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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:10:00 -
[511] - Quote
Goldiiee wrote:Riot Girl wrote:Goldiiee wrote:Conversely everyone else should have the right and ability to stop you. They do. So what's the problem? Goldiiee wrote:Funny I thought there were, therefore the whole 'Suspected' part of 'Suspect' That would partially explain why your arguments are flawed. That's rich coming from you. Your argument? As of yet Whaaa is not applicable. You offer nothing but quip replies and vague Ad Hominem retorts, with no substance or direction just a desire to derail a solid rebalancing request of Rules of engagement for contested private mission loot. You have yet to give a reason why an intruder to a mission site not owned by you (Your admission; ''take it'') should not earn a Suspect flag.
I agree, Goldiiee.
Many people are doing this.
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My Little Pyongyang
State War Academy Caldari State
15
|
Posted - 2014.01.29 00:11:00 -
[512] - Quote
Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:12:00 -
[513] - Quote
My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers.
It does seem that the biggest concern to the griefers is that this change will create more risk to them both in and out of the mission pocket. |

My Little Pyongyang
State War Academy Caldari State
15
|
Posted - 2014.01.29 00:23:00 -
[514] - Quote
Perhaps this change wouldn't be so good for real mission runners but it would certainly be hilarious to set up traps in very busy mission hubs.
In reality if this change ever happened this whole activity of mission griefing would probably drop off substantially and there wouldn't be enough targets to make ganking them worthwhile. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
|
Posted - 2014.01.29 00:24:00 -
[515] - Quote
My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. Because a suspect flag will turn mission runners into pro PvPers.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
|
Posted - 2014.01.29 00:27:00 -
[516] - Quote
My Little Pyongyang wrote:In reality if this change ever happened this whole activity of mission griefing would probably drop off substantially and there wouldn't be enough targets to make ganking them worthwhile. Mission runners would quit Eve or turn to mining, so yeah. Oh god. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:30:00 -
[517] - Quote
The suggested suspect flag has relatively little to no added risk to the missioner and really adds a lot of options to legally counter mission invasion.
Fortunately it is all spelled out in the original post.
Griefers will always grief but a suspect flag for mission invasion will really make it carry more risk. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
|
Posted - 2014.01.29 00:31:00 -
[518] - Quote
Less risk for suicide gankers though, as I previously explained. Oh god. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:33:00 -
[519] - Quote
Riot Girl wrote:Less risk for suicide gankers though, as I previously explained.
Yeah lots of people disagree with almost everything you posted, including this.
Kind of a dead issue and totally your opinion. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:35:00 -
[520] - Quote
My Little Pyongyang wrote:
In reality if this change ever happened this whole activity of mission griefing would probably drop off substantially and there wouldn't be enough targets to make ganking them worthwhile.
It would certainly make mission griefing harder on the griefers if a suspect flag for mission invasion was implemented. |
|

Mike Voidstar
Voidstar Free Flight Foundation
366
|
Posted - 2014.01.29 00:36:00 -
[521] - Quote
Very little would change, except a bit more grief for the mission runners.
People would still come into mission pockets to do whatever they are there for, and the smart missioner will still sit there and let them knowing that most of these people have support fleets waiting for the stupid missioner to open fire.
A few more mission ships would pop until people realized whats up, a few new scams utilizing the new mechanic would emerge, and likely the screams would encourage a new kind of mission griefing where PvP fleets warped in and begun poping all the high value targets while daring the missioner to open fire--- which they dont do now because CONCORD prevents it.
Seriously, there is no up side to this proposal, it only encourages and empowers the griefers to redouble their predations. |

