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Thread Statistics | Show CCP posts - 26 post(s) |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
0
|
Posted - 2014.02.09 18:43:00 -
[1] - Quote
Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well. |

Kimmi Chan
Tastes Like Purple
1057
|
Posted - 2014.02.09 18:45:00 -
[2] - Quote
Repetitive thread is repetitive. "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mr Epeen
It's All About Me
4117
|
Posted - 2014.02.09 18:47:00 -
[3] - Quote
I have no problems with Jita.
You know why?
BECAUSE I STAY THE **** AWAY FROM THAT CESSPIT!
You might try doing the same. For your sanity and ours.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Unsuccessful At Everything
The Troll Bridge
10105
|
Posted - 2014.02.09 18:49:00 -
[4] - Quote
I never have any issues at all with Jita.
It may be because I just never go there, ever.
Jita is bad..don't do Jita .....mmmkay.
Don't do Jita, not even once. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Billy McCandless
The McCandless Clan Turing Tested
275
|
Posted - 2014.02.09 19:01:00 -
[5] - Quote
i wish i wuz gettin werst
http://www.nueskes.com/assets/item/regular/440-smoked-bratwurst_1_1.jpg |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
0
|
Posted - 2014.02.09 19:43:00 -
[6] - Quote
Mr Epeen wrote:I have no problems with Jita. You know why? BECAUSE I STAY THE **** AWAY FROM THAT CESSPIT! You might try doing the same. For your sanity and ours. Mr Epeen 
I do stay away most of the time but it is a pain in the ass that I can't go into a system cause of bot spammers. |

Derath Ellecon
Washburne Holdings Situation: Normal
2024
|
Posted - 2014.02.09 19:49:00 -
[7] - Quote
Irishdab Cadelanne wrote:Mr Epeen wrote:I have no problems with Jita. You know why? BECAUSE I STAY THE **** AWAY FROM THAT CESSPIT! You might try doing the same. For your sanity and ours. Mr Epeen  I do stay away most of the time but it is a pain in the ass that I can't go into a system cause of bot spammers.
First off, there is nothing I've seen that said the population issue is due to bot spammers. I would venture to guess they are actually a small percentage of the thousands of players in Jita at any given time.
Second, It's not CCP's problem. CCP didn't make Jita the #1 trade hub in the universe, players did.
Don't like it? Speak with your isk. Go spend it at one of the other trade hubs. |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
0
|
Posted - 2014.02.09 19:57:00 -
[8] - Quote
Kimmi Chan wrote:Repetitive thread is repetitive. ED: Adding relevancy. Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Quote:25. Re-opening locked topics is prohibited.
Recreating or re-opening a thread that has been closed by a moderator is prohibited. Threads that have been closed by a moderator have been closed for the benefit of the community. Re-opening a locked thread will result in its removal.
The prior thread was locked due to "Thread is being locked as it is a known issue and this post does not add anything constructive to the discussion. Also attacking others is never a good idea in these forums no mater how valid the argument."
Since it was locked I could not add my constructive comment about kicking out the bot spam. This post adds a suggestion so it is not a Redundant or a mere re-post. Thanks for your time if you wish to add a suggestion on how CCP maybe able to help or fix the Jita problem feel free to. If not move along. Thanks. 
|

admiral root
Red Galaxy Disband.
793
|
Posted - 2014.02.09 20:02:00 -
[9] - Quote
I have no problems with Jita because I just spam the gate (or character selection screen) a few times and jump straight in. No, your rights end in optimal+2*falloff |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
0
|
Posted - 2014.02.09 20:05:00 -
[10] - Quote
Derath Ellecon wrote:Irishdab Cadelanne wrote:Mr Epeen wrote:I have no problems with Jita. You know why? BECAUSE I STAY THE **** AWAY FROM THAT CESSPIT! You might try doing the same. For your sanity and ours. Mr Epeen  I do stay away most of the time but it is a pain in the ass that I can't go into a system cause of bot spammers. First off, there is nothing I've seen that said the population issue is due to bot spammers. I would venture to guess they are actually a small percentage of the thousands of players in Jita at any given time. Second, It's not CCP's problem. CCP didn't make Jita the #1 trade hub in the universe, players did. Don't like it? Speak with your isk. Go spend it at one of the other trade hubs.
Since they are controlling the load by the connection count removing connections the belong to players that just spam would free up slots for others.
I agree with you "CCP didn't make Jita the #1 trade hub in the universe, players did." But controlling and managing server load is their job.
|
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Layla Firoue
Imperial Academy Amarr Empire
54
|
Posted - 2014.02.09 20:06:00 -
[11] - Quote
If only the game had other trade hubs........ |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
0
|
Posted - 2014.02.09 20:07:00 -
[12] - Quote
admiral root wrote:I have no problems with Jita because I just spam the gate (or character selection screen) a few times and jump straight in.
That's more of a work around to the problem tho. Server is still over loaded and by doing that you increase the load by making it deal with more incoming socket requests. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
442
|
Posted - 2014.02.09 20:08:00 -
[13] - Quote
First lesson of Jita: do not go to Jita.
Second lesson of Jita: if you have to go to Jita, avoid it during the weekend. My YouTube Channel - EVE Tutorials & other game related things! |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
0
|
Posted - 2014.02.09 20:08:00 -
[14] - Quote
Layla Firoue wrote:If only the game had other trade hubs........
Trust me I know the others well. I use most of them but locking out of systems due to an ongoing issue isn't the way to fix things. |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
0
|
Posted - 2014.02.09 20:10:00 -
[15] - Quote
TigerXtrm wrote:First lesson of Jita: do not go to Jita.
Second lesson of Jita: if you have to go to Jita, avoid it during the weekend.
third lesson of Jita: Don't buy that great deal in local.  |

Reckless Ourtomineng
Science and Trade Institute Caldari State
23
|
Posted - 2014.02.09 20:29:00 -
[16] - Quote
Kimmi Chan wrote:Repetitive thread is repetitive. ED: Adding relevancy. Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Quote:25. Re-opening locked topics is prohibited.
Recreating or re-opening a thread that has been closed by a moderator is prohibited. Threads that have been closed by a moderator have been closed for the benefit of the community. Re-opening a locked thread will result in its removal.
Wanna be mods is repetitive and also boring. |

AnotherUseless Alt
Science and Trade Institute Caldari State
10
|
Posted - 2014.02.09 20:31:00 -
[17] - Quote
Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well.
They did, now they have a new crop of spammers...
IBTL. "Self help is all in your head" |

Billy McCandless
The McCandless Clan Turing Tested
275
|
Posted - 2014.02.09 20:37:00 -
[18] - Quote
Reckless Ourtomineng wrote: mods is repetitive
did aye go two skewl wiv u? |

Samroski
Games Inc. The Night Crew Alliance
435
|
Posted - 2014.02.09 20:37:00 -
[19] - Quote
Just get in once and then never log off. Any colour you like. |

Unsuccessful At Everything
The Troll Bridge
10107
|
Posted - 2014.02.09 20:52:00 -
[20] - Quote
Reckless Ourtomineng wrote:Wanna be mods is repetitive and also boring.
Quote: 26. Off-topic posting is prohibited. Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
 Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
|

Seven Koskanaiken
Sons Of Saints Against ALL Anomalies
819
|
Posted - 2014.02.09 20:52:00 -
[21] - Quote
Use a cheat code on the gate. |

eFart
Republic Military School Minmatar Republic
0
|
Posted - 2014.02.09 21:18:00 -
[22] - Quote
umm yeah jita its logged out 4 long time now somebody fix it plz i cant log in to jita plz fix it plz plz |

Frank Millar
434
|
Posted - 2014.02.09 21:43:00 -
[23] - Quote
I think Dodixie is pretty nice, this time of year. |

Reckless Ourtomineng
Science and Trade Institute Caldari State
24
|
Posted - 2014.02.09 21:50:00 -
[24] - Quote
Unsuccessful At Everything wrote:Reckless Ourtomineng wrote:Wanna be mods is repetitive and also boring. Quote: 26. Off-topic posting is prohibited. Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. 
here comes the boss of who knows what... |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
1
|
Posted - 2014.02.09 21:51:00 -
[25] - Quote
Reckless Ourtomineng wrote:Kimmi Chan wrote:Repetitive thread is repetitive. ED: Adding relevancy. Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Quote:25. Re-opening locked topics is prohibited.
Recreating or re-opening a thread that has been closed by a moderator is prohibited. Threads that have been closed by a moderator have been closed for the benefit of the community. Re-opening a locked thread will result in its removal. Wanna be mods is repetitive and also boring.
I agree. |

Vyl Vit
Cambio Enterprises
567
|
Posted - 2014.02.09 22:02:00 -
[26] - Quote
Your liver may be getting wurst.
Anyone with any sense has already left town. |

March rabbit
Federal Defense Union
1210
|
Posted - 2014.02.09 22:08:00 -
[27] - Quote
i enjoy every time Jita is closed....  The Mittani: "the inappropriate drunked joke"
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Reckless Ourtomineng
Science and Trade Institute Caldari State
24
|
Posted - 2014.02.09 22:21:00 -
[28] - Quote
Apart of wanna be mods... get close to gate spam jump and ok when it refuses, u'll get in in no seconds |

Gerald Sphinx
The Scope Gallente Federation
58
|
Posted - 2014.02.09 22:23:00 -
[29] - Quote
Then consider moving to somewhere else. There are at least 3 other major trade hubs throughout New Eden, you know.
Amarr Rens Dodixie |

John XIII
Northstar Cabal Tactical Narcotics Team
117
|
Posted - 2014.02.09 22:27:00 -
[30] - Quote
Those other trade hubs are literally populated by peasants. All the action is in Jita. Go there and get with the program. |
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BigJiggyStyles
Choke-Hold Choke New Eden
0
|
Posted - 2014.02.09 22:30:00 -
[31] - Quote
Approach gate, spam jump/enter/jump/enter, get into system in under ten seconds.
Problem solved. |

Dorian Wylde
Imperial Academy Amarr Empire
424
|
Posted - 2014.02.09 22:59:00 -
[32] - Quote
Mr Epeen wrote:I have no problems with Jita. You know why? BECAUSE I STAY THE **** AWAY FROM THAT CESSPIT! You might try doing the same. For your sanity and ours. Mr Epeen 
This, for the love of god. Jita is not the only trade hub. Prices in dodixie and amarr are usually exactly the same, and even when not, we're talking less than 100k for most things. In a game where actual value is measured in millions, you have no one to blame but yourself if you're wasting time going to jita for anything. |

Pix Severus
School of Applied Knowledge Caldari State
320
|
Posted - 2014.02.09 22:59:00 -
[33] - Quote
Gerald Sphinx wrote:Then consider moving to somewhere else. There are at least 3 other major trade hubs throughout New Eden, you know.
Amarr Rens Dodixie
Amarr - Slaver scum Rens - Pauper scum Dodixie - Scum scum |

45thtiger 0109
AL3XAND3R.
45
|
Posted - 2014.02.10 03:17:00 -
[34] - Quote
Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well.
Yawn another one of those threads again so HTFU  
Lockage time ISD & CCP 
I am not a CCP employee-ájust having a input in the EvE forum
|

Tippia
Sunshine and Lollipops
19282
|
Posted - 2014.02.10 03:31:00 -
[35] - Quote
Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want. The spammers don't really affect the server load. They also don't affect the population limit since it is scaled to take them into account. If the spammers were to be kicked out of the system, the population limit would just be reduced to fit about the same amount of players and you'd still be locked out.
Quote:I would not have any issues with the spam if the server could handle the load but it clearly can't. Local is handled by a different server, so their spam does not affect the load on the Jita node.
The reason you're locked out of Jita is because people like you go to Jita during the most populated time of the week. The solution is to not go there during the most populated time of the week. If you absolutely, definitely, categorically have to go to Jita, just ask your autopilot to auto-jump you in, or spend all of 20 seconds to spam the gate. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Derath Ellecon
Washburne Holdings Situation: Normal
2024
|
Posted - 2014.02.10 03:32:00 -
[36] - Quote
Irishdab Cadelanne wrote: I agree with you "CCP didn't make Jita the #1 trade hub in the universe, players did." But controlling and managing server load is their job.
And they have already given it a standalone node. The only one if all of New Eden. What more should they do?
Personally I think it's great. I hope that over time it causes the other trade ups to pick back up in prominence, spreading things out a bit.
I certainly don't want them taking resources away from other areas of the game just so we can squeeze another 1000 players into Jita.
|

Infinity Ziona
Drags are Bud
1639
|
Posted - 2014.02.10 04:55:00 -
[37] - Quote
Derath Ellecon wrote:Irishdab Cadelanne wrote: I agree with you "CCP didn't make Jita the #1 trade hub in the universe, players did." But controlling and managing server load is their job. And they have already given it a standalone node. The only one if all of New Eden. What more should they do? Personally I think it's great. I hope that over time it causes the other trade ups to pick back up in prominence, spreading things out a bit. I certainly don't want them taking resources away from other areas of the game just so we can squeeze another 1000 players into Jita. Too Big to Fail Tax - there is a very good reason to go to Jita and that's prices. You can lose millions not selling in Jita, it has the most buyers so better competitive prices overall.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Felicity Love
Whore and Peace Forsaken Asylum
1514
|
Posted - 2014.02.10 05:30:00 -
[38] - Quote
Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
Learn remote trade skills... and never go there again.
D'oh.
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

Unsuccessful At Everything
The Troll Bridge
10117
|
Posted - 2014.02.10 05:38:00 -
[39] - Quote
Reckless Ourtomineng wrote:Unsuccessful At Everything wrote: here comes the boss of who knows what...
Wait...I thought you had me blocked......
Now everyone will know that were super-secret best friends and talk about us while idling on the gate waiting to get into Jita. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Rhanna Khurin
Tribal Liberation Force Minmatar Republic
55
|
Posted - 2014.02.10 05:42:00 -
[40] - Quote
Mr Epeen wrote:I have no problems with Jita. You know why? BECAUSE I STAY THE **** AWAY FROM THAT CESSPIT! You might try doing the same. For your sanity and ours. Mr Epeen 
This a thousand times! |
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Derath Ellecon
Washburne Holdings Situation: Normal
2024
|
Posted - 2014.02.10 05:56:00 -
[41] - Quote
Infinity Ziona wrote:Too Big to Fail Tax - there is a very good reason to go to Jita and that's prices. You can lose millions not selling in Jita, it has the most buyers so better competitive prices overall.
Gee, and after all the other posts and threads I've seen from you I thought you were smarter. Missed the point by a few light years.
|

Joan Greywind
Garoun Investment Bank Gallente Federation
321
|
Posted - 2014.02.10 06:07:00 -
[42] - Quote
"This is getting worst". Aside from the butchery of the English language I doubt waiting 3 minutes on the gate spamming jump is the "worst" thing than can happen in EVE.
Anyways I think it is a good thing, by having a soft cap on the system this will incentivize people to go to other secondary hubs, like amarr or dodixie, and that I think should add some more content and style to the game. Trade routes, making the other hubs more price efficient, adding more opportunities for gankers (that gank ships between those routes), but at the same time less opportunities for jita station bears, diverse space and an expansive system. Having one centralized hub is convenient, but boring. Having four (or more) hubs is a little less convenient but much more fun.
Another good unintended consequence from limitations in the game itself. |

Infinity Ziona
Drags are Bud
1640
|
Posted - 2014.02.10 07:33:00 -
[43] - Quote
Derath Ellecon wrote:Infinity Ziona wrote:Too Big to Fail Tax - there is a very good reason to go to Jita and that's prices. You can lose millions not selling in Jita, it has the most buyers so better competitive prices overall.
Gee, and after all the other posts and threads I've seen from you I thought you were smarter. Missed the point by a few light years. Your post makes no sense. I can go to Rens like I did and post an item selling for 100m in Jita, but it won't sell period. I can likewise go to Dodixie and quick sell and get a list of -80% buy orders. I can go to Amarr and lose 100 million by selling 1 billion in stuff or go to Jita and sell it for the whole billion.
Likewise when I buy things, I can buy at a much higher price in the less populous hubs or go to Jita and get stuff at cheap prices. Which is why Jita is so popular.
When you come from null with 5 billion do you go to Rens, Hek, Dodixie, Amarr and get 5 billion or less or go to Jita and get 6 billion?
A tax on congested systems like Jita would make Jita less popular because you wouldn't have people chasing the extra billion.
Its why councils put parking meters with stupid prices in the city. You pay for congestion. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Muestereate
Minions LLC
167
|
Posted - 2014.02.10 08:10:00 -
[44] - Quote
I'd go with the remote trade skills If I felt I needed to be there and while your at it, collateralized courier contracts to eliminate undock ganks and localized war dec threats. Unless your planning on building and flying a ship out of there. |
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CCP Explorer
C C P C C P Alliance
1974

|
Posted - 2014.02.10 08:37:00 -
[45] - Quote
Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Sentamon
Imperial Academy Amarr Empire
1431
|
Posted - 2014.02.10 08:43:00 -
[46] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=174097&find=unread
here's your solution to Jita woes ~ Professional Forum Alt -á~ |

Stalker ofeveryone
SUNDERING Goonswarm Federation
21
|
Posted - 2014.02.10 08:44:00 -
[47] - Quote
You need to pay the toll, mate. Didn't you get the mail? |

Hesod Adee
Kiwis In Space
263
|
Posted - 2014.02.10 08:49:00 -
[48] - Quote
CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ?
Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. |

Garia666
CyberShield Inc Triumvirate.
66
|
Posted - 2014.02.10 08:49:00 -
[49] - Quote
only issue i see with this is that if your in war. you dont know before hand that your are able to jump in the system or not.
So if you cannot enter you chances are high that you get ganked.
|
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CCP Explorer
C C P C C P Alliance
1974

|
Posted - 2014.02.10 08:51:00 -
[50] - Quote
Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Jove Death
Very Insignificant
480
|
Posted - 2014.02.10 08:53:00 -
[51] - Quote
So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? Quoting "you will die" in EvE is fail Chars dont die in EvE. Unless you have a heart attack eek. CCP Huggin and Grimmi thanks a bunch for your typical information of nowt. Damm you CCP for making me re-sub-á |
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CCP Explorer
C C P C C P Alliance
1976

|
Posted - 2014.02.10 09:08:00 -
[52] - Quote
Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Christine Peeveepeeski
Rodents of Unusual Size
500
|
Posted - 2014.02.10 09:57:00 -
[53] - Quote
I don't get it, why are players not using the remote trading skills next door to Jita instead when this happens? Or perhaps timing moving stock/ships outside of sunday?
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4892
|
Posted - 2014.02.10 10:12:00 -
[54] - Quote
Christine Peeveepeeski wrote:I don't get it, why are players not using the remote trading skills next door to Jita instead when this happens? Or perhaps timing moving stock/ships outside of sunday?
My guess is: Because station trade scams require you being in the same station as the mark. Day 0 advice for new players: Day 0 Advice for New Players |

Sentient Blade
Crisis Atmosphere
1180
|
Posted - 2014.02.10 10:27:00 -
[55] - Quote
Christine Peeveepeeski wrote:I don't get it, why are players not using the remote trading skills next door to Jita instead when this happens? Or perhaps timing moving stock/ships outside of sunday?
Because remote asset management is weak at best and remote trading is only any good for adjusting prices while stuck in New Caldari. If CCP adds the ability to remote-work with proper UI on another station's assets then that might be different. |

Samoth Egnoled
34316
|
Posted - 2014.02.10 10:38:00 -
[56] - Quote
I hear Eve has over 5000 systems, if only a few of them were trade hubs too... Oh wait! There ARE other trade hubs.
Quit whining and go play another game that isnt too taxing on you're brain. Ego Sum Mortem Incarnatum - I Am Death Incarnate |

Samoth Egnoled
34316
|
Posted - 2014.02.10 10:42:00 -
[57] - Quote
CCP Explorer wrote:Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things.
So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward? Ego Sum Mortem Incarnatum - I Am Death Incarnate |

Remiel Pollard
Stirling Iron Society
2428
|
Posted - 2014.02.10 11:08:00 -
[58] - Quote
Quote:16. Redundant and re-posted threads will be locked.
[quote=Irishdab Cadelanne]Since it was locked I could not add my constructive comment about kicking out the bot spam.
If you think your 'constructive comment' has not been suggested before, then you haven't read the thread or even used the search function. This is redundant.
You don't scare me. I've been to Jita. |

Tippia
Sunshine and Lollipops
19287
|
Posted - 2014.02.10 11:23:00 -
[59] - Quote
Samoth Egnoled wrote:So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward? With the odd rare event and one out of 7,500 systems being the only exceptions to the rule that the game chugs along quite nicely, it rather seems logical to assume that the current hardware is sufficient. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

RAW23
690
|
Posted - 2014.02.10 11:42:00 -
[60] - Quote
Dorian Wylde wrote:
This, for the love of god. Jita is not the only trade hub. Prices in dodixie and amarr are usually exactly the same, and even when not, we're talking less than 100k for most things. In a game where actual value is measured in millions, you have no one to blame but yourself if you're wasting time going to jita for anything.
This shows a critical misunderstanding of the eve economy. Trade volumes in Jita are far, far higher than they are anywhere else in New Eden and it is simply not the case that you can do all the same things in all the other trade hubs. There are a lot of trading activities that can only be carried out in Jita and those who are involved in these activities can't just 'go elsewhere'. There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
|

RAW23
690
|
Posted - 2014.02.10 11:44:00 -
[61] - Quote
Edit I understand now There are two types of EVE player:
those who believe there are two types of EVE player and those who do not. |
|

CCP Explorer
C C P C C P Alliance
1978

|
Posted - 2014.02.10 11:54:00 -
[62] - Quote
Samoth Egnoled wrote:CCP Explorer wrote:Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward? No. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Altrue
Exploration Frontier inc Brave Collective
997
|
Posted - 2014.02.10 11:57:00 -
[63] - Quote
Current Eve server hardware is probably one of the best, if not the best, hardware in the whole gaming industry.
Also, just like in-game battles, if you increased the server cap of Jita it would just be a matter of time before we reach that cap again. Maybe less quickly than for eve battles but still. Signature Tanking - Best Tanking. |

Irya Boone
TIPIAKS
340
|
Posted - 2014.02.10 11:59:00 -
[64] - Quote
or go create your market somewhere else or go improve another one like dodixie ... eve is a sandbox ( I've read that somewhere) so blow jita .. by going elsewhere. RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Dior Rellik
NERFSQUAD
13
|
Posted - 2014.02.10 12:35:00 -
[65] - Quote
CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury
Just by being in the system they are adding to load. Unless of course you are denying player count in system has any impact at all.... Just kick them the hell out and give Jita a channel that can be accessed anywhere like other channels. No matter what you say, the amount of spammers is ridiculous and people need to get in and out trade.
or
allow us to buy / sell in adjacent systems and use NPC transporters to move the orders in and out of the system.
Something Like
Right click - Buy item X Select option to request item be delivered to your station/stystem (extra isk charge on top) complete purchase After 30 seconds, the item appears in your inventory with a notification that NPC X corp has delivered your items. This can only be done in the systems adjacent to the 4 main hub systems. |

Infinity Ziona
Drags are Bud
1643
|
Posted - 2014.02.10 12:46:00 -
[66] - Quote
Dior Rellik wrote:CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Just by being in the system they are adding to load. Unless of course you are denying player count in system has any impact at all.... Just kick them the hell out and give Jita a channel that can be accessed anywhere like other channels. No matter what you say, the amount of spammers is ridiculous and people need to get in and out trade. or allow us to buy / sell in adjacent systems and use NPC transporters to move the orders in and out of the system. Something Like Right click - Buy item X Select option to request item be delivered to your station/stystem (extra isk charge on top) complete purchase After 30 seconds, the item appears in your inventory with a notification that NPC X corp has delivered your items. This can only be done in the systems adjacent to the 4 main hub systems. He's pretty much saying that as long as they're not undocking, docking, etc they're just a spammer in a channel with its own node. If you're in station not doing anything the node that JIta runs off can virtually ignore you for all practical purposes. It'd be different if the spammers were out in space with drone deployed, jumping in and out of Jita or docking redocking constantly but they're not.
If you've ever been in a heavily TiDi laggy system (Jita for example) you'll notice the chat doesn't slow down like the system does.
Edit: I proposed that idea of yours a while ago in F&I, buying from market hubs with a delayed delivery or with extra charges attached for remote delivery but apparently traders would hate it. But its a better idea being able to buy in New Caldari, Perimeter etc than having sit at gate spamming jump imo. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Teinyhr
Venlith Taal
369
|
Posted - 2014.02.10 12:52:00 -
[67] - Quote
Tippia wrote:With the odd rare event and one out of 7,500 systems being the only exceptions to the rule that the game chugs along quite nicely, it rather seems logical to assume that the current hardware is sufficient.
I also doubt many MMO servers can match the tech specs of Tranquility as outlined in this PC Gamer article from last year: http://www.pcgamer.com/2013/06/15/eve-online/
But seriously people, why do you HAVE to go to Jita? I mean okay, some very rare items are usually found only there, but for nearly everything else mundane you can actually get better profits from other superhubs (Dodixie, Amarr, Rens), or even smaller local hubs (for example, Hek). |

Infinity Ziona
Drags are Bud
1643
|
Posted - 2014.02.10 12:55:00 -
[68] - Quote
Teinyhr wrote:Tippia wrote:With the odd rare event and one out of 7,500 systems being the only exceptions to the rule that the game chugs along quite nicely, it rather seems logical to assume that the current hardware is sufficient. I also doubt many MMO servers can match the tech specs of Tranquility as outlined in this PC Gamer article from last year: http://www.pcgamer.com/2013/06/15/eve-online/But seriously people, why do you HAVE to go to Jita? I mean okay, some very rare items are usually found only there, but for nearly everything else mundane you can actually get better profits from other superhubs (Dodixie, Amarr, Rens), or even smaller local hubs (for example, Hek). Its not true that better deals can be found elsewhere. Primarily for the best profit you MUST go to Jita to trade. Both supply and demand make it the number one hub to do business for maximum profits.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Teinyhr
Venlith Taal
369
|
Posted - 2014.02.10 13:01:00 -
[69] - Quote
Infinity Ziona wrote:Its not true that better deals can be found elsewhere. Primarily for the best profit you MUST go to Jita to trade. Both supply and demand make it the number one hub to do business for maximum profits.
Oh? I usually find for example better places and better prices for PLEX anywhere else than Jita. Of course I guess it's how much work you want to put into extra few million virtual money, and of course the trade volumes are bigger in Jita for the hardcore traders. But I find it hard to believe that even half of the usual Jita population are anything but creatures of habit thinking Jita is always the cheapest or best storefront. |

Tippia
Sunshine and Lollipops
19294
|
Posted - 2014.02.10 13:02:00 -
[70] - Quote
Dior Rellik wrote:Just by being in the system they are adding to load. How do you know this? Especially with the explanation just given for how the game actually works?
Quote:Unless of course you are denying player count in system has any impact at all. He just did.
Quote:No matter what you say, the amount of spammers is ridiculous and people need to get in and out trade. GǪand no matter how much you dislike them, one has nothing to do with the other. The reason you can't get in is not connected to there being lots of scammers, since the limit it set based on the load and they don't add any. If the scammers were kicked out, all that would happen is that the pop limit would be reduced and you'd still not get in.
Quote:allow us to buy / sell in adjacent systems and use NPC transporters to move the orders in and out of the system. You can already do this. Well, apart from the bit where NPCs transport stuff, since NPCs should never do something the players can do just fine on their own.
Infinity Ziona wrote:Its not true that better deals can be found elsewhere. Primarily for the best profit you MUST go to Jita to trade. Both supply and demand make it the number one hub to do business for maximum profits. GǪbut you still don't have to go to Jita to trade there, so the suggestion is entirely correct. Also, remember that there are two rather different profits: one is GÇ£good dealsGÇ¥, which Jita is awful for since it's so close to the norm price for everything GÇö low deviation and low margins makes the deals few and far between. The other is just piles of cash, which has more to do with the trade volume than the price. So it's most definitely true that you can find better deals elsewhere. Whether or not they translate into higher profits is a different matter. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
|

Derath Ellecon
Washburne Holdings Situation: Normal
2024
|
Posted - 2014.02.10 13:04:00 -
[71] - Quote
Infinity Ziona wrote:Its not true that better deals can be found elsewhere. Primarily for the best profit you MUST go to Jita to trade. Both supply and demand make it the number one hub to do business for maximum profits.
Of course that's true right now Mr obvious.
So if things are left as they are, at what point does the lag get so bad, do the gates get locked for long enough that your statement is no longer true, because people decide the other hubs are easier to access and they increase in prominence.
Personally I think that would be an interesting thing to see, and good for the ole sandbox of EVE. |

March rabbit
Federal Defense Union
1210
|
Posted - 2014.02.10 13:07:00 -
[72] - Quote
Joan Greywind wrote:"This is getting worst". Aside from the butchery of the English language I doubt waiting 3 minutes on the gate spamming jump is the "worst" thing than can happen in EVE. these "3 minutes" can cost you lots of money.....
It only takes few seconds to warp from watch-bookmark, lock and blow unprepared ship waiting for gate clearance 
The Mittani: "the inappropriate drunked joke"
|

BrundleMeth
Caldari Provisions Caldari State
28
|
Posted - 2014.02.10 13:26:00 -
[73] - Quote
Pix Severus wrote:Gerald Sphinx wrote:Then consider moving to somewhere else. There are at least 3 other major trade hubs throughout New Eden, you know.
Amarr Rens Dodixie Amarr - Slaver scum Rens - Pauper scum Dodixie - Scum scum
Amarr - Generally Brain Dead Moron scum Rens - Pauper scum Dodixie - Scum scum
Fixed Amarr... Don't spend time in the other 2... |

Jenn aSide
STK Scientific Initiative Mercenaries
4648
|
Posted - 2014.02.10 13:43:00 -
[74] - Quote
CCP Explorer wrote:Samoth Egnoled wrote:CCP Explorer wrote:Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward? No.
Non sense, you guys need more hardware. I can dig my Commodore 64 up out of the basement and send it to you to hook up with your servers, but you'll need to by your own floppy disks, mine are full of high powered 8-bit games.
|

