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Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
127
|
Posted - 2014.04.15 06:31:00 -
[1] - Quote
The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
Heavy dictors bubble should be able to catch nullifed ships... |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
295
|
Posted - 2014.04.15 06:36:00 -
[2] - Quote
Whoops just reported this post for Lacking an Idea, I see that you have one in the final line of the OP, was it there originally or did you edit it in, because I see that you have edited it. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
127
|
Posted - 2014.04.15 06:42:00 -
[3] - Quote
Yes I forgot the proposal the first time ;-) |

Rivr Luzade
Coreli Corporation Ineluctable.
378
|
Posted - 2014.04.15 06:51:00 -
[4] - Quote
No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways. Besides, Ceptor fleets are very easy to counter or to stop with various existing means. |

I'm So Pretty
Hedion University Amarr Empire
0
|
Posted - 2014.04.15 07:07:00 -
[5] - Quote
HIC idea is fine. Borderline uncatchable is not. This also means nullified T3 get F'd by the HIC though.
+1 |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1289
|
Posted - 2014.04.15 07:20:00 -
[6] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.
Smart bombing gate camps.
htfu etc. Dumbing down of Eve Online will result in it's destruction... |

Ssoraszh Tzarszh
Eschelon Directive Universal Consortium
59
|
Posted - 2014.04.15 07:29:00 -
[7] - Quote
Rivr Luzade wrote:No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways.  Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification. 
Really, do i detect the risk averse mentality here? Does this suddenly have a place in eve Online when it does not come from some HS miner?
Anywhoo.
It would be better to have to make the choice to counter Interceptors on Interdictors when fitting the ship with a special module overcoming the specific nullified effects. This would also make it more dangerous for T3's to roam around.
Although the impunity witch Inteceptors now have seems a bit silly. There is no ship that can warp faster, move faster on grid or enjoy the safety of bubble free roaming like it. And i like the fact that nullsec carebears no longer have the safety of 900 anchored warp bubbles on gates the immense speed inties enjoy on all levels makes forming a counter fleet near impossible unless you have your own ceptor fleet standing by.
To not have everyone just spam the module only interdictors sould be able to fit the 'anti-nullify' module and it requires ammo equal in size to the cap booster 400's maybe? This would generate an option to fit specific ships as anti-inteceptor with Scram (anti MWD) Web (anti AB and general speed) and the anti nullify module. This would mean 3 modules, ammo and a heavy skill requirement for the ships to counter the easy peasy inty roams.
[edit]
Little Dragon Khamez wrote:
Smart bombing gate camps.
htfu etc.
Really, you never use d-scan when in inty roams? not saying it never happens but smartbombs on gates are easily avoided by inties because of the accelerated warp speed. |

Rowells
Unknown Soldiers Fidelas Constans
454
|
Posted - 2014.04.15 07:29:00 -
[8] - Quote
Ive caught ceptors before in gate camps. multiple in the same run acvtually. plopped a hyena down and nabbed a couple one by one.
Their strentgh is the ability to dicate whether they want to fight or not. Simply bring something too big for them and they will either try to kill it and die or run to find the next juicy target.
I have been in gangs that were both utterly successful and /or died in glorious gunfire. |

Rivr Luzade
Coreli Corporation Ineluctable.
378
|
Posted - 2014.04.15 08:03:00 -
[9] - Quote
Ssoraszh Tzarszh wrote:Rivr Luzade wrote:No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways.  Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification.  Really, do i detect the risk averse mentality here? Does this suddenly have a place in eve Online when it does not come from some HS miner? Anywhoo. It would be better to have to make the choice to counter Interceptors on Interdictors when fitting the ship with a special module overcoming the specific nullified effects. This would also make it more dangerous for T3's to roam around. Although the impunity witch Inteceptors now have seems a bit silly. There is no ship that can warp faster, move faster on grid or enjoy the safety of bubble free roaming like it. And i like the fact that nullsec carebears no longer have the safety of 900 anchored warp bubbles on gates the immense speed inties enjoy on all levels makes forming a counter fleet near impossible unless you have your own ceptor fleet standing by. To not have everyone just spam the module only interdictors sould be able to fit the 'anti-nullify' module and it requires ammo equal in size to the cap booster 400's maybe? This would generate an option to fit specific ships as anti-inteceptor with Scram (anti MWD) Web (anti AB and general speed) and the anti nullify module. This would mean 3 modules, ammo and a heavy skill requirement for the ships to counter the easy peasy inty roams.
You sense whatever you want to sense in your little world. Fact is that there are numerous counters to ceptor fleets, which work successfully and are widely used already. If you are incapable of using or employing them, you should probably train up not only on the skill points front.
Ceptors work as now intended and counters work as intended (which CCP introduced before the ceptor change in the first place). |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
128
|
Posted - 2014.04.15 08:58:00 -
[10] - Quote
I have caught a few ceptors with a high remoted sensor booster Malediction. But it is really random. Baiting could be cool if Light missile Crow and Malediction were not so present. Smart Bombs BS is not so efficient than it should.
A special anti-nullified script for HIC should give a good option.
|

Xe'Cara'eos
A Big Enough Lever
138
|
Posted - 2014.04.15 09:52:00 -
[11] - Quote
this would be game breaking - so no the damn things are so fragile...... I imagine an assault frig fleet might have some fun, as would a smart-bombing BS group For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Xe'Cara'eos
A Big Enough Lever
138
|
Posted - 2014.04.15 09:53:00 -
[12] - Quote
edit - or you could set up a cyno on the station as if something like a freighter's jumping in and then pipe-bomb For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Lephia DeGrande
Luxembourg Space Union
337
|
Posted - 2014.04.15 10:58:00 -
[13] - Quote
Smartbomb range Bonus for a specific ship class... Support Comet Mining! |

Caleb Seremshur
Capital Storm. Black Flag Society
224
|
Posted - 2014.04.15 11:31:00 -
[14] - Quote
Rivr Luzade wrote:No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways.  Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification. 
Tentatively agree with this - a single smartbombing panther would wreck any interceptor fleet. LP store weapon cost rebalance |

Silvetica Dian
Manson Family Advent of Fate
949
|
Posted - 2014.04.15 11:38:00 -
[15] - Quote
We have found many ways to kill intie fleets. One of our hawk pilots took on 4 solo last night http://kb.adventoffate.com/index.php/kill_detail/833070/ http://kb.adventoffate.com/index.php/kill_detail/833069/ split them at a gate and killed the 2 that didn't aggro. (the stiletto was the first to arrive from a fleet we had nearby but did zero damage). It is very hard to catch ceptors so the trick is to let them catch you  Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

HTC NecoSino
Blackstar Privateers Disavowed.
73
|
Posted - 2014.04.15 12:30:00 -
[16] - Quote
I'm So Pretty wrote:HIC idea is fine. Borderline uncatchable is not. This also means nullified T3 get F'd by the HIC though.
+1
Equip 2 bubbles, 1 with script, 1 without. All things die. |

Icarus Able
Revenant Tactical
385
|
Posted - 2014.04.15 12:50:00 -
[17] - Quote
It would be cool if Interdictors maybe could launch a special bubble that stopped them. |

Gawain Edmond
Angry Mustellid
60
|
Posted - 2014.04.15 12:57:00 -
[18] - Quote
i would be fine for any changes that make intercepters easier to catch again if all titan bridges and jump bridge networks were removed from the game and cyno's too for increased ammounts of k-space to k-space wormholes to force people to populate their areas of null and not leave it empty |

Nariya Kentaya
Phoenix funds
1208
|
Posted - 2014.04.15 14:25:00 -
[19] - Quote
oh no, my battleships sitting on the gates into my systems cant instablap anything that comes through with impunity! muh safety in zero-security space!
maybe counter an inty gang with an ACTUAL INTY gang, then once you have one or two of them tackled, bring in a cruiser or battlecruiser to mop up. |

Kaerakh
Obscure Joke Implied
183
|
Posted - 2014.04.15 14:50:00 -
[20] - Quote
Cardano Firesnake wrote:
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.
As soon as you do that the only way to fly will be with a hictor using only that script. -1 for homogenizing gameplay. |

Alundil
Sky Fighters Sky Syndicate
464
|
Posted - 2014.04.15 15:00:00 -
[21] - Quote
Xe'Cara'eos wrote:this would be game breaking - so no the damn things are so fragile...... I imagine an assault frig fleet might have some fun, as would a smart-bombing BS group Assault frigs are bad news for ceptor fleets...as they should be. Nice counter to them.
OP is mistaken though.
Ceptor fleets are fun. Contrary to his stated claim, no Sov is in danger of being lost to roving gangs of interceptors. It is possible to kill them. It is possible to bait them (think very tanky xlasb rlml stuff - and enjoy George R. R. Martin's newest story "A game of wrecks").
OP (and his friends) simply needs to make a concerted effort to stop them and not rely on placing 20+ bubbles on gates for "security". Fun fact - there's a large number of CFC and PL renter systems with well over 20 large bubbles on multiple gates. Pretty ridiculous if you ask me (but perfect for interceptor fleets). Clone mechanics enchancements Deep Space Probe Revival |

Gizznitt Malikite
Agony Unleashed Agony Empire
3839
|
Posted - 2014.04.15 15:33:00 -
[22] - Quote
3 Points:
1.) Interceptor fleets are fun to fly in. It makes traveling 80 systems while roaming reasonable, and allows even the farthest areas of space to be visited.
2.) Interceptors can be countered. You just need the right ships to do it. We all understand they run away when you do this, but everyone runs away when you bring a counter to their fleet. Tis the way of things.
3.) Interdiction Nullification is a terrible mechanic, and should not have been implemented on ANY ships. I would very much like this mechanic nerfed some. GÖª Note: A several years ago CCP "accidentallied" the interdiction nullification subsystem so nullified ships could warp out of a bubble, but if there was a drag/catch bubble properly setup at their destination, they'd get pulled into it. I desperately wish CCP would again "accidentally" implement this change again, and leave it there forever! That would go a long way in balancing this ugly mechanic.
|

Carmen Electra
Drunk Chaos
336
|
Posted - 2014.04.15 15:35:00 -
[23] - Quote
Gizznitt Malikite wrote: 3.) Interdiction Nullification is a terrible mechanic
No, bubbles are a terrible mechanic.
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3839
|
Posted - 2014.04.15 15:55:00 -
[24] - Quote
Carmen Electra wrote:Gizznitt Malikite wrote: 3.) Interdiction Nullification is a terrible mechanic
No, bubbles are a terrible mechanic.
Bubbles are one of the most interesting, tactically useful mechanics in the game.
Sure, gate camps are boring, but my suggestion doesn't prevent a nullified ship from passing through a gate camp. It does, however, mean that you have to be a bit more prepared in your travels than simply boarding a nullified ship.
|

Carmen Electra
Drunk Chaos
337
|
Posted - 2014.04.15 16:18:00 -
[25] - Quote
Gizznitt Malikite wrote:Carmen Electra wrote:Gizznitt Malikite wrote: 3.) Interdiction Nullification is a terrible mechanic
No, bubbles are a terrible mechanic. Bubbles are one of the most interesting, tactically useful mechanics in the game. Sure, gate camps are boring, but my suggestion doesn't prevent a nullified ship from passing through a gate camp. It does, however, mean that you have to be a bit more prepared in your travels than simply boarding a nullified ship.
Different strokes, I guess. In my opinion, bubbles give the campers/home team a game-breaking advantage, and I think you know this. Before the interceptor change, traveling from point A to point B could be completely shut down by an active gate camp. On paper, this might sound very appropriate for EVE's harsh universe, but I think that in practice, it just translated to poor gameplay.
After having tried hisec, lowsec, and nullsec, I'm starting to think that lowsec offers some of the best gameplay, and the lack of bubbles is a huge part of this. When we get a pod in low, it means we had competent fast-tackle, and even then, the pilot probably still had a chance to get his pod out provided they knew what they were doing.
I respect that you enjoy the null-life, and support your right to bubbles. Just saying that nullified intys provided a much needed fix to this broken game mechanic. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3842
|
Posted - 2014.04.15 16:45:00 -
[26] - Quote
Carmen Electra wrote:Gizznitt Malikite wrote:Carmen Electra wrote:Gizznitt Malikite wrote: 3.) Interdiction Nullification is a terrible mechanic
No, bubbles are a terrible mechanic. Bubbles are one of the most interesting, tactically useful mechanics in the game. Sure, gate camps are boring, but my suggestion doesn't prevent a nullified ship from passing through a gate camp. It does, however, mean that you have to be a bit more prepared in your travels than simply boarding a nullified ship. Different strokes, I guess. In my opinion, bubbles give the campers/home team a game-breaking advantage, and I think you know this. Before the interceptor change, traveling from point A to point B could be completely shut down by an active gate camp. On paper, this might sound very appropriate for EVE's harsh universe, but I think that in practice, it just translated to poor gameplay. After having tried hisec, lowsec, and nullsec, I'm starting to think that lowsec offers some of the best gameplay, and the lack of bubbles is a huge part of this. When we get a pod in low, it means we had competent fast-tackle, and even then, the pilot probably still had a chance to get his pod out provided they knew what they were doing. I respect that you enjoy the null-life, and support your right to bubbles. Just saying that nullified intys provided a much needed fix to this broken game mechanic.
I'm not a fan of "You shall not pass" gate camps. When I'm out soloing though, I often use drag/catch bubbles to pull ships off a gate or a Jump bridge so I can destroy them, as well as dictate my engagement starting range.
My changes to Nullification would still allow you to move from point A to point B fairly unmolested. It does mean that you cannot warp gate to gate though, as you may be caught in a drag bubble. This makes having tacs around a gate and preplanning yoru route much more important, as obstacles may exist on your route.
Currently, the nullified system essentially allows you to ignore obstacles, and I don't think that is a good thing. Granted, a ReSebo'd ship can still catch your inty, especially thanks to the agility changes. However, now the inty is a better recon ship than covops, and that is just wrong.
|

Carmen Electra
Drunk Chaos
337
|
Posted - 2014.04.15 16:57:00 -
[27] - Quote
Gizznitt Malikite wrote: I'm not a fan of "You shall not pass" gate camps. When I'm out soloing though, I often use drag/catch bubbles to pull ships off a gate or a Jump bridge so I can destroy them, as well as dictate my engagement starting range.
My changes to Nullification would still allow you to move from point A to point B fairly unmolested. It does mean that you cannot warp gate to gate though, as you may be caught in a drag bubble. This makes having tacs around a gate and preplanning yoru route much more important, as obstacles may exist on your route.
Currently, the nullified system essentially allows you to ignore obstacles, and I don't think that is a good thing. Granted, a ReSebo'd ship can still catch your inty, especially thanks to the agility changes.
I think maybe we're forgetting that we're talking about a single ship class here. Interceptors used to be fairly useless flying coffins. Now they actually have a role which you already covered: "having tacs around a gate and preplanning your route". The only opposition I have to your idea is that it proposes a nerf where I'd rather see a buff. If interdiciton nullifier was a module that could be fit to any ship, that would be a different situation.
Gizznitt Malikite wrote: However, now the inty is a better recon ship than covops, and that is just wrong.
I haven't done much with covops, so I can't speak to that. Perhaps they need to be nullified too? 
|

Gizznitt Malikite
Agony Unleashed Agony Empire
3843
|
Posted - 2014.04.15 17:07:00 -
[28] - Quote
Carmen Electra wrote: I think maybe we're forgetting that we're talking about a single ship class here. Interceptors used to be fairly useless flying coffins. Now they actually have a role which you already covered: "having tacs around a gate and preplanning your route". The only opposition I have to your idea is that it proposes a nerf where I'd rather see a buff. If interdiciton nullifier was a module that could be fit to any ship, that would be a different situation.
Our opinions are so opposite. I have been using interceptors in fleets for the last 5 years, and I've never had the opinion that they are "fairly useless flying coffins". In my experience, that statement is so far from the truth I can't comprehend how you came to that belief. Perhaps you simply PvP in lowsec as a pirate, where gate guns destroy interceptors and ruin much of their utility. In nullsec, a good inty pilot is often the MVP of the fleet.
|

Barbara Nichole
Cryogenic Consultancy
560
|
Posted - 2014.04.15 17:17:00 -
[29] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script. really? again? AFK cloaking is not a thing.; at best it's a misnomer for someone laying in wait not afk. You don't have to leave or log. You have a lot of options.. it's not my fault you can't think of them. Just one is you can set up a trap using your own cloakers. The AFK can't hurt you...a cloaked ship cannot hurt you.. watch local and go about your business. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

NearNihil
Dreddit Test Alliance Please Ignore
124
|
Posted - 2014.04.15 17:22:00 -
[30] - Quote
Introduce a new kind of probe for the dictors and/or a script for the hictors that adds mass to things around it (increasing align time, reducing speed) and I'll support it. None of this "disrupts warp through immunity" bollocks. |

SFM Hobb3s
Vanguard Frontiers Black Legion.
73
|
Posted - 2014.04.15 17:28:00 -
[31] - Quote
There's lots of fun to be had, at least for us anyways :)
On the plus side we're doing our bit to keep the demand for ishtars steady. |

Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
25
|
Posted - 2014.04.15 17:48:00 -
[32] - Quote
In my opinion the ceptor nulify thing is a bad design why were they introduced? - to make scouting easier? --> was fine before
- that you can catch something behind 50T2 anchored bubbles on evry ratting systems --> sure always good idea to introduce a bad design to counter antoher bad design
- to travel faster --> you can do this w/o nulified thingy --> maybe a better map design helps as well
how is it used today 50+ ceptors fleets evry day to gank one ship and run away as soon as 3 ships undock the running away mode starts as soon as your ceptor fleet undock must be the fun for the real man which I just dont understand
and the counters are very limited - smartbomb theory, yeah show us your dozen of killed ceptor fleets please - the truth is, by the time you have found the right pipe and moved your BSes 3 jumps there are in the next region already
|

Black Canary Jnr
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
100
|
Posted - 2014.04.15 18:24:00 -
[33] - Quote
No. Just because you are a goon and i see lots of goons in Inty fleets. |

Dave Stark
4891
|
Posted - 2014.04.15 18:35:00 -
[34] - Quote
isn't the counter just high scan res high alpha ships? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1294
|
Posted - 2014.04.15 19:33:00 -
[35] - Quote
Gizznitt Malikite wrote:
Currently, the nullified system essentially allows you to ignore obstacles, and I don't think that is a good thing. Granted, a ReSebo'd ship can still catch your inty, especially thanks to the agility changes. However, now the inty is a better recon ship than covops, and that is just wrong.
In my covert ops I can fly behind a fleet all day and report on their whereabouts, set up and tactics without being seen. Interceptors are not designed to do that. Dumbing down of Eve Online will result in it's destruction... |

Rivr Luzade
Coreli Corporation Ineluctable.
386
|
Posted - 2014.04.15 19:57:00 -
[36] - Quote
Lin Fatale wrote:and the counters are very limited - smartbomb theory, yeah show us your dozen of killed ceptor fleets please - the truth is, by the time you have found the right pipe and moved your BSes 3 jumps there are in the next region already
Oh dear lord ... I really have to write counters down after all. I would be embarrassed, but I am not you:
- T1 Destroyers like Arty Thrashers or Talwars eat ceptors for breakfast.
- Smartbomb camps
- insta-locking camps/ships
- long range ceptor fleets
- Cruiser fleets
- Assault Frig fleets
- Any fleet with webbing/long range tackle ships
- Any fleet with webbing ships and drone boats
- Any fleet that can neut on medium and long range
- ...
You see, this is at least 9 general counters to any ceptor fleet. LEARN. TO. PLAY. |

chaosgrimm
Universal Production and Networking Services
91
|
Posted - 2014.04.15 20:07:00 -
[37] - Quote
Nariya Kentaya wrote: maybe counter an inty gang with an ACTUAL INTY gang
Your solution to a person annoyed by the number of Indy gangs is: Moar inty gangs. Just saying lol
|

Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
25
|
Posted - 2014.04.15 20:38:00 -
[38] - Quote
Rivr Luzade wrote:Lin Fatale wrote:and the counters are very limited - smartbomb theory, yeah show us your dozen of killed ceptor fleets please - the truth is, by the time you have found the right pipe and moved your BSes 3 jumps there are in the next region already
Oh dear lord ... I really have to write counters down after all. I would be embarrassed, but I am not you:
- T1 Destroyers like Arty Thrashers or Talwars eat ceptors for breakfast.
- Smartbomb camps
- insta-locking camps/ships
- long range ceptor fleets
- Cruiser fleets
- Assault Frig fleets
- Any fleet with webbing/long range tackle ships
- Any fleet with webbing ships and drone boats
- Any fleet that can neut on medium and long range
- ...
You see, this is at least 9 general counters to any ceptor fleet. LEARN. TO. PLAY.
I guess you did not get it it is not a question of whatever fleet concept can kill them
The issue is, ceptor fleets usually dont fight anything most of them avoid every possible fight they jump in and warp off if you have more than 3 ships of whatever
no and I dont want to setup remote sebo gate camps to maybe kill 1 ceptor
|

Rivr Luzade
Coreli Corporation Ineluctable.
387
|
Posted - 2014.04.15 20:44:00 -
[39] - Quote
Lin Fatale wrote:Rivr Luzade wrote:Lin Fatale wrote:and the counters are very limited - smartbomb theory, yeah show us your dozen of killed ceptor fleets please - the truth is, by the time you have found the right pipe and moved your BSes 3 jumps there are in the next region already
Oh dear lord ... I really have to write counters down after all. I would be embarrassed, but I am not you:
- T1 Destroyers like Arty Thrashers or Talwars eat ceptors for breakfast.
- Smartbomb camps
- insta-locking camps/ships
- long range ceptor fleets
- Cruiser fleets
- Assault Frig fleets
- Any fleet with webbing/long range tackle ships
- Any fleet with webbing ships and drone boats
- Any fleet that can neut on medium and long range
- ...
You see, this is at least 9 general counters to any ceptor fleet. LEARN. TO. PLAY. I guess you did not get it it is not a question of whatever fleet concept can kill them The issue is, ceptor fleets usually dont fight anything most of them avoid every possible fight they jump in and warp off if you have more than 3 ships of whatever no and I dont want to setup remote sebo gate camps to maybe kill 1 ceptor
Then stop complaining if you don't want to put effort into catching a fleet and fight anyways. And if they don't fight, everything is fine for you renters to begin with...
|

masternerdguy
Dominion Task Force
1663
|
Posted - 2014.04.15 21:53:00 -
[40] - Quote
Grab some of those fancy Caracals, load up some RLMLs, and reduce those inty gangs to dust. Things are only impossible until they are not. |

Ugly Eric
Fistful of Finns Triumvirate.
18
|
Posted - 2014.04.15 22:20:00 -
[41] - Quote
I was wondering when we see this thread on forums =)
As a pilot being flying almost singlehandedly ceppies the last few weeks, I know for a fact, there are good counters to them. The fact, that you have not figured them out does not mean there are none.
Ceppieroams are fun as hell. If you fit your ceppie to be almost invulnerable, they wont do any significant dmg no more. I've killed round 100 ratting ishtars / nvexors the last weeks and they all would survive the experience, if they had no EM hole in their tanks. 0 EM resistance is the reason a 60dps ship can solo a ishtar. And the fact, that 90% of the ishtars dont even have light or ecm drones with them.
You sir need to think out the counters. It's not cool to rest of eve, that if CFC is bad at something, the nerf this and that starts. |

Amarant'h
Fistful of Finns Triumvirate.
15
|
Posted - 2014.04.15 22:23:00 -
[42] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.
Eww my geed! You dont like us? We actually love to kill your "******** afkers" as one of your goonies said.. Does it hurt? Since you said in local something like you just kick our nuts whatever the weather is... But thanks to you since we have such a nice time killing worth of 8bil+ with one roam. Keep up the good feed.
Fly safe! |

Lilith Velkor
Doughboys Shadow Cartel
2
|
Posted - 2014.04.15 22:36:00 -
[43] - Quote
Actually, I'd like to see the bubble immunity expanded to assault frigates and electronic attack frigates as well.
They could act as spearhead forces in warfare, constantly putting on pressure that the defender has to deal with.
And let's be honest, if you have 2k members, it shouldn't be too difficult to maintain multiple defense / patrol fleets able to deal with exactly those.
If you give out free frigates to rookies, you'll have the bodies, and their experience will grow. Just build one less titan, and you practically have unlimited supply of t1 frigates.
Involve the new players and give them the ships for free, everyone wants them to try their hand at pvp in nullsec, or am I wrong here? |

Nikolai Lachance
Happy Wheels Logistics
73
|
Posted - 2014.04.15 22:49:00 -
[44] - Quote
Lin Fatale wrote: The issue is, ceptor fleets usually dont fight anything most of them avoid every possible fight they jump in and warp off if you have more than 3 ships of whatever
Problem solved? If they don't fight anything they're not a threat. If having 3 ships around makes them go away, you've countered them.
Quote:no and I dont want to setup remote sebo gate camps to maybe kill 1 captor "I'm too lazy to use effective strategies to deal with the problem I'm having, so CCP needs to nerf the problem".
|

Alex Pier
Celestial Argonauts Intrepid Crossing
7
|
Posted - 2014.04.15 22:55:00 -
[45] - Quote
There is a song by Bruce Dickinson named: Tears of the Dragon. Can we have this post renamed to Tears of the Goon, please?
|

Dynamiittiukko
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.15 22:58:00 -
[46] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
Well boohoo. You can no longer safely AFK rat in null-sec deep inside goon sov while watching TV-series. Tough.
It's null-sec, you're supposed to be awake and alert - or bad things may happen. We are just bringing the full extent of Eve content to you, delivered in your local anomaly. You're welcome.
Cardano Firesnake wrote:It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
Protect your sov? Against ~100dps interceptors? Are you serious? Your sov is perfectly safe. You as a ratter, however, are not. It's exactly as it should be, as far as inty roams are concerned.
Oh, and about the fun part: the fun is seeing Goons crying about getting killed while AFK ratting. We love each and every Goonswarm tear. They're fun.
.d |

ctrlc ctrlv
Republic University Minmatar Republic
3
|
Posted - 2014.04.15 23:02:00 -
[47] - Quote
Lilith Velkor wrote:Actually, I'd like to see the bubble immunity expanded to assault frigates and electronic attack frigates as well.
They could act as spearhead forces in warfare, constantly putting on pressure that the defender has to deal with.
Couldn't agree more it will help new players and new entities to be effective in fleet fights and small scale pvp.
|

Xe'Cara'eos
A Big Enough Lever
141
|
Posted - 2014.04.15 23:16:00 -
[48] - Quote
Lin Fatale wrote:In my opinion the ceptor nulify thing is a bad design why were they introduced? - to make scouting easier? --> was fine before
- that you can catch something behind 50T2 anchored bubbles on evry ratting systems --> sure always good idea to introduce a bad design to counter antoher bad design
- to travel faster --> you can do this w/o nulified thingy --> maybe a better map design helps as well
how is it used today 50+ ceptors fleets evry day to gank one ship and run away as soon as 3 ships undock the running away mode starts as soon as your ceptor fleet undock must be the fun for the real man which I just dont understand
and the counters are very limited - smartbomb theory, yeah show us your dozen of killed ceptor fleets please - the truth is, by the time you have found the right pipe and moved your BSes 3 jumps there are in the next region already
https://www.youtube.com/watch?v=7OgtNJoP8E8 https://www.youtube.com/watch?v=j6i-WTa-wOs https://www.youtube.com/watch?v=bCe4bvq84a8 For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.15 23:47:00 -
[49] - Quote
People seem to be talking different kinds of interceptor gangs here. The OP was probably referring to 2.0 second aligning interceptors, generally Maledictions based on KB stats at least. These ships align so fast that they can't be tackled on a gate. It doesn't matter if you have 194190234910^21312313 trillion scan res, it is simply impossible to target and get a point on one thanks to how the game works. 1 second to start targeting, 1 second to target (even with your 194190234910^21312313 trillion scan res), 1 second to activate point but the interceptor is gone by that time already.
These fleets of course won't engage anything they can't kill so AF, ceptor, gate camps or pretty much everything else is not a counter because they can easily avoid them.
Smartbombing is not a viable tactic for various very obvious reasons. First of all a single battleship with 8 smartbombs doesn't even kill a Malediction. You of course can't hotdrop on a gate RnK style because interceptors warp so fast that they will have landed by the time you load the system so you can be easily scouted by dscanning. These fleets also probably never even fleet warp anywhere. They check random anomalies and then warp to the next gate individually. This means they will always come from different angles and at different times. Bottom line is that smartbombing interceptor gangs with any success is extremely hard. And if you ever do it successfully, all they have to do is to buy a bookmark pack for the region and start using perches.
The only way to kill them is by baiting them but after you kill one they will all remember your name and never engage again so that tactic won't work long.
All in all uncatchable ships are bullshit and this is not the first time I'm expressing that opinion. Being able to burn a cyno at max travel speed, ignoring bubbles, ignoring gate camps, in a ship that costs 30 million is not very balanced either.
But luckily the solutions are simple. Either restrict all ships from achieving 2.0s align time to allow them to be tackled with good enough scan resolution or introduce something that counters bubble nullification. It could be a special DIC/HIC bubble or a mobile structure that CCP seems to love so much nowadays. I don't think it should be a permanent anchoreable though so that you can't just anchor that and a million bubbles on gate. That kind of passive defense of your space is not fun but active defending (gate camping etc) should be able to deal with any threat that can't kill the gate camp and this is currently not the case.
Make running a gate camp the art that it used to be. Taking a covops through a 200 man gate camp to light a cyno for a friendly fleet was one of my most memorable moments in all my years playing this game. Now I just write !pingall to wake up everyone in my dedicated interceptor cyno jabber channel and get five guys essentially auto piloting without danger to where ever I want. Quite boring in comparison.
I'm not at all against interceptors being very effective at killing ratters. In fact that's nice to see. But they should not be able to waltz through a proper remote sensor boosted gate camp with a million bubbles like it's not there. Any form of active defense from the people living in the region should be able to counter roaming gangs and the roamers should need to fight those active defenders and not just ignore them.
Remember that the interceptors would always be able to just reapproach and jump to safety. In fact I don't think more interceptors would even die because of these changes but it would make defending your space possible. |

Burneddi
Love Squad Pasta Syndicate
32
|
Posted - 2014.04.15 23:49:00 -
[50] - Quote
The ceptor nullification has to be my single most favourite change to the game in the past years, along with the warp speed buffs.
It's ridicilous how there are people out there who unironically believe that 68 T2 large bubbles (I counted) on a gate making their system practically a 100% risk-free peaceful ratting zone is good and balanced gameplay. God forbid actually having to defend your space empire.
If anything, bubble immunity should extend to more stuff. On a fleet scale bubbles are an amazingly good mechanic, but against individuals and tiny gangs they're a ridicilously crappy one. The obvious issue is that anything you give to individuals will also inevitably be usable by fleets.
EDIT: Also, the uncatchable ceptors were nerfed. To go below 2.0 align time you'll have to gimp your fit to a great degree and also probably use Snakes or something. Practically any actual fleet ceptor will take 3 or more server ticks to align, which makes them catchable by instalocking stuff. |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 00:00:00 -
[51] - Quote
Burneddi wrote:The ceptor nullification has to be my single most favourite change to the game in the past years, along with the warp speed buffs.
It's ridicilous how there are people out there who unironically believe that 68 T2 large bubbles (I counted) on a gate making their system practically a 100% risk-free peaceful ratting zone is good and balanced gameplay. God forbid actually having to defend your space empire.
If anything, bubble immunity should extend to more stuff. On a fleet scale bubbles are an amazingly good mechanic, but against individuals and tiny gangs they're a ridicilously crappy one. The obvious issue is that anything you give to individuals will also inevitably be usable by fleets.
EDIT: Also, the uncatchable ceptors were nerfed. To go below 2.0 align time you'll have to gimp your fit to a great degree and also probably use Snakes or something. Practically any actual fleet ceptor will take 3 or more server ticks to align, which makes them catchable by instalocking stuff.
So in your opinion 100% risk free ratting thanks to bubbles (rofl) was not "good and balaned gameplay" but the total flip side of that as in being able to ignore all bubbles, gate camps and whatever is? Weird opinion you have there buddy.
A single 2.0s align time interceptor has no problems of killing stuff like Ishtar/VNI ratters which are popular enough that probably 30-40 die every day in Deklein. In fact Deklein has a lot of insta locking gate camps so you can't even fly a non 2.0s interceptor there right now so pretty much everyone are flying them. A TriDOT member on this very page says he has flown nothing else except these kinds of fleets for weeks and then you come here to argue that no one flies them? |

Hydro Gen
Rionnag Alba Triumvirate.
1
|
Posted - 2014.04.16 00:02:00 -
[52] - Quote
So basicly you just want to be able to gatecamp ?
What about bringing the fight in to the anoms like today?
yeah i know you lost a couple of carriers and some navy ships, but you also killed quite a few ceptors. |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 00:09:00 -
[53] - Quote
Hydro Gen wrote:So basicly you just want to be able to gatecamp ?
What about bringing the fight in to the anoms like today?
yeah i know you lost a couple of carriers and some navy ships, but you also killed quite a few ceptors.
I want to be able to defend my space against a threat. Is that too much to ask? I know your alliance can't hold space or moons so maybe you don't know much about that.
I have no problems seeing an actual fight. I don't know which one you are talking about but if carriers died then your must have escalated which is exactly how it should go. However one fight out of a few hundred Ishtar/VNI kills is not a very good ratio wouldn't you agree?
|

Ugly Eric
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.16 00:14:00 -
[54] - Quote
Diivil wrote:A single 2.0s align time interceptor has no problems of killing stuff like Ishtar/VNI ratters which are popular enough that probably 30-40 die every day in Deklein. In fact Deklein has a lot of insta locking gate camps so you can't even fly a non 2.0s interceptor there right now so pretty much everyone are flying them. A TriDOT member on this very page says he has flown nothing else except these kinds of fleets for weeks and then you come here to argue that no one flies them?
So lets see here.
Step1: you and your like put up 239847 gazillion bubbles on a gate to be able to rat riskfree and make roaming impossible Step2: CCP brings interdiction nullified ceppies to game, thus ratters start to die more often Step3: You start making instalock gatecamps, Smartbomb BS camps and sutch to stop interceptor gangs Step4: Someone comes up with the <2s align interceptor fit to prevent these camps and to be able to keep roaming Step5: You cry on forums for a ship being too OP
Well, why dont you take a look in the mirror a bit there laddie? Maybe if you were not so stupidly trying to prevent ppl from roaming, there propably would be more other shipclasses in your space for you to kill.
Also it seems that the CFC mentality is that tears in hsec are best of everything and yet when someone makes you tear a lot in 0.0 its so wrong it needs to be nerfed.
HTFU and learn to rat. Is not that difficult to prevent the ratters from dying. However, they WILL die, if they are not alert. From my personal experience I can tell, that NONE of the ratters, who pay attention to the game get cought. NONE. EVERY SINGLE ONE of them gets to a safepos or station. It's the ones who are AFK or doing something else simultaneousily to die.
If you look at theing on bigger perspective than your own lil weird world, you will propably notice, that only now after warpspeed changes and interdiction nullified ceppies is the first time since introducing sov anomalies that ratters actually haveto pay attention and keep focused instead of being AFK. Now is the first time in YEARS that roaming is fun again. You should try it sometime. It really is fun as hell. |

Crazey Monkey
Common Sense Ltd Nulli Secunda
39
|
Posted - 2014.04.16 00:14:00 -
[55] - Quote
Diivil wrote:Burneddi wrote:The ceptor nullification has to be my single most favourite change to the game in the past years, along with the warp speed buffs.
It's ridicilous how there are people out there who unironically believe that 68 T2 large bubbles (I counted) on a gate making their system practically a 100% risk-free peaceful ratting zone is good and balanced gameplay. God forbid actually having to defend your space empire.
If anything, bubble immunity should extend to more stuff. On a fleet scale bubbles are an amazingly good mechanic, but against individuals and tiny gangs they're a ridicilously crappy one. The obvious issue is that anything you give to individuals will also inevitably be usable by fleets.
EDIT: Also, the uncatchable ceptors were nerfed. To go below 2.0 align time you'll have to gimp your fit to a great degree and also probably use Snakes or something. Practically any actual fleet ceptor will take 3 or more server ticks to align, which makes them catchable by instalocking stuff. So in your opinion 100% risk free ratting thanks to bubbles (rofl) was not "good and balaned gameplay" but the total flip side of that as in being able to ignore all bubbles, gate camps and whatever is? Weird opinion you have there buddy. A single 2.0s align time interceptor has no problems of killing stuff like Ishtar/VNI ratters which are popular enough that probably 30-40 die every day in Deklein. In fact Deklein has a lot of insta locking gate camps so you can't even fly a non 2.0s interceptor there right now so pretty much everyone are flying them. A TriDOT member on this very page says he has flown nothing else except these kinds of fleets for weeks and then you come here to argue that no one flies them?
Providence has the highest amount of roamers roaming in their space. If they can deal with all the ceptors and roaming guys, why can't you guys? Or is little ol provi just better than you? Tl;Dr cry some more nobody cares
|

Hydro Gen
Rionnag Alba Triumvirate.
1
|
Posted - 2014.04.16 00:15:00 -
[56] - Quote
well the repsonse fleet could just warp in to anomalies where the ratters are tackled.
instead of just sitting on a gate and expect to win.
and oooohh sick burn about the spaceholding. atleast not holding space spares me the effort of making a whine post, about how unfair it is to get killed in 0.0
i bet i can come with more reason to why not to hold space. than you can for holding space. |

Dynamiittiukko
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 00:17:00 -
[57] - Quote
Diivil wrote:Any form of active defense from the people living in the region should be able to counter roaming gangs and the roamers should need to fight those active defenders and not just ignore them.
A lot of what you wrote above sounds nice and all, and I may even generally agree with a lot of it but this last bit is such an easy thing to say by someone in the biggest independent entity in game. "Just fight us. C'mon, we only outnumber you by 247:1 against, that's like almost fair".
One of the reasons (AFAIK) for the whole inty gang concept was to make your fleet size as irrelevant as possible. For once, CFC is not able to win through sheer number of pilots present. That, IMO, is much more balanced than what you suggest above.
You should not be any more safe than any other pilot in the Eve universe and, currently, you are not.
.d
PS. Bookmark packs? For realz? Madness! Who would ever sell those. I mean, c'mon, you can only copy 5 bookmarks at a time. Takes ages to copy and contract a bunch of them. |

