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Thread Statistics | Show CCP posts - 6 post(s) |

Merlin Sotken
Enlightened Industries Goonswarm Federation
5
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Posted - 2014.05.02 20:09:00 -
[151] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
+1 |

Andy Koraka
PonyWaffe I Whip My Slaves Back and Forth
35
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Posted - 2014.05.02 20:13:00 -
[152] - Quote
michael chasseur wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. rigs already have drawbacks, why should they change them just to make MiniLuv happy?
Because a max velocity penalty on a Freighter isn't a penalty at all, since nothing they do in space is affected by it. They're still going to align and warp at the same speed with or without tanking rigs. |

Serragord
Exiter Corp Li3 Federation
1
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Posted - 2014.05.02 20:15:00 -
[153] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
plz this |

Busje Komt Zo
Hollenboer
4
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Posted - 2014.05.02 20:17:00 -
[154] - Quote
I don't think extra penalties are necessary.
If somebody equips cargohold rigs they'll carry more... meaning more loot might drop. And if somebody equips hull rigs they might carry more valuable stuff... meaning higher value loot.
Quite frankly for 1 bil+ ISK ships the freighters were in for a bit of a buff, they were just a tad to easy to gank. I'm sure that after the change they'll still be relatively easy to gank, it will just require a bit more effort. |

Sarah Flynt
Federation Interstellar Resources
20
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Posted - 2014.05.02 20:17:00 -
[155] - Quote
Trish Tokila wrote:michael chasseur wrote:rigs already have drawbacks, why should they change them just to make MiniLuv happy? Because currently the drawback is a CPU penalty -- which is not a drawback on a ship that needs exactly 0 CPU
CCP Fozzie wrote:These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. Emphasis is mine.
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Powers Sa
1289
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Posted - 2014.05.02 20:19:00 -
[156] - Quote
michael chasseur wrote: rigs already have drawbacks, why should they change them just to make MiniLuv happy?
It's not miniluv, its just the concept in general. Freighters/Industrials/Orcas/etc already align slow and warp slow. Increasing that slowness really goes unnoticed.
I own a freighter and a jump freighter, and I move more M3 than most of the freighter pilots in this thread. I do logistics for a squad of 300 active dudes constantly moving hulls and module to various far fetched deployment zones. I know you know a lot about this game, I understand these mechanics really well, trust me. I usually get a buddy to follow me around with a webbing daredevil or rapier to make things go quicker, because I understand that eve is social and should be played a certain way if you'd like to go quicker. lol |

Burneddi
Love Squad Pasta Syndicate
59
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Posted - 2014.05.02 20:56:00 -
[157] - Quote
Sarah Flynt wrote:Trish Tokila wrote:michael chasseur wrote:rigs already have drawbacks, why should they change them just to make MiniLuv happy? Because currently the drawback is a CPU penalty -- which is not a drawback on a ship that needs exactly 0 CPU CCP Fozzie wrote:These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. Emphasis is mine. Wouldn't sub-warp speed decrease be almost completely irrelevant on freighters? Well, aside from when you autopilot.
Especially if they don't reduce freighter base cargo space, there'll be practically no reason to ever fit anything but the hull rigs on a regular freighter. Jump freighters would obviously benefit greatly from the cargo rigs, but the lack of increased hull HP wouldn't hurt them nearly as much either. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
84
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Posted - 2014.05.02 21:39:00 -
[158] - Quote
Are we actually getting closer to an Age of legitimate Hull tanking? Ofcourse Hull reppers would need a massive overhaul... But this is interesting.
P.s. Why on Earth would this Addition makes think it was replacing Tri-mark rigs??? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Daichi Yamato
Xero Security and Technologies
1436
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Posted - 2014.05.02 22:02:00 -
[159] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
yeah i agree with this
and remember, the penalty can still be halved by skilling astro rigging.
edit-
if ppl care, i have a freighter fleet and i protect my freighters with preparation and effort. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Powers Sa
1309
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Posted - 2014.05.02 22:05:00 -
[160] - Quote
Burneddi wrote: Wouldn't sub-warp speed decrease be almost completely irrelevant on freighters? Well, aside from when you autopilot.
Especially if they don't reduce freighter base cargo space, there'll be practically no reason to ever fit anything but the hull rigs on a regular freighter. Jump freighters would obviously benefit greatly from the cargo rigs, but the lack of increased hull HP wouldn't hurt them nearly as much either.
You're already the slowest warping ship in the game. What does going a little slower really matter? lol |
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El Space Mariachi
Love Squad Pasta Syndicate
79
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Posted - 2014.05.02 23:35:00 -
[161] - Quote
Andy Koraka wrote:michael chasseur wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. rigs already have drawbacks, why should they change them just to make MiniLuv happy? Because a max velocity penalty on a Freighter isn't a penalty at all, since nothing they do in space is affected by it. They're still going to align and warp at the same speed with or without tanking rigs.
they're actually going to align very marginally faster with hull rigs :^) . |

