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Thread Statistics | Show CCP posts - 3 post(s) |
Chruker
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Posted - 2007.03.24 03:07:00 -
[151]
I noticed the new icons on the test server the other day, so they are coming soon :-)
However as of this moment the market still uses the troublesome squares.
While I'm not colorblind myself, that hasn't prevented me from buying skillsbooks that I already have trained :-) Where are the RL memory implants?
However it would be nice if the market would show which skills I already have trained. ----- http://games.chruker.dk/eve_online ----- Top 3 wishes: 1: No daily downtime. 2: Updated dump of the database. 3: An update of the ingame browser, to fix ex: slow tables. |
Kerdrak
Amarr 3B Legio IX Freelancer Alliance
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Posted - 2007.03.24 09:04:00 -
[152]
Edited by: Kerdrak on 24/03/2007 09:02:21 Thank you very much for the effort, I would apreciate a change in the background of the "stars", I can¦t differentiate between "pilot is at war with you" icon and "pilot is in your corporation", so I've decided to eliminate the corp mate icon from overview
Maybe changing the star for another icon, or changing the background color... ________________________________________ First atheist amarr on EVE
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Emiko Luan
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Posted - 2007.04.22 00:57:00 -
[153]
Thankyou CCP, we are grateful for you caring <3
I still remember one of the reasons I joined EVE was that story about when the Warp Drive Active writer was in a car accident and got a get well letter from CCP, good pubicity goes a long way... I've personally gotten like 4 people to play eve too xD
Thanks again keep up the good work :)
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Antaeras
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Posted - 2007.05.11 00:33:00 -
[154]
This is very important. I am colorblind and have issues with a number of things in EVE, the worst of which is any text written in red - this is almost impossible to read. In most web browsers I can usually workaround sites with horrible font colors by selecting the text (which inverts the color of selected text) - but this doesn't work in EVE.
About 8% of EVE players are colourblind (since 95% are male). Color should be near the top of CCP's todo list as the most prevalent accessibility issue.
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Crazy Yuri
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Posted - 2007.05.11 03:41:00 -
[155]
This is something that is so often overlooked.
/signed
Give users some ability to custom color as there is more than one kind of colorblindness!
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Pinky Denmark
The Cursed Navy
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Posted - 2007.05.11 07:16:00 -
[156]
Edited by: Pinky Denmark on 11/05/2007 07:14:01 this thread is old... still valid in some points, but today skill requiremts doesn't only use color to display... those X and V looks good too
How big is the problem now then? I guess red text is difficult but its red to help all the rest of us - Im not sure its actually possible replacing red with a command (perhaps make it orange?) - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |
Eleana Tomelac
Gallente
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Posted - 2007.05.11 09:51:00 -
[157]
Add an option in the menu : "no colored text"! Or an option to forbid some colors, this way, everyone can forbid the colors he can't see. (as far as I understand, it's not the same color that is missing/modified for every colorblind?) -- Pocket drone carriers (tm) enthousiast ! Happy owner of a Vexor Navy Issue and few ishkurs. The Vexor Navy Issue is much more fun than the Myrmidon ! |
SketS
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Posted - 2007.05.12 19:09:00 -
[158]
Edited by: SketS on 12/05/2007 19:07:14 /signed :-)
devs should deff make this happen so every1 can play it.
*edit*... sees its an old post didnt read the end page lol
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Sieges
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Posted - 2007.05.12 19:16:00 -
[159]
good idea - /signed ----------- We need a way to Repackage and Transport Rigged Ships. |
Quarc
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Posted - 2007.05.28 01:09:00 -
[160]
I think it would be a great idea... Why not....
