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Thread Statistics | Show CCP posts - 19 post(s) |
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CCP Guard
C C P C C P Alliance
718

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Posted - 2011.11.08 13:30:00 -
[1] - Quote
CCP Punkturis continues to bring news of user interface improvements for EVE, and the latest is an option to scale the UI according to one's preference.
The blog can be found here, and your feedback can be left here in the thread as always. Also, don't be shy to jump on the Singularity test server to try it out for yourself before the upcoming Winter Expansion. CCP Guard | EVE Community Developer |
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CCP Punkturis
C C P C C P Alliance
164

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Posted - 2011.11.08 13:30:00 -
[2] - Quote
FIRST!!!1111!!! CCP Punkturis | EVE UI Developer |
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Emi Sertan
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.11.08 13:34:00 -
[3] - Quote
CCP Punkturis wrote:FIRST!!!1111!!! Cause you cheat :( |

Avila Cracko
Federal Navy Academy Gallente Federation
82
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Posted - 2011.11.08 13:35:00 -
[4] - Quote
2nd
3rd then
edit: nice too seet that EVE is developing... :) |
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CCP Punkturis
C C P C C P Alliance
164

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Posted - 2011.11.08 13:35:00 -
[5] - Quote
Emi Sertan wrote:CCP Punkturis wrote:FIRST!!!1111!!! Cause you cheat :(
I just know the right people  CCP Punkturis | EVE UI Developer |
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Hiram Alexander
Seraphim Securities
76
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Posted - 2011.11.08 13:35:00 -
[6] - Quote
CCP Punkturis wrote:FIRST!!!1111!!! Indeed you are... :))
I'm looking forward to trying this out on SISI - my window layouts already leave me short of real-estate, but this could well be very tempting. Thank you... |

Sathynos
BSX Industries Inver Brass
0
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Posted - 2011.11.08 13:36:00 -
[7] - Quote
I actually love it! :) Hope it works too :P |

Jith
Rising Ashes Inc.
4
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Posted - 2011.11.08 13:37:00 -
[8] - Quote
Yes!
YES!!!
http://www.youtube.com/watch?v=P3ALwKeSEYs
http://www.youtube.com/watch?v=C_VheAwZBuQ&feature=related |

Apollo Gabriel
Mercatoris Etherium Cartel
164
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Posted - 2011.11.08 13:38:00 -
[9] - Quote
I welcome all UI changes, please keep them coming and allow us OPTIONS!
I really wish I could move those buttons on the HUD, so much wasted space, I'd rather run them all along the bottom of my screen but instead I must look at space through them. Please keep the changes, and keep giving us options!! Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Didona Carpenito
Akimamur Industries
6
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Posted - 2011.11.08 13:41:00 -
[10] - Quote
Looks Great! |
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Simvastatin Montelukast
SACHEN. Mean Coalition
4
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Posted - 2011.11.08 13:43:00 -
[11] - Quote
My eyes love the new fonts ! |

Hiram Alexander
Seraphim Securities
76
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Posted - 2011.11.08 13:44:00 -
[12] - Quote
Well, someone's bound to ask, so I might as well...
Are there any plans to devote a whole, seperate, tab to the UI Scaling - rather than such a simple drop-down.
For example, some industrialists might want to scale-down the actual 'HUD' buttons, and local window , but scale-up their Corp-chat window... lol, terrible example -- but do you see there being much room for customization, later...? |

Jason Edwards
Internet Tough Guy Spreadsheets Online
6
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Posted - 2011.11.08 13:45:00 -
[13] - Quote
ccp can now buy me a better monitor so I can use resolutions where I can use this feature.
40:20 eyesight means you need to get a pretty good sized IPS. |

Harotak
Malicious Destruction War Against the Manifest
6
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Posted - 2011.11.08 13:45:00 -
[14] - Quote
Please let us scale different elements of the UI separately! |

Kari Trace
21 SVC Corp Fidelas Constans
3
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Posted - 2011.11.08 13:46:00 -
[15] - Quote
mmm, now I'll be able to read the text on the 38" TV in the living room... +! |

Ciar Meara
Virtus Vindice
227
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Posted - 2011.11.08 13:46:00 -
[16] - Quote
"We took a look at our backlog and the tech that was in the pipelines and did some re-prioritizing and decided to bring you *drum roll* UI Scaling! "
Just like that you added something usefull and often suggested and asked to EVE?
Have you no manners sir? No sense of place and history? This is CCP, not some high yield, effective, performing features factory! For Shame! In the old days... - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Written Word
Dreddit Test Alliance Please Ignore
96
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Posted - 2011.11.08 13:49:00 -
[17] - Quote
Great news!
However, that is a really bad Domi fit. |

DlCard
Nagrom Security Syndicate Flatline.
7
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Posted - 2011.11.08 13:53:00 -
[18] - Quote
Good stuff My Youtube Channel http://www.youtube.com/user/DCard77
Flatline Recruitment Video http://www.youtube.com/watch?v=LqcmNzzW9OY |

Petto Behr
Bat Country Goonswarm Federation
0
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Posted - 2011.11.08 14:01:00 -
[19] - Quote
Will the station window still bump my overview and selected item window half way across the screen from their original position, even though the station interface doesn't need to interact with those windows at all as they never appear together at the same time, except for a brief second during docking when said annoying self-readjustment of windows occurs? |

Ravcharas
GREY COUNCIL Nulli Secunda
27
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Posted - 2011.11.08 14:01:00 -
[20] - Quote
This looks promising.
I'm still hoping for some way of customizing the session change timer; moving it around, scaling it, coloring it, etc. It's one of the most crucial pieces of UI and can mean the difference between losing a ship and getting out with hull intact. It's a pity it's being drowned alive up there. |
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Dierdra Vaal
Veto. Veto Corp
44
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Posted - 2011.11.08 14:04:00 -
[21] - Quote
Good news. Not a spectacular update but one that many people will benefit from :)
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Keen Fallsword
Billionaires Club C0VEN
7
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Posted - 2011.11.08 14:07:00 -
[22] - Quote
Good job with it. Thanks |

Mecinia Lua
Galactic Express Intrepid Crossing
12
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Posted - 2011.11.08 14:07:00 -
[23] - Quote
I like this, much easier to read now.
Some of us are not so young |

Dziu
State War Academy Caldari State
2
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Posted - 2011.11.08 14:07:00 -
[24] - Quote
GREAT initiative with the scaling of the UI but still where is the next video devblog a?  |

Black Dranzer
52
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Posted - 2011.11.08 14:08:00 -
[25] - Quote
mite b cool
The UI still needs a total redesign though, honestly. |

Victor Valka
The Kairos Syndicate Transmission Lost
0
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Posted - 2011.11.08 14:11:00 -
[26] - Quote
UI scaling and new fonts couldn't have come at a better time for me. Thanks CCP! 
Jason Edwards wrote:ccp can now buy me a better monitor so I can use resolutions where I can use this feature.
40:20 eyesight means you need to get a pretty good sized IPS. I can recommend Dell U2312HM. Got two myself and they're great, not too expensive either! Looking to get a third. 
|

Ender Sai
Foetus Mart
11
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Posted - 2011.11.08 14:11:00 -
[27] - Quote
Finally I can go large with my EVE UI.
Thanking BFF for another IN YOUR FACE addition to the game. |

Nagi Onren
Per.ly The 20 Minuters
0
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Posted - 2011.11.08 14:12:00 -
[28] - Quote
Is there a reason why there is only a 90% for the smaller options and no 80% or 70%, obviously I have not tried it, but more virtual screen realestate would be great. |

Garr Anders
The Red Circle Inc.
4
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Posted - 2011.11.08 14:15:00 -
[29] - Quote
Heya
Good step in the right direction, but not everything on the screen is of equal importance, thus
- Can we have each part of the UI scaled individually?
E.g.
- The HUD you showed can stay the same size, I need it for refence.
- Id like to have a bigger overview, to easier also see the EW notifications
- The information in the upper left corner can be scaled down (I hardly use it)
- I want to priorize my chat windows, corp chat is less important than fleet chat, corp chat should use a small font as lots of stuff flows, fleet chat is usually just a few words but of high importance
- The targeted object window I want to have bigger (to easier identify the ship and their current shield/armor/hull
- ...
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SoC Darkord
Silentium Mortalitas Mortal Destruction
0
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Posted - 2011.11.08 14:18:00 -
[30] - Quote
This should make those with silly big screens happy...
Now can we have the old font back? or at least give us the option to choose the font? frankly the new one gives me a headache and looks like something out of a cartoon, it really doesn't fit eve at all.
With the Scalability set up, surely its not too much of a leap to allow a choice of font and then scale according to that choice? |
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Tajidan
TURN LEFT
2
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Posted - 2011.11.08 14:20:00 -
[31] - Quote
CCP PLEASE PLEASE For the love of the typography god, DO NOT EVER SCALE FONTS when they dont possess the cut for that size. I can understand that it might be a quick fix, but please get the guy who did this attrocious new font to at least get around and design the damn thing for ALL of the scalability to be seen clear. |
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Chribba
Otherworld Enterprises Otherworld Empire
785
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Posted - 2011.11.08 14:20:00 -
[32] - Quote
I feel tiny!
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War Kitten
Panda McLegion
200
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Posted - 2011.11.08 14:26:00 -
[33] - Quote
Nice! This is my signature.-á There are many others like it, but this one is mine. |