dexington
Caldari Provisions Caldari State
1084
|
Posted - 2014.01.29 00:39:00 -
[522] - Quote
Abdul 'aleem wrote:My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. It does seem that the biggest concern to the griefers is that this change will create more risk to them both in and out of the mission pocket. And they are right that if this suggestion is implemented, griefing missioners will no longer be so easy/relatively risk free.
You realize how easily griefers could exploit the suspect timer?
All you need to do is accept a mission on you main, make a bookmark of the mission location an give it to an alt. You can now proceed to warp the victim to that location, which no one in the fleet has access to, and kill him when he lands without concord intervention.
This is just going to be the MTU "exploit" allover, griefers exploiting ****** mechanics to kill inexperienced players.
It's a dumb idea that don't even remotely solves any mission problems, except maybe for marauders pilots getting attacked by destroyers. In most other cases things remain unchanged, because the griefer would enable suspect him self, in the cases where it might give the mission runner an advantage any effect can be nullified by bringing 1-2 extra people. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:42:00 -
[523] - Quote
Mike Voidstar wrote:Very little would change, except a bit more grief for the mission runners.
People would still come into mission pockets to do whatever they are there for, and the smart missioner will still sit there and let them knowing that most of these people have support fleets waiting for the stupid missioner to open fire.
A few more mission ships would pop until people realized whats up, a few new scams utilizing the new mechanic would emerge, and likely the screams would encourage a new kind of mission griefing where PvP fleets warped in and begun poping all the high value targets while daring the missioner to open fire--- which they dont do now because CONCORD prevents it.
Seriously, there is no up side to this proposal, it only encourages and empowers the griefers to redouble their predations.
Lots of opinion there MIke... lots of opinion.
You should really read the original post (or re-read it).
All the benefits are clearly listed and spelled out there.
The fact that every mission invader would be suspect flagged really increases the ability to counter it.
Or, the missioner could choose to not do anything as they currently do.
They are certainly never forced to fight or attack in any way. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
|
Posted - 2014.01.29 00:43:00 -
[524] - Quote
Abdul 'aleem wrote:Yeah lots of people disagree with almost everything you posted, including this. Lots of people disagree? You mean you and a few publords who don't care about the overall state of the game so long as they can grind isk efficiently?
A lot more people agree with me honestly, and the ones who do agree are the ones who have concise, thought out posts, valid arguments and a good understanding of game mechanics and philosophies. I'm afraid I cannot say the same about your handful of supporters. Oh god. |

Mike Voidstar
Voidstar Free Flight Foundation
366
|
Posted - 2014.01.29 00:44:00 -
[525] - Quote
Abdul 'aleem wrote:My Little Pyongyang wrote:
In reality if this change ever happened this whole activity of mission griefing would probably drop off substantially and there wouldn't be enough targets to make ganking them worthwhile.
It would certainly make mission griefing harder on the griefers if a suspect flag for mission invasion was implemented.
The only way you can possibly think this would so much as inconvienence a griefer is if you have never actually experianced what you are talking about.
Its never the lone frigate stealing your stuff. There is almost always at least an off grid warfare link boosting alt in a safespot and a logistic ship, and usually a pirate faction cruiser or two to help him as soon as you open fire.
The only way to win is to stop missioning and start using the mission as bait, with your own support fleet on standby in case they bite.
Handing them more tools to grief the missioner with is a bad plan. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
|
Posted - 2014.01.29 00:46:00 -
[526] - Quote
dexington wrote:Abdul 'aleem wrote:My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. It does seem that the biggest concern to the griefers is that this change will create more risk to them both in and out of the mission pocket. And they are right that if this suggestion is implemented, griefing missioners will no longer be so easy/relatively risk free. You realize how easily griefers could exploit the suspect timer? All you need to do is accept a mission on you main, make a bookmark of the mission location an give it to an alt. You can now proceed to warp the victim to that location, which no one in the fleet has access to, and kill him when he lands without concord intervention. This is just going to be the MTU "exploit" allover, griefers exploiting ****** mechanics to kill inexperienced players. It's a dumb idea that don't even remotely solves any mission problems, except maybe for marauders pilots getting attacked by destroyers. In most other cases things remain unchanged, because the griefer would enable suspect him self, in the cases where it might give the mission runner an advantage any effect can be nullified by bringing 1-2 extra people.
Great point Dexington, no one has even mentioned fleet warp yet so luckilly, no redirecting to post #434 for this one. It also brings up the subject of taking missions and then dropping fleet mid-fight.
Oh god. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 00:47:00 -
[527] - Quote
Goldiiee wrote:Riot Girl wrote: I've provided plenty of strong arguments. You still haven't explained what is preventing you from being able to complete the mission successfully, other than your own inability to do so (despite having every tool needed).
Having read the entire thread, I have seen no substantiated point offered by you against this proposed change in the ROE. And as you well know there is nothing a solo mission runner can do to prevent you from stealing the loot and warping out, since you are a suspect for half a second before engaging warp. The option of not accepting the mission at all, or waiting till you are not online to do the mission is available but by not stopping this extortion, I am promoting your type of game play and encouraging others to use the same style, thereby limiting chances of future success by new players in my chosen style. Of course the mission runner can attempt to gank you and loose his ship to concord but that's not really an option either is it? That's why setting intruders to suspect will give the mission runner a chance to engage and protect what is his, and probably why you are so vehement against it.
Goldiiee, do you see any other benefits to this change other than what's already been identified and posted in the original post? |

