for "fixing" drones by fixing a capital fleet structure itself.
Discuss? https://forums.eveonline.com/default.aspx?g=posts&t=311614&find=unread |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
191
|
Posted - 2014.01.10 16:51:00 -
[388] - Quote
Alexander the Great wrote:Kat Ayclism wrote: Ok lets focus first on lag without any balance changes... proceeds to propose balance changes...
I think you've forgotten the sentence you wrote immediately before that, friend.
Logic, do you have any? How does it change balance if you do the same damage but with 5 drones instead of 10?
Funny you said something else in there too:
Alexander the Great wrote: No HP bonuses because nobody shoots at sentries anyway - they are killed with bombs.
Wanna know what BL did with their "petes?" Wanna know what the intended other part of the waterboarding doctrine is supposed to do (the non suicide dictor part)?
They do, in fact, get shot at. And having fewer out just means they're more susceptible to bombs. Which... speaking of... how in the hell do you think that saying they shouldn't get any more ehp because bombs is NOT a balance change? Bombs do damage. |

Penelopa Cruze
The Scope Gallente Federation
0
|
Posted - 2014.01.10 19:17:00 -
[389] - Quote
Caps must be fixed and I mean ALL cars and supers. Cars now universal tool to solve any problem and supers too heavy and only 1 of 100 built supers dies. I want see hundreds supers on killboards every month!  |

zoichh
Imperial Academy Amarr Empire
0
|
Posted - 2014.01.11 09:11:00 -
[390] - Quote
EVE is broken. Fix lags (sentry, assist, archons) please. |

Elastoman
Russian Thunder Squad Darkness of Despair
8
|
Posted - 2014.01.12 15:52:00 -
[391] - Quote
I'm not going to pay for this game only to lag at 1% TD for 8 hours then get a node crash when there's a chance to kill something at last. Even if the crash cause was fixed the lag wasn't.
So, CCP, stop wasting time on meaningless stuff you're adding to the game and start working on game performance. The drones are the first obvious problem since most ships can launch 5 and carriers up to 10 of them. And every drone is treated as a separate object in space. First battle in GE-8JV had similar local count but not so many drones used and you know what... TD wasn't so low. So start fixing drone lag ASAP. |

Corraidhin Farsaidh
Hello-There
109
|
Posted - 2014.01.12 16:43:00 -
[392] - Quote
just cluster abandoned drones into one object for collection/theft/destruction and only allow pilots to abandon one set of drones locally, any subsequent abandoned drones will then warp off grid to keep the battlefield clear. |

Ordo Malus
Shadows Of The Requiem The Unthinkables
20
|
Posted - 2014.01.13 08:24:00 -
[393] - Quote
I love the darkness of despair tears.
On a serious note, the fact that you even suggested grouping drones like guns is just stupid. So now 50 pilots launch 5 drones each and its treated as 1 drone with the damage of 5? So now someone just has to kill one drone or one "super' drone? Seems fair. I cant think of ANY way that would effect game play in a negative way.
Here's a clue, stop using mass buttfucking coalitions and fight your own battles. Sorry DD wasnt good enough to fight n3 that they needed CFC to come powder and wipe their asses which causes over 1000 people in local.
More tears please, and please, by all means keep telling CCP how **** they are, that will get you plenty of good publicity and they will surely help you.
|

Corraidhin Farsaidh
Hello-There
110
|
Posted - 2014.01.13 08:57:00 -
[394] - Quote
Ordo Malus wrote:I love the darkness of despair tears.
On a serious note, the fact that you even suggested grouping drones like guns is just stupid. So now 50 pilots launch 5 drones each and its treated as 1 drone with the damage of 5? So now someone just has to kill one drone or one "super' drone? Seems fair. I cant think of ANY way that would effect game play in a negative way.
Not sure if this was in reference to my suggestion but to be clear I only meant abandoned drones should be treated as a group to simplify management. Active drones should always remain as individual objects otherwise management of in flight drones becomes trivial which would be bad. besides, I like being able to assign drones to different tragets, why send a blob of 5 hobs against a frig when 2 will do the trick, simply attack 3 frigs at once with a 2-2-1 split :).
I don't think the problem is so much that drone assist is broken but rather not implemented as well as could be. It makes it too easy for a single character to control too many dps in one shot. having said that is this not a weakness in this doctrine? one character controls all the guns therefore shoots one target at a time every cycle, can that not be exploited by a large fleet of small fast ships?
Perhaps these threads would be better served by discussing tactics to combat massed drone assist (something players *can* do something about) rather than trying to change the game mechanics (something that will take a looooong time most likely).
|

Kenrailae
Mind Games. Suddenly Spaceships.
122
|
Posted - 2014.01.13 11:08:00 -
[395] - Quote
Remove all drones from game. Drones fixed. The Law is a point of View |

Sa Matra
Dreddit Test Alliance Please Ignore
20
|
Posted - 2014.01.13 20:11:00 -
[396] - Quote
I made a thread with a solution to the drone problem please support my suggestion
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=308401 |

