| Pages: [1] 2 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|

kieron

|
Posted - 2006.04.11 20:09:00 -
[1]
The topic of the Chinese EVE server has been a big one recently, and there have been many questions about it ranging from "When does it go live?" to 'What impact is Serenity going to have on TQ and CCP as a whole?" All of these questions (and many more) are valid and worthy of an answer.
LeKjart has accepted a new position within CCP and is now the Director of CCP-Asia. With the new position comes new responsibility and he thought the time was right to answer some of the questions the Western EVE community has had about the future Eastern EVE community, the decision process to create a new EVE server, development of Serenity, and the effect this new world will have on our world.
You can read this and more in LeKjart's new Dev Blog.
Please note: We are already aware that some members of the community have strong political views about interacting with the Chinese government. I would ask that all political commentary not be posted in response to this blog, or opened as a topic on the EVE Online forums. There are plenty of other venues for political discussion elsewhere.
kieron Community Manager, EVE Online |
|

Sarai Atvar
|
Posted - 2006.04.11 20:11:00 -
[2]
Edited by: Sarai Atvar on 11/04/2006 20:14:40 I, for one, am very excited for CCP about these changes, and hope that they will prove beneficial for CCP and the EVE universe. Hopefully an influx of new players will provide a massive flow of new resources for the development of both Tranquility or Serenity.
I am saddened to mourn the passing of the idea of one, unsharded global universe, however. Though it's for the best, it was a bold idea that I'm sorry to see go. ----------------- [ The Coreli Corporation Mainframe ]
|

Mimiru
|
Posted - 2006.04.11 20:14:00 -
[3]
Quote: passing the torch of Lead Game Designer for EVE to TomB
Nerf EVE? ---------
mim |

Hakera
|
Posted - 2006.04.11 20:20:00 -
[4]
Edited by: Hakera on 11/04/2006 20:21:59 congrats - i do have few queries though - has serenity been re-coded to include the character fatique/maximum online daily play restrictions, will it be the same code branch as TQ (bar the china restrictions/changes)? and i think many people have asked will china players be able to access TQ still and can we access Serenity?
oh when will we get sisi back!!!
Congrats to Lekjart & TomB on the promo - now give us a blog TomB! 
|

Jacob Matar
|
Posted - 2006.04.11 20:22:00 -
[5]
This is an excellent read. I hope that CCP is as open about this in the future after EVE China goes live. _
It has returned... |

Ominus Decre
|
Posted - 2006.04.11 20:22:00 -
[6]
Originally by: kieron
You can read this and more in LeKjart's new Dev Blog.
Please note: We are already aware that some members of the community have strong political views about interacting with the Chinese government. I would ask that all political commentary not be posted in response to this blog, or opened as a topic on the EVE Online forums. There are plenty of other venues for political discussion elsewhere.
Welcome to the new position LeKjart!!
I live in a democratic country and completely support involvement with other countries regardless of their political foundations. 
Boobies:  |

Cmdr Sy
|
Posted - 2006.04.11 20:30:00 -
[7]
Originally by: LeKjart I must admit though, that the idea of bringing the Chinese players to TQ sounded like a really interesting and intriguing large scale cultural encounter. But when I think about it now, I think that it would really only be interesting if the two cultures meet as equals.
I don't know, EVE already resembles the Culture universe to such a great extent, that setting up an Outside Context Problem would not strike me as lacking entertainment value. 
On the other hand it would indeed be pretty cruel and pointless.
I wish CCP financial success in this enterprise, in so far as I am under the impression that the two businesses will financially linked, and we may see some benefits from CCP having more money to reinvest in development here. On the other hand I could be wrong and profits made in one market would be reinvested only locally. Perhaps there could be some clarification as to whether the US/EU EVE community is actually likely to see any long-term benefits from this, and what they might be? As things stand, this whole story is an interesting bit of background knowledge with no real impact on the rest of us, rather like CCP's earlier office move.
|

LeKjart
|
Posted - 2006.04.11 20:36:00 -
[8]
Originally by: Cmdr Sy
I wish CCP financial success in this enterprise, in so far as I am under the impression that the two businesses will financially linked, and we may see some benefits from CCP having more money to reinvest in development here. On the other hand I could be wrong and profits made in one market would be reinvested only locally. Perhaps there could be some clarification as to whether the US/EU EVE community is actually likely to see any long-term benefits from this, and what they might be? As things stand, this whole story is an interesting bit of background knowledge with no real impact on the rest of us, rather like CCP's earlier office move.
Like I said in the blog, the code base of Serenity and Tranquility will be identical. This means that all game improvements go to both clusters, so the reinvestment goes to everybody, but is not earmarked for a specific cluster. So the rule remains the same: more subscribers means more revenues for us to evolve EVE :)
|

Cmdr Sy
|
Posted - 2006.04.11 20:43:00 -
[9]
Originally by: LeKjart Like I said in the blog, the code base of Serenity and Tranquility will be identical. This means that all game improvements go to both clusters, so the reinvestment goes to everybody, but is not earmarked for a specific cluster. So the rule remains the same: more subscribers means more revenues for us to evolve EVE :)
Yay. Thanks for the quick reply. 
|

