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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fille Balle
Ballbreakers R us
39
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Posted - 2011.11.14 00:45:00 -
[211] - Quote
Ranger 1 wrote:Actually, a very large percentage play in both null sec and empire space. And frankly, the mythical "silent majority" has never been very silent either.
Actually, I think what Ishtanchuk Fazmarai was referring to is that now more players that enjoy the life in highsec are speaking up. I tend to agree. I see a lot more posters that are more inclined to support a less pew pew oriented eve than a totalhelldeath eve.
Another strange occurance is that more pvp'rs are speaking up on behalf of the highsec carebears, which was certainly a very rare occurance a year ago. The real question is why. The fact is that when people are content or happy with something, they tend not to speak up. It's when they're unhappy or if somehting changes that they tend to speak up.
These are strange times indeed. Have you noticed how some ships are actually blue? Weird isn't it? |
Mrs Sooperdudespaceman
Republic University Minmatar Republic
5
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Posted - 2011.11.14 01:46:00 -
[212] - Quote
this forum ate my post |
Mrs Sooperdudespaceman
Republic University Minmatar Republic
5
|
Posted - 2011.11.14 02:02:00 -
[213] - Quote
Herzog Wolfhammer wrote: Bubbles in 0.0 NPC space is griefing
Stop posting. You don't even understand 0.0 let alone Eve. |
Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 02:05:00 -
[214] - Quote
Fille Balle wrote:Ranger 1 wrote:Actually, a very large percentage play in both null sec and empire space. And frankly, the mythical "silent majority" has never been very silent either. Actually, I think what Ishtanchuk Fazmarai was referring to is that now more players that enjoy the life in highsec are speaking up. I tend to agree. I see a lot more posters that are more inclined to support a less pew pew oriented eve than a totalhelldeath eve. Another strange occurance is that more pvp'rs are speaking up on behalf of the highsec carebears, which was certainly a very rare occurance a year ago. The real question is why. The fact is that when people are content or happy with something, they tend not to speak up. It's when they're unhappy or if somehting changes that they tend to speak up. These are strange times indeed.
I am well aware of what was inferred, thanks.
Since EVE went gold the debate has raged on, with ebb's and flows depending on what other current issues fixate the player bases attention temporarily, and will likely continue until the server goes silent.
I personally see no need to try and force people out of high sec space, although comparative earnings in a relatively risk free environment will periodically need to be adjusted. It is preferable by far to offer incentives and richer game play for those that choose to live in a more hostile environment.
That is as long as high sec dwellers recognize the fact that without the element of danger and competitiveness inherent in a not totally safe high sec environment their interest in playing EVE (whether they realize it or not) would wane rapidly. If high sec becomes too safe, subscriptions drop... and that's not good for anyone. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Comrade Commizzar
Eve Revolutionary Army
27
|
Posted - 2011.11.14 02:08:00 -
[215] - Quote
Zagam wrote:Alexandra Alt wrote:Zagam wrote: Have you EVER lived in nullsec? I mean, seriously... its not like that. And if it is, you're in the wrong alliance/corp.
Zagam wrote: There is so much misinformation here, that its no wonder people don't want to go to null...
Really dude, stop with the condescending tone like if your truth is the only truth out there. We all speak of our experience, and I've experienced pretty much all you can in null, and the big majority of my null life is/was what I described, you might have other experience, I won't call your alliance as an argument about what you perceive to be one reality because that would deviate to the crux of the subject. There are exceptions ? yes obviously they are, pretty sure if you dwell quite inside DRF space you'll be able to bear/bot all your way without any repercussions or other quieter zones in null, but were talking here is the constant QQ of the null sec dwellers that there's no targets and force people go into null, well, make them instead of whining. My points there you commented upon are a reply to the subject of hardcore players in null that some fundamentalists believe to be absolute, which is not true, was pretty ironical (in which you failed to detect) but at the same time isn't far away from the truth. Save your condescending tone for local smack talk with TEST. Two things: First, my experience is across several alliances and corps. Your mileage may vary. Secondly, if you are so outspoken about how bad nullsec is, why don't you post from your main? ********* Uh.. because he doesn't want to be black balled?? Are all you meat puppets in zero as dense as you? nevermind answering.. of course you are... and you were asking him an honest question. |
Comrade Commizzar
Eve Revolutionary Army
27
|
Posted - 2011.11.14 02:11:00 -
[216] - Quote
Alexandra Alt wrote:Famble wrote: I've seen the light! You recruiting? I only have an hour or two most weeknights. "What's that? You need us all online next Wednesday at 10?" Oh there's an emergency and you need me to come right now? "Sorry brotini, I'd love to but no can do."