Hydro Gen
Rionnag Alba Triumvirate.
1
|
Posted - 2014.04.16 00:19:00 -
[58] - Quote
So it's perhaps for the best that we've spent the last month relaxing, playing Diablo 3, afktaring our little hearts out in Deklein,
thats a line from goons alliance update, i can understand you lose a lot of ratting ships. If being afk is the way you rat. |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 00:31:00 -
[59] - Quote
Ugly Eric wrote:
So lets see here.
Step1: you and your like put up 239847 gazillion bubbles on a gate to be able to rat riskfree and make roaming impossible Step2: CCP brings interdiction nullified ceppies to game, thus ratters start to die more often Step3: You start making instalock gatecamps, Smartbomb BS camps and sutch to stop interceptor gangs Step4: Someone comes up with the <2s align interceptor fit to prevent these camps and to be able to keep roaming Step5: You cry on forums for a ship being too OP
Well, why dont you take a look in the mirror a bit there laddie? Maybe if you were not so stupidly trying to prevent ppl from roaming, there propably would be more other shipclasses in your space for you to kill.
Also it seems that the CFC mentality is that tears in hsec are best of everything and yet when someone makes you tear a lot in 0.0 its so wrong it needs to be nerfed.
HTFU and learn to rat. Is not that difficult to prevent the ratters from dying. However, they WILL die, if they are not alert. From my personal experience I can tell, that NONE of the ratters, who pay attention to the game get cought. NONE. EVERY SINGLE ONE of them gets to a safepos or station. It's the ones who are AFK or doing something else simultaneousily to die.
If you look at theing on bigger perspective than your own lil weird world, you will propably notice, that only now after warpspeed changes and interdiction nullified ceppies is the first time since introducing sov anomalies that ratters actually haveto pay attention and keep focused instead of being AFK. Now is the first time in YEARS that roaming is fun again. You should try it sometime. It really is fun as hell.
First of all I have made my opinions on 2.0s interceptors very clear from day one. While that was in more regarding using them as cyno platforms that still stands. Uncatchable ships are not fun to me and I think they take a lot away from this game.
Eve in nullsec is based on communities. In communities we help each other. Corporations in your alliance may hate each other and do stuff behind each others' back but I want to help the fellow goon. Unfortunately, as it has often been advertised over the years, the fellow goon happens to be rather slow and not very good at playing this game. So I want to assist him to gather ISK for his battleship so that he can continue making money by losing that battleship and getting 200% reimbursement every time. And as it happens the best way of dealing with roaming gangs is to kill them. The worst way of dealing with roaming gangs is to ignore them.
You realise it just as well as anyone else that there are pointing rats in pretty much every anomaly nowadays. Do you really suggest that the only workable tactic against roaming fleets should be getting safe whenever one gets within 3 jumps from you. What about if they log out somewhere and come back unscouted after some time?
You are suggesting that the only working tactic against roamers should be ignoring them. I shouldn't have to tell you just how stupid that whole notion is.
Ratters died just as much before these changes were introduced as they do now. People like wheniaminspace and that lazerspewpew guy from BL were extremely successful at killing ratters solo. I'm sorry you didn't manage to do the same as them then. |

Dynamiittiukko
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 00:35:00 -
[60] - Quote
Diivil wrote:Eve in nullsec is based on communities. In communities we help each other. Corporations in your alliance may hate each other and do stuff behind each others' back but I want to help the fellow goon.
See the PPS. part in my post above.
Diivil wrote:And as it happens the best way of dealing with roaming gangs is to kill them. The worst way of dealing with roaming gangs is to ignore them.
See the PPS. part in my post above again.
.d |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 00:42:00 -
[61] - Quote
Dynamiittiukko wrote:
A lot of what you wrote above sounds nice and all, and I may even generally agree with a lot of it but this last bit is such an easy thing to say by someone in the biggest independent entity in game. "Just fight us. C'mon, we only outnumber you by 247:1 against, that's like almost fair".
One of the reasons (AFAIK) for the whole inty gang concept was to make your fleet size as irrelevant as possible. For once, CFC is not able to win through sheer number of pilots present. That, IMO, is much more balanced than what you suggest above.
You should not be any more safe than any other pilot in the Eve universe and, currently, you are not.
Fleet size and numbers are irrelevant. People would fight a 10 man interceptor gangs alone in cruisers if they could. The problem is that they can't because they can't catch them.
Dynamiittiukko wrote: PPS. I'll have to agree with the "fight in the anomalies" stuff above. I've been on at least 3 inty roams where CFC had an instalock camp at a gate, we avoided it and killed an Ishtar or two in the anomalies in the same system while your instalock camp just instalock camped at the gate. Maybe if they'd actually warped to the anomalies the Ishtars would have lived. I don't know, maybe not, but it's a possibility your Ishtars never had because it was more important to instalock camp the gate. You know, defending your space.
Hydro Gen wrote:well the repsonse fleet could just warp in to anomalies where the ratters are tackled.
Are you both suggesting that the only way to fight roaming interceptors should be to put a defensive fleet in every single system? Sounds quite excessive just to deal with roamers now doesn't it? |

Born2beSlut
Hedion University Amarr Empire
0
|
Posted - 2014.04.16 00:45:00 -
[62] - Quote
Diivil wrote:
First of all I have made my opinions on 2.0s interceptors very clear from day one. While that was in more regarding using them as cyno platforms that still stands. Uncatchable ships are not fun to me and I think they take a lot away from this game.
Eve in nullsec is based on communities. In communities we help each other. Corporations in your alliance may hate each other and do stuff behind each others' back but I want to help the fellow goon. Unfortunately, as it has often been advertised over the years, the fellow goon happens to be rather slow and not very good at playing this game. So I want to assist him to gather ISK for his battleship so that he can continue making money by losing that battleship and getting 200% reimbursement every time. And as it happens the best way of dealing with roaming gangs is to kill them. The worst way of dealing with roaming gangs is to ignore them.
You realise it just as well as anyone else that there are pointing rats in pretty much every anomaly nowadays. Do you really suggest that the only workable tactic against roaming fleets should be getting safe whenever one gets within 3 jumps from you. What about if they log out somewhere and come back unscouted after some time?
You are suggesting that the only working tactic against roamers should be ignoring them. I shouldn't have to tell you just how stupid that whole notion is.
Ratters died just as much before these changes were introduced as they do now. People like wheniaminspace and that lazerspewpew guy from BL were extremely successful at killing ratters solo. I'm sorry you didn't manage to do the same as them then.
hate to break to you buddy but for every ratter they catch they are at least 5 ratters that get away and all they find are wrecks in the anomalies . The ceptors have so little dps that earlier today a Myrmi with two guardian spider tanking were making fun of us cause we couldnot break their tank with 10 ceptors . Also if you have ship with long web/points Loki/huggin/Proteus/Lachesis and decent tank etc they will get dumpstered or run away so you can continue to do AFK ratting . Many times the ceptors are vollyed if the pilot is not careful , there is no room for mistakes with so little tank . Bottom line deal with it untill the mittani makes a campaign to nerf them . |

Hydro Gen
Rionnag Alba Triumvirate.
1
|
Posted - 2014.04.16 00:46:00 -
[63] - Quote
keep going with the spin. Everyone knows that if you are not in goons, you and your corp are illoyal to both alliance and even your own corp.
Also you cant praise BL anymore, you know how they went from being OMGWTFAWSOME to being nothing, about the excact time they broke with goons. |

Reppyk
The Black Shell Ninja Unicorns with Huge Horns
555
|
Posted - 2014.04.16 00:57:00 -
[64] - Quote
Cardano Firesnake wrote:Where is the fun? You dieing in a warpcored ****-fit ishtar to an inty fleet : https://zkillboard.com/detail/37773002/
My guess. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 01:00:00 -
[65] - Quote
Born2beSlut wrote:
hate to break to you buddy but for every ratter they catch they are at least 5 ratters that get away and all they find are wrecks in the anomalies . The ceptors have so little dps that earlier today a Myrmi with two guardian spider tanking were making fun of us cause we couldnot break their tank with 10 ceptors . Also if you have ship with long web/points Loki/huggin/Proteus/Lachesis and decent tank etc they will get dumpstered or run away so you can continue to do AFK ratting . Many times the ceptors are vollyed if the pilot is not careful , there is no room for mistakes with so little tank . Bottom line deal with it untill the mittani makes a campaign to nerf them .
It is your own fault that you engage a Myrmidon that has 2 guardians assisting. That's just basic decision making. Can our fleet break Guardian reps on a ship that has tech 2 resist? No? Well don't engage it then. You willingly went in to a situation you must have known you can't win and give this as an example how interceptors are balanced. Convincing argument.
I mean you absolutely have to be an idiot to engage anything except ratters in a fleet doctrine that is designed to kill ratters and nothing else. Or do you really claim that if I sit in an anomaly with my Loki and 2 Guardians you would come running and started shooting at me?
Oh and I only need to dedicate another account to babysit my ratting alt in nullsec nowadays? |

Dynamiittiukko
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 01:02:00 -
[66] - Quote
Diivil wrote:Fleet size and numbers are irrelevant. People would fight a 10 man interceptor gangs alone in cruisers if they could. The problem is that they can't because they can't catch them.
Again, a comment that can pretty much only originate from a member of CFC. I don't mean to attack the coalition with these comments per se but numbers are only irrelevant to those who know they can overpower practically any enemy anytime (comparison: "money is irrelevant" basically only true to those who have more than they can spend).
We fly outnumbered 8/10 times. To us the numbers usually matter. The interceptor roams are just a way of diminishing the effect as much as we can and this forum thread alone proves its working.
However, that's no reason to do any kind of nerfing. Even if for no other reason than that it would be the cheap, lazy way out.
The results of recent couple of weeks should be a wake-up call. Those sleepy ratters should be more alert (because currently they get what they deserve - a pod express back home), intel should be more active and those so-called defense fleets should actually help out their fellow ratters which, so far, they have not done (see the PPS. part above again).
As Ugly Eric wrote, I'm pretty sure we haven't caught a single pilot who was actually awake. We've seen so many Ishtar and Navy Vexor tail lights with only wrecks and drones left behind. Those ships should never be within point range of the rats anyway.
Diivil wrote:Are you both suggesting that the only way to fight roaming interceptors should be to put a defensive fleet in every single system? Sounds quite excessive just to deal with roamers now doesn't it?
Nah. I do have some ideas but damned if I'll tell my enemy how to defeat me. Figure it out yourself. In the meantime, we will keep harvesting the sleepy ratters like there's no tomorrow. Because they deserve nothing less. |

Xequecal
GoonWaffe Goonswarm Federation
175
|
Posted - 2014.04.16 01:08:00 -
[67] - Quote
A big issue with removing interdiction nullifiers is it makes it impossible to safely move stuff into nullsec without the use of a second account. While making it harder/less safe to transport into nullsec isn't necessarily bad, the fact that it would remain just as trivial to do so with a second account (the second account is either a scout or cyno alt for your carrier) means it's a stupid idea. It just reinforces pay to win to an extreme degree. It's already way too easy to completely avoid various forms of PvP in Eve by just buying a second account. Worried about suicide ganking in high sec? Use a daredevil on a second account to web your freighter into warp. Can't mission because you have a bunch of outstanding wardecs? Train up a mission alt on a second account. |

Icewolf7
Anomalous Existence
4
|
Posted - 2014.04.16 01:15:00 -
[68] - Quote
The problem is, they cant be caught in any normal typical fit, hell even naked they an almost get through, We found a counter in wh's which I wont share here but its to time consuming to setup.
So if a Ceptor jumps through a wh there is no stopping him unless he gets an extra second of lag.
A simple script for Hics that create a bubble that only effects ceptors when they attempt to start warp and NO other ships would be more than fair for all parties involved. |

Ugly Eric
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.16 02:12:00 -
[69] - Quote
Icewolf7 wrote:The problem is, they cant be caught in any normal typical fit, hell even naked they an almost get through, We found a counter in wh's which I wont share here but its to time consuming to setup.
So if a Ceptor jumps through a wh there is no stopping him unless he gets an extra second of lag.
A simple script for Hics that create a bubble that only effects ceptors when they attempt to start warp and NO other ships would be more than fair for all parties involved.
Naah. I do not agree. That would just mean, ever gatecamp would need not one, but two different bubblemachines. This again is no problem for any big entity, but will totally kill all the roming pvp alltogether. The effect of that is just as to remove the nullification alltogether. Or even just one hic with two bubblemachines, as they already now often are fitted.
I suggest you use your brains a bit before posting. |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 02:34:00 -
[70] - Quote
Ugly Eric wrote:
- There is no way whatsoever you can fit a interceptor to warp in less than 2s with a cyno fitted and the LO needed to light the cyno. Just no way.
I'm just quoting this part riiiight here.
Ugly Eric wrote: - All of you yay sayers seems to think, that all the ceppies need to do is to warp from gate to gate and kill ratters in every system. Wrong. Every single ishtar with ec-300's or warriors in it can already kill a careless ceppiepilot. When the fit is so specialized to warp as fast as possible, they are not exactly very tanky ships. Any cruisersize pvp fitted ship will 2 volley them ceppies, if the pilots makes the slightest error. I know, I have lost a ton of them. Ever single time I lost a ceppie there was 2 reasons to it 1) my target was prepared to be tackled and to fight us of 2) I made piloting error and thus ended up not being able to GTFO in time
So once again. Buy a ceppie, and go roaming with it, and you can see, its not very easy to stay alive with them. Our lads have now hundreds of hours of practice to stay alive. Every time we get new dudes to fleet they die. It takes practice to stay alive.
You are fully aware just how little warriors hurt interceptors. Meaning there is no way in hell warriors drive away a Malediction before his buddies arrive to secure the tackle. EC-300s might work but it's entirely random especially considering how drastic the sensor strength buffs have been lately. Miss the first jam and you are dead in any case.
I'm sure you tackle many cruiser sized non-drone boats. Yeah, that happens. There is a lonely Cynabal in a belt, will you engage? Of course not. You are presumably not an idiot. The fact that the Cynabal would kill you doesn't matter when you can decide if you want to engage or not.
Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
|

Ugly Eric
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.16 03:14:00 -
[71] - Quote
Diivil wrote:
You are fully aware just how little warriors hurt interceptors. Meaning there is no way in hell warriors drive away a Malediction before his buddies arrive to secure the tackle. EC-300s might work but it's entirely random especially considering how drastic the sensor strength buffs have been lately. Miss the first jam and you are dead in any case.
I'm sure you tackle many cruiser sized non-drone boats. Yeah, that happens. There is a lonely Cynabal in a belt, will you engage? Of course not. You are presumably not an idiot. The fact that the Cynabal would kill you doesn't matter when you can decide if you want to engage or not.
Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
and now you are assuming we are killing nothing but ratters. Actually we would engage the cynbal, unless a clear tarp. It is killable, however not an easy task.
Warrior II's actually does hurt the malediction. The pilot needs to have proper implants and eat a quafe for them not to do very much dmg. set of 3% hardwires and quafe close to triples the value of the ceppie. And as I said, it needs piloting skills to stay alive. If you fly like a average eveplayer and press orbit and f1 and wait, you sill get annihilated.
I am by no mean trying to say that we are superior pilots, we just have trained this one thing quite a bit. Like all actions in eve, you can get some level of success with casual playing and just pressing orbit + f1. However if you practice it, and focus on how things work and how you do them, you get more success. In the end the numbers always wins. I'm sure you know it very well. Not a single ceppieroam have gone by without us seeing a responsefleet outnumbering us by many times. Then we just haveto GTFO. JUST like you guys push the IWIN button in fleetwarfare by dropping 100 carriers on everything nowdays. We just burn out. Deal with it. |

Dynamiittiukko
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 03:43:00 -
[72] - Quote
Diivil wrote:Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
It would seem to me that you are now mixing together two very distinctly different things:
1. The core group of people who have by now flown hundreds of hours of inty roams 2. The new people joining those roams who have maybe a few hours under their belt
The former group is the one that tends to stay alive. The latter group is the one where people tend to die more often.
The issue is not FCing because people operate mostly independently. The ones who don't have the experience may not always know what the right thing to do is and they may make a mistake and die. That's how they learn. That's how anyone learns.
.d |

Darling Hassasin
Imperial Academy Amarr Empire
29
|
Posted - 2014.04.16 05:23:00 -
[73] - Quote
The goon tears in this thread are exquisite...
I have seen almost every game mechanic I have used beeing nerfed at some point, 8 heat sink Geddon, 8 Ogre Thorax, precision cruise Raven, nano-Phoon, Blastethron, Masterplan BS TM, Capital nerfs, sentry drone assist Ishtar nerf, and now reliably ceptor nerf.
You know what? it matters not one little bit. No matter what is nerfed the same people woll be griefing goons with the next Fotm. Let's face it the problem is noobness and a certain non-combativeness in the way manypeopleapproach the game. No matter what mechanic is nerfed you ll always end up shafted. What can you do?  |

Amarant'h
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 06:09:00 -
[74] - Quote
In my mind I find dosens of ways to be ratting safely if thats the case. 1. Be awake 2. Read intel (Only by doing this youll be perfectly safe)
If you want to fight inties, dont camp at the gate. Why to do so, If you know its almost impossible? This is not a WoW... Be creative, adaptive. If you want to fight inty blobs, bring curse and/or huginn with logistics and thats it.
Even by using dampers you can simply make inties useless and pop em one by one. Use your brains instead trying to change the game by making it dull.
I could keep on talking about ways to kill inties for rest of the day, but not gonna do that. |

Rivr Luzade
Coreli Corporation Ineluctable.
392
|
Posted - 2014.04.16 06:35:00 -
[75] - Quote
Diivil wrote:Hydro Gen wrote:So basicly you just want to be able to gatecamp ?
What about bringing the fight in to the anoms like today?
yeah i know you lost a couple of carriers and some navy ships, but you also killed quite a few ceptors. I want to be able to defend my space against a threat. Is that too much to ask? I know your alliance can't hold space or moons so maybe you don't know much about that. I have no problems seeing an actual fight. I don't know which one you are talking about but if carriers died then your must have escalated which is exactly how it should go. However one fight out of a few hundred Ishtar/VNI kills is not a very good ratio wouldn't you agree?
I posted 9 possible counters to 1 fleet type. Do you expect more counter choice against just ONE single fleet type?
Funnily enough, on Page 2 a CFC renter complained that Inty gangs don't fight and just run away when they undock 50 people and they can't get them to fight their fleet (which is hilarious in itself), and here we have a CFC member complaining that Inty gangs fight and they can't handle them...  |

petition altternate
Med-Coy
0
|
Posted - 2014.04.16 06:48:00 -
[76] - Quote
Is this the Burn jita thread ?? |

Amarant'h
Fistful of Finns Triumvirate.
16
|
Posted - 2014.04.16 06:53:00 -
[77] - Quote
petition altternate wrote:Is this the Burn jita thread ??
This is SPART.... No.. This is goons trying to change game mechanics instead of using their brains. Well, in this case as normal, trying to change the game mechanics. |

Jurgen Strottenpotten
Imperial Shipment Amarr Empire
5
|
Posted - 2014.04.16 06:57:00 -
[78] - Quote
petition altternate wrote:Is this the Burn jita thread ??
It surely looks like one, talking about un-counterable ways to die. It might as well be the wrecking ball thread.
How about we start copy-pasting Goon replies to the nerf suicide ganking thread, where high sec dwellers complain that goons' suicide ganks in high-sec can't be countered. You know, those threads where Goons tell the victims to HTFU, "Eve is not supposed to be safe", and "Your tears are delicious". |