Blue Harrier
13
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Posted - 2011.11.08 14:31:00 -
[34] - Quote
The only complaint I had (others reported the same), when testing on SiSi was the text in tabs seems to be bottom aligned and not middle aligned, this often resulted in the lower portion of the text being obscured by the window frame line.
You can just about see it in your picture of the 90% and 100% view of the asset window, although on my screen the text is even further down below the window frame line. The 110% looks the best as to how it should be aligned.
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Kubiq
7th Space Cavalry
0
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Posted - 2011.11.08 14:31:00 -
[35] - Quote
Wish i had power to convince my friends to try eve :-( |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1050
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Posted - 2011.11.08 14:36:00 -
[36] - Quote
My rapidly deteriorating Mk.1 eyeballs thank you. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

TheButcherPete
StoneWall Metals Productions Bloodbound.
5
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Posted - 2011.11.08 14:36:00 -
[37] - Quote
If you fix drones, and I mean stop them from switching targets, make OGRES stop trying to kill FRIGATES first and perhaps up the dps 50% or more.... seriously ccp, Drone Interfacing lvl 5 and Gallente Battleship lvl 5 gives 5 Ogre IIs less than 500 dps and it's their main weapon? wtf? Especially when there are no modules / implants to improve this. *most* dominix fits don't utilize guns for anything other than drawing aggro. Sorta wished I hadn't trained 7m drone sp afterall. But I still love you long time.
More to the point, if you make this patch truly wonderful, I will go to the classrooms in my college and bring you hundreds of subs. You guys really need to have the Art dept make a flyer for these purposes, to hang up in hallways and etc.
Hail Chribba, and Veldspar!
-Pete |

Halloween Harry
X1983
0
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Posted - 2011.11.08 14:40:00 -
[38] - Quote
A proposal for this awesome change:
Instead of choosing 90% it would be better to choose a value like 91% or so, because at 90% some pixels disapearing because of the screen grid. So give us values, that are adapated to our screen resolution.
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Mal Darkrunner
Zero Tau Research Institute
24
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Posted - 2011.11.08 14:40:00 -
[39] - Quote
This is a great addition, however I would prefer a separate option to scale just the UI text, as I'm happy with the size of my HUD and have never experienced HUD envy...
The reason I'll be using the scaling option will be to reduce the size of the new font to something like it's current size on TQ, but I'd rather not have to reduce the size of all my icons, controls and the HUD in order to achieve that.
Apart from that small niggle, this is a fantastic piece of work  |

Ishtanchuk Fazmarai
69
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Posted - 2011.11.08 14:43:00 -
[40] - Quote
My eyes will thank that as soon as i get to test it. I would buy you a toast for each corrective dyoptria in my glasses, but, you're not viking enough to live to tell it...  So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |
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Baraka Saibot
Wobbling Frog Inc
2
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Posted - 2011.11.08 14:49:00 -
[41] - Quote
Very nice, I've been wanting this feature for quite some time now :)
Especially on my 2560x1440 screen... The font in the overview get's a little small. |
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CCP Punkturis
C C P C C P Alliance
177

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Posted - 2011.11.08 14:52:00 -
[42] - Quote
Being able to scale various parts of the UI differently would be really cool but will defiantly not be done for winter. Great idea though :) CCP Punkturis | EVE UI Developer |
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Femaref
Armageddon Day WE FORM VOLTRON
2
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Posted - 2011.11.08 14:52:00 -
[43] - Quote
While you are at it, can you make a setting for keeping the current font? |

Dziu
State War Academy Caldari State
2
|
Posted - 2011.11.08 14:55:00 -
[44] - Quote
CCP Punkturis wrote:Being able to scale various parts of the UI differently would be really cool but will defiantly not be done for winter. Great idea though :)
Well then release the version that is currently working in winter but still continue the work in the individual parts after the winter expansion. At least if we got to this point lets do a good job with the scaling of the UI rather doing bits and pieces once every 2 years or so. Just my 2 cents |

Russell4
Moonshine Industries Blue Moon Alliance
2
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Posted - 2011.11.08 14:56:00 -
[45] - Quote
I have been playing around with this feature a bit on SiSi, quite cool, and my eyes feel less butt-hurt after hours of reading text in the channels I reside in and having a slightly bigger HUD has made my noob pvp mistakes of miss-clicking modules much less frequent. Thank you CCP for your great improvements that continue to amaze me and others within the EvE Community and if I'm lucky to see a dev one day, ill be sure to buy them a drink for their work. 
/Russs |

Sentient Blade
Walk It Off Coalition of the Unfortunate
57
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Posted - 2011.11.08 14:58:00 -
[46] - Quote
This will be very helpful. A 30" monitor @ 2500x1600 + EvE = Serious Eyestrain. |

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
3
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Posted - 2011.11.08 15:00:00 -
[47] - Quote
CCP Punkturis wrote: We had also received feedback from elderly dev parents who quite enjoy the game...
pics, or it didnt happen!

but on the other hand, if *my* grandma has had anything to do with this change, i'll be sure to give her a big hug and kiss the next time i see her!
provided, of course, she doesn't have me webbed and scrammed and have her drones to aggressive!
queen of the tough love, my g'ma taam!
 |

The Offerer
Republic University Minmatar Republic
43
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Posted - 2011.11.08 15:04:00 -
[48] - Quote
Very much like this. Looks great. |

Andreus Ixiris
Mixed Metaphor
213
|
Posted - 2011.11.08 15:04:00 -
[49] - Quote
This is really nice and all, but can we please have a blog on the FW changes now?
A confirmation of the state of WiS would also be very nice. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Skippermonkey
Tactical Knightmare
164
|
Posted - 2011.11.08 15:08:00 -
[50] - Quote
anyone else impressed by the modules on display in the images?
Thats some elite level ship fitting you have going on there |
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Viejo Melholm
Knights of fate SOLAR WING
1
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Posted - 2011.11.08 15:12:00 -
[51] - Quote
what about 50-80 percent scaling? |

Orakkus
Brutor Tribe Minmatar Republic
11
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Posted - 2011.11.08 15:13:00 -
[52] - Quote
So, is this the first step toward totally customizable UIs? |

TL Castiel
Federal Defence Union Gallente Federation
9
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Posted - 2011.11.08 15:21:00 -
[53] - Quote
I suppose it will not be possible to replace the font with our own, or will it ? |

enterprisePSI
Unimatrix 0.1
35
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Posted - 2011.11.08 15:23:00 -
[54] - Quote
this expansion is full of win. The tears of the many, outweight the tears of the few. Or the one.
-«enterprise-psi |

Eli Strange
SS Botany Bay
3
|
Posted - 2011.11.08 15:26:00 -
[55] - Quote
OMG thank you. I will look forward to "seeing" the change. |

Ghost of Truth
State War Academy Caldari State
0
|
Posted - 2011.11.08 15:27:00 -
[56] - Quote
Oh My God! Oh my God! (breathes thru a paper back)
THANK YOU CCP!!!!!!               
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
87
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Posted - 2011.11.08 15:29:00 -
[57] - Quote
CCP Punkturis wrote:Being able to scale various parts of the UI differently would be really cool but will definitely not be done for winter. Great idea though :)
edit: fixing typo Aw that's a shame! I was hoping to scale up the ship's HUD buttons all by themselves so that I would finally be able to hit the over-heat pixels with a mouse cursor. Oh well... |

Zagdul
Clan Shadow Wolf Fatal Ascension
74
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Posted - 2011.11.08 15:40:00 -
[58] - Quote
Please add 80%.
It's not Rocket Surgery |

Prince aikka
Vanguard Frontiers Intrepid Crossing
0
|
Posted - 2011.11.08 15:50:00 -
[59] - Quote
oh this will help tons with my 3200x1200 screen res.
But ya, the overview? def need to fix the ewar icons, maybe give them there own column? that way you can actually see who and what is hitting you? |

David Magnus
Center for Advanced Studies Gallente Federation
39
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Posted - 2011.11.08 15:57:00 -
[60] - Quote
This is a great update! Thanks for the hard work - it's really amazing how quickly you guys got this feature implemented after hearing the player's requests from the font dev blog.
The combination of this new font and UI Scaling should help a LOT of people play EVE more easily. Any improvement to accessibility is important, and a good decision.
Thanks again! |
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Esrevid Nekkeg
Justified and Ancient
66
|
Posted - 2011.11.08 16:06:00 -
[61] - Quote
YES!!! Now I can finally toss my reading glasses*) aside when I have to read the fine print on screen that always looks to me like page 236 from some very obscure insurance policy.....
*)Yes, I'm ancient, I know. Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
13
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Posted - 2011.11.08 16:11:00 -
[62] - Quote
The UI is a dinosaur and this modification doesn't bring it out of the dinosaur age.
But any positive change is welcome of course, as long as it doesn't hold up the timing of any real improvements. |

Vipieris
Blackwater Syndicate Shadow of xXDEATHXx
1
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Posted - 2011.11.08 16:20:00 -
[63] - Quote
Could I please make a suggestion here? I've been thinking of this for some time and I wonder if this might be the time to suggest it.
Us capsuleers are very familiar with building custom overviews to aid us in whatever we're doing - from PvP, PvE, Mining, POS maintenance, salvaging, you name it...
But with such diversity in the types of ships, and the purposes of those ships, I personally find myself constantly moving around windows on the UI depending on what I'm doing. For example, when mining, I don't need a large drone window, but when using a carrier, I need much more space to the drone window. When doing PvE, I'm generally only targeting a few enemies at a time, allowing me to keep chat windows at the top without issue. But when salvaging from missions/anoms, I need the entire width of the screen for my 10 targets, and.... well I've probably made my point.
So in addition to being able to save overview layouts for quick loading/reassigning, is there anyway that we could save custom UI confgurations? Something that would remember where my chat windows are, my cargo screen, my drone window - etc, and I could load new ones quickly whenever changing ships/strategies.
Just a thought - would be sweet, IMO.
Vipieris |

