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CCP Guard
C C P C C P Alliance
756

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Posted - 2011.11.10 11:20:00 -
[1] - Quote
CCP Optimal has a new dev blog out regarding some rather neat changes to the fitting interface. As a compulsive ship fitter myself, I've been wanting to see this in-game for a long time and I hope it will make some of you happy as well 
Don't forget to give us your thoughts and feedback on the changes. CCP Guard | EVE Community Developer |
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Jason Edwards
Internet Tough Guy Spreadsheets Online
8
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Posted - 2011.11.10 11:23:00 -
[2] - Quote
he only needs 15m of the 30m of drones. |

Mallikanth
L V B Industries
21
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Posted - 2011.11.10 11:32:00 -
[3] - Quote
Finally! 
Looks good to me but not sure about the drone calculations - although I must admit to not knowing a better solution. Believe in what they do, not what they say.
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ChromeStriker
Sebiestor Tribe
16
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Posted - 2011.11.10 11:32:00 -
[4] - Quote
yay - Nulla Curas |

Rawls Canardly
Phoenix Confederation
0
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Posted - 2011.11.10 11:36:00 -
[5] - Quote
There's not a way to get a full breakdown on damage type in there is there? Possibly through a tooltip? for instance, hover over the gun icon and it says in a tooltip "thermal 89% em 0% explosive 12 % and so on", hover over drones it displays "Thermal 100% (who doesn't use thermal drones on a mission boat)", but if you hover over the total it gives you a full breakdown? That'd be nice. edit- as for the drone issue, just load the drones you want and leave the rest of the bay empty. |
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Chribba
Otherworld Enterprises Otherworld Empire
815
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Posted - 2011.11.10 11:36:00 -
[6] - Quote
yay
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Liu Ellens
Blame The Bunny The Dark Nation
9
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Posted - 2011.11.10 11:37:00 -
[7] - Quote
Nice :)
...about that patient on the table: any chance for an align time? (from a standstill would be enough) I'm a little freighter - short and stout; This is my cargo, this is my route. When I get a lock-on, I scream and shout: "Light up a cyno!" and jump on out. |

TheButcherPete
StoneWall Metals Productions Bloodbound.
8
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Posted - 2011.11.10 11:38:00 -
[8] - Quote
Still nervously awaiting a devblog about Drones....
also, nice one CCP |

Skaz
Skazmanian Industries
11
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Posted - 2011.11.10 11:41:00 -
[9] - Quote
It's the little things like these (that aren't that little but whatever) that are surprisingly meaningful in the end.
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Breacca
Vaganten
0
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Posted - 2011.11.10 11:42:00 -
[10] - Quote
This cane needs a speedmod and is way overtanked...
 |

Vyktor Abyss
The Abyss Corporation
36
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Posted - 2011.11.10 11:43:00 -
[11] - Quote
Smashing! |

St Mio
Imperial Academy Amarr Empire
140
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Posted - 2011.11.10 11:46:00 -
[12] - Quote
\Gÿ¦/ |

Walextheone
The Red Circle Inc.
3
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Posted - 2011.11.10 11:46:00 -
[13] - Quote
Is the EHP still based on the lowest resist or more like EFT that has an average resist calculation? |

Salpad
Carebears with Attitude
5
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Posted - 2011.11.10 11:51:00 -
[14] - Quote
I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
|

Jowen Datloran
Science and Trade Institute Caldari State
79
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Posted - 2011.11.10 11:51:00 -
[15] - Quote
Darn, I had hoped for the ability to mount a saved fit with items stored in containers/canisters, but ok. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Chanina
ASGARD HEAVY INDUSTRIES Cascade Associates
3
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Posted - 2011.11.10 11:51:00 -
[16] - Quote
Very nice so far.
Would like to see: left side expansion of fitting window with dronebay so you can group them before undocking. that would also allow to just select which group is active.
Buttons to set modules active / inactive would be pretty nice. most MWDs don't have to run all the time.
Still a good work so far :) |

Dierdra Vaal
Veto. Veto Corp
56
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Posted - 2011.11.10 11:55:00 -
[17] - Quote
Quote:As EVE combat is far from being a one dimensional affair, it goes without saying that the DPS values are not to be taken too directly, but rather as an estimate on how much pain your boat will deliver on average
Shouldnt that be "an estimate on how much pain your boat will deliver in ideal conditions"? I doubt a ship does it's maximum dps 'on average'.
Otherwise, useful little addition.
Veto #205 * * * Director Emeritus at EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman |

Ghost of Truth
State War Academy Caldari State
0
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Posted - 2011.11.10 11:55:00 -
[18] - Quote
Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
This CCp. :D |

Bad Messenger
draketrain
16
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Posted - 2011.11.10 11:56:00 -
[19] - Quote
How about adding display for optimal range/falloff too and theoretical max missile range.
I know you can see those from guns but missile range needs some calculation. |

Katrina Bekers
Fighters Squadron
35
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Posted - 2011.11.10 11:59:00 -
[20] - Quote
Now, I wonder...
It was SO hard for CCP to realize this sort of low hanging, winnitude-ripe fruits is what the players crave for?
You're showering us with an awesome rain of What We Ever Wanted, and every day the salivation for the Winter Expansion reaches new levels.
We really needed to resort to financial threats (i.e. subs cancelation) to make you return to the glorious path of starship epicness for which we - addicted like we are - worship you guys? << THE RABBLE BRIGADE >> |

KFenn
Percussive Diplomacy
49
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Posted - 2011.11.10 12:03:00 -
[21] - Quote
Hooray for the little things.
Would also like to see some kind of missile range output on the fitting window, that would be nice.
And that Hurricane fit is terrible :P. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Kaaban Solanis
Black Company Merc's Blazing Angels Alliance
0
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Posted - 2011.11.10 12:09:00 -
[22] - Quote
Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far.  |

smaster
SniggWaffe
0
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Posted - 2011.11.10 12:13:00 -
[23] - Quote
CCP please please please raise the number of saved fittings
Because on your silly patch where your fits would get saved on the server, u limited the number of saved fit to 50.
That is not even close to the number of ships ccp lets me fly or own
Please multiply that maximum number of saved fits by 5 or 10.
(I had to delete 150 fits alone when the expansion came out, which made me cry a little - even worse, since i just have 50 fits saved now anyway and its FULL i cant make any use of the window anymore anyway) |

St Mio
Imperial Academy Amarr Empire
140
|
Posted - 2011.11.10 12:15:00 -
[24] - Quote
smaster wrote:CCP please please please raise the number of saved fittings
Because on your silly patch where your fits would get saved on the server, u limited the number of saved fit to 50.
That is not even close to the number of ships ccp lets me fly or own
Please multiply that maximum number of saved fits by 5 or 10.
(I had to delete 150 fits alone when the expansion came out, which made me cry a little - even worse, since i just have 50 fits saved now anyway and its FULL i cant make any use of the window anymore anyway) It's up to 100 now on SiSi AFAIK |