Hakera
|
Posted - 2006.04.11 20:47:00 -
[10]
though you mentioned the code bases will be identical i do wonder if the opportunity has arisen to 'try things differently' a second time such as mining to cans and i wonder how will t2 distrubution be handled? I assume it wont kick in for 6-12 months as most characters wont be able to utilise it early on.
|

Helison
|
Posted - 2006.04.11 20:49:00 -
[11]
Three questions:
*) WHEN will we get Singularity back? As far as I know the server used at the moment to support the Alpha-Test of Serenity and I donŠt hope that weŠll have to wait much longer for their return.
*) Will this testing on Serenity delay the deployment of the needed bugfix-patch (chats, drones, overview, ...) much longer?
*) How will Serenity influence the working on the upcoming Kali patch? According to Kieron it is still slated for Q2 2006, but many canŠt believe this.
|

Maya Rkell
|
Posted - 2006.04.11 20:54:00 -
[12]
I wish I could be enthusastic. Unfortunately, the most visible sign we've had so far is the bluntly terrible "unicode" Eve font. I am also unsure from a social viewpoint that Eve will avoid the pitfalls of other MMO's - Shadowbane Asia springs forcibly to mind, I'm afraid.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

LeKjart
|
Posted - 2006.04.11 20:59:00 -
[13]
It is true that Serenity gives us the opportunity to start with a much more 'sane' balance of tech in-game, and we are still working on the exact details for that. Actually, I think that it will be very interesting to observe how Serenity evolves, as it will be a very different environment for newbies compared to early TQ.
Regarding the other questions, the hardware used for the current alpha will be released back to Singularity next week. Coding for the China cluster is finished, so there are no programming resources tied up there now. Localization of content is handled by Optic as well as part of QA.
|

Helison
|
Posted - 2006.04.11 21:06:00 -
[14]
Thank you for your answers, LeKjart.
|

Haniblecter Teg
|
Posted - 2006.04.11 21:06:00 -
[15]
Taking FFO as an example of mixxed cultures:
All their shards had Euro, Asian and US players on them. The translator function was brilliant (hold shift to cycle through key topics-things, items, expressions-- and create a universal phrase that french, US and japanese players could understand)
Cultures were clashing a little (US didnt mind if you specc'd their equipment, you had to ask Jap players) as was character selection (Japs LOVED the cute taru taru, US was more for Humans)
Honestly, I dont think TQ could handle it though, so I support the opening of a new world. ---------------------------------------- Friends Forever
|

Abbadon
|
Posted - 2006.04.11 21:07:00 -
[16]
Just a quick question:
Do CCP have any stats pertaining to the number of China based players that currently pay and play on TQ? (I'm just wondering if we are likely to see a drop in the PCU once Serenity goes live) .
Dancers plz. o/ --Jorauk *boogies*-eris *booty bounces* - Cortes |

Razin
|
Posted - 2006.04.11 21:22:00 -
[17]
Edited by: Razin on 11/04/2006 21:24:32 With the potential for the Serenity population to be much larger then Tranquility's, could there come a time when CCP, faced with a difference of opinion between the two communities on game mechanics or philosophy issues, lets the larger one drive the development?
(Given that "the code base of Serenity and Tranquility will be identical" (c))
|

Miss Overlord
|
Posted - 2006.04.11 21:26:00 -
[18]
will chinesse players still be able to access TQ ? or will they be restricted to the chinesse server ?
|

Sir Juri
|
Posted - 2006.04.11 21:32:00 -
[19]
Originally by: Razin Edited by: Razin on 11/04/2006 21:24:32 With the potential for the Serenity population to be much larger then Tranquility's, could there come a time when CCP, faced with a difference of opinion between the two communities on game mechanics or philosophy issues, lets the larger one drive the development?
(Given that "the code base of Serenity and Tranquility will be identical" (c))
good point, I hope the go with the community that likes pirating best 
Im a noob, bear with me :P |

ParMizaN
|
Posted - 2006.04.11 21:56:00 -
[20]
Best of luck guys.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

HippoKing
|
Posted - 2006.04.11 22:21:00 -
[21]
stop publishing blogs when i'm AFK 
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
|

Alexis DeTocqueville
|
Posted - 2006.04.11 22:28:00 -
[22]
Edited by: Alexis DeTocqueville on 11/04/2006 22:33:45 Edited by: Alexis DeTocqueville on 11/04/2006 22:28:49
Quote: I must admit though, that the idea of bringing the Chinese players to TQ sounded like a really interesting and intriguing large scale cultural encounter. But when I think about it now, I think that it would really only be interesting if the two cultures meet as equals. Who knows, maybe later, if the legal landscape changes, we could conceive some kind of new shared territory where the Tranquility and Serenity players would be able to meet and interact. But only time will tell.
How absurdly condescending. What unique social and cultural "Clash of Civilizations" potential does the People's Republic of China have to offer EVE Online that other (freer) southeast asian countries can't? Are you under the spurious assumption that everyone there practices Confucianism and Feng Shui while South Korea and Japan have all embraced godless consumerism and western culture? If you'd pull your head out of your starry-eyed naivete you might notice that South Korea has the largest concentration of MMORPG gamers per square mile. Why not try and court them?
|

