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Gorski Car
ElitistOps Pandemic Legion
221
|
Posted - 2014.02.21 18:30:00 -
[1] - Quote
Hello.
I am Gorski Car. I have been playing eve since 2003 on multiple characters. I have been spending most of my time in eve solo pvping and small gang pvping in lowsec and 0.0. I have spent loads of time in faction warfare mostly fighting solo. I think I am the perfect choice for CSM because the current lack of solo pvpers on the council. I have participated in two alliance tournaments, new eden open and multiple SCLs. I also run a live stream at http://www.twitch.tv/hkarn where I stream solo and small gang pvp with no delay. I try to keep the stuff I fly to cheap t1 frigs and cruisers so that everyone who watches can learn something without having a 2b ship barrier of entrance. I am very active in the channel "Bringing solo back" created by CCP Rise where I help newer players fit out their ships and give them general pvp advice.
I'm currently in Elitist Ops in Pandemic Legion but don't let that fool you thinking that I am some dirty blobber. I mostly fly with members from Hydra Reloaded, Turn Left, Verge of Collapse and Team liquid when I do small gang pvp and I have over 7k confirmed kills, trained in gorilla warfare.
My areas of focus will include solo pvp, small gang pvp and lowsec income.
I believe that the security status system needs to be revamped as it is locking newer people in lowsec who wants to pvp out of highsec. A player starting to pvp in lowsec will never have the assets and characters to be able to support playing without highsec. The system is currently punishing people who go out and pvp in lowsec that is in my opinion supposed to be the starting place for learning how to pvp.
Faction warfare plexes: I would like to see people entering plexes to go suspect for as long as they are inside the plex. I think this will promote pvp and help people in faction warfare fight neutral pirates without losing sec status. I do not support the proposals of adding a warp jamming effect inside them as this would promote bad practices such as not fitting a point. It would also never stop stabbed/cloaked farmers as you can not force a player to pvp and you shouldn't be able to. Making stabs not work in a faction warfare plex would not make them suddenly fight you.
Off grid boosting alts (OGBs): I currently believe that links are in a fine place power and projection wise. I know many people don't share my view of this but let me help you understand. Links currently gives your gang a larger engagement profile and helps you take fights that you would not have taken otherwise. It helps small gangs fight bigger gangs and trade somewhat even. There are multiple ships that hard counter small gangs and I think it is only fine that a link alt helps counter larger gangs. There is of course nothing that stop bigger gangs from using them and that's fine because smaller gangs are mostly designed to better benefit from the links.
I believe at the small gang level you can only really get fights against other people who want to fight you. Ultimately people can choose not to fight you if they think that the fight is to bad for them given links/ships etc and that's completely fine.
A common argument against links is that they do not follow risk/reward and I do think that activating a warfare link would give you aggression. I do not think it is ok to link risk free in a Command ship on a station. Basically if you want something you have to risk something.
Game balance: I think CCP needs to push for less dramatic changes and just change things a bit slower. Eve ship and module balance is a really complex ecosystem and you don't want too many drastic changes at once.
I believe unbonused ewar might be a bit too strong as tracking disruptors have become a really strong module after the multiple unneeded missile nerfs.
Low sec income: I think it would be good if low sec missions had fewer things to kill and were doable in smaller ships. Faction warfare missions and the pirate epic arcs are perfect examples of good mission design that would work really good in lowsec due to the dangers there.
I also think that all lowsec missions should be doable in pvp fits so you don't instantly get screwed when a guy with a pvp fitted ship warps in. In fact I want every mission in the game to be doable in a pvp fitted ship. I know that a pvp tengu and machariel can do sites such as 6/10s at the moment but I think that cheaper ships should also have a chance to do them effectively.
Contact info:
You can mail me anytime on Gorski Car ingame. I also chill on the PL IRC if you happen to have access to that. Stream: http://www.twitch.tv/hkarn Youtube: http://www.youtube.com/user/Adjedd Reddit: u/HatchLife
PS: I am from Sweden so I am sorry for any spelling mistakes.
|

Malkaedofiz
Pod Liberation Authority HYDRA RELOADED
0
|
Posted - 2014.02.21 18:32:00 -
[2] - Quote
Gorski Car is the endorsed HYDRA and Pod Liberation Authority CSM Member. Pretty sure he will be the right choice for CSM )) |

