Pages: 1 2 3 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Medai Kesrith
Kel'anthein
1
|
Posted - 2014.04.15 14:56:00 -
[1] - Quote
Details: https://forums.eveonline.com/default.aspx?g=posts&t=337011&find=unread
In short: Machariel is nearly unchanged but gets Cruiser warp speed and warp acceleration.
Stats (only T1 variants): Battleship basic warp speed = 2.0 AU Cruiser basic warp speed = 3.0 AU Destroyer basic warp speed = 4.5 AU Frigate basic warp speed = 5.0 AU
Machariel warp speed with different setups - Eifyr and Co. 'rogue' Warp Drive Speed WS 615 = 3.4 AU - Full low grade Ascendancy = 4.0 AU - Full high grade Ascendancy = 4.6 AU
add a Hyperspatial Velocity Optimizer II to all setups - Eifyr and Co. 'rogue' Warp Drive Speed WS 615 = 4.3 AU - Full low grade Ascendancy = 5.0 AU - Full high grade Ascendancy = 5.8 AU
Conclusion: The biggest recent nerf to LvL 4 mission runner and any anomalie(null and WH) farmer was the warp speed change. A BS needs about 1:30min to warp 25 AU in a system. That was killing the ISK/h severly. With a high grade Ascendancy the coming Machariel will warp like a Destroyer. And please don't tell me the Rattlesnake will be superior because of ~1400 DPS, that is what a good fitted Machariel is doing anyway with far better damage application.
Welcome the old and new king of LvL 4 mission farming, especially if you are in the blitzing mission business there will be no better ship like the Machariel. |

Daniel Plain
Science and Trade Institute Caldari State
1930
|
Posted - 2014.04.15 15:16:00 -
[2] - Quote
what are the numbers on marauders?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Medai Kesrith
Kel'anthein
1
|
Posted - 2014.04.15 15:19:00 -
[3] - Quote
Daniel Plain wrote:what are the numbers on marauders?
Marauder basic warp speed = 2.2 AU
the thing is the Machariel will not only warp with 3.0 AU but gets the warp acceleration like a Cruiser too. |

Daniel Plain
Science and Trade Institute Caldari State
1930
|
Posted - 2014.04.15 15:32:00 -
[4] - Quote
guess it's time to reactivate my mach pilot. then again, missions are ******* boring...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Medai Kesrith
Kel'anthein
1
|
Posted - 2014.04.15 15:40:00 -
[5] - Quote
If you are in the mission blitzing business, consider this Machariel that will warp with a high grade Ascendancy 5.8 AU faster than a Frigate :).
Quote:[Machariel, warp speed] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Gist C-Type 100MN Microwarpdrive Pithum C-Type Adaptive Invulnerability Field Gist C-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Tracking Speed Script
800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L Small Tractor Beam I
Large Projectile Metastasis Adjuster II Large Hyperspatial Velocity Optimizer II Large Core Defense Capacitor Safeguard II
|

Garak n00biachi
Capital Destruction Brig Consortium
129
|
Posted - 2014.04.15 16:26:00 -
[6] - Quote
Good to see the Mach gets a well needed buff........................what the f are they thinking,i dont get it lol |

Daniel Plain
Science and Trade Institute Caldari State
1930
|
Posted - 2014.04.15 16:31:00 -
[7] - Quote
Medai Kesrith wrote:If you are in the mission blitzing business, consider this Machariel that will warp with a high grade Ascendancy 5.8 AU faster than a Frigate :). Quote:[Machariel, warp speed] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Gist C-Type 100MN Microwarpdrive Pithum C-Type Adaptive Invulnerability Field Gist C-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Tracking Speed Script
800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L Small Tractor Beam I
Large Projectile Metastasis Adjuster II Large Hyperspatial Velocity Optimizer II Large Core Defense Capacitor Safeguard II
the cool kids armor tank their machs nowadays.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Goldiiee
Bureau of Astronomical Anomalies
996
|
Posted - 2014.04.15 18:45:00 -
[8] - Quote
Well they did nerf it a bit a few expansions ago (IIRC) with the TE-II changes. So a little love is nice, though not expected.
Edit; Yeah when I saw the changes posted I great big sigh of relief escaped from me, I really didn't like the idea of changing and training a whole new set of weapons and ships to V.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Dani Skye
Pro Synergy
1
|
Posted - 2014.04.15 18:55:00 -
[9] - Quote
Daniel Plain wrote:the cool kids armor tank their machs nowadays.
I've never been able to make an armor mach make sense over a shield mach given you'll be shooting angels. I'd love to armor tank one (delicious Tracking Computers) but giving up shield explosive resist seems silly. =/ |

Goldiiee
Bureau of Astronomical Anomalies
996
|
Posted - 2014.04.15 19:14:00 -
[10] - Quote
Dani Skye wrote:Daniel Plain wrote:the cool kids armor tank their machs nowadays. I've never been able to make an armor mach make sense over a shield mach given you'll be shooting angels. I'd love to armor tank one (delicious Tracking Computers) but giving up shield explosive resist seems silly. =/ That and the damn thing moves like a maelstrom to me when I fit armor.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
341
|
Posted - 2014.04.15 19:29:00 -
[11] - Quote
Nightmare might be comparable to the Machariel with the AB buff. Also note the Mach got a targeting range buff, but it's align time and scan res were nerfed.
I don't know if the Rattlesnake changes equal a buff or a nerf. I'm still a little undecided on the Gurista ship changes. Only 2 drones??? |

Dani Skye
Pro Synergy
1
|
Posted - 2014.04.15 19:39:00 -
[12] - Quote
Estella Osoka wrote:Nightmare might be comparable to the Machariel with the AB buff. Also note the Mach got a targeting range buff, but it's align time and scan res were nerfed.
I don't know if the Rattlesnake changes equal a buff or a nerf. I'm still a little undecided on the Gurista ship changes. Only 2 drones???
If you want the Nightmare to be as fast as a Machariel, it won't be close even after the buff. |

Dani Skye
Pro Synergy
1
|
Posted - 2014.04.15 19:40:00 -
[13] - Quote
Double posting like a chump. |

Goldiiee
Bureau of Astronomical Anomalies
996
|
Posted - 2014.04.15 20:24:00 -
[14] - Quote
Yeah I saw someone post it (Nightmare) would get 1000m/s with an AB, but when I plug it into HQF I am getting 444m/s. I am sure that can be adjusted for skills, AB meta and whatnot, but it really isn't that hard to take the current speed and multiply it by 130%.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Dersen Lowery
Laurentson INC StructureDamage
1097
|
Posted - 2014.04.15 21:00:00 -
[15] - Quote
Goldiiee wrote:Yeah I saw someone post it (Nightmare) would get 1000m/s with an AB, but when I plug it into HQF I am getting 444m/s. I am sure that can be adjusted for skills, AB meta and whatnot, but it really isn't that hard to take the current speed and multiply it by 130%.
Quick back-of-the-envelope calculation.
NM base speed: 114m/s; w/ Navigation V, 142.5m/s 100MN AB II base bonus: 135%; w/ Caldari Battleship V, 285%; w/ Acceleration Control V, 356%
Bonuses are added to base 100%, so AB speed is 142.5m/s * (100+356)% = 670m/s with an AB II and only those two skills factored in.
Proud founder and member of the Belligerent Desirables. |

