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1. sodastreams FTW - in Out of Pod Experience [original thread]
你把啤酒的Sodastream??!!
- by LeKjart - at 2006.10.02 15:22:00
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2. NPC Market - in EVE General Discussion [original thread]
FYI: posted some explanations about the hotfix in this thread
- by LeKjart - at 2006.06.17 16:12:00
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3. "Market hotfix" - the end of trade with NPC goods? - in Market Discussions [original thread]
The NPC market actually has gone through a few changes in the last 3 years. At first it used to modulate volume availability, but we then changed it to price variability, triggered by througput volume over a period of 24 hours. In all cases, the m...
- by LeKjart - at 2006.06.17 16:08:00
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4. Questions asked and answered in LeKjart's Serenity Dev Blog - in EVE General Discussion [original thread]
Originally by: Alexis DeTocqueville How absurdly condescending. What unique social and cultural "Clash of Civilizations" potential does the People's Republic of China have to offer EVE Online that other (freer) southeast asian countries ca...
- by LeKjart - at 2006.04.11 22:48:00
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5. Questions asked and answered in LeKjart's Serenity Dev Blog - in EVE General Discussion [original thread]
Chinese players playing on TQ will of course be able to continue playing there, but their numbers is quite small compared to the expected subscribers on Serenity. Concerning possible conflicts of game design between Serenity and Tranquility, I do...
- by LeKjart - at 2006.04.11 22:34:00
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6. Questions asked and answered in LeKjart's Serenity Dev Blog - in EVE General Discussion [original thread]
It is true that Serenity gives us the opportunity to start with a much more 'sane' balance of tech in-game, and we are still working on the exact details for that. Actually, I think that it will be very interesting to observe how Serenity evolves,...
- by LeKjart - at 2006.04.11 20:59:00
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7. Questions asked and answered in LeKjart's Serenity Dev Blog - in EVE General Discussion [original thread]
Originally by: Cmdr Sy I wish CCP financial success in this enterprise, in so far as I am under the impression that the two businesses will financially linked, and we may see some benefits from CCP having more money to reinvest in develop...
- by LeKjart - at 2006.04.11 20:36:00
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8. Any ETA on the Autopilot? - in EVE General Discussion [original thread]
We are working on a new ui control in the client that will allow to tune the security rating 'tolerance' of the pathfinder, i.e. how strict it should be in enforcing security limits for 'prefer safe' and 'prefer unsafe' routes. In this way people ...
- by LeKjart - at 2005.07.06 17:27:00
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9. Turning off LOD - in EVE General Discussion [original thread]
We have internally added an option to turn off LODing. We will make it available in the first mini-patch to be released.
- by LeKjart - at 2005.07.06 16:58:00
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10. Worried about having to go through low sec systems since map change? - in EVE General Discussion [original thread]
We are working on a new ui control in the client that will allow to tune the security rating 'tolerance' of the pathfinder, i.e. how strict it should be in enforcing security limits for 'prefer safe' and 'prefer unsafe' routes. In this way people ...
- by LeKjart - at 2005.07.06 16:25:00
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11. Half-hearted Trading Skills ?? - in Skill Discussions [original thread]
The Margin Trading skill has a cumulative percentage decrease, meaning it reduces the escrow of the level below by 25%. If you have a better way to describe it, please tell me about it. Maybe it should be 'compounded' or 'multiplicative'? As for ...
- by LeKjart - at 2004.12.02 15:00:00
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12. Half-hearted Trading Skills ?? - in Skill Discussions [original thread]
The Margin Trading skill has a cumulative percentage decrease, meaning it reduces the escrow of the level below by 25%. If you have a better way to describe it, please tell me about it. Maybe it should be 'compounded' or 'multiplicative'? As for ...
- by LeKjart - at 2004.12.02 15:00:00
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13. JIP Cloaking does not always work. Lock times. - in EVE General Discussion [original thread]
We are aware of a problem where after a jump you sometimes come back to the point you were in last time and we will hotfix that, but we haven't seen a case where you are not cloaked. If you catch such an event with a log, it would be nice to get h...
- by LeKjart - at 2003.12.19 13:46:00
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14. New Patch a Bomb? - in EVE General Discussion [original thread]
Tech Level 2 is purely player manufactured. This means that all TL2 must be manufactured by players and sold to other players, but not by NPCs. In order to do that you will need TL2 blueprints, that you can obtain through research activity using r...
- by LeKjart - at 2003.12.17 03:17:00
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15. 1333 conflict with warp disruptor/autopilot - in Test Server Feedback [original thread]
Edited by: Chandra on 11/12/2003 01:24:54 autopilot fix candidate is out on Chaos now. LeKjart
- by LeKjart - at 2003.12.11 01:24:00
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16. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
campers outside the disruption field will have a much harder time warp scrambling someone. Furthermore, battleships take much more time acquiring target. Combine this, and you as a camper want to be on a smaller ship right in the middle of the dis...
- by LeKjart - at 2003.12.08 18:45:00
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17. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
It would be nice if we could keep this thread down to the business of bouncing comments about what is currently running on Chaos. Have a go at it, see if your conjectures are true, and then come back and make your case, with reference to the actua...
- by LeKjart - at 2003.12.08 17:55:00
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18. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
I don't expect a normal industrial to be able to get through without some help. They are not designed for that. LeKjart
- by LeKjart - at 2003.12.08 01:08:00
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19. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
The autopilot will choose the shortest distance out of the warp disruption.
- by LeKjart - at 2003.12.07 23:20:00
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20. hmmm... CPP - in EVE General Discussion [original thread]
FYI: During a typical day, about half the player base logs in, i.e. about 15,000 players, but this half is not the same group everyday, so over a week, most of the 30k subscriber base actually logs in. This player base then spreads throughout the ...
- by LeKjart - at 2003.12.07 22:59:00
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