Elsa Nietchize
Deep Core Mining Inc. Caldari State
2
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Posted - 2011.11.10 12:16:00 -
[25] - Quote
I"m glad this is finally being addressed. I played with it on Sisi and it's very useful. However, it still doesn't take into account implants, so I'll still be using EFT/EveHQ |

Janosik
Caldari Provisions Caldari State
0
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Posted - 2011.11.10 12:17:00 -
[26] - Quote
8 years of development ? are you kidding me ?
EFT got this for quite a few years, and it is not commercial product.
|

Jagga Spikes
Spikes Chop Shop
42
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Posted - 2011.11.10 12:17:00 -
[27] - Quote
Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far. 
either that, or it weighs only 12500 kg. seriously, i would work on a bit on those "." and ",". |

Melita Acoma
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.11.10 12:17:00 -
[28] - Quote
These features look great! 
While you're there...
Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
+1
|

Black Dranzer
60
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Posted - 2011.11.10 12:20:00 -
[29] - Quote
How about a pseudo-EFT thing that lets us simulate fittings by dragging items onto a "virtual" fitting window? And a button to calculate the price based on station, systemwide or regional pricing... |

War Kitten
Panda McLegion
225
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Posted - 2011.11.10 12:23:00 -
[30] - Quote
Jagga Spikes wrote:Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far.  either that, or it weighs only 12500 kg. seriously, i would work on a bit on those "." and ",".
This.
Consistency is important, pick a decimal and thousands indicator and stick with it.
Also, pick whether 5/100 mean 5 left or 5 used and be consistent with that as well across the screen. Flip flopping the grid and CPU reading to how much is left while leaving cargo, drones and calibration the other way is just confusing.
Hire (or train) a UI consultant!
This is my signature.-á There are many others like it, but this one is mine. |

Karia Icehawk
ANZAC ACADEMY
0
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Posted - 2011.11.10 12:31:00 -
[31] - Quote
Quote:IGÇÖm proud to announce to you that after 8 years of hard work weGÇÖve finally developed software technology advanced enough to calculate the damage output of your current ship.
I LOLled |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1058
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Posted - 2011.11.10 12:32:00 -
[32] - Quote
Little things like this really add up. Well done.
CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Mike Whiite
Progressive State
1
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Posted - 2011.11.10 12:34:00 -
[33] - Quote
Melita Acoma wrote:These features look great!  While you're there... Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
+1
+1 makes 2 |

Maxsim Goratiev
Imperial Tau Syndicate POD-SQUAD
1
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Posted - 2011.11.10 12:35:00 -
[34] - Quote
TheButcherPete wrote:Still nervously awaiting a devblog about Drones....
also, nice one CCP You are waiting? I am praying! (to the Ammar god)
Katrina Bekers wrote:Now, I wonder...
It was SO hard for CCP to realize this sort of low hanging, winnitude-ripe fruits is what the players crave for?
You're showering us with an awesome rain of What We Ever Wanted, and every day the salivation for the Winter Expansion reaches new levels.
We really needed to resort to financial threats (i.e. subs cancelation) to make you return to the glorious path of starship epicness for which we - addicted like we are - worship you guys? Makes you wonder, doesn't it? Judging by the highly ironic tone of this devblog this was not something gamedevs had no clue about.
|

Yvan Ratamnim
Phoenix Evolved Part Duo
46
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Posted - 2011.11.10 12:38:00 -
[35] - Quote
Great changes all around...
Please also add the volley damage next to the overall damage would be nice thing to have for those arty boats/blaster boats |

SwissChris1
Battlestars S E D I T I O N
1
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Posted - 2011.11.10 12:42:00 -
[36] - Quote
It took you 8 years to do something that third party developers did years ago...and you missed missile range. Would you like a medal?
<3 EveHQ forever! |

Unforgiven Storm
Eternity INC. Goonswarm Federation
57
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Posted - 2011.11.10 12:45:00 -
[37] - Quote
I was playing with a Dread in sisi in the other day and I the DPS doesn't reflect the Siege module bonus at al... -> bug?
Also if there could be a way to allows us to see the how overheating guns change the DPS, it will be awesome!
nice work, keep them coming! Allow us to change characters of the same account without the need to logout and put the password again. |

Alastar Frost
EVE University Ivy League
1
|
Posted - 2011.11.10 12:46:00 -
[38] - Quote
Nice addition. One more thing that would be really helpfull: Show the ALPHA alongside the dps.
Looking at EFT, the numbers i most often look at are: DPS ALPHA SPEED (with AB/MWD on) Optimal and Falloff for the Weapons (aka range i get)(with tracking comps on) Targeting range (with sebos on). Lock time for different presets (with sebos on)
Oh, and i do that before actually buying the stuff. So the idea mentioned above about a virtual fitting window would be nice. Especially if you were able to load fits from your storage into it. In fact, this would be a huge advantage when talking about linked fits. It is tendious to get them into a third party tool and then talk about it. Just make that one click from the linked fit.
I dont expect the ingame fitting window to have all the stuff eft has (like damage graphs and stuff like that), but seeing the major values for own and linked fits would be a major improvement. Also a "all skills at 5" for a virtual fitting window would be nice for comparison between different players. When talking about fits, this calculation eliminates the training factor for the comparison and leaves only the fit for discussion.
It is currently possible to get a cap calculation with some mods off ingame, by offlining them. But a simple button only for calculation would be nice. I hate to forget onlining the stuff before i undock. |

glepp
Agony Unleashed Agony Empire
54
|
Posted - 2011.11.10 12:56:00 -
[39] - Quote
Good work.
If you could have the "Load Fitting" thingy from the fittings browser also include an ammo loadout and rigs, you will be approaching greatness.
Iteration FTW! |

accl
Sunday Rollers
0
|
Posted - 2011.11.10 13:01:00 -
[40] - Quote
I would think if you are going to make a change to the current fitting window and have the patient open on the table then it should be easy also to add an option to turn on active hardener properties and see full resists. If your going to make a change there make it better in all fronts, all the minor annoyances not just 1 little detail. Also repair dps/tank. Actually all modules that can be activated should display value modifications in the window dynamically. (Starting to feel like the fitting window needs a major overhaul.) (While at it - add primary/seconary damage types dealt in missions, so players know what resists to fit... but I might be goint too far here..) |

Corpse Bride
The Justified Ancients of Mu-Mu
0
|
Posted - 2011.11.10 13:02:00 -
[41] - Quote
Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
Desperately need this, though I know it won't be appropriate to the ship screen, can this finally be added to the missile launchers info screen ? |

