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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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kieron

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Posted - 2006.05.19 19:51:00 -
[1]
The second Bloodlines patch will be deployed on Tuesday, 22 May, starting at 1100 GMT. We are estimating the patch will take four hours to deploy and TQ should return to service by 1500 GMT.
Patch Notes are available for viewing.
As always, we recommend you set a longer duration skill training in case there are issues delaying the return of TQ to service.
kieron Community Manager, EVE Online |
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Klashed
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Posted - 2006.05.19 19:52:00 -
[2]
yay.
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keepiru
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Posted - 2006.05.19 19:54:00 -
[3]
Gyaaah, lets hope youll be up in time for the BIG lottery draw.. or is that monday?
Either way, best of luck with the deployement. ----------------
Please fix BC Sig/Agility! |

DrLogan
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Posted - 2006.05.19 19:58:00 -
[4]
gg CCP :)
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BlackHole Bob
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Posted - 2006.05.19 19:59:00 -
[5]
off to read...woot!
Blackhole Bob www.evegathering.com IGB New Player Guide - 100% In Game Compatible. |

Blind Man
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Posted - 2006.05.19 20:00:00 -
[6]
\o/
Passari will never be safe again sig thingy under maintenance |

ParMizaN
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Posted - 2006.05.19 20:05:00 -
[7]
Ooh cool
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

ParMizaN
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Posted - 2006.05.19 20:05:00 -
[8]
"Chat channels are now correctly saved when exiting the client, and reopen correctly on logon. "
THANKYOU!
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Kaladr
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Posted - 2006.05.19 20:05:00 -
[9]
Thanks CCP! (not that this will stop the "omg fix everything now!!1!shift!!1" whiners) ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

videorecorder
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Posted - 2006.05.19 20:08:00 -
[10]
Quote:
Weapons and Drones
* The capacitor need of all projectile turrets has been removed. * The capacitor need of blasters has been reduced by 30% and the CPU need has been reduced by 15%. * The power grid need of all heavy neutron blasters has been decreased by 10%. * The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%. * The explosion radius of Precision Cruise Missiles has changed to 200m and their base damage inflicted is now 260 points. * The explosion radius of Precision Heavy Missiles has been increased to 75m and damage reduced to 135 hp.
Why dont you just remove Amarr ships and modules while youre at it?
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ParMizaN
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Posted - 2006.05.19 20:08:00 -
[11]
Wasnt the tachyon to be boosted slightly? Or was that the previous patch..
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Kitty O'Shay
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Posted - 2006.05.19 20:09:00 -
[12]
Patch time conversion --
Originally by: Mephysto come on, solo-mining in a 0.4 system? Its wrong NOT to pod you...
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Kiran Lee
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Posted - 2006.05.19 20:11:00 -
[13]
Just a slight oversight, it would seem tuesday is the 23rd not 22nd.
Oh and AWESOME!!!!! No cap proj 4TW, Now to balance EW. . .
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Shamis Orzoz
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Posted - 2006.05.19 20:11:00 -
[14]
No iterdiction sphere fixes  No logout aggro timer fixes   No skiff changes   

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Eewec Ourbyni
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Posted - 2006.05.19 20:12:00 -
[15]
Ooo, looking good... hopefully those chat channel issues will finally stay fixed... maybe the uberhamsters in charge of comms should get an extra treat or two.
Nice to see a broad spectrum of basic bug fixes being addressed. We could probably use a few more patches like this .
Anyway, any news on the db issues with transferal of data from the internal testing servers... I read earlier somewhere that it was to do with "(in)compatibility issues" so does that mean the internal testing servers or the TQ/Sisi db's are getting the overhaul... cos at some point those issues will need fixing on TQ.
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Miss Overlord
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Posted - 2006.05.19 20:14:00 -
[16]
Still looking for on members in youre player corp (CEO and director info) - Days since xxx character last logged in - had enough of trying to manage inactive players. Please give us this feature
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Conwright
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Posted - 2006.05.19 20:15:00 -
[17]
Originally by: Kitty O'Shay Patch time conversion
Was anyone else expecting this to be a calculator which spits out something like:
Input estimated patch time: 4 hrs
--------calculating--------
Your actual patch time will be 12 hours and 38 minutes.
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videorecorder
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Posted - 2006.05.19 20:17:00 -
[18]
Edited by: videorecorder on 19/05/2006 20:21:03
Originally by: ParMizaN Wasnt the tachyon to be boosted slightly? Or was that the previous patch..
Boosted with a poor +3 damage or something. (cant remember 100%)
But that doesnt matter when projectiles still outdamage tachs and projectiles now use ZERO cap and tach II's use 4125 MW 
I've flown Amarr ships exclusively for 2 years, and I've seen the decline in their usefulness. The only good thing about them are that they don't need ammo and that they can tank well. They should have no reload also time on account of their rubbish fall of range, but the delay Amarr pilots are experienxing STILL havent been solved. No, instead they boost anything but Amarr.
The 21 milion skillpoints I have in amarr ships and modules have seen its better days. BAH!
I'm training for a tempest as we speak.
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Sigos
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Posted - 2006.05.19 20:17:00 -
[19]
"The second Bloodlines patch will be deployed on Tuesday, 22 May, starting at 1100 GMT. We are estimating the patch will take four hours to deploy and TQ should return to service by 1500 GMT."
Perhaps I'm missing something...but there's no Tuesday the 22nd in May this year. Will it be on Monday the 22nd or Tuesday the 23rd?
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Baji Core
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Posted - 2006.05.19 20:18:00 -
[20]
My poor Ishkur 
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kieron

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Posted - 2006.05.19 20:28:00 -
[21]
Tuesday, 23 May. I posted the wrong date, not day. The forum announcement and news item have been updated.
kieron Community Manager, EVE Online |
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Sarmaul
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Posted - 2006.05.19 20:28:00 -
[22]
Edited by: Sarmaul on 19/05/2006 20:28:30
Originally by: Conwright
Originally by: Kitty O'Shay Patch time conversion
Was anyone else expecting this to be a calculator which spits out something like:
Input estimated patch time: 4 hrs
--------calculating--------
Your actual patch time will be 12 hours and 38 minutes.
I was 
and all tachs are getting a 5% increase to their damage mod. it's working on the test server, just missing from the notes
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Setarcos Nous
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Posted - 2006.05.19 20:41:00 -
[23]
Edited by: Setarcos Nous on 19/05/2006 20:41:36
Originally by: Conwright
Originally by: Kitty O'Shay Patch time conversion
Was anyone else expecting this to be a calculator which spits out something like:
Input estimated patch time: 4 hrs
--------calculating--------
Your actual patch time will be 12 hours and 38 minutes.
I was, except I was thinking more along the lines of 4 hours -> 1 day. Not that it bothers me that much when they take longer, it reminds me it is just a game, and I think Mr Murphy has a cot hidden in CCP's broom closet.
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Leandro Salazar
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Posted - 2006.05.19 20:43:00 -
[24]
Edited by: Leandro Salazar on 19/05/2006 20:43:38
Originally by: videorecorder No, instead they boost anything but Amarr.
If you look at it close enough, you might notice that the precision missiles are nerfed rather than boosted (much needed nerf too)...
And considering the (undocumented) 5% to tach damage, giving it more burst as well, I don't think there is anything to complain about for Amarr unless you are a natural whiner. The cap use on 1400s was totally negligible anyway, so in this comparison the Amarr gun is even boosted. Mainly ACs will benfit from the cap need removal.
The real whining causes in this patch are the lack of ship unnerfing and no drone return fix :(
___________________________________
Evacuate? In our moment of triumph? |

qrac
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Posted - 2006.05.19 20:46:00 -
[25]
Can we get a confirmation on the tachyon laser getting a boost? ------------------------------------------- Boycott Starforce! |

