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Infinity Ziona
Cloakers
1729
|
Posted - 2014.02.22 19:58:00 -
[181] - Quote
Tippia wrote:Infinity Ziona wrote:So who is it up to God? After 8 years the players are definitely not going to do it. Then it's obviously not a particularly big problem, or people would have long since started using the many tools at our disposal to remove it. Yeah this fantastic logic. "There's no problem with the application because if there was the users would have worked around it years ago.".
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19558
|
Posted - 2014.02.22 20:32:00 -
[182] - Quote
Infinity Ziona wrote:Yeah this fantastic logic. "There's no problem with the application because if there was the users would have worked around it years ago." More along the lines of GÇ£the potential problem is already solved, and the lack of people using the solutions suggests that they don't consider it a problem to begin with.GÇ¥
The solution is still there. What's the point of adding it a second time if it's already not used? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:32:00 -
[183] - Quote
Tippia wrote:Aivo Dresden wrote:So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in. What Tippia said. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

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Posted - 2014.02.22 20:34:00 -
[184] - Quote
Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Mag's
the united SCUM.
16784
|
Posted - 2014.02.22 20:36:00 -
[185] - Quote
/thread
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
227
|
Posted - 2014.02.22 20:39:00 -
[186] - Quote
they should introduce a system "tax" that charges you for jumping into Jita as well as a "tax" on how long you stay in Jita (that escalates) ie: you pay 1m isk for the first 1/2 hr then 5m isk for the next 1/2 hr etc... etc...
Wanna stay in jita all day - please pay the Caldari State War Veteran Benevolent Fund 1 Billion Isk for the priviledge.
Should clear out the riff raff
In fact there should be additional concord fees imposed as well - since extra security is required to deal with all the traffic.
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Aivo Dresden
Red Federation RvB - RED Federation
224
|
Posted - 2014.02.22 20:42:00 -
[187] - Quote
CCP Explorer wrote:Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. Thanks for the clarification, appreciated. |
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CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:43:00 -
[188] - Quote
Aivo Dresden wrote:Your assumption isn't based on any facts. You just think that's how it works. Unless Explorer comes in here to confirm that the cap is there with the fact that x % of it will be spammers; you're talking rubbish. It makes just as much sense to say that spammers removed from the system free up space for legitimate players. But I've said it so many times before both on the forums and twitter. Most recently on twitter here: https://twitter.com/erlendur/status/435479640388673536 Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:50:00 -
[189] - Quote
Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Em arr Roids
Imperial Academy Amarr Empire
2
|
Posted - 2014.02.22 20:54:00 -
[190] - Quote
CCP Explorer wrote:Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew.
Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
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Tippia
Sunshine and Lollipops
19558
|
Posted - 2014.02.22 20:57:00 -
[191] - Quote
Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
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CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:59:00 -
[192] - Quote
Tippia wrote:Angelica Dreamstar wrote:What's actually going on that you need to have a cap as low as 2175? Lots of people logging in, jumping in, and undocking, which requires large amounts of calculations to set up their in-space object. Unfortunately, it's also not something that TiDi is a very good countermeasure for, which is why everyone is (or was) hoping for some progress on the brain-in-a-box project that would sideload all those calculations onto a separate server. Fleets generate a completely different kind of load. Sure, when it jumps in, all those calculations have to be run, which creates a momentary spike, but once that's done, everything else is just the standard ongoing simulation running at whatever speed it needs to run at. That load is generally much smaller per ship than the complex task of fetching all character, ship, module, etc. data, mashing it together and producing a single object for the simulation to handle. It's worth emphasizing that while fleet jump-in load is usually a massive spike (CPU to 100% and TiDi to 10% for a while) then Jita's jump-in/out un/dock load is a steady stream. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 21:01:00 -
[193] - Quote
Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs:
(Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Mario Putzo
Welping and Dunking.
316
|
Posted - 2014.02.22 21:03:00 -
[194] - Quote
TLDR Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCPwill devote all assets we can to making sure 4K dudes can shoot each other at .01% Real Time!. |

Em arr Roids
Imperial Academy Amarr Empire
2
|
Posted - 2014.02.22 21:29:00 -
[195] - Quote
CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury
And why should i fly 20 jumps away from my area of operations, just to use dodixie or the other markets (and probably pay more than i would have done) ? and what is the point of jita if we all had to go elsewhere ? |

mechtech
Ice Liberation Army
608
|
Posted - 2014.02.22 21:34:00 -
[196] - Quote
Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space.
Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day).
Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk |

Travasty Space
Pilots of Epic
72
|
Posted - 2014.02.22 21:36:00 -
[197] - Quote
Em arr Roids wrote:CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury And why should i fly 20 jumps away from my area of operations, just to use dodixie or the other markets (and probably pay more than i would have done) ? and what is the point of jita if we all had to go elsewhere ?
We the players made Jita so start asking all the players the point of Jita.
PS Amarr is quite comparable to Jita. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
691
|
Posted - 2014.02.22 21:41:00 -
[198] - Quote
mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Mario Putzo
Welping and Dunking.
316
|
Posted - 2014.02.22 21:46:00 -
[199] - Quote
mechtech wrote:[quote=Mario Putzo]TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space.
Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). /quote]
Exactly but why is Jita capped, but space fights are not. I get inconvenienced every single weekend. Yet nearly every time there is a nullsec fight CCP trips all over themselves trying to make the blob fights more convenient...even by inconveniencing people in Jita by taking its node and making it even more restrictive.
It doesn't make sense that one aspect of the game is being propped up with every last ounce of energy CCP can muster, and another is an issue solved by:
"Just go to another Market Area"
Maybe if the guys in nullsec weren't seeing CCP bend over backwards to accommodate them then in the future CCP wouldn't need to bend over backwards to accommodate them. Maybe CCP could instead I don't know actually invest that time into making the server as a whole more self sustainable and accommodating to everyone and not just cherry pick which sector of the game is worthy of extra effort and support.
Pretty **** service when one group of players are catered to and another group are asked to respect the "limits" of the game and just go X number of jumps out of their way. Seems almost like a double standard.
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Tippia
Sunshine and Lollipops
19558
|
Posted - 2014.02.22 21:50:00 -
[200] - Quote
Mario Putzo wrote:Exactly but why is Jita capped, but space fights are not. Because it's easily defined and largely non-disruptive for Jita but undefinable and creates horribly broken mechanics for fights.
Quote:Yet nearly every time there is a nullsec fight CCP trips all over themselves trying to make the blob fights more convenient. Not really. Just more possible without the server dying in the process. I mean, sure, not having the server keel over is pretty convenient, but that doesn't make the fights themselves convenient.
Quote:Maybe if the guys in nullsec weren't seeing CCP bend over backwards to accommodate For one, do you have an example of this ever happening? For another, so what if they do? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kaarous Aldurald
ROC Academy The ROC
2634
|
Posted - 2014.02.22 22:06:00 -
[201] - Quote
Infinity Ziona wrote: It's up to CCP as developers to adjust the game if it needs adjusting. Part of being a developer is to listen to user feedback and redesign in areas where players are unnecessarily frustrated by mechanics.
Says the person who wants all timers removed, and that people should have to have a 24 hour guard on all their systems?
You are the biggest hypocrite I have ever encountered. Not posting on my main, and loving it.-á Because free speech.-á |
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CCP Explorer
C C P C C P Alliance
2017

|
Posted - 2014.02.22 22:36:00 -
[202] - Quote
Salpun wrote:mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
691
|
Posted - 2014.02.22 23:13:00 -
[203] - Quote
CCP Explorer wrote:Salpun wrote:mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware. Thanks for the clarification. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Kaarous Aldurald
ROC Academy The ROC
2635
|
Posted - 2014.02.22 23:22:00 -
[204] - Quote
CCP Explorer wrote:
Amarr also has a dedicated node, but less powerful hardware.
Amarr Victor. Not posting on my main, and loving it.-á Because free speech.-á |

Vincent Athena
V.I.C.E.
2662
|
Posted - 2014.02.23 00:50:00 -
[205] - Quote
CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Because players going to and from Jita for courier contracts contributes to the load in Jita! What is needed is a way to get stuff into and out of Jita without players loading the node. http://vincentoneve.wordpress.com/ |

Locke DieDrake
The Arrow Project
7
|
Posted - 2014.02.23 01:29:00 -
[206] - Quote
Em arr Roids wrote:CCP Explorer wrote:Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew. Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
You're a 10 day old alt, literally NO ONE cares what you think. Post with your main and we'll talk. Otherwise, go cry in the corner because you apparently can't figure out how to deal with something that everyone else manages just fine. |

Locke DieDrake
The Arrow Project
7
|
Posted - 2014.02.23 01:30:00 -
[207] - Quote
CCP Explorer wrote:Salpun wrote:mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware.
mmmmmm, hardware pron.
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Infinity Ziona
Cloakers
1729
|
Posted - 2014.02.23 01:34:00 -
[208] - Quote
CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita.
Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk.
And player courier missions on what the average person would buy would be prohibitive in terms of cost and time.
If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...?
If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2636
|
Posted - 2014.02.23 01:40:00 -
[209] - Quote
Because Jita is the only place, anywhere, that sells T2 frigates, right?
The solution is simple. Go elsewhere. When you go to Jita, you are trading convenience and time for price. Not posting on my main, and loving it.-á Because free speech.-á |

Locke DieDrake
The Arrow Project
8
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Posted - 2014.02.23 01:53:00 -
[210] - Quote
Infinity Ziona wrote:CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita. Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk. And player courier missions on what the average person would buy would be prohibitive in terms of cost and time. If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...? If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.
So, for 300,000 isk you are here telling the devs to redesign the entire architecture of the game?
300,000 isk is the difference in price between Jita and Rens for a cheetah.
Seriously, this is just pathetic. The only time I've ever had any trouble what so ever getting into jita is a saturday/sunday. Just plan ahead for 2 seconds and you won't have a problem. Otherwise, do what smart people do and just pay a little more to get what you want when you want it.
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