Kimmi Chan
Tastes Like Purple
1065
|
Posted - 2014.02.10 14:14:00 -
[75] - Quote
I never understood why "stuff" "had" to be sold and bought in Jita and Jita only.
Hell if the system is so locked up that people come to the Eve-O forum to ***** about it, chances are you're not alone in your adolescent outrage. Just seed a market in one of the neighboring systems offering prices slightly higher and profit from the other whelps who don't want to spend 30 seconds waiting for their auto-pilot to jump them into that suckfest of Jita IV-4 "You should just create one thread and put all of your complaints in it instead of littering the forums with multiple threads." ~CCP Falcon
www.eve-radio.com -áJoin Eve Radio channel in game! |

MailDeadDrop
Rage and Terror Against ALL Authorities
239
|
Posted - 2014.02.10 14:17:00 -
[76] - Quote
CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Wait, why should the market PvPers be excused from TiDi pain? That ain't right.
MDD |

BrundleMeth
Caldari Provisions Caldari State
28
|
Posted - 2014.02.10 14:17:00 -
[77] - Quote
[quote=Teinyhr] Wait what?
This article says EVE is running on 3 x 286 machines with floppy disks... |

Eram Fidard
Republic Military School Minmatar Republic
773
|
Posted - 2014.02.10 14:20:00 -
[78] - Quote
The next time you are about to press that new topic button for your "great idea", remember this.
Thank you. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Zan Shiro
Alternative Enterprises
377
|
Posted - 2014.02.10 16:30:00 -
[79] - Quote
funny thing about jita....you have to travel to it and away from it as a buyer
Some buyers will think outside the box in regards to this.
If you skip jita but have an item I need on a main road I take out of there I and others may just buy it and pick it up on the haul out of there. I have gotten some good deals right next door to jita as I flew to next desto/home
TBH..many times its gotten me piece of mind as I leave jita with a "cheap" load in cargo and pick up the pricey item(s) in less active systems. Basically I'd leave jita under say the golden rule 1 billion in cargo for a freighter to be less of a target in jita and go over 1 bil in a system where undock is a lower chance of gank party and gates are less camped, if camped at all.
Hint to make this work: do not go well its 2 system from jita so it now worth 50 million more. Then you force your potential buyers to go to jita. |

E-2C Hawkeye
State War Academy Caldari State
483
|
Posted - 2014.02.10 16:43:00 -
[80] - Quote
Kimmi Chan wrote:Repetitive thread is repetitive. ED: Adding relevancy. Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Quote:25. Re-opening locked topics is prohibited.
Recreating or re-opening a thread that has been closed by a moderator is prohibited. Threads that have been closed by a moderator have been closed for the benefit of the community. Re-opening a locked thread will result in its removal. Community Communications Liaisons (CCL) team is now recruiting! ========> that way.
|
|

Vincent Athena
V.I.C.E.
2651
|
Posted - 2014.02.10 18:36:00 -
[81] - Quote
Altrue wrote:Current Eve server hardware is probably one of the best, if not the best, hardware in the whole gaming industry.
Also, just like in-game battles, if you increased the server cap of Jita it would just be a matter of time before we reach that cap again. Maybe less quickly than for eve battles but still. So? In that time at least Jita would be less frustrating. And it would give time for CCP to keep improving things.
"A thief was brought before the king. 'For crimes against the kingdom I sentence you to death!' 'Wait!' said the thief. 'Give me a year and I will teach your horse to talk.' The King agrees. 'One year, then either the horse talks or you die.' As he was being led away a guard asks the thief. 'Why did you do that? You cannot teach a horse to talk'. 'No, but a year is a long time. Many things can happen. The King could die, I could die, or perhaps the horse will learn to talk'" http://vincentoneve.wordpress.com/ |

DaReaper
Net 7 The Last Brigade
130
|
Posted - 2014.02.10 19:51:00 -
[82] - Quote
Samoth Egnoled wrote:CCP Explorer wrote:Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward?
As been said before, the biggest limiting factor to eve right now is the old code that was designed for single core units, and is not very well suited to be scaleable. Back when eve was made the big things was more GHZ. Then a few years later, intel dropped the core two duo/dual core processor, so the trend switched from MORE GHZ to MORE CORES. If you have code, that's can't scale across cores very easily then it won't matter how many cores you have, it still won't efficiently use them.
I used this analogy before, TQ is like the smoothest, flattest, more frictonless and aero dynamic road you can get. The code is a pinto. You are trying to drive a pinto down this perfect raod and expect it to go like a farari. It can't, cause its a ******* pinto.
So they seem to be slowly fixing old code, like the crime watch, bounty and other fixes. With things like brain in the box in the works, and other fixes we should see a huge improvement. EvE REALLY needs a rewrite in areas that can not be changed over easily. Then would make a huge improvement. But there is still no other game out there that can event remotely handle 2k+ people in one system doing things. at one time jita had I think 5k in it and was running decently, but that was ages ago and I could be wrong. |
|

CCP Explorer
C C P C C P Alliance
1990

|
Posted - 2014.02.10 20:29:00 -
[83] - Quote
DaReaper wrote:Samoth Egnoled wrote:CCP Explorer wrote:Jove Death wrote:So theres no way the node can be overloaded permanently to like 4000 chars?
Being a bit thick here but what is the limit on one system? There is no hard limit, a node will simply have a hard time keeping up with processing as the number of pilots grows and as they do more things. So with the current size of battles that are happening in 0.0 where you have to implement Tidi to make it playable at all, and the fact that Jita is frequently being capped to save the node dying. Would you conclude that it is logical to assume that the current hardware that Eve is run on is insufficient for it's intended purpose going forward? As been said before, the biggest limiting factor to eve right now is the old code that was designed for single core units, and is not very well suited to be scaleable. Back when eve was made the big things was more GHZ. Then a few years later, intel dropped the core two duo/dual core processor, so the trend switched from MORE GHZ to MORE CORES. If you have code, that's can't scale across cores very easily then it won't matter how many cores you have, it still won't efficiently use them. I used this analogy before, TQ is like the smoothest, flattest, more frictonless and aero dynamic road you can get. The code is a pinto. You are trying to drive a pinto down this perfect raod and expect it to go like a farari. It can't, cause its a ******* pinto. So they seem to be slowly fixing old code, like the crime watch, bounty and other fixes. With things like brain in the box in the works, and other fixes we should see a huge improvement. EvE REALLY needs a rewrite in areas that can not be changed over easily. Then would make a huge improvement. But there is still no other game out there that can event remotely handle 2k+ people in one system doing things. at one time jita had I think 5k in it and was running decently, but that was ages ago and I could be wrong. That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Flashy 'Red' Bee
Republic University Minmatar Republic
3
|
Posted - 2014.02.10 20:39:00 -
[84] - Quote
CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending.
I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already.
Thank you!
|

BrundleMeth
Caldari Provisions Caldari State
28
|
Posted - 2014.02.10 20:42:00 -
[85] - Quote
I suspect this is nothing more than an AFK cloaking thread... |

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
490
|
Posted - 2014.02.10 20:52:00 -
[86] - Quote
BrundleMeth wrote:I suspect this is nothing more than an AFK cloaking thread... Be it in Jita or elsewhere, present a player with a popup every 15 minutes of mouse movement inactivity asking "Remain logged in? Y/N", where not responding within 1 minute results in an auto-logoff. They don't have to do anything, just move their mouse once every 15 minutes to remain un-prompted.
Don't just do it for Jita, AFK cloakers, server load or for AFK war targets....do it for the children.
Would you like to know more? |

Nuela
Beacon Light Corporation Beacon Light Alliance
232
|
Posted - 2014.02.10 21:09:00 -
[87] - Quote
Derath Ellecon wrote:Irishdab Cadelanne wrote:Mr Epeen wrote:I have no problems with Jita. You know why? BECAUSE I STAY THE **** AWAY FROM THAT CESSPIT! You might try doing the same. For your sanity and ours. Mr Epeen  I do stay away most of the time but it is a pain in the ass that I can't go into a system cause of bot spammers. First off, there is nothing I've seen that said the population issue is due to bot spammers. I would venture to guess they are actually a small percentage of the thousands of players in Jita at any given time. Second, It's not CCP's problem. CCP didn't make Jita the #1 trade hub in the universe, players did. Don't like it? Speak with your isk. Go spend it at one of the other trade hubs.
If you start blocking spammers in Jita, you quickly diminish them to near nothing with just a handful of blocks...like 15. |

Plastic Psycho
Necro-Economics
1248
|
Posted - 2014.02.10 21:13:00 -
[88] - Quote
Irishdab Cadelanne wrote: Since it was locked I could not add my constructive comment about kicking out the bot spam.
'Cause NO ONE has ever suggested kicking the spammers from Jita Local. 
|

Steve-O's Ass
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.02.10 21:40:00 -
[89] - Quote
Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well.
Kicking the twenty people that spam will do nothing. There is no reason for you to be in Jita so stop going there. How are people this stupid? |

Jill Chastot
Oath of the Forsaken
213
|
Posted - 2014.02.10 22:19:00 -
[90] - Quote
Dior Rellik wrote:CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Just by being in the system they are adding to load. Unless of course you are denying player count in system has any impact at all.... Just kick them the hell out and give Jita a channel that can be accessed anywhere like other channels. No matter what you say, the amount of spammers is ridiculous and people need to get in and out trade. or allow us to buy / sell in adjacent systems and use NPC transporters to move the orders in and out of the system. Something Like Right click - Buy item X Select option to request item be delivered to your station/stystem (extra isk charge on top) complete purchase After 30 seconds, the item appears in your inventory with a notification that NPC X corp has delivered your items. This can only be done in the systems adjacent to the 4 main hub systems.
I like how you know more about how eve works than the people running it.
arrogant ****... https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |
|
|

CCP Explorer
C C P C C P Alliance
1998

|
Posted - 2014.02.10 22:34:00 -
[91] - Quote
Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Yes and no, we don't spend much time compressing data when sending to other nodes. When I was mentioning memory bus bandwidth then Python benefits greatly from the CPU being able to fetch data from memory very quickly. There is a balance since higher clock frequency helps but at a certain point the CPU starts idling while waiting for data to be delivered.
Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Tau Cabalander
Retirement Retreat Working Stiffs
3156
|
Posted - 2014.02.11 01:15:00 -
[92] - Quote
Click. Enter.
Click. Enter.
Click. Enter.
Click. JUMP!
It isn't rocket science.. erm... |

Irishdab Cadelanne
Rubicon Mining and Manufacturing
7
|
Posted - 2014.02.11 02:11:00 -
[93] - Quote
Feyd Rautha Harkonnen wrote:BrundleMeth wrote:I suspect this is nothing more than an AFK cloaking thread... Be it in Jita or elsewhere, present a player with a popup every 15 minutes of mouse movement inactivity asking "Remain logged in? Y/N", where not responding within 1 minute results in an auto-logoff. They don't have to do anything, just move their mouse once every 15 minutes to remain un-prompted. Don't just do it for Jita, AFK cloakers, server load or for AFK war targets....do it for the children.
That would be a good idea but lets face it I'm sure it would be only a matter of time till people would start using bots to get around this feature. |

Sabriz Adoudel
Mission BLITZ
2018
|
Posted - 2014.02.11 02:36:00 -
[94] - Quote
Jita? Someone should burn that place to the ground. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Captain StringfellowHawk
The Riot Formation Fatal Ascension
98
|
Posted - 2014.02.11 03:50:00 -
[95] - Quote
Just fly to VFK and Trade there... I hear they buy everything |

Your Dad Naked
State War Academy Caldari State
56
|
Posted - 2014.02.11 04:20:00 -
[96] - Quote
Kimmi Chan wrote:Repetitive thread is repetitive. ED: Adding relevancy. Quote:16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread. Quote:25. Re-opening locked topics is prohibited.
Recreating or re-opening a thread that has been closed by a moderator is prohibited. Threads that have been closed by a moderator have been closed for the benefit of the community. Re-opening a locked thread will result in its removal. What?
I've never seen this thread.
+1 I like the idea. |

Your Dad Naked
State War Academy Caldari State
56
|
Posted - 2014.02.11 04:23:00 -
[97] - Quote
Steve-O's Ass wrote:Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well. Kicking the twenty people that spam will do nothing. There is no reason for you to be in Jita so stop going there. How are people this stupid? You're a troll I hope. If not... eeek  |

Ai Shun
1041
|
Posted - 2014.02.11 04:34:00 -
[98] - Quote
Dior Rellik wrote:allow us to buy / sell in adjacent systems and use NPC transporters to move the orders in and out of the system.
So train your remote buy/sell skills and engage one of Push Industries or the Frog series of companies to assist you with your hauling needs. There is a whole player economy out there waiting for you to take part in it.
Sandbox, go forth and play in it. You don't need the devs to help you with this one.
|

Hesod Adee
Kiwis In Space
264
|
Posted - 2014.02.11 07:58:00 -
[99] - Quote
CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%.
Why not run a cap based on the TiDi factor instead or a fixed number of pilots ?
One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements. |

Treborr MintingtonJr
Quantum Reality R n D Spaceship Samurai
163
|
Posted - 2014.02.11 09:00:00 -
[100] - Quote
I love it when there are loads of frieghters stuck waiting to go in and I come along in my frigate and go through the gate first time. \o/ |
|
|

CCP Explorer
C C P C C P Alliance
2003

|
Posted - 2014.02.11 09:45:00 -
[101] - Quote
Hesod Adee wrote:CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Why not run a cap based on the TiDi factor instead or a fixed number of pilots ? One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements. Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.
Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

BrundleMeth
Caldari Provisions Caldari State
32
|
Posted - 2014.02.11 11:36:00 -
[102] - Quote
Tau Cabalander wrote:Click. Enter.
Click. Enter.
Click. Enter.
Click. JUMP!
It isn't rocket science.. erm... Wait wait, I don't understand this. Do you have any Visio Charts to explain this better? |

Sabriz Adoudel
Mission BLITZ
2025
|
Posted - 2014.02.11 22:29:00 -
[103] - Quote
I only really ever go into Jita to try scams (and TBH Osmon or Apanake are better for that anyway as people are off their guard and local doesn't scroll as fast). The only scam I still attempt there ever is selling fake CCP corpses and I've only had offers that would have been suspicious to take.
All market transactions I want to carry out in Jita are done from a couple jumps away, and either resold on sell orders or the hauling of them is outsourced to a useful idiot (public courier contractor).
I don't have maxxed trade skills, far from it, but I do have the ability to remotely adjust sell orders. That allows me to avoid Jita altogether. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Plastic Psycho
Necro-Economics
1253
|
Posted - 2014.02.12 00:10:00 -
[104] - Quote
CCP Explorer wrote:[ Stuff.
Just as a by-the-way: EVery time I see your name in the fora, I read it as "CCP Exploder."
That is all. |

Hesod Adee
Kiwis In Space
271
|
Posted - 2014.02.12 03:34:00 -
[105] - Quote
CCP Explorer wrote:Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap. I'm not sure how it can be more predictable for most players, as they don't have eyes in Jita to see the current population there. All they can know before hitting the locked gate is the times of day when Jita is most likely to be locked. |

Hesod Adee
Kiwis In Space
271
|
Posted - 2014.02.12 04:03:00 -
[106] - Quote
Another though is that Jita being locked would also be annoying for people who are travelling a route that takes them through Jita even though Jita is not one of their waypoints (I have done this). This comes in two cases: - Routes where avoiding Jita redirects them to an alternate route with the same number of jumps. - Routes where avoiding Jita increases the number of jumps.
The first can be picked by adjusting the algorithm to calculate a players route to never pick Jita unless Jita is one of the waypoints a player has set. How does the algorithm pick which system to go through when both produce trips with the same number of jumps ?
The second will require adding jumpgates so that no system connected to Jita is more than two jumps from any other system connected to Jita via a route which doesn't go through Jita. Removing gates could also work (eg making Jita a dead end system ), or it could bring other problems. |

Herzog Wolfhammer
Sigma Special Tactics Group
4297
|
Posted - 2014.02.12 05:20:00 -
[107] - Quote
Isn't it time to work in "some cataclysmic event"? |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
444
|
Posted - 2014.02.12 13:49:00 -
[108] - Quote
Quote:The first can be picked by adjusting the algorithm to calculate a players route to never pick Jita unless Jita is one of the waypoints a player has set. How does the algorithm pick which system to go through when both produce trips with the same number of jumps ?
Jita is already on the avoidance list by default for everyone and is thus avoided by everyone who has it on that list unless you set a waypoint specifically. My YouTube Channel - EVE Tutorials & other game related things! |

TheSmokingHertog
TALIBAN EXPRESS
187
|
Posted - 2014.02.18 05:43:00 -
[109] - Quote
CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Hesod Adee wrote:CCP Explorer wrote:Jita is by far the largest market hub in EVE but we cap it at 2175 pilots Why 2175 ? Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is. x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%. Why not run a cap based on the TiDi factor instead or a fixed number of pilots ? One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements. Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.
Somewhere on forums a DEV has said that no system designs will be made that rely on TIDI lvls. *does not remember where* |

Erotica 1
Krypteia Operations CODE.
3696
|
Posted - 2014.02.18 07:48:00 -
[110] - Quote
I'm not reading 6 pages to see if someone said this but...
"this is getting worse"
not
"this is getting worst"
It's hard to take you seriously if you won't fix this. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
|

Mostlyharmlesss
GoonWaffe Goonswarm Federation
112
|
Posted - 2014.02.18 09:01:00 -
[111] - Quote
Is there a chance that perhaps a queue system could be introduced to make access into Jita more predictable instead of "Who spams jump the most"? Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!https://twitter.com/EVE_MHarmlesss-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1282
|
Posted - 2014.02.18 09:34:00 -
[112] - Quote
Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you!
Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

March rabbit
Federal Defense Union
1217
|
Posted - 2014.02.18 10:09:00 -
[113] - Quote
i only wish spamming won't work in such cases
1) spamming is bad in any situations 2) using simple key spamming as 'skill' to enter Jita when it is 'blocked' for others.... It doesn't feel Eve-like for me 3) (the last but not the least) spamming makes my job (Jita entrance camper) harder  
If it is NEEDED to change something here i would make it so every Jita entrance has its separate queue and all entrances are processed one by one. It would make players search for less crowded entrances to get into Jita faster and safer. Real player skill. (It's not that i know how does entrance system works currently) The Mittani: "the inappropriate drunked joke"
|

Yosagi Yojimbo
Oh Bugga League 0f Grumpy 0ld Farts
21
|
Posted - 2014.02.18 11:28:00 -
[114] - Quote
It's a pity the billboards at the various entrances to Jita cannot display the number of pilots currently in Jita to the frustrated folks trying to jump in.
At least they'd have more of an idea why they couldn't.
|

Irya Boone
TIPIAKS
342
|
Posted - 2014.02.18 11:28:00 -
[115] - Quote
GO trade in another system make your own empire damn !! RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
|

CCP Explorer
C C P C C P Alliance
2006

|
Posted - 2014.02.18 12:06:00 -
[116] - Quote
Kagura Nikon wrote:Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you! Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. It is the same bottleneck. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Infinity Ziona
Cloakers
1709
|
Posted - 2014.02.18 12:16:00 -
[117] - Quote
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. Even a temporary thing would allow players to start using surrounding systems instead of all piling into Jita. We'd have a mega trade hub of 3 or 4 systems rather than the 'thing' we have now called Jita. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

admiral root
Red Galaxy Disband.
867
|
Posted - 2014.02.18 14:07:00 -
[118] - Quote
Infinity Ziona wrote:FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay.
Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?". No, your rights end in optimal+2*falloff |

Hal Morsh
The Witch's Hammer
34
|
Posted - 2014.02.18 14:07:00 -
[119] - Quote
I mostly shop at amarr, then I go to jita and see how great the prices and volume is. Not much you can do about great prices.
Although the ships crowded around that gate do look quite tasty for gankers. I enjoy a good session of mining. |

Erotica 1
Krypteia Operations CODE.
3700
|
Posted - 2014.02.18 14:11:00 -
[120] - Quote
Or...
Just seed a Jita gate key for 1b isk. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |
|

Khergit Deserters
Crom's Angels
2776
|
Posted - 2014.02.18 15:24:00 -
[121] - Quote
John XIII wrote:Those other trade hubs are literally populated by peasants. All the action is in Jita. Go there and get with the program. Yes, especially Hek. Not only peasants, but rude peasants. |

Adan Natrier
Paladin Order Fidelas Constans
9
|
Posted - 2014.02.18 15:44:00 -
[122] - Quote
There is a solution for overcrowding already implemented in Eve.
https://wiki.eveonline.com/en/wiki/Renting_offices
Encourage trade to take place across more of the cluster than just one station, or even one system (or one region). At downtime, automatically modify sales tax based on the number of market orders made, as a percentage of all the entire cluster. |

Lugalbandak
Anunnaku Warfare Corp.
468
|
Posted - 2014.02.18 17:27:00 -
[123] - Quote
CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury
can you cap jita for a week to 500? just for the experiment sake The police horse is the only animal in the world that haz his male genitals on his back |

Erotica 1
Krypteia Operations CODE.
3702
|
Posted - 2014.02.18 17:40:00 -
[124] - Quote
How much would it cost to double the population cap? See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Caviar Liberta
Moira. Villore Accords
443
|
Posted - 2014.02.18 19:10:00 -
[125] - Quote
Brilliant idea here. Get your freighter in during low peak times in Jita. Buy your stuff and log out. Log back in during peak time and get your free move to another system. |

Caviar Liberta
Moira. Villore Accords
443
|
Posted - 2014.02.18 19:13:00 -
[126] - Quote
Mostlyharmlesss wrote:Is there a chance that perhaps a queue system could be introduced to make access into Jita more predictable instead of "Who spams jump the most"?
Time for a jump counter while waiting on traffic control? |

Adytum Cantus
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.02.18 19:58:00 -
[127] - Quote
I logged out in JIta and now can't seem to log back in. Do i just need to weather the storm or should i file a petition? |

Sam Watt
Faugh an Beallach
0
|
Posted - 2014.02.18 20:50:00 -
[128] - Quote
Adytum Cantus wrote:I logged out in JIta and now can't seem to log back in. Do i just need to weather the storm or should i file a petition?
I'm having the same issue... |

McBorsk
Multispace Technologies Inc Yulai Federation
30
|
Posted - 2014.02.18 20:55:00 -
[129] - Quote
So, i just clicked my jita alt a bunch of times with no result. This is not good design. There should be a message at least, or preferably a queue. |

Mightylink
New Haven Enterprises
0
|
Posted - 2014.02.18 21:03:00 -
[130] - Quote
I'm having the same problem here too, and now they don't even give you the option to jump to another system anymore, I keep clicking my character and nothing happens, no windows pop up since the patch, I can't ******* play at all now, this is ******* rediculous... |
|

Beekeeper Bob
Beekeepers Anonymous
1106
|
Posted - 2014.02.18 21:04:00 -
[131] - Quote
It's been this way for awhile, and was actually capped higher a year or so ago. Makes you wonder if CCP can actually handle an influx of new players with the same old code and equipment.
CCP: "We know what's best for the game, so you can't have any options....." |

Implying Implications
GoonWaffe Goonswarm Federation
419
|
Posted - 2014.02.18 22:29:00 -
[132] - Quote
Sentient Blade wrote:Christine Peeveepeeski wrote:I don't get it, why are players not using the remote trading skills next door to Jita instead when this happens? Or perhaps timing moving stock/ships outside of sunday?
Because remote asset management is weak at best and remote trading is only any good for adjusting prices while stuck in New Caldari. If CCP adds the ability to remote-work with proper UI on another station's assets then that might be different. Adding to this: setting up remote buy orders is another annoying thing because you have to pick the station from a list (possibly 100s) every single time you put up a new order. It would be nice if it would remember the last station you picked and have it already selected when you start a new order. Signed, Implying |

Implying Implications
GoonWaffe Goonswarm Federation
419
|
Posted - 2014.02.18 22:30:00 -
[133] - Quote
Also, CCP are using the servers to mine bitcoins. Signed, Implying |

Vincent Athena
V.I.C.E.
2660
|
Posted - 2014.02.18 22:37:00 -
[134] - Quote
Mostlyharmlesss wrote:Is there a chance that perhaps a queue system could be introduced to make access into Jita more predictable instead of "Who spams jump the most"? Lets have a contest! Whats your record number of tries before either logging into Jita or jumping in? Mine: 58 tries to log in before success.
http://vincentoneve.wordpress.com/ |

Hasikan Miallok
Republic University Minmatar Republic
287
|
Posted - 2014.02.18 23:12:00 -
[135] - Quote
Khergit Deserters wrote:John XIII wrote:Those other trade hubs are literally populated by peasants. All the action is in Jita. Go there and get with the program. Yes, especially Hek. Not only peasants, but rude peasants.
Hek ?? more like pyschopathic losec dwelling ganking peasants with attitude
Hek is a bit like the old west where outlaws wander into town to grab some supplies, spend their ill gotten loot, booze it up at the saloon and then shoot up the town
|

Tippia
Sunshine and Lollipops
19451
|
Posted - 2014.02.18 23:16:00 -
[136] - Quote
Vincent Athena wrote:Lets have a contest! Whats your record number of tries before either logging into Jita or jumping in? Mine: 58 tries to log in before success. Record high or record low?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

KIller Wabbit
The Scope Gallente Federation
536
|
Posted - 2014.02.19 00:38:00 -
[137] - Quote
Nuela wrote: If you start blocking spammers in Jita, you quickly diminish them to near nothing with just a handful of blocks...like 15.
True, but with new scammer spammer's being born every day it's 10 to 15 blocks EVERY day. I have over 3000 blocks and still block about 10 every time I visit Jita.
But yeah, go trade at other hubs and avoid the DAILY traffic jam.
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
536
|
Posted - 2014.02.19 00:39:00 -
[138] - Quote
Implying Implications wrote:Also, CCP are using the servers to mine bitcoins.
Actually - unused cores need to be doing something to earn their keep. Why not?
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

KIller Wabbit
The Scope Gallente Federation
536
|
Posted - 2014.02.19 00:42:00 -
[139] - Quote
Caviar Liberta wrote:Brilliant idea here. Get your freighter in during low peak times in Jita. Buy your stuff and log out. Log back in during peak time and get your free move to another system.
Not a bad idea if you are going to move a load of 30 Day PLEX   CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Frostys Virpio
IRS Fraud
1005
|
Posted - 2014.02.19 00:55:00 -
[140] - Quote
Mostlyharmlesss wrote:Is there a chance that perhaps a queue system could be introduced to make access into Jita more predictable instead of "Who spams jump the most"?
Jumpgate PVP. |
|

Frostys Virpio
IRS Fraud
1007
|
Posted - 2014.02.19 00:59:00 -
[141] - Quote
Erotica 1 wrote:How much would it cost to double the population cap?
For CCP to do it themself, you are probably talking about billions as they most likely don't have even current CPU tech production mastered and you want them to push the enveloppe for huge gains in clock speed where the CPU monsters of Intel and AMD hit a wall years ago.
The GHz race didn't end because they didn't want to push further, it ended because it was impossible to push further with the tech they had and currently have. |

Vincent Athena
V.I.C.E.
2660
|
Posted - 2014.02.19 05:21:00 -
[142] - Quote
Tippia wrote:Vincent Athena wrote:Lets have a contest! Whats your record number of tries before either logging into Jita or jumping in? Mine: 58 tries to log in before success. Record high or record low? Ha ha. The low is one. http://vincentoneve.wordpress.com/ |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1283
|
Posted - 2014.02.19 10:25:00 -
[143] - Quote
CCP Explorer wrote:Kagura Nikon wrote:Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you! Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. It is the same bottleneck.
The traffic at jita gates while substantial does not cause so many session changes in the same server tick as we see when 800 ships cyno into a system (based solely on my observations). Therefore I must conclude that the dock/ undock party at Jita 4-4 is so detrimental to performance?
All this I say thinking that surely market transactions are not bound to the same issues of "single cpu" bottloneck per system since the market gives impression of being processed at region level. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
|

CCP Explorer
C C P C C P Alliance
2008

|
Posted - 2014.02.19 12:52:00 -
[144] - Quote
Kagura Nikon wrote:CCP Explorer wrote:Kagura Nikon wrote:Flashy 'Red' Bee wrote:CCP Explorer wrote:That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded. Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending. I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already. Thank you! Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem. It is the same bottleneck. The traffic at jita gates while substantial does not cause so many session changes in the same server tick as we see when 800 ships cyno into a system (based solely on my observations). Therefore I must conclude that the dock/ undock party at Jita 4-4 is so detrimental to performance? All this I say thinking that surely market transactions are not bound to the same issues of "single cpu" bottloneck per system since the market gives impression of being processed at region level. Dock / undock is the same session change as jump in / jump out, yes. Market transactions are handled on another node. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
538
|
Posted - 2014.02.19 14:26:00 -
[145] - Quote
When I signed up there was no mention of system caps nor crushing TiDi, just 'massive space battles on a single shard...'
Just sayin.
#WhenMarketingAndBadCodeCollide #ICanHazRefundForTimeSpentInTiDi? #TheEmperorIsNaked
Would you like to know more? |

Infinity Ziona
Cloakers
1729
|
Posted - 2014.02.22 15:13:00 -
[146] - Quote
admiral root wrote:Infinity Ziona wrote:FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?". Nope it's typical CCP inability to address an issue properly. They always address issues not by solving the problem but by implementing a bandaid.
The problem is there are too many people jumping, docking, undocking while surrounding systems remain untaxed. The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate.
Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19552
|
Posted - 2014.02.22 15:22:00 -
[147] - Quote
Infinity Ziona wrote:The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate.
Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station. The solution to this situation is even more obvious than that: use the tools already at our disposal.
For a small fee and small wait, you can get your goods both in and out of the system. The funny thing is that no-one seems to be using this option.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4364
|
Posted - 2014.02.22 15:23:00 -
[148] - Quote
Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?". Nope it's typical CCP inability to address an issue properly. They always address issues not by solving the problem but by implementing a bandaid. The problem is there are too many people jumping, docking, undocking while surrounding systems remain untaxed. The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate. Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station.
it's not up to ccp to create a "trading district" around jita. besides; nobody wants it. everything is conveniently located in jita 4-4 for trading purposes. i don't want to have to jump around 6 different systems to buy/sell stuff. that's the whole point of me going to jita.
jita practically exists because people do not want what you're suggesting. |

