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Thread Statistics | Show CCP posts - 3 post(s) |

Fan3Spoitoru
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Posted - 2006.06.23 12:34:00 -
[451]
look at me mister dev.. my ferox is running 5k m/s STAND AND DELIVER!!! |

Dreamdancer
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Posted - 2006.06.23 13:26:00 -
[452]
Been out of country or would have /signed earlier. All for this.
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Maior Interfeci
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Posted - 2006.06.23 13:31:00 -
[453]
I agree 100% with what the OP has said and proved. CCP please fix my space brick of a Ferox.
/signed.
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Jim McGregor
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Posted - 2006.06.23 13:35:00 -
[454]
I really hope this comes through. Please make them fun to fly so i can get out of my cruisers.
--- The Eve Wiki Community Portal | Eve Tribune |

Brem Watson
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Posted - 2006.06.23 14:01:00 -
[455]
Since i fly a Ferox, here is my sig.
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Jerick Ludhowe
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Posted - 2006.06.23 15:29:00 -
[456]
Originally by: Bopque Cmon CCp fix the dam Battlecruisers already its an easy fix to fix agility and sig radius in the next static update decrease sig 30% and increas speed and agility 30%.

Nice, so now BC's would become an excelent anti BS platform and be an even better anti cruiser ship. We don't want to overpower the ships, that is the very last thing that should happen. With your proposed changes the largest bc, the brutix will have 210 sig radius, kiss your torp ravens goodbye.
As stated about a million times in this thread BCs need to have a weakness, and that weakness should be Battle Ships. However they take a disproportionate amount of damage at the moment making them little more than a cruiser to Battle Ship stepping stone. Fix the agility so that they can easily operate with a gang of cruisers and that weakness is more than justified.
I have another suggestion that is a little more radical than the sig agility buff. Personally I think that gang modules should be unique to Command ships, maybee even Fleet Command ships. I think that normal battlecruisers should drop the ability to use them all together and instead have a unique movement oriented gang bonuss inplace of the -99% cpu requirment. Most Battle Cruiser pilots don't use gang modules for 3 reasons, overly high fitting req, loss of a more usefull high slots (nos or turrets), and weaksauce bonusses unless you have expensive implants and maxed skills. This change along with a mild agility increase would truly make them an excelent ship to bring on fast moving ops and I think that is all we really want as Battle Cruiser pilots.
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Stanis
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Posted - 2006.06.23 15:37:00 -
[457]
Well it's obvious that they should have better agility then Battleships. That's all they should change on BCs imo.
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Labinstein Labor
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Posted - 2006.06.28 16:59:00 -
[458]
dont let this thread die!
/signed
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Naginataii
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Posted - 2006.06.28 17:03:00 -
[459]
/sign
Let it be done.
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Irnn
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Posted - 2006.06.28 18:59:00 -
[460]
/sign
yes please
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Jim McGregor
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Posted - 2006.06.28 19:02:00 -
[461]
I just want one comment from Tuxford on this. Whatever it is, at least he has decided something.
--- The Eve Wiki Community Portal | Eve Tribune |

Neckbone
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Posted - 2006.06.28 20:05:00 -
[462]
/sign
The agility is horrid. I shouldn't be looking forward to a BS because it will be more maneuverable.
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Amarraion
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Posted - 2006.06.29 11:51:00 -
[463]
signed.
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CCP Hammer

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Posted - 2006.06.29 15:02:00 -
[464]
This thread ran it's course long ago. Now it will be locked,
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