Verizana
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Posted - 2006.05.19 20:47:00 -
[26]
4tw
All The Kru vids |

videorecorder
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Posted - 2006.05.19 20:57:00 -
[27]
Edited by: videorecorder on 19/05/2006 20:58:14 Edited by: videorecorder on 19/05/2006 20:57:11
Originally by: Leandro Salazar
And considering the (undocumented) 5% to tach damage, giving it more burst as well, I don't think there is anything to complain about for Amarr
You dont think I know that? I did mention this didnt I?
Read-------------------post
Quote:
unless you are a natural whiner.
Right on Sherlock 
Quote:
The cap use on 1400s was totally negligible anyway, so in this comparison the Amarr gun is even boosted. Mainly ACs will benfit from the cap need removal.
Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.

edit : You dont fly amarr do you?
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Sarmaul
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Posted - 2006.05.19 21:05:00 -
[28]
Originally by: keepiru
Originally by: videorecorder Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.
HAAAAAAAAAAAAAAAAAAAAAAhahahahahahahahahahahahahahahahahahahahaa *breathe* aaahhahahahahaaaaaaaaaaa *collapse*
Might want to run the numbers on tach and 1400 dps...
beat me to it 
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keepiru
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Posted - 2006.05.19 21:05:00 -
[29]
Originally by: videorecorder Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.
HAAAAAAAAAAAAAAAAAAAAAAhahahahahahahahahahahahahahahahahahahahaa *breathe* aaahhahahahahaaaaaaaaaaa *collapse*
Might want to run the numbers on tach and 1400 dps... ----------------
Please fix BC Sig/Agility! |

videorecorder
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Posted - 2006.05.19 21:13:00 -
[30]
Originally by: keepiru
Originally by: videorecorder Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.
HAAAAAAAAAAAAAAAAAAAAAAhahahahahahahahahahahahahahahahahahahahaa *breathe* aaahhahahahahaaaaaaaaaaa *collapse*
Might want to run the numbers on tach and 1400 dps...
So basically what you are saying is that tachs can do as much damage as 1400's?
Thats it right?
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Lardarz B'stard
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Posted - 2006.05.19 21:16:00 -
[31]
Hmmm
Looks like Lardarz 'Amarr and Caldari Specialist' B'stard got well and truly shafted.
Never Mind.
Exiles Recruitment |

Joerd Toastius
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Posted - 2006.05.19 21:18:00 -
[32]
Edited by: Joerd Toastius on 19/05/2006 21:18:20
Originally by: videorecorder Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.
Tach II stats
You'll note that POWER GRID is 4125MW and ACTIVATION COST (ie, cap usage per shot) is 95 Energy.
Contrast with
1400mm II stats
Where you'll see POWER GRID is 3575 and ACTIVATION COST is 3 Energy.
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BoinKlasik
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Posted - 2006.05.19 21:20:00 -
[33]
rawr @ ganglinks 
but still a patch is a patch, i can deal with that.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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keepiru
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Posted - 2006.05.19 21:22:00 -
[34]
Edited by: keepiru on 19/05/2006 21:22:27 1400mm II: 3575MW, 47tf Base DPS: 12.84 Base Tracking: 0.009rad/s 48km optimal, 35km falloff
Tachyon II: 4125MW, 63tf Base DPS: 20.736 <------ thats without the 5% boost Base Tracking: 0,0139205 rad/sec 53km Optimal, 20km falloff
The poor mistreated amarr 
As an amarr pilot (among other things) im ashamed to be associated with people like you in any way. ----------------
Please fix BC Sig/Agility! |

videorecorder
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Posted - 2006.05.19 21:26:00 -
[35]
Originally by: keepiru
The poor mistreated amarr
ORLY?
Is this with or without ship bonus?

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Joerd Toastius
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Posted - 2006.05.19 21:30:00 -
[36]
Edited by: Joerd Toastius on 19/05/2006 21:33:45 +25% damage -25% ROF gives you a 1.6x multiplier. Boosts your DPS to 21.4 at BS5. BS4 19.26. This is on a Pest btw. But then, of course, you can only fit six turrets, to the geddon's seven and the apoc's 8, and the geddon has a 5% ROF bonus, which at level 5 boosts you to 26.9 dps, plus the extra turret giving you an effective comparative 31.395, and the Apoc a comparative 27.6.
So yes, even with ships taken into account, the Tach wins.
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keepiru
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Posted - 2006.05.19 21:35:00 -
[37]
Edited by: keepiru on 19/05/2006 21:36:07 Ooo, how predictable. Ok lets run armgaeddon vs tempest!
It just so happends you can fit 7 tach IIs on geddon vs. 6 1400 IIs on pets and have about 50 grid left on either ship! ^_^
Again, no other skills applied - just base damage + ship bonuses (because im lazy).
1400 II: 44*(6.9*1.25)/(23.63*0.75)*6=128
Tach II: 48*(5.4)/(12.5*0.75)*7=186 <- again, this is without 5% boost
So, with that over, and as someone who flies amarr about 50% of the time, let me say it again: Oh, the poor, mistreated amarr.
I think that counts as a tech II spanking. ----------------
Please fix BC Sig/Agility! |

videorecorder
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Posted - 2006.05.19 21:39:00 -
[38]
Edited by: videorecorder on 19/05/2006 21:39:23
Originally by: keepiru Edited by: keepiru on 19/05/2006 21:36:07 Ooo, how predictable. Ok lets run armgaeddon vs tempest!
Yet a tempest only needs em and thermal hardners to tank a geddon.

'predictable'? Pffft.
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keepiru
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Posted - 2006.05.19 21:41:00 -
[39]
Edited by: keepiru on 19/05/2006 21:42:22 Please, go home, youre only making a fool of yourself :)
BTW, are you related to Detaurus by any chance? ----------------
Please fix BC Sig/Agility! |

Joerd Toastius
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Posted - 2006.05.19 21:41:00 -
[40]
Originally by: videorecorder Edited by: videorecorder on 19/05/2006 21:39:23
Originally by: keepiru Edited by: keepiru on 19/05/2006 21:36:07 Ooo, how predictable. Ok lets run armgaeddon vs tempest!
Yet a tempest only needs em and thermal hardners to tank a geddon.

'predictable'? Pffft.
Stay on topic.
"Do 1400mm IIs do more damage than Tach IIs under similar circumstances?"
You said: yes
The answer is: no
Next question please.
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Love Ya
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Posted - 2006.05.19 21:47:00 -
[41]
Dear Kieron/Devs /CCP
What about the Covert Recon ships and the problem you cannot fit Covert Ops cloacking device and a Cyanosural field module >?
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videorecorder
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Posted - 2006.05.19 22:01:00 -
[42]
Originally by: keepiru Edited by: keepiru on 19/05/2006 21:42:22 Please, go home, youre only making a fool of yourself :)
BTW, are you related to Detaurus by any chance?
Yes. Infact hes my twin.
Your point being?