Dani Skye
Pro Synergy
3
|
Posted - 2014.04.15 21:02:00 -
[16] - Quote
Goldiiee wrote:Yeah I saw someone post it (Nightmare) would get 1000m/s with an AB, but when I plug it into HQF I am getting 444m/s. I am sure that can be adjusted for skills, AB meta and whatnot, but it really isn't that hard to take the current speed and multiply it by 130%.
30% per level, not total.
Right Now prop mods on a Nightmare look like:
MWD = 855.5m/s [118 (base speed with Navigation 5) * 7.25 (MWD is 625% Bonus with Acceleration Control 5)] AB = 356.95m/s [118 * 3.025 (X-type AB is 202.5%)]
After the patch, the Nightmare is getting BOTH the Caldari BS bonus AND a buff to base speed.
MWD = 1033.13m/s [142.5 base speed with Navigation 5) * 7.25 (MWD is 625% Bonus with Acceleration Control 5)] AB = 864.26m/s [142.5 * 6.065 (see below**)
WIth Links, I could defintely see a 1k m/s AB nightmare.
** That said, there is some confusion on the wording of the AB bonus. My math above assumes it interacts multiplicatively and not additively with the AB Bonus.
Multiplicatively: 162% (Gist X-Type AB) * 150% (Cal BS V) * 25% (Accel Control V) = 506.25% increase Additively: (162% + 150%) * 25% = 390% Increase
If it stacks additively, you'll see:
AB = 698.25m/s [142.5 * 4.90]
In which case, you'll need implants AND links to hit 1k m/s AB Nightmare. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
341
|
Posted - 2014.04.15 21:10:00 -
[17] - Quote
After the patch it will be comparable to a Machariel using an AB. A BS that can do over 500m/s and can easily hit targets at range is something to take note of. The Macherial doesn't have the range application the Nightmare has, so it has to burn towards some targets; Nightmare does not. So the Nightmare can spend the time while it is killing targets to burn for the next acc gate if it has to. Of course I am comparing a AC Macherial and a Pulse Nightmare. |

Goldiiee
Bureau of Astronomical Anomalies
996
|
Posted - 2014.04.15 21:28:00 -
[18] - Quote
Dani Skye
Dersen Lowery
Your Math Fu is much stronger than mine LOL, thanks for the numbers. Clear as mud now.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Dersen Lowery
Laurentson INC StructureDamage
1097
|
Posted - 2014.04.15 21:38:00 -
[19] - Quote
Dani Skye wrote:EDIT: Goddamnit someone beat me to it. Leaving the post because I spent longer typing it. :(
And liked because you showed more of your work. Proud founder and member of the Belligerent Desirables. |

stoicfaux
4506
|
Posted - 2014.04.16 03:31:00 -
[20] - Quote
Medai Kesrith wrote: Conclusion: The biggest recent nerf to LvL 4 mission runner and any anomalie(null and WH) farmer was the warp speed change. A BS needs about 1:30min to warp 25 AU in a system. That is killing the ISK/h severly. With a high grade Ascendancy the coming Machariel will warp like a Destroyer. And please don't tell me the Rattlesnake will be superior because of ~1400 DPS, that is what a good fitted Machariel is doing anyway with far better damage application.
Welcome the old and new king of LvL 4 mission farming, especially if you are in the blitzing mission business there will be no better ship like the Machariel.
Debatable. Some very rough number noodling:
With a Warp Speed I rig and a WS-610 implant, the Vargur can get 2.9 AU/s warp speed. Some blitzing numbers with such a Vargur: Average Total Mission Time:00:10:46 Average Travel Time00:02:5226.69% Average In Misssion Time00:07:2468.67% Average of 0.63 jumps for ~50 AU total distance or 25 AU each way.
A corresponding Mach would get 4AU/s. So with eyeball estimates, you're maybe saving around 20 seconds round trip with the Mach.
2:52 travel time goes down to 2:32 travel time. Giving us: 10m46s / 10m26s = 1.02, or a 2% gain in income from improved warp efficiency.
If you get that Mach up to 8 AU/s (ascendancy implants, 15% warp speed implant, 3 warp speed 1 rigs), you're probably knocking 40 seconds off round trip, for 10m46/ 10m06 = 1.07 or 7% increase in potential income.
If you were to somehow knock off a full minute off of travel time, that's 10m46s / 9m46s = 1.1, or a 10% gain in potential income.
Having said that, given that missile ships cannot make use of the slot 6 warp speed implant or from warp speed rigs (due to needing rigor rigs,) I could definitely see the Mach getting a minute advantage in warp speed against a CNR/Golem without spending a lot of isk to do so.
disclaimer: it's late, it's maths, I wouldn't be offended if you check my work.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Medai Kesrith
Kel'anthein
1
|
Posted - 2014.04.16 07:34:00 -
[21] - Quote
Did a check again: 26.2 AU warp with 0 speed at start until drop out (all ships T1), no warp speed or align time mods. Battleship = 67s (current Machariel) Cruiser = 44s (current Cynabal) Destroyer = 33s (Thrasher) Frigate = 26s (current Dramiel)
The coming Machariel will cut off ~ 34% time vs any other T1 BS without any mods (Cruiser Warp speed) ~ 50% time vs any other T1 BS with a full high grade Ascendancy (Destroyer warp speed) ~ 61% time vs any other T1 BS with a low high grade Ascendancy + 1x Hyperspatial Velocity Optimizer II (Frigate warp speed)
Consider how many missions you are doing in 1 hour when you are blitzing. At average you will need 1x jump, roughly 50AU to get to your mission, totalling 100AU to get back to your home station. Lets say you are blitzing 8 missions per hour.
Warp time for 100AU Battleship ~ 255s Destroyer 50% cut off = 127.5s, time needed 127.5s Frigate 61% cut off ~ 155s, time needed 100s.
8 missions per hour Battleship warp time = 2040s, 34min Destroyer warp time = 1020s, 17min Frigate warp time = 800s, ~13min
Best case you can shave off roughly 20min warp time that you aren't wasting. I call that significant. Even if my numbers aren't correct cut 25% of the 100AU and only 6 missions per hour you will still spare 10min every hour you aren't wasting in warp. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
607
|
Posted - 2014.04.16 08:12:00 -
[22] - Quote
Estella Osoka wrote:I don't know if the Rattlesnake changes equal a buff or a nerf. I'm still a little undecided on the Gurista ship changes. Only 2 drones???
A significant buff (don't look at the number of drones, look at how much damage they'll pull off), though it won't beat a Mach at mission completion times - what it'll be able to do, though, is bring substantial dps at medium to long range and an absolutely insane dps for its tank at close range. The downside is that it's still a very slow ship. |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
341
|
Posted - 2014.04.17 14:16:00 -
[23] - Quote
I understand that. However if you lose 1 sentry, your damage is halved until you deploy a replacement drone; and that is if you were smart to have extras of that type and don't be stupid and carry only 2 of each type (which some will prolly do). With only 2 sentries, you will really have to be on top of your drone management even moreso than people were with 5. I really don't see how a Rattlesnake can be justified now over a Domi. |