OOooole
nina k Corp
9
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Posted - 2011.11.08 16:23:00 -
[64] - Quote
who need this ? |

Sister Megarea
Perkone Caldari State
1
|
Posted - 2011.11.08 16:37:00 -
[65] - Quote
Chalk me up as another user of rapidly deteriorating Mark I Eyeballs who would also really, really REALLY would like to see individual UI elements resizeable, simply out of need :/ |

Echo Mande
5
|
Posted - 2011.11.08 16:47:00 -
[66] - Quote
Interesting and will probably solve quite a few screen-area headaches for some people who like to keep lots of windows open.
One big question I have about this is will this also apply to the overview and is anything being planned for the overview specifically in addition to this? Being able to scale the overview and (specifically) being able to move the ship effect icons (scram, web, neut, etc) around in their own column would be a really big plus. |

Garr Anders
The Red Circle Inc.
6
|
Posted - 2011.11.08 16:56:00 -
[67] - Quote
CCP Punkturis wrote:Being able to scale various parts of the UI differently would be really cool but will definitely not be done for winter. Great idea though :)
edit: fixing typo
Okay, next release then, that will be Autum :) . |

Ulair Memmet
ORIGIN SYSTEMS
4
|
Posted - 2011.11.08 17:00:00 -
[68] - Quote
Wee smaller UI \o/
I'm always happy when i can have more stuff on my screen simultaniously Also leaves more space for the actual rendered stuff |

Bhaal Chinnian
Hedion University Amarr Empire
7
|
Posted - 2011.11.08 17:07:00 -
[69] - Quote
Although these changes are *nice*, instead of scaling the UI to fit 1 screen size of 1 monitor, why not create detachable windows for certain UI elements. For instance, say I have a 6 monitor setup and the bottom 3 have Eve spread across them, I would like the ability to detach the DScan and put up on the Top Left Monitor and enlarge, put the Map up on the Top Center Monitor, and phailpost on Eve Forums with the IGB up on the Top Right Monitor :) |

Danny Centauri
Baltic Eagle
11
|
Posted - 2011.11.08 17:10:00 -
[70] - Quote
How about the other side of this and going above 150%? Sometimes things look really really small in comparison especially when you are doing cool like playing EVE on a cinema screen or a sizable TV. |
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Jim Luc
Rule of Five
5
|
Posted - 2011.11.08 17:12:00 -
[71] - Quote
Why not do what most MMO's do, and that's give us a way to edit the current UI layout? When in EDIT mode, it allows you to resize certain UI elements (HUD, Font Size of certain windows, lock other windows in place, etc). Liquid Layouts.
I hope this is just a temporary fix, the entire UI needs to be rethought from the ground up. It's sort of like the new forums are nice & shiny, but you still publish devblogs in the old and busted forums.... Gives people the impression that EVE isn't a complete product. |

Untelo1
APEX ARDENT COALITION NEM3SIS.
0
|
Posted - 2011.11.08 17:23:00 -
[72] - Quote
Hey thats cool, but PLEASE don't **** it up. I'd prefer to keep my UI just the way it is right now.
Also, could you change the greek alphabet back to the old font? It was far superior in both appearance and legibility. |

Andrea Griffin
48
|
Posted - 2011.11.08 17:44:00 -
[73] - Quote
This is a fantastic quick win for us. Hopefully in the future the layout will be even more customizable and whatnot, but this, just this one thing, is a huge boon to people like me. Thank you so much. GÖÑ It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

Pinaculus
Aliastra Gallente Federation
17
|
Posted - 2011.11.08 17:44:00 -
[74] - Quote
Jim Luc wrote:Why not do what most MMO's do, and that's give us a way to edit the current UI layout? When in EDIT mode, it allows you to resize certain UI elements (HUD, Font Size of certain windows, lock other windows in place, etc). Liquid Layouts.
I hope this is just a temporary fix, the entire UI needs to be rethought from the ground up. It's sort of like the new forums are nice & shiny, but you still publish devblogs in the old and busted forums.... Gives people the impression that EVE isn't a complete product.
I like this. |

Swantu
Das zweite Konglomerat The Initiative.
0
|
Posted - 2011.11.08 17:48:00 -
[75] - Quote
Thx for the scaling - I want to agree with comments above: please let us customize or UI more individually.
Things that come in my mind which (currently) cant be changed are e.g.:
- The "Damage notification line" where the log is shown - it is not moveable and not customizable
- would be nice to set e.g. what information are shown for how long etc... having five drones out and get shot by 3 opponent - that line is just useless.
- The message "warp to xxx" shown above the ship UI
I can imagine a lost of places for that, which are not in the center of the screen.
- System Information in the top left corner - which are behind any windows
- Number of people in Channel - its indicated at the end of the Tab and always cut of if stacking of channels is applied.
e.g if only one of your [Player_channel_uses_a_horrible_long_name...] My preference would definitely be to show the number in front, and then cut the end so we see: [10 Player_channel_us...] It would be even better if the number shown actually matches the people in that channel.. 
Well, that list can be continued - I see a lot of potential in the UI and think a general "layout mode" where one can drag around and scale UI-element groups/blocks would be highly appreciated by most players. Scalability is definitely a start! |

Creat Posudol
Destined for Greatness Inc.
39
|
Posted - 2011.11.08 18:10:00 -
[76] - Quote
First of all: Good feature, I'm sure it'll be quite useful!
I assume you're aware of this and don't need me pointing it out, which is obviously not gonna stop me from pointing it out though: On the last screenshot in the blog* there are tabs. This isn't unusual for EVE. Interesting about that is that the only scalings in which the text of those actually fit within the tab size is 90% and 150%. For all other scalings the (already short) text is cut off on the right. Additionally on 90%, 125% and 150% the text seems to be slightly mispositioned vertically, closer to the bottom of the tabs than the top.
* http://cdn1.eveonline.com/www/newssystem/media/2783/3017/UI_Scaling_02.png
EDIT: Why can't the damn forums process a simple damned link FFS?! EVERY. FREAKING. TIME! |

Kyoko Sakoda
Veto. Veto Corp
8
|
Posted - 2011.11.08 18:13:00 -
[77] - Quote
Looks good but some of the elements should be vector-ized so that they don't blur out with bi-linear scaling. The most notable was the circles used for module backgrounds and the shield/armor/hull readout. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
14
|
Posted - 2011.11.08 18:23:00 -
[78] - Quote
(lol @ 2 posts above this)
Anyway, I would say it isn't worth starting UI suggestions here. There are surely other threads for that and I think even 20 ideas here aren't the tip of the iceberg. If there is going to be real discussion about UI improvement, in my opinion it needs to be along the lines of "How can we redesign the whole thing." And yeah, that discussion probably already exists on a page nearby.
Like the ship design competition, they should make a UI design competition I reckon. Give people a bit of room and after a while, and a few good entries, people will start to realise how insanely primitive Eve's UI is. I wonder how much the idea of global UI scaling would even come up in such a competition. |

John McCreedy
Eve Defence Force Fatal Ascension
14
|
Posted - 2011.11.08 18:28:00 -
[79] - Quote
Won't the scaling of the UI result in a reduction of screen space and make window management even more difficult if you have it set to 150%? Wouldn't a redesign of the whole UI be a better long term solution? |

cpu939
OffBeat Creations
6
|
Posted - 2011.11.08 18:43:00 -
[80] - Quote
is there any plans on allowing us to change the colours in the UI for colour blind people |
|

Melissa Blick
Silver Aria Important Internet Spaceship League
0
|
Posted - 2011.11.08 18:54:00 -
[81] - Quote
Can we have a compact display option in local, with just the player name and the standings tag? This could allow us to see around a 100 players in local without scrolling. Or perhaps hide players in fleet or with blue standings in local. Scrolling through local all the time isn't fun. |

HELIC0N ONE
GoonWaffe Goonswarm Federation
18
|
Posted - 2011.11.08 18:57:00 -
[82] - Quote
This is the thread for posting marriage proposals to CCP Punkturas, right?
Because this is pretty awesome. |

Grey Stormshadow
Starwreck Industries
368
|
Posted - 2011.11.08 19:30:00 -
[83] - Quote
Good going - 1 excellence point and a hug.
|

grumpyguts1
Science and Trade Institute Caldari State
3
|
Posted - 2011.11.08 19:52:00 -
[84] - Quote
It would really cool if you could switch the guns to the other side of the central hud. I dual box in window mode with the screens mostly overlapping. i can on screen move one window to the left of the lap top screen and move the hud to the far left and while the screens are overlapping I can see how the cap is doing, But when I switch to the left screen, the window below which is moved all the way to the right I can't move the hud far enough right to see the cap status. Hope this makes sense... Another option could be to just add the cap level in the watch list. |

KanashiiKami
Marvel Comics Galactic Labs Dark Knights of New Eden
0
|
Posted - 2011.11.08 19:53:00 -
[85] - Quote
CCP Guard wrote:CCP Punkturis continues to bring news of user interface improvements for EVE, and the latest is an option to scale the UI according to one's preference. The blog can be found here, and your feedback can be left here in the thread as always. Also, don't be shy to jump on the Singularity test server to try it out for yourself before the upcoming Winter Expansion.
hi there ... who do i talk to to give ideas about ship balancing changes ? |

Guillame Herschel
NME1
9
|
Posted - 2011.11.08 20:08:00 -
[86] - Quote
You guys at CCP are on FI-YAH!
Can't wait for the winter expansion. You have totally turned the ship around. Well done. |