Davion Falcon
Those Once Loyal
93
|
Posted - 2014.02.21 18:56:00 -
[3] - Quote
Death to all link alts. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Gorski Car
ElitistOps Pandemic Legion
222
|
Posted - 2014.02.21 19:56:00 -
[4] - Quote
Davion Falcon wrote:Death to all link alts.
I understand this is a view many people have but there is nothing stopping you from probing them down and killing them. They are pretty easy to probe down now days with the probing modules. There is multiple problems with the current linking system that many people don't like. They kind of provide too much stuff for little risk and that's what I want to change by giving them a aggression timer or something when they activate links so you can prevent station games/gate games with them. The benefits with links is that they allow smaller linked gangs to take on bigger unlinked gangs instead of just ignoring the bigger gang. CCP also receives more money from subscriptions.
Just changing links to be ongrid is not a good solution. People would fit up stuff like 100mn mwd/ab claymores or just keep the links way out or only fight on gates/station where they can dock links if primaried. This would help with faction warfare plexes though.
Another fix that needs more work is to remove mindlinks from the game (unlikely as they just introduced faction mindlinks). Then you make sure battlecruisers and command ships will be able to fit links without gimping their pvp mode. Adding a new t2 destroyer that is able to provide link bonuses would also be cool if CCP decides that links need to be ongrid only. |

Domanique Altares
Rifterlings Point Blank Alliance
2456
|
Posted - 2014.02.21 20:49:00 -
[5] - Quote
Gorski Car wrote: that's what I want to change by giving them a aggression timer or something when they activate links so you can prevent station games/gate games with them.
Sadly, this was already slated to happen, but CCP took it away before the release of the latest link rebalance because pro-solo babbies were afraid someone would jerk their link alt tit out of their mouth, and Fozzie got cold feet. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

BBQ FTW
The Hatchery Team Liquid
112
|
Posted - 2014.02.22 03:40:00 -
[6] - Quote
Don't be deceived by CSM candidates who claim to know about combat mechanics or represent pvpers, but actually have little no experience in real combat (where its not just 10+ involved ganks, or fights with overwhelmingly favorable odds). This is relevant - it's only when you're taking your ship to it's limit when you really feel the effects of balance changes. When game balance is driven by players who rarely get feedback on the correctness of their ideas (this feedback generally involved "dying in a fire ingame"), then the state of the game suffers.
Gorski Car is the real deal. |

Electric Dott
24th Imperial Crusade Amarr Empire
1
|
Posted - 2014.02.22 04:40:00 -
[7] - Quote
Good to see multiple Low sec and solo/small gang people running this year.
Do you not think that its a problem when in faction warfare areas the most effective way of grinding is to use cloak/stabbed frigs? The incentive isn't there to compete for resources at the moment. These farmers are damaging the income of both faction warfare fighters and mission running in general. Why do you think it would be a bad to see them removed or forced to adapt? (Which hitting them in the wallet may do). You mentioned the rated plex's later, if you've done many you'll be aware that nice fights can stem from competition for them, when people's income is at risk they become a lot more willing to grab some guns, instead of this current system where players just wait while being hassled or pop next door because its more efficient.
Personally I'd be concerned about making those rated plex's easier too, because that suggests they will be completed faster and conflict has less opportunity to occur, which is bad. 
Comletley agree with giving link chars flags to prevent station/gate games. They're ridiculous in their current design. How people can think it's balanced to have such a big force multiplier, that can be invisible to the opponent until violence commences at no risk is beyond me. I'd like it taken one step further actually too, 0m/s while links are active, this would prevent afk orbiting a pos just outside the shields, making them slighty more vulnerable and prevent aligned links being decloaked for combat and insta warped off if anything lands on grid. There ought to be risk attached to using anything in combat.
I'm also curious how you feel about piracy? A low-sec candidate must have an opinion on this? Happy with the current state/not happy? Things you'd like to see regarding it etc? |

