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Orin Auscent
Yulai Heavy Industries Advanced Vector
4
|
Posted - 2014.01.23 22:11:00 -
[1] - Quote
First of all a Q Ship is essentially a decoy ship. it is a merchant ship that has been heavily armed with the express purpose of luring in enemy ships. I propose that we give the same option to people flying transport ships. In the form of a rig or some other medium. It would convert the internal structure of the ship to allow it to handle an expanded weapons load while allowing it to appear like a defenseless target. This would allow pilots to turn the tables on pirates and others who are out looking for a quick buck at the expense of other corporations shipping.
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Nikk Narrel
Moonlit Bonsai
3912
|
Posted - 2014.01.23 22:19:00 -
[2] - Quote
Deception in general is a good tactic, when available.
Q ships, decoys in general. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Hunter Arngrahm
Deep Core Mining Inc. Caldari State
11
|
Posted - 2014.01.23 23:32:00 -
[3] - Quote
Could just make Pirate variants of all the Industrials that look very similarly and are named exactly like regular industrials. They could be obtained through BPC or conversion through LP stores. Have the turret and launcher mounts hidden until the ship aggresses, at which point they are revealed. Seeing as they would be, essentially, normal ships at this point, they would lose the vast majority of their cargo hold and gain more combat ability.
I'd say there should be some visual indication as to the nature of the ship, though. Something that isn't obvious, but something you could spot by actually clicking "look at" and examining the ship.
EDIT: Unfortunately, being named the same would make searching for them in the market confusing, but if they're not named the same, someone can simply glance at the overview and know exactly what it is. |

Orin Auscent
Yulai Heavy Industries Advanced Vector
4
|
Posted - 2014.01.24 17:23:00 -
[4] - Quote
well the basic purpose of the ship would be that you have no idea what you are getting into until it is to late. so whatever it would be armed with would be disguised well enough to fool the casual observer.
which is why I recommended that it be an after market rig of some kind. that way it would complete the deception allowing players to effectively combat piracy. which just happened to be the real-life purpose of a Q ship. |

Batelle
Komm susser Tod
1375
|
Posted - 2014.01.24 18:17:00 -
[5] - Quote
Its called fitting slots. Lots of non-combat ships have them. Battle orca, battle rorqual, battle industrial, battle hulk, these concepts have existed and seen occasional use for years. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Nikk Narrel
Moonlit Bonsai
3913
|
Posted - 2014.01.24 18:34:00 -
[6] - Quote
Batelle wrote:Its called fitting slots. Lots of non-combat ships have them. Battle orca, battle rorqual, battle industrial, battle hulk, these concepts have existed and seen occasional use for years. That's all well and good, but when you see a ship currently, you automatically know it has predictable limits.
These ship's designs have some flexibility, but ultimately they are pigeon holed quite easily.
Now, the battle badger would be a more serious threat, if it could mount more weapons in exchange for sacrificing cargo space.
Some might think that this infringes on other ship classes, but the differences between a badger and a cruiser are more than just high slots and cargo room. And for those who object at being fooled by an expectation of helplessness, just no.
EVE already has precedent for this type of design, as per ships in game already: The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime.
The original Chimera itself was a Q ship. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Silvetica Dian
Manson Family Advent of Fate
643
|
Posted - 2014.01.24 18:39:00 -
[7] - Quote
Nikk Narrel wrote:Batelle wrote:Its called fitting slots. Lots of non-combat ships have them. Battle orca, battle rorqual, battle industrial, battle hulk, these concepts have existed and seen occasional use for years. That's all well and good, but when you see a ship currently, you automatically know it has predictable limits. These ship's designs have some flexibility, but ultimately they are pigeon holed quite easily. Now, the battle badger would be a more serious threat, if it could mount more weapons in exchange for sacrificing cargo space. Some might think that this infringes on other ship classes, but the differences between a badger and a cruiser are more than just high slots and cargo room. And for those who object at being fooled by an expectation of helplessness, just no. EVE already has precedent for this type of design, as per ships in game already: The Chimera's design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. The original Chimera itself was a Q ship.
I have killed a few ships with a battle badger. I have since learned that the hoarder makes a much better combat ship. My corp mate often flys combat mining barges and they are great for provoking fights. You can radically change most ships engagement envelopes with different fits. You already have the tools to do what you want. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