Mike Voidstar
Voidstar Free Flight Foundation
366
|
Posted - 2014.01.29 00:52:00 -
[528] - Quote
Abdul 'aleem wrote:Mike Voidstar wrote:Very little would change, except a bit more grief for the mission runners.
People would still come into mission pockets to do whatever they are there for, and the smart missioner will still sit there and let them knowing that most of these people have support fleets waiting for the stupid missioner to open fire.
A few more mission ships would pop until people realized whats up, a few new scams utilizing the new mechanic would emerge, and likely the screams would encourage a new kind of mission griefing where PvP fleets warped in and begun poping all the high value targets while daring the missioner to open fire--- which they dont do now because CONCORD prevents it.
Seriously, there is no up side to this proposal, it only encourages and empowers the griefers to redouble their predations. Lots of opinion there MIke... lots of opinion. You should really read the original post (or re-read it). All the benefits are clearly listed and spelled out there. The fact that every mission invader would be suspect flagged really increases the ability to counter it. Or, the missioner could choose to not do anything as they currently do. They are certainly never forced to fight or attack in any way.
Every benefit has been shown as false. There are no positives.
I am not conjecturing or tossing opinions. Much of what I am describing is exactly what crimewatch was developed for in the first place. I am not even a pirate, and I can think of a couple of ways to use this change to grief people.... And I have full faith in the mouth breathing baby eaters of EVE to come up with many more that I have not thought of.
That is the History of EVE. If you think it wont repeat, I mourn for your pixels. |

Mike Voidstar
Voidstar Free Flight Foundation
366
|
Posted - 2014.01.29 01:00:00 -
[529] - Quote
dexington wrote:Abdul 'aleem wrote:My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. It does seem that the biggest concern to the griefers is that this change will create more risk to them both in and out of the mission pocket. And they are right that if this suggestion is implemented, griefing missioners will no longer be so easy/relatively risk free. You realize how easily griefers could exploit the suspect timer? All you need to do is accept a mission on you main, make a bookmark of the mission location an give it to an alt. You can now proceed to warp the victim to that location, which no one in the fleet has access to, and kill him when he lands without concord intervention. This is just going to be the MTU "exploit" allover, griefers exploiting ****** mechanics to kill inexperienced players. It's a dumb idea that don't even remotely solves any mission problems, except maybe for marauders pilots getting attacked by destroyers. In most other cases things remain unchanged, because the griefer would enable suspect him self, in the cases where it might give the mission runner an advantage any effect can be nullified by bringing 1-2 extra people.
An excellent example of why not to do this. |

Abdul 'aleem
Sumiko Yoshida Corporation
151
|
Posted - 2014.01.29 01:07:00 -
[530] - Quote
For the readers to be clear and to discuss, if anyone can offer the basis and facts that support the claim that compares this to the MTU issue, we can certainly open it up to discussion. |
|

My Little Pyongyang
State War Academy Caldari State
16
|
Posted - 2014.01.29 02:31:00 -
[531] - Quote
Riot Girl wrote:Abdul 'aleem wrote:Yeah lots of people disagree with almost everything you posted, including this. Lots of people disagree? You mean you and a few publords who don't care about the overall state of the game so long as they can grind isk efficiently? A lot more people agree with me honestly, and the ones who do agree are the ones who have concise, thought out posts, valid arguments and a good understanding of game mechanics and philosophies. I'm afraid I cannot say the same about your handful of supporters.
Wait. You don't mission right?
Why do you care if high bears quit missioning (which they won't)? Why do you care if they can't grind isk as efficiently as before (which they will)?
I'd also love for you to explain how the suspect flags idea with missions (with missioners that roll with their babbysafety on green 24/7) will suddenly suffer MORE because of the change? They'll never accidentally shoot suspects, and vigilantes are interested in player kills, so they'll come in and blow up other suspect flagged people, even other vigilantes. This isn't the missioners problem. You actually think that the vigilantes are going to waste their time blowing up missioner wrecks especially the specific ones that matter instead of looking for more killmails?
You're a towel. |

My Little Pyongyang
State War Academy Caldari State
16
|
Posted - 2014.01.29 02:32:00 -
[532] - Quote
Mike Voidstar wrote:dexington wrote:Abdul 'aleem wrote:My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. It does seem that the biggest concern to the griefers is that this change will create more risk to them both in and out of the mission pocket. And they are right that if this suggestion is implemented, griefing missioners will no longer be so easy/relatively risk free. You realize how easily griefers could exploit the suspect timer? All you need to do is accept a mission on you main, make a bookmark of the mission location an give it to an alt. You can now proceed to warp the victim to that location, which no one in the fleet has access to, and kill him when he lands without concord intervention. This is just going to be the MTU "exploit" allover, griefers exploiting ****** mechanics to kill inexperienced players. It's a dumb idea that don't even remotely solves any mission problems, except maybe for marauders pilots getting attacked by destroyers. In most other cases things remain unchanged, because the griefer would enable suspect him self, in the cases where it might give the mission runner an advantage any effect can be nullified by bringing 1-2 extra people. An excellent example of why not to do this.
If warping to a pocket triggered the suspect timer do you actually think they would allow squad warping to one? This is a lolworthy reason. |