TheLast Poofighter
Squirrel Horde Habitat Against Humanity
0
|
Posted - 2011.11.08 20:11:00 -
[87] - Quote
I want wing dings and flash to work in igb and smileys to work in game and virtual potstickers and baguettes... and we want to be able to ride our machines without getting hassled by the man... and we want to get loaded. |

Jim Luc
Rule of Five
7
|
Posted - 2011.11.08 20:12:00 -
[88] - Quote
TheLast Poofighter wrote:I want wing dings and flash to work in igb and smileys to work in game and virtual potstickers and baguettes... and we want to be able to ride our machines without getting hassled by the man... and we want to get loaded.
Go join Occupy EVE at your nearest homeless shelter  |

Sinnbad Mayhem
Duty.
0
|
Posted - 2011.11.08 20:17:00 -
[89] - Quote
Sweet. Be honest the real reason is drunks like me will have an easier time seeing stuff.
I think we do need to talk about you fittings j/k ;-) |

Akrasjel Lanate
Naquatech Conglomerate
162
|
Posted - 2011.11.08 20:18:00 -
[90] - Quote
Nice fit - http://cdn1.eveonline.com/www/newssystem/media/2783/3017/UI_Scaling_01.png
|
|

Dr Djago
Republic Research Corp
5
|
Posted - 2011.11.08 20:24:00 -
[91] - Quote
Damn you CCP, you are making it very hard for me to plan to let my account expire. |

Krawdad
The Racket
0
|
Posted - 2011.11.08 21:06:00 -
[92] - Quote
Awesome change, been squinting at this game for far too long! |

Kristen Andelare
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.11.08 21:24:00 -
[93] - Quote
Thanks ccp, this is a needed change, I'll go on Sisi and play with it. I liked the new font, but on a number of the windows (fitting window was a glaring example) I couldn't see all the text, as the font was too big. Hopefully this change to logical pixels will alleviate that. And being able to shrink or enlarge the UI is great.
Keep it up! Good Job! |

London
27
|
Posted - 2011.11.08 21:31:00 -
[94] - Quote
My 2560x1440 screen thanks you.  EVE: Create a Starship - Naga Frigate |

X4me1eoH
GOP KOHTOPA
0
|
Posted - 2011.11.08 22:15:00 -
[95] - Quote
want 70-80% |

Galmas
United System's Commonwealth
0
|
Posted - 2011.11.08 22:19:00 -
[96] - Quote
Lines up perfectly with the other good stuff i have red about and seen working already on the test server.
Very easy to use and doing its job.
Even though nothing has been released yet i already like the game again and am excited when talking about it.
Well done!
Gal |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
190
|
Posted - 2011.11.08 22:30:00 -
[97] - Quote
What a horrible fit on your ship! 
Srsly tho this looks positive, on a first glance, got to see how it pans out for lower text. I like my text really small as it is. this is a signature |

profundus fossura
Aether Ventures Surely You're Joking
0
|
Posted - 2011.11.08 22:31:00 -
[98] - Quote
+1 To the suggestion for being able to customize/scale individual UI separately and save in the same way as overview settings
would like to suggest including which chat channels/voice are open for a given profile as I use different channels when doing different things e.g. when mining I often sign into help channel but to switch to incursions I need to open armor/shield fleet channels and rearrange windows and overviews depending on if am doing DPS/Logi etc
Being able to autohide world map controls when scanning and going in and out rather than having it pop up in front of of my probes every time would be nice.
Being able to include an autoload for the IGB browser as part of this would also be great - having WH Dotlan page autoload when going scanning with a quick option to close it switch immediately to a PvP UI would be awesome or eve survival for mission runners (I know all of them by heart now btw any chance of some new ones?)
|
|

CCP Punkturis
C C P C C P Alliance
206

|
Posted - 2011.11.08 22:33:00 -
[99] - Quote
all those positive replies are making me so happy right now :3 CCP Punkturis | EVE UI Developer |
|

MotherMoon
Huang Yinglong
183
|
Posted - 2011.11.08 22:48:00 -
[100] - Quote
any word on the neo neocom features coming back?
Most people really wanted the features. : (
also epic UI scaling. : ) |
|

Oxigun
Galt Innovations Eve Engineering
0
|
Posted - 2011.11.08 22:52:00 -
[101] - Quote
For those of us who are not only old and blind as bats but also color impaired and eve addicted with multiple clients open, would you mind making the next travel stargate a bit more distinguishable in color? It seems a bit dimmer then before. |

Bloodpetal
Mimidae Risk Solutions
120
|
Posted - 2011.11.08 22:55:00 -
[102] - Quote
Awesome for sure.
Thanks for the great effort! NOSTRO AURUM NON EST AURUM VULGI |

Fiberton
StarFleet Enterprises RED.Legion
11
|
Posted - 2011.11.08 23:03:00 -
[103] - Quote
I must say you guys are really knocking out some really good issues. I am sure all of us who play at large resolutions are just tickled about this one. Being at 1900 x 1080 ,..I can not wait :)
Good Job and Be well.
CCP Guard wrote:CCP Punkturis continues to bring news of user interface improvements for EVE, and the latest is an option to scale the UI according to one's preference. The blog can be found here, and your feedback can be left here in the thread as always. Also, don't be shy to jump on the Singularity test server to try it out for yourself before the upcoming Winter Expansion.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
|

mkint
311
|
Posted - 2011.11.08 23:34:00 -
[104] - Quote
wtb dynamically scaling UI components... I'd like certain things to stay at 80% or smaller when they don't have focus, and be able to pin them to 100% if I need to see them, but have focus on something else. Specifically, chat windows, linked loadouts, world location information, maybe locked targets, pretty much everything but overview and selected item. Especially if you could click some other specific things without them stealing focus (like selected item window, locked targets, neocom buttons, hud buttons, maybe even the overview.)
I haven't tested it on sisi so can't comment on what's there, but it just seems like dynamically scaling UI would help make more efficient use of space, plus look really cool. |

Sadron
The Collective White Noise.
38
|
Posted - 2011.11.08 23:46:00 -
[105] - Quote
I would say that I think this is one of the long dream what just got true.
CCP well done! |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
190
|
Posted - 2011.11.09 00:08:00 -
[106] - Quote
Garr Anders wrote:Heya Good step in the right direction, but not everything on the screen is of equal importance, thus
- Can we have each part of the UI scaled individually?
E.g.
- The HUD you showed can stay the same size, I need it for refence.
- Id like to have a bigger overview, to easier also see the EW notifications
- The information in the upper left corner can be scaled down (I hardly use it)
- I want to priorize my chat windows, corp chat is less important than fleet chat, corp chat should use a small font as lots of stuff flows, fleet chat is usually just a few words but of high importance
- The targeted object window I want to have bigger (to easier identify the ship and their current shield/armor/hull
- ...
That That and This and That again this is a signature |

Grady Eltoren
Aviation Professionals for EVE
3
|
Posted - 2011.11.09 00:56:00 -
[107] - Quote
Good God - is there nothing team BFF can't do?!! :)
Awesome. A++ for doing something great for all of us and also technically challenging and TIME consumptive.
Epic win.
P.S. Can we get 80%? |

Joseph Dreadloch
Strikingly Handsome Space Captain's Club
15
|
Posted - 2011.11.09 02:03:00 -
[108] - Quote
DEAR GOD YES!
YOU GLORIOUS BASTARDS! |

Salpad
Carebears with Attitude
5
|
Posted - 2011.11.09 02:42:00 -
[109] - Quote
This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
|

geshnab pretnar
BattleWornSoldiers UK Soldiers 0f Fortune
0
|
Posted - 2011.11.09 02:53:00 -
[110] - Quote
im sorry i just have to say it. whats with that fitting? ima call it the cap monster "u wanna turn on a module? PPFFFFTTT silly rabbit mods are for players"  |
|

Airu Naari
The Noxious
57
|
Posted - 2011.11.09 05:40:00 -
[111] - Quote
This is awesome. My sight is pretty bad so it will be useful on my big screen :D |

Fioda Skiza
Exiles of the Stars
1
|
Posted - 2011.11.09 07:18:00 -
[112] - Quote
I love you. |

Nova Fox
Novafox Shipyards
226
|
Posted - 2011.11.09 08:54:00 -
[113] - Quote
Will there be a letter spacing option? I feel little cross eyed looking at the vastness between letters on the last build I loaded up. (one with the first rollout of R3 BCs.
|

malaire
95
|
Posted - 2011.11.09 09:15:00 -
[114] - Quote
Salpad wrote:This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
Blog said that you get larger options if you have better resolution. Developer used 1920x1200 screen which can only support 150% (1024x768 scaled 150% is 1536x1152).
However 2560x1440 screen is able to support upto 187% scaling. For 300% scaling you need 3072x2304 or better resolution. 
|

Elistea
Seedless Inc Shadow of xXDEATHXx
2
|
Posted - 2011.11.09 09:34:00 -
[115] - Quote
Big love! |

Louis deGuerre
Malevolence. Void Alliance
60
|
Posted - 2011.11.09 09:51:00 -
[116] - Quote
This is pleasing. It is not the solution we crave, but at least it's an improvement. I hope development will continue on this matter as the interface is one of the most cited examples of why people are discouraged to play. FIRE FRIENDSHIP TORPEDOES ! |
|

CCP Punkturis
C C P C C P Alliance
215

|
Posted - 2011.11.09 09:51:00 -
[117] - Quote
malaire wrote:Salpad wrote:This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
Blog said that you get larger options if you have better resolution. Developer used 1920x1200 screen which can only support 150% (1024x768 scaled 150% is 1536x1152). However 2560x1440 screen is able to support upto 187% scaling. For 300% scaling you need 3072x2304 or better resolution. 
We decided to cap it at 150% because scaling it larger makes some icons look fuzzy.
150% is plenty anyways  CCP Punkturis | EVE UI Developer |
|