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Kojee
DEATH'S LEGION
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Posted - 2007.06.23 20:03:00 -
[161]
It's gotten worse for me with Revelations II. The overload bit on the UI messes me up. I can't tell the difference between online modules of modules that are in their last cycle. ┌--------------------------------+º Kojee º½--------------------------------┐
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EadTaes
Minmatar Native Freshfood
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Posted - 2007.06.24 04:21:00 -
[162]
/signed
And you having trouble knowing if you mods are on or on the last cycle or off i can understand. Because sometimes my modual might be on but because of the background i think its off and i try to turn it on but i actually turn it off. At which point teh red is easy to discern. And i ain't color blind. 0.0 Policing, Econnomic Control & NPC Agents |
Erika Strada
Minmatar Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2007.06.24 09:51:00 -
[163]
/signed
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Deseron
Infinity Zone
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Posted - 2007.06.27 05:30:00 -
[164]
\signed_{Deseron}
I'm red-green colorblind myself; one thing I've had problem with is being able to see which modules are active/deactive and the HP of targets--under some backgrounds I can't see the difference of the gray and red. Even though I have a 20" widescreen LCD monitor, I found the "Widescreen" option in Eve is very useful and is already in the current client!
Go into the menu, Graphics tab, In the "Display Setup" box--at the top in the middle of the menu--check on "Widescreen". When docked you won't be able to notice it, but when you undock you'll have a nice black bar on the top and bottom of the screen.
I'm assuming the bars are scalable and--at least for me--those black bars are just wide enough to cover the targets icons at the top and the module icons at the bottom. I've been using this and has help out tremendously.
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Solbright altaltalt
Republic Military School
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Posted - 2007.07.28 06:24:00 -
[165]
Originally by: Deseron Go into the menu, Graphics tab, In the "Display Setup" box--at the top in the middle of the menu--check on "Widescreen". When docked you won't be able to notice it, but when you undock you'll have a nice black bar on the top and bottom of the screen.
Lol, good to see that option is useful for something. :P
For those that are stressing over the module active indication, I recommend a vote for Module Duration Clock. Will be helpful for all. :)
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Ka5pian
Gallente Cylon Corp
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Posted - 2007.08.01 12:34:00 -
[166]
/signed
Come on devs, I'm sure there's probably some Disability Discrimination law you are infringing here by not addressing this issue.
Originally by: Morn Judith It's like beating a dead horse WITH a dead horse.
Wot no sig hijack :P |
Nama Saya
Chickens with an Attitude
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Posted - 2007.08.01 16:37:00 -
[167]
/signed
I can see the colours but understand your point and hope that CCP makes it happen!
Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe
Albert Einstein |
Minai X
My Jump Clone Corporation
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Posted - 2007.08.06 21:44:00 -
[168]
/signed
I have exactly the same deficiency. I have to tell some stuff by bright difference in EVE UI. Not easy at all.
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Rakaim
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Posted - 2007.08.18 03:26:00 -
[169]
Amazing, I never gave it any thought but this is probably why CCP changed the required skills from Red and Green boxes to Checks + X'es. Applause! Keep it up!
/Signed |
MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.18 05:17:00 -
[170]
then they out heat in the game ignoring the color blind... thanks CCP... ----------------------------------- I'm working my way through college target CCP
Quote: Why didn't we use them 80 man-years to fix bugs?
Well, that's simple. We can't. These are visual ar |
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Tempest Kane
Amarr Reikoku Band of Brothers
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Posted - 2007.09.14 17:16:00 -
[171]
signed.
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Silence Duegood
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Posted - 2007.09.15 02:38:00 -
[172]
signed
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Major Death
Caldari Space Salvage Incorperated
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Posted - 2007.09.18 13:13:00 -
[173]
Edited by: Major Death on 18/09/2007 13:13:31 I cannot see dark/medium red text on a black background. This is problematic as it is a common game feature (low sec warnings in missions, drone control in the UI, e.t.c.).
/signed (again)
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was remove for lack of EVE content! ;) |
Tonto Auri
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Posted - 2007.09.18 14:49:00 -
[174]
Originally by: Major Death Edited by: Major Death on 18/09/2007 13:13:31 I cannot see dark/medium red text on a black background. This is problematic as it is a common game feature (low sec warnings in missions, drone control in the UI, e.t.c.).
