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Thread Statistics | Show CCP posts - 0 post(s) |
Cruise
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Posted - 2003.09.20 10:40:00 -
[151]
Geez, where to start...
1. Weapons - particularly on frigates - seem to malfunction and not work at all or keep firing, regardless of a target being present or not. Wiping the cache doesn't seem to cure it either. Eventually the weapons seem to work again, no idea why.
2. Icon for sentry guns, the Concord billboard AND flotsam cans are ALL the same triangles. People who are used to locking onto flotsam cans to keep track of which ones have been checked may inadvertently lock onto sentry guns or that lovely missile launching billboard...you get the idea.
3. Sometimes when opening cargo cans in space the ship's cargo hold won't open. Close the cargo can and the ship's hold opens. Modifying the size of the cargo hold's window seems to help sometimes.
4. Switching between multiple chat windows will cause some to go completely blank. Manipulating the window size seems to help, until you toggle between chat screens again! This gets downright frustrating!
5. Mousing over any of the toolbar items shows no information. Same thing with map items, asteroids, practically everything that used to provide information via the mouse pointer.
6. NPC pirates pop in sometimes 100km away. Multiple groups will appear in the same area, just significantly different distances.
7. Many asteroid belts have been changing in how they 'bunch', with most now opeing into a wide, open arc. Some semi-rares appear to be getting smaller in size as time progresses.
8. Ships get stuck in large, open regions between asteroids. Just the fact that the ship is between asteroids seems enough to jam it up (had over 8km between my ship and the closest rock and I still got stuck).
9. As soon as you dock into a station the last windows you had open in a previous station will 'gang' and automatically appear. The ships window does this more than any one window when you dock. Have to move and close cargo windows one at a time to get it to fuction properly.
10. Purchasing items doesn't update properly in the wallet. I bought a skill, the skill number in the market (number available in the station I'd made the purchase from) did not change/update, my wallet showed no purchase transaction, but my items window showed the item HAD been purchased and was in my hangar at the station in question. After that everything seemed to update properly (i.e. my wallet, market availability status, etc.).
11. Capacitor use is not linear. Noted when I fired all weapons (2 hyb and 3 lasers) with my shield booster running the cap would slowly reduce to about 1/3, then suddenly plummet to near zero. Shutting down weapons and the shield booster would bring the cap back VERY slowly until it hit about 1/3 cap and then it would rapidly recharge!
12. Warp-in sometimes happens WITHIN a huge asteroid, which would then shove my ship out at nearly 2000 m/s.
13. Skill cancelling acting strange. Start a new skill while training on another and the latter loses ALL training time/points, while if you abort training the time/points seem to stay.
14. Items window goes from multiple tab options to just 'all items' and back again without any apparent pattern.
------------------------------------------- Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
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lickspittle
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Posted - 2003.09.20 12:25:00 -
[152]
Quote:
6. NPC pirates pop in sometimes 100km away. Multiple groups will appear in the same area, just significantly different distances.
Can you give an example location where this happens reproducibly? -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
lickspittle
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Posted - 2003.09.20 12:33:00 -
[153]
Quote: Weapons go offline and cannot be reactivated. I pulled a multispectral off one of my tachs and the weapon could not be activated. Did the same to my other Tach and it did the same thing. This is real fun fighting pirates with a single 650 and drones.
I haven't heard any other reports about this and I need a lot more information to be able to do anything about it.
Can you go into extreme detail about whats involved in reproducing this? The exact type names of the equipment involved, exactly what you mean by offline, exactly where this happens - both in space or just in station, does it happen every time?
The more detail the better, I get too many vague bugs reported where the terms and description given do not match with any reproducible reality.
Thanks! -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
lickspittle
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Posted - 2003.09.20 12:44:00 -
[154]
Quote:
Sometimes guns donĘt turn off.
Theres no way I can fix this from this description unfortunately What do you mean turn off? Turn offline in station when they are fitted? Deactivate in the module ui? What do you see when you try? If deactivate, do you see a red colour? Or do they just flash green and never end? What is the exact name of the module and what were you doing with it?
Quote:
Sometimes guns wonĘt reload when empty.
Too vague What does won't reload mean? Is it an error message that you can relate to me? Knowing the exact type name of the gun, the exact type name of the ammo, exactly how many were in the gun and exactly how many you expected to fit in there and exactly how many were in the pile you were trying to load in. Whether you dragged them in from the cargo hold or used a context menu option (which one?). This is the minimum information I need to kill this one.
Quote:
When shield hardeners are running, it is nearly impossible to ęget infoĘ on your ship. The cursor doesnĘt recognize your ship behind the white shimmering bubble.
If you cannot get the context menu for the ship on the ship itself, you can always get it on the module ui.
Why weren't these major issues fixed? Well, I can't address the ones I don't work on, but regarding the ones that I do that I see in this thread, I haven't heard a whisper about them. No bug reports, no forum threads where people get together and share notes on how much they hate the bug in question where I can ask them to given me specific information which will help fix it. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |
Avaton White
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Posted - 2003.09.20 13:50:00 -
[155]
Edited by: Avaton White on 20/09/2003 13:52:40 I think I've discovered one reason my autopilot turns itself off. I tend to rotate my camera around my ship and zoom in and out while autopiloting due to having nothing else to do at the time. I do it subconsiously without even thinking about it. Sometimes (and I've noticed this isn't happening as much now as it did just after release) Eve will register me as double-clicking in empty space when I never let go of the button. This will turn off the autopilot if you are not in warp when it happens. I know it's not my mouse because I have three computers that are very different from one another and all three have different mice with different drivers (one has no mouse drivers installed at all other than the base Windows 2000 ones). They all do this sometimes and I have no problems with clicking in other games or programs at all.
This is by no means the only reason my ap turns itself off. Sometimes it does it when I'm targeted by NPC's and not even touching my mouse. Sometimes it does it when I do a "Show Info" on my other account which is flying beside me.
Maybe make it so you can only turn off autopilot by clicking the autopilot button? Hope this helps. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 14:54:00 -
[156]
I get this message if I try to repair my ship with no money. "You would need 1254.0 ISK to complete this operation, while you only have 0.903. "
Looks like a bug to me as I can't see how I can have .903 ISK. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Iminay
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Posted - 2003.09.20 15:02:00 -
[157]
Edited by: Iminay on 20/09/2003 15:02:37
Quote: Why weren't these major issues fixed? Well, I can't address the ones I don't work on, but regarding the ones that I do that I see in this thread, I haven't heard a whisper about them. No bug reports, no forum threads where people get together and share notes on how much they hate the bug in question where I can ask them to given me specific information which will help fix it.
Ill give you a bloody clear bug the icon of a damned cruiser looks like the inspace icon of a battleship. Actualy, all ship icons in space need to be reset to the older ones, for the size diference is NEEDED in space combat...
Unless you do show info you wont know what ship is flying there.
Now you have your bug =) clear as crystal, go fix it tarzan =) ____________________________________________________________
Subscription Status: Active Cancellation Pending
Expires: 30. September 2003
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Me Loonn
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Posted - 2003.09.20 15:05:00 -
[158]
Map : Selecting "Show Assest" and then closing map effective way to disable whole map; re-opening map doesnt work.
Solution : delete EVERYTHING in cache folder (including prefs.ini)
Some solution, yeah ...
--------------------------- Reality is merely an illusion, albeit a very persistent one.
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Shrazian
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Posted - 2003.09.20 15:24:00 -
[159]
Much the same as what's already been listed except for the following gem:
1) I was in a Tempest battleship. I docked at a station where I had a shuttle stored. As soon as I got into the station the shuttle became the active ship and the battleship and its cargo were gone. They have not yet reappeared. |
Cruise
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Posted - 2003.09.20 15:41:00 -
[160]
Edited by: Cruise on 20/09/2003 15:50:54 In response to lickspittle's question: The area I was in that had the two groups of npc pirates so greatly separated (20km and 100km) was in Tannolen.
Also, in concern of weapons not shutting off, I had this happen to me - again in tannolen - with a two small masers and a medium afocal laser.
I had taken out two npc pirates with the three of those weapons while my 2 250 mm railguns were still firing at other pirates and the lasers stayed on. They continued to fire in space at nothing (save for the cargo cans). They would not stop firing, despite my left clicking on them to do so. I tried right and left clicking, switching to mid and low slots and back to high, with no change.
I warped out and they stopped firing. The next time I engaged multiple targets with all guns the problem did not reoccur. I've had this happen to me three times now, always when I have all five weapons firing simultaneously.
------------------------------------------- Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
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Avaton White
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Posted - 2003.09.20 16:01:00 -
[161]
Here is an easily reproducable bug! Happens everywhere in any system no matter what color socks you are wearing.
Go to an asteroid belt with pirates in it. Open scanner (that's the little magnifying glass button at the bottom of the screen next to the yellow Autopilot button). In the scanner window make sure the "By Name" tab is selected. Click the "Distance" selection under the box where you type. Type in the first three letters of whatever you are scanning for (car for cargo containers, gur for Guristas pirates, san for Sanshas, etc. etc.) and click "Search". You will have to click search about 5 to 10 times before anything shows in the list. You don't get a "Nothing Found" display, you get nothing at all. After a few click the stuff starts showing up. Easily reproducable. I've done it about 50 times now. Everything else like drones, other ships, secure containers, asteroids, etc. show up the first click. Pirates and unsecure containers to not. Rather dangerous as I nearly died twice because I thought I had killed all the pirates since none showed in my scanner even though they were flying around right in front of me blasting my shields off. When you have about 8 drones and a couple of buddies with drones of their own and several containers and a bazillion asteroids cluttering the screen the scanner is a MUST HAVE in order to select the right targets. The threat window (window that pops up and shows threats in the area) has never worked right since release so it's worthless. That's why I use my scanner.
------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Cruise
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Posted - 2003.09.20 16:05:00 -
[162]
Something similar to the last post: I've finished taking out npc pirates and collected all of the cans in the area. I usually do a quick open scan (all inclusive generic scan) that shows everything. Lately after I've taken out the final can I get a 'persistent' cargo can indication on the scanner! It usually shows up for about another minute.
This sends you spinning around looking for that can, which doesn't exist.
------------------------------------------- Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
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Avaton White
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Posted - 2003.09.20 16:30:00 -
[163]
Here is another bug I tested even while driving a tractor and wearing clown shoes.
Try to trade a bookmark to someone in a station using the Trade interface. First the bookmark icon starts blinking like it's a Christmas light on ***** rock. Next you and the person you are trading with have to very quickly press Accept over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over until you luck out and both actually accept at the same time. Did I mention you ahve to do the Accept clicking repeatedly? ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 17:10:00 -
[164]
Yet another easily reproducable bug. Go to any station and put a whole lot of items in your item hangar. About 40 or 50 items should do it. Try to scroll down to look at the items. I can barely do it as it generates a TON of "lag". Not Internet lag but game/graphics lag. The station animation stutters and even my mouse cursor doesn't respond for a second each time the list refreshes while scrolling it. All three of my computers do it. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Iminay
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Posted - 2003.09.20 19:17:00 -
[165]
Edited by: Iminay on 20/09/2003 19:18:00 Off Topic
lickspittle , this isnt a flame, however, please dont treat us like idiots who will do the bugtesting FOR you on the live server, because you all we're playing with your anchoring sentry guns n refinery's on the chaos server and decided to introduce a patch that actualy didnt fix ANYTHING, and broke about EVERYTHING.
About 90% of the bugs reported here were known while testing on the chaos server..
/OT
I didnt cancel my acount for nothing you know ... ____________________________________________________________
Subscription Status: Active Cancellation Pending
Expires: 30. September 2003
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Par'Nabuk
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Posted - 2003.09.20 19:52:00 -
[166]
Quote: Edited by: Iminay on 20/09/2003 19:18:00 Off Topic
lickspittle , this isnt a flame, however, please dont treat us like idiots who will do the bugtesting FOR you on the live server, because you all we're playing with your anchoring sentry guns n refinery's on the chaos server and decided to introduce a patch that actualy didnt fix ANYTHING, and broke about EVERYTHING.
About 90% of the bugs reported here were known while testing on the chaos server..
/OT
I didnt cancel my acount for nothing you know ...
I was a bit miffed too at how it sounded like we should be doing the bug testing and not CCP. Makes me wonder what my customers would say (I build websites for a living) if I said something to them like what lickspittle just said to us. As the developer it is MY responsibility to test the product BEFORE I send it out to be used by my paying customers. Building a website (even very complexe ones) is obviously not as hard as developing a MMORPG but the principle is the same. I can't understand this attitude of "I pounded out the code. You figure out what's wrong with it." Then to be told that the reason things aren't fixed is because nobody submitted a bug report. That doesn't hold water as this board is CRAMMED with bug reports. Also the very notion of adding new features to broken code is self defeating to the point of being borderline insane.
I don't think I'll be cancelling my account though. I'll give them the benefit of the doubt and see what happens in the next couple of months.
Oh and I do have an actual bug to report. When I exit the game from the login screen it ALWAYS asks if I am sure even if I click the little button that says Don't Ask Me Again.
Thanks. |
Mr nStuff
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Posted - 2003.09.20 20:29:00 -
[167]
Actually the patch did fix one thing.. I have not rubberbanded but once very slightly since the patch..
Everything else sucks though.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |
Zulu Alpha
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Posted - 2003.09.20 20:36:00 -
[168]
Edited by: Zulu Alpha on 20/09/2003 20:37:50 Similar message posted elsewhere but just found this thread. Here's my list.
1. Sticky stations, stuck systems, blackscreen problems still need to be fixed.
2. The wallet doesn't work properly. Buy and sell orders should appear in a timely fashion and properly, tabs should have the correct content under them, it should stop flashing for no reason. Please test, test and test the wallet again and again as this is a screen which many spend considerable time with and should work flawlessly.
3. The mail box doesn't work properly. We seem to have gone backwards here. The intended improvemants of separating sender from mail received are clear but it needs more work and more ease of use.
It seems impossible to close lower message and impossible to delete a sender unless all his/her messages are read and deleted. In short it is clunky.
The interface needs cleaning up and most importantly it needs to work properly.