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videorecorder
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Posted - 2006.05.19 22:01:00 -
[43]
Originally by: Joerd Toastius
similar circumstances?"
Is there even such a thing?
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keepiru
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Posted - 2006.05.19 22:04:00 -
[44]
Well, that expalins it then, youre both woefully misinformed whiners who ignore facts ^_^ ----------------
Please fix BC Sig/Agility! |

Drokar Gazer
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Posted - 2006.05.19 22:13:00 -
[45]
Sad.. CCP.. where are the promised changes to the Hawk? You stated an upcoming patch.. isnt this an upcoming patch?
Why did you decrease dmg to precision missiles? And then increase damage and fitting reqs for other ships. Im really getting sick of the constant nerf / boost crap.
The game has been live now for 3 years. Why are we still fixing ships and mods from the original publish? If they are not balanced by now dammit they wont ever be balanced so just leave them the **** alone for crying out loud. We spend thousands of hours training skills for them to be nerfed. Now precision are worthless so thanks... really worth that 30 days training t2 cruise missiles.
Get ur f'n act together and do what you promised and leave stuff alone unless it is game breaking or exploit. This is why other games failed. Dont succumb to the theory that just because you have a job you therefore feel that you must do 'something' to fill up your day. Work on expansions or bugs.. but for the 10th time in this post, stop the nerf / boost. Its old. _________________________________________ Drokar Gazer CORSETS and CAREBEARS [BDSM]
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keepiru
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Posted - 2006.05.19 22:15:00 -
[46]
Ship bonus changes wont make it in because of issues with changing when not doing a full contect update. This has been stated by tux (repeatedly) in various forums sections, and the changes are highlited as "this wont make it" in his original post in ships & modules and have been for days. ----------------
Please fix BC Sig/Agility! |

Kayl Breinhar
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Posted - 2006.05.19 22:29:00 -
[47]
Edited by: Kayl Breinhar on 19/05/2006 22:29:25 One thing I don't really agree with is the AF sig radius change. Sure, it's not right that they're closer to Interceptor sig-wise, but it would stand to reason that the companies modifying the T1 frame would give them SOME reduction, just not as much as exists now over the T1 base ships.
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videorecorder
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Posted - 2006.05.19 22:31:00 -
[48]
Originally by: keepiru Well, that expalins it then, youre both woefully misinformed whiners who ignore facts ^_^
Both? You are adressing me and...?
I think you need to lay off the quafe. Clearly its not doing you any favours.
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qrac
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Posted - 2006.05.19 22:31:00 -
[49]
Originally by: keepiru Edited by: keepiru on 19/05/2006 21:36:07 Ooo, how predictable. Ok lets run armgaeddon vs tempest!
It just so happends you can fit 7 tach IIs on geddon vs. 6 1400 IIs on pets and have about 50 grid left on either ship! ^_^
O RLY?
HAHAHAHA ------------------------------------------- Boycott Starforce! |

videorecorder
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Posted - 2006.05.19 22:37:00 -
[50]
Quote:
Originally by: keepiruEdited by: keepiru on 19/05/2006 21:36:07 Ooo, how predictable. Ok lets run armgaeddon vs tempest!
It just so happends you can fit 7 tach IIs on geddon vs. 6 1400 IIs on pets and have about 50 grid left on either ship! ^_^
I didnt even bother replying to this because of his ignorance.
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keepiru
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Posted - 2006.05.19 22:38:00 -
[51]
Edited by: keepiru on 19/05/2006 22:44:53 Edited by: keepiru on 19/05/2006 22:40:49
Originally by: qrac O RLY?
HAHAHAHA
Whoops wrong about that 
Doesent change the facts video: Youre *WRONG* about 1400 IIs doing more damage, youre *WRONG* about the ship bonuses making a difference to the above - geddon does 50% more dps - and youre *WRONG* about the tempest's uber anti-laser shield tank.
Do you actually have any valid arguments, or are you just here for a leisurely troll?
Lets sum it up, since you obviously cant read. Base dps with ship bonus applied:
Tempest: 128dps, no grid mods
Apoc: 165dps, no grid mods <- pre 5% boost
Geddon: 186dps, 1 RCU II <- pre 5% boost
So, how *exactly* does the 1400mm howitzer omgwtfpwn the tachyon beam in damage? ----------------
Please fix BC Sig/Agility! |

Gitter Uglyson
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Posted - 2006.05.19 22:39:00 -
[52]
I guess us people with Alliance POS in empire space will have to wait a while till other alliance members can use any Assembly array's then.
Very dissapointed with this bug ... if it wasnt for the mobile labs .. it would make Alliance POS's in empire space only usefull to just the one corp.
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QwaarJet
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Posted - 2006.05.19 22:41:00 -
[53]
Where's the promised Hawk changes? I'm not bloody waiting until September for something as simple as that. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Ysolde Xen
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Posted - 2006.05.19 22:41:00 -
[54]
AF sig rad increase = bad, bad news for the AF pilots 
-----
It's not a crap ship, you're just flying it all wrong. |

schurem
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Posted - 2006.05.19 22:41:00 -
[55]
Play nice, 1400s havent been boosted at all. I wonder if the 1200s are going to be useful now. I shure hope so, because with my skills, they are a lot easier to fit than their big brothers.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Typhoon for the win. Nastier than whats faster, faster than whats nastier! |

videorecorder
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Posted - 2006.05.19 22:49:00 -
[56]
Edited by: videorecorder on 19/05/2006 22:50:17
Originally by: keepiru
Do you actually have any valid arguments, or are you just here for a leisurely troll?
The fact that you would even consider fitting tachs on a geddon clearly proves you have no idea what so ever what you are talking about.
I'm gonna type now something I rarely type.....n00b!!!
Now crawl back to whatever quafe hole you came from.
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keepiru
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Posted - 2006.05.19 23:00:00 -
[57]
Ill repeat the question, and this time clearly and slowly, so even you can understand.
How exactly, given the above-stated facts, do 1400mm howitzers outdamage tachyons?
And furthermore, how is "you dont fit tachs on a geddon noob" a valid arguent, given that current tachs outdamage 1400s by such a large margin and yet only do 1% higher dps than megabeams? Especially given that *you* are the one who brought up ship bonuses.
1st you argue that 1400s outdamage tachs. when proven wrong, you mewl about ship bonuses... proven wrong again you fall back to "you dont fit that on that".
Please make a coherent argument.
I await your illuminating answer with eagerness.
Sincerely yours, keepiru ----------------
Please fix BC Sig/Agility! |

Leandro Salazar
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Posted - 2006.05.19 23:11:00 -
[58]
Oh its Detaurus' evil twin... That really explains a lot. Especially the ignorance that he shows concerning the fact that not everyone has BB 5. I for one only have BB3 in both Amarr (Yes I DO fly them) and Minmatar Battleship and my Apoc way outdamages my Tempest. (And that even with BB 5 Tachs still do more damage even without the boost is totally unimportant too I guess)
But of course what I say does not matter anyway because I: a) do not agree with him b) do not have 30 million skillpoints c) do not agree with him
But yeah, Amarrs really need everyones pity with guys like you speaking on their behalf...
___________________________________
Evacuate? In our moment of triumph? |

videorecorder
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Posted - 2006.05.19 23:22:00 -
[59]
Originally by: Leandro Salazar really explains a lot. Especially the ignorance that he shows concerning the fact that not everyone has BB 5.
Whats bb5?
No seriously im curious.
Not everyone has.....so by your book your maths is done from soemone who has 'bb1 and bb4'?
Stupid.
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videorecorder
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Posted - 2006.05.19 23:23:00 -
[60]
Originally by: keepiru
How exactly, given the above-stated facts, do 1400mm howitzers outdamage tachyons?
Obviously you never flown both races.
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Erik Pathfinder
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Posted - 2006.05.19 23:26:00 -
[61]
videorecorder needs to take Staying On Effing Topic 101
Seriously, you avoid all the answer's they've given you that contradict you or call you out.
Go away troll, before you get this thread locked. ---------------
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videorecorder
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Posted - 2006.05.19 23:48:00 -
[62]
Originally by: Erik Pathfinder answers
Oh you mean answers like fitting a geddon with tachs?
........
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Karl Shade
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Posted - 2006.05.19 23:55:00 -
[63]
Originally by: videorecorder
Originally by: Erik Pathfinder answers
Oh you mean answers like fitting a geddon with tachs?
........
Or answers like:
Originally by: Joerd Toastius Edited by: Joerd Toastius on 19/05/2006 21:33:45 +25% damage -25% ROF gives you a 1.6x multiplier. Boosts your DPS to 21.4 at BS5. BS4 19.26. This is on a Pest btw. But then, of course, you can only fit six turrets, to the geddon's seven and the apoc's 8, and the geddon has a 5% ROF bonus, which at level 5 boosts you to 26.9 dps, plus the extra turret giving you an effective comparative 31.395, and the Apoc a comparative 27.6.
So yes, even with ships taken into account, the Tach wins.
Now go away. -
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LWMaverick
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Posted - 2006.05.20 02:39:00 -
[64]
Christ.. just lock the thread please
Spirits in the night! ALLLLL NIGHT!!! |