Jeanne-Luise Argenau
Cruis3r's Cr3w Inc. Constructive. Criticism.
88
|
Posted - 2014.04.17 14:18:00 -
[24] - Quote
Estella Osoka wrote:I understand that. However if you lose 1 sentry, your damage is halved until you deploy a replacement drone; and that is if you were smart to have extras of that type and don't be stupid and carry only 2 of each type (which some will prolly do). With only 2 sentries, you will really have to be on top of your drone management even moreso than people were with 5. I really don't see how a Rattlesnake can be justified now over a Domi.
damage, pure and simply damage. i recon the rattle will do double the damage of a domi. |

Jenn aSide
STK Scientific Initiative Mercenaries
5949
|
Posted - 2014.04.17 15:20:00 -
[25] - Quote
Estella Osoka wrote:I understand that. However if you lose 1 sentry, your damage is halved until you deploy a replacement drone; and that is if you were smart to have extras of that type and don't be stupid and carry only 2 of each type (which some will prolly do). With only 2 sentries, you will really have to be on top of your drone management even moreso than people were with 5. I really don't see how a Rattlesnake can be justified now over a Domi.
The drones the Rattlesnake )and the other 2 gurista ships) will put out are 'super' drones. Sentries launched from a rattlesnake will have about as much EHP as a CRUISER lol. A small remote rep will be all anyone needs to keep those sentries alive in just about every pve scenario short of full aggro in a DED 10/10 or lvl 5 mission.
(And ti goes without saying, anyone who knows how to keep aggro off their drones in the 1st place understand how good the new Snake will be).
Kinetic or thermal missiles fired from a 'Snake will be bonused. ANY missile, meaning you can put rapid light missiles on it and as long as they are kin or therm, they get the bonus. And the snake is getting an extra missile launcher.
End result is that the Rattlesnake is turing into a sub-capital pve beast the likes of which hasn't been seen in EVE (with the possible exception of the marauders).
That being said, anyone who thinks their Rattlesnake is now worthless can contract that sucker to me, I'll take it off your hands, no charge. Because I'm nice like that. |

Numba2 Special
State War Academy Caldari State
2
|
Posted - 2014.04.17 15:26:00 -
[26] - Quote
Estella Osoka wrote:I understand that. However if you lose 1 sentry, your damage is halved until you deploy a replacement drone; and that is if you were smart to have extras of that type and don't be stupid and carry only 2 of each type (which some will prolly do). With only 2 sentries, you will really have to be on top of your drone management even moreso than people were with 5. I really don't see how a Rattlesnake can be justified now over a Domi.
Rattlesnake sentries will have 2.5 times as many hitpoints as they currently do and you'll only have 2 health bars to watch. I feel like you're focusing on the wrong problem if you're worried about losing so much dps when a sentry goes down. |

Jeanne-Luise Argenau
Cruis3r's Cr3w Inc. Constructive. Criticism.
88
|
Posted - 2014.04.17 15:40:00 -
[27] - Quote
Numba2 Special wrote:Estella Osoka wrote:I understand that. However if you lose 1 sentry, your damage is halved until you deploy a replacement drone; and that is if you were smart to have extras of that type and don't be stupid and carry only 2 of each type (which some will prolly do). With only 2 sentries, you will really have to be on top of your drone management even moreso than people were with 5. I really don't see how a Rattlesnake can be justified now over a Domi. Rattlesnake sentries will have 2.5 times as many hitpoints as they currently do and you'll only have 2 health bars to watch. I feel like you're focusing on the wrong problem if you're worried about losing so much dps when a sentry goes down.
actually no 3.75 times is more like it if i understand the boni correct :P |

Numba2 Special
State War Academy Caldari State
2
|
Posted - 2014.04.17 17:13:00 -
[28] - Quote
3.75 times the base health, but the Rattlesnake currently gets a 50% bonus to drone health, so it will be 2.5 times as much health as current Rattlesnake heavies/sentries. |

Daniel Plain
Science and Trade Institute Caldari State
1935
|
Posted - 2014.04.17 18:34:00 -
[29] - Quote
Dani Skye wrote:Daniel Plain wrote:the cool kids armor tank their machs nowadays. I've never been able to make an armor mach make sense over a shield mach given you'll be shooting angels. I'd love to armor tank one (delicious Tracking Computers) but giving up shield explosive resist seems silly. =/ so stop shooting angels...?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Medai Kesrith
Kel'anthein
1
|
Posted - 2014.04.18 11:36:00 -
[30] - Quote
Daniel Plain wrote:Dani Skye wrote:Daniel Plain wrote:the cool kids armor tank their machs nowadays. I've never been able to make an armor mach make sense over a shield mach given you'll be shooting angels. I'd love to armor tank one (delicious Tracking Computers) but giving up shield explosive resist seems silly. =/ so stop shooting angels...? That would be stupid, Minnie and Amarr right now have the best corps with the highest ISK/LP ratios.
About the Rattlesnake, forget it, even with 2x TP and a web you won't hit Cruisers very good with your CM. You may switch to Torps but good luck with that and your below 25km effective range.
The new Rattlesnake will be a very good short range PvP boot with Torps and others providing 2xTP + web on your target but that's it. |

Stein Backstabber
The Forgotten Wanderers
14
|
Posted - 2014.04.18 11:51:00 -
[31] - Quote
Medai Kesrith wrote:About the Rattlesnake, forget it, even with 2x TP and a web you won't hit Cruisers very good with your CM. You may switch to Torps but good luck with that and your below 25km effective range.
The new Rattlesnake will be a very good short range PvP boot with Torps and others providing 2xTP + web on your target but that's it.
1) It hits non elites just fine. 2) Setting aside 1) above, thankfully she has 750 drone DPS (or more, with faction mods coming) to blap stuff with. 2b) Or precision cruises. 2c) Or just fit RHML and leave the drones to do the heavy lifting, but that's a little wasteful. 3) Two painters is quite sufficient.
Not the same in PvP, but given where you are posting, well...one must assume PvE.
When it comes to PvE, this new rattlesnake is nothing short of an absolute machine. I've flown with a friend in a fleet typhoon sporting in something like 1300-1500 dps and it goes through PvE content like a vengeful god, you've never seen the likes before. This new rattler will have even more damage and the stupid tank. The only thing keeping that typhoon in check is the tank is a little flimsy, not so with the new rattlesnake.
I'm a Mach/Vargur pilot and believe me when I tell you this thing is going to be a monster, they've probably (slightly) overdone the buffs imo.
But that's just a PvE viewpoint - easily predictable and not massively relevant. I cant predict its activity/performance in PvP. I theory it's a nice hull but the mass/speed might hurt it too much. |