Leafar Nightfall
Angels and Demons Inc. Mordus Angels
120
|
Posted - 2014.01.24 18:46:00 -
[8] - Quote
I have tought of that once... I miss having something like a smuggler ship I don't know how much work this would need, but I like it
Of course, this should apply:
Nikk Narrel wrote: Now, the battle badger would be a more serious threat, if it could mount more weapons in exchange for sacrificing cargo space. .
What I can immediatly think of is simply giving turrets/launcher slots to the transport ships. I'm not sure if their PG and CPU are balanced enough for this, but the idea would be forcing the pilot to use fitting modules as auxilliary power cores and CPU enhancers to fit the guns, limiting their cargo usage
|

Nikk Narrel
Moonlit Bonsai
3913
|
Posted - 2014.01.24 18:54:00 -
[9] - Quote
Silvetica Dian wrote:I have killed a few ships with a battle badger. I have since learned that the hoarder makes a much better combat ship. My corp mate often flys combat mining barges and they are great for provoking fights. You can radically change most ships engagement envelopes with different fits. You already have the tools to do what you want. That's not entirely true.
In order to make successful use of such a ship currently, they have to have opponents who failed to compensate for offensive ability at all. In other words, you fought against those who were woefully unprepared.
Seriously, even with a hoarder's three high slots, you are limited to two turrets and a possible utility. And with a powergrid barely half of the lowest cruiser by comparison, you aren't fitting anything overwhelming.
Is an industrial a possible threat? Only to the unprepared, and not a serious one to many of those.
This means, if you see a hoarder, and you are in a cruiser, you know you have the advantage barring outside interference.
Why not make it a glass cannon, potentially, that can ambush would be hunters with unexpected weaponry?
Don't want to come at it from this direction? Fine.
Make the module that let's a minmatar cruiser look like an industrial instead. PvP is best when surprises happen. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Noxisia Arkana
Deadspace Knights
103
|
Posted - 2014.01.24 21:09:00 -
[10] - Quote
The new industrials have a tremendous amount of fitting flexibility. Give them a shot. Plus, an industrial should not be able to compete against a dedicated combat ship. |

Nikk Narrel
Moonlit Bonsai
3914
|
Posted - 2014.01.24 21:22:00 -
[11] - Quote
Noxisia Arkana wrote:The new industrials have a tremendous amount of fitting flexibility. Give them a shot. Plus, an industrial should not be able to compete against a dedicated combat ship. If anything, I would suggest they have a limited alpha ability, with no real sustainable DPS.
This would reflect they had one real shot, and then difficulty keeping up their end of the fight, due to the number of improvised aspects.
(I dunno, something like the extra fittings are put offline since the capacitor cannot maintain firing them)
I think that this is never a real fighting ship, more like a flying one shot device. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Senarian Tyme
Serenity Rising LLC Ishuk-Raata Enforcement Directive
72
|
Posted - 2014.01.25 02:52:00 -
[12] - Quote
Ok as a fan of old WW2 history I like the idea of being able to create proper Q Ships.
How about a somewhat unorthadox solution to this?
Don't introduce a new pirate ship, but introdude a pirate rig which is limited to industrial ship hull types, and uses enough calibration points that only one can be fit. (after modification ship would have about 175 calibration and 2 rigs slots available.)
This rig would be more akin to a single use subsystem as it would do extensive overhauls to the hull nerfing cargo, adding PG, CPU, speed, agility and even fitting slots of various types (depending on which pirate rig type was utilized.)
The rigging itself could cost about the same as a standard Pirate cruiser.
This would result in the ship showing up as a basic transport yet, since the core hull is still the same. A tactical scanner would be required to identify the true nature of the ship. The modified ship would also not show up on the market but would natrually still be available on contracts. |

