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CCP Fozzie
C C P C C P Alliance
9744

|
Posted - 2014.04.28 17:54:00 -
[1] - Quote
Another small change in our Summer 2014 release that we're ready to collect feedback on:
We're planning on adding a series of Hull HP rigs. These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration. The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.
We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.
Let us know what you think! -Fozzie Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

The Sinister
Eve Minions
76
|
Posted - 2014.04.28 17:55:00 -
[2] - Quote
First |

Rowells
Unknown Soldiers Fidelas Constans
520
|
Posted - 2014.04.28 17:55:00 -
[3] - Quote
first
E:
****
E2: My Doomsday hull tanking moros is now reality |

Arthur Aihaken
Erebus Solia
3375
|
Posted - 2014.04.28 17:58:00 -
[4] - Quote
Now all we need are rig slots for freighters (hint, hint)... I am currently away, traveling through time and will be returning last week. |

The Sinister
Eve Minions
76
|
Posted - 2014.04.28 17:58:00 -
[5] - Quote
Fozzie i would really like to see an improvement on the Hull Repers thoo cause they are not even to close to been effective. |

Harvey James
The Sengoku Legacy
778
|
Posted - 2014.04.28 17:58:00 -
[6] - Quote
and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Tengu Grib
24th Imperial Crusade Amarr Empire
55
|
Posted - 2014.04.28 17:58:00 -
[7] - Quote
Real men hull tank. Thanks CCP! Now we can do it for REAL!
Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Swiftstrike1
Swiftstrike Incorporated
585
|
Posted - 2014.04.28 17:59:00 -
[8] - Quote
I might put some on my orca alongside the DCU and bulkhead in the lows, but I can't think of any other situations where I'd ever use them. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Tengu Grib
24th Imperial Crusade Amarr Empire
55
|
Posted - 2014.04.28 17:59:00 -
[9] - Quote
Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything
Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Noxisia Arkana
Deadspace Knights
333
|
Posted - 2014.04.28 18:00:00 -
[10] - Quote
Swiftstrike1 wrote:I might put some on my orca alongside the DCU and bulkhead in the lows, but I can't think of any other situations where I'd ever use them.
This, unless you do something with the repair modules. |

Beaver Retriever
Reality Sequence
210
|
Posted - 2014.04.28 18:02:00 -
[11] - Quote
A neat gimmick, it would be well accompanied by hull reppers raised slightly above their current 'worthless' threshold. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
76
|
Posted - 2014.04.28 18:02:00 -
[12] - Quote
Could you speed up Hull Repairer cycle too? |

Powers Sa
1054
|
Posted - 2014.04.28 18:04:00 -
[13] - Quote
RIP orca ganking lol |

BadAssMcKill
ElitistOps
738
|
Posted - 2014.04.28 18:08:00 -
[14] - Quote
Sure why not . |

Adunh Slavy
1370
|
Posted - 2014.04.28 18:09:00 -
[15] - Quote
Can we fit them on freighters? Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.-á-á- William Pitt |

Mara Tessidar
Dark Star Safari Goonswarm Federation
1094
|
Posted - 2014.04.28 18:09:00 -
[16] - Quote
Powers Sa wrote:RIP orca ganking
literally the only ship that would ever use these rigs |

Querns
GBS Logistics and Fives Support Goonswarm Federation
436
|
Posted - 2014.04.28 18:13:00 -
[17] - Quote
Looking forward to slapping three of these puppies on a rorqual and wrecking some fools.
Not even kidding, the drone bonus on a rorqual is insane and they have most of their EHP in hull. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

X Gallentius
Justified Chaos
2157
|
Posted - 2014.04.28 18:13:00 -
[18] - Quote
\o/!!! It's a start. What's the penalty? Hopefully nothing or some non-critical stat like cargo space. If it's speed or agility, then we need to talk.
XG |

Mara Tessidar
Dark Star Safari Goonswarm Federation
1094
|
Posted - 2014.04.28 18:16:00 -
[19] - Quote
actually no: battle rorquals
also those stats are stupid and if you're going to add those rigs then at least have the common sense to put them in line with existing rig stat bonuses for starters |

Dave Stark
5188
|
Posted - 2014.04.28 18:17:00 -
[20] - Quote
X Gallentius wrote:\o/!!! It's a start. What's the penalty? Hopefully nothing or some non-critical stat like cargo space. If it's speed or agility, then we need to talk.
XG
i missed it in the original post first time i read it; it uses armor rigging skills and has the same penalty (speed). |

X Gallentius
Justified Chaos
2157
|
Posted - 2014.04.28 18:18:00 -
[21] - Quote
Dave Stark wrote:X Gallentius wrote:\o/!!! It's a start. What's the penalty? Hopefully nothing or some non-critical stat like cargo space. If it's speed or agility, then we need to talk.
XG i missed it in the original post first time i read it; it uses armor rigging skills and has the same penalty (speed).
Yeah missed it too. We need to help Fozzie understand how devastating this penalty is. |

Paikis
Sky Fighters Sky Syndicate
1181
|
Posted - 2014.04.28 18:19:00 -
[22] - Quote
Are we also getting hull resistance rigs? What about hull rep rigs? Why not make it a full blown third option for tanking?
X Gallentius wrote:\o/!!! It's a start. What's the penalty? Hopefully nothing or some non-critical stat like cargo space. If it's speed or agility, then we need to talk.
CCP Fozzie wrote:These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks.
|

Last Wolf
Umbra Wing
174
|
Posted - 2014.04.28 18:21:00 -
[23] - Quote
What about Honor rigs?
Increases Honor Tank by 20/25% for Tech1/Tech2. Warning: Sarcasm Above. |

Arla Sarain
4
|
Posted - 2014.04.28 18:24:00 -
[24] - Quote
Could fit a bunch on a Taranis. To go well with that Bulkhead 4k ehp build. |

Dave Stark
5188
|
Posted - 2014.04.28 18:25:00 -
[25] - Quote
X Gallentius wrote:Dave Stark wrote:X Gallentius wrote:\o/!!! It's a start. What's the penalty? Hopefully nothing or some non-critical stat like cargo space. If it's speed or agility, then we need to talk.
XG i missed it in the original post first time i read it; it uses armor rigging skills and has the same penalty (speed). Yeah missed it too. We need to help Fozzie understand how devastating this penalty is.
actually, reduced speed isn't that much of an issue for an orca. assuming it's a 5% penalty with max skills that's what? 3.75 m/s per rig?
oh noes. |

Paz Heiwa
New Order Logistics CODE.
1
|
Posted - 2014.04.28 18:27:00 -
[26] - Quote
The only ship that will use this is Orca, and everyone will use those now. Make it 15% stacking penalty for EVERY type of cargo hold and it might be ballanced. Then you have choice, either fit tank or fit cargo. Also why cargo expanders lower hull but hull expanders do not lower cargo holds? |

Kadl
Imperial Academy Amarr Empire
157
|
Posted - 2014.04.28 18:34:00 -
[27] - Quote
Tengu Grib wrote:Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those.
Ah! Hull tanking at it's finest.
The market may be limited but this is a humorous and good addition. |

Max Kolonko
High Voltage Industries Ash Alliance
392
|
Posted - 2014.04.28 18:36:00 -
[28] - Quote
CCP Fozzie wrote:Another small change in our Summer 2014 release that we're ready to collect feedback on:
We're planning on adding a series of Hull HP rigs. These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration. The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.
We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.
Let us know what you think! -Fozzie
Will have to refit my orca from 3x core defence to those babies now :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Tengu Grib
24th Imperial Crusade Amarr Empire
56
|
Posted - 2014.04.28 18:41:00 -
[29] - Quote
Powers Sa wrote:RIP orca ganking
Nah, fail fits will still be out there. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Rowells
Unknown Soldiers Fidelas Constans
520
|
Posted - 2014.04.28 18:44:00 -
[30] - Quote
Kadl wrote:Tengu Grib wrote:Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those. Ah! Hull tanking at it's finest. The market may be limited but this is a humorous and good addition. For many Gallente ships, if you want full-on hardcore buffer tank then this will be the way to go. |

Viribus
Love Squad Pasta Syndicate
236
|
Posted - 2014.04.28 19:03:00 -
[31] - Quote
the navy hull-athron is back |

Kristalll
Valkyrie Professional Resources
213
|
Posted - 2014.04.28 19:14:00 -
[32] - Quote
Was about to complain about invincible Orcas and this being a stealth highsec buff.
Then I remembered that highsec carebears don't tank their Orcas as is. GÇ£Die tryingGÇ¥ is the proudest human thing. |

Money Makin Mitch
Paid in Full
325
|
Posted - 2014.04.28 19:14:00 -
[33] - Quote
please tweak hull reppers/remote reppers and add hull resist mods now  |

HiddenPorpoise
Under Dark
192
|
Posted - 2014.04.28 19:19:00 -
[34] - Quote
How do they stack? |

Powers Sa
1055
|
Posted - 2014.04.28 19:20:00 -
[35] - Quote
Mara Tessidar wrote:Powers Sa wrote:RIP orca ganking literally the only ship that would ever use these rigs rorqs as well lol |

Swiftstrike1
Swiftstrike Incorporated
586
|
Posted - 2014.04.28 19:21:00 -
[36] - Quote
Money Makin Mitch wrote:please tweak hull reppers/remote reppers and add hull resist mods now  Damage Control II is your hull resist mod lol
Faction DCUs would be nice though. Imagine Tech 2 resistance profiles on your structure... I don't even know if that would be worth it, but #YOLO #SWAG #! Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Liarali
Dreddit Test Alliance Please Ignore
8
|
Posted - 2014.04.28 19:41:00 -
[37] - Quote
7.1m EHP Revelation here I come. |

Berluth Luthian
Onslaught Inc RISE of LEGION
186
|
Posted - 2014.04.28 19:43:00 -
[38] - Quote
I've been thinking about Bushido fits to defend planetary satellites...or like objectives...hmmmm.
How about letting us overheat our damage mods then!! |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
134
|
Posted - 2014.04.28 19:44:00 -
[39] - Quote
3x hull rig Damage control Bulkhead Orca insanity. |

stoicfaux
4628
|
Posted - 2014.04.28 19:47:00 -
[40] - Quote
No rigs that affect hull repairers? Seriously?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Ammzi
Love Squad Pasta Syndicate
1733
|
Posted - 2014.04.28 19:47:00 -
[41] - Quote
A full tanked orca is like a JF right now. With those rigs it will virtually be impossible to gank an orca, and they don't even lose cargo.
Thx Obama. |

Lugia3
Emerald Inc. Easily Excited
939
|
Posted - 2014.04.28 19:48:00 -
[42] - Quote
BATTLE HELIOS BEST HELIOS. "CCP Dolan is full of ****." - CCP Bettik |

stoicfaux
4628
|
Posted - 2014.04.28 19:55:00 -
[43] - Quote
CCP Fozzie wrote: We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.
Yes, such as when hull tanking a Retriever.
Catalyst: There go the shields! Catalyst: Armor is almost gone! Catalyst: There goes the armor! Warp in the industrial alt to loot! Catalyst: He's in hull! Catalyst: .... Catalyst: Still in hull? WTF? Retriever: Good news! the T2 guns your wreck dropped are worth more than an hour of mining! Thanks for the donation! Catalyst's Pod: .... but you're in a Retriever and not a Procurer... Retriever: FYI, I sell ship scanners and passive targeters at the local station. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Cheng Chai
Random Awesome Holding Corp
4
|
Posted - 2014.04.28 19:57:00 -
[44] - Quote
cool addition to my high sec carrier (orca). |

Gizznitt Malikite
Agony Unleashed Agony Empire
3908
|
Posted - 2014.04.28 20:02:00 -
[45] - Quote
I'm not convinced speed is the optimal "drawback" for hull boosting rigs. I'd think less cargo space or lower warp speed would be more appropriate.
Also, any chance of rebalancing Hull reppers, so they aren't so terrible in terms of cap / cycle and time / cycle?
|

dexter xio
TURN LEFT
42
|
Posted - 2014.04.28 20:09:00 -
[46] - Quote
X Gallentius wrote:If you're putting these rigs on Dreads, then speed penalty is irrelevant.
wot 
Dexter xio - That cool guy |

Banoo
Kutisha ujuzi
8
|
Posted - 2014.04.28 20:09:00 -
[47] - Quote
Sven Viko VIkolander wrote:Now all we need is an ancillary hull rep
Want. Maybe it could use tritanium for ammo. |

S'No Flake
Brave Newbies Inc. Brave Collective
34
|
Posted - 2014.04.28 20:15:00 -
[48] - Quote
Mara Tessidar wrote:Powers Sa wrote:RIP orca ganking literally the only ship that would ever use these rigs
I think there are a few other ships that can hull tank ... Domi comes to mind right now. |

Tharin Malkyre
Knights of the Ouroboros
20
|
Posted - 2014.04.28 20:23:00 -
[49] - Quote
Nice little addition. My Orca thanks you.
For your next trick: making hull repairers not be the worst repair modules in existence?  |

Vera Algaert
Republic University Minmatar Republic
1373
|
Posted - 2014.04.28 20:34:00 -
[50] - Quote
Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything try doing some pvp in gallente frigates, half your EHP is in your hull tank. |

Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
71
|
Posted - 2014.04.28 20:46:00 -
[51] - Quote
I personally believe that some ship fitters are unable to do so with hull rigs because some ship fitters don't do hulls and those people out there in our eft and pypa don't have the headset and mindology to do that as most of them don't even brawl but they do shield kiting instead and I believe that our education by CCP like such as in this introducing of hull rigs will more educate us as players in ship fitting and beyond when it comes to hull tanking. Everywhere like such as in gank areas where orcas are sometimes killed by catalysts and I can believe that they should hull tank and with rigs too it only bonuses the ship for the better. Our education here in the eft fits and pypa circle should help the fitters and hinder the gankers somewhat, but maybe they should help gankers too by adding hull piercing bullets? Just a thought but maybe that is for a different time and should help the ganker people but where is the balance? So we will be able to build up our future in the belts especially with the rigs and if that is okay maybe it filters down for combat players too? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
654
|
Posted - 2014.04.28 20:55:00 -
[52] - Quote
are rigs ever going to get re-designed? the penalties are dumb. only drone rigs and armour rigs actually have meaningful penalties at the moment. also, the penalties on armour rigs are enormous. you might think that the plate skill actually makes a difference, but seriously, armour rigging 5 is far far more important. damage rig calibration changes sometime pls, and normal calibration on pirate ships pls. |

Ralph King-Griffin
Var Foundation inc.
1025
|
Posted - 2014.04.28 21:02:00 -
[53] - Quote
Lol, thies things willl be ridiculous. Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á-á-á The Best Quote EVER Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

Dave Stark
5188
|
Posted - 2014.04.28 21:07:00 -
[54] - Quote
HiddenPorpoise wrote:How do they stack? i assume like most things in this game; multiplicatively. so 3 of them is like a 95% increase in hull hp. |

Michael Harari
Genos Occidere HYDRA RELOADED
1155
|
Posted - 2014.04.28 21:12:00 -
[55] - Quote
TrouserDeagle wrote:are rigs ever going to get re-designed? the penalties are dumb. only drone rigs and armour rigs actually have meaningful penalties at the moment. also, the penalties on armour rigs are enormous. you might think that the plate skill actually makes a difference, but seriously, armour rigging 5 is far far more important. damage rig calibration changes sometime pls, and normal calibration on pirate ships pls.
Shield penalty is meaningful, as are weapon rig penalties (although they are very binary, either it fits or it doesnt) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
654
|
Posted - 2014.04.28 21:24:00 -
[56] - Quote
Michael Harari wrote:TrouserDeagle wrote:are rigs ever going to get re-designed? the penalties are dumb. only drone rigs and armour rigs actually have meaningful penalties at the moment. also, the penalties on armour rigs are enormous. you might think that the plate skill actually makes a difference, but seriously, armour rigging 5 is far far more important. damage rig calibration changes sometime pls, and normal calibration on pirate ships pls. Shield penalty is meaningful, as are weapon rig penalties (although they are very binary, either it fits or it doesnt)
eh. sig radius is far less important than it's supposed to be, and % for %, far better than a speed penalty. |