Jurgen Strottenpotten
Imperial Shipment Amarr Empire
5
|
Posted - 2014.04.16 07:06:00 -
[79] - Quote
Cardano Firesnake wrote:Where is the fun?
Inty gangs don't destroy the game, they destroy YOUR game (paraphrasing The Mittani and Darius JOHNSON). |

Luwc
Biohazard. WINMATAR.
93
|
Posted - 2014.04.16 07:07:00 -
[80] - Quote
- Find max 20man ceptor roam on Intel Channel - No_ECM.jpg - Fit pure tanky frig killer [cheap] i.e. Caracal, Stabber, Rupture, Thorax - Welp into inty fleet. Kill two , loose one - Isk and killwar won. - Howtokillinties.jpg
|

Jurgen Strottenpotten
Imperial Shipment Amarr Empire
5
|
Posted - 2014.04.16 07:48:00 -
[81] - Quote
Luwc wrote:- Find max 20man ceptor roam on Intel Channel - No_ECM.jpg - Fit pure tanky frig killer [cheap] i.e. Caracal, Stabber, Rupture, Thorax - Welp into inty fleet. Kill two , loose one - Isk and killwar won. - Howtokillinties.jpg
You forgot to add, "also know how to fly them." Here's what happened to the last frig killer composition who didn't know how to fight. And of course, regarding whether the inty gangs don't take fights, they do. Sometimes those fights escalate. Seriously speaking, if you can field fleets like the cfc fleets above, but can't come out as a winner, you're doing something horribly wrong. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
562
|
Posted - 2014.04.16 08:02:00 -
[82] - Quote
Arazu. Curse. Lachesis. Maulus, Celestis, Rapier. These are the solutions to your issue. Oh yeah - armageddon |

PUIU
Fistful of Finns Triumvirate.
9
|
Posted - 2014.04.16 09:01:00 -
[83] - Quote
Cardano Firesnake wrote:They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive. Are you actually crying that our 5 guys don't fight your 50-man defense fleet? Please note that when there are somewhat even odds, like the ones linked above, we grant you your fights. There's been plenty of fights between your response fleets and our inty gangs.
Cardano Firesnake wrote:It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. Yes, next thing those 5-man gangs start to do is take your sov.
Cardano Firesnake wrote:Where is the fun? Ask any interceptor pilot and they can tell you. In a Goon fashion, I'd like to say that it's not our job to provide you fun, but to provide us fun.
Cardano Firesnake wrote:I always thought that each type of fleet should have an appropriate response. Pretty ironic coming from a goon.
Cardano Firesnake wrote:But as for the AFK cloakers the only appropriate response is docking or moving away... Did ever cross your mind that maybe that's what we want? Please don't give us the pleasure of thinking that we achieved that. |

Burneddi
Love Squad Pasta Syndicate
32
|
Posted - 2014.04.16 09:45:00 -
[84] - Quote
Have you Goonswarm bears ever been to Providence? I mean in a roaming gang, not in a blob doctrine. If you were, you might realise it's entirely possible to defeat roaming ceptor gangs.
They tend to have dozens-strong defense fleets with instalocking stuff on standby even if there's no one roaming their space. When someone does show up their ratters get alerted of it through intel channels or local intel, and generally stop dying to the gang, while their defence fleets corners the roamers into some pocket and camps them there. If you're in "uncatchable" ceptors they'll still chase you around, and if you catch anything they're going to show up and help them.
They rat in easier-to-catch stuff than just Vexor Navy Issues and Ishtars, too, yet don't turn to the forums to cry for nerfs when they do get killed. Truly they're a great example of how to maintain your space empire.
As for "uncatchable" ceptors being OP, they're not. They were nerfed once already to prevent the hulls from easily gaining 2sec align without implants/gimping their fit too much. Nowadays anyone flying one has taken enough steps to achieve it that they've definitely earned their beans. |

Tchulen
Trumpets and Bookmarks The Volition Cult
738
|
Posted - 2014.04.16 09:57:00 -
[85] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. In large enough quantities to threaten your sov, a few smart bombing battleships would kill a lot of them. In small enough numbers that smart bombing battleships aren't much use they won't be threatening sov. You're being sensationalist with that sov statement which undermines your entire argument.
They are annoying, I grant you, but there are counters to inties as has been explained elsewhere in this and most other anti-inti threads. We've fought inti gangs a lot. We have to reship into specific anti-inti fits in order to have a chance of catching them but once you can catch them they die so easily it's silly. It's the catching that's the trick. Usually we kill a few on each engagement then they run and reengage and we kill some more etc. Eventually they realise they're losing and leave. You've just got to play smart.
Cardano Firesnake wrote:Where is the fun? If the inti gang comes across people like you I guess the fun is entirely one sided as they do hit and run after hit and run and watch their targets whining on the forums about how CCP need to fix something that they can't think around even though most others have already figured out ways to combat the tactic. If they come across others, the fun can be on the other foot. Fun is what you make it. Claiming that something isn't fun for you specifically and so it needs to change indicates a lack of comprehension on your part, not necessarily an issue with the game itself.
Cardano Firesnake wrote:I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script. Again, it seems the issue here is a lack of understanding on your part rather than an issue with the game. The situation you're discussing has very little to do with AFK cloaky campers in as much as there are definite tactics to fight interceptors whereas there are no game mechanics that allow you to fight cloaky campers. There really doesn't need to be any more counter to interceptors than there already is.
|

Tung Yoggi
SnaiLs aNd FroGs
25
|
Posted - 2014.04.16 09:59:00 -
[86] - Quote
lrn2rat |

Burneddi
Love Squad Pasta Syndicate
33
|
Posted - 2014.04.16 10:35:00 -
[87] - Quote
Tchulen wrote:In large enough quantities to threaten your sov, a few smart bombing battleships would kill a lot of them. In small enough numbers that smart bombing battleships aren't much use they won't be threatening sov. You're being sensationalist with that sov statement which undermines your entire argument.
His argument actually isn't "They're here to kill our ihubs", it's "This space has OUR name on it and these people are in here and we don't want them here, so they shouldn't be allowed to be here and we shouldn't have to go through all this effort to remove them", which is a common fallacy made by sov empires. |

Tchulen
Trumpets and Bookmarks The Volition Cult
739
|
Posted - 2014.04.16 10:42:00 -
[88] - Quote
Burneddi wrote:Tchulen wrote:In large enough quantities to threaten your sov, a few smart bombing battleships would kill a lot of them. In small enough numbers that smart bombing battleships aren't much use they won't be threatening sov. You're being sensationalist with that sov statement which undermines your entire argument.
His argument actually isn't "They're here to kill our ihubs", it's "This space has OUR name on it and these people are in here and we don't want them here, so they shouldn't be allowed to be here and we shouldn't have to go through all this effort to remove them", which is a common fallacy made by sov empires.
I figured that was the case but was giving him the benefit of the doubt considering there were multiple potential interpretations for what he wrote.
You're quite correct. If he meant what you said he's talking out of his posterior. If you can't defend your space it's only your space in name. |

Burneddi
Love Squad Pasta Syndicate
35
|
Posted - 2014.04.16 11:20:00 -
[89] - Quote
Diivil wrote:A single 2.0s align time interceptor has no problems of killing stuff like Ishtar/VNI ratters which are popular enough that probably 30-40 die every day in Deklein. Peaceful ratting realm attacked by interceptor.
Truly it's a travesty that people can't AFK rat in drone cruisers anymore and have to instead actually pay attention to the game. What has Eve become?
In all seriousness, solokilling ratters is nothing new. It existed well before ceptor buffs, people used to solo ratting battleships in Thrashers. Then rat AI changes made it more difficult to do in something like the Thrasher, and dropping 50 bubbles on ratting system gates made it nigh impossible to actually catch anything since having to burn out of the bubbles gave even the slowest of ratters plenty of time to alt-tab back to the game, notice there's someone in local and warp out.
If you don't want to be soloed by a ceptor, how about you rat in less crappy ships? An assault frigate will probably wreck any ceptor 1v1 and doesn't cost much to lose, and is also nimble enough to align and warp out before you get pointed, so maybe Mr. Risk-averse should try those. Alternatively you could fit some omnitank on your AFK droneboats instead of leaving a gaping resist hole and not get shrekt instantly. Or rat in sniping ships, be far away from the anomaly warp-in point and take a few pot shots at anyone landing in your anom before warping out.
There's so many ways not to die to roaming ceptor gangs, but instead of using them you're sitting here whining about how you can't beat them by camping gates and ratting in Afktars. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.16 11:25:00 -
[90] - Quote
Happy to see the subject have some echoes in minds.
I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players.
It doesn't change the fact that it could be cool to have a response for this type of fleet.
I like the Idea of the Heavy Dictor script because the Dictor alone will not be able to catch the interceptors. But in a synergy with fast ships it will be interestening. |

Burneddi
Love Squad Pasta Syndicate
35
|
Posted - 2014.04.16 11:38:00 -
[91] - Quote
Cardano Firesnake wrote:I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
No, the problem is that every other way of roaming is so hard that there's nothing else now.
If not for ceptor nullification, roaming gangs would be nigh dead. You might see some nullified roaming T3 cruisers with depots and alternate fittings in their cargo so that they can refit according to whatever they need, but that's about it. Bubbles give the home team such a ridicilous advantage for their defence that any non-nullified roaming gang will inevitably end up getting blobbed and camped sooner or later, probably sooner.
This isn't just guesswork either, that actually happens practically 100% of the time you go roaming in non-nullified ships: just yesterday when roaming through Branch in Talwars we got blobbed by a bigger fleet than us flying a hard counter who then proceeded to camp us into a pocket. Thankfully a gang of neutral wormholers happened to pass by and helped us out.
Ceptors can be nerfed as soon as other forms of roaming are buffed, or home defense blobs are nerfed. |

Tchulen
Trumpets and Bookmarks The Volition Cult
740
|
Posted - 2014.04.16 11:43:00 -
[92] - Quote
Cardano Firesnake wrote:The problem is that it is so easy that there is nothing else now. If this is true in your space it's because you've never actually countered any of the interceptor fleets who cause you and your corp/alliance/coalition trouble. Trust me, you start bloodying their noses and they'll try other ships but whilst they feel like they're invincible in interceptor fleets they'll simply keep using interceptor fleets.
Cardano Firesnake wrote:It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players. Well, it seems that most of the complaints I read about interceptors come from Goons. I guess they're a problem for Goons more than anyone else. I wouldn't like to state the reason for that but one theory is that Goons aren't all that good at thinking of ways around problems having become accustomed to CCP changing game mechanics when they whine loudly enough.
Cardano Firesnake wrote:It doesn't change the fact that it could be cool to have a response for this type of fleet. It also doesn't change the fact that there are already counters to it in the game which you and your compatriots seem incapable of using.
Cardano Firesnake wrote:I like the Idea of the Heavy Dictor script because the Dictor alone will not be able to catch the interceptors. But in a synergy with fast ships it will be interestening. I like the fact that interceptors can, you know, intercept. I like the fact that they're a great counter to large numbers of mindless drone-like people. I like the fact that you've actually got to work at catching them. I like the fact that they allow for excellent scouting specifically because they're hard to catch. Whilst I don't have a problem with the Goons, I do love the fact that it's them that seem to have a problem with it, or more accurately their ratting carebears 
|

Tchulen
Trumpets and Bookmarks The Volition Cult
741
|
Posted - 2014.04.16 11:48:00 -
[93] - Quote
Burneddi wrote:Cardano Firesnake wrote:I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
No, the problem is that every other way of roaming is so hard that there's nothing else now. If not for ceptor nullification, roaming gangs would be nigh dead. You might see some nullified roaming T3 cruisers with depots and alternate fittings in their cargo so that they can refit according to whatever they need, but that's about it. Bubbles give the home team such a ridicilous advantage for their defence that any non-nullified roaming gang will inevitably end up getting blobbed and camped sooner or later, probably sooner. This isn't just guesswork either, that actually happens practically 100% of the time you go roaming in non-nullified ships: just yesterday when roaming through Branch in Talwars we got blobbed by a bigger fleet than us flying a hard counter who then proceeded to camp us into a pocket. Thankfully a gang of neutral wormholers happened to pass by and helped us out. Ceptors can be nerfed as soon as other forms of roaming are buffed, or home defense blobs are nerfed. That's a real shame. It must suck to be where you are. We regularly see fleets of lots of different ships. Interceptor fleets are not massively common but then that's probably because they get butchered and/or driven off when they come round our way 
We very rarely ever go out in interceptor fleets either. We get loads of fun fleets in without the need to only use interceptors. I guess it all depends on your FCs and roaming areas.
BTW - corebloodbrothers for CSM for all those that want a more vibrant and fun nullsec and an even hand where high sec is concerned. |

Tung Yoggi
SnaiLs aNd FroGs
25
|
Posted - 2014.04.16 11:49:00 -
[94] - Quote
Cardano Firesnake wrote:Happy to see the subject have some echoes in minds.
I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
You forgot to say "in Deklein". And this wouldn't even be true.
Cardano Firesnake wrote: It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players.
Please try to adapt before rushing to forums, advocating for your own niche gameplay, for a change that will affect the whole game. This seems incredibly narrow-minded to me, I'm sorry.
Cardano Firesnake wrote:It doesn't change the fact that it could be cool to have a response for this type of fleet.
There are tons of possible responses, what do you really want ? Some way to reliably kill interceptors most of the time, like a instalock setup ? Seems to me that the issue is not ceptors fleets, but <2sec align time ceptors you can hardly catch at gates.
Inty fleets are an issue to ratters, if you encounter them often in Deklein, it's because the systems are packed with ratters, some of them priding on being afk while ratting. If suddenly people start to have interceptors counters in their hangars, and pay attention to local channels, what would happen ? It's highly possible that players will think twice before gimping their capabilities by flying 90 DPS, 4k ehp ships.
|

Rivr Luzade
Coreli Corporation Ineluctable.
394
|
Posted - 2014.04.16 11:50:00 -
[95] - Quote
Cardano Firesnake wrote:Happy to see the subject have some echoes in minds.
I am sure that flying a fleet of interceptors is funny. The problem is that it is so easy that there is nothing else now.
It is true that as my favorite gameplay is hunting intruders in Goon SOV, the interceptor fleets are a problem to me more than for ather players.
It doesn't change the fact that it could be cool to have a response for this type of fleet.
I like the Idea of the Heavy Dictor script because the Dictor alone will not be able to catch the interceptors. But in a synergy with fast ships it will be interestening.
I am not sure where you live, but in Syndicate there are still lots of other options flying around, ranging from Assault Frigate fleets, to T1/2 Cruiser fleets and even the occasional BS fleet or solo PVPer. If those options don't drop by in your space, then you should maybe have a look at your responses and attitude towards these fleet setups. Or are you going to ignore what Burneddi just said? 
Ceptors have enough counters, they don't need more. What is needed, however, is a reduction in complacency and feeling entitled to a different treatment in the game. |

Burneddi
Love Squad Pasta Syndicate
39
|
Posted - 2014.04.16 11:59:00 -
[96] - Quote
Tchulen wrote:That's a real shame. It must suck to be where you are. Well, it does depend on where you go, sure. Residents in some areas are less anal about people being in "their space" and don't tend to blob them 100:1, but people who like having peaceful ratting realms usually also like blobbing any intruders.
Don't get me wrong, I don't really mind it at all. Active defense of your space is great. However, the way bubbles work makes small gang roaming really difficult when you're going to be fighting outnumbered. When every system has guaranteed easy chokepoints at gates, and you have easy ways of camping those with bubbles, the odds are quite heavily stacked in the defender's favour and performing "hit-and-run" operations becomes quite tricky.
Interceptor gangs weren't born from ceptors being overpowered, they were born out of necessity. There is no other good counter for home defense blobs bubble camping you in. As I said before, I don't hate bubbles, and on medium to large fleet scale they're a great mechanic, but against individuals and small gangs they're very unfair, and thus roaming ceptors fill a very necessary niche. |

Diivil
Magellanic Itg Goonswarm Federation
255
|
Posted - 2014.04.16 12:44:00 -
[97] - Quote
So many people have said how Provi block easily deals with these 2.0s interceptors so I checked on that. Turns out they don't. What a surprise.
Out of the last 350 interceptor kills in Providence there were only a bare handful of 2.0s interceptor losses and around half of those were stuff like Stilettos so clearly Providence is very different when compared to Deklein in this regard.
Oh and how many smartbombing kills were there in Providence within those 350 kills? Almost none at all. it makes sense because that tactic is not an effective one since they can be passed so easily with bookmark packs and because 2.0s interceptors are not flown in Providence then why even try?
This is the reason why I so rarely post on this forum or any other Eve related forum except gf.com of course. Most people either straight out lie or don't know what they are talking about or are unwilling to do basic research to find out if they are right. All of this can clearly be seen in this very thread.
Many of you are also still arguing how active defending of your space against roaming gangs should not be able to actually defend your space. This is totally bizarre to me. I hold sov in this region. My fellow goons live in this region. Am I truly not "allowed" to stop roaming gangs that come to my sov space?
And ratters died by the thousands before these interceptors came along. Deklein and whatever region Test happened hold at the time were farmed day and night by anything from Thrashers to stealth bombers to whatever else. I had absolutely no problems with that. All of those can be combated with active defending of your space and they chose not to do that at the time. This is not the case with 2.0s interceptors as they can only be caught if they make a mistake. Your own skill doesn't matter when fighting these because they have 100% control of every single engagement. It blows my mind how many of you just don't realise what being in control of engagements actually means in game. You can't counter 2.0s interceptor with stuff like Cruisers, AFs, insta locking camps because the interceptors can choose to engage or not. If you look even remotely threatening they can simply ignore you and there is not a single damn thing you can do about it. That is the problem with these gangs.
I do agree that bubbles on gate as a passive defense is annoying and that's why I also, like many others in this thread, suggested that an active counter to nullification. Be it a special DIC/HIC bubble or a time limited mobile structure. Active defending of your space should be able to deal with roaming gangs. |

Rivr Luzade
Coreli Corporation Ineluctable.
395
|
Posted - 2014.04.16 13:03:00 -
[98] - Quote
Ceptors can be combated with actively defending of your space. |

Tchulen
Trumpets and Bookmarks The Volition Cult
744
|
Posted - 2014.04.16 13:06:00 -
[99] - Quote
Diivil wrote:So many people have said how Provi block easily deals with these 2.0s interceptors so I checked on that. Turns out they don't. What a surprise.
You obviously can't read. I didn't say anything of the sort. I said that we didn't have a problem with interceptor gangs. I certainly didn't state that we kill <2.0s interceptors with ease nor did I say we slaughter >2.0s interceptor gangs. What I did say is we kill interceptor gangs that come to Provi and we do. In each engagement with each fleet we kill a few at most but we persist in engaging and chasing them which, in the long run, makes it less fun for them so they don't keep doing it.
Diivil wrote:Many of you are also still arguing how active defending of your space against roaming gangs should not be able to actually defend your space. This is totally bizarre to me. I hold sov in this region. My fellow goons live in this region. Am I truly not "allowed" to stop roaming gangs that come to my sov space? lol, what? That only just about makes sense. In answer to your last question, only if you can. If you can't then no. Just because you have sov it doesn't mean you actually control the space unless you control it. As many have said, this isn't as much of a problem as you and other goons seem to be making out it is but hell, whining to CCP to change things because you can't use skill and tactics like others do has served you well in the past so go right on whining. You never know, CCP might listen to you this time as well. 
|

Jaric Taron
Euphoria Released Triumvirate.
0
|
Posted - 2014.04.16 14:56:00 -
[100] - Quote
In lieu of the problems some sov-holding entities seem to be having with small marauding gangs of 60-dps interceptors and afk cloakers, i propose the following changes.
Remove cov-op cloaks - the ability to warp cloaked is way too overpowered.
Remove nullification, including the T3 Sub-systems - I personally just can't seem to catch things immune to bubbles. That means that the mechanic it is broken.
I also propose that the ability to make bookmarks on the same grid as a gate should be removed, and please remove subcap safe log off in space while we're at it. The fact that subcaps disappear from space when logged off means i can't probe them down.
Also, no ship flown by a pilot in a non-sov alliance should be able to choose when, where, what and how to fight in SOV-Nullsec.
Actually, I don't think any ship should be able to initiate warp when on grid with a SOV holding alliance member while flying in their SOV, regardless if pointed or not. It's simply too unbalanced in favor of small roaming gangs and solo pvp pilots.
TCUs should also act as a system cynojammer, including covert cyno.
If we can't have any of these changes, can we at least get some CONCORD equivalent to SOV-Nullsec, the cost of maintaining this NPC police could be added to the SOV bill?
The lower the system security status, the faster the NPC police respond.
If we could get this into the winter expansion, it'd be great!
Also nerf all the things plz k, thx
Anyway!
As already stated by several people in this thread, there are counters, even to 2 second interceptors. Just because your camps can't lock them on gates, doesn't mean there aren't ways to catch or kill them within a system. |

Phaade
Perimeter Defense Systems Templis CALSF
157
|
Posted - 2014.04.16 15:28:00 -
[101] - Quote
Carmen Electra wrote:Gizznitt Malikite wrote: 3.) Interdiction Nullification is a terrible mechanic
No, bubbles are a terrible mechanic.
QFT
Bubbles are really, really dumb. |

Phaade
Perimeter Defense Systems Templis CALSF
157
|
Posted - 2014.04.16 15:37:00 -
[102] - Quote
ctrlc ctrlv wrote:Lilith Velkor wrote:Actually, I'd like to see the bubble immunity expanded to assault frigates and electronic attack frigates as well.
They could act as spearhead forces in warfare, constantly putting on pressure that the defender has to deal with.
Couldn't agree more it will help new players and new entities to be effective in fleet fights and small scale pvp.
Couldn't agree more part deux |

X Gallentius
Justified Chaos
2146
|
Posted - 2014.04.16 15:47:00 -
[103] - Quote
Cardano Firesnake wrote:It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. We've been using 10,000 man interceptor fleets to take down IHUBS and large POSes. It's worked out really well so far.
|

SFM Hobb3s
Vanguard Frontiers Black Legion.
73
|
Posted - 2014.04.16 16:26:00 -
[104] - Quote
Inty fleets are the penance for having such big space I guess, goons. I guess you are not liking the sprinkles on your blue donut but tough love, now you have to eat it.
Might be time to stop afk ratting...something you can't even do in VFK anymore. |

Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
359
|
Posted - 2014.04.16 16:26:00 -
[105] - Quote
Maybe all the terrible pilots who can't wrap their heads around countering intie gangs should take an intie roam down to providence to see how people who aren't useless shitlords manage to actually defend their space and do a pretty solid job of it too. |

Lin Fatale
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.04.16 16:46:00 -
[106] - Quote
did you see the drag bubble? and guess what cant be draged by bubbles anymore |

theman428
Twist Industry Unlimited
6
|
Posted - 2014.04.16 16:57:00 -
[107] - Quote
friend i guess trying to theory craft a way to counter ceptos by all mean keep on like cfc and goons usually do and cry till u nerf it... GG
and btw if u cant defend ur space against interceptors... u have issues |

jangofett76
SnaiLs aNd FroGs
0
|
Posted - 2014.04.16 19:31:00 -
[108] - Quote
Quote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
He cry because http://kb.eve-odn.fr.nf/?a=kill_detail&kll_id=102300
And you can make thrasher arty fleet that works fine to counter. Inties can be stopped so stop farmn, stop cry. It's not because trium kill so much of you in deklein that we have to nerf inties. We are also happy when goon spam with their all noobs in inties.
|

Georgik Sojik
SniggWaffe WAFFLES.
1
|
Posted - 2014.04.16 22:21:00 -
[109] - Quote
Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.
-AN OPEN LETTER TO CFC AND GOONS; From A lowly Sniggwaffle.-
Dear CFC and Goons,
As an unofficial, but highly sympathetic, representative of Sniggwaffe, and Waffles. Alliance, I would like to sincerely apologize for our 200 man corp ruining your EVE experience. Our brazen acts of ruining your "fun" and harassing your miners and AFKTars is not what we had originally hoped to do so many months ago. The continued use of these tactics is completely cowardly and is ruining the game.
To this end, I have petitioned the leadership of our much-too-powerful Alliance to ban all use of Interceptors in null sec as it is not E-honourable. I have also written a report documenting why the use of AFK 'Cloaky' camping is a game-breaking exploit. I am sure many of my fellow Sniggwaffe members, and the Alliance directors will come to see that this type of tactic should be banned throughout eve as being "not very fun."
We, specifically myself, hope that the weak and defenseless CFC, especially the Goons, get the retribution they deserve. EVE should not be a place where anyone in High, Low, or Null sec should be forced to PVP in unbalanced and unfair situations. An EVE where pilots are left without a way to defend themselves, are forced to die alone, and have no recourse against the aggressors is not an EVE I would want to play in. Perhaps one day CCP will wake-up and realize that this 'sandbox' they've created is a place where people are free to do whatever they want willy-nilly much to the detriment of the players who wish to ignore the social structure that EVE is supposedly based on.
Sincerely, Georgik Sojik.
PS - Good Luck with Burn Jita III
|

Tarmaniel
State War Academy Caldari State
18
|
Posted - 2014.04.17 00:50:00 -
[110] - Quote
I feel like I really should point out that nullsec ratting in general is completely pointless if there's more than an outside chance of getting ganked. The income from them is only slightly higher than highsec L4s. I'm not going to claim it's impossible to stop ceptor gangs, but it's more trouble than it's worth. The correct response is to go back to highsec level fours where they can't touch you. It's not like they're going to contest sov in ceptors.
Ratter protection patrol fleets? Seriously? Hey, anyone remember how much fun freighter ops were before we had jump freighters? Let's subject hundreds of players to something that's even worse, that's great for gameplay. |

Sabine Vynneve
Love Squad Pasta Syndicate
4
|
Posted - 2014.04.17 01:33:00 -
[111] - Quote
Mandatory topical viewing material https://www.youtube.com/watch?v=6koD51BkMT8 |

Dynamiittiukko
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.17 02:59:00 -
[112] - Quote
Diivil wrote:Many of you are also still arguing how active defending of your space against roaming gangs should not be able to actually defend your space. This is totally bizarre to me. I hold sov in this region. My fellow goons live in this region. Am I truly not "allowed" to stop roaming gangs that come to my sov space?
I don't believe anyone has said that you shouldn't be allowed. What has been said multiple times, though, is that you don't seem to be able to. Those are, again, two very distinctly different things.
Diivil wrote:I do agree that bubbles on gate as a passive defense is annoying and that's why I also, like many others in this thread, suggested that an active counter to nullification. Be it a special DIC/HIC bubble or a time limited mobile structure. Active defending of your space should be able to deal with roaming gangs.
Wait, let me get this straight: You are seriously suggesting that because bubbles are annoying, they should be made more effective than they now are by also being able to remove interdiction nullification? So not instead of bubbles but in addition to them. This has got to be some sick, twisted Goon logic. Let me answer that: NO.
.d
|

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.17 03:58:00 -
[113] - Quote
X Gallentius wrote:Cardano Firesnake wrote:It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt. We've been using 10,000 man interceptor fleets to take down IHUBS and large POSes. It's worked out really well so far.
In fact I did not talk about really losing the SOV, but the fact that we were not able to stop hostiles to go through our SOV. There is nearly no way even with a good fleet to stop a inty fleet.
Perharps it is a good thing but I don't like the idea that someone can fly a ship and dumbly fly gate to gate in all Eve with no risk. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.17 04:19:00 -
[114] - Quote
Georgik Sojik wrote:Cardano Firesnake wrote:The idea of a scout able to pass though hostile barrages and tackle something seemed really cool.
But in fact we see now only fleets of inties.
They roam across all systems in total (near total) impunity they engage lone targets and run if something able to kill them arrive.
If the goal was to find a way to reduce farming, I think there was other options.
It is nearly impossible to protect your SOV against these fleets. It is as boring as afk cloakers to hunt.
Where is the fun?
I always thought that each type of fleet should have an appropriate response. But as for the AFK cloakers the only appropriate response is docking or moving away...
I don't see the point.
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script. -AN OPEN LETTER TO CFC AND GOONS; From A lowly Sniggwaffle.- Dear CFC and Goons, As an unofficial, but highly sympathetic, representative of Sniggwaffe, and Waffles. Alliance, I would like to sincerely apologize for our 200 man corp ruining your EVE experience. Our brazen acts of ruining your "fun" and harassing your miners and AFKTars is not what we had originally hoped to do so many months ago. The continued use of these tactics is completely cowardly and is ruining the game. To this end, I have petitioned the leadership of our much-too-powerful Alliance to ban all use of Interceptors in null sec as it is not E-honourable. I have also written a report documenting why the use of AFK 'Cloaky' camping is a game-breaking exploit. I am sure many of my fellow Sniggwaffe members, and the Alliance directors will come to see that this type of tactic should be banned throughout eve as being "not very fun." We, specifically myself, hope that the weak and defenseless CFC, especially the Goons, get the retribution they deserve. EVE should not be a place where anyone in High, Low, or Null sec should be forced to PVP in unbalanced and unfair situations. An EVE where pilots are left without a way to defend themselves, are forced to die alone, and have no recourse against the aggressors is not an EVE I would want to play in. Perhaps one day CCP will wake-up and realize that this 'sandbox' they've created is a place where people are free to do whatever they want willy-nilly much to the detriment of the players who wish to ignore the social structure that EVE is supposedly based on. Sincerely, Georgik Sojik. PS - Good Luck with Burn Jita III
Even if I was not a Goon that would change nothing of my point of view. It is funny to see that because I have the goon tag I must be a sort of evil insect that going to burn Eve commanded by our vicious mastermind that I would follow blindly...
I don't have any problem about fleets or solo hunters coming in our regions to kill some farmers that are not paying attention. But I am not ok with the fact that even with a motivated bunch of guys it is impossible to protect our regions against intruders.
In fact I like intrudres. I fly solo most of the time hunting them. It is what I like the most to do.
I like the fact that this a sandbox where you can do what you want. But every game play in the game should have an adequate response. If someone fly a interceptor he should have the pressure of a risk to be catch if he do it wrong. Cloakers should not be totally safe while cloaked for hours.
Empire Gankers should have more difficulties to kill Freighters and Indus. Because it is simply too easy for the moment. It is so easy that I don't use my freighter anymore (with my alt of course). I nearly don't use my Transport ship, and never fly an indus.
It is not because I am a Goon that I cannot be against the Idea of Burn Jita. Or against High Sec Miner gankers.
|

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
131
|
Posted - 2014.04.17 04:55:00 -
[115] - Quote
Edited: double post |

Dynamiittiukko
Fistful of Finns Triumvirate.
20
|
Posted - 2014.04.17 05:30:00 -
[116] - Quote
Please, allow me to summarize our experiences regarding the defenses we have come across on our inty roams in the last 3 or so weeks:
Active Defending 01 Active Defending 02
.d |

Rivr Luzade
Coreli Corporation Ineluctable.
398
|
Posted - 2014.04.17 06:11:00 -
[117] - Quote
Very adequate depiction of the situation. Not just for CFC, but for a lot of Sov Holders.
And by the way, my alliance recently had a ceptor roam through Drone Lands. We landed in Spears of Destiny space and they managed to muster a good defensive fleet in minutes and cause us some trouble. We also have had a couple of Ceptor fleets though Guri Land and even there they managed muster a defensive fleet with Talwars and fast locking ceptors. ALL your points against Nullification of ceptors and T3 are moot. Absolutely invalid. Now learn to play or leave Syndicate and go back to Deklein under the cover of your intel network.  |

Bezdar22
0utLaw. Northern Coalition.
3
|
Posted - 2014.04.17 12:38:00 -
[118] - Quote
Cardano Firesnake wrote:jangofett76 wrote:He cry because http://eve-kill.net/?a=kill_detail&kll_id=22593064And you can make thrasher arty fleet that works fine to counter. Inties can be stopped so stop farmn, stop cry. It's not because trium kill so much of you in deklein that we have to nerf inties. We are also happy when goon spam with their all noobs in inties. No jango, I don't mind losing some Ishtars while farming I lost them because I was not paying attention or because I took to much risks. But I farm far more ISK than I lose while farming. Here is my killboard because your link doesn't work http://eve-kill.net/?a=pilot_detail&plt_id=444093And it is only one of my 5 pvp characters ;-) My problem is the fact that it is impossible to force inty fleets to engage. You must bait them. If you are cautious there is no risk to fly an inty fleet. You just have to engage ships that cannot fight back. A thrasher fleet will just have no way to engage... The inties will see them and move away... Perharps it is a good thing for this game. But I don't think that a gameplay that is so easy is ok. There is nearly nothing else today. Goons are roaming in inties too. No fight only ganks of farmers everywhere... So Eve it is that?
i dont see whats ur actual problem apart from geting killed by inties,, if u say they are impossible to cath thats wrong .. coz i have seen and lost inties by bunch of goonies who camp gates with daredavil , ashimu , falcon , sabre , couple other inties with another ship for remote sensor boosting ,,
dont complain they are impossible to catch ,, ur just too lazy to do it ... i found ppl afk in tengu in anom in deklain multiple time.. one time i even manage to kill a afk tengu with a purifier...
|

Bezdar22
0utLaw. Northern Coalition.
3
|
Posted - 2014.04.17 12:46:00 -
[119] - Quote
i found ppl afk in tengu in anom in deklain multiple time.. one time i even manage to kill a afk tengu with a purifier...
there are hundreds of ishtar and vexor navy issue with caldari navy wasp drones fitted with 100 mn ab rating guristas forsaken hub every where in dekalain .. some ppl rat with carriers and they even bother to warp to a pos or stataion even they see u in local i even has screen shots..
its not the inties fault .. they ment to be catch target , its the pilots faults who goes afk while rating...
|

Bezdar22
0utLaw. Northern Coalition.
3
|
Posted - 2014.04.17 13:13:00 -
[120] - Quote
Bezdar22 wrote:i found ppl afk in tengu in anom in deklain multiple time.. one time i even manage to kill a afk tengu with a purifier...
there are hundreds of ishtar and vexor navy issue with caldari navy wasp drones fitted with 100 mn ab rating guristas forsaken hub every where in dekalain .. some ppl rat with carriers and they even bother to warp to a pos or stataion even they see u in local i even has screen shots..
its not the inties fault .. they ment to be catch target , its the pilots faults who goes afk while rating...
may be try with multiple artie cyna to pop ceptors at gate use sensorbooster scan res and a signal amp and another ship with remote sensor boost and yah use quafe zero for cyna |

Tchulen
Trumpets and Bookmarks The Volition Cult
754
|
Posted - 2014.04.17 13:59:00 -
[121] - Quote
Cardano Firesnake wrote:Perharps it is a good thing but I don't like the idea that someone can fly a ship and dumbly fly gate to gate in all Eve with no risk. The fact that people in interceptors die means that you're wrong. No one can fly across New Eden with no risk even in an interceptor. You're exaggerating the situation in order to further your argument. The issue with that is that an argument based on a fallacy is no argument at all.
Cardano Firesnake wrote:I like the fact that this a sandbox where you can do what you want. But every game play in the game should have an adequate response. If someone fly a interceptor he should have the pressure of a risk to be catch if he do it wrong. Cloakers should not be totally safe while cloaked for hours. You've had it explained to you how interceptors can be caught. If you're not prepared to fly ships specifically designed to kill interceptors (insta locking ships) and/or not prepared to fly with others that's your problem, not the game. The counters are there. You either don't understand them, don't want to use them or simply are too incompetent to use them. None of this is the game's fault and therefore the issue here is between the chair and keyboard and the change needs to be made inside your head, not in the game code. I'm not trying to pick on you. This is simply how it is.
Cardano Firesnake wrote:Empire Gankers should have more difficulties to kill Freighters and Indus. Because it is simply too easy for the moment. It is so easy that I don't use my freighter anymore (with my alt of course). I nearly don't use my Transport ship, and never fly an indus. This is a great example of what I said in my last comment. You don't fly ships because you can't see how to fly them. If what you say is true, no one would fly industrial ships and no materials would move around New Eden high sec. Well, I can tell you with certainty that other people are flying those ships and are moving stuff around high sec. It's just that they've figured out the tolerances within which to work to minimise the risks. The fact that your opinion is that if you can't do precisely what you want to do it's not worth doing points very strongly to the problem being with you, not the game.
Again, I'm not trying to have a go at you but instead I'm trying to point out that you need to think about these things logically rather than emotionally deciding you can't do something simply because you made a mistake and got shot. Take responsibility for your mistakes instead of blaming an "unfair" game. I've see too many people in EvE try something, get shot, try it again, get shot, try it again, get shot then quit what they were doing completely not once thinking that perhaps if they modified how were there doing it with the information they received by being shot they might be able to make it work. Often, they then come onto the forums and complain about how some game mechanic or other is unfair. In most cases it's not unfair, they're just a dumbass.
Cardano Firesnake wrote:If you are cautious there is no risk to fly an inty fleet. You just have to engage ships that cannot fight back This is the same for any fleet. With enough caution and scouting this works for pretty much anything.
|

Bezdar22
0utLaw. Northern Coalition.
3
|
Posted - 2014.04.17 15:11:00 -
[122] - Quote
Cardano Firesnake wrote:
EDIT: Heavy dictors bubble should be able to catch nullified ships... Perharps with a special script.
whats the point then buffing intys first place... or make them the way they were bfr .. the reason they are immune to bubble to they can tackle targets..
if u cant kill them then run after them scare them away .. dont just sit in station and wait pilot self destruct himself
|

Burneddi
Love Squad Pasta Syndicate
46
|
Posted - 2014.04.17 16:30:00 -
[123] - Quote
https://www.youtube.com/watch?v=6koD51BkMT8 |