Aivo Dresden
Red Federation RvB - RED Federation
223
|
Posted - 2014.02.22 15:27:00 -
[149] - Quote
CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. You need to address that. Jita has always been bad, but it's so out of proportion at the moment. Half of those spammers are probably bots anyway. |

Dave Stark
4364
|
Posted - 2014.02.22 15:42:00 -
[150] - Quote
Aivo Dresden wrote:CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. You need to address that. Jita has always been bad, but it's so out of proportion at the moment. Half of those spammers are probably bots anyway.
you do realise what you just said is "i don't like how they play the game, therefore you should remove them". right? |
|

Tippia
Sunshine and Lollipops
19552
|
Posted - 2014.02.22 16:02:00 -
[151] - Quote
Aivo Dresden wrote:So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4365
|
Posted - 2014.02.22 16:04:00 -
[152] - Quote
Tippia wrote:Aivo Dresden wrote:So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in. so can we blame red frog for constantly docking and undocking with freighter alts? |

Tippia
Sunshine and Lollipops
19552
|
Posted - 2014.02.22 16:09:00 -
[153] - Quote
Dave Stark wrote:so can we blame red frog for constantly docking and undocking with freighter alts? That's a bit unfair. We can blame everyone going to Jita for the crowding in Jita. Big shock.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4365
|
Posted - 2014.02.22 16:10:00 -
[154] - Quote
Tippia wrote:Dave Stark wrote:so can we blame red frog for constantly docking and undocking with freighter alts? That's a bit unfair. We can blame everyone going to Jita for the crowding in Jita. Big shock. 
i refuse to blame myself for creating a situation that i dislike. |

Tippia
Sunshine and Lollipops
19552
|
Posted - 2014.02.22 16:13:00 -
[155] - Quote
Dave Stark wrote:Tippia wrote:That's a bit unfair. We can blame everyone going to Jita for the crowding in Jita. Big shock.  i refuse to blame myself for creating a situation that i dislike. That's how it usually goes, isn't it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Aivo Dresden
Red Federation RvB - RED Federation
223
|
Posted - 2014.02.22 17:08:00 -
[156] - Quote
Tippia wrote:Aivo Dresden wrote:So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in. I literally quoted his words. The spammers don't cause that much load but the system is still capped at 2175 pilots. If there's 1000 spammers and the system is capped at 2175 then there's only room for 1175 players. So yes, the spammers do prevent actual players from logging or jumping in to Jita. Those are his words.
Dave Stark wrote:you do realise what you just said is "i don't like how they play the game, therefore you should remove them". right? Let me just leave you with the EVE rules of conduct:
Spamming is prohibited. "Spam" is considered to be a repetitive display of the same text again and again in an effort to aggravate other channel patrons. Using all caps is also considered spamming and not permitted.
So no, I don't like spammers. They can get lost. The fact that half of them are automated bots just spamming the same junk every 30 seconds is annoying. The fact they are blocking legitimate players from logging in or entering Jita is unacceptable and CCP should be much more aggressive on this. |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
881
|
Posted - 2014.02.22 17:14:00 -
[157] - Quote
Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?". Nope it's typical CCP inability to address an issue properly. They always address issues not by solving the problem but by implementing a bandaid. The problem is there are too many people jumping, docking, undocking while surrounding systems remain untaxed. The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate. Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station.
I have a cheat code to get into jita. Just sent 100 mil isk with the words jita code, and I'll sort you out. |

Tippia
Sunshine and Lollipops
19553
|
Posted - 2014.02.22 17:16:00 -
[158] - Quote
Aivo Dresden wrote:I literally quoted his words. GǪbut you didn't understand what he was saying.
Quote:The spammers don't cause that much load but the system is still capped at 2175 pilots. If there's 1000 spammers and the system is capped at 2175 then there's only room for 1175 players. So yes, the spammers do prevent actual players from logging or jumping in to Jita. GǪexcept that if the spammers weren't there, the system cap would be 1175 players. So you would still not get in. They're not preventing anyone from logging or jumping in.
So no, the spammers are not the reason legit players can't get in, and he didn't say anything of the kind. Legit players are. They're the ones creating the load that determines the system cap. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4366
|
Posted - 2014.02.22 17:18:00 -
[159] - Quote
Aivo Dresden wrote:Dave Stark wrote:you do realise what you just said is "i don't like how they play the game, therefore you should remove them". right? Let me just leave you with the EVE rules of conduct: Spamming is prohibited. "Spam" is considered to be a repetitive display of the same text again and again in an effort to aggravate other channel patrons. Using all caps is also considered spamming and not permitted.So no, I don't like spammers. They can get lost. The fact that half of them are automated bots just spamming the same junk every 30 seconds is annoying. The fact they are blocking legitimate players from logging in or entering Jita is unacceptable and CCP should be much more aggressive on this.
considering most of the "spam" in jita, doesn't violate the rule you quoted last i opened jita chat, i think ccp are being aggressive enough. |

Aivo Dresden
Red Federation RvB - RED Federation
223
|
Posted - 2014.02.22 17:24:00 -
[160] - Quote
That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. Your reasoning goes out from the assumption that for every spammer removed, the cap would the lowered as well and the total amount of 'legitimate' players would stay the same, so 1175 in our example.
That reasoning holds no ground. If the cap is 2175 and 500 spammers are removed from the system, then that frees up 500 slots for legitimate players to jump or log in to Jita. Unless you know something we don't know, you can't make assumptions or suggestions that the player cap in Jita would be lowered by 1 for every spammer that is removed from the game. It's not like the cap will magically drop to 2174 when a spammer is suspended. |
|

Aivo Dresden
Red Federation RvB - RED Federation
223
|
Posted - 2014.02.22 17:27:00 -
[161] - Quote
Dave Stark wrote:considering most of the "spam" in jita, doesn't violate the rule you quoted last i opened jita chat, i think ccp are being aggressive enough. You do realise that local in Jita is completely useless right. There's the same people spamming the same message every 5 seconds just to make sure their message is the most visible, completely blocking out all other communication in the channel. That is the definition of spamming.
Not to mention (like I said) that a very large amount of these spammers are just automated bots. There is no human input there. It's a tool just spamming the chat channels, all day every day. |

Your Dad Naked
State War Academy Caldari State
104
|
Posted - 2014.02.22 17:30:00 -
[162] - Quote
Tippia wrote:Aivo Dresden wrote:I literally quoted his words. GǪbut you didn't understand what he was saying. Quote:The spammers don't cause that much load but the system is still capped at 2175 pilots. If there's 1000 spammers and the system is capped at 2175 then there's only room for 1175 players. So yes, the spammers do prevent actual players from logging or jumping in to Jita. GǪexcept that if the spammers weren't there, the system cap would be 1175 players. So you would still not get in. They're not preventing anyone from logging or jumping in. ...if that were true should not Jita then allow for, say, 10,000 players if they were simply docked and spamming? Surely that cannot be the case.
The amount of spammers is not 1000 however, not even close, therefore I do agree they are not a real impact. |

Tippia
Sunshine and Lollipops
19553
|
Posted - 2014.02.22 17:35:00 -
[163] - Quote
Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load).
Quote:Your reasoning goes out from the assumption that for every spammer removed, the cap would the lowered as well and the total amount of 'legitimate' players would stay the same, so 1175 in our example. GǪwhich is based on the fact that the spammers don't add any load to the system and the load is what determines the cap. You know, like the man just said.
Quote:You do realise that local in Jita is completely useless right. There's the same people spamming the same message every 5 seconds just to make sure their message is the most visible, completely blocking out all other communication in the channel. That is the definition of spamming. It is a definition. It's not the one you quoted from the RoC, though. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4366
|
Posted - 2014.02.22 17:41:00 -
[164] - Quote
Aivo Dresden wrote:Dave Stark wrote:considering most of the "spam" in jita, doesn't violate the rule you quoted last i opened jita chat, i think ccp are being aggressive enough. You do realise that local in Jita is completely useless right. There's the same people spamming the same message every 5 seconds just to make sure their message is the most visible, completely blocking out all other communication in the channel. That is the definition of spamming. Not to mention (like I said) that a very large amount of these spammers are just automated bots. There is no human input there. It's a tool just spamming the chat channels, all day every day.
of course i realise it's completely useless, but that's subjective because i have no interest in anything that's ever posted in local. i have no interest in isk doubling, or contract sales.
i'd like to see your proof of them being automated bots. |

Aivo Dresden
Red Federation RvB - RED Federation
223
|
Posted - 2014.02.22 17:44:00 -
[165] - Quote
Your assumption isn't based on any facts. You just think that's how it works. Unless Explorer comes in here to confirm that the cap is there with the fact that x % of it will be spammers; you're talking rubbish. It makes just as much sense to say that spammers removed from the system free up space for legitimate players.
And yes, that is the same definition.
... 10:00:05 WTS - CONTRACT 10:00:10 WTS - CONTRACT 10:00:15 WTS - CONTRACT 10:00:20 WTS - CONTRACT 10:00:25 WTS - CONTRACT 10:00:30 WTS - CONTRACT 10:00:35 WTS - CONTRACT 10:00:40 WTS - CONTRACT 10:00:45 WTS - CONTRACT 10:00:55 WTS - CONTRACT ...
Should I go on? That there above is the definition of spamming, which is what the ROC describe. Aggravating literally means to annoy, irritate, oppress. It oppresses any kind of normal communication and annoys and irritates anyone actually trying to make use of the local channel. And if that isn't a repetitive display of text, then I don't know what is. If you want to spam your contracts, go to the trade channel.
Dave Stark wrote:of course i realise it's completely useless, but that's subjective because i have no interest in anything that's ever posted in local. i have no interest in isk doubling, or contract sales. Just because YOU don't have any interested in Jita Local, doesn't mean the rest of EVE doesn't either. Way to speak for all of us. |

Dave Stark
4366
|
Posted - 2014.02.22 17:49:00 -
[166] - Quote
Aivo Dresden wrote:Dave Stark wrote:of course i realise it's completely useless, but that's subjective because i have no interest in anything that's ever posted in local. i have no interest in isk doubling, or contract sales. Just because YOU don't have any interested in Jita Local, doesn't mean the rest of EVE doesn't either. Way to speak for all of us.
are you completely dumb? i didn't speak for anyone. could you please read before you post. i didn't speak for anyone but my goddamn self. |

Tippia
Sunshine and Lollipops
19553
|
Posted - 2014.02.22 17:49:00 -
[167] - Quote
Aivo Dresden wrote:Your assumption isn't based on any facts. GǪother than the dev's own statements about how they've determined the system cap. I think it works like that because I've been told it works like that.
Quote:Unless Explorer comes in here to confirm that the cap is there with the fact that x % of it will be spammers GǪwhich, of course, no-one has claimed. All we're doing is using your made-up numbers as illustration.
Quote:And yes, that is the same definition. GǪaside from the whole GÇ£a repetitive display of the same text again and again in an effort to aggravate other channel patronsGÇ¥. All you're showing is repetition. So yes, you have to go on to show that they're actually causing any kind of aggravation. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Dave Stark
4366
|
Posted - 2014.02.22 17:52:00 -
[168] - Quote
Tippia wrote:So yes, you have to go on to show that they're actually causing any kind of aggravation. his jimmies seem very rustled, does that count? |

Aivo Dresden
Red Federation RvB - RED Federation
223
|
Posted - 2014.02.22 17:53:00 -
[169] - Quote
I must have missed that, where was it written how the cap was determined? And yea, repetitive spam that makes any kind of other communication impossible is aggravating. |

Dave Stark
4366
|
Posted - 2014.02.22 17:54:00 -
[170] - Quote
Aivo Dresden wrote:I must have missed that, where was it written how the cap was determined? And yea, repetitive spam that makes any kind of other communication impossible is aggravating. it's also an inevitable result of jamming thousands of people in to one chat channel, even regular conversation would scroll too fast to be readable if everyone were participating. |
|

Infinity Ziona
Cloakers
1729
|
Posted - 2014.02.22 18:05:00 -
[171] - Quote
Dave Stark wrote:Infinity Ziona wrote:admiral root wrote:Infinity Ziona wrote:FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?". Nope it's typical CCP inability to address an issue properly. They always address issues not by solving the problem but by implementing a bandaid. The problem is there are too many people jumping, docking, undocking while surrounding systems remain untaxed. The solution in this situation is obvious, get people out of Jita and using surrounding systems as well. Not put a queue on the gate. Creating a trading district out of surrounding systems is an obvious solution, a small fee and small wait both remove the reason for a queue, create an isk sink and instead of waiting at a gate clicking jump you wait in station. it's not up to ccp to create a "trading district" around jita. besides; nobody wants it. everything is conveniently located in jita 4-4 for trading purposes. i don't want to have to jump around 6 different systems to buy/sell stuff. that's the whole point of me going to jita. jita practically exists because people do not want what you're suggesting. So who is it up to God? After 8 years the players are definitely not going to do it.
It's up to CCP as developers to adjust the game if it needs adjusting. Part of being a developer is to listen to user feedback and redesign in areas where players are unnecessarily frustrated by mechanics.
The idea was a trade district, not separate areas. So if you were in perimeter, new caldari etc you could purchase and sell as though you were in Jita. It would just cost you a fee to get it transferred. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Dave Stark
4367
|
Posted - 2014.02.22 18:21:00 -
[172] - Quote
Infinity Ziona wrote:So who is it up to God? After 8 years the players are definitely not going to do it.
It's up to CCP as developers to adjust the game if it needs adjusting. Part of being a developer is to listen to user feedback and redesign in areas where players are unnecessarily frustrated by mechanics.
The idea was a trade district, not separate areas. So if you were in perimeter, new caldari etc you could purchase and sell as though you were in Jita. It would just cost you a fee to get it transferred.
yeah that exists, it's called a courier contract. |

Lephia DeGrande
The Scope Gallente Federation
252
|
Posted - 2014.02.22 18:22:00 -
[173] - Quote
Jita? What? |

Tippia
Sunshine and Lollipops
19553
|
Posted - 2014.02.22 18:23:00 -
[174] - Quote
Aivo Dresden wrote:I must have missed that, where was it written how the cap was determined? And yea, repetitive spam that makes any kind of other communication impossible is aggravating. Digging out the posts require more google-fu than I am capable of, but it has been explained on multiple occasions.
Jita has a target load and TiDi that it should be able to maintain at all times and is being monitored for average levels. If the average load becomes too high, the cap is lowered; if the load consistently is lower than expected, the cap goes up. Stuff that doesn't add to the loadGǪ wellGǪ just don't add to the load, and can therefore add up without really affecting the cap.
At the moment, it has been determined that just over 2000 people can be in the system without it going bonkers from all the activity. Exactly what those people do is not even particularly relevant. But let's use your numbers to show the process.
Let's say that 1000 spammers (and their off-hours replacements) were kicked out permanently from Jita with a completely na+»ve approach to the results, letting 1000 active players in and doubling the size of that group. This would double the load (active players, remember, as opposed to the spammers that add no load), and TiDi would kick in at 40:ish% GÇö about half of the target. This is way below target and the cap would have to be adjusted. Let's say they tried 1500 first, which is still 50% more active players than before, and thus 50% more load. This would leave TiDI at ~55% GÇö still far too low. Since we kicked people out na+»vely and had no idea who did what, we have no idea what kind of cap we should be aiming for so we have to keep searching. Let's say they reduced it to 1250 as a next step GÇö ~25% more load than originally and 20% lower TiDiGǪ still not good enough, but we're seeing a convergence point now. Final try: set the cap to 1000 et voil+á, the load and TiDi falls within the acceptable range.
All we've really done is figure out how many players were creating load to being with GÇö the ones we kicked out never added any. If they were to come back and take up the reduced slots, what would happen is that the average load would go down, demonstrating that there was room to increase the cap. However, that increase would only really cover the non-loaders, and the amount of active players would stay pretty much constant. And on it goes: GÇ£feelingGÇ¥ for what the right level is, irrespective of what people actually do in the system.
Infinity Ziona wrote:So who is it up to God? After 8 years the players are definitely not going to do it. Then it's obviously not a particularly big problem, or people would have long since started using the many tools at our disposal to remove it. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Angelica Dreamstar
Epic Boo Bees
528
|
Posted - 2014.02.22 18:33:00 -
[175] - Quote
You know what's kind of irritating?
Jita is capped at 2175 only.
All market transactions are done on a different node. All chatting is done on a different node.
This actually removes two of the most engaged things happening in Jita 4-4, right?
... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most.
So ... what's actually slowing down the node so much?
The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too.
Is it true?
Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context.
If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, etc etc ...
Yes, there's TiDi at 10% ... but the node wasn't even reinforced !
TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node!
What's actually going on that you need to have a cap as low as 2175?
- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!) You are at it from day 0! |

Aivo Dresden
Red Federation RvB - RED Federation
224
|
Posted - 2014.02.22 18:37:00 -
[176] - Quote
That makes sense, I must have missed that. Thanks for lining it out again. |

Tippia
Sunshine and Lollipops
19554
|
Posted - 2014.02.22 18:44:00 -
[177] - Quote
Angelica Dreamstar wrote:What's actually going on that you need to have a cap as low as 2175? Lots of people logging in, jumping in, and undocking, which requires large amounts of calculations to set up their in-space object. Unfortunately, it's also not something that TiDi is a very good countermeasure for, which is why everyone is (or was) hoping for some progress on the brain-in-a-box project that would sideload all those calculations onto a separate server.
Fleets generate a completely different kind of load. Sure, when it jumps in, all those calculations have to be run, which creates a momentary spike, but once that's done, everything else is just the standard ongoing simulation running at whatever speed it needs to run at. That load is generally much smaller per ship than the complex task of fetching all character, ship, module, etc. data, mashing it together and producing a single object for the simulation to handle. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Angelica Dreamstar
Epic Boo Bees
528
|
Posted - 2014.02.22 18:45:00 -
[178] - Quote
Tippia wrote:Angelica Dreamstar wrote:What's actually going on that you need to have a cap as low as 2175? Lots of people logging in, jumping in, and undocking, which requires large amounts of calculations to set up their in-space object. Unfortunately, it's also not something that TiDi is a very good countermeasure for, which is why everyone is (or was) hoping for some progress on the brain-in-a-box project that would sideload all those calculations onto a separate server. Fleets generate a completely different kind of load. Sure, when it jumps in, all those calculations have to be run, which creates a momentary spike, but once that's done, everything else is just the standard ongoing simulation running at whatever speed it needs to run at. That load is generally much smaller per ship than the complex task of fetching all character, ship, module, etc. data, mashing it together and producing a single object for the simulation to handle. You could have just quoted "The session changes???" and responded with "Yes" and it would have been the same response in a one-liner.
- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!) You are at it from day 0! |

Tippia
Sunshine and Lollipops
19556
|
Posted - 2014.02.22 18:46:00 -
[179] - Quote
Angelica Dreamstar wrote:You could have just quoted "The session changes???" and responded with "Yes" and it would have been the same response in a one-liner. Yes, but it's worth pointing out the difference they make compared to regular fleet action to explain the difference in numbers. It's also worth pointing out that TiDi isn't fully up to the task of handing this particular load. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Angelica Dreamstar
Epic Boo Bees
528
|
Posted - 2014.02.22 18:55:00 -
[180] - Quote
Tippia wrote:Angelica Dreamstar wrote:You could have just quoted "The session changes???" and responded with "Yes" and it would have been the same response in a one-liner. Yes, but it's worth pointing out the difference they make compared to regular fleet action to explain the difference in numbers. It's also worth pointing out that TiDi isn't fully up to the task of handing this particular load. I can't wait to see how much of an improvement BIAB will bring ... and if they'll use it as an expansion feature................
- Join the Epic Boo Bees! (RP,PvE/PvP,wardecs,new players!) You are at it from day 0! |
|

Infinity Ziona
Cloakers
1729
|
Posted - 2014.02.22 19:58:00 -
[181] - Quote
Tippia wrote:Infinity Ziona wrote:So who is it up to God? After 8 years the players are definitely not going to do it. Then it's obviously not a particularly big problem, or people would have long since started using the many tools at our disposal to remove it. Yeah this fantastic logic. "There's no problem with the application because if there was the users would have worked around it years ago.".
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19558
|
Posted - 2014.02.22 20:32:00 -
[182] - Quote
Infinity Ziona wrote:Yeah this fantastic logic. "There's no problem with the application because if there was the users would have worked around it years ago." More along the lines of GÇ£the potential problem is already solved, and the lack of people using the solutions suggests that they don't consider it a problem to begin with.GÇ¥
The solution is still there. What's the point of adding it a second time if it's already not used? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:32:00 -
[183] - Quote
Tippia wrote:Aivo Dresden wrote:So in other words, the spammers don't cause that much server load, but they do are the reason legit players can't actually get in. No. In other words, the spammers don't cause that much sever load so they are not the reason legit players can't get in. If they were removed, the cap would just be lowered to maintain the same node load and you'd still not get in. What Tippia said. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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|

CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:34:00 -
[184] - Quote
Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Mag's
the united SCUM.
16784
|
Posted - 2014.02.22 20:36:00 -
[185] - Quote
/thread
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Regan Rotineque
Rl'yeh Interstellar Ltd. Mildly Sober
227
|
Posted - 2014.02.22 20:39:00 -
[186] - Quote
they should introduce a system "tax" that charges you for jumping into Jita as well as a "tax" on how long you stay in Jita (that escalates) ie: you pay 1m isk for the first 1/2 hr then 5m isk for the next 1/2 hr etc... etc...
Wanna stay in jita all day - please pay the Caldari State War Veteran Benevolent Fund 1 Billion Isk for the priviledge.
Should clear out the riff raff
In fact there should be additional concord fees imposed as well - since extra security is required to deal with all the traffic.
|

Aivo Dresden
Red Federation RvB - RED Federation
224
|
Posted - 2014.02.22 20:42:00 -
[187] - Quote
CCP Explorer wrote:Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. Thanks for the clarification, appreciated. |
|

CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:43:00 -
[188] - Quote
Aivo Dresden wrote:Your assumption isn't based on any facts. You just think that's how it works. Unless Explorer comes in here to confirm that the cap is there with the fact that x % of it will be spammers; you're talking rubbish. It makes just as much sense to say that spammers removed from the system free up space for legitimate players. But I've said it so many times before both on the forums and twitter. Most recently on twitter here: https://twitter.com/erlendur/status/435479640388673536 Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|
|

CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:50:00 -
[189] - Quote
Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Em arr Roids
Imperial Academy Amarr Empire
2
|
Posted - 2014.02.22 20:54:00 -
[190] - Quote
CCP Explorer wrote:Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew.
Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
|
|

Tippia
Sunshine and Lollipops
19558
|
Posted - 2014.02.22 20:57:00 -
[191] - Quote
Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 20:59:00 -
[192] - Quote
Tippia wrote:Angelica Dreamstar wrote:What's actually going on that you need to have a cap as low as 2175? Lots of people logging in, jumping in, and undocking, which requires large amounts of calculations to set up their in-space object. Unfortunately, it's also not something that TiDi is a very good countermeasure for, which is why everyone is (or was) hoping for some progress on the brain-in-a-box project that would sideload all those calculations onto a separate server. Fleets generate a completely different kind of load. Sure, when it jumps in, all those calculations have to be run, which creates a momentary spike, but once that's done, everything else is just the standard ongoing simulation running at whatever speed it needs to run at. That load is generally much smaller per ship than the complex task of fetching all character, ship, module, etc. data, mashing it together and producing a single object for the simulation to handle. It's worth emphasizing that while fleet jump-in load is usually a massive spike (CPU to 100% and TiDi to 10% for a while) then Jita's jump-in/out un/dock load is a steady stream. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|
|

CCP Explorer
C C P C C P Alliance
2016

|
Posted - 2014.02.22 21:01:00 -
[193] - Quote
Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs:
(Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Mario Putzo
Welping and Dunking.
316
|
Posted - 2014.02.22 21:03:00 -
[194] - Quote
TLDR Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCPwill devote all assets we can to making sure 4K dudes can shoot each other at .01% Real Time!. |

Em arr Roids
Imperial Academy Amarr Empire
2
|
Posted - 2014.02.22 21:29:00 -
[195] - Quote
CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury
And why should i fly 20 jumps away from my area of operations, just to use dodixie or the other markets (and probably pay more than i would have done) ? and what is the point of jita if we all had to go elsewhere ? |

mechtech
Ice Liberation Army
608
|
Posted - 2014.02.22 21:34:00 -
[196] - Quote
Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space.
Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day).
Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk |

Travasty Space
Pilots of Epic
72
|
Posted - 2014.02.22 21:36:00 -
[197] - Quote
Em arr Roids wrote:CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury And why should i fly 20 jumps away from my area of operations, just to use dodixie or the other markets (and probably pay more than i would have done) ? and what is the point of jita if we all had to go elsewhere ?
We the players made Jita so start asking all the players the point of Jita.
PS Amarr is quite comparable to Jita. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
691
|
Posted - 2014.02.22 21:41:00 -
[198] - Quote
mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Mario Putzo
Welping and Dunking.
316
|
Posted - 2014.02.22 21:46:00 -
[199] - Quote
mechtech wrote:[quote=Mario Putzo]TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space.
Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). /quote]
Exactly but why is Jita capped, but space fights are not. I get inconvenienced every single weekend. Yet nearly every time there is a nullsec fight CCP trips all over themselves trying to make the blob fights more convenient...even by inconveniencing people in Jita by taking its node and making it even more restrictive.
It doesn't make sense that one aspect of the game is being propped up with every last ounce of energy CCP can muster, and another is an issue solved by:
"Just go to another Market Area"
Maybe if the guys in nullsec weren't seeing CCP bend over backwards to accommodate them then in the future CCP wouldn't need to bend over backwards to accommodate them. Maybe CCP could instead I don't know actually invest that time into making the server as a whole more self sustainable and accommodating to everyone and not just cherry pick which sector of the game is worthy of extra effort and support.
Pretty **** service when one group of players are catered to and another group are asked to respect the "limits" of the game and just go X number of jumps out of their way. Seems almost like a double standard.
|

Tippia
Sunshine and Lollipops
19558
|
Posted - 2014.02.22 21:50:00 -
[200] - Quote
Mario Putzo wrote:Exactly but why is Jita capped, but space fights are not. Because it's easily defined and largely non-disruptive for Jita but undefinable and creates horribly broken mechanics for fights.
Quote:Yet nearly every time there is a nullsec fight CCP trips all over themselves trying to make the blob fights more convenient. Not really. Just more possible without the server dying in the process. I mean, sure, not having the server keel over is pretty convenient, but that doesn't make the fights themselves convenient.
Quote:Maybe if the guys in nullsec weren't seeing CCP bend over backwards to accommodate For one, do you have an example of this ever happening? For another, so what if they do? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Kaarous Aldurald
ROC Academy The ROC
2634
|
Posted - 2014.02.22 22:06:00 -
[201] - Quote
Infinity Ziona wrote: It's up to CCP as developers to adjust the game if it needs adjusting. Part of being a developer is to listen to user feedback and redesign in areas where players are unnecessarily frustrated by mechanics.
Says the person who wants all timers removed, and that people should have to have a 24 hour guard on all their systems?
You are the biggest hypocrite I have ever encountered. Not posting on my main, and loving it.-á Because free speech.-á |
|

CCP Explorer
C C P C C P Alliance
2017

|
Posted - 2014.02.22 22:36:00 -
[202] - Quote
Salpun wrote:mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
691
|
Posted - 2014.02.22 23:13:00 -
[203] - Quote
CCP Explorer wrote:Salpun wrote:mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware. Thanks for the clarification. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Kaarous Aldurald
ROC Academy The ROC
2635
|
Posted - 2014.02.22 23:22:00 -
[204] - Quote
CCP Explorer wrote:
Amarr also has a dedicated node, but less powerful hardware.
Amarr Victor. Not posting on my main, and loving it.-á Because free speech.-á |

Vincent Athena
V.I.C.E.
2662
|
Posted - 2014.02.23 00:50:00 -
[205] - Quote
CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Because players going to and from Jita for courier contracts contributes to the load in Jita! What is needed is a way to get stuff into and out of Jita without players loading the node. http://vincentoneve.wordpress.com/ |

Locke DieDrake
The Arrow Project
7
|
Posted - 2014.02.23 01:29:00 -
[206] - Quote
Em arr Roids wrote:CCP Explorer wrote:Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew. Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous.
You're a 10 day old alt, literally NO ONE cares what you think. Post with your main and we'll talk. Otherwise, go cry in the corner because you apparently can't figure out how to deal with something that everyone else manages just fine. |

Locke DieDrake
The Arrow Project
7
|
Posted - 2014.02.23 01:30:00 -
[207] - Quote
CCP Explorer wrote:Salpun wrote:mechtech wrote:Mario Putzo wrote:TLDR
If Jita is over capacity so go some place else to do market stuff. If you don't get into Jita thats your problem. But don't worry CCP will devote all assets they can to making sure 4K dudes can shoot each other at .01% Real Time in 0.0 space. Actually Jita's node is more powerful than the fleet battle nodes (although some of the super-hyped battles have borrowed the Jita node for a day). Overhauling session changes (brain in the box) needs to be an super high priority though, as that will drastically help trade hubs and fleet battles alike. Of course I'm assuming it's a really complex problem you can't just throw manpower at, but the Jita situation is pretty darn bad now. There's absolutely no other system in the universe where you can trade high volumes of isk Not exactly true the blade with the core that jita runs on has 3 other cores that can run at the same level as jita. one is used for systems that a battle node as been requested for and the other two are assigned other trade systems or other high usage systems. TQ-SOL0100 is actually an 8 core machine, with 4 cores turned off so we can run the other 4 overclocked. Jita is on one of 4 nodes (we run a node per active core) and the other 3 are reserved for fleet fights (see https://community.eveonline.com/support/fleet-fight/). Amarr also has a dedicated node, but less powerful hardware.
mmmmmm, hardware pron.
|

