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Thread Statistics | Show CCP posts - 3 post(s) |
Erik Pathfinder
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Posted - 2006.05.19 23:26:00 -
[61]
videorecorder needs to take Staying On Effing Topic 101
Seriously, you avoid all the answer's they've given you that contradict you or call you out.
Go away troll, before you get this thread locked. ---------------
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videorecorder
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Posted - 2006.05.19 23:48:00 -
[62]
Originally by: Erik Pathfinder answers
Oh you mean answers like fitting a geddon with tachs?
........
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Karl Shade
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Posted - 2006.05.19 23:55:00 -
[63]
Originally by: videorecorder
Originally by: Erik Pathfinder answers
Oh you mean answers like fitting a geddon with tachs?
........
Or answers like:
Originally by: Joerd Toastius Edited by: Joerd Toastius on 19/05/2006 21:33:45 +25% damage -25% ROF gives you a 1.6x multiplier. Boosts your DPS to 21.4 at BS5. BS4 19.26. This is on a Pest btw. But then, of course, you can only fit six turrets, to the geddon's seven and the apoc's 8, and the geddon has a 5% ROF bonus, which at level 5 boosts you to 26.9 dps, plus the extra turret giving you an effective comparative 31.395, and the Apoc a comparative 27.6.
So yes, even with ships taken into account, the Tach wins.
Now go away. -
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LWMaverick
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Posted - 2006.05.20 02:39:00 -
[64]
Christ.. just lock the thread please
Spirits in the night! ALLLLL NIGHT!!! |
Bohoba
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Posted - 2006.05.20 02:45:00 -
[65]
Please quit already dang it more misslie nurf and again giving blasters more damage come on nurff them blasters they hurt to much as it is.
so much for my 6.9mill skill points in missiles what a waste of time thanks CCP
Get Into the Game it makes it fun for all |
Franky B
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Posted - 2006.05.20 02:56:00 -
[66]
and STILL the gallente silo bonus has NOT been fixed.
how long does it take to fix? its been YEARS.
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Hllaxiu
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Posted - 2006.05.20 04:18:00 -
[67]
Originally by: Franky B and STILL the gallente silo bonus has NOT been fixed.
how long does it take to fix? its been YEARS.
I still want to know why I have two warfare specializations trained that still don't work after this patch, despite tuxford saying that it was fixed on the dev build months ago. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Dafydd Merc
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Posted - 2006.05.20 05:04:00 -
[68]
Any chance the mining foreman link - laser optimization is being fixed? Pretty please? My understanding is that this is on Sisi but I haven't personally tested it because it's a gang effect... and who wants to mine on Sisi? :P
(Original problem thread here)
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Shu'Mat
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Posted - 2006.05.20 06:47:00 -
[69]
shiny new nerfbat is locked and loaded a D-blog by Tuxford See here
Quote: Turrets Turrets
Blasters People often approach me about blasters. The biggest issues they have with them are tracking, high cap use and high CPU need. The grid requirements are also a bit, well, inconsistent. It seems the smaller the blasters are, the more grid they need, compared to railguns.
Autocannons The real problem here is that there is really no point in using the larger autocannons compared to the smaller ones. At first you would think they do more damage but considering the small clip size of the larger autocannons they do roughly about the same damage over time when you factor reloading into the equation.
Artillery I've heard a lot of complaints about the tracking of these guns. I can't promise you a tracking boost but I have to admit that it was rather humiliating losing a Thrasher to a Rifter because my guns couldn't track. The lower-tier artillery (1200mm, 650mm and 250mm) also seems a bit sub-par when compared to lower-tier railguns (350mm, 200mm and 125mm).
Tachyons As I have already posted, the Tachyons are getting a boost. On TQ they do about 1% more damage than the megabeam. The boost should put them at about 5% more, which is reasonable considering their higher cap use and fitting requirements.
still no love for amarr weaps! Tachyons < Megabeams
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Jim McGregor
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Posted - 2006.05.20 08:00:00 -
[70]
Edited by: Jim McGregor on 20/05/2006 08:01:22 Not sure why the forum mods isnt deleting posts not related to the patch. Its 1,5 pages of debating weapons now.