Again it is used a lot and should be perfect.
4. The courier missions available screen defaults to the status as it was last opened rather than 'all locations' which takes three times as long to load. Again we seem to have gone backwards here as I'm sure this is how it was.
5. The assets icon on the left seems to default to open to an asset list of items in all stations (or most) rather then just defaulting to a list of the stations ie every station is opened. Again we seem to have gone backwards as this was much better before the last patch. Same thing when opening post courier screen.
6. When posting a number of courier missions, there is no way of knowing which ones have been posted as the items stay in the list on the left (rather then being greyed out with the word 'no items...' as it was). I now have to use a pencil and paper to note which courier missions I've posted. I often post six or seven at a time and it is now more difficult.
7. Petitions can no longer be removed. Or at least mine can't. Surely this is a serious one.
8. Tooltips on the major icons on the right no longer work.
9. Occassionally when placing a buy order the time for order to remain (1 day, 3 days...)and location radius (station, system...) fields appear blank with no defaults. Again this is worse than it was before the patch.
10. CTDs and locks seem to have appeared again after the last patch.
Zulu Alpha Vortex Inc |
Avaton White
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Posted - 2003.09.20 21:00:00 -
[169]
When a director or security officer tries to view the contents of a fellow corp mate's hangar all they get is a blank window with nothing in it. Right-clicking does not bring up a menu in this window and it shows a cargo of 0/0. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 21:08:00 -
[170]
Giant secure containers have a big question mark on their item icon instead of a container graphic. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
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corporal hicks
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Posted - 2003.09.20 21:11:00 -
[171]
I have another bug myself and a corp mate were testing weapons near a station and the sentry guns attacked the person who fired first...we were not using weapons that cause splash damage or smartbombs. We both have neutral standing with corp who owned the station. " Stay Frosty "
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Avaton White
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Posted - 2003.09.20 21:15:00 -
[172]
When jumping from system to system sometimes the "Entering Space" progress bar does not go away after I've completely jumped into the system. I can see my ship start warping to the next gate but the "Entering Space" window is still there. I have to right-click on it and select Close to get rid of it. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 21:17:00 -
[173]
Quote: I have another bug myself and a corp mate were testing weapons near a station and the sentry guns attacked the person who fired first...we were not using weapons that cause splash damage or smartbombs. We both have neutral standing with corp who owned the station.
Were you shooting at each other? ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 21:28:00 -
[174]
Edited by: Avaton White on 20/09/2003 21:35:29 Opening map while in warp has various effects from killing my sound to crashing me to desktop.
Edited because I can't spell. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 21:35:00 -
[175]
Edited by: Avaton White on 20/09/2003 21:37:47 While trying to enter the Goni stargate from Shesha in a Bestower my autopilot disabled itself a total of 8 times in a row. This is not an exageration. I finally just jumped manually.
If you need to know what time just check the time on this post. I'm posting them as I see them. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 21:57:00 -
[176]
While transfering a large number of items from my item hangar into my cargo hold by clicking "Select All" and then dragging them (105 items being transfered into a Bestower that already had two giant secure containers in it) the game just froze. I waited about 15 minutes and then just ended-task on the Eve program to get out of it. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 22:24:00 -
[177]
On Giant Secure Containers there are two stats labeled "Capacity". One show a capacity of 490 while the other shows 3900. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.20 23:25:00 -
[178]
This one is nit-picky. For some reason now engine trails on Bestowers are orange for my ship and blue for other people's. Personally I don't care but it's technically a bug. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.21 00:03:00 -
[179]
After docking with the station: Sagain V - Inherent Implants Biotech Production, my Bestower went from 8440 to 3500 max cargo. This is what it would have if I had no industrial skill or cargo expanders. My Amarr Industrial skill is 3 and I have 4 cargo expanders: 2 21.9%, 1 19.6%, and 1 18%. I removed the cargo expanders and refitted them and the cargo increased correctly except it was still not figuring in my level 3 Amarr Industrial skill. I logged out and back in and it started working correctly. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
Avaton White
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Posted - 2003.09.21 00:59:00 -
[180]
After hours of playing with no autopilot pathing problems the same old incorrect destination bug has popped back up. Only seems to happen when you select a destination that is the place you just originated from. For example: I was in Atoosh and selected Sagain from my bookmarks as my destination. After autopiloting to Sagain I docked at the first station in the list and picked up some cargo. Next I exited the station and selected Atoosh as my destination from my bookmarks. Turned on autopilot and it didn't do anything. I checked the current destination in the upper left and it said Sagain. I tried to select Atoosh from the bookmarks again and it told me I can't set destination to same location twice. Also my map wouldn't open and I had to log out and back in to fix it. Upon logging back in the destination was Atoosh and I autopiloted with no problems other than it turning itself off all the time. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |
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