Infinity Ziona
Cloakers
1729
|
Posted - 2014.02.23 01:34:00 -
[208] - Quote
CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita.
Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk.
And player courier missions on what the average person would buy would be prohibitive in terms of cost and time.
If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...?
If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kaarous Aldurald
ROC Academy The ROC
2636
|
Posted - 2014.02.23 01:40:00 -
[209] - Quote
Because Jita is the only place, anywhere, that sells T2 frigates, right?
The solution is simple. Go elsewhere. When you go to Jita, you are trading convenience and time for price. Not posting on my main, and loving it.-á Because free speech.-á |

Locke DieDrake
The Arrow Project
8
|
Posted - 2014.02.23 01:53:00 -
[210] - Quote
Infinity Ziona wrote:CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita. Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk. And player courier missions on what the average person would buy would be prohibitive in terms of cost and time. If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...? If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.
So, for 300,000 isk you are here telling the devs to redesign the entire architecture of the game?
300,000 isk is the difference in price between Jita and Rens for a cheetah.
Seriously, this is just pathetic. The only time I've ever had any trouble what so ever getting into jita is a saturday/sunday. Just plan ahead for 2 seconds and you won't have a problem. Otherwise, do what smart people do and just pay a little more to get what you want when you want it.
|
|

Em arr Roids
Imperial Academy Amarr Empire
2
|
Posted - 2014.02.23 02:17:00 -
[211] - Quote
Locke DieDrake wrote:Em arr Roids wrote:CCP Explorer wrote:Angelica Dreamstar wrote:You know what's kind of irritating? Jita is capped at 2175 only. All market transactions are done on a different node. All chatting is done on a different node. This actually removes two of the most engaged things happening in Jita 4-4, right? ... and that's kind of irritating. I'd bet that most people believe that trading and chatting are the things actually slowing the node down the most. So ... what's actually slowing down the node so much? The session changes ?? Jita does have quite a few gates and there are always several people at the New Caldari and Perimeter gates. Then we have several stations too. Is it true? Why did I write 'only' in my second line? Because 2175 isn't that much, if you put it into context. If you look at the bloodbath of B-R5RB and think of all the things that are going on, including amount of ships, drones, session changes due to explosions/jump-ins, people clicking modules, PHYSICS!, etc etc ... Yes, there's TiDi at 10% ... but the node wasn't even reinforced !TL;DR: There was SO much more going on in B-R5RB which ran on a non-reinforced node with population count comparable to the one of Jita for quite a while. Jita runs on a reinforced node AND has two of the most happening things in system outsourced onto a different node! What's actually going on that you need to have a cap as low as 2175? The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew. Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. You're a 10 day old alt, literally NO ONE cares what you think. Post with your main and we'll talk. Otherwise, go cry in the corner because you apparently can't figure out how to deal with something that everyone else manages just fine.
10 day alt of a 2006 player. What about your main or are you a 7 month pewb ?
Anyway why make this personal when many people have the same issue with the current state of Jita and it most certainly is not just me.
|

Locke DieDrake
The Arrow Project
10
|
Posted - 2014.02.23 03:14:00 -
[212] - Quote
[quote=Em arr Roids]Quote:
10 day alt of a 2006 player. What about your main or are you a 7 month pewb ?
Anyway why make this personal when many people have the same issue with the current state of Jita and it most certainly is not just me.
Many people are self centered and completely incapable of understanding the larger issues beyond their own inconveniences. I just want to know who you are, so I can come find you and teach you about the finer points of the game. |

Hal Morsh
The Witch's Hammer
62
|
Posted - 2014.02.23 03:22:00 -
[213] - Quote
Buy low in Jita, sell normal or high elsewhere. I would guess it's easier than trading NPC items in any game from a bunch of different locations. I enjoy a good session of mining. |

Hasikan Miallok
Republic University Minmatar Republic
296
|
Posted - 2014.02.23 04:39:00 -
[214] - Quote
Infinity Ziona wrote:
If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time.
Actually if its an unfitted ship Red Frog is half a mill per jump for up to 850,000 m3 and generally deliver within 24 hours.
You only get a problem with smaller ships if you bought something on contract already fitted with rigs. |

Tippia
Sunshine and Lollipops
19563
|
Posted - 2014.02.23 10:15:00 -
[215] - Quote
Infinity Ziona wrote:You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita. You do realise that with large freight, there can be a smaller than 1:1 relationship between people getting stuff out of Jita and people going into Jita?
Quote:Additionally when I go to Jita I usually go there to both sell loot and buy equipment. So? Are you so skimped that you can't do one without doing the other? If not, you can still do both but they'll be decoupled and asynchronous.
Quote:If I need a cheetah worth 20 million isk how much do I pay for a courier? A Cheetah is, what, one 300:th of the cargo space of a freighter. So you should be looking at one 300:th of the jump cost, or at most 15k ISK. Again, the solution is there and if people start using it because the problem becomes so large that there is any actual need for it, it will be industrialised to the point where you are not doing single contracts for a single person. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1731
|
Posted - 2014.02.23 10:17:00 -
[216] - Quote
Locke DieDrake wrote:Infinity Ziona wrote:CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita. Additionally when I go to Jita I usually go there to both sell loot and buy equipment. You have to go to Jita because going to Amarr, or worse Dodixie or Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk. And player courier missions on what the average person would buy would be prohibitive in terms of cost and time. If I need a cheetah worth 20 million isk how much do I pay for a courier? 5 million is 25% of the ship. The only player who will pick up that courier mission is a newbie, and they won't take it because they'll need to use a T1 industrial which would be suicide for a newbie. If I'm 10 jumps away how long will it take before it's picked up, if it even is...? If it's an established courier you're looking at 2 to 5 million per jump or 20 to 50 million to move the ship + 20 million so 40 to 70 million to get a Cheetah delivered in an indeterminate amount of time. So, for 300,000 isk you are here telling the devs to redesign the entire architecture of the game? 300,000 isk is the difference in price between Jita and Rens for a cheetah. Seriously, this is just pathetic. The only time I've ever had any trouble what so ever getting into jita is a saturday/sunday. Just plan ahead for 2 seconds and you won't have a problem. Otherwise, do what smart people do and just pay a little more to get what you want when you want it. I'm not telling the devs to do anything. I'm explaining that using player couriers is impractical in regards to time and cost for things that are not very expensive or in bulk - the cheetah is simply one example.
Here's another real example. I took a large DG gun to Rens and tried to quick sell it, the only buyer wanted to buy it for 50 million, which was 50% cheaper than the average. So I use EvE Central and in Jita buyers were willing to pay 100 million, in Amarr 87 million.
Now you're unfortunately focusing purely on me, however the reality is its the whole market system that is broken. There are few incentives for other trade hubs to form and be properly populated.
One of the reasons for this is inabilty to show items in other regions. The other is due to how players attempt to maximize game play time and how they tend to be short term planners in regards to what they'll be doing when they log on - how many log on and prepare to rat, mine, pvp tomorrow?.
And while I'm not tellng the devs what to do, because in reality I don't mind clicking the gate that much, the reality is the Jita system IS BROKEN, and CCP devs telling players to go elsewhere is pretty ludicrous.
If you're computer program is broken in some respect, you don't tell your users to suck it up, you implement something to alleviate the broken mechanic. When you're system is running at 10% of its normal speed, people can't log in, you have to 'magically' teleport them and their ships to other systems you don't tell your users to suck it up.
You FIX it. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19563
|
Posted - 2014.02.23 10:27:00 -
[217] - Quote
Infinity Ziona wrote:FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. [GǪ] I'm not telling the devs to do anything. Uh-huh.
Quote:Now you're unfortunately focusing purely on me, however the reality is its the whole market system that is broken. There are few incentives for other trade hubs to form and be properly populated. If it was very difficult to sell and buy from the market, that would be a pretty huge incentive. So it's strange that people keep going to the same place, isn't it? It's as if it wasn't problematic to do soGǪ
Quote:the reality is the Jita system IS BROKEN, and CCP devs telling players to go elsewhere is pretty ludicrous. How is it broken? You can get in and get out without much issue. If you can't be bothered, you can get your goods in and out without any issue. You don't even have to be in the system to do your trades. If you absolutely refuse to go any of those routes, then going elsewhere is very much an option. If you dislike that option as well, then the problem starts to be with you.
Quote:When you're system is running at 10% of its normal speed, people can't log in, you have to 'magically' teleport them and their ships to other systems you don't tell your users to suck it up. You FIX it. They did fix it. That's what the whole 10% of normal speed comes from, you know. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1210
|
Posted - 2014.02.23 10:40:00 -
[218] - Quote
I think this whole thing is awesome!
I don't want to play the 0.01 game in Jita and that is all trading in Jita is, the Dwight K. Schrute "and 1 penny" strategy. If people are too frustrated to try and get into Jita they can always buy my **** at a "slight" markup in the outlying systems. A player can potentially make a lot of ISK by shipping a bunch of crap (or Frogging it) out of Jita and marking up prices in New Caldari, Perimeter, etc.
To those that claim the market itself is broken, the market is entirely player-driven. So blame the players and leave CCP out of it.
I have absolutely no sympathy for anyone bitching about Jita. If you're dead set on getting in there, you're part of the problem that you're whining about. Idiot...
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
32
|
Posted - 2014.02.23 10:48:00 -
[219] - Quote
All commerce invariably flows to Jita. All hubs and stations are more or less just relay points towards this superheavy commerce blackhole of the universe.
Its the Rome of EVE and its only a matter of time before a Carthage arises to challenge its ponderous monolithic monopoly. Though having such a huge trade hub has its benefits, it actually limits the potential of free enterprise and enterpreneurship throughout the universe as well as making the market vulnerable to manipulation.
I am all for as player driven an economy as possible, but this is an artificial system that has hardcoded limitations.
Imo, the crux of this artificial system, is the relative ease of transport of materials. (With lack of incentivising local trade as a secondary and somewhat indirect factor) Consider comparison to IRL movement of materials around the world, today and historically:
-Risk. Is somewhat present, yes. Piracy/ganking takes its small part. As was the case along the Silk Road, its a long and dangerous transit from the edge of space to the cradle of wealth. But the sheer volume of material moving there provides safety in numbers against the proportiinately small amount of predators on the road. Furthermore, security along those routes, specifically between the nominal empire trade hubs, is very efficient as provided (free of charge) by CONCORD on high sec routes. (Even thoug this is punitive in direct effect, it also provides an indirect preventative deterrant to piracy).
-Time. Time is valuable in EVE, primarily as a limited player resource. IRL it takes sometimes weeks or months to move shipments across oceans between trade hubs, or at greater cost by air freight. If there was no penalty on auto-pilot the provlem of centralisation of commerce would be even worse. Time is a key consideration in whether you take your stuff to Jita, or instead do business at a local hub. However, it rrally doesnt take that long to take your goods to Jita, for millions more profit from the greater pool of players there, than saving some minutes or hours by doing it locally. This is a tenuous balance, and a very direct investment/profit equation. Can you make more ISK by trading/acting locally, in the time it would take to go to Jita instead? I thinnk unfortunately, all too often, due to the nature of the games current artificial system, the answer is its more profitable to schlep to Jita.
-Cost. One of the core differences between IRL hauling and movement of commodities and EVE, is fuel and other associated costs.Im sure its far too late to implement either a gate use cost, or make gating require a special fuel unit, but it bears mentioning as an example of how EVEs economy is an artifical model with its own intrinsic limitations when comparing to IRL models.
-Geographic availability of resources. Many items in EVE are only generated in specific regions of space. This is good, but becomes largely irrelevant if all those items, no matter where they come from, are more cheaply aquired from Jita, rather than in their source regions (again, due to the relative ease/profitability of simply taking what you generate locally,to Jita, rather than trading it locally)
Overall, what Im talking about, is I wish there was more incentive for trading locally, and more indirect detractants to the time/risk of simply moving everything directly to Jita. Currently there is too little of both, respectively, to the result that even the artificial systems of the game (namely the servers and region handling of Jita itself) cant "sustain" the economy.
I think its a warning bell that the economy is suffering, and that local trading is not incentivised enough.
Sure, CCP can just make Jita able to handle more and more players, but that is treating a symptom, not the cause. Some will argue that Jita queues will incentivise trade locally elsewhere, but really that is not a valid argument unless the queues start extending into 10s of minutes of waiting.
Local trading needs incentivising. The current artificial systrms of the game are currentky not sufficiently sufficient and conducive to this, resulting in simply taking everything to Jita, which is creating a systemic "problem" in that not even Jita can handle it all. |

Kimmi Chan
Tastes Like Purple
1212
|
Posted - 2014.02.23 11:04:00 -
[220] - Quote
Salvos Rhoska wrote:A lot of stuff
The issue with Jita is instant gratification. People do not have the patience to set a price and maintain it. It is inherently more important to these people to move that inventory now.
Despite no cost for warehousing items. Despite no cap on warehouse size. Despite no tax on inventory or assets.
They believe that they have to sell this thing right now and Jita's costs are lower than elsewhere because of this perception. What cracks me up is how much ISK is lost by selling quick rather than selling smart. People sell crap at as much as an 80% loss because they're shorting prices for the quick sale and deeply undercutting the rest of the market. But, their loss is my gain I guess. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Infinity Ziona
Cloakers
1732
|
Posted - 2014.02.23 11:10:00 -
[221] - Quote
Salvos Rhoska wrote:All commerce invariably flows to Jita. All hubs and stations are more or less just relay points towards this superheavy commerce blackhole of the universe.
Its the Rome of EVE and its only a matter of time before a Carthage arises to challenge its ponderous monolithic monopoly. Though having such a huge trade hub has its benefits, it actually limits the potential of free enterprise and enterpreneurship throughout the universe as well as making the market vulnerable to manipulation.
I am all for as player driven an economy as possible, but this is an artificial system that has hardcoded limitations.
Imo, the crux of this artificial system, is the relative ease of transport of materials. (With lack of incentivising local trade as a secondary and somewhat indirect factor) Consider comparison to IRL movement of materials around the world, today and historically:
-Risk. Is somewhat present, yes. Piracy/ganking takes its small part. As was the case along the Silk Road, its a long and dangerous transit from the edge of space to the cradle of wealth. But the sheer volume of material moving there provides safety in numbers against the proportiinately small amount of predators on the road. Furthermore, security along those routes, specifically between the nominal empire trade hubs, is very efficient as provided (free of charge) by CONCORD on high sec routes. (Even thoug this is punitive in direct effect, it also provides an indirect preventative deterrant to piracy).
-Time. Time is valuable in EVE, primarily as a limited player resource. IRL it takes sometimes weeks or months to move shipments across oceans between trade hubs, or at greater cost by air freight. If there was no penalty on auto-pilot the provlem of centralisation of commerce would be even worse. Time is a key consideration in whether you take your stuff to Jita, or instead do business at a local hub. However, it rrally doesnt take that long to take your goods to Jita, for millions more profit from the greater pool of players there, than saving some minutes or hours by doing it locally. This is a tenuous balance, and a very direct investment/profit equation. Can you make more ISK by trading/acting locally, in the time it would take to go to Jita instead? I thinnk unfortunately, all too often, due to the nature of the games current artificial system, the answer is its more profitable to schlep to Jita.
-Cost. One of the core differences between IRL hauling and movement of commodities and EVE, is fuel and other associated costs.Im sure its far too late to implement either a gate use cost, or make gating require a special fuel unit, but it bears mentioning as an example of how EVEs economy is an artifical model with its own intrinsic limitations when comparing to IRL models.
-Geographic availability of resources. Many items in EVE are only generated in specific regions of space. This is good, but becomes largely irrelevant if all those items, no matter where they come from, are more cheaply aquired from Jita, rather than in their source regions (again, due to the relative ease/profitability of simply taking what you generate locally,to Jita, rather than trading it locally)
Overall, what Im talking about, is I wish there was more incentive for trading locally, and more indirect detractants to the time/risk of simply moving everything directly to Jita. Currently there is too little of both, respectively, to the result that even the artificial systems of the game (namely the servers and region handling of Jita itself) cant "sustain" the economy.
I think its a warning bell that the economy is suffering, and that local trading is not incentivised enough.
Sure, CCP can just make Jita able to handle more and more players, but that is treating a symptom, not the cause. Some will argue that Jita queues will incentivise trade locally elsewhere, but really that is not a valid argument unless the queues start extending into 10s of minutes of waiting. Furthermore, this argument is invalidated internally, because it is NOT player behavior that is causing the Jita queues, it is the artificial environment of the game, namely, the server and code capacity. This is an indication that the games internal balances are being exceeded. That the artificial world of EVE cannot handle what is happeneing in Jita, means the games internal reality is not balanced ELSEWHERE, which is resulting in this behavior.
Local trading needs incentivising. The current artificial systrms of the game are not sufficiently nd conducive to this, resulting in simply taking everything to Jita, which is creating a systemic "problem" in that not even Jita can handle it all. ^^ spot on Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Salvos Rhoska
Pator Tech School Minmatar Republic
33
|
Posted - 2014.02.23 11:12:00 -
[222] - Quote
Kimmi Chan wrote: Despite no cost for warehousing items. Despite no cap on warehouse size. Despite no tax on inventory or assets.
Good point. This is indeed another factor that differentiates EVE as an artificial system from IRL economic model comparisons, and effects "the price of bread".
The instant gratification, provided by the larger player base and more active market of Jita, is well and fine. There is nothing wrong with Jita being a populous marketplace.
What IS wrong, with the games current internal reality, is the ease/cost of simply taking everything to Jita, as compared to trading locally. Its simply easier, faster and more profitable, to take your stuff to Jita (and either fast or slow trade) than to do it locally.
Its a fine balance, but the equation is currently sufficiently skewed enough towards taking everything to Jita, rather than trading locally. Im unsure of how to remedy this, but the fact that the hardcoded "reality" of the game cannot handle Jita, is proof positive that the economic model is currently suffering. When player behavior "breaks" the games systems, it means the games systems are not functioning somewhere else in the game, which results in this kind of symptom.
If local trading was sufficiently incentivised (through whichever means) there would be no system breaking behavior at Jita. Jita is a result of local trading not being incentivsed enough. |

voetius
BITB Support Services
189
|
Posted - 2014.02.23 11:19:00 -
[223] - Quote
Salvos Rhoska wrote:
*snip*
I think its a warning bell that the economy is suffering, and that local trading is not incentivised enough.
Sure, CCP can just make Jita able to handle more and more players, but that is treating a symptom, not the cause. Some will argue that Jita queues will incentivise trade locally elsewhere, but really that is not a valid argument unless the queues start extending into 10s of minutes of waiting. Furthermore, this argument is invalidated internally, because it is NOT player behavior that is causing the Jita queues, it is the artificial environment of the game, namely, the server and code capacity. This is an indication that the games internal balances are being exceeded. That the artificial world of EVE cannot handle what is happeneing in Jita, means the games internal reality is not balanced ELSEWHERE, which is resulting in this behavior.
Local trading needs incentivising. The current artificial systrms of the game are not sufficiently nd conducive to this, resulting in simply taking everything to Jita, which is creating a systemic "problem" in that not even Jita can handle it all.
Some interesting points there and it's also worth mentioning that CCP have made changes in the past to incentivise players to spread out rather than cluster together. The removal of agent quality was meant to encourage people to move out of the old mission super-hubs like Dodixie and Motsu and we have recently seen the change to take the pressure off Osmon by introducing the Sisters agents in Lanngisi and Apanake. |

BrundleMeth
Caldari Provisions Caldari State
56
|
Posted - 2014.02.23 11:20:00 -
[224] - Quote
Caviar Liberta wrote:Brilliant idea here. Get your freighter in during low peak times in Jita. Buy your stuff and log out. Log back in during peak time and get your free move to another system. Excellent idea....
|

Kimmi Chan
Tastes Like Purple
1212
|
Posted - 2014.02.23 11:21:00 -
[225] - Quote
voetius wrote: Some interesting points there and it's also worth mentioning that CCP have made changes in the past to incentivise players to spread out rather than cluster together. The removal of agent quality was meant to encourage people to move out of the old mission super-hubs like Dodixie and Motsu and we have recently seen the change to take the pressure off Osmon by introducing the Sisters agents in Lanngisi and Apanake.
Yea but they also demoted the Security agent in Gicodel to a lowly Distribution agent. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

voetius
BITB Support Services
189
|
Posted - 2014.02.23 11:22:00 -
[226] - Quote
BrundleMeth wrote:Caviar Liberta wrote:Brilliant idea here. Get your freighter in during low peak times in Jita. Buy your stuff and log out. Log back in during peak time and get your free move to another system. Excellent idea....
I do this all the time with my trade alts, I call it the Jita teleport  |

Salvos Rhoska
Pator Tech School Minmatar Republic
33
|
Posted - 2014.02.23 11:32:00 -
[227] - Quote
voetius wrote:Some interesting points there and it's also worth mentioning that CCP have made changes in the past to incentivise players to spread out rather than cluster together. The removal of agent quality was meant to encourage people to move out of the old mission super-hubs like Dodixie and Motsu and we have recently seen the change to take the pressure off Osmon by introducing the Sisters agents in Lanngisi and Apanake.
Excellent observation, and one which highlights one of the traditional and intended limitations to undue centralisation of players.
Namely, Standings. And more specifically, Standings with the space/station owner. While these do in theory limit the geographic mobility of a specific character, these limitations: A) Are easily bypassed with alts. (Well and fine). B) Have little to no bearing on commerce, because commerce efficiency (via broker fees etc) are disconnected from Standings and instead vested in a Standing neutral Skill base instead.
One way of helping incentivising local trading, would be to re-link a characters Standing with their commerce efficiency at Stations.
Meaning you will rather do business in your local space, because you have a higher Standing with Corps in that region, meaning your profit is more efficient doing business there, than taking that character to Jita (or any other hub for that matter).
This is already the case with Refinement/Reprocessing. So there is a precedent for Standing being extended to include commerce activities as well. |
|

CCP Explorer
C C P C C P Alliance
2026

|
Posted - 2014.02.23 12:17:00 -
[228] - Quote
Infinity Ziona wrote:CCP Explorer wrote:Tippia wrote:Em arr Roids wrote:Allow us to transport stuff in and out of jita via npc type mechanics and then we cann finally put this to bed. Telling us not to bother using Jita as a lot of trolls do, is rediculous. Why should NPCs be handed a job players can do just fine on their own? Indeed, use a player-courier service or go to any of the other major hubs: (Jita IV - Moon 4 - Caldari Navy Assembly Plant) Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury You do realise that whether I go to Jita or I get another player to go to Jita (because that's where they're going to go for the cheapest price) that's still the same number of people going to Jita. Courier services might be able to transport multiple contracts out of Jita (to their service hub) so that would be less load. Also, they may be able to enter Jita during low traffic hours. As an example, high-traffic in Jita was yesterday from 15:20 until 22:00. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Dave stark
4372
|
Posted - 2014.02.23 13:13:00 -
[229] - Quote
CCP Explorer wrote:As an example, high-traffic in Jita was yesterday from 15:20 until 22:00.
unsurprisingly, that's the overlap between Americans falling out of bed, and Europeans falling in to bed. |

Vincent Athena
V.I.C.E.
2664
|
Posted - 2014.02.23 14:49:00 -
[230] - Quote
CCP Explorer wrote:Courier services might be able to transport multiple contracts out of Jita (to their service hub) so that would be less load. Also, they may be able to enter Jita during low traffic hours. As an example, high-traffic in Jita was yesterday from 15:20 until 22:00. They might do multiple contracts, but for any one who does there is another who dead-heads in and takes out one contract. Those players increase the load over and above what I do: haul in loot and out supplies. The result is couriers do not reduce node load, on average. As for playing in off hours: The reason there is a prime time is that is when people have the time to play. The same is true for players who do courier contracts. Couriers are not going to shift their play time to the middle of the night or during working hours any more than any other player. We are stuck with the peak and we are stuck with the load, unless game mechanics are changed. http://vincentoneve.wordpress.com/ |
|

Kaarous Aldurald
ROC Deep Space The ROC
2643
|
Posted - 2014.02.23 15:44:00 -
[231] - Quote
Vincent Athena wrote: We are stuck with the peak and we are stuck with the load, unless game mechanics are changed.
Or unless you, idk...
shop somewhere else. Not posting on my main, and loving it.-á Because free speech.-á |

Oblivion King
Pator Tech School Minmatar Republic
2
|
Posted - 2014.02.23 15:56:00 -
[232] - Quote
infinity ziona wrote: Rens means an average loss on both buy and sell orders of tens of millions to hundreds of millions of isk.
err.. what? Jita has most of the cheapest stuff to buy and sell, but what jita offers is quantity, SELLING your items in other trade hubs is actually more profitable..
and really you are going to buy 1 cheetah and ask a courier service to haul it? why not keep filling that courier contract to the point where it's practical enough to ask for couriers to haul it, aren't you gonna need anything else with that cheetah at a later time? really now.. please use your melon. |

Salvos Rhoska
Pator Tech School Minmatar Republic
34
|
Posted - 2014.02.23 16:34:00 -
[233] - Quote
Oblivion King wrote: SELLING your items in other trade hubs is actually more profitable..
Explain this part, please. Sincere query. |

Tippia
Sunshine and Lollipops
19568
|
Posted - 2014.02.23 16:44:00 -
[234] - Quote
Salvos Rhoska wrote:Oblivion King wrote: SELLING your items in other trade hubs is actually more profitable.. Explain this part, please. Sincere query. Jita holds the lowest sell orders and highest buy orders because the volume of traders assert pressure towards the middle. If you go outside Jita, you can put your sell orders higher and your buy orders lower because the same pressure isn't there.
So if you are a trader rather than a casual consumer GÇö if you sell using sell orders and buy using buy orders rather than sell to and buy from existing orders on the market GÇö you sell your goods for more and you buy your goods for less than if you did the same in Jita. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1733
|
Posted - 2014.02.23 17:44:00 -
[235] - Quote
Tippia wrote:Salvos Rhoska wrote:Oblivion King wrote: SELLING your items in other trade hubs is actually more profitable.. Explain this part, please. Sincere query. Jita holds the lowest sell orders and highest buy orders because the volume of traders assert pressure towards the middle. If you go outside Jita, you can put your sell orders higher and your buy orders lower because the same pressure isn't there. So if you are a trader rather than a casual consumer GÇö if you sell using sell orders and buy using buy orders rather than sell to and buy from existing orders on the market GÇö you sell your goods for more and you buy your goods for less than if you did the same in Jita. Exactly. So if you're not a trader you go to Jita for the lowest prices to buy and the highest prices to sell. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19568
|
Posted - 2014.02.23 17:54:00 -
[236] - Quote
Infinity Ziona wrote:Exactly. So if you're not a trader you go to Jita for the lowest prices to buy and the highest prices to sell. GǪand aren't as reliant on getting your stuff in or out right this second and can therefore wait for it to be freighted in (or out) from surrounding systems. So there's very little need to actually go into Jita. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
317
|
Posted - 2014.02.23 20:18:00 -
[237] - Quote
CCP Explorer wrote:Courier services might be able to transport multiple contracts out of Jita (to their service hub) so that would be less load. Also, they may be able to enter Jita during low traffic hours. As an example, high-traffic in Jita was yesterday from 15:20 until 22:00.
What about having NPC couriers that can transport product from Jita 4/4 to an adjacent system (one jump out of Jita MAXIMUM). Allowing people to place and order from say New Caldari, and then that order shows up in a station in New Caldari. If I can make an order on Jita market there shouldn't be any reason that item can not just be "brought" to New Caldari.
From a lore perspective I don't see Caldari Empire turning away customers, that is very inefficient business. They would likely hire merchants to expand service to neighboring regions, because more business is more income for the Empire, thus "transporting" goods from Jita to New Caldari fits their m/o. The other Empires would follow suit because there is no way any competitive market would allow another to expand its already established dominance without some form of similar alternative.
How you legitimize it:
"Due to high market demand The Caldari Empire has decreed that merchant transports will be conscripted into service. The explosion in market demand caused by capsuleers has caused strain on customs to the point that interstellar gates have had to be closed dozens of times over the past several months. This is unacceptable for sustained profitability and already market share is being lost to other Empires. These merchants will be tasked with delivering market orders to neighboring star systems in a timely manner in order to facilitate capsuleer consumption. Merchants however will be forbidden to transport product into Jita as this would encroach on profits related to our contract processing departments. We acknowledge that the other Empires will follow this lead, and hope that our current market dominance can be retained by taking this initiative first. We can no longer sit idly by while capsuleers opt to do business in other trade hubs throughout New Eden."
The Mighty Head of Caldari (whomever that may be because I do not actually know)
Brief Blurb about it:
You can buy stuff from Jita, it shows up in the station you bought from in New Caldari. Only works 1 system over as to not eliminate Contract services. Instead of needing people to pick Contracts from Jita > [where ever] you can contract from New Caldari > [where ever].. You can not buy stuff from New Caldari and have it show up in Jita however, You gotta move it yourself in that regard. (note there is no actual merchant ship. The product just shows up in your inventory in New Caldari (if you are not in a station the item will stay in Jita)
I just don't see how the answer can be "Go somewhere else" or "contract it and hope someone gets it." If I want something on the market I want it then. Not when someone gets around to it. I am sure this can't be too difficult to implement, and it would permanently solve the "sorry to many folks doing stuff in Jita Today" Issue that is getting increasingly worse.
Send Cash to my PayPal. Plex/ISK is ok too. Thanks. |

Tippia
Sunshine and Lollipops
19574
|
Posted - 2014.02.23 20:25:00 -
[238] - Quote
Mario Putzo wrote:What about having NPC couriers that can transport product from Jita 4/4 to an adjacent system (one jump out of Jita MAXIMUM). Allowing people to place and order from say New Caldari, and then that order shows up in a station in New Caldari. If I can make an order on Jita market there shouldn't be any reason that item can not just be "brought" to New Caldari. Why should NPCs be handed a job players can do perfectly well on their own? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
317
|
Posted - 2014.02.23 20:27:00 -
[239] - Quote
Tippia wrote:Mario Putzo wrote:What about having NPC couriers that can transport product from Jita 4/4 to an adjacent system (one jump out of Jita MAXIMUM). Allowing people to place and order from say New Caldari, and then that order shows up in a station in New Caldari. If I can make an order on Jita market there shouldn't be any reason that item can not just be "brought" to New Caldari. Why should NPCs be handed a job players can do perfectly well on their own?
They can't. Thats the problem.
If people could get into Jita anytime they wanted to...this thread wouldn't exist. |