Jebediah Phoenix
The Conference Elite CODE.
57
|
Posted - 2014.04.28 21:27:00 -
[57] - Quote
Whilst I don't like the idea of these sorts of rigs existing at all I object especially to how they are stat wise here. The downside ought to be to cargo hold capacity and the bonus in line with the armor rigs.
However I will reemphasise that I don't like the idea at all as this looks mostly like a high sec nerf, where else is the demand for these sorts of rigs? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
654
|
Posted - 2014.04.28 21:31:00 -
[58] - Quote
Jebediah Phoenix wrote:Whilst I don't like the idea of these sorts of rigs existing at all I object especially to how they are stat wise here. The downside ought to be to cargo hold capacity and the bonus in line with the armor rigs.
However I will reemphasise that I don't like the idea at all as this looks mostly like a high sec nerf, where else is the demand for these sorts of rigs?
lol |

Domanique Altares
Rifterlings Point Blank Alliance
2597
|
Posted - 2014.04.28 21:40:00 -
[59] - Quote
Now that you've gotten this turd out, you're going to move on to rebalancing Recons, right? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Hespire Malneant
EVE University Ivy League
13
|
Posted - 2014.04.28 21:54:00 -
[60] - Quote
Escobar Slim III wrote:I personally believe that some ship fitters are unable to do so with hull rigs because some ship fitters don't do hulls and those people out there in our eft and pypa don't have the headset and mindology to do that as most of them don't even brawl but they do shield kiting instead and I believe that our education by CCP like such as in this introducing of hull rigs will more educate us as players in ship fitting and beyond when it comes to hull tanking. Everywhere like such as in gank areas where orcas are sometimes killed by catalysts and I can believe that they should hull tank and with rigs too it only bonuses the ship for the better. Our education here in the eft fits and pypa circle should help the fitters and hinder the gankers somewhat, but maybe they should help gankers too by adding hull piercing bullets? Just a thought but maybe that is for a different time and should help the ganker people but where is the balance? So we will be able to build up our future in the belts especially with the rigs and if that is okay maybe it filters down for combat players too?
I support this product and/or service. |

Shoogie
Serious Pixels
89
|
Posted - 2014.04.28 22:11:00 -
[61] - Quote
Last expansion, hull repair drones. This one, hull rigs.
Slowly, hull tanking is becoming a thing! |

Kaarous Aldurald
ROC Deep Space The ROC
5500
|
Posted - 2014.04.28 22:58:00 -
[62] - Quote
"Hull Hitpoint Rigs. For the real men in your life." "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
-áPsychotic Monk for CSM9.
|

commander aze
Lin Kuei Kokuryukai
52
|
Posted - 2014.04.28 23:12:00 -
[63] - Quote
Finally my orca can hull tank better than before |

Voyager Arran
GoonWaffe Goonswarm Federation
84
|
Posted - 2014.04.28 23:41:00 -
[64] - Quote
I'm not really worried about this. People have already had tools to protect themselves against gankers in hisec, and the typical victims are the ones who don't use them. Giving them one more life-saving option to ignore isn't going to stop the real idiots from autopiloting a cargo-fit Orca through Uedama. |

Meandering Milieu
House Aratus Fatal Ascension
41
|
Posted - 2014.04.29 00:04:00 -
[65] - Quote
Hull rep drones... Hull rigs...
Posting in a stealth " ccp fozzie wants hull tanking to be real " thread.
Fozzie is the Ron Paul of Eve. GÖÑ |

Aralieus
The Inf1dels Spaceship Samurai
216
|
Posted - 2014.04.29 00:13:00 -
[66] - Quote
What I am about to say is by no means me being unappreciative or not liking new mods and items to play around with but....
These will be another useless item taking up space in the database.
Once again not trying to sound like a **** cause I got mad luv for you guys at CCP just wanted to throw that out there Oderint Dum Metuant |

GavinGoodrich
Dissident Aggressors Mordus Angels
56
|
Posted - 2014.04.29 00:32:00 -
[67] - Quote
Mara Tessidar wrote:Powers Sa wrote:RIP orca ganking literally the only ship that would ever use these rigs
Try just almost every gallente frigate. Taranis is a great example...and a more obscure one is my beloved tackle helios GÖÑ Haaaaaalp my head's on fire |

Akashi Suenobu
Raven's Flight Havoc.
1
|
Posted - 2014.04.29 00:32:00 -
[68] - Quote
Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything
Would be good for Orca tanks... |

Yterje
Rage Quit Consolation
9
|
Posted - 2014.04.29 00:47:00 -
[69] - Quote
Very cool! Please please consider changing the penalty to max cargo, however. Would succinctly balance both the usage of them on Orcas and make them a decent option for Gallente ships (I'm looking at you, hull tanked Algos). |

Tau Cabalander
Retirement Retreat Working Stiffs
3528
|
Posted - 2014.04.29 01:00:00 -
[70] - Quote
Hull Tanking Elite
This certificate represents an elite level of competence in the infamous practice of "hull tanking". It certifies that the holder can fully use all modules relating to hull tanking. The holder is aware that "real men hull tank", and also that hull tanking is really dumb. With this certificate, you've maximised your ability to rely on your structural systems to absorb damage, although hopefully you're smart enough to know what a daft idea that is.
|

Jonah Gravenstein
Machiavellian Space Bastards
18146
|
Posted - 2014.04.29 02:53:00 -
[71] - Quote
Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
Real men corpse tank.
Never go full Ripard |

Masao Kurata
Z List
50
|
Posted - 2014.04.29 03:15:00 -
[72] - Quote
Um, okay. Now please halve orca base hull hp, 500k EHP orcas are not funny. |

RonPaul Rox
Justified Chaos
6
|
Posted - 2014.04.29 03:20:00 -
[73] - Quote
Meandering Milieu wrote:Hull rep drones... Hull rigs...
Posting in a stealth " ccp fozzie wants hull tanking to be real " thread.
Fozzie is the Ron Paul of Eve. GÖÑ
Correction, I am the Ron Paul of EVE :) |

Catherine Laartii
Knights of Xibalba
158
|
Posted - 2014.04.29 03:23:00 -
[74] - Quote
Rowells wrote:Kadl wrote:Tengu Grib wrote:Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those. Ah! Hull tanking at it's finest. The market may be limited but this is a humorous and good addition. For many Gallente ships, if you want full-on hardcore buffer tank then this will be the way to go.
I can actually see this being somewhat dangerous if pulled off correctly. You would have quite a few slots to do ewar and dps with, and even some light builds like the shield thorax could easily be appropriated for strong hull tanking, making them very deadly indeed.
Also...gank cats wtih big hull tanks. Stew on that for a a bit... |

Catherine Laartii
Knights of Xibalba
158
|
Posted - 2014.04.29 03:26:00 -
[75] - Quote
Penalties for armor and hull HP rigs should be agility, not speed... |

CW Itovuo
The Executioners Capital Punishment.
27
|
Posted - 2014.04.29 03:42:00 -
[76] - Quote
Caldari & associated missiles suck, but it's OK CCP is on the job with: hull rep drones & hull armor rigs. Score ! |

Lilliana Stelles
1234
|
Posted - 2014.04.29 04:31:00 -
[77] - Quote
not-so-stealth orca/miner buff. Not a forum alt.-á |

Catherine Laartii
Knights of Xibalba
158
|
Posted - 2014.04.29 07:16:00 -
[78] - Quote
Toying with fitting stats figuring in for extra hull hp with these rigs. I am seriously concerned about the effect this will be having on gallente ships. For example...I am pulling a pvp tackle enyo with 11k ehp for 4k hull hp and over 400 dps.
Holy hell...pro hull tanks are actually going to be a thing in pvp now. @_@ |

King Fu Hostile
Imperial Collective Unsettled.
70
|
Posted - 2014.04.29 08:10:00 -
[79] - Quote
Ok, so these confirm that there will be T2 freighters, and that they will have rig slots, but possibly no mod slots.
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
739
|
Posted - 2014.04.29 08:15:00 -
[80] - Quote
I was going to get one of the painted Rorquals when they became available to be my new Battle Rorq, but I had not decided what rigs to stick on it.
This solves that problem. |

Luscius Uta
77
|
Posted - 2014.04.29 08:28:00 -
[81] - Quote
I too think that penalty to cargo capacity on those rigs would make more sense than speed penalty. It would also mean we'll see less Orcas fitted with those, which will please gankers 
What wouldn't please gankers is my hopes of seeing a ship with bonus to remote hull reppers, which I think would be the next logical step after the introduction of those rigs (since more people with buffer hull tank their PvP ships now).
Highsec is for casuals. |

Altrue
Exploration Frontier inc Brave Collective
1136
|
Posted - 2014.04.29 08:47:00 -
[82] - Quote
Hahaha :D Can't think of any uses but having the option is certainly "sandboxy". :D Signature Tanking - Best Tanking. Beware the french guy!
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
740
|
Posted - 2014.04.29 10:09:00 -
[83] - Quote
Luscius Uta wrote:I too think that penalty to cargo capacity on those rigs would make more sense than speed penalty. It would also mean we'll see less Orcas fitted with those, which will please gankers  What wouldn't please gankers is my hopes of seeing a ship with bonus to remote hull reppers, which I think would be the next logical step after the introduction of those rigs (since more people with buffer hull tank their PvP ships now).
Nah. The speed penalty is fine. It fits with the rest of the armor rigs, and I support people having the sense to tank there Orcas. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
382
|
Posted - 2014.04.29 10:21:00 -
[84] - Quote
Rigging Freighters could be nice: - Current EHP and Space with cargo rigs - more EHP but less space when using those new rigs - less EHP but bigger warp speed when using other rigs Isthar Changes LVL 5 Missions in Nullspace |

Gilbaron
Free-Space-Ranger Nulli Secunda
1351
|
Posted - 2014.04.29 11:21:00 -
[85] - Quote
yes please. GRRR Goons |

Meytal
School of Applied Knowledge Caldari State
367
|
Posted - 2014.04.29 13:42:00 -
[86] - Quote
CCP Fozzie wrote:Another small change in our Summer 2014 release that we're ready to collect feedback on:
We're planning on adding a series of Hull HP rigs. These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration. The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.
We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.
Let us know what you think! -Fozzie Lovely idea!
You guys planning on pricing these similar to Trimarks? |

Trii Seo
Sabotage Incorporated Executive Outcomes
593
|
Posted - 2014.04.29 15:07:00 -
[87] - Quote
Hull rep drones? Hull rigs? What next, actually useful hull reps and hull tanking, the manliest form of tanking, becoming an actual thing?
Awww yesss! Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |

Gabriel Z
Brave Newbies Inc. Brave Collective
25
|
Posted - 2014.04.29 15:21:00 -
[88] - Quote
so? |

Yterje
Rage Quit Consolation
10
|
Posted - 2014.04.29 16:21:00 -
[89] - Quote
Shepard Wong Ogeko wrote:Luscius Uta wrote:I too think that penalty to cargo capacity on those rigs would make more sense than speed penalty. It would also mean we'll see less Orcas fitted with those, which will please gankers  What wouldn't please gankers is my hopes of seeing a ship with bonus to remote hull reppers, which I think would be the next logical step after the introduction of those rigs (since more people with buffer hull tank their PvP ships now). Nah. The speed penalty is fine. It fits with the rest of the armor rigs, and I support people having the sense to tank there Orcas. Now that you mention it, there aren't any ships with a remote hull rep bonus. Kind of wish they would add it to the Rorq. It would be fitting, and the carriers tend to get a dual bonus, either shield and armor, or shield/armor and cap transfer. Remote hull rep range to go with the shield rep range?
But this isn't an armor rig! They're just putting it in among them because it makes the most sense of the categories. Most of the carrying capacity isn't in the Orca's main bay, so it wouldn't be a huge deal for them, but perhaps enough to make them consider other options too instead of these rigs being the only viable option now. |

X Gallentius
Justified Chaos
2163
|
Posted - 2014.04.29 16:37:00 -
[90] - Quote
Shepard Wong Ogeko wrote:Nah. The speed penalty is fine. It fits with the rest of the armor rigs
It's a HULL rig. Not an armor rig.
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
650
|
Posted - 2014.04.29 17:34:00 -
[91] - Quote
TrouserDeagle wrote:eh. sig radius is far less important than it's supposed to be, and % for %, far better than a speed penalty.
Clearly you have never been bombed.
These new rigs are going to be worth the laughs. Don't forget BPOs, plz. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
506
|
Posted - 2014.04.29 17:57:00 -
[92] - Quote
Swiftstrike1 wrote:I might put some on my orca alongside the DCU and bulkhead in the lows, but I can't think of any other situations where I'd ever use them. Tristan fleet with hull repair drones, duh. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1208
|
Posted - 2014.04.29 19:13:00 -
[93] - Quote
Cripes ~ |

eliminator2
Moretsu pirates
3
|
Posted - 2014.04.29 19:33:00 -
[94] - Quote
would be nice to have a full new load of hull tanking ships confuse the hell out of people can imagine it
"HAHAHA that mega has shockingly bad armor tank haha he gunna d......... HES HULL TANKED OH NOWZ HULL IS GOOD"
or something along them lines
i really do wanna use hull tanking for real though |

Unsuccessful At Everything
The Troll Bridge
12933
|
Posted - 2014.04.29 19:41:00 -
[95] - Quote
Errrrrrrmaaaagggeeeeeerrrrrrrrdddd!!!!!
Finally. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Dersen Lowery
Laurentson INC StructureDamage
1112
|
Posted - 2014.04.29 19:51:00 -
[96] - Quote
Not just yes, but HELL yes.
Gallente hull tanking FTW!
Now make the hull repairers useful again. Proud founder and member of the Belligerent Desirables. |

Ranger 1
Ranger Corp
5615
|
Posted - 2014.04.29 20:34:00 -
[97] - Quote
So if we can't shield tank, and we suck at armor tanking, basically you're telling us to go to hull?  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

El Geo
Pathfinders. Veni Vidi Vici Alliance
196
|
Posted - 2014.04.29 21:30:00 -
[98] - Quote
Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything
Gallente pilots? path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
743
|
Posted - 2014.04.29 21:54:00 -
[99] - Quote
X Gallentius wrote:Shepard Wong Ogeko wrote:Nah. The speed penalty is fine. It fits with the rest of the armor rigs
It's a HULL rig. Not an armor rig.
But it is listed with the armor rigs, which reduce speed. And the bulkheads modules, which also adds hull hp also reduces speed.
|

Catherine Laartii
Knights of Xibalba
160
|
Posted - 2014.04.29 21:59:00 -
[100] - Quote
Shepard Wong Ogeko wrote:X Gallentius wrote:Shepard Wong Ogeko wrote:Nah. The speed penalty is fine. It fits with the rest of the armor rigs
It's a HULL rig. Not an armor rig. But it is listed with the armor rigs, which reduce speed. And the bulkheads modules, which also adds hull hp also reduces speed. The armor repair rigs increase pg cost instead of reduce speed. This indicated flexibility in that area, and reflects a greater need to change penalties for rigs in general. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
743
|
Posted - 2014.04.29 22:12:00 -
[101] - Quote
The ships that would benefit the most from a percent bonus to hull HP aren't going to miss the speed.
You guys need to stop trying to ruin good things. |

X Gallentius
Justified Chaos
2173
|
Posted - 2014.04.29 22:43:00 -
[102] - Quote
Shepard Wong Ogeko wrote:X Gallentius wrote:Shepard Wong Ogeko wrote:Nah. The speed penalty is fine. It fits with the rest of the armor rigs
It's a HULL rig. Not an armor rig. But it is listed with the armor rigs, which reduce speed. And the bulkheads modules, which also adds hull hp also reduces speed. But overdrive injectors require hull upgrades and the penalty is cargo space. In all seriousness 1. Hull rigs should be different than armor rigs. (somebody mentioned armor repair rigs don't cost speed as well) 2. This is the discussion phase. There's no reason they have to put HULL rigs in the same category as armor rigs. 3. Reinforced bulkheads should also have a different penalty than speed (such as cargo space) . Their downside should be different than armor mods.
Why? 1. It's more interesting, and 2. I would love to put a proper hull tank on my sub-BS class Gallente hulls such as my Federation Navy Comet. |