Flaming Forum Spammer
Imperial Academy Amarr Empire
7
|
Posted - 2014.04.17 18:12:00 -
[124] - Quote
Dear OP,
The solution to interceptor fleets is not a module. Dock up until you realize you need to use your head or borrow a page from another book. NinjaSquads are like packs of Chihuahuas -**** loads of bark, no bite solo except against miners, dangerous as a pack and easily bored as hell. They have a narrow target range and anytime you see local jump by 10, immediately GTFO and cloak/dock. They'll hit every belt almost at once and hit the next right after. 30 seconds done; you are either safe or tackled and it was your lack of perception that caused it. No module can mitigate stupid.
Do you want your nullsec constellations to have gate activation alarms that broadcast to it's local chat that someone is coming? |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1297
|
Posted - 2014.04.17 18:28:00 -
[125] - Quote
interceptors are awesome, really opened up null sec for me. They pay for their advantages with a paper thin tank. I don't think there's a problem here. Dumbing down of Eve Online will result in it's destruction... |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
187
|
Posted - 2014.04.17 18:52:00 -
[126] - Quote
Just knew this had to be goon.
We all love goon tears.
Did you lose a ship to my inty? |

Dynamiittiukko
Fistful of Finns Triumvirate.
26
|
Posted - 2014.04.17 19:10:00 -
[127] - Quote
Flaming Forum Spammer wrote:No module can mitigate stupid.
QFT. Now read it again. Twice. Then try to understand it. This is not targeted at anyone in particular but to everyone in general.
.d
|

W0lf Crendraven
The Tuskers The Tuskers Co.
244
|
Posted - 2014.04.17 20:07:00 -
[128] - Quote
If you complain about ceptors that you cant catch you are just plain lazy. Instead of whining why dont you just fly a ship that warps faster then a ceptor and can easily kill one?
A smartbombing proteus that is setup for it warps over 50% faster (12.5au) then a normal ceptor, has enough smartbombs to kill a untanked ceptor at a gate and has enough ehp to get out afterwards, pair up 3-6 of them together and you can erase whole ceptor fleets in seconds, all with better mobility. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
132
|
Posted - 2014.04.18 03:59:00 -
[129] - Quote
The fact that there is now only interceptors is the proof that there is a problem with them.
Of course they are fun to fly.
But if they replace all other ships then why creating somthing else? |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
132
|
Posted - 2014.04.18 04:31:00 -
[130] - Quote
Tchulen wrote: Again, I'm not trying to have a go at you but instead I'm trying to point out that you need to think about these things logically rather than emotionally deciding you can't do something simply because you made a mistake and got shot. Take responsibility for your mistakes instead of blaming an "unfair" game. I've see too many people in EvE try something, get shot, try it again, get shot, try it again, get shot then quit what they were doing completely not once thinking that perhaps if they modified how were there doing it with the information they received by being shot they might be able to make it work. Often, they then come onto the forums and complain about how some game mechanic or other is unfair. In most cases it's not unfair, they're just a dumbass.
I think you make a mistake. It is not about emotions, it is about diference between analysis. You think that doublewrap is enough to protect freighters and super-scanresolution is enough to catch inties. But it is not true. Yes it is more risky if you do not know what there is in the containers to sacrifice 9 Tornadoes or 20 Destroyers on a Freighter. But even if the Freighter was empty the loss of the pirates is already ridiculous in fornt of the freighter cost. Goon destroy freighters just for fun already. (I do not caution this gameplay but if goons like to do that..)
With two nanofibers a malediction is almost impossible to catch with highresolution.
I don't blame un unfair game; Eve is unfair. But the gameplay should not be unfair.
|

Ugly Eric
Fistful of Finns Triumvirate.
26
|
Posted - 2014.04.18 08:32:00 -
[131] - Quote
Cardano Firesnake wrote:The fact that there is now only interceptors is the proof that there is a problem with them.
Of course they are fun to fly.
The fact that you see almost nothing else than interceptors is due anything else being able to survive deklein.
I can assure you I would like nothing as much as still roam in my machariel. However, if I come with a machariel to Deklein, you know too well what will happend. And the same goes to all sov space. I'm fine with ppl being able to have certain advantages in there homesystems over the intruder. However even with inties you still have. Inties are not able to threat anything at all. All that dies are ppl AFK and individuals coming to help one at the time someone tackled.
Infact you CFC ppl seem to be so sure inties are danger to your sov, I am tempted to for a public operation to try to claim sove from CFC. If that comes to be a successful operation, I am more than happy to admit I was wrong.
|

Dynamiittiukko
Fistful of Finns Triumvirate.
26
|
Posted - 2014.04.18 08:33:00 -
[132] - Quote
Cardano Firesnake wrote:The fact that there is now only interceptors is the proof that there is a problem with them.
I would say that is incorrect. People fly ceptors because they are (somewhat of) a solution to The Problem(TM). In this case The Problem(TM) is the fact that if you wish to have any chance of surviving while roaming in SOV space, ceptors are pretty close to being the only possible option - unless you can bring 50+ of your closest friends along with you.
The oceans of bubbles coupled with instalock camps made pretty damn sure of that.
I suppose it never occurred to you that when you spoke of counters to every setup, ceptors are exactly that to the instalock bubble camps.
.d |

Rivr Luzade
Coreli Corporation Ineluctable.
400
|
Posted - 2014.04.18 09:31:00 -
[133] - Quote
Cardano Firesnake wrote:The fact that there is now only interceptors is the proof that there is a problem with them.
Of course they are fun to fly.
But if they replace all other ships then why creating something else?
As usual with my posts, I try to have an objective vision of the metagame. I do not complain because I have lost a ship against Interceptors. In fact I have lost a lot of ships against interceptors. And I killed quite a few of them. I am concern about the fact there is only interceptors because of their impunity.
No more assault fregates, no more cruisers, not even these shiny electronic frigates. Not because these ship are not good. But because the Interceptors are OP.
Stop trying to find why I am wrong or why I complain. I am not whining. I know exactly how to avoid the fight if I want to. If i lose ship it is because I take risks.
Do I really have to require myself? There are other fleet types flying around, lots of them.
The reason you don't see them lies in your always same, predictable reactions to other fleet. This reaction led to ceptors being among the few viable fleets to fly around in such hostile space. Why should people use other fleets if they guarantee your loss without anything gained?
Making one of the few remaining fleets less viable in such hostile environment does nothing to improve the game, it only makes it easier for you and harder for others. That's ABSOLUTELY not desirable!
Quote:I don't blame an unfair game; Eve is unfair. But the gameplay should not be unfair. And, the fact I am in Goonswar Federation does not make me a sort of clone with the only one mind. You should think about your subective point of view before tolking about mine ;-).
We think very objectively about the points you throw at us. Every point so far only leads to less effort for you in defending your belongings, less risk to take and less time to invest, while increasing all that for other parties you don't want to see.
You also should think about the "clone with one mind" thing. As far as I recall CFC members are not permitted to have an own mind, if I remember mitt's article on that matter and some articles about own identities in CFC correctly. [;-)] |

erittainvarma
Fistful of Finns Triumvirate.
19
|
Posted - 2014.04.18 23:41:00 -
[134] - Quote
Diivil wrote: I'm sure you tackle many cruiser sized non-drone boats. Yeah, that happens. There is a lonely Cynabal in a belt, will you engage? Of course not. You are presumably not an idiot. The fact that the Cynabal would kill you doesn't matter when you can decide if you want to engage or not.
Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
You can call it bad FC'ing, I call it having fun. You can play the game either "the right way" or the fun way. Right way is damn boring way in EVE, but that's the CFC way as we all have witnessed. That's why I'm in alliance that has no sov and killing your lazy friends. It's just fun. It has been actually also damn profitable, but that's just a little nice side bonus. This thread makes it even more fun, as my enemies are now clearly having a hard time.
I find it also damn hilarious that this thread is essentially about goonswarm guy crying about opponent denying the fights from him while your whole damn war history has been about denying fights from enemies. The fact is, you don't want to be able to fight these fleets, you want to be able to defeat them and defeat them as easily as you can defeat everything else that comes in your space. That's the whole reason you are seeing so many ceptor fleets in Deklein nowadays. They are the only thing that would require real work from your fleet instead of just sitting at the gate. It's not like that we warp our ceptors to anomaly and Ishtar goes boom instantly.
As for actual Features & Ideas Discussion, Interceptors are fine. Depending on ceptor, they all pay the price from being able to align quick in form of dps, tank or speed, usually combination all of them.
PS. Please restore our renting collection devices to Dekle. Preferably to Caldari ones for smaller trip to turn your rent to actual ISK.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1299
|
Posted - 2014.04.19 09:44:00 -
[135] - Quote
erittainvarma wrote:Diivil wrote: I'm sure you tackle many cruiser sized non-drone boats. Yeah, that happens. There is a lonely Cynabal in a belt, will you engage? Of course not. You are presumably not an idiot. The fact that the Cynabal would kill you doesn't matter when you can decide if you want to engage or not.
Quite honestly there are only two ways to lose these interceptors, getting baited or bad FCing (mostly target selection). If it takes hundreds of hours to train your guys to stay alive and they still die to things that aren't baits then quite clearly the issue is with the FCing.
You can call it bad FC'ing, I call it having fun. You can play the game either "the right way" or the fun way. Right way is damn boring way in EVE, but that's the CFC way as we all have witnessed. That's why I'm in alliance that has no sov and killing your lazy friends. It's just fun. It has been actually also damn profitable, but that's just a little nice side bonus. This thread makes it even more fun, as my enemies are now clearly having a hard time. I find it also damn hilarious that this thread is essentially about goonswarm guy crying about opponent denying the fights from him while your whole damn war history has been about denying fights from enemies. The fact is, you don't want to be able to fight these fleets, you want to be able to defeat them and defeat them as easily as you can defeat everything else that comes in your space. That's the whole reason you are seeing so many ceptor fleets in Deklein nowadays. They are the only thing that would require real work from your fleet instead of just sitting at the gate. It's not like that we warp our ceptors to anomaly and Ishtar goes boom instantly. As for actual Features & Ideas Discussion, Interceptors are fine. Depending on ceptor, they all pay the price from being able to align quick in form of dps, tank or speed, usually combination all of them. PS. Please restore our renting collection devices to Deklein. Preferably to Caldari ones for shorter trip to turn your rent to actual ISK.
this.
Plus if goons can't win they petition ccp to change the game mechanics lol...
Dumbing down of Eve Online will result in it's destruction... |

Aimel
V0LTA Triumvirate.
0
|
Posted - 2014.04.19 11:09:00 -
[136] - Quote
W0lf Crendraven wrote:If you complain about ceptors that you cant catch you are just plain lazy. Instead of whining why dont you just fly a ship that warps faster then a ceptor and can easily kill one?
A smartbombing proteus that is setup for it warps over 50% faster (12.5au) then a normal ceptor, has enough smartbombs to kill a untanked ceptor at a gate and has enough ehp to get out afterwards, pair up 3-6 of them together and you can erase whole ceptor fleets in seconds, all with better mobility.
Yeh good idea bing more proteus |

W0lf Crendraven
The Tuskers The Tuskers Co.
244
|
Posted - 2014.04.19 15:07:00 -
[137] - Quote
Im just saying, you can have a proteus fleet that reps insane amounts of damage, gives links, has nice projected damage and insane point range/ or good smartbomb coverage that aligns nearly as quickly as a ceptor and warps over 50% faster. Its your fault if you dont use the games tools and instead cry about uncatchable ceptors. |

Aimel
V0LTA Triumvirate.
0
|
Posted - 2014.04.19 15:20:00 -
[138] - Quote
W0lf Crendraven wrote:Im just saying, you can have a proteus fleet that reps insane amounts of damage, gives links, has nice projected damage and insane point range/ or good smartbomb coverage that aligns nearly as quickly as a ceptor and warps over 50% faster. Its your fault if you dont use the games tools and instead cry about uncatchable ceptors.
Recon ships are usually enough tbh, but yea that's not what their ratting bots are flyin' |

Jurgen Strottenpotten
Imperial Shipment Amarr Empire
14
|
Posted - 2014.04.19 15:25:00 -
[139] - Quote
Cardano Firesnake wrote:But if they replace all other ships then why creating something else? So now interceptors replace all other ships in the game? They replace battleships, freighters, dreadnoughts, and interdictors.
The typical "LOL I TROL" defense coming from this goon in 3... 2... 1... |

Bezdar22
0utLaw. Northern Coalition.
3
|
Posted - 2014.04.19 16:31:00 -
[140] - Quote
W0lf Crendraven wrote:Im just saying, you can have a proteus fleet that reps insane amounts of damage, gives links, has nice projected damage and insane point range/ or good smartbomb coverage that aligns nearly as quickly as a ceptor and warps over 50% faster. Its your fault if you dont use the games tools and instead cry about uncatchable ceptors.
they cant fly protius....
i think barely 5 % has the skills for protius. however 80 % can fly rating tengu, 60% can fly rating ishtar 40% can fly rating vexor navu issue
*Note--- dont have skillz for t2 sentry and t2 heavy drones they use caldari navy heavy usually"
oh yah seens some carrier rating ,, (not archon though) |

your duderness
Federal Navy Academy Gallente Federation
1
|
Posted - 2014.04.19 17:00:00 -
[141] - Quote
I just ca across this. It seems to exactly voice out the worries of the OP. |

uppo nalle
Hax. Triumvirate.
5
|
Posted - 2014.04.19 23:13:00 -
[142] - Quote
Was a pleasant surprise on todays intyroam to deklein to find that atleast part of CFC has figured out ways to make our job more difficult. The 11 lost ceptors in 2 consecutive fights 3 jumps apart is currently the single largest batch of lost ceptors since the launch of Operation: GoonsFarm. Even if the end result in each fight tipped into our favor, in the first engagement thanks to a lucky coincidence in the form of a XdeathX nadogang that happened to jump into system shortly after 2 archons being tackled. And in the second fight due to the CFC responsegang surprisingly warping off the field even if they had the upper hand after rescuing a tackled thanatos and leaving us to even the score by killing stragglers.
This in my opinion goes to prove that with a bit of work, cunning and luck you can beat the <2s align ceptors even if it is not at the heavily bubbled instalocker gatecamped gate. Also in my (i guess unpopular) opinion as a frequent logistics pilot your successes are not measured in the heaps of kills on your killboard, but from the lack of kills on theirs. (Atleast in part :D) So instead of being upset over not getting kills you could just aswell be glad over the juicy kill you just denied us instead.
See you out there fellow pilots, wichever end of the gun it may be https://forums.eveonline.com/default.aspx?g=posts&t=256081&find=unread |

Spurty
V0LTA Triumvirate.
1334
|
Posted - 2014.04.20 20:10:00 -
[143] - Quote
Insert *SAD TROMBONE* Gif *signature is not allowed on the EVE Online forums* |

Taint Stain
Center for Advanced Studies Gallente Federation
9
|
Posted - 2014.04.23 23:49:00 -
[144] - Quote
The theory of buffing interceptors was to make them useful as an interceptor, not for 2 distinct ships to become the roaming ship of destiny because they engage and point outside of standard ranges of countermeasures.
First it was the insta-warping thing. Now its theres 30 of them thing. The common problem is the missile platform which gives them a 40km or 60km engagement range while doing ~100 dps each. The current iteration of crows reminds me of the drakes of old, and not in a good way. Maledictions being used as the blob ship of choice for nullsec roaming as nothing can catch / counter them unless they allow it, aside from maybe some crazy discoing on a gate, but that can be evaded by a staggered warpoff.
Light missiles compared to other small weapon systems are entirely out of line with range and damage, which is why these interceptors are overused compared to others.
Theorys of balance In order of preference 1) remove the missiles from these ships immediately, restore their inertia, and re-roll them to turreted inteceptors inline with other interceptors.
2) further nerf the hulls stats to attempt to balance them.
3) remove the interdiction nullification from the crow and malediction, this is a bit harsh and basically removes them from the interceptor class.
4) Nerf light missiles? a bit overharsh considering few other light missile platforms see overuse.
Everything in eve should be reasonably counterable. While its possible to counter these things is usually hard to kill them cause they know when they're being countered then they just run away, because they're engaging at 40km and good luck holding them. |

Dynamiittiukko
Fistful of Finns Triumvirate.
35
|
Posted - 2014.04.24 10:50:00 -
[145] - Quote
Taint Stain wrote:Everything in eve should be reasonably counterable. While its possible to counter these things is usually hard to kill them cause they know when they're being countered then they just run away, because they're engaging at 40km and good luck holding them.
Pretty much everything in Eve is reasonably counterable. For countering instalock bubblecamps in SOV space there's the interceptors.
.d |

Rivr Luzade
Coreli Corporation Ineluctable.
416
|
Posted - 2014.04.24 11:06:00 -
[146] - Quote
Taint Stain wrote: Everything in eve should be reasonably counterable. While its possible to counter these things is usually hard to kill them cause they know when they're being countered then they just run away, because they're engaging at 40km and good luck holding them.
Well, I must say we yesterday had a nice CFC ceptor fleet against our battle-shaken AHAC fleet and we moped the field with every ceptor that came within locking range. I call this a reasonable counter. What about you? 
What's more; I took mischievous pleasure in murdering them. So my point is proven again: Ceptor fleets mean a lot of fun.  |

Aimel
V0LTA Triumvirate.
1
|
Posted - 2014.04.24 12:10:00 -
[147] - Quote
Taint Stain wrote:The theory of buffing interceptors was to make them useful as an interceptor, not for 2 distinct ships to become the roaming ship of destiny because they engage and point outside of standard ranges of countermeasures.
First it was the insta-warping thing. Now its theres 30 of them thing. The common problem is the missile platform which gives them a 40km or 60km engagement range while doing ~100 dps each. The current iteration of crows reminds me of the drakes of old, and not in a good way. Maledictions being used as the blob ship of choice for nullsec roaming as nothing can catch / counter them unless they allow it, aside from maybe some crazy discoing on a gate, but that can be evaded by a staggered warpoff.
Light missiles compared to other small weapon systems are entirely out of line with range and damage, which is why these interceptors are overused compared to others.
Theorys of balance In order of preference 1) remove the missiles from these ships immediately, restore their inertia, and re-roll them to turreted inteceptors inline with other interceptors.
2) further nerf the hulls stats to attempt to balance them.
3) remove the interdiction nullification from the crow and malediction, this is a bit harsh and basically removes them from the interceptor class.
4) Nerf light missiles? a bit overharsh considering few other light missile platforms see overuse.
Everything in eve should be reasonably counterable. While its possible to counter these things is usually hard to kill them cause they know when they're being countered then they just run away, because they're engaging at 40km and good luck holding them.
railgun ares fleet can do the same thing tbh |

Daichi Yamato
Xero Security and Technologies
1397
|
Posted - 2014.04.24 12:28:00 -
[148] - Quote
your duderness wrote:I just ca across this. It seems to exactly voice out the worries of the OP.
bookmarked for future reference when dealing with the special snowflakes like her. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Amarant'h
Fistful of Finns Triumvirate.
18
|
Posted - 2014.04.24 14:47:00 -
[149] - Quote
Solve, remove all missiles and guns. Keep only smartbombs, one type. Make only one ship class, and allow no alts.
I think the next thing to whine is 'we want more options'.
Guys, if you lose ratting ships to roaming gangs, its because you're lazy, not reading intel, or just plain idiots. If you're losing counter fleets to inty gangs, you're just stupid.
Pick one. |