Medai Kesrith
Kel'anthein
1
|
Posted - 2014.04.18 14:04:00 -
[32] - Quote
1) really ..... even with 2xTP you won't blow up the sig of a standard Cruiser to the explosion radius of CMs. All V stats: Standard Cruiser sig = 125m add 2x unbonused TPs >> sig = 228m CM T2 Ammo; explosion radius = 425.25m CM faction Ammo; explosion radius = 247.5m CM precision Ammo; explosion radius = 222.75m
Nothing else to say, numbers are there. The Golem with TP bonus on the other hand works fine against Cruiser.
2) or 2c) in PvE content, naaah you don't want to switch muni when you are in a pocket, neither using RHMLs in PvE.
3) vs BS yes, vs Cruiser no; see 1) |

Stein Backstabber
The Forgotten Wanderers
14
|
Posted - 2014.04.18 14:22:00 -
[33] - Quote
Yes really.
Also, rig it, plus you dont need the full 100% damage to blap NPC cruisers. Plus missile pilots usually have GMP implants, you can get fury down under 300. With the high damage of fury, it's plenty strong enough to annihilate them.
You'd see the occasional leaker, usually painters in falloff/NPCs burning but drones pretty much one shot those leftover (and there aren't many).
It was a bigger problem before but cruises got massive, massive buffs - more than enough to offset the damage loss in PvE terms. Besides, the rattler can blap cruisers with drones no problems and turn the full firepower to bigger stuff as required and believe me it'll melt things wholesale. Missiles aren't what they were a few years ago in PvE.
I've seen people rave about the likes of the fleet phoon here but having seen it myself...wow. The new rattler is basically that on steroids. |

noraus
Nuwa Foundation Fraternity.
4
|
Posted - 2014.04.18 19:38:00 -
[34] - Quote
Stein Backstabber wrote:[quote=Medai Kesrith]
When it comes to PvE, this new rattlesnake is nothing short of an absolute machine. I've flown with a friend in a fleet typhoon sporting something like 1300-1500 dps and it goes through PvE content like a vengeful god, you've never seen the likes before. This new rattler will have even more damage and the stupid tank. The only thing keeping that typhoon in check is the tank is a little flimsy, not so with the new rattlesnake.
I'm a Mach/Vargur pilot and believe me when I tell you this thing is going to be a monster, they've probably (slightly) overdone the buffs imo. .
Could you please share the secret of 1300-1500 dps on Rattlesnake :) Also I'm not sure if Vargur will get a shiny buff? |

chaosgrimm
Universal Production and Networking Services
93
|
Posted - 2014.04.18 19:51:00 -
[35] - Quote
lol even a pirate BS thread about the machariel can not escape rattlesnake discussion  |

Stein Backstabber
The Forgotten Wanderers
16
|
Posted - 2014.04.18 21:44:00 -
[36] - Quote
noraus wrote:Stein Backstabber wrote:[quote=Medai Kesrith]
When it comes to PvE, this new rattlesnake is nothing short of an absolute machine. I've flown with a friend in a fleet typhoon sporting something like 1300-1500 dps and it goes through PvE content like a vengeful god, you've never seen the likes before. This new rattler will have even more damage and the stupid tank. The only thing keeping that typhoon in check is the tank is a little flimsy, not so with the new rattlesnake.
I'm a Mach/Vargur pilot and believe me when I tell you this thing is going to be a monster, they've probably (slightly) overdone the buffs imo. . Could you please share the secret of 1300-1500 dps on Rattlesnake :) Also I'm not sure if Vargur will get a shiny buff?
Launchers, sentries and damage mods. It's not rocket science.
The vargur is already insane :)
|

noraus
Nuwa Foundation Fraternity.
4
|
Posted - 2014.04.19 03:05:00 -
[37] - Quote
Stein Backstabber wrote:[quote=noraus][quote=Stein Backstabber][quote=Medai Kesrith]
Launchers, sentries and damage mods. It's not rocket science.
The vargur is already insane :)
never used launchers before: does faction launcher outperform its T2 version in actual play? EFT could fool me sometimes. |

Adoris Nolen
Sama Guild
63
|
Posted - 2014.04.22 05:19:00 -
[38] - Quote
Just play around on eft with faction mods. The RS will pump out 1300+ dps out to 70km easily. Way too many of you over tank them. |

ArmyOfMe
Origin. Black Legion.
299
|
Posted - 2014.04.22 06:47:00 -
[39] - Quote
Medai Kesrith wrote: Conclusion: The biggest recent nerf to LvL 4 mission runner and any anomalie(null and WH) farmer was the warp speed change. A BS needs about 1:30min (corrected ~65s) to warp 25 AU in a system. That is killing the ISK/h severly
Welcome the old and new king of LvL 4 mission farming, especially if you are in the blitzing mission business there will be no better ship like the Machariel. Depending on how you calculate you can spare at best 20min or at worst 10min per hour not wasting in warp.
My heart bleeds for you, it really does.
QUOTE CCP Dolan and the EVE Online development team:-áThe battle was relatively even for some time with CFC and Russian forces holding moderate lead at first and only have a slight lead in Titan kills. Then came a turning point in the battle. Manfred Sideous, the initial Fleet Commander for PL/N3, handed over command to the CEO of Northern Coalition., Vince Draken |

Dani Skye
Pro Synergy
6
|
Posted - 2014.04.22 07:40:00 -
[40] - Quote
Daniel Plain wrote:Dani Skye wrote:Daniel Plain wrote:the cool kids armor tank their machs nowadays. I've never been able to make an armor mach make sense over a shield mach given you'll be shooting angels. I'd love to armor tank one (delicious Tracking Computers) but giving up shield explosive resist seems silly. =/ so stop shooting angels...?
Why would I use a Machariel if not shooting Angels? |

IIshira
School of Applied Knowledge Caldari State
805
|
Posted - 2014.04.22 13:44:00 -
[41] - Quote
I understand the Rattlesnake has this cool thing where I can use 2 drones and pretend their 5 but other than reducing server load how is this a benefit? Now to a possible downside. Before when NPC rats aggro your drones you lost 20% DPS pulling that drone in. Now you're going to lose 50%.
It does some awesome DPS close up with torps but this won't work for missions unless you plan on MWD to everything. The travel time will cut your actual DPS.
It never got a drone range bonus so this means using lower DPS long range drones to compensate. How is this going to compare with the Dominix?
Just some thoughts |

The Djego
Hellequin Inc. Mean Coalition
250
|
Posted - 2014.04.22 15:37:00 -
[42] - Quote
Stein Backstabber wrote: I've seen people rave about the likes of the fleet phoon here but having seen it myself...wow. The new rattler is basically that on steroids.
It is actually a lot less impressive if you compare the new RS against a proper fitted and flown fleet phoon, at least in the opinion of somebody that actually does fly such a thing. It does a bit better at long range form the dps pov but the rof bonus is actual better if you can already one shoot most BCs and Cruisers with fury missiles and work with a split weapon system anyway(what allows you to switch targets with them individually), compared to the 50% damage bonus(that also limits you to 2 damage types only). It will have 50 points less calibration what forces you to downgrade one rig, the lower speed will be a real handicap when getting into sentry range and if you want to field the same 2 painter, 2 Omni 1 MWD setup you end up with a 2 slot tank on the rattler as well.
As for the Mach, I don't think the faster warp speed will change that much outside hardcore blitzing if you add a lot of imps and rigs, to further improve the warp speed. For armor vs shield mach, armor mach all the way, including angel missions. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

