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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Viktor Fyretracker
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Posted - 2006.05.10 22:03:00 -
[121]
speeding up the BCs to about 210m/s would be a good start(think thats still slower then any of the crusiers).
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Jerick Ludhowe
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Posted - 2006.05.10 23:31:00 -
[122]
Originally by: Viktor Fyretracker speeding up the BCs to about 210m/s would be a good start(think thats still slower then any of the crusiers).
210 would make them faster than most cruisers. Personaly I thinka very modest increase in overall speed is needed if at all. Agility modifier is imo the only stat that truly needs to be changed.
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Eximius Josari
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Posted - 2006.05.10 23:51:00 -
[123]
Well speed up all ships. So that the slowest BC is at least 50 m/s faster than the fastest BS, the slowest cruiser is at least 50 m/s faster than the fastest BC...and so on...something like this:
Tech 1
Frig - 455 to 490 m/s Destroyer - 370 to 405 m/s Cruiser - 285 to 320 m/s Battlecruiser - 200 to 235 m/s Battleship - 115 to 150 m/s
Course this topic is about agility not necessarily velocity. Agility def need review.
~Eximius Josari, Hegemon of the E.A.R.T.H. Federation |
InnerDrive
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Posted - 2006.05.12 05:13:00 -
[124]
Any devs had a look into this? There is really something badly wrong with the BC agility.. its slower than a battleship..
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Mr rooflez
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Posted - 2006.05.12 06:34:00 -
[125]
As soon as the servers come up I'm running some better tests, this time measuring turning speed with afterburners on.
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wismerhil
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Posted - 2006.05.12 08:03:00 -
[126]
Agreed, BC take to much damage, fly like asteroids, turn like planets.
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Mr rooflez
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Posted - 2006.05.12 10:00:00 -
[127]
Okay, as promised, some more agility tests. These were done with the ship flying at full speed, having the object it's going to warp to directly to the right of it, Simulating a 90 degree turn followed by a warp. These were also done with a real stopwatch for better accuracy. The graphical figure is done in a very advanced program often used by scientists at NASA*
Click
We can firstly note that there's absolutely no agility difference between having an AB fitted and not having one, the extra thrust balances out the mass addition.
Secondly we observe that the brutix turns +110% slower than the thorax, something that matches well with the mass*agility mod number. The difference between the brutix and megathron is +18%. This really is absurd. There's less difference between a brutix and a megathron than between a thorax and a lighter cruiser, say a stabber. Well I guess that's all that can be said.
Just for the sake of science I did a worst case scenario test. A Brutix fitted with a 1600mm plate and an MWD, doing a 90 degree turn just after turning of the MWD. The result? 44.5 seconds to warp out. To illustrate this an interceptor going 4 km/s has time to travel 178km before you can warp out. Imagine ratting in a belt and seeing an inty warp in 170km from you. Even if you hit warp the second he appeared you wouldn't be warping before he's got you scrambled.
Conclusion: Boost agility on battlecruisers, the sooner the better.
*When they're teaching their kids how to use the computer at home
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keepiru
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Posted - 2006.05.12 11:09:00 -
[128]
Zomg, thats awful :( ----------------
Please fix BC Sig/Agility! |
Nyxus
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Posted - 2006.05.12 13:22:00 -
[129]
Ok, I always knew it was bad........
.......but that is really terrible. Really, really terrible.
Come on CCP. BC's should be bigger, heavier cruisers. Not slightly smaller crappier BS. 18% difference? 44 seconds to warp? Defending with cruiser mods, even with a bonus, is just not enough.
They need to be more agile with a lower sig radius. Tweak them. The flying chicken needs some love. At least tweak them before the introduction of the tier 2 bcs. Otherwise it will just introduce another sub par shipclass.
Please adjust BC's so they aren't such fat hogs. BS are big bulky and slow, BC's should be significantly better since they tank and have dps that is significantly lower.
Nyxus
Macgyver can build an airplane out of gum and paper clips, but Chuck Norris can kill him and take it.
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Mr rooflez
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Posted - 2006.05.12 14:25:00 -
[130]
Here's also what kind of damage different close range BS guns do to brutixes and thoraxes orbiting them at their max speed after skills.
Battleships VS Thorax
Battleships VS Brutix
So a regular close range battleship's guns/missiles do around twice damage at half the range to a battlecruiser trying to keep up transversal compared with a cruiser.
And this is supposed to be compensated by a 5% resist/7,5% repair bonus per level. I think not.
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Locke Ateid
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Posted - 2006.05.12 14:42:00 -
[131]
*Locke remembers when BCs could fit BS weapons on the test server.*
I guess CCP forgot to change the agility back when BCs really were "Pocket BS," which justified they're over-all 'slowness'.
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Hectaire Glade
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Posted - 2006.05.12 15:01:00 -
[132]
If you know a dev, please point them at this thread, its one of the best data driven discussions I have seen in Ships N Modules for a long time and highlights a chasm in the BC class which needs to be addressed!
Any mods mind PMing a dev to take a peek?
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keepiru
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Posted - 2006.05.12 15:10:00 -
[133]
Originally by: Locke Ateid *Locke remembers when BCs could fit BS weapons on the test server.*
I guess CCP forgot to change the agility back when BCs really were "Pocket BS," which justified they're over-all 'slowness'.
And the fact that when Cruisers got the agility boost, and the subsequent speed boost, BCs got joyfully skipped over. ----------------
Please fix BC Sig/Agility! |
Cadman Weyland
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Posted - 2006.05.12 16:05:00 -
[134]
Originally by: Matrices Sunbound No one uses those warfare link bonuses whatsoever, unless you are using T2 BC.
Wrong, very very wrong
Director of Empire Ops and Chief Carebear
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Bopque
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Posted - 2006.05.12 17:00:00 -
[135]
i wish we could swap out sublight engines to make them go faster and have better agility and swap out capacitors to get more cap and better recharge and swap out shield generators to get a better base shield hp and better recharge
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Bopque
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Posted - 2006.05.12 17:02:00 -
[136]
That would be one way to make fights last longer more variation of ship setups.
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Tehyarec
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Posted - 2006.05.12 18:51:00 -
[137]
Those graphs really show that the BCs truly need some lovin'
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Arthmandar Valikari
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Posted - 2006.05.12 19:36:00 -
[138]
/signed
Also,
/signed the proposal to add a battlecruiser class AB/MWD group (40MN?)
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Troye
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Posted - 2006.05.12 19:40:00 -
[139]
devs pls take a look at this. _______________________________________________
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sgt spike
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Posted - 2006.05.12 22:16:00 -
[140]
Originally by: Mr rooflez Okay, as promised, some more agility tests. These were done with the ship flying at full speed, having the object it's going to warp to directly to the right of it, Simulating a 90 degree turn followed by a warp. These were also done with a real stopwatch for better accuracy. The graphical figure is done in a very advanced program often used by scientists at NASA*
Click
We can firstly note that there's absolutely no agility difference between having an AB fitted and not having one, the extra thrust balances out the mass addition.
Secondly we observe that the brutix turns +110% slower than the thorax, something that matches well with the mass*agility mod number. The difference between the brutix and megathron is +18%. This really is absurd. There's less difference between a brutix and a megathron than between a thorax and a lighter cruiser, say a stabber. Well I guess that's all that can be said.
Just for the sake of science I did a worst case scenario test. A Brutix fitted with a 1600mm plate and an MWD, doing a 90 degree turn just after turning of the MWD. The result? 44.5 seconds to warp out. To illustrate this an interceptor going 4 km/s has time to travel 178km before you can warp out. Imagine ratting in a belt and seeing an inty warp in 170km from you. Even if you hit warp the second he appeared you wouldn't be warping before he's got you scrambled.
Conclusion: Boost agility on battlecruisers, the sooner the better.
*When they're teaching their kids how to use the computer at home
i liked this one best especially the link .... illustrates the point perfectly and the special effects are awesome
can you put a price on peace?
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Trevcakes
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Posted - 2006.05.12 22:58:00 -
[141]
Signing this as well. Lowering their sig radius, making them quicker and possibly even extending their damage to bring them more in line with the pocket battleships thing CCP envisioned them to be.
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Waenn Ironstaff
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Posted - 2006.05.12 23:02:00 -
[142]
/Signed
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Opiette
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Posted - 2006.05.13 01:43:00 -
[143]
signed -- |
Felio
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Posted - 2006.05.13 04:20:00 -
[144]
I really hope they do something, I really wanted to work towards an absolution but with the BC agility problem combined with the absolution not being a whole lot greater than a zealot it seems like I would be downgrading.
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Cruz
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Posted - 2006.05.13 04:27:00 -
[145]
/signed
I avoid BCs because they are so slow... better to be in a BS that does 4x the DPS and only costs 2x the price. ................. |
Krav
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Posted - 2006.05.13 04:37:00 -
[146]
Signed... Props for using actual data tables/graphs and not personal feelings.
Krav ===== Close encounter of the Hijack kind? Impossible.
Unless it is as bad as I think... And if they were out to get m-- |
Zar Dim
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Posted - 2006.05.13 04:45:00 -
[147]
Not signed.
BCs are fine as is. Fit nanofiber if you want more agility or train skills. BCs are very good ships already no need to pump them any more.
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Red Raider
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Posted - 2006.05.13 07:02:00 -
[148]
Please look into this, its a very good thread.
What the hell!!! OMG I just got left on Uranus wearing a jockstrap, flip flops, and a gas mask!!! SOMEBODY HELP ME!!! |
Stamm
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Posted - 2006.05.13 09:30:00 -
[149]
A very good thread, thanks Mr Rofl.
With the devs looking at stats for the tier 2 battlecruisers, surely they have to notice the things you've noticed, so hopefully they'll address the problems with tier 1 BCs at the same time.
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kikosinosi
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Posted - 2006.05.13 10:13:00 -
[150]
Originally by: Zar Dim Not signed.
BCs are fine as is. Fit nanofiber if you want more agility or train skills. BCs are very good ships already no need to pump them any more.
There were multiple examples and posts in this thread why BC's need fixing and that some things are really broken, ever bothered to read them?
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