Debora Tsung
The Investment Bankers Guild
0
|
Posted - 2011.11.10 13:09:00 -
[42] - Quote
CCP Guard wrote:CCP Optimal has a new dev blog out regarding some rather neat changes to the fitting interface. As a compulsive ship fitter myself, I've been wanting to see this in-game for a long time and I hope it will make some of you happy as well  Don't forget to give us your thoughts and feedback on the changes.
I love You so much, finally the days of alt tabing to my desktop to check the DPS on my current fit are over! |
|

CCP Optimal
C C P C C P Alliance
5

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Posted - 2011.11.10 13:11:00 -
[43] - Quote
Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far. 
Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog.
...
no, wait, it's a defect! Nice spot  |
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
152
|
Posted - 2011.11.10 13:14:00 -
[44] - Quote
Jesus Christ dev blog spam.
Sometimes spam is good? |

Lors Dornick
Kallisti Industries
52
|
Posted - 2011.11.10 13:14:00 -
[45] - Quote
You really need to get into the habit of posting in the threads of your own devblogs.
Or we'll be forced to click 'like' on Guard for starting the thread!
|

Raid'En
Apprentice Innovations
105
|
Posted - 2011.11.10 13:17:00 -
[46] - Quote
Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
yah this one is missing having to use your calculator when you change fitting / char is a pain for something that important. also i think lots of people would like to see alpha damage with dps ;)
|

Chance Harper
Northen Star Corporation
0
|
Posted - 2011.11.10 13:22:00 -
[47] - Quote
nice.. finally after all those years, it made it from EFT into the game. What took you guys so long? :D |

adopt
We Need A Home
98
|
Posted - 2011.11.10 13:31:00 -
[48] - Quote
This is all well and good, but next, CCP needs to work on their fitting skills  Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Traches
Percussive Diplomacy
0
|
Posted - 2011.11.10 13:35:00 -
[49] - Quote
KFenn wrote:Hooray for the little things.
Would also like to see some kind of missile range output on the fitting window, that would be nice.
And that Hurricane fit is terrible :P.
Kfenn wtf is up with your avatar? |

fettes wuermchen
Lobach Inc. Mean Coalition
0
|
Posted - 2011.11.10 13:39:00 -
[50] - Quote
When beeing docked, can you display the resistance of all modules activated? Or a botton/switch/checkbox in the fitting window, that shows up the resitance including all modules, when being activated?
And can you add "EFT" to your feature list? We are in a future far far away from today, and there is not tool for planning fittings at the station? Or let's call it "simulator". I know, it's a LOT of work, but would be nice for a future upgrade.
greetings wuermchen
PS: forgot the feedback about the DPS itself. Like it. :D When I am in space and start some Warrior II, will you use their DPS (cause they are active) or will you still calculate the DPS from my sentrys in the drone bay? |

Jenn Makanen
Science and Trade Institute Caldari State
49
|
Posted - 2011.11.10 13:42:00 -
[51] - Quote
SwissChris1 wrote:edit2: You missed passive shield regen...some ships can get 250+ dps passive tank and it is not shown in your screen (no module)
That's a drop down. Active, passive, armour rep, hull rep. |

Vedje
Deep Core Mining Inc. Caldari State
6
|
Posted - 2011.11.10 13:45:00 -
[52] - Quote
i approve of this |

TL Castiel
Federal Defence Union Gallente Federation
9
|
Posted - 2011.11.10 13:48:00 -
[53] - Quote
Quote:IGÇÖm proud to announce to you that after 8 years of hard work weGÇÖve finally developed software technology advanced enough to calculate the damage output of your current ship.
I love CCP humor..
Quote:When I am in space and start some Warrior II, will you use their DPS (cause they are active) or will you still calculate the DPS from my sentrys in the drone bay?
That is a good question.. |

Chance Harper
Northen Star Corporation
0
|
Posted - 2011.11.10 13:54:00 -
[54] - Quote
All these nice updates in the past couple of months almost like christmas but there is one little things what bugs me alot. When are we going to see missile launchers on ships??? You guys designed new models and animations for the turrets but i still have to watch the missiles just popping out of random spots of my ship! How hard can it be to make a missile launcher??? |

Sheol Duncan
Dreddit Test Alliance Please Ignore
19
|
Posted - 2011.11.10 13:59:00 -
[55] - Quote
Are all your character's skills and implants taken into account with respect to DPS? How about the other statistics? |

Kaaletram Lothyrawir
Ignus Astrum The Veyr Collective
3
|
Posted - 2011.11.10 14:01:00 -
[56] - Quote
Wow with all this awesomeness coming out. I wonder if there are any plans to fix target broadcasting?  |

Schnoo
The Schnoo
8
|
Posted - 2011.11.10 14:01:00 -
[57] - Quote
As I'm sure someone must've mentioned before, this thing still lacks: 1) tracking speed 2) optimal and falloff range 3) alpha damage |

Anvil44
Independent Traders and Builders MPA
22
|
Posted - 2011.11.10 14:13:00 -
[58] - Quote
fettes wuermchen wrote: And can you add "EFT" to your feature list? We are in a future far far away from today, and there is not tool for planning fittings at the station? Or let's call it "simulator". I know, it's a LOT of work, but would be nice for a future upgrade.
^This +1
Put the developers on payroll or contract, make EFT available in station for use, integrate it into Eve. This is an excellent tool, it would be the perfect companion to the fitting screen.
EFT would still need to be available for stand alone...keep me busy at work while waiting to play Eve...
Nice work, I agree that a few more things could be displayed: alpha; missile range; tracking speed; maybe few others but the overall effort being put into this expansion is easily bringing this to the level of the best expansion/patch yet. (At least in view of my 2 years as a player) Keep up the great work.
PS My wife is going to hate you even more... |

Jenn Makanen
Science and Trade Institute Caldari State
49
|
Posted - 2011.11.10 14:14:00 -
[59] - Quote
Schnoo wrote:As I'm sure someone must've mentioned before, this thing still lacks: 1) tracking speed 2) optimal and falloff range 3) alpha damage
1) Do a show info on the fitted weapon. 2) Do a show info on the fitted weapon 3) This one is valid. You can do the show info for the multiplier, then look at the fitted charge, and multiply, but that's a little more complex. |

Apollo Gabriel
Mercatoris Etherium Cartel
188
|
Posted - 2011.11.10 14:18:00 -
[60] - Quote
CCP Optimal wrote:Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far.  Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog.
I may have found my new signature!
Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Strata Maslav
Super Batungwaa Ninja Warriors
5
|
Posted - 2011.11.10 14:26:00 -
[61] - Quote
CCP Optimal wrote:Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far.  Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog. ... no, wait, it's a defect! Nice spot 
Im not sure, is that not a decimal 56.250km or 56250m
A comma would look like this 56,250km and then the figure would be wrong. |

