Pages: 1 2 [3] 4 5 6 :: one page |
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

PotatoOverdose
Handsome Millionaire Playboys
1620
|
Posted - 2014.04.22 21:51:00 -
[61] - Quote
Cygnet Lythanea wrote:Shydow Lugia wrote:Risk.
Versus.
Reward. Biggest. Lie. in. Game. Seriously, I love it when people trot this gem out. Let me ask you a question: is lowsec mining MORE or LESS profitable than nullsec mining? Because actual risk is much greater mining in low sec than in null. But profits are much higher renting space in null. And depending on where you're renting, the odds of having to deal with unexpected PvP are pretty remote. This might be a fair point tbh. The risk in low is often greater than in null for certain activities. |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1091
|
Posted - 2014.04.23 02:05:00 -
[62] - Quote
Cygnet Lythanea wrote:Shydow Lugia wrote:Risk.
Versus.
Reward. Biggest. Lie. in. Game. Seriously, I love it when people trot this gem out. Let me ask you a question: is lowsec mining MORE or LESS profitable than nullsec mining? Because actual risk is much greater mining in low sec than in null. But profits are much higher renting space in null. And depending on where you're renting, the odds of having to deal with unexpected PvP are pretty remote.
But it's not a lie though is it?
While there is less risk in null on a day-to-day basis due to intel channels etc, the risk that you are never faced with in lowsec is being totally evicted from your area of space.
If you are mining in lowsec, there's no chance that someone will just invade the region and take all the stations locking all your assets in there.
So really the risk is there, now you can say "aha! but renters don't own it so there's no risk to them" and you'd be entirely wrong. They pay because they outsource the risk to someone else. The CFC put it's ships on the line to get our renter space, and we recoup the money by renting it out.
The risk never goes with nullsec, why do people always forget you can lose all your space in a matter of weeks, if not hours due to spies.
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Brewlar Kuvakei
Adeptio Gloriae
269
|
Posted - 2014.04.23 15:13:00 -
[63] - Quote
Please keep this on topic its about the siphon and the exploit that makes em pointless. We need a dev cto clarify if a moon goo only siphon is getting brought in soon or are siphons to be placed in long term storage next to Anaconda mines? |