Rowells
Unknown Soldiers Fidelas Constans
523
|
Posted - 2014.04.30 00:09:00 -
[103] - Quote
Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like? |

kogelbiefstuk
Contraband Inc
1
|
Posted - 2014.04.30 00:12:00 -
[104] - Quote
CCP Fozzie wrote:Another small change in our Summer 2014 release that we're ready to collect feedback on:
We're planning on adding a series of Hull HP rigs. These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration. The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.
We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.
Let us know what you think! -Fozzie
So you are saying Gallente buff ? all other races with there futile hulls .... just saying. |

Vivi Udan
Multiplex Gaming Li3 Federation
10
|
Posted - 2014.04.30 01:50:00 -
[105] - Quote
CCP Fozzie wrote:...we're ready to collect feedback on...
So does that mean it's on singularity? Or will it be on there SoonGäó
The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |

stoicfaux
4688
|
Posted - 2014.04.30 01:59:00 -
[106] - Quote
Rowells wrote:Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like? 72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates.
Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull.
If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Trinkets friend
Kenshin. Northern Coalition.
1402
|
Posted - 2014.04.30 07:37:00 -
[107] - Quote
Back in the days of yore, when I were a mere jellybean in an egg floating about in space, all alone, I got drunk on donkey puke and unicorn farts and I fitted a full rack of bulkheads and a DCII to my Typhoon. I compensated for the lack of gyros and BCU's (this being when Typhoons were for skillled losers, you nubletys) with 4 x Heavy Neuts and 4 x Torp II's plus twin Calefaction rigs to pump DPS up to Ridonkadonk levels and leave me with the neuting power of a crippled Bhaalggorn. Via automagical processes MANPHOON was born.
MANPHOON was a known and feared terror in the early days of w-space, especially around J144218, wherein my brosuf Wintz lurked with Herpalerp the Archon with 3 x Capital Hull Repairer I's.
Even without the stupidd, stupid tanking ability of Herpalerp at it's side, MANPHOON would regularly YOLO into gangs of T3's and bait tank into hull. Fools, they just don't disengage no matter how stupid the odds when they have a torp phoon (lol, right) in hull. Then suddenly no cap and sudden buggery.
The dynamic duo of Herpalerp and MANPHOON (aka Fleshlight, what I still have in my special hangar I reserve for ships with 100 kills on the hull) faced off against twin Hyperions on the B274 on day. Powered by remote Capital Hull Repper I's and an energy transfer, the damage wrought was excessive and hilarious.
I, for one, relish the day when MANPHOON (aka Fleshlight) can be undocked again to bait fools into Archon hull rep triage.
In all seriousness, hull reppers need to cost half as much capacitor, 33% less CPU and cycle 33% faster. After a heavy engagement away from Herpalerp, it could take me an hour and a half to rep the damn thing. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
|
Posted - 2014.04.30 10:17:00 -
[108] - Quote
CCP Fozzie wrote:having the option should be interesting in several cases. in several cases? I think you mean in orca cases.
I support it, but would like to see more hull tankers. Maybe freighters should get rig slots or something. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Patri Andari
Thukker Tribe Antiquities Importer
176
|
Posted - 2014.04.30 11:07:00 -
[109] - Quote
Mara Tessidar wrote:Powers Sa wrote:RIP orca ganking literally the only ship that would ever use these rigs
I can see some applications for use of these on barges/exhumers (looks at extra low on Skiff)
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Patri Andari
Thukker Tribe Antiquities Importer
176
|
Posted - 2014.04.30 11:28:00 -
[110] - Quote
stoicfaux wrote:Rowells wrote:Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like? 72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates. Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull. If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly.
What is this "Ark implant set" you speak of?
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

stoicfaux
4690
|
Posted - 2014.04.30 12:05:00 -
[111] - Quote
Patri Andari wrote:stoicfaux wrote:Rowells wrote:Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like? 72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates. Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull. If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly. What is this "Ark implant set" you speak of? It's the hull equivalent of Crystal and Slave implants. It's obvious that CCP Fozzie forgot to mention that they're in the Summer release's Hull Tanking Overhaul. The set was given the name 'Ark' as a reference to the greatest hull of all time, i.e. Noah's Ark, which had to carry two of every species on Earth (including freshwater fauna!) which would have required a hull the size of a small country to do. Quite impressive for a Pre-Duct Tape, proto-2x4 technology tech base.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Patri Andari
Thukker Tribe Antiquities Importer
176
|
Posted - 2014.04.30 12:16:00 -
[112] - Quote
stoicfaux wrote:Patri Andari wrote:stoicfaux wrote:Rowells wrote:Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like? 72% resists with DCII + Bastion mode. Assuming the hull rigs do not stack as per trimarks, then we have 45,300 hull with six Reinforced Bulkhead IIs. So 45,300 * 1.25 * 1.25 = 70,781 hull points. EHP would be 70,781 / (1.0 - .72) = 252,790 EHP for just the hull. So, 70k hull versus ~ 61k armor with plates. Then when you add in high grade Ark implant set (that was obviously unintentionally omitted from the OP...) that gives us (70,781 *1.338) / (1.0 - .72) = 338,213 EHP for just hull. If you add in the Faction and Officer Reinforced Bulkheads, plus the Duct Tape pills/boosters/drugs promised by CCP Fozzie, then the numbers start to get a tad silly. What is this "Ark implant set" you speak of? It's the hull equivalent of Crystal and Slave implants. It's obvious that CCP Fozzie forgot to mention that they're in the Summer release's Hull Tanking Overhaul. The set was given the name 'Ark' as a reference to the greatest hull of all time, i.e. Noah's Ark, which had to carry two of every species on Earth (including freshwater fauna!) which would have required a hull the size of a small country to do. Quite impressive for a Pre-Duct Tape, proto-2x4 technology tech base.
Thanks for that. Do you have a link to any other info?
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Vaju Enki
Secular Wisdom
1305
|
Posted - 2014.04.30 13:40:00 -
[113] - Quote
Arthur Aihaken wrote:Now all we need are rig slots for freighters (hint, hint)...
No. The Tears Must Flow |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
321
|
Posted - 2014.04.30 14:05:00 -
[114] - Quote
we already have speed reduction rigs. make it cargo capacity reduction
Rowells wrote:Anyone know what the numbers on a hull tanking marauder (specifically Kronos) in bastion might look like? it would look like ****. |

Hasikan Miallok
Republic University Minmatar Republic
678
|
Posted - 2014.04.30 17:01:00 -
[115] - Quote
Patri Andari wrote:Mara Tessidar wrote:Powers Sa wrote:RIP orca ganking literally the only ship that would ever use these rigs I can see some applications for use of these on barges/exhumers (looks at extra low on Skiff)
Also the Noctis ... |

Oddsodz
The Ministry of Ungentlemanly Warfare.
82
|
Posted - 2014.04.30 17:29:00 -
[116] - Quote
Please PLease PLEASE.. No speed penalty. Please Don't slow me down any more than I already am in my Gallente ships.
Oh and No bubble fit Eris just got epic |

Baneken
Arctic Light Inc. Arctic Light
242
|
Posted - 2014.04.30 17:31:00 -
[117] - Quote
Gotta love all the pirate QQ in this thread over being forced to bring a tad more people then usual to gank an orca. 
This change should somewhat increase survivability for industrial ships and PvP applications also sound interesting. |

Lloyd Roses
Blue-Fire
566
|
Posted - 2014.04.30 17:50:00 -
[118] - Quote
Good Sir Mr. CCP Dev, Thank you.
Orcas only need a single ACR to fit an MWD, so finally something to replace those warpspeedrigs with 8)
Err:
Trinkets friend wrote: [...] Herpalerp and MANPHOON [...] against twin Hyperions on the B274 [...]
Trinkets friend wrote:[...]Powered by remote Capital Hull Repper I's [...]
Trinkets friend wrote:[...] B274 [...]
Trinkets friend wrote:[...] remote Capital [...]
What is wrong with you?! "I honestly thought I was in lowsec"
Moving pictures |

Mournful Conciousness
Embers Children TOHA Conglomerate
739
|
Posted - 2014.04.30 21:57:00 -
[119] - Quote
A long overdue addition to the rig lineup.
As previously mentioned, some interesting gallente fits become possible.
Better buffer on bait industrials - we'll have some fun with that.
Thanks.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Oxide Ammar
103
|
Posted - 2014.04.30 23:25:00 -
[120] - Quote
Hull tanking is real...I knew it ! |

Paz Heiwa
New Order Logistics CODE.
4
|
Posted - 2014.04.30 23:38:00 -
[121] - Quote
Baneken wrote:Gotta love all the pirate QQ in this thread over being forced to bring a tad more people then usual to gank an orca.  This change should somewhat increase survivability for industrial ships and PvP applications also sound interesting. Because we need another hisec buff. |

Astroniomix
Cryptic Meta-4
845
|
Posted - 2014.05.01 00:14:00 -
[122] - Quote
Paz Heiwa wrote:Baneken wrote:Gotta love all the pirate QQ in this thread over being forced to bring a tad more people then usual to gank an orca.  This change should somewhat increase survivability for industrial ships and PvP applications also sound interesting. Because we need another hisec buff. Confirming that carebears tank their stuff in the first place. |

Lena Lazair
Khanid Irregulars
105
|
Posted - 2014.05.01 06:26:00 -
[123] - Quote
Paz Heiwa wrote:Because we need another hisec buff.
You are straying dangerously far from the code. The code does not say that hisec players should not be given options to make their play safer. It merely says they should be punished for NOT CHOOSING TO USE those options.
You should be welcoming this addition with open arms because it gives code-compliant miners a chance to further demonstrate just how far they've come from their bot-aspirant beginnings. |

Kosetzu
S1lver Flame
109
|
Posted - 2014.05.01 12:36:00 -
[124] - Quote
Bait hull tanked Navy Mega... mmmmm |

Valterra Craven
215
|
Posted - 2014.05.01 16:04:00 -
[125] - Quote
Fozie, what are the chances that this becomes a medium change and you add leadership skills and t1 and t2 links to the list of hull additions? Also add a bonus 3% leadership for all the battle cruisers for Hull tanks... You can even leave out the implant to see how things shake out first...
I'd love to actually have a more viable way to "tank" freighters and make it more expensive for goons to gank them...  |

DrysonBennington
Eagle's Talon's
110
|
Posted - 2014.05.01 18:59:00 -
[126] - Quote
I have a better solution.
Why not create a rigging system for each Slot Section with a generalized slot selection for each ship?
The total number of modules slots would determine the total number of rig slots for that section of modules.
Take for example the Procurer
1 x high slot 4 x medium slots 2 x low slots
The new rigging system would have the following rig slots for each module section.
1 x high slot - zero rig slots 4 x medium slots - 2 rig slots for medium slot related modules - 100 calibration points per rig slot 2x low slots - 1 rig slot for low slot related modules - 100 calibration points
plus two general use rig slots in the normal location
Using the general rig slots would just require learning the associated Rig Skills. But with the Module Section Specific Rig Slot you have to learn the same rig skills to level five.
The Module Section Specific Rig Slots could be used to add additional T1 or T2 rigs as well as from what I am reading about could possibly be the inception of Factional based rigs which could only be used in the Module Section Specific Rig Slots.
|

Andy Koraka
PonyWaffe I Whip My Slaves Back and Forth
32
|
Posted - 2014.05.02 01:21:00 -
[127] - Quote
This is a pretty harsh stealth-nerf to suicide ganking. Considering the 60% omni resist from a DCU II is a lot higher than the 30/47 therm/kin T1 shield resists, and the 3x Hull rigs net you the same raw Hull HP that 3x CDFE do, that's no small EHP buff. Especially when the T1 barges along with their new hull tank, still have a midslot (or two) for an Adaptive Invulnurability Field II.
A lot of ships that were marginal for a well skilled T2 catalyst to solo are going to always need a second ship. Actually, with the new Hull rigs a pair of T2 catas in a .5 system probably couldn't take down a Retriever using a DCU II/Adaptive Invuln II unless they had perfect gunnery sklils and timed their shots perfectly. |

Violette Tenebris
State War Academy Caldari State
0
|
Posted - 2014.05.02 07:29:00 -
[128] - Quote
Will These have stacking penalties (as the reinforced bulkheads do not)
as this could get pretty practical on say some of the navy ships with their raised ehp values/bulkheads not costing nearly as much fitting room (IE BIGGER Guns) as their armor counterparts.
|

Lena Lazair
Khanid Irregulars
110
|
Posted - 2014.05.02 09:10:00 -
[129] - Quote
Andy Koraka wrote:A lot of ships that were marginal for a well skilled T2 catalyst to solo are going to always need a second ship. Actually, with the new Hull rigs a pair of T2 catas in a .5 system probably couldn't take down a Retriever using a DCU II/Adaptive Invuln II unless they had perfect gunnery sklils and timed their shots perfectly.
If I fit a ship specifically to resist suicide ganking at the expense of all other possible advantages (losing a low slot and all my rigs), then I SHOULD be hard to gank. I don't get why this is unfair or a nerf to ganking. It's like people complaining that warp core stabs force you to bring more than one scrambler. Yeah, gee, ya think?
HTFU, this is EVE. Find a target from the 95% of players who won't bother to fit against suicide ganking and will never use these rigs anyway. Or make some friends and bring more cats. Geez... |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
553
|
Posted - 2014.05.02 16:26:00 -
[130] - Quote
Lena Lazair wrote:HTFU, this is EVE. Find a target from the 95% of players who won't bother to fit against suicide ganking and will never use these rigs anyway. Or make some friends and bring more cats. Geez...
No-one said it was gonna be impossible to suicide gank. But nonetheless, this is a buff to Orcas/Industrials/Miners and another nerf to suicide ganking. |

Malcolm Malicious
Malware Detected Brave Collective
52
|
Posted - 2014.05.02 18:34:00 -
[131] - Quote
Finally, my hull tankers will be semi viable :D |

Powers Sa
1103
|
Posted - 2014.05.02 19:00:00 -
[132] - Quote
Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. lol |

Victor Dathar
GoonWaffe Goonswarm Federation
302
|
Posted - 2014.05.02 19:04:00 -
[133] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
Nom nom nom goonie tears ^^^ lol that post is so bad you should get back 2 GBS m8 o7 |

Burneddi
Love Squad Pasta Syndicate
54
|
Posted - 2014.05.02 19:21:00 -
[134] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. This must be done, especially so if they aren't going to adjust freighter base cargo holds. |

El Space Mariachi
Love Squad Pasta Syndicate
70
|
Posted - 2014.05.02 19:22:00 -
[135] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
powers may be a goonNOOB but he is correct. Compromise is a cornerstone of Eve. . |

Anslo
Scope Works
4954
|
Posted - 2014.05.02 19:56:00 -
[136] - Quote
El Space Mariachi wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. powers may be a goonNOOB but he is correct. Compromise is a cornerstone of Eve.
HTFU
|

Oleg Lemmont
GoonWaffe Goonswarm Federation
3
|
Posted - 2014.05.02 19:58:00 -
[137] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
|

The Slayer
GoonWaffe Goonswarm Federation
103
|
Posted - 2014.05.02 19:58:00 -
[138] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
Adapt you goonie scumbag. |

The Slayer
GoonWaffe Goonswarm Federation
103
|
Posted - 2014.05.02 19:59:00 -
[139] - Quote
The Slayer wrote:
Adapt you goonie scumbag.
wrong account sorry disregard
|

Weaselior
GoonWaffe Goonswarm Federation
7216
|
Posted - 2014.05.02 19:59:00 -
[140] - Quote
that doesn't mean what you think it means Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Scout Esterhazy
Lucid Dreamers Get Off My Lawn
13
|
Posted - 2014.05.02 20:00:00 -
[141] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
I support this product and or service
+1 |