ThAhAnZeL
Dawn of a new Empire The Initiative.
0
|
Posted - 2011.11.10 14:27:00 -
[62] - Quote
Nice update, While you're at it. Can't you make a Drop down box with the saved fittings for the current ship? So you dont have to open fittingsmanager search the ship and find the wanted fitting.. would save some nice time aswell :) |

Floydd Heywood
Science and Trade Institute Caldari State
18
|
Posted - 2011.11.10 14:41:00 -
[63] - Quote
Nice, though not important. The fitting window will never be able to replace EFT, where you can try all modules in the game before actually buying them. It will always be more efficient to plan a ship in EFT and then just buy the required items in-game.
If the fitting window is really loading faster because of this change that will be its major benefit. |

Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
12
|
Posted - 2011.11.10 14:44:00 -
[64] - Quote
Breacca wrote:This cane needs a speedmod and is way overtanked... 
It's using Light Missiles for goodness' sake. It's clearly a bait Cane. |

Bragii
Trumpets and Bookmarks
0
|
Posted - 2011.11.10 15:03:00 -
[65] - Quote
'a dev blog a day, keeps the bitter vets at bay'
|

O'Relie
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.11.10 15:06:00 -
[66] - Quote
Looks good guys. Keep up the good work. |

Ishanmae
Binding Energy
0
|
Posted - 2011.11.10 15:09:00 -
[67] - Quote
Looks good CCP Optimal, looking forward to the Winter Expansion a bit more every day! |

DeMoraatz
The Praxis Initiative Gentlemen's Agreement
0
|
Posted - 2011.11.10 15:09:00 -
[68] - Quote
CCP Optimal wrote:Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far.  Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog. ... no, wait, it's a defect! Nice spot  It's actually quite correct. There's a dot between the 6 and the 2. ;) |

Haravar
Wiki Industrialists Wiki Conglomerates
0
|
Posted - 2011.11.10 15:17:00 -
[69] - Quote
Looks good.
1 request though, can we get a volly/alpha readout? dps is all well and good but sometimes the volley is more important (if only for measuring up one's epen against another, and who doesn't do that in eve?). |

Kassasis Dakkstromri
Four Horsemen of the Apocalypse
98
|
Posted - 2011.11.10 15:38:00 -
[70] - Quote
Quote:IGÇÖm proud to announce to you that after 8 years of hard work weGÇÖve finally developed software technology advanced enough to calculate the damage output of your current ship.
And EVEHQ and EFT we're before their time??
I'm not sure whether or not to take this statement at face value or read 'spin' into it?? |

Tiger's Spirit
Troll Hunters INC.
20
|
Posted - 2011.11.10 15:43:00 -
[71] - Quote
CCP can pay for EFT creator too ? :D |

Chanina
ASGARD HEAVY INDUSTRIES Cascade Associates
4
|
Posted - 2011.11.10 15:45:00 -
[72] - Quote
Kassasis Dakkstromri wrote:Quote:IGÇÖm proud to announce to you that after 8 years of hard work weGÇÖve finally developed software technology advanced enough to calculate the damage output of your current ship. And EVEHQ and EFT we're before their time?? I'm not sure whether or not to take this statement at face value or read 'spin' into it??
Thats sarcasm, is it so hard to find out? ;-)
Obviously the Servers already knew how much damage you deal with your ships. Else there wouldn't be any pew pew right? It's a game so don't loose your sense of humor. Even DEVs should have there fun when writing blogs.
+1 for missile range
drone grouping in fitting would still be nice (for domi or other ships with hordes of drones) |

Gealbhan
Celestial Horizon Corp. Flatline.
62
|
Posted - 2011.11.10 16:02:00 -
[73] - Quote
This change: http://www.youtube.com/watch?v=VLnWf1sQkjY
\o/ |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
191
|
Posted - 2011.11.10 16:08:00 -
[74] - Quote
What a horrible fit on that ship..
..that said, the dps addition will be "nice", altho the question is (as others pointed out): how'd you calculate bombs, smartbombs, damage types, damage vs a certain size and/or moving at xyz speed, etc. I.e. this additon will be 'cool' and sometimes useful, but it's not gonna replace third party programs that do the full calc for you.
TL;DR "nifty" this is a signature |

Potato IQ
Hedion University Amarr Empire
20
|
Posted - 2011.11.10 16:11:00 -
[75] - Quote
Black Dranzer wrote:How about a pseudo-EFT thing that lets us simulate fittings by dragging items onto a "virtual" fitting window?
This is what you needed to introduce. Pilots will still need to use other means to play with fits without having to purchase the items. Adds little to what already exists and nothing compared to what the likes of EFT offers. WeGÇÖve now got a DPS indicator. We are excited becauseGǪGǪ?
|

KrakizBad
Eve Defence Force Fatal Ascension
56
|
Posted - 2011.11.10 16:25:00 -
[76] - Quote
I can feel the bittervetness flowing away. It's nice.  http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Aeril Malkyre
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2011.11.10 16:31:00 -
[77] - Quote
An awesome set of changes. Keep up this ridiculous pace of improvement!
I'd REALLY like to see a more dynamic resists graph. The current one will update with passive hardeners, but it doesn't count active things like Invulnerability Fields as contributing to the resists, though it shows their cap drain. Gets old having to undock, flip the invulns on, check the numbers, dock back up, change the fit a bit, undock again, check the numbers, etc.
Also, I think others have covered this, immediate range readings for weapons. A tooltip or something to show me when I have Nuclear L loaded, the range is X, and with EMP L it's Y, rather than digging into the attributes trying to remember. Would help out the missile kids too, since their math is much more involved. Even better, an toggleable HUD element down by the weapons that shows their effective range (say optimal) with the current load.
Merry Xmas to us! |

BeanBagKing
Terra Incognita Intrepid Crossing
19
|
Posted - 2011.11.10 16:34:00 -
[78] - Quote
Nice, now I need to be able to save more than 50 fittings -_- I really am glad you're slowly adding all the little things, but if there is anything that needs to be done to fittings, it's removing the 50 limit. I fly ships across all 4 races, T1/T2/T3/capital, at least 50 ships in my hanger, and I'm constantly linking even fits I don't personally fly to alliance and corp mates to help them with a fitting. One of the worst decisions you guys made was removing the local fittings and implementing the server side ones. Now, when you did this, I was one of the ones cheering because I didn't think there was any way you would remove local fittings at the same time, and if you did, you certainly wouldn't limit it to some ridiculous number like 50 would you? This either needs to be raised, or implement two folders, a local with unlimited and a client side.
Good job on the DPS thing though. |