Anomaly One
Imperial Academy Amarr Empire
189
|
Posted - 2014.01.25 03:00:00 -
[13] - Quote
Hunter Arngrahm wrote:Could just make Pirate variants of all the Industrials that look very similarly and are named exactly like regular industrials. They could be obtained through BPC or conversion through LP stores. Have the turret and launcher mounts hidden until the ship aggresses, at which point they are revealed. Seeing as they would be, essentially, normal ships at this point, they would lose the vast majority of their cargo hold and gain more combat ability.
I'd say there should be some visual indication as to the nature of the ship, though. Something that isn't obvious, but something you could spot by actually clicking "look at" and examining the ship.
EDIT: Unfortunately, being named the same would make searching for them in the market confusing, but if they're not named the same, someone can simply glance at the overview and know exactly what it is.
hmm pirate transport ships, this a much better idea!
Never forget. http://www.youtube.com/watch?v=a8sfaN8zT8E http://www.youtube.com/watch?v=5l_ZjVyRxx4 Trust me, I'm an Anomaly. DUST 514 FOR PC |

ShahFluffers
Ice Fire Warriors Late Night Alliance
4743
|
Posted - 2014.01.25 03:51:00 -
[14] - Quote
Nikk Narrel wrote:Batelle wrote:Its called fitting slots. Lots of non-combat ships have them. Battle orca, battle rorqual, battle industrial, battle hulk, these concepts have existed and seen occasional use for years. That's all well and good, but when you see a ship currently, you automatically know it has predictable limits. These ship's designs have some flexibility, but ultimately they are pigeon holed quite easily. To be fair... Q-ships had the same problem. They were originally "trade" ships and even with major modifications they could never match a real combat ship in a direct, all-out confrontation.
The idea behind them was that...
- heavy ammunition like torpedoes were in limited supply when far from a resupply port. - why would a submarine waste precious torpedoes on a ship that could be taken with "lighter," close range weapons?
In EVE... - we have no shortage of "heavy ammunition" - if you are fit for PvP there is no "skimping" on firepower. You throw out as much damage as you have as quickly as possible.
Currently we have a situation where "battle haulers" can somewhat take advantage of the latter fairly well... provided it's the right kind of target. I just don't see Q-ships as being truly viable in the way that people here are imagining them. I mean... the closest thing we have to submarines are Stealth Bombers and anything that can web-scram them can already kill them pretty handily. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Orin Auscent
Yulai Heavy Industries Advanced Vector
6
|
Posted - 2014.01.25 05:17:00 -
[15] - Quote
Senarian Tyme wrote:Ok as a fan of old WW2 history I like the idea of being able to create proper Q Ships.
How about a somewhat unorthadox solution to this?
Don't introduce a new pirate ship, but introdude a pirate rig which is limited to industrial ship hull types, and uses enough calibration points that only one can be fit. (after modification ship would have about 175 calibration and 2 rigs slots available.)
This rig would be more akin to a single use subsystem as it would do extensive overhauls to the hull nerfing cargo, adding PG, CPU, speed, agility and even fitting slots of various types (depending on which pirate rig type was utilized.)
The rigging itself could cost about the same as a standard Pirate cruiser.
This would result in the ship showing up as a basic transport yet, since the core hull is still the same. A tactical scanner would be required to identify the true nature of the ship. The modified ship would also not show up on the market but would natrually still be available on contracts.
this is pretty much what i had in mind for a first generation test idea for an EVE Q ship. it would allow people piloting transport ships to be able to put a small bit of caution into whoever is trying to steal from them. also think of the possibilities involved, you could run around in dangerous areas playing bait just waiting for someone to jump out at you... and then they realize just how great a mistake they have made.
and if you think about it cannon wise wouldn't a star faring civilization do everything it could to protect its commerce? an anti-commerce raider would have been developed and used at some point even if it was just an experiment. |