Dlareme
Asteroid Central New Eden Capsuleers Union
3
|
Posted - 2014.04.23 15:57:00 -
[64] - Quote
I agree with the OP, if you're going to steal something why would you ever steal the item that has a lower value? I applaud the cleverness the POS owners are using to counter siphoning units. However, the current mechanic doesn't make sense. Heck we don't even have to be able to choose what materials the siphon unit steals as long as it steals the most valuable item being produced. Also, why does the siphoning unit have the character who deployed it name on it? If your gonna steal something at least make it to where the thief doesn't leave his name and number on a piece of paper.
I realize that most of these complaints can be either countered by using an alt or more siphoning units. However, I am asking for an improvement to a currently convoluted system that just "doesn't make sense". Sure, there's ways to work around it, but wouldn't it be awesome if it just worked how common sense dictates it should?
Either way, that's just my opinion. I don't really use the things too often, but I love the idea of them. Hopefully they'll be improved upon in a patch and rekindle my thieving heart. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3299
|
Posted - 2014.04.23 16:11:00 -
[65] - Quote
The problem is that people want to use siphons to make huge amounts of isk with no effort. They want to dump down a bunch of siphons and periodically go back to them and just pick up their dollar like it's PI or something. They were not put in as a lazy mans passive income, they were put in to generate fights. Making them steal more valuable loot isn't going to encourage the risk averse people placing them to fight.
If they do make them steal more valuable loot, then at the very least the POS should shoot them so you have to declaw the POS. Why should you be able to come swinging in with a cheap structure, dump and run then just fly by periodically in a cloaky hauler to gather up your loot? The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Dlareme
Asteroid Central New Eden Capsuleers Union
4
|
Posted - 2014.04.23 16:33:00 -
[66] - Quote
quote=Lucas Kell]The problem is that people want to use siphons to make huge amounts of isk with no effort. They want to dump down a bunch of siphons and periodically go back to them and just pick up their dollar like it's PI or something. They were not put in as a lazy mans passive income, they were put in to generate fights. Making them steal more valuable loot isn't going to encourage the risk averse people placing them to fight.
If they do make them steal more valuable loot, then at the very least the POS should shoot them so you have to declaw the POS. Why should you be able to come swinging in with a cheap structure, dump and run then just fly by periodically in a cloaky hauler to gather up your loot?[/quote]
Because that's what being a thief is. You steal things, you put no effort into making them, processing them, working on them. These units, from what I recall, were a way for smaller groups of people to "stick it to" the large corporations that own a crap ton of space who don't guard their assets properly. You make it sound like thieves are a brave bunch of warriors looking for a good fight. I really don't think these units were put in the game to generate fights, I think they were put in to make people actually guard their assets instead of coming by once a week to pick up their moon goo like"lazy men".
I prefer covops gameplay though, so this is just a personal preference. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3300
|
Posted - 2014.04.23 16:47:00 -
[67] - Quote
Dlareme wrote:Lucas Kell wrote:The problem is that people want to use siphons to make huge amounts of isk with no effort. They want to dump down a bunch of siphons and periodically go back to them and just pick up their dollar like it's PI or something. They were not put in as a lazy mans passive income, they were put in to generate fights. Making them steal more valuable loot isn't going to encourage the risk averse people placing them to fight.
If they do make them steal more valuable loot, then at the very least the POS should shoot them so you have to declaw the POS. Why should you be able to come swinging in with a cheap structure, dump and run then just fly by periodically in a cloaky hauler to gather up your loot? Because that's what being a thief is. You steal things, you put no effort into making them, processing them, working on them. These units, from what I recall, were a way for smaller groups of people to "stick it to" the large corporations that own a crap ton of space who don't guard their assets properly. You make it sound like thieves are a brave bunch of warriors looking for a good fight. I really don't think these units were put in the game to generate fights, I think they were put in to make people actually guard their assets instead of coming by once a week to pick up their moon goo like"lazy men". I prefer covops gameplay though, so this is just a personal preference. you say "don;t guard there assets properly", in what way? They set up the POS, they set up it's security, they monitor them closely. They use every mechanic available to ensure their safety. Do you expect them to have to stand guard 24/7, just in case a random wants to fly past, dump a cheap structure (avoiding all weapons and notifications on the POS), then wait for the product to roll in?
I get what you are saying, but it's hardly a balanced mechanic to have one side have to take no risk beyond the cheap structure while the other side has to constantly monitor their asset while paying hundreds of millions a month in fuel costs. The way they work at the moment, a POS owner can plan to avoid siphons. What the OP is suggesting is essentially a way to supercharge the siphons so they get even more reward with no additional risk, and the only way a POS owner can deal with it is having 24/7 eyes on a POS, which is ridiculous.
Realistically though, why should someone be able to set up a siphon on a POS that has been set up with defensive structures? If it was a POS set up with no guns or bad security settings, sure, but a POS set up to defend itself should fire on enemy structures unless declawed. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Dlareme
Asteroid Central New Eden Capsuleers Union
4
|
Posted - 2014.04.23 17:20:00 -
[68] - Quote
So you want a war party to come in and blow up all the defensive structures. This does not qualify as "sneaky" to me. I also understand where you're coming from. It is unlikely that you can have people guard 24/7 but if you had people come by once every three to four hours just to check if everything is OK, then most problems would be solved. People who put up a lot of guns and never come back but once or twice a week to pick up their moon goo are the ones who have problems.
The hundred million isk a month seems fairly small in comparison to the amount of isk being made off R64 moon goo. So not much sympathy there from me. I see the OPs post as a fix to something that is not currently working as common sense dictates it should. I understand where you're coming from though. People found a way to fight back without actually having to fight, good for them. I believe that the way it's being done doesn't make any sense. I will agree that siphoning units are fine price wise though. They're selling at about an average of 15mil in dodixie, which I think is a fair price. So a price decrease isn't really needed.
Tl;Dr: I disagree but see where you're coming from and respect your opinion.
Sorry, forgot to get the quote chain going there. |