Midnight Hope
Pator Tech School Minmatar Republic
14
|
Posted - 2011.11.10 16:38:00 -
[79] - Quote
About bloody time!
Just a couple comments:
1. How about displaying alpha damage as well? Can't be that hard. 2. I liked my buttons at the top, not at the bottom
Looking good. :)
|

Ore Grinder
Star-Gate Command
4
|
Posted - 2011.11.10 16:39:00 -
[80] - Quote
I think there should be an export button. Click this button, and an EFT formatted fitting text string is sent to the clipboard. Open up EFT and paste. There you have all of your extra stuff like falloff, speed with stuff on or off, damage type amounts, graphs... and everything else now and in the future. |

Garr Anders
The Red Circle Inc.
9
|
Posted - 2011.11.10 16:48:00 -
[81] - Quote
Is there a way to see the stats with mods that need to be activated or only set certain modules to be activated?
E.g.
Cap duration:
- I want to see how much it is with shield hardeners on but the MWD off?
- I want to see how long my cap lasts with everything on but not the cap booster?
- I want to see how long my cap last without having the neut active but all other stuff ...
|

GRIEV3R
Clan Shadow Wolf Fatal Ascension
9
|
Posted - 2011.11.10 16:50:00 -
[82] - Quote
Dear CCP, These changes are very good. Thank you so much. I really mean that.
Consider this suggestion though: To really revamp the fitting interface "right" you'd need to incorporate almost all of the features that EFT already has. Why not hire the smart people who created EFT to just code the entire thing into the Eve client? EFT is an amazing program; I feel like including it would greatly improve the player experience. - it allows you to test fits without spending isk - it shows a comprehensive breakdown of your fit's tank stats - it shows all the information we capsuleers need to see about our weapons at a glance - it shows things like align time and lock time - it allows you to very accurately understand your ships capacitor consumption by activating or deactivating modules - it includes cap boosters in cap stability - it included tracking scripts in weapon stats - it allows you to save unlimited fits
Look at all the new things you would have to create to truly offer the kind of functionality that we players have come to consider standard. It seems to me like ir would be way easier to just hire the EFT creators to code their program into Eve.
Regardless, I am very, very happy with all the improvements that have been announced. You guys are really making feel like the 5 accounts I pay for are worth it. |

BeanBagKing
Terra Incognita Intrepid Crossing
19
|
Posted - 2011.11.10 16:51:00 -
[83] - Quote
Ore Grinder wrote:I think there should be an export button. Click this button, and an EFT formatted fitting text string is sent to the clipboard. Open up EFT and paste. There you have all of your extra stuff like falloff, speed with stuff on or off, damage type amounts, graphs... and everything else now and in the future.
I've always wished CCP would support some kind of "copy to clipboard" and "import from clipboard" function. It would be nice if it was compatible with EFT, but I can understand why they might not want to use the format of a 3rd party developer. If they created their own though I have the feeling it wouldn't be long before 3rd party developers added this functionality into their own. It would make importing/exporting so much easier. |

XerXes SX
XerXes SX Corporation
0
|
Posted - 2011.11.10 16:52:00 -
[84] - Quote
how about switching the cargo and dronebay, so it shows the amount left and not used |

Kassasis Dakkstromri
Four Horsemen of the Apocalypse
98
|
Posted - 2011.11.10 17:03:00 -
[85] - Quote
Anyone notice that Hurricane fit? |

Karen Ichijou
Axiom Inc. Crysterion Paradigm
0
|
Posted - 2011.11.10 17:06:00 -
[86] - Quote
Is it posible to get a breakdown by damage type? Like if you click on the dps frame of the fitting window you'll get something like:
(sorry if the table is illegible, it looks fine to me )
Type EM TH EX KN
Turrets.......................350.............160...................0...................0 Drone [hobgobli.........400.................0...................0...................0 Drone [Ogre II]...............0.................0...................0...................0 Smartboms....................0.................0...................0...................0
|

Insane Randomness
Among the Shadows Takahashi Alliance
9
|
Posted - 2011.11.10 17:21:00 -
[87] - Quote
Chribba wrote:yay
edit/also will it show mining yield...?
Awe don't be trying to nerf the passivecane. |

Mal Darkrunner
Zero Tau Research Institute
25
|
Posted - 2011.11.10 17:22:00 -
[88] - Quote
This is a nice addition to the fitting window, though it's not going to make EFT etc. obsolete yet ...
 |

Kern Walzky
x13 Raiden.
5
|
Posted - 2011.11.10 17:26:00 -
[89] - Quote
How about fixing the lag when refitting ships in space?
there is a bit module /drag lag...really annoying !! |

Evil Incarn8
Ministry of War Amarr Empire
2
|
Posted - 2011.11.10 17:37:00 -
[90] - Quote
Do the stats displayed now take modules requireing activation into account?
Such as increased lock range due to sensor boosters? or resistances due to active hardeners?
This was always a place where EFT > ingame fitting screen as you had to undock and turn the mods on and look at ship info to get correct values. |

Uhura Dennkhar
Imperial Shipment Amarr Empire
7
|
Posted - 2011.11.10 17:52:00 -
[91] - Quote
Could you add this for tank:
-NPC damage type for tank calculation
-and also racial profil: like hybrid profil, emp profil, laser profil... (maybe this line is useless...)
And Also a way to have the stat with all online (or partial online) and overloaded...
well that's an EFT IG, it would be nice to have everything inside the box
thanks |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
29
|
Posted - 2011.11.10 17:59:00 -
[92] - Quote
I did notice from test server, however this is one of the greatest features coming to Eve for a long time... EPIC EPIC EPIC EPIC !!!!
Can we have missile range displayed too? |

CobaltSixty
Fawkes' Loyal Professionals
0
|
Posted - 2011.11.10 18:17:00 -
[93] - Quote
I'm enjoying the changes to the fitting screen... I'm not enjoying the suggestion that CCP commission Gripen to somehow graft EFT into EVE. Part of this game's magic is that it requires homebrew utilities and the like for contemplation, measurement, on-paper testing (EFT warrioring), etc. It makes sense that the fitting screen should show a little bit more information and it happens to be information that's already available in EFT (+1 for a volley damage readout under/beside the gun and missile DPS indicators), but the purpose of the fitting screen is not to simulate; it's to display your ship's CURRENT configuration. It's a graphical condensation of everything you could determine with time and math in the Show Info window.
Regarding missile range, it's not that hard to memorize ALL the distances and you should. That said, I've always wanted to be able to mouse-over my missile launchers while on the tactical overview and see their range in the same manner as turrets and EWAR mods show. So...
CCP, if you do end up adding a field to the fitting screen with the rather simple maths for the range of loaded missiles, please oh please dump that value into memory and have it write to a phantom line value in the launchers themselves which can be rendered on mouse-over in the same way as the gun/module optimals (+ falloff) are. Or... forget the fitting screen field and just make the tactical overlay work with missiles? =D |

