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Author |
Thread Statistics | Show CCP posts - 19 post(s) |

Dr Djago
Republic Research Corp
5
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Posted - 2011.11.08 20:24:00 -
[91] - Quote
Damn you CCP, you are making it very hard for me to plan to let my account expire. |

Krawdad
The Racket
0
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Posted - 2011.11.08 21:06:00 -
[92] - Quote
Awesome change, been squinting at this game for far too long! |

Kristen Andelare
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.08 21:24:00 -
[93] - Quote
Thanks ccp, this is a needed change, I'll go on Sisi and play with it. I liked the new font, but on a number of the windows (fitting window was a glaring example) I couldn't see all the text, as the font was too big. Hopefully this change to logical pixels will alleviate that. And being able to shrink or enlarge the UI is great.
Keep it up! Good Job! |

London
27
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Posted - 2011.11.08 21:31:00 -
[94] - Quote
My 2560x1440 screen thanks you.  EVE: Create a Starship - Naga Frigate |

X4me1eoH
GOP KOHTOPA
0
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Posted - 2011.11.08 22:15:00 -
[95] - Quote
want 70-80% |

Galmas
United System's Commonwealth
0
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Posted - 2011.11.08 22:19:00 -
[96] - Quote
Lines up perfectly with the other good stuff i have red about and seen working already on the test server.
Very easy to use and doing its job.
Even though nothing has been released yet i already like the game again and am excited when talking about it.
Well done!
Gal |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
190
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Posted - 2011.11.08 22:30:00 -
[97] - Quote
What a horrible fit on your ship! 
Srsly tho this looks positive, on a first glance, got to see how it pans out for lower text. I like my text really small as it is. this is a signature |

profundus fossura
Aether Ventures Surely You're Joking
0
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Posted - 2011.11.08 22:31:00 -
[98] - Quote
+1 To the suggestion for being able to customize/scale individual UI separately and save in the same way as overview settings
would like to suggest including which chat channels/voice are open for a given profile as I use different channels when doing different things e.g. when mining I often sign into help channel but to switch to incursions I need to open armor/shield fleet channels and rearrange windows and overviews depending on if am doing DPS/Logi etc
Being able to autohide world map controls when scanning and going in and out rather than having it pop up in front of of my probes every time would be nice.
Being able to include an autoload for the IGB browser as part of this would also be great - having WH Dotlan page autoload when going scanning with a quick option to close it switch immediately to a PvP UI would be awesome or eve survival for mission runners (I know all of them by heart now btw any chance of some new ones?)
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CCP Punkturis
C C P C C P Alliance
206

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Posted - 2011.11.08 22:33:00 -
[99] - Quote
all those positive replies are making me so happy right now :3 CCP Punkturis | EVE UI Developer |
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MotherMoon
Huang Yinglong
183
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Posted - 2011.11.08 22:48:00 -
[100] - Quote
any word on the neo neocom features coming back?
Most people really wanted the features. : (
also epic UI scaling. : ) |
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Oxigun
Galt Innovations Eve Engineering
0
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Posted - 2011.11.08 22:52:00 -
[101] - Quote
For those of us who are not only old and blind as bats but also color impaired and eve addicted with multiple clients open, would you mind making the next travel stargate a bit more distinguishable in color? It seems a bit dimmer then before. |

Bloodpetal
Mimidae Risk Solutions
120
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Posted - 2011.11.08 22:55:00 -
[102] - Quote
Awesome for sure.
Thanks for the great effort! NOSTRO AURUM NON EST AURUM VULGI |

Fiberton
StarFleet Enterprises RED.Legion
11
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Posted - 2011.11.08 23:03:00 -
[103] - Quote
I must say you guys are really knocking out some really good issues. I am sure all of us who play at large resolutions are just tickled about this one. Being at 1900 x 1080 ,..I can not wait :)
Good Job and Be well.
CCP Guard wrote:CCP Punkturis continues to bring news of user interface improvements for EVE, and the latest is an option to scale the UI according to one's preference. The blog can be found here, and your feedback can be left here in the thread as always. Also, don't be shy to jump on the Singularity test server to try it out for yourself before the upcoming Winter Expansion.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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mkint
311
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Posted - 2011.11.08 23:34:00 -
[104] - Quote
wtb dynamically scaling UI components... I'd like certain things to stay at 80% or smaller when they don't have focus, and be able to pin them to 100% if I need to see them, but have focus on something else. Specifically, chat windows, linked loadouts, world location information, maybe locked targets, pretty much everything but overview and selected item. Especially if you could click some other specific things without them stealing focus (like selected item window, locked targets, neocom buttons, hud buttons, maybe even the overview.)
I haven't tested it on sisi so can't comment on what's there, but it just seems like dynamically scaling UI would help make more efficient use of space, plus look really cool. |

Sadron
The Collective White Noise.
38
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Posted - 2011.11.08 23:46:00 -
[105] - Quote
I would say that I think this is one of the long dream what just got true.
CCP well done! |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
190
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Posted - 2011.11.09 00:08:00 -
[106] - Quote
Garr Anders wrote:Heya Good step in the right direction, but not everything on the screen is of equal importance, thus
- Can we have each part of the UI scaled individually?
E.g.
- The HUD you showed can stay the same size, I need it for refence.
- Id like to have a bigger overview, to easier also see the EW notifications
- The information in the upper left corner can be scaled down (I hardly use it)
- I want to priorize my chat windows, corp chat is less important than fleet chat, corp chat should use a small font as lots of stuff flows, fleet chat is usually just a few words but of high importance
- The targeted object window I want to have bigger (to easier identify the ship and their current shield/armor/hull
- ...
That That and This and That again this is a signature |