Black Panthera
1
|
Posted - 2011.11.09 10:18:00 -
[118] - Quote
New font is really great improvement but it's not very good for scaling.. Especially if you want to scale down 
I think new font is 'too tall' to fit space in text boxes and windows so when you choose scale to 90% everything looks too crowded.. So, it would be great if we can get to customize parts of UI we want or, even better, let us choose from more types (maybe from installed fonts on computer?)
Also, it would be nice if we could position pop-up window with game notifications somewhere else on screen. (That shouldn't be too much work - to make it something like centering camera in display options?)
And one remark/complaint - new font is too small for displaying remaining ammo/charges in weapon icons in HUD. |

Tiger's Spirit
Troll Hunters INC.
20
|
Posted - 2011.11.09 11:03:00 -
[119] - Quote
CCP Punkturis wrote:malaire wrote:Salpad wrote:This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
Blog said that you get larger options if you have better resolution. Developer used 1920x1200 screen which can only support 150% (1024x768 scaled 150% is 1536x1152). However 2560x1440 screen is able to support upto 187% scaling. For 300% scaling you need 3072x2304 or better resolution.  We decided to cap it at 150% because scaling it larger makes some icons look fuzzy. 150% is plenty anyways 
Nice start but we can ask more fonts ? Some font seems to us ugly and like a 80's DOS font type. |

Aineko Macx
Royal Amarr Institute Amarr Empire
13
|
Posted - 2011.11.09 12:11:00 -
[120] - Quote
Xenial Jesse Taalo wrote:The UI is a dinosaur and this modification doesn't bring it out of the dinosaur age. But any positive change is welcome of course, as long as it doesn't hold up the timing of any real improvements. This. Anyhow, as an owner of a high DPI screen, I am thankful for this. The 110% setting is looking good on sisi. |
|

Peter Drakon
Independent Traders and Builders MPA
0
|
Posted - 2011.11.09 12:16:00 -
[121] - Quote
Fraking awsome!     |

Zagdul
Clan Shadow Wolf Fatal Ascension
75
|
Posted - 2011.11.09 13:01:00 -
[122] - Quote
CCP Punkturis wrote:malaire wrote:Salpad wrote:This is super cool, but are you sure 150% is large enough for players with really large monitors? Why not have 200% and maybe even 300% too, just in case?
Blog said that you get larger options if you have better resolution. Developer used 1920x1200 screen which can only support 150% (1024x768 scaled 150% is 1536x1152). However 2560x1440 screen is able to support upto 187% scaling. For 300% scaling you need 3072x2304 or better resolution.  We decided to cap it at 150% because scaling it larger makes some icons look fuzzy. 150% is plenty anyways  Awesome,
Mind adding 80%. I wanna test lower resolution + smaller scale to see if this could potentially be a good work around for lower performing computers.
I.E: instead of 1600x1200 @ 90%
Go at 1280x1024 @80 <-- this should yield far better performance but fit as much on the screen as the 1600x1200 @90.
It's a trick commonly used in other video games.
It's not Rocket Surgery |

Mather Odile
The spice MUST flow
1
|
Posted - 2011.11.09 13:25:00 -
[123] - Quote
I appreciate this feature greatly. While different scalings at the same time are out of question for the winter expansion, would it be possible, to bind shortcuts to specific scalings? Like, I want to browse the market and with one click I can load an appropiate scale, but for space action, I want a different scale and dont want to dive into the options whenever I (un)dock. |

Deviana Sevidon
Jades Falcon Guards
90
|
Posted - 2011.11.09 14:47:00 -
[124] - Quote
I wonder when we will get more customisation options.
The UI was updated several times, but yet the buttons look the same way as they did in 2004/2005 and personally I would like to see the 3D buttons of the butterfly effect and tyrannis videos ingame. |

2manno Asp
The Imperial Fedaykin
0
|
Posted - 2011.11.09 15:42:00 -
[125] - Quote
larger fonts and whatnot are cool.
BUT my biggest issue is the size of the actual 'overheat' tab on the top of overheatable mods.
it's this small, little green slit. is there anyway to make that, and that alone, much larger?
or better yet, make the distances, top and bottom, between modules greater (sort of like using the control button to change the relationships between all probes), then make the green tab actually protrude more from the actual mod.
this would make it much easier to select. it's such a pain to try and hit it now, i often windup missing, then hitting 2x and accidentally turning it off. as long as you're doing the rest, please take a closer look at this.
thanks! |

Celebris Nexterra
The Scope Gallente Federation
23
|
Posted - 2011.11.09 17:38:00 -
[126] - Quote
MotherMoon wrote:any word on the neo neocom features coming back?
Most people really wanted the features. : (
also epic UI scaling. : )
^This really needs to be reiterated. We saw a preview of the /shiny NEW UI some months ago, what's the word on its development? The preview got me excited in my special place. |

The Offerer
Republic University Minmatar Republic
44
|
Posted - 2011.11.09 17:54:00 -
[127] - Quote
With so many screen resolutions and display sizes, this comes as a great addition. |

OnoSendai
Tolerance Training Academy
0
|
Posted - 2011.11.09 18:46:00 -
[128] - Quote
As a multiboxer, all of these UI changes are great but we need a way to save the UI. I want to load the same UI on all my toons or heaven forbid I should need to clear my cache and have to redo the UI all over again for each acct if not each toon. Life sux, then ya die! Again and again and again. |

MotherMoon
Huang Yinglong
185
|
Posted - 2011.11.09 21:26:00 -
[129] - Quote
Celebris Nexterra wrote:MotherMoon wrote:any word on the neo neocom features coming back?
Most people really wanted the features. : (
also epic UI scaling. : ) ^This really needs to be reiterated. We saw a preview of the /shiny NEW UI some months ago, what's the word on its development? The preview got me excited in my special place.
proof why you shouldn't pull a feature without actually getting feedback on the final design. Unless it turned out there was no way they could make it vertical *which was promised* There is no excuse for pulling the neo neocom. |

MotherMoon
Huang Yinglong
185
|
Posted - 2011.11.09 21:27:00 -
[130] - Quote
OnoSendai wrote:As a multiboxer, all of these UI changes are great but we need a way to save the UI. I want to load the same UI on all my toons or heaven forbid I should need to clear my cache and have to redo the UI all over again for each acct if not each toon.
would it be possible to handle it on a cloud system ccp? So the UI layout is tied optionality to the account instead of to my computer? |
|

Tres Farmer
Gallente Federation Intelligence Service
36
|
Posted - 2011.11.10 01:49:00 -
[131] - Quote
Good, very good.
..now let me get rid of the station window, permanently please.
And as 4 posts above: add an export/import UI settings option please!!!!!!!!!! |

Bloodhands
hirr Morsus Mihi
4
|
Posted - 2011.11.10 04:43:00 -
[132] - Quote
I want to have your babies...
On toasted rye with pickles and deli mustard |
|

CCP Punkturis
C C P C C P Alliance
222

|
Posted - 2011.11.10 09:48:00 -
[133] - Quote
Bloodhands wrote:I want to have your babies...
On toasted rye with pickles and deli mustard
I'm going to take this as a compliment...  CCP Punkturis | EVE UI Developer |
|

Venkul Mul
Vikramaditya
2
|
Posted - 2011.11.10 10:50:00 -
[134] - Quote
CCP Punkturis wrote:Being able to scale various parts of the UI differently would be really cool but will definitely not be done for winter. Great idea though :)
edit: fixing typo
Thanks, this is very important. keep up the good work.
|

betoli
Morior Invictus. Velocitas Eradico
11
|
Posted - 2011.11.10 11:15:00 -
[135] - Quote
CCP Punkturis wrote: EVE's current UI has been designed based on a certain fixed font size. For a UI to properly work with scalable fonts requires the design itself to take that into account from the start.
Therein lies the problem - eve is essentially a windowing system game, but you guys don't have the resources to make a decent GUI programming environment from the ground up. You'd be better off customising something like QT, and getting all the nice UI features for free.
This is nice but it looks like an enhancement to an already out of date system. I question whether this is a sustainable path for CCP. |

Soldarius
Peek-A-Boo Bombers
73
|
Posted - 2011.11.10 11:49:00 -
[136] - Quote
Wait. What is this? What is this strange feeling? I feel as if... CCP actually listened to me. A scalable UI. Who'd of thunk it?
I endorse this product and/or service. "How do you kill that which has no life?" |

Usurpine
Galactic Defence Consortium United Pod Service
20
|
Posted - 2011.11.10 13:40:00 -
[137] - Quote
Good start, good work so far.
But please try to be excellent. |

Xindo
Aideron Robotics
0
|
Posted - 2011.11.10 18:19:00 -
[138] - Quote
I'd like to support the sentiment to scale different parts of the UI separately. I understand that doing so wouldn't make the winter expansion, but here is a suggestion.
Don't scale the HUD in the winter expansion with the rest of the scaling. I don't want it taking up more space-- it displays icons mainly, not text, and the icons are very distinguishable, even when made *smaller* than they are.
.. so don't scale the HUD in the winter expansion! |

Slithysss
Voracious Endeavors
0
|
Posted - 2011.11.10 18:57:00 -
[139] - Quote
Very nice to finally have this happen dear devs !
Is there any chance you could change the minimum resolution to allow for 2 client windows to happily coexist side by side on a 1920x1080 resolution screen ?
Currently it almost fits. |

Bloodhands
hirr Morsus Mihi
4
|
Posted - 2011.11.10 19:30:00 -
[140] - Quote
CCP Punkturis wrote:Bloodhands wrote:I want to have your babies...
On toasted rye with pickles and deli mustard I'm going to take this as a compliment... 
Oh it was, deli mustard is delicious  |
|