Aerieth
J0urneys End Journeys End Alliance
1
|
Posted - 2011.11.10 18:20:00 -
[94] - Quote
I stopped reading the forum comments to Dev Blogs a long time ago because I was tired of reading the Dev Blog and thinking "Yay that sounds exciting" then reading the forums and coming away with a feeling of negativity as the complaints surmounted.
So when I read this Dev Blog I thought ... man I have to go check the comments there is no way someone would complain about finally being able to see their DPS ... and as I am reading these comments I am realizing the impossibility I was expecting. Thank you EVE community. |

Tanya Powers
Science and Trade Institute Caldari State
176
|
Posted - 2011.11.10 18:33:00 -
[95] - Quote
Garr Anders wrote:Is there a way to see the stats with mods that need to be activated or only set certain modules to be activated? E.g. Cap duration:
- I want to see how much it is with shield hardeners on but the MWD off?
- I want to see how long my cap lasts with everything on but not the cap booster?
- I want to see how long my cap last without having the neut active but all other stuff ...
You want to download EFT or Pyfa 
Overall nice improvements, seems exactly the same we have on SISI
Excellent
|

Tek Handle
Biotronics Inc. The Initiative.
0
|
Posted - 2011.11.10 18:47:00 -
[96] - Quote
Great, now add alpha dmg as well please. |

Balor Haliquin
Macabre Votum Morsus Mihi
0
|
Posted - 2011.11.10 19:33:00 -
[97] - Quote
If this has been mentioned before it shows how needed it is.
On the fitting window i would like to see
- A section that lists the bonuses of the ship, so i don't have to constantly open up a show info box on the ship to see what the bonuses are. - The attack section needs to have the volley damage of the ship, this is for guns and missiles only. - A way to activate modules so we can see what the new sensor range, gun range, and cap use of the ship is. Right now its really hard to figure that out without using EFT. - Holding ammo to a gun or group of guns will generate a number in green red or yellow next to the capacitor use, and damage output. Red numbers are bow current damage and increased cap use, yellow is no change, and green shows improvement. Same is true for cap charges and scripts. |

Junky Juke
Delta Division.
9
|
Posted - 2011.11.10 19:50:00 -
[98] - Quote
Katrina Bekers wrote:Now, I wonder...
You're showering us with an awesome rain of What We Ever Wanted, and every day the salivation for the Winter Expansion reaches new levels.
We really needed to resort to financial threats (i.e. subs cancelation) to make you return to the glorious path of starship epicness for which we - addicted like we are - worship you guys?
Good times for us! I can feel again the nice atmosphere of about 1 year ago. Sometimes you have to cut branches from the tree to see the fruits sprout...
EDIT: CCP, you still need to match the power of the well known third party tools, come on!!!! |

Raigir
Frontier Explorer's League The Methodical Alliance
0
|
Posted - 2011.11.10 21:53:00 -
[99] - Quote
This is nice and everything thing, but I'm sure theres a couple of things you can add to make it nicer. First being show us volley dmg of turrets/missle. That shouldn't be all that hard, it's just adding. Also, another person mentioned dmg type %'s, such as dealing 80% thermal and 20% kinetic such as when you have phased plasma rounds loaded or whatever (i made up percentages btw just for an example).
Is there also the possibility of putting in how much our skills/implants are affecting the numbers, be it for dps or base stats like speed or hitpoints. You could make it a mouse over on the total values that gives a breakdown like 7500 Base Shield Hitpoints +1875 from skills (+25%) and continue on through implants, and of course when your out in space recieving fleet bonuses it'll show how much is added with fleet in a format like +xxxx from fleet bonus (+xx%). This could also carry over for when your in wormholes that have penalties or even better, sansha incursion penalties where it could show -xxxx from wormhold penalty (-xx%) , likewise for sansha except maybe do it for your resists -xx% from sansha penalty (-xx%).
All that sounds like a lot, but it could be helpful and would make the fitting screen more well rounded. No harm in giving plenty of information right? |

Killgor
The Collective White Noise.
6
|
Posted - 2011.11.10 22:21:00 -
[100] - Quote
finally. I always wondered why if third parties like EFT, etc could do it why it wasn't in the game. I think we third party tool should be reviewed and best ideas from them put in EVE. |

Embrodak Kazerin
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.10 22:22:00 -
[101] - Quote
This is a good change, but might I suggest a few other things while you're at it?
- Assume damage controls and hardeners are activated. It already assumes everything is turned on when calculating cap stability, so why not do the same when calculating resists and EHP?
- Alternatively, and active/inactive toggle for each slot would be nice.
- Show missile range. This isn't calculated anywhere as far as I can tell, and it's a very important piece of information.
- Show gun tracking, optimal, and falloff. You can see this now, but it requires mousing over a turret, clicking the tiny info button, closing the window and clicking the other tiny info button because you got the charge info by mistake, then scrolling several times through the randomly-ordered list of attributes until you find what you want. If a player has more than one type of gun equipped for some reason, you can just show whichever values are worst.
|

Lors Dornick
Kallisti Industries
56
|
Posted - 2011.11.11 00:46:00 -
[102] - Quote
CCP Optimal wrote:Kaaban Solanis wrote:Wow! Looks nice! Good work! But i think you should correct the targetting range down to meters. Looks like that thing can target 56250 km. Would maybe be a bit far.  Yes, we're increasing the targeting range of all ships by a factor of 1000. Forgot to mention that in the blog.
I really shouldn't do this, but I am sucker for bad puns, I can't resist.
Would this increase in range count as increased Optimal?
|

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
191
|
Posted - 2011.11.11 01:27:00 -
[103] - Quote
Aerieth wrote:I stopped reading the forum comments to Dev Blogs a long time ago because I was tired of reading the Dev Blog and thinking "Yay that sounds exciting" then reading the forums and coming away with a feeling of negativity as the complaints surmounted.
So when I read this Dev Blog I thought ... man I have to go check the comments there is no way someone would complain about finally being able to see their DPS ... and as I am reading these comments I am realizing the impossibility I was expecting. Thank you EVE community.
We don't care what they say, we care what they do. As for now, nothing at all has improved since the Incarna release, and rarely much the last two years.
You're welcome. this is a signature |

