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Thread Statistics | Show CCP posts - 3 post(s) |
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kieron

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Posted - 2006.05.19 19:51:00 -
[1]
The second Bloodlines patch will be deployed on Tuesday, 22 May, starting at 1100 GMT. We are estimating the patch will take four hours to deploy and TQ should return to service by 1500 GMT.
Patch Notes are available for viewing.
As always, we recommend you set a longer duration skill training in case there are issues delaying the return of TQ to service.
kieron Community Manager, EVE Online |
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Klashed
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Posted - 2006.05.19 19:52:00 -
[2]
yay.
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keepiru
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Posted - 2006.05.19 19:54:00 -
[3]
Gyaaah, lets hope youll be up in time for the BIG lottery draw.. or is that monday?
Either way, best of luck with the deployement. ----------------
Please fix BC Sig/Agility! |

DrLogan
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Posted - 2006.05.19 19:58:00 -
[4]
gg CCP :)
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BlackHole Bob
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Posted - 2006.05.19 19:59:00 -
[5]
off to read...woot!
Blackhole Bob www.evegathering.com IGB New Player Guide - 100% In Game Compatible. |

Blind Man
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Posted - 2006.05.19 20:00:00 -
[6]
\o/
Passari will never be safe again sig thingy under maintenance |

ParMizaN
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Posted - 2006.05.19 20:05:00 -
[7]
Ooh cool
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

ParMizaN
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Posted - 2006.05.19 20:05:00 -
[8]
"Chat channels are now correctly saved when exiting the client, and reopen correctly on logon. "
THANKYOU!
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Kaladr
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Posted - 2006.05.19 20:05:00 -
[9]
Thanks CCP! (not that this will stop the "omg fix everything now!!1!shift!!1" whiners) ---- EVE-Central.com | Obsidian Technologies - 0.0 Manufacturing, Defense and Logistics. We're hiring! Mail me |

videorecorder
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Posted - 2006.05.19 20:08:00 -
[10]
Quote:
Weapons and Drones
* The capacitor need of all projectile turrets has been removed. * The capacitor need of blasters has been reduced by 30% and the CPU need has been reduced by 15%. * The power grid need of all heavy neutron blasters has been decreased by 10%. * The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%. * The explosion radius of Precision Cruise Missiles has changed to 200m and their base damage inflicted is now 260 points. * The explosion radius of Precision Heavy Missiles has been increased to 75m and damage reduced to 135 hp.
Why dont you just remove Amarr ships and modules while youre at it?
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ParMizaN
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Posted - 2006.05.19 20:08:00 -
[11]
Wasnt the tachyon to be boosted slightly? Or was that the previous patch..
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

Kitty O'Shay
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Posted - 2006.05.19 20:09:00 -
[12]
Patch time conversion --
Originally by: Mephysto come on, solo-mining in a 0.4 system? Its wrong NOT to pod you...
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Kiran Lee
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Posted - 2006.05.19 20:11:00 -
[13]
Just a slight oversight, it would seem tuesday is the 23rd not 22nd.
Oh and AWESOME!!!!! No cap proj 4TW, Now to balance EW. . .
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Shamis Orzoz
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Posted - 2006.05.19 20:11:00 -
[14]
No iterdiction sphere fixes  No logout aggro timer fixes   No skiff changes   

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Eewec Ourbyni
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Posted - 2006.05.19 20:12:00 -
[15]
Ooo, looking good... hopefully those chat channel issues will finally stay fixed... maybe the uberhamsters in charge of comms should get an extra treat or two.
Nice to see a broad spectrum of basic bug fixes being addressed. We could probably use a few more patches like this .
Anyway, any news on the db issues with transferal of data from the internal testing servers... I read earlier somewhere that it was to do with "(in)compatibility issues" so does that mean the internal testing servers or the TQ/Sisi db's are getting the overhaul... cos at some point those issues will need fixing on TQ.
This is a sig...
-- You think this guys post is nuts.... you should see his bio --
... good, ain't it! |

Miss Overlord
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Posted - 2006.05.19 20:14:00 -
[16]
Still looking for on members in youre player corp (CEO and director info) - Days since xxx character last logged in - had enough of trying to manage inactive players. Please give us this feature
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Conwright
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Posted - 2006.05.19 20:15:00 -
[17]
Originally by: Kitty O'Shay Patch time conversion
Was anyone else expecting this to be a calculator which spits out something like:
Input estimated patch time: 4 hrs
--------calculating--------
Your actual patch time will be 12 hours and 38 minutes.
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videorecorder
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Posted - 2006.05.19 20:17:00 -
[18]
Edited by: videorecorder on 19/05/2006 20:21:03
Originally by: ParMizaN Wasnt the tachyon to be boosted slightly? Or was that the previous patch..
Boosted with a poor +3 damage or something. (cant remember 100%)
But that doesnt matter when projectiles still outdamage tachs and projectiles now use ZERO cap and tach II's use 4125 MW 
I've flown Amarr ships exclusively for 2 years, and I've seen the decline in their usefulness. The only good thing about them are that they don't need ammo and that they can tank well. They should have no reload also time on account of their rubbish fall of range, but the delay Amarr pilots are experienxing STILL havent been solved. No, instead they boost anything but Amarr.
The 21 milion skillpoints I have in amarr ships and modules have seen its better days. BAH!
I'm training for a tempest as we speak.
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Sigos
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Posted - 2006.05.19 20:17:00 -
[19]
"The second Bloodlines patch will be deployed on Tuesday, 22 May, starting at 1100 GMT. We are estimating the patch will take four hours to deploy and TQ should return to service by 1500 GMT."
Perhaps I'm missing something...but there's no Tuesday the 22nd in May this year. Will it be on Monday the 22nd or Tuesday the 23rd?
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Baji Core
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Posted - 2006.05.19 20:18:00 -
[20]
My poor Ishkur 
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kieron