Goldiiee
Bureau of Astronomical Anomalies
1017
|
Posted - 2014.04.22 16:06:00 -
[43] - Quote
The Djego wrote: For armor vs shield mach, armor mach all the way.
Et tu, Djego 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

The Djego
Hellequin Inc. Mean Coalition
250
|
Posted - 2014.04.22 16:57:00 -
[44] - Quote
Goldiiee wrote:The Djego wrote: For armor vs shield mach, armor mach all the way. Et tu, Djego 

Well the range is higher and I also dig the extra tracking up close(where you can switch over 1-2 TCs to tracking), the tank is a bit more flimsy than with shield but compared to other ships I fly fairly manageable. I even preferred it over the shield mach before the TE changes, but probably mostly because I fly nearly everything armor out of convenience and searching for the armor repper on a shield tanked hull when you are in 50% armor is kind of embarrassing(not that it ever happened to me in the shield mach before).
[Machariel, L4 armor] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Core A-Type Large Armor Repairer
Gist B-Type 100MN Microwarpdrive Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script
800mm Repeating Cannon II, Fusion L 800mm Repeating Cannon II, Fusion L 800mm Repeating Cannon II, Fusion L 800mm Repeating Cannon II, Fusion L 800mm Repeating Cannon II, Fusion L 800mm Repeating Cannon II, Fusion L 800mm Repeating Cannon II, Fusion L Large Remote Armor Repairer II
Large Auxiliary Nano Pump II Large Dynamic Fuel Valve I Large Projectile Metastasis Adjuster II
Garde II x4 Warrior II x5 Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

IIshira
School of Applied Knowledge Caldari State
811
|
Posted - 2014.04.22 22:46:00 -
[45] - Quote
IIshira wrote:I understand the Rattlesnake has this cool thing where I can use 2 drones and pretend their 5 but other than reducing server load how is this a benefit? Now to a possible downside. Before when NPC rats aggro your drones you lost 20% DPS pulling that drone in. Now you're going to lose 50%.
It does some awesome DPS close up with torps but this won't work for missions unless you plan on MWD to everything. The travel time will cut your actual DPS.
It never got a drone range bonus so this means using lower DPS long range drones to compensate. How is this going to compare with the Dominix?
Just some thoughts
No comments on this?
I looked more into this and noticed it lost the 50% bonus to missile velocity. This means rage toprs will hit out to 7.5 km and with javelin you're good to 13 km... Talk about close range... Blasters will hit out further.
The only use for the Nightmare I can see now is PVP where it uses it's AB bonus to burn on top of the target and smash it. It might be excellent for the role of hitting slow moving ships.
I don't see the AB bonus being useful in PVE since you'll spend more time burning to targets while you could have already killed them in a Dominix. |

The Djego
Hellequin Inc. Mean Coalition
251
|
Posted - 2014.04.22 22:59:00 -
[46] - Quote
Nobody really uses torps for pve any more since the changes to CMs. With Fury CMs the new RS can do over 1.5k dps(missile + drone dps) in a realistic setup up to 45km.
The main advantage of the AB bonus on the NM is cap use and avoiding the cap penalty of the mwd. You also don't really burn on top of things with it(it is to slow for that) but move it in a range where you can do good damage(with curators and T2 Tachs this means around 50km).
The point is a mwd fitted Mach\RS\navy phoon or a ab fitted NM can still shoot while it moves in a good damage range, dishing out just as much dps as most domi fittings and can deploy drones when they are in position for even more dps. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

IIshira
School of Applied Knowledge Caldari State
811
|
Posted - 2014.04.22 23:12:00 -
[47] - Quote
The Djego wrote:Nobody really uses torps for pve any more since the changes to CMs. With Fury CMs the new RS can do over 1.5k dps(missile + drone dps) in a realistic setup up to 45km.
The main advantage of the AB bonus on the NM is cap use and avoiding the cap penalty of the mwd. You also don't really burn on top of things with it(it is to slow for that) but move it in a range where you can do good damage(with curators and T2 Tachs this means around 50km).
The point is a mwd fitted Mach\RS\navy phoon or a ab fitted NM can still shoot while it moves in a good damage range, dishing out just as much dps as most domi fittings and can deploy drones when they are in position for even more dps.
With the RS how much of that is missile DPS? I was trying to use EFT looking for a ship to put 5 launchers but couldn't find anything with a 10 percent damage bonus.
Yea the NM might be interesting... I sold mine to play for PLEX :(
I'm most interesting in the Machariel with it's speed! I bet if it's not webbed it should be able to speed tank well.
|

The Djego
Hellequin Inc. Mean Coalition
252
|
Posted - 2014.04.22 23:27:00 -
[48] - Quote
The new RS should be a bit over 900 dps with fury CMs, 3 CN BCUs and both 5% implants(navy phoon does a bit over 1k and this is 8.25 effective launchers vs 7.5).
I like the extra options on my Inc NMs(especially for armor Assaults), I don't really think it will be a big thing for shield fittings in pve, it is not pushing far enough with cap, pg and speed to be attractive with a armor fit for L4s and it doesn't really add much for pvp.
You don't really use the speed for "speed tanking" since it screws your own tracking and dps. You use it to get within 25-30km to the targets quick and dps them down with guns and sentry drones. Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread
|

stoicfaux
4578
|
Posted - 2014.04.23 00:43:00 -
[49] - Quote
Goldiiee wrote:The Djego wrote: For armor vs shield mach, armor mach all the way. Et tu, Djego  Pull up EFT/PyFA and compare the damage curves for a TE equipped shield Mach and a TC equipped armor Vargur. Without TCs, the Mach is pretty lackluster even with an MWD.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Dani Skye
Pro Synergy
8
|
Posted - 2014.04.23 06:10:00 -
[50] - Quote
stoicfaux wrote:Goldiiee wrote:The Djego wrote: For armor vs shield mach, armor mach all the way. Et tu, Djego  Pull up EFT/PyFA and compare the damage curves for a TE equipped shield Mach and a TC equipped armor Vargur. Without TCs, the Mach is pretty lackluster even with an MWD.
I'd be interested to see an armor Vargur fit. The idea never occurred to me. |