Manc
The Gentlemen of Low Moral Fibre
2
|
Posted - 2011.11.11 09:18:00 -
[141] - Quote
Cool.
- There is now lots of space for everything when I hit it at 90% on my 22'' screen - I can now save my eyes on my 27" screen by making everything a tad bigger
I personally like to have my modules at the top of the screen, but I've encountered an annoying problem where the notification window covers targets as I align them horizontally. I've switched to vertical for now, but it would be grand if I could move the stupid notification window.
I've been trying this layout for a bit and find that combined with hotkeys, shortcuts and short mouse travel time, it works great. But with targets aligned horizontally, that notification window gets in the way.
http://i.imgur.com/x5Mk9.jpg
P.S.
I think the UI is just old and the whole thing needs a rethink/update. This new addition is nice though. |

VonKolroth
Dreddit Test Alliance Please Ignore
5
|
Posted - 2011.11.11 19:56:00 -
[142] - Quote
As someone with good eyesight and never having any problems with the old font, this feature is looking great on SISI. Please add 80%. I love real estate. |

Pottsey
Enheduanni Foundation
17
|
Posted - 2011.11.14 10:35:00 -
[143] - Quote
Real nice change made a large difference on my screen and now the UI looks so much better. |

Ni'ark
Parnassius Corporation Inception Alliance
2
|
Posted - 2011.11.14 20:34:00 -
[144] - Quote
Awesome CCP, keep it up!
P.S. Learn to fit goddamn! -First thread in ship and modules-First whine thread in ship and modules-First locked thread in ship and modules and new eve-o forums. |
|

CCP Punkturis
C C P C C P Alliance
241

|
Posted - 2011.11.14 22:33:00 -
[145] - Quote
Ni'ark wrote:Awesome CCP, keep it up! P.S. Learn to fit goddamn! 
if you guys would see all the crap I've fitted on my local for devaloping/testing purposes you would be ashamed of me  CCP Punkturis | EVE UI Developer |
|

Nova Fox
Novafox Shipyards
316
|
Posted - 2011.11.15 01:51:00 -
[146] - Quote
Any chance we can get text compression back this time around or not enough time to reimpliment.
|

oldmanst4r
oldmanst4r's Corporation
26
|
Posted - 2011.11.18 16:51:00 -
[147] - Quote
Victor Valka wrote:UI scaling and new fonts couldn't have come at a better time for me. Thanks CCP!  Jason Edwards wrote:ccp can now buy me a better monitor so I can use resolutions where I can use this feature.
40:20 eyesight means you need to get a pretty good sized IPS. I can recommend Dell U2312HM. Got two myself and they're great, not too expensive either! Looking to get a third. 
I recommend glasses. |

Naomi Darson
RNA Enterprises
2
|
Posted - 2011.11.30 07:47:00 -
[148] - Quote
Scaling is awesome, but is there any chance that we can get the minimum virtual resolution lowered to 720 instead of 768 so that native 720p is an option as well as 1080p with 50% scaling? You can currently trick the client into doing 720p by setting that as the video mode before you start EVE for the first time and then not touching the resolution settings. AFAICT, this seems to work fine, which admittedly isn't what you'd call a thorough QA cycle, but it is some indication that it's feasible. |

Shadow Lord77
Shadow Industries I
88
|
Posted - 2011.12.06 17:21:00 -
[149] - Quote
Wooo! Punkturis! |

Scatim Helicon
GoonWaffe Goonswarm Federation
136
|
Posted - 2011.12.06 17:27:00 -
[150] - Quote
This devblog was so good that CCP have posted it twice.
(That is what has happened, right guys?) |
|

Mal Plox
The xDEATHx Squadron Legion of xXDEATHXx
0
|
Posted - 2011.12.06 17:28:00 -
[151] - Quote
Is it
"if at first you don't succeed - post, and post, and post again"?
or
"the blog so nice we posted it twice"?
Is there a reason why it's up again today? __ Got an issue? Here's a tissue! |

Letrange
Red Horizon Inc Cascade Probable
31
|
Posted - 2011.12.06 17:40:00 -
[152] - Quote
/me scratches his head
umm... nice blog but has anything changed since the last blog? you know the one, back in November? |

Kelsina Dyz
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2011.12.06 17:52:00 -
[153] - Quote
maybe this means we're getting more scaling settings?
*cough*95%*cough* |

Aineko Macx
Royal Amarr Institute Amarr Empire
26
|
Posted - 2011.12.06 18:03:00 -
[154] - Quote
Kelsina Dyz wrote:maybe this means we're getting more scaling settings? *cough*95%*cough* I want 105%. |

Ranger 1
Ranger Corp
470
|
Posted - 2011.12.06 18:34:00 -
[155] - Quote
I think I'm having another flashback. DAMN YOU '70's!!! To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

London
Quantum Cats Syndicate
28
|
Posted - 2011.12.06 18:42:00 -
[156] - Quote
Awesome work. I comfortably run 110% scaling on my massive 2560 display. My only suggestion is to also update the resolution of the ship icons in the overview. They look super crisp at 100%, yet begin to become blurry and lose their punch at anything over that.
Cheers.
|

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
202
|
Posted - 2011.12.06 18:56:00 -
[157] - Quote
Deja V+¦.. why was this devblog, one month old, re-posted? (it shows as latest dev blog when you use the "EVE insider > Dev Blogs > Blogs") this is a signature |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
202
|
Posted - 2011.12.06 18:58:00 -
[158] - Quote
Misanth wrote:Deja V+¦.. why was this devblog, one month old, re-posted? (it shows as latest dev blog when you use the "EVE insider > Dev Blogs > Blogs")
..btw does this mean I can report the forum mods for necroing dead threads? this is a signature |

Monuturattilor
Vision Air Corporation Darklings
0
|
Posted - 2011.12.06 20:14:00 -
[159] - Quote
Reeeeepost...
me demands new dev blog, because being an EVE subscriber gives me the default right to demand alot of stuff in an unreasonable manner. |

BeanBagKing
Terra Incognita Intrepid Crossing
42
|
Posted - 2011.12.06 21:33:00 -
[160] - Quote
I'm guessing there's supposed to be a new dev blog and they got the ID wrong? |
|

Nova Fox
Novafox Shipyards
538
|
Posted - 2011.12.06 21:45:00 -
[161] - Quote
OMG we traveled back in time!
|

Raid'En
Apprentice Innovations
134
|
Posted - 2011.12.06 23:08:00 -
[162] - Quote
Harotak wrote:Please let us scale different elements of the UI separately! this
i tried yerterday given fleet history take too much space now, but if you can scale back the chat you can't for the others. and things like the overview where way too small for me. |

Lost Hamster
Hamster Holding Corp
26
|
Posted - 2011.12.06 23:12:00 -
[163] - Quote
Mal Darkrunner wrote:This is a great addition, however I would prefer a separate option to scale just the UI text, as I'm happy with the size of my HUD and have never experienced HUD envy... The reason I'll be using the scaling option will be to reduce the size of the new font to something like it's current size on TQ, but I'd rather not have to reduce the size of all my icons, controls and the HUD in order to achieve that. Apart from that small niggle, this is a fantastic piece of work 
Exactly, This is what I would like to have. Just a bigger FONT. The UI itself is OK, if I scale it up, then the bigger UI remove precious space. |

Snow Wight
Seven Dwarves
0
|
Posted - 2011.12.06 23:45:00 -
[164] - Quote
This is the worst font scaling imaginable. I thought it was a bug, now I find it's intentional. You can't just scale a font, that's why a single font is created in multiple sizes. The distance between the letters and the height of the different parts of the letters is all wrong making it very difficult to read. Please change this so we can choose our own font. Honestly without exaggeration I won't be able to continue playing if that's what I have to read. |

BeforetheStorm90
The Sagan Clan Pax Romana Alliance
7
|
Posted - 2011.12.06 23:48:00 -
[165] - Quote
Nova Fox wrote:OMG we traveled back in time!
I rather like gaining a month of my life back. And yes, it does work like that. |

2manno Asp
The Imperial Fedaykin
3
|
Posted - 2011.12.07 01:21:00 -
[166] - Quote
i'd still like to request a specific change to the little green overheat slit on top of overheatable modules.
it's just too small and annoying to hit consistenly.
any way to make that bigger? like permanently? |

Vyktor Abyss
The Abyss Corporation
46
|
Posted - 2011.12.07 01:36:00 -
[167] - Quote
Hammerhea
d II
That is all...  |

Blazde
4S Corporation Morsus Mihi
8
|
Posted - 2011.12.07 02:17:00 -
[168] - Quote
I came here to post something pedantic about the new font but..
2manno Asp wrote:i'd still like to request a specific change to the little green overheat slit on top of overheatable modules.
This is so much more important. With all the awesome 'why-wasn't-it-like-this-before's in the expansion this one has gotten overlooked |

Magic Crisp
Amarrian Micro Devices Silent Infinity
7
|
Posted - 2011.12.07 06:59:00 -
[169] - Quote
Currently the icons (ship icons, OV icons, bracket thingies, etc) are blurred too much on TQ on 90% UI. Also it's hard to read the ammunition's amount in a weapon on the 90% scale on TQ. I hope this improvement you're doing right now will solve this. Maybe I will later check this on sisi when i have the time. But anyway, thanks for imporving this. |