Merlin Sotken
Enlightened Industries Goonswarm Federation
4
|
Posted - 2014.05.02 20:01:00 -
[142] - Quote
Anslo wrote:El Space Mariachi wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. powers may be a goonNOOB but he is correct. Compromise is a cornerstone of Eve. HTFU
spoken like a true pubby |

michael chasseur
SniggWaffe WAFFLES.
53
|
Posted - 2014.05.02 20:02:00 -
[143] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
rigs already have drawbacks, why should they change them just to make MiniLuv happy? |

Ogast
Zebra Corp Gentlemen's Agreement
0
|
Posted - 2014.05.02 20:02:00 -
[144] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
|

Batzi Butzi
Lumberjack Industries
0
|
Posted - 2014.05.02 20:04:00 -
[145] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
|

Zadus Rejan
Kernel of War Goonswarm Federation
28
|
Posted - 2014.05.02 20:04:00 -
[146] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
|

michael chasseur
SniggWaffe WAFFLES.
53
|
Posted - 2014.05.02 20:06:00 -
[147] - Quote
Merlin Sotken wrote:Anslo wrote:El Space Mariachi wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. powers may be a goonNOOB but he is correct. Compromise is a cornerstone of Eve. HTFU spoken like a true pubby
:cripes: |

King Fu Hostile
Imperial Collective Unsettled.
76
|
Posted - 2014.05.02 20:06:00 -
[148] - Quote
King Fu Hostile wrote:Ok, so these confirm that there will be T2 freighters, and that they will have rig slots, but possibly no mod slots.
close enough ;)
|

Subhelios
GoonWaffe Goonswarm Federation
0
|
Posted - 2014.05.02 20:07:00 -
[149] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
As a fellow member of the Space Mohawk Crew (Miniluv membership notwithstanding) I am required to endorse this post and idea. |

Trish Tokila
Science and Trade Institute Caldari State
0
|
Posted - 2014.05.02 20:07:00 -
[150] - Quote
michael chasseur wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. rigs already have drawbacks, why should they change them just to make MiniLuv happy?
Because currently the drawback is a CPU penalty -- which is not a drawback on a ship that needs exactly 0 CPU |

Merlin Sotken
Enlightened Industries Goonswarm Federation
5
|
Posted - 2014.05.02 20:09:00 -
[151] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
+1 |

Andy Koraka
PonyWaffe I Whip My Slaves Back and Forth
35
|
Posted - 2014.05.02 20:13:00 -
[152] - Quote
michael chasseur wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. rigs already have drawbacks, why should they change them just to make MiniLuv happy?
Because a max velocity penalty on a Freighter isn't a penalty at all, since nothing they do in space is affected by it. They're still going to align and warp at the same speed with or without tanking rigs. |

Serragord
Exiter Corp Li3 Federation
1
|
Posted - 2014.05.02 20:15:00 -
[153] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
plz this |

Busje Komt Zo
Hollenboer
4
|
Posted - 2014.05.02 20:17:00 -
[154] - Quote
I don't think extra penalties are necessary.
If somebody equips cargohold rigs they'll carry more... meaning more loot might drop. And if somebody equips hull rigs they might carry more valuable stuff... meaning higher value loot.
Quite frankly for 1 bil+ ISK ships the freighters were in for a bit of a buff, they were just a tad to easy to gank. I'm sure that after the change they'll still be relatively easy to gank, it will just require a bit more effort. |

Sarah Flynt
Federation Interstellar Resources
20
|
Posted - 2014.05.02 20:17:00 -
[155] - Quote
Trish Tokila wrote:michael chasseur wrote:rigs already have drawbacks, why should they change them just to make MiniLuv happy? Because currently the drawback is a CPU penalty -- which is not a drawback on a ship that needs exactly 0 CPU
CCP Fozzie wrote:These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. Emphasis is mine.
|

Powers Sa
1289
|
Posted - 2014.05.02 20:19:00 -
[156] - Quote
michael chasseur wrote: rigs already have drawbacks, why should they change them just to make MiniLuv happy?
It's not miniluv, its just the concept in general. Freighters/Industrials/Orcas/etc already align slow and warp slow. Increasing that slowness really goes unnoticed.
I own a freighter and a jump freighter, and I move more M3 than most of the freighter pilots in this thread. I do logistics for a squad of 300 active dudes constantly moving hulls and module to various far fetched deployment zones. I know you know a lot about this game, I understand these mechanics really well, trust me. I usually get a buddy to follow me around with a webbing daredevil or rapier to make things go quicker, because I understand that eve is social and should be played a certain way if you'd like to go quicker. lol |

Burneddi
Love Squad Pasta Syndicate
59
|
Posted - 2014.05.02 20:56:00 -
[157] - Quote
Sarah Flynt wrote:Trish Tokila wrote:michael chasseur wrote:rigs already have drawbacks, why should they change them just to make MiniLuv happy? Because currently the drawback is a CPU penalty -- which is not a drawback on a ship that needs exactly 0 CPU CCP Fozzie wrote:These rigs will use the Armor Rigging skill, with the same speed decrease penalty as trimarks. They will be available in all sizes. Emphasis is mine. Wouldn't sub-warp speed decrease be almost completely irrelevant on freighters? Well, aside from when you autopilot.
Especially if they don't reduce freighter base cargo space, there'll be practically no reason to ever fit anything but the hull rigs on a regular freighter. Jump freighters would obviously benefit greatly from the cargo rigs, but the lack of increased hull HP wouldn't hurt them nearly as much either. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
84
|
Posted - 2014.05.02 21:39:00 -
[158] - Quote
Are we actually getting closer to an Age of legitimate Hull tanking? Ofcourse Hull reppers would need a massive overhaul... But this is interesting.
P.s. Why on Earth would this Addition makes think it was replacing Tri-mark rigs??? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Daichi Yamato
Xero Security and Technologies
1436
|
Posted - 2014.05.02 22:02:00 -
[159] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
yeah i agree with this
and remember, the penalty can still be halved by skilling astro rigging.
edit-
if ppl care, i have a freighter fleet and i protect my freighters with preparation and effort. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Powers Sa
1309
|
Posted - 2014.05.02 22:05:00 -
[160] - Quote
Burneddi wrote: Wouldn't sub-warp speed decrease be almost completely irrelevant on freighters? Well, aside from when you autopilot.
Especially if they don't reduce freighter base cargo space, there'll be practically no reason to ever fit anything but the hull rigs on a regular freighter. Jump freighters would obviously benefit greatly from the cargo rigs, but the lack of increased hull HP wouldn't hurt them nearly as much either.
You're already the slowest warping ship in the game. What does going a little slower really matter? lol |

El Space Mariachi
Love Squad Pasta Syndicate
79
|
Posted - 2014.05.02 23:35:00 -
[161] - Quote
Andy Koraka wrote:michael chasseur wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. rigs already have drawbacks, why should they change them just to make MiniLuv happy? Because a max velocity penalty on a Freighter isn't a penalty at all, since nothing they do in space is affected by it. They're still going to align and warp at the same speed with or without tanking rigs.
they're actually going to align very marginally faster with hull rigs :^) . |

Daichi Yamato
Xero Security and Technologies
1436
|
Posted - 2014.05.02 23:42:00 -
[162] - Quote
El Space Mariachi wrote:
they're actually going to align very marginally faster with hull rigs :^)
this is why ur teacher tells u to show ur workings. so she can point at the bit where u went wrong. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

El Space Mariachi
Love Squad Pasta Syndicate
79
|
Posted - 2014.05.02 23:48:00 -
[163] - Quote
Daichi Yamato wrote:El Space Mariachi wrote:
they're actually going to align very marginally faster with hull rigs :^)
this is why ur teacher tells u to show ur workings. so she can point at the bit where u went wrong.
max velocity effects align speed champ
unless people web freighters for target practice . |

Sarah Flynt
Federation Interstellar Resources
20
|
Posted - 2014.05.02 23:49:00 -
[164] - Quote
Burneddi wrote:Wouldn't sub-warp speed decrease be almost completely irrelevant on freighters? Well, aside from when you autopilot. Many people auto-pilot their freighters in Highsec, so it will be a real drawback to them. For consistency sake it would make more sense to reduce cargohold though (see Expanded Cargohold drawbacks).
Burneddi wrote:Especially if they don't reduce freighter base cargo space, there'll be practically no reason to ever fit anything but the hull rigs on a regular freighter. Jump freighters would obviously benefit greatly from the cargo rigs, but the lack of increased hull HP wouldn't hurt them nearly as much either. Fozzie mentioned a freighter rebalance and not just: slam 3 rig slots onto them and be done with it. I'll make up my mind when the rebalanced freigher/jf stats are out, not before. Maybe the ganker crowd should do the same before screaming foul. |

Daichi Yamato
Xero Security and Technologies
1436
|
Posted - 2014.05.02 23:56:00 -
[165] - Quote
El Space Mariachi wrote:
max velocity effects align speed champ
unless people web freighters for target practice
velocity on its own doesnt.
ppl let their freighters gain some speed and THEN web them into warp. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Warr Akini
Bat Country Goonswarm Federation
77
|
Posted - 2014.05.03 02:32:00 -
[166] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
To expand on 'this would be the best balance,' consider this little trinket of logic:
A cargo expander rig increases by a percent value the most important aspect of a freighter or jump freighter (or to a lesser extent Orca or Rorqual), directly affecting its bottom line by a significant amount. Its drawback, if made to be armor amount as suggested, will decrease -by a percent value (this is the important part)- an already minute and largely insignificant attribute of a freighter or jump freighter (the vast majority of a freighter's EHP is in its hull). So the drawback does not necessarily match the benefit, being an incredibly insignificant effect on an absolute scale.
A hull rig, decreasing speed, will indeed affect autopiloters, but let's face it, they weren't getting anywhere fast anyway. Active freighter operation, almost a hilarious contradiction in terms, would be largely unaffected. Remember the part about freighter/JF having a LOT of their ehp in hull? This means a hull rig, increasing a percent value of the hull, has a hell of a lot more of an effect on an absolute scale than a piddly max velocity reduction.
With my reputation as Miniluv chief on the line, I plan to get more accounts to gank more freighters anyway, but do consider making the drawbacks appropriately mirrror the benefits, at least in the case of freighters/JFs and to a lesser extent Orcas/Rorquals. As some guy above me said, though, the final balance numbers aren't out yet. |

Lucy McCallum
ICE is Coming to EVE Goonswarm Federation
9
|
Posted - 2014.05.03 02:41:00 -
[167] - Quote
Warr Akini wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. To expand on 'this would be the best balance,' consider this little trinket of logic: A cargo expander rig increases by a percent value the most important aspect of a freighter or jump freighter (or to a lesser extent Orca or Rorqual), directly affecting its bottom line by a significant amount. Its drawback, if made to be armor amount as suggested, will decrease -by a percent value (this is the important part)- an already minute and largely insignificant attribute of a freighter or jump freighter (the vast majority of a freighter's EHP is in its hull). So the drawback does not necessarily match the benefit, being an incredibly insignificant effect on an absolute scale. A hull rig, decreasing speed, will indeed affect autopiloters, but let's face it, they weren't getting anywhere fast anyway. Active freighter operation, almost a hilarious contradiction in terms, would be largely unaffected. Remember the part about freighter/JF having a LOT of their ehp in hull? This means a hull rig, increasing a percent value of the hull, has a hell of a lot more of an effect on an absolute scale than a piddly max velocity reduction. With my reputation as Miniluv chief on the line, I plan to get more accounts to gank more freighters anyway, but do consider making the drawbacks appropriately mirrror the benefits, at least in the case of freighters/JFs and to a lesser extent Orcas/Rorquals. As some guy above me said, though, the final balance numbers aren't out yet.
This, totally this. I like when Bakini is on fire, he actually says clever stuff. |

Cato XIII
The Carnifex Corp
13
|
Posted - 2014.05.03 02:45:00 -
[168] - Quote
On behalf of the New Order of Highsec let me state that we look foward to killing proper hull-rigged Orcas. Having so many agents flying 758dps cats has made de-pixelizing the current version of the Orca... easy.
We accept your challenge CCP.
Prediction: Large Cargo Rigs will still be the default rigs for the highsec Orca pilot.
|

Lena Lazair
Khanid Irregulars
111
|
Posted - 2014.05.03 06:50:00 -
[169] - Quote
Powers Sa wrote:This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way.
The trade-off is that the freighter can't fit the warp speed rigs they'd much rather have if they choose these hull rigs for extra tank. A cargo drawback wouldn't actually affect most hauling anyway as ISK value, not cargo space, is still going to be the limiting factor most of the time, even with the extra tank from these rigs.
|

Ntrails
Merch Industrial Goonswarm Federation
95
|
Posted - 2014.05.03 09:34:00 -
[170] - Quote
I don't play a lot of eve online, so feel free to correct me:
Shield extenders increase sig Shield rigs increase sig
Armour plates increase mass/make you slow as balls Armour rigs increase mass/make you slow as balls
Hull bulkhead things reduce cargo New hull rigs increase mass/make you slow as balls
(also noting that cargo expanders reduce hull HP - in what is supposed to be a symmetrical relationship)
My point being that copying the drawback from armour rigs makes no sense at all in the context of other similar modules. |

Luukje
Loot Junkies The Marmite Collective
0
|
Posted - 2014.05.03 10:31:00 -
[171] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice.
|

Mara Pahrdi
The Order of Anoyia
737
|
Posted - 2014.05.03 11:23:00 -
[172] - Quote
CCP Fozzie wrote:Let us know what you think! -Fozzie Give us a ganglink to go with the hull rigs . Remove insurance. |

Gaara's sniper
Raging Ducks Goonswarm Federation
17
|
Posted - 2014.05.03 12:16:00 -
[173] - Quote
Oh boy, now i'll have to use 9 taloses instead of 7, GG WP CCP report pubbies for feed push vfk fast no def |

Liafcipe9000
Critically Preposterous
19393
|
Posted - 2014.05.03 16:51:00 -
[174] - Quote
Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|

Mournful Conciousness
Embers Children TOHA Conglomerate
745
|
Posted - 2014.05.03 16:58:00 -
[175] - Quote
Liafcipe9000 wrote:Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. I checked the numbers in evehq. A hull tanked neutageddon will have more ehp than an armour tanked neutageddon - if you ignore the effect of gang links.
This is because the hull rigs give a 5% larger bonus when compared to trimarks.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Daichi Yamato
Xero Security and Technologies
1438
|
Posted - 2014.05.03 23:01:00 -
[176] - Quote
Mournful Conciousness wrote:Liafcipe9000 wrote:Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. I checked the numbers in evehq. A hull tanked neutageddon will have more ehp than an armour tanked neutageddon - if you ignore the effect of gang links. This is because the hull rigs give a 5% larger bonus when compared to trimarks.
lol whats a domi look like? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

JackEuchre
Order Collective The Obsidian Front
30
|
Posted - 2014.05.03 23:29:00 -
[177] - Quote
My hullranis will have 7.5k ehp tank now :D |

Arla Sarain
6
|
Posted - 2014.05.03 23:41:00 -
[178] - Quote
Hull tanking enyos lel. |

I Have 18Accounts
Republic Military School Minmatar Republic
1
|
Posted - 2014.05.04 12:27:00 -
[179] - Quote
Goodbye Badger. Helloooooooooo Nereus. |

Sgt Ocker
Last Bastion of Freedom
198
|
Posted - 2014.05.05 11:36:00 -
[180] - Quote
Tengu Grib wrote:Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those. Be a real pain and dual tank it.. Shield tank - XLASB, T2 Invul X 2, T2 LSE ; Hull Tank - T2 Bulkhead, DCU and Hull rigs; = A little over 300k EHP. Give me a 275% Bonus to Heavy Drones, lowsec mining with an Orca becomes a little more viable. 
PS; 1 more low for a DDA would be nice .. LoL
|