Daniel Plain
Science and Trade Institute Caldari State
1946
|
Posted - 2014.04.23 07:00:00 -
[51] - Quote
Dani Skye wrote:Daniel Plain wrote:Dani Skye wrote:Daniel Plain wrote:the cool kids armor tank their machs nowadays. I've never been able to make an armor mach make sense over a shield mach given you'll be shooting angels. I'd love to armor tank one (delicious Tracking Computers) but giving up shield explosive resist seems silly. =/ so stop shooting angels...? Why would I use a Machariel if not shooting Angels? for shooting other things? what the hell is wrong with you people, are you legally barred from using logic?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

stoicfaux
4578
|
Posted - 2014.04.23 12:44:00 -
[52] - Quote
Dani Skye wrote:stoicfaux wrote:Goldiiee wrote:The Djego wrote: For armor vs shield mach, armor mach all the way. Et tu, Djego  Pull up EFT/PyFA and compare the damage curves for a TE equipped shield Mach and a TC equipped armor Vargur. Without TCs, the Mach is pretty lackluster even with an MWD. I'd be interested to see an armor Vargur fit. The idea never occurred to me. And hopefully it will never occur to anyone ever. I fixed my original post.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Lockdown86
Blue Cheese Squad
0
|
Posted - 2014.04.23 15:09:00 -
[53] - Quote
Medai Kesrith wrote:If you are in the mission blitzing business, consider this Machariel that will warp with a high grade Ascendancy 5.8 AU faster than a Frigate :). Quote:[Machariel, warp speed] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II
Gist C-Type 100MN Microwarpdrive Pithum C-Type Adaptive Invulnerability Field Gist C-Type X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Tracking Speed Script
800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L 800mm Repeating Cannon II, Republic Fleet EMP L Small Tractor Beam I
Large Projectile Metastasis Adjuster II Large Hyperspatial Velocity Optimizer II Large Core Defense Capacitor Safeguard II wont machariel specific implants for guns, tracking make things faster? if u can get implants for tracking then u can use an extra gyro :P or if u wanna go faster eject ur mach after bookmarking it hand mission in and get the next one warp to ur ship and go hahahahaha |

Estella Osoka
Deep Void Merc Syndicate Sicarius Draconis
349
|
Posted - 2014.04.23 15:44:00 -
[54] - Quote
stoicfaux wrote:Dani Skye wrote:stoicfaux wrote:Goldiiee wrote:The Djego wrote: For armor vs shield mach, armor mach all the way. Et tu, Djego  Pull up EFT/PyFA and compare the damage curves for a TE equipped shield Mach and a TC equipped armor Vargur. Without TCs, the Mach is pretty lackluster even with an MWD. I'd be interested to see an armor Vargur fit. The idea never occurred to me. And hopefully it will never occur to anyone ever. I fixed my original post.
Considering the Vargur does not get a bonus to armor reps, not many. |

Medai Kesrith
Kel'anthein
5
|
Posted - 2014.04.23 22:43:00 -
[55] - Quote
About armor v shield Machariel, it is a myth that the armor variant is better. Use EFT and compare the numbers, relevant numbers are falloff range and tracking. The shield Machariel has the better tracking if you are doing it right. The armor Machariel is a pain in the ass, if you are switching the scripts, if you aren't switching them the Shield Machariel is always better.
All V stats Armor Mach with 4x TC and no TE + 1xTII tracking rig TC set to 3x Range, 1x Tracking Range = 4.2+69 km Tracking = 0.0824
TC set to 2x Range, 2x Tracking Range = 3.9+59 km Tracking = 0.0986
Shield Mach with 2x TC + 3x TE + 1xTII tracking rig TC set to 1x Range, 1x Tracking Range = 4.1+66 km Tracking = 0.09357
TC set to 2x Tracking Range = 3.8+56 km Tracking = 0.11018
Yeah the tracking, 0.11018 to understand what that means here is the tracking of an unbonused 425mm AC = 0.1056. That means hitting a NPC BS is ~80% "penetrate" hits and that means at average 12.5% more DPS. With Imps a Machariel is around 1200DPS add 12.5% you get ~1350DPS.
No missile ship can beat that, the overall perfomance of the Machariel is way better. Add now the new warp speed and you have a killing machine with no wasted time in warp,
|

Dani Skye
Pro Synergy
10
|
Posted - 2014.04.24 04:06:00 -
[56] - Quote
Daniel Plain wrote:for shooting other things? what the hell is wrong with you people, are you legally barred from using logic?
Perhaps I should amend my post to be more clear.
Why would I use a Machariel against anything besides Angels when there are superior options to Autocannons for every other pirate faction?
stoicfaux wrote:Pull up EFT/PyFA and compare the damage curves for a TE equipped shield Mach and a TC equipped armor Mach versus a TC equipped Vargur. Without TCs, the Mach is pretty lackluster even with an MWD.
edit: Ugh, what's the word for dropping entire sentence fragments?
The point is that the falloff differences between a TC Vargur and a TE Mach w/MWD are so great that the Mach won't necessarily be able to close the range fast enough to make up for the falloff differences.
For what it's worth, you can EFT warrior a shield Machariel fit that's the same price as the fit Djego posted earlier in the thread with same cap and range but better tank. You lose a little on tracking and the ability to switch a bunch of TCs to tracking if need be, but if tracking is really an issue you can lose a little tank for it. |

Medai Kesrith
Kel'anthein
5
|
Posted - 2014.04.24 06:48:00 -
[57] - Quote
The Bastion mode is a joke on the Vargur regarding range, it gives you an uber tank you don't need at all. The Vargur is useful in C3 or C4 against sleeper. The Machariel has better DPS and mobility by far vs Vargur for any LvL 4.
All V Stats ~990DPS Vargur with 3x TC TC set to 2x Range, 1x Tracking, not in Bastion mode Range = 4.2+68 km Tracking = 0.10895
TC set to 2x Range, 1x Tracking, in Bastion mode Range = 4.8+73 km Tracking = 0.10895
TC set to 1x Range, 2x Tracking, in Bastion mode Range = 4.5+64 km Tracking = 0.13819
The only Marauder that is okish is the Paladin with Pulse+Scorch with 4xNavy Heat Sinks + 3xTE + 1xTC + 1xTII tracking rig + 1x TII optimal rig, you get: not in Bastion mode ~830 DPS Range = 88+16 km Tracking = 0.05304
in Bastion mode ~830 DPS Range = 100+17 km Tracking = 0.05304
Tracking at this range does not really matter. The optimal range gives you guaranteed good hits. Paladins problems low DPS, immobile (needs MJD) and the biggest one EM/Therm damage, so it is perfect vs Sansha/Blood, Drones and Mercs, works ok vs Serpentis. Bad vs Guristas and you can't use it all vs Angels or EoM. |

chaosgrimm
Universal Production and Networking Services
94
|
Posted - 2014.04.24 13:46:00 -
[58] - Quote
Some comments and critical feedback for the u.
Medai Kesrith wrote:At average you will need 1x jump, roughly 50AU to get to your mission, totalling 100AU to get back to your home station.
This average in my experience, is wrong. Even with needing 1jump to get to the mission system, my totals seem to be the less than 20AU for the total one way trip from station to mission site.
Also, these numbers seem to include align time, which isn't a good thing when considering what rigs to take.
Quote: 8 missions per hour Battleship warp time = 2040s, 34min Destroyer warp time = 1020s, 17min Frigate warp time = 800s, ~13min
Best case you can shave off roughly 20min warp time that you aren't wasting. I call that significant.
I'm not one to do a lot of mission declines, so I'm sure there is a better better strat to making isk for blitzing, but the 34 min bs time doesn't seem accurate. Ur saying that mission take longer to warp to than they do to complete.
|