Bohoba
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Posted - 2006.05.20 02:45:00 -
[65]
Please quit already dang it more misslie nurf and again giving blasters more damage come on nurff them blasters they hurt to much as it is.
so much for my 6.9mill skill points in missiles what a waste of time thanks CCP
Get Into the Game it makes it fun for all |

Franky B
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Posted - 2006.05.20 02:56:00 -
[66]
and STILL the gallente silo bonus has NOT been fixed.
how long does it take to fix? its been YEARS.
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Hllaxiu
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Posted - 2006.05.20 04:18:00 -
[67]
Originally by: Franky B and STILL the gallente silo bonus has NOT been fixed.
how long does it take to fix? its been YEARS.
I still want to know why I have two warfare specializations trained that still don't work after this patch, despite tuxford saying that it was fixed on the dev build months ago. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Dafydd Merc
|
Posted - 2006.05.20 05:04:00 -
[68]
Any chance the mining foreman link - laser optimization is being fixed? Pretty please? My understanding is that this is on Sisi but I haven't personally tested it because it's a gang effect... and who wants to mine on Sisi? :P
(Original problem thread here)
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Shu'Mat
|
Posted - 2006.05.20 06:47:00 -
[69]
shiny new nerfbat is locked and loaded a D-blog by Tuxford See here
Quote: Turrets Turrets
Blasters People often approach me about blasters. The biggest issues they have with them are tracking, high cap use and high CPU need. The grid requirements are also a bit, well, inconsistent. It seems the smaller the blasters are, the more grid they need, compared to railguns.
Autocannons The real problem here is that there is really no point in using the larger autocannons compared to the smaller ones. At first you would think they do more damage but considering the small clip size of the larger autocannons they do roughly about the same damage over time when you factor reloading into the equation.
Artillery I've heard a lot of complaints about the tracking of these guns. I can't promise you a tracking boost but I have to admit that it was rather humiliating losing a Thrasher to a Rifter because my guns couldn't track. The lower-tier artillery (1200mm, 650mm and 250mm) also seems a bit sub-par when compared to lower-tier railguns (350mm, 200mm and 125mm).
Tachyons As I have already posted, the Tachyons are getting a boost. On TQ they do about 1% more damage than the megabeam. The boost should put them at about 5% more, which is reasonable considering their higher cap use and fitting requirements.
still no love for amarr weaps! Tachyons < Megabeams 
|

Jim McGregor
|
Posted - 2006.05.20 08:00:00 -
[70]
Edited by: Jim McGregor on 20/05/2006 08:01:22 Not sure why the forum mods isnt deleting posts not related to the patch. Its 1,5 pages of debating weapons now.
--- The Eve Wiki Project |
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El'jonson
|
Posted - 2006.05.20 08:18:00 -
[71]
Nice 2 have a bug fixing patch but where is the fix for the drone control modules, those are 1/3 of a carriers firepower so would be handy to get fixed asap. 
|

R3dSh1ft
|
Posted - 2006.05.20 09:06:00 -
[72]
Originally by: videorecorder
Originally by: Leandro Salazar really explains a lot. Especially the ignorance that he shows concerning the fact that not everyone has BB 5.
Whats bb5?
No seriously im curious.
Not everyone has.....so by your book your maths is done from soemone who has 'bb1 and bb4'?
Stupid.
Thanks for that.
FYI 'BB' is naval lingo for battleship
http://en.wikipedia.org/wiki/BB
null ______________________________________
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Dupac
|
Posted - 2006.05.20 11:16:00 -
[73]
Ignoring the Tach argument - get your own thread please - and coming back to the patch. Why are AF's getting a nerf? I can't remember ever seeing a thread about how over powered AF's are - in fact they could do with a bit of a boost imo as 9 times out of 10 I'd rather use an inty. My poor retribution is gathering dust from lack of use....
I hardly ever see af's used in pvp and not that often for pve so why reduce their abilities even further??
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Miss Overlord
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Posted - 2006.05.20 11:19:00 -
[74]
AFs are having their sig radius nerfed but some of hte offensive potential upgraded.
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MEP3ABEC
|
Posted - 2006.05.20 11:29:00 -
[75]
I quit Caldary's ships ! Who is this genius who balancing the game ? Does he ever played EVE?  
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Flyer11
|
Posted - 2006.05.20 11:43:00 -
[76]
kieron i have a question: why are assault ships sig radias made the same as the t1 frig, if i wanted a sig radias of a t1 frig i'd go for a t1 frig and never bothered trianing them.. can we please have a comprise maybe above ceptors but way below t1 frigs radias.. sounds petty but whole point people spend time trianing for t2 ships is the t2 advantages like sig radias etc pleasssseee dont change them Flyer11 SHINRA Member
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Reecor
|
Posted - 2006.05.20 11:45:00 -
[77]
/rant_mode=on
As I am specialized in gallente and caldari af, the sig radius nerf for the af is really a move into the wrong direction.
I use them for both pve and sometimes pvp, and as there are already enough reasons to use an interceptor over an af in pvp, I should¦nt have wasted my training time for getting assault ships to lvl 5.
I just don¦t get it, af are not overpowered and now get a bigger sig radius, which perfectly adds to their slow speed. My beloved assault frigs are getting punched to scrap.
I always thought, the lower sig radius compared to their t1 counterparts reflects the high-tech materials used in their modification/construction, but this was more roleplay wise.
good work!
/rant_mode=off
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Kintac
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Posted - 2006.05.20 12:32:00 -
[78]
Hawk changes ?
- Could someoneone please tell me why there aren¦t the promised Hawk changes ? Is it that difficult to give the Hawk + 2 missile hardpoints ? I really don¦t understand the problems with those changes, CCP
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Joerd Toastius
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Posted - 2006.05.20 12:36:00 -
[79]
The reasoning behind it is apparently just that it's "out of line with what you'd expect". Plenty of people have pointed out that this is going to cause survivability problems, but... meh. Yeah, they're getting nerfed. Hopefully they'll get a boost in the patch after. I guess we'll see...
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BobFromMarketing
|
Posted - 2006.05.20 14:09:00 -
[80]
I can't fly AF but matching their sig radius with Tech 1 frig's is a bit cruel isn't it? I understand that projectiles barely used cap before and making them use none at all not only makes sense but its probably a long intended change im still jealous  As for the rest of the changes good job, keep up the work. Looking forward to next patch and most of all Kali.
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Jacobz
|
Posted - 2006.05.20 14:40:00 -
[81]
Out of topic: I really wish the mods could ban alt AND their mains with it. Maybe the ban-bat would stop this alt stupidity.
On Topic: Nice bug fix! Keep it up (Who knows if we have 2 more patchs before kali we might actually have something terribly damn solid)
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commander tycho
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Posted - 2006.05.20 14:42:00 -
[82]
Originally by: Bohoba Edited by: Bohoba on 20/05/2006 02:45:53 Please quit already dang it more misslie nurf and again giving blasters more damage come on nurff them blasters they hurt to much as it is.
so much for my 6.9mill skill points in missiles what a waste of time thanks CCP
Oh good luck on the patch the rest sounds great good job bughunters
urm, blasters arent getting a damage boost. 
Although i guess making them easier to fit can allow an extra damage mod in, so yeah, maybe you are right 
They need it though, dont complain.
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Kaylana Syi
|
Posted - 2006.05.20 15:29:00 -
[83]
Originally by: videorecorder
Originally by: keepiru
How exactly, given the above-stated facts, do 1400mm howitzers outdamage tachyons?
Obviously you never flown both races.
I have and do and you are still utterly, without a doubt in the known realm of existance, wrong.
Originally by: "Oveur" I don't react to threats any better than you do
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keepiru
|
Posted - 2006.05.20 16:00:00 -
[84]
Originally by: videorecorder Obviously you never flown both races.
Thats funny, I was just thinking how it must be nice to be decisive enough to specialize in 1 or 2 races instead of flying all 4 equally (badly) like i do  ----------------
Please fix BC Sig/Agility! |