Nikk Narrel
Moonlit Bonsai
3915
|
Posted - 2014.01.25 14:58:00 -
[16] - Quote
Orin Auscent wrote:Senarian Tyme wrote:Ok as a fan of old WW2 history I like the idea of being able to create proper Q Ships.
How about a somewhat unorthadox solution to this?
Don't introduce a new pirate ship, but introdude a pirate rig which is limited to industrial ship hull types, and uses enough calibration points that only one can be fit. (after modification ship would have about 175 calibration and 2 rigs slots available.)
This rig would be more akin to a single use subsystem as it would do extensive overhauls to the hull nerfing cargo, adding PG, CPU, speed, agility and even fitting slots of various types (depending on which pirate rig type was utilized.)
The rigging itself could cost about the same as a standard Pirate cruiser.
This would result in the ship showing up as a basic transport yet, since the core hull is still the same. A tactical scanner would be required to identify the true nature of the ship. The modified ship would also not show up on the market but would natrually still be available on contracts. this is pretty much what i had in mind for a first generation test idea for an EVE Q ship. it would allow people piloting transport ships to be able to put a small bit of caution into whoever is trying to steal from them. also think of the possibilities involved, you could run around in dangerous areas playing bait just waiting for someone to jump out at you... and then they realize just how great a mistake they have made. and if you think about it cannon wise wouldn't a star faring civilization do everything it could to protect its commerce? an anti-commerce raider would have been developed and used at some point even if it was just an experiment.
I would support this version.
A good number of fights happen because both sides think they have an advantage over their opponent, and at least one side is wrong about their assumption. This will inspire more assumptions, which means more fights. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Centurax
Eve Engineering Authority Eve Engineering
16
|
Posted - 2014.01.25 15:43:00 -
[17] - Quote
I really like this idea, but there is a much simpler solution to the issue of having an industrial that is converted into a Q ship, skip the conversion and create a new purpose built hull all together.
By creating Escort class ships where:
The damage output is equivalent to a cruiser or battle cruiser, so you can at least bate up to T3s without worrying about being killed instantly, also it will need the ability to fit a big tank. The ship would probably have to have bonuses to things like targeting speed, warp scramble range and tank, maybe damage output as well.
There could be frigate and cruiser sized versions depending on what you intend to bate or escort.
Here is the cool part, assuming that in the wide eve universe someone worked out how to project holograms and decided to combine it with a cloaking device and then you load a BPC into the new "Holo-cloak" modal, so you can look like anything form a Badger to an Orca and it sends out sensor data equivalent to what that type of ship is so you d-scan, warp to the location you see a Badger then it locks you a few seconds later an unloads the contents of its weapons at you. There would have to be some possible limitations to what you can project using the Holo-cloak.
Maybe even have the ability to show a ghost cargo (something that looks good like but in reality doesn't exist). |

ViciousVip3r
Neo Anarchy
0
|
Posted - 2014.01.25 16:25:00 -
[18] - Quote
Cannot project smaller sig on big hull - no pretending to be frig in BS
Works 100% of the time in same sig of actual unit vs projected unit. The more projection sig is off from phisical structure the higher the chance of probes / directional calling the bluff and showing real data instead of fake.
|

silens vesica
Corsair Cartel
2930
|
Posted - 2014.01.25 17:45:00 -
[19] - Quote
Hunter Arngrahm wrote:Could just make Pirate variants of all the Industrials that look very similarly and are named exactly like regular industrials. Because that's *exactly* what real pirates have done, and still do; Convert captured ships to piratical uses.
Quote: They could be obtained through BPC or conversion through LP stores. Have the turret and launcher mounts hidden until the ship aggresses, at which point they are revealed. Seeing as they would be, essentially, normal ships at this point, they would lose the vast majority of their cargo hold and gain more combat ability. Yes.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