Aureus Ahishatsu
Deadspace Knights
3
|
Posted - 2014.05.05 17:47:00 -
[181] - Quote
Personally I would like to see some type of special ship introduced into the game that is along the "ORE" shipline which would be unique in that it would be the only logi ship to give a bonus to remote/ self hull repairs. Granted this ship would be very circumstantial but it would encourage some of the large industry groups to travel in a fleet. As of right now if you have a support group with a freighter or an orca the only thing you can do is hopefully out dps the opposing fleet before they pop your hauling ship as the hull and not the shield or armor accounts for the major of the ships total HP. The ship could even have even stats across the board of armor shield and hull so that it is equally supportable by any arrangement of ships. The catch being that since base stats are even it doesn't have quite the tank as other ships which are designed for just one line. As much as people love ganking freighters/ orcas full of loot. There should be a reward/ benefit to flying with 1/2 of these logi ships designed specifically to keep your big semi truck hauling stuff alive. |

Jur Tissant
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.07 05:15:00 -
[182] - Quote
Now we've just got to create a set of ships focused specifically on hull strength. |

Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 09:38:00 -
[183] - Quote
Daichi Yamato wrote:Mournful Conciousness wrote:Liafcipe9000 wrote:Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. I checked the numbers in evehq. A hull tanked neutageddon will have more ehp than an armour tanked neutageddon - if you ignore the effect of gang links. This is because the hull rigs give a 5% larger bonus when compared to trimarks. lol whats a domi look like?
Something like this I would have thought: [Dominix, neut]
3x Heavy Unstable Power Fluctuator I 3x Medium Unstable Power Fluctuator I
2x Heavy Capacitor Booster II (Navy Cap Booster 800) Large Capacitor Battery II Warp Disruptor II 100MN Microwarpdrive II
Damage Control II 6x Reinforced Bulkheads II
3x Structure Rig II
5x Curator II 5x Warrior II 5x Ogre II
Which if my maths are correct gives total EHP of over 200k, of which 198k is in structure.
I think it's quite a compelling proposition.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
758
|
Posted - 2014.05.07 09:50:00 -
[184] - Quote
then there's 'surprise hull neut kronos!'
[Kronos, hull neut]
3x Heavy Unstable Power Fluctuator I Bastion Module I 4x Neutron Blaster Cannon II (Caldari Navy Antimatter Charge L)
Heavy Electrochemical Capacitor Booster I Federation Navy Stasis Webifier 100MN Microwarpdrive II Republic Fleet Warp Disruptor
6x Reinforced Bulkheads II Damage Control II
2x Hull Rig II
5x Hammerhead II
Which has 252690 EHP in structure alone and delivers 836dps along with the neuts.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|

CCP Fozzie
C C P C C P Alliance
9871

|
Posted - 2014.05.07 10:25:00 -
[185] - Quote
Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Dave Stark
5350
|
Posted - 2014.05.07 10:56:00 -
[186] - Quote
CCP Fozzie wrote:I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought.
for the sake of consistency; bulkheads have a speed penalty, therefore so should the rigs.
does that mean, if you decide on a cargo penalty that you'd also change the penalty on bulkheads? |
|

CCP Fozzie
C C P C C P Alliance
9873

|
Posted - 2014.05.07 10:59:00 -
[187] - Quote
Dave Stark wrote:CCP Fozzie wrote:I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought. for the sake of consistency; bulkheads have a speed penalty, therefore so should the rigs. does that mean, if you decide on a cargo penalty that you'd also change the penalty on bulkheads?
I won't rule it out, but changing one doesn't mean we'd NEED to change the other. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Kankame
Mercantile Club Capsuleer Association
1
|
Posted - 2014.05.07 10:59:00 -
[188] - Quote
I would go with an increase in mass, higher aligntime, inertia and/or slower speed
If you decide for such a tweak, then please change the other rigs that affect the same stats. For Example the Cargohold Optimization to reduce Hullpoints and not Armor would make more sense to me. Founder and CEO of Mercantile Club Capsuleer Association located in Kaimon - The Citadel Caldari Roleplayer |

Kankame
Mercantile Club Capsuleer Association
1
|
Posted - 2014.05.07 11:05:00 -
[189] - Quote
CCP Fozzie wrote:Dave Stark wrote:CCP Fozzie wrote:I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought. for the sake of consistency; bulkheads have a speed penalty, therefore so should the rigs. does that mean, if you decide on a cargo penalty that you'd also change the penalty on bulkheads? I won't rule it out, but changing one doesn't mean we'd NEED to change the other.
It would make much more sense or you have to explain the "Why" this module does change that and not the other stat very good in the description.
Why not a small penalty to everything ^^ Founder and CEO of Mercantile Club Capsuleer Association located in Kaimon - The Citadel Caldari Roleplayer |

Dave Stark
5350
|
Posted - 2014.05.07 11:11:00 -
[190] - Quote
CCP Fozzie wrote:I won't rule it out, but changing one doesn't mean we'd NEED to change the other.
this is true, the cargo rigs don't share a penalty with cargo modules. i just like things to be all the same and consistent. |

Warr Akini
Bat Country Goonswarm Federation
102
|
Posted - 2014.05.07 11:13:00 -
[191] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the feedback so far.
I just got back to work after a bit of post-fanfest death plague recovery. I'm working through a bunch of threads to catch up on what was discussed over Fanfest and the last two days.
I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought.
You've probably figured out very fast that reducing cargo for something like a hulltanking battleship is just as piddly of a reduction (except perhaps for those who use cap boosters, maybe) as reducing speed or armor for a freighter or jump freighter. So, if you keep rigs working they way they are, you're going to give a drastic advantage to one or the other. I figure hardcoding something into freighters specifically is probably more likely as they are a special class of ship.
A very special class of ship to explode. |

X Gallentius
Justified Chaos
2198
|
Posted - 2014.05.07 15:58:00 -
[192] - Quote
CCP Fozzie wrote:Dave Stark wrote:CCP Fozzie wrote:I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought. for the sake of consistency; bulkheads have a speed penalty, therefore so should the rigs. does that mean, if you decide on a cargo penalty that you'd also change the penalty on bulkheads? I won't rule it out, but changing one doesn't mean we'd NEED to change the other. You also have the option of placing stacking penalties on reinforced bulkheads as a way of balancing things out.
Would rather have less maximum hull HP capacity with no speed penalty than massive HP with massive speed bonus. I'm sure the Orca pilots disagree. 
|

gascanu
Bearing Srl.
113
|
Posted - 2014.05.07 16:29:00 -
[193] - Quote
to be honest a reduction in cargo it's not really a penalty on a bait hull tanked bs; and will be a very big hit on freighters; so maybe the speed penalty is the right thing for now |

Batelle
Tymast Industries 150th
2585
|
Posted - 2014.05.07 16:49:00 -
[194] - Quote
Bulkheads reduce cargo, that doesn't mean these rigs would need to as well.
Nanofibers reduce structure, but polycarbs reduce armor, and that works just fine and both are noteworthy penalties. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Abrazzar
Vardaugas Family
3298
|
Posted - 2014.05.07 16:53:00 -
[195] - Quote
Considering the ships the hull rigs are most effective, i.e. Orca and Freighters, a cargo penalty would make their usefulness rather dubious. Sovereignty and Population New Mining Mechanics |

Sarah Flynt
Federation Interstellar Resources
33
|
Posted - 2014.05.07 16:54:00 -
[196] - Quote
Batelle wrote:Bulkheads reduce cargo, that doesn't mean these rigs would need to as well. Bulkheads reduce velocity, not cargo.
|

Capqu
Love Squad Pasta Syndicate
505
|
Posted - 2014.05.07 17:14:00 -
[197] - Quote
cool that these don't stacking penalize so we really should fit 3 or none
kinda like warp speed rigs https://www.youtube.com/watch?v=yNpMiT5qpyI |

Ammzi
Love Squad Pasta Syndicate
1742
|
Posted - 2014.05.07 17:24:00 -
[198] - Quote
Abrazzar wrote:Considering the ships the hull rigs are most effective, i.e. Orca and Freighters, a cargo penalty would make their usefulness rather dubious.
That's the point. There needs to be trade-offs in EVE and as Fozzie put it ~have interesting fitting choices~ If hull rigs remain on velocity then as a freighter pilot I would just fit a mix of hull/warp rigs which is just a massive buff to freighters.
Depending on what rebalances are coming to freighters. Hull rigs should penalize cargos because of their extreme use to freighter/orca pilots. |

X Gallentius
Justified Chaos
2198
|
Posted - 2014.05.07 17:30:00 -
[199] - Quote
Capqu wrote:cool that these don't stacking penalize so we really should fit 3 or none kinda like warp speed rigs trimarks and cdfe's are not stacking penalized either. |

Capqu
Love Squad Pasta Syndicate
508
|
Posted - 2014.05.07 17:33:00 -
[200] - Quote
X Gallentius wrote:Capqu wrote:cool that these don't stacking penalize so we really should fit 3 or none kinda like warp speed rigs trimarks and cdfe's are not stacking penalized either.
thats the point
the only flat % increase style rigs (armour, warp speed, cargo etc) ones that are going to be is warp speed rigs post patch https://forums.eveonline.com/default.aspx?g=posts&t=340216&find=unread
the reasoning behind changing them according to fozzie is to make fitting an interesting choice in that 3rd rig slot aka the opposite of how the most common rigs in the game works and how these new added rigs are going to work
and i quote
Quote:Stacking penalties go a long way to making rig and module combination choices interesting instead of just slapping a max number of one thing onto your ship, and this change will keep warp rigs competitive while also providing some more interesting choices around what your third rig should be.
i mean i'd understand if it was a different dev to who made these rigs but the actual same person introduces rigs like this then says something like that in another thread blows my mind https://www.youtube.com/watch?v=yNpMiT5qpyI |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
38
|
Posted - 2014.05.07 19:14:00 -
[201] - Quote
CCP Fozzie wrote:I'm all caught up on this thread, and although I won't make a decision quite yet, I do find the arguments for hull rigs affecting cargo to be quite compelling. I'll give it some more thought. Great news, thanks! Please try and expedite your thinking on this issue and make some bombastic, final remarks to this effect before the good people from GSF and CODE. wakes up and realizes their mistake. 
Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Ranamar
Valkyries of Night Of Sound Mind
55
|
Posted - 2014.05.07 19:54:00 -
[202] - Quote
Abrazzar wrote:Considering the ships the hull rigs are most effective, i.e. Orca and Freighters, a cargo penalty would make their usefulness rather dubious.
I wouldn't care on my T1 freighter because it's usually half-empty anyway. (Otherwise, I wouldn't be terribly concerned about hull rigs, tbh, and would be putting align/warpspeed rigs on.) My Orca, though... I might actually care about using its max cargo from time to time. (Not often, I'll admit, but CDFEs are also not a bad choice on an Orca, tbh.) |

Malcolm Malicious
Malware Detected Brave Collective
65
|
Posted - 2014.05.08 11:39:00 -
[203] - Quote
I'm dying to test out my new hull doctrines, when will we see Kronos changes on the test server? |

Mr LaboratoryRat
Confederation of DuckTape Lovers
53
|
Posted - 2014.05.08 20:49:00 -
[204] - Quote
how about fixing hull reps/hullmods in the first place when you are planning on hull tanks? |

Sgt Ocker
Last Bastion of Freedom
202
|
Posted - 2014.05.08 23:04:00 -
[205] - Quote
Mr LaboratoryRat wrote:how about fixing hull reps/hullmods in the first place when you are planning on hull tanks? Bulkhead and DC ll are both in good places, no fixing needed there. Hull Reps - Could possibly (I mean - really) do with some love.
For most applications, Hull Rigs will best suit a buffer tank alongside Bulkheads and DCll.
Not sure having a reduction in cargo size is the best way to go for a penalty on Hull rigs. Without expanders or optimization rigs Orca has 37,500 m of cargo space. Which is already halved by fitting hull rigs, DC ll and Bulkhead.
|

Daichi Yamato
Xero Security and Technologies
1468
|
Posted - 2014.05.09 13:41:00 -
[206] - Quote
gascanu wrote:to be honest a reduction in cargo it's not really a penalty on a bait hull tanked bs; and will be a very big hit on freighters; so maybe the speed penalty is the right thing for now
a bait tanks purpose is to sit there and get shot. speed is not much of a penalty to them either. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Delhaven
Vicis Inter Astrum I'd Rather Be Roaming
30
|
Posted - 2014.05.09 17:33:00 -
[207] - Quote
For freighters and Orcas, it really doesn't make a difference whether it's a cargo or speed penalty.
With a speed penalty: if you're on autopilot odds are good that you really aren't that worried about shaving a couple of minutes off of a trip (10-20 seconds per gate). If you're not on autopilot, it makes no difference.
If you do care about the time, you'll put on agility, velocity, and/or warp speed rigs.
With a cargo penalty: for freighters hauling high value stuff, a drop of 40-90K m3 won't be missed because the ship is probably only half-full anyway. For an Orca, if you're putting on hull rigs a loss of 2-3K m3 of cargo is insignificant, and the corporate and ship maintenance bays don't change.
If you haul a lot of high volume, low value stuff you'll put on cargo rigs.
For combat ships and fringe cases: a drop in velocity might matter, and a drop in cargo will rarely matter.
Personally, I'd rather see the cargo penalty. |

Tau Cabalander
Retirement Retreat Working Stiffs
3594
|
Posted - 2014.05.13 03:40:00 -
[208] - Quote
Since the rigs are really for freighters and jump freighters, it seems, It would be an extreme pity to have the drawback be cargo.
Velocity will be a great penalty for freighters, as it is the primary concern of AFK haulers. If they want to be more secure, they have to sacrifice travel time. [Time spent traveling AFK to gate activation distance is typically greater than time spent in warp. Hence the Fenrir is the most popular AFK hauler.]
Jump freighters are already slow, and have good tank, and these rigs will force them to sacrifice even more velocity for more tank.
Win-win. |

Hrett
Justified Chaos
396
|
Posted - 2014.05.13 05:10:00 -
[209] - Quote
These are going to create some monster Gallente fits. You can now have a two slot tank in your lows (dcu + bulkhead) plus 3 hull rigs. Then devote the rest of your lows to mag stabs, ddas, TEs and ODs. Vexor Sexor.
Goodnight Darlene. spaceship, Spaceship, SPACESHIP! |

Sgt Ocker
Last Bastion of Freedom
209
|
Posted - 2014.05.13 06:12:00 -
[210] - Quote
Delhaven wrote:For freighters and Orcas, it really doesn't make a difference whether it's a cargo or speed penalty.
With a speed penalty: if you're on autopilot odds are good that you really aren't that worried about shaving a couple of minutes off of a trip (10-20 seconds per gate). If you're not on autopilot, it makes no difference.
If you do care about the time, you'll put on agility, velocity, and/or warp speed rigs.
With a cargo penalty: for freighters hauling high value stuff, a drop of 40-90K m3 won't be missed because the ship is probably only half-full anyway. For an Orca, if you're putting on hull rigs a loss of 2-3K m3 of cargo is insignificant, and the corporate and ship maintenance bays don't change.
If you haul a lot of high volume, low value stuff you'll put on cargo rigs.
For combat ships and fringe cases: a drop in velocity might matter, and a drop in cargo will rarely matter.
Personally, I'd rather see the cargo penalty.
Fitting Hull Rigs alone effectively removes 40k m3 from the Orcas cargo capacity, Bulkhead ll and DCU ll, removes another 30k m3 and you want to remove more by having a Cargo Capacity Drawback on Hull Rigs? Adding a speed deficit to hull rigs for a ship that does 75m/s now, sort of defeats the purpose of fitting the extra hull, once you leave the safety of highsec..
While 30k or 40k Cargo reduction on a T1 Freighter may not have much effect - The same reduction applied to a JF has a massive impact - 50% more fuel being required to move a JF about + reduction to carrying capacity by fitting rigs = Disaster for Lowsec and Nulsec logistics. Further reducing the speed of JF's by having speed drawback for hull rigs = More time for gankers to get through the extra bit of hull you picked up with the rigs.
Hull Rigs, IMO should have the same Drawback as Engineering Rigs - None - The ships they will benefit most already have enough draw backs. Speed, Agility, Target Value, just to name a few. Why give them the ability to help overcome some of the drawbacks then add drawbacks that all but neutralize what they are being given. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Rivr Luzade
Coreli Corporation Ineluctable.
495
|
Posted - 2014.05.13 06:56:00 -
[211] - Quote
Sgt Ocker wrote: Fitting Hull Rigs alone effectively removes 40k m3 from the Orcas cargo capacity, Bulkhead ll and DCU ll, removes another 30k m3 and you want to remove more by having a Cargo Capacity Drawback on Hull Rigs? Adding a speed deficit to hull rigs for a ship that does 75m/s now, sort of defeats the purpose of fitting the extra hull, once you leave the safety of highsec..
While 30k or 40k Cargo reduction on a T1 Freighter may not have much effect - The same reduction applied to a JF has a massive impact - 50% more fuel being required to move a JF about + reduction to carrying capacity by fitting rigs = Disaster for Lowsec and Nulsec logistics. Further reducing the speed of JF's by having speed drawback for hull rigs = More time for gankers to get through the extra bit of hull you picked up with the rigs.
Hull Rigs, IMO should have the same Drawback as Engineering Rigs - None - The ships they will benefit most already have enough draw backs. Speed, Agility, Target Value, just to name a few. Why give them the ability to help overcome some of the drawbacks then add drawbacks that all but neutralize what they are being given.
As much as I see your reason here for freighters and jump freighters, hull rigs without drawbacks are not going to happen. Simple reason: they can also be used on other ships, where draw backs are absolutely essential. In the end, this means a (potential) massive nerf to freighters and jump freighters. |