Gorski Car
ElitistOps Pandemic Legion
222
|
Posted - 2014.02.22 10:38:00 -
[8] - Quote
Electric Dott wrote:Good to see multiple Low sec and solo/small gang people running this year. Do you not think that its a problem when in faction warfare areas the most effective way of grinding is to use cloak/stabbed frigs? The incentive isn't there to compete for resources at the moment. These farmers are damaging the income of both faction warfare fighters and mission running in general. Why do you think it would be a bad to see them removed or forced to adapt? (Which hitting them in the wallet may do). You mentioned the rated plex's later, if you've done many you'll be aware that nice fights can stem from competition for them, when people's income is at risk they become a lot more willing to grab some guns, instead of this current system where players just wait while being hassled or pop next door because its more efficient. Personally I'd be concerned about making those rated plex's easier too, because that suggests they will be completed faster and conflict has less opportunity to occur, which is bad.  I'm also curious how you feel about piracy? A low-sec candidate must have an opinion on this? Happy with the current state/not happy? Things you'd like to see regarding it etc?
re faction warfare plexes being easily farmable in stabbed frigs:
I understand that fighting hordes of stabbed/cloaked frigs is very frustrating and not very rewarding if you kill someone who is afk doing it. You pretty much kill a 5m frig while they make 100m+/per char/hour being pretty much afk. Removing LP income from plexing would hurt newer people who actually farm them in a pvp ship looking for a fight. Removing the income would also never make the stabbed guys want to fight you. Most people do it on multiple alts as the entry barrier is so low and the income is very good for the effort, risk and time spent setting it up. I used to personally run 6 stabbed incursuses during inferno where you had to tank the rats so I know how little effort it takes to do this.
I have to disagree with lp plex farmers destroying the isk/LP values as missions generate like 10 times as much and are also easily multiboxed. Also as your militia gains control to push for t5 you remove open systems to offensively plex in. Missions don't have this problem as they infinitely spawn from the agents.
I would like to see some stats from CCP how much FW LP is generated from missions, offensive plexing, defensive plexing and most importantly cross militia plexing as this is a way to get past the reduced systems to plex in after a militia pushes for tier 5.
The change I want for rated plexes is not to make them easier just a idea that they should be doable in pvp fits to promote the fighting over them and let the guy running them have a chance to fight back.
re piracy in lowsec:
The biggest problem I have with lowsec is that it's very hard to live there at the moment. I have countless losses where my ships are half/sub optimal fit because I couldn't find the stuff I wanted on the market. This is a even bigger problem for newer guys starting out doing lowsec pvp and piracy. They don't have the luxury that I got where I can afford multiple black frog trips from jita or buying tags to fix my sec status over and over again. I think that sec status is a bit to punishing for people actually fighting in lowsec.
Maybe add some extra bonuses for people with low sec status in lowsec. Maybe have missions that only unlock when you are -5 or below or cheaper repairs in stations or something. Just a thought.
Piracy is a very broad question though and if you would like to specify some points that I might have missed to give you a answer on I would love to answer them. |

Electric Dott
24th Imperial Crusade Amarr Empire
1
|
Posted - 2014.02.22 12:34:00 -
[9] - Quote
Thanks for the response Gorski,
Regarding the stabbed/farmer issue, it is frustrating but that isn't my main concern with it, its the fact its not more benificial to fight than to passively wait for somebody to leave or system hop where they can easily find another source of income. I don't agree that you're hurting new players by removing use of stabs and cloaks, the novice complex's are very new player friendly already for example. I don't like to see players rewarded for blueballing which the current system promotes. I agree you can't make people fight, and am not suggesting trying, I'm suggesting they no longer be able to farm as easily or passively, which is to the benefit of everybody else collecting LP who actually earn it.
Sorry I should have been clearer I wasn't specifically meaning FW missions in my previous post. The normal loyalty stores have similar rewards. If more people are collecting LP and cashing out in either FW or normal LP stores, the additional supply will lower the value of the products. Hence my reasoning behind LP farmers damaging other peoples income. So they not only affect FW dudes, but also highsec mission runners, L5 runners etc. (which take more effort and investment to aquire the lp for)
Regarding piracy. I absolutely agree with you about it being solo account runner and new player unfriendly, I think its where most people consider trying out pvp the first time so seems pretty stupid to punish them for it, maybe it would be nice removing sec loss in low-sec non pod kills or something or outside of empire ganks you can only damage your sec status enough that you can only be kos in 1.0's and 0.9's.
But I digress, what I was actually meaning when I asked was I'm curious how you feel about things like gatecamps, CCP seems to have implemented a strategy whereby its really easy to cyno past or use pretty much immune from being caught ships to avoid camps in anything worth killing, these camps are more prone than ever to getting curbstomped by the proliferation of hotdropping, these 2 factors seem to have greatly reduced the number of pirate outfits about and those that remain have very difficult to engage set-ups ie linked with falcon/logi support. This in turn has reduced content to small gang pvpers who enjoy breaking up camps for example, as its hard enough to find a camp let alone an engagable one these days. I personally think it's a shame that content is being nerfed out of the game and I was wondering how you feel about it? |