Tippia
Sunshine and Lollipops
19578
|
Posted - 2014.02.23 20:51:00 -
[240] - Quote
Mario Putzo wrote:They can't. Thats the problem. Yes they can. All the necessary systems are in place and people are even using them on a small scale (because there's no particular need to use them on a large scale).
Quote:If people could get into Jita anytime they wanted to...this thread wouldn't exist. That's just it: they can. If they started leveraging the mechanics that let them trade from surrounding systems, it would be even easier. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Kimmi Chan
Tastes Like Purple
1236
|
Posted - 2014.02.23 20:56:00 -
[241] - Quote
Tippia wrote:That's just it: they can. If they started leveraging the mechanics that let them trade from surrounding systems, it would be even easier.
In other words, learn to Trade skills and Red Frog. Problem solved.
Or learn to fly a ship out of The Forge.
Or buy/sell in any of the other Forge systems:
Osmon Uitra New Caldari Perimeter Nonaa Josameto Murasai Olo Eskunen Jakanerva Gekatuni
I can go on...
Vattuolen Abagawa Uoyonnen Saisio Hurtoken Hampinen Poinen
That's a lot of systems that have stations with markets. AMAZING!!! "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

March rabbit
Federal Defense Union
1231
|
Posted - 2014.02.23 22:19:00 -
[242] - Quote
Mario Putzo wrote:Tippia wrote:Mario Putzo wrote:What about having NPC couriers that can transport product from Jita 4/4 to an adjacent system (one jump out of Jita MAXIMUM). Allowing people to place and order from say New Caldari, and then that order shows up in a station in New Caldari. If I can make an order on Jita market there shouldn't be any reason that item can not just be "brought" to New Caldari. Why should NPCs be handed a job players can do perfectly well on their own? They can't. Thats the problem. If people could get into Jita anytime they wanted to...this thread wouldn't exist. few hours ago (when Jita was 'closed') i bought 3 ships in Jita and courier-ed it to Perimeter in 10 minutes. Paid 1 million ISK.
then i found some expensive ship in a wreck and courier-ed it into Jita. After 8 minutes my ship was in Jita. I paid 2 million ISK (for delivering a ship worth 220million).
So nope: people can get stuff in to/out of Jita. The Mittani: "the inappropriate drunked joke"
|

MonkeyMagic Thiesant
Shockwave Innovations Surely You're Joking
49
|
Posted - 2014.02.23 22:58:00 -
[243] - Quote
Kimmi Chan wrote:[quote=Tippia
That's a lot of systems that have stations with markets. AMAZING!!!
Hopefully this'll give perimeter market a bit of a nudge.
|

Kimmi Chan
Tastes Like Purple
1239
|
Posted - 2014.02.23 23:03:00 -
[244] - Quote
MonkeyMagic Thiesant wrote:Kimmi Chan wrote:
That's a lot of systems that have stations with markets. AMAZING!!!
Hopefully this'll give perimeter market a bit of a nudge.
I hope it gives all systems a bit of help. There is a lot of opportunity for the aspiring trader/industrialist to really cash in here. Whether it be in The Forge or Sinq Laison or Domain or Heimatar. Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ai Shun
1066
|
Posted - 2014.02.23 23:17:00 -
[245] - Quote
Kimmi Chan wrote:Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market.
Nonni, Nonni, Nonni with a dash of Sobaseki! Just stay out of Aunenen. Although, at the moment you're giving away far too many secrets that will allow an enterprising Caldari to profit ... |

Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.23 23:20:00 -
[246] - Quote
Ai Shun wrote:Kimmi Chan wrote:Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market. Nonni, Nonni, Nonni with a dash of Sobaseki! Just stay out of Aunenen. Although, at the moment you're giving away far too many secrets that will allow an enterprising Caldari to profit ...
No one else is paying any attention. They're all to busy thinking up new and interesting ways for the game and it's designers to do the work for them.
Nevertheless, I submit myself to and will abide by the judgement of the State.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Hasikan Miallok
Republic University Minmatar Republic
296
|
Posted - 2014.02.23 23:40:00 -
[247] - Quote
Kimmi Chan wrote:Ai Shun wrote:Kimmi Chan wrote:Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market. Nonni, Nonni, Nonni with a dash of Sobaseki! Just stay out of Aunenen. Although, at the moment you're giving away far too many secrets that will allow an enterprising Caldari to profit ... No one else is paying any attention. They're all to busy thinking up new and interesting ways for the game and it's designers to do the work for them. Nevertheless, I submit myself to and will abide by the judgement of the State.
Its actually the same deal with Ammar and Dodixie, the major hubs are all only one jump from entire regions with seperate markets.
When my main was only a few months old he made most of his money buying cheap in Ammar and selling at literally double the price one jump away in Kor Azor Prime. There seemed to be an amazing number of players who either could not be bothered checking Ammar prices on Eve Central or simply wanted to avoid Ammar for some reason. These days the 20 or 30 mill a week I made is not worth the bother but at the time it was a lucrative sideline that made more than low level missioning for a fraction of the time invested. |

Kimmi Chan
Tastes Like Purple
1241
|
Posted - 2014.02.24 00:07:00 -
[248] - Quote
Hasikan Miallok wrote:Kimmi Chan wrote:Ai Shun wrote:Kimmi Chan wrote:Seriously, Lonetrek is a single jump from Jita and New Caldari. With the limited supplies they have there, a person could easily manipulate and profit from an otherwise underutilized market. Nonni, Nonni, Nonni with a dash of Sobaseki! Just stay out of Aunenen. Although, at the moment you're giving away far too many secrets that will allow an enterprising Caldari to profit ... No one else is paying any attention. They're all to busy thinking up new and interesting ways for the game and it's designers to do the work for them. Nevertheless, I submit myself to and will abide by the judgement of the State. Its actually the same deal with Ammar and Dodixie, the major hubs are all only one jump from entire regions with seperate markets. When my main was only a few months old he made most of his money buying cheap in Ammar and selling at literally double the price one jump away in Kor Azor Prime. There seemed to be an amazing number of players who either could not be bothered checking Ammar prices on Eve Central or simply wanted to avoid Ammar for some reason. These days the 20 or 30 mill a week I made is not worth the bother but at the time it was a lucrative sideline that made more than low level missioning for a fraction of the time invested.
Couldn't agree more. Dodixie is right next to Everyshore which has a very underutilized market. Was in a corp parked in Junsoraert and we produced Rifters, mods, and ammo for two corps that were constantly shooting at each other there and in Jurlesel. We made a great profit from those guys. A lot more than we would have made schlepping all that crap to Dodixie or Oursalaert (which used to be a decent hub but appears to have all but fallen off the map).
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Megarom
Illustrious Continuum
7
|
Posted - 2014.02.24 07:38:00 -
[249] - Quote
CCP Explorer wrote:The load in Jita is primarily session changes. There are 4 types: Pilots jumping into the system and out of the system, pilots docking and undocking (mostly at 4-4). Secondary load is inventory transactions: There are mostly two types: Pilots going from one location to another (see session changes above), and market items being put onto the market and being delivered from the market (note, the market itself is then on other nodes). Tertiary load is then warping and pew-pew.
As a trader my usecase is that I log in, fiddle with my market orders and log out. This might have some slight effect on the inventory, but otherwise I'm not contributing to the load on the SOL node as all the activity is editing market orders. Still the cap inconveniences me as much as the people causing the load.
In my utterly selfish view there should be an additional state where you are docked and not intending to undock and when you declare you intention to undock you should be subjected to the limit.
I do realize that it is possible to trade in jita from few systems away, but that comes with the additional inconvenience of dealing with the delayed data on the assets window, which so far has made me avoid this option. |

Salvos Rhoska
Pator Tech School Minmatar Republic
41
|
Posted - 2014.02.24 13:04:00 -
[250] - Quote
To my mind, there are 4 ways to perceive this:
1) To simply rationalise the issue within the existing ingame context. "Sorry folks, but the Jita authorities are restricting entry due to our limited capacity to deal with more capsuleers." Simple as that. Its not a server issue. Its not a player behavior issue. Its simply that Jita cant handle anymore people.
2) Blame the hardware behind the game. The deus ex machina. To claim that the games arfiticial environment is limiting player behavior, and should be "improved" in order to allow people to do what they want, despite that action ezceeding the parameters of the game.
3) Blame players. This one holds true in every case. Its your own choice whether you subject yourself to Jita queues. Nothing is forcing you to go there.
4) Meta analysis of why this problem is occuring in the first place. Why are people piling into Jita? Why has player behavior become so extreme and unilateral as to break the games capacity to cope? What is it, in the game, that is causing behaviornthat is leading to the game not being able to sustain that behavior?
I prefer the 4th perspective.
And I posit that the reasons are twofold: A) There are not enough incentives to trade locally. B) The cost and risk of transit to Jita, instead, are too low.
The sum total of these two makes it "better" in most cases to haul everything to Jita, rather than trade locally. The time spent/ISK potential/risk equation favors Jita trading over local trading in most cases.
What to be done? I have some suggestions. I) Id encourage more piracy along high value/traffic routes. I genuinely hope that the pile ups at Jita gates are mercilessly attacked and pillaged, so as to increase the risk factor and incentivise local trading.
II) CCP should do absolutely nothing to increase the player capacity of Jita. No one system in the game should have "preferential treatment" over that of others. This is the limit that Jita can hold and that is well and fine. If players insist on trying to jam their fat freighters through the eye of a needle, that is their own choice and problem.
III) As others have pointed out, I encourage trading instead on the outskirts of hubs (not only Jita) and inter-region hauling/trading. It may not be as profitable, yet, but its certainly less competetive than within Jita itself.
IV) One an overall note, Id like to see the geographic regions of space, with their own specific generstion of specific resources more or less unique to them, retain more of them in local markets, rather than so much of it flowing to Jita instead. I feel the topography of materials in the game has become too generalised and flattened. Obviously if you want to aquire these region specific items for yourself, you can go to them and do whatever it is that gets them for you. Whether that is exploration/ratting forspecific modules or whatever. But would you say you go to the MARKETS of these regions to buy them at a good price? No. You go to Jita to buy something that has been hauled from the other end of the universe, and actually still get a better price for it! Sure, this is very convenient. But is it good for the game? I think not. |
|

Infinity Ziona
Cloakers
1741
|
Posted - 2014.02.24 13:16:00 -
[251] - Quote
What all the "go somewhere else" people are missing is something crucial, indisputable and invalidates their argument entirely...
After 8 years people have not gone somewhere else and people will not go somewhere else. Its pointless and foolish to expect that the behavior of almost everyone in game will change without developer intervention. Its a stupid argument and shows a clear lack of understanding regarding the Jita issue.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

baltec1
Bat Country Goonswarm Federation
10167
|
Posted - 2014.02.24 13:28:00 -
[252] - Quote
Infinity Ziona wrote:What all the "go somewhere else" people are missing is something crucial, indisputable and invalidates their argument entirely...
After 8 years people have not gone somewhere else and people will not go somewhere else. Its pointless and foolish to expect that the behavior of almost everyone in game will change without developer intervention. Its a stupid argument and shows a clear lack of understanding regarding the Jita issue.
Lots of people being dumb does not mean there is a big problem. There is a huge amount of options already and CCP should never make changes to protect people from their own stupidity. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Salvos Rhoska
Pator Tech School Minmatar Republic
41
|
Posted - 2014.02.24 13:28:00 -
[253] - Quote
If CCP increases Jita capacity, that is tantamount to allowing player behavior which is exceeding the capacity of the game, to dictate the game. There is absolutely no reason why Jitas capacity should exceed that of any other system in the game. Jita doesnt deserve any preferential treatment over other trade hubs or systems.
To players: -Sorry, Jita cant handle anymore people. Adapt.
To CCP: -Please investigate and ascertain what elsewhere in the game is causing player behavior to break the games capacity. Surely it is not intended that the game funnels, for whichever reason, so many players to this one specific point, to the result that it breaks the games capacity to deal with them? |

Infinity Ziona
Cloakers
1741
|
Posted - 2014.02.24 14:08:00 -
[254] - Quote
Salvos Rhoska wrote: To players: -Sorry, Jita cant handle anymore people. Adapt.
So if you were running your own business and because of the processes you set up in your business your customers were experiencing difficulties, would you tell you customers - Sorry, Adapt!? or would you fix the issue...
Theres a little bit of hypocrisy going on here isn't there? Do we have gate locks on blob warfare. Do cyno's and gates get locked when the system exceeds 2k players?
Perhaps that should be happening and null players told to - Sorry, Adapt!
How do you think that' would go down? Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19591
|
Posted - 2014.02.24 14:15:00 -
[255] - Quote
Infinity Ziona wrote:So if you were running your own business and because of the processes you set up in your business your customers were experiencing difficulties, would you tell you customers - Sorry, Adapt!? or would you fix the issue... Fix it how? What you think of as a problem is the fix.
Quote:Theres a little bit of hypocrisy going on here isn't there? Do we have gate locks on blob warfare. Do cyno's and gates get locked when the system exceeds 2k players? Different circumstances. Putting a cap on fights would break stuff; putting a cap on a trade hub breaks nothing. Or are you saying that you'd prefer Jita to be at 1% TiDi during peak hours? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1741
|
Posted - 2014.02.24 14:21:00 -
[256] - Quote
Tippia wrote:Infinity Ziona wrote:So if you were running your own business and because of the processes you set up in your business your customers were experiencing difficulties, would you tell you customers - Sorry, Adapt!? or would you fix the issue... Fix it how? What you think of as a problem is the fix. Quote:Theres a little bit of hypocrisy going on here isn't there? Do we have gate locks on blob warfare. Do cyno's and gates get locked when the system exceeds 2k players? Different circumstances. Putting a cap on fights would break stuff; putting a cap on a trade hub breaks nothing. Or are you saying that you'd prefer Jita to be at 1% TiDi during peak hours? Because being unable to log in and or having your ship magically transported elsewhere because you're unable to log in is not broken.
I love how you redefine words to mean something totally different. Tippia's redefined word of the week -
broken -êbr+Ö-èk(+Ö)n/Submit adjective 1. having been broken. "he had a broken arm" synonyms: whole, unburst, unfragmented, un-splintered, working... Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Tippia
Sunshine and Lollipops
19594
|
Posted - 2014.02.24 14:31:00 -
[257] - Quote
Infinity Ziona wrote:Because being unable to log in and or having your ship magically transported elsewhere because you're unable to log in is not broken. Not particularly, no. After all, you can log in. That's the whole point. Nothing breaks.
Quote:broken -êbr+Ö-èk(+Ö)n/Submit adjective 1. having been broken. "he had a broken arm" synonyms: whole, unburst, unfragmented, un-splintered, working... So how does this definition apply to Jita? How is it broken? What is there to fix, and how? Or are you saying that you prefer Jita to be at 1% TiDi during peak hours?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1742
|
Posted - 2014.02.24 14:35:00 -
[258] - Quote
Tippia wrote:Infinity Ziona wrote:Because being unable to log in and or having your ship magically transported elsewhere because you're unable to log in is not broken. Not particularly, no. After all, you can log in. That's the whole point. Nothing breaks. Quote:broken -êbr+Ö-èk(+Ö)n/Submit adjective 1. having been broken. "he had a broken arm" synonyms: whole, unburst, unfragmented, un-splintered, working... So how does this definition apply to Jita? How is it broken? What is there to fix, and how? Or are you saying that you prefer Jita to be at 1% TiDi during peak hours? Do I really have to explain how being unable to log in or have your ship magically transported to another system because your unable to login to Jita is broken? Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
187
|
Posted - 2014.02.24 14:37:00 -
[259] - Quote
Tippia wrote:So how does this definition apply to Jita? How is it broken? What is there to fix, and how? Or are you saying that you prefer Jita to be at 1% TiDi during peak hours?
Actually, maybe pulling the cap is the answer. Speaking from experience, there is nothing so teeth-grinding as trying to perform station activities while the system is ground to 10% or less due to mass undocking or logging on. A few weekends of Jita suffering the full meaning of TiDi, the way a coalition deployment station has to endure when lots of people are performing actions might well cause the problem to solve itself.
|

Jenn aSide
STK Scientific Initiative Mercenaries
4830
|
Posted - 2014.02.24 14:40:00 -
[260] - Quote
Infinity Ziona wrote:Tippia wrote:Infinity Ziona wrote:Because being unable to log in and or having your ship magically transported elsewhere because you're unable to log in is not broken. Not particularly, no. After all, you can log in. That's the whole point. Nothing breaks. Quote:broken -êbr+Ö-èk(+Ö)n/Submit adjective 1. having been broken. "he had a broken arm" synonyms: whole, unburst, unfragmented, un-splintered, working... So how does this definition apply to Jita? How is it broken? What is there to fix, and how? Or are you saying that you prefer Jita to be at 1% TiDi during peak hours? Do I really have to explain how being unable to log in or have your ship magically transported to another system because your unable to login to Jita is broken?
"Inconvenient" is not "broken". At least it's not to people who are not overly entitled.
Sunday i logged in my newest character to change her training. I leave her in Jita because it's just easier. The "choose another system" box popped up and I choose Perimeter.
My skill books were in jita, I undocked and flew to the Jita gate and it was locked. I set dest to jita 4-4 and turned on my autopilot and went to go get a sandwich. When I came back i was docked in Jita 4-4.
Mild inconvenience, sure, but nothing to start crying about. I've since moved that new character to Hek, worse market, no waiting. Smart people adapt.
|
|

Tippia
Sunshine and Lollipops
19599
|
Posted - 2014.02.24 14:43:00 -
[261] - Quote
Infinity Ziona wrote:Do I really have to explain how being unable to log in or have your ship magically transported to another system because your unable to login to Jita is broken? Yes. Especially the part where you are able to log in.
You also need to explain what there is to fix (and preferably how). Alternatively, you can explain why you prefer Jita to be at 1% TiDi during peak hours, since you've hinted at this being a route you'd accept. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

IIshira
School of Applied Knowledge Caldari State
694
|
Posted - 2014.02.24 15:24:00 -
[262] - Quote
Remiel Pollard wrote:Quote:16. Redundant and re-posted threads will be locked.
[quote=Irishdab Cadelanne]Since it was locked I could not add my constructive comment about kicking out the bot spam. If you think your 'constructive comment' has not been suggested before, then you haven't read the thread or even used the search function. This is redundant.
Congrats on the ISD promotion. I'm sure every topic in these forms has been covered multiple times. The OP is just trying to come up with something that makes game play more functional. My only complaint is that due to server overload could cause haulers to be ganked when otherwise they wouldn't. I'm not against ganking but server failure shouldn't be helping.
From the Dev posts it seems that it's pilots in space rather than local spammers so not sure if there's a fix for this other than hardware upgrade.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
42
|
Posted - 2014.02.24 15:35:00 -
[263] - Quote
Infinity Ziona wrote:Salvos Rhoska wrote: To players: -Sorry, Jita cant handle anymore people. Adapt.
So if you were running your own business and because of the processes you set up in your business your customers were experiencing difficulties, would you tell you customers - Sorry, Adapt!? or would you fix the issue...
Lets say I was running an IRL business dependant on shipping of goods. All ports/airports have maximum capacity they can service. If there is congestion/excessive traffic, vessels/aircraft are forced to either queue for their turn, or divert to another offload location. If the goods that I specifically am waiting on, or the craft I am travelling on, exceeds the current capacity of that transit point, then I have to wait.
Pure and simple. And exactly the same in EVE. The ingame entity that is Jita, cannot handle anymore business, same as any overwhelmed IRL air/port.
The Jita Authorities close the gates because their capacity to service more craft is overwhelmed. If you wish to complain about quality of service, please forward your complaint to the Jita System Council Complaints Department (NPC). Our agents and representatives will respond to your concerns as soon as possible (ie: never |

Minty Aroma
Nisroc Angels The Obsidian Front
18
|
Posted - 2014.02.24 15:47:00 -
[264] - Quote
Shame this crappy spamming is spreading to Hek now too :( |

IIshira
School of Applied Knowledge Caldari State
694
|
Posted - 2014.02.24 17:43:00 -
[265] - Quote
Salvos Rhoska wrote:Infinity Ziona wrote:Salvos Rhoska wrote: To players: -Sorry, Jita cant handle anymore people. Adapt.
So if you were running your own business and because of the processes you set up in your business your customers were experiencing difficulties, would you tell you customers - Sorry, Adapt!? or would you fix the issue... Lets say I was running an IRL business dependant on shipping of goods. All ports/airports have maximum capacity they can service. If there is congestion/excessive traffic, vessels/aircraft are forced to either queue for their turn, or divert to another offload location. If the goods that I specifically am waiting on, or the craft I am travelling on, exceeds the current capacity of that transit point, then I have to wait. Pure and simple. And exactly the same in EVE. The ingame entity that is Jita, cannot handle anymore business, same as any overwhelmed IRL air/port. The Jita Authorities close the gates because their capacity to service more craft is overwhelmed.If you wish to complain about quality of service, please forward your concern to the Jita System Council Complaints Department (NPC). Our agents and representatives will respond to your contact as soon as possible (ie: never) Second of all, can you please explain to me why Jita should receive preferential treatment and have a larger capacity than any other trade hub or Empire system?
The RL comparison sounds great but Eve is a game and not RL. If it was RL CONCORD would take action against those that scooped the loot of a suicide gank. You think the cops are just going to watch my buddy unload the cash from an armored car after I attacked it? LOL
Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
|

Kimmi Chan
Tastes Like Purple
1265
|
Posted - 2014.02.24 17:44:00 -
[266] - Quote
IIshira wrote:The RL comparison sounds great but Eve is a game and not RL. If it was RL CONCORD would take action against those that scooped the loot of a suicide gank. You think the cops are just going to watch my buddy unload the cash from an armored car after I attacked it? LOL
Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
CCP should fix what exactly?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

IIshira
School of Applied Knowledge Caldari State
694
|
Posted - 2014.02.24 17:49:00 -
[267] - Quote
Minty Aroma wrote:Shame this crappy spamming is spreading to Hek now too :( As much as I hate local spam I can't be against it if it's not a bot. It's the nature of Eve. The problem is so many bot and I don't see there being a way to tell if it's a person pasting in local chat or a bot. All it does is CTRL+V |

IIshira
School of Applied Knowledge Caldari State
694
|
Posted - 2014.02.24 17:54:00 -
[268] - Quote
Kimmi Chan wrote:IIshira wrote:The RL comparison sounds great but Eve is a game and not RL. If it was RL CONCORD would take action against those that scooped the loot of a suicide gank. You think the cops are just going to watch my buddy unload the cash from an armored car after I attacked it? LOL
Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
CCP should fix what exactly? In the remote possibly you're not trolling I'll entertain you...
Upgrade their hardware to handle more players. Yes many MMO's suffer lag and other issues with the main areas but these are workable issues. |

Tippia
Sunshine and Lollipops
19606
|
Posted - 2014.02.24 17:56:00 -
[269] - Quote
IIshira wrote:Upgrade their hardware to handle more players. No such hardware exists.
So what is there to fix? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1265
|
Posted - 2014.02.24 17:59:00 -
[270] - Quote
IIshira wrote:Kimmi Chan wrote:IIshira wrote:The RL comparison sounds great but Eve is a game and not RL. If it was RL CONCORD would take action against those that scooped the loot of a suicide gank. You think the cops are just going to watch my buddy unload the cash from an armored car after I attacked it? LOL
Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
CCP should fix what exactly? In the remote possibly you're not trolling I'll entertain you... Upgrade their hardware to handle more players. Yes many MMO's suffer lag and other issues with the main areas but these are workable issues.
Other MMOs are not single shard. There is no better hardware and if there were no one would be able to afford it outside of large military and government agencies. AND even if they did upgrade the players would just pack more people into the system and we would be right back here again when it reached it's limit at 4350 people and the gates are locked again.
Do you have a more sustainable suggestion? Or is, "just throw more hardware, money, and infrastructure at it" all that you have?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Stitcher
Alexylva Paradox
3175
|
Posted - 2014.02.24 18:05:00 -
[271] - Quote
I have a bucket. You have a hose.
You use the hose to fill my bucket, and then complain that my bucket is not big enough.
I agree, acquire a larger bucket, and you proceed to fill it. Again. And complain. Again. I agree, again. I acquire an even larger bucket, again. which you fill. Again. And complain. Again. so I acquire an enormous bucket. Which you fill. Again.
Eventually I acquire the largest bucket that I can possibly acquire, outfit it with all sorts of cunning systems to help optimise its water containment faculties.
And you fill it. Again.
And complain. Again.
And act like it's my fault. Again.
Even though you're the one attempting to channel an infinite volume of water into a bucket of finite capacity.
Again.
Which of us sounds like the more reasonable person in this interaction? An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Ai Shun
1082
|
Posted - 2014.02.24 18:20:00 -
[272] - Quote
IIshira wrote:In the remote possibly you're not trolling I'll entertain you...
Upgrade their hardware to handle more players. Yes many MMO's suffer lag and other issues with the main areas but these are workable issues.
Have you read the CCP responses on this? Go here and click CCP Explorer's DEV badge to read through his responses. Go right to the through to the end, reading every post. Somewhere in there he also tells you how to solve the problem.
Kimmi Chan wrote:There is no better hardware and if there were no one would be able to afford it outside of large military and government agencies.
Amusingly, didn't CCP get permission to visit a military grade installation to see what their hardware setup was like? I'll see if I can find the link again.
And here you go. Military grade hardware |

Kimmi Chan
Tastes Like Purple
1270
|
Posted - 2014.02.24 18:36:00 -
[273] - Quote
Ai Shun wrote:IIshira wrote:In the remote possibly you're not trolling I'll entertain you...
Upgrade their hardware to handle more players. Yes many MMO's suffer lag and other issues with the main areas but these are workable issues. Have you read the CCP responses on this? Go here and click CCP Explorer's DEV badge to read through his responses. Go right to the through to the end, reading every post. Somewhere in there he also tells you how to solve the problem. Kimmi Chan wrote:There is no better hardware and if there were no one would be able to afford it outside of large military and government agencies. Amusingly, didn't CCP get permission to visit a military grade installation to see what their hardware setup was like? I'll see if I can find the link again. And here you go. Military grade hardware
But CCP needs to get something better so I can get into Jita!
Grrrr CCP!!!