Daichi Yamato
Xero Security and Technologies
1436
|
Posted - 2014.05.02 23:42:00 -
[162] - Quote
El Space Mariachi wrote:
they're actually going to align very marginally faster with hull rigs :^)
this is why ur teacher tells u to show ur workings. so she can point at the bit where u went wrong. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

El Space Mariachi
Love Squad Pasta Syndicate
79
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Posted - 2014.05.02 23:48:00 -
[163] - Quote
Daichi Yamato wrote:El Space Mariachi wrote:
they're actually going to align very marginally faster with hull rigs :^)
this is why ur teacher tells u to show ur workings. so she can point at the bit where u went wrong.
max velocity effects align speed champ
unless people web freighters for target practice . |

Sarah Flynt
Federation Interstellar Resources
20
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Posted - 2014.05.02 23:49:00 -
[164] - Quote
Burneddi wrote:Wouldn't sub-warp speed decrease be almost completely irrelevant on freighters? Well, aside from when you autopilot. Many people auto-pilot their freighters in Highsec, so it will be a real drawback to them. For consistency sake it would make more sense to reduce cargohold though (see Expanded Cargohold drawbacks).
Burneddi wrote:Especially if they don't reduce freighter base cargo space, there'll be practically no reason to ever fit anything but the hull rigs on a regular freighter. Jump freighters would obviously benefit greatly from the cargo rigs, but the lack of increased hull HP wouldn't hurt them nearly as much either. Fozzie mentioned a freighter rebalance and not just: slam 3 rig slots onto them and be done with it. I'll make up my mind when the rebalanced freigher/jf stats are out, not before. Maybe the ganker crowd should do the same before screaming foul. |

Daichi Yamato
Xero Security and Technologies
1436
|
Posted - 2014.05.02 23:56:00 -
[165] - Quote
El Space Mariachi wrote:
max velocity effects align speed champ
unless people web freighters for target practice
velocity on its own doesnt.
ppl let their freighters gain some speed and THEN web them into warp. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Warr Akini
Bat Country Goonswarm Federation
77
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Posted - 2014.05.03 02:32:00 -
[166] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
To expand on 'this would be the best balance,' consider this little trinket of logic:
A cargo expander rig increases by a percent value the most important aspect of a freighter or jump freighter (or to a lesser extent Orca or Rorqual), directly affecting its bottom line by a significant amount. Its drawback, if made to be armor amount as suggested, will decrease -by a percent value (this is the important part)- an already minute and largely insignificant attribute of a freighter or jump freighter (the vast majority of a freighter's EHP is in its hull). So the drawback does not necessarily match the benefit, being an incredibly insignificant effect on an absolute scale.
A hull rig, decreasing speed, will indeed affect autopiloters, but let's face it, they weren't getting anywhere fast anyway. Active freighter operation, almost a hilarious contradiction in terms, would be largely unaffected. Remember the part about freighter/JF having a LOT of their ehp in hull? This means a hull rig, increasing a percent value of the hull, has a hell of a lot more of an effect on an absolute scale than a piddly max velocity reduction.
With my reputation as Miniluv chief on the line, I plan to get more accounts to gank more freighters anyway, but do consider making the drawbacks appropriately mirrror the benefits, at least in the case of freighters/JFs and to a lesser extent Orcas/Rorquals. As some guy above me said, though, the final balance numbers aren't out yet. |

Lucy McCallum
ICE is Coming to EVE Goonswarm Federation
9
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Posted - 2014.05.03 02:41:00 -
[167] - Quote
Warr Akini wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. To expand on 'this would be the best balance,' consider this little trinket of logic: A cargo expander rig increases by a percent value the most important aspect of a freighter or jump freighter (or to a lesser extent Orca or Rorqual), directly affecting its bottom line by a significant amount. Its drawback, if made to be armor amount as suggested, will decrease -by a percent value (this is the important part)- an already minute and largely insignificant attribute of a freighter or jump freighter (the vast majority of a freighter's EHP is in its hull). So the drawback does not necessarily match the benefit, being an incredibly insignificant effect on an absolute scale. A hull rig, decreasing speed, will indeed affect autopiloters, but let's face it, they weren't getting anywhere fast anyway. Active freighter operation, almost a hilarious contradiction in terms, would be largely unaffected. Remember the part about freighter/JF having a LOT of their ehp in hull? This means a hull rig, increasing a percent value of the hull, has a hell of a lot more of an effect on an absolute scale than a piddly max velocity reduction. With my reputation as Miniluv chief on the line, I plan to get more accounts to gank more freighters anyway, but do consider making the drawbacks appropriately mirrror the benefits, at least in the case of freighters/JFs and to a lesser extent Orcas/Rorquals. As some guy above me said, though, the final balance numbers aren't out yet.
This, totally this. I like when Bakini is on fire, he actually says clever stuff. |