Brian-Boitano
Perkone Caldari State
0
|
Posted - 2014.02.22 12:58:00 -
[10] - Quote
+1 xxXxxGorskiCarXxXxxx 4 CSM
Regarding medium autocannons, do you think their range and kiting potential should be buffed? |

Gorski Car
ElitistOps Pandemic Legion
225
|
Posted - 2014.02.22 13:16:00 -
[11] - Quote
Electric Dott wrote:Thanks for the response Gorski,
Regarding the stabbed/farmer issue, it is frustrating but that isn't my main concern with it, its the fact its not more benificial to fight than to passively wait for somebody to leave or system hop where they can easily find another source of income. I don't agree that you're hurting new players by removing use of stabs and cloaks, the novice complex's are very new player friendly already for example. I don't like to see players rewarded for blueballing which the current system promotes. I agree you can't make people fight, and am not suggesting trying, I'm suggesting they no longer be able to farm as easily or passively, which is to the benefit of everybody else collecting LP who actually earn it.
Sorry I should have been clearer I wasn't specifically meaning FW missions in my previous post. The normal loyalty stores have similar rewards. If more people are collecting LP and cashing out in either FW or normal LP stores, the additional supply will lower the value of the products. Hence my reasoning behind LP farmers damaging other peoples income. So they not only affect FW dudes, but also highsec mission runners, L5 runners etc. (which take more effort and investment to aquire the lp for)
Regarding piracy. I absolutely agree with you about it being solo account runner and new player unfriendly, I think its where most people consider trying out pvp the first time so seems pretty stupid to punish them for it, maybe it would be nice removing sec loss in low-sec non pod kills or something or outside of empire ganks you can only damage your sec status enough that you can only be kos in 1.0's and 0.9's.
But I digress, what I was actually meaning when I asked was I'm curious how you feel about things like gatecamps, CCP seems to have implemented a strategy whereby its really easy to cyno past or use pretty much immune from being caught ships to avoid camps in anything worth killing, these camps are more prone than ever to getting curbstomped by the proliferation of hotdropping, these 2 factors seem to have greatly reduced the number of pirate outfits about and those that remain have very difficult to engage set-ups ie linked with falcon/logi support. This in turn has reduced content to small gang pvpers who enjoy breaking up camps for example, as its hard enough to find a camp let alone an engagable one these days. I personally think it's a shame that content is being nerfed out of the game and I was wondering how you feel about it?
First of all I really think that the LP reward for pvp is way to low (grr goons). Actually fighting should reward more then plexing at least.
Regarding the devaluation of LP from other factions. I don't think that highsec and FW lp stores share that much and it shouldn't be a problem since the best isk/lp items in highsec will not be able to be available in Faction warfare. Also faction warfare LP is generated in waves when a faction manages to push t4/t5 and that's where the isk/LP prices for implants and other things in the FW LP store will hit their lowest. Compare this to level 5 missions that do not have the tier system where income increases and decreases. They are able to constantly farm their missions at a good isk/hour ratio instead of having to wait for factions to get their **** together or farm standings for other militias.
On gate camping
I think it's sad that gatecamps in lowsec have become concentrated to the entry system and run by very risk averse gangs that are not attack able solo. These camps are kinda similar to running missions but instead of isk they get killmails. I do not really support the mindless farm of new players with insta lock and insta kill gatecamps.
I do however really love when you come across a small camp in lowsec that is not the usual unmanageable Loki, vindi 4 logis and I think it is sad that this is not more common. A problem with gatecamping is that it's not very fun. You sit for long times doing nothing on a gate waiting for something to actually happen. I think that getting hotdropped is something you will have to expect and compensate for if you plan on being so predictable to just do the same thing over and over. Titan bridging is kind of a meh mechanic as well and all supers/titans need some serious balancing imo but that is not my focus points since I have little experience with capitals (My leviathan died in a small pos for example)
bonus a stream highlight of me attacking a small gatecamp http://www.youtube.com/watch?v=2WZT3OpUOUY |