Enaris Kerle
GoonWaffe Goonswarm Federation
94
|
Posted - 2014.04.23 18:36:00 -
[69] - Quote
Dlareme wrote:However, I am asking for an improvement to a currently convoluted system that just "doesn't make sense". good luck, we've been asking for a sov overhaul for years Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3301
|
Posted - 2014.04.23 18:49:00 -
[70] - Quote
Dlareme wrote:So you want a war party to come in and blow up all the defensive structures. This does not qualify as "sneaky" to me. I also understand where you're coming from. It is unlikely that you can have people guard 24/7 but if you had people come by once every three to four hours just to check if everything is OK, then most problems would be solved. People who put up a lot of guns and never come back but once or twice a week to pick up their moon goo are the ones who have problems. It's a game, not a career. Things are supposed to be fun, you shouldn't have to perform chores.
Dlareme wrote:The hundred million isk a month seems fairly small in comparison to the amount of isk being made off R64 moon goo. So not much sympathy there from me. I see the OPs post as a fix to something that is not currently working as common sense dictates it should. I understand where you're coming from though. People found a way to fight back without actually having to fight, good for them. I believe that the way it's being done doesn't make any sense. I will agree that siphoning units are fine price wise though. They're selling at about an average of 15mil in dodixie, which I think is a fair price. So a price decrease isn't really needed. So why do people not have to pay a fuel cost to run the siphons? Why do they get to run for free? They don't have to do any real setup, they don't have to fight, they just fly along and in under 30 seconds you are set up with no further costs. Rinse and repeat moon after moon for risk free passive income. Even if only half of them stick, you're quids in.
And while an R64 does generate good income, you have a lot of sunk costs and have to use freighters to ship to volume of materials about to make decent income off of it, and it takes considerably more to set up. The whole "but moons makes so much moneys!" is just a load of bull from people who act like the combined moon goo income is high compared with their solo income, but it's not solo income, it takes a lot of people to support and maintain. There's a reason why renting is so popular, an it's because moon goo income is not scalable to groups. In truth, it would be better to strip it out completely and have it collectible in smaller portions as solo ventures. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

PotatoOverdose
Handsome Millionaire Playboys
1627
|
Posted - 2014.04.23 18:58:00 -
[71] - Quote
Lucas Kell wrote:So why do people not have to pay a fuel cost to run the siphons? Why do they get to run for free? They don't have to do any real setup, they don't have to fight The fuel cell cost is integrated into the siphon package, thats why they cost 11-15 mil.
Also, I would totally love it if my siphons got a reinforcement timer so that I could actually show up to fight for them, instead of them just getting blapped in a minute by the first guy to man the pos guns. Say a 4-6 hour reinforcement timer. |

Dlareme
Asteroid Central New Eden Capsuleers Union
4
|
Posted - 2014.04.23 18:59:00 -
[72] - Quote
Enaris Kerle wrote:Dlareme wrote:However, I am asking for an improvement to a currently convoluted system that just "doesn't make sense". good luck, we've been asking for a sov overhaul for years
Yep. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3301
|
Posted - 2014.04.23 19:10:00 -
[73] - Quote
PotatoOverdose wrote:Lucas Kell wrote:So why do people not have to pay a fuel cost to run the siphons? Why do they get to run for free? They don't have to do any real setup, they don't have to fight The fuel cell cost is integrated into the siphon package, thats why they cost 11-15 mil. Also, I would totally love it if my siphons got a reinforcement timer so that I could actually show up to fight for them, instead of them just getting blapped in a minute by the first guy to man the pos guns. Say a 4-6 hour reinforcement timer. So a one off cost is comparable to an ongoing maintenance, and the fact that it pays for itself in under a day sounds like a reasonable price?
And while a reinforcement timer would help encourage fights, at the rate they can be scattered out across moons it would mean people have hundreds of timers to contest with all day. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Dlareme
Asteroid Central New Eden Capsuleers Union
5
|
Posted - 2014.04.23 19:17:00 -
[74] - Quote
This is becoming a "I don't like being stolen from, and am unhappy" thread. |