Cato XIII
The Carnifex Corp
13
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Posted - 2014.05.03 02:45:00 -
[168] - Quote
On behalf of the New Order of Highsec let me state that we look foward to killing proper hull-rigged Orcas. Having so many agents flying 758dps cats has made de-pixelizing the current version of the Orca... easy.
We accept your challenge CCP.
Prediction: Large Cargo Rigs will still be the default rigs for the highsec Orca pilot.
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Lena Lazair
Khanid Irregulars
111
|
Posted - 2014.05.03 06:50:00 -
[169] - Quote
Powers Sa wrote:This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way.
The trade-off is that the freighter can't fit the warp speed rigs they'd much rather have if they choose these hull rigs for extra tank. A cargo drawback wouldn't actually affect most hauling anyway as ISK value, not cargo space, is still going to be the limiting factor most of the time, even with the extra tank from these rigs.
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Ntrails
Merch Industrial Goonswarm Federation
95
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Posted - 2014.05.03 09:34:00 -
[170] - Quote
I don't play a lot of eve online, so feel free to correct me:
Shield extenders increase sig Shield rigs increase sig
Armour plates increase mass/make you slow as balls Armour rigs increase mass/make you slow as balls
Hull bulkhead things reduce cargo New hull rigs increase mass/make you slow as balls
(also noting that cargo expanders reduce hull HP - in what is supposed to be a symmetrical relationship)
My point being that copying the drawback from armour rigs makes no sense at all in the context of other similar modules. |
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Luukje
Loot Junkies The Marmite Collective
0
|
Posted - 2014.05.03 10:31:00 -
[171] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
|

Mara Pahrdi
The Order of Anoyia
737
|
Posted - 2014.05.03 11:23:00 -
[172] - Quote
CCP Fozzie wrote:Let us know what you think! -Fozzie Give us a ganglink to go with the hull rigs . Remove insurance. |

Gaara's sniper
Raging Ducks Goonswarm Federation
17
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Posted - 2014.05.03 12:16:00 -
[173] - Quote
Oh boy, now i'll have to use 9 taloses instead of 7, GG WP CCP report pubbies for feed push vfk fast no def |

Liafcipe9000
Critically Preposterous
19393
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Posted - 2014.05.03 16:51:00 -
[174] - Quote
Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
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Mournful Conciousness
Embers Children TOHA Conglomerate
745
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Posted - 2014.05.03 16:58:00 -
[175] - Quote
Liafcipe9000 wrote:Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. I checked the numbers in evehq. A hull tanked neutageddon will have more ehp than an armour tanked neutageddon - if you ignore the effect of gang links.
This is because the hull rigs give a 5% larger bonus when compared to trimarks.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Daichi Yamato
Xero Security and Technologies
1438
|
Posted - 2014.05.03 23:01:00 -
[176] - Quote
Mournful Conciousness wrote:Liafcipe9000 wrote:Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. I checked the numbers in evehq. A hull tanked neutageddon will have more ehp than an armour tanked neutageddon - if you ignore the effect of gang links. This is because the hull rigs give a 5% larger bonus when compared to trimarks.
lol whats a domi look like? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

JackEuchre
Order Collective The Obsidian Front
30
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Posted - 2014.05.03 23:29:00 -
[177] - Quote
My hullranis will have 7.5k ehp tank now :D |

Arla Sarain
6
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Posted - 2014.05.03 23:41:00 -
[178] - Quote
Hull tanking enyos lel. |

I Have 18Accounts
Republic Military School Minmatar Republic
1
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Posted - 2014.05.04 12:27:00 -
[179] - Quote
Goodbye Badger. Helloooooooooo Nereus. |

Sgt Ocker
Last Bastion of Freedom
198
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Posted - 2014.05.05 11:36:00 -
[180] - Quote
Tengu Grib wrote:Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those. Be a real pain and dual tank it.. Shield tank - XLASB, T2 Invul X 2, T2 LSE ; Hull Tank - T2 Bulkhead, DCU and Hull rigs; = A little over 300k EHP. Give me a 275% Bonus to Heavy Drones, lowsec mining with an Orca becomes a little more viable. 
PS; 1 more low for a DDA would be nice .. LoL
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