Gorski Car
ElitistOps Pandemic Legion
225
|
Posted - 2014.02.22 13:37:00 -
[12] - Quote
Brian-Boitano wrote:
Regarding medium autocannons, do you think their range and kiting potential should be buffed?
Medium autocannons suffer from a problem where they have really inflated damage numbers that you will never get in a realistic fight. In order to get medium autocannons in a viable spot they kinda need to have at least 50% bonus falloff on the ships with falloff bonuses otherwise they are out damaged at longer ranges. I do not think that every weapon needs to be the same though and medium autocannons have many benefits such as select able damage type, good tracking and being cap less to fire.
All in all if you want to kite with short range weapons using long range ammo you might want to select a different weaponsystem. While autocannons are really good at brawl range they lack at longer ranges. Much like lasers have really bad tracking at closer ranges but can do full dps with scorch at longer ranges. Or how sentries can do good damage at all ranges.
The metagame where you kite with cynabals, canes and vagabonds is past and I like that the game is moving forward and that the metagame is shifting a bit. I think your problem is that you are trying to force a gun not designed for kiting to kite and CCPs changes and buffs to longer ranged weapons have made that really hard.
Here is a funny picture comparing a laser cane to a autocannon cane at 24km (longpoint) range. http://i.imgur.com/TvTo5rs.png
|

Luis Alejandro Flores
Matar O Morir
30
|
Posted - 2014.02.22 18:58:00 -
[13] - Quote
Gorski has my vote. Can't think of a better pilot to represent the solo/small gang community. "When Failure becomes fun, success is inevitable." I'm failing, just waiting for the success part. Eve Forums Gold! New aesthetics, features, and workarounds to make your forum experience a more enjoyable one! Try it: https://forums.eveonline.com/default.aspx?g=posts&m=4159653 |

mynnna
GoonWaffe Goonswarm Federation
3010
|
Posted - 2014.02.22 19:16:00 -
[14] - Quote
Quote:Regarding the devaluation of LP from other factions. I don't think that highsec and FW lp stores share that much and it shouldn't be a problem since the best isk/lp items in highsec will not be able to be available in Faction warfare. Actually there's extensive overlap between what the two stores offer, and the FW offers for ships have a tremendous edge that renders navy ships unprofitable for highsec LP stores. The primary item not available in FW are BPCs for items, and those are only available to certain corps in highsec anyway. Member of the Goonswarm Economic Warfare Cabal |

Gorski Car
ElitistOps Pandemic Legion
226
|
Posted - 2014.02.22 21:33:00 -
[15] - Quote
mynnna wrote:Quote:Regarding the devaluation of LP from other factions. I don't think that highsec and FW lp stores share that much and it shouldn't be a problem since the best isk/lp items in highsec will not be able to be available in Faction warfare. Actually there's extensive overlap between what the two stores offer, and the FW offers for ships have a tremendous edge that renders navy ships unprofitable for highsec LP stores. The primary item not available in FW are BPCs for items, and those are only available to certain corps in highsec anyway.
Correct me if I am wrong since highsec missions isn't exactly my specialty in Eve. But you if you want to maximize profits you want to pick as high of a isk/lp value as possible. I understand and I know that FW LP stores will devalue everything that the two LP stores share but as long as there is stuff the stores doesn't share you can always convert those at a higher isk/LP then the stuff faction warfare stores contains.
There will of course always be people running missions for Caldari navy or something and never converting their LP/using their LP to buy raven navy issues that faction warfare can get cheaper. But I think that you should at least be rewarded some for doing some research into LP conversions. |

mynnna
GoonWaffe Goonswarm Federation
3010
|
Posted - 2014.02.22 23:18:00 -
[16] - Quote
Regular items for FW and highsec stores alike are mostly devalued by the presence of BPC offers from the industrial oriented corps, which are effectively five for the price of three; items that do offer a favorable isk/LP ratio only tend to do so because they're not actually worth buying in the first place - 1MN propulsion mods, for example, cost too much to be competitive with faction drops. Everyone can get in on implants. Basically, LP devaluation cuts both ways. Member of the Goonswarm Economic Warfare Cabal |