PotatoOverdose
Handsome Millionaire Playboys
1628
|
Posted - 2014.04.23 19:21:00 -
[75] - Quote
Lucas Kell wrote:PotatoOverdose wrote:Lucas Kell wrote:So why do people not have to pay a fuel cost to run the siphons? Why do they get to run for free? They don't have to do any real setup, they don't have to fight The fuel cell cost is integrated into the siphon package, thats why they cost 11-15 mil. Also, I would totally love it if my siphons got a reinforcement timer so that I could actually show up to fight for them, instead of them just getting blapped in a minute by the first guy to man the pos guns. Say a 4-6 hour reinforcement timer. So a one off cost is comparable to an ongoing maintenance, and the fact that it pays for itself in under a day sounds like a reasonable price? And while a reinforcement timer would help encourage fights, at the rate they can be scattered out across moons it would mean people have hundreds of timers to contest with all day. So you're saying it is/would be harder for large entities and coalitions to maintain control over the flow of moon minerals, thereby breaking up the cartel dynamics that have been in play for years?
*AHEM*
Working as intended. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3301
|
Posted - 2014.04.23 19:24:00 -
[76] - Quote
Dlareme wrote:This is becoming a "I don't like being stolen from, and am unhappy" thread. lol, not at all. I gain precisely zero from moons. This is more about how CCP provided a method of stealing silently from moons, and now that;s not good enough, and you want more. Once you have more you'll want even more, and the cycle repeats. For a cheap, risk free passive income source it's already far more powerful than most, and you don't like that people defend against it, so you want their ability to defend using the meta game stripped away mechanically. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3301
|
Posted - 2014.04.23 19:30:00 -
[77] - Quote
PotatoOverdose wrote:Lucas Kell wrote:PotatoOverdose wrote:Lucas Kell wrote:So why do people not have to pay a fuel cost to run the siphons? Why do they get to run for free? They don't have to do any real setup, they don't have to fight The fuel cell cost is integrated into the siphon package, thats why they cost 11-15 mil. Also, I would totally love it if my siphons got a reinforcement timer so that I could actually show up to fight for them, instead of them just getting blapped in a minute by the first guy to man the pos guns. Say a 4-6 hour reinforcement timer. So a one off cost is comparable to an ongoing maintenance, and the fact that it pays for itself in under a day sounds like a reasonable price? And while a reinforcement timer would help encourage fights, at the rate they can be scattered out across moons it would mean people have hundreds of timers to contest with all day. So you're saying it is/would be harder for large entities and coalitions to maintain control over the flow of moon minerals, thereby breaking up the cartel dynamics that have been in play for years? *AHEM* Working as intended. No, I'm saying it provides risk averse people with a risk free way of making passive income with nearly no effort, and further makes moon income pointless to even bother with. If they took away all of the moons tomorrow, nothing would change, since the income they make is pocket change when compared to rental income, so don't kid yourself into thinking this is about breaking up "the cartels". I'd personally much rather moon income was actively resourced like mineral mining, but that's unlikely to happen. I certainly wouldn't say buffing another passive income source is a good way to deal with a problem caused by a passive income source. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

Dlareme
Asteroid Central New Eden Capsuleers Union
5
|
Posted - 2014.04.23 19:31:00 -
[78] - Quote
It just doesn't make sense "to me" that it works that way mechanically.
If CCP says: "Nah, we like it this way, and it totally makes sense that a high tech piece of equipment designed to steal things is stealing the crappy materials over the good materials" Then whatevs. That's their call. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3302
|
Posted - 2014.04.23 19:41:00 -
[79] - Quote
Dlareme wrote:It just doesn't make sense "to me" that it works that way mechanically.
If CCP says: "Nah, we like it this way, and it totally makes sense that a high tech piece of equipment designed to steal things is stealing the crappy materials over the good materials" Then whatevs. That's their call. It's stealing whatever's at the end of the chain. You want it to steal specific materials so you can make sure you can maximise your risk free income. I'd really like it if freighters always dropped the most expensive loot, but I guess we're both **** out of luck. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