Taint Stain
Center for Advanced Studies Gallente Federation
9
|
Posted - 2014.04.24 17:56:00 -
[150] - Quote
Aimel wrote:Taint Stain wrote:The theory of buffing interceptors was to make them useful as an interceptor, not for 2 distinct ships to become the roaming ship of destiny because they engage and point outside of standard ranges of countermeasures.
First it was the insta-warping thing. Now its theres 30 of them thing. The common problem is the missile platform which gives them a 40km or 60km engagement range while doing ~100 dps each. The current iteration of crows reminds me of the drakes of old, and not in a good way. Maledictions being used as the blob ship of choice for nullsec roaming as nothing can catch / counter them unless they allow it, aside from maybe some crazy discoing on a gate, but that can be evaded by a staggered warpoff.
Light missiles compared to other small weapon systems are entirely out of line with range and damage, which is why these interceptors are overused compared to others.
Theorys of balance In order of preference 1) remove the missiles from these ships immediately, restore their inertia, and re-roll them to turreted inteceptors inline with other interceptors.
2) further nerf the hulls stats to attempt to balance them.
3) remove the interdiction nullification from the crow and malediction, this is a bit harsh and basically removes them from the interceptor class.
4) Nerf light missiles? a bit overharsh considering few other light missile platforms see overuse.
Everything in eve should be reasonably counterable. While its possible to counter these things is usually hard to kill them cause they know when they're being countered then they just run away, because they're engaging at 40km and good luck holding them. railgun ares fleet can do the same thing tbh
At 3/4 the range, half the DPS, and without the ability to select damage types, yes the railgun ares fleet can do the same thing. |

michael chasseur
SniggWaffe WAFFLES.
53
|
Posted - 2014.04.24 22:38:00 -
[151] - Quote
interceptor fleets are easily countered, just not in the stuff you've been dying to them in: http://eve-kill.net/?a=kill_detail&kll_id=22593064http://eve-kill.net/?a=kill_detail&kll_id=22953079
maybe if you ratted less and PvP'd more, you'd know that |

Zappity
Stay Frosty. A Band Apart.
1024
|
Posted - 2014.04.25 01:45:00 -
[152] - Quote
Cardano Firesnake wrote:I am concern about the fact there is only interceptors because of their impunity.
No more assault fregates, no more cruisers, not even these shiny electronic frigates. Not because these ship are not good. But because the Interceptors are OP. I agree entirely. AFs and EAFs should also be interdiction nullified. Zappity's Adventures for a taste of lowsec. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
133
|
Posted - 2014.04.25 07:40:00 -
[153] - Quote
Zappity wrote:Cardano Firesnake wrote:I am concern about the fact there is only interceptors because of their impunity.
No more assault fregates, no more cruisers, not even these shiny electronic frigates. Not because these ship are not good. But because the Interceptors are OP. I agree entirely. AFs and EAFs should also be interdiction nullified.
It is an option, but What about the BC that we nearly don't see anymore?
|

Rivr Luzade
Coreli Corporation Ineluctable.
416
|
Posted - 2014.04.25 07:44:00 -
[154] - Quote
You don't see them anymore because they are pointless against blobs. Too slow, too flimsy, easily nuked of the field. I'm sure, the Myrm pilot from the recent Aubenal fight can confirm that.  |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
133
|
Posted - 2014.04.25 07:56:00 -
[155] - Quote
Rivr Luzade wrote:You don't see them anymore because they are pointless against blobs.  Too slow, too flimsy, easily nuked of the field. I'm sure, the Myrm pilot from the recent Aubenal fight can confirm that. 
Yes I love BCs but I don't see what to do with now. Slow and witout enough range and without enough tank... It is sad. |

Rivr Luzade
Coreli Corporation Ineluctable.
416
|
Posted - 2014.04.25 08:07:00 -
[156] - Quote
Well, you can still try. Some of my guys like to fly around in Cyclones, but as soon as you have done enough kills (1 or 2 ) in a "busier" area, you can be sure to have a big group on your toes. Too many people in EVE are just too desperate to get a least some kills, so that solo or small scale in bigger ships than Cruisers is hard (which is good to a certain extent) to near impossible. |

Darth Kilth
Silver Guardians Fidelas Constans
164
|
Posted - 2014.04.25 08:48:00 -
[157] - Quote
Cardano Firesnake wrote:Rivr Luzade wrote:You don't see them anymore because they are pointless against blobs.  Too slow, too flimsy, easily nuked of the field. I'm sure, the Myrm pilot from the recent Aubenal fight can confirm that.  Yes I love BCs but I don't see what to do with now. Slow and witout enough range and without enough tank... It is sad. It's alsost like real life, were the discoverd Battlecruisers were to slow to do anything a cruiser was good at but not armed/armored enough to be usefull in fights with battleships. The concept behind battlecruisers was quickly abandoned. |

Adrie Atticus
The Shadow Plague Fidelas Constans
74
|
Posted - 2014.04.25 09:07:00 -
[158] - Quote
Where's the video where you stop the inty gang with a bubble and bomb them to bits?
Oh wait, they're immune and will just go past the point. |

Rivr Luzade
Coreli Corporation Ineluctable.
417
|
Posted - 2014.04.25 09:19:00 -
[159] - Quote
Adrie Atticus wrote:Xe'Cara'eos wrote: *Video links and bomb plans*
Where's the video where you stop the inty gang with a bubble and bomb them to bits? Oh wait, they're immune and will just go past the point.
Put your smart bomb BS (plural) on the other side of the gate spread around the 12 km sphere and light your show?  |

Gawain Edmond
Angry Mustellid
72
|
Posted - 2014.04.25 10:56:00 -
[160] - Quote
it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons and the whole lot dies to smart bombing i'm still not seeing the problem
oh and rlm cruiser gangs wipe the floor with them too can we stop this yet it's not like there is no counter people just don't like it because it lets people run around space quickly and makes fools of their cap ship blobs which are rendered useless |

Bezdar22
0utLaw. Northern Coalition.
3
|
Posted - 2014.04.25 22:20:00 -
[161] - Quote
Cardano Firesnake wrote:Rivr Luzade wrote:You don't see them anymore because they are pointless against blobs.  Too slow, too flimsy, easily nuked of the field. I'm sure, the Myrm pilot from the recent Aubenal fight can confirm that.  Yes I love BCs but I don't see what to do with now. Slow and witout enough range and without enough tank... It is sad.
ppl fly BC mostly in high sec now .. just dont fly much in null sec.. just guess what will happen if some one goes in deklain or any other sov space with a BC .???
|

Taint Stain
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.04.27 07:59:00 -
[162] - Quote
Gawain Edmond wrote:it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons and the whole lot dies to smart bombing i'm still not seeing the problem
oh and rlm cruiser gangs wipe the floor with them too can we stop this yet it's not like there is no counter people just don't like it because it lets people run around space quickly and makes fools of their cap ship blobs which are rendered useless
Anything that wipes the floor with them they will not engage unless they're morons, they then travel faster than anything that can engage them can travel to somewhere else to be annoying. Its not balanced and defending the point that they can be countered if they're used incorrectly is silly. |

Rivr Luzade
Coreli Corporation Ineluctable.
431
|
Posted - 2014.04.27 08:36:00 -
[163] - Quote
Taint Stain wrote:Gawain Edmond wrote:it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons and the whole lot dies to smart bombing i'm still not seeing the problem
oh and rlm cruiser gangs wipe the floor with them too can we stop this yet it's not like there is no counter people just don't like it because it lets people run around space quickly and makes fools of their cap ship blobs which are rendered useless Anything that wipes the floor with them they will not engage unless they're morons, they then travel faster than anything that can engage them can travel to somewhere else to be annoying. Its not balanced and defending the point that they can be countered if they're used incorrectly is silly.
Do you really expect people to willingly and knowingly run into a knife and die to you? If you fight them with guns or knifes they cannot win against, it's only natural to not engage ... then again, CFC recently in Aubenal/Oulley started fighting a fight they could impossibly win, so people on the far end of the intelligence spectrum exist. 
And if they don't fight you in your terms and instead run, you have won anyways. You defended your space and they didn't get kills. All good from my point of view. |

Gawain Edmond
Angry Mustellid
76
|
Posted - 2014.04.27 09:31:00 -
[164] - Quote
Taint Stain wrote:Gawain Edmond wrote:it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons and the whole lot dies to smart bombing i'm still not seeing the problem
oh and rlm cruiser gangs wipe the floor with them too can we stop this yet it's not like there is no counter people just don't like it because it lets people run around space quickly and makes fools of their cap ship blobs which are rendered useless Anything that wipes the floor with them they will not engage unless they're morons, they then travel faster than anything that can engage them can travel to somewhere else to be annoying. Its not balanced and defending the point that they can be countered if they're used incorrectly is silly.
and that is true with all gangs of throughout all of eve what's your point? |

Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.04.27 10:57:00 -
[165] - Quote
Diivil wrote: Ratters died just as much before these changes were introduced as they do now. People like wheniaminspace and that lazerspewpew guy from BL were extremely successful at killing ratters solo. I'm sorry you didn't manage to do the same as them then.
So, Interceptors are over-powered and unfair because they kill your ships. Yet here you say that just as many ships died before interceptors were buffed. So, which is it? Either interceptors are the problem, or ratters died just as often before. Choose one. |

Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.04.27 11:06:00 -
[166] - Quote
Dynamiittiukko wrote: Instead, the results of the recent couple of weeks should be a wake-up call. Those sleepy ratters should be more alert (because currently they get what they deserve - a pod express back home), intel should be more active and those so-called defense fleets should actually help out their fellow ratters which, so far, they have not done (see the PPS. part above again).
Isn't it funny how when the gankers go after AFK miners in hi-sec the nullbears tell the miners to HTFU, and to stop being AFK in untanked (i.e. efficiently fitted for mining output) ships, and yet when the same thing happens to them it's way unfair? I suggest that if it's reasonable for hi-sec miners to be told to HTFU and either eat the losses or tank their ships properly, it is also reasonable for nullbear to HTFU and eat their losses, and tank their ships right.
Quote: As Ugly Eric wrote, I'm pretty sure we haven't caught a single pilot who was actually awake. We've seen so many Ishtar and Navy Vexor tail lights with only wrecks and drones left behind. A very crude guess is that we catch something like 1 out of every 20 or so ratters. Those drone boats should never be within point range of the rats anyway.
As a wormholer, I have no time for this 'not fair that I can't be half-asleep' BS. Plan your outings to match the threat levels - if roaming interceptor gangs are common in your region, stay awake, have scouts out, or pay attention to your intel channels and local, and if things feel risky, dock up. We have scouts out at all neighbouring WHs, and have to be ready to run at a moment's notice, and that's when in a fleet of 8-12 with 3 logis, because that's how it goes when ratting in WH space. Frankly, if null-sec is so safe that people are complaining because solo ratters get hit from time to time when they're not paying attention, it shouldn't be giving the income that it does.
|

Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.04.27 11:51:00 -
[167] - Quote
Burneddi wrote:Diivil wrote:A single 2.0s align time interceptor has no problems of killing stuff like Ishtar/VNI ratters which are popular enough that probably 30-40 die every day in Deklein. Peaceful ratting realm attacked by interceptor. Truly it's a travesty that people can't AFK rat in drone cruisers anymore and have to instead actually pay attention to the game. What has Eve become? I have no idea, seeing I can't see how a single intie can out-DPS a properly fit Ishtar's tank. I suppose if it was already at max incoming from rats it could happen, but then you kill a couple of rats, and watch your armour or shields just rep right back up while the intie flails futilely at your tank and watches his melt away (you did think to bring some Warriors, right?). IF you're armour tanked you can even mount EWAR. Fancy that.
Quote: There's so many ways not to die to roaming ceptor gangs, but instead of using them you're sitting here whining about how you can't beat them by camping gates and ratting in Afktars.
It's amazing, isn't it?
|

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
134
|
Posted - 2014.04.27 13:49:00 -
[168] - Quote
even with 5000+ scan resolution I don't catch these inties most of the time.
It happens about 1/10 times I catch one inty with instalock. But it is really randomly.
Not realy interestening. I think that when everybody will just dock the game will be really more interetening....
Now time to play Elder Scroll online ;-) |

Rivr Luzade
Coreli Corporation Ineluctable.
431
|
Posted - 2014.04.27 13:55:00 -
[169] - Quote
I don't dock when I see ceptors, I and we turn them into space dust - unless it's 50+ and we aren't in the mood to sit in vacuum. Then I either dock or sit in space cloaked and watch; and I have fun watching all the lovely gifs in Local and talk about the Ceptor fleet FC's mom and sister; 2 things that somehow always come up.
I also don't need to catch them. They want something from us, so either they come for us or they don't, I am fine with either.  |

Taint Stain
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.04.27 18:16:00 -
[170] - Quote
Gawain Edmond wrote:Taint Stain wrote:Gawain Edmond wrote:it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons and the whole lot dies to smart bombing i'm still not seeing the problem
oh and rlm cruiser gangs wipe the floor with them too can we stop this yet it's not like there is no counter people just don't like it because it lets people run around space quickly and makes fools of their cap ship blobs which are rendered useless Anything that wipes the floor with them they will not engage unless they're morons, they then travel faster than anything that can engage them can travel to somewhere else to be annoying. Its not balanced and defending the point that they can be countered if they're used incorrectly is silly. and that is true with all gangs of throughout all of eve what's your point?
Firstly the only intys i have an issue with are the crow and malediction. They are completely out of line with all the other interceptors due to light missiles, they engage / dps outside of any range that a non-obvious bait ship can potentially tackle them, as they orbit outside of any e-war capable of holding them outside of a recon. to do similiar dps pretty much all other intys have to at least be inside neut range of a bs, but most others will go 10-12k ish. Interceptors were buffed to be used as interceptors to support in fleets, they should not be viable as without the inclusion of non-interceptors.
Maledictions and Crows Are what drakes were in 2009-2011, its a matter of time until someone abuses them enough to get the usage stats high enough for CCP to properly balance them.
example of what crows are capable of for blob warfare http://eve-kill.net/?a=kill_related&kll_id=21586198 lets average down the volley damage to a crow to 600, with 100 crows you have a volley damage of 60k, 200 crows is 120k, they start getting to the point where they can warp on grid and start volleying off all the support ships while kiting or warping off. With an engagement range of 60-70km they will pretty much always be able to find a safe warp in to shoot from. |

Rivr Luzade
Coreli Corporation Ineluctable.
431
|
Posted - 2014.04.27 18:29:00 -
[171] - Quote
Taint Stain wrote:example of what crows are capable of for blob warfare http://eve-kill.net/?a=kill_related&kll_id=21586198 lets average down the volley damage to a crow to 600, with 100 crows you have a volley damage of 60k, 200 crows is 120k, they start getting to the point where they can warp on grid and start volleying off all the support ships while kiting or warping off. With an engagement range of 60-70km they will pretty much always be able to find a safe warp in to shoot from.
Where do you get the 60-70 km range from? oO
With a Malediction,I have 36 km with Meta 3 launchers and faction light missiles with a volley/DPS of 385/50. With T2 Prec/Fury you have below 20 km and have to make major trade-offs in terms of fitting, which makes them not feasible at all. So where do you get your 60 km from? I see the 60 km on the Crow, but where is the Malediction there? How is the Malediction OP in a way the Crow might be considered OP? |

Taint Stain
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.04.27 21:44:00 -
[172] - Quote
Rivr Luzade wrote:Taint Stain wrote:example of what crows are capable of for blob warfare http://eve-kill.net/?a=kill_related&kll_id=21586198 lets average down the volley damage to a crow to 600, with 100 crows you have a volley damage of 60k, 200 crows is 120k, they start getting to the point where they can warp on grid and start volleying off all the support ships while kiting or warping off. With an engagement range of 60-70km they will pretty much always be able to find a safe warp in to shoot from. Where do you get the 60-70 km range from? oO With a Malediction,I have 36 km with Meta 3 launchers and faction light missiles with a volley/DPS of 385/50. With T2 Prec/Fury you have below 20 km and have to make major trade-offs in terms of fitting, which makes them not feasible at all. So where do you get your 60 km from? I see the 60 km on the Crow, but where is the Malediction there? How is the Malediction OP in a way the Crow might be considered OP?
the malediction is used in smaller groups of ~30 for casual roaming almost exclusively. The 36km missile range is still too long for an interceptor, all light missiles should be removed from all interceptors (the crow and malediction) Compare the damage / range to any turreted inty. No Interceptor should be powerful enough to be used a one stop solution to a fleet doctrine, and if they are the damages should be exceptionally low unless they're at extreme short range, you know some form of risk vs reward vs this no risk do whatever you want and get away with it nonsense that is currently happening. |

Rivr Luzade
Coreli Corporation Ineluctable.
432
|
Posted - 2014.04.28 06:25:00 -
[173] - Quote
I don't see no "no risk" at all. Quite in contrast, the long range of the Crow makes it very vulnerable to long range medium weapons in combination with target painters and webs. Other than that fast moving ships are an easy counter to ceptors: Kill - This Crow died a horribly slow death and could not manage to kill my Crusader at all; it didn't even manage to get my armor down to 50% (You can obviously ignore the Talos).
So, if you are in a fast ship, Light Missiles bounce off of you like pebble on a cruise liner, if you are in a slow ship, they cause you damage. If you are in a counter fleet designed for frigates, Ceptors are at great risk; if you are in a counter fleet not designed for frigates, you will have a bad day. If you don't use the right tools, you cannot expect to achieve the right results.
As with your linked fight: First off: It's CO2, that disqualifies them from winning to begin with. Secondly, it shows that the CFC FC did not deem a Ceptor fleet a threatening target and did not call in reinforcements, as s/he would have most certainly done if the BL guys were in Cruisers or bigger ships. This was not the first fight, BL and other entities used Crows this way and everyone knows what they are capable of. If your FC doesn't know or doesn't want to go the usual CFC way (although I have to commend him/her for that), it's her own fault for engaging with unsuitable ships in the first place. |

Ceawlin Cobon-Han
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.04.28 07:08:00 -
[174] - Quote
Interceptors changed. It's a common theme amongst players of online games that once they have understood in depth the mechanics of the game they become very resistant to any changes to those mechanics. I think the complaints about the new-style inties come from this attitude. If it's considered too much effort to devise ways to counter these changes then just avoid them; come to hisec. If the changes are genuinely game-creaking then have a word with CCP. However, leave the nerf bat in the cupboard. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
134
|
Posted - 2014.04.28 08:57:00 -
[175] - Quote
Malediction and Crow are really powerful today. Long range warp disruptor, long range light missiles, quite good dps.
2 Maledictions can easily kill lot of farmer ships, 5 to 10 will be able to take down nearly any farmer. Most of the time they will deny any other fight.
Even with high scan resolution it is rare you can catch one of them just because of latency. (And mine is really huge)
The only efficient counter measure I found is otther inties.
So I think that time will come where there will be only inties and docked ships in Eve... |

Nevyn Auscent
Broke Sauce
1288
|
Posted - 2014.04.28 09:16:00 -
[176] - Quote
Points & scrams with fall off. So you can point an inti at 30k, as long as you have multiple points or there are several of you each using you 0.34 strength point on it. While it uses it's 1.0 point on one of you.
That would shake things up. (Hmmm, Do Webs have similar fall off mechanics, or rather lack of fall off) |

DeadDuck
Viziam Amarr Empire
71
|
Posted - 2014.04.28 09:24:00 -
[177] - Quote
Cardano Firesnake wrote:Malediction and Crow are really powerful today.
The only efficient counter measure I found is otther inties.
So I think that time will come where there will be only inties and docked ships in Eve...
Go roam around Providence in your "uncatchable" intie and see how many jumps you can do... in minutes there will be a gate camp waiting for you with someone with a loaded scan resolution and being remote sensor boosted. You either dont risk and burn back to the gate or trust your bubble immunity and... you're dead...
Yes they are fast and buble immune but they are tacklers by definition, that means they have to commit and became vulnerable when they are doing what they are supposed to do: Tackle.
A neut will ruin a inty day, a RLML will ruin the inty day, a sniper will ruin ...
|