El Space Mariachi
Love Squad Black Legion.
41
|
Posted - 2014.02.23 00:09:00 -
[17] - Quote
gorski is a smart dude who really knows how lowsec (or at least nenemaila) works and i feel he'd be a good voice on the csm for small gang entities and people who just want to take a few friends and go wandering in lowsec. Good luck gorski, you're definitely going to get a few votes from me
ps please remove falcons from the game . |

Longdrinks
The Greater Goon Clockwork Pineapple
20
|
Posted - 2014.02.23 21:01:00 -
[18] - Quote
The only csm candidate whos not a scrub IRL/Ingame |

Vaju Enki
Secular Wisdom
1242
|
Posted - 2014.02.24 00:10:00 -
[19] - Quote
Remove OGB from the game. Make FW plex reset if you warp out/cloak. Only one ASB per ship. Fix drones AI and UI. Rebalance pirate ships, buff underpowered hulls and nerf overpowered ship bonus (serpentis). Rebalance T3 so they are no longer better than T2 in their specialized roles, follow the "Jack of all trades, master of none" logic. Rebalance modules power (meta0-faction). Buff lowsec income (missions/mining/manufecturing/PI/exploration). The Tears Must Flow |

SKINE DMZ
Stay Frosty.
318
|
Posted - 2014.02.24 12:35:00 -
[20] - Quote
I like what you've said so far, one question for you if you've got time to explain is why do you think boosters are allowed to be off-grid to provide boosts? I disagree |

Gorski Car
ElitistOps Pandemic Legion
234
|
Posted - 2014.02.24 15:10:00 -
[21] - Quote
Vaju Enki wrote: Only one ASB per ship. Rebalance pirate ships, buff underpowered hulls and nerf overpowered ship bonus (serpentis). Rebalance T3 so they are no longer better than T2 in their specialized roles, follow the "Jack of all trades, master of none" logic.
re one asb per ship: I see no reason why fitting more then one asb per ship shouldn't be possible.
On the frig level the only frig that can reliably fit double asb and not sacrifice range control (one of the most important things in frig fights) is the Hawk. One might argue that the Hawk currently is the strongest and most versatile assault frigate with its 5 mid slots being able to fit full tackle and double asbs. The addition of navy 50s might have pushed it to far but there are still ways to counter the hawk. Wolves, Thrashers and even Vengances can kill a dual asb hawk. Other frigs that can fit double asb like the merlin, heron, breacher etc all have to drop their web and a webless Merlin/Geron will die and a webless Breacher will apply no damage.
On the Cruiser level I feel most of the ships lack the midslots and fitting to fit multiple asbs. It is also often the case that fitting a single xl-asb is better then double l-asbs. Ships such as Caracal can mix lses with l-asbs but you rarely see them go double l-asb since it's usually to hard to fit and don't provide any real bonuses compared to lses. The rupture and moa are also better with a xl-asb fit instead of going double asbs. One ship that might be able to do stuff with a double asb fit is the Vagabond but then you run into another problem with cruisers, they can get alphaed through shield pretty easily and once again you have to sacrifice way to much to make this work.
Battlecruisers are rarely used in small gang/solo pvp. One exception that fits double asbs and is actually really strong is the Sleipnir. But I do not think this ship is so overpowered that you have to remove the ability to fit double asbs completly. For one it has to brawl with puts you at even greater risk and considering the ships cost this might end bad. Secondly by going double asbs instead of normal booster + cap booster you become very vulnerable to neuts, a thing that is very common at these shipsizes.
re Pirate ship rebalance: I am confident that the balance team is already looking at these ships. I do not feel like they are in that good of a spot at the moment. Most of these ships have fallen way behind after the recent rebalance and most will actually need a buff. Only one I see as a problem here is the vindicator + tracking dread problem and the fact that 90% webs really are to strong. Also please don't nerf the Machariel it doesn't need it and make the Phantasm and all other sansha ships into shield laser kite ships.
re T3 cruisers: I think that the armor versions of the T3 cruisers are way overpowered. Being able to have 500 dps, almost 200k ehp and a super small sig while still being able to web from very far away is very broken in my opinion. I am confident CCP already knows that these ships are superior and I would not be surprised to see them get nerfed hard.
#GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Gorski Car
ElitistOps Pandemic Legion
234
|
Posted - 2014.02.24 15:12:00 -
[22] - Quote
SKINE DMZ wrote:I like what you've said so far, one question for you if you've got time to explain is why do you think boosters are allowed to be off-grid to provide boosts?
As I said I understand that this is a complex issue. What I really want is for links to be easier to probe down and if we have to put links on grid I want more ships that should be able to put links on them and not having to compromise their entire fit. This could even make battlecruisers used again in fleets. I also do not like the mindlink implant at all. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