Mike Voidstar
Voidstar Free Flight Foundation
366
|
Posted - 2014.01.29 02:57:00 -
[533] - Quote
It does not need to allow squad warping.
If you take a mission, hand the waypoint to a PvP alt, and have that alt form a greifing gank fleet he can just sit in the pocket and kill anyone else who joins his fleet and warps to the mission as he likes.
In EVE, one always has to account for the abusive use of Alts. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
|
Posted - 2014.01.29 03:05:00 -
[534] - Quote
Quote:Why do you care if high bears quit missioning (which they won't)? Why do you care if they can't grind isk as efficiently as before (which they will)? I'm not sure that I do.
Quote:I'd also love for you to explain how the suspect flags idea with missions (with missioners that roll with their babbysafety on green 24/7) will suddenly suffer MORE because of the change? Simple statistics. If I suicide gank a mission runner, I'm guaranteed to lose every ship I use to aggress the target. With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships. This makes ganking more profitable for me and gives me more ships to perform more ganks with, thus increasing the occurrence of suicide ganks against mission runners. With the extra ISK I save in BCs, I can probably even afford to gank targets that wouldn't usually be profitable.
Quote: They'll never accidentally shoot suspects, and vigilantes are interested in player kills, so they'll come in and blow up other suspect flagged people, even other vigilantes.
They'll have to get there before CONCORD does.
Quote:This isn't the missioners problem It is when their mission site is turned into a battleground and they are prevented from continuing their mission.
Quote:You actually think that the vigilantes are going to waste their time blowing up missioner wrecks especially the specific ones that matter instead of looking for more killmails? Yeah, maybe. I guess they would if there was nothing better to do. Oh god. |

Abdul 'aleem
Sumiko Yoshida Corporation
154
|
Posted - 2014.01.29 03:09:00 -
[535] - Quote
Mike Voidstar wrote:It does not need to allow squad warping.
If you take a mission, hand the waypoint to a PvP alt, and have that alt form a greifing gank fleet he can just sit in the pocket and kill anyone else who joins his fleet and warps to the mission as he likes.
In EVE, one always has to account for the abusive use of Alts.
Seems very complicated... much harder than what griefers can do to mess with missioners now....
A suspect flag definitely raises the risk to anyone coming in to grief. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
|
Posted - 2014.01.29 03:09:00 -
[536] - Quote
Also, I've never stated that I'm a ganker, mission runner or anything else. Oh god. |

My Little Pyongyang
State War Academy Caldari State
16
|
Posted - 2014.01.29 03:17:00 -
[537] - Quote
Riot Girl wrote:Holy quote stack
How does this change prevent you from losing every single ship in a suicide gank? I've been suiciding for a long time now, longer than that character has existed and I don't know how this could change the dynamic from today. You can still bait people by stealing from a wreck to force suspect, this change wouldn't make it any different. You still get concorded if you attack them, suspect or not.
Ships are exploding around them that aren't theirs. Oh no! Looks like I can't finish this mission. Wouldn't want any stray bullets/lasers to hit my ship. Oh wait, that doesn't happen in eve. If anything, it would make the mission even easier than it already is because the rats would shoot players using webs, scrams and other ewar as that tends to draw a lot of hate from npcs.
The shooting wrecks when they have nothing better to do is silly as there are other systems to check for more suspect ganks.
|

My Little Pyongyang
State War Academy Caldari State
16
|
Posted - 2014.01.29 03:18:00 -
[538] - Quote
Genius CCP forum: "Message body can not be empty.Why do you want to post an empty message?"
To delete it because of accidental doubleposts from your ****** forums. |

Abdul 'aleem
Sumiko Yoshida Corporation
154
|
Posted - 2014.01.29 03:19:00 -
[539] - Quote
Riot Girl wrote:
With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships.
As far as I know, a suspect flag doesn't make you immune to Concord action if you suicide gank.
If I am wrong, please correct me.
Otherwise, I believe that Concord will still kill you even after a suspect flag is applied for invading the mission.
And, the added suspect flag gives all of the other benefits listed in the OP, specifically many more options are available for legally countering the invasion. There is a suggestion in Forums & Ideas that will make it harder for griefers to grief missioners. Unique Mission Item Theft Rebalance
Be sure to "like" the original post if you support it. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
|
Posted - 2014.01.29 03:22:00 -
[540] - Quote
Abdul 'aleem wrote:Riot Girl wrote:
With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships.
As far as I know, a suspect flag doesn't make you immune to Concord action if you suicide gank. If I am wrong, please correct me. Otherwise, I believe that Concord will still kill you even after a suspect flag is applied for invading the mission. Not if someone shoots at me, which is now far more likely due to being auto-canflipped.
Oh god. |
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