silens vesica
Corsair Cartel
2930
|
Posted - 2014.01.25 18:03:00 -
[20] - Quote
ShahFluffers wrote:Nikk Narrel wrote:Batelle wrote:Its called fitting slots. Lots of non-combat ships have them. Battle orca, battle rorqual, battle industrial, battle hulk, these concepts have existed and seen occasional use for years. That's all well and good, but when you see a ship currently, you automatically know it has predictable limits. These ship's designs have some flexibility, but ultimately they are pigeon holed quite easily. To be fair... Q-ships had the same problem. They were originally "trade" ships and even with major modifications they could never match a real combat ship in a direct, all-out confrontation. Not always true... The German auxiliary cruiser Kormoran went toe-to-toe with the HMAS Sydney, and came off slightly the better. Of course, in this context that means that the Kormoran was left burning and crippled, but she's driven the Sydney to retire; burning, sinking, and combat-incapable whilst the Kormoran remained combat-capable. Eventually, the Kormoran was abandoned as well - but she'd successfully decoyed and destroyed a much larger and more capable vessel. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |

ShahFluffers
Ice Fire Warriors Late Night Alliance
4751
|
Posted - 2014.01.25 18:32:00 -
[21] - Quote
silens vesica wrote:ShahFluffers wrote:Nikk Narrel wrote:Batelle wrote:Its called fitting slots. Lots of non-combat ships have them. Battle orca, battle rorqual, battle industrial, battle hulk, these concepts have existed and seen occasional use for years. That's all well and good, but when you see a ship currently, you automatically know it has predictable limits. These ship's designs have some flexibility, but ultimately they are pigeon holed quite easily. To be fair... Q-ships had the same problem. They were originally "trade" ships and even with major modifications they could never match a real combat ship in a direct, all-out confrontation. Not always true... The German auxiliary cruiser Kormoran went toe-to-toe with the HMAS Sydney, and came off slightly the better. Of course, in this context that means that the Kormoran was left burning and crippled, but she's driven the Sydney to retire; burning, sinking, and combat-incapable whilst the Kormoran remained combat-capable. Eventually, the Kormoran was abandoned as well - but she'd successfully decoyed and destroyed a much larger and more capable vessel. When I said "direct, all-out confrontation" I was trying to imply that decoying didn't work (or wasn't a factor). Kormoran was only so successful because it fooled the enemy into getting too close and hit all the critical points too fast... yet was crippled itself from only a few half hazard shots from the Sydney (which proves my point).
The current "battle haulers" can more or less perform exactly the way Q-ships did. What I'm seeing here though are unreasonable expectations on what Q-ships could do... that a Q-ship can take on a cruiser pound for pound... when this just was simply not the case. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

FT Diomedes
The Graduates RAZOR Alliance
328
|
Posted - 2014.01.25 19:24:00 -
[22] - Quote
Senarian Tyme wrote: Don't introduce a new pirate ship, but introdude a pirate rig which is limited to industrial ship hull types, and uses enough calibration points that only one can be fit. (after modification ship would have about 175 calibration and 2 rigs slots available.)
This rig would be more akin to a single use subsystem as it would do extensive overhauls to the hull nerfing cargo, adding PG, CPU, speed, agility and even fitting slots of various types (depending on which pirate rig type was utilized.)
The rigging itself could cost about the same as a standard Pirate cruiser.
This would result in the ship showing up as a basic transport yet, since the core hull is still the same. A tactical scanner would be required to identify the true nature of the ship. The modified ship would also not show up on the market but would natrually still be available on contracts.
This is the best solution to make more viable Q-Ships.
With that said, a lot of Eve consists in knowing what targets you can take in your ship and what situations you are going to get WTFBBQed. This situation is pretty well balanced right now. If I see an industrial on D-scan, I can attempt to engage it. I know there is the possibility that it is a Battle Nereus and he has a gang waiting next door or a cyno fitted. I take that risk when I go for the kill. Right now, most industrial ships are not fit for battle because they are not perceived to be that good. If every industrial could actually be a combat fit cruiser, then the odds of someone engaging are much lower.
http://eveion.blogspot.com/ |

BogWopit
Imperial Shipment Amarr Empire
2
|
Posted - 2014.01.26 11:10:00 -
[23] - Quote
Tech 3 industrials :) same basic hulls but can take the existing racial t3 subs, altering their ability / defence /offence. Kills quite a few birds that one. You get nullified transport for the 'we want nullified blockade runner' crew. You get an unknown quantity of a target which answers this post. And I'm sure there a butt load of other scenarios that subsystem ready indy's can be useful with.
B. |