Sigras
Conglomo IMPERIAL LEGI0N
59
|
Posted - 2011.12.07 08:18:00 -
[170] - Quote
I love the idea of UI scaling, but I have a problem with the implementation; the use of logical and actual pixels is great in theory, but in practice, especially when scaling text, certain problems arise.
I know that it requires a bit more programing time, but what should be done is to scale everything except the text then overlay a smaller font size over the scaled UI to prevent things like this from happening
Allow me to illustrate the issue:
http://i256.photobucket.com/albums/hh194/wrath_23/UIscaling.png
Please tell me what the month listed between May and September is . . . |
|

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
3
|
Posted - 2011.12.07 08:30:00 -
[171] - Quote
BeanBagKing wrote:I'm guessing there's supposed to be a new dev blog and they got the ID wrong?
This.
So give us the real blog already!!  |

Ciar Meara
Virtus Vindice
325
|
Posted - 2011.12.07 09:35:00 -
[172] - Quote
BeforetheStorm90 wrote:Nova Fox wrote:OMG we traveled back in time! I rather like gaining a month of my life back. And yes, it does work like that.
I wondered what this was all about. I even checked the date and the dates of the posts to make sure I was not trapped in some kind of weird time bubble where Napoleon won the battle of Waterloo or something.
I bet somebody just wanted more Punkturis on the CCP page... - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Fraa Bjorn
Cell 317
19
|
Posted - 2011.12.07 11:21:00 -
[173] - Quote
Please let us override the default font! Thanks :) All games have QQ, but only Eve has Q.Q |

Xplained
Geese Jugglers SRS.
0
|
Posted - 2011.12.07 11:23:00 -
[174] - Quote
CCP Punkturis is hot. Who is with me?   |

Ender Sai
Foetus Mart
18
|
Posted - 2011.12.07 11:30:00 -
[175] - Quote
inb4 ban'd aid.
Also.
Confirming that UI scaling is p.cool but also needs some help. I'm sure you guys are on but I saw the repost of the devblog as an invitation to post.
(also, as an aside, I notice that the EVE window, when windowed, shows the name of the char on the account on the bottom, that is so awesome!!!!).
It's the little things. |
|

CCP Punkturis
C C P C C P Alliance
499

|
Posted - 2011.12.07 11:53:00 -
[176] - Quote
I don't know why this blog was reposted but more replies to my dev blog kind of make me happy  CCP Punkturis | EVE UI Developer |
|

Lors Dornick
Kallisti Industries
81
|
Posted - 2011.12.07 12:26:00 -
[177] - Quote
Sure, want to recode the UI to be able to handle different fonts?
Or do you want some actually useful changes?
Either way I'd guess that our Duchess is able to do some heavy lifting, even in the coding sense.
|

Andrea Griffin
55
|
Posted - 2011.12.07 12:29:00 -
[178] - Quote
CCP Punkturis wrote:I don't know why this blog was reposted but more replies to my dev blog kind of make me happy  I was pretty confused about this myself but hey, it's always nice to have some extra "face time" on the top of the dev blog page, no? : >
It's nice having this feature, by the way. It was the first new Crucible option that I turned on and tried out and it has made playing Eve so much easier for me. Thank you! It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
47
|
Posted - 2011.12.07 13:18:00 -
[179] - Quote
This is indeed a very nice feature - I would however LOVE for certain items to seperately scaled... Keeping all my windows in the same size, but still being able to scale down my HUD would be lovely :-)
Pinky |
|

CCP Punkturis
C C P C C P Alliance
502

|
Posted - 2011.12.07 13:19:00 -
[180] - Quote
Andrea Griffin wrote:CCP Punkturis wrote:I don't know why this blog was reposted but more replies to my dev blog kind of make me happy  I was pretty confused about this myself but hey, it's always nice to have some extra "face time" on the top of the dev blog page, no? : > It's nice having this feature, by the way. It was the first new Crucible option that I turned on and tried out and it has made playing Eve so much easier for me. Thank you!
it also got me over 500 likes!
but I'm glad to see you enjoy the feature, makes me very happy  CCP Punkturis | EVE UI Developer |
|
|

Fraa Bjorn
Cell 317
19
|
Posted - 2011.12.07 13:44:00 -
[181] - Quote
Lors Dornick wrote:Sure, want to recode the UI to be able to handle different fonts? Or do you want some actually useful changes?
Huh? I think you need to read that thread again.. cheers! All games have QQ, but only Eve has Q.Q |

Lors Dornick
Kallisti Industries
81
|
Posted - 2011.12.07 15:36:00 -
[182] - Quote
CCP Punkturis wrote:it also got me over 500 likes! but I'm glad to see you enjoy the feature, makes me very happy 
Seems like Diagoras is trying to catch up.
|

Lors Dornick
Kallisti Industries
81
|
Posted - 2011.12.07 15:43:00 -
[183] - Quote
Fraa Bjorn wrote:Lors Dornick wrote:Sure, want to recode the UI to be able to handle different fonts? Or do you want some actually useful changes? Huh? I think you need to read that thread again.. cheers!
And you volunterr to write a UI that works no matter what font that is chosen?
|

Ayuren Aakiwa
K1llUminat1
0
|
Posted - 2011.12.07 18:05:00 -
[184] - Quote
This seems like a nice feature, can't wait for it to be on Tranquility. 
Also, although I'm sure someone else has said it a while ago, it would be cool to scale different parts of the UI separately 
Edit: ok ccp Punkturis already said this is a good idea, which makes me very happy! |
|

CCP Punkturis
C C P C C P Alliance
508

|
Posted - 2011.12.07 21:38:00 -
[185] - Quote
Ayuren Aakiwa wrote:This seems like a nice feature, can't wait for it to be on Tranquility.  Also, although I'm sure someone else has said it a while ago, it would be cool to scale different parts of the UI separately  Edit: ok ccp Punkturis already said this is a good idea, which makes me very happy!
This feature is already on Tranquility! The dev blog was posted again by accident  CCP Punkturis | EVE UI Developer |
|

Fraa Bjorn
Cell 317
19
|
Posted - 2011.12.07 22:15:00 -
[186] - Quote
Lors Dornick wrote: And you volunterr to write a UI that works no matter what font that is chosen?
Of course not, and that is not what is requested. Read it again?
I said in that thread I'm sure those of us that actually don't like the new font can collaborate on finding a good alternative. All that is needed for us to tinker with it is to get the game to read the .otf files from a different location, a paradigm already established in a kind of "if a file is there, then read that instead of what was installed by the game" - as used to override the movies displayed in your captains quarters.
All games have QQ, but only Eve has Q.Q |

Miyu Chelien
Tofu Shop
0
|
Posted - 2011.12.19 13:55:00 -
[187] - Quote
Thanks for making the UI scaling. It made the game much more playable for me since I don't have the perfect vision and my monitor is quite high DPI. There is increasing number of displays which have far higher resolution per inch than what was common when EVE was first made. Back then you could also turn down resolution to get larger UI, but with LCD monitors it's best to stick to native resolution so the picture stays sharp. Thanks again, I am enjoying Eve much more now and it's more comfortable, faster and easier to play. :) |
|

CCP Punkturis
C C P C C P Alliance
532

|
Posted - 2011.12.19 18:36:00 -
[188] - Quote
thank you! makes me so happy that this feature helps you play EVE  CCP Punkturis | EVE UI Developer |
|

WeirdNoise
tagueuletoi
1
|
Posted - 2012.01.15 00:07:00 -
[189] - Quote
I'm appalled at this change because it strikes me that the default UI size (newly labeled 100%, oh wowzies how pretty!!1!!1one!!) is now larger than what it was before the change. I'm happy to play Eve in 1920 resolution, compared to what I used to play it in years ago (1280), why can't I enjoy my larger resolution? Why do windows take half of my screen ? This seriously pisses me off.
I understand this is a welcome change for people who have huge screens and bad eyes, but I have great near vision and I want my info to be in tiny icons and UI elements so i can fit a shitload of em on my friggin screen, thank you very much honcho boys.
Also... the 90% downscaling actually withdraws some info : some icon labels are cut down, look at the booster charges notably, they dont display their size anymore when scaled down. Hence my doubt that CCP intends to implement lower scales than 90%. THIS SUCKS. Also, 90% doesnt look good. The rendering isnt perfect, notably of the font.
I want less fancy shiny in the icons, but smaller icons and stuff so I can fit more **** on my screen. This game is ten years old and all I'm getting is 80 pixels-wide uselessly-high-rendering icons ? That's what I bought a 1920 screen for ? Nope.avi
I know the usual lifeforms will contest (if this thread has any activity) my claim that the UI got larger. I can't be arsed to dig up old screenshots. Deal with it.
|
|

CCP Punkturis
C C P C C P Alliance
1116

|
Posted - 2012.01.17 12:08:00 -
[190] - Quote
WeirdNoise wrote:I'm appalled at this change because it strikes me that the default UI size (newly labeled 100%, oh wowzies how pretty!!1!!1one!!) is now larger than what it was before the change.
No it's not. The font is bigger, because of we implemented a new font but the UI windows are the same size as they were before.
The font change also has nothing to do with scaling.
So no, the default UI size is the same as it was before. CCP Punkturis | EVE UI Developer |
|
|

mkint
629
|
Posted - 2012.01.17 20:04:00 -
[191] - Quote
CCP Punkturis wrote:WeirdNoise wrote:I'm appalled at this change because it strikes me that the default UI size (newly labeled 100%, oh wowzies how pretty!!1!!1one!!) is now larger than what it was before the change.
No it's not. The font is bigger, because of we implemented a new font but the UI windows are the same size as they were before. The font change also has nothing to do with scaling. So no, the default UI size is the same as it was before. lol, most. ruhtarded. dev. response. evar.
"no, the UI isn't bigger, it just takes up more space and doesn't show sh!t now because our font is now drawn with a crayon. But it's not bigger dammit!" |
|

