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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Deerin
Murientor Tribe Defiant Legacy
232
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Posted - 2014.05.13 18:18:00 -
[31] - Quote
+1 That's a very nice idea!! Don't forget to limit the mass though. |
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CCP Greyscale
C C P C C P Alliance
2119

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Posted - 2014.05.13 18:20:00 -
[32] - Quote
Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before.
Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)
WRT people concerned about mass limits, these are just more of the holes that are already there, so they take the same limits as current lowsec holes, and as far as freighters go, we're generally of the opinion that people trying to use lowsec wormholes for freighter logistics is a good thing for lowsec PvP :) |
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stoicfaux
4803
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Posted - 2014.05.13 18:22:00 -
[33] - Quote
Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Niart Gunn
TURN LEFT The Camel Empire
13
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Posted - 2014.05.13 18:26:00 -
[34] - Quote
I love everyone who was involved in this.
Also, a lot of people don't seem to understand that there's not gonna be new wormholes, all the K-K ones already exist, there's just gonna be more of them. Also you can already see where they lead to if you know your way with the background nebulae. |

Bocephus Morgen
The Suicide Kings
150
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Posted - 2014.05.13 18:27:00 -
[35] - Quote
More null to null holes please! |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
147
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Posted - 2014.05.13 18:33:00 -
[36] - Quote
This will help logistics in deep low sec. I lived in a low sec system many jumps from high sec for about a year and relied entirely on the rare k-k wormholes for logistics. This change will help considerably, because even though the low -> high wormholes are not becoming more common, I often used low -> low wormholes to transport goods if the wormhole led to a low sec system that bordered a HS system. The big increase of low -> null is also nice for exploring deep null areas.
I didn't think a lot of small gangs used k-k wormholes to roam, though. Is that common?
However, I question whether it is true that low sec is well-connected. That just seems false--e.g., half of Aridia is divided by some random high sec systems you have to pass through to get to one part of Aridia LS to another. Those sorts of HS divides are pretty common. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
214
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Posted - 2014.05.13 18:34:00 -
[37] - Quote
CCP Greyscale wrote:What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :) Just out of interest, and so I can provide a bit of feedback to this. Could you tell me the current chance of WHs spawning to make it more easy to compare that with the proposed changes?
Thanks.
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Swiftstrike1
Swiftstrike Incorporated
644
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Posted - 2014.05.13 18:34:00 -
[38] - Quote
Does this come at the expense of Lowsec --> w-space WH spawn rate? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Abrazzar
Vardaugas Family
3366
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Posted - 2014.05.13 18:35:00 -
[39] - Quote
stoicfaux wrote:Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them? Jump probe. Volume 8m-¦. Launched at targeted Jump Gate or Wormhole from a Expanded Probe Launcher.
Approaches Gate/Hole and activates it. Once on the other side it does a 250km directional scan and registers the system identity. Then it putters back towards the Gate/Hole and jumps back. There it uncloacks and waits for retrieval or until the flight time expires. Once retrieved the scan data can be read out.
If it doesn't come out again, something must have shot it down. Or something else may come through in its stead.
Advantage: You know where you're going.
Disadvantage: Someone knows you're looking and it slows down travelling time. Sovereignty and Population New Mining Mechanics |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
214
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Posted - 2014.05.13 18:35:00 -
[40] - Quote
CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :) WRT people concerned about mass limits, these are just more of the holes that are already there, so they take the same limits as current lowsec holes, and as far as freighters go, we're generally of the opinion that people trying to use lowsec wormholes for freighter logistics is a good thing for lowsec PvP :) Ah, ok see you have already replied to my question. Yes will be a little difficult to provide proper feedback then, but in principle I think this sounds good. Perhaps increase the rate to null sec a little higher. |
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CCP Fozzie
C C P C C P Alliance
9985

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Posted - 2014.05.13 18:36:00 -
[41] - Quote
Swiftstrike1 wrote:Does this come at the expense of Lowsec --> w-space WH spawn rate?
Nope, these changes don't affect the spawn chance of any other wormholes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Max Kolonko
High Voltage Industries Ash Alliance
407
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Posted - 2014.05.13 18:37:00 -
[42] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
with shader sets to decent level You can see the background of the region you are jumping to. So You can know what region you are jumping into by looking at the whole graphics (and knowking how backgrounds looks in diffrent regions) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Mournful Conciousness
Embers Children TOHA Conglomerate
786
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Posted - 2014.05.13 18:38:00 -
[43] - Quote
well I guess this means we can get our sleeper loot to a trade hub more easily.
yay!
 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Max Kolonko
High Voltage Industries Ash Alliance
407
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Posted - 2014.05.13 18:38:00 -
[44] - Quote
Mournful Conciousness wrote:well I guess this means we can get our sleeper loot to a trade hub more easily. yay! 
and get caps in easier :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Ravcharas
Infinite Point Nulli Secunda
320
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Posted - 2014.05.13 18:40:00 -
[45] - Quote
Do it. If you see undesired results, undo it. |

Leslie Aucie
Dreddit Test Alliance Please Ignore
1
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Posted - 2014.05.13 18:49:00 -
[46] - Quote
Think we could see a small bump in High - Null WH spawn rate? |

Zenzija
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.05.13 18:50:00 -
[47] - