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Redundancy
|
Posted - 2003.09.17 13:19:00 -
[1]
As before, a sticky list of the issues you've found with the current patch on live. Please try and avoid repeating the same issues too much to keep things concise.
Please also keep this list to issues from the live server, specifically on 1215 /1217.
Redundancy |

Griss
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Posted - 2003.09.17 14:08:00 -
[2]
Edited by: Griss on 17/09/2003 14:11:06 after installing 1215. all my prefrences where reset. and i had to reagree to the eula.
(no biggie on the eual though.)
------------------------------------------------ nomad, vagabond, call me what you will. |

Ka'loor
|
Posted - 2003.09.17 14:43:00 -
[3]
Only once, ive been agreeing to the EULA, about ehh every time i start EVE........I dont care though....is just one mroe click....if they would change YES/NO id prolly click no ten times before id realize.....
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

CT BadIronTree
|
Posted - 2003.09.17 15:33:00 -
[4]
for the people that dont read Known issues
so you dont post know bugs:
Build 1215
Known issues in 1215
General User Interface
scrolling up and down in lists very fast sometimes produces an empty list. This happens with hangars, the corp members list and the skill list switching between tabs of some information windows gives you an empty body. Resizing the window fixes it. mouse over tooltips show the wrong text some old preferences are not converted to the new format pressing ESC in window mode may cause a CTD on some system configurations The red/green Bars indicating offline/online status off my buddies are not working correctly. In Space
Ships sometimes move backward after warp. This is caused by network lag. Two people using Entergy Neutralizers on each other, will cause a CTD The tracking disruptor graphic doesn't go away when you deactivate the module. Market
Items are sometimes shown on the wrong stations in region view if there is more then one station in the system. if the pilot of a buy order does not have enough money and you use quicksell, a sell order is setup silently. Drones
Damage done to drones, although repaired is forgotten once leaving the station. Thus the repair is never done and the cost of the repair lost.
have fun ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Sabahl
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Posted - 2003.09.17 15:56:00 -
[5]
Edited by: Sabahl on 17/09/2003 16:10:21
All chat windows disappeared once docking was complete. Can join new channels perfectly well but there is no known way to bring back corp chat.
The commodity history graph panel no longer updates properly. It retains the data from the first commodity for which a history is brought up. After that the same data is shown for all subsequent commodities for which a history is requested.
*** For reference for all subsequent posters. It looks liek the prefs.ini file was overwritten during the patch. Make sure you are reporting BUGS to this thread, not side effects of having your original prefs.ini file removed.
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Abbadon
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Posted - 2003.09.17 16:01:00 -
[6]
All people and places folders have gone  Tutorial popped up in station  In fact prefs.ini seems to have been reset to default for most things, music back on, widesrceen back on, ship UI details reset.
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Jarjar
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Posted - 2003.09.17 16:07:00 -
[7]
http://oldforums.eveonline.com/?a=topic&threadID=32468
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Maim
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Posted - 2003.09.17 16:08:00 -
[8]
I just looted some stuff from a NPC and put it straigh into a secure can that was located in my cargo hold... all items have vanished that i put in there
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Tentimes
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Posted - 2003.09.17 16:09:00 -
[9]
CAN'T play 2 Accounts at once - sun occlsion is reset to "on" nomatter what it was at before when you launch a 2nd account :(
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Tentimes
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Posted - 2003.09.17 16:10:00 -
[10]
BABY ROID SPAWN BUG STILL THERE!! About the fifth patch now we've been told "oops we forgot"
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Mid General
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Posted - 2003.09.17 16:18:00 -
[11]
Well, eve has locked my machine 3 times in the first 10 minutes after I applied the patch, second time I very nearly lost my ship to some gate rats. Never crashed pre-patch.
Logging in after third lockup now....
:(
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Mr Popov
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Posted - 2003.09.17 16:18:00 -
[12]
Edited by: Mr Popov on 17/09/2003 16:22:51 Edited by: Mr Popov on 17/09/2003 16:19:24 The cargohold window disappears after docking. It was "snapped" above the chat window. Moving the chat window will suddenly bring the cargohold window back.
EDIT -- Undocking will cause the window to disappear too, but moving the chat window will bring it back again...--
EDIT 2 -- I tried "snapping" my cargohold and drone bay windows together. when I undocked, both disappeared. When I redocked, the cargohold window returned, but the dronebay windo didn't until I moved the cargohold window. Sorry, just testing things out, trying to give insight as to what is the cause. --
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Enlightened One
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Posted - 2003.09.17 16:19:00 -
[13]
All tracking enhancers dont work, that's any weapon based mod ie. gyrostabilizers and general mods, ie tracking computers.
The projectile turrets did not get a damage upgrade as it was stated they would, and lag has gone through the roof as well as the presence of more police per system.
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Dianabolic
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Posted - 2003.09.17 16:23:00 -
[14]
Reasons entered in the wallet don't appear when you hover over the transaction.
Lab installations - drop down list doesn't have room to show the whole function (ie "Research Mineral Efficiency") yet it is reallllly WIDE drop down list.
Again, in Lab installs, the way that bp's are now listed is insane and cluttered up, it was fine the way it was in 1166 (imo).
Market - jumps to buy / sell order is messed up - it is even showing some systems that aren't in the region I am looking.
Prefs.ini don't seem to store.
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StealthNet
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Posted - 2003.09.17 16:23:00 -
[15]
. still CAN'T rename containers . some preferences are NOT saving (like confirmation box dialogs) . autopilot disabling like mad (again)
_______________________________________________
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Manora
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Posted - 2003.09.17 16:27:00 -
[16]
I launch the game, try to activate a char : black screen ... after few minutes i hit esc key (option window, its normal) hit esc key again : i have a small loading window, but it laod for ever and ever ... I quit, and when i launch the game the secon time, it crash after enter my password
so i delete all the cache, retry, and still cant activate any character
and each time i want to launch Eve, i have to delete all cache with pref, etc ....
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Unleashed
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Posted - 2003.09.17 16:33:00 -
[17]
My entire GUI disappears(cant even right click) when docking(in ANY station), also when going from fullscreen & alttabbing to a window.
I can quit the station after fumbling around but WTF :( ___
>currently training to level 5: sexual tyrannosaurus / Rank 8 /
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Dianabolic
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Posted - 2003.09.17 16:34:00 -
[18]
Quote: Reasons entered in the wallet don't appear when you hover over the transaction.
Lab installations - drop down list doesn't have room to show the whole function (ie "Research Mineral Efficiency") yet it is reallllly WIDE drop down list.
Again, in Lab installs, the way that bp's are now listed is insane and cluttered up, it was fine the way it was in 1166 (imo).
Market - jumps to buy / sell order is messed up - it is even showing some systems that aren't in the region I am looking.
Prefs.ini don't seem to store.
The market bug seems to be ok now, don't know what was happening there and prefs.ini seems to be storing (of the prefs I've set so far, anyway).
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Unleashed
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Posted - 2003.09.17 16:35:00 -
[19]
For the record pressing escape also dosnt work, as that menu is invisible(like the gui). ___
>currently training to level 5: sexual tyrannosaurus / Rank 8 /
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Omber Zombie
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Posted - 2003.09.17 16:45:00 -
[20]
Edited by: Omber Zombie on 17/09/2003 16:51:56 * Skill list is no longer in alphabetical order. * Same goes for corp member list in corp screen. * Mail deleted from 2 weeks ago appeared as new mail when I logged in. * Can't view corp member hangers, they show as empty
----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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CT BadIronTree
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Posted - 2003.09.17 16:48:00 -
[21]
going from window to full screen and from full to window.. make the all chat channels desapiar exept the local and corp...
caracter seet photo is not in the senter...
only cargo that you jetison can be put names on it... sec and other no...
make a quick fix so people can anchor sec conteiners.... now are useless... dont want all the other just this one ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Omber Zombie
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Posted - 2003.09.17 16:49:00 -
[22]
* can't view corp member hangers, just shows as empty ----------- "Remember people: Omber is the biggest evil ever created, DO NOT let it get to you!" Waagaa Ktlehr, BDCI
I have a blog
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noise
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Posted - 2003.09.17 17:13:00 -
[23]
Edited by: noise on 17/09/2003 17:24:25 Edited by: noise on 17/09/2003 17:20:44 Edited by: noise on 17/09/2003 17:14:51 docking screen doesn't "Orbit" anymore, but the ship spins round in circles after i activated and de-activated the tick box a couple of times (edit - fixed after logging into an alt char and back)
Edit ----- cannot de-activate the quit game message box, even after ticking the tick box ----- To see if you have new messages, the number of messages unread will be in square brackets
---------------------------- -It's a big rock. Can't wait to tell my friends. They don't have a rock this big.
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Mynobe Soletae
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Posted - 2003.09.17 17:32:00 -
[24]
Cannot initiate trade with anyone who docs after you do. There's no "Trade" option in the right-click menu on that person. Can only inititate trade with people that were already in the station when you appear. It's probably a problem with the way the GUESTS window refreshes and/or marks the new people as there to trade with.
Current scout/light drone BPs on the market have larger than normal icons, and the blue "info" and green "map" buttons are out of place and not working.
Switching to fullscreen / windowed makes all the station UI windows disappear so you only see the background and your ship.
Switching to Factions tab in character screen activates the Factions tab but inside the window, your skills are displayed. Switching back to Skills activates that tab, but inside it your Factions are displayed. Switching back to Factions then displays your factions. And switching back to skills then displays your skills.
For everyone reporting that they lost bookmarks, market quickbar, that the tutorial is displayed again, colors are different, etc., those are because your prefs.ini file has been deleted in the patch. It is normal for that to happen if your prefs.ini gets deleted. It's not normal for it to get deleted, but that's another issue.
The NEW prefs.ini does not remember if I tell it to never ask me again if I wish to Quit. Do you wish to Quit? Yes, don't ask again! Do you wish to Quit? Yes, damn it, don't ask again!
Resizing the news window at character creation screen makes it display old news; new news disappear.
Possibly due to lag, but state changes don't happen: you never finish exiting station, you enter warp but actually get stuck in the warp animation without moving, etc. This is a client issue: if it looks like you're stuck in warp and quit and come back, you log back in at your destination.
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BlackVenom
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Posted - 2003.09.17 17:34:00 -
[25]
* Sometimes the local or any chat window the people in it dissapear even when there still chatting.
* Dont see bp in Market
* Dont see the sec rate
* Indeed doesnt save stuff in prefferences
* Game is uglyer ( might be due to that prefference stuff )
* When i increas or dicreas chat window the game stotters like a nutcase
* When i repair drones there still broken half of the time yet it does cost me the repair bill!
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Jarjar
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Posted - 2003.09.17 17:36:00 -
[26]
To me it seems everything is screwed up TBH. :(
Let me add.. * Ship class brackets?! I made the mistake of thinking that ibis in front of me actually was a scorp/raven (judging by the grey color + size of the brackets). I suppose it was needed to be able to have the colored thingys (corp member/at war with etc), but seriously, one cannot differ between a frigate and a battleship anymore. The size seems to differ by 2-3 pixels for every ship class...
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Ezratu
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Posted - 2003.09.17 17:39:00 -
[27]
Not only are there no large smartbomb BPs added to the market, there are still *no smartbomb BPs whatsoever* on the market.
Why add large smartbomb BPs, but not micro/small/medium???
And where are BPs for jammers other than Burst, magnetic field stabilizers (not even Basic), heatsinks (same, not even Basic), coprocessors (not even Basic), shield hardeners other than the Photon Scattering Field? These have been missing since release.
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Faramir
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Posted - 2003.09.17 17:42:00 -
[28]
Alphabetical order in the factory/lab-menus are gone.... everything has gone into random order,..... great fun sorting through a hundred BP's....
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Jojin
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Posted - 2003.09.17 17:50:00 -
[29]
* Building and Research Blue Sorts are using some obscure method.
* Orders/Sell Orders (When sorted by Remains) shorts by using a direct character sort and not number left. Ex. 99000/100000 is right before 96/97 then followed by 91600/100000.
|

Entity
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Posted - 2003.09.17 17:51:00 -
[30]
New BPs on market Cool! Where? Yes. again, the market is not supplied with the items promised.
Anchoring Woot, new feature.. great... Skill? Where?
Scorp engine trails These were NOT misaligned. The model itself was/is, and would rectify itself by sliding into place when initiating warp. Now the trails are STILL wrong but the other way around.
Email counts next to users Only appear for all users when you click on one.
Security officer Cannot look in other peoples hangars now.
Autopilot Great, it disables like mad again... argh.
 |

Shintoko Akahoshi
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Posted - 2003.09.17 17:51:00 -
[31]
I can't see any pictures in the "show info" screens. Characters, ships, any picture.
There's no meaning to life when you cling only to common sense |

BlackVenom
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Posted - 2003.09.17 17:52:00 -
[32]
* When scrolling true ur items another issue of HUGE lag comes in place...
( seems i cant edit my post sry about it )
|

Jojin
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Posted - 2003.09.17 17:52:00 -
[33]
* Cancellation of a sell order does not update the listing to show item has been removed. You have to select another tab and return to force a refresh of information.
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Edik
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Posted - 2003.09.17 17:55:00 -
[34]
Edited by: Edik on 17/09/2003 18:21:01 1st. Why all my prefs.ini were forgoten and I need set all again?
2nd. Why my folders in bookmarks just disapear
3rd. Why when I put back all bookmarks to folers I can't read them anymore?
4th. Why modules like "Partial Hull Conversion Nanofiber Structure" does nothing? 10% Inertia multiplier is what? Even if I fill all low slots on ship acceleration of ship does nothing. Really zero nada! Nothing did change. I'm pretty well ****ed off and I'm close to give up EVE. I doesn't want spend hours per day just simply watch how my ship slowly accelerate to gate!
5th: Are you serrious? Look at this Well I'm hunted by 9 NPC rats?
6th: My EVE screen going unusable. I run game in Window and I does have Radeon 9500 with catalyst 3.7 installed.Scrambled screen
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Jojin
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Posted - 2003.09.17 17:57:00 -
[35]
* Count problem with # of installed Researching Blue PRints. System reports more in research than are. Requires erasing of CAche each time a BP finishes research to install another otherwise get message stating have reached character maximum.
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Ruffles
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Posted - 2003.09.17 18:15:00 -
[36]
Repost: =======
Hi, well here starts a list for you.
Background info: - 56k Modem - Asus V9900 (nVidia FX5800) - AMD Athlon XP 1900+ - Soltek SL75-DRV5 Motherboard - 768MB PC2700 memory (1 x 256, 1 x 512)
1) When you open emil, doesn't tell/show you what are new/unread until you click on someone in the left pane. When you move up/down with the scroll bar you have to repeat again to see new/unreads. 2) In fittings screen, you no longer get a help-hint type pop-up if you hover your mouse over a module fitted to the ship telling you its name. 3) Turning Trails Off doesn't turn them off. 4) Places tab no-longer orders by the old mechanism (spaces would appear higher up the ordered list). Now it seems to trim out any and all white-space at all, leaving the list seemingly ordered by special characters then alphabetical, of course excluding spaces it seems. 5) Seems to be a load-lag when a Threat targets you whilst it seems to draw the red boardered rectangle. 6) Load arriving at a gate is much better where loading ships. However, in some instances, seem that there is a secondary load-stutter where the gate guns and other objects surrounding the area are loaded/rendered. 7) Hanger tabs seem to not repaint some items correctly. Minerals mostly seem to disappear from hangers on some occasions. Might be linked to clicking other tabs, sometimes can get to repaint when clicking the very first hanger tab then the tab suffering the issue. 8) Draging the scrollbar down and up in corp hangers seems to have a nasty lag associtated with the repaint whilst the hanger repaints the contents now visible. Slight by some peoples opinion, but can see this increasing the time it takes to find items. 9) Clicking in the blank space below/above the scroll bar doesn't increment its movement or even move the location clicked. Just does nothing now. 10) Seem to have found some blueprints that lost some minreal efficiency levels when checking missiles. Didn't have them written down before the patch, but I recal some missiles having way more then they now have. 11) New missile research times to try to regain the lost Mineral Efficiency seems overly harsh. Whilst batch size is now 10x the original produced, the research time seems to be random as hell and ever increasing. Torps are now about 40% the duration of a frigate ME research. I really think you have made this somewhat overly harsh, whilst yes and increase was needed this is just silly durations. 12) Loading blueprints in Factory/Lab lists still is slow if you have multiple blueprints in the selected hanger. 13) Factory combo-box is now too narrow and still too short. You only have a max of 7 hangers, but you seem to only display a drop-down list of 5. I would advise expanding that to drop down the full 7, and making the drop down the width of the screen version. 14) There are still un-necessary steps in the wizards, and could be greatly reduced by consolidating some screens with some more information then they currently have. It might be wise to bring Resource Location, Output Destination and Quantity to build onto one page instead of 3 seperate. 15) Anchoring skill missing from the market place. Bad one guys.
11 in sterio) Increased reseach time for missiles overly harsh I think :) I know this is in sterio, but I think it really is overly harsh.
|

Hakera
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Posted - 2003.09.17 18:26:00 -
[37]
Edited by: Hakera on 17/09/2003 21:41:09 Yep- Prefs arnt saving, res stuck at the lowest possible (looks really crap and I CTD if I try to change. When I try to start the client again, it hangs on first pic before the EULA loads and that is it, log-in screen does not load.
It's OK - I copied my prefs from the chaos copy and everything is sweet again (graphics wise) Might be a way round for others having trouble saving editing prefs.
Cant see in corp members hangers
The ships have stopped spinning! Dont know if that was intended?
None of the new market items are there eg. the bps, checked metroplis, heimater and essence.
Courier missions - on availible courier missions tab - none of the filters work eg, Fit active ship or Pickup in station only etc
Offices tab - in-station menu - space given to corp descriptions is not enough to show text.
Map - When you hover mouse over a star it used to give system name - not sure if that is a missing preference from my chaos prefs??
In Corp descriptions option - for races allowed it shows Joves & Pirates as well now sign of things to come or a bug??
Dumbledore - Eve-I.com |

Tenashi
|
Posted - 2003.09.17 18:26:00 -
[38]
scrolling market window (group window) isn`t scrolling all the way down but stops after scrolling 2-3 items down (note: use trade goods as it has a long listing) 
Everlasting Vendetta - Search |

FoxDown
|
Posted - 2003.09.17 18:37:00 -
[39]
Prefs.ini is ignored. It's still there, not deleted, just not used anymore. This is very problematic for me since the game doesn't work at the default resolution on my main machine. Lets me log in and then exits to desktop after showing a black screen for the character selection.
Blueprint selection is no longer sorted when installing a research job. Makes finding a particular BP in a crowded hangar difficult.
|

Griss
|
Posted - 2003.09.17 18:37:00 -
[40]
Edited by: Griss on 17/09/2003 18:37:48 unable to click the advanced market icon in the market window. ie the green graph icon beneath the picture of what ever.
not a bug but i was able to buy the anchoring skill just fine. from TomB of all people =) look under. Corprate skills. its the first on the list. it will run you 75k and has no pre-reqs (thank jebus for small favors)
------------------------------------------------ nomad, vagabond, call me what you will. |

Jojin
|
Posted - 2003.09.17 18:37:00 -
[41]
Prefs saved when I hit ESC and chose Exit game. Clicking the 'X' does not save them.
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Griss
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Posted - 2003.09.17 18:41:00 -
[42]
Edited by: Griss on 17/09/2003 18:44:38 i killed my old prefs.ini and had eve make a new one. seems like my new prefs is in a diffrent format. this could be the reason for every ones problems.
also i rember reading something about them adding a hotkey to hide the gui ctrl+f10 or something of the like. thoughs of you who have vanishing gui's might have inadvetantly hit this combination of keys.. ------------------------------------------------ nomad, vagabond, call me what you will. |

Sabahl
|
Posted - 2003.09.17 18:48:00 -
[43]
Collision detection seems to be non-existant now. Ships happily fly through stations and asteroids as if they are not there. I suppose it fixes the geometry problem for some stations at least but it's one aspect of realism out of the window.
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MyZteRio
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Posted - 2003.09.17 18:50:00 -
[44]
Bookmark folders are all gone, due to reset prefs.ini, no biggie. Putting all BM's back in folders, no biggie. Relog into EVE all BM folders are gone, hmm strange bug. Make folders again place BM's in them again, no biggie. Relog all folders gone again,....now im ****ed, how can i play with all my BM's thrown through each other.
I told u before place BM folders on server also or place em in something that does not get reset. U think as my BM's grow and so do folders i like to remake all my folders and try to find what BM goes into what folder.
Please do something about this, i didn't even play on after this ****, prob so many other bugs i might hit my monitor with my head because of it.
Nice big patch, nice many features, nice many bugs. At first it crashed on me like crazy then when i start it its to much trouble to play with everything messed up. -------------------------------------------------------------
A virtual Life takes 1/2 a lifetime, if it's worth living. |

JP Beauregard
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Posted - 2003.09.17 18:57:00 -
[45]
Client freezees, XP halts at character selection screen after GUI reconfiguration - a black window is drawn halfway across the screen in the lower right corner - deleting the data stored in cache/Settings allows me to log in again but the configs are of course gone.
After hitting RESET a dozen times already, I'm done testing. I suspect the crash has something to do with the window arrangement and specifically with the inbox. A different arrangement (stacking etc) and deleting half of the 30 mails I had stored seemed to fix the problem. For now?
Like I said, no more testing for me - you guys at CCP fry a few machines for me, alright? >%-(
JP Beauregard
=== The Pilkington Guides to EVE === |

Tenashi
|
Posted - 2003.09.17 19:03:00 -
[46]
URL field in corp info does only show an bold while line with no url text
Everlasting Vendetta - Search |

Tetsuo
|
Posted - 2003.09.17 19:06:00 -
[47]
Cannot play the game since it just blackout after login before char select. See thread in Known issues and workarounds...  ---------------------------------- While I see You cannot see While I move You move with me
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Sabahl
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Posted - 2003.09.17 19:12:00 -
[48]
Lots of implants being given out by lvl 3 agents = good No cybernetics skill available on the market = bad
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Jojin
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Posted - 2003.09.17 19:21:00 -
[49]
* In Roid Field with Mammoth, flew in too close. Camera is now flying all over the place as if it is trying to stay outside of some invisible force.
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Viper Bronco
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Posted - 2003.09.17 19:30:00 -
[50]
patch 1215. notes show patch should be 1216. didn't get 1216, only 1215.
reason I am posting those is that eve is eating all my ramm. just knocked me out of game an my meter showed less than 1 ramm left. while whole system did slow recovery.
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DREAMWORKS
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Posted - 2003.09.17 19:34:00 -
[51]
Members of mine speaking of screen shacking, and losing battleships because of this in combat.
Other guy had his screen go white in combat and lost some of his armor because of it... __________________________
http://www.nin.com/visuals/thtf_hi.html |

Faramir
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Posted - 2003.09.17 19:34:00 -
[52]
Edited by: Faramir on 17/09/2003 20:17:28 Edited by: Faramir on 17/09/2003 19:38:18 - Many mouse-overs do not work. - can not open cargohold after docking... (update >> When leaving station with cargohold open, when you dock again the place where the cargohold was now shows a mousepoints instead of the cross it used to...) FIX to the cargobay not showing = move chatwindow
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DREAMWORKS
|
Posted - 2003.09.17 19:39:00 -
[53]
Quote: patch 1215. notes show patch should be 1216. didn't get 1216, only 1215.
reason I am posting those is that eve is eating all my ramm. just knocked me out of game an my meter showed less than 1 ramm left. while whole system did slow recovery.
I got that one too! __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2003.09.17 19:42:00 -
[54]
CPU load = 100% now... Amazing since i got 2.4 ghz. __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
|
Posted - 2003.09.17 19:45:00 -
[55]
CTDs alot for ppl with the same msg 2 patches ago: node crashes etc. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Tenzian Kaine
|
Posted - 2003.09.17 19:47:00 -
[56]
Can no longer set bookmarks from the Orbital Items section of Show Info windows for solar systems etc.
Double-clicking a system name in the search list now shows the info window instead of selecting it.
(the above two making plotting a course/trade route very annoying now)
Green square denoting a known skill in prerequisites list for a new skill is now so dull it's almost impossible to see.
Most of the "little icons" for attributes on the left of attributes lists are now mising.
Millennium is Recruiting..... do you want to know more? |

Caline
|
Posted - 2003.09.17 19:49:00 -
[57]
Edited by: Caline on 17/09/2003 20:07:23 Edited by: Caline on 17/09/2003 20:04:43 Error system window is appearing every 2 or three minutes. It is impossible to play that way
Edit >>>> To be more precise, the error system window appears at the end of the warp.
Message :
EXCEPTION #2 logged at 17/09/2003 21:37:26 TypeError: loads() argument 1 must be string, not buffer
Traceback (most recent call last): File "C:/builds/files/script/sys/serviceManager.py", line 318, in RunSvc File "C:/builds/files/script/ui/shared/browser/cache.py", line 15, in Run File "C:/builds/files/script/ui/shared/browser/cache.py", line 48, in Load File "C:/builds/files/script/util/settings.py", line 101, in __init__ TypeError: loads() argument 1 must be string, not buffer
This function was called with arguments:
self : SOME MAJOR CRAP VARIABLE!!! filename : cache:/Browser/Img/index.dat autoSaveSecs : 62 file : <BlueWraper: <Blueinstance of ResFile>>
Barring function arguments, the local namespace was empty.
eve.session was <Session: (sid:18, clientID:0, mutating:0, u
|

Rase
|
Posted - 2003.09.17 19:50:00 -
[58]
There alots of people that are completely unable to play in windowed mode. alt-enter just flickers and leaves you at full-screen....using the esc menu option just kills the gui and leave a zombie eve process running using 97% cpu and 100+megs of memory
Please fix this in a minor patch
|

Cordell
|
Posted - 2003.09.17 20:17:00 -
[59]
Color stars by "MY Assets" in the main map mode does not work - I've tried waiting 15 minutes, still nothing, just that damn loading bar..
Staring at me.. Taunting me... Mocking me!
Whyyyy CPP! Whyyyy!?   |

Jarjar
|
Posted - 2003.09.17 20:34:00 -
[60]
Okay, confirmed. I CTD *EVERY* single time I undock!
|

Coramoor
|
Posted - 2003.09.17 20:38:00 -
[61]
Edited by: Coramoor on 17/09/2003 20:41:20 Edited by: Coramoor on 17/09/2003 20:41:07 F10 map does not work.
Looking at map seems to be out of grid, can only see the system by zooming out.
Searching for destination and selecting does not zoom to location.
Go into settings deselect Zoom to selection then reselect zoom to selection in animation and it zooms to current location.
Mouse hover no longer shows info.
Who wants to live forver......? |

Nyssa
|
Posted - 2003.09.17 20:45:00 -
[62]
Re: prefs.ini not saving
I seem to be getting this on and off, can't make bookmark folders as they vanish when I next log in, but graphics settings such as widescreen are stored fine
Also getting noticable lag when resizing large chat windows and local keeps showing nobody even when there are ppl in the system |

sokkusu
|
Posted - 2003.09.17 20:47:00 -
[63]
Filters in missions window doesn't work.
|

Rosetta
|
Posted - 2003.09.17 20:57:00 -
[64]
Starmap: Star stats (# pod kills, # pilots in space, etc.) no longer display on mouse-hover. Basically the starmap lost about 1/3rd of it's utility.
|

Gigo
|
Posted - 2003.09.17 21:23:00 -
[65]
1. lots of tooltips missing (map, navicomp ...) 2. whenever you recycle something the list jumps back to the top. Very annoying. 3. you now need to refine a STACK of drones - was it always this way? if not, is it deliberate? I had this with a Hornet.
4. not really a bug, but it would have been nice to have RECYCLE THIS on the item menu in the same way as we have REFINE THIS on the ore menu. --- It's not just a game! |

Riku Karvis
|
Posted - 2003.09.17 21:26:00 -
[66]
Using the Asteroid Scanner confuses the camera. Activating Scanner and then moving the mouse over some of the roids in the list (which will move the camera to show where that roid is) seems to totally confuse the camera. The ship will be no longer centered and camera is out of control. Only way back to normal mode is to warp away from the asteroid field or to relog.
The evemail window shows the number of mails received only for the characters currently displayed on screen. If you scroll down the list, the number of unread mails is not displayed unless you click on some of the characters.
--- Knight 1: We are now no longer the Knights who say Ni. Knight 2: NI! Other Knights: Shh... Knight 1: We are now the Knights who say... "Ekki-Ekki-Ekki-Ekki-PTANG! Zoom-Boing! Z'nourrwringmm! |

Silmarien
|
Posted - 2003.09.17 21:33:00 -
[67]
ALT+TAB while in station removes all toolbars, chats, and windows from the screen. Can still click on things, (you hear sounds for market opening, etc) but UI is completely gone. nothing left but ship and station interior.
Must relog to fix it.
|

JPFAmarr
|
Posted - 2003.09.17 21:40:00 -
[68]
Not sure if this is a bug or a stealth change but mineral and productivity research times has been massivley increased. For example, torpedos use to take about 5 days to research to ME or PE 200. Now this takes three months and five days. About 20x the time to research.
Generic Corporation |

Silmarien
|
Posted - 2003.09.17 21:47:00 -
[69]
All modules that were already set to autorepeat before patch must now be set to autorepeat again.
(small, but a bug)
|

Claus
|
Posted - 2003.09.17 21:50:00 -
[70]
Mining drones no longer mine huge roids -- they accept the command and visually seem to mine but no ore is returned to ship (it works for normal size roids though).
Giant secure containers in an indy do not update visually when ore is dropped into them. ------------- You have to go out of your mind from time to time to stay sane. |

Edik
|
Posted - 2003.09.17 21:58:00 -
[71]
All modules similar to "Nanofiber Internal Structure I" are useless now and can be only recycled.
New Inertia Multiplier does nothing to ship. I didn't see any diference in ship handling/acceleration when I fit 7 modules and "Partial Hull Conversion Overdrive Injector".
Overdrive Injector have Inertia Multiplier -1% and Nanofibers have +15%.
But my ship accelerate exactly same time and turn around ("U" maneuver) in full speed too.
Sorry this part is bugged as it was before but this time cripple all people who did have pleasant travel before.
|

Phaethon
|
Posted - 2003.09.17 22:12:00 -
[72]
GUI Scrolling in a nice full hangar is a pain in the ***, half the time u get an empty screen, the rest of the time u are waiting for updates hoping u didn't move the mouse too much.
Factories Renting and even selecting slots is extremely slow and sometimes causes CTD. Select BP screen often popping up twice when it decides to arrive. Bill of materials windows does not warp text, meaning u often can't see amount of mega and eve zyd here. Still way too many useless windows to go through in the wizard. Drop the damn thing and give us an expert mode pane with install from, take from, output to and 3 batches all in one. Leave the n00bz with wizards, thats who they were intended fore if any.
Eve-mail. thx for deleting or ignoring my prefs ini and having me re-read ALL my mail again. Also the new interface is again slower to load and work with in general. bring back the old interface here please.
Character Sheet Skill list joined the ranks of non-sorted lists. If the idea was to bring gunnery to the top of gunnery skills an similar, just bold the text for these skills and leave them sorted. Faction window insists on not updating, and the new text and icons are too big. No need to use double line distance. Make my picture fit the window or the window fit the picture.
ppl and places. The Moron list was cleared out. aka as blocked
Corp Window > Edit Member > roles. selected roles are painted outside the window
Wallet. SLOOOOWWWWWW as the rest Sell orders sort by character not by number on number remaining. eg. 1,11,2,22 not 1,2,11,22
Repair Window. Again all too big icons, I can read the text, and with scrolling now beeing so slow the less the better. in pick item. U can make more then one chioce, but still only repackage one item at a time, again, timesink and pain in the ***
Market (don't even get me started) Market types window most of the time decides to not show ANYTHING after u have chose one group, bashing it brigs back the initial view, leaving u to click your way through it again Can't even open the Smartbomb category even though only show active is off and there are bids in there. I still don't see the invulnerability field I's in the market even though u can trade them there just fine, If and only IF u have one allready that u can click >adv market< on. Old one: Sell orders still don't register in about 75% of the cases. need a relog or cancelling another order to update.
A sel order for 1 unit at a given price will hide several thousand units at a higher price in that same system, when region view is choosen
New type of CTD's (for me at least) happens while in station and in space, with a c++ error of some kind. eg R6025, Pure Vital function Call. NEVER had those before, only the loss of connection type of ctd's
Not exactly bugs but still may be a problem. Changing the types of minerals on a lot of BP without mentioning this anywhere. only batch # and price was mentionend
Pure whining from now on :) Only good thing in this patch seems to be some of the balancing regarding turrets, mostly of the "dual" kind and with missiles. Honestly u can keep the rest. new interface was not needed, and associated bugs was especially not wanted. If the next patch is in 5 weeks and of ths quality i doubt i'll be there to see it. For now I have for the first time bought insurance and will start training a tough skill and then be back in a few days see what has happended.
If it works, don't fix it
WTB. Infifitrator I drones |

Phaethon
|
Posted - 2003.09.17 22:17:00 -
[73]
oh forgot. Recycle list reload after EVERY recycle, again enjoy those with full hangars. Not to mention still slow as all hell
WTB. Infifitrator I drones |

Albar Gray
|
Posted - 2003.09.17 22:42:00 -
[74]
Had a problem with the camera recentering. If i left the cursor over an item in the list produced by my mining / asteroid scanner the cammera would focus on the selected asteroid. However it would not refocus on my ship when i moved the cursor off it. The camera could be forced to recenter by placing the cursor over a targeted item icon, waiting for the camera to focus on the item, and then moving the cursor off. (I didn't check the basic ship scanner for this problem)
Also my ship's cargo hold window would disappear when i docked, but selecting open cargo from the right click menu would not re-display it. It reappeared if i minimised another window that was still open (Chat channels window)
Best of luck with fixing things, and hope u manage to get some sleep sometime ----------------------------------------------- IÆm not schizophrenic... ThatÆs my alt
|

Gigo
|
Posted - 2003.09.17 23:15:00 -
[75]
the display of the billboards is entirely ruined by having that dirty great triangle icon superimposed right over the 'display screen'. Now I can't see all those pictures of people I should run away from
and i preferred the old sentry gun icon to a rather meaningless triangle. --- It's not just a game! |

JPFAmarr
|
Posted - 2003.09.18 00:21:00 -
[76]
Previously you could tell what type of job a lab slot was doing. At the top of the lab screen it would say "Copying...", "Researching Mineral...". The patch removed this in its redesign of the layout. Now you have no way to tell (as far as I can see) what the job in a lab slot is actually doing.
Generic Corporation |

Bingo
|
Posted - 2003.09.18 00:53:00 -
[77]
just got a stack of 10 hornet drones dropped off a low level pirate.
|

Fedaykin Naib
|
Posted - 2003.09.18 01:13:00 -
[78]
When i go to map and click on ships destoryed in the last 24 hours the map does display the colors but not the number of ships destoryed in each system.
"Long Live the Fighters!"
"The weak come and go with time. The strong have remained" - v ger
|

Silmarien
|
Posted - 2003.09.18 01:56:00 -
[79]
Edited by: Silmarien on 18/09/2003 02:00:46 "Trash it" no longer works. Trashed items do not disappear and can be fitted or used. This happens when trashing remotely or locally.
*edit*
When opening assets in station, choose "all items," all locations will be expanded by default.
|

Kapatha
|
Posted - 2003.09.18 03:00:00 -
[80]
Runtime C++ error, myself and some other peeps in my corp, since new patch
Game crashes to desktop
|

Silmarien
|
Posted - 2003.09.18 03:09:00 -
[81]
Once you "log in" to a secure container, it never again asks for a password. Is this deliberate?
|

Silmarien
|
Posted - 2003.09.18 03:10:00 -
[82]
Others have posted about this, but less specifically:
"Local" channel will only show players that have entered the system after you, though it may show the correct number of current players in system.
|

Bjorn Nilfheim
|
Posted - 2003.09.18 03:44:00 -
[83]
Edited by: Bjorn Nilfheim on 18/09/2003 05:04:14 Expel from corporation is way to easy to hit. Another director accidently kicked me out while trying to do a gang command, as they are both on the chat menu.
if you exit while neverending "entering space" is ongoing, when you log back in, your modules have dissapeared from your ship, and it behaves as if no skills affect it ! have to relog again to fix it, and dock.
EDIT: it seems that skills were the problem. i managed to "loose" 2M skillpoints, while in the middle of space, and wind up in a ship i "couldn't" fly, with modules i "couldn't" fit. had to take a pod back to the station, relog, and then go fetch my ship.
Admiral of the Forsaken Fleets Pillar of the Fallen Emperor |

Drutort
|
Posted - 2003.09.18 03:52:00 -
[84]
i dont know if this has been said BUT here goes::
ALL GUI seems to be slow/slugish/laggy
EVEMAIL can crash... happend to me and few corp members...
SCROLL bar... screws up any GUI windows... including evemail/market and others...
things just dont get displayed/refreshed properly
i know there are many others but those are some GUI things i seen... support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Drutort
|
Posted - 2003.09.18 03:53:00 -
[85]
oh ya alt+enter screws up really bad... cant go window/full even worse then previous patchs...
from full to window i will end up at times with nothing BUT a ship in station...
and then trying to go back gives black screen and EVE not responding...
running a GEF4 ti4200 8x... amd, winXP etc... support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Lardarz B'stard
|
Posted - 2003.09.18 04:13:00 -
[86]
cargo containers in ship hold do not fill properly in space - the loot vanishes when you drag things into them
system names do not appear on the map when mouse is over them
local and other chat windows appear empty unless you scroll up and down repeatedly sometimes
E.T. Radio - designed to enhance your flying experience.... http://radio.evesound.net:8000/evetrance.ogg.m3u |

GoHa
|
Posted - 2003.09.18 08:39:00 -
[87]
Containers completely broken. They where bugged time-to-time. Now they are not refreshing content just everytime.
Cannot open container from cargo. Closed cargo - container got opened, now cannot open cargo.
Projectile does not hit outside optimal range.
Manufacturing and Research wizards are broken, they lost sorting, and now it is very hard to use them.
Brocken scanner. Lines are jumping, they are hiding,then they are appear. click refresh - this time scanner is empty, refresh, some lines appear, refres, empty, refresh, refresh, refresh...... Sometimes it will show some lines... may be.
Sorting dissapear from everywhere - hard to use dialogs.
Skills dialog appearance bad. Please revert to previous. Hard to read it now.
Bug where pirates will disappear now happening every other minute. Completely unable to fight pirates.
............... after 2 hours of attempts to play EVE I have logged off and began to search for another MMO Game :( sorry guys, u just killed EVE. NO more patience.
|

Ruffles
|
Posted - 2003.09.18 08:57:00 -
[88]
Edited by: Ruffles on 18/09/2003 08:59:28 -> Chat windows seem to not display all users in the list, and when they get lots of users in the list every new user entering or leaving seems to make the list flash or completely loose the contents/don't refresh the contents at some times.
-> Mining drones seem to not receive the Return and Orbit orders if you Select All. Only the drone under your mouse at the time of issuing the command seems to respond to your request, the others keep on doing what they were doing (was harvesters at the time). Scout drones seem to respond as normal.
-> Factory and lab wizards are still modal dialogs and prevent you doing anything else at all.
|

Revenant Corstaint
|
Posted - 2003.09.18 09:15:00 -
[89]
Went out to try some combat against NPCs last night. Attacked some Sansha'a Slavehunters from about 12km away. They started firing light missiles in a steady stream. None of these missiles (about 20 in total) caused any damage whatsoever to my ship (an Executioner frigate) - either shields or armour. Their guns caused damage, but not the missiles.
|

ImEasy
|
Posted - 2003.09.18 10:05:00 -
[90]
-All Bookmark folders - Gone -Out of 1800 bookmarks - 147 left -147 bookmarks left- All drop me 32km away from point (ie: theyve stopped working) -3 hits from a gate Ravener removed ALL my shield and 24% armour - Maybe it thinks i have a MWD on even though im not trained for that skill? -Local chat shows I have no one in Local at all; not even in Amarr system do I show anyone in local - AB's give less speed than before despite my AB skills being trained up - Not recieving skills for ship command etc concerning bestower specifically
Another poorly implimented patch - hey ho! we all should have known better I suppose <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Im Easy....work it out for yourself >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|

ImEasy
|
Posted - 2003.09.18 10:10:00 -
[91]
other things:
-When i quit game it always asks if im sure I want to, even though ive pressed the 'do not ask me again' button. - new bookmark folders and bookmarks created after patch have dissapeared (another 138)
In fact, everything you would expect the pref.ins to be doing just plainly doesnt work. Im going to reinstall game and see if this works. If this doesnt work, expect some incredibly abusive posts to the devs  <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Im Easy....work it out for yourself >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|

Sybylle
|
Posted - 2003.09.18 10:13:00 -
[92]
Only got the time to launch a skill after patch, then, again I crashed...
(great return of Haiku)
Able to log once after 10 tries... The games ends with : -server node error -continous load on character screen -CTD, with no error
I have to wait for 10 minutes when I'm able to pass the character screen to see for my hangar.
My memory continously growes when launching Eve and my CPU gets to 100% really fast. I tried reboots and other stuff (clear cash, reinstall...) and it's still the same problem.
Before patch I had no problem like the ones above.
I play on a wondows 2k SP4 with the latest updates. I got an antivirus up to date and a firewall (none of those ever interfered with Eve).
I got an athlon XP 2600, 512 Mb of PC2100. My drives are defragged, there is enought space for memory.
I wasn't able to experience more...As I said, I only got the time to launch another training...
(\_/) (O.o) (> <)=Oveur (proof) "Jumping 50 systems I can like, have sex 150 times during that period" |

Jaeger
|
Posted - 2003.09.18 10:55:00 -
[93]
Rather worrying bug on 2 different pc's under 2 different accounts in multiple systems / regions...
Occasionally switching between chat windows or right after a session change, or when there is a change to who is in local (someone leaving or joining) everyone disappears from the local window. This includes me! It's totally blank.
I've even seen it where there was another ship next to mine by a gate and still nothing in local.
Rather worrying for traders as you can't see who is in local to check them out before jumping to the gate.
|

JPFAmarr
|
Posted - 2003.09.18 11:12:00 -
[94]
Couple issues in blueprint land:
#1: Copy time seems to display 1/2 of what it should be. Example, Armageddon pre-patch had a research time of 360,000 and a copy time of 720,000 secs. Post patch copy-time is now shown as 360,000. But when you do a copy it still is based on the base of 720,000.
#2: Missile research times have been significantly altered in the patch. I don't have all the pre-patch numbers but if I remember right things were somewhat goofy before where Lights required more research time than heavies, etc. So, I'm guessing someone tried to fix this. Now things are different:
Defender: 2400 Light: 7200 Heavy: 12000 Cruise: 24000 Torpedo: 48000
S, M, L ammo are still at 2400.
I'm not sure if this is a bug or not. But I do think that the level of research for this is pretty high for ammo. My suggestion would be to just double it from the ammo base of 2400 and consider Defender and Light the same base "class". So:
Defender/Light: 2400 Heavy 4800 Cruise: 9600 Torpedo: 19200
As it stands now Torpedos take 3mons 5days to research to ME or PE 200. Previously it was 5 days. A BIG change. Happy to spend the lab time to do the extra research on the bigger class missiles but 48,000 for ammo seems a little on the high-end.
Generic Corporation |

CT BadIronTree
|
Posted - 2003.09.18 11:27:00 -
[95]
new jetison cargo refresh ok
but anchored cargo no :(
you have to relog every time....
you fix it but not sec cargo so FIX it ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
|

Ace Merrill
|
Posted - 2003.09.18 11:43:00 -
[96]
Rather scarily a number of players on General forum are reporting NPC's targeting and firing missiles at anything up to 200km range! -- Britannia Futures
The future's bright, the future's Britannia. |

Ruffles
|
Posted - 2003.09.18 11:48:00 -
[97]
Seemingly minor issue, but a functional one. The scroll bar has two buttons top and bottom to press to move the bar as well as dragging it. These are pressently to small to actually be useful/easily hit.
|

Karhikal
|
Posted - 2003.09.18 12:06:00 -
[98]
The trails on the Omen cruiser are offset now.
|

Bon3s
|
Posted - 2003.09.18 12:28:00 -
[99]
Taking loot in a small container in my cargo --> mostly ctd , drag and drop doesn't work. Small containers in my cargo --> lots of lag. Display of speed mwd is sometimes stuck at same speed. View ship equipment in station , nothing there. Map display ..... Massive lag and lots of ctd's, nothing before patch. I stay docked, don't wanne lose my ship for a ctd.
|

Dan Forever
|
Posted - 2003.09.18 12:37:00 -
[100]
Tooltips in general don't work.
People and places Folders aren't saved
Camera doesn't spin around ship when docked
Can't view other corp members hangers (security officer) the window just never updates after selecting the persons name.
|

PsychoFunnyGun
|
Posted - 2003.09.18 13:54:00 -
[101]
5 hours of trouble followed by days of bug after bug
CCP U r sposed to fix issues NOT creat more then there were previously the Bookmark bug is really fricken annoying
the cargo hold dissappearring as well as local and corp chats is frustrating.
SKills? what skills?
CCP and U so called dev's
DO U HAVE A CLUE?
and are we sposed to say " well done CCP great game those devs work hard the devs are doing their best"
thats bulls***"
fix it or lose yet another few thousand customers CCP
|

Serge
|
Posted - 2003.09.18 14:39:00 -
[102]
Camera view centers on targeted roid instead of my ship in roid belts - could be associated with roid-scanner as others previously reported.
Content of roid scanner refreshes every cycle of the scanner thus jumping to the start of the list --> very annoying when tryind to find the interesting roids out of the many.
***********************************************
... "we suddenly have a good 2 dozen Chicken Littles running about proclaiming tha |

CT BadIronTree
|
Posted - 2003.09.18 14:43:00 -
[103]
in the 1217 every 3-4 min i get this error
  
============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
|

Faramir
|
Posted - 2003.09.18 14:57:00 -
[104]
Website-links on corp-info are not showing, only the underline.
|

Ezra
|
Posted - 2003.09.18 15:13:00 -
[105]
Quote: -All Bookmark folders - Gone -Out of 1800 bookmarks - 147 left -147 bookmarks left- All drop me 32km away from point (ie: theyve stopped working) - AB's give less speed than before despite my AB skills being trained up
Bookmark folders - Yup, that's a problem. It's related to the fact that the client seems to enjoy rewriting prefs.ini (Bookmark folders are stored client-side.) 147 bookmarks of 1800 left - Dunno. That doesn't sound good. Bookmarks not working - Mine work fine. My roid field bookmarks drop me right where they used to, my station instadock bookmarks work perfectly too. Or are these gate bookmarks? In which case if you'd paid attention to these forums you'd know that instajumping via bookmarks was intentionally broken with this patch. Afterburners/MWDs not working - They work fine for me. My Thorax could do 2.8 km/s pre-patch with one AB and one MWD, and it still can. ------------ Ezra Cornell pe0n, Xanadu Corporation |

Mned Graydroggen
|
Posted - 2003.09.18 15:43:00 -
[106]
I like most graphic features you added, even the mailbox ones I got used to it but...
MAilbox blinks EVERY time I loggin, even if there is no new mail. This or I cant see who send me a mail
EVERY time I dock in a station my Items/Ships window opens, even if I close it before docking.Tried serveral times and options ( settings tab) To no use.
Lab/Factory bp install list uses some undefinable ordering pricipal. Totaly insane
Sroll bars when used fast then to clear the items list one is vieuwing
thats it for now :)
|

Ellison
|
Posted - 2003.09.18 16:26:00 -
[107]
Bookmarks moved to a folder post-patch are unsorted after relogging (ie they aren't sorted alphabetically anymore).
|

Paradox
|
Posted - 2003.09.18 16:51:00 -
[108]
New bug in this patch.
Every time I dock my Ships Hangar and Ships Cargo windows are missing.
Occaisionally moving the chat window helps, but usually it means I need to relog to bring back the windows.
This means I need to restart the client every time I dock, which since I am doing agent missions, is getting pretty tedious.
The 1217 update hasn't helped this. _______________________________________________
Send in the Drones! |

Heff
|
Posted - 2003.09.18 17:12:00 -
[109]
Edited by: Heff on 18/09/2003 19:21:51 Forgive me if IÆve posted something that has been previously posted, but I donÆt have the energy to read through them all (there really are so many issues and itÆs really not my job). Anyway:
If opponents both use energy destabilizers, they both CTD
Mailbox GUI is poor and it always tells me I have new messages when I donÆt.
Mouse doesnÆt highlight ship modules and tell you what they are.
Tachyons hit harder than ever.
Prefs donÆt save correctly.
Local channel doesnÆt update, doesnÆt correctly count members.
Ship doesnÆt spin in station (no big deal though).
Pea-sized roids everywhere.
Proj weaps had a boost to damage but a nerf on ROF; they are worse than ever.
In teh character sheet, the skill list is ordered strangely. Sub-headings donÆt stay open. Why did you even change this?
Why arenÆt most lists (mail, corp members, lab BP views, etc) sorted alphabetically?
Sometimes guns donÆt turn off.
Sometimes guns wonÆt reload when empty.
Every time I dock with station, my ship hangar window opens (IÆve repeatedly closed it).
Sometimes corp hangars appear empty when they are full of equipment.
When looking at the required skills for another skill or module, you canÆt make out the red/green bubbles anymore (not a big deal).
When shield hardeners are running, it is nearly impossible to æget infoÆ on your ship. The cursor doesnÆt recognize your ship behind the white shimmering bubble.
ItÆs just disappointing to see that so much energy was used to ôfixö things that didnÆt need fixing while the major issues are still untouched. Who is prioritizing this stuff? And who is checking their work?
|

Tigersbane
|
Posted - 2003.09.18 19:22:00 -
[110]
Apologies if this has already been mentioned (doesnt do any harm to restate the fact)
No mouse over tooltip type effects now at all, despite the patch notes saying it had been fixed.
|

Bingo
|
Posted - 2003.09.18 20:38:00 -
[111]
Edited by: Bingo on 18/09/2003 20:41:05 my standing with my corp is 20.00. On the standings display for my character is says 20.00 (unknown standing).
can't open F10 map (main map) if set to "my assets" on the STARS tab of the display settings tab.
P.S. you can fix the "my ship doesn't rotate in the station" problem by un-checking and re-checking the "orbit station" option on the "Graphic" settings tab (esc menu)
|

Avaton White
|
Posted - 2003.09.18 20:55:00 -
[112]
Directors do not get a "Trade" option when right-clicking on a fellow corp member in the station guest list. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.18 21:49:00 -
[113]
I don't know if this is new as I've never flown one before but when entering space in an Amarr shuttle the camera is WAY to close to it. It fills my entire screen and I have to constantly zoom out after each jump/undock. Very annoying! Also it's item picture in the info screen is just empty nebula space with a tiny little dot in the center. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.18 21:57:00 -
[114]
Autopilot seems to turn itself off whenever I get targeted or someone does a show info on me. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.18 22:11:00 -
[115]
Now suddenly the "Trade" option is showing up on right click menus for fellow corp members. Must be intermittent. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Demerzel
|
Posted - 2003.09.18 22:25:00 -
[116]
Quote: I launch the game, try to activate a char : black screen ... after few minutes i hit esc key (option window, its normal) hit esc key again : i have a small loading window, but it laod for ever and ever ... I quit, and when i launch the game the secon time, it crash after enter my password
so i delete all the cache, retry, and still cant activate any character
and each time i want to launch Eve, i have to delete all cache with pref, etc ....
My entire GUI disappears(cant even right click) when docking(in ANY station), also when going from fullscreen & alttabbing to a window.
I can quit the station after fumbling around but WTF :(
Same happens to me- i have to change to fullscreen and back to fumble out of stations. I'm glad i'm not the only one who has this problem- now FIX it!
|

StealthNet
|
Posted - 2003.09.18 22:30:00 -
[117]
Since the big patch, I was handling the bugs. I kept avoiding them, and playing was going on.
Now the game is rendered unplayable. My GUI completely bugged out; already purged the entire cache folder, but windows won't appear, target locks won't aquire, modules won't turn on (some in fact turn on, but I can't see them working), cap use won't update, etc.
My bug list so far:
. skill tabs in character sheet won't remain expanded . can't rename containers . autopilot disabling all the time . cargohold window won't open . If I open the drone cargo from one ship, and switch to another ship, the drone window remains opened . after purging the cache, one of my alts got a completely borked face (random face bug is back) . laggy video performance . assets window does not remember the last expanded state (sometimes you open it, and all station tabs are expanded; sometimes all of them are closed) . some windows with scrolling bugs out, you have to resize it or scroll up or down to get the contents again (hangar, cargohold, chat, you name it) . getting the C++ virtual something error mentioned above from time to time (CTD) . some options not being saved (like the confirmation dialogs to exit the game, to jump into low sec system, etc. - you mark the checkbox to not display it again, and it does not work) . weapon upgrades skill not being applied after changing weapon fitting (need to relog) . if you talk to your agent about a mission, you can't close the window, or the system will think you actually accepted the mission and will fail it by timeout (if you want to know about the mission before accepting it, you must use the journal BEFORE asking for a mission) . the gui bugs mentioned above.
Next step, reinstall. Nothing left to do anyway  _______________________________________________
|

Mighty Grayman
|
Posted - 2003.09.18 23:03:00 -
[118]
dont appear to have any graphics for ship/items in show info display, picture is a big !
Launched drones also show as !
Evemail resets itself after log-on, so i have to clear the messages repeatedly, even if i have done so before.
As a side note, there are some nice touches in the patch as well 
_______________________________________________ WE ARE NERF RESISTANCE IS FUTILE YOUR BIOLOGICAL AND TECHNOLOGICAL DISTINCTIVENESS WILL BE NERFED _______________________________________________ |

Dianabolic
|
Posted - 2003.09.19 10:31:00 -
[119]
When setting courier missions the first 7 locations at the top of the list are expanded - all of the time - the rest are as normal.
It is always the top 6, every time - each time I close them, setup the mission... and again when I come to add another they are expanded.
|

StealthNet
|
Posted - 2003.09.19 10:41:00 -
[120]
Another one:
I don't know if this is a "feature", but prolly not. If you start your default scanner or your roid scanner for example, and change your focus by hovering the object with your mouse, it won't release: the focus will be stuck in that object. _______________________________________________
|

Dianabolic
|
Posted - 2003.09.19 10:57:00 -
[121]
Another with regards courier missions - when setting them up I sometimes get a blank assets screen (once I've selected the source location).
Also, sometimes when this screen is blank and also sometimes when it shows the assets, I'll set the parameters and "add mission", it gives me the error "can't do that with a mission".
|

Avaton White
|
Posted - 2003.09.19 11:34:00 -
[122]
Quote: Another one:
I don't know if this is a "feature", but prolly not. If you start your default scanner or your roid scanner for example, and change your focus by hovering the object with your mouse, it won't release: the focus will be stuck in that object.
Personally I want an option to turn that irritating crap off completely. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Mned Graydroggen
|
Posted - 2003.09.19 11:37:00 -
[123]
found another. The pod does not show in space. I used it to move some ships from station to station
also after leaving to pod in space in was unrecoverable/ icon doesnt show. No matter how far I zoom out. even tried flying away from its assumed place.
No big deal btw.
|

The Beast
|
Posted - 2003.09.19 11:39:00 -
[124]
Just a thought..
is anyone from CCP going to actually acknowledge/dismiss/do/say anything about this thread !!
just reading it there is alot of problems, alot have been replicated but at least the bugs can be proven to be wide-spread.
the only issues (luckly) i have come accross myself are:
1)Wallet not refreshing. 2)Cargo not refreshing. 3)Scroll bars 'Loosing stuff' from the view tow hich theya are attached. 4)Char screen doing all wierd stuff when you move between tabs. 5)Market doesnt show correct information anymore..(in 'Region' view it said no items of 'Silicon Glass' existed forsale, i changed it so constallation and i got about 30 different places to buy it from??) 6)other small but mostly inter-related to the above errors...
This is probably the most poor attempt to release a patch i have ever seen... someone at CCP needs a right kicking.. when they are done with him they need to shoot the guy in charge of QA !
i am sorry about the rant but really.. "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

Severe McCald
|
Posted - 2003.09.19 12:07:00 -
[125]
LOL! You poor people (at CCP), when will it end?
Keep up the good work and I mean that seriously folks.
SM
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Callum McGrath
|
Posted - 2003.09.19 12:48:00 -
[126]
Just my 2pence worth....
Eve Mail- always says I've new mail even when I don't
People and Places - All folders disappeared, items in folder now appear under People and Places - v.v.v.v.v annoying!!!
Agents, no right click to talk to - need to double click, making more clutter on the screen
Character Sheet - unable to move between tabs, occasionally get the correct data, but 4/5 times get previous screen, e.g. Skills, click on another tab, still get Skills..... :-(
Just the main ones which annoyed me so much last night I only played for an hour or so!
|

Harkov
|
Posted - 2003.09.19 12:48:00 -
[127]
drones
i have an ogre drone, which is damaged. i cannot repair it. click repairshop. click pick item. click ogre. the repair window there tells me 2.6% damaged, 180 isk total. i get a repackage button. but no way to repair...as there are no damaged components listed in the damage table above (nothing to right click on).
could we please get the repair all button back? it should be there in place of repackage, when you are unable to repackage due to damage.
|

Bobby Wilson
|
Posted - 2003.09.19 14:29:00 -
[128]
1. Secure cans pretty much pointless for mining (that was what they were supposed to be for right?) because of the aforementioned disappearence of their contents. It doesn't seem to matter whether the person opening the can is a corp mate or the person who anchored it. This is in fact worse than the previous problems with cans. On the up side, spawn/jettison cans don't seem to be any worse.
I vote for just dumping secure cans from the game, as they have never really worked right, never really met miner's concerns, and now aren't supposed to last any longer in space than a spawn can anyways. I just want to be allowed to shoot anyone not in my corp or gang who opens my jettison can, unless I leave the star system it is in. They can open it and steal whatever they like, but I get an hour or so of weapons free to hunt them. Seems fair to me Hey, if EVE needs more PvP, I'll give it to ya
Oh, and big "good for you" to CCP for fixing the mining drones skill. My 8 Harvesters cutting 10% more ore per run thank you from the bottom of their cold electromagnetic hearts :)
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
|

Griss
|
Posted - 2003.09.19 15:48:00 -
[129]
the exact cauls of the camera drone realinement to a roid is if you follow the following steps
1 you use any servey scanner or meta equivalent
2 you eather point your cursor to a roid in space or to a roid on the list 3 you reactivate the scanner while your mouse is still pointed twards the roid or roid listing also it seems that if you move your mouse over the roid or listing before the scanner is done with its cycle the realinement will occur
to get your cam drone back on your ship you must 1 get your ship back in to view (easyer said then done) 2 change targets 3 relog
on a side note you guys are flooding the bug report teams with your findings right? ------------------------------------------------ nomad, vagabond, call me what you will. |

Desiato
|
Posted - 2003.09.19 16:27:00 -
[130]
When trying to recycle all my loot it takes me back to the top of the list everytime I complete a recycle, very annoying if you want to keep the top 10 items, you have to scroll down every time you need to recycle the next item!
|

Talmssar
|
Posted - 2003.09.19 16:27:00 -
[131]
Me and one my corp mate meet bug's randomly that we cant get info. He did not get it on drones today and I cannot get it on caldari industrial bp's yesthurday. My bug shows up only on market window. I assume that it gets away on players who suffers it after dt of each day because I dont get it anymore. Just log off and back in did not help. My corp mate tries even install again, but he do not get stats of drones.
I just prefer that all have good time here. |

Greyson Rogers
|
Posted - 2003.09.19 16:35:00 -
[132]
Not sure if this has been added as there are now 8 pages of bugs.
But here's another:
Weapons go offline and cannot be reactivated. I pulled a multispectral off one of my tachs and the weapon could not be activated. Did the same to my other Tach and it did the same thing. This is real fun fighting pirates with a single 650 and drones.
|

AngelThunder
|
Posted - 2003.09.19 16:52:00 -
[133]
Anchoring When anchoring a secure canister, the texture for the effect is missing. It just shows a wireframe orb appear around the canister.
|

Ezra
|
Posted - 2003.09.19 17:18:00 -
[134]
Quote: 1. Secure cans pretty much pointless for mining (that was what they were supposed to be for right?) because of the aforementioned disappearence of their contents. It doesn't seem to matter whether the person opening the can is a corp mate or the person who anchored it. This is in fact worse than the previous problems with cans. On the up side, spawn/jettison cans don't seem to be any worse.
I vote for just dumping secure cans from the game, as they have never really worked right, never really met miner's concerns, and now aren't supposed to last any longer in space than a spawn can anyways. I just want to be allowed to shoot anyone not in my corp or gang who opens my jettison can, unless I leave the star system it is in. They can open it and steal whatever they like, but I get an hour or so of weapons free to hunt them. Seems fair to me Hey, if EVE needs more PvP, I'll give it to ya
Oh, and big "good for you" to CCP for fixing the mining drones skill. My 8 Harvesters cutting 10% more ore per run thank you from the bottom of their cold electromagnetic hearts :)
I agree. Secure cans are utterly useless for mining.
a) Too small. A Giant is only 1/2 that of the average Bestower in capacity. This would not be a problem if you could use multiple Giants, but: b) Secure cans cannot be dropped within 5 km of a roid, and more importantly, cannot be dropped within 5 km of another secure can. This is the big showstopper for mining. c) While the 5 km limit can be worked around by bumping the can before anchoring, it becomes obvious that the 5 km limit is a quick-fix for horrendously broken collision code for anchored cans. Once I bumped two Giant cans within 1 km of a roid and 500m of each other and anchored them, subsequently approaching and colliding with one of the cans would send my Bestower flying at 40-50 AU/s. Yes, AU/s, not km/s. Wound up 650 AU from anything in the system. d) Unanchored cans are sometimes non-bumpable, and anchored cans can in some situations be bumped out of place. They will appear to be stationary, but after a server reset or relogging, their position will change. I wasted three hours trying to set up some giant cans for mining, only to have last night's mini-reboot rearrange them again. ------------ Ezra Cornell pe0n, Xanadu Corporation |

AngelThunder
|
Posted - 2003.09.19 17:23:00 -
[135]
You can also rename your ship in space Dunno if that's supposed to be that way, but seems kinda odd to me.
|

Viper Bronco
|
Posted - 2003.09.19 17:31:00 -
[136]
ok. I am not gonna read all 7 pages looking if this been reported.
1.) when using labs you can no longer see what is happening. like if you are researching minerals, productivity, coping, etc.
2.) local chat stops working. nobody is showing as being in local even when someone is sitting right next to you. also cannot chat with them. This also happens on other channels periodicaly(sp)
3.) what you can only name cans anchored in space?
|

Delverius
|
Posted - 2003.09.19 17:44:00 -
[137]
Edited by: Delverius on 19/09/2003 17:51:45 Edited by: Delverius on 19/09/2003 17:47:04 1. Placing items into an open cargo container that is inside the cargo space of your ship causes the items to become invisible and the volume bar continues to read zero regardles of what items have been placed there. Draging items into an open cargo container in your cargo hold eventually causes a CTD.
2. Weapon Damage Mod. Modules (i.e. Coolant Systems and tracking Enhancers don't seem to be working properly. (Only have 1 of each on my ship - not a stacking issue)
3. Optimal range on Medium and Heavy Laser Weapons doesn't seem to be so Optimal anymore. The weapons perform significantly better at closer ranges. (sounds llike a tracking issue)
4. When Recycling/Refining .. every time you recycle or refine (press the button) The window scrolls (refreshes) you automatically to the top of the list. (Very Anoying!)
5. Pressing the Map Icon or F10 in some instances causes objects on screen to disappear without actually opening the map. Repeatedly pressing the F10 or Map key togless the visibility of dynamic objects in space instead. (i.e. Ships, Gates, Roids, all the little icons (triangles, squares, etc. used for targeting) etc.)
6. Tooltips in the Ship Configuration screen don't work (haven't noticed if this occurs in other places as well) Placing the cursor over a weapon slot does not show what weapon is loaded there.
7. Right-clicking on people docked in station does not give trade option unless they were already docked before you docked. If said person docked after you did then there is no trade option.
8. Local chat doesn't update properly to reflect the ACTUAL people in the system.
There's a slew of other problems as well, but a good number of them have already been mentioned here (i.e. Autopilot still broken - turns off randomly for no reason, etc.)
|

Salamon
|
Posted - 2003.09.19 18:00:00 -
[138]
Another small complaint. NOthing major but still annoying as all heck. Whemever I jump inot a new system or dock in a new station my cargo hold and or Ship and Item list opens. Very freaking annoying.
Salamon
|

Phaethon
|
Posted - 2003.09.19 19:18:00 -
[139]
Edited by: Phaethon on 19/09/2003 19:20:00 Not sure is this is a bug or not since testing it is hard because it's skill dependant.
But the agility of my scorpion is much much worse after the patch. with or without nanofiber installed, which by the way now suck big time.
I have evasive lvl 3 and spaceship c lvl 4 none of which has been trained up since the patch.
Just aligning the last 5 degrees to a warp can take 20 seconds, which is like double or tripe the time it took before. and acc or de-acc is also slow as nothing i have ever seen before.
My guess is that the skills are not being applyed anymore, or someone forgot to metion in the patchlog that agility for the scorp has been substituted for that of the gallente station 5
WTB. Infifitrator I drones |

Sorcha Fable
|
Posted - 2003.09.19 19:20:00 -
[140]
Not my job to read through ALL these bugs so I'm simply listing the ones I have found, in no particular order of importance. They are all annoying and are mostly directly a result of the last patches.
a)Recycle page is bugged and scrolls back to the top after each recycle or refine. b)Lag at stargates has increased tremendously (I experience none before the patches) c)hover labels on many UI items are not working. These include ship functions as well. d)The cargo and drone bay windows merge with others on opening but do not show tabs, so it looks like the bays are not opening at all until you move another window - they will then appear e)drones are STILL not repairing although you still pay the ISK in an attempt! f) Secure can contents STILL do not update properly, especially when in the cargo hold. g) Being unable to anchor secures within 5k of asteroids or within 5k of each other make them all but useless! h) eve mail no longer shows who has sent the new mail, you have to click through all the contacts. i)wallet does not refresh properly j) character screen does not refresh properly k) market is still not working properly. e.g. when buying items, location of seller is even more screwy than before. l) in general lag on opening windows etc... is MUCH greater than before m) Not directly a bug but I still consider it a result of the latest patches - prior to patches I had no ctds and few problems getting stuck on stations, roids and gates - now I'm having frequent ctds and problems with getting stuck between systems (relog seems to fix it so far)
As a relatively new player who relies mostly on mining atm, EVE is becoming all but unplayablefor me. I hope some improvements are made VERY soon.
|

Quantum Ghost
|
Posted - 2003.09.19 20:44:00 -
[141]
A workaround for the drone repair issue is to repackage them. They then keep the repair.
-QG
|

Mr nStuff
|
Posted - 2003.09.19 21:37:00 -
[142]
1) Wallet doesn't refresh after paying a bill
2) If you switch tabs on the wallet before it's done loading the previous tab, the previous tab info will be sent to the new tab
3) Tooltips on the Big Map not working, or the Tooltips don't line<br>break like they should.
4) Scrollbar sometimes causes all items/text to vanish on the list your scrolling through. (mousewheel fixes it)
5) Scrollbar breaks (mostly on the market items window) when you use the left mouse button to drag the scrollbar. Once it's broke, the mousewheel doesn't work on it either. You have to reopen the window/market to fix it.
6) The more that people talk in chat, the less available virtual memory you have. Eventually you have to relog the game to clear the memory.
7) Only getting 20FPS when docked, 15FPS in space, and 10FPS while using a scrollbar. This is with an nVidia GeForce3
8) Most configuration settings (Shortcuts) do not save on exit.. You have to CTD to save. (CTD like connection to server lost or using the buggy "Login Screen" button in option)
9) Still seeing the sun through planets with the GeForce3
10) Combat Drones will sometimes tuck-tail and return/orbit instead of fight like they were commanded to
11) Combat Drones tend to get caught on one another, enducing the stickyness speed deduction which makes them move at 1m/s until you Scoop them to the Drone Bay..
I literally could go on forever with bugs. 
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Digiball
|
Posted - 2003.09.19 21:42:00 -
[143]
Research jobs don't show what type of research they are doing eg. copy, minerals, production.
|

Tigersbane
|
Posted - 2003.09.19 22:22:00 -
[144]
Map function totally screwed an example follows:-
no lines on map
Tried the 44.03 and the latest 45.23 detonators. In fact on the subject of the map, no functions work from the second section of the "stars" tab (show pilots, pod kills etc)
No mouseover text on most stuff that should have it.
I would really appreciate some feedback on the map problems outlined above, I want to now whether its just me or is it a more genaralised problem?
|

The Wretch
|
Posted - 2003.09.20 02:55:00 -
[145]
FIX THE MISSLE IMPACTS ON SHIPS - ITS IS COMPLETELY REDICULOUS. THREE IMPACTS SENDS A SHIP SPEEDING OFF 300-600 M/S ?

The Wretch Cyberdyne Systems CEO
|

Dahoth
|
Posted - 2003.09.20 03:36:00 -
[146]
Bps currently being worked on in labs don't specify what work is being done on them anymore...(whether it's being copied, being mineral researched etc.)
|

Mr nStuff
|
Posted - 2003.09.20 05:05:00 -
[147]
Yeah.. Missile Impact Propulsion is a little ridiculous.. And a little bit dangerous.. You can't exactly warp away from danger if you get hit by a missile in an asteroid field.. You would get stuck on the roids if you tried to warp away w/o being completely stopped.  It's definitely annoying though.. Missiles greatly reduce my tracking accuracy as well.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Namarus
|
Posted - 2003.09.20 09:06:00 -
[148]
Looks like container spawns don't have any loot in them anymore. Forsaken Containers , Cache containers Flotsam etc.... Nothing to see here .... move along. |

Ka'loor
|
Posted - 2003.09.20 09:31:00 -
[149]
Dunno if mentioned yet.
Gunnery doesnt work........
I got Gunnery lvl 5, motion prediction lvl 3 So i should get a 1,278... multiplicator.
But my heavy beam goes from .01 tracking to .0115 tracking.....just the motion prediction, id like to see my gunnery skill in there too.
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

Nokii Reyes
|
Posted - 2003.09.20 09:40:00 -
[150]
I got eve yesterday. Worked great for about 6 hours and then I got:
10 second pauses after 30 or so minutes playing, then CTD.
Character stuck in station after changing to a new ship. Bright yellow screen and need for reboot. No longer playable.
90% of the time extremely long loading periods when I hit connect at password screen. Occurs after reinstall of Eve and repatch or after deleting cache files. Ex. When the loading bar displays "Got Units" it will sit there for 5 to 10 minutes before going on to the next "Got item" or server will disconnect.
When I do get in to the character screen, portraits have disappeared. Characters no longer loading but black screen after select. Once you try 3 characters you need to wait 5 hours to try again (not a bug but very annoying).
Mouse doesn't display properly in full screen but is perfect in windowed mode.
No mouse tips though they did initially work for about 2 hours.
|

Cruise
|
Posted - 2003.09.20 10:40:00 -
[151]
Geez, where to start...
1. Weapons - particularly on frigates - seem to malfunction and not work at all or keep firing, regardless of a target being present or not. Wiping the cache doesn't seem to cure it either. Eventually the weapons seem to work again, no idea why.
2. Icon for sentry guns, the Concord billboard AND flotsam cans are ALL the same triangles. People who are used to locking onto flotsam cans to keep track of which ones have been checked may inadvertently lock onto sentry guns or that lovely missile launching billboard...you get the idea.
3. Sometimes when opening cargo cans in space the ship's cargo hold won't open. Close the cargo can and the ship's hold opens. Modifying the size of the cargo hold's window seems to help sometimes.
4. Switching between multiple chat windows will cause some to go completely blank. Manipulating the window size seems to help, until you toggle between chat screens again! This gets downright frustrating!
5. Mousing over any of the toolbar items shows no information. Same thing with map items, asteroids, practically everything that used to provide information via the mouse pointer.
6. NPC pirates pop in sometimes 100km away. Multiple groups will appear in the same area, just significantly different distances.
7. Many asteroid belts have been changing in how they 'bunch', with most now opeing into a wide, open arc. Some semi-rares appear to be getting smaller in size as time progresses.
8. Ships get stuck in large, open regions between asteroids. Just the fact that the ship is between asteroids seems enough to jam it up (had over 8km between my ship and the closest rock and I still got stuck).
9. As soon as you dock into a station the last windows you had open in a previous station will 'gang' and automatically appear. The ships window does this more than any one window when you dock. Have to move and close cargo windows one at a time to get it to fuction properly.
10. Purchasing items doesn't update properly in the wallet. I bought a skill, the skill number in the market (number available in the station I'd made the purchase from) did not change/update, my wallet showed no purchase transaction, but my items window showed the item HAD been purchased and was in my hangar at the station in question. After that everything seemed to update properly (i.e. my wallet, market availability status, etc.).
11. Capacitor use is not linear. Noted when I fired all weapons (2 hyb and 3 lasers) with my shield booster running the cap would slowly reduce to about 1/3, then suddenly plummet to near zero. Shutting down weapons and the shield booster would bring the cap back VERY slowly until it hit about 1/3 cap and then it would rapidly recharge!
12. Warp-in sometimes happens WITHIN a huge asteroid, which would then shove my ship out at nearly 2000 m/s.
13. Skill cancelling acting strange. Start a new skill while training on another and the latter loses ALL training time/points, while if you abort training the time/points seem to stay.
14. Items window goes from multiple tab options to just 'all items' and back again without any apparent pattern.
------------------------------------------- Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
|

lickspittle
|
Posted - 2003.09.20 12:25:00 -
[152]
Quote:
6. NPC pirates pop in sometimes 100km away. Multiple groups will appear in the same area, just significantly different distances.
Can you give an example location where this happens reproducibly? -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lickspittle
|
Posted - 2003.09.20 12:33:00 -
[153]
Quote: Weapons go offline and cannot be reactivated. I pulled a multispectral off one of my tachs and the weapon could not be activated. Did the same to my other Tach and it did the same thing. This is real fun fighting pirates with a single 650 and drones.
I haven't heard any other reports about this and I need a lot more information to be able to do anything about it.
Can you go into extreme detail about whats involved in reproducing this? The exact type names of the equipment involved, exactly what you mean by offline, exactly where this happens - both in space or just in station, does it happen every time?
The more detail the better, I get too many vague bugs reported where the terms and description given do not match with any reproducible reality.
Thanks! -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lickspittle
|
Posted - 2003.09.20 12:44:00 -
[154]
Quote:
Sometimes guns donÆt turn off.
Theres no way I can fix this from this description unfortunately What do you mean turn off? Turn offline in station when they are fitted? Deactivate in the module ui? What do you see when you try? If deactivate, do you see a red colour? Or do they just flash green and never end? What is the exact name of the module and what were you doing with it?
Quote:
Sometimes guns wonÆt reload when empty.
Too vague What does won't reload mean? Is it an error message that you can relate to me? Knowing the exact type name of the gun, the exact type name of the ammo, exactly how many were in the gun and exactly how many you expected to fit in there and exactly how many were in the pile you were trying to load in. Whether you dragged them in from the cargo hold or used a context menu option (which one?). This is the minimum information I need to kill this one.
Quote:
When shield hardeners are running, it is nearly impossible to æget infoÆ on your ship. The cursor doesnÆt recognize your ship behind the white shimmering bubble.
If you cannot get the context menu for the ship on the ship itself, you can always get it on the module ui.
Why weren't these major issues fixed? Well, I can't address the ones I don't work on, but regarding the ones that I do that I see in this thread, I haven't heard a whisper about them. No bug reports, no forum threads where people get together and share notes on how much they hate the bug in question where I can ask them to given me specific information which will help fix it. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Avaton White
|
Posted - 2003.09.20 13:50:00 -
[155]
Edited by: Avaton White on 20/09/2003 13:52:40 I think I've discovered one reason my autopilot turns itself off. I tend to rotate my camera around my ship and zoom in and out while autopiloting due to having nothing else to do at the time. I do it subconsiously without even thinking about it. Sometimes (and I've noticed this isn't happening as much now as it did just after release) Eve will register me as double-clicking in empty space when I never let go of the button. This will turn off the autopilot if you are not in warp when it happens. I know it's not my mouse because I have three computers that are very different from one another and all three have different mice with different drivers (one has no mouse drivers installed at all other than the base Windows 2000 ones). They all do this sometimes and I have no problems with clicking in other games or programs at all.
This is by no means the only reason my ap turns itself off. Sometimes it does it when I'm targeted by NPC's and not even touching my mouse. Sometimes it does it when I do a "Show Info" on my other account which is flying beside me.
Maybe make it so you can only turn off autopilot by clicking the autopilot button? Hope this helps. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 14:54:00 -
[156]
I get this message if I try to repair my ship with no money. "You would need 1254.0 ISK to complete this operation, while you only have 0.903. "
Looks like a bug to me as I can't see how I can have .903 ISK. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Iminay
|
Posted - 2003.09.20 15:02:00 -
[157]
Edited by: Iminay on 20/09/2003 15:02:37
Quote: Why weren't these major issues fixed? Well, I can't address the ones I don't work on, but regarding the ones that I do that I see in this thread, I haven't heard a whisper about them. No bug reports, no forum threads where people get together and share notes on how much they hate the bug in question where I can ask them to given me specific information which will help fix it.
Ill give you a bloody clear bug the icon of a damned cruiser looks like the inspace icon of a battleship. Actualy, all ship icons in space need to be reset to the older ones, for the size diference is NEEDED in space combat...
Unless you do show info you wont know what ship is flying there.
Now you have your bug =) clear as crystal, go fix it tarzan =) ____________________________________________________________
Subscription Status: Active Cancellation Pending
Expires: 30. September 2003
|

Me Loonn
|
Posted - 2003.09.20 15:05:00 -
[158]
Map : Selecting "Show Assest" and then closing map effective way to disable whole map; re-opening map doesnt work.
Solution : delete EVERYTHING in cache folder (including prefs.ini)
Some solution, yeah ...
--------------------------- Reality is merely an illusion, albeit a very persistent one.
|

Shrazian
|
Posted - 2003.09.20 15:24:00 -
[159]
Much the same as what's already been listed except for the following gem:
1) I was in a Tempest battleship. I docked at a station where I had a shuttle stored. As soon as I got into the station the shuttle became the active ship and the battleship and its cargo were gone. They have not yet reappeared. |

Cruise
|
Posted - 2003.09.20 15:41:00 -
[160]
Edited by: Cruise on 20/09/2003 15:50:54 In response to lickspittle's question: The area I was in that had the two groups of npc pirates so greatly separated (20km and 100km) was in Tannolen.
Also, in concern of weapons not shutting off, I had this happen to me - again in tannolen - with a two small masers and a medium afocal laser.
I had taken out two npc pirates with the three of those weapons while my 2 250 mm railguns were still firing at other pirates and the lasers stayed on. They continued to fire in space at nothing (save for the cargo cans). They would not stop firing, despite my left clicking on them to do so. I tried right and left clicking, switching to mid and low slots and back to high, with no change.
I warped out and they stopped firing. The next time I engaged multiple targets with all guns the problem did not reoccur. I've had this happen to me three times now, always when I have all five weapons firing simultaneously.
------------------------------------------- Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
|

Avaton White
|
Posted - 2003.09.20 16:01:00 -
[161]
Here is an easily reproducable bug! Happens everywhere in any system no matter what color socks you are wearing.
Go to an asteroid belt with pirates in it. Open scanner (that's the little magnifying glass button at the bottom of the screen next to the yellow Autopilot button). In the scanner window make sure the "By Name" tab is selected. Click the "Distance" selection under the box where you type. Type in the first three letters of whatever you are scanning for (car for cargo containers, gur for Guristas pirates, san for Sanshas, etc. etc.) and click "Search". You will have to click search about 5 to 10 times before anything shows in the list. You don't get a "Nothing Found" display, you get nothing at all. After a few click the stuff starts showing up. Easily reproducable. I've done it about 50 times now. Everything else like drones, other ships, secure containers, asteroids, etc. show up the first click. Pirates and unsecure containers to not. Rather dangerous as I nearly died twice because I thought I had killed all the pirates since none showed in my scanner even though they were flying around right in front of me blasting my shields off. When you have about 8 drones and a couple of buddies with drones of their own and several containers and a bazillion asteroids cluttering the screen the scanner is a MUST HAVE in order to select the right targets. The threat window (window that pops up and shows threats in the area) has never worked right since release so it's worthless. That's why I use my scanner.
------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Cruise
|
Posted - 2003.09.20 16:05:00 -
[162]
Something similar to the last post: I've finished taking out npc pirates and collected all of the cans in the area. I usually do a quick open scan (all inclusive generic scan) that shows everything. Lately after I've taken out the final can I get a 'persistent' cargo can indication on the scanner! It usually shows up for about another minute.
This sends you spinning around looking for that can, which doesn't exist.
------------------------------------------- Catapultam habeo. Nisi pecuniam omnem mihi dabis ad capul tuum saxum immane mittam.
|

Avaton White
|
Posted - 2003.09.20 16:30:00 -
[163]
Here is another bug I tested even while driving a tractor and wearing clown shoes.
Try to trade a bookmark to someone in a station using the Trade interface. First the bookmark icon starts blinking like it's a Christmas light on ***** rock. Next you and the person you are trading with have to very quickly press Accept over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over until you luck out and both actually accept at the same time. Did I mention you ahve to do the Accept clicking repeatedly? ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 17:10:00 -
[164]
Yet another easily reproducable bug. Go to any station and put a whole lot of items in your item hangar. About 40 or 50 items should do it. Try to scroll down to look at the items. I can barely do it as it generates a TON of "lag". Not Internet lag but game/graphics lag. The station animation stutters and even my mouse cursor doesn't respond for a second each time the list refreshes while scrolling it. All three of my computers do it. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Iminay
|
Posted - 2003.09.20 19:17:00 -
[165]
Edited by: Iminay on 20/09/2003 19:18:00 Off Topic
lickspittle , this isnt a flame, however, please dont treat us like idiots who will do the bugtesting FOR you on the live server, because you all we're playing with your anchoring sentry guns n refinery's on the chaos server and decided to introduce a patch that actualy didnt fix ANYTHING, and broke about EVERYTHING.
About 90% of the bugs reported here were known while testing on the chaos server..
/OT
I didnt cancel my acount for nothing you know ... ____________________________________________________________
Subscription Status: Active Cancellation Pending
Expires: 30. September 2003
|

Par'Nabuk
|
Posted - 2003.09.20 19:52:00 -
[166]
Quote: Edited by: Iminay on 20/09/2003 19:18:00 Off Topic
lickspittle , this isnt a flame, however, please dont treat us like idiots who will do the bugtesting FOR you on the live server, because you all we're playing with your anchoring sentry guns n refinery's on the chaos server and decided to introduce a patch that actualy didnt fix ANYTHING, and broke about EVERYTHING.
About 90% of the bugs reported here were known while testing on the chaos server..
/OT
I didnt cancel my acount for nothing you know ...
I was a bit miffed too at how it sounded like we should be doing the bug testing and not CCP. Makes me wonder what my customers would say (I build websites for a living) if I said something to them like what lickspittle just said to us. As the developer it is MY responsibility to test the product BEFORE I send it out to be used by my paying customers. Building a website (even very complexe ones) is obviously not as hard as developing a MMORPG but the principle is the same. I can't understand this attitude of "I pounded out the code. You figure out what's wrong with it." Then to be told that the reason things aren't fixed is because nobody submitted a bug report. That doesn't hold water as this board is CRAMMED with bug reports. Also the very notion of adding new features to broken code is self defeating to the point of being borderline insane.
I don't think I'll be cancelling my account though. I'll give them the benefit of the doubt and see what happens in the next couple of months.
Oh and I do have an actual bug to report. When I exit the game from the login screen it ALWAYS asks if I am sure even if I click the little button that says Don't Ask Me Again.
Thanks. |

Mr nStuff
|
Posted - 2003.09.20 20:29:00 -
[167]
Actually the patch did fix one thing.. I have not rubberbanded but once very slightly since the patch..
Everything else sucks though.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Zulu Alpha
|
Posted - 2003.09.20 20:36:00 -
[168]
Edited by: Zulu Alpha on 20/09/2003 20:37:50 Similar message posted elsewhere but just found this thread. Here's my list.
1. Sticky stations, stuck systems, blackscreen problems still need to be fixed.
2. The wallet doesn't work properly. Buy and sell orders should appear in a timely fashion and properly, tabs should have the correct content under them, it should stop flashing for no reason. Please test, test and test the wallet again and again as this is a screen which many spend considerable time with and should work flawlessly.
3. The mail box doesn't work properly. We seem to have gone backwards here. The intended improvemants of separating sender from mail received are clear but it needs more work and more ease of use.
It seems impossible to close lower message and impossible to delete a sender unless all his/her messages are read and deleted. In short it is clunky.
The interface needs cleaning up and most importantly it needs to work properly.
Again it is used a lot and should be perfect.
4. The courier missions available screen defaults to the status as it was last opened rather than 'all locations' which takes three times as long to load. Again we seem to have gone backwards here as I'm sure this is how it was.
5. The assets icon on the left seems to default to open to an asset list of items in all stations (or most) rather then just defaulting to a list of the stations ie every station is opened. Again we seem to have gone backwards as this was much better before the last patch. Same thing when opening post courier screen.
6. When posting a number of courier missions, there is no way of knowing which ones have been posted as the items stay in the list on the left (rather then being greyed out with the word 'no items...' as it was). I now have to use a pencil and paper to note which courier missions I've posted. I often post six or seven at a time and it is now more difficult.
7. Petitions can no longer be removed. Or at least mine can't. Surely this is a serious one.
8. Tooltips on the major icons on the right no longer work.
9. Occassionally when placing a buy order the time for order to remain (1 day, 3 days...)and location radius (station, system...) fields appear blank with no defaults. Again this is worse than it was before the patch.
10. CTDs and locks seem to have appeared again after the last patch.
Zulu Alpha Vortex Inc |

Avaton White
|
Posted - 2003.09.20 21:00:00 -
[169]
When a director or security officer tries to view the contents of a fellow corp mate's hangar all they get is a blank window with nothing in it. Right-clicking does not bring up a menu in this window and it shows a cargo of 0/0. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 21:08:00 -
[170]
Giant secure containers have a big question mark on their item icon instead of a container graphic. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

corporal hicks
|
Posted - 2003.09.20 21:11:00 -
[171]
I have another bug myself and a corp mate were testing weapons near a station and the sentry guns attacked the person who fired first...we were not using weapons that cause splash damage or smartbombs. We both have neutral standing with corp who owned the station. " Stay Frosty "
|

Avaton White
|
Posted - 2003.09.20 21:15:00 -
[172]
When jumping from system to system sometimes the "Entering Space" progress bar does not go away after I've completely jumped into the system. I can see my ship start warping to the next gate but the "Entering Space" window is still there. I have to right-click on it and select Close to get rid of it. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 21:17:00 -
[173]
Quote: I have another bug myself and a corp mate were testing weapons near a station and the sentry guns attacked the person who fired first...we were not using weapons that cause splash damage or smartbombs. We both have neutral standing with corp who owned the station.
Were you shooting at each other? ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 21:28:00 -
[174]
Edited by: Avaton White on 20/09/2003 21:35:29 Opening map while in warp has various effects from killing my sound to crashing me to desktop.
Edited because I can't spell. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 21:35:00 -
[175]
Edited by: Avaton White on 20/09/2003 21:37:47 While trying to enter the Goni stargate from Shesha in a Bestower my autopilot disabled itself a total of 8 times in a row. This is not an exageration. I finally just jumped manually.
If you need to know what time just check the time on this post. I'm posting them as I see them. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 21:57:00 -
[176]
While transfering a large number of items from my item hangar into my cargo hold by clicking "Select All" and then dragging them (105 items being transfered into a Bestower that already had two giant secure containers in it) the game just froze. I waited about 15 minutes and then just ended-task on the Eve program to get out of it. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 22:24:00 -
[177]
On Giant Secure Containers there are two stats labeled "Capacity". One show a capacity of 490 while the other shows 3900. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.20 23:25:00 -
[178]
This one is nit-picky. For some reason now engine trails on Bestowers are orange for my ship and blue for other people's. Personally I don't care but it's technically a bug. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.21 00:03:00 -
[179]
After docking with the station: Sagain V - Inherent Implants Biotech Production, my Bestower went from 8440 to 3500 max cargo. This is what it would have if I had no industrial skill or cargo expanders. My Amarr Industrial skill is 3 and I have 4 cargo expanders: 2 21.9%, 1 19.6%, and 1 18%. I removed the cargo expanders and refitted them and the cargo increased correctly except it was still not figuring in my level 3 Amarr Industrial skill. I logged out and back in and it started working correctly. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.21 00:59:00 -
[180]
After hours of playing with no autopilot pathing problems the same old incorrect destination bug has popped back up. Only seems to happen when you select a destination that is the place you just originated from. For example: I was in Atoosh and selected Sagain from my bookmarks as my destination. After autopiloting to Sagain I docked at the first station in the list and picked up some cargo. Next I exited the station and selected Atoosh as my destination from my bookmarks. Turned on autopilot and it didn't do anything. I checked the current destination in the upper left and it said Sagain. I tried to select Atoosh from the bookmarks again and it told me I can't set destination to same location twice. Also my map wouldn't open and I had to log out and back in to fix it. Upon logging back in the destination was Atoosh and I autopiloted with no problems other than it turning itself off all the time. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.21 01:07:00 -
[181]
Edited by: Avaton White on 21/09/2003 01:09:06 The word beneath the icon for Microwarpdrive is to long and wraps the e to the next line. Looks kinda dumb. Suggestion: Microwarp Drive as two words. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Miri Tirzan
|
Posted - 2003.09.21 02:08:00 -
[182]
Not seen this one listed yet:
Text of agent missions does not match:
Specifically, the plea for uniformity
Mission brief says 50 units
Mission Objectives says 15 units
I am going with the larger number just to be sure but this needs fixed.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
|

Avaton White
|
Posted - 2003.09.21 04:13:00 -
[183]
Well... Looks like any more bug entries will have to wait until tomorrow as I've fallen prey to the biggest bug of them all. I'm stuck in Luminaire on both my accounts. Time to go to bed anyway... ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Drutort
|
Posted - 2003.09.21 04:22:00 -
[184]
AGENTS WILL FAIL YOU.. EVEN THOUGH YOU PASSED, meaning you didnt accept the mission!!
this was with the trainer char i just went to see if he would give me anything new... and since it wasnt so etc... i went back to my higher agents... then after the hours that past i get email from him saying that i failed him..!!!!
and my faction/standing droped   
this bug was reported in like 10xx and seemed to have been fixed now its back again!!
it feels like these patchs just have some new stuff but the bugs of the old patchs... support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Captain Blackheart
|
Posted - 2003.09.21 06:47:00 -
[185]
I am getting tired of having to relog everytime I wish to open my cargo hold. When will this and all the other bugs be fixed???
|

Sabercat
|
Posted - 2003.09.21 09:53:00 -
[186]
Edited by: Sabercat on 21/09/2003 09:53:37 When you target lock an NPC pirate the cross designating the NPC used to disappear. Since the patch the cross stays even after target locking them. This is very confusing when you have several of them to target. Please fix 
|

Drutort
|
Posted - 2003.09.21 11:17:00 -
[187]
Quote: Edited by: Sabercat on 21/09/2003 09:53:37 When you target lock an NPC pirate the cross designating the NPC used to disappear. Since the patch the cross stays even after target locking them. This is very confusing when you have several of them to target. Please fix 
lol ya i noticed that... i found my self trying to lock more then once on same target hehe  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Sariana
|
Posted - 2003.09.21 11:49:00 -
[188]
All mail is marked as unread when cache is cleared.
In chat window name list is reset to top every time text is entered.
F11 map does not update yellow travel route. |

Cao Cao
|
Posted - 2003.09.21 13:33:00 -
[189]
STILL BUGGED:
Bookmarks still drop you out of warp too close to stargates.
|

Avaton White
|
Posted - 2003.09.21 14:05:00 -
[190]
Edited by: Avaton White on 21/09/2003 14:05:28 More info in the "Trade" menu option. I seem to have tracked it down a little. I only seem to be missing the "Trade" right-click menu option when I right click on people that enter the station AFTER I do. If they are already there when I dock there seems to be no problem but if they log in or dock after I do then I get no "Trade" option when right-clicking on them. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.21 14:08:00 -
[191]
Edited by: Avaton White on 21/09/2003 14:08:42 Selecting a lot of items and then dragging them to another window (trade, hangar, cargo, etc.) takes a LONG time and usually doesn't completely finish. I selected 105 items and dragged them to the trade window and it took 10 minutes and 4 retries to get them all in there. This is true for any other hangar or cargo whatever. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.21 14:10:00 -
[192]
Edited by: Avaton White on 21/09/2003 14:13:12 Edited by: Avaton White on 21/09/2003 14:11:14 Trade window only shows items in a list 3 items wide. If you resize the tiny trade window the items do not refresh to fill the entire window and instead remain in their 3-wide state. Also, resizing the trade window after a scroll bar has been generated in one of the two trade sections causes the window to do some rather odd cosmetic alignment stuff... very hard to explain. Play with it and you will see what I mean. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.21 14:17:00 -
[193]
Edited by: Avaton White on 21/09/2003 14:17:51 When opening the Assets window and selecting All Items the list is displayed with a default of everything expanded. I have a lot of stuff and opening this window with everything expanded takes about 5 minutes to complete. Please change back to everything collapsed and let me expand the one's I want to see. Collapsing them all closing the window does not save the setting of them all being collapsed and the next time I open the window they are all expanded again. Thanks. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.21 14:42:00 -
[194]
When in a station sometimes when I left click on the open space to rotate my camera around my ship everything spins uncontrollably for a couple of seconds. Doesn't always happen. Only about 70% of the time. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

SkyQuake
|
Posted - 2003.09.21 14:45:00 -
[195]
Drone-problems:
Had 4 heavys flying around me and 4 clogging together 8-10 km behind me. Going 1 m/s. Happend 3-4 times.
Also the "return and orbit" command dont work very well with harvesters anymore. Just as often they return to work instead of orbiting.
The select all command on drones also seems fubared! If i sellect all it wont scoop any drones in "scooping"-range if the one i rightclick on (in the dronewindow) is a drone further away. It worked prepatch, it wuld simply scoop those in range. Diddent matter if you rightclicked on a faraway-drone if all where selected.
|

Jojin
|
Posted - 2003.09.21 19:08:00 -
[196]
* When placing a Book Mark Item into the Player to Player Trade window at a station, the bookmark icon flickers. The flickering of the item causes the Accept Check to uncheck and thus the bookmark and any other items in the window cannot be exchanged.
|

Avaton White
|
Posted - 2003.09.22 00:05:00 -
[197]
Show stopper bug!!! Check this out! All I did was bump into a Giant Secure Container that I had launched "For Self" and started the anchoring process on.
http://oldforums.eveonline.com/?a=topic&threadID=34008 ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Sikk
|
Posted - 2003.09.22 08:24:00 -
[198]
Haven't read all 10 pages of bugs. Nevertheless:
When in space, if you drag your gun's icon from its place in your HUD, the gun becomes useless.
You cannot right-click or left-click it. You can re-load it by dragging ammo from your cargohold onto the gun's icon in your HUD, but you cannot go on to use it.
|

Bambi
|
Posted - 2003.09.22 09:28:00 -
[199]
EVE appears to load twice. I loads as normal I hit connect, its connects, crashes back to login screen with connect usurped message, and there are 2 login screens, if I kill one and connect again I can log in. This only happens every so oftern not every time. Still NEVER had a ,never cleared my cache, never got stuck, never had any major problems, and I have been playing since beat.
I am sure a lot of problems are users bad configs....
If God made us to be just like him, then God is dumb and maybe a little ugly on the side...[F.Z] |

Headshoot
|
Posted - 2003.09.22 11:12:00 -
[200]
BPC list strangly when you list them before using them in factorys. The line presented, produtivity, mineral and license copys remaining is so long that the line is wraped and the text get printed over the column border lines. Makes it hard to read.
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Ruffles
|
Posted - 2003.09.22 11:42:00 -
[201]
Edited by: Ruffles on 22/09/2003 11:56:03 1) Yep, some strange things happen when you interact with weapons.
I dragged a laser crystal out into my hold, then a new one onto the weapon to replace it. All worked fine, but when I tried to use the weapon again, nothing happened at all. No operation, no menus if I right-clicked, nothing.
Had to dock and undock to be able to use that weapon again.
2) Repair-Shop Pick-Item button gives you a long list, but you can only pick one item. Yet when you get to the next screen it is as if the screen was intended for multiple items instead of one.
There is no longer a repair button, forcing you to right-click yet again to find the repair command.
The button at the bottom which used to be perform a repair and repackage command, now only moans that the item must be repaired before it can be repackaged. Stepped backwards on this one guys.
No individual button for repair of the item listed anyway.
No means to do this operation on multiple items at once. Bit of a waste of the reuse of that screen don't you think?
3) Drone bay window stays displayed. If you change ship from one with a drone bay and have it open, and the ship you move into has 0 capacity you get the old dronebay displayed still even after you undock, and warp around and do things with this drone bay there still.
4) Windows like Corporation always get closed when you jump. Please please please stop closing things I am working with :)
5) Some windows never ever remember previously set dimensions, like the Drones window. No matter what you do, it always defaults to X,Y (about 2 and 1/2 drones in height). Please remember this windows settings.
6) Some windows when you minimize them seem to disappear, no longer leaving a window tab/caption type thing at the bottom of the screen. In some cases, you can't actually get certain windows back, like Drones windows, so you are forced to click on each drone whilst they are in space doing their things to be able to issue commands.
7) No feedback on drones. There is this wonderful drones window, but NPC pirates still have an amazing habit of locking onto your ship, then during the journey to you, they unlock your ship and (you can tell) are targetting drones instead. However, there is no feedback in the drone window as to which drone they have targetted/fired upon. Please do the Lock (orange) and fired upon (red) colours in the background of the drone affected.
8) Mining drones don't seem to listen to the return and orbit command if you issue it with multiple drones selected. Only the drone your mouse is over when you right-click seems to obey.
9) Yes, just to double-confirm drone repair still has issues. Only repackaged drones remember the repairs.
10) If you login, use one character, hit ESC, hit the Login Screen button you return and can indeed login again. When you however hit the ESC button again logged into the new character, the game CTD's. Running it again, and logging in again then forces a complete new-cache download, which on a modem isn't a pretty time to be waiting for the game to log in. 
11) In factory and research lab listings of the blueprints in the hanger you selected, some with long names or long describers like copies with infinite counts seem to wrap the text to multiple text lines, but these have a habit of overwriting the next blueprint below, making things harder to read.
|

Aristarchus
|
Posted - 2003.09.22 11:44:00 -
[202]
Client memory leak (or whatever you call it) is still there. Game gets heavy, sluggish, mouse movement and item selection slower etc. within 1-1,5 hours. Please make fixing this a PRIORITY.
You can no longer see other members' hangar contents while in the station.
Universal Corp assets can not still be seen from one station. This feature was broken by two patches ago and still have not been fixed
Mouse-over tips sometimes work and sometimes don't (even after the last small patch).
Set-destination bug is still there. It sets the destination to the system you currently are in and map doesn't open when this bug pops up. You need to relog.
Secure containers stop stacking items after a while of game-play. The same goes for your own cargohold, but seem to occur less often. Relogging fixes this issue.
Going from one tab to another in your character screen has become very laggy for some reason.
Cargohold appears empty sometimes and you need to move the scroll bar to see items.
Sometimes, after a while of gameplay, you can not turn off your autorepeated items when you click on them (i.e. shield hardeners).
People in the list are no longer in alphabetical order.
Chat channel was already laggy but it seems to have become more laggy with the latest big patch. It is nearly impossible to play with the trade channel on. Also, a spam protection can be implemented into the trade channel to avoid people repeating the same things very often.
Journal doesn't update properly, it still shows the previous mission details while your current one is nearly completed.
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Yalson
|
Posted - 2003.09.22 11:44:00 -
[203]
Quote:
Quote: Weapons go offline and cannot be reactivated. I pulled a multispectral off one of my tachs and the weapon could not be activated. Did the same to my other Tach and it did the same thing. This is real fun fighting pirates with a single 650 and drones.
I haven't heard any other reports about this and I need a lot more information to be able to do anything about it.
had this happen as well. Blackbird, 3 x 650 mm Artillery, Photon Ammo. Fired 20 shots with slot #1, the weapon turned off automatically (with a greyed-out image of the icon).
At that point, it no longer had a context menu for reloading and could not be re-activated by left-clicks or the keyboard either.
-- Yalson
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Ruffles
|
Posted - 2003.09.22 12:01:00 -
[204]
12) Wallet is behaving strangely. If you do multiple transfers to accounts all in the same minute, and you click on the journal tab the order those items (all listed with the same time) seems to rotate in a circle, going from actual last entry and moving another above it, and again, until it rotates to the top again.
13) If you change tabs in the wallet from Personal to Corp Wallet and then return to personal, the Transactions page you were previously on is reset to the first page again. This makes comparing things very difficult.
14) Still also resets to the first transactions page when a new transaction occurs, rather then moving transaction items down the list.
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FingerThief
|
Posted - 2003.09.22 12:18:00 -
[205]
Quote: I am getting tired of having to relog everytime I wish to open my cargo hold. When will this and all the other bugs be fixed???
If you mean that your cargohold won't open (or any other dockable window) then try this ... move any other open window that is docked (or should be docked) with the window that you are trying to create/open. Magically the window that you tried to open and did not do so, will appear.
Seems as if the window is created but not displayed since it can't snap into position anymore.
Greetings, FT
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Avaton White
|
Posted - 2003.09.22 14:50:00 -
[206]
Quote:
There is no longer a repair button, forcing you to right-click yet again to find the repair command.
The button at the bottom which used to be perform a repair and repackage command, now only moans that the item must be repaired before it can be repackaged. Stepped backwards on this one guys.
No individual button for repair of the item listed anyway.
No means to do this operation on multiple items at once. Bit of a waste of the reuse of that screen don't you think?
Yeah. I hate to sounds so negative here but whoever decided to go BACKWARDS on this needs to be slapped. Hard. Repeatedly. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.22 14:54:00 -
[207]
Edited by: Avaton White on 22/09/2003 14:59:14 Mining lasers still shoot off into space at nothing sometimes. Granted this is not a high priority item but it's only been around since beta and there was even a patch note once (beta I think) saying it had been fixed way back if I recall correctly. It in fact never was fixed at all. ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.22 15:39:00 -
[208]
This is a strange one. It's almost like Eve has a problem with simple addition. I had a Giant Secure Container that can hold exactly 26000 units of scrodite (3900/0.15). I added 23246 units to it and then tried to add 2754 more units but it wouldn't let me. It kept saying There was only 413.1 cargo space left in it... 2754*0.15 IS 413.1. I removed one unit of scordite from the 2754 pile and placed 2753 in the can with no problem then I dragged the single unit of scordite into the can as well and it took it for a total of exactly 26000. Very very strange... ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Viper Bronco
|
Posted - 2003.09.22 17:13:00 -
[209]
when I am mining, and I use rock scanner. if I try to lock target from scanner window my veiwpoint becomes from the rock. . and can no longer see my ship or anything else for that matter. only fix is to hit esc key, close window, zoom in, zoom out, and pray.
also when veiwing a corpmates hanger I see nothing and cannot place anything in thier hanger, even though I have security clearance to do so.
also the corp tax still don't work. and all those secondary corp wallets don't work. when are the corp options gonna truely work?
    
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Lucas Bowman
|
Posted - 2003.09.22 17:38:00 -
[210]
Srolling items in inventory (personal or corp) has become VERY jerky. Still waiting for a fix for the repairs to drones to be corrected after some uhmteen revisions. I have to accept EULA every single time I start EVE? The new pop-up windows for lack of stereo sound (my station at work) and whenever I exit won't remember my checked settings, extra click everytime I start and end. Can we get rid of the "Always on top" intro graphic setting on startup? Those of us playing at work are vulnerable to viewing for those 15 seconds of startup. CPU has been dropped or is being consumed just a bit too much now, BP's have been slightly altered, hvy drones now require zyd & mega?
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Jojin
|
Posted - 2003.09.22 21:57:00 -
[211]
* Item stacks taken from Secured Containers and placed in containers in a ship do not visually transfer. The system has moved the items (this is known from the inability to add additional items due to container capacity) it just does not show the items as being present. Refreshing problem.
|

Heff
|
Posted - 2003.09.23 03:03:00 -
[212]
I get a CTD every few minutes with a error message that says:
Runtime Error! Program: C:\eve\eve.exe R6025 - pure virutal function call
It is ever so fun!
|

lickspittle
|
Posted - 2003.09.23 08:52:00 -
[213]
Quote: This is a strange one. It's almost like Eve has a problem with simple addition. I had a Giant Secure Container that can hold exactly 26000 units of scrodite (3900/0.15). I added 23246 units to it and then tried to add 2754 more units but it wouldn't let me. It kept saying There was only 413.1 cargo space left in it... 2754*0.15 IS 413.1. I removed one unit of scordite from the 2754 pile and placed 2753 in the can with no problem then I dragged the single unit of scordite into the can as well and it took it for a total of exactly 26000. Very very strange...
Thanks for the detailed post. It is fixed internally now.
It was floating point error 
Quote:
> spaceMaximum = 3900.0 > spaceUsed = 3486.9 > spaceLeft = spaceMaximum - spaceUsed > itemVolume = 0.15 * 2754 > print itemVolume 413.1 > print spaceLeft 413.1 > print itemVolume > spaceLeft 1
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Ruffles
|
Posted - 2003.09.23 08:57:00 -
[214]
Edited by: Ruffles on 23/09/2003 09:01:27 Thanks for the reply lickspittle :) Nice to see people reading this :)
Quote:
Viper Bronco when I am mining, and I use rock scanner. if I try to lock target from scanner window my veiwpoint becomes from the rock. . and can no longer see my ship or anything else for that matter. only fix is to hit esc key, close window, zoom in, zoom out, and pray.
Seems also that if you lock multiple items from teh scanner, and change target, it moves the camera focus from teh asteroid you first locked back to your ship. Its not great Viper, but thats a possible get-around for you.
Also, if you wildly right-click-and-drag as if to change temporarily the view angle/direction, and you do this a few times dragging the mouse wildly around, it seems to reset the view camera to the ship also. Not figured out why, but it does seem to 
Another one for you. Seems that about 4 patches back some dialogs had their tab-order changed, whilst this is only a minor item, it is still a major irritation when we have to transfer funds back to the corp to have both the Transfer In and Out dialogs always focus the Reason first, and NOT the Value being transferred. I think people would like to see those dialogs changed to allow them to enter the Value being transferred before the reason.
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Ruffles
|
Posted - 2003.09.23 09:04:00 -
[215]
Assests > All Items tab:
Not sure why, but sometimes if you check this in a station, firstly it only displays the items only in this station. Then when you press the refresh button, the list of stations appears. When you expand one entry, you find items duplicated in the list.
Doesn't seem to duplicate items when you aren't in a station and check all assets. Only when in a station and doing a check on the all assets tab.
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Demangel
|
Posted - 2003.09.23 11:29:00 -
[216]
In the Hud at the bottom of the screen:
Sometimes if you accidentally click and drag a module with ammo in it especialy, but don't drop it anywhere, it will become unusable until you dock or relog.
It's pretty easy to reproduce I accidentally do it almost twice a night it seems since 1215-1217 heheh.
BAD BAD BAD bug, I would hate to lose a ship to a stupid bug like that one...
Galaxion > If you drove a car shaped like a thorax women would call you Demangel > Dude... I would call.. Demangel > wait that sounded g@y I bet. Galaxion > Just a bit.
|

Madsch20
|
Posted - 2003.09.23 11:30:00 -
[217]
Edited by: Madsch20 on 23/09/2003 12:04:18 Edited by: Madsch20 on 23/09/2003 12:03:40 yeah the runtime errors i get them often and most in connection with market actions
here is a description - i can make the error that way: if i want to sell something on the market and press the quick sell button - then i want to check the price and click advanced market in the quick sell window. now closing the market and want to type the price - the game crash.
not always but often
|

Rhombus
|
Posted - 2003.09.23 12:19:00 -
[218]
Edited by: Rhombus on 23/09/2003 12:29:57
As noted above, there is a severe error on the camera-position when locking asteroids, etc.:
I post this another time, because the error really makes safe playing impossible. When the error occurs, there is no way to target pirates, etc. or (if ship is slowed down by a near asteroid) one can not find a way to escape.
The error occurs when locking e.g. an asteroid. The camera-position switches to some wrong point somewhere in space (not esp. the asteroid). From that moment on - by moving the mouse as normal - the camera only rotates around this point, zooming in and out randomly. When zooming out far, one sometimes gets a view on the whole scene, with the own ship not in the centre.
The problem can be undone by
- unlocking the target - pressing ESC and going back to the game (sometimes)
Please fix this error quickly, because its nearly impossible to survive a conflict while mining at a resolution below 1280x1024.
System: P4 1.7 Ghz, 512 MB RAM, GeForce4 Ti, DSL (FastPath enabled).
|

MaiLina KaTar
|
Posted - 2003.09.23 13:01:00 -
[219]
The "alt" tags for images on pages for the ingame browser donŠt seem to work since patch. This is pretty annoying for me since I worked a lot with the cool popups you can create this way.
CCP please include changes on the IGB into the patchlogs. We webdesigners need to know what you change in order to adapt faster.
Thanks in advance
Mai's Idealog |

Naran Darkmood
|
Posted - 2003.09.23 18:15:00 -
[220]
Quote: Assests > All Items tab:
Not sure why, but sometimes if you check this in a station, firstly it only displays the items only in this station. Then when you press the refresh button, the list of stations appears. When you expand one entry, you find items duplicated in the list.
Doesn't seem to duplicate items when you aren't in a station and check all assets. Only when in a station and doing a check on the all assets tab.
The reason is a double query. The window loads your assetes, the refresh button adds another quey with the same items onto that.
If you try it and hit the refresh button while the window is empty and loading after opening it in space, you can count how often you have hit the button. I submited that one fairly detailed. -----------------------------------------------
The following bonuses may be awarded to you: 27 units of Basic Expanded Cargohold at if you complete the mission |

Henry Blackstone
|
Posted - 2003.09.23 20:03:00 -
[221]
- I got memory usage problems since the patch (known issue), my game crashes every hour or so....Bad - I bought a shuttle in the station I was at. But it appeared in another station 13 jumps away. I went there to pick it up just to notice it had again moved to another station 17 jumps away....WTF
|

Jojin
|
Posted - 2003.09.23 20:15:00 -
[222]
Patch 1217 : Drones Command
It would seem the patch has altered the way in which drones receive issued commands.
Desc:
When a group of drones is selected and a command is given, it seems to be given in a sequential order. When a drone cannot perform an the action or responds with a message (I am mining at the moment, go away I will do that when I finish), the order does not seem to reach the remaining drones.
Ex. (All Commands issued to entire selected group) I was attempting to recall the drones from a mining operation and kept issuing a return and orbit function so I could scoop them up and leave. I received the dialog message stating they would finish the operation and then return. I waited and saw the group return, however, only one drone actually stayed and orbited my ship. The rest continued their mining operations. I attempted to issue the command again eight (8) more times, under the assumption it would have to be done for each one because of dialog. The next time the drones returned, only one drone remained, the other seven (7) went back to mining.
The same applied to scooping combat drones if one was incapacitated or out of range. Until the incapacitated/out of range drone was scooped, some of the drones would not hear the order.
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Beldaws
|
Posted - 2003.09.23 20:24:00 -
[223]
The autopilot looses track of what system you are in. Sometimes the autopilot will disable and you can't get it to stay on even though you have plenty of jumps left to make. Once you manually jump out of the system that you are in, the autopilot turns back on and works again.
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Avaton White
|
Posted - 2003.09.23 22:50:00 -
[224]
Text seems to be misaligned in the system info window making it hard to read. See screenshot below.
http://phonl.com/hgoodson/System_Text_Bug.jpg ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.23 23:14:00 -
[225]
Scanner ranges do not match target ranges. Very confusing. See screenshot.
http://phonl.com/hgoodson/Ranges_Dont_Match.jpg ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Avaton White
|
Posted - 2003.09.23 23:22:00 -
[226]
I docked my Thorax and grabbed my Bestower to haul some ore and noticed my Thorax's drone window was still open. See screenshot.
http://phonl.com/hgoodson/Drone_Window_Bug.jpg ------------------------------------------------ "The best defense is a dead opponent." - Avaton White
"The very notion of adding new features to broken code is self defeating to the point of being borderline insane." - Par'Nabuk ------------------------------------------------ |

Tirren
|
Posted - 2003.09.24 11:04:00 -
[227]
There are too many pages for me to read all and see if what has happened with me are similar so here goes...
Prefs were completely reset to first installation (apparantly known)... -I cannot get new prefs to save for some reason. Only confirm that doesn't happen anymore after clicking the suppress option is jetison. I'm asked everytime if I want to quit or not. I'm asked everytime at logon to agree again to the EULA, and my graphics settings keep resetting. I've tried inputting the settings manually from my old prefs.ini file but that doesn't do the trick either.
Sometimes when I'm scrolling through a station menu ie: market it will hang, just the market screen. I can't close it, change to a different item, nothing, and it seems to only do this occasionially when I have the entire region selected. I have to disembark and redock to try again. "I can only take so much before I'll blow up my own ship. Hey isn't that what insurance is for?"
EVE Agent Info Guide v1.21 |

lickspittle
|
Posted - 2003.09.24 14:18:00 -
[228]
Quote:
It would seem the patch has altered the way in which drones receive issued commands.
I have checked in a provisional fix for this which should make it into the upcoming patch.
The commands will get through to all the drones not just as many as it got to before one could not accept the order.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Fedaykin Naib
|
Posted - 2003.09.25 07:47:00 -
[229]
When i go to open the cargo hold on my ship and click the button it doesnt pop up. But, i am forced to move my chat window everytime to make it appear
"Long Live the Fighters!"
"The weak come and go with time. The strong have remained" - v ger
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Zaxx
|
Posted - 2003.09.25 10:49:00 -
[230]
Edited by: Zaxx on 25/09/2003 10:50:16 Small but annoying - can't add new ingame browser bookmarks, possibly linked to client not storing stuff? (bookmark folders/quit prompt preference/etc)
Also all spawn containers seem to be empty since patch, or are for me anyway.
________________________________________________________
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lickspittle
|
Posted - 2003.09.25 13:28:00 -
[231]
Quote:
Also all spawn containers seem to be empty since patch, or are for me anyway.
This should be fixed. Anyone who wants to verify it for themselves can log on there and check. Those who do not wish to can choose to ignore the suggestion  -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Basilisk Bonita
|
Posted - 2003.09.25 15:24:00 -
[232]
Edited by: Basilisk Bonita on 25/09/2003 15:25:25 Another thing concerning containers. I can not give Anchored Secure containers a Name, when they are launched as "Launch for Corp". I get the Message "You can not label other peoples stuff!". Hmmm, iŠm director of the Corp, so all rights i do have. Well, i have not found anything about the Options:
"Launch for self" "Launch for Corp"
What is the intention exactly? But anyways i think "Launch for Corp" does mean that anyone in the corp may do anything with the container (rename, set psw, unanchor, scoop). Is this a mentioned bug? or what are the options intended for?
best regards...
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Jojin
|
Posted - 2003.09.25 22:15:00 -
[233]
* While docked in a station, if you set a destination and then undock the destination shows as the current system, thus the autopilot will not engage.
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