Orin Auscent
Yulai Heavy Industries Advanced Vector
13
|
Posted - 2014.02.02 03:10:00 -
[24] - Quote
What might work better would be if you could convert some of the cargo space into drone bays and the like. it would allow you to deploy a force capable of giving you an edge. |

Linkxsc162534
Traps 'R' Us Bask of Fail
32
|
Posted - 2014.02.02 05:27:00 -
[25] - Quote
ShahFluffers wrote:silens vesica wrote:ShahFluffers wrote:Nikk Narrel wrote:Batelle wrote:Its called fitting slots. Lots of non-combat ships have them. Battle orca, battle rorqual, battle industrial, battle hulk, these concepts have existed and seen occasional use for years. That's all well and good, but when you see a ship currently, you automatically know it has predictable limits. These ship's designs have some flexibility, but ultimately they are pigeon holed quite easily. To be fair... Q-ships had the same problem. They were originally "trade" ships and even with major modifications they could never match a real combat ship in a direct, all-out confrontation. Not always true... The German auxiliary cruiser Kormoran went toe-to-toe with the HMAS Sydney, and came off slightly the better. Of course, in this context that means that the Kormoran was left burning and crippled, but she's driven the Sydney to retire; burning, sinking, and combat-incapable whilst the Kormoran remained combat-capable. Eventually, the Kormoran was abandoned as well - but she'd successfully decoyed and destroyed a much larger and more capable vessel. When I said "direct, all-out confrontation" I was trying to imply that decoying didn't work (or wasn't a factor). Kormoran was only so successful because it fooled the enemy into getting too close and hit all the critical points too fast... yet was crippled itself from only a few half hazard shots from the Sydney (which proves my point). The current "battle haulers" can more or less perform exactly the way Q-ships did. What I'm seeing here though are unreasonable expectations on what Q-ships could do... that a Q-ship can take on a cruiser pound for pound... when this just was simply not the case.
I don't think people are wanting to see badgers taking out cruisers left and right. Just for them to be faster and slightly stronger for the loss of storage capability, adn the ability to surpise people.
Also since Eve doesnt model "critical points" that a sneaky can hit. The argument that existing transports are "like" real Qships is laughable. A real Qship could possibly have sank a battleship in a single hit with a good lucky torpedo strike, or more likely left the BS crippled for allied aircraft or ships to finish off. In Eve, even fully battlefit transports can only kill especially stupid frigate pilots.
The goal of what this guy wants as I can tell is frigate dps, below cruiser tank and speed. For the loss of cargo. The guns wouldn't get any bonuses because transport ships just have cargo bonuses. No bonus tank, no bonus speed. It would get a couple extra guns (maybe missiles) when the rig is attached and converts the ship. And a bit more tank. But have storage matching a cruiser (maybe slightly better). Stupid unprepared frigates and cruisers could attack it, and possibly be beaten off depending on how overconfident they were. Thing would still get eaten by anyone how knew what they were doing, or brought more than 1 person. |

Corraidhin Farsaidh
Hello-There
158
|
Posted - 2014.02.02 12:13:00 -
[26] - Quote
Batlleships had multiple defenses against torpedoes, a Q-ship would never have been able to sink one. If I remember correctly they were a WWI idea to counter submarines (which would save torpedoes by surfacing and shooting 'defenceless' merchantmen) and also to act against other unarmed merchantmen. They were never intended and could never stand against a combat vessel in a toe-to-toe fight.
In game terms a Q-Ship would need rigs or some such that would remove cargo space in place of extra guns...the structural integrity of the Q-Ship wouldn't really be any better though as the construction of a hauler wouldn't lend itself to such. A few of them together would be able to take down much larger vessels if they got the first few hits in maybe...but then existing haulers fitted for combat can do so already...
A Q-Ship catching an attacker in scram and web to dictate range could be interesting though. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
399
|
Posted - 2014.02.02 18:13:00 -
[27] - Quote
Corraidhin Farsaidh wrote:They were never intended and could never stand against a combat vessel in a toe-to-toe fight.
As was pointed out earlier, there were instances where they did in fact, stand toe to toe against a combat ship and win.
I do liek the idea of an escort class ship that looks like another ship type. Maybe have the module be passive, but has to have a bpc loaded in it to simulate a certain class of ship.
Unless your thread is limited to how 'awesum!' Eve Online is, ISD will lock the thread.-á You will find it is particularly common if CCP might have to make a public response to the thread subject, as opposed to bury it in the GM que for the forseeable future and then prohibit telling anyone what the GM said, if it's ever answered at all. |