"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ai Shun
1082
|
Posted - 2014.02.24 18:37:00 -
[274] - Quote
Kimmi Chan wrote:Grrrr CCP!!!
Buy a bigger bucket. 
|

Kimmi Chan
Tastes Like Purple
1274
|
Posted - 2014.02.24 18:49:00 -
[275] - Quote
Ai Shun wrote:Kimmi Chan wrote:Grrrr CCP!!! Buy a bigger bucket. 
That's not going to help. There are people with big hoses running around trying to fill up my bucket.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ai Shun
1085
|
Posted - 2014.02.24 19:03:00 -
[276] - Quote
Kimmi Chan wrote:That's not going to help. There are people with big hoses running around trying to fill up my bucket.
You're thinking too small. It needs to be bigger than that.
|

Mario Putzo
Welping and Dunking.
322
|
Posted - 2014.02.24 19:31:00 -
[277] - Quote
Stitcher wrote:I have a bucket. You have a hose.
You use the hose to fill my bucket, and then complain that my bucket is not big enough.
I agree, acquire a larger bucket, and you proceed to fill it. Again. And complain. Again. I agree, again. I acquire an even larger bucket, which you fill. Again. And complain. Again. so I acquire an enormous bucket. Which you fill. Again.
Eventually I acquire the largest bucket that can possibly be acquired and outfit it with all sorts of cunning systems to help optimise its water containment faculties.
And you fill it. Again.
And complain. Again.
And act like it's my fault. Again.
Even though you're the one attempting to channel an infinite volume of water into a bucket of finite capacity.
Again.
Which of us sounds like the more reasonable person in this interaction?
So maybe instead of just buying new buckets you figure out the best way to spread out the water with your current buckets so you don't spill any and still collect all the water you need.
Ill tell you how to get people to stop filling up your Jita bucket.
Let them buy and receive products from Jita, in New Caldari. Without requiring players to initiate session change in Jita. Simple solutions for simple problems.
I buy from Jita 4/4 it shows up in the New Caldari station I bought it from. Poof your bucket isn't no longer getting full but still doing its job, people can get product off Jita market without going into Jita AT ALL, and everyone is happy. Except for the lames who camp the Jita gates on Saturday because they need to have their PVP spoonfed to them by CCP. |

Kimmi Chan
Tastes Like Purple
1279
|
Posted - 2014.02.24 19:35:00 -
[278] - Quote
Mario Putzo wrote:Stitcher wrote:I have a bucket. You have a hose.
You use the hose to fill my bucket, and then complain that my bucket is not big enough.
I agree, acquire a larger bucket, and you proceed to fill it. Again. And complain. Again. I agree, again. I acquire an even larger bucket, which you fill. Again. And complain. Again. so I acquire an enormous bucket. Which you fill. Again.
Eventually I acquire the largest bucket that can possibly be acquired and outfit it with all sorts of cunning systems to help optimise its water containment faculties.
And you fill it. Again.
And complain. Again.
And act like it's my fault. Again.
Even though you're the one attempting to channel an infinite volume of water into a bucket of finite capacity.
Again.
Which of us sounds like the more reasonable person in this interaction? So maybe instead of just buying new buckets you figure out the best way to spread out the water with your current buckets so you don't spill any and still collect all the water you need. Ill tell you how to get people to stop filling up your Jita bucket. Let them buy and receive products from Jita, in New Caldari. Without requiring players to initiate session change in Jita. Simple solutions for simple problems. I buy from Jita 4/4 it shows up in the New Caldari station I bought it from. Poof your bucket isn't no longer getting full but still doing its job, people can get product off Jita market without going into Jita AT ALL, and everyone is happy. Except for the lames who camp the Jita gates on Saturday because they need to have their PVP spoonfed to them by CCP.
Do you feel it's appropriate to discourage the gameplay of these 'lames" by changing the mechanics rather than changing a players behavior?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Jenn aSide
STK Scientific Initiative Mercenaries
4840
|
Posted - 2014.02.24 19:37:00 -
[279] - Quote
Mario Putzo wrote:Stitcher wrote:I have a bucket. You have a hose.
You use the hose to fill my bucket, and then complain that my bucket is not big enough.
I agree, acquire a larger bucket, and you proceed to fill it. Again. And complain. Again. I agree, again. I acquire an even larger bucket, which you fill. Again. And complain. Again. so I acquire an enormous bucket. Which you fill. Again.
Eventually I acquire the largest bucket that can possibly be acquired and outfit it with all sorts of cunning systems to help optimise its water containment faculties.
And you fill it. Again.
And complain. Again.
And act like it's my fault. Again.
Even though you're the one attempting to channel an infinite volume of water into a bucket of finite capacity.
Again.
Which of us sounds like the more reasonable person in this interaction? So maybe instead of just buying new buckets you figure out the best way to spread out the water with your current buckets so you don't spill any and still collect all the water you need. Ill tell you how to get people to stop filling up your Jita bucket. Let them buy and receive products from Jita, in New Caldari. Without requiring players to initiate session change in Jita. Simple solutions for simple problems. I buy from Jita 4/4 it shows up in the New Caldari station I bought it from. Poof your bucket isn't no longer getting full but still doing its job, people can get product off Jita market without going into Jita AT ALL, and everyone is happy. Except for the lames who camp the Jita gates on Saturday because they need to have their PVP spoonfed to them by CCP.
And what happens when the gates to New Caldari AND Jita get locked? |

Ai Shun
1088
|
Posted - 2014.02.24 19:38:00 -
[280] - Quote
Mario Putzo wrote:I buy from Jita 4/4 it shows up in the New Caldari station I bought it from. Poof your bucket isn't no longer getting full but still doing its job, people can get product off Jita market without going into Jita AT ALL, and everyone is happy.
The good news is - it can. But for that, you have to pay a Courier company to cart it for you. That way you also support other game-play styles (Namely the haulers) in EVE online without having NPCs put them out of a job. Bonus! |
|

Jenn aSide
STK Scientific Initiative Mercenaries
4841
|
Posted - 2014.02.24 19:41:00 -
[281] - Quote
Ai Shun wrote:Mario Putzo wrote:I buy from Jita 4/4 it shows up in the New Caldari station I bought it from. Poof your bucket isn't no longer getting full but still doing its job, people can get product off Jita market without going into Jita AT ALL, and everyone is happy. The good news is - it can. But for that, you have to pay a Courier company to cart it for you. That way you also support other game-play styles (Namely the haulers) in EVE online without having NPCs put them out of a job. Bonus!
Right on.
Rule #423 of EVE: never ask CCP to do for you with automation what EVE players should reasonably be doing for themselves. If Jita is a problem, figure out a way to do business outside of Jita.
What we have here is an example of Entitlement (oh how the haters hate when i use that word). They DEMAND access to the place with the lowest prices (even if it means changing the way the game works), despite the fact that it's not the place with the lowest prices lol. |

Tippia
Sunshine and Lollipops
19610
|
Posted - 2014.02.24 19:44:00 -
[282] - Quote
Mario Putzo wrote:So maybe instead of just buying new buckets you figure out the best way to spread out the water with your current buckets so you don't spill any and still collect all the water you need.
Ill tell you how to get people to stop filling up your Jita bucket.
Let them buy and receive products from Jita, in New Caldari. This is already in the game and has been for many many years. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

KIller Wabbit
The Scope Gallente Federation
538
|
Posted - 2014.02.24 19:48:00 -
[283] - Quote
CCP is at the limits of hardware bandages - for Jita and PvP. Until CCP applies economics to the problems they won't be fixed. The cost is 0 to be in Jita therefore infinite people will want to be there. Institute a cost - people will moderate their wants.
From the very beginning CCP instituted economic mechanics to avoid this Jita situation. Unfortunately they failed to follow through on incentives and penalties to discourage escalating system pile on behaviors.
You would think they would hire an economics expert to advise them on the problems.
(I had a much more detail plan outlined, but **** forum software ate it.)
CCP Punkturis-á "I want to get in on the goodposter circle jerk!"
|

Ai Shun
1088
|
Posted - 2014.02.24 19:51:00 -
[284] - Quote
KIller Wabbit wrote:CCP is at the limits of hardware bandages - for Jita and PvP. Until CCP applies economics to the problems they won't be fixed. The cost is 0 to be in Jita therefore infinite people will want to be there. Institute a cost - people will moderate their wants.
I thought this whole thread was about the cost of the cap, locked gates, people losing ships, etc. and them not wanting to moderate their wants 
As to an economist, look to Dr Eyj+¦lfur Gu+¦mundsson. I don't think he's there currently though, but he did some good work in the past. |

Mario Putzo
Welping and Dunking.
322
|
Posted - 2014.02.24 19:57:00 -
[285] - Quote
Tippia wrote:Mario Putzo wrote:So maybe instead of just buying new buckets you figure out the best way to spread out the water with your current buckets so you don't spill any and still collect all the water you need.
Ill tell you how to get people to stop filling up your Jita bucket.
Let them buy and receive products from Jita, in New Caldari. This is already in the game and has been for many many years.
Ya no it hasn't. It is impossible for me to sit in New Caldari, buy an item from Jita, and have it show up in my inventory in New Caldari.
Unless I personally jump into Jita and get it and bring it back. Or have someone else go into Jita and get it and bring it back.
If the issue is session changes, then adding more session changes doesn't fix the issue...hell it doesn't even remedy the issue.
It is pure laziness and poor game design. It is a simple ******* fix, and doesn't impact any aspect of the game whatsoever....aside from removing "fish in a barrel" Saturday/Sunday afternoons for Gankers.
"Hey Guys! We have to close Jita every single weekend for nearly a year now, so instead of working on fixing this we just want you to go somewhere else Thanks CCP Lazzycunt." |

Vincent Athena
V.I.C.E.
2665
|
Posted - 2014.02.24 20:02:00 -
[286] - Quote
New record! 70 tries needed to log into Jita. http://vincentoneve.wordpress.com/ |

Batelle
HOMELE55
1892
|
Posted - 2014.02.24 20:02:00 -
[287] - Quote
Mario Putzo wrote: Ya no it hasn't. It is impossible for me to sit in New Caldari, buy an item from Jita, and have it show up in my inventory in New Caldari.
Unless I personally jump into Jita and get it and bring it back. Or have someone else go into Jita and get it and bring it back.
If the issue is session changes, then adding more session changes doesn't fix the issue...hell it doesn't even remedy the issue.
It is pure laziness and poor game design. It is a simple ******* fix, and doesn't impact any aspect of the game whatsoever....aside from removing "fish in a barrel" Saturday/Sunday afternoons for Gankers.
"Hey Guys! We have to close Jita every single weekend for nearly a year now, so instead of working on fixing this we just want you to go somewhere else Thanks CCP Lazzycunt."
No fantasy-mmo-style magic mailboxes plz. I'd rather see an additional 0.5% Jita sales tax. Also, that derogatory language is pretty f-ing unwarranted. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mario Putzo
Welping and Dunking.
322
|
Posted - 2014.02.24 20:05:00 -
[288] - Quote
Batelle wrote:Mario Putzo wrote: Ya no it hasn't. It is impossible for me to sit in New Caldari, buy an item from Jita, and have it show up in my inventory in New Caldari.
Unless I personally jump into Jita and get it and bring it back. Or have someone else go into Jita and get it and bring it back.
If the issue is session changes, then adding more session changes doesn't fix the issue...hell it doesn't even remedy the issue.
It is pure laziness and poor game design. It is a simple ******* fix, and doesn't impact any aspect of the game whatsoever....aside from removing "fish in a barrel" Saturday/Sunday afternoons for Gankers.
"Hey Guys! We have to close Jita every single weekend for nearly a year now, so instead of working on fixing this we just want you to go somewhere else Thanks CCP Lazzycunt."
No fantasy-mmo-style magic mailboxes plz. I'd rather see an additional 0.5% Jita sales tax. Also, that derogatory language is pretty f-ing unwarranted.
Ya sales tax doesn't change anything. If it costs more to sell...it will cost more to buy. It won't change anything. Jita is popular because of its location. Any change in pricing will be matched by a change in pricing on the player side to maintain profit margins.
As for foul language. Ill use what ever adjectives I ******* want to use mmmk. |

Tippia
Sunshine and Lollipops
19610
|
Posted - 2014.02.24 20:06:00 -
[289] - Quote
Mario Putzo wrote:Ya no it hasn't. It is impossible for me to sit in New Caldari, buy an item from Jita, and have it show up in my inventory in New Caldari. It's very possible. People are doing all the time.
Quote:If the issue is session changes, then adding more session changes doesn't fix the issue. That's the beauty of it: it doesn't add more session changes. At absolute worst, it keeps them the same; at best, it reduces them since several people can share a trip.
Quote:It is pure laziness and poor game design. The only laziness is the refusal to use the many mechanics already designed into the game. That laziness is a worthless and ignorant excuse for wanting to remove gameplay and hurt an entire industry. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Domanique Altares
Rifterlings Point Blank Alliance
2508
|
Posted - 2014.02.24 20:07:00 -
[290] - Quote
Putz wrote:It is impossible for me to ...
... Unless I ... ... Or ...
So what you're saying is that it's not actually impossible. It's just not the instant 'push butan, receive bacon' fantasy magic that you want it to be. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
|

Kimmi Chan
Tastes Like Purple
1282
|
Posted - 2014.02.24 20:08:00 -
[291] - Quote
Batelle wrote:Mario Putzo wrote: Ya no it hasn't. It is impossible for me to sit in New Caldari, buy an item from Jita, and have it show up in my inventory in New Caldari.
Unless I personally jump into Jita and get it and bring it back. Or have someone else go into Jita and get it and bring it back.
If the issue is session changes, then adding more session changes doesn't fix the issue...hell it doesn't even remedy the issue.
It is pure laziness and poor game design. It is a simple ******* fix, and doesn't impact any aspect of the game whatsoever....aside from removing "fish in a barrel" Saturday/Sunday afternoons for Gankers.
"Hey Guys! We have to close Jita every single weekend for nearly a year now, so instead of working on fixing this we just want you to go somewhere else Thanks CCP Lazzycunt."
No fantasy-mmo-style magic mailboxes plz. I'd rather see an additional 0.5% Jita sales tax. Also, that derogatory language is pretty f-ing unwarranted.
Forgive Mario for his foul mouth. He is very heavily and emotionally invested in a single system within the Eve Universe.
Jita is to Mario what the ring was to Golum.
He both loves and hates the Jita...
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mario Putzo
Welping and Dunking.
322
|
Posted - 2014.02.24 20:13:00 -
[292] - Quote
Tippia wrote:The only laziness is the refusal to use the many mechanics already designed into the game. That laziness is a worthless and ignorant excuse for wanting to remove gameplay and hurt an entire industry.
I just bought 4 Items from Jita 4/4 from New Caldari, but they still have yet to show up in my inventory in New Caldari what am I doing wrong!!!!!
As for ruining an industry, LOOOOOOOOOL.
Contracting to New Caldari instead of Jita is not going to ruin the courier industry it results in literally 1 less jump. It takes the load of 1 system...and spreads it evenly all of the adjacent systems. I don't think you understand how trade hubs actually work in an economic sense but they are not a singular pile in system.
Hell it would probably improve courier work. As a courier myself I avoid Jita like the plague Thursday -Monday because it is impossible to make any reliable profit/time invested.
Domanique Altares wrote:Putz wrote:It is impossible for me to ...
... Unless I ... ... Or ...
So what you're saying is that it's not actually impossible. It's just not the instant 'push butan, receive bacon' fantasy magic that you want it to be.
In the content of addressing an issue Yes it is impossible. The issue is Jita overload, adding more session changes to that load does not address the problem. At least try and keep up. |

Domanique Altares
Rifterlings Point Blank Alliance
2508
|
Posted - 2014.02.24 20:15:00 -
[293] - Quote
Mario Putzo wrote: I just bought 4 Items from Jita 4/4 from New Caldari, but they still have yet to show up in my inventory in New Caldari what am I doing wrong!!!!!
Did you remember to set up an appropriate courier contract and allow time for delivery? If so, you may have been scammed by the courier.
If not, well, get on it. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Tippia
Sunshine and Lollipops
19612
|
Posted - 2014.02.24 20:18:00 -
[294] - Quote
Mario Putzo wrote:I just bought 4 Items from Jita 4/4 from New Caldari, but they still have yet to show up in my inventory in New Caldari what am I doing wrong!!!!! You didn't ask them to be delivered.
Quote:As for ruining an industry, LOOOOOOOOOL. Since people are actually doing what you say is impossible already, there is an industry for it. You want to put those out of a job forGǪ no sensible reason.
Quote:It takes the load of 1 system...and spreads it evenly all of the adjacent systems. I don't think you understand how trade hubs actually work in an economic sense but they are not a singular pile in system. Actually, it takes the load of one system and spreads it out unevenly depending on need. And the fact that trade hubs aren't a singular system rather relies on the fact that what you say is impossible is already possible. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mario Putzo
Welping and Dunking.
322
|
Posted - 2014.02.24 20:20:00 -
[295] - Quote
Tippia wrote:Mario Putzo wrote:I just bought 4 Items from Jita 4/4 from New Caldari, but they still have yet to show up in my inventory in New Caldari what am I doing wrong!!!!! You didn't ask them to be delivered. Quote:As for ruining an industry, LOOOOOOOOOL. Since people are actually doing what you say is impossible already, there is an industry for it. You want to put those out of a job forGǪ no sensible reason. Quote:It takes the load of 1 system...and spreads it evenly all of the adjacent systems. I don't think you understand how trade hubs actually work in an economic sense but they are not a singular pile in system. Actually, it takes the load of one system and spreads it out unevenly depending on need. And the fact that trade hubs aren't a singular system rather relies on the fact that what you say is impossible is already possible.
Well of course I didn't ask them to be delivered. People undocking and swtiching systems adds stress to an already loaded system. So loaded that it is the only system in the entire game that has a player cap on it. Im just trying to do my part and take pressure off the load like CCP wants.
Just go someplace else that will fix the problem! |

Jenn aSide
STK Scientific Initiative Mercenaries
4842
|
Posted - 2014.02.24 20:20:00 -
[296] - Quote
Vincent Athena wrote:New record! 70 tries needed to log into Jita.
Doing it wrong.
log in perimeter, jump in noob ship, warp to jita gate, set dest to jita, autopilot, go afk, come back, be in Jita. |

Tippia
Sunshine and Lollipops
19612
|
Posted - 2014.02.24 20:22:00 -
[297] - Quote
Mario Putzo wrote:Well of course I didn't ask them to be delivered. Then stop asking stupid questions.
Quote:People undocking and swtiching systems adds stress to an already loaded system. No more than would be added if you did it without them. In fact, since you can share undocks and system switches, it can only ever reduce the load.
Quote:Just go someplace else that will fix the problem! Indeed it will. Good to see you're finally learning.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1284
|
Posted - 2014.02.24 20:24:00 -
[298] - Quote
Tippia wrote:Quote:Just go someplace else that will fix the problem! Indeed it will. Good to see you're finally learning.
Sorry but not empty quoting here.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
43
|
Posted - 2014.02.24 20:27:00 -
[299] - Quote
IIshira wrote:Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
There is nothing that need fixings.
The Jita Authorities shut down the gates because they are at the maximum capacity which they can service.
Thats what the game is telling you. Thats how it is. Nothing broken about it or that needs fixing.
If the Jita Authorities ingame are telling your character to go try another gate or station, or to wait, well, thats probably what you should do, dont you think? |

Batelle
HOMELE55
1892
|
Posted - 2014.02.24 20:29:00 -
[300] - Quote
Mario Putzo wrote:Batelle wrote:No fantasy-mmo-style magic mailboxes plz. I'd rather see an additional 0.5% Jita sales tax. Also, that derogatory language is pretty f-ing unwarranted. Ya sales tax doesn't change anything. If it costs more to sell...it will cost more to buy. It won't change anything. Jita is popular because of its location. Any change in pricing will be matched by a change in pricing on the player side to maintain profit margins. As for foul language. Ill use what ever adjectives/adverbs I ******* want to use mmmk.
Sales tax in Jita won't change anything? So you're lazy, crude, AND stupid. Sucks for you.
PS, I like how CCP not giving you a magic mailbox makes them the lazy ones. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |
|

Mario Putzo
Welping and Dunking.
323
|
Posted - 2014.02.24 20:32:00 -
[301] - Quote
Kimmi Chan wrote:Tippia wrote:Quote:Just go someplace else that will fix the problem! Indeed it will. Good to see you're finally learning. Sorry but not empty quoting here.
Doesn't fix the problem though. I can go somewhere else, and someone will take my place. The problem doesn't change if we all go someplace else. If Amarr suddenly became the #1 place to be, they would just cap Amarr, or Dodixie, or Rens, or any other system.
Asking people to go use other systems doesn't fix the problem. It doesn't even remedy it. Fixing the problem is making it so there doesn't need to be a cap in the first place. Which is something that CCP should be doing.
Its the same thing with TIDI. Tidi doesn't fix anything, it just allowed CCP to kick the can down the road a couple years. Instead of 1K people in a system before the node blows up we get 4K people in system. That isn't a fix, it is a remedy.
Just like the drone assist change. We going to lower drones to 50 max per assist. Still doesn't change the fact that there going to be 5+*X ships on grid shitting the servers up.
Fix problems CCP, kicking them down the road isn't good design, it is lazy. |

Ai Shun
1089
|
Posted - 2014.02.24 20:36:00 -
[302] - Quote
Mario Putzo wrote:Doesn't fix the problem though. I can go somewhere else, and someone will take my place.
Yeah, but then they can come to the forums, create a new thread and we can go through all of this again. What fun!
|

Tippia
Sunshine and Lollipops
19612
|
Posted - 2014.02.24 20:38:00 -
[303] - Quote
Mario Putzo wrote:Doesn't fix the problem though. I can go somewhere else, and someone will take my place. The problem doesn't change if we all go someplace else. If Amarr suddenly became the #1 place to be, they would just cap Amarr, or Dodixie, or Rens, or any other system. If everyone went someplace else, the problem would go away GÇö the only ones who had to enter the hubs (including Jita) are the couriers, while everyone else sits in the surrounding systems. A single courier could easily alleviate the load of 10 people trying to do it alone.
Quote:Its the same thing with TIDI. Tidi doesn't fix anything Blatantly false. Are you really expecting people to take you seriously when you spout such obvious and outrageous lies?
Quote:Just like the drone assist change. We going to lower drones to 50 max per assist. Still doesn't change the fact that there going to be 5+*X ships on grid shitting the servers up. It fixes the problem of drones being the be-all end-all answer to high-latency coordination of fire. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1284
|
Posted - 2014.02.24 20:56:00 -
[304] - Quote
Mario Putzo wrote:Kimmi Chan wrote:Tippia wrote:Quote:Just go someplace else that will fix the problem! Indeed it will. Good to see you're finally learning. Sorry but not empty quoting here. Doesn't fix the problem though. I can go somewhere else, and someone will take my place. The problem doesn't change if we all go someplace else. If Amarr suddenly became the #1 place to be, they would just cap Amarr, or Dodixie, or Rens, or any other system. Asking people to go use other systems doesn't fix the problem. It doesn't even remedy it. Fixing the problem is making it so there doesn't need to be a cap in the first place. Which is something that CCP should be doing. Its the same thing with TIDI. Tidi doesn't fix anything, it just allowed CCP to kick the can down the road a couple years. Instead of 1K people in a system before the node blows up we get 4K people in system. That isn't a fix, it is a remedy. Just like the drone assist change. We going to lower drones to 50 max per assist. Still doesn't change the fact that there going to be 5+*X ships on grid shitting the servers up. Fix problems CCP, kicking them down the road isn't good design, it is lazy.
So Dave Stark gave some advice on one of these threads and I am going to use that advice again.
A magic mailbox is not a suitable solution to this perceived problem. Got anything else?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Vincent Athena
V.I.C.E.
2665
|
Posted - 2014.02.24 21:14:00 -
[305] - Quote
Jenn aSide wrote:Vincent Athena wrote:New record! 70 tries needed to log into Jita. Doing it wrong. log in perimeter, jump in noob ship, warp to jita gate, set dest to jita, autopilot, go afk, come back, be in Jita. I have this bad habit of having my Jita alt sitting in a freighter. I use that freighter. Alot. Its needed for what I'm doing in Jita. http://vincentoneve.wordpress.com/ |

IIshira
School of Applied Knowledge Caldari State
694
|
Posted - 2014.02.24 23:46:00 -
[306] - Quote
Kimmi Chan wrote:IIshira wrote:Kimmi Chan wrote:IIshira wrote:The RL comparison sounds great but Eve is a game and not RL. If it was RL CONCORD would take action against those that scooped the loot of a suicide gank. You think the cops are just going to watch my buddy unload the cash from an armored car after I attacked it? LOL
Bottom line is people want to be able to play whatever game their playing. If it's an MMO and the servers can't handle the load this is never a good thing. Does it happen?... Of course! Eve isn't exclusive to this. Should CCP try to fix it... definitely!
CCP should fix what exactly? In the remote possibly you're not trolling I'll entertain you... Upgrade their hardware to handle more players. Yes many MMO's suffer lag and other issues with the main areas but these are workable issues. Other MMOs are not single shard. There is no better hardware and if there were no one would be able to afford it outside of large military and government agencies. AND even if they did upgrade the players would just pack more people into the system and we would be right back here again when it reached it's limit at 4350 people and the gates are locked again. Do you have a more sustainable suggestion? Or is, "just throw more hardware, money, and infrastructure at it" all that you have?
Wait the first thing you said is "There is no better hardware"... So no hardware other than some top secret computer only owned by the government can handle more than 2700 players in Jita... Yea somehow I doubt this is correct.
You said even if they did more would just get into Jita... Yea maybe but there is a limit where all the people that wanted to go to Jita would be in... It's not like all the sudden everyone will want to go there when they hear it was upgraded. By your logic we could limit Jita local to 500 and say if you make it 600 it will still have traffic holdups.... You must work for the Texas Department of Transportation 
And it's not , "just throw more hardware, money, and infrastructure at it".... If you have 500 players of a game one type of setup might work but if you have a million you need a different setup. It's not throwing more money at it but rather expanding the game to allow more players. I really can't see a downside to this.
Now when it comes to the cost of course CCP has to determine is spending X amount of money worth fixing Jita when they could spend that money elsewhere to fix something else. That's CCP's business decision and only they would know all the factors to determine if this upgrade is worth it.
As many posted I suspect this thread will get locked because due to the nature of Eve players they like to troll and this thread will become a huge troll fest once all the pros and cons are discussed and there is really nothing else to add.
|

Infinity Ziona
Cloakers
1742
|
Posted - 2014.02.24 23:47:00 -
[307] - Quote
Batelle wrote:Mario Putzo wrote: Ya no it hasn't. It is impossible for me to sit in New Caldari, buy an item from Jita, and have it show up in my inventory in New Caldari.
Unless I personally jump into Jita and get it and bring it back. Or have someone else go into Jita and get it and bring it back.
If the issue is session changes, then adding more session changes doesn't fix the issue...hell it doesn't even remedy the issue.
It is pure laziness and poor game design. It is a simple ******* fix, and doesn't impact any aspect of the game whatsoever....aside from removing "fish in a barrel" Saturday/Sunday afternoons for Gankers.
"Hey Guys! We have to close Jita every single weekend for nearly a year now, so instead of working on fixing this we just want you to go somewhere else Thanks CCP Lazzycunt."
No fantasy-mmo-style magic mailboxes plz. I'd rather see an additional 0.5% Jita sales tax. Also, that derogatory language is pretty f-ing unwarranted. Theres nothing magical about auto-delivery. Happens every day in RL. You buy stuff and its delivered, fancy that.... crazy magic home deliverers!
Sheesh.
Its a hell of a lot better than magically teleporting your ships and all its goods to a system of your choice. When's the last time you got out of bed, only to have your house tell you that you and your car would be magically transferred to the house next door. Now THAT is true magic. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Ai Shun
1101
|
Posted - 2014.02.24 23:50:00 -
[308] - Quote
IIshira wrote:Wait the first thing you said is "There is no better hardware"... So no hardware other than some top secret computer only owned by the government can handle more than 2700 players in Jita... Yea somehow I doubt this is correct. 
You haven't read CCP Explorer's posts yet, have you?
It explains why the current software architecture is big stumbling block, not the hardware. Changing the core software underpinning EVE? Well, I'd wager that's a large task but it is also one that their devblogs suggest they are working on by moving systems from old tech to new tech.
It's worth reading what the devs write.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
44
|
Posted - 2014.02.25 00:07:00 -
[309] - Quote
Infinity Ziona wrote:Its a hell of a lot better than magically teleporting your ships and all its goods to a system of your choice. When's the last time you got out of bed, only to have your house tell you that you and your car would be magically transferred to the house next door. Now THAT is true magic.
Ok, then the fix you require is to reduce Jita capacity even further, to where this no longer happens.
Happy?
Jita has a maximum capacity. It is an INGAME maximum restriction enforced and set by the Jita Authorities.
They cant service more ships than that in their system, and frankly, I wouldnt want 2.5k potentially dangerous Capsuleers in my systems either. Hence, gates are closed to ensure continuity and qualti of service untio capacity meets demand. Furthermore, its a security risk, as well as straining the systems infrastructure to cope with all the Capsuleers who have decided it is their personal playground. |

Mario Putzo
Welping and Dunking.
325
|
Posted - 2014.02.25 00:22:00 -
[310] - Quote
Kimmi Chan wrote: A magic mailbox is not a suitable solution to this perceived problem. Got anything else?
Except it isn't a magic mail-box. Its NPC delivery.
You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!"
|
|

Salvos Rhoska
Pator Tech School Minmatar Republic
44
|
Posted - 2014.02.25 00:26:00 -
[311] - Quote
Mario Putzo wrote:Except it isn't a magic mail-box. Its NPC delivery.
You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!"
NPC delivery?
You mean putting Couriers and Haulers out of work by automating their job?
Nope.
As to the Caldari Empires financial interest in Jita, its in their interest as well that more trade is handled in neighbouring systems, rather than Jita itself, because they are losing potential clientele at Jita, because though it is thr finest and most busy hub in the universe, even it has logistical limitations to how many Capsuleers it can service at one time. Such is EVE life.
As to your edit inclusion, Jita is in sovereign Caldari Empire space. They decide how many Capsuleers from all over the galaxy they allow in (yes, even us filthy Minmatar). Would you allow several thousand heavily armed vessels with unknown allegiances and agendas into your heart of commerce with impunity? No, I think not. And as is true of everything, their are limits to the logistics of a system. Jita simply cannot service more vessels, hence, gates closed, sorry for the inconvenience (as at every air/port, business center, restaurant, and establishment of any kind anywhere and at any time). When something is FULL, it is full. |

Mario Putzo
Welping and Dunking.
325
|
Posted - 2014.02.25 00:30:00 -
[312] - Quote
Salvos Rhoska wrote:Mario Putzo wrote:Except it isn't a magic mail-box. Its NPC delivery.
You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!"
NPC delivery? You mean putting Couriers and Haulers out of work by automating their job? Nope.
Because 1 jump will bankrupt courries and haulers.
As a Courier/Trader myself who depends on access to Jita in order to fund my game experience the fact for 4 days of the week I can not reliably do what I like to do is pathetic. I can assure you that there will be no impact on trading or courier markets should CCP decide to allow players to buy and receive items in stations within systems surrounding Jita, or other Market hubs.
I guarantee that no Courier makes their living running contracts from Jita to New Caldari, and no Trader makes their living running items from Jita to New Caldari.
|

Kimmi Chan
Tastes Like Purple
1309
|
Posted - 2014.02.25 00:33:00 -
[313] - Quote
Mario Putzo wrote:You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!"
I don't buy anything from the Caldari State (we're not an Empire silly).
I buy stuff from other players. Taxes and brokers fees are paid on the selling end not the buying end.
What you are proposing is not a suitable solution.
Instead, buy and sell stuff in New Caldari. Takes some of the load off of Jita, opens up a new., competitive market. No magic mailboxes or changing of game mechanics. Does not screw over Push, Frogs, or any other contract hauler.
I fail to see why this is so difficult. Can you help me to understand why this can't be done?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mario Putzo
Welping and Dunking.
325
|
Posted - 2014.02.25 00:41:00 -
[314] - Quote
Kimmi Chan wrote:Mario Putzo wrote:You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!" I fail to see why this is so difficult. Can you help me to understand why this can't be done?
You fail to see because you don't know what a market hub is.
And again "go somewhere else" does not solve the issue with Jita needing a cap, and that cap being exceeded.
|

Salvos Rhoska
Pator Tech School Minmatar Republic
44
|
Posted - 2014.02.25 00:42:00 -
[315] - Quote
Mario Putzo wrote: As a Courier/Trader myself who depends on access to Jita in order to fund my game experience the fact for 4 days of the week I can not reliably do what I like to do is pathetic.
Blame other players for floosing Jita, and yourself for refusing to adapt your playstyle to a PLAYER DRIVEN situation.
It is other players who are preventing you from "doing what you like", because guess what, they are ALSO doing what they like, which appears to be piling into Jita.
This is called, for lack of a better word, competition. You are now competing with other like yourself for the finite resource that is access to Jita. Nothing unusual, wrong or vroken about this.
As to turning transport of materials over to NPC bots, as was stated, that puts Couriers/Haulers out of work, and is absoluteky unnacceptable. Basically that is tantamount to saying "they shouldnt be allowed to play as they like, because I want to play as I like." Nope. |

Mario Putzo
Welping and Dunking.
325
|
Posted - 2014.02.25 00:49:00 -
[316] - Quote
Salvos Rhoska wrote:Mario Putzo wrote: As a Courier/Trader myself who depends on access to Jita in order to fund my game experience the fact for 4 days of the week I can not reliably do what I like to do is pathetic.
Blame other players for flooding Jita, and yourself for refusing to adapt your playstyle to a PLAYER DRIVEN situation.
Im not blaming anyone other than CCP for refusing to address what is becoming a more and more serious issue.
and no "Go somewhere else" is not a solution. CCP has given us the capacity to do whatever we want. They cater to the 80K dudes in nullsec by using every hardware trick they can conceive to keep 4K man fights going for 12+ hours. Yet they can't be assed to figure out how to get 4K dudes into Jita during primetime on Friday>Monday.
Competition is nonexistent when there is an cap in place. That by very definition is lack of competition. At least in a capitalist market sense. Which CCP seems to take a lot of pride in. |