Mournful Conciousness
Embers Children TOHA Conglomerate
781
|
Posted - 2014.05.13 08:51:00 -
[212] - Quote
I'm struggling to understand why a reduction in sub-warp speed is in any way a drawback for a freighter or industrial.
Slow boating these ships is an error. They should be in warp.
The max speed in no way affects the time to warp.
Thus the speed penalty is no penalty at all for industrials.
It's barely a penalty for combat ships, since we have already learned to live with the idea that trim arks slow a ship down.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
211
|
Posted - 2014.05.13 08:56:00 -
[213] - Quote
Rivr Luzade wrote:Sgt Ocker wrote: Fitting Hull Rigs alone effectively removes 40k m3 from the Orcas cargo capacity, Bulkhead ll and DCU ll, removes another 30k m3 and you want to remove more by having a Cargo Capacity Drawback on Hull Rigs? Adding a speed deficit to hull rigs for a ship that does 75m/s now, sort of defeats the purpose of fitting the extra hull, once you leave the safety of highsec..
While 30k or 40k Cargo reduction on a T1 Freighter may not have much effect - The same reduction applied to a JF has a massive impact - 50% more fuel being required to move a JF about + reduction to carrying capacity by fitting rigs = Disaster for Lowsec and Nulsec logistics. Further reducing the speed of JF's by having speed drawback for hull rigs = More time for gankers to get through the extra bit of hull you picked up with the rigs.
Hull Rigs, IMO should have the same Drawback as Engineering Rigs - None - The ships they will benefit most already have enough draw backs. Speed, Agility, Target Value, just to name a few. Why give them the ability to help overcome some of the drawbacks then add drawbacks that all but neutralize what they are being given. As much as I see your reason here for freighters and jump freighters, hull rigs without drawbacks are not going to happen. Simple reason: they can also be used on other ships, where draw backs are absolutely essential. In the end, this means a (potential) massive nerf to freighters and jump freighters. The fix for that is really quite simple. Drawbacks apply to hulls not rigs. This could be built into the rigs so bonuses and attributes on ships don't need to be changed. EG; Hull Rig Drawback, -10% to speed, does not apply to Capital Industrial Ships, Jump Freighters or Freighters.
I understand the need for drawbacks on combat hulls but if the drawbacks apply to those mentioned, they could create a balance where the rigs are of very little or no benefit.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Rivr Luzade
Coreli Corporation Ineluctable.
495
|
Posted - 2014.05.13 10:43:00 -
[214] - Quote
Mournful Conciousness wrote:I'm struggling to understand why a reduction in sub-warp speed is in any way a drawback for a freighter or industrial.
Slow boating these ships is an error. They should be in warp.
The max speed in no way affects the time to warp.
Thus the speed penalty is no penalty at all for industrials.
It's barely a penalty for combat ships, since we have already learned to live with the idea that trim arks slow a ship down.
Have you ever landed 2.5 km away from a station and slowboated to the station's docking range?
And I don't see why autopiloting an empty freighter is "an error", it's as viable a way to travel as with any other ship.
Sgt Ocker wrote:The fix for that is really quite simple. Drawbacks apply to hulls not rigs. This could be built into the rigs so bonuses and attributes on ships don't need to be changed. EG; Hull Rig Drawback, -10% to speed, does not apply to Capital Industrial Ships, Jump Freighters or Freighters.
I understand the need for drawbacks on combat hulls but if the drawbacks apply to those mentioned, they could create a balance where the rigs are of very little or no benefit.
That would certainly be a good option; however, knowing CCP Fozzie, this is unlikely to happen. |

Meytal
School of Applied Knowledge Caldari State
390
|
Posted - 2014.05.13 19:45:00 -
[215] - Quote
Would be awesome if you could also buff hull repair and remote hull repair modules a bit as well. The remote rep mods can't be overheated, and they repair maybe half as much over time as the remote armour rep modules. Equalizing cost and cycle time between armour rep and hull rep modules, and adding overheating to the hull rep modules might be sufficient to keep them lower-demand but still pull them out from the bowels of unused modules and under-trained skills. |
|

CCP Fozzie
C C P C C P Alliance
9988

|
Posted - 2014.05.13 21:53:00 -
[216] - Quote
After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Vivi Udan
Multiplex Gaming Li3 Federation
14
|
Posted - 2014.05.13 21:57:00 -
[217] - Quote
CCP Fozzie wrote:We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty.
Do this mean that Freighters/JFs will be getting low slots too? The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
|

CCP Fozzie
C C P C C P Alliance
9991

|
Posted - 2014.05.13 21:57:00 -
[218] - Quote
Vivi Udan wrote:CCP Fozzie wrote:We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. Do this mean that Freighters/JFs will be getting low slots too? Not at this time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
790
|
Posted - 2014.05.13 21:58:00 -
[219] - Quote
CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
Oh well, that's the end of the hull tanked Dominix and Armageddon plan then  Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Marc Callan
Nuclear Manhattan Limited
445
|
Posted - 2014.05.13 22:06:00 -
[220] - Quote
Ouch. I just realized that there's one edge case that would get hurt by a cargohold penalty to bulkhead modules.
An Orca flown by a pilot with ICS IV, with two T2 cargohold rigs and a T1 ACR, can do the DC/bulkhead hull tank, fit a MWD for pulse-to-warp, and carry a battleship in its main cargohold - it's got over 50K of space that way, with a 200K+ EHP tank. With a bulkhead chewing up cargo space instead of slowing the ship down, that possibility is gone.
Which I suspect is part of the point, huh? "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |

Ranamar
Valkyries of Night Of Sound Mind
57
|
Posted - 2014.05.13 22:11:00 -
[221] - Quote
Huh... for some reason I thought bulkheads currently increased mass instead of doing a speed decrease and an agility penalty. TIL.
I'm trying to parse your post... a "equal cargo penalty" means that whatever they currently lose in speed they'll lose in cargo instead? (so, like, -11% speed becomes -11% cargo?) |
|

CCP Fozzie
C C P C C P Alliance
10002

|
Posted - 2014.05.13 22:37:00 -
[222] - Quote
Ranamar wrote: I'm trying to parse your post... a "equal cargo penalty" means that whatever they currently lose in speed they'll lose in cargo instead? (so, like, -11% speed becomes -11% cargo?)
Yes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Abulurd Boniface
The Scope Gallente Federation
123
|
Posted - 2014.05.13 22:48:00 -
[223] - Quote
Harvey James wrote:and who would use them?
How about: real men?
How long have you been here?
Real men hull tank. What do you think they do this for? |

Abrazzar
Vardaugas Family
3375
|
Posted - 2014.05.13 22:50:00 -
[224] - Quote
So when are we going to see the changes to freighters so we can fully understand what that means for the transportation business? Sovereignty and Population New Mining Mechanics |

Mournful Conciousness
Embers Children TOHA Conglomerate
790
|
Posted - 2014.05.13 22:54:00 -
[225] - Quote
Law of unintended consequence alert:
Bulkheads are used by dread pilots to rescue the dread while still in triage once the cap is gone.
Now when dreads refit they will find gat the cargo hold is suddenly overful.
Has CCP coded for this consequence? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Adarnof
Free Trade Monopoly
12
|
Posted - 2014.05.13 22:59:00 -
[226] - Quote
CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
The orca use case right now falls into two categories: assembled ships and bulky cargo that doesn't quite justify a freighter. Making bulkheads and rigs reduce cargo capacity effectively reduces that to simply assembled ships. A standard orca fit right now (DC2 + bulkhead and T1 cargo rigs) can barely haul more than a bestower in its main bay as is, once cargo penalties get introduced that's going to drop even more. Unless you're moving ships most people will be better off nerfing the cargo in their freighter with these rigs for some added survivability.
Killing the rorqual and then the orca is a bit harsh, don't you think? The only reason I'll be owning either of these post-expansion is for their new-found yellowness. |

Sgt Ocker
Last Bastion of Freedom
212
|
Posted - 2014.05.13 23:05:00 -
[227] - Quote
CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time. Wow, so you can have a tanky Orca - As long as you don't want to put anything in the cargo hold. Orca gets penalized in cargo size 4 times by fitting Hull Rigs and Bulkhead. I was looking forward to a few more lowsec mining runs in my Orca, not worth it if you can't fit enough ore in it to make the trip worthwhile. Rorqual will suffer even more, it has a tiny Fleet hangar for its use and now to finally be able to put a reasonable tank on it you lose 3/4 of your Cargo Hold.
I take it we have no indy representatives on the new CSM or did they just get shouted down by the, "I want to kill industrial ships crowd" that dominates CSM's.
You've given any combat ship with the viability to fit a hull tank a massive boost (cargo space is irrelevant) and nerfed the few industrial ships (cargo space is everything) that could have used hull rigs.
CCP Fozzie; I think your "Eve is all about PVP" focus is a little too narrow minded. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Arronicus
Ravens' Nest Outlaw Horizon.
965
|
Posted - 2014.05.13 23:12:00 -
[228] - Quote
Mournful Conciousness wrote:Law of unintended consequence alert:
Bulkheads are used by dread pilots to rescue the dread while still in triage once the cap is gone.
Now when dreads refit they will find gat the cargo hold is suddenly overful.
Has CCP coded for this consequence?
CCP seems to have addressed this by ensuring that you cannot fit triage to a dreadnaught. As for overfull cargoholds, this isn't anything new, any shouldn't cause any problems, unless of course, you eject from the ship, you'll get a warning that the ship is overfilled. |

Mournful Conciousness
Embers Children TOHA Conglomerate
791
|
Posted - 2014.05.13 23:14:00 -
[229] - Quote
Arronicus wrote:Mournful Conciousness wrote:Law of unintended consequence alert:
Bulkheads are used by dread pilots to rescue the dread while still in triage once the cap is gone.
Now when dreads refit they will find gat the cargo hold is suddenly overful.
Has CCP coded for this consequence? CCP seems to have addressed this by ensuring that you cannot fit triage to a dreadnaught. As for overfull cargoholds, this isn't anything new, any shouldn't cause any problems, unless of course, you eject from the ship, you'll get a warning that the ship is overfilled.
Forgive me, I of course meant siege. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Sgt Ocker
Last Bastion of Freedom
212
|
Posted - 2014.05.13 23:15:00 -
[230] - Quote
Arronicus wrote:Mournful Conciousness wrote:Law of unintended consequence alert:
Bulkheads are used by dread pilots to rescue the dread while still in triage once the cap is gone.
Now when dreads refit they will find gat the cargo hold is suddenly overful.
Has CCP coded for this consequence? CCP seems to have addressed this by ensuring that you cannot fit triage to a dreadnaught. As for overfull cargoholds, this isn't anything new, any shouldn't cause any problems, unless of course, you eject from the ship, you'll get a warning that the ship is overfilled. Or in the case of a capital, you try to warp or jump. Overloaded cargo = no warp, no jump. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Tau Cabalander
Retirement Retreat Working Stiffs
3604
|
Posted - 2014.05.13 23:17:00 -
[231] - Quote
CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time. Well, that pretty much made both useless for haulers, in my opinion.
Is there some explanation of the reasoning? |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
165
|
Posted - 2014.05.13 23:53:00 -
[232] - Quote
CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
Hull tanked Gallente ships here I come!!!
Serious question though: For a ship like an Orca, will the hull rigs decrease the cargo of just the personal cargo area, or all the hangars (fleet, ore hold, ship maintenance bay)? Sorry if this is obvious. In either case, my Orca hauler thanks you. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
47
|
Posted - 2014.05.14 00:32:00 -
[233] - Quote
Sven Viko VIkolander wrote:CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time. Hull tanked Gallente ships here I come!!! Serious question though: For a ship like an Orca, will the hull rigs decrease the cargo of just the personal cargo area, or all the hangars (fleet, ore hold, ship maintenance bay)? Sorry if this is obvious. In either case, my Orca hauler thanks you.
In the past, anything that reduces cargo or increases cargo is just the cargo bay. The others are holds or hangar. |

Utopa Kashuken
Eos Tribe
14
|
Posted - 2014.05.14 01:50:00 -
[234] - Quote
How about Hull Resistance Rigs? They will be awesome. |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.14 02:25:00 -
[235] - Quote
Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. While cargo rigs currently reduce armor, it would make far more sense for astronautics rigs in general to have a hull penalty, rather than armor. It makes little sense that ship modifications to improve engine performance would take away armor as a penalty. Having this would be ideal, I think. Either that, or introducing these hull rigs as an astronautic rig rather than an armor rig, and having the same penalties for cargo apply to all astro rigs, while renaming all astronautic rigs, "hull rigs" in the same way we have hull upgrades. |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.14 02:32:00 -
[236] - Quote
Daichi Yamato wrote:Mournful Conciousness wrote:Liafcipe9000 wrote:Tengu Grib wrote:Real men hull tank. Thanks CCP! Now we can do it for REAL!
this. I checked the numbers in evehq. A hull tanked neutageddon will have more ehp than an armour tanked neutageddon - if you ignore the effect of gang links. This is because the hull rigs give a 5% larger bonus when compared to trimarks. lol whats a domi look like? Navy domi with 3 shield mods, 2 bulkheads and 3 hull rigs pulls 175k ehp. 3 bulkheads pulls a hair over 200k. It also gets over 50k hull hp. |