LeKjart
|
Posted - 2006.04.11 22:34:00 -
[23]
Chinese players playing on TQ will of course be able to continue playing there, but their numbers is quite small compared to the expected subscribers on Serenity.
Concerning possible conflicts of game design between Serenity and Tranquility, I don't think we would ever shove anything down anybody's throat. Everything that concerns game balancing can be different on the two clusters though the underlying code base is the same, as game balancing is really dynamical configuration data. For specific game features we could envision in the worst case to disable or enable some features on the different clusters, but if the two clusters are to follow each other in expansions, then the code base needs to be the same.
|

Sir Juri
|
Posted - 2006.04.11 22:35:00 -
[24]
Originally by: Alexis DeTocqueville Edited by: Alexis DeTocqueville on 11/04/2006 22:28:49
Quote: I must admit though, that the idea of bringing the Chinese players to TQ sounded like a really interesting and intriguing large scale cultural encounter. But when I think about it now, I think that it would really only be interesting if the two cultures meet as equals. Who knows, maybe later, if the legal landscape changes, we could conceive some kind of new shared territory where the Tranquility and Serenity players would be able to meet and interact. But only time will tell.
How absurdly condescending. What unique social and cultural "Clash of Civilizations" potential does the People's Republic of China have to offer EVE Online that other (freer) southeast asian countries can't? Are you under the spurious assumption that everyone there practices Confucianism and Feng Shui while South Korea and Japan have all embraced godless consumerism and western culture? If you'd pull your head out of your starry-eyed naivete you might notice that South Korea has the largest concentration of MMORPG gamers per square mile.
you need to learn what you are talking about, their is a reason they aint going for the south korean market. Prolly many reasons. Now calm down, do you get this worked up about Microsoft working on the japanese market?
Im a noob, bear with me :P |

Hoshi
|
Posted - 2006.04.11 22:38:00 -
[25]
Hehe see you used joshuas map http://games.sina.com.cn/o/i/2006-03-28/160695545.shtml --------------------------------------------------------------------------------
|

Alexis DeTocqueville
|
Posted - 2006.04.11 22:42:00 -
[26]
Edited by: Alexis DeTocqueville on 11/04/2006 22:44:30
Originally by: Sir Juri
you need to learn what you are talking about, their is a reason they aint going for the south korean market. Prolly many reasons.
I notice you say the word "Reasons" but you don't list them, nor link to them. Can I assume you're as clueless as I (apparently) am?
Quote:
Now calm down, do you get this worked up about Microsoft working on the japanese market?
Hello apple. This is an orange! And I have no problem with CCP courting markets. I just wish they'd drop this "Indie Developer that actually cares" facade when they do it. Profit motives (as explained by LeKjart in his/her post as the compelling reason) are the reasons of apathetic corporations concerned with money. Moral imperatives and ambitions to actually create a good game are the reasons of truely dedicated game developers.
|

LeKjart
|
Posted - 2006.04.11 22:48:00 -
[27]
Originally by: Alexis DeTocqueville How absurdly condescending. What unique social and cultural "Clash of Civilizations" potential does the People's Republic of China have to offer EVE Online that other (freer) southeast asian countries can't? Are you under the spurious assumption that everyone there practices Confucianism and Feng Shui while South Korea and Japan have all embraced godless consumerism and western culture? If you'd pull your head out of your starry-eyed naivete you might notice that South Korea has the largest concentration of MMORPG gamers per square mile. Why not try and court them?
And good day to you too.
Frankly I don't understand your point, but then again, I'm absurdedly stuck in some spurious starry-eyed naivete.
What I meant with culture in the above quote was _in-game_ culture, meaning well established corporations and alliances, rather than a sea of newbies coming into an existing context and not even having a common language.
|

Karazaan
|
Posted - 2006.04.11 22:50:00 -
[28]
Originally by: Hoshi Hehe see you used joshuas map http://games.sina.com.cn/o/i/2006-03-28/160695545.shtml
Which bring me to the question: I though their online players did'nt have the right to kill each other..?
So I guess I'm wrong and they can PVP all they want...
|

Vince Draken
|
Posted - 2006.04.11 23:06:00 -
[29]
Some very good information.
One question though, will Serinity have a different name/form of ingame currency? If memory serves, I recalled reading that CCP will take a different line on currency selling with this shard.
The above thoughts and statements are IC and should be taken as such. |

Alexis DeTocqueville
|
Posted - 2006.04.11 23:31:00 -
[30]
Originally by: LeKjart
Frankly I don't understand your point, but then again, I'm absurdedly stuck in some spurious starry-eyed naivete.
Don't blame me for your lack of clarity. Apology accepted. Oh, and please work on your customer service skills.
|
| |
|
| Pages: [1] 2 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |