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Gorski Car
ElitistOps Pandemic Legion
221
|
Posted - 2014.02.21 18:30:00 -
[1] - Quote
Hello.
I am Gorski Car. I have been playing eve since 2003 on multiple characters. I have been spending most of my time in eve solo pvping and small gang pvping in lowsec and 0.0. I have spent loads of time in faction warfare mostly fighting solo. I think I am the perfect choice for CSM because the current lack of solo pvpers on the council. I have participated in two alliance tournaments, new eden open and multiple SCLs. I also run a live stream at http://www.twitch.tv/hkarn where I stream solo and small gang pvp with no delay. I try to keep the stuff I fly to cheap t1 frigs and cruisers so that everyone who watches can learn something without having a 2b ship barrier of entrance. I am very active in the channel "Bringing solo back" created by CCP Rise where I help newer players fit out their ships and give them general pvp advice.
I'm currently in Elitist Ops in Pandemic Legion but don't let that fool you thinking that I am some dirty blobber. I mostly fly with members from Hydra Reloaded, Turn Left, Verge of Collapse and Team liquid when I do small gang pvp and I have over 7k confirmed kills, trained in gorilla warfare.
My areas of focus will include solo pvp, small gang pvp and lowsec income.
I believe that the security status system needs to be revamped as it is locking newer people in lowsec who wants to pvp out of highsec. A player starting to pvp in lowsec will never have the assets and characters to be able to support playing without highsec. The system is currently punishing people who go out and pvp in lowsec that is in my opinion supposed to be the starting place for learning how to pvp.
Faction warfare plexes: I would like to see people entering plexes to go suspect for as long as they are inside the plex. I think this will promote pvp and help people in faction warfare fight neutral pirates without losing sec status. I do not support the proposals of adding a warp jamming effect inside them as this would promote bad practices such as not fitting a point. It would also never stop stabbed/cloaked farmers as you can not force a player to pvp and you shouldn't be able to. Making stabs not work in a faction warfare plex would not make them suddenly fight you.
Off grid boosting alts (OGBs): I currently believe that links are in a fine place power and projection wise. I know many people don't share my view of this but let me help you understand. Links currently gives your gang a larger engagement profile and helps you take fights that you would not have taken otherwise. It helps small gangs fight bigger gangs and trade somewhat even. There are multiple ships that hard counter small gangs and I think it is only fine that a link alt helps counter larger gangs. There is of course nothing that stop bigger gangs from using them and that's fine because smaller gangs are mostly designed to better benefit from the links.
I believe at the small gang level you can only really get fights against other people who want to fight you. Ultimately people can choose not to fight you if they think that the fight is to bad for them given links/ships etc and that's completely fine.
A common argument against links is that they do not follow risk/reward and I do think that activating a warfare link would give you aggression. I do not think it is ok to link risk free in a Command ship on a station. Basically if you want something you have to risk something.
Game balance: I think CCP needs to push for less dramatic changes and just change things a bit slower. Eve ship and module balance is a really complex ecosystem and you don't want too many drastic changes at once.
I believe unbonused ewar might be a bit too strong as tracking disruptors have become a really strong module after the multiple unneeded missile nerfs.
Low sec income: I think it would be good if low sec missions had fewer things to kill and were doable in smaller ships. Faction warfare missions and the pirate epic arcs are perfect examples of good mission design that would work really good in lowsec due to the dangers there.
I also think that all lowsec missions should be doable in pvp fits so you don't instantly get screwed when a guy with a pvp fitted ship warps in. In fact I want every mission in the game to be doable in a pvp fitted ship. I know that a pvp tengu and machariel can do sites such as 6/10s at the moment but I think that cheaper ships should also have a chance to do them effectively.
Contact info:
You can mail me anytime on Gorski Car ingame. I also chill on the PL IRC if you happen to have access to that. Stream: http://www.twitch.tv/hkarn Youtube: http://www.youtube.com/user/Adjedd Reddit: u/HatchLife
PS: I am from Sweden so I am sorry for any spelling mistakes.
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Malkaedofiz
Pod Liberation Authority HYDRA RELOADED
0
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Posted - 2014.02.21 18:32:00 -
[2] - Quote
Gorski Car is the endorsed HYDRA and Pod Liberation Authority CSM Member. Pretty sure he will be the right choice for CSM )) |

Davion Falcon
Those Once Loyal
93
|
Posted - 2014.02.21 18:56:00 -
[3] - Quote
Death to all link alts. Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Gorski Car
ElitistOps Pandemic Legion
222
|
Posted - 2014.02.21 19:56:00 -
[4] - Quote
Davion Falcon wrote:Death to all link alts.
I understand this is a view many people have but there is nothing stopping you from probing them down and killing them. They are pretty easy to probe down now days with the probing modules. There is multiple problems with the current linking system that many people don't like. They kind of provide too much stuff for little risk and that's what I want to change by giving them a aggression timer or something when they activate links so you can prevent station games/gate games with them. The benefits with links is that they allow smaller linked gangs to take on bigger unlinked gangs instead of just ignoring the bigger gang. CCP also receives more money from subscriptions.
Just changing links to be ongrid is not a good solution. People would fit up stuff like 100mn mwd/ab claymores or just keep the links way out or only fight on gates/station where they can dock links if primaried. This would help with faction warfare plexes though.
Another fix that needs more work is to remove mindlinks from the game (unlikely as they just introduced faction mindlinks). Then you make sure battlecruisers and command ships will be able to fit links without gimping their pvp mode. Adding a new t2 destroyer that is able to provide link bonuses would also be cool if CCP decides that links need to be ongrid only. |

Domanique Altares
Rifterlings Point Blank Alliance
2456
|
Posted - 2014.02.21 20:49:00 -
[5] - Quote
Gorski Car wrote: that's what I want to change by giving them a aggression timer or something when they activate links so you can prevent station games/gate games with them.
Sadly, this was already slated to happen, but CCP took it away before the release of the latest link rebalance because pro-solo babbies were afraid someone would jerk their link alt tit out of their mouth, and Fozzie got cold feet. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

BBQ FTW
The Hatchery Team Liquid
112
|
Posted - 2014.02.22 03:40:00 -
[6] - Quote
Don't be deceived by CSM candidates who claim to know about combat mechanics or represent pvpers, but actually have little no experience in real combat (where its not just 10+ involved ganks, or fights with overwhelmingly favorable odds). This is relevant - it's only when you're taking your ship to it's limit when you really feel the effects of balance changes. When game balance is driven by players who rarely get feedback on the correctness of their ideas (this feedback generally involved "dying in a fire ingame"), then the state of the game suffers.
Gorski Car is the real deal. |

Electric Dott
24th Imperial Crusade Amarr Empire
1
|
Posted - 2014.02.22 04:40:00 -
[7] - Quote
Good to see multiple Low sec and solo/small gang people running this year.
Do you not think that its a problem when in faction warfare areas the most effective way of grinding is to use cloak/stabbed frigs? The incentive isn't there to compete for resources at the moment. These farmers are damaging the income of both faction warfare fighters and mission running in general. Why do you think it would be a bad to see them removed or forced to adapt? (Which hitting them in the wallet may do). You mentioned the rated plex's later, if you've done many you'll be aware that nice fights can stem from competition for them, when people's income is at risk they become a lot more willing to grab some guns, instead of this current system where players just wait while being hassled or pop next door because its more efficient.
Personally I'd be concerned about making those rated plex's easier too, because that suggests they will be completed faster and conflict has less opportunity to occur, which is bad. 
Comletley agree with giving link chars flags to prevent station/gate games. They're ridiculous in their current design. How people can think it's balanced to have such a big force multiplier, that can be invisible to the opponent until violence commences at no risk is beyond me. I'd like it taken one step further actually too, 0m/s while links are active, this would prevent afk orbiting a pos just outside the shields, making them slighty more vulnerable and prevent aligned links being decloaked for combat and insta warped off if anything lands on grid. There ought to be risk attached to using anything in combat.
I'm also curious how you feel about piracy? A low-sec candidate must have an opinion on this? Happy with the current state/not happy? Things you'd like to see regarding it etc? |

Gorski Car
ElitistOps Pandemic Legion
222
|
Posted - 2014.02.22 10:38:00 -
[8] - Quote
Electric Dott wrote:Good to see multiple Low sec and solo/small gang people running this year. Do you not think that its a problem when in faction warfare areas the most effective way of grinding is to use cloak/stabbed frigs? The incentive isn't there to compete for resources at the moment. These farmers are damaging the income of both faction warfare fighters and mission running in general. Why do you think it would be a bad to see them removed or forced to adapt? (Which hitting them in the wallet may do). You mentioned the rated plex's later, if you've done many you'll be aware that nice fights can stem from competition for them, when people's income is at risk they become a lot more willing to grab some guns, instead of this current system where players just wait while being hassled or pop next door because its more efficient. Personally I'd be concerned about making those rated plex's easier too, because that suggests they will be completed faster and conflict has less opportunity to occur, which is bad.  I'm also curious how you feel about piracy? A low-sec candidate must have an opinion on this? Happy with the current state/not happy? Things you'd like to see regarding it etc?
re faction warfare plexes being easily farmable in stabbed frigs:
I understand that fighting hordes of stabbed/cloaked frigs is very frustrating and not very rewarding if you kill someone who is afk doing it. You pretty much kill a 5m frig while they make 100m+/per char/hour being pretty much afk. Removing LP income from plexing would hurt newer people who actually farm them in a pvp ship looking for a fight. Removing the income would also never make the stabbed guys want to fight you. Most people do it on multiple alts as the entry barrier is so low and the income is very good for the effort, risk and time spent setting it up. I used to personally run 6 stabbed incursuses during inferno where you had to tank the rats so I know how little effort it takes to do this.
I have to disagree with lp plex farmers destroying the isk/LP values as missions generate like 10 times as much and are also easily multiboxed. Also as your militia gains control to push for t5 you remove open systems to offensively plex in. Missions don't have this problem as they infinitely spawn from the agents.
I would like to see some stats from CCP how much FW LP is generated from missions, offensive plexing, defensive plexing and most importantly cross militia plexing as this is a way to get past the reduced systems to plex in after a militia pushes for tier 5.
The change I want for rated plexes is not to make them easier just a idea that they should be doable in pvp fits to promote the fighting over them and let the guy running them have a chance to fight back.
re piracy in lowsec:
The biggest problem I have with lowsec is that it's very hard to live there at the moment. I have countless losses where my ships are half/sub optimal fit because I couldn't find the stuff I wanted on the market. This is a even bigger problem for newer guys starting out doing lowsec pvp and piracy. They don't have the luxury that I got where I can afford multiple black frog trips from jita or buying tags to fix my sec status over and over again. I think that sec status is a bit to punishing for people actually fighting in lowsec.
Maybe add some extra bonuses for people with low sec status in lowsec. Maybe have missions that only unlock when you are -5 or below or cheaper repairs in stations or something. Just a thought.
Piracy is a very broad question though and if you would like to specify some points that I might have missed to give you a answer on I would love to answer them. |

Electric Dott
24th Imperial Crusade Amarr Empire
1
|
Posted - 2014.02.22 12:34:00 -
[9] - Quote
Thanks for the response Gorski,
Regarding the stabbed/farmer issue, it is frustrating but that isn't my main concern with it, its the fact its not more benificial to fight than to passively wait for somebody to leave or system hop where they can easily find another source of income. I don't agree that you're hurting new players by removing use of stabs and cloaks, the novice complex's are very new player friendly already for example. I don't like to see players rewarded for blueballing which the current system promotes. I agree you can't make people fight, and am not suggesting trying, I'm suggesting they no longer be able to farm as easily or passively, which is to the benefit of everybody else collecting LP who actually earn it.
Sorry I should have been clearer I wasn't specifically meaning FW missions in my previous post. The normal loyalty stores have similar rewards. If more people are collecting LP and cashing out in either FW or normal LP stores, the additional supply will lower the value of the products. Hence my reasoning behind LP farmers damaging other peoples income. So they not only affect FW dudes, but also highsec mission runners, L5 runners etc. (which take more effort and investment to aquire the lp for)
Regarding piracy. I absolutely agree with you about it being solo account runner and new player unfriendly, I think its where most people consider trying out pvp the first time so seems pretty stupid to punish them for it, maybe it would be nice removing sec loss in low-sec non pod kills or something or outside of empire ganks you can only damage your sec status enough that you can only be kos in 1.0's and 0.9's.
But I digress, what I was actually meaning when I asked was I'm curious how you feel about things like gatecamps, CCP seems to have implemented a strategy whereby its really easy to cyno past or use pretty much immune from being caught ships to avoid camps in anything worth killing, these camps are more prone than ever to getting curbstomped by the proliferation of hotdropping, these 2 factors seem to have greatly reduced the number of pirate outfits about and those that remain have very difficult to engage set-ups ie linked with falcon/logi support. This in turn has reduced content to small gang pvpers who enjoy breaking up camps for example, as its hard enough to find a camp let alone an engagable one these days. I personally think it's a shame that content is being nerfed out of the game and I was wondering how you feel about it? |

Brian-Boitano
Perkone Caldari State
0
|
Posted - 2014.02.22 12:58:00 -
[10] - Quote
+1 xxXxxGorskiCarXxXxxx 4 CSM
Regarding medium autocannons, do you think their range and kiting potential should be buffed? |
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Gorski Car
ElitistOps Pandemic Legion
225
|
Posted - 2014.02.22 13:16:00 -
[11] - Quote
Electric Dott wrote:Thanks for the response Gorski,
Regarding the stabbed/farmer issue, it is frustrating but that isn't my main concern with it, its the fact its not more benificial to fight than to passively wait for somebody to leave or system hop where they can easily find another source of income. I don't agree that you're hurting new players by removing use of stabs and cloaks, the novice complex's are very new player friendly already for example. I don't like to see players rewarded for blueballing which the current system promotes. I agree you can't make people fight, and am not suggesting trying, I'm suggesting they no longer be able to farm as easily or passively, which is to the benefit of everybody else collecting LP who actually earn it.
Sorry I should have been clearer I wasn't specifically meaning FW missions in my previous post. The normal loyalty stores have similar rewards. If more people are collecting LP and cashing out in either FW or normal LP stores, the additional supply will lower the value of the products. Hence my reasoning behind LP farmers damaging other peoples income. So they not only affect FW dudes, but also highsec mission runners, L5 runners etc. (which take more effort and investment to aquire the lp for)
Regarding piracy. I absolutely agree with you about it being solo account runner and new player unfriendly, I think its where most people consider trying out pvp the first time so seems pretty stupid to punish them for it, maybe it would be nice removing sec loss in low-sec non pod kills or something or outside of empire ganks you can only damage your sec status enough that you can only be kos in 1.0's and 0.9's.
But I digress, what I was actually meaning when I asked was I'm curious how you feel about things like gatecamps, CCP seems to have implemented a strategy whereby its really easy to cyno past or use pretty much immune from being caught ships to avoid camps in anything worth killing, these camps are more prone than ever to getting curbstomped by the proliferation of hotdropping, these 2 factors seem to have greatly reduced the number of pirate outfits about and those that remain have very difficult to engage set-ups ie linked with falcon/logi support. This in turn has reduced content to small gang pvpers who enjoy breaking up camps for example, as its hard enough to find a camp let alone an engagable one these days. I personally think it's a shame that content is being nerfed out of the game and I was wondering how you feel about it?
First of all I really think that the LP reward for pvp is way to low (grr goons). Actually fighting should reward more then plexing at least.
Regarding the devaluation of LP from other factions. I don't think that highsec and FW lp stores share that much and it shouldn't be a problem since the best isk/lp items in highsec will not be able to be available in Faction warfare. Also faction warfare LP is generated in waves when a faction manages to push t4/t5 and that's where the isk/LP prices for implants and other things in the FW LP store will hit their lowest. Compare this to level 5 missions that do not have the tier system where income increases and decreases. They are able to constantly farm their missions at a good isk/hour ratio instead of having to wait for factions to get their **** together or farm standings for other militias.
On gate camping
I think it's sad that gatecamps in lowsec have become concentrated to the entry system and run by very risk averse gangs that are not attack able solo. These camps are kinda similar to running missions but instead of isk they get killmails. I do not really support the mindless farm of new players with insta lock and insta kill gatecamps.
I do however really love when you come across a small camp in lowsec that is not the usual unmanageable Loki, vindi 4 logis and I think it is sad that this is not more common. A problem with gatecamping is that it's not very fun. You sit for long times doing nothing on a gate waiting for something to actually happen. I think that getting hotdropped is something you will have to expect and compensate for if you plan on being so predictable to just do the same thing over and over. Titan bridging is kind of a meh mechanic as well and all supers/titans need some serious balancing imo but that is not my focus points since I have little experience with capitals (My leviathan died in a small pos for example)
bonus a stream highlight of me attacking a small gatecamp http://www.youtube.com/watch?v=2WZT3OpUOUY |

Gorski Car
ElitistOps Pandemic Legion
225
|
Posted - 2014.02.22 13:37:00 -
[12] - Quote
Brian-Boitano wrote:
Regarding medium autocannons, do you think their range and kiting potential should be buffed?
Medium autocannons suffer from a problem where they have really inflated damage numbers that you will never get in a realistic fight. In order to get medium autocannons in a viable spot they kinda need to have at least 50% bonus falloff on the ships with falloff bonuses otherwise they are out damaged at longer ranges. I do not think that every weapon needs to be the same though and medium autocannons have many benefits such as select able damage type, good tracking and being cap less to fire.
All in all if you want to kite with short range weapons using long range ammo you might want to select a different weaponsystem. While autocannons are really good at brawl range they lack at longer ranges. Much like lasers have really bad tracking at closer ranges but can do full dps with scorch at longer ranges. Or how sentries can do good damage at all ranges.
The metagame where you kite with cynabals, canes and vagabonds is past and I like that the game is moving forward and that the metagame is shifting a bit. I think your problem is that you are trying to force a gun not designed for kiting to kite and CCPs changes and buffs to longer ranged weapons have made that really hard.
Here is a funny picture comparing a laser cane to a autocannon cane at 24km (longpoint) range. http://i.imgur.com/TvTo5rs.png
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Luis Alejandro Flores
Matar O Morir
30
|
Posted - 2014.02.22 18:58:00 -
[13] - Quote
Gorski has my vote. Can't think of a better pilot to represent the solo/small gang community. "When Failure becomes fun, success is inevitable." I'm failing, just waiting for the success part. Eve Forums Gold! New aesthetics, features, and workarounds to make your forum experience a more enjoyable one! Try it: https://forums.eveonline.com/default.aspx?g=posts&m=4159653 |

mynnna
GoonWaffe Goonswarm Federation
3010
|
Posted - 2014.02.22 19:16:00 -
[14] - Quote
Quote:Regarding the devaluation of LP from other factions. I don't think that highsec and FW lp stores share that much and it shouldn't be a problem since the best isk/lp items in highsec will not be able to be available in Faction warfare. Actually there's extensive overlap between what the two stores offer, and the FW offers for ships have a tremendous edge that renders navy ships unprofitable for highsec LP stores. The primary item not available in FW are BPCs for items, and those are only available to certain corps in highsec anyway. Member of the Goonswarm Economic Warfare Cabal |

Gorski Car
ElitistOps Pandemic Legion
226
|
Posted - 2014.02.22 21:33:00 -
[15] - Quote
mynnna wrote:Quote:Regarding the devaluation of LP from other factions. I don't think that highsec and FW lp stores share that much and it shouldn't be a problem since the best isk/lp items in highsec will not be able to be available in Faction warfare. Actually there's extensive overlap between what the two stores offer, and the FW offers for ships have a tremendous edge that renders navy ships unprofitable for highsec LP stores. The primary item not available in FW are BPCs for items, and those are only available to certain corps in highsec anyway.
Correct me if I am wrong since highsec missions isn't exactly my specialty in Eve. But you if you want to maximize profits you want to pick as high of a isk/lp value as possible. I understand and I know that FW LP stores will devalue everything that the two LP stores share but as long as there is stuff the stores doesn't share you can always convert those at a higher isk/LP then the stuff faction warfare stores contains.
There will of course always be people running missions for Caldari navy or something and never converting their LP/using their LP to buy raven navy issues that faction warfare can get cheaper. But I think that you should at least be rewarded some for doing some research into LP conversions. |

mynnna
GoonWaffe Goonswarm Federation
3010
|
Posted - 2014.02.22 23:18:00 -
[16] - Quote
Regular items for FW and highsec stores alike are mostly devalued by the presence of BPC offers from the industrial oriented corps, which are effectively five for the price of three; items that do offer a favorable isk/LP ratio only tend to do so because they're not actually worth buying in the first place - 1MN propulsion mods, for example, cost too much to be competitive with faction drops. Everyone can get in on implants. Basically, LP devaluation cuts both ways. Member of the Goonswarm Economic Warfare Cabal |

El Space Mariachi
Love Squad Black Legion.
41
|
Posted - 2014.02.23 00:09:00 -
[17] - Quote
gorski is a smart dude who really knows how lowsec (or at least nenemaila) works and i feel he'd be a good voice on the csm for small gang entities and people who just want to take a few friends and go wandering in lowsec. Good luck gorski, you're definitely going to get a few votes from me
ps please remove falcons from the game . |

Longdrinks
The Greater Goon Clockwork Pineapple
20
|
Posted - 2014.02.23 21:01:00 -
[18] - Quote
The only csm candidate whos not a scrub IRL/Ingame |

Vaju Enki
Secular Wisdom
1242
|
Posted - 2014.02.24 00:10:00 -
[19] - Quote
Remove OGB from the game. Make FW plex reset if you warp out/cloak. Only one ASB per ship. Fix drones AI and UI. Rebalance pirate ships, buff underpowered hulls and nerf overpowered ship bonus (serpentis). Rebalance T3 so they are no longer better than T2 in their specialized roles, follow the "Jack of all trades, master of none" logic. Rebalance modules power (meta0-faction). Buff lowsec income (missions/mining/manufecturing/PI/exploration). The Tears Must Flow |

SKINE DMZ
Stay Frosty.
318
|
Posted - 2014.02.24 12:35:00 -
[20] - Quote
I like what you've said so far, one question for you if you've got time to explain is why do you think boosters are allowed to be off-grid to provide boosts? I disagree |
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Gorski Car
ElitistOps Pandemic Legion
234
|
Posted - 2014.02.24 15:10:00 -
[21] - Quote
Vaju Enki wrote: Only one ASB per ship. Rebalance pirate ships, buff underpowered hulls and nerf overpowered ship bonus (serpentis). Rebalance T3 so they are no longer better than T2 in their specialized roles, follow the "Jack of all trades, master of none" logic.
re one asb per ship: I see no reason why fitting more then one asb per ship shouldn't be possible.
On the frig level the only frig that can reliably fit double asb and not sacrifice range control (one of the most important things in frig fights) is the Hawk. One might argue that the Hawk currently is the strongest and most versatile assault frigate with its 5 mid slots being able to fit full tackle and double asbs. The addition of navy 50s might have pushed it to far but there are still ways to counter the hawk. Wolves, Thrashers and even Vengances can kill a dual asb hawk. Other frigs that can fit double asb like the merlin, heron, breacher etc all have to drop their web and a webless Merlin/Geron will die and a webless Breacher will apply no damage.
On the Cruiser level I feel most of the ships lack the midslots and fitting to fit multiple asbs. It is also often the case that fitting a single xl-asb is better then double l-asbs. Ships such as Caracal can mix lses with l-asbs but you rarely see them go double l-asb since it's usually to hard to fit and don't provide any real bonuses compared to lses. The rupture and moa are also better with a xl-asb fit instead of going double asbs. One ship that might be able to do stuff with a double asb fit is the Vagabond but then you run into another problem with cruisers, they can get alphaed through shield pretty easily and once again you have to sacrifice way to much to make this work.
Battlecruisers are rarely used in small gang/solo pvp. One exception that fits double asbs and is actually really strong is the Sleipnir. But I do not think this ship is so overpowered that you have to remove the ability to fit double asbs completly. For one it has to brawl with puts you at even greater risk and considering the ships cost this might end bad. Secondly by going double asbs instead of normal booster + cap booster you become very vulnerable to neuts, a thing that is very common at these shipsizes.
re Pirate ship rebalance: I am confident that the balance team is already looking at these ships. I do not feel like they are in that good of a spot at the moment. Most of these ships have fallen way behind after the recent rebalance and most will actually need a buff. Only one I see as a problem here is the vindicator + tracking dread problem and the fact that 90% webs really are to strong. Also please don't nerf the Machariel it doesn't need it and make the Phantasm and all other sansha ships into shield laser kite ships.
re T3 cruisers: I think that the armor versions of the T3 cruisers are way overpowered. Being able to have 500 dps, almost 200k ehp and a super small sig while still being able to web from very far away is very broken in my opinion. I am confident CCP already knows that these ships are superior and I would not be surprised to see them get nerfed hard.
#GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Gorski Car
ElitistOps Pandemic Legion
234
|
Posted - 2014.02.24 15:12:00 -
[22] - Quote
SKINE DMZ wrote:I like what you've said so far, one question for you if you've got time to explain is why do you think boosters are allowed to be off-grid to provide boosts?
As I said I understand that this is a complex issue. What I really want is for links to be easier to probe down and if we have to put links on grid I want more ships that should be able to put links on them and not having to compromise their entire fit. This could even make battlecruisers used again in fleets. I also do not like the mindlink implant at all. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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IbanezLaney
The Church of Awesome Caldari State Capturing
956
|
Posted - 2014.02.25 05:40:00 -
[23] - Quote
I think the incursus should not be able to fit 3 or 4 armor reppers. What's up with that???
Serious bit - What is your opinion about silent plex auctions being used to guarantee only rich players have a chance at entering the CCP run tournaments?
Do think a system that gives all alliances/players an equal chance is fairer?
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Gorski Car
ElitistOps Pandemic Legion
236
|
Posted - 2014.02.25 14:59:00 -
[24] - Quote
IbanezLaney wrote:I think the incursus should not be able to fit 3 or 4 armor reppers. What's up with that???
Serious bit - What is your opinion about silent plex auctions being used to guarantee only rich players have a chance at entering the CCP run tournaments?
Do think a system that gives all alliances/players an equal chance is fairer?
If we take NEO 2 as a example as it is the most recent one with silent bidding. We all first started with a 5 plex entry fee. 5 plex is around 3.2b isk. Splitting that on 12 people is 260m isk and that's really not that much isk in this day and age. I do not feel like its a guarantee that only rich people will get a chance at entering. There is always the lottery spots that are given out and the price to enter isn't that high in my opinion.
There are teams in NEO that only bid 25 or so plexes. That's around 15b isk but I would split that on the entire team and then it will not hurt as much. If you cant afford 1b per character how can you afford the ships you use for the matches? And there is always the possibility of a sponsor.
Getting that isk fast isn't that hard at the moment. It shouldn't take more then a week or even a day. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Charles Wu-Wong
Brave Newbies Inc. Brave Collective
46
|
Posted - 2014.02.25 17:32:00 -
[25] - Quote
Voting because Gorski, drama and lowsec orientated candidate. 7o |

Esharan
Brave Newbies Inc. Brave Collective
109
|
Posted - 2014.02.25 18:57:00 -
[26] - Quote
I will vote for Gorski - even if he does get most his kills off newbros ;) |

Dersen Lowery
Laurentson INC StructureDamage
1016
|
Posted - 2014.02.25 19:19:00 -
[27] - Quote
Gorski Car wrote:The biggest problem I have with lowsec is that it's very hard to live there at the moment. I have countless losses where my ships are half/sub optimal fit because I couldn't find the stuff I wanted on the market. This is a even bigger problem for newer guys starting out doing lowsec pvp and piracy. They don't have the luxury that I got where I can afford multiple black frog trips from jita or buying tags to fix my sec status over and over again. I think that sec status is a bit to punishing for people actually fighting in lowsec.
How much is this a CSM issue and how much is it a player issue? Your fellow candidate, Sugar Kyle, had the same problem, so... she went out and started a market. Despite her having no experience, and despite Bosena being lowsec (albeit, one jump from high sec), despite it being in relatively depopulated Molden Heath low sec, she succeeded. Now other traders sell their wares in Bosena as well, and people outside her corp buy them. It's not what anyone would call a major hub, but it supplies the necessaries.
Given that, perhaps the question is, to what extent does the current cultural makeup of low sec contribute to the pain of getting stuff in the market? Is the problem systemic, or a mere lack of people who find market-running and logistics to be interesting gameplay?
Gorski Car wrote:Maybe have missions that only unlock when you are -5 or below or cheaper repairs in stations or something. Just a thought.
Done right, this could be very interesting. I always thought that CCP didn't do enough with the intrigue/black ops side of Empire (Gallente "terrorists" killing you in the Minmatar tutorial, Empire Navy ships parked in pirate DED complexes in null sec, etc.). Not to mention the number of business, military and otherwise, that would be perfectly happy to get some plausibly deniable work done. Lore-wise, there should be a lively business in secretive, scurrilous behavior.
Proud founder and member of the Belligerent Desirables. |

Thanatos Marathon
Black Fox Marauders
163
|
Posted - 2014.02.25 19:22:00 -
[28] - Quote
What are your thoughts on Timer Rollbacks or Dual Timers for FW Plexes?
Do you support making FW Missions for the various faction equal in difficulty? (needing a similar kind of ship, where as now Gal Mil has to use Tier3s/Stratios/HACs where other factions use stealth bombers).
Are you for removing FW Missions?
Do you see problems with power projection and would you like to see it reduced?
Are you interested in making it so .4 systems aren't baby lowsec (moon mining, POS reactions, etc.)?
Do you have any thoughts on how FW Lowsec corps should make isk on a corporate level since there is no mechanic to tax LP, or do you think a mechanic should be created? BLFOX is currently recruiting |

Gorski Car
ElitistOps Pandemic Legion
241
|
Posted - 2014.02.25 20:29:00 -
[29] - Quote
Dersen Lowery wrote:Gorski Car wrote:The biggest problem I have with lowsec is that it's very hard to live there at the moment. I have countless losses where my ships are half/sub optimal fit because I couldn't find the stuff I wanted on the market. This is a even bigger problem for newer guys starting out doing lowsec pvp and piracy. They don't have the luxury that I got where I can afford multiple black frog trips from jita or buying tags to fix my sec status over and over again. I think that sec status is a bit to punishing for people actually fighting in lowsec. How much is this a CSM issue and how much is it a player issue? Your fellow candidate, Sugar Kyle, had the same problem, so... she went out and started a market. Despite her having no experience, and despite Bosena being lowsec (albeit, one jump from high sec), despite it being in relatively depopulated Molden Heath low sec, she succeeded. Now other traders sell their wares in Bosena as well, and people outside her corp buy them. It's not what anyone would call a major hub, but it supplies the necessaries. Given that, perhaps the question is, to what extent does the current cultural makeup of low sec contribute to the pain of getting stuff in the market? Is the problem systemic, or a mere lack of people who find market-running and logistics to be interesting gameplay?
I think this is more of a player issue. The systems I live in currently have pretty active markets so its usually enough with loot from fallen enemies and the low sec market to fit stuff up. I think the current cultural makeup of lowsec contributes a lot to the fact that the market is kinda bad, still there are hubs as you say. I am currently living in Barleguet, Nennamalia, Hevrice and Innia and of those systems only Hevrice has a bit shaky market regarding ammo and other high demand pvp items. But I manage.
I personally do not enjoy hauling or putting up market orders. I keep all my loot so that I can use it to fit ships up and fight with. The problem with logistics is that there are so few people that want to do it because lets be honest it's not really very fun game play pressing warp to 0 for 20 jumps. This is especially true for low sec pvpers who enjoy a way faster pace of playing.
Thanatos Marathon: I will answer those questions tomorrow. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Eva Peacemaker
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.02.25 23:41:00 -
[30] - Quote
Voting Gorski. Had the chance to fight against him for more or less 4 months, before he moved out of BNI's territory. One of the most skilled pilot I had the occasion to fight against. Really cool dude always available to help with fits and advices. Contrary to other l33t pvp that will spit on you after killing you, you'll learn from Gorski.
I trust his knowledge to be a good representative for low sec.
You should expand more on the question of the isk making in low. Being able to do it in pvp ship is as you said important. I'd also like to see more acceleration gates that help warping out as a posibility against interceptors.
Good luck, may you and Matias join CSM |
|

BBQ FTW
The Hatchery Team Liquid
115
|
Posted - 2014.02.25 23:44:00 -
[31] - Quote
do you think smartbombs are currently underpowered? |

Franky Saken
Mafia Redux Phobia.
27
|
Posted - 2014.02.26 00:11:00 -
[32] - Quote
Gorski. What do you think about the current state of the warp speed changes where EVE has basically turned into cruisers/hacs online for longer nullsec roams, especially now ishtars (and cerbs) can outdamage, outapply, and outtank most t3 bcs? |

Omega Crendraven
Rionnag Alba Triumvirate.
157
|
Posted - 2014.02.26 06:46:00 -
[33] - Quote
Franky Saken wrote:Gorski. What do you think about the current state of the warp speed changes where EVE has basically turned into cruisers/hacs online for longer nullsec roams, especially now ishtars (and cerbs) can outdamage, outapply, and outtank most t3 bcs?
Ishtar is good ship, drones )) [ xXPlease Pandemic Citizens Reloaded Alliance.Xx } ] HISEC / NULLSEC / LOWSEC Mercenary Alliance |

Gorski Car
ElitistOps Pandemic Legion
244
|
Posted - 2014.02.26 14:31:00 -
[34] - Quote
Thanatos Marathon wrote:What are your thoughts on Timer Rollbacks or Dual Timers for FW Plexes?
Do you support making FW Missions for the various faction equal in difficulty? (needing a similar kind of ship, where as now Gal Mil has to use Tier3s/Stratios/HACs where other factions use stealth bombers).
Are you for removing FW Missions?
Do you see problems with power projection and would you like to see it reduced?
Are you interested in making it so .4 systems aren't baby lowsec (moon mining, POS reactions, etc.)?
Do you have any thoughts on how FW Lowsec corps should make isk on a corporate level since there is no mechanic to tax LP, or do you think a mechanic should be created?
Re dual timers or timer rollbacks:
Why can't you just defensive plex the site that is being taken by a cloaker? Maybe you should get a bigger LP reward for dplexing a plex that has been failed to complete. Timer rollbacks might actually be a good idea though.
On FW missions:
I support fw missions and think it is great that they are in the game. You can't force everyone to join fw simply for pvp and people need to have a way to fund all their ships. I think it is bad that the gal fw missions have so much ewar that they are undoable in a bomber or not effectively run. All fw missions should be able to be run by a bomber but in some cases its more effective to run them in a ishtar for example.
People might think that a bomber is way to hard to catch and generate way to much isk/risk in lowsec but I disagree. I have personally run warp speed linked crows in FW space and warped to beacons as soon as they pop on the overview. It is possible to catch a surprising amount of bombers this way.
Moons, reactions etc
I have no experience with moon mining and pos reactions and didn't actually know that you cant run them in 0.4 so I don't really have a opinion on that.
I am not sure that FW corps need a way to tax LP from their members. I know this is a often requested feature from ceos and directors but really what do you need the isk for? It won't stop people having farming alts and there is no reason to have a SRP in FW space since the pilots do not need to be bribed to join a fight and everyone should have more then enough to replace their ships. I guess some people like space communism but I wouldn't join a corp that tries to steal my isk with taxes. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Gorski Car
ElitistOps Pandemic Legion
244
|
Posted - 2014.02.26 14:37:00 -
[35] - Quote
BBQ FTW wrote:do you think smartbombs are currently underpowered?
Right now I think all of them are underpowered except the large versions that might be a tiny tiny bit underpowered.
I think that smartbombs should be a easy way to clean up drones in their size category so small bombs for scout drones, medium bombs for medium drones and large bombs for heavy drones. The problem you run into if you do it like this is that large bombs will probably deal far to much damage to frigates. But if the bombs have less range then scram range it shouldn't be a instant kill for people getting close.
I don't really see a problem with large smartbombs being buffed since their uses right now are really slim and many people choose to use the more useful energy neutralizer in their utility high on battleships. Even if it is a really good way to counter ec-300s.
Micro smartbombs are in the same place as 50mm plates and I have no idea why they are even in the game.
#GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Gorski Car
ElitistOps Pandemic Legion
244
|
Posted - 2014.02.26 15:00:00 -
[36] - Quote
Franky Saken wrote:Gorski. What do you think about the current state of the warp speed changes where EVE has basically turned into cruisers/hacs online for longer nullsec roams, especially now ishtars (and cerbs) can outdamage, outapply, and outtank most t3 bcs?
I think the warpspeed changes hurt bigger ships way to much. It is still awesome for interceptors and stuff.
#GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Thanatos Marathon
Black Fox Marauders
163
|
Posted - 2014.02.26 15:38:00 -
[37] - Quote
While able to run the timer down defensively, the warp core stabbed cloaky farmer goes and completes almost 2 plexes to your 1 if they ground the timer up, thus the commonly requested timer rollbacks.
Corp income isn't much of an issue if all you fly is T1 frigs. But with current mechanics of force projection as well as the nature of FW Lowsec, and lowsec in general, income for most corps is usually in the 2-10 million isk range excluding direct member contributions. Rent on an office in Eha is 100 million isk, when we moved out of nenna the rent there was over 300 million a month.
Do you see problems with power projection and would you like to see it curtailed in some fashion?
BLFOX is currently recruiting |

kidkoma
Brave Newbies Inc. Brave Collective
8
|
Posted - 2014.02.27 08:24:00 -
[38] - Quote
Gorski Car is a good dude, I've spent a lot of time chasing him around Barley/getting killed by him. In my experience, he's always down to give fitting/fighting advice. We could do a lot worse in a CSM candidate.
I want cake. Can you make it happen? |

Gorski Car
ElitistOps Pandemic Legion
244
|
Posted - 2014.02.27 14:53:00 -
[39] - Quote
Thanatos Marathon wrote: Do you see problems with power projection and would you like to see it curtailed in some fashion?
I have been taking some time to think about this question since it is a big question with no easy answer and it seems to be one of the major points for many people running for CSM.
I understand that it is a problem for smaller groups to ever take moons or pocos without a carrier blob arriving as soon as the cyno alt is in place. With that said it is not impossible for newer groups to take assets from bigger guys. Brave newbies managed to grab two r64s from us for example.
I think titan bridges and jump bridges are a problem and that they make most of 0.0 dead since there is no reason to actually go from system to system if you want to get to somewhere. You just warp to the bridge and instantly appear 15jumps away.
The solution to this problem is not easy and you can't just straight up nerf the titan bridge for example since that's one of the main use of that ship.
I suggest you read through http://marlonasky.wordpress.com/2014/02/11/cancers-of-eve-online-teleportation/
Something like this is a good idea.
As for cake, find me at fanfest and I am sure we can make something happen. But only if you share. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Paul Tsukaya
Tsukaya Light Industries
73
|
Posted - 2014.02.27 18:00:00 -
[40] - Quote
Could you clarify your position on links and command ships on station?
Should activating warfare links give you aggression? Yes or no? |
|

Gorski Car
ElitistOps Pandemic Legion
245
|
Posted - 2014.02.27 18:15:00 -
[41] - Quote
Paul Tsukaya wrote:Could you clarify your position on links and command ships on station?
Should activating warfare links give you aggression? Yes or no?
Yes very much yes. They provide far to big of a boost at no risk on stations. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Veskrashen
Justified Chaos
99
|
Posted - 2014.02.27 18:19:00 -
[42] - Quote
Gorski Car wrote:Paul Tsukaya wrote:Could you clarify your position on links and command ships on station?
Should activating warfare links give you aggression? Yes or no? Yes very much yes. They provide far to big of a boost at no risk on stations.
This one change would be huge for low sec / Faction Warfare.
One of my corpmates proposed increasing the activation range for acceleration gates to 2500m from the current 2000m. It was apparently reduced in an Inferno 1.1 patch to help with a bug for cloaked ships docking / jumping.
Increasing the activation range would let cloaked boats (recons, stealth bombers, cov ops, and the SoE ships) activate the gates while remaining cloaked. This would allow us to better hunt FW farmers, as well as those running DED sites and missions.
What are your thoughts on the feasibility / advisability of such a change? |

Gorski Car
ElitistOps Pandemic Legion
245
|
Posted - 2014.02.27 18:27:00 -
[43] - Quote
Veskrashen wrote:Gorski Car wrote:Paul Tsukaya wrote:Could you clarify your position on links and command ships on station?
Should activating warfare links give you aggression? Yes or no? Yes very much yes. They provide far to big of a boost at no risk on stations. This one change would be huge for low sec / Faction Warfare. One of my corpmates proposed increasing the activation range for acceleration gates to 2500m from the current 2000m. It was apparently reduced in an Inferno 1.1 patch to help with a bug for cloaked ships docking / jumping. Increasing the activation range would let cloaked boats (recons, stealth bombers, cov ops, and the SoE ships) activate the gates while remaining cloaked. This would allow us to better hunt FW farmers, as well as those running DED sites and missions. What are your thoughts on the feasibility / advisability of such a change?
I do not see a problem with changing the acceleration gates to do something like this. I think this might be a good solution to farmer pigs without actually removing the ability to farm plexes. A Astero with double scrams would be pretty deadly for them. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Colt Blackhawk
Amarrian Vengeance Team Amarrica
269
|
Posted - 2014.02.27 18:43:00 -
[44] - Quote
I hope this is a bad joke^^ Gorski Car telling us his stories about his big fw experience and solo pvp. Rofl. I remember you were one of the biggest link abusers in game. So no you and 2 links vs another guy is not solo. And yes we all remember "I didn-¦t want that titan anyway". Whole amarr militia wants to see you dead. And from what I know a lot of calmil too^^ Biggest joke ever. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Anope
Origin. Black Legion.
37
|
Posted - 2014.02.27 19:00:00 -
[45] - Quote
Colt Blackhawk wrote:I hope this is a bad joke^^ Gorski Car telling us his stories about his big fw experience and solo pvp. Rofl. I remember you were one of the biggest link abusers in game. So no you and 2 links vs another guy is not solo. And yes we all remember "I didn-¦t want that titan anyway". Whole amarr militia wants to see you dead. And from what I know a lot of calmil too^^ Biggest joke ever.
There is no such thing as abusing links.... he took an available mechanic and used it to his advantage like almost every single solo PVPer. That's like saying I abused mechanics in cap fights by refitting before everyone did it... shame on me for using a built in mechanic that gives you an advantage. You are bad and you should feel bad, Based Gorski is a legend. And besides all of militia is linked up the ass in every fight they use to perma run 3 links in every system before the POS change. |

Gorski Car
ElitistOps Pandemic Legion
245
|
Posted - 2014.02.27 19:39:00 -
[46] - Quote
Colt Blackhawk wrote: Gorski Car telling us his stories about his big fw experience and solo pvp. Rofl. I remember you were one of the biggest link abusers in game. So no you and 2 links vs another guy is not solo. And yes we all remember "I didn-¦t want that titan anyway". Whole amarr militia wants to see you dead. And from what I know a lot of calmil too^^
Then you understand that I am very experienced with the subject and that my thoughts on balancing links are good. I almost consider it a achievement that two militias want me dead because I farmed them so much. But hey what can you do not everyone can like everyone. And trust me I hate hauling a stupid slow link alt along just to "get even" with a established militia who has a pos in every system with a link alt in it + a open fleet.
What good players do in eve is they figure out what is overpowered or good and abuse the **** out of it until CCP changes it. Just look at Ishtars and Geretics now for example. That's what I consider good at eve, being able to identify what is good and fast then abuse it. There is nothing wrong with using stuff that is in the game to your advantage no matter how dishonorable or how hard it is violating some made up rules about space honor. There is no such thing, only dead ships from people trying to force their view on the sandbox upon others.
May my leviathan rip in peace don't bring up dead relatives.
ps it's not a joke. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Rahelis
Amarrian Vengeance Team Amarrica
33
|
Posted - 2014.02.27 20:26:00 -
[47] - Quote
Gorski is not a bad joke - he has no clue about what he is writing here.
Gorski is a ganker - not a solo pvp guy - there is a differnce between the two.
And he admits it.
If you want ppl to fight - especially new players - then you have to make links on grid. Better remove them as a whole, because links violate everything eve anounces as game mechanic - risk and gain.
Flagging links is useless - if links could be hit noone would use them.
I understand that links generate income for ccp - so they have to decide - more gorski style ganking or new players fighting and having fun in low sec. In the long run new players will make more income for ccp that more gorskis.
Gorskis only bully new players out of the game.
Remove titan bridges and jump freighters - and there will be a small scale economic in eve.
Most players in eve live in high sec. Some do live in low sec - and I agree - living in low sec means low income. Change that and ppl will live in low sec and fight for it. |

Gorski Car
ElitistOps Pandemic Legion
245
|
Posted - 2014.02.27 20:45:00 -
[48] - Quote
Rahelis wrote:Gorski is not a bad joke - he has no clue about what he is writing here.
Gorski is a ganker - not a solo pvp guy - there is a differnce between the two.
And he admits it.
If you want ppl to fight - especially new players - then you have to make links on grid. Better remove them as a whole, because links violate everything eve anounces as game mechanic - risk and gain.
Flagging links is useless - if links could be hit noone would use them.
I understand that links generate income for ccp - so they have to decide - more gorski style ganking or new players fighting and having fun in low sec. In the long run new players will make more income for ccp that more gorskis.
I never said anything about being for or against links being on grid just that they need to change them drastically if they want them to be ongrid. I then posted a bunch of suggestions about how this would be done (t2 destroyers with links, easier to fit links on bcs, remove mindlinks, let more then 3 ships provide links). And please don't try to call me out on not solo pvp:ing. I do that lal the time both with and without links.
I do not support removing links at all I think they are a interesting mechanic that needs some fixing. Especially if they were on grid. Please do not tell me about risk and gain of using link boats. They are not some unkillable mythical beast sitting at a safe. The only way to have a unkillable linkboat right now is to have a command ship on station and I think that is wrong. There are many people who effectively probe down and kill linking t3s in space. It takes some skill and distraction though.
Saying that no one would use links if they could be hit is pretty stupid while at the same time wanting them to be ongrid. Having a Command ship on grid with a smaller hac fleet with logi could be really good as it is really tanky and a good platform to fc from since you wont be targeted and killed instantly. It also removes the need for fcs to multibox link alts and keep a eye on all of them.
Trust me just simply removing link alts will not be enough. All those tengu link alts are a couple of days away from being in a falcon or a logistics ship and that will suck even harder. There are ways to kill a linked target while unlinked but there is almost no chance of doing that vs a target + falcon/logi. More people = more power. Link alts are just a easy way to get two pilots of power without having to multibox. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Omega Crendraven
Rionnag Alba Triumvirate.
157
|
Posted - 2014.02.27 20:52:00 -
[49] - Quote
I support gorski style ganking )) [ xXPlease Pandemic Citizens Reloaded Alliance.Xx } ] HISEC / NULLSEC / LOWSEC Mercenary Alliance |

Rahelis
Amarrian Vengeance Team Amarrica
33
|
Posted - 2014.02.27 20:52:00 -
[50] - Quote
Falcon and logi - welcome to fleet fights.
That is not solo pvp - and links are no solo pvp.
We agree that links on grid belong to a fleet fight.
Eve is a team game in the first place.
What you do, Gorski, is killing ppls interest in the game. Like all gankers do.
If you understand that - then maybe CCPs understands it as well. |
|

Paul Tsukaya
Tsukaya Light Industries
74
|
Posted - 2014.02.27 20:54:00 -
[51] - Quote
Based on sheer volume and variety of PvP experiance, I'd say Gorski is easily the most qualified guy running for CSM to give CCP feedback on ship balance.
For instance it's easy to give an opinion on the state of light missiles and rapid light missile launchers, but Gorski has over 900 kills with light missiles. That is the sort of ear to the ground guy I trust to represent my interests on the CSM. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
290
|
Posted - 2014.02.27 21:51:00 -
[52] - Quote
all my questions are FW based.
What are you going to do to bring back battlecruiser's to lowsec? would you propose to bring back the battlecruiser size plexs for faction warfare? (restricting t1 and faction bc's only so that the new faction battlecruiser can have a place to shine, instead of shining in your hanger)
What about the FW cyno jammer that was supposed to be implemented for FW but never was? many of us still want to fight in battleships, fight for bunkers without getting mega mode hot dropped by 60 PL dreads.
how do you feel that FW has become about the t2 ships now instead of the faction ships. ages ago faction warfare's highest ship tier allowed in a certain plex size was the navy faction. and now t2 ships are allowed in every plex and clear advantage can be seen.
What are you going to about cross militia plexing?
will have more for you gorski. |

Colt Blackhawk
Amarrian Vengeance Team Amarrica
269
|
Posted - 2014.02.27 22:11:00 -
[53] - Quote
Gorski Car wrote:Colt Blackhawk wrote: Gorski Car telling us his stories about his big fw experience and solo pvp. Rofl. I remember you were one of the biggest link abusers in game. So no you and 2 links vs another guy is not solo. And yes we all remember "I didn-¦t want that titan anyway". Whole amarr militia wants to see you dead. And from what I know a lot of calmil too^^
Then you understand that I am very experienced with the subject and that my thoughts on balancing links are good. I almost consider it a achievement that two militias want me dead because I farmed them so much. But hey what can you do not everyone can like everyone. And trust me I hate hauling a stupid slow link alt along just to "get even" with a established militia who has a pos in every system with a link alt in it + a open fleet. What good players do in eve is they figure out what is overpowered or good and abuse the **** out of it until CCP changes it. Just look at Ishtars and Geretics now for example. That's what I consider good at eve, being able to identify what is good and fast then abuse it. There is nothing wrong with using stuff that is in the game to your advantage no matter how dishonorable or how hard it is violating some made up rules about space honor. There is no such thing, only dead ships from people trying to force their view on the sandbox upon others. May my leviathan rip in peace don't bring up dead relatives. ps it's not a joke.
If I wanted links I could buy me a booster toon. I could afford it immediately. But sorry I simply don-¦t want to make this game a job. One account and 1 boxing is okay. I really don-¦t want to run 2 accounts at a time because CCP broke it to hell that solo is almost undoable without having 2 accounts. Sorry but I am not nerdish enough for it. Btw I could prolly even afford 2 booster toons :P And your fw experience is abusing **** out of hell. A damn 25 day old noob could kill almost everything or tackle until dt with crow or condor with 2 ogb. Grats^^ You need a lot piloting skill for it. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

BBQ FTW
The Hatchery Team Liquid
116
|
Posted - 2014.02.27 23:18:00 -
[54] - Quote
yes I am very glad we all now know how many booster alts you can afford |

Stalking Mantis
Amarrian Vengeance Team Amarrica
475
|
Posted - 2014.02.28 04:56:00 -
[55] - Quote
oh god here we go again Proud Member of 'The HotPocket' Crew. What It's Like in Militia Chat http://www.youtube.com/watch?v=GzYm3ig7tak |

Gorski Car
ElitistOps Pandemic Legion
245
|
Posted - 2014.02.28 11:55:00 -
[56] - Quote
Flyinghotpocket wrote:all my questions are FW based.
What are you going to do to bring back battlecruiser's to lowsec? would you propose to bring back the battlecruiser size plexs for faction warfare? (restricting t1 and faction bc's only so that the new faction battlecruiser can have a place to shine, instead of shining in your hanger)
What about the FW cyno jammer that was supposed to be implemented for FW but never was? many of us still want to fight in battleships, fight for bunkers without getting mega mode hot dropped by 60 PL dreads.
how do you feel that FW has become about the t2 ships now instead of the faction ships. ages ago faction warfare's highest ship tier allowed in a certain plex size was the navy faction. and now t2 ships are allowed in every plex and clear advantage can be seen.
What are you going to about cross militia plexing?
will have more for you gorski.
Re Faction battlecruisers
I really agree that they are in a bad spot at the moment and that's not just in Faction warfare space. I think their main problem is that they are not cost effective at all. A hurricane Fleet issue is around 140m isk and for 20m more you can get a ishtar and enjoy a ship with overall better stats for everything. I don't see how FW would hurt from a battlecruiser and down plex and I think that could be fun.
Re hotdrops
I think you are overestimating PL:s ability to react. We can not form a 60 pl dread fleet in 2 minutes for a fight on a bunker unless we were tipped off from the start and then you got bigger problems to worry about. You already got the mobile cyno jammers. Maybe you could use those.
On t2 ships
The novice plexes are still faction frig and down. I actually think the plex sizes are kinda balanced at the moment. A small plex that allows t2 ships also allows destroyers and a well piloted destroyer can take down a t2 ship without much of a problem. I also think there are ways to counterfit your faction frigs (and t1 frigs) to counter t2 frigs. I don't really agree with the t2 ship advantage. They are slow use that against them.
The only thing I might consider a bit problematic is that you allow t2 cruisers in medium plexes. All in all FW would benefit from a larger sized plex that allows them + bcs.
#GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
291
|
Posted - 2014.02.28 15:31:00 -
[57] - Quote
Gorski Car wrote:Re Faction battlecruisers I really agree that they are in a bad spot at the moment and that's not just in Faction warfare space. I think their main problem is that they are not cost effective at all. A hurricane Fleet issue is around 140m isk and for 20m more you can get a ishtar and enjoy a ship with overall better stats for everything. I don't see how FW would hurt from a battlecruiser and down plex and I think that could be fun. Re hotdrops I think you are overestimating PL:s ability to react. We can not form a 60 pl dread fleet in 2 minutes for a fight on a bunker unless we were tipped off from the start and then you got bigger problems to worry about. You already got the mobile cyno jammers. Maybe you could use those. On t2 ships The novice plexes are still faction frig and down. I actually think the plex sizes are kinda balanced at the moment. A small plex that allows t2 ships also allows destroyers and a well piloted destroyer can take down a t2 ship without much of a problem. I also think there are ways to counterfit your faction frigs (and t1 frigs) to counter t2 frigs. I don't really agree with the t2 ship advantage. They are slow use that against them. The only thing I might consider a bit problematic is that you allow t2 cruisers in medium plexes. All in all FW would benefit from a larger sized plex that allows them + bcs. Bad spelling punctuation below forgive me
re hot drops Many of us have tried on several occasions to do a standard battleship roam and it never fails to have somebody completely panic and call in whatever entity. PL isnt the only ones that have batphones. The mobile cyno jammer is way to easy to be destroyed by another battleship fleet. and even still it doesnt stop most cap fleets from jumping in only a few km from your fleet. So its only a temporary solution. nothing that was the FW cyno jammer. which was an hour long system wide.
re t2 ships the novice plexs are excellent. they let the faction frigate do their jobs. The small plexs are indeed fun too, and many people wanted t2 destroyers to enter them and ccp granted the request for a small plex with t2 ships. i love the small plexs as well.
however the medium plexs which was originally t1 cruisers and faction cruisers only is now completely dominiated with t2 cruisers, the t1 cruiser re-balance that ccp worked so hard on, and the faction cruiser re-balance almost never get to see uses. t2 cruisers have a complete advantage over t1, as they should they are properly balanced now! Dont have to completely destroy the current medium plex, perhaps at another plex spawn, specifical for faction and t1 cruisers.
As it sits right now, t2 cruisers dominate the mediums and their tanks are nearly unbreakable except with gangs of equal size or greater(in most cases) the fighting in mediums doesnt happen very often. adding or changing the medium the plex for t1 and faction cruiser, because of the meer price tag alone i can guarantee more pvp will be had because alot more people are willing to suicide cheap ships rather than expensive ones.
Re big plex
as for the proposed battlecruiser plex id love to have it back! and make it t1 and faction bc down. the last time the major plex existed ccp let tech 3 cruisers in and completely forgot to let command ships in majors. So what would be your choice gorski? would you add a major plex with t1 and faction bc for gf's? add a major that allows big isk sinked ships in like command ships and tech 3's? or add both because more pvp chances!
what about considering a battleship plex? (for obvious reasons no capitals can enter. and t2 cruiser logi isnt that effective so it would mostly be about having a good brawl) |
|

ISD Flidais Asagiri
ISD Community Communications Liaisons
117

|
Posted - 2014.03.01 21:37:00 -
[58] - Quote
Greetings
Lets remember to keep the discussion on topic an civil.
On On ISD Flidais Asagiri Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Gorski Car
ElitistOps Pandemic Legion
245
|
Posted - 2014.03.02 20:56:00 -
[59] - Quote
Flyinghotpocket wrote:Gorski Car wrote:Re Faction battlecruisers I really agree that they are in a bad spot at the moment and that's not just in Faction warfare space. I think their main problem is that they are not cost effective at all. A hurricane Fleet issue is around 140m isk and for 20m more you can get a ishtar and enjoy a ship with overall better stats for everything. I don't see how FW would hurt from a battlecruiser and down plex and I think that could be fun. Re hotdrops I think you are overestimating PL:s ability to react. We can not form a 60 pl dread fleet in 2 minutes for a fight on a bunker unless we were tipped off from the start and then you got bigger problems to worry about. You already got the mobile cyno jammers. Maybe you could use those. On t2 ships The novice plexes are still faction frig and down. I actually think the plex sizes are kinda balanced at the moment. A small plex that allows t2 ships also allows destroyers and a well piloted destroyer can take down a t2 ship without much of a problem. I also think there are ways to counterfit your faction frigs (and t1 frigs) to counter t2 frigs. I don't really agree with the t2 ship advantage. They are slow use that against them. The only thing I might consider a bit problematic is that you allow t2 cruisers in medium plexes. All in all FW would benefit from a larger sized plex that allows them + bcs. Bad spelling punctuation below forgive me re hot drops Many of us have tried on several occasions to do a standard battleship roam and it never fails to have somebody completely panic and call in whatever entity. PL isnt the only ones that have batphones. The mobile cyno jammer is way to easy to be destroyed by another battleship fleet. and even still it doesnt stop most cap fleets from jumping in only a few km from your fleet. So its only a temporary solution. nothing that was the FW cyno jammer. which was an hour long system wide. re t2 ships the novice plexs are excellent. they let the faction frigate do their jobs. The small plexs are indeed fun too, and many people wanted t2 destroyers to enter them and ccp granted the request for a small plex with t2 ships. i love the small plexs as well. however the medium plexs which was originally t1 cruisers and faction cruisers only is now completely dominiated with t2 cruisers, the t1 cruiser re-balance that ccp worked so hard on, and the faction cruiser re-balance almost never get to see uses. t2 cruisers have a complete advantage over t1, as they should they are properly balanced now! Dont have to completely destroy the current medium plex, perhaps add another plex spawn, specifically for faction and t1 cruisers. As it sits right now, t2 cruisers dominate the mediums and their tanks are nearly unbreakable except with gangs of equal size or greater(in most cases) the fighting in mediums doesnt happen very often. adding or changing the medium the plex for t1 and faction cruiser, because of the meer price tag alone i can guarantee more pvp will be had because alot more people are willing to suicide cheap ships rather than expensive ones. Re big plex as for the proposed battlecruiser plex id love to have it back! and make it t1 and faction bc down. the last time the major plex existed ccp let tech 3 cruisers in and completely forgot to let command ships in majors. So what would be your choice gorski? would you add a major plex with t1 and faction bc for gf's? add a major that allows big isk sinked ships in like command ships and tech 3's? or add both because more pvp chances! what about considering a battleship plex? (for obvious reasons no capitals can enter. and t2 cruiser logi isnt that effective so it would mostly be about having a good brawl)
I understand the need for bigger plexes and a system like this would be better then what we have now. I guess there are some people that will argue that restricting shipsizes is restricting the sandbox but I don't really agree. I think that the fw plexes has done way more good for this game and the state of lowsec fw pvp.
Beginner plex: t1 frigs, faction frigs. 10k lp Small plex: t2 frigs, t2 destroyers. 15k lp Medium plex: t1 cruisers. 20k lp Large plex: t2 cruisers, battlecruisers. 25k lp Huge plex: All sub caps 30k lp Ungated plexes. 30k lp
And make the rat hard inside them. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Tikktokk Tokkzikk
Nightmare Machinery Illusion of Solitude
159
|
Posted - 2014.03.02 23:59:00 -
[60] - Quote
Quote:Links currently gives your gang a larger engagement profile and helps you take fights that you would not have taken otherwise. It helps small gangs fight bigger gangs and trade somewhat even.
You're assuming larger gangs don't have OGB? |
|

Adwokat Diabla
ElitistOps Pandemic Legion
17
|
Posted - 2014.03.03 00:28:00 -
[61] - Quote
Gorski is hands down one of the best pilots I've ever met and will be able to accurately represent pvpers, regardless of skill level. You have all my votes :) |

Gorski Car
ElitistOps Pandemic Legion
245
|
Posted - 2014.03.03 01:22:00 -
[62] - Quote
Tikktokk Tokkzikk wrote:Quote:Links currently gives your gang a larger engagement profile and helps you take fights that you would not have taken otherwise. It helps small gangs fight bigger gangs and trade somewhat even. You're assuming larger gangs don't have OGB?
No I am not assuming larger gangs are linkless these days. I assume everyone to have links on and adjust my piloting based around that.
For the whole linked blob vs linked small gang I feel like a smaller gang will have more experience flying with links and against people with links and should usually have better tactics and fleet concepts. So they can maximize the benefits of their force multipliers. There will of course always be gangs that you can not attack without getting totally wrecked and that is fine. You should not expect to win every single few versus many fights, especially not against equally skilled people. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Rosewalker
Khumaak Flying Circus
54
|
Posted - 2014.03.03 01:56:00 -
[63] - Quote
Gorski Car wrote:Paul Tsukaya wrote:Could you clarify your position on links and command ships on station?
Should activating warfare links give you aggression? Yes or no? Yes very much yes. They provide far to big of a boost at no risk on stations.
So does this mean that pilots in high sec who use gang links in incursion fleets should go suspect as well?
The Nosy Gamer - Free Wollari!-á Buy your EVE time codes through Dotlan maps! |

Ayallah
SniggWaffe WAFFLES.
109
|
Posted - 2014.03.03 05:38:00 -
[64] - Quote
Will vote 4 Gorski for booshvouch and ECM nerf.
In all honestly though, Gorski is a legit pvper and low sec bad, he knows the struggles of the people and how the meta effects all of our gameplay. Solopvp needs a candidate!
Gorski for CSM -áFear The Tribes |

Kaarous Aldurald
ROC Deep Space The ROC
2891
|
Posted - 2014.03.03 06:13:00 -
[65] - Quote
While I do have plenty of respect for Gorski, I must disagree with regards to OGBs.
If any ship or module gives your fleet a distinct, measurable and mechanical benefit, you should have to risk it on the field. Having to play the "do they have links?" song and dance before you think about taking a fight is, imo, one of the nails in the coffin of small gang pvp in this game.
ECM wouldn't be ok off grid. Remote sebos wouldn't be ok off grid. Logi would not be ok off grid.
Why are (often absurdly good) buffs ok off grid? Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

Gorski Car
ElitistOps Pandemic Legion
247
|
Posted - 2014.03.03 07:51:00 -
[66] - Quote
Rosewalker wrote:Gorski Car wrote:Paul Tsukaya wrote:Could you clarify your position on links and command ships on station?
Should activating warfare links give you aggression? Yes or no? Yes very much yes. They provide far to big of a boost at no risk on stations. So does this mean that pilots in high sec who use gang links in incursion fleets should go suspect as well?
I have no problem with this. I have personally run incursions before and I know they are doable without links. I know incursion runners are smart people and I am sure they will find ways to move around this "problem". #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Gorski Car
ElitistOps Pandemic Legion
247
|
Posted - 2014.03.03 07:55:00 -
[67] - Quote
Kaarous Aldurald wrote:While I do have plenty of respect for Gorski, I must disagree with regards to OGBs.
If any ship or module gives your fleet a distinct, measurable and mechanical benefit, you should have to risk it on the field. Having to play the "do they have links?" song and dance before you think about taking a fight is, imo, one of the nails in the coffin of small gang pvp in this game.
ECM wouldn't be ok off grid. Remote sebos wouldn't be ok off grid. Logi would not be ok off grid.
Why are (often absurdly good) buffs ok off grid?
My opinion was to either keep then off grid or change them drastically if they are to be on grid.
Quote:Then you make sure Battlecruisers and command ships will be able to fit links without gimping their pvp mode. Adding a new t2 destroyer that is able to provide link bonuses would also be cool if CCP decides that links need to be ongrid only.
Quote: if we have to put links on grid I want more ships that should be able to put links on them and not having to compromise their entire fit. This could even make battlecruisers used again in fleets. I also do not like the mindlink implant at all.
In the end the links on grid or off grid is a issue many people have very different opinions about and I believe that CCP needs to decide and just go with one of them. I would just try to make sure they do a good job if they put them on grid. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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BadAssMcKill
Love Squad
666
|
Posted - 2014.03.03 08:18:00 -
[68] - Quote
Kaarous Aldurald wrote:While I do have plenty of respect for Gorski, I must disagree with regards to OGBs.
If any ship or module gives your fleet a distinct, measurable and mechanical benefit, you should have to risk it on the field. Having to play the "do they have links?" song and dance before you think about taking a fight is, imo, one of the nails in the coffin of small gang pvp in this game.
ECM wouldn't be ok off grid. Remote sebos wouldn't be ok off grid. Logi would not be ok off grid.
Why are (often absurdly good) buffs ok off grid?
Gorskis already answered this but I'd just like to say I agree with him.
Its pretty hard to fit multiple links to a ship that can keep up with say a kiting Ishtar and the like
http://i.imgur.com/6j6cIZE.gif-á |

Kaarous Aldurald
ROC Deep Space The ROC
2892
|
Posted - 2014.03.03 09:02:00 -
[69] - Quote
Gorski Car wrote: My opinion was to either keep then off grid or change them drastically if they are to be on grid.
I do not disagree that they would need to be reworked if they were made on grid.
Where I do disagree is when people say things akin to claiming that not having cloaked, safed, functionally invincible Lokis proving fleet boosts is somehow too hard.
The mechanic is broken, no matter who uses it or how. A broken mechanic doesn't have an alliance ticker on it.
Yes, some doctrines would not be able to use links anymore.
That is a GOOD THING. Having to make tradeoffs and decisions instead of "Buy boost alt, get power". It's such a binary mechanic right now, that could be made into so much more.
Heck, with on grid only boosting, you might have a dimension of fleet combat besides "primary is falcon", or "primary is logi". It would force choices for the enemy, too, if they want to shoot your booster first or your other targets. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
|

rhiload Feron-drake
TURN LEFT
8
|
Posted - 2014.03.03 13:49:00 -
[70] - Quote
Johnny knows what up. keep it up gorski |
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Rahelis
Amarrian Vengeance Team Amarrica
33
|
Posted - 2014.03.03 14:01:00 -
[71] - Quote
We have a ship type, the command ship, that is mostly not used on grid, because off grid boosting is possible.
The base eve idea was high risk, high reward - off grid boosting is WOW, low risk, high reward.
Small gang fights suffer the most from off grid boosting, because small ships have the biggest firepower and the smallest tanks compared to mass.
Off grid boosting is one of the main hindrances for pvp in low sec..
|

Andreus Ixiris
Duty. DARKNESS.
4262
|
Posted - 2014.03.03 15:37:00 -
[72] - Quote
Gorski Car wrote:Off grid boosting alts (OGBs): I currently believe that links are in a fine place power and projection wise. I know many people don't share my view of this but let me help you understand. Links currently gives your gang a larger engagement profile and helps you take fights that you would not have taken otherwise. It helps small gangs fight bigger gangs and trade somewhat even. There are multiple ships that hard counter small gangs and I think it is only fine that a link alt helps counter larger gangs.
Gorski Car wrote:It helps small gangs fight bigger gangs and trade somewhat even. I've never seen anyone run for the CSM with an honest-to-god stand-up comedy routine before. Mane 614
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
561
|
Posted - 2014.03.03 15:59:00 -
[73] - Quote
Quote:Off grid boosting alts (OGBs): I currently believe that links are in a fine place power and projection wise. I know many people don't share my view of this but let me help you understand. Links currently gives your gang a larger engagement profile and helps you take fights that you would not have taken otherwise. It helps small gangs fight bigger gangs and trade somewhat even. There are multiple ships that hard counter small gangs and I think it is only fine that a link alt helps counter larger gangs. There is of course nothing that stop bigger gangs from using them and that's fine because smaller gangs are mostly designed to better benefit from the links.
is csm a joke to you |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
291
|
Posted - 2014.03.03 16:11:00 -
[74] - Quote
Gorski Car wrote:
I understand the need for bigger plexes and a system like this would be better then what we have now. I guess there are some people that will argue that restricting shipsizes is restricting the sandbox but I don't really agree. I think that the fw plexes has done way more good for this game and the state of lowsec fw pvp.
Beginner plex: t1 frigs, faction frigs. 10k lp Small plex: t2 frigs, t2 destroyers. 15k lp Medium plex: t1 cruisers. 20k lp Large plex: t2 cruisers, battlecruisers. 25k lp Huge plex: All sub caps 30k lp Ungated plexes. 30k lp
And make the rat hard inside them.
Am please with this +1. Would probably have to increase the respawn timer on these like an hour, so that we can still all dog pile into 1 plex at a time. |

Gorski Car
ElitistOps Pandemic Legion
250
|
Posted - 2014.03.03 20:05:00 -
[75] - Quote
I realize now that I should have made a larger post explaining my stance on links. I will write something up when I get back home from work.
Phonepost. No I do not feel that this is a joke. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
60
|
Posted - 2014.03.03 21:17:00 -
[76] - Quote
one of the problems i find with a low sec market is the people there dont give you the chance for someone to set up a market and would rather kill the guy rather than allowing him to bring in ammo and other goods that would benefit that low sec group. Theres a big enough problem in high sec trying to be an industrialist with gankers, and cant be out in null because of CTAs. "Sarcasm is the Recourse of a weak mine" -Dr. Smith |

Ketzero
Daktaklakpak. Red Coat Conspiracy
3
|
Posted - 2014.03.03 22:35:00 -
[77] - Quote
Agondray wrote:one of the problems i find with a low sec market is the people there dont give you the chance for someone to set up a market and would rather kill the guy rather than allowing him to bring in ammo and other goods that would benefit that low sec group. Theres a big enough problem in high sec trying to be an industrialist with gankers, and cant be out in null because of CTAs.
If there's a group that routinely camps a station or an area, become familiar with them, and ask for some sort of an arrangement? If I wanted to get business done in Kamela, for example, I'd talk with Death By Design about a blue status for a hauler/cyno/whatever to bring in goods.
A well-functioning lowsec market is good for all involved. In Kamela, DbD trades one hauler or cyno kill for kills on 15 people who come there looking for Heavy Neutrons because they're 500k ISK cheaper than in Sasiekko, for example.
Eve is a game with other people, and whether or not you choose to be a team player, there are some situations that end up being mutually beneficial to 2 parties, and often-times, that's enough. |

Rahelis
Amarrian Vengeance Team Amarrica
34
|
Posted - 2014.03.04 16:31:00 -
[78] - Quote
Thread takeover - but still part of the problem.
There is no low-sec market in eve because of broken game mechanics - jump freighter is the problem for markets - as the titan bridge is a problem in pvp. Those work on the principle of WOW - low risk, high reward.
Gatescamps that can get blockade runners/ cloaky haulers will mostly have OGB - back on thread.
Eve wanted to be high risk - high reward - a low sec market would be an wonderful niche for many traders, which could make at least 15% profit to jita prices, 30-50% are possible. That would be a special trade career, a mix of piloting and trading.
But the game is broken.
On grid boosters kill small gang action. Titan bridges kill gang action. Jump freighters kill markets.
I see that removing the three would destroy most null "ecomonies" - and CCP only care for null sec, because they think that are most of their customers.
A fast look at gam statistics will show that most eve players live in high sec . . . |

BBQ FTW
The Hatchery Team Liquid
118
|
Posted - 2014.03.04 22:42:00 -
[79] - Quote
just dropping in to say that there are certain widely-accepted mechanics in eve that don't conform to the risk = reward thing, such as skillpoints
thus I would expect our intrepid link haters to next agitate for the removal of the clone mechanic + finite align time on capsules
no? but high reward should have some risk right? |

Gorski Car
ElitistOps Pandemic Legion
251
|
Posted - 2014.03.05 00:10:00 -
[80] - Quote
Just straight up stating that the game is broken is a bit bittervet/grim don't you think. I really think eve is a wonderful game and there is a reason I have been playing since 2003. You can't really move onto other mmos after playing Eve and getting stuck.
On jfs removing risk from hauling:
I really agree with this. There is almost no risk in piloting a jf unless you **** up. I would love to have people having to organize defense fleets to bring a freighter out a bit into lowsec to deliver goods. I have seen Brave Newbies do this and it seems kind of a fun thing to do. Without jump freighters deep 0.0 logistics would be a real pain in the ass though and that's why it probably should be easier to build stuff out there.
My stance on links and off grid boosting:
I think that links are in a fine place power wise and projection wise. They have way to little risk with using them though and its next to impossible to kill a command ship on station. There are many things I think CCP can do to solve this. One way to solve this is to give link activation a aggression timer. This would stop station and gate linking. Another problem with linking is the fact that the t3 ships currently can do way to many things at the same time.
Being able to warp cloaked, ignore bubbles and provide links at the same time is to much and I will wait for the t3 rebalance and hope something gets changed here. In general I think t3 cruisers are probably way to strong. Another thing I kinda don't like is the fact that these can be made next to impossible to probe. Activating links should expand your sig radius massively or they could just remove the eccm effect on how hard it is to probe you.
I think that we are currently far away from having links on grid. I do not think CCP should change stuff as drastically as most people want. I do not want a rlml scenario where CCP rushes something into the game almost unannounced without any time to listen to criticism. In order to put links on grid I feel we need more ships able to provide links. I have suggested a new t2 destroyer class. Battlecruisers needs to be able to fit links without compromising their entire fit and maybe allow more then 3 ships to provide boosts for a fleet.
I am pretty certain that CCP has a end goal where links are on grid and I personally have no problem with this I will do what I did when CCP changed hmls, rlmls, tracking enhancers and warp speeds. Adapt and move on. I have never blamed a loss on the other guy having links and I would never do that same thing with ECM, getting blobbed etc. It is part of the game at this moment and you need to accept that. Oh and by the way I do not use link alts all the time as some people have suggested. Trying to get a legion/damnation to keep up with a cruiser/frig after the warp speed change is such a pain in the ass that I just don't bother and to be honest you don't really need it. People are overestimating the power of them pretty hard. Especially skirmish and info because those are both counter able by good piloting.
I understand that some of you guys who solo pvp do not share my views on linking alts and if that is the only question that matters to you then I might not be the most militant guy. I do not think removing something completely or just mindlessly putting them on grid is a good solution. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|
|

Rahelis
Amarrian Vengeance Team Amarrica
34
|
Posted - 2014.03.06 00:20:00 -
[81] - Quote
It is about game balance.
If you do not understand it - you do not understand. |

Firefox4312 Yatolila
Evicted. Havoc.
39
|
Posted - 2014.03.06 02:19:00 -
[82] - Quote
Very solid candidate. Very dedicated to the balance of the current game, and wants to see it prosper to live for another 11 years to come. As he is an older player, he knows his stuff about eve, and can be a huge benefit to the eve community, and especially that of the solo pvp community.
I would fully endorse Gorski Car to be on the csm, since he, as I said above, is a very dedicated eve player, and wishes to see the game prosper to be the top MMORPG and the longest living game of all time. |

xXxLeaqMLGswagxXx Master Trole2014
24th Imperial Crusade Amarr Empire
0
|
Posted - 2014.03.06 09:44:00 -
[83] - Quote
Martyr to the swag on the corner.
Vote Gorski Car! |

Longdrinks
The Greater Goon Clockwork Pineapple
21
|
Posted - 2014.03.07 21:13:00 -
[84] - Quote
In which direction do you think ccp should take the recons in the next expansion? Just straight up buff the speed and cap on most of them or changing around bonuses to make something new? |

Cavalira
The Greater Goon Clockwork Pineapple
299
|
Posted - 2014.03.07 21:24:00 -
[85] - Quote
Gorski Car is by far one of the more enlightened persons regarding solo/small gang pvp, therefore he has my support for the CSM.
@Rahelis:
Hi,
Jumpfreighters help traders setup markets, and they help people import. Therefore removing Jumpfreighters would make it hard to setup a lowsec market, and preventing people from importing from highsec. This won't actually help the creation of lowsec market, since the vast majority of lowsec players haven't got a JF. The reason behind the lack of lowsec-markets is due to low traffic (because there are no lowsec market hub).
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Gorski Car
ElitistOps Pandemic Legion
261
|
Posted - 2014.03.07 22:57:00 -
[86] - Quote
Longdrinks wrote:In which direction do you think CCP should take the recons in the next expansion? Just straight up buff the speed and cap on most of them or changing around bonuses to make something new?
That is a good question. I think that a problem eve have at the moment is the lack of good force multipliers that have some kind of risk involved with using them. It is pretty frustrating to be killed or held down by a 10MN EAF that's 80 km away pressing one button while being at virtually 0 risk.
Just straight up crying nerf/remove ECM/damps will not get you anywhere and I am not a fan of removing features from the game no matter how bad they are. I would rather see some changes.
I think that CCP needs to change a lot with the recons. At the moment they are pretty much all outclassed by the T3 cruisers, trading half the ewar strength for 3 times the tank. I am more of a fan for giving them something new. More and different types of ewar, more combat capability and something that will put them at risk in order to utilize their full strength. A ewar like the stasis fields the arbitrators cast in brood war might be cool where you can't attack for x seconds but can't take damage maybe.
Currently recons are in a spot where they either are useful and get instantly primaried off field because of low hp or where they actually do nothing or even worse they are out at a distance where they are at no risk at all while providing anti fun for the hostiles. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Fayral
Noir. Noir. Mercenary Group
13
|
Posted - 2014.03.08 00:31:00 -
[87] - Quote
Hey Gorski.
What's your take on the recently added ESS. Do you feel it met the design intention of giving small gangs something to "force" carebears to bring a fight and push the attackers off? At the same time being worth it for the carebears to deploy in the first place. If you were on CSM8 what suggestions would you have made for the ESS, if any?
http://takingtangibles.wordpress.com/ - A blog detailing my adventures in EVE |
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ISD Ezwal
ISD Community Communications Liaisons
1012

|
Posted - 2014.03.08 19:19:00 -
[88] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Nashh Kadavr
The Bastards
14
|
Posted - 2014.03.08 20:31:00 -
[89] - Quote
You'll have my votes.
Good luck! http://nashh-blog.pvp101.net/2012/09/crime-pays.html
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Rengas
AQUILA INC Verge of Collapse
332
|
Posted - 2014.03.09 01:25:00 -
[90] - Quote
Gorski is most trusted third party in EVE and I would be honored to call him my CSM representative. |
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Garmon Reloaded
T.E.S.T.I.C.K.L.E.S.
0
|
Posted - 2014.03.09 11:03:00 -
[91] - Quote
Gorski has the full force of my unconditional support behind him.
#GORSKI4CSM |

roigon
Calamitous-Intent Feign Disorder
76
|
Posted - 2014.03.09 12:39:00 -
[92] - Quote
I will probably put gorski on my ballot, ship balancing is important to me and Gorski has the knowledge to give insightful input to CCP about the pro's and con's that changes would have on solo and small gang.
Having said that.
Gorski, how do you feel about the way balancing is now handled in a semi-public fashion, where fozzie or rise will post a topic and we get 30 pages of people reacting to the listed changes, with some good posts and a whole lot of posts of people who with all due respect add nothing to the discussion because they either don't understand the changes, or are overly focused on their own play style. And how do you think you will fit into this feedback loop if you where on the CSM? |

Gorski Car
ElitistOps Pandemic Legion
261
|
Posted - 2014.03.09 14:20:00 -
[93] - Quote
roigon wrote:I will probably put gorski on my ballot, ship balancing is important to me and Gorski has the knowledge to give insightful input to CCP about the pro's and con's that changes would have on solo and small gang.
Having said that.
Gorski, how do you feel about the way balancing is now handled in a semi-public fashion, where fozzie or rise will post a topic and we get 30 pages of people reacting to the listed changes, with some good posts and a whole lot of posts of people who with all due respect add nothing to the discussion because they either don't understand the changes, or are overly focused on their own play style. And how do you think you will fit into this feedback loop if you where on the CSM?
I am confident that CCP first runs the proposed changes through the CSM and that there are some and will be some good pvpers on the council that will be able to give some good advice.
I agree that the current way of doing it with a thread has a very high signal to noise ratio. There are some people who are good pvpers giving solid feedback that is ignored or just gets drowned out in the masses of bad posts. The problem with eve though is that there is no good ranking system and there is no way of knowing if what one player is saying is good feedback or not.
I think there are things that the feedback threads were really good for like the EAF changes where ccp rise was very good at listening to the feedback and doing good iterations. Michael harari is one of the guys who usually gives the best feedback in those threads and its great to see that ccp reacted so that we didn't get 200km jam kitsunes. (https://forums.eveonline.com/default.aspx?g=posts&m=3715916#post3715916)
There are of course also examples of the opposite, the rlml thread being the most recent one. It quickly went up to 200 pages of complaints that ccp was removing a weapon system and adding a new one. Most of the criticism was ignored such as the huge reload time and problems with swapping damage type. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Dan Carter Murray
530
|
Posted - 2014.03.11 04:03:00 -
[94] - Quote
wait so what's wrong with causing suspect timer to trigger for ogb upon activating modules? http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com |

Gorski Car
ElitistOps Pandemic Legion
261
|
Posted - 2014.03.13 15:09:00 -
[95] - Quote
Dan Carter Murray wrote:wait so what's wrong with causing suspect timer to trigger for ogb upon activating modules?
A suspect timer would do nothing to stop a command ship sitting on a station. You need a weapons/aggro timer for that. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Chessur
Amarrian Nublet Team Amarrica
314
|
Posted - 2014.03.13 20:33:00 -
[96] - Quote
You have my vote sir.
However I. Am curious to hear your thoughts on the idea of links being moved too on grid only? What are your general thoughts regarding this proposal.
Also I am curious how you actually plan on making a very small part of the eve community have a voice. As it stands now, CCP will listen most closely to their largest playerbase, which is null and high sec. Do you have any strategies or statistics that you could use / show CCP that would make them more receptive to low sec playerbase concerns?
Lastly, do you have any ideas about how to increase the importance of small gang / solo to he average player base? As me and you both know- small roaming gangs are usually the genesis to larger fleet and eventual Cap battles. So it makes me sad that it is always pushed too the side lines.
Are you going to fan fest hooker? If so- I will see you there. |

Not Orious
AQUILA INC Verge of Collapse
0
|
Posted - 2014.03.13 23:36:00 -
[97] - Quote
Gorski Car has my vote and my support. I would trust him with my Leviathan any day. |

Harreeb Alls
69ndSupremeHazardLegion.dot LOSEMATAR.
5
|
Posted - 2014.03.14 07:02:00 -
[98] - Quote
Gorski Car wrote:Davion Falcon wrote:Death to all link alts. I understand this is a view many people have but there is nothing stopping you from probing them down and killing them. They are pretty easy to probe down now days with the probing modules. There is multiple problems with the current linking system that many people don't like. They kind of provide too much stuff for little risk and that's what I want to change by giving them a aggression timer or something when they activate links so you can prevent station games/gate games with them. The benefits with links is that they allow smaller linked gangs to take on bigger unlinked gangs instead of just ignoring the bigger gang. CCP also receives more money from subscriptions. Just changing links to be ongrid is not a good solution. People would fit up stuff like 100mn mwd/ab claymores or just keep the links way out or only fight on gates/station where they can dock links if primaried. This would help with faction warfare plexes though. Another fix that needs more work is to remove mindlinks from the game (unlikely as they just introduced faction mindlinks). Then you make sure battlecruisers and command ships will be able to fit links without gimping their pvp mode. Adding a new t2 destroyer that is able to provide link bonuses would also be cool if CCP decides that links need to be ongrid only.
You got my vote gorski. I don't agree with everything, but as a low sec pvp'r and FW member, I don't feel represented by the current CSM. Nor have I, since I started eve. I love the idea of links causing aggression timers (like logi does). A great fix. Instead of a t2 destroyer, what would you think about a T3 destroyer, with only 2 or 3 subsystems. I agree that putting links on grid will only help blobs.
I have 1 question for you, do you feel logistics is fine in its current state?
I personally feel it's too powerful at almost every level, whether it's t1, t2, or triage. In my opinion it is not balanced when a single ship can counter the damage of 3 or 4 equivalent class ships. In FW space it is very common to see fleets with nearly 40% or more of their fleet in logi, which is very telling of it's balance. Perhaps make TD's work on rep mods, or lower the targetting range and sensor strength of logi ships to allow damps and ecm to be more effective. Maybe slow down the cycle times on the modules. Right now logi just ruins a lot of fights, because it makes so many fleets untouchable.
We run into a gang of 20 guys we have 10, and we can't even kite or try to pick anything off even when they get caught 40km off their fleet because of the rep range of the logi, the rep amounts, they fit eccm so you can't reliable jam enough of them, or we need to have multiple damps just to stop 1 logi ships range, and the fact that 7 of those 20 guys are logi.
What do you think Gorski?
|

I Was There
Nigerian Drug Manufactory co. xXPlease Pandemic Citizens Reloaded Alliance.Xx
140
|
Posted - 2014.03.14 10:12:00 -
[99] - Quote
If you nerfed logistic ships, they'd become almost worthless in nullsec pvp. Bringing logistics to your lowsec gang, simply results in your own loss of good fights. It's not the game that should be changed in this, it's probably the players' attitude towards 'What winning is'.
Gorski: What do you think about projected effects get on killmails? Ship A kills Ship B. Ship C is remote repairing/projecting links/Rsebo/whatever on Ship A. Should Ship C be displayed on Ship A's killmail? Why / Why not? |

Gorski Car
ElitistOps Pandemic Legion
261
|
Posted - 2014.03.14 12:01:00 -
[100] - Quote
Chessur wrote:You have my vote sir.
However I. Am curious to hear your thoughts on the idea of links being moved too on grid only? What are your general thoughts regarding this proposal.
Also I am curious how you actually plan on making a very small part of the eve community have a voice. As it stands now, CCP will listen most closely to their largest playerbase, which is null and high sec. Do you have any strategies or statistics that you could use / show CCP that would make them more receptive to low sec playerbase concerns?
Lastly, do you have any ideas about how to increase the importance of small gang / solo to the average player base? As me and you both know- small roaming gangs are usually the genesis to larger fleet and eventual Cap battles. So it makes me sad that it is always pushed too the side lines.
Are you going to fan fest hooker? If so- I will see you there.
I am pretty sure both ccp Rise and ccp Fozzie wants to put links on grid and I do not think they will change their mind. What I am saying is that they should make sure to get proper feedback from both csm and playerbase before rolling out changes that are too drastic. I think that putting links on grid will be a major change and I want it done right not rushed out.
I understand that the FW, Lowsec and especially solo pvpers are a small part of eve and they do not generate as much news as the 4k+ 0.0 battles. But honestly I think there are many players wanting to try out solo/small gang and we have many people making pvp videos inspiring other people. Even ccp hired one of the most well known solo pvpers/video creators. I think it will be doable, if Prometheus Exenthal and Hans J+ñgerblitzen was able to get on to csm running for the same groups as I will.
Might have to call in sick from work to be able to get to fanfest this year :( #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|
|

Gorski Car
ElitistOps Pandemic Legion
261
|
Posted - 2014.03.14 12:11:00 -
[101] - Quote
Harreeb Alls wrote:You got my vote gorski. I don't agree with everything, but as a low sec pvp'r and FW member, I don't feel represented by the current CSM. Nor have I, since I started eve. I love the idea of links causing aggression timers (like logi does). A great fix. Instead of a t2 destroyer, what would you think about a T3 destroyer, with only 2 or 3 subsystems. I agree that putting links on grid will only help blobs. I have 1 question for you, do you feel logistics is fine in its current state? I personally feel it's too powerful at almost every level, whether it's t1, t2, or triage. In my opinion it is not balanced when a single ship can counter the damage of 3 or 4 equivalent class ships. In FW space it is very common to see fleets with nearly 40% or more of their fleet in logi, which is very telling of it's balance. Perhaps make TD's work on rep mods, or lower the targetting range and sensor strength of logi ships to allow damps and ecm to be more effective. Maybe slow down the cycle times on the modules. Right now logi just ruins a lot of fights, because it makes so many fleets untouchable. We run into a gang of 20 guys we have 10, and we can't even kite or try to pick anything off even when they get caught 40km off their fleet because of the rep range of the logi, the rep amounts, they fit eccm so you can't reliable jam enough of them, or we need to have multiple damps just to stop 1 logi ships range, and the fact that 7 of those 20 guys are logi. What do you think Gorski?
On t3 destroyers instead of t2:
I am not a big fan of t3 ships and I feel a do-it-all type of ship is not really needed in the destroyer class. I think a specialized t2 destroyer would be a better choice for a ongrid link ship. t3s ships currently have multiple problems with them and they pretty much outshine t2 ships in most areas.
On Logi proliferation:
I agree that the easy to access t1 logi cruisers might be a bit of a problem at the moment and it's not uncommon to see as you say 50-50 logi/dps gangs. What I always wondered is who actually fights those gangs and do they really get good fights. I obviously is not a big fan of logistics at the moment as it is a hard thing to deal with solo. But I think it is a good thing that this game has force multipliers and sometimes you have to accept that you shouldn't be able to kill a 50 man maller, augoror fleet with 10 caracals even though you can perfectly control the range of the engagement.
Something I think would be really cool with logistics and logi modules is giving them ammo like the ancillary shield booster or rapid launchers. Then you could have the reps be really strong and deliver exciting front loaded reps and then having a reload time where you can't rep at all. Then you can make a choice with your logis if you want to rep in shifts providing a constant rep rate or if it is needed have them all burst rep. Just a thought.
I Was There wrote:If you nerfed logistic ships, they'd become almost worthless in nullsec pvp. Bringing logistics to your lowsec gang, simply results in your own loss of good fights. It's not the game that should be changed in this, it's probably the players' attitude towards 'What winning is'.
Gorski: What do you think about projected effects get on killmails? Ship A kills Ship B. Ship C is remote repairing/projecting links/Rsebo/whatever on Ship A. Should Ship C be displayed on Ship A's killmail? Why / Why not?
Logistics already currently are kind of worthless in the huge fights. Both sides can field enough alpha that ships have no real chance of catching reps. A exception to this is of course slowcats. As for changing the eve playerbase attitude. That's a hard problem since most people don't actually want a good fight. They just want easy killmails.
I think that anything helping such as logistics, links and remote modules should be on the killmail. It would let all those logistics finally show that they actually did something apart from just seeing the damage taken number of the ship be really high. If you assist with dps such as drones you show up on the killmail and anything else helping should as well. I think killmails should tell a bigger picture/more complete picture of what really happend when the ship died. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Harreeb Alls
69ndSupremeHazardLegion.dot LOSEMATAR.
5
|
Posted - 2014.03.14 18:16:00 -
[102] - Quote
Gorski Car wrote:Harreeb Alls wrote:You got my vote gorski. I don't agree with everything, but as a low sec pvp'r and FW member, I don't feel represented by the current CSM. Nor have I, since I started eve. I love the idea of links causing aggression timers (like logi does). A great fix. Instead of a t2 destroyer, what would you think about a T3 destroyer, with only 2 or 3 subsystems. I agree that putting links on grid will only help blobs. I have 1 question for you, do you feel logistics is fine in its current state? I personally feel it's too powerful at almost every level, whether it's t1, t2, or triage. In my opinion it is not balanced when a single ship can counter the damage of 3 or 4 equivalent class ships. In FW space it is very common to see fleets with nearly 40% or more of their fleet in logi, which is very telling of it's balance. Perhaps make TD's work on rep mods, or lower the targetting range and sensor strength of logi ships to allow damps and ecm to be more effective. Maybe slow down the cycle times on the modules. Right now logi just ruins a lot of fights, because it makes so many fleets untouchable. We run into a gang of 20 guys we have 10, and we can't even kite or try to pick anything off even when they get caught 40km off their fleet because of the rep range of the logi, the rep amounts, they fit eccm so you can't reliable jam enough of them, or we need to have multiple damps just to stop 1 logi ships range, and the fact that 7 of those 20 guys are logi. What do you think Gorski? On t3 destroyers instead of t2: I am not a big fan of t3 ships and I feel a do-it-all type of ship is not really needed in the destroyer class. I think a specialized t2 destroyer would be a better choice for a ongrid link ship. t3s ships currently have multiple problems with them and they pretty much outshine t2 ships in most areas. On Logi proliferation: I agree that the easy to access t1 logi cruisers might be a bit of a problem at the moment and it's not uncommon to see as you say 50-50 logi/dps gangs. What I always wondered is who actually fights those gangs and do they really get good fights. I obviously is not a big fan of logistics at the moment as it is a hard thing to deal with solo. But I think it is a good thing that this game has force multipliers and sometimes you have to accept that you shouldn't be able to kill a 50 man maller, augoror fleet with 10 caracals even though you can perfectly control the range of the engagement. Something I think would be really cool with logistics and logi modules is giving them ammo like the ancillary shield booster or rapid launchers. Then you could have the reps be really strong and deliver exciting front loaded reps and then having a reload time where you can't rep at all. Then you can make a choice with your logis if you want to rep in shifts providing a constant rep rate or if it is needed have them all burst rep. Just a thought. I Was There wrote:If you nerfed logistic ships, they'd become almost worthless in nullsec pvp. Bringing logistics to your lowsec gang, simply results in your own loss of good fights. It's not the game that should be changed in this, it's probably the players' attitude towards 'What winning is'.
Gorski: What do you think about projected effects get on killmails? Ship A kills Ship B. Ship C is remote repairing/projecting links/Rsebo/whatever on Ship A. Should Ship C be displayed on Ship A's killmail? Why / Why not? Logistics already currently are kind of worthless in the huge fights. Both sides can field enough alpha that ships have no real chance of catching reps. A exception to this is of course slowcats. As for changing the eve playerbase attitude. That's a hard problem since most people don't actually want a good fight. They just want easy killmails. I think that anything helping such as logistics, links and remote modules should be on the killmail. It would let all those logistics finally show that they actually did something apart from just seeing the damage taken number of the ship be really high. If you assist with dps such as drones you show up on the killmail and anything else helping should as well. I think killmails should tell a bigger picture/more complete picture of what really happend when the ship died.
Logi makes it very hard to outplay an opponent. The only way to beat a bunch of logi (whether it's t1 or t2) is basically to out-blob them with a larger logi based armor gang. I don't like sitting at 0 pressing f1 until one group out blobs the other.
It really kills kiting and trying to pick off lemmings in an enemy fleet because the logi range is so high. They screw up horribly, get baited off the fleet, but still can't be punished. I'd just like there to be better ways to deal with logi, ewar isn't very effective for the previously stated reasons and the rep range makes kiting worthless.
It would open up a lot more interesting game play if logi had more limitations on it. I like the ammo idea for rep modules, this is the kind of limitation needed. Or reducing the rep range but adding modules that increase it, so at least the logi pilots have to make some decisions in fitting.
|

Lanctharus Onzo
Alea Iacta Est Universal Brave Collective
11
|
Posted - 2014.03.14 20:40:00 -
[103] - Quote
Hello Gorski Car,
I am one of the co-hosts of the Cap Stable Podcast. www.capstable.net
We would like to invite you to be on the show to be part of our CSM9 coverage.
Prospective CSM candidate who are interested in setting up a 30 minute interview, please use any of the methods detailed below to contact us. Interviews will be posted unedited, save clearing up any technical difficulties and they will be granted on a first confirmed, first served basis. Each CSM candidate will be paired with one of our hosts for an one-on-one interview. We will make ourselves available as possible, but we would prefer to record evenings US time, about 2:00-5:00 EVE time most days.
Email: podcast [at] capstable.net
Please remember to provide us with a contact e-mail and your Skype ID.
We hope to hear from you soon and thank you for participating in the Council of Stellar Management elections.
Sincerely,
Lanctharus Onzo Co-host & Writer, The Cap Stable Podcast Writer, Co-host of the Cap Stable Podcast Twitter: @Lanctharus |

Gorski Car
ElitistOps Pandemic Legion
261
|
Posted - 2014.03.15 06:04:00 -
[104] - Quote
Lanctharus Onzo wrote:Hello Gorski Car, I am one of the co-hosts of the Cap Stable Podcast. www.capstable.netWe would like to invite you to be on the show to be part of our CSM9 coverage. Prospective CSM candidate who are interested in setting up a 30 minute interview, please use any of the methods detailed below to contact us. Interviews will be posted unedited, save clearing up any technical difficulties and they will be granted on a first confirmed, first served basis. Each CSM candidate will be paired with one of our hosts for an one-on-one interview. We will make ourselves available as possible, but we would prefer to record evenings US time, about 2:00-5:00 EVE time most days. Email: podcast [at] capstable.net Please remember to provide us with a contact e-mail and your Skype ID. We hope to hear from you soon and thank you for participating in the Council of Stellar Management elections. Sincerely, Lanctharus Onzo Co-host & Writer, The Cap Stable Podcast
While I would love to be on your podcast and I am happy for the invitation I might get a bit of a problem with your time. 2:00-5:00 EVE time is 03:00 - 06:00 in Sweden and well I am not really awake at that time. I will mail you with my contact email and my Skype id anyway and maybe we can make something work.
Hope to hear from you again.
#GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Flyinghotpocket
Amarrian Vengeance Team Amarrica
294
|
Posted - 2014.03.19 03:04:00 -
[105] - Quote
also gorski, For FW missions we all know that they stay up for 12 hours after you pop them and there is no incentive to stopping your enemy from running missions except by sitting in the mission for 12 hours. That is ridiculous.
Can we suggest that their not only be 1 objective for a mission but lets say, that the enemy can also "deny" the mission by completing different enemy objective? There would be no reward for the enemy to completely the mission the only thing i can think of that wouldnt be farming abusive is that the mission collector doesn't get the rewards for the mission and is not penalized.
this would significantly cut down farming.
For a legitimate example.(going to use amarr/minmatar front for this) Take Cost of hubris. An amarr pilot warps in and his main objective is to kill the minmatar fleet commander. (most missions take 1-3 minutes to complete anyways) say there is also an amarr Fleet commander, and killing the amarr fleet commander would be a minmatars objective. If the minmatar completed their objective the amarr pilot wouldnt get LP and wouldnt be penalized via standing.
Much better than camping the mission for 12 hours on end.
thoughts on this? |

Deerin
Murientor Tribe Defiant Legacy
211
|
Posted - 2014.03.19 08:25:00 -
[106] - Quote
Flyinghotpocket wrote:also gorski, For FW missions we all know that they stay up for 12 hours after you pop them and there is no incentive to stopping your enemy from running missions except by sitting in the mission for 12 hours. That is ridiculous.
Can we suggest that their not only be 1 objective for a mission but lets say, that the enemy can also "deny" the mission by completing different enemy objective? There would be no reward for the enemy to completely the mission the only thing i can think of that wouldnt be farming abusive is that the mission collector doesn't get the rewards for the mission and is not penalized.
this would significantly cut down farming.
For a legitimate example.(going to use amarr/minmatar front for this) Take Cost of hubris. An amarr pilot warps in and his main objective is to kill the minmatar fleet commander. (most missions take 1-3 minutes to complete anyways) say there is also an amarr Fleet commander, and killing the amarr fleet commander would be a minmatars objective. If the minmatar completed their objective the amarr pilot wouldnt get LP and wouldnt be penalized via standing.
Much better than camping the mission for 12 hours on end.
thoughts on this?
Did I just like a pockets post?? |

Veskrashen
Justified Chaos
115
|
Posted - 2014.03.19 17:22:00 -
[107] - Quote
Gorski Car wrote:On FW missions:
I support fw missions and think it is great that they are in the game. You can't force everyone to join fw simply for pvp and people need to have a way to fund all their ships. I think it is bad that the gal fw missions have so much ewar that they are undoable in a bomber or not effectively run. All fw missions should be able to be run by a bomber but in some cases its more effective to run them in a ishtar for example.
People might think that a bomber is way to hard to catch and generate way to much isk/risk in lowsec but I disagree. I have personally run warp speed rigged crows in FW space and warped to beacons as soon as they pop on the overview. It is possible to catch a surprising amount of bombers this way.
While I agree that the EWAR in GalMIl FW missions is a bit over the top (cough cough) I'd argue that being able to do L4 missions in bombers solo might be part of the problem when it comes to farmers.
For plex farmers, as a faction hits higher tiers the number of systems available for offensive plexing decreases, which naturally limits income to some degree. However, mission difficulty never changes.
Instead of making Gallente and Amarr missions easier, why not make Caldari and Minmatar missions harder?
GalMil missions are hard not only because of the ECM, but also because the missile spewing rats can hit out farther than you can - cruiser / BS rats with 200km+ range are common. This means that your fragile stealth bomber isn't survivable, even if you're patient enough to deal with the ECM.
Adding something to the Caldari and Minmatar missions to mimic that same impact to survivability would be a good way to balance them and reduce farming to a large extent. L4 missions are supposed to be difficult, and require some investment in a ship to complete effectively. You don't see folks in High Sec running them in stealth bombers - the mission rats make that absolutely infeasible.
Increasing the speed of at least some mission frigates - even if it's only a few - would shut down the stealth bomber option for pretty much every faction. Two fast moving elite frigates in each L4 mission would be enough to force an adaptation, especially if they have webs. |

Wild Things
SniggWaffe WAFFLES.
7
|
Posted - 2014.03.19 21:34:00 -
[108] - Quote
Harreeb Alls wrote:
Logi makes it very hard to outplay an opponent. The only way to beat a bunch of logi (whether it's t1 or t2) is basically to out-blob them with a larger logi based armor gang. I don't like sitting at 0 pressing f1 until one group out blobs the other.
It would open up a lot more interesting game play if logi had more limitations on it. I like the ammo idea for rep modules, this is the kind of limitation needed. Or reducing the rep range but adding modules that increase it, so at least the logi pilots have to make some decisions in fitting.
You can outplay logi by switching targets and hoping to nuke them before reps land. It is less of a piloting outplay than a shotcalling outplay, but it is possible. Obviously this is easier against armor comps than shield, but you can't say that there is no potential to outplay a gang's logi.
Reducing rep range across the board sounds good to me. If they're part of the fleet they should be on top of the fleet, not 75km off ready to get safe at a moments notice.
xxBasedGorskixx has my full support. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
296
|
Posted - 2014.03.19 22:39:00 -
[109] - Quote
Wild Things wrote:Harreeb Alls wrote:
Logi makes it very hard to outplay an opponent. The only way to beat a bunch of logi (whether it's t1 or t2) is basically to out-blob them with a larger logi based armor gang. I don't like sitting at 0 pressing f1 until one group out blobs the other.
It would open up a lot more interesting game play if logi had more limitations on it. I like the ammo idea for rep modules, this is the kind of limitation needed. Or reducing the rep range but adding modules that increase it, so at least the logi pilots have to make some decisions in fitting.
You can outplay logi by switching targets and hoping to nuke them before reps land. It is less of a piloting outplay than a shotcalling outplay, but it is possible. Obviously this is easier against armor comps than shield, but you can't say that there is no potential to outplay a gang's logi. Reducing rep range across the board sounds good to me. If they're part of the fleet they should be on top of the fleet, not 75km off ready to get safe at a moments notice. xxBasedGorskixx has my full support. cant out play logi if your going into them and they have 10-20 people in fleet and everybody is already prelocked your screwed easier against armor than shield? are you cnile? it is easier to outplay shields than armor. armor is WAYY easier to anticipate current dps applications.
but yeah augorors that are 66% as effective as a guardian at 1/12th of the price is ******** |

Gorski Car
ElitistOps Pandemic Legion
262
|
Posted - 2014.03.19 23:40:00 -
[110] - Quote
Flyinghotpocket wrote:also gorski, For FW missions we all know that they stay up for 12 hours after you pop them and there is no incentive to stopping your enemy from running missions except by sitting in the mission for 12 hours. That is ridiculous.
Can we suggest that their not only be 1 objective for a mission but lets say, that the enemy can also "deny" the mission by completing different enemy objective? There would be no reward for the enemy to completely the mission the only thing i can think of that wouldnt be farming abusive is that the mission collector doesn't get the rewards for the mission and is not penalized.
this would significantly cut down farming.
For a legitimate example.(going to use amarr/minmatar front for this) Take Cost of hubris. An amarr pilot warps in and his main objective is to kill the minmatar fleet commander. (most missions take 1-3 minutes to complete anyways) say there is also an amarr Fleet commander, and killing the amarr fleet commander would be a minmatars objective. If the minmatar completed their objective the amarr pilot wouldnt get LP and wouldnt be penalized via standing.
Much better than camping the mission for 12 hours on end.
thoughts on this?
I fully support the idea that the Faction Warfare missions should expire faster. I know from personal experience that some systems down around the sahtogas area in min/mar FW space sometimes has like 20 unfinished missions open. Being able to chase someone away from the mission then coming back yourself in a bomber to counter mission it for a reduced LP reward would be really cool. I think the idea of not penalizing standings would also be a great idea.
I would personally be happy if FW missions were designed a bit like the pirate epic arc missions where the intended ships for doing them is assault frigs/interceptors. I think this better reflects the ships that are used the most in FW space at the moment and they can actually somewhat fight back. Just some thoughts on FW missions. I do not really think they are in that bad of a spot at the moment. There are things that needs more looking into. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
296
|
Posted - 2014.03.20 00:12:00 -
[111] - Quote
Gorski Car wrote: I would personally be happy if FW missions were designed a bit like the pirate epic arc missions where the intended ships for doing them is assault frigs/interceptors. I think this better reflects the ships that are used the most in FW space at the moment and they can actually somewhat fight back. Just some thoughts on FW missions. I do not really think they are in that bad of a spot at the moment. There are things that needs more looking into.
Just because right now assualt ships and intys are the most popular in FW doesnt mean they always were. the missions tbh should remain as is. some of these missions are tough. and require big ships. and frankly there isnt enough reasons to undock big ships in FW with the exception of these missions and hub bashing.
Simpling having the opposing militia being able to reduce your LP per mission would do much for the warzone. and for farming. |

Wild Things
SniggWaffe WAFFLES.
7
|
Posted - 2014.03.20 16:48:00 -
[112] - Quote
Flyinghotpocket wrote: cant out play logi if your going into them and they have 10-20 people in fleet and everybody is already prelocked your screwed easier against armor than shield? are you cnile? it is easier to outplay shields than armor. armor is WAYY easier to anticipate current dps applications.
but yeah augorors that are 66% as effective as a guardian at 1/12th of the price is ********
- If there are 10-20 in fleet, not everyone can be prelocked.
- Armor reps land at the end of the module cycle which gives you a larger window to melt the target before reps hit.
- I don't know what you are trying to say here.
- Diminishing returns are a thing, learn how they work.
- What did the english language ever do to you?
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
299
|
Posted - 2014.03.20 18:50:00 -
[113] - Quote
Wild Things wrote:Flyinghotpocket wrote: cant out play logi if your going into them and they have 10-20 people in fleet and everybody is already prelocked your screwed easier against armor than shield? are you cnile? it is easier to outplay shields than armor. armor is WAYY easier to anticipate current dps applications.
but yeah augorors that are 66% as effective as a guardian at 1/12th of the price is ********
- If there are 10-20 in fleet, not everyone can be prelocked.
- Armor reps land at the end of the module cycle which gives you a larger window to melt the target before reps hit.
- I don't know what you are trying to say here.
- Diminishing returns are a thing, learn how they work.
- What did the english language ever do to you?
* wrong if there is 3 logi people in fleet of 20 everybody can be prelocked. *end of cycle reps dont mean anything since they all have to chew through shields plenty of warning * *let me no when you break 300 kills then you can tell me about dimishing returns *welcome to the internet |

Wild Things
SniggWaffe WAFFLES.
7
|
Posted - 2014.03.20 19:44:00 -
[114] - Quote
Flyinghotpocket wrote: * wrong if there is 3 logi people in fleet of 20 everybody can be prelocked. *end of cycle reps dont mean anything since they all have to chew through shields plenty of warning * *let me no when you break 300 kills then you can tell me about dimishing returns *welcome to the internet
- If we are working under the assumption that the logi wing has been repping their dudes with all logistic ships in fleet (they should be) as the other fleet is switching from target to target, then no, only the high priority ships will be prelocked.
- If we take an armor and a shield ship with the same resist profiles against a flat amount of DPS, the armor ship will take more damage in the time it takes between broadcasting for reps the first rep landing every single time.
- Okay, if you really feel the need to argue kbstatz instead of listening to the point that I am making, be my guest. I do have more than 300 kills though, so I'll proceed to reiterate my point. As you linearly increase in effectiveness, you exponentially increase in cost. A 33% increase in ability (although it's a bit more than that) costing 12x as much is not completely unreasonable.
- I think that many people would take you more seriously if you used grammar and punctuation, myself included.
Sorry to derail your thread, Gorski. |

Hendrick Tallardar
SniggWaffe WAFFLES.
142
|
Posted - 2014.03.20 20:08:00 -
[115] - Quote
How do you stop the chaffing from your goggles?
If elected, will Mandozer become your Secretary of Public Relations? LeeSsang. Never Forget. |

Liam Inkuras
Aunenen Civil Liberties Union
896
|
Posted - 2014.03.21 02:52:00 -
[116] - Quote
Hendrick Tallardar wrote:How do you stop the chaffing from your goggles?
If elected, will Mandozer become your Secretary of Public Relations? The tears of carebears work as a nice lubricant that can reduce rashes. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Baron' Soontir Fel
Justified Chaos
136
|
Posted - 2014.03.21 15:24:00 -
[117] - Quote
Do you think missiles are in a good place right now? Do you advocate changing missile mechanics?
HAMs/HMLs? |

Gorski Car
ElitistOps Pandemic Legion
262
|
Posted - 2014.03.21 20:17:00 -
[118] - Quote
Baron' Soontir Fel wrote:Do you think missiles are in a good place right now? Do you advocate changing missile mechanics?
HAMs/HMLs?
Do you believe sig radius should completely shut down missile systems with no input from the missile user?
Rockets: I think rockets are in a ok spot at the moment and they have a good spot in frig pvp brawling.
Light missiles: These are semi overpowered mostly because there is no other good choice for consistent damage. These will apply kinda good damage to everything regardless of links, sig radius etc. Heretics are really good gang ships at the moment and they function kinda like the old rlml Caracal with similar dps.
Rapid Light Missiles: People used to whine and whine about these being far to strong because a caracal owned their assault frigate without them being able to do anything. I really thought RLMLS were in a good spot. They did about 200 dps. That is not a high number at all. The reason people flew rlml caracal/cerbs instead of hmls for kiteing is because CCP decided to nerf them into the ground and make them unable to apply damage to anything bc and below.
Currently we have the 35sec reload rlmls and they are even better then the old rlmls at killing lone assault frigates so I wonder if their cries really helped. The reload time is a really big problem though as it pretty much disables you from doing ammo switching on the fly depending on the target you faced. The other problem is that you will run out of ammo vs any cruiser before you have to reload, making them into a primary anti frig weapon. But with the inability to kill more then 2 frigs.
Heavy missile launcher: These are probably the worst weapon system in the game after capital missiles. CCP nerfed them down pretty hard by lowering damage application and damage. While at the same time buffing every single other long range weapon, making the HMLS fall behind. The final nail in the coffin was when CCP buffed cruisers and frigs to make them faster and stronger. HMLS can barely apply dps to even battlecruisers today and they still overall deal lower damage then a LML Heretic for example. The only scenario I feel these really shine is when you got enough people to alpha people with heavy missiles.
Heavy Assault missile launcher: I actually think these are pretty ok. They do high damage and can actually apply this damage as HAMs are a brawling weapon system and can take advantage of webs. The ham Cerberus/Caracal and even drake are really good strong solo pvp ships that can take people by surprise.
Rapid heavy missile launcher: I don't even know where to start. These suffer from all the problems the heavy missiles have while also having all the problems rapid lights have. They don't even get the Typhoons damage application bonus that could somewhat save them. Another problem is the fact that at cruiser level (what I think is their intended target) they don't even have enough charges to kill a single tanked cruiser before reload.
Cruise Missiles: Cruises are also kinda meh. They do good EFT damage but can rarely apply anything of that. The obvious exception here is the Typhoon that I think is really good with cruises. Making good use of that damage application bonus makes them somewhat usable. It is not something that I would ever fly solo since the risk of running into the multiple ships that you cant apply any damage at all to is pretty big. But they are able to dish out a whole lot of pain in a small Typhoon gang with Rapier/Huginn support.
Torpedoes: These have almost no range on any hull. Poor damage application vs Battlecruisers and below and still do almost the same EFT dps as Cruises. I think these fell behind a bit when CCP buffed cruises hard. Why would I fit Torpedoes that do a tiny bit more dps then cruises but lack the 100km+ range?
Here is a really good post on missile damage application and the math behind it by DefMatrix http://www.teamliquid.net/forum/games/88359-eve-corporation?page=1521#30415 #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Mario Putzo
Welping and Dunking.
432
|
Posted - 2014.03.24 18:33:00 -
[119] - Quote
what is your opinion on flipping moon and planet materials between lowsec and nullsec? |

Gorski Car
ElitistOps Pandemic Legion
262
|
Posted - 2014.03.29 14:02:00 -
[120] - Quote
Mario Putzo wrote:what is your opinion on flipping moon and planet materials between lowsec and nullsec?
I'm sorry but I have to admit that industry and moon mining is not exactly my strongest point and I don't feel experienced enough to have a opinion about this. Maybe if you could specify the question a bit more I might be able to answer more fully. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Petya Gladiator
Enlightened Industries Goonswarm Federation
12
|
Posted - 2014.03.31 19:12:00 -
[121] - Quote
Gorski stream is always entertaining, he comes up with some great fits. Sometime goes afk on stream without docking. But always fun to watch... |
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ISD Ezwal
ISD Community Communications Liaisons
1090

|
Posted - 2014.04.03 00:12:00 -
[122] - Quote
I have removed a rule breaking post and those quoting it. Please keep it civil people!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
186
|
Posted - 2014.04.03 00:45:00 -
[123] - Quote
I think there is a better solution to warfare link timers than what's been discussed so far. The idea that booster characters should be shot and unable to dock for the duration of the boost is rather lopsided, as it completely eliminates the viability of links in the relatively target-starved systems of high-security space. Incursion groups rely heavily on the existence and availability of warfare links at no detriment to other players. Adding a weapons timer and a suspect timer to warfare links would also push the Orca completely out of an intended role.
The flag-everything solution only works for low-sec. Even though I like low-sec, I don't want to see solutions implemented that only help us. Your thoughts? QCATS is Recruiting: https://forums.eveonline.com/default.aspx?g=posts&t=146180 |

Ssabat Thraxx
Dominion Tenebrarum
271
|
Posted - 2014.04.03 13:27:00 -
[124] - Quote
Gorski,
As someone who likes to solo PVP and who wants to get better at it (lol,) I'm very happy to see a candidate who represents this playstyle.
That said, my main issue this year is this: Do you believe the TOS and EULA extend outside of the game and cover things said and done in a private environment?
Thanks for you answer, and Bring Solo Back! 
Either the rules apply to everyone, or they don't justly apply to anyone.
|

Elmnt80
Life. Universe. Everything. Clockwork Pineapple
14
|
Posted - 2014.04.04 02:32:00 -
[125] - Quote
Hello.
Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper? |

Gorski Car
ElitistOps Pandemic Legion
262
|
Posted - 2014.04.04 08:42:00 -
[126] - Quote
JAF Anders wrote:I think there is a better solution to warfare link timers than what's been discussed so far. The idea that booster characters should be shot and unable to dock for the duration of the boost is rather lopsided, as it completely eliminates the viability of links in the relatively target-starved systems of high-security space. Incursion groups rely heavily on the existence and availability of warfare links at no detriment to other players. Adding a weapons timer and a suspect timer to warfare links would also push the Orca completely out of an intended role.
The flag-everything solution only works for low-sec. Even though I like low-sec, I don't want to see solutions implemented that only help us. Your thoughts?
I don't think that would be a problem. I think the problem is that incursion groups have been so heavily using links and flying **** like 1 invul tank vindicators that they have been dependant on links. They even think that links are a necessity to even do incursion sites. When incursions first came out me and my corp back then did then in lowsec with drakes, tengus and tornadoes with logi support. It was totally doable and I am confident that incursion groups are good enough to realize that they might want to swap out that sebo for another invul. And for the daring there is always a safespot + eccm fitted link alt. This might even put contesting on another level :).
You have to agree that highsec incursions have way to high income for the risk in doing them. I see no problem in this cutting down the 150m/h+ or so that hq sites can give.
I don't think the orca should be included in these changes just as it wasn't included when pos linking was removed. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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Gorski Car
ElitistOps Pandemic Legion
262
|
Posted - 2014.04.04 09:03:00 -
[127] - Quote
Ssabat Thraxx wrote:Gorski, As someone who likes to solo PVP and who wants to get better at it (lol,) I'm very happy to see a candidate who represents this playstyle. That said, my main issue this year is this: Do you believe the TOS and EULA extend outside of the game and cover things said and done in a private environment? Thanks for you answer, and Bring Solo Back! 
I assumed that we eve players were mature enough to keep **** within game and don't go trying to make people break down. Sure I enjoy the occasional singing ransom but man have some decency in your body and let them go if they do that. I do not in anyway support what Erotica 1 did and I would never continue that far with harassing other players.
With that said I think that what Ripard teg did is pretty bad. He is a CSM member and I am 100% sure he has private ways to contact ccp members. Instead he posted a public blog for everyone to see forcing CCPs hand and make them do stuff that he wants or risk having bad press.
People seem to overreact and think that banning Erotica1 for stuff outside the game will make people start faking teamspeak recordings and getting loads of people banned. CCP can ban anyone for any reason at all and there is nothing you can do about that.
CCP pretty much has to choose between writing up super strict guidelines of what you can and can not do like some other MMOs or Continue with their "our userbase are mature enough to understand when you are going over the line".
I really think that the second choice is the best.
All in all I think that people need to calm down and be better persons outside the game. There is really no way for ccp to 100% confirm that harassment has continued outside the game but I feel like nothing of value was lost when erotica 1 was banned. People need to grow up.
Elmnt80 wrote:Hello.
Currently the Serpentis are the only pirate faction in the game that don't have a rated 6/10 and 9/10 DED complex available to be run. These sites have been on the "coming soon" list for quite a few years, but no further news or information has been released. Would you be willing to request that CCP introduce these sites to the game so that areas like syndicate that rely on running sites as the main form of income can continue to grow and prosper?
Just be patient I am sure ccp will implement these soon enough. It seems only fair. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Abla Tive
Serpent.Sisters.of.Eve
43
|
Posted - 2014.04.05 15:12:00 -
[128] - Quote
Question about mining activity to all candidates |

Doctorkaba
Common Sense Ltd Nulli Secunda
45
|
Posted - 2014.04.05 18:56:00 -
[129] - Quote
Sorry for any repeated questions, tried my best to read all your post and the replies.
How do you feel the Clone Soldiers have helped LS income? Do you think they should have an increased spawn or fine as is?
You suggest more plexes, how do you want these new ones to spawn. As in, what type of spawn rate are you looking at? Afaik and have been told, Large plexes have lower spawn rates (and are plexed really quickly), do you want higher spawn rates for larger plexes?
You mention buffing LS missions, what about the other types of income? Marketing (unless you are scouted in or have webbing alts) are favored for the people with JFs, mining is... well mining, ratting is mainly profitable ny hunting clone soldiers or faction spawns, and Incursions seem hard to do in any kind of safety (i have never done, just hunted people doing them). Anomaly ratting (what im doing for isk atm up in nulli space) doesn't seem as profitable (read at all profitable) in LS.
Do we know when voting starts for CSM? Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers! |

Michael Oskold
SniggWaffe WAFFLES.
0
|
Posted - 2014.04.08 18:53:00 -
[130] - Quote
will vote for you, friend.
:popcorn: |
|

Janden Rynd
Science and Trade Institute Caldari State
40
|
Posted - 2014.04.09 19:11:00 -
[131] - Quote
I largely appreciate your perspective and views, and you've already earned a high position on my ballot.
However, one of your statements puzzled me:
Gorski Car wrote:I believe unbonused ewar might be a bit too strong as tracking disruptors have become a really strong module after the multiple unneeded missile nerfs. One of the problems eve currently have is that there are no real good force multipliers that come with any risk at all. sitting 100km away from the battle in a 10mn keres damping stuff isn't very dangerous. Same with having a link damnation on station. Huge force multipliers with no risk at all.
If the tracking disruptors are strong as a result of "unneeded missile nerfs," wouldn't the best response be to fix missiles rather than nerfing tracking disruptors? To reduce ewar because of problems with a weapon system seems a bit like treating a symptom rather than the disease itself. Would you be open to advocating for fixes/improvements to missiles as a whole? |

Longdrinks
The Greater Goon Clockwork Pineapple
26
|
Posted - 2014.04.10 21:13:00 -
[132] - Quote
do u think solo is dead!?!?!??!?! |

Aram Kachaturian
Love Squad Pasta Syndicate
55
|
Posted - 2014.04.10 21:30:00 -
[133] - Quote
Longdrinks wrote:do u think solo is dead!?!?!??!?!
You are still alive brother = Aram For CSM9 = http://i.imgur.com/6V7LO6W.jpg = Best Killboard = http://kb.pasta.gg/ |

Firefox4312 Yatolila
Love Squad Pasta Syndicate
45
|
Posted - 2014.04.15 12:54:00 -
[134] - Quote
Longdrinks wrote:do u think solo is dead!?!?!??!?!
Obviously |

Nevil Kincade
VS-PREDATORS SCUM.
1
|
Posted - 2014.04.15 15:30:00 -
[135] - Quote
Good Luck with your campaign ! |

Gorski Car
ElitistOps Pandemic Legion
268
|
Posted - 2014.04.16 22:52:00 -
[136] - Quote
Doctorkaba wrote:Sorry for any repeated questions, tried my best to read all your post and the replies.
How do you feel the Clone Soldiers have helped LS income? Do you think they should have an increased spawn or fine as is?
You suggest more plexes, how do you want these new ones to spawn. As in, what type of spawn rate are you looking at? Afaik and have been told, Large plexes have lower spawn rates (and are plexed really quickly), do you want higher spawn rates for larger plexes?
You mention buffing LS missions, what about the other types of income? Marketing (unless you are scouted in or have webbing alts) are favored for the people with JFs, mining is... well mining, ratting is mainly profitable ny hunting clone soldiers or faction spawns, and Incursions seem hard to do in any kind of safety (i have never done, just hunted people doing them). Anomaly ratting (what im doing for isk atm up in nulli space) doesn't seem as profitable (read at all profitable) in LS.
Do we know when voting starts for CSM?
I love the security tags and I think ccp has a pretty good drop rate at the moment. You cant increase it by much because the price of the tags would be way lower (not that I mind as a frequent user of them :)). I think fw needs a higher spawnrate on larger plexes so every system isn't just 4 novices and a small.
On other types of lowsec income: Marketing is viable with a blockade runner as well or if you are just going 1jump into lowsec you just need a scout. Incursions are not really hard to do and I have done loads of them both in lowsec and in deep 0.0 as a neutral/hostile. The thing is that the increased payout means that you will get a competetive isk/h even with less pimped ships. I'd love if ccp made lowsec incursions like the prenerf ones where you could blitz them but that might be a bit to much.
Running anoms in lowsec is very profitable and there are so many pirates who are able to pvp from just running 6/10s that pop up in their pvp mach/tengu.
Voting for CSM has been up for a while and everyone should go vote (for me) #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Gorski Car
ElitistOps Pandemic Legion
268
|
Posted - 2014.04.16 22:55:00 -
[137] - Quote
Janden Rynd wrote:I largely appreciate your perspective and views, and you've already earned a high position on my ballot. However, one of your statements puzzled me: Gorski Car wrote:I believe unbonused ewar might be a bit too strong as tracking disruptors have become a really strong module after the multiple unneeded missile nerfs. One of the problems eve currently have is that there are no real good force multipliers that come with any risk at all. sitting 100km away from the battle in a 10mn keres damping stuff isn't very dangerous. Same with having a link damnation on station. Huge force multipliers with no risk at all.
If the tracking disruptors are strong as a result of "unneeded missile nerfs," wouldn't the best response be to fix missiles rather than nerfing tracking disruptors? To reduce ewar because of problems with a weapon system seems a bit like treating a symptom rather than the disease itself. Would you be open to advocating for fixes/improvements to missiles as a whole?
I agree that I was a bit bittervet when I wrote that. In a ideal world hmls would be reverted into their prenerf state, rlmls would also be reversed into pre changed state and a new swarm launcher that would function like the new rlmls would be added. The effects of unbonused ewar really hits the hardest at frig levels and are not as common or usefull at higher levels. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Veskrashen
Justified Chaos
163
|
Posted - 2014.04.17 02:08:00 -
[138] - Quote
Gorski Car wrote:I agree that I was a bit bittervet when I wrote that.. WHAT? You admitted possibly being in error on the EVE-O forums??? And indicated it might potentially be because of all the crap you've had to deal with??????
Your bittervet card needs to be revoked, good sir.
Also, vote GorskI Car for CSM if you like PvP that doesn't involve semi-AFK mashing F1 while watch x-tube in your browser. |

l0rd carlos
Friends Of Harassment The Camel Empire
914
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Posted - 2014.04.19 15:31:00 -
[139] - Quote
Hi Gorski
In your OP you write a bit about FW farmers and that people have problem with them because you can't make them fight. What about a (FW) lowsec ESS where X % of the LP from farmers get collected.
Now the farmers can get together and fight the people on the ESS, or they can live with a lower income.
If you can live with the risk, the FW people can set up their ESS to make more LP, but risk fighting for it.
The idea is to encourage risk/rewar and pvp, and discourage stabbed farming. You can still farm with a stabbed ship and avoid pvp, but people might set up an ESS and collect a share of your riskless farming.
What do you think about this idea. German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com |

Gorski Car
ElitistOps Pandemic Legion
276
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Posted - 2014.05.11 18:01:00 -
[140] - Quote
No not believing and no time 2 be sad. I am running for CSM 10. I hope you all believe. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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