--- The Eve Wiki Project |
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El'jonson
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Posted - 2006.05.20 08:18:00 -
[71]
Nice 2 have a bug fixing patch but where is the fix for the drone control modules, those are 1/3 of a carriers firepower so would be handy to get fixed asap.
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R3dSh1ft
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Posted - 2006.05.20 09:06:00 -
[72]
Originally by: videorecorder
Originally by: Leandro Salazar really explains a lot. Especially the ignorance that he shows concerning the fact that not everyone has BB 5.
Whats bb5?
No seriously im curious.
Not everyone has.....so by your book your maths is done from soemone who has 'bb1 and bb4'?
Stupid.
Thanks for that.
FYI 'BB' is naval lingo for battleship
http://en.wikipedia.org/wiki/BB
null ______________________________________
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Dupac
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Posted - 2006.05.20 11:16:00 -
[73]
Ignoring the Tach argument - get your own thread please - and coming back to the patch. Why are AF's getting a nerf? I can't remember ever seeing a thread about how over powered AF's are - in fact they could do with a bit of a boost imo as 9 times out of 10 I'd rather use an inty. My poor retribution is gathering dust from lack of use....
I hardly ever see af's used in pvp and not that often for pve so why reduce their abilities even further??
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Miss Overlord
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Posted - 2006.05.20 11:19:00 -
[74]
AFs are having their sig radius nerfed but some of hte offensive potential upgraded.
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MEP3ABEC
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Posted - 2006.05.20 11:29:00 -
[75]
I quit Caldary's ships ! Who is this genius who balancing the game ? Does he ever played EVE?
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Flyer11
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Posted - 2006.05.20 11:43:00 -
[76]
kieron i have a question: why are assault ships sig radias made the same as the t1 frig, if i wanted a sig radias of a t1 frig i'd go for a t1 frig and never bothered trianing them.. can we please have a comprise maybe above ceptors but way below t1 frigs radias.. sounds petty but whole point people spend time trianing for t2 ships is the t2 advantages like sig radias etc pleasssseee dont change them Flyer11 SHINRA Member
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Reecor
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Posted - 2006.05.20 11:45:00 -
[77]
/rant_mode=on
As I am specialized in gallente and caldari af, the sig radius nerf for the af is really a move into the wrong direction.
I use them for both pve and sometimes pvp, and as there are already enough reasons to use an interceptor over an af in pvp, I shouldŠnt have wasted my training time for getting assault ships to lvl 5.
I just donŠt get it, af are not overpowered and now get a bigger sig radius, which perfectly adds to their slow speed. My beloved assault frigs are getting punched to scrap.
I always thought, the lower sig radius compared to their t1 counterparts reflects the high-tech materials used in their modification/construction, but this was more roleplay wise.
good work!
/rant_mode=off
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Kintac
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Posted - 2006.05.20 12:32:00 -
[78]
Hawk changes ?
- Could someoneone please tell me why there arenŠt the promised Hawk changes ? Is it that difficult to give the Hawk + 2 missile hardpoints ? I really donŠt understand the problems with those changes, CCP
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Joerd Toastius
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Posted - 2006.05.20 12:36:00 -
[79]
The reasoning behind it is apparently just that it's "out of line with what you'd expect". Plenty of people have pointed out that this is going to cause survivability problems, but... meh. Yeah, they're getting nerfed. Hopefully they'll get a boost in the patch after. I guess we'll see...
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BobFromMarketing
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Posted - 2006.05.20 14:09:00 -
[80]
I can't fly AF but matching their sig radius with Tech 1 frig's is a bit cruel isn't it? I understand that projectiles barely used cap before and making them use none at all not only makes sense but its probably a long intended change im still jealous As for the rest of the changes good job, keep up the work. Looking forward to next patch and most of all Kali.
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Jacobz
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Posted - 2006.05.20 14:40:00 -
[81]
Out of topic: I really wish the mods could ban alt AND their mains with it. Maybe the ban-bat would stop this alt stupidity.
On Topic: Nice bug fix! Keep it up (Who knows if we have 2 more patchs before kali we might actually have something terribly damn solid)
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commander tycho
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Posted - 2006.05.20 14:42:00 -
[82]
Originally by: Bohoba Edited by: Bohoba on 20/05/2006 02:45:53 Please quit already dang it more misslie nurf and again giving blasters more damage come on nurff them blasters they hurt to much as it is.
so much for my 6.9mill skill points in missiles what a waste of time thanks CCP
Oh good luck on the patch the rest sounds great good job bughunters
urm, blasters arent getting a damage boost.