Ammzi
Love Squad Pasta Syndicate
1732
|
Posted - 2014.04.24 17:25:00 -
[59] - Quote
Medai Kesrith wrote:Daniel Plain wrote:what are the numbers on marauders? Marauder basic warp speed = 2.2 AU the thing is the Machariel will not only warp with 3.0 AU but gets the warp acceleration like a Cruiser too.
I don't think you know how warp mechanics work.  |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13411
|
Posted - 2014.04.25 02:24:00 -
[60] - Quote
@OP, you have made a hilariously terrible mistake. That mistake is the assumption that High Grade Ascendancy Omega is better than the WS-618 implant... which it's not. Even if you have the entire Ascendancy set, WS-618 still grants a more significant bonus AND it costs less than half of the price. Not only that, but WS-615 grants basically the same bonus as Ascendancy Omega would for 150mil... about one-tenth the prices you were looking at. I just can't understand what makes you notice the WS implants but forces you to not compare the numbers and simply assume the pirate implants are automatically better.
IIshira wrote:[quote=IIshira] I looked more into this and noticed it lost the 50% bonus to missile velocity. This means rage toprs will hit out to 7.5 km and with javelin you're good to 13 km... Talk about close range... Blasters will hit out further.
The only use for the Nightmare I can see now is PVP where it uses it's AB bonus to burn on top of the target and smash it. It might be excellent for the role of hitting slow moving ships.
I don't see the AB bonus being useful in PVE since you'll spend more time burning to targets while you could have already killed them in a Dominix.
So many things wrong with this. First of all, Torpedoes have 20km base range... they're not rockets, lol.
Nightmare is getting another low slot, and you could easily MJD+AB fit the thing and use either Mega Pulse or Tachyons depending on what you want while still having amazing DPS and damage application. EIther way you will track better than Sentries and hit out to greater than relevant ranges. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

IIshira
School of Applied Knowledge Caldari State
822
|
Posted - 2014.04.25 03:10:00 -
[61] - Quote
Medai Kesrith wrote:
Shield Mach with 2x TC + 3x TE + 1xTII tracking rig ~1090DPS TC set to 1x Range, 1x Tracking Range = 4.1+66 km Tracking = 0.09357
TC set to 2x Tracking Range = 3.8+56 km Tracking = 0.11018
Wait did you say a shield mach with 2 TC? After the prop mod you have 2 left. So what's the tank a XL SB and one Invuln? Would that work? |

Goldiiee
Bureau of Astronomical Anomalies
1018
|
Posted - 2014.04.25 03:25:00 -
[62] - Quote
IIshira wrote:Medai Kesrith wrote:
Shield Mach with 2x TC + 3x TE + 1xTII tracking rig ~1090DPS TC set to 1x Range, 1x Tracking Range = 4.1+66 km Tracking = 0.09357
TC set to 2x Tracking Range = 3.8+56 km Tracking = 0.11018
Wait did you say a shield mach with 2 TC? After the prop mod you have 2 left. So what's the tank a XL SB and one Invuln? Would that work? Yeah it works, can't use a T2 but you don't absolutely need a meta 14 either.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Termy Rockling
EVE University Ivy League
157
|
Posted - 2014.04.25 03:41:00 -
[63] - Quote
Ammzi wrote:I don't think you know how warp mechanics work. 
Considering warp speed dictates warp acceleration nowdays, i think you are the one who isnt up to date with the mechanics.  |

Medai Kesrith
Kel'anthein
5
|
Posted - 2014.04.25 06:30:00 -
[64] - Quote
chaosgrimm wrote: I'm not one to do a lot of mission declines, so I'm sure there is a better better strat to making isk for blitzing, but the 34 min bs time doesn't seem accurate. Ur saying that mission take longer to warp to than they do to complete.
The basic statement is, you are wasting a lot of time in warp. Anyway best case is 20min, worst case still 10min. Quoting myself
Quote:Even if my numbers aren't correct cut 25% of the 100AU and only 6 missions per hour you will still spare 10min every hour you aren't wasting in warp.
Sheimi Madaveda wrote:@OP, you have made a hilariously terrible mistake. That mistake is the assumption that High Grade Ascendancy Omega is better than the WS-618 implant... which it's not. Even if you have the entire Ascendancy set, WS-618 still grants a more significant bonus AND it costs less than half of the price. Not only that, but WS-615 grants basically the same bonus as Ascendancy Omega would for 150mil... about one-tenth the prices you were looking at. I just can't understand what makes you notice the WS implants but forces you to not compare the numbers and simply assume the pirate implants are automatically better You are right, changed the OP accordingly. I simply assumed a full set would be better as it should but CCP :)
@IIshira A simple Gist C-type Shield Booster + Pithum C-type Invul works for 95% of all Missions, if you want to be on the save side use a cap booster. All V stats Omni Tank = 372 DPS and 5min cap with MWD off. You tank is the Machariels kill speed.
Except in some missions against Sansha/Blood, like The Blockade or Mining Misappropriation. Especially in The Blockade you do not want to use an AC ship vs Sansha/Blood because of TD and neuts, use an Arti Macha instead or switch to Paladin. |

Cooper Gribbles
Gespenster Kompanie Circle-Of-Two
1
|
Posted - 2014.05.30 21:33:00 -
[65] - Quote
I believe I saw a change to cap recharge on the Mach, could someone decipher the "-875" for me? CEO Gespenster Kompanie A good leader's men fight with him, while the leader fights for his men |

stoicfaux
4913
|
Posted - 2014.05.31 03:10:00 -
[66] - Quote
Cooper Gribbles wrote:I believe I saw a change to cap recharge on the Mach, could someone decipher the "-875" for me?
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02 Instead of taking 1,154.875 seconds for the capacitor to fully recharge from zero, it will take 1,154.0 seconds for the capacitor to fully recharge from zero.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

stoicfaux
4913
|
Posted - 2014.05.31 03:21:00 -
[67] - Quote
Has anyone considered forgoing a prop mod and using sentries to make up the DPS loss from not being able to move closer to the target? From eyeballing the EFT DPS curves, a MWD, three TC Mach needs to be ~25km closer to equalize the raw DPS of a drone Mach. Downside is that blitzing tends to require an MWD or MJD.
Raw DPS: 918 guns + 292 drones = 1210 DPS Range: * guns: 4.2+69km * drones: 52km + 48km, 84km control range Tank: 400 against Angels for 4m24s Warp: 5 AU/s with ws-610 implant
[Machariel, Level 4- Drones] Co-Processor II Drone Damage Amplifier II Drone Damage Amplifier II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Adaptive Invulnerability Field II Gist C-Type X-Large Shield Booster
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Capacitor Control Circuit I
Bouncer II x4
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