PotatoOverdose
Handsome Millionaire Playboys
1628
|
Posted - 2014.04.23 19:45:00 -
[80] - Quote
Lucas Kell wrote:No, I'm saying it provides risk averse people with a risk free way of making passive income with nearly no effort, Yes, flying into a 50,000 character coalitions space, bypassing gatecamps, defense fleets, lighting up intel channels, etc., flying up to a gunned tower with modules that have a random (between 1 and 30 second) delay time (god help you if you lag a bit), anchoring a module, and looting said anchored modules at a precisely predictable location EACH F****** TIME is RISK FREE.
Definitely less risky then being faceless member #47239 of huge coalition X and following orders like a good little munchkin. 
While coalitions may deserve credit for securing their space, of the two (the siphoner versus random faceless coalition member #47239), the siphoner takes a far greater risk in his day to day operations. |

Dlareme
Asteroid Central New Eden Capsuleers Union
5
|
Posted - 2014.04.23 19:52:00 -
[81] - Quote
PotatoOverdose wrote:Lucas Kell wrote:No, I'm saying it provides risk averse people with a risk free way of making passive income with nearly no effort, Yes, flying into a 50,000 character coalitions space, bypassing gatecamps, defense fleets, lighting up intel channels, etc., flying up to a gunned tower with defense modules that have a random (between 1 and 30 second) lock delay time (god help you if you lag a bit), anchoring a module, and looting said anchored modules at a precisely predictable location EACH F****** TIME is RISK FREE. Definitely less risky then being faceless member #47239 of huge coalition X and following orders like a good little munchkin.  While coalitions may deserve credit for securing their space, of the two (the siphoner versus random faceless coalition member #47239), the siphoner takes a far greater risk in his day to day operations. Risk averse my a**.
^ This |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3303
|
Posted - 2014.04.23 20:35:00 -
[82] - Quote
PotatoOverdose wrote:Lucas Kell wrote:No, I'm saying it provides risk averse people with a risk free way of making passive income with nearly no effort, Yes, flying into a 50,000 character coalitions space, bypassing gatecamps, defense fleets, lighting up intel channels, etc., flying up to a gunned tower with defense modules that have a random (between 1 and 30 second) lock delay time (god help you if you lag a bit), anchoring a module, and looting said anchored modules at a precisely predictable location EACH F****** TIME is RISK FREE. Definitely less risky then being faceless member #47239 of huge coalition X and following orders like a good little munchkin.  While coalitions may deserve credit for securing their space, of the two (the siphoner versus random faceless coalition member #47239), the siphoner takes a far greater risk in his day to day operations. Risk averse my a**. Which is great, except ALL of that requires thousands of people working together, working to provide our level of safety. That is a completely different thing to the risk aversion of people who want the game to naturally provide them ways to avoid all risk. You want to be able to run around, on your own with absolutely no risk dragging in heaps of income without having to risk a damn thing and without having to interact with anyone else. Well guess what buddy, it's a multiplayer game. If you just want to play a solo game, you wont't get all the rewards.
And no, the siphoner risks absolutely nothing in a covops hauler dumping a structure that is cheap enough to effectively be called free for passive income. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

PotatoOverdose
Handsome Millionaire Playboys
1629
|
Posted - 2014.04.23 20:52:00 -
[83] - Quote
Lucas Kell wrote:Which is great, except ALL of that requires thousands of people working together, working to provide our level of safety. Doesn't matter how it was generated, defense fleets, intel channels, gatecamps, all are a risk. This point does nothing to support the assertion that siphoners are risk averse. Sure, you worked to make your space risky, no debate. Good job. Next.
Lucas Kell wrote:That is a completely different thing to the risk aversion of people who want the game to naturally provide them ways to avoid all risk. Straw man, no one said that anywhere, you're misrepresenting my postilion. Next.
Lucas Kell wrote: You want to be able to run around, on your own with absolutely no risk dragging in heaps of income without having to risk a damn thing and without having to interact with anyone else.
Straw man again. I never said that anywhere. Also: Heaps of income = the 30 mil isk of profit from prom I stuff in my cloaky hauler after a good siphon run. Without having to risk a damn = The 130 mil isk fully fit viator used to do so that will, at some point, get caught in a trap or gatecamp.
Lucas Kell wrote: Well guess what buddy, it's a multiplayer game. If you just want to play a solo game, you wont't get all the rewards.
Straw man. A solo game was never implied. Quite the opposite, siphons benefit massivley from an organized team effort.
Lucas Kell wrote: And no, the siphoner risks absolutely nothing in a covops hauler dumping a structure that is cheap enough to effectively be called free for passive income.
Covops Hauler = 130 mil fully fit. = No risk "Passive" income = running 60 mil of goo out of hostile space, 30 mil of which go to cover expenses.
The ONLY real reason to siphon atm is to generate all of the delicious tears quoted above. |