IbanezLaney
The Church of Awesome Caldari State Capturing
956
|
Posted - 2014.02.25 05:40:00 -
[23] - Quote
I think the incursus should not be able to fit 3 or 4 armor reppers. What's up with that???
Serious bit - What is your opinion about silent plex auctions being used to guarantee only rich players have a chance at entering the CCP run tournaments?
Do think a system that gives all alliances/players an equal chance is fairer?
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Gorski Car
ElitistOps Pandemic Legion
236
|
Posted - 2014.02.25 14:59:00 -
[24] - Quote
IbanezLaney wrote:I think the incursus should not be able to fit 3 or 4 armor reppers. What's up with that???
Serious bit - What is your opinion about silent plex auctions being used to guarantee only rich players have a chance at entering the CCP run tournaments?
Do think a system that gives all alliances/players an equal chance is fairer?
If we take NEO 2 as a example as it is the most recent one with silent bidding. We all first started with a 5 plex entry fee. 5 plex is around 3.2b isk. Splitting that on 12 people is 260m isk and that's really not that much isk in this day and age. I do not feel like its a guarantee that only rich people will get a chance at entering. There is always the lottery spots that are given out and the price to enter isn't that high in my opinion.
There are teams in NEO that only bid 25 or so plexes. That's around 15b isk but I would split that on the entire team and then it will not hurt as much. If you cant afford 1b per character how can you afford the ships you use for the matches? And there is always the possibility of a sponsor.
Getting that isk fast isn't that hard at the moment. It shouldn't take more then a week or even a day. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Charles Wu-Wong
Brave Newbies Inc. Brave Collective
46
|
Posted - 2014.02.25 17:32:00 -
[25] - Quote
Voting because Gorski, drama and lowsec orientated candidate. 7o |

Esharan
Brave Newbies Inc. Brave Collective
109
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Posted - 2014.02.25 18:57:00 -
[26] - Quote
I will vote for Gorski - even if he does get most his kills off newbros ;) |

Dersen Lowery
Laurentson INC StructureDamage
1016
|
Posted - 2014.02.25 19:19:00 -
[27] - Quote
Gorski Car wrote:The biggest problem I have with lowsec is that it's very hard to live there at the moment. I have countless losses where my ships are half/sub optimal fit because I couldn't find the stuff I wanted on the market. This is a even bigger problem for newer guys starting out doing lowsec pvp and piracy. They don't have the luxury that I got where I can afford multiple black frog trips from jita or buying tags to fix my sec status over and over again. I think that sec status is a bit to punishing for people actually fighting in lowsec.
How much is this a CSM issue and how much is it a player issue? Your fellow candidate, Sugar Kyle, had the same problem, so... she went out and started a market. Despite her having no experience, and despite Bosena being lowsec (albeit, one jump from high sec), despite it being in relatively depopulated Molden Heath low sec, she succeeded. Now other traders sell their wares in Bosena as well, and people outside her corp buy them. It's not what anyone would call a major hub, but it supplies the necessaries.
Given that, perhaps the question is, to what extent does the current cultural makeup of low sec contribute to the pain of getting stuff in the market? Is the problem systemic, or a mere lack of people who find market-running and logistics to be interesting gameplay?
Gorski Car wrote:Maybe have missions that only unlock when you are -5 or below or cheaper repairs in stations or something. Just a thought.
Done right, this could be very interesting. I always thought that CCP didn't do enough with the intrigue/black ops side of Empire (Gallente "terrorists" killing you in the Minmatar tutorial, Empire Navy ships parked in pirate DED complexes in null sec, etc.). Not to mention the number of business, military and otherwise, that would be perfectly happy to get some plausibly deniable work done. Lore-wise, there should be a lively business in secretive, scurrilous behavior.
Proud founder and member of the Belligerent Desirables. |