Or:
"Ok, I'm here let's do this!"
5 minutes later
"Dudes, sorry but I gotta go! Something came up!"
In mmo's I've played back when I had time I'd see to it that guy was removed from clan/corp/guild
In hi-sec, though, no problem.
I aint looking for huge benefits as a casual, I don't deserve them. But don't wee on my back and tell me it's raining by suggesting a casual can move to null. Can't be done.
The benefits of being an hardcore PvP player in EvE living in null sec: - alarm clocks to make you get up at specific times to fall asleep later on while shooting a POS - getting your reading/film watching up to date while camping a gate waiting for some action - spending either real life money buying plex to finance your pvp or be called a bear by your alliance and rat/anom to fund it - big huge fights with thousands of players where you mindlessly only just lock/shoot whatever you're told like a robot - big huge fights where you many times either get DC to log back in dead, or take loads of time to even move not even shooting something - mandatory objectives (like X kills/month/week/whatever) just so you keep doing the above There are many others, there's also advantages obviously, but those are subjective to personal taste of each one. IMO what needs most changing to cater people in null is not really any game changing, but a mentality changing on big alliances/corps in null over how things are taken/handled etc. ******************
and while I'm at it let me second your opinion. Your impression of zero is pretty accurate. Forget Zagam, he's an idiot. |
Comrade Commizzar
Eve Revolutionary Army
27
|
Posted - 2011.11.14 02:50:00 -
[217] - Quote
K Suri wrote:imho there is only one reason people stay in highsec >>> Possession.
A highseccer cannot live in 0.0 because he wants to run his 10 man corp, by himself and with all his possession under his control and in 0.0, there is an absolute requirement to be part of something much bigger. It goes way beyond "me".
As an ex-alliance boss who had managed to grow to an 5 corp, 80 man alliance with a LOT of hard work, I tried desperately to form it into a single corp entity to make ourselves attractive to an 0.0 alliance.
All I got was "what about my towers", "what about me" bla bla bla. I gave up.
Zagdul is partly right that 0.0 is in fact safer than empire most of the time. What he fails to state is that most alliances have ALL of the assets, moons etc. under tight control and consequently there is very little provision for those "me" type corps.
0.0 either needs to be bigger, the lords need to be more generous and/or corp sizes need to reduce.
For me, until there is more to have, do and build for SMALLER corps, apart from endless CTA's and sanctums, I have no need nor any interest in going back. ************
In other words, since you are wise to their servitude ploy, you refuse to play the part of "serf" on their Plantation. Education is the first step to Liberation. Congrats ! |
Gealla
Capital Storm. Shadow of xXDEATHXx
23
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Posted - 2011.11.14 03:00:00 -
[218] - Quote
Grarr Dexx wrote:You should just uninstall because you seem to need handholding wherever you go.
This^^ is whats wrong with EVE.
Pvp'ers whinge for lack of targets, complain that CCP needs to force carebears to accept pvp....and then spend half the time telling folks to unsub because they'r etoo soft/too casual/a carebear/ need thier hand held
When are you fucktards going to realise that people un-subbing is actually BAD for the game and not a good thing?
Not bad becasue boohoo less targets, bad because boohoo CCP lays off more staff and reduces the amount of money fed back into the game dev. |
Ranger 1
Ranger Corp
282
|
Posted - 2011.11.14 03:15:00 -
[219] - Quote
Gealla wrote:Grarr Dexx wrote:You should just uninstall because you seem to need handholding wherever you go. This^^ is whats wrong with EVE. Pvp'ers whinge for lack of targets, complain that CCP needs to force carebears to accept pvp....and then spend half the time telling folks to unsub because they'r etoo soft/too casual/a carebear/ need thier hand held When are you fucktards going to realise that people un-subbing is actually BAD for the game and not a good thing? Not bad becasue boohoo less targets, bad because boohoo CCP lays off more staff and reduces the amount of money fed back into the game dev.
I do agree that there is no need to encourage people to quit the game because they are of a differing opinion.