Semi Skimmed
|
Posted - 2006.05.20 17:50:00 -
[85]
how in HELLS name, can you seriously think of getting rid of the capacitor need for the projectile turrets? why not (just a suggestion) give everyone with minmatar, a bit more ass licking ;/ the fact that they could NOT become n e more powerful takes the **** :S
so to summarise - Caldari gets NERFed; Minmatar become even MORE unbalanced, Amarr get jack **** (again!) and Gallente get nothing
well done, nice wait to unbalance everything...
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Gothikia
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Posted - 2006.05.20 19:39:00 -
[86]
Major suckage on the AF sig increase.
* Gothikia gets whip
Bad CCP Bad!
Gothikia :) |

keepiru
|
Posted - 2006.05.20 19:40:00 -
[87]
Well, im trying to see the good side - now they suck so hard they have no excuse for not giving them that damn 4th bonus =P ----------------
Please fix BC Sig/Agility! |

Gamer4liff
|
Posted - 2006.05.20 20:59:00 -
[88]
sooo... is the return to drone bay command fixed? I assumed there would be a fix in this patch. =/
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Nemain
|
Posted - 2006.05.21 00:05:00 -
[89]
Just ans observation, but is it just me or have lasers become comparatively the most difficult group to fit, especially the largest beams in each group. Fair enough, no ammo, lightning fast reload and pretty decent base stats, but highest grid (and even amarr have trouble fitting dem big beams so that whole amarr have the grid to cope line is pish), highest comparative cpu (they may use a little less than hybrids but the ships on average have less cpu so it can hurt more). Now I don't think lasers have it that bad, but a drop in beam grid use wouldn't go a miss, and would bring them more inline with the listed hybrid/projectile buffs. I for one would like to be able to use especially Medium and heavy Beams on the class they are inteded for instead of the next one up.
As far as projectiles using no cap, wahay my claw will be practically immune to nos, and that is no bad thing. Previously I stuck to the the crow, but give me the claw anyday, better damage speed and agility.
As for blasters, I don't care what anyone else says, these buffs will make a big difference to my Deimos
|

keepiru
|
Posted - 2006.05.21 00:18:00 -
[90]
Edited by: keepiru on 21/05/2006 00:19:39 Mmm, well I think the BS beams are fine - I mean, you can fit a full rack on 'poc with AWU 5, which is about what you can do on the 'pest.
The ones that are really screwed are frig beams. You can mount a full rack of beams on a prophecy, the maller was kept from doing it because double 1600 plate pulse mallers were goddamn silly - this was at the time of the MK2 project. Perhaps its time to give the maller & omen a little more grid, but if you take a hard look most turret cruiser get shafted viz. fittings compared to BC/BS and quite a lot of frigs - its a class-wide problem still... overplating is not an excuse anymore with what 1600 plates do to your agility.
Frig beams... they just need to completely reworked. Thing is every time someone manages to draw a comment about them from devs its "o, that would be a lot of work we'll do it next patch".
Something to propose in ships & modules when this patch is in and settled and tux is more receptive, would go well along with a BC agility boost 
I also believe the brutix should be able to fit rails and blasters as easily as a megathron does, but arguably its powerful enough in fittings right now, and it would only make the comparison to deimos & thorax more painful. ----------------
Please fix BC Sig/Agility! |
|

Nemain
|
Posted - 2006.05.21 00:29:00 -
[91]
Originally by: keepiru Edited by: keepiru on 21/05/2006 00:19:39 Mmm, well I think the BS beams are fine - I mean, you can fit a full rack on 'poc with AWU 5, which is about what you can do on the 'pest.
The ones that are really screwed are frig beams. You can mount a full rack of beams on a prophecy, the maller was kept from doing it because double 1600 plate pulse mallers were goddamn silly - this was at the time of the MK2 project. Perhaps its time to give the maller & omen a little more grid, but if you take a hard look most turret cruiser get shafted viz. fittings compared to BC/BS and quite a lot of frigs - its a class-wide problem still... overplating is not an excuse anymore with what 1600 plates do to your agility.
Frig beams... they just need to completely reworked. Thing is every time someone manages to draw a comment about them from devs its "o, that would be a lot of work we'll do it next patch".
Something to propose in ships & modules when this patch is in and settled and tux is more receptive, would go well along with a BC agility boost 
I also believe the brutix should be able to fit rails and blasters as easily as a megathron does, but arguably its powerful enough in fittings right now, and it would only make the comparison to deimos & thorax more painful.
Yeah I do agree with that, medium beams on any frig and heavy beams on a maller have long been pet peeves of mine. I have to agree about the brutix as well, though hopefully the new blaster changes will be a boost on that front. Still fitting it with rails as it's slow ass speed would sugest it is intended to do, is still going to be a pain. A small grid boost would go a long way to help with that. Well here's hoping somthing like that turns up in patch in the not too distant future 
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MMXMMX
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Posted - 2006.05.21 08:51:00 -
[92]
In all the PvP movies i have seen i see Caldari ships blow up real fast :)
In the game is see them go down real fast to :)
Maiby u guys need to nerf them a little more :)
Make ther capacitor 50% smaller and reload 50% les fast .
And there resistance against EM is way to high :)
NERF NERF NERF 
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Miss Overlord
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Posted - 2006.05.21 10:00:00 -
[93]
nerf the calderi nah nerf the jove i reckon
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Leandro Salazar
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Posted - 2006.05.21 11:25:00 -
[94]
The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
___________________________________
Evacuate? In our moment of triumph? |

Logan Grimnar
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Posted - 2006.05.21 12:30:00 -
[95]
Panic's cuz of more extended downtime!
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MajorPMS
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Posted - 2006.05.21 15:02:00 -
[96]
I dont understand why you guys are gunna nerf 2 stat's on the missle's at once, cant you just nerf one at a time and see how things pan out?
I've used the precision missles alot and they still only hit interceptors for like 0.1 damage if its orbiting at a resonable speed, the same goes for vagabond's.
So now our most usefull weapon is gettin nerfed (hopefully it isnt devestating) and with the upcoming patch's Jamming moduals are gettin a nerf as well , so what caldari battleship am I supposed to fly ?
On a seprate note ,I thought you guys wanted to boost assault ships to get them in the game a lil more or give them some role, I doubt this is the right path to take with those .
p.s. GG CCP
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Nachalnik Chukotki
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Posted - 2006.05.21 16:05:00 -
[97]
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
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Kurren
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Posted - 2006.05.21 20:22:00 -
[98]
Quote: The capacitor need of all projectile turrets has been removed.
The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%.
Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
--- --- --- ---
SobaKai.com
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Kurren
|
Posted - 2006.05.21 20:26:00 -
[99]
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
Caladari can use turrets. In fact... lots of their ships get turret bonuses. Nobody makes people use missiles. They choose to because missiles are so easily maxed out. --- --- --- ---
SobaKai.com
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Joerd Toastius
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Posted - 2006.05.21 22:34:00 -
[100]
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
I don't think that's a proper characterisation of the situation. Caldari "close-range" weapons (ie torps) actually have a pretty substantial range. It's just that they're not useful in focus-fire situations because of the time-to-target issue. And Eve isn't just fleet combat.
|
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SpaceDrake Storyteller
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Posted - 2006.05.21 23:20:00 -
[101]
Originally by: Kurren Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
Maybe you missed the part where the Blasterthron was basically given fellatio? Besides, us poncy space french get the Dominix and the Moros. In terms of racial balance, I'm not about to complain. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". |

Kurren
|
Posted - 2006.05.22 05:26:00 -
[102]
Originally by: SpaceDrake Storyteller
Originally by: Kurren Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
Maybe you missed the part where the Blasterthron was basically given fellatio? Besides, us poncy space french get the Dominix and the Moros. In terms of racial balance, I'm not about to complain.
Because all Gallente use Blasters?? Even so... We've never had a bed buddy good enough to remove our capacitor needs AND give us a damage bonus. Maybe I missed something... oh wait.. I use railguns... I miss just about everything... --- --- --- ---
SobaKai.com
|