Will DestroyYou
4
|
Posted - 2011.11.11 02:19:00 -
[104] - Quote
Meh. You can't even fix the current bugs!!!
How many times must I report this bug? It has been months. Every single fracking time I add ammo to my *empty* grouped guns in station I get 1 to 5 of these stupid popups...
Sick to death of wasting my time clicking them repeatedly.
If container = weapon skip sending error message... Is it really that hard???
There should be no case where a weapon needs to report that it is full as an error popup. In fact, unless it is a critical error, or requires a yes/no decision, we "the players", don't really want popups for any messages at all... use local chat window????? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
9
|
Posted - 2011.11.11 02:20:00 -
[105] - Quote
Misanth wrote:Aerieth wrote:I stopped reading the forum comments to Dev Blogs a long time ago because I was tired of reading the Dev Blog and thinking "Yay that sounds exciting" then reading the forums and coming away with a feeling of negativity as the complaints surmounted.
So when I read this Dev Blog I thought ... man I have to go check the comments there is no way someone would complain about finally being able to see their DPS ... and as I am reading these comments I am realizing the impossibility I was expecting. Thank you EVE community. We don't care what they say, we care what they do. As for now, nothing at all has improved since the Incarna release, and rarely much the last two years. You're welcome. What they are doing can be seen from changes that are already on singularity. They have done a lot, some of which they never said they would do until after it was discovered there. They have proof. It's true they could stop and not move it to TQ, but that would benefit no one, and further hurt CCP. The refusal of some posters to recognize this is probably the source of Aerieth's complaint. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
191
|
Posted - 2011.11.11 03:24:00 -
[106] - Quote
Tyberius Franklin wrote:What they are doing can be seen from changes that are already on singularity. They have done a lot, some of which they never said they would do until after it was discovered there. They have proof. It's true they could stop and not move it to TQ, but that would benefit no one, and further hurt CCP. The refusal of some posters to recognize this is probably the source of Aerieth's complaint.
As I said, nothing of this is in the game yet. What's on SiSi is not what's on TQ. And the fact CCP took years and years to even look at this, and the fact CCP lied to us before, and the fact CCP talk crap about their customers both internally, and externally, and the fact that CCP likes to present gamebreaking changes to media and/or on gameconventions rather than to their customers first, and the fact that CCP choses to use CSM occationally for their propaganda purposes - but other times completely ignore them (and thus makes the CSM a useless big pile of wasted resources, a scam, a lie and an insult), and the really horrible iteration in this game (takes years to fixes bugs), and the fact that CCP balances the game on nullsec blobs and thus completely kill all smallscale and/or possibly non-laggy fun PvP, well all of this kinda adds up to not trusting this company. At all. And it's questionable if we should give them any positive feedback for anything that is not currently, you know, in the game yet.
But yes, CCP have stepped up and added alot of things to SiSi, been active in their blogs etc recently. But if you see through what they really do, it's alot of populistic small things, no major fixes to the game. * The new bc's ain't really needed, more a 'fun' thing, we still have tier1 bc's that could need a look at, and command ships as a whole for certain. * Supercaps and caps have been "fixed" to please the masses, but the changes are not what's needed. It just promotes blobbing even more, ruins nullsec for smaller entities even further, and the changes that was made to supercaps (increasing their survivability was a major concern) originally was completely ignored. The damage (the real issue) was not addressed, but instead their survivability (completely wrong issue) was "fixed". * Hybrids needed a look at, mainly because rails are never used. Gallente is all about blasters, and Caldari don't use their hybrid-ships (more or less). Blasters already do fine, in smaller scale combat, and in bigger scale people really need longer range (rail) so they are using wrong ships when they use blasters. Instead, CCP take a populistic choice and try make blasters streamlined for big scale combat, rather than actually fix what's broken (rails). More blob incentitives too, yay! * Adding dmg to the fitting screen is "nice", but nothing that will actually help (it lacks the utilities that we really need to make it a viable tool, damage types, comparison vs ship moving etc). It's a cool feature, but nothing needed. Populistic. * The POS changes will make it less annoying for POS fueling, but doesn't fix any of the issues (roles, setups etc) that has been highlighted for years. Populistic.
You see where I'm getting? CCP deserves alot of smack for being horribly run for years and years. Add in their horrible customer treatment recent years, and they have alot of owing up to do. When they stop doing populistic additions and actually iterate on this game, stop adding useless crap, and don't treat us like idiots but instead valuable customers.. well then I will go back to telling my friend how awsome this game is. It used to be. But now I'm embarrassed to say I play it. this is a signature |

Tyberius Franklin
Federal Navy Academy Gallente Federation
11
|
Posted - 2011.11.11 04:19:00 -
[107] - Quote
Misanth wrote:Wall-o-words I don't disagree completely with your main point, but I don't think holding it over CCP helps either them or the players. I also recognize the element of time is limiting what can be done for THIS expansion. Depending on the amount of resources being shuffled around there is probably a great deal going on that we can't which limits what can come out this winter. not that they don't deserve criticism for the prolonged failure to properly tend to their product, but being unconstructive and forever mocking them with that meme gets nothing done. I remain cautiously optimistic at this time.
|

Ender Sai
Foetus Mart
12
|
Posted - 2011.11.11 10:34:00 -
[108] - Quote
Well I'm happy.
I think it is silly to get detailed on the DPS display, really all we need to so see is numbers change when we add new mods/rigs/guns/slaves.
Range for missiles and the like would be nice (but actually, add this to the tactical view please).
I don't know if you guys have any changes planned for that as well.... :pinkymouth: |

Cedar Locus
Superfission
17
|
Posted - 2011.11.11 11:03:00 -
[109] - Quote
awesome!
thank you CCP |

minuseb
Royal Order of Security Specialists
0
|
Posted - 2011.11.11 14:29:00 -
[110] - Quote
can you make it that you can have a dedicated station container lets say named "FITINGS" and in this you keep stuff that is to be fitted on your ships? and whenever you strip a ship everything goes on this container also when you choose to fit to the ship a saved fit then everything gets loaded from that container this would help with organising stuff on stations, as now everything is dumped or loaded from the station floor ty |

Manc
The Gentlemen of Low Moral Fibre
2
|
Posted - 2011.11.11 15:21:00 -
[111] - Quote
The armour tank per second on my fitting window didn't take into account gang linking on SISI. This works fine on Tranquility. |

Anne Algesic
Pain Delivery.
0
|
Posted - 2011.11.11 16:55:00 -
[112] - Quote
If you're going to change PG and CPU to show remaining instead of used, then the same needs to be done for Calibration. Otherwise it's just confusing. |

Caldari 5
The Element Syndicate Blazing Angels Alliance
0
|
Posted - 2011.11.13 13:25:00 -
[113] - Quote
Quote:CPU and Power grid values displaying the remaining amount rather than used amount
UM? Why are you doing this? All other progress/usage indicators in Eve list the used amount not the free amount.
+1 for the Export to Clipboard Idea +1 for the Volley Listing +1 for Active Resistance Mods to have effect on values +1 for more Server side fittings/Unlimited Local Fittings Tab +1 for Missile Range on Tactical Overview(same as turrets) |