I also feel that there is no need to "complain that CCP needs to force carebears to accept pvp".
Primarily because CCP knows full well that a certain amount of risk in even the safest area's of the game (bar beginner systems) it what keeps interest in the game alive for all parties concerned.
Carebears don't have to be forced to accept the possibility of PVP, because it is part of the fabric of the game whether they accept it or not. They may not like it, they may not realize that this element of danger is a large part of the spice that keeps them playing, but there it is. And fortunately CCP is well aware of this. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Elyssa MacLeod
Caldari Provisions Caldari State
16
|
Posted - 2011.11.14 03:44:00 -
[220] - Quote
Mrs Sooperdudespaceman wrote:this forum ate my post
I dont understand how they think these forums are adequate. Was the web dept part of the 20% and now they dont have ppl to fix it?
**** FiS Its Called EVE |
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Herzog Wolfhammer
Sigma Special Tactics Group
132
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Posted - 2011.11.14 06:18:00 -
[221] - Quote
Mrs Sooperdudespaceman wrote:Herzog Wolfhammer wrote: Bubbles in 0.0 NPC space is griefing Stop posting. You don't even understand 0.0 let alone Eve.
I have yet to see a bubble in a place that was intended for anyone that knows how to avoid bubbles.
And I won't stop posting. nyah nyah nyah. The forums are a sandbox too.
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Psychophantic
106
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Posted - 2011.11.14 06:40:00 -
[222] - Quote
Herzog Wolfhammer wrote:Mrs Sooperdudespaceman wrote:Herzog Wolfhammer wrote: Bubbles in 0.0 NPC space is griefing Stop posting. You don't even understand 0.0 let alone Eve. I have yet to see a bubble in a place that was intended for anyone that knows how to avoid bubbles. And I won't stop posting. nyah nyah nyah. The forums are a sandbox too.
Sorry, you're playing the forums wrong.
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Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
7
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Posted - 2011.11.14 18:21:00 -
[223] - Quote
Herzog Wolfhammer wrote:Mrs Sooperdudespaceman wrote:Herzog Wolfhammer wrote: Bubbles in 0.0 NPC space is griefing Stop posting. You don't even understand 0.0 let alone Eve. I have yet to see a bubble in a place that was intended for anyone that knows how to avoid bubbles.
You said 'griefers are putting bubbles in 0.0 NPC space to catch new players and this is griefing'. I'm telling you that it isn't even remotely close to 'griefing'. Why don't you petition these bubbles as 'griefing' and see where it gets you.
Next thing you will be saying that anyone that shoots at you in nullsec is a griefer and sov holding alliances are griefing you when they shoot you for entering their space.
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Pok Nibin
Viziam Amarr Empire
14
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Posted - 2011.11.15 12:23:00 -
[224] - Quote
Why Carebears hadn't said much in the past had a lot to do with being bum rushed by a well-organized and vociferous few who thought they ruled the game. When the talk of changing the game mechanics to bring more victims to these "honestly just looking for mutual enjoyment" types who were running out of victims (which is always the case), then the Carebears felt it might be necessary to make their presence felt to offset the tendency for the vocal few to get their ways - because intelligent people find it hard to believe a corporation would alter its product to satisfy a handful of yahoos with big mouths. This confidence in CCP has been shaken of late, so enlightened self-interest demands Carebears remind them they pay for accounts too.
I'm tempted to recount a bit of history to explain why null sec seems empty. BoB had it sewn up but for a few corners. BoB didn't really have the active membership to actually occupy the space they claimed. A loosely formed alliance finally figures this out and takes BoB out in a few days (what took so long?) All that space BoB once "held" becomes empty.
Now, instead of being bunched up in a few leftover corners, creating a certain amount of density, null sec players have virtually the entire map to spread out in and essentially have done that...demonstrating the density of players they once knew was a result of BoB squeezing them into a corner. You'll probably find that's the only real difference in player distribution.
It's hard to see why null/low sec players feel the need to drag hi sec players out to where they play. If their intentions are honorable (please don't spew your coffee at that) then they'd recruit into their corps and help new players make the adjustment. If their intentions are all self-centered and greedy...as if...then they'd complain about it in forums and beg the management to change the game so they get their wish - more victims faster.