Sebroth
|
Posted - 2006.05.22 06:26:00 -
[103]
Originally by: Kurren
Quote: The capacitor need of all projectile turrets has been removed.
The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%.
Yeah, that's exactly what the hardest hitting and farthest hitting guns in Eve need... a damage boost and their cap need taken completely away... Ummm, that's going to wind up somewhere in the book of "Stupid ******* Ideas"... Can you spell IWinButton? Trying to make up for what you did to their ships, huh?
I guess I should reroll my character now? Caldari and Minmitar are the only ones getting love these days. I don't know... maybe y'all thought you could just slip it by us? Maybe its a joke?
Thats the small artys not the big ones. Yeah the big ones are good even if they have a poor DOT. But the small artys, the 250, 650, and 1200 are just a joke. I have never run any calculations on them but I have fitted them all on my ships and the diffrent is extrem atm. You just dont use them unless you have low fittingskills. And take a look at all the changes one more time and you will see some changes for your gallente guns to, they may not be all you hoped for but the same goes for my hopes about the minmatar guns.
// Yeah. My english suck, so what. //
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SpaceDrake Storyteller
|
Posted - 2006.05.22 07:13:00 -
[104]
Originally by: Kurren Because all Gallente use Blasters?? Even so... We've never had a bed buddy good enough to remove our capacitor needs AND give us a damage bonus. Maybe I missed something... oh wait.. I use railguns... I miss just about everything...
Are you aware of what current Large Arty cap/sec use is? It's slightly more notable on ACs, but really, removing cap use from projectiles is a formality. You can sustain fire a rack of 1400s at roughly 2% capacitor ATM. And as noted, this damage boost is only on the small arties to make them worth a damn.
That said, I won't argue that certain types of railgun could stand to be looked at... not all, mind you, but some. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". |

Juan Andalusian
|
Posted - 2006.05.22 08:45:00 -
[105]
Originally by: Shamis Orzoz No iterdiction sphere fixes  No logout aggro timer fixes   No skiff changes   

No fighters mwding back to the ship fix   

**Pain is meant to be felt** |
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Mephysto

|
Posted - 2006.05.22 09:14:00 -
[106]
Patch notes updated. Tachyons have a slight damage improvement.
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|

Ting Tong
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Posted - 2006.05.22 11:01:00 -
[107]
Originally by: Shamis Orzoz No iterdiction sphere fixes  No logout aggro timer fixes   No skiff changes   

I observed this snipet in the "Known Issues" section:
Interdictor ship descriptions are missing the sphere launcher bonus. The bonus itself is correctly applied.
|

Rodj Blake
|
Posted - 2006.05.22 11:04:00 -
[108]
Originally by: Mephysto Patch notes updated. Tachyons have a slight damage improvement.
\o/
Dulce et decorum est, pro imperator mori |

General Shock
|
Posted - 2006.05.22 11:23:00 -
[109]
GG on the heavy precision missile nerf.. just wtf do you think to obtain with it ? if flying at decent speed, it's already hard enough to get good damage on an intie with precision heavies, this patch really screws it up...
good job CCP , why did we spend so many time training for the skills ?
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Dupac
|
Posted - 2006.05.22 11:35:00 -
[110]
Hopefully, CCP start these threads to listen to the feedback :)
In which case - no one has asked for a nerf to AF sig radius - no has replied on this thread saying it's a good idea - AF's are already regarded as a bit of a lame duck so why nerf them even further? I see no problem with AF's having a smaller sig radius than Tech 1 counterparts - that's why they are more expensive and require more skills to fly.
I'd like to see the AF sig left as is, as a number of other threads have discussed, plenty of AF's need a boost not a nerf.
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|

Jimmy Doe
|
Posted - 2006.05.22 11:52:00 -
[111]
Originally by: Kurren
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
Caladari can use turrets. In fact... lots of their ships get turret bonuses. Nobody makes people use missiles. They choose to because missiles are so easily maxed out.
.............lots of caldari ships get turret bonuses....... did i miss something? lets see
t1 ships only:
1 of 6 frigates (merlin +10% to small hybrid turret optimal range per level) 1 of 1 destroyers (cormorant -25% turret rate of fire, +50% optimal range) 1 of 4 cruisers (Moa +10% medium hybrid turret optimal range) 1 of 1 battlecruiser (Ferox +10% md hybrid turret opt range) 0 of 0 battleships.
if you want to count all ships flyable by caldari pilots, then youre talking 10 out of 44 ships that get turret bonuses and none of them are battleship class ships.
and no, we choose missiles because thats what our ships give bonuses for you ninny. our only viable dmg dealing BS gives bonuses to cruise missiles and torpedos not turrets.
and as for this argument of long and short range damage dealing, well lets see, with optimimal skills a good pilot can snipe at 250km in an eagle with t2 ammo, and i personally, at this time, can plant a cruise missile on your doorstep at 170km and my range skills arent even maxed, time to target is a totally different story.
missiles so easily maxed out? missile launcher operation rank 1 guided missile precision rank 5 target navigation prediction rank 2 rapid launch rank 2 missile bombardment rank 2 missile projection rank 4 warhead upgrades rank 5
gunnery controlled bursts rank 2 motion predistion rank 2 sharpshooter rank 2 surgical strike rank 4 trajectory analysis rank 5 rapid firing rank 2 gunnery rank 1
total missile launcher ranks 21 total gunnery ranks 18
seems to me that training missiles properly takes a wee bit longer could be that i am an idiot though.
|

Scorpyn
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Posted - 2006.05.22 13:25:00 -
[112]
Originally by: Kurren They choose to because missiles are so easily maxed out.
19.2M sp is easy? ____________________ 45545555555555555555 |