Sgt Ocker
Last Bastion of Freedom
213
|
Posted - 2014.05.14 03:14:00 -
[237] - Quote
Catherine Laartii wrote:Powers Sa wrote:Can you adjust the HULL Rig penalties to add a reduction to cargo for choosing to fit tank? This would force the player to choose between tank or cargo, and making it a real choice with drawbacks either way. The cargo rigs should reduce hull, and the hull rigs should reduce cargo. This would be the best balance and reinforce the choices and roles the players will use these ships for.
Players frequently moving higher value will have to move less but be safer. Players moving low value but high volume will be less of a valuable target, but accepting risk with the fitting choice. While cargo rigs currently reduce armor, it would make far more sense for astronautics rigs in general to have a hull penalty, rather than armor. It makes little sense that ship modifications to improve engine performance would take away armor as a penalty. Having this would be ideal, I think. Either that, or introducing these hull rigs as an astronautic rig rather than an armor rig, and having the same penalties for cargo apply to all astro rigs, while renaming all astronautic rigs, "hull rigs" in the same way we have hull upgrades. That wouldn't work very well. Cargo optimization rigs ARE Astronautic rigs.
It is very easy for people who don't fly Indy, Haulers to say - reduce cargo.
If Hull rigs are to so dramatically affect the orca they will not be worth fitting. Simply opting to fit Hull rigs effectively reduces your cargo capacity by 50%, then it is further reduced by the rigs themselves.
Seems balanced to me. not. The only ships able to use Hull rigs without drawbacks affecting their viability to do their job, will be combat ships. Effectively, combat ships get a bonus to Hull rigs, while Haulers are penalized. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Valterra Craven
228
|
Posted - 2014.05.14 03:59:00 -
[238] - Quote
CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
So. What you've done is simultaneously released an item in game that everyone wanted and also made a majority of the people that would want to use no longer want to do so....
Seriously?
None of the combat rigs have what I would call meaningful penalties. Aka increase dps at the expense of alpha, or increase range at the expense of tracking, etc... I know you guys don't exactly throw fitting at ships, but those penalties are not very meaningful compared to this change. All of the ships that would use it for its intended purpose now no longer want to because it hampers their main role.
I think you should revert this change, or make rig personalities actually meaningful on all rigs instead of continually penalizing indy types for no reason. |

Valterra Craven
228
|
Posted - 2014.05.14 04:00:00 -
[239] - Quote
Also, where the hell are my hull tanking links and leadership skills...  |

Rivr Luzade
Coreli Corporation Ineluctable.
502
|
Posted - 2014.05.14 05:52:00 -
[240] - Quote
CCP Fozzie wrote:After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity.
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
So, fulfilling the expectations as always. How much hull HP do freighters lose with your other nerf? I mean, you need to create an artificial demand for these rigs, right? Freighter pilots need to compensate the lost HP with these rigs in order to not being gankable by 1 Catalyst and in turn pay with cargo and increased exposure to PVP. And of course we also need to install cargo rigs and pay with even more HP in order to have at least some meaningful cargo space on the ships. So, everything going according to the plan?  |

Yuri Fedorov
Serenity Profits
4
|
Posted - 2014.05.14 05:56:00 -
[241] - Quote
Marc Callan wrote:Ouch. I just realized that there's one edge case that would get hurt by a cargohold penalty to bulkhead modules.
An Orca flown by a pilot with ICS IV, with two T2 cargohold rigs and a T1 ACR, can do the DC/bulkhead hull tank, fit a MWD for pulse-to-warp, and carry a battleship in its main cargohold - it's got over 50K of space that way, with a 200K+ EHP tank. With a bulkhead chewing up cargo space instead of slowing the ship down, that possibility is gone.
Which I suspect is part of the point, huh?
This is my exact problem with this change. Looks like t2 cargohold optimizations will be mandatory to even have a hope of keeping the ship the way it is right now. Goodbye 50k m3 hold + awesome tank  |

Heavy Met4l Queen
GoonWaffe Goonswarm Federation
53
|
Posted - 2014.05.14 06:44:00 -
[242] - Quote
Valterra Craven wrote:So. What you've done is simultaneously released an item in game that everyone wanted and also made a majority of the people that would want to use no longer want to do so....
Seriously?
Yes, seriously. i for one welcome the change and believe it to be better than the previous plan. as someone with heavy experience in playing with orcas i'm looking forward to having more variety in fitting options.
Valterra Craven wrote:None of the combat rigs have what I would call meaningful penalties. Aka increase dps at the expense of alpha, or increase range at the expense of tracking, etc...
I think you should revert this change, or make rig personalities actually meaningful on all rigs instead of continually penalizing indy types for no reason.
I'm not sure how much experience you have at fitting ships for combat, but with that comment i'm going to assume not a lot. please continue being bitter that CCP is destroying industrial ships as you know them, so that you can't have the best of both words in your highsec utopia, as i'm sure it's the only option at your disposal at this point.  Who cares about the pawns of war while the kings yet reign |

Jasmine Assasin
Caldari Provisions Caldari State
162
|
Posted - 2014.05.14 07:58:00 -
[243] - Quote
One case I know this hurts is packing around a Leopard in a travel fit Nightmare...
The reinforced bulkheads, along with a DCII make a good tank for the low slots and now that they eat cargo space the ability to carry the "run'a'bout" while moving between incursions is gone. 
The space was already tight but using crystals instead of conventional ammo made this viable on the NM.
-Edit- With the 6th low being added to the NM, it'll probably mean it'll be armor tanked with lots of 1600mm plates so oh well. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1387
|
Posted - 2014.05.14 08:04:00 -
[244] - Quote
Jasmine Assasin wrote:One case I know this hurts is packing around a Leopard in a travel fit Nightmare... The reinforced bulkheads, along with a DCII make a good tank for the low slots and now that they eat cargo space the ability to carry the "run'a'bout" while moving between incursions is gone.  The space was already tight but using crystals instead of conventional ammo made this viable on the NM. -Edit- With the 6th low being added to the NM, it'll probably mean it'll be armor tanked with lots of 1600mm plates so oh well.
oh ****, this is probably the most important use case of rigs in the history of ever. CCP, fix plx. otherwise, i'm gonna shoot some kind of monument GRRR Goons |

Jasmine Assasin
Caldari Provisions Caldari State
162
|
Posted - 2014.05.14 08:16:00 -
[245] - Quote
Gilbaron wrote:
oh ****, this is probably the most important use case of rigs in the history of ever. CCP, fix plx. otherwise, i'm gonna shoot some kind of monument
CCP Fozzie wrote::Edit: Updated on May 13th thanks to your feedback :edit:
We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.
Let us know what you think! -Fozzie
Not sure why you are so butt hurt but w/e makes you happy. |

Marc Callan
Nuclear Manhattan Limited
446
|
Posted - 2014.05.14 11:38:00 -
[246] - Quote
...oh, wait, I looked at the meta-4 bulkhead, ran the numbers, and it looks like the MWD/50k cargo/200K EHP Orca can still be a thing. It'll just need my Orca pilot to train ICS V, and since that pilot's also a booster, that's a beneficial skill in any case.
The edge case lives! "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
367
|
Posted - 2014.05.14 13:27:00 -
[247] - Quote
Last Wolf wrote:What about Honor rigs?
Increases Honor Tank by 20/25% for Tech1/Tech2.
CCP just need to pull their thumbs out of their behinds and let us fit PLEX into our rig slots.
50 calibration per PLEX, destroyed if you try to remove it. Increases Honor, no drawbacks. Requires the new skill Honor Rigging. GTC's can be fit for 75 calibration, twice as much Honor, still no drawbacks.
I won't hold my breath for the obvious next step, Ancillary PLEX Boosters. TBH, with how little cargo space PLEX use, they'd probably be OP. I am not an alt of Chribba. |

Mournful Conciousness
Embers Children TOHA Conglomerate
792
|
Posted - 2014.05.14 13:45:00 -
[248] - Quote
The way things are going with these colour-coded ships, it won't be long before we can buy bling to put on our rides in the aurum store...  Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Angelina Duvolle
Homeworld Technologies
17
|
Posted - 2014.05.14 14:04:00 -
[249] - Quote
I'm ok with the change to the rigs penalties however I do have 1 issue. Fozzie is treating rigs like modules touting how much customization this adds to freighters and such.
Other pilots do not have to destroy their modules in order to make a fitting decision, or customize their ship. They can rig the ship, and then still be able to customize it with fitting, tank, speed, or damage increasing modules.
For a lot of years freighters have been the odd exception in not allowing any player driven choice in fitting, when the game is built around giving players a choice. Now you are adding in a bit of customization options in the form of rigs, (i'm guessing 3 rig slots?) and I do appreciate it, but at what will be a significant cost to exercise this customization that other ship pilots don't have to deal with.
I don't think fozzy hates freighter pilots in general, but their seems to be an overwhelming need by ccp in general to not treat them like other pilots in the game, which I just don't understand. I would ask ccp, if you are going to rebalance them, go balls deep and pull the trigger on meaningful changes that put freighter pilots on a level playing field with other players. If that is not possible and they are going to retain their snowflake status, perhaps give them the ability to remove their rigs? |

Schwa Nuts
GoonWaffe Goonswarm Federation
59
|
Posted - 2014.05.14 15:32:00 -
[250] - Quote
Angelina Duvolle wrote:I'm ok with the change to the rigs penalties however I do have 1 issue. Fozzie is treating rigs like modules touting how much customization this adds to freighters and such.
Other pilots do not have to destroy their modules in order to make a fitting decision, or customize their ship. They can rig the ship, and then still be able to customize it with fitting, tank, speed, or damage increasing modules.
For a lot of years freighters have been the odd exception in not allowing any player driven choice in fitting, when the game is built around giving players a choice. Now you are adding in a bit of customization options in the form of rigs, (i'm guessing 3 rig slots?) and I do appreciate it, but at what will be a significant cost to exercise this customization that other ship pilots don't have to deal with. The cost of t2 capital rigs is so prohibitive it will be cheaper to have multiple rigged freighter then it is to change a set of rigs.
I don't think fozzy hates freighter pilots in general, but their seems to be an overwhelming need by ccp in general to not treat them like other pilots in the game, which I just don't understand. I would ask ccp, if you are going to rebalance them, go balls deep and pull the trigger on meaningful changes that put freighter pilots on a level playing field with other players. If that is not possible and they are going to retain their snowflake status, perhaps give them the ability to remove their rigs?
What do you want? Are you looking for hardeners, ASBs, and cynos? Do you want drone bays and turret slots? |

Victoria Sin
Center for Advanced Studies Gallente Federation
620
|
Posted - 2014.05.14 15:38:00 -
[251] - Quote
Angelina Duvolle wrote: I don't think fozzy hates freighter pilots in general, but their seems to be an overwhelming need by ccp in general to not treat them like other pilots in the game, which I just don't understand. I would ask ccp, if you are going to rebalance them, go balls deep and pull the trigger on meaningful changes that put freighter pilots on a level playing field with other players. If that is not possible and they are going to retain their snowflake status, perhaps give them the ability to remove their rigs?
Don't think I'm going to read a more intelligent post here today or this week come to think of it.
|

Azami Nevinyrall
Red Federation RvB - RED Federation
1894
|
Posted - 2014.05.14 15:56:00 -
[252] - Quote
Tengu Grib wrote:Harvey James wrote:and who would use them? hull tanking as a whole is something that needs work if you expect people to hull tank anything Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those. I can't wait to see how much EHP I can squeeze out of these new rigs!
Current Tank Fit...
2x Invul 2x LSE 1x DCU 1x Bulkhead 3x Shield Extender Rigs
= 270,000 EHP
...Then I add implants!
Hey Fozzie, can you give the Orca another lowslot for a 3x3x3 loadout? I might like a 350,000 EHP brick! I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |

Dave Stark
5611
|
Posted - 2014.05.14 17:27:00 -
[253] - Quote
Azami Nevinyrall wrote:I can't wait to see how much EHP I can squeeze out of these new rigs!! 427k. |

Valterra Craven
229
|
Posted - 2014.05.14 17:53:00 -
[254] - Quote
Heavy Met4l Queen wrote:
Yes, seriously. i for one welcome the change and believe it to be better than the previous plan. as someone with heavy experience in playing with orcas i'm looking forward to having more variety in fitting options.
You were already getting more fitting variety regardless of the drawbacks of these rigs. What a lot of people seem to be missing is opportunity costs here. With freighters getting rig slots now you had really three types of rigs that would be viable: tank rigs, warp speed rigs, and cargo rigs. If you fit tank you can't add more cargo, if you fit more cargo you can't warp faster. The penalty for these rigs are just plain stupid.
Heavy Met4l Queen wrote:I'm not sure how much experience you have at fitting ships for combat, but with that comment i'm going to assume not a lot. please continue being bitter that CCP is destroying industrial ships as you know them, so that you can't have the best of both words in your highsec utopia, as i'm sure it's the only option at your disposal at this point.  [/quote]
Combat? Whats so hard about fitting tank rigs to combat ships? Before the warp speed changes most combat fits had really very little in terms of variety. Especially so after t2 balance changes hit.
As far as CCP destroying anything, you can't seem to understand that adding rig slots and options doesn't destroys them. I could very well leave the rig slots empty and continue to enjoy the same ship I have now. (in terms of freighters anyway) I could also fit the orca the same way as before and lose nothing (opportunity costs here again though)
As for as your other comments, I'm not sure why goons have to always take the dickish road? I don't know you and you don't know me, so about you guys learn to be respectful and stick to making comments about the actual changes proposed instead of acting like a snobby 12 year old. As much as people complain about forum mods, they don't appear to be doing a good enough job when it comes to your posts. |

Rowells
Unknown Soldiers Fidelas Constans
599
|
Posted - 2014.05.14 18:14:00 -
[255] - Quote
Dave Stark wrote:Azami Nevinyrall wrote:I can't wait to see how much EHP I can squeeze out of these new rigs!! 427k. Fits T2 hull rigs to battle rorqual....
:Villainous smile: |

Azami Nevinyrall
Red Federation RvB - RED Federation
1895
|
Posted - 2014.05.14 18:31:00 -
[256] - Quote
Dave Stark wrote:Azami Nevinyrall wrote:I can't wait to see how much EHP I can squeeze out of these new rigs!! 427k. I might start taking battle Orcas out now...
Fozzie, what's the status of a 3rd low slot in the Orca?
Do I have to bribe you with Maple Syrup??? I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |

Dave Stark
5619
|
Posted - 2014.05.14 19:28:00 -
[257] - Quote
fun fact: that 427k is without the affect of it's own shield link. it's up at 450k with max shield boosts. |

Azami Nevinyrall
Red Federation RvB - RED Federation
1896
|
Posted - 2014.05.14 19:38:00 -
[258] - Quote
Dave Stark wrote:fun fact: that 427k is without the affect of it's own shield link. it's up at 450k with max shield boosts. What about implants?
Do math!
Also include armor boosts! I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |

Dave Stark
5622
|
Posted - 2014.05.14 20:16:00 -
[259] - Quote
Azami Nevinyrall wrote:Dave Stark wrote:fun fact: that 427k is without the affect of it's own shield link. it's up at 450k with max shield boosts. What about implants? Do math! Also include armor boosts!
armour links add another 6k on top of that.
i have no idea what the structure implant is... and get your own EFT :P
eft. |

Daichi Yamato
Xero Security and Technologies
1503
|
Posted - 2014.05.17 16:58:00 -
[260] - Quote
Victoria Sin wrote:Angelina Duvolle wrote: I don't think fozzy hates freighter pilots in general, but their seems to be an overwhelming need by ccp in general to not treat them like other pilots in the game, which I just don't understand. I would ask ccp, if you are going to rebalance them, go balls deep and pull the trigger on meaningful changes that put freighter pilots on a level playing field with other players. If that is not possible and they are going to retain their snowflake status, perhaps give them the ability to remove their rigs?
Don't think I'm going to read a more intelligent post here today or this week come to think of it.
nice troll EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1373
|
Posted - 2014.05.18 04:42:00 -
[261] - Quote
Arthur Aihaken wrote:Now all we need are rig slots for freighters (hint, hint)... Ask and ye shall receive. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

M Key
Hedion University Amarr Empire
2
|
Posted - 2014.05.18 07:28:00 -
[262] - Quote
Wow, I'm quite impressed with how quick this went from "hey cool" to a giant F-U to anyone wanting to haul things.
How about a downside of agility reduction? Not going to be popular with most people, but atleast the rigs have some use. |

Dave Stark
5736
|
Posted - 2014.05.18 08:12:00 -
[263] - Quote
Reaver Glitterstim wrote:Arthur Aihaken wrote:Now all we need are rig slots for freighters (hint, hint)... Ask and ye shall receive. and then ye shall enter despair. |

Ekaterina 'Ghetto' Thurn
Department 10
152
|
Posted - 2014.05.18 09:04:00 -
[264] - Quote
In the case of freighters yet another case of unbroken elements of the game being 'fixed'. We only have ourselves to blame for asking for module and/or rig slots to be available on freighters. By 'we' I mean the whingers who have been going on about it for ages.
At least we won't have the 'extra materials' added to the freighter BPO's which was my main worry about capital ships of all sizes being 'fixed' .........ahem......... I meant 'rebalanced'.  |