Gawain Edmond
Angry Mustellid
76
|
Posted - 2014.04.28 09:31:00 -
[178] - Quote
Taint Stain wrote:Gawain Edmond wrote:Taint Stain wrote:Gawain Edmond wrote:it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons and the whole lot dies to smart bombing i'm still not seeing the problem
oh and rlm cruiser gangs wipe the floor with them too can we stop this yet it's not like there is no counter people just don't like it because it lets people run around space quickly and makes fools of their cap ship blobs which are rendered useless Anything that wipes the floor with them they will not engage unless they're morons, they then travel faster than anything that can engage them can travel to somewhere else to be annoying. Its not balanced and defending the point that they can be countered if they're used incorrectly is silly. and that is true with all gangs of throughout all of eve what's your point? Firstly the only intys i have an issue with are the crow and malediction. They are completely out of line with all the other interceptors due to light missiles, they engage / dps outside of any range that a non-obvious bait ship can potentially tackle them, as they orbit outside of any e-war capable of holding them outside of a recon. to do similiar dps pretty much all other intys have to at least be inside neut range of a bs, but most others will go 10-12k ish. Interceptors were buffed to be used as interceptors to support in fleets, they should not be viable as without the inclusion of non-interceptors. Maledictions and Crows Are what drakes were in 2009-2011, its a matter of time until someone abuses them enough to get the usage stats high enough for CCP to properly balance them. example of what crows are capable of for blob warfare http://eve-kill.net/?a=kill_related&kll_id=21586198 lets average down the volley damage to a crow to 600, with 100 crows you have a volley damage of 60k, 200 crows is 120k, they start getting to the point where they can warp on grid and start volleying off all the support ships while kiting or warping off. With an engagement range of 60-70km they will pretty much always be able to find a safe warp in to shoot from.
the funny thing is a gang of any frigates in the game would have kill all those battleships as they had nothing to kill frigates AND being outnumbered 10 to 1, The problem there isn't the intercepters it's the fact the battleship pilots were incompetant and the fc failed to form a proper fleet. I also note that the domi's didn't use light drones, you know the ones that are designed to catch and kill small fast stuff instead they used sentries which are just the opposit. I see a couple of armageddons on that too which didn't die. Do you think that's because the intercepters stayed away from them because if they got within it's neut range, which is long enough to reach to the point range of a cepter and to neut a cepter flat with a single neut in a single cycle, they'd die in a fire?
|

Rivr Luzade
Coreli Corporation Ineluctable.
434
|
Posted - 2014.04.28 09:50:00 -
[179] - Quote
Cardano Firesnake wrote:Malediction and Crow are really powerful today. Long range warp disruptor, long range light missiles, quite good dps.
2 Maledictions can easily kill lot of farmer ships, 5 to 10 will be able to take down nearly any farmer. Most of the time they will deny any other fight.
Even with high scan resolution it is rare you can catch one of them just because of latency. (And mine is really huge)
The only efficient counter measure I found is otther inties.
So I think that time will come where there will be only inties and docked ships in Eve...
My Ratting Ishtar can tank the 150 DPS of 2 Crows and turn them to rubble while flying at max MWD speed, causing them to fly after me and not circle jerk me. I don't know what you fly, but even in my ratting ships I actively engage Ceptors. Naturally, I don't fly an AFKtar.  |

Nevyn Auscent
Broke Sauce
1288
|
Posted - 2014.04.28 09:51:00 -
[180] - Quote
Light drones don't actually work to catch fast ships because the drone MWD mechanics are stuffed. Sentry drones from longer range (I.E. Fleet scatters so you always have half your fleet at good sniping range from the other half) actually do just as well. Which isn't to say they will do well, but the light drones waste 90% of their time MWD'ing into range, then drop MWD and fall out of range, rinse & repeat. And only get a few shots off in that time. |

Gawain Edmond
Angry Mustellid
77
|
Posted - 2014.04.28 10:11:00 -
[181] - Quote
warrior 2's 5040m/s before skills an intercepter with no cap and webbed (there is no excuse for not being able to web and neut an intercepter other than "we couldn't be bothered and wanted to die anyway") not very fast even with all the skills in the world and boosts oh and if you REALLY want to be use battleship sized guns bring target painters too!!
rapid light missiles kill them dead fast and come on ships with a longer lock range.
i know we'll play a game!! give 1 reason for not being able to do each of the following a) neuting an intercepter within it's point range b) webbing an intercepter c) pointing an intercepter d) target painting an intercepter c) bringing caracals with rlm's to kill all the intercepters and laugh as they run away like little girls
now remember that if you can do any or all of those things the intercepters won't get any kills and you won't catch them but making them run home like little girls is also winning the fight |

Rab See
Fool Mental Junket
61
|
Posted - 2014.04.28 15:37:00 -
[182] - Quote
Make Hictos have a consumable script that lights bubble killing interdiction.
Bubble up for 30 seconds, script costs a significant amount, hictors get used and inty fleets get to be more wary. |

SFM Hobb3s
Wrecking Shots Black Legion.
75
|
Posted - 2014.04.28 17:38:00 -
[183] - Quote
Gawain Edmond wrote:c) bringing caracals with rlm's to kill all the intercepters and laugh as they run away like little girls
now remember that if you can do any or all of those things the intercepters won't get any kills and you won't catch them but making them run home like little girls is also winning the fight
It's probably important to know that most inties moonwalk past any type of camp (even remote sebo'd). And most importantly, as a matter of course we do scream like little girls as we're tackling things with near impunity. Its fantastic! |

Gawain Edmond
Angry Mustellid
79
|
Posted - 2014.04.29 08:50:00 -
[184] - Quote
oh i know i do the same thing running around providence but they atleast form up gangs to counter us granted they bring gangs that outnumber us 3 or 4 to 1 with all the rapid light launchers and stacks of insta locking cepters and there isn't much that you can do about it so you wonder off somewhere else the counters to intercepters are easy holding them down to kill isn't but countering them is |

Odoman Empeer
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.04.29 12:27:00 -
[185] - Quote
Ssoraszh Tzarszh wrote:Rivr Luzade wrote:No. Ceptor fleets are a lot of fun exactly because you cannot be caught easily. It's not the only fun in the game in terms of fleet roams, but it certainly is a lot of fun, because you can cover large areas of space in a fairly short amount of time and are not stuck at one place. That is great. Learn to live with it, it's your CSM members who endorsed this change anyways.  Besides, Ceptor fleets are very easy to counter or to stop with various existing means. If your idea came through, however, then this scripted bubble should not be able to stop non-nullified ships and only affect those with nullification.  It would be better to have to make the choice to counter Interceptors on Interdictors when fitting the ship with a special module overcoming the specific nullified effects. This would also make it more dangerous for T3's to roam around. Although the impunity witch Inteceptors now have seems a bit silly. There is no ship that can warp faster, move faster on grid or enjoy the safety of bubble free roaming like it. And i like the fact that nullsec carebears no longer have the safety of 900 anchored warp bubbles on gates the immense speed inties enjoy on all levels makes forming a counter fleet near impossible unless you have your own ceptor fleet standing by. To not have everyone just spam the module only interdictors sould be able to fit the 'anti-nullify' module and it requires ammo equal in size to the cap booster 400's maybe? This would generate an option to fit specific ships as anti-inteceptor with Scram (anti MWD) Web (anti AB and general speed) and the anti nullify module. This would mean 3 modules, ammo and a heavy skill requirement for the ships to counter the easy peasy inty roams. [edit] Little Dragon Khamez wrote:
Smart bombing gate camps.
htfu etc.
Really, you never use d-scan when in inty roams? not saying it never happens but smartbombs on gates are easily avoided by inties because of the accelerated warp speed.
Cloak 5001 m off gate in direction of other gate. Wait for ceptors to show up on d scan. decloak, start smart bombing. Wait for ceptors to land on gate and blow up. Don't need to lock to smart bomb, so just put a cloak on it and they'll quite litterally never see it coming. |

GavinGoodrich
Dissident Aggressors Mordus Angels
61
|
Posted - 2014.04.29 15:26:00 -
[186] - Quote
Ugly Eric wrote: eat a quafe
I laughed. So mature at 32, I know.
*edit* Roamed with BL and various other entities up north in inty gangs, and can say flying an inty ain't easy. Went into armor on a shield tank multiple times on several close calls. That's usually when getting initial or secondary tackle. Lots of other people have the same story, as they've stated earlier in the thread. It's EXCITING. And fast-paced. Screw up and you miss out on more excitement down the road as they go after more while you pod back.
We tackled a ratting raven and it took us over 5 minutes to kill the damn thing. With about 12+ crows. Don't tell us we can't be baited  Haaaaaalp my head's on fire |

Herzog Wolfhammer
Sigma Special Tactics Group
4844
|
Posted - 2014.04.29 16:29:00 -
[187] - Quote
Inty fleets are an indication that bubbles are OP. Bring back DEEEEP Space! |

Carmen Electra
Drunk Chaos Blood.Drunk
376
|
Posted - 2014.04.29 16:33:00 -
[188] - Quote
Herzog Wolfhammer wrote:Inty fleets are an indication that bubbles are OP.
Agreed. That said, I just PvP in low-sec. It's much more fun IMHO. |

Viribus
Love Squad Pasta Syndicate
237
|
Posted - 2014.04.29 16:38:00 -
[189] - Quote
Odoman Empeer wrote: Cloak 5001 m off gate in direction of other gate. Wait for ceptors to show up on d scan. decloak, start smart bombing. Wait for ceptors to land on gate and blow up. Don't need to lock to smart bomb, so just put a cloak on it and they'll quite litterally never see it coming.
I think you're seriously underestimating the ehp of a ceptor |

Barbara Nichole
Cryogenic Consultancy
582
|
Posted - 2014.04.29 17:17:00 -
[190] - Quote
Cardano Firesnake wrote:Interceptor fleet are not fun at all. some people think mining isn't fun too.. if you don't like interceptor fleets.... don't fly in them. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
134
|
Posted - 2014.04.30 03:50:00 -
[191] - Quote
Viribus wrote:Odoman Empeer wrote: Cloak 5001 m off gate in direction of other gate. Wait for ceptors to show up on d scan. decloak, start smart bombing. Wait for ceptors to land on gate and blow up. Don't need to lock to smart bomb, so just put a cloak on it and they'll quite litterally never see it coming.
I think you're seriously underestimating the ehp of a ceptor
I tried with a Rokh. No interceptor ever been destroyed. Perharps with more.... |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
134
|
Posted - 2014.04.30 03:51:00 -
[192] - Quote
Barbara Nichole wrote:Cardano Firesnake wrote:Interceptor fleet are not fun at all. some people think mining isn't fun too.. if you don't like interceptor fleets.... don't fly in them.
In fact it is not flying them the problem. It is the fact that they removed any other type of fleet. |

Rivr Luzade
Coreli Corporation Ineluctable.
453
|
Posted - 2014.04.30 05:52:00 -
[193] - Quote
Cardano Firesnake wrote:Barbara Nichole wrote:Cardano Firesnake wrote:Interceptor fleet are not fun at all. some people think mining isn't fun too.. if you don't like interceptor fleets.... don't fly in them. In fact it is not flying them the problem. It is the fact that they removed any other type of fleet.
Would you please stop lying to yourself? OR implying that CFC is the only entity in this game? There are other people in this game (believe it or not) and they fly other fleet setups than ceptors. If CFC is incapable of doing that, that's your problem but not one for the rest of the community. Resolve that internally and not on the back of the rest of the community.  |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
134
|
Posted - 2014.04.30 09:01:00 -
[194] - Quote
Rivr Luzade wrote:Cardano Firesnake wrote:Barbara Nichole wrote:Cardano Firesnake wrote:Interceptor fleet are not fun at all. some people think mining isn't fun too.. if you don't like interceptor fleets.... don't fly in them. In fact it is not flying them the problem. It is the fact that they removed any other type of fleet. Would you please stop lying to yourself, and more importantly, to the rest of the community? OR implying that CFC is the only entity in this game? There are other people in this game (believe it or not) and they fly other fleet setups than ceptors. If CFC is incapable of doing that, that's your problem but not one for the rest of the community. Resolve that internally and not on the back of the rest of the community. 
Happy to read this ;-)
These fleet do not come to Deklein though. I agree that I only can only talk about my game experience.
But obviously why flying something else for the moment?
Interceptors are so cool... Fast to travel, nearly impossible to catch and able to engage what they want to.
Of course you will not take SOV with Inty fleet. But you will be able to give the sensation to those who got SOV that they cannot protect them.
Perharps it is not a so bad thing in fact.
|

Rivr Luzade
Coreli Corporation Ineluctable.
456
|
Posted - 2014.04.30 10:04:00 -
[195] - Quote
Cardano Firesnake wrote: Happy to read this ;-)
These fleet do not come to Deklein though. I agree that I only can only talk about my game experience.
But obviously why flying something else for the moment?
Interceptors are so cool... Fast to travel, nearly impossible to catch and able to engage what they want to.
Of course you will not take SOV with Inty fleet. But you will be able to give the sensation to those who got SOV that they cannot protect them.
Perharps it is not a so bad thing in fact.
Please allow me to link this.
Why you don't see people fly something else into Deklein? Uhm ... your homedef? Your constant overreaction and blobbing? Maybe you should change your knee-jerk reactions in the game? It is, of course, your right to blob a frigate fleet with dozens of ships cruiser-size and bigger, it is your space after all. But then please don't expect from the other players to bring riskier and less useful ships to your space. 
Why fly something else at the moment? Because it is fun? Because you can catch other people off-guard? Because other ships are nice to fly. Would I bring other ships to Deklein, big ships maybe? No. Why? See above.
I don't see with the "give the sensation to those who got SOV that they cannot protect them". The time for easy SOV defense is over.  |

Arsine Mayhem
Tribal Liberation Force Minmatar Republic
189
|
Posted - 2014.04.30 13:25:00 -
[196] - Quote
Ugly Eric wrote: Also it seems that the CFC mentality is that tears in hsec are best of everything and yet when someone makes you tear a lot in 0.0 its so wrong it needs to be nerfed.
Confirming goon tears thread.
|

Dynamiittiukko
Fistful of Finns Triumvirate.
39
|
Posted - 2014.04.30 14:24:00 -
[197] - Quote
Josilin du Guesclin wrote:Frankly, if null-sec is so safe that people are complaining because solo ratters get hit from time to time when they're not paying attention, it shouldn't be giving the income that it does.
QFT.
.d
|

Dynamiittiukko
Fistful of Finns Triumvirate.
39
|
Posted - 2014.04.30 15:02:00 -
[198] - Quote
Taint Stain wrote:Gawain Edmond wrote:Taint Stain wrote:Gawain Edmond wrote:it's a gang that's easily counted by a gang of the same make up of a larger size (as is the way of blob war) it's easily counted by any gang with recons and the whole lot dies to smart bombing i'm still not seeing the problem
oh and rlm cruiser gangs wipe the floor with them too can we stop this yet it's not like there is no counter people just don't like it because it lets people run around space quickly and makes fools of their cap ship blobs which are rendered useless Anything that wipes the floor with them they will not engage unless they're morons, they then travel faster than anything that can engage them can travel to somewhere else to be annoying. Its not balanced and defending the point that they can be countered if they're used incorrectly is silly. and that is true with all gangs of throughout all of eve what's your point? Firstly the only intys i have an issue with are the crow and malediction. They are completely out of line with all the other interceptors due to light missiles, they engage / dps outside of any range that a non-obvious bait ship can potentially tackle them, as they orbit outside of any e-war capable of holding them outside of a recon. to do similiar dps pretty much all other intys have to at least be inside neut range of a bs, but most others will go 10-12k ish. Interceptors were buffed to be used as interceptors to support in fleets, they should not be viable as without the inclusion of non-interceptors. Maledictions and Crows Are what drakes were in 2009-2011, its a matter of time until someone abuses them enough to get the usage stats high enough for CCP to properly balance them. example of what crows are capable of for blob warfare http://eve-kill.net/?a=kill_related&kll_id=21586198 lets average down the volley damage to a crow to 600, with 100 crows you have a volley damage of 60k, 200 crows is 120k, they start getting to the point where they can warp on grid and start volleying off all the support ships while kiting or warping off. With an engagement range of 60-70km they will pretty much always be able to find a safe warp in to shoot from.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
744
|
Posted - 2014.04.30 20:58:00 -
[199] - Quote
Just like I believe that miners getting ganked should teach them to properly fit a tank, I have no problems with people coming into our space and killing ratters who use stupid gimmick fits.
Seriously, I laugh when ever I see a fellow goon lose an Ishtar with T2 purgers, when all they do with it is run Forsaken Hubs.
Some day these guys will learn to stop over tanking for rats and plug that EM hole, or fit warp stabs, or not go make a sandwich while ratting.
I'm not a huge fan of the Interceptors being so hard to catch. I think they packed to many complimentary features into such a cheap package. Since each race gets 2 interceptors, CCP should have give each a DPS bonused one with no nullifier, and the nullified one would only get tackle bonus. If they idea was something that could scout ahead and land a tackle, that is fine.
But the Malediction gets a DPS bonus (rate of fire), a tank bonus (resists and MWD sig reduction), an tackle bonus (range and reduced cap) along with a built in nullifier. It is too much good in a cheap package, and it is a dead giveaway that things are unbalanced when so many are using it. Just like the Drake blobs were getting stale, and it is now Ishtar fleet every fleet.
Like so many other things though, I don't think CCP will try to adjust anything until we start abusing it. In the mean time though, I do enjoy my Taxi Malediction, and being able to fly to highsec without worry any time I need to pick up a skill book. |

Reppyk
The Black Shell Ninja Unicorns with Huge Horns
564
|
Posted - 2014.05.01 20:24:00 -
[200] - Quote
Shepard Wong Ogeko wrote:Some day these guys will learn to stop over tanking for rats and plug that EM hole, or fit warp stabs, or not go make a sandwich while ratting. This is my duty to repost this fine link. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Rivr Luzade
Coreli Corporation Ineluctable.
470
|
Posted - 2014.05.01 20:43:00 -
[201] - Quote
Shepard Wong Ogeko wrote: But the Malediction gets a DPS bonus (rate of fire), a tank bonus (resists and MWD sig reduction), an tackle bonus (range and reduced cap) along with a built in nullifier. It is too much good in a cheap package, and it is a dead giveaway that things are unbalanced when so many are using it. Just like the Drake blobs were getting stale, and it is now Ishtar fleet every fleet.
Malediction DPS hovers around 50 (Crusader with Conflag has 180+). The range bonus on the Crow, however, could be seen as a little bit problematic - it is balanced with the very limited lock range of ceptors, but this can obviously be extended. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
744
|
Posted - 2014.05.01 21:57:00 -
[202] - Quote
Reppyk wrote:Shepard Wong Ogeko wrote:Some day these guys will learn to stop over tanking for rats and plug that EM hole, or fit warp stabs, or not go make a sandwich while ratting. This is my duty to repost this fine link.
Yah, that had to be one of those 'go make a sandwich' losses.
I do have to admire the dedication of that gang that killed him. Must have taken a while. |
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