Kimmi Chan
Tastes Like Purple
1310
|
Posted - 2014.02.25 00:49:00 -
[317] - Quote
Mario Putzo wrote:Kimmi Chan wrote:Mario Putzo wrote:You think the Caldari Empire would say..."Don't worry about it guys just go to Dodoxie we don't want your ISK flooding up our capitalist enterprise give it to the Gallente instead!" I fail to see why this is so difficult. Can you help me to understand why this can't be done? You fail to see because you don't know what a market hub is. And again "go somewhere else" does not solve the issue with Jita needing a cap, and that cap being exceeded.
That does not answer the question Mario?
Why can't a new market hub spring up in The Forge? Why do we need CCP to change a mechanic because YOU can't go somewhere else?
I know what a market hub is. I don't give a damn. The hub exists because of the players. CCP has already made concessions to alleviate the issues with population in Jita.
CCP removed all agents from Jita. CCP removed all asteroid belts from Jita.
But rather than play in the sandbox that the rest of us are playing in, you're demanding that CCP go one step further by changing the length, width, and depth of the sandbox, again.
By having NPC Couriers... a job that has always been performed by players. That is the extent to which you want to change the game. Heaven forbid YOU change. EVERYONE else must adapt to the new changes that you're suggesting to suit YOUR game. And you call CCP lazy...
Just selfish man. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kimmi Chan
Tastes Like Purple
1310
|
Posted - 2014.02.25 00:51:00 -
[318] - Quote
Mario Putzo wrote:Salvos Rhoska wrote:Mario Putzo wrote: As a Courier/Trader myself who depends on access to Jita in order to fund my game experience the fact for 4 days of the week I can not reliably do what I like to do is pathetic.
Blame other players for flooding Jita, and yourself for refusing to adapt your playstyle to a PLAYER DRIVEN situation. Im not blaming anyone other than CCP for refusing to address what is becoming a more and more serious issue. and no "Go somewhere else" is not a solution. CCP has given us the capacity to do whatever we want. They cater to the 80K dudes in nullsec by using every hardware trick they can conceive to keep 4K man fights going for 12+ hours. Yet they can't be assed to figure out how to get 4K dudes into Jita during primetime on Friday>Monday.
Those 4k man fights involve 10% TiDi even with all of the hardware they can leverage. Is that what you're asking for in Jita?
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
45
|
Posted - 2014.02.25 01:00:00 -
[319] - Quote
Mario Putzo wrote:.Competition is nonexistent when there is an cap in place. That by very definition is lack of competition. At least in a capitalist market sense. Which CCP seems to take a lot of pride in.
Lol what? Every single market place in the world is capped, in various ways. If by nothing else, then by the physical restrictions of space and the practical limitations of logistics.
You have been told, ingame, by Jita Authorities, that they are limiting transit to the station due to demand exceeding their capacity to service them. What part of that do you not understand?
If you go to a restaurant and are told by the staff that they are currently full and unable to offer you a table, do you start ranting at them?
If you attend a business conference that is alreadynfilled to capacity, do you expect them somehow to receive help from a God thatmagically intervenes to restructure reality and increases their premises capacity?
Jita is FULL. What part of that does not compute? FULL means FULL. Kindly wait for a vacancy, or we must regretfully recommend to you to try another establishment.
To rephrase this differently, the competition to get into Jita is now so great, that you may have to rethink your game strategy. Other players are competing with you for access. Just as you arw with them.
Competition has caught up with you at Jita. Younare now positively swarmed and surroundedmby competition. Now, what are you going to do about it? |

Fredfredbug4
Eve Defence Force Cult of War
2134
|
Posted - 2014.02.25 01:05:00 -
[320] - Quote
If you can't go to Jita, there are several other major trade hubs that you could go to. Actually, considering how saturated the market is in Jita, you might have better success with making a profit in other systems like Amarr or Dodixie. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |
|

Mario Putzo
Welping and Dunking.
325
|
Posted - 2014.02.25 01:06:00 -
[321] - Quote
Kimmi Chan wrote:[ That does not answer the question Mario?
Why can't a new market hub not spring up in The Forge? Why do we need CCP to change a mechanic because YOU can't go somewhere else?
I never said you couldn't. I just said you don't know how market hubs work. Which is painfully obvious if you think moving a market hub solves this problem. I seed markets all over high and low sec. I have no issue moving product outside of Jitas area of influence. But that doesn't change the fact that there is a problem with the game, and CCP should be working to fix that problem. Not telling people to just go somewhere else.
Lets assume everyone just says **** Jita and goes to Amarr instead. What is the solution for when Amarr gets over capacity...just move somewhere else?
Why not just fix the problem and be done with it, and the easiest least way with minimal impact on current gameplay is to just have product purchased in adjacent solar systems be delivered to those solar systems. This doesn't hurt prices, this doesn't hurt contracts, this doesn't hurt trading, and it allows people the ability to still buy crap from a central location without having to depend on a cap. Ignoring the problem doesn't make it go away, telling people to move doesn't get rid of the problem.
Having the systems next to the main hubs in each "empires" space to handle overflow is not going to damage anything about the game currently. Sole exception being that gankers won't have Saturday afternoon fish barrels. But you are incapable of understanding this because you don't know what a market hub is.
Fredfredbug4 wrote:If you can't go to Jita, there are several other major trade hubs that you could go to. Actually, considering how saturated the market is in Jita, you might have better success with making a profit in other systems like Amarr or Dodixie.
You can make much more money trading outside of Jita. Unfortunately the VAST majority of people sell in Jita for the quick sell and product turnover...which if you are in the production side of things results in higher profit. For Traders like myself though Buying in Jita and Seeding Amarr, or Dodixie is much more profitable than moving product to Jita. |

Fredfredbug4
Eve Defence Force Cult of War
2134
|
Posted - 2014.02.25 01:13:00 -
[322] - Quote
Mario Putzo wrote: Lets assume everyone just says **** Jita and goes to Amarr instead. What is the solution for when Amarr gets over capacity...just move somewhere else? .
Yes.
CCP put thousands of systems in this game yet narrow minded people like you think there is only one.
In fact, there is a lot of money to be made whenever Jita is full. My market alt regularly travels between all the major and minor hubs making a small fortune. While people like you are sitting at the gate spamming the jump button and crying on the forums.
Jita being closed is wonderful! It means I can sell stuff at higher than Jita prices because what are they going to do, go to Jita? Capitalism is all about taking advantage of opportunities. There are many opportunities when Jita is full, I suggest you stop whining and try to find them.
Mario Putzo wrote: You can make much more money trading outside of Jita. Unfortunately the VAST majority of people sell in Jita for the quick sell and product turnover...which if you are in the production side of things results in higher profit. For Traders like myself though Buying in Jita and Seeding Amarr, or Dodixie is much more profitable than moving product to Jita.
Then buy in Amarr and sell in Dodixie or whichever order will give you the best return. The market system functions the same way across every system in the game. I've met many successful entrepreneurs who never once set foot in Jita. Watch Fred Fred Frederation and stop cryptozoologist! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it! |

Kimmi Chan
Tastes Like Purple
1315
|
Posted - 2014.02.25 01:17:00 -
[323] - Quote
Mario Putzo wrote:I never said you couldn't. I just said you don't know how market hubs work. Which is painfully obvious if you think moving a market hub solves this problem. I seed markets all over high and low sec. I have no issue moving product outside of Jitas area of influence. But that doesn't change the fact that there is a problem with the game, and CCP should be working to fix that problem. Not telling people to just go somewhere else.
Lets assume everyone just says **** Jita and goes to Amarr instead. What is the solution for when Amarr gets over capacity...just move somewhere else?
Why not just fix the problem and be done with it, and the easiest least way with minimal impact on current gameplay is to just have product purchased in adjacent solar systems be delivered to those solar systems. This doesn't hurt prices, this doesn't hurt contracts, this doesn't hurt trading, and it allows people the ability to still buy crap from a central location without having to depend on a cap. Ignoring the problem doesn't make it go away, telling people to move doesn't get rid of the problem.
Having the systems next to the main hubs in each "empires" space to handle overflow is not going to damage anything about the game currently. Sole exception being that gankers won't have Saturday afternoon fish barrels. But you are incapable of understanding this because you don't know what a market hub is.
Here's what I do know.
It would be pure stupidity for CCP to implement the change you are proposing. If you read CCP Explorer's posts he has already mentioned using PLAYER courier services to accomplish what you want.
The "issue" in Jita has no negative impact on my game because I sell outside of any hub (including Amarr, Dodixie, and Rens). My profits are higher because I don't have to deal with the obscene amounts of competition and playing the Dwight K. Schrute "and 1 penny" game,
It is clear that there are two camps in this discussion. Those who point the finger at CCP such as yourself and IZ. And those of us who recognize the sandbox for what it is and leverage the existing mechanics to our advantage. People railing for changes, such as you and the others in that first camp, do so because you are unable to adapt.
Not my problem. You just keep playing the game the way you want to and keep posting about how horrible CCP is for not fixing your game. I'm going to go make some ISK.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
46
|
Posted - 2014.02.25 01:22:00 -
[324] - Quote
Your problem, is simple..
Its all the other people whom are competing with you for access to Jita.
Its not Jita systems nominal population cap. Its not that you cant magically teleport your commodities over lightyears without using players to transport it. Its not that massive battles can happen elsewhere in the universe. Its not that there are no other established hubs that you can operate at. Its not that in some distant future another Jitalike monolithic hub may develop, thereafter to fall.
Its. Other. People. Competing. With. You. To. Get. Into. Jita.
They are players. This is a player driven and created situation.
As such, CCP has nothing to do with it. If CCP was to intervene and artififially increase Jitas cap above that of other stations, that would violate the unwritten rule of no direct intervention in the player driven economy. Jita is at its max capacity. Players have done this, not CCP. And its players that jeed to deal and adapt to it, not CCP. |

Kimmi Chan
Tastes Like Purple
1319
|
Posted - 2014.02.25 01:34:00 -
[325] - Quote
Salvos Rhoska wrote:Your problem, is simple..
Its all the other people whom are competing with you for access to Jita.
Its not Jita systems nominal population cap. Its not that you cant magically teleport your commodities over lightyears without using players to transport it. Its not that massive battles can happen elsewhere in the universe. Its not that there are no other established hubs that you can operate at. Its not that in some distant future another Jitalike monolithic hub may develop, thereafter to fall.
Its. Other. People. Competing. With. You. To. Get. Into. Jita.
They are players. This is a player driven and created situation.
As such, CCP has nothing to do with it. If CCP was to intervene and artififially increase Jitas cap above that of other stations, that would violate the unwritten rule of no direct intervention in the player driven economy. Jita is at its max capacity. Players have done this, not CCP. And its players that jeed to deal and adapt to it, not CCP.
Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
47
|
Posted - 2014.02.25 01:47:00 -
[326] - Quote
Kimmi Chan wrote:Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!
Jita Weekend Opening 1!
Jita Weekend Opening 2! |

Kimmi Chan
Tastes Like Purple
1319
|
Posted - 2014.02.25 01:48:00 -
[327] - Quote
Salvos Rhoska wrote:Kimmi Chan wrote:Getting into Jita on the weekends is now PVP!!!! Emergent Gameplay!!
Jita Weekend Opening!
LMAO!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kimmi Chan
Tastes Like Purple
1321
|
Posted - 2014.02.25 02:08:00 -
[328] - Quote
You need to find one for Hek. You know, quiet, relaxed but with some crazy people just walking around staring at the camera with googly eyes... LOL
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Salvos Rhoska
Pator Tech School Minmatar Republic
52
|
Posted - 2014.02.25 08:40:00 -
[329] - Quote
Kimmi Chan wrote:You need to find one for Hek. You know, quiet, relaxed but with some crazy people just walking around staring at the camera with googly eyes... LOL
Hek. The fruity nuts guy. |

Brendan Anneto
Gladiators of Rage Fidelas Constans
20
|
Posted - 2014.02.25 10:07:00 -
[330] - Quote
Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well.
Don';t go there. That'll Fix the Problem Proverbs 1:26-27 |
|

Luwc
Easy Co. Fatal Ascension
46
|
Posted - 2014.02.25 13:10:00 -
[331] - Quote
Irishdab Cadelanne wrote:Instead of locking out jita to players why not go in an kick out players that are spaming local all the time. This would lower server load and allow the people that pay for this game the access we want.
I would not have any issues with the spam if the server could handle the load but it clearly can't. This effects the game play for other users and in my view is not fair to us that want to trade.
I know Jita is a high volume system and it is run on it's own sever. But it's getting to the point where you need to decide.
- kick spamers out
or
- Give Jita a second server till the spamers fill it up as well.
+1
Lock Jita local. |

Tippia
Sunshine and Lollipops
19617
|
Posted - 2014.02.25 13:14:00 -
[332] - Quote
Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

IIshira
School of Applied Knowledge Caldari State
694
|
Posted - 2014.02.25 13:41:00 -
[333] - Quote
Okay trying to get back on topic...
Someone said this isn't a hardware issue but rather an issue with the game software. I will look for the dev post on this when I get on my computer.
Calling not being able to get into a system due to the game not being able to handle the load PVP is just silly. If anything this just prevents PVP by not allowing more pilots to compete. |

Kimmi Chan
Tastes Like Purple
1364
|
Posted - 2014.02.25 13:54:00 -
[334] - Quote
IIshira wrote:Okay trying to get back on topic...
Someone said this isn't a hardware issue but rather an issue with the game software. I will look for the dev post on this when I get on my computer.
Calling not being able to get into a system due to the game not being able to handle the load PVP is just silly. If anything this just prevents PVP by not allowing more pilots to compete.
It's an issue with players ignoring limitations of inanimate objects and placing unnecessary limitations on animate objects. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Infinity Ziona
Cloakers
1744
|
Posted - 2014.02.25 20:36:00 -
[335] - Quote
Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kimmi Chan
Tastes Like Purple
1425
|
Posted - 2014.02.25 20:47:00 -
[336] - Quote
Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number.
HI!!! --------> <------- I'm a link! "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Mario Putzo
Welping and Dunking.
329
|
Posted - 2014.02.25 20:48:00 -
[337] - Quote
Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number.
Cap is in place because of session changes. Spammers actually don't put much stress on the node at all. |

Tippia
Sunshine and Lollipops
19623
|
Posted - 2014.02.25 20:50:00 -
[338] - Quote
Infinity Ziona wrote:Wrong. Nope. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mag's
the united SCUM.
16816
|
Posted - 2014.02.25 20:52:00 -
[339] - Quote
Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. Just reposting this.
CCP Explorer wrote:Tippia wrote:GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kaarous Aldurald
ROC Deep Space The ROC
2793
|
Posted - 2014.02.25 20:53:00 -
[340] - Quote
Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number.
You are incomparably ignorant. I would say that I'm surprised, but this is far from the stupidest thing you have ever said. Not posting on my main, and loving it.-á Because free speech.-á |
|
|

CCP Explorer
C C P C C P Alliance
2032

|
Posted - 2014.02.25 21:36:00 -
[341] - Quote
Mag's wrote:Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. Just reposting this. CCP Explorer wrote:Tippia wrote:GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. A very, very low percentage number. So low it really doesn't matter in the grand scheme of things. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Infinity Ziona
Cloakers
1744
|
Posted - 2014.02.25 22:24:00 -
[342] - Quote
Kimmi Chan wrote:Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. HI!!! -------->  <------- I'm a link! lol That just made you look dumb. Load and pilots in system are totally different. AFAIK Jita is capped at 2100 pilots, not 2100 pilots in space. What I believe that means is if there are 200 spammers and 500 afk out of 2100 players in system you have 700 people being queued at the gate extra than if you had no spammers and afks in Jita were logged out with inactivity timer. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kimmi Chan
Tastes Like Purple
1434
|
Posted - 2014.02.25 22:30:00 -
[343] - Quote
Infinity Ziona wrote:Kimmi Chan wrote:Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. HI!!! -------->  <------- I'm a link! lol That just made you look dumb. Load and pilots in system are totally different. AFAIK Jita is capped at 2100 pilots, not 2100 pilots in space. What I believe that means is if there are 200 spammers and 500 afk out of 2100 players in system you have 700 people being queued at the gate extra than if you had no spammers and afks in Jita were logged out with inactivity timer.
Look at the post just above yours...
Hi! I'm not a link --------> <--------- but I am laughing at you.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2798
|
Posted - 2014.02.25 22:32:00 -
[344] - Quote
Infinity Ziona wrote:Kimmi Chan wrote:Infinity Ziona wrote:Tippia wrote:Luwc wrote:Lock Jita local. GǪexcept, of course, that it wouldn't solve anything since the spammers in question aren't locking anyone out. Wrong. They make up a percentage of the cap number. HI!!! -------->  <------- I'm a link! lol That just made you look dumb. Load and pilots in system are totally different. AFAIK Jita is capped at 2100 pilots, not 2100 pilots in space. What I believe that means is if there are 200 spammers and 500 afk out of 2100 players in system you have 700 people being queued at the gate extra than if you had no spammers and afks in Jita were logged out with inactivity timer.
Look at the post above yours, numbskull. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1435
|
Posted - 2014.02.25 22:42:00 -
[345] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:lol That just made you look dumb. Load and pilots in system are totally different. AFAIK Jita is capped at 2100 pilots, not 2100 pilots in space. What I believe that means is if there are 200 spammers and 500 afk out of 2100 players in system you have 700 people being queued at the gate extra than if you had no spammers and afks in Jita were logged out with inactivity timer. Look at the post above yours, numbskull.
This is what happens when you have spreadsheet application devs theorycrafting Eve Online. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Tippia
Sunshine and Lollipops
19626
|
Posted - 2014.02.25 22:43:00 -
[346] - Quote
Humour. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Infinity Ziona
Cloakers
1744
|
Posted - 2014.02.25 23:45:00 -
[347] - Quote
Kaarous Aldurald wrote: Look at the post above yours, numbskull.
I read the post which is why I set the 200 spammers 500 afk people as an example, not just spammers, numbskull. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Kimmi Chan
Tastes Like Purple
1447
|
Posted - 2014.02.25 23:56:00 -
[348] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote: Look at the post above yours, numbskull.
I read the post which is why I set the 200 spammers 500 afk people as an example, not just spammers, numbskull.
Hi! ------> <------- I'm a link!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2802
|
Posted - 2014.02.26 00:23:00 -
[349] - Quote
Infinity Ziona wrote:Kaarous Aldurald wrote: Look at the post above yours, numbskull.
I read the post which is why I set the 200 spammers 500 afk people as an example, not just spammers, numbskull.
Here we have it, ladies and gentlemen. The only poster on the forums who can argue against a blue saying:
CCP Explorer wrote:A very, very low percentage number. So low it really doesn't matter in the grand scheme of things.
Just because I told them about it. Now that is antagonism, some of you could learn from this. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1449
|
Posted - 2014.02.26 00:28:00 -
[350] - Quote
Kaarous Aldurald wrote:Infinity Ziona wrote:Kaarous Aldurald wrote: Look at the post above yours, numbskull.
I read the post which is why I set the 200 spammers 500 afk people as an example, not just spammers, numbskull. Here we have it, ladies and gentlemen. The only poster on the forums who can argue against a blue saying: CCP Explorer wrote:A very, very low percentage number. So low it really doesn't matter in the grand scheme of things. Just because I told them about it. Now that is antagonism, some of you could learn from this.
It's that kind of posting that makes these forums not only educational and informative, but entertaining too!!
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Kaarous Aldurald
ROC Deep Space The ROC
2803
|
Posted - 2014.02.26 00:31:00 -
[351] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Infinity Ziona wrote:Kaarous Aldurald wrote: Look at the post above yours, numbskull.
I read the post which is why I set the 200 spammers 500 afk people as an example, not just spammers, numbskull. Here we have it, ladies and gentlemen. The only poster on the forums who can argue against a blue saying: CCP Explorer wrote:A very, very low percentage number. So low it really doesn't matter in the grand scheme of things. Just because I told them about it. Now that is antagonism, some of you could learn from this. It's that kind of posting that makes these forums not only educational and informative, but entertaining too!!
If you want a good laugh, read the link in his sig. Or better yet, his thread in Assembly Hall about timers, if you can find it. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1452
|
Posted - 2014.02.26 00:49:00 -
[352] - Quote
Kaarous Aldurald wrote:Or better yet, his thread in Assembly Hall about timers, if you can find it.
Reading it now. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2803
|
Posted - 2014.02.26 00:55:00 -
[353] - Quote
Kimmi Chan wrote:Kaarous Aldurald wrote:Or better yet, his thread in Assembly Hall about timers, if you can find it. Reading it now. 
I take full credit for his deciding that timers should be gone entirely. You know, since he was trying to make them 48 hours instead. Not posting on my main, and loving it.-á Because free speech.-á |

Kimmi Chan
Tastes Like Purple
1456
|
Posted - 2014.02.26 01:13:00 -
[354] - Quote
I have to say that so far my favorite is this gem...
Quote:Players and Player actions should always be > Server.
And...
Quote:Imo player actions and player made content (such as sneak attacks in deserted systems) should have priority over automation as much as possible.
Both from that thread.
And this...
Quote:Yeah this fantastic logic. "There's no problem with the application because if there was the users would have worked around it years ago.".
And other similar examples of monstrous hypocrisy in this thread.
So let's recap - the server should NOT give warnings to people when their stuff is being shot at because Players > Server. But we need divine intervention to fix Jita because Server > Players.
LOL.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Kaarous Aldurald
ROC Deep Space The ROC
2803
|
Posted - 2014.02.26 01:17:00 -
[355] - Quote
The really funny part is when you realize that he doesn't see any inconsistencies between them. Not posting on my main, and loving it.-á Because free speech.-á |

Lucy tzung
Deep Strike Mining Divison
2
|
Posted - 2014.02.26 01:22:00 -
[356] - Quote
drop jitas sec to -0.9 just for 24 hours, and lock the stations lol (never take me serious) |

EI Digin
Sniggerdly Pandemic Legion
1872
|
Posted - 2014.02.26 01:26:00 -
[357] - Quote
Don't get in the way of his narrative, CCP developer. |

admiral root
Red Galaxy Disband.
881
|
Posted - 2014.02.26 01:26:00 -
[358] - Quote
Kimmi Chan wrote:So let's recap - the server should NOT give warnings to people when their stuff is being shot at because Players > Server. But we need divine intervention to fix Jita because Server > Players.
Exactly. :) No, your rights end in optimal+2*falloff |

Kimmi Chan
Tastes Like Purple
1456
|
Posted - 2014.02.26 01:35:00 -
[359] - Quote
admiral root wrote:Kimmi Chan wrote:So let's recap - the server should NOT give warnings to people when their stuff is being shot at because Players > Server. But we need divine intervention to fix Jita because Server > Players. Exactly. :)
Oh my... there's more!
Quote:Thats not possible if the server prevents players from creative play.
How dare the server prevent players from creative play (unless I personally approve of said creative play)!
This is pure gold.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Divine Entervention
The Lonetrek Militia Rapidus Incitus Pactum
36
|
Posted - 2014.02.26 03:47:00 -
[360] - Quote
I can't fix jita |
|

pinkajoo
Bellato Chamber of Commerce
0
|
Posted - 2014.02.26 07:32:00 -
[361] - Quote
Quote:Jita locked out again.... this is getting worst.
My eyes bleed a little each day I read the title.. and its getting WORSE. |

Kaarous Aldurald
ROC Deep Space The ROC
2805
|
Posted - 2014.02.26 07:35:00 -
[362] - Quote
pinkajoo wrote:Quote:Jita locked out again.... this is getting worst. My eyes bleed a little each day I read the title.. and its getting WORSE.
Might want to get that looked at. Not posting on my main, and loving it.-á Because free speech.-á |

Victor Andall
Complexes and Abaddons
178
|
Posted - 2014.02.26 07:46:00 -
[363] - Quote
pinkajoo wrote:Quote:Jita locked out again.... this is getting worst. My eyes bleed a little each day I read the title.. and its getting WORSE.
My eyes worst too. I just undocked for the first time and someone challenged me to a duel. Wat do?
Andall Combat Tournaments - on hiatus. Contact for more information. |

Infinity Ziona
Cloakers
1746
|
Posted - 2014.02.26 08:25:00 -
[364] - Quote
CCP Explorer wrote:Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot.
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita.
Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Lady Areola Fappington
New Order Logistics CODE.
1193
|
Posted - 2014.02.26 08:41:00 -
[365] - Quote
Infinity Ziona wrote: This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot.
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita.
I expect it's because...well, TIppia is right.
I can't help but think it's kind of...arrogant, to tell the dude who absolutely knows the answer to the question "LoL no U R rong!"
Face it, you're 100% wrong, as per direct dev explanation. You really can't get much more wrong than that.
What I'm getting at, is there's ideas, misguided speculations, uninformed guesses, then there's absolutely incorrect. You are absolutely incorrect.
On that note, I propose that from now on, when someone gets utterly devpwned like this, we call it "getting Ziona'ed". "Man, Jimmy thought he knew what was happening in the next point release, but CCP Explorer came in thread and Ziona'ed him HARD!" The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |
|

CCP Explorer
C C P C C P Alliance
2032

|
Posted - 2014.02.26 08:50:00 -
[366] - Quote
Infinity Ziona wrote:CCP Explorer wrote:Tippia wrote:Aivo Dresden wrote:That makes no sense at all. The current cap is 2175 and if spammers are taking up 1000 of those (or whatever arbitrary number) then that directly cuts in to the 2175 total pilots allowed. GǪa cap that is set to accommodate the 1175 non-spammers and the 1000 spammers. If you were to remove the spammers, somehow, the cap would be set to 1175 instead since that's how much load the system can take (after all, the spammers don't contribute to that load). The cap is set based on the load generated by the players logging or jumping into the system. Removing the people that add nothing to that load would just reveal that the actual cap is 1175, so you'd still have just as many slots available for the non-spammers and you'd still not get in. Again what Tippia said. This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot. She tends to make a lot of sense in forum threads where we interact. She is not my forum alt...
Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts.
Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Infinity Ziona
Cloakers
1746
|
Posted - 2014.02.26 08:52:00 -
[367] - Quote
Lady Areola Fappington wrote:Infinity Ziona wrote: This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot.
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita.
I expect it's because...well, TIppia is right. I can't help but think it's kind of...arrogant, to tell the dude who absolutely knows the answer to the question "LoL no U R rong!" Face it, you're 100% wrong, as per direct dev explanation. You really can't get much more wrong than that. What I'm getting at, is there's ideas, misguided speculations, uninformed guesses, then there's absolutely incorrect. You are absolutely incorrect. On that note, I propose that from now on, when someone gets utterly devpwned like this, we call it "getting Ziona'ed". "Man, Jimmy thought he knew what was happening in the next point release, but CCP Explorer came in thread and Ziona'ed him HARD!" Unless we moved to another universe where logic no longer works they're both wrong. As I stated if 2100 people are AFK then if Tippia is correct then the actual cap must be 0. That's illogical.
If you have a static cap you can not theoretically have a dynamic cap. Its like trying say black is white. Dev or not its illogical to try to say that.
If his small percentage of people are spammers is even 50 people that's still 50 people waiting at a gate. If there's only 50 people afk that's 100 people waiting at a gate. Since the amount of spammers and afk'rs is likely higher and likely varies over peak times then its even more incorrect. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |

Infinity Ziona
Cloakers
1746
|
Posted - 2014.02.26 08:55:00 -
[368] - Quote
CCP Explorer wrote:She tends to make a lot of sense in forum threads where we interact. She is not my forum alt... Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. Oh okay fair enough. My apologies. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
|

CCP Explorer
C C P C C P Alliance
2032

|
Posted - 2014.02.26 08:59:00 -
[369] - Quote
Infinity Ziona wrote:Lady Areola Fappington wrote:Infinity Ziona wrote:This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot.
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. I expect it's because...well, TIppia is right. I can't help but think it's kind of...arrogant, to tell the dude who absolutely knows the answer to the question "LoL no U R rong!" Face it, you're 100% wrong, as per direct dev explanation. You really can't get much more wrong than that. What I'm getting at, is there's ideas, misguided speculations, uninformed guesses, then there's absolutely incorrect. You are absolutely incorrect. On that note, I propose that from now on, when someone gets utterly devpwned like this, we call it "getting Ziona'ed". "Man, Jimmy thought he knew what was happening in the next point release, but CCP Explorer came in thread and Ziona'ed him HARD!" Unless we moved to another universe where logic no longer works they're both wrong. As I stated if 2100 people are AFK then if Tippia is correct then the actual cap must be 0. That's illogical. If you have a static cap you can not theoretically have a dynamic cap. Its like trying say black is white. Dev or not its illogical to try to say that. If his small percentage of people are spammers is even 50 people that's still 50 people waiting at a gate. If there's only 50 people afk that's 100 people waiting at a gate. Since the amount of spammers and afk'rs is likely higher and likely varies over peak times then its even more incorrect. No, that's not how it would pan out. 50 spammers don't contribute to load as 50 active pilots would. If we were to kick out 50 spammers to allow active pilots in then we would have to look at what is the load contribution of those 50 spammers, estimate to how many active pilots that equates and lower the cap accordingly.
If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap.
That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Kimmi Chan
Tastes Like Purple
1471
|
Posted - 2014.02.26 09:03:00 -
[370] - Quote
Infinity Ziona wrote:CCP Explorer wrote:She tends to make a lot of sense in forum threads where we interact. She is not my forum alt... Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. Oh okay fair enough. My apologies.
+1 Ziona.
I have a huge amount of respect for anyone who can admit to being mistaken. Also, understanding what many of us have been saying, you can also help explain to others why this is not a problem with the limitation of inanimate objects but rather on the limitations of animate objects.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Kaarous Aldurald
ROC Deep Space The ROC
2807
|
Posted - 2014.02.26 09:08:00 -
[371] - Quote
Lady Areola Fappington wrote:Infinity Ziona wrote: This is such a load of garbage. Is Tippia your forum alt or something, you tend to agree with her nonsensical statements quite a lot.
Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable.
Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita.
I expect it's because...well, TIppia is right. I can't help but think it's kind of...arrogant, to tell the dude who absolutely knows the answer to the question "LoL no U R rong!" Face it, you're 100% wrong, as per direct dev explanation. You really can't get much more wrong than that. What I'm getting at, is there's ideas, misguided speculations, uninformed guesses, then there's absolutely incorrect. You are absolutely incorrect. On that note, I propose that from now on, when someone gets utterly devpwned like this, we call it "getting Ziona'ed". "Man, Jimmy thought he knew what was happening in the next point release, but CCP Explorer came in thread and Ziona'ed him HARD!"
Seconded. I for one just hope he learns to shut his mouth when he doesn't know what he's talking about. Not posting on my main, and loving it.-á Because free speech.-á |
|