Daichi Yamato
Xero Security and Technologies
1544
|
Posted - 2014.05.19 00:26:00 -
[265] - Quote
just realised i can tank a rettie better with these rigs.
YUSSS!!! EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Adolf Kaundur
Harbingers of Chaos Inc The East India Co.
5
|
Posted - 2014.05.19 23:45:00 -
[266] - Quote
Well, when can we expect to see these hit the ground on sisi? |

Sgt Ocker
Last Bastion of Freedom
221
|
Posted - 2014.05.20 01:17:00 -
[267] - Quote
M Key wrote:Wow, I'm quite impressed with how quick this went from "hey cool" to a giant F-U to anyone wanting to haul things.
How about a downside of agility reduction? Not going to be popular with most people, but atleast the rigs have some use. Hull rigs that had an agility reduction, hmmm, sorry nope - The aim here is to have drawbacks on the rigs that affects the ships which could most benefit from them - Haulers, hence cargo reduction is the best way to go.
Freighters, Jump Freighters, will have cargo capacity reduced in line with the added ability to fit Cargo Optimization Rigs. Fitting Hull Rigs to one of these ships will further reduce cargo capacity. Sounds fair to me (no it doesn't), especially when you consider, Cargo rigs have a drawback to Armor Amount. Double Nerf to Freighters is just what all the freighter pilots out there were after.
All Drawbacks with little to no additional benefit. Yay team, way to go My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Nevyn Auscent
Broke Sauce
1344
|
Posted - 2014.05.20 01:59:00 -
[268] - Quote
Sgt Ocker wrote: Hull rigs that had an agility reduction, hmmm, sorry nope - The aim here is to have drawbacks on the rigs that affects the ships which could most benefit from them - Haulers, hence cargo reduction is the best way to go.
Agility directly affects Haulers since align time is highly important. |

Sgt Ocker
Last Bastion of Freedom
222
|
Posted - 2014.05.20 03:52:00 -
[269] - Quote
Nevyn Auscent wrote:Sgt Ocker wrote: Hull rigs that had an agility reduction, hmmm, sorry nope - The aim here is to have drawbacks on the rigs that affects the ships which could most benefit from them - Haulers, hence cargo reduction is the best way to go.
Agility directly affects Haulers since align time is highly important. So you believe losing up to 1/3rd of your cargo capacity is ok, as long as you can align a few seconds faster? I believe there would be more than a few JF pilots who would disagree. With the ability to fit rigs to a freighter comes a reduction in cargo capacity, fitting Hull rigs further reduces cargo capacity. Doesn't matter how agile the ship is if it severely reduces its effectiveness for its intended role, IE; Moving large amounts of freight across vast areas.
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Nevyn Auscent
Broke Sauce
1344
|
Posted - 2014.05.20 09:31:00 -
[270] - Quote
No, my point was that a loss of agility is a real down side to a hauler, so is perfectly fine penalty for these rigs. And keeps with similar theme to speed loss for armour rigs. |

Sgt Ocker
Last Bastion of Freedom
222
|
Posted - 2014.05.20 10:54:00 -
[271] - Quote
Nevyn Auscent wrote:No, my point was that a loss of agility is a real down side to a hauler, so is perfectly fine penalty for these rigs. And keeps with similar theme to speed loss for armour rigs. Sorry I misunderstood your response. I agree an agility drawback for hull rigs would seem more reasonable
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
607
|
Posted - 2014.05.20 11:29:00 -
[272] - Quote
Sgt Ocker wrote:Nevyn Auscent wrote:No, my point was that a loss of agility is a real down side to a hauler, so is perfectly fine penalty for these rigs. And keeps with similar theme to speed loss for armour rigs. Sorry I misunderstood your response. I agree an agility drawback for hull rigs would seem more reasonable
If these rigs had an agility drawback, haulers don't really have an interesting choice to make. In terms of value: Cargo=EHP>>align time.
(USER WAS BANNED FOR THIS POST) |

Sgt Ocker
Last Bastion of Freedom
222
|
Posted - 2014.05.20 12:20:00 -
[273] - Quote
Sipphakta en Gravonere wrote:Sgt Ocker wrote:Nevyn Auscent wrote:No, my point was that a loss of agility is a real down side to a hauler, so is perfectly fine penalty for these rigs. And keeps with similar theme to speed loss for armour rigs. Sorry I misunderstood your response. I agree an agility drawback for hull rigs would seem more reasonable If these rigs had an agility drawback, haulers don't really have an interesting choice to make. In terms of value: Cargo=EHP>>align time. It isn't about interesting choices, it is about losing a massive amount of cargo capacity on a ship designed to carry cargo. Where is the interesting choice about losing 1/3 or more of your cargo capacity? Bulkhead is having its drawback changed from agility to cargo capacity - Another not so interesting choice for JF pilots to make. My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

Daichi Yamato
Xero Security and Technologies
1566
|
Posted - 2014.05.20 21:40:00 -
[274] - Quote
meaningful choice =/= choice u like
and thats the point. thats what makes it meaningful and interesting
and 2x things about losing 1/3 of ur cargo
1) even with no skills u dnt lose 1/3 2) with skills u half ur penalty EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Sgt Ocker
Last Bastion of Freedom
224
|
Posted - 2014.05.21 01:40:00 -
[275] - Quote
Daichi Yamato wrote:meaningful choice =/= choice u like
and thats the point. thats what makes it meaningful and interesting
and 2x things about losing 1/3 of ur cargo
1) even with no skills u dnt lose 1/3 2) with skills u half ur penalty Current cargo capacity is being reduced with the introduction of rigging for Freighters. You will have less cargo capacity to start with, fitting hull rigs and bulkhead further reduces cargo capacity. Orca No modules = 37,500 m3 Cargo Optimization ll X 2 + Cargo Optimization l X 1 + Expanded Cargohold ll = 100,951 m3 Hull HP rig with max skills = 5% cargo reduction X 3 = 15% reduction (without stacking penalty) Bulkhead ll = 11% cargo space reduction.
So we have max skill cargo hold capacity of 37,500 m3 minus 26% = 28,000 m3 +- a bit.
Freighters will have base cargo reduced to = 100% of current capacity with cargo optimization rigs and modules fit. Using Orca as the example, fit for max cargo, the fittings = roughly 3X base cargo A max skill Rhea 367,900 m3. Reduce base cargo to = 100% of current using Cargo Optimization rigs and modules = roughly 122,750 m3 base max skill cargo hold. Fit for Hull tanking, you have base cargo hold of 122,750 - 26% for fitting drawbacks, you end up with a Jump Freighter with a cargo hold of around 92k m3. Or just big enough to carry the fuel needed to move it about and a couple of packaged frigates and fittings..
My opinions are mine. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-áIf you don't like them or disagree with me that's OK. Just don't bother Hating - I don't care.. |

X Gallentius
Justified Chaos
2216
|
Posted - 2014.05.21 02:06:00 -
[276] - Quote
This is going to kill my hull repping Vexor fit since it won't be cap stable without a cap booster - and I can't fit any cap boosters in my cargohold because of these stupid cargo reduction penalties to hull rigs and reinforced bulkheads.
/troll |

Captain Finklestein
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.22 03:21:00 -
[277] - Quote
Sipphakta en Gravonere wrote:Sgt Ocker wrote:Nevyn Auscent wrote:No, my point was that a loss of agility is a real down side to a hauler, so is perfectly fine penalty for these rigs. And keeps with similar theme to speed loss for armour rigs. Sorry I misunderstood your response. I agree an agility drawback for hull rigs would seem more reasonable If these rigs had an agility drawback, haulers don't really have an interesting choice to make. In terms of value: Cargo=EHP>>align time. Not when I'm web-warping my freighter to avoid being ganked by your alliance.
With a nomad set it may be a moot point, but without one losing significant agility will prevent insta-webwarping. |

Draconus Lofwyr
UK Corp RAZOR Alliance
102
|
Posted - 2014.05.24 21:07:00 -
[278] - Quote
with the changes to the freighter/jf to now use lowslots instead of the proposed rig slots, are these still being released? if so, is there any chance to also introduce a capital hull repairer module? this would allow the rorqual the possibility of hull tanking.
|

Charlie Firpol
Noob Mercs Monkeys with Guns.
206
|
Posted - 2014.05.26 11:36:00 -
[279] - Quote
These rigs and the change to bulkheads is still going to come right? It will make my hulltanked algos so much more awesome (even though that is barely possible) |

Thorado
Rim Collection RC Sorry We're In Your Space Eh
2
|
Posted - 2014.05.29 19:28:00 -
[280] - Quote
Like the idea in principle
Not seen anything on the usefulness of the hull repair modules. Are these likely to be fixed so as to be useful/effective and how about making them low slot modules as in the case of armour reppers. Similarly are there likely to be rigs affecting the amount and speed of the repair modules. |

MailDeadDrop
Rage and Terror Against ALL Authorities
335
|
Posted - 2014.05.29 22:17:00 -
[281] - Quote
Are the hull rigs and blueprints seeded on Sisi? I can't seem to find them.
Edit: Found the blueprints. It seems the Carthum Conglomerate is the NPC seller. Still don't see the rigs themselves seeded though.
MDD |

Jayden Thomas
Collapsed Out Shadow Cartel
5
|
Posted - 2014.05.30 23:53:00 -
[282] - Quote
CCP Fozzie wrote:: Let us know what you think! -Fozzie
I like the idea of hull tanking. But with one DC2, you're looking at 60% resists across the board. For some ships, this may be a bit OP (caps, supers?) I really don't like the idea of hull rigs. Hull isn't a defensive system, it's... YOUR HULL.
I think there should be a penalty system in place for damage taken to the hull.
If my Thanatos is at 10% hull, it can do anything and everything it could do at 100% hull. This is cool and awesome, but way too.. for lack of a better word: forgiving. This is HULL damage. The damage is going straight into the hull of my ship and, yup those would be flames coming out the back.
If my thanny is at 10% hull, I would expect the warp drive to be inactive. Maybe the jump drive is inoperable? Maybe an engine fire is slowly burning the remaining hull away.
Maybe some ships become fragile at low armor and can't use weapon systems anymore. There needs to be a downside to using your ship's unshielded and unarmored hull as a defensive system. Just bouncing ideas off of you.
J |

Reppyk
The Black Shell
579
|
Posted - 2014.05.31 04:32:00 -
[283] - Quote
Jayden Thomas wrote:If my Thanatos is at 10% hull, it can do anything and everything it could do at 100% hull. Well, try to eject from it and tell us what happens... I hope you are at 11% hull.
I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Cyrek Ohaya
Perkone Caldari State
11
|
Posted - 2014.06.01 11:12:00 -
[284] - Quote
Gallente is already too good, we don't need something like this. |

Etheoma
The Dark Space Initiative Scary Wormhole People
7
|
Posted - 2014.06.02 00:13:00 -
[285] - Quote
The Sinister wrote:Fozzie i would really like to see an improvement on the Hull Repers thoo cause they are not even to close to been effective.
When you say there not effective what exactly do you mean because if you means it would take days to rep up a Titian and it takes a little too long for BS's etc then yeah sure.
If you mean you want them to be used in pvp then no... Just no...
Structure is frame of your ship obviously your not going to be able to fix that quickly or energy efficiently, thats what armour plates and armour reppers are for.
Because plates are a lot less of a complex structure so easier to rep and there not the foundation of your ship the reason why structure is so weak is because if one part breaks there's a high likelihood that your ship will break in half.
I assume you were either joking or meant the first thing though. |

Gregor Parud
554
|
Posted - 2014.06.02 13:50:00 -
[286] - Quote
Troll Domi is go. |

X Gallentius
Justified Chaos
2246
|
Posted - 2014.06.02 15:35:00 -
[287] - Quote
FYI: The downsides of hull tanking: 1. Cannot active tank - hull reppers suck. 2. Cannot receive optimal remote reps - Remote hull reppers suck AND resists will never go above 60%. 3. To fix hull damage you either need to : a)spend inordinates amounts of time getting RR'd (hull reppers suck, remember?), or b)pay an expensive in-station bill. (Shields regenerate for free, armor can get rr'd pretty quickly). You will be heading to station and repping after every fight. 4. Harder to run cap boosters since cargo hull will be shrunk by quite a bit. 5. Loot? The dude in the shield tanked ship has more cargo than you.
If you're going for EHP*dps zerg tactics... you still won't beat out shield tanks on smaller ships - but you will gain a midslot. You will beat out armor tanked ships, but the armor tanked ships will lend themselves to being RR'd much more easily.
|

Charlie Firpol
Noob Mercs Monkeys with Guns.
214
|
Posted - 2014.06.03 11:48:00 -
[288] - Quote
X Gallentius wrote:FYI: The downsides of hull tanking: 1. Cannot active tank - hull reppers suck. 2. Cannot receive optimal remote reps - Remote hull reppers suck AND resists will never go above 60%. 3. To fix hull damage you either need to : a)spend inordinates amounts of time getting RR'd (hull reppers suck, remember?), or b)pay an expensive in-station bill. (Shields regenerate for free, armor can get rr'd pretty quickly). You will be heading to station and repping after every fight. 4. Harder to run cap boosters since cargo hull will be shrunk by quite a bit. 5. Loot? The dude in the shield tanked ship has more cargo than you.
If you're going for EHP*dps zerg tactics... you still won't beat out shield tanks on smaller ships - but you will gain a midslot. You will beat out armor tanked ships, but the armor tanked ships will lend themselves to being RR'd much more easily.
Ah, dont argue so much about the pros and contras of hulltanking, in the end it will stipp be subpar. But it wont be as bad anymore and it will still be a hell of a ride. |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
158
|
Posted - 2014.06.09 02:38:00 -
[289] - Quote
Increasing Hull repper's speed would be a great idea. Not sure that it would really make hull tanking more viable, but it would make repairing your ship a bit cheaper when you get out in structure and fixing uncapped guns on a POS would be worthwhile then.
Its such a massive pain in the but to repair hull damage to POS modules since remote hull reppers blow so badly. We've shot our own incapped guns and put up new ones since it was faster and almost cheaper since we could do something else to make back the isk value of the OH so expensive guns. Ratting in high sec or mining veldspar with a newbie frog would cover the cost in the time it takes to rep them back up.
Maybe a slow self repair to hull from internal nanites or whatever works for lore purposes Hull rep boosts module for command ships maybe |

Death Awaits Eyedol
Taurus Quantum Technologies Taurus Quantum Dynamics
2
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Posted - 2014.06.24 11:39:00 -
[290] - Quote
Any idea when these will be coming out? |

Masao Kurata
Z List
55
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Posted - 2014.06.24 14:58:00 -
[291] - Quote
Death Awaits Eyedol wrote:Any idea when these will be coming out?
Three weeks ago. |

Death Awaits Eyedol
Taurus Quantum Technologies Taurus Quantum Dynamics
2
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Posted - 2014.06.24 15:51:00 -
[292] - Quote
Masao Kurata wrote:Death Awaits Eyedol wrote:Any idea when these will be coming out? Three weeks ago.
odd I can't find "Transverse Bulkheads" anywhere... |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3460
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Posted - 2014.06.24 16:37:00 -
[293] - Quote
Death Awaits Eyedol wrote:Masao Kurata wrote:Death Awaits Eyedol wrote:Any idea when these will be coming out? Three weeks ago. odd I can't find "Transverse Bulkheads" anywhere...
Funny. Lots of other people are buying and selling them.
https://www.fuzzwork.co.uk/market/marketdisplay.php?typeid=33894®ionid=10000002
(bah. the forum's breaking the link. C&P to make it work) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Death Awaits Eyedol
Taurus Quantum Technologies Taurus Quantum Dynamics
2
|
Posted - 2014.06.24 16:45:00 -
[294] - Quote
bonus ty very much... just had to take of the "s" at the end @_@ bulkhead (singular) |
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