Panhead4411
Kleinrock Heavy Industries
1
|
Posted - 2011.11.13 15:48:00 -
[114] - Quote
Embrodak Kazerin wrote:This is a good change, but might I suggest a few other things while you're at it?
- Assume damage controls and hardeners are activated. It already assumes everything is turned on when calculating cap stability, so why not do the same when calculating resists and EHP?
- Alternatively, and active/inactive toggle for each slot would be nice.
^This.
Otherwise, if i'll still have to use EFT or other program to tell me what my ship is actually capable of, then the new fitting screen (albeit slightly more helpful) is still useless... |

Angeliena
Eye of God Controlled Chaos
1
|
Posted - 2011.11.13 17:48:00 -
[115] - Quote
Keep up the good work CCP Guard! |

Marielle Toralen
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.13 21:16:00 -
[116] - Quote
A small improvement - could you have numbers hover near each mod, showing what percentage of cpu/grid they use? This would allow us to easily identify mods that are problematic on tight fittings, so they could be swapped out for variant types. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
24
|
Posted - 2011.11.13 23:30:00 -
[117] - Quote
-+ Powergrid and CPU now count down as you fit modules. -+ But calibration still counts up.
Cargo space and drone bay space values should be left as they are, counting up, because how much stuff we have has just as much meaning as how much more we can fit.
Calibration however should count down like power and CPU, because just like power and CPU the quantity of calibration used has no meaning apart from how much remains.
_________________________________________________
When fitting modules on ships that have fitting bonuses (Cloaking device II, Stealth Bombers, etc) can it be fixed so that the preview figures displayed in the fitting window upon mouse-over are actually correct and take those bonuses into account? As it is, the preview figures for the Cloak II module can only ever be false.
_________________________________________________
As others have mentioned, can we throw away most of the bloated error popups. -+ Pointless error message for simply loading ammo. -+ Pointless error message for simply repositioning, not adding, turrets on a ship that can't hold more turrets.
Other good suggestions in this thread. There are a lot of ways the fittings window could improve.
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Spyres
SniggWaffe
0
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Posted - 2011.11.14 00:00:00 -
[118] - Quote
Winter is coming hurrhurrr |

Daedra Blue
HHunterz
0
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Posted - 2011.11.14 11:17:00 -
[119] - Quote
Real Time DPS meeter please. Something that adds up our dmg from the log and displays it on the HUD somewhere. Also be able to change interval for example.
Show average DPS in : 5s, 10s, 15s, 30s, 60s, Total. This will show real dps during a fight and it will take into account everything from range, glancing, resists and so on.
Since it's from the log we could also have something that shows incoming DPS. Maybe get a clearer sight earlier of when to GTFO. |

Gabriel Karade
Noir. Noir. Mercenary Group
8
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Posted - 2011.11.15 07:41:00 -
[120] - Quote
I've never actually understood myself why, so many players have difficulty clicking 'show info', multiplying three numbers and dividing by a fourth, but whatever 
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Hakaru Ishiwara
Republic Military School Minmatar Republic
41
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Posted - 2011.11.16 04:58:00 -
[121] - Quote
But what about the 51st fitting?  284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
195
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Posted - 2011.11.17 02:27:00 -
[122] - Quote
Tyberius Franklin wrote:Misanth wrote:Wall-o-words I don't disagree completely with your main point, but I don't think holding it over CCP helps either them or the players. I also recognize the element of time is limiting what can be done for THIS expansion. Depending on the amount of resources being shuffled around there is probably a great deal going on that we can't which limits what can come out this winter. not that they don't deserve criticism for the prolonged failure to properly tend to their product, but being unconstructive and forever mocking them with that meme gets nothing done. I remain cautiously optimistic at this time.
I just answered your question mate, that's all. You draw your own conclusions from the content. this is a signature |

Khalia Nestune
Mad Stacks
12
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Posted - 2011.11.20 21:09:00 -
[123] - Quote
Salpad wrote:I want to be able to see range on missiles. Just crudely calculated range, taking skillz, rigs, missiles themselves and so forth into account. Having to calculate this out-of-game is a bother.
^^ What this guy said. Doesn't your smart computer have the ability to figure out something as basic as missile range?
http://www.mylootyourtears.com |

xxxak
Intergalactic Syndicate Nulli Secunda
84
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Posted - 2011.11.22 16:22:00 -
[124] - Quote
Can you please please please add more than saved 50 fittings!! The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run. |

Vertisce Soritenshi
Varion Galactic Tragedy.
204
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Posted - 2011.11.22 19:45:00 -
[125] - Quote
xxxak wrote:Can you please please please add more than saved 50 fittings!!
Yes...you now get 100. Yay! Support our boobies!-áLINKY! |

Cid SilverWing
Grim Determination Clockworks Inc. Nulli Tertius
1
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Posted - 2011.11.27 10:16:00 -
[126] - Quote
We would VERY MUCH appreciate if you could also include Lock-on Times on the Scan Resolution. The "mm" thing is simply not helpful at all. |

Aotearorian
ANZAC ACADEMY
0
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Posted - 2011.11.28 12:39:00 -
[127] - Quote
I see new technollogy still uncapable after 4 years to do simple thinks like show damaga on crystals in hangar or fittint window or even in space.
I come back to eve, load crystalss into my old ship undock, mouse over crystals. They show me that they have 0.01 damage.
I work to site, shot 2 times nad 7 out of my 8 crystals broke. Well tecnolody still not good enogth to inform pilot that his crystals broke, or even to reload same type crystals from the cargo hold. Amar engeneeres uncapable to do autoreload. It is imposible to reload them manially. First you need to load AN other type of crystals and only after that you can reaload same type as befor.
Yee, fitting window can now multiply 2 numbers, but still can not show vital information of fitted ammo. Is it THAT dificul to finally shoiw Crystal damage after NOT putting that functionality into original realise 4 years ago?
Is it THAT dificult to show damage iof crystals in the group? Is it THAT dificult to show damage in station or cargohold of ship? Is it that dificult to when giving choise to load used crystal, not desieve pilot by intrface that asking, do you want to load used crystals or new one and after choising used still load new one's?
I am sure NO developers play amar! |

quasarabyss
HelpMyMissioners Epsilon Shimmy Alliance
0
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Posted - 2011.11.29 22:07:00 -
[128] - Quote
CCP have begun to work on CCP, the effect on the game itself is an indicator of a greater trend. A positive trend that I hope remains in place for a long time. Fingers crossed for more expansions like this one. I read and post to forums because of DT. That is all. If my comments are discombobulated that might be because it is 11pm here. If you don't like it feel free to shoot me down in game, everyone else has. |
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