chaosgrimm
Universal Production and Networking Services
129
|
Posted - 2014.05.31 12:03:00 -
[68] - Quote
stoicfaux wrote:Has anyone considered forgoing a prop mod and using sentries to make up the DPS loss from not being able to move closer to the target? From eyeballing the EFT DPS curves, a MWD, three TC Mach needs to be ~25km closer to equalize the raw DPS of a drone Mach. Downside is that blitzing tends to require an MWD or MJD.
Raw DPS: 918 guns + 292 drones = 1210 DPS Range: * guns: 4.2+69km * drones: 52km + 48km, 84km control range Tank: 400 against Angels for 4m24s Warp: 5 AU/s with ws-610 implant
[Machariel, Level 4- Drones] Co-Processor II Drone Damage Amplifier II Drone Damage Amplifier II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Adaptive Invulnerability Field II Gist C-Type X-Large Shield Booster
800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L 800mm Repeating Cannon II, EMP L Drone Link Augmentor II
Large Hyperspatial Velocity Optimizer II Large Hyperspatial Velocity Optimizer II Large Capacitor Control Circuit I
Bouncer II x4
Interesting.
My initial thoughts: * what distances are we talking about? +30km out to where arty outperform ACs on a similar load out? Prolly 40k or so? * moving 25km seems like it would pay off in many circumstances to wreck other NPCs in the same group, as would having prop to get to a gate, or if you start near the gate: dropping sentry drones then moving. Which missions did you have in mind? * haven't checked the numbers, but assuming prop would replace a TC, would the 25km number be lessened if the CCC was replaced with an ambit I? |

afkalt
Republic Military School Minmatar Republic
100
|
Posted - 2014.06.01 16:25:00 -
[69] - Quote
I dropped sentries and now use geckos. I've not yet tried, but have mulled, trading the TC for a DNC. So far not seeing the need. |

Carniflex
StarHunt Mordus Angels
223
|
Posted - 2014.06.02 07:24:00 -
[70] - Quote
stoicfaux wrote:Has anyone considered forgoing a prop mod and using sentries to make up the DPS loss from not being able to move closer to the target? From eyeballing the EFT DPS curves, a MWD, three TC Mach needs to be ~25km closer to equalize the raw DPS of a drone Mach. Downside is that blitzing tends to require an MWD or MJD.
Interesting idea. However, at first glance it would seem to me and for "stationary" platform with sentries perhaps a Navy Typhoon might be a bit better option?
With cruise missile setup a navy phoon with a setup:
6x Cruise II 1x small pulse laser (drone trigger) 1x drone range 1x fed navy omny directional, some tank and/or mwd 4x CN BCU 3x Drone damage amp II 2x Rigor 1x Hyd bay thruster (or warp speed perhaps?) 5x Bouncer II
I see on paper approx 1400 dps (5% hardwires) with Fury. Would want a painter or two as well prolly. Range is approx 80 km or so. I have not looked into the AC setup for navy phoon but I have an impression it might have some application issues. It does not have Mach's falloff bonus. Fury setup has its issues as well ofc - volley counting and missiles. And navy phoon does not have the cruiser class warp speed.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Shivanthar
Ace's and Eight's Brothers of Tangra
93
|
Posted - 2014.06.02 09:40:00 -
[71] - Quote
I feel good for those who are piloting Mach and Nightmare. I'm sorry to post a little bit off-topic, but after these changes, in addition of adding nightmare to the soup is runining Marauders.
When bastion module thread was up, I was all-in with the "Marauders need speed, bastion module or some other module should also boost speed". They were designed for missioning and now they are simply **** up. Whenever speed issue was mentioned, it was simply ignored.
Now, as a Marauder pilot, it is simply impossible to catch Machs in terms of isk/hour, and it will be hard to catch nightmare from isk/hour point.
Warp speed, ship speed and projection are your friends when missioning, Mach and Nightmare has 2 of 3, while Marauders will have 1 of 3 after patch.
Good job ruining those T2 hulls...
I really want to see those Marauder's tank&spank bastion & projection point of view defender guys to see their isk/hour going down in flames against to these speed buffed beasts. Hell... Even their speed was nerfed... Good missioning out there.
And again, gratz to those Mach and Nightmare pilots. Half the lies they tell about me aren't true. |

Carniflex
StarHunt Mordus Angels
223
|
Posted - 2014.06.02 11:29:00 -
[72] - Quote
Shivanthar wrote: I really want to see the face of those Marauder's tank&spank bastion & projection point of view defender guys to see their isk/hour going down in flames against to these speed buffed beasts. Hell... Even speed of my Vargur was nerfed... Good missioning out there sitting in your bastion.
And again, gratz to those Mach and Nightmare pilots.
I believe it was mentioned in the "AFK missioning" thread which should be still somewhere in the first pages of this forum section, but there is more axis to move on in regards mission running than just isk/h.
While marauders will come a little bit behind "rebalanced" pirate BS's when actively flown they come out a bit higher if you add another axsis to travel on which is isk/effort.
A "professional" missionrunners will have the best tools in their toolbox anyway. A T3 cruiser for a mission where it's the best, Pirate BS and/or the Marauder for others, etc. There is no reason why you would exactly need to use only one ship for your missions. They are pretty much static afterall (as traveling is lost isk/h) in max few jumps region of space.
In real EVE the situation is even more complex than just considering one ship against another. There is PLEX out there and you can consider, for example, that what would a second pilot do for your numbers which you are trying to optimize. Would it make economic sense to run one? Will you run a single Marachiel with blingbling tank or would it be "worth it" to drag a Scimi alt with you dropping the local tank alltogehter (it's awesome with number of logi bonused faction tracking links) or perhaps a fof missile Tengu or Nighthawk instead killing off nearby frigates on their own while you instapop stuff at range. What about third account - is it still worth it for one (a function of your playtime per month and what you are after), etc. Too much bling bling increases the risk of losing your ship to a suicide gank - running a logi alt in turn lowers that risk. Offgrid booster can mean the gank failing when it should have succeeded, without the gankers knowing WTF went wrong, etc.
I can say from experience that you more or less hit a flat plateu in missionrunning speed once you are putting out approx 2000 - 3000 dps (or above). Around 2000 dps the locking speed of battleship starts to be something you feel (Auto Target and Signal Amp can increase the number of locked targets, but in waves you need to lock the first ships still in 'real time'). Warp speed is even more relevant the less time you are actually spending in mission deadspace. With increased number of accounts to consider there also dimising retruns related to how many can you control at a time. ISBoxer can make perfectly synchornized turret platforms viable but if they get out of sync you can be in a lot of trouble (and if you lose you lose number of times more than a single ship guy if you fly same setups) if you do not have a backup plan. Individually controlling each of your ships (what I do myself) gives you a lot more control but you hit the wall pretty fast what can you effectively control. Depending on number of factors like RoF, damage application, and clicky-clicky needed to run em. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
|
|
Pages: 1 2 3 :: [one page] |