CCP Explorer
C C P C C P Alliance
2034

|
Posted - 2014.02.26 09:14:00 -
[372] - Quote
A couple of comments:
We picked CPU/TiDi in the 80-100% range as our target since we felt that provided the best balance. We could have picked CPU in 90-100% which results in TiDi in ~ 30-100%. Instead of Jita being capped at 2125 it would have been ~ 2175.
We do not cap fleet fight systems but rather let TiDi go to 10% (and lag ensues if the fights are larger than TiDi being able to cope with it) since a cap in those circumstances could be used as a tactic to deny the opposing side.
Team Gridlock is working on changes to the attribute system (called Dogma) and building on that will work on a project called Brain in a Box that will help both fleet fights and Jita. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Kaarous Aldurald
ROC Deep Space The ROC
2807
|
Posted - 2014.02.26 09:18:00 -
[373] - Quote
I have one question about that. When it's deployed, can we all get an inaugural Brain in a Box collectible item?
It would go great with corpse collections. Not posting on my main, and loving it.-á Because free speech.-á |

Lady Areola Fappington
New Order Logistics CODE.
1194
|
Posted - 2014.02.26 09:48:00 -
[374] - Quote
CCP Explorer wrote:No, that's not how it would pan out. 50 spammers don't contribute to load as 50 active pilots would. If we were to kick out 50 spammers to allow active pilots in then we would have to look at what is the load contribution of those 50 spammers, estimate to how many active pilots that equates and lower the cap accordingly.
If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap.
That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap.
Correct me if I'm wrong, but what you're effectively saying is,when it comes to Jita cap, one person doesn't necessarily mean one person. I've always been curious about it.
You guys basically break it down to a measurement (lets call them lag bubbles). One person's actions may mean they're worth 5 "lag bubbles", while another person may only be worth one.
Jita has an average idea, overall, of how much lag each player is worth. That translates into the cap. You get traffic controlled, when Jita is unexpectedly handling more "lag bubbles" than it should. Lets say, in example, one person on average equals two lag bubbles, but the last guy jumping in, he's generating 5 bubbles. Jita has to block gates, until those excess units bleed off somehow. The risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP). |

Kimmi Chan
Tastes Like Purple
1471
|
Posted - 2014.02.26 10:00:00 -
[375] - Quote
Lady Areola Fappington wrote:CCP Explorer wrote:No, that's not how it would pan out. 50 spammers don't contribute to load as 50 active pilots would. If we were to kick out 50 spammers to allow active pilots in then we would have to look at what is the load contribution of those 50 spammers, estimate to how many active pilots that equates and lower the cap accordingly.
If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap.
That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Correct me if I'm wrong, but what you're effectively saying is,when it comes to Jita cap, one person doesn't necessarily mean one person. I've always been curious about it. You guys basically break it down to a measurement (lets call them lag bubbles). One person's actions may mean they're worth 5 "lag bubbles", while another person may only be worth one. Jita has an average idea, overall, of how much lag each player is worth. That translates into the cap. You get traffic controlled, when Jita is unexpectedly handling more "lag bubbles" than it should. Lets say, in example, one person on average equals two lag bubbles, but the last guy jumping in, he's generating 5 bubbles. Jita has to block gates, until those excess units bleed off somehow.
I may be mistaken because I am not an all-knowing expert on anything (I know a lot about bears because bears are awesome!), but I think they have actually had a staff meeting to determine the cap. Looking at levels of CPU Usage is taken by a session change event and said, "A session change has this effect on resources". From that they can roughly extrapolate how many session changes per tick are able to occur. Theoretically, you could put 10,000 people in the system provided no one jumped in, jumped out, docked, undocked, logged off, logged on. deployed drones, or recalled drones to bay. Idle people are on a different node and not forcing the system to load skills, fittings, and other variables for every character.
I don't think it's really a matter of when the cap is reached you have to wait until someone leaves the system, you are waiting for the server to recover from previous CPU events before allowing you to jump.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ralen Zateki
Imperial Academy Amarr Empire
66
|
Posted - 2014.02.26 11:01:00 -
[376] - Quote
Lady Areola Fappington wrote:[quote=Infinity Ziona]
On that note, I propose that from now on, when someone gets utterly devpwned like this, we call it "getting Ziona'ed". "Man, Jimmy thought he knew what was happening in the next point release, but CCP Explorer came in thread and Ziona'ed him HARD!"
But what if someone has a hard time pronouncing Ziona'eddedd?
Ziona'd...
Ziond'a...
Ziondaa'
Crap. I'm gonna struggle with this I can tell... |
|

CCP Explorer
C C P C C P Alliance
2037

|
Posted - 2014.02.26 11:01:00 -
[377] - Quote
Lady Areola Fappington wrote:CCP Explorer wrote:No, that's not how it would pan out. 50 spammers don't contribute to load as 50 active pilots would. If we were to kick out 50 spammers to allow active pilots in then we would have to look at what is the load contribution of those 50 spammers, estimate to how many active pilots that equates and lower the cap accordingly.
If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap.
That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Correct me if I'm wrong, but what you're effectively saying is,when it comes to Jita cap, one person doesn't necessarily mean one person. I've always been curious about it. You guys basically break it down to a measurement (lets call them lag bubbles). One person's actions may mean they're worth 5 "lag bubbles", while another person may only be worth one. Jita has an average idea, overall, of how much lag each player is worth. That translates into the cap. You get traffic controlled, when Jita is unexpectedly handling more "lag bubbles" than it should. Lets say, in example, one person on average equals two lag bubbles, but the last guy jumping in, he's generating 5 bubbles. Jita has to block gates, until those excess units bleed off somehow. Indeed, that would be one way of viewing it. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
60
|
Posted - 2014.02.26 11:05:00 -
[378] - Quote
Ralen Zateki wrote: But what if someone has a hard time pronouncing Ziona'eddedd?
Ziona'd...
Ziond'a...
Ziondaa'
Crap. I'm gonna struggle with this I can tell...
It was a bad suggestion, and more than a little trollish. We are all wrong, sometimes. EVE is so immensely complex that I doubt any one person knows it all. No need to make an enormous drama and demonstration out of it.
|
|

ISD Ezwal
ISD Community Communications Liaisons
919

|
Posted - 2014.02.26 12:56:00 -
[379] - Quote
Kaarous Aldurald wrote:I have one question about that. When it's deployed, can we all get an inaugural Brain in a Box collectible item?
It would go great with corpse collections. Until that time, you will have to do with something like this.
I have also removed a rule breaking post and those quoting it. The rules: 30. Abuse of CCP employees and ISD volunteers is prohibited.
CCP operate a zero tolerance policy on abuse of CCP employees and ISD volunteers. This includes but is not limited to personal attacks, trolling, GÇ£outingGÇ¥ of CCP employee or ISD volunteer player identities, and the use of any former player identities when referring to the aforementioned parties. Our forums are designed to be a place where players and developers can exchange ideas in a polite and friendly manner for the betterment of EVE Online. Players who attack or abuse employees of CCP, or ISD volunteers, will be permanently banned from the EVE Online forums across all their accounts with no recourse, and may also be subject to action against their game accounts.
ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Tippia
Sunshine and Lollipops
19629
|
Posted - 2014.02.26 12:59:00 -
[380] - Quote
Kaarous Aldurald wrote:I have one question about that. When it's deployed, can we all get an inaugural Brain in a Box collectible item?
It would go great with corpse collections. Like so. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
|

Kimmi Chan
Tastes Like Purple
1478
|
Posted - 2014.02.26 13:02:00 -
[381] - Quote
ISD Ezwal wrote:[i]30. Abuse of CCP employees and ISD volunteers is prohibited.
I have it on good authority that both CCP Explorer and CCP Falcon like abuse, provided it is measured and includes a "safe word".
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

iScreem
Aliastra Gallente Federation
0
|
Posted - 2014.02.26 14:37:00 -
[382] - Quote
Just theorycrafting.
If I was the big man of CCP and let's say walked down to the IT guys and told them I wanted to solve the Jita issue for ever and initiate operation Jita4All whatever the price may be.
So I would want to know what the objectives should be:
Maximum capacity: the peek number of players that would ever want to enjoy themselves at the same time in Jita. (if it's lets say 8000 I would want a 25% over size to never even possibly have to close, so 10000)
So what would be required in hardware? 6 cores?
in software? rewrite the whole node and related code, 60-100 man days?
What do I get in return? 5% more GTC/month, happier customers?
|

Tippia
Sunshine and Lollipops
19631
|
Posted - 2014.02.26 14:47:00 -
[383] - Quote
iScreem wrote:Just theorycrafting.
[GǪ]
in software? rewrite the whole node and related code, 60-100 man days? That's some pretty massive theorycrafting right there. If it could be done in a single scrum sprint, don't you think it would have happened five years ago?
Quote:What do I get in return? 5% more GTC/month, happier customers? Both are fairly unlikely.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1484
|
Posted - 2014.02.26 14:51:00 -
[384] - Quote
iScreem wrote:Just theorycrafting.
If I was the big man of CCP and let's say walked down to the IT guys and told them I wanted to solve the Jita issue for ever and initiate operation Jita4All whatever the price may be.
So I would want to know what the objectives should be:
Maximum capacity: the peek number of players that would ever want to enjoy themselves at the same time in Jita. (if it's lets say 8000 I would want a 25% over size to never even possibly have to close, so 10000)
So what would be required in hardware? 6 cores?
in software? rewrite the whole node and related code, 60-100 man days?
What do I get in return? 5% more GTC/month, happier customers?
What more would you need more than this?
It is easy to theorycraft when you don't have to purchase, install, monitor, maintain the hardware. They are working on software solutions but code is not written, compiled, tested, rewritten, retested, in a day.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

iScreem
Aliastra Gallente Federation
0
|
Posted - 2014.02.26 14:55:00 -
[385] - Quote
Tippia wrote:iScreem wrote: in software? rewrite the whole node and related code, 60-100 man days?
That's some pretty massive theorycrafting right there. If it could be done in a single scrum sprint, don't you think it would have happened five years ago? Maybe yes. But IT ppl usually like it comfy with a "If it ain't broke don't fix" it mentality. If the decision would be made it would be get done.
Quote:What do I get in return? 5% more GTC/month, happier customers? Quote:Both are fairly unlikely.
Do you think it really is? Asking honestly. |

IIshira
School of Applied Knowledge Caldari State
695
|
Posted - 2014.02.26 14:58:00 -
[386] - Quote
Kimmi Chan wrote:ISD Ezwal wrote:30. Abuse of CCP employees and ISD volunteers is prohibited. I have it on good authority that both CCP Explorer and CCP Falcon like abuse, provided it is measured and includes a "safe word". Who doesn't like abuse?.... Safe words are for amateurs! |

Tippia
Sunshine and Lollipops
19632
|
Posted - 2014.02.26 15:01:00 -
[387] - Quote
iScreem wrote:Maybe yes. But IT ppl usually like it comfy with a "If it ain't broke don't fix" it mentality. If the decision would be made it would be get done. If the decision would be made, it would be because they feel they can afford to dedicate one of the most important teams to a single task for what is likely to be several expansion cycles. It is not a small task and it is simply not allowed to go wrong.
Quote:Do you think it really is? Asking honestly. Yes. There's no reason why it would generate more subscriptions, especially compared to far easier and quicker additions or alterations, and the teeth-grinding would just switch over to the next topic. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Kimmi Chan
Tastes Like Purple
1487
|
Posted - 2014.02.26 15:10:00 -
[388] - Quote
Tippia wrote:Quote:Do you think it really is? Asking honestly. Yes. There's no reason why it would generate more subscriptions, especially compared to far easier and quicker additions or alterations, and the teeth-grinding would just switch over to the next topic.
I think Tippia brings up a good point.
What is going to bring in more subs?
Optimizing the infrastructure? Or adding more innovative features, lore, spaceships, modules, activities for the players to engage in?
If the objective is to increase subs, I don't think you do that by advertising, "Now with more people in Jita!"
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Ruskarn Andedare
Lion Investments
441
|
Posted - 2014.02.26 15:11:00 -
[389] - Quote
iScreem wrote:Tippia wrote:iScreem wrote: in software? rewrite the whole node and related code, 60-100 man days?
That's some pretty massive theorycrafting right there. If it could be done in a single scrum sprint, don't you think it would have happened five years ago? Maybe yes. But IT ppl usually like it comfy with a "If it ain't broke don't fix" it mentality. If the decision would be made it would get done.
Have you ever worked with IT staff (preferably non government) other than tier 1 support helpdesks?
Developers love to work on new things and see how far they can push the system, that's the whole joy of development.
They also tend to have a good idea when a user puts in a stupid request.
And no, a manager making an uninformed decision and demanding the impossible does not change the rules, it just makes him look stupid. |

Kimmi Chan
Tastes Like Purple
1487
|
Posted - 2014.02.26 15:15:00 -
[390] - Quote
Ruskarn Andedare wrote:And no, a manager making an uninformed decision and demanding the impossible does not change the rules, it just makes him look stupid.
You and I will have to get lunch sometime. Clearly, we are employed by the same company. 
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

Ruskarn Andedare
Lion Investments
441
|
Posted - 2014.02.26 15:18:00 -
[391] - Quote
Kimmi Chan wrote:Ruskarn Andedare wrote:And no, a manager making an uninformed decision and demanding the impossible does not change the rules, it just makes him look stupid. You and I will have to get lunch sometime. Clearly, we are employed by the same company. 
So many companies, so many mindless managers ... |
|

CCP Explorer
C C P C C P Alliance
2038

|
Posted - 2014.02.26 17:32:00 -
[392] - Quote
Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts.
Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while.
100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Dealth Striker
Striker Ltd
20
|
Posted - 2014.02.27 09:17:00 -
[393] - Quote
CCP Explorer wrote:Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. 100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap.
Well do you know what the 100 spammers are doing besides just spamming? What is to say they are doing less than an 100 active pilots that just want to dock to buy/sell and check stuff or just chat with the others? To simple just dismiss leads me to believe you are happy to have spammers in the game. How much processing is on everyone's block lists when spammers are blocked? You get rid of spammers, then you might get new players and probably more people buying and selling stuff (you know a better economy). Mind you with the amount of spammers, CCP could lose a lot of revenue lol No matter what - make sure that block list is capable of holding 1000+ since from what I have witnessed - every spammer toon has at least 10 alts - lol
|

Kimmi Chan
Tastes Like Purple
1577
|
Posted - 2014.02.27 09:53:00 -
[394] - Quote
Dealth Striker wrote:CCP Explorer wrote:Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. 100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Well do you know what the 100 spammers are doing besides just spamming? What is to say they are doing less than an 100 active pilots that just want to dock to buy/sell and check stuff or just chat with the others? To simple just dismiss leads me to believe you are happy to have spammers in the game. How much processing is on everyone's block lists when spammers are blocked? You get rid of spammers, then you might get new players and probably more people buying and selling stuff (you know a better economy). Mind you with the amount of spammers, CCP could lose a lot of revenue lol No matter what - make sure that block list is capable of holding 1000+ since from what I have witnessed - every spammer toon has at least 10 alts - lol
Yep, still no spam in Saisio, Abagawa, Hurtoken, Hampinen, Uoyennen, Vattuolen. If you as disgusted as I am with Spammy McSpamerson you could, you know, go somewhere else. "Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |
|

CCP Explorer
C C P C C P Alliance
2043

|
Posted - 2014.02.27 10:31:00 -
[395] - Quote
Dealth Striker wrote:CCP Explorer wrote:Quote:Why do I say that. Because quite often Jita is full and is functioning quite well but the queue is still active. You cannot base a performance cap on number of pilots in system when the number of pilots in system != server load since the number of people undocking docking and jumping is variable. It is variable, yes, but the variation is not that much, the stream is pretty steady. Here's the CPU graph of Jita since DT http://content.eveonline.com/www/newssystem/media/65822/1/Jita_CPU_25-26_Feb_2014.png and this is the general shape every day. The only difference is for long the peak lasts. Quote:Theoretically you could have 2100 people in Jita all docked and AFK and queues on the gates when the server is not being stressed at all. There is no pretend dynamic actual cap only a static 2100 cap based on pilots in Jita. In theory, yes, but not practice. I never pretended the cap was dynamic, on the contrary I've stated before that the cap is not directly (dynamically) based on CPU/TiDi but it's rather picked so that long-term we keep the server at approx. 80% CPU at peak, spiking into 100%, with TiDi most of the time at 100%, dropping into 80% once in a while. 100 spammers don't contribute to load as 100 active pilots would. If we were to kick out 100 spammers to allow active pilots in then we would have to look at what is the load contribution of those 100 spammers, estimate to how many active pilots that equates and lower the cap accordingly. If more Jita dwellers were to turn into spammers and AFK'ers then we could increase the cap. That is, this is all about the mix of people in Jita and we tune the cap to reach a certain CPU/TiDi at peak based on that mix. You change the ratios in the mix and we would need to re-adjust the cap. Well do you know what the 100 spammers are doing besides just spamming? What is to say they are doing less than an 100 active pilots that just want to dock to buy/sell and check stuff or just chat with the others? To simple just dismiss leads me to believe you are happy to have spammers in the game. How much processing is on everyone's block lists when spammers are blocked? You get rid of spammers, then you might get new players and probably more people buying and selling stuff (you know a better economy). Mind you with the amount of spammers, CCP could lose a lot of revenue lol No matter what - make sure that block list is capable of holding 1000+ since from what I have witnessed - every spammer toon has at least 10 alts - lol If they are doing something else than spamming then they are active pilots. The rest of your comments are not relevant to server performance, or more strictly speaking to the Jita location node performance. I'm not dismissing them, they are just not relevant in the context of this forum thread. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Salvos Rhoska
Pator Tech School Minmatar Republic
70
|
Posted - 2014.02.27 10:35:00 -
[396] - Quote
I, for one, am perfectly happy to accept the in-game context and reality, that Jita gates are closed because the Jita Authorities cannot/will not service or handle more traffic in their autonomous system. |

Esharan
Brave Newbies Inc. Brave Collective
114
|
Posted - 2014.02.27 15:55:00 -
[397] - Quote
CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury
Any plans to destroy Jita - make the surrounding systems low sec (like Yulai) and creating a general panic as a new market hub is created. This would cause so much excite and market craziness. Please do.
Also what is the difference betwen a fleet fight node and a regular node? |

IIshira
School of Applied Knowledge Caldari State
697
|
Posted - 2014.02.27 16:40:00 -
[398] - Quote
Esharan wrote: Any plans to destroy Jita - make the surrounding systems low sec (like Yulai) and creating a general panic as a new market hub is created. This would cause so much excite and market craziness. Please do.
This would be awesome as a surprise patch! On the downside due to the nature of CCP the information would leak to certain alliances giving them a huge profit while making it difficult for everyone else. |
|

CCP Explorer
C C P C C P Alliance
2046

|
Posted - 2014.02.27 17:54:00 -
[399] - Quote
Esharan wrote:CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Any plans to destroy Jita - make the surrounding systems low sec (like Yulai) and creating a general panic as a new market hub is created. This would cause so much excite and market craziness. Please do. No such plans.
Quote:Also what is the difference betwen a fleet fight node and a regular node? Different hardware. There are 6 different types of hardware in the cluster (7 including the DB).
The proxies run on two different types, the higher-end for EVE and the lower-end for DUST/CREST. The solarsystem and service nodes run on 4 different types, there is the stock hardware for most nodes (lowest tier), some higher-end machines (same specs as the EVE proxies), a few experiments we're trying to out, and then an x3650 M3 Everest HF box for Jita and scheduled fleet fights. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
|

Vincent Athena
V.I.C.E.
2665
|
Posted - 2014.02.27 18:43:00 -
[400] - Quote
I looked up the specs on the x3650 M3 Everest HF. It runs at 4.4 gHz. I doubt we will see speeds much faster. After all in one clock cycle at 4.4 gHz light travels less than 3 inches. Signals have to actually propagate from one part of the chip to another in that time, and they go slower than light. On the other hand, it is possible for new designs to come out that get more done in one clock cycle, or need fewer cycles to do any specific task. http://vincentoneve.wordpress.com/ |
|

Sabriz Adoudel
Mission BLITZ
2154
|
Posted - 2014.02.28 05:41:00 -
[401] - Quote
I would eat a kitten on webcam to see Jita and/or some surrounding systems changed to lowsec, even just for a couple of weeks, to cause chaos on the market. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Hasikan Miallok
Republic University Minmatar Republic
324
|
Posted - 2014.02.28 05:54:00 -
[402] - Quote
Sabriz Adoudel wrote:I would eat a kitten on webcam to see Jita and/or some surrounding systems changed to lowsec, even just for a couple of weeks, to cause chaos on the market.
Well that will certainly make JF to null a lot easier :D |

Nikodem Oskold
Zoe Extraction Company
2
|
Posted - 2014.02.28 19:10:00 -
[403] - Quote
Small suggestion about people waiting on gate for enter locked system... why don't made visible queue on gate in such case ?
*information box* Welcome Capsuler, there is only n (Your place in queue) vessels waiting for jump, please stand by... or something like that. |

Lucy tzung
Deep Strike Mining Divison
4
|
Posted - 2014.03.02 19:34:00 -
[404] - Quote
Esharan wrote:CCP Explorer wrote:Spammers in Jita local don't contribute to the load that much since chat is on its own nodes. The load in Jita primarily stems from the traffic to and from the system, i.e., the transport, pilots jumping in and out of the system and docking/undocking. A fair amount of processing goes into delivering the market transactions (but the market itself is on another node). Then there is always some pew-pew to process.
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots. Jita has a dedicated node to itself, one of the fleet fight nodes. Next are Amarr, Dodixie, and Rens. We don't cap them but dedicate Amarr on regular hardware.
Top stations are:
Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Dodixie IX - Moon 20 - Federation Navy Assembly Plant Rens VI - Moon 8 - Brutor Tribe Treasury Any plans to destroy Jita - make the surrounding systems low sec (like Yulai) and creating a general panic as a new market hub is created. This would cause so much excite and market craziness. Please do. Also what is the difference betwen a fleet fight node and a regular node? aww man a new alien race of bio ships we can never use but are nerfed to death starting an incursion of jita would be cool/insaine |

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
0
|
Posted - 2014.03.03 18:16:00 -
[405] - Quote
I appreciate all that CCP is doing with the Jita bottleneck and keeping us informed of there efforts and results.
As this is a complex problem, there is no simple solution. However, I think the solution should also include steps to encourage people to move out of the trade hub areas and find other places to gather for non-trade activities. Can we just charge 500k per hour after the first hour in each 24-hour down-time cycle for access to all the Trade Hub systems? If a person stays in Jita for 24 hours, they'd pay 11.5m isk. |

Zz Lazer
Lazer Corporation
0
|
Posted - 2014.03.03 19:28:00 -
[406] - Quote
Jita should simply disappear or explode.
It would make buying and selling a lot more interesting.
Zz
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Lucy tzung
Deep Strike Mining Divison
7
|
Posted - 2014.03.03 20:09:00 -
[407] - Quote
Esmanpir wrote:I appreciate all that CCP is doing with the Jita bottleneck and keeping us informed of there efforts and results.
As this is a complex problem, there is no simple solution. However, I think the solution should also include steps to encourage people to move out of the trade hub areas and find other places to gather for non-trade activities. Can we just charge 500k per hour after the first hour in each 24-hour down-time cycle for access to all the Trade Hub systems? If a person stays in Jita for 24 hours, they'd pay 11.5m isk. maybe also remove all the offices from the hubs in jita?
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Shinzhi Xadi
Royal Amarr Institute Amarr Empire
88
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Posted - 2014.03.03 22:08:00 -
[408] - Quote
Don't just remove the offices, remove the other stations too. Just leave Jita there in its own basic system with no other things to distract the server node.
Its obvious that CCP can't really improve Jita much, its maxing out the fastest cpu's money can buy.
Another idea would be to make Jita some kind of 'no combat zone' where targeting other ships is blocked. Would lessen the load on the server I would think if besides the enormous ship load, it didn't have to also deal with combat data flying back and forth. |

Kimmi Chan
Tastes Like Purple
1711
|
Posted - 2014.03.03 22:12:00 -
[409] - Quote
Nikodem Oskold wrote:Small suggestion about people waiting on gate for enter locked system... why don't made visible queue on gate in such case ?
*information box* Welcome Capsuler, there is only n (Your place in queue) vessels waiting for jump, please stand by... or something like that.
EDIT_1: also I don't want to irritate anyone , but I don't think that pilling up more and more players buying in single place is beneficial for the rest of eve universe, if more people would decide to use other trade super-hubs, they would decrease load on Jita and benefit other markets (I'm not trade expert, just my common sense).
There is a visual cue - it's called 20+ ships sitting on the gate not jumping and is pretty indicative of what the situation is. A wise man once said, "If they can't go there, they should go elsewhere." Smart guy...
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

Sabriz Adoudel
Mission BLITZ
2170
|
Posted - 2014.03.03 22:13:00 -
[410] - Quote
Shinzhi Xadi wrote: Another idea would be to make Jita some kind of 'no combat zone' where targeting other ships is blocked. Would lessen the load on the server I would think if besides the enormous ship load, it didn't have to also deal with combat data flying back and forth.
That would be extremely counterproductive. Imagine how many more ships would be in space if autopiloting in Jita was completely safe. It's ships on grid with each other that require constant distance calculations, etc.
Simply add one fiftieth of one percent to market tax rates for stations in any system with over 800 in local, and Jita will get a bit more under control. Most people will never notice that (it's only a couple hundred K on the purchase of a Marauder) but many big traders will move to other hubs. When the big traders move, business will follow. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |
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Salvos Rhoska
Pator Tech School Minmatar Republic
130
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Posted - 2014.03.03 23:02:00 -
[411] - Quote
Sabriz Adoudel wrote:Simply add one fiftieth of one percent to market tax rates for stations in any system with over 800 in local, and Jita will get a bit more under control. Most people will never notice that (it's only a couple hundred K on the purchase of a Marauder) but many big traders will move to other hubs. When the big traders move, business will follow.
This. A scaling dynamic response from the NPC systems.
Makes sense also from an ingame contextual frame that the more traffic Jita (or any system) gets, that they also want a slice of the action for themselves. Ergo: Scaling and dynamic market fee related to the number of people doing business at that time in Jita. Depending on the extent of the fee, this alone already should be enougb to savy more people to do their Jita business at off peaks. |

Alvatore DiMarco
Capricious Endeavours Ltd
1857
|
Posted - 2014.03.03 23:30:00 -
[412] - Quote
Nikodem Oskold wrote:Small suggestion about people waiting on gate for enter locked system... why don't made visible queue on gate in such case ?
*information box* Welcome Capsuler, there is only n (Your place in queue) vessels waiting for jump, please stand by... or something like that.
EDIT_1: also I don't want to irritate anyone , but I don't think that pilling up more and more players buying in single place is beneficial for the rest of eve universe, if more people would decide to use other trade super-hubs, they would decrease load on Jita and benefit other markets (I'm not trade expert, just my common sense).
I'm really tired of everyone calling me "Capsuleer" like I'm some kind of strange three-headed Furrier. How about "Captain" or "Admiral"?
"Welcome to Perimeter, Captain/Admiral DiMarco! (Admiral sounds better, IMO) There are currently 2031 pilots in Jita. Due to this, Jita Traffic Control has set all inbound stargates to queued mode. Please wait for the next available inbound jump." |

masternerdguy
State Protectorate Caldari State
1426
|
Posted - 2014.03.04 02:22:00 -
[413] - Quote
I read the entire thread. The ability of your average Jita trader to ignore facts (including statements from a CCP dev who actually works with the game) and misunderstand basic economics is truly amazing. Nobody thinks they are the problem, because they are just one person.
Well, you are the problem: http://en.wikipedia.org/wiki/Tragedy_of_the_commons
This is some serious entitlement here. Go somewhere else.
Actually, if it were possible CCP should just remove the cap from Jita so that TiDi goes into full swing there and you get to experience your dream world of an always open Jita. It might take 5 hours for your newly purchased ship to be delivered, but you saved 0.01 isk so that's good. Imagine being under maximum TiDi, forever. Things are only impossible until they are not. |

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
25
|
Posted - 2014.03.05 21:37:00 -
[414] - Quote
masternerdguy wrote:I read the entire thread. The ability of your average Jita trader to ignore facts (including statements from a CCP dev who actually works with the game) and misunderstand basic economics is truly amazing. Nobody thinks they are the problem, because they are just one person. Well, you are the problem: http://en.wikipedia.org/wiki/Tragedy_of_the_commonsThis is some serious entitlement here. Go somewhere else. Actually, if it were possible CCP should just remove the cap from Jita so that TiDi goes into full swing there and you get to experience your dream world of an always open Jita. It might take 5 hours for your newly purchased ship to be delivered, but you saved 0.01 isk so that's good. Imagine being under maximum TiDi, forever.
Actually, this also might encourage the development of other markets.
"Who cares if you can get everything there, if it involves soul crushing TiDi? I'm going to shop at XXXXX instead."
The down-side is that those it effects will only see the problem and view the game as broken (because they have to fly through 30 minutes of Spam in local to dock, or wonder why no one is coming to buy their goods).
Might be fun for CCP to try it as an experiment (announce it in advance as a test, and leave it on for a weekend of something). After four days, turn the cap back on and run a thread for feedback. CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |
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