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Posted - 2006.05.19 20:28:00 -
[21]
Tuesday, 23 May. I posted the wrong date, not day. The forum announcement and news item have been updated.
kieron Community Manager, EVE Online |
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Sarmaul
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Posted - 2006.05.19 20:28:00 -
[22]
Edited by: Sarmaul on 19/05/2006 20:28:30
Originally by: Conwright
Originally by: Kitty O'Shay Patch time conversion
Was anyone else expecting this to be a calculator which spits out something like:
Input estimated patch time: 4 hrs
--------calculating--------
Your actual patch time will be 12 hours and 38 minutes.
I was 
and all tachs are getting a 5% increase to their damage mod. it's working on the test server, just missing from the notes
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Setarcos Nous
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Posted - 2006.05.19 20:41:00 -
[23]
Edited by: Setarcos Nous on 19/05/2006 20:41:36
Originally by: Conwright
Originally by: Kitty O'Shay Patch time conversion
Was anyone else expecting this to be a calculator which spits out something like:
Input estimated patch time: 4 hrs
--------calculating--------
Your actual patch time will be 12 hours and 38 minutes.
I was, except I was thinking more along the lines of 4 hours -> 1 day. Not that it bothers me that much when they take longer, it reminds me it is just a game, and I think Mr Murphy has a cot hidden in CCP's broom closet.
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Leandro Salazar
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Posted - 2006.05.19 20:43:00 -
[24]
Edited by: Leandro Salazar on 19/05/2006 20:43:38
Originally by: videorecorder No, instead they boost anything but Amarr.
If you look at it close enough, you might notice that the precision missiles are nerfed rather than boosted (much needed nerf too)...
And considering the (undocumented) 5% to tach damage, giving it more burst as well, I don't think there is anything to complain about for Amarr unless you are a natural whiner. The cap use on 1400s was totally negligible anyway, so in this comparison the Amarr gun is even boosted. Mainly ACs will benfit from the cap need removal.
The real whining causes in this patch are the lack of ship unnerfing and no drone return fix :(
___________________________________
Evacuate? In our moment of triumph? |

qrac
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Posted - 2006.05.19 20:46:00 -
[25]
Can we get a confirmation on the tachyon laser getting a boost? ------------------------------------------- Boycott Starforce! |

Verizana
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Posted - 2006.05.19 20:47:00 -
[26]
4tw
All The Kru vids |

videorecorder
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Posted - 2006.05.19 20:57:00 -
[27]
Edited by: videorecorder on 19/05/2006 20:58:14 Edited by: videorecorder on 19/05/2006 20:57:11
Originally by: Leandro Salazar
And considering the (undocumented) 5% to tach damage, giving it more burst as well, I don't think there is anything to complain about for Amarr
You dont think I know that? I did mention this didnt I?
Read-------------------post
Quote:
unless you are a natural whiner.
Right on Sherlock 
Quote:
The cap use on 1400s was totally negligible anyway, so in this comparison the Amarr gun is even boosted. Mainly ACs will benfit from the cap need removal.
Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.

edit : You dont fly amarr do you?
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Sarmaul
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Posted - 2006.05.19 21:05:00 -
[28]
Originally by: keepiru
Originally by: videorecorder Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.
HAAAAAAAAAAAAAAAAAAAAAAhahahahahahahahahahahahahahahahahahahahaa *breathe* aaahhahahahahaaaaaaaaaaa *collapse*
Might want to run the numbers on tach and 1400 dps...
beat me to it 
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keepiru
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Posted - 2006.05.19 21:05:00 -
[29]
Originally by: videorecorder Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.
HAAAAAAAAAAAAAAAAAAAAAAhahahahahahahahahahahahahahahahahahahahaa *breathe* aaahhahahahahaaaaaaaaaaa *collapse*
Might want to run the numbers on tach and 1400 dps... ----------------
Please fix BC Sig/Agility! |

videorecorder
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Posted - 2006.05.19 21:13:00 -
[30]
Originally by: keepiru
Originally by: videorecorder Yeah. 1400's that outdamages Tachs hands down use no cap and tach2's that use redicilously 4125mw has no chance of keeping up. Yeah natural whiner indeed.
HAAAAAAAAAAAAAAAAAAAAAAhahahahahahahahahahahahahahahahahahahahaa *breathe* aaahhahahahahaaaaaaaaaaa *collapse*
Might want to run the numbers on tach and 1400 dps...
So basically what you are saying is that tachs can do as much damage as 1400's?
Thats it right?
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