Isabella Inari
|
Posted - 2006.05.22 13:39:00 -
[113]
I'm worried about what the nerf to precision will do to Stealth Bombers. They're pretty gimped already with pathetic grid and weak armour, their only redeeming feature was to cause pain to...T1 frigates and maybe inties if lucky. But now, there's one less reason to train a SB. And it takes quite a lot to train an SB for it to be used properly.
CCP, Stealth Bombers need LOVE!!
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Kurren
|
Posted - 2006.05.22 15:31:00 -
[114]
Originally by: Jimmy Doe
Originally by: Kurren
Originally by: Nachalnik Chukotki
Originally by: Leandro Salazar The problem with caldari ships is not the ships but their pilots... They are the easiest to use and such get a huge chunk of pilots with less than stellar levels of competence.
Caldari ships with good pilots are very scary, some even overpowered, and all nerfing I have seen so far is well deserved.
All knows. Caldary ships are useless in long range battles. And all knows that fleet battles happening at 100+ range. Matars, Amarrs and galents have close range weapons and long range, But Caldaries have only close range. Where is the balance?
Caladari can use turrets. In fact... lots of their ships get turret bonuses. Nobody makes people use missiles. They choose to because missiles are so easily maxed out.
.............lots of caldari ships get turret bonuses....... did i miss something? lets see
t1 ships only:
1 of 6 frigates (merlin +10% to small hybrid turret optimal range per level) 1 of 1 destroyers (cormorant -25% turret rate of fire, +50% optimal range) 1 of 4 cruisers (Moa +10% medium hybrid turret optimal range) 1 of 1 battlecruiser (Ferox +10% md hybrid turret opt range) 0 of 0 battleships. <stuff> Quote: Ummm...
1) Caldari have 2 battleships. 2) One of those BSs is a Scorpion... which is a turret boat. --- --- --- ---
SobaKai.com
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Kurren
|
Posted - 2006.05.22 15:33:00 -
[115]
Edited by: Kurren on 22/05/2006 15:34:46
Originally by: Scorpyn
Originally by: Kurren They choose to because missiles are so easily maxed out.
19.2M sp is easy?
Easier than turrets which is my argument. Yes it takes time, but not as much time as turrets... in turn... making it "easier." --- --- --- ---
SobaKai.com
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Caryna
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Posted - 2006.05.22 16:24:00 -
[116]
Originally by: Kurren
2) One of those BSs is a Scorpion... which is a turret boat.
... with turret bonus ??? 
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Kurren
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Posted - 2006.05.22 16:30:00 -
[117]
Originally by: Caryna
Originally by: Kurren
2) One of those BSs is a Scorpion... which is a turret boat.
... with turret bonus ??? 
Ouch, that's gotta sting. I withdraw what I said, but still maintain that you don't have to use missiles. You can still get up close in Ravens. I have a few friends whose shield tanks rival those of Dreads and Titans. But, I was wrong about the Scorpion. /nods --- --- --- ---
SobaKai.com
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Gorufuno Bara
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Posted - 2006.05.22 19:50:00 -
[118]
Edited by: Gorufuno Bara on 22/05/2006 19:51:12 If "the base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%", does this mean that any 'double-up' variants based on these guns (say, the Dual 650mm Repeating Artillery ) get the benefit of the bonus too?
I guess not, but no harm in asking.
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Turiel Demon
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Posted - 2006.05.23 00:17:00 -
[119]
Originally by: Gorufuno Bara Edited by: Gorufuno Bara on 22/05/2006 19:51:12 If "the base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%", does this mean that any 'double-up' variants based on these guns (say, the Dual 650mm Repeating Artillery ) get the benefit of the bonus too?
I guess not, but no harm in asking.
Nope, fraid not.
Anyway, the dual 650 is an autocannon, despite its name and 'singular' form.
On another note... why hasn't any mod cleared away that all VCR's double posts? ----
nothing to see here, move along nicely now, is that a pink dread out there. aaww you just missed it -eris It's not an Eidolon with 5 Basic Miner's on it, that's for certain.(FF04) ~kieron No love for me? :'( - Wrangler If you can't beat Eris, join her, hmmm that sounded so much better in my head - Cortes Cuddles Eeyore. He's soooo cute and doesn't play EVE. perfect -eris Eve-online Forum mods arn't Pokemon, you don't need to collect them all - Ductoris Here's my autograph - now do I get some groupie lub? Jacques' Don't be greedy :P -Capsicum |

1ron Maiden
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Posted - 2006.05.23 00:51:00 -
[120]
Those beams do so much damage anyway ive seen hits up to 1900 damage.. another 4% will do a bitmore..
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Dessa DesPlains
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Posted - 2006.05.23 01:24:00 -
[121]
Ya know what bothers me? Under the 'known issues' part of the patch notes where it says that you cannot place a buy order in a remote system even if your skills permit it. If its a known issue, why not fix if BEFORE you deploy the patch?
Carebear manufacturers need love too! Revamp the market/trade system! Corporate sales too! |

Ford Hakata
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Posted - 2006.05.23 02:03:00 -
[122]
Originally by: Dafydd Merc Any chance the mining foreman link - laser optimization is being fixed? Pretty please? My understanding is that this is on Sisi but I haven't personally tested it because it's a gang effect... and who wants to mine on Sisi? :P
(Original problem thread here)
Yeah, I'd love to see that fixed too, but I reckon CCP doesn't think miners deserve any attention... 
And what about those Typhoon fixes that were dropped last time? 
--
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Miss Overlord
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Posted - 2006.05.23 03:11:00 -
[123]
hopefully the phoons changes will go thro this time (stats can be altered via hotfix later on anyway)
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VoYvod
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Posted - 2006.05.23 03:14:00 -
[124]
why doesnt ccp just bend over the caldari pilots who specialized in missles and get it over with this is total bs now im definatley considering quiting this game this is total BS!! how many times yous gotta nerf things cuz of these whiners if i gotta live with it they should have to , god i hate carebears!!!!!!! and whiners of course. STOP THE NERFING!!!!!!!! the missles were fine! and since you're doing all this ridiculous nerfing to the weapons for what ever reason, why do missle bays even take power grid? cuz missls take no power... hence the AT-4 heat missle launcher and the other kinds of launchers ..... im sure theres no powergrid in that , OH BTW in real life we actually have a artillery round that is gps guided and extremely accurate , im suprised that yous ddint give the minmatar this as well as a special skillbook , this is total bs , WHY THE MISSLE NERFS??????? MADE EVERYTHING ELSE HAVE GOOD BONUSES AND THE GOOD NERFS BUT THE MISSLES GET THE CRAP NERFT , MAKE IT FAIR! IT'S BAD ENOUGH THE MISSLES GO REALLY SLOW IN THE 1ST PLACE !!!! AND HOW ABOUT THIS FOR AN IDEA , GIVE RATS PODS IT'S ALMOST IMPOSSIBLE TO GET YOUR SECURITY STAUS BACK UP EVEN WITH THE ADVANCED SOCCIAL SKILLS ITS STILL A PAIN HOW ABOUT NERFING THAT A LIL IT'LL MAKE SOME PEOPLE EXTREMELY GRATEFUL I MEAN REALLY IS THERE NO1 FLYING THE RAT SHIPS?? THEN HOW COME WE GET PODS WHEN WE GET BLOWN UP , I THINK THIS IS THE WORST PATCH YET SO FAR IT'S SO ANTI MISSLES , I'M ABOUT TO GO CHECK OUT NEXUS IF THIS KIND OF STUFF KEEPS ON HAPPENING NEXUS LOOKS ABOUT THE SAME AS EVE
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SpaceDrake Storyteller
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Posted - 2006.05.23 03:42:00 -
[125]
Originally by: VoYvod why doesnt ccp just bend over the caldari pilots who specialized in missles and get it over with this is total bs now im definatley considering quiting this game this is total BS!! how many times yous gotta nerf things cuz of these whiners if i gotta live with it they should have to , god i hate carebears!!!!!!! and whiners of course. STOP THE NERFING!!!!!!!! the missles were fine! and since you're doing all this ridiculous nerfing to the weapons for what ever reason, why do missle bays even take power grid? cuz missls take no power... hence the AT-4 heat missle launcher and the other kinds of launchers ..... im sure theres no powergrid in that , OH BTW in real life we actually have a artillery round that is gps guided and extremely accurate , im suprised that yous ddint give the minmatar this as well as a special skillbook , this is total bs , WHY THE MISSLE NERFS??????? MADE EVERYTHING ELSE HAVE GOOD BONUSES AND THE GOOD NERFS BUT THE MISSLES GET THE CRAP NERFT , MAKE IT FAIR! IT'S BAD ENOUGH THE MISSLES GO REALLY SLOW IN THE 1ST PLACE !!!! AND HOW ABOUT THIS FOR AN IDEA , GIVE RATS PODS IT'S ALMOST IMPOSSIBLE TO GET YOUR SECURITY STAUS BACK UP EVEN WITH THE ADVANCED SOCCIAL SKILLS ITS STILL A PAIN HOW ABOUT NERFING THAT A LIL IT'LL MAKE SOME PEOPLE EXTREMELY GRATEFUL I MEAN REALLY IS THERE NO1 FLYING THE RAT SHIPS?? THEN HOW COME WE GET PODS WHEN WE GET BLOWN UP , I THINK THIS IS THE WORST PATCH YET SO FAR IT'S SO ANTI MISSLES , I'M ABOUT TO GO CHECK OUT NEXUS IF THIS KIND OF STUFF KEEPS ON HAPPENING NEXUS LOOKS ABOUT THE SAME AS EVE
Please to god tell me this is an alt post. Hell, I should screenshot this for reference so I know what mental farting looks like.
Precision missiles, cruises in particular, essentially made the old missile redesign pointless. Now, precisions are still good, but they no longer reduce certain vessel types to near-uselessness with a single-button press again.
The stuff boosted in this patch needed a boost. Thanks to reload times and whatnot, the Damage over Time of the smaller arty guns was exactly the same as the big ones. And we've needed large blaster boosts since forever.
And man, Nexus isn't even the same fuggin' sport as EVE. As for the rest before that... man. Chug some valium or something, man. -------------- What good are actions if there's no one to tell the tale afterward?
Player of the character "Andre Ricard". |