/signed (again)
For Your case, I think I can offer enough simple solution. If Your videocard allows that, go to color correction page and tweak it as follows (writing from memory..): Gamma: 1.4 Contrast: 97% Brightness: 104% If You have colour curve as in old nVidia drivers, it should look like
-- Thanks CCP for cu<end of sig> |
kimish
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Posted - 2007.09.18 20:27:00 -
[175]
tiptip a interface colour shift would be nice, so you can actually see those stupid flashing green on your active modules :( _____ _____ "When the moderators are gone, the trolls dances on the table." |
Cyreen Archer
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Posted - 2007.10.10 13:15:00 -
[176]
Yup, an interface colourshift would be nice for activated modules! I'm colourblind myself, and i got some real hard times seeing if modules are activated or not, especially if there are any bright nebulae in the background (in many missions) either to let players choose in which colour active modules blink or through adding a symbol of some sort. I've played Dark Age of Camelot for several years before starting with EvE, and they had added diffrent signs like ! and * to the names, together with colouring them to show groupmate status (very important for healers like me)
Besides, *debuff* symbols for warpscrambled/webbed/painted/tracking disrupted and so on would be quite nice too
[ 2007.08.19 12:16:38 ] (combat) Murphy's Law II perfectly strikes Sol-Cluster, wrecking for Database instability. |
Gerrard DuNord
Strix Armaments and Defence Acheron Federation
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Posted - 2007.10.28 01:56:00 -
[177]
Edited by: Gerrard DuNord on 28/10/2007 01:57:57 Just to add to this thread, I too am one of the 8% that suffers red/green colourblindness. The biggest issue is telling whether modules are on or off. As a number of the backdrops in space feature a large amount of red this can be a big problem. A an EWAR scorp pilot I have up to seven jammers running and cant tell which of the damn things are on or off without staring at them for a good while, which is not wise in the middle of a fight!
The simplest solution would be to allow those colours to be toggled in the graphics options. I say simplest, I'm no programmer so I don't know how hard this would be.
I appreciate the efforts some people have gone to to post pictures to give an idea of the effect it has, but to be honest I'm not sure a non colourblind person can get their heads around it. The easiest way is to put some tape over your screen so you cant see your module status and try to have a fight! That's what it can be like for people who have this issue. Fortunately for me it's not severe colourblindness, but even with a mild case like mine it can be a real problem.
Please do prioritise this, you'll make 8% of your customers very happy people.
Thanks
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Neu Bastian
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Posted - 2007.10.28 02:26:00 -
[178]
/sign
make it a sticky too!
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Dotard
Minmatar Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.28 06:27:00 -
[179]
/signed.
I have color blindness also. Must, as another said, stare at the modules for a while before I can tell if they are on or off. Or I must consistantly spin my view around to get a different color/lack of color in the background to see many things.
My color deficency is pretty severe, so I been told by the eye-ball doctors, encompassing many colors in the spectrum. I just do not see what the majority of you see. Basterds for telling me this as I was perfectly happy with sunsets, prisms, rainbows and fields of flowers until I was told I am not seeing the whole spectrum of color and hue. But I degress........(<--sp?)
So character identifiers, as another suggested, such as !, *, + or - would solve many problems I have playing this game.
It is the sole reason I suk at EvE, no other ().
--------------- Nerf You! Buff Me!
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Secondus Dawkins
Fade to Black Inc Interstellar Alcohol Conglomerate
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Posted - 2007.11.22 19:53:00 -
[180]
Also Red/green colourblind, and thanks for fixing the skills. Xs, Os and checkmarks were brilliant. As everyone else has said, modules remain a difficulty.
Even more important for me is the overview. I wandered into empire recently (which I hadn't done in months) to grab something off a friend. When I exited the station I saw what I thought was a member of my alliance, but they started targeting me now, I was warping off anyway, so I left before they could lock, but as I was leaving I checked their info and found that they were a war target! I've tweaked my overview slightly, but it is nowhere near perfect. better would be if there were more icons instead of just a ton of different colours. Plus, minus, star, skull and little person are all good, but perhaps an X, O, checkmark (I know you guys already have the icons ready, see how easy I'm making it) and perhaps some others would help. Thanks again for the skill interface tweak.
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