Linkxsc162534
Traps 'R' Us Bask of Fail
32
|
Posted - 2014.02.02 18:30:00 -
[28] - Quote
Corraidhin Farsaidh wrote:Batlleships had multiple defenses against torpedoes, a Q-ship would never have been able to sink one. If I remember correctly they were a WWI idea to counter submarines (which would save torpedoes by surfacing and shooting 'defenceless' merchantmen) and also to act against other unarmed merchantmen. They were never intended and could never stand against a combat vessel in a toe-to-toe fight.
In game terms a Q-Ship would need rigs or some such that would remove cargo space in place of extra guns...the structural integrity of the Q-Ship wouldn't really be any better though as the construction of a hauler wouldn't lend itself to such. A few of them together would be able to take down much larger vessels if they got the first few hits in maybe...but then existing haulers fitted for combat can do so already...
A Q-Ship catching an attacker in scram and web to dictate range could be interesting though.
Battleships did have armor bulges below teh surface to detonate torpedoes away from the primary armor plating, and they worked quite well, but not perfectly. The Indianapolis is a pretty good example, taken down with only 2 torpedoes. To defeat the armor bulges you have to remember many switched to magnetically triggered torps that would detonate under the target ship rather tan against the side.
And no they were never intended to stand against dedicated combat ships. They were used to add AA fire to convoys (kill frigs/drones), threaten surface dwelling subs (cloakies). And in the case of a specific few, they were used as unassuming looking transports used to attack enemy transports and the like. |

Mistress Rose
Es and Whizz
41
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Posted - 2014.02.03 04:07:00 -
[29] - Quote
Really like this idea....have always been fascinated with the German commerce raiders. A very lively discussion and great ideas all around.
I liberally peppered this thread with "likes"
/mr |

Orin Auscent
Yulai Heavy Industries Advanced Vector
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Posted - 2014.02.04 08:10:00 -
[30] - Quote
Corraidhin Farsaidh wrote:Batlleships had multiple defenses against torpedoes, a Q-ship would never have been able to sink one. If I remember correctly they were a WWI idea to counter submarines (which would save torpedoes by surfacing and shooting 'defenceless' merchantmen) and also to act against other unarmed merchantmen. They were never intended and could never stand against a combat vessel in a toe-to-toe fight.
In game terms a Q-Ship would need rigs or some such that would remove cargo space in place of extra guns...the structural integrity of the Q-Ship wouldn't really be any better though as the construction of a hauler wouldn't lend itself to such. A few of them together would be able to take down much larger vessels if they got the first few hits in maybe...but then existing haulers fitted for combat can do so already...
A Q-Ship catching an attacker in scram and web to dictate range could be interesting though.
that would be interesting. being able to dictate the terms of an engagement would be a great advantage.
also a Q-ship in eve would have to be designed completely different from Q-ships in real life. in eve they would have to be versatile and adaptable to be able to stand a chance against raiders.
as for armor and being able to stand up to combat ships in a straight up fight. no that would not be what you would have them set out to do. unless of course they were operating in consort with other ships, either combat vessels or converted transports. the way they would have to be set up would be a large increase in firepower to stand up for themselves and a large tank to be able to hold for a small amount of time. it would not be for long engagements instead it would be about delivering the largest punch in the shortest amount of time and hoping to either destroy the attacker outright or to cripple him long enough for reinforcements to warp in to destroy him. |
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