CCP Punkturis
C C P C C P Alliance
1117

|
Posted - 2012.01.17 20:37:00 -
[192] - Quote
mkint wrote:CCP Punkturis wrote:WeirdNoise wrote:I'm appalled at this change because it strikes me that the default UI size (newly labeled 100%, oh wowzies how pretty!!1!!1one!!) is now larger than what it was before the change.
No it's not. The font is bigger, because of we implemented a new font but the UI windows are the same size as they were before. The font change also has nothing to do with scaling. So no, the default UI size is the same as it was before. lol, most. ruhtarded. dev. response. evar. "no, the UI isn't bigger, it just takes up more space and doesn't show sh!t now because our font is now drawn with a crayon. But it's not bigger dammit!"
I don't understand what you mean.. the windows are the same size yes.
Edit: the font change also has nothing to do with UI Scaling so his assumption about the UI Scaling causing the text being bigger is wrong. CCP Punkturis | EVE UI Developer |
|

mkint
629
|
Posted - 2012.01.17 21:00:00 -
[193] - Quote
CCP Punkturis wrote:mkint wrote:CCP Punkturis wrote:WeirdNoise wrote:I'm appalled at this change because it strikes me that the default UI size (newly labeled 100%, oh wowzies how pretty!!1!!1one!!) is now larger than what it was before the change.
No it's not. The font is bigger, because of we implemented a new font but the UI windows are the same size as they were before. The font change also has nothing to do with scaling. So no, the default UI size is the same as it was before. lol, most. ruhtarded. dev. response. evar. "no, the UI isn't bigger, it just takes up more space and doesn't show sh!t now because our font is now drawn with a crayon. But it's not bigger dammit!" I don't understand what you mean.. the windows are the same size yes. Edit: the font change also has nothing to do with UI Scaling so his assumption about the UI Scaling causing the text being bigger is wrong. Is the font bigger? If yes, then to get your windows to show the same amount of information, you have to adjust your windows sizes bigger (whether it's automatic or the user is forced to adjust it themselves is irrelevant.) Hence the footprint of the UI (user interface, all the 2D elements, windows, etc) is bigger. Your users do not care if it's the font's fault or what, a bigger font means the 2D stuff takes up more space with less room for 3D stuff.
I actually changed computers/monitors around the time the new font went live, plus with the mandatory wiping of windows positions with crucible, it was hard to do a detailed size comparison, although even on my old monitor with 90% UI scaling, the client still feels more cramped. |

Rixiu
North Star Networks The Kadeshi
72
|
Posted - 2012.01.17 22:01:00 -
[194] - Quote
The font can be bigger while using the same amount of space in the UI. When we had the old font there was empty space around the text, the new larger font has less empty space around it in the UI, hence the same amount of information take up the same amount of space.
That's my unprofessional analysis though. |
|

CCP Punkturis
C C P C C P Alliance
1118

|
Posted - 2012.01.17 22:20:00 -
[195] - Quote
Rixiu wrote:The font can be bigger while using the same amount of space in the UI. When we had the old font there was empty space around the text, the new larger font has less empty space around it in the UI, hence the same amount of information take up the same amount of space.
That's my unprofessional analysis though.
Yes  CCP Punkturis | EVE UI Developer |
|

Salpad
Carebears with Attitude
16
|
Posted - 2012.01.17 23:00:00 -
[196] - Quote
I'm on a 1280x800 laptop, and I've set scaling to 90%, but it's actually too small. I find numbers hard to discern, and am considering scaling back to 100% even though then my small screen feels very crowded. And note this is a pixels issue, not a square centimeter issue.
I think I'd like an intermediate 95% scaling step, though. That would give a slight but very needed improvement to screen real estate (especially important if I resume flying missions, or if I try Incursions) while probably not giving the same number-reading-problems as 90% scaling does.
|
|

CCP Punkturis
C C P C C P Alliance
1118

|
Posted - 2012.01.17 23:20:00 -
[197] - Quote
mkint wrote:CCP Punkturis wrote:mkint wrote:CCP Punkturis wrote:WeirdNoise wrote:I'm appalled at this change because it strikes me that the default UI size (newly labeled 100%, oh wowzies how pretty!!1!!1one!!) is now larger than what it was before the change.
No it's not. The font is bigger, because of we implemented a new font but the UI windows are the same size as they were before. The font change also has nothing to do with scaling. So no, the default UI size is the same as it was before. lol, most. ruhtarded. dev. response. evar. "no, the UI isn't bigger, it just takes up more space and doesn't show sh!t now because our font is now drawn with a crayon. But it's not bigger dammit!" I don't understand what you mean.. the windows are the same size yes. Edit: the font change also has nothing to do with UI Scaling so his assumption about the UI Scaling causing the text being bigger is wrong. Is the font bigger? If yes, then to get your windows to show the same amount of information, you have to adjust your windows sizes bigger (whether it's automatic or the user is forced to adjust it themselves is irrelevant.) Hence the footprint of the UI (user interface, all the 2D elements, windows, etc) is bigger. Your users do not care if it's the font's fault or what, a bigger font means the 2D stuff takes up more space with less room for 3D stuff. I actually changed computers/monitors around the time the new font went live, plus with the mandatory wiping of windows positions with crucible, it was hard to do a detailed size comparison, although even on my old monitor with 90% UI scaling, the client still feels more cramped.
Mr. Grumpy you can type as many words as you like it's still not related to UI scaling as WeirdNoise stated in his post (and I was replying too).
Now go find someone else on the internet to argue with because I don't like arguing. CCP Punkturis | EVE UI Developer |
|
|

CCP Punkturis
C C P C C P Alliance
1118

|
Posted - 2012.01.17 23:21:00 -
[198] - Quote
Salpad wrote:I'm on a 1280x800 laptop, and I've set scaling to 90%, but it's actually too small. I find numbers hard to discern, and am considering scaling back to 100% even though then my small screen feels very crowded. And note this is a pixels issue, not a square centimeter issue.
I think I'd like an intermediate 95% scaling step, though. That would give a slight but very needed improvement to screen real estate (especially important if I resume flying missions, or if I try Incursions) while probably not giving the same number-reading-problems as 90% scaling does.
Yeah 95% is something we should look into. CCP Punkturis | EVE UI Developer |
|

Salpad
Carebears with Attitude
16
|
Posted - 2012.01.17 23:28:00 -
[199] - Quote
anCCP Punkturis wrote:Yeah 95% is something we should look into.
The specific problem is that when I have large stacks of stuff, like minerals, I can't actually see how much is in them without having to mouse over, at 90%. I can see the first digit easily but I can't know the order of magnitude for sure. For a trader (even a part-time trader) that's problematic. I think 95% might solve that. Otherwise you're going to have to do a font tweak, or some other interface tweak.
(Note that I don't need to know precisely how much is in a stack. I can mouse over it if I need that. But it does bother me a lot that I can't know the order of magnitude, like if it is 87 million or 8.7 million or 870k tritanium.)
For the same reason, you might want to implement 105% too. Not for my sake, it won't be useful for me in my current situation, but maybe some other players will benefit from it. Also note I'm not asking you to let players set scaling to 214.33% or other such silly precision, but the 90% to 100% step is slightly too coarsegrained, and it occurs to me that perhaps some other players find the 100% to 110% step to likewise be slightly too coarsegrained.
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CCP Punkturis
C C P C C P Alliance
1119

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Posted - 2012.01.17 23:31:00 -
[200] - Quote
Salpad wrote:an CCP Punkturis wrote:Yeah 95% is something we should look into. The specific problem is that when I have large stacks of stuff, like minerals, I can't actually see how much is in them without having to mouse over, at 90%. I can see the first digit easily but I can't know the order of magnitude for sure. For a trader (even a part-time trader) that's problematic. I think 95% might solve that. Otherwise you're going to have to do a font tweak, or some other interface tweak. (Note that I don't need to know precisely how much is in a stack. I can mouse over it if I need that. But it does bother me a lot that I can't know the order of magnitude, like if it is 87 million or 8.7 million or 870k tritanium.) For the same reason, you might want to implement 105% too. Not for my sake, it won't be useful for me in my current situation, but maybe some other players will benefit from it. Also note I'm not asking you to let players set scaling to 214.33% or other such silly precision, but the 90% to 100% step is slightly too coarsegrained, and it occurs to me that perhaps some other players find the 100% to 110% step to likewise be slightly too coarsegrained.
well 90% was created for people who were willing to sacrifice font readability so we can't do too much about it not being readable. Some people didn't even want to implement scaling less than 100% because it doesn't look perfect.. and it could be causing more issues than making people happy.. CCP Punkturis | EVE UI Developer |
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Salpad
Carebears with Attitude
16
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Posted - 2012.01.18 00:38:00 -
[201] - Quote
I find that at 100%, my 1280x800 screen is somewhat lacking in real estate, and 90% has font issues. Hence my wish for a 95% compromise.
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Rhinanna
CyberShield Inc ROMANIAN-LEGION
103
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Posted - 2012.01.18 13:54:00 -
[202] - Quote
Any chance of having the contexual menu (right mouse click) having it's own seperate 're-sizing' option. I'm happy with my general text/UI size, but avoid using the contextual message because its too small and easy to misclick. -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |
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CCP Punkturis
C C P C C P Alliance
1123

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Posted - 2012.01.18 14:57:00 -
[203] - Quote
Rhinanna wrote:Any chance of having the contexual menu (right mouse click) having it's own seperate 're-sizing' option. I'm happy with my general text/UI size, but avoid using the contextual message because its too small and easy to misclick.
There's a setting in they system menu to set context menu size CCP Punkturis | EVE UI Developer |
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