Grady Eltoren
Aviation Professionals for EVE
3
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Posted - 2011.11.09 00:56:00 -
[107] - Quote
Good God - is there nothing team BFF can't do?!! :)
Awesome. A++ for doing something great for all of us and also technically challenging and TIME consumptive.
Epic win.
P.S. Can we get 80%? |

Joseph Dreadloch
Strikingly Handsome Space Captain's Club
15
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Posted - 2011.11.09 02:03:00 -
[108] - Quote
DEAR GOD YES!
YOU GLORIOUS BASTARDS! |

Salpad
Carebears with Attitude
5
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Posted - 2011.11.09 02:42:00 -
[109] - Quote
This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
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geshnab pretnar
BattleWornSoldiers UK Soldiers 0f Fortune
0
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Posted - 2011.11.09 02:53:00 -
[110] - Quote
im sorry i just have to say it. whats with that fitting? ima call it the cap monster "u wanna turn on a module? PPFFFFTTT silly rabbit mods are for players"  |
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Airu Naari
The Noxious
57
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Posted - 2011.11.09 05:40:00 -
[111] - Quote
This is awesome. My sight is pretty bad so it will be useful on my big screen :D |

Fioda Skiza
Exiles of the Stars
1
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Posted - 2011.11.09 07:18:00 -
[112] - Quote
I love you. |

Nova Fox
Novafox Shipyards
226
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Posted - 2011.11.09 08:54:00 -
[113] - Quote
Will there be a letter spacing option? I feel little cross eyed looking at the vastness between letters on the last build I loaded up. (one with the first rollout of R3 BCs.
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malaire
95
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Posted - 2011.11.09 09:15:00 -
[114] - Quote
Salpad wrote:This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
Blog said that you get larger options if you have better resolution. Developer used 1920x1200 screen which can only support 150% (1024x768 scaled 150% is 1536x1152).
However 2560x1440 screen is able to support upto 187% scaling. For 300% scaling you need 3072x2304 or better resolution. 
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Elistea
Seedless Inc Shadow of xXDEATHXx
2
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Posted - 2011.11.09 09:34:00 -
[115] - Quote
Big love! |

Louis deGuerre
Malevolence. Void Alliance
60
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Posted - 2011.11.09 09:51:00 -
[116] - Quote
This is pleasing. It is not the solution we crave, but at least it's an improvement. I hope development will continue on this matter as the interface is one of the most cited examples of why people are discouraged to play. FIRE FRIENDSHIP TORPEDOES ! |
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CCP Punkturis
C C P C C P Alliance
215

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Posted - 2011.11.09 09:51:00 -
[117] - Quote
malaire wrote:Salpad wrote:This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
Blog said that you get larger options if you have better resolution. Developer used 1920x1200 screen which can only support 150% (1024x768 scaled 150% is 1536x1152). However 2560x1440 screen is able to support upto 187% scaling. For 300% scaling you need 3072x2304 or better resolution. 
We decided to cap it at 150% because scaling it larger makes some icons look fuzzy.
150% is plenty anyways  CCP Punkturis | EVE UI Developer |
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Black Panthera
1
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Posted - 2011.11.09 10:18:00 -
[118] - Quote
New font is really great improvement but it's not very good for scaling.. Especially if you want to scale down 
I think new font is 'too tall' to fit space in text boxes and windows so when you choose scale to 90% everything looks too crowded.. So, it would be great if we can get to customize parts of UI we want or, even better, let us choose from more types (maybe from installed fonts on computer?)
Also, it would be nice if we could position pop-up window with game notifications somewhere else on screen. (That shouldn't be too much work - to make it something like centering camera in display options?)
And one remark/complaint - new font is too small for displaying remaining ammo/charges in weapon icons in HUD. |

Tiger's Spirit
Troll Hunters INC.
20
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Posted - 2011.11.09 11:03:00 -
[119] - Quote
CCP Punkturis wrote:malaire wrote:Salpad wrote:This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
Blog said that you get larger options if you have better resolution. Developer used 1920x1200 screen which can only support 150% (1024x768 scaled 150% is 1536x1152). However 2560x1440 screen is able to support upto 187% scaling. For 300% scaling you need 3072x2304 or better resolution.  We decided to cap it at 150% because scaling it larger makes some icons look fuzzy. 150% is plenty anyways 
Nice start but we can ask more fonts ? Some font seems to us ugly and like a 80's DOS font type. |

Aineko Macx
Royal Amarr Institute Amarr Empire
13
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Posted - 2011.11.09 12:11:00 -
[120] - Quote
Xenial Jesse Taalo wrote:The UI is a dinosaur and this modification doesn't bring it out of the dinosaur age. But any positive change is welcome of course, as long as it doesn't hold up the timing of any real improvements. This. Anyhow, as an owner of a high DPI screen, I am thankful for this. The 110% setting is looking good on sisi. |
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