Korkoff
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Posted - 2006.05.23 04:00:00 -
[126]
My prediction new patch will take 6 hours longer then estimated to be imployed and another 3 days for the patch to fix the patch for bugs from 3 years ago. SOrry no confidence in ccp anymore.
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ralphie crom
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Posted - 2006.05.23 04:37:00 -
[127]
well, i would like to cast my opinion that ccp should leave the AFs alone; it seems that you are attempting to "overbalance" in general, i understand that some things need to change but i fear that sweeping change could bring about a "mass exodus".
i dont know about missiles, 1400s, tachs, etc., but increasing the sig on my enyo will just make me fly something else, like a domi......then with more nerfs and "balance", you turn around one day and everyone is flying the same ship........let's call this new ship, uh....jedi.
please tell me you didnt sell eve to soe!
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Kurren
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Posted - 2006.05.23 04:40:00 -
[128]
Originally by: VoYvod why doesnt ccp just bend over the caldari pilots who specialized in missles and get it over with this is total bs now im definatley considering quiting this game this is total BS!! how many times yous gotta nerf things cuz of these whiners if i gotta live with it they should have to , god i hate carebears!!!!!!! and whiners of course. STOP THE NERFING!!!!!!!! the missles were fine! and since you're doing all this ridiculous nerfing to the weapons for what ever reason, why do missle bays even take power grid? cuz missls take no power... hence the AT-4 heat missle launcher and the other kinds of launchers ..... im sure theres no powergrid in that , OH BTW in real life we actually have a artillery round that is gps guided and extremely accurate , im suprised that yous ddint give the minmatar this as well as a special skillbook , this is total bs , WHY THE MISSLE NERFS??????? MADE EVERYTHING ELSE HAVE GOOD BONUSES AND THE GOOD NERFS BUT THE MISSLES GET THE CRAP NERFT , MAKE IT FAIR! IT'S BAD ENOUGH THE MISSLES GO REALLY SLOW IN THE 1ST PLACE !!!! AND HOW ABOUT THIS FOR AN IDEA , GIVE RATS PODS IT'S ALMOST IMPOSSIBLE TO GET YOUR SECURITY STAUS BACK UP EVEN WITH THE ADVANCED SOCCIAL SKILLS ITS STILL A PAIN HOW ABOUT NERFING THAT A LIL IT'LL MAKE SOME PEOPLE EXTREMELY GRATEFUL I MEAN REALLY IS THERE NO1 FLYING THE RAT SHIPS?? THEN HOW COME WE GET PODS WHEN WE GET BLOWN UP , I THINK THIS IS THE WORST PATCH YET SO FAR IT'S SO ANTI MISSLES , I'M ABOUT TO GO CHECK OUT NEXUS IF THIS KIND OF STUFF KEEPS ON HAPPENING NEXUS LOOKS ABOUT THE SAME AS EVE
You can't honestly think missiles are teh suk now! Try specializing in turrets. You'll get about half way through... and you'll have completed the equivalent of Cruise Missile Specialization. So... enough with the missile nerf posts. --- --- --- ---
SobaKai.com
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Caryna
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Posted - 2006.05.23 05:12:00 -
[129]
only one dump question (referring the item database) :
hail / javlin L have a speed penalty of 10%
adv. laser crystals have NO speed penalty
and
prec. cruise / all adv. torps have ALL speed penalty of 20% !!!
think, it's a good balance, cause the raven is without adv. missiles as agile as a wet bag ... fit 6 adv. torps / cruise and try to fly 80km to next ds-gate. hope, u have enough coffee 
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BoinKlasik
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Posted - 2006.05.23 05:33:00 -
[130]
Originally by: Ford Hakata
Originally by: Dafydd Merc Any chance the mining foreman link - laser optimization is being fixed? Pretty please? My understanding is that this is on Sisi but I haven't personally tested it because it's a gang effect... and who wants to mine on Sisi? :P
(Original problem thread here)
Yeah, I'd love to see that fixed too, but I reckon CCP doesn't think miners deserve any attention... 
And what about those Typhoon fixes that were dropped last time? 
the gang module problem was still in there as of 2 builds ago (it was mentioned it was changed to a duration bonus, unless it doesnt show up on show info, we still have no change with the gang module AT ALL) though the ice one works just fine.
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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Jimmy Doe
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Posted - 2006.05.23 06:24:00 -
[131]
Edited by: Jimmy Doe on 23/05/2006 06:30:30 Edited by: Jimmy Doe on 23/05/2006 06:26:23 youre saying missiles dont already suck? i have never recieved a "wrecking hit" from a cruise missile for 2100 points of damage from 200km away at a gate camp. buggar off you turret whining pansies.
youre only real complaint is "OMG MY HAC/TEMP/GEDDON DOESNT POP ANY OTHER BS IN 1 SHOT OMG WHAT AM I GONNA DO!!!!!!!????????" stfu
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Tim Mayle
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Posted - 2006.05.23 07:11:00 -
[132]
Good things.
Even if not all we want is in there, they work in our interest.
Thanks guys ! Keep going !
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FireFoxx80
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Posted - 2006.05.23 07:33:00 -
[133]
Drones will no longer auto-target gang or corp members if that member has been aggressively flagged to you recently.
Does that mean you'll reimburse my lost sec status?
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Brute Helmet
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Posted - 2006.05.23 07:34:00 -
[134]
I would be surprised if gang modules were fixed in this patch since part of the path to KALI is new gang behaviour. That will mean rewriting the gang code, wont it ?
_____________________________
Support the MGRL - uncover your six |

Shinnen
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Posted - 2006.05.23 08:22:00 -
[135]
still going ahead?
MOTD says DT is 11-12  Shinnen ------------------
   People that think they know it all, just annoy those of us that do. |

Joerd Toastius
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Posted - 2006.05.23 08:31:00 -
[136]
Originally by: Dessa DesPlains Ya know what bothers me? Under the 'known issues' part of the patch notes where it says that you cannot place a buy order in a remote system even if your skills permit it. If its a known issue, why not fix if BEFORE you deploy the patch?
Carebear manufacturers need love too! Revamp the market/trade system! Corporate sales too!
Because that would mean delaying the patch. Can't fix everything at once, need to prioritise fixes; if want to put a patch out soonish, need to do it before all fixes are done. Simple. This is why we have a "known issues with patch" page - stuff that's being fixed but for which the fix isn't ready when the patch goes out.
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Briant Thoorag
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Posted - 2006.05.23 15:36:00 -
[137]
"Invalid version of client for selected server"
I did the patch update (0.9MB) and now I get the above message...
Whiskey Tango Foxtrot?!
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Trepkos
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Posted - 2006.05.23 15:37:00 -
[138]
Originally by: Briant Thoorag "Invalid version of client for selected server"
I did the patch update (0.9MB) and now I get the above message...
Whiskey Tango Foxtrot?!
ROFL, Same issue here.
Patch day ftw. --------
Angel Deep Corporation
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Balid
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Posted - 2006.05.23 15:42:00 -
[139]
cluster is being restarted apparantly!!
I jsut got me new ferox!! and im off school!!! nothing to do! must....not...go....outside....!!!
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Michiyo Daishi
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Posted - 2006.05.23 15:52:00 -
[140]
Edited by: Michiyo Daishi on 23/05/2006 16:01:36 I've gone ahead and un/reinstalled the entire EVE client.
yay for (wrong)patchday
EDIT: now people tell me that I didnt even need to reinstall, woopdedoo for me -
*posts posted are not official statements of EVEnews.com, and are the poster's own* |
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