Although i guess making them easier to fit can allow an extra damage mod in, so yeah, maybe you are right
They need it though, dont complain.
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Kaylana Syi
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Posted - 2006.05.20 15:29:00 -
[83]
Originally by: videorecorder
Originally by: keepiru
How exactly, given the above-stated facts, do 1400mm howitzers outdamage tachyons?
Obviously you never flown both races.
I have and do and you are still utterly, without a doubt in the known realm of existance, wrong.
Originally by: "Oveur" I don't react to threats any better than you do
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keepiru
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Posted - 2006.05.20 16:00:00 -
[84]
Originally by: videorecorder Obviously you never flown both races.
Thats funny, I was just thinking how it must be nice to be decisive enough to specialize in 1 or 2 races instead of flying all 4 equally (badly) like i do ----------------
Please fix BC Sig/Agility! |
Semi Skimmed
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Posted - 2006.05.20 17:50:00 -
[85]
how in HELLS name, can you seriously think of getting rid of the capacitor need for the projectile turrets? why not (just a suggestion) give everyone with minmatar, a bit more ass licking ;/ the fact that they could NOT become n e more powerful takes the **** :S
so to summarise - Caldari gets NERFed; Minmatar become even MORE unbalanced, Amarr get jack **** (again!) and Gallente get nothing
well done, nice wait to unbalance everything...
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Gothikia
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Posted - 2006.05.20 19:39:00 -
[86]
Major suckage on the AF sig increase.
* Gothikia gets whip
Bad CCP Bad!
Gothikia :) |
keepiru
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Posted - 2006.05.20 19:40:00 -
[87]
Well, im trying to see the good side - now they suck so hard they have no excuse for not giving them that damn 4th bonus =P ----------------
Please fix BC Sig/Agility! |
Gamer4liff
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Posted - 2006.05.20 20:59:00 -
[88]
sooo... is the return to drone bay command fixed? I assumed there would be a fix in this patch. =/
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Nemain
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Posted - 2006.05.21 00:05:00 -
[89]
Just ans observation, but is it just me or have lasers become comparatively the most difficult group to fit, especially the largest beams in each group. Fair enough, no ammo, lightning fast reload and pretty decent base stats, but highest grid (and even amarr have trouble fitting dem big beams so that whole amarr have the grid to cope line is pish), highest comparative cpu (they may use a little less than hybrids but the ships on average have less cpu so it can hurt more). Now I don't think lasers have it that bad, but a drop in beam grid use wouldn't go a miss, and would bring them more inline with the listed hybrid/projectile buffs. I for one would like to be able to use especially Medium and heavy Beams on the class they are inteded for instead of the next one up.
As far as projectiles using no cap, wahay my claw will be practically immune to nos, and that is no bad thing. Previously I stuck to the the crow, but give me the claw anyday, better damage speed and agility.
As for blasters, I don't care what anyone else says, these buffs will make a big difference to my Deimos
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keepiru
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Posted - 2006.05.21 00:18:00 -
[90]
Edited by: keepiru on 21/05/2006 00:19:39 Mmm, well I think the BS beams are fine - I mean, you can fit a full rack on 'poc with AWU 5, which is about what you can do on the 'pest.
The ones that are really screwed are frig beams. You can mount a full rack of beams on a prophecy, the maller was kept from doing it because double 1600 plate pulse mallers were goddamn silly - this was at the time of the MK2 project. Perhaps its time to give the maller & omen a little more grid, but if you take a hard look most turret cruiser get shafted viz. fittings compared to BC/BS and quite a lot of frigs - its a class-wide problem still... overplating is not an excuse anymore with what 1600 plates do to your agility.
Frig beams... they just need to completely reworked. Thing is every time someone manages to draw a comment about them from devs its "o, that would be a lot of work we'll do it next patch".
Something to propose in ships & modules when this patch is in and settled and tux is more receptive, would go well along with a BC agility boost
I also believe the brutix should be able to fit rails and blasters as easily as a megathron does, but arguably its powerful enough in fittings right now, and it would only make the comparison to deimos & thorax more painful. ----------------
Please fix BC Sig/Agility! |
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