Thanatos Marathon
Black Fox Marauders
163
|
Posted - 2014.02.25 19:22:00 -
[28] - Quote
What are your thoughts on Timer Rollbacks or Dual Timers for FW Plexes?
Do you support making FW Missions for the various faction equal in difficulty? (needing a similar kind of ship, where as now Gal Mil has to use Tier3s/Stratios/HACs where other factions use stealth bombers).
Are you for removing FW Missions?
Do you see problems with power projection and would you like to see it reduced?
Are you interested in making it so .4 systems aren't baby lowsec (moon mining, POS reactions, etc.)?
Do you have any thoughts on how FW Lowsec corps should make isk on a corporate level since there is no mechanic to tax LP, or do you think a mechanic should be created? BLFOX is currently recruiting |

Gorski Car
ElitistOps Pandemic Legion
241
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Posted - 2014.02.25 20:29:00 -
[29] - Quote
Dersen Lowery wrote:Gorski Car wrote:The biggest problem I have with lowsec is that it's very hard to live there at the moment. I have countless losses where my ships are half/sub optimal fit because I couldn't find the stuff I wanted on the market. This is a even bigger problem for newer guys starting out doing lowsec pvp and piracy. They don't have the luxury that I got where I can afford multiple black frog trips from jita or buying tags to fix my sec status over and over again. I think that sec status is a bit to punishing for people actually fighting in lowsec. How much is this a CSM issue and how much is it a player issue? Your fellow candidate, Sugar Kyle, had the same problem, so... she went out and started a market. Despite her having no experience, and despite Bosena being lowsec (albeit, one jump from high sec), despite it being in relatively depopulated Molden Heath low sec, she succeeded. Now other traders sell their wares in Bosena as well, and people outside her corp buy them. It's not what anyone would call a major hub, but it supplies the necessaries. Given that, perhaps the question is, to what extent does the current cultural makeup of low sec contribute to the pain of getting stuff in the market? Is the problem systemic, or a mere lack of people who find market-running and logistics to be interesting gameplay?
I think this is more of a player issue. The systems I live in currently have pretty active markets so its usually enough with loot from fallen enemies and the low sec market to fit stuff up. I think the current cultural makeup of lowsec contributes a lot to the fact that the market is kinda bad, still there are hubs as you say. I am currently living in Barleguet, Nennamalia, Hevrice and Innia and of those systems only Hevrice has a bit shaky market regarding ammo and other high demand pvp items. But I manage.
I personally do not enjoy hauling or putting up market orders. I keep all my loot so that I can use it to fit ships up and fight with. The problem with logistics is that there are so few people that want to do it because lets be honest it's not really very fun game play pressing warp to 0 for 20 jumps. This is especially true for low sec pvpers who enjoy a way faster pace of playing.
Thanatos Marathon: I will answer those questions tomorrow. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Eva Peacemaker
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.02.25 23:41:00 -
[30] - Quote
Voting Gorski. Had the chance to fight against him for more or less 4 months, before he moved out of BNI's territory. One of the most skilled pilot I had the occasion to fight against. Really cool dude always available to help with fits and advices. Contrary to other l33t pvp that will spit on you after killing you, you'll learn from Gorski.
I trust his knowledge to be a good representative for low sec.
You should expand more on the question of the isk making in low. Being able to do it in pvp ship is as you said important. I'd also like to see more acceleration gates that help warping out as a posibility against interceptors.
Good luck, may you and Matias join CSM |
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