Naomi Knight
Imperial Academy Amarr Empire
512
|
Posted - 2014.01.13 22:06:00 -
[397] - Quote
:O tapi logic , better to ignore it completly |

Alexander the Great
Imperial Academy Amarr Empire
168
|
Posted - 2014.01.15 11:16:00 -
[398] - Quote
CCP reaction speed: as always... Way to go, CCP. |

Robert Caldera
Caldera Trading and Investment
710
|
Posted - 2014.01.15 11:23:00 -
[399] - Quote
Elastoman wrote:I'm not going to pay for this game only to lag at 1% TD for 8 hours then get a node crash when there's a chance to kill something at last. Even if the crash cause was fixed the lag wasn't.
So, CCP, stop wasting time on meaningless stuff you're adding to the game and start working on game performance. The drones are the first obvious problem since most ships can launch 5 and carriers up to 10 of them. And every drone is treated as a separate object in space. First battle in GE-8JV had similar local count but not so many drones used and you know what... TD wasn't so low. So start fixing drone lag ASAP.
noone is forcing you into those mass battles. Apparently you cant handle the lag you are responsible for or are at least part of! GET OUT. |

Corraidhin Farsaidh
Hello-There
116
|
Posted - 2014.01.15 11:30:00 -
[400] - Quote
Actually I was thinking the same, if the mass battles don't work due to issues (whether exploited or not) then why not watch for the massive indestructible carrier fleet to fly by and then go and destroy other assets instead. That fleet will probably move slowly so will take some time to move, they would then have to dock up and switch ships or go back to defend home base. Destroying their economic powerbase is just as valid a tactic and may split their fleet down a bit.
If you can't beat a force in toe to toe fighting then don't go toe to toe! Hunt in packs, take out stragglers, burn down POCO's etc...pull them every which way. Especially since the posts here are suggesting that the fleet with far more pilots are losing badly to the carriers...make use of the numbers and launch dozens of lightening raids instead. |

Mutafakaz
Russian Thunder Squad Darkness of Despair
20
|
Posted - 2014.01.18 18:23:00 -
[401] - Quote
so what do we have now? ~EPIC~ fight in HED 3000 people and around 15000 drones, node is slowly going down despite it was reinforced like jita one.
So ccp - your game is unplayable |

wheniaminspace
Love Squad Black Legion.
32
|
Posted - 2014.01.18 18:31:00 -
[402] - Quote
Robert Caldera wrote: noone is forcing you into those mass battles. Apparently you cant handle the lag you are responsible for or are at least part of! GET OUT.
actually elo is forcing me into these mass battles.
|

Elastoman
Russian Thunder Squad Darkness of Despair
9
|
Posted - 2014.01.21 22:15:00 -
[403] - Quote
Robert Caldera wrote:noone is forcing you into those mass battles. Apparently you cant handle the lag you are responsible for or are at least part of! GET OUT. This is unique EVE feature, for everything else I can find much more interesting games. And logic tells me that carrier with 10 drones in 11 times more responsible for lag than my ship without drones.
I can get out and probably will if nothing changes. And I don't care if the battle is won or lost if I enjoyed the process. Currently it's absolutely unplayable but people who abuse drones avoid discussing the issue because this tactic is OP and they learned how to use it well. But I play to enjoy the game and challenges it gives not to win at all costs. |

Lephia DeGrande
Luxembourg Space Union
189
|
Posted - 2014.01.21 22:26:00 -
[404] - Quote
I dont care goons, i care drones. CCP do something ASAP with drones. |

Mystic Rebel
Russian Thunder Squad Darkness of Despair
287
|
Posted - 2014.01.24 17:35:00 -
[405] - Quote
http://community.eveonline.com/news/dev-blogs/what-a-hed-ache/
Quote:What caused the difference? Well, we can't be completely sure of that as we don't run our performance analysis tools during such insanely high load since they add load of their own, but we've got a couple pretty good guesses. Those guesses are increased drone use and the extended length of the fight. no ****, Sherlock? ;-D Finally. |

Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
68
|
Posted - 2014.01.24 17:43:00 -
[406] - Quote
http://community.eveonline.com/news/dev-blogs/what-a-hed-ache/
Maybe this is a good reason to half the number of drones a carrier can deploy while doubling their drone damage??? |

Barbara Nichole
Cryogenic Consultancy
492
|
Posted - 2014.01.24 19:50:00 -
[407] - Quote
1Of9 wrote:uaaaaaaaaaau .. tears ... so delicious
nom nom nom.. You're a kook. I was at the movies the other day and someone brought their baby into the theater.. yes the loud crying and screaming started half way throught the movie.. no, the tears were not delicious.. they were sour, bitter, and annoying. OP needs to adjust his UI settings to avoid drone induced lag or get a better computer. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Alexander the Great
Imperial Academy Amarr Empire
168
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Posted - 2014.01.24 22:40:00 -
[408] - Quote
OK, now we have some official data from CCP, but still no planned actions. |
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