Lucas Kell
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS SpaceMonkey's Alliance
3303
|
Posted - 2014.04.23 21:44:00 -
[84] - Quote
PotatoOverdose wrote:Lucas Kell wrote:Which is great, except ALL of that requires thousands of people working together, working to provide our level of safety. Doesn't matter how it was generated, defense fleets, intel channels, gatecamps, all are a risk. This point does nothing to support the assertion that siphoners are risk averse. Sure, you worked to make your space risky, no debate. Good job. Next. lol, whatever buddy. A gate camp is such a huge task to break through in a covops, right?
Honestly, I'm not gonna sit here all evening pyramid quoting with you. I get it. Thousands of people working together, you think they should be punished for being organised, while you, running solo think you should be showered with riches for running and hiding. Please continue to cry below about how much hassle it is to chuck down structures that are effectively free to make scalable, risk free passive income, and tell us how that's a solution for the passive income problem you are complaining about with these "cartels".
And I know right, all my tears from all that moon goo I don't deal with since it's hard work for peasant income. *sob sob sob* Give me trading any day of the week over hauling freighters full of moon goo for scraps. Seriously guy, if you are going to try to troll, at least pick the right subject for your target. The Indecisive Noob - A new EVE Fan Blog for news and stuff. Wholesale Trading - The new bulk trading mailing list. |

PotatoOverdose
Handsome Millionaire Playboys
1630
|
Posted - 2014.04.23 21:48:00 -
[85] - Quote
Lucas Kell wrote: while you, running solo think you should be showered with riches for running and hiding. Sticking with the straw man, eh? ThatGÇÖs a bold move Cotton, letGÇÖs see if it pays off. |
|

ISD Ezwal
ISD Community Communications Liaisons
1193

|
Posted - 2014.04.23 22:29:00 -
[86] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

PotatoOverdose
Handsome Millionaire Playboys
1630
|
Posted - 2014.04.23 22:35:00 -
[87] - Quote
Lucas Kell wrote:while you, running solo think you should be showered with riches for running and hiding. So, still sticking with that straw man argument to completely misrepresent my position then....
That is a good choice and contributes to a healthy discussion. You should be commended for the effort . |

Marlona Sky
D00M. Northern Coalition.
5034
|
Posted - 2014.04.23 23:04:00 -
[88] - Quote
The questions everyone should be asking is:
Why was the siphon changed from targeting just moon goo to include reactions as well? What was the motive behind this change? . |

Solecist Project
Center for Advanced Studies Gallente Federation
782
|
Posted - 2014.04.23 23:13:00 -
[89] - Quote
Marlona Sky wrote:The questions everyone should be asking is:
Why was the siphon changed from targeting just moon goo to include reactions as well? What was the motive behind this change? POS in highsec everywhere, removal of standing requirements? ################################
|

Marlona Sky
D00M. Northern Coalition.
5035
|
Posted - 2014.04.23 23:36:00 -
[90] - Quote
Solecist Project wrote:Marlona Sky wrote:The questions everyone should be asking is:
Why was the siphon changed from targeting just moon goo to include reactions as well? What was the motive behind this change? POS in highsec everywhere, removal of standing requirements? All high sec moons are barren. Even if they are not, you can't anchor mining arrays in 0.4 space and higher. So it has nothing to do with high sec.
Hint: Who, that is not CCP, has design influence? . |
|
|
Pages: 1 2 [3] 4 5 6 :: one page |
First page | Previous page | Next page | Last page |