That null sec has its advantages isn't in dispute. If you carefully read the OP you'd know the issue is: Things being the way they are, is it really that SMART a thing to do? Several posts on this thread have more than adequately laid-out precisely why it ISN'T a smart thing to do. There you have it. As Ms. Repose said, "Read it and weep."
Don't fight it.-á Rejoin your Amarrian patriarchs.-á You know you want to. |
MatrixSkye Mk2
Republic University Minmatar Republic
79
|
Posted - 2011.11.15 13:46:00 -
[225] - Quote
Pok Nibin wrote:Why Carebears hadn't said much in the past had a lot to do with being bum rushed by a well-organized and vociferous few who thought they ruled the game. When the talk of changing the game mechanics to bring more victims to these "honestly just looking for mutual enjoyment" types who were running out of victims (which is always the case), then the Carebears felt it might be necessary to make their presence felt to offset the tendency for the vocal few to get their ways - because intelligent people find it hard to believe a corporation would alter its product to satisfy a handful of yahoos with big mouths. This confidence in CCP has been shaken of late, so enlightened self-interest demands Carebears remind them they pay for accounts too.
I'm tempted to recount a bit of history to explain why null sec seems empty. BoB had it sewn up but for a few corners. BoB didn't really have the active membership to actually occupy the space they claimed. A loosely formed alliance finally figures this out and takes BoB out in a few days (what took so long?) All that space BoB once "held" becomes empty.
Now, instead of being bunched up in a few leftover corners, creating a certain amount of density, null sec players have virtually the entire map to spread out in and essentially have done that...demonstrating the density of players they once knew was a result of BoB squeezing them into a corner. You'll probably find that's the only real difference in player distribution.
It's hard to see why null/low sec players feel the need to drag hi sec players out to where they play. If their intentions are honorable (please don't spew your coffee at that) then they'd recruit into their corps and help new players make the adjustment. If their intentions are all self-centered and greedy...as if...then they'd complain about it in forums and beg the management to change the game so they get their wish - more victims faster.
That null sec has its advantages isn't in dispute. If you carefully read the OP you'd know the issue is: Things being the way they are, is it really that SMART a thing to do? Several posts on this thread have more than adequately laid-out precisely why it ISN'T a smart thing to do. There you have it. As Ms. Repose said, "Read it and weep."
Sir, you have a way with words and I shamelessly envy you.
I'll add that I especially wholeheartedly agree with you on (see bold above). It's quite disheartening to see that the majority of null alliances are not just reluctant at accepting guests but outright make it their mission to close and seal their doors making of them target practice.
Now I understand there are spies and moles. But let's be honest, if spies and moles wanted to infiltrate your alliances they will find ways to do it. And smart leaderships will know to keep things on a need-to-know basis anyway. And in my opinion, gaining twenty or hundreds of players that are willing to strengthen an alliance at the cost of one that is willing to destroy it is a fair deal. But I realize that's just my opinion. |
Samillian
Trojan Trolls Controlled Chaos
26
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Posted - 2011.11.15 14:10:00 -
[226] - Quote
Herzog Wolfhammer wrote:I have yet to see a bubble in a place that was intended for anyone that knows how to avoid bubbles.
Then you haven't travelled much.
The majority of 0.0 residents know how to avoid bubbles we also know that sometimes we are going to get caught no matter what we do. Placing bubbles is very much like fishing, sometimes you get the placement right or you catch someone being careless and get a good haul and some times the fish just swim on past and are gone. As anything in 0.0 all it takes is a bit of concentration and most problems can be avoided.
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Serene Repose
Perkone Caldari State
82
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Posted - 2011.11.16 05:56:00 -
[227] - Quote
Bubbles are kind of funny. It's like fishing with sticks of dynamite, then bragging about your skill with a rod and reel. Why actually have to nail your victims when you can do it en masse with a little...thingy? If I had a bubble and an epeen I'd be using one to stroke the other, too!
I do want to thank the more thought provoking and insightful people who helped make this thread the definitive response to the disingenuous rabble wanting a mechanics change so they can use their bubbles on us. I'd hate to think I went to all the trouble to figure out how to blow bubbles, and be sitting out there in nowhere waiting for someone to come stumbling into it so I can effortlessly blow them to bits and crow to my friends as I suck down another cheap beer. One can't help but empathize.
Unfortunately, the FU-Bears aren't able to put subtle and intricate ideas together. That would take some of that beer-soaked grey matter to do and of course it's otherwise occupied. But, if this issue does interest you and you do feel expanding null/low sec player density is doable, you should by now have more than a good idea what to do about it.
As the Taoist monk said, "We'll see."
Smokestack lightnin' shinin' just like gold. |
Herzog Wolfhammer
Sigma Special Tactics Group
147
|
Posted - 2011.11.16 06:26:00 -
[228] - Quote
Mrs Sooperdudespaceman wrote:Herzog Wolfhammer wrote:Mrs Sooperdudespaceman wrote:Herzog Wolfhammer wrote: Bubbles in 0.0 NPC space is griefing Stop posting. You don't even understand 0.0 let alone Eve. I have yet to see a bubble in a place that was intended for anyone that knows how to avoid bubbles. You said 'griefers are putting bubbles in 0.0 NPC space to catch new players and this is griefing'. I'm telling you that it isn't even remotely close to 'griefing'. Why don't you petition these bubbles as 'griefing' and see where it gets you. Next thing you will be saying that anyone that shoots at you in nullsec is a griefer and sov holding alliances are griefing you when they shoot you for entering their space.
Ah yes the old "why don't you" argument. Go take some medications. I won't bother to reiterate everything I wrote before.
There is one cure for all this: point-to-point dial in hyperwarp. That's what I will push for.
It would be the end of bubbles and camps.
It would also be a chance for all those elite uber PVP null-dwellers to put their money where their keyboards are. You want PVP? You say 0.0 takes some dedication and time? Fine. Let us warp to wherever (or whatever limitations of mechanics for a feature that does not exist) and get past your Great Wall of Carebear.
I have a ship that I have kept in one piece since 2009, going in and out of wormholes and into 0.0 for hitting exploration sites RIGHT UNDER YOUR NOSES. The only way this is possible is to avoid your camps. Were it not for wormholes I would be running incursions and raking in the ISK (hey wait a minute...). I can prove that freedom of movement would boost 0.0 population and turn the camps into "combat patrols". Every time I see these l33t null PVPers complain, it's about a LACK of PVP and getting blobbed.
Point to point hyperwarp PLUS being able to take down POCOs and raid Moon mining arrays - this would be a smorgasbord of PVP and chance encounter. Are you uber leet gods of PVP in 0.0 NOT yet tired of sitting on those bubble camps all day? I have been boxed into systems with bubbles on all points getting cursed at in Russian by people who can sit there all day (so I find another day - duh - it's not like I don't have anything else to do) and I watch them and it feels like watching someone multibox five hulks mining in 9.0 space. How does anyone stand that boredom? The campers are not doing anything more exciting than mining.
edit: and how the hell am I getting all these page snipes? |
Elyssa MacLeod
Caldari Provisions Caldari State
23
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Posted - 2011.11.16 06:48:00 -
[229] - Quote
Herzog Wolfhammer wrote:
Ah yes the old "why don't you" argument. Go take some medications.
"Why dont you"
ah yes, That feels witty. /thread
GM Homonoia: Suicide ganks are a valid and viable tactic in EVE.
Where is your God now carebear? |
Joshua Aivoras
Tech IV Industries Pandorum Invictus
12
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Posted - 2011.11.19 12:21:00 -
[230] - Quote
Ptraci wrote:Nova Fox wrote:
Basically said that High Sec Players like to create not destroy.
No, basically said that low/null players are on the losing end of the prisoner's dilemma, having hit "Defect" a few too many times. Now they complain because all you ever get every round is a single point, when they used to get 5. Too many wolves and not enough sheep. But if the wolves are so elite, why can't they just learn to eat wolf? Crying for the sheep to come back won't make them come back, the sheep have better things to do.
Why are PvP'ers 'wolves' and Industrialists 'sheep"?
That attitude in general tward indy's certainly isn't helping.
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XJennieX
Brutor Tribe Minmatar Republic
8
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Posted - 2011.11.19 12:58:00 -
[231] - Quote
everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game |
Jenshae Chiroptera
195
|
Posted - 2011.11.19 13:11:00 -
[232] - Quote
Jita Alt666 wrote:Would people go to 0.0 if the power blocs were broken, I don't know but the idiot who wrote this thinks so: Idiots Idea
Player built jump gates. Have to go their system and knock it out of commission or destroy it to stop them jumping into yours. That could break up space. Covert POS, then you could build guerilla bases.
More info in sig. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
84
|
Posted - 2011.11.19 13:12:00 -
[233] - Quote
XJennieX wrote:everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game And what does that tell you about the character of most modern video game players? |
Perramas
Pan Caldarian Ventures
26
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Posted - 2011.11.19 13:15:00 -
[234] - Quote
Destiny Corrupted wrote:XJennieX wrote:everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game And what does that tell you about the character of most modern video game players?
That they have very little patience for **** talking epeen waving alcoholic children who like to **** on other peoples sand castles for giggles. |
Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
12
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Posted - 2011.11.19 13:16:00 -
[235] - Quote
Hisec PI is being nerfed. The whining continues. |
Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
12
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Posted - 2011.11.19 13:21:00 -
[236] - Quote
Herzog Wolfhammer wrote: There is one cure for all this: point-to-point dial in hyperwarp. That's what I will push for.
It would be the end of bubbles and camps.
It would also be a chance for all those elite uber PVP null-dwellers to put their money where their keyboards are. You want PVP? You say 0.0 takes some dedication and time? Fine. Let us warp to wherever (or whatever limitations of mechanics for a feature that does not exist) and get past your Great Wall of Carebear.
I have a ship that I have kept in one piece since 2009, going in and out of wormholes and into 0.0 for hitting exploration sites RIGHT UNDER YOUR NOSES. The only way this is possible is to avoid your camps. Were it not for wormholes I would be running incursions and raking in the ISK (hey wait a minute...). I can prove that freedom of movement would boost 0.0 population and turn the camps into "combat patrols". Every time I see these l33t null PVPers complain, it's about a LACK of PVP and getting blobbed.
Point to point hyperwarp PLUS being able to take down POCOs and raid Moon mining arrays - this would be a smorgasbord of PVP and chance encounter. Are you uber leet gods of PVP in 0.0 NOT yet tired of sitting on those bubble camps all day? I have been boxed into systems with bubbles on all points getting cursed at in Russian by people who can sit there all day (so I find another day - duh - it's not like I don't have anything else to do) and I watch them and it feels like watching someone multibox five hulks mining in 9.0 space. How does anyone stand that boredom? The campers are not doing anything more exciting than mining.
Yeah, we get it. You want to avoid pvp and travel around 0.0 without being shot at. Nuff said. |
Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
12
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Posted - 2011.11.19 13:22:00 -
[237] - Quote
Perramas wrote:Destiny Corrupted wrote:XJennieX wrote:everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game And what does that tell you about the character of most modern video game players? That they have very little patience for **** talking epeen waving alcoholic children who like to **** on other peoples sand castles for giggles. Stay in Hisec then. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
84
|
Posted - 2011.11.19 13:26:00 -
[238] - Quote
Perramas wrote:Destiny Corrupted wrote:XJennieX wrote:everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game And what does that tell you about the character of most modern video game players? That they have very little patience for **** talking epeen waving alcoholic children who like to **** on other peoples sand castles for giggles. You certainly make it sound like having little little patience is a virtue. |
Jenshae Chiroptera
195
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Posted - 2011.11.19 13:28:00 -
[239] - Quote
Destiny Corrupted wrote:XJennieX wrote:everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game And what does that tell you about the character of most modern video game players?
That they have different ways in which they want to play a game. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
84
|
Posted - 2011.11.19 13:41:00 -
[240] - Quote
Jenshae Chiroptera wrote:Destiny Corrupted wrote:XJennieX wrote:everyone who i know in empire atm pretty much tells me when asked if empire would be gone so would they from the game And what does that tell you about the character of most modern video game players? That they have different ways in which they want to play a game. Photography really interests me. I spend a lot of time traveling among many games' countless settings, and taking beautiful screenshots. Recently, I tried to do this in one of the newer FPS games. The scenery was really amazing. But right when I lined up my shot and was about to hit the "print screen" button, another player killed me with a sniper rifle.
I calmly apologized for intruding on his territory, and explained my intentions. What followed was a slur-ridden tirade that would make a drunken sailor blush. In the end, I took his final piece of advice, "gtfo no0b," and left the server. Later that day, I tried to achieve my gameplay goals, and the same thing happened. Fourteen times. I finally left for good. I simply don't understand why I couldn't be left alone to my enjoyment. I obviously wasn't bothering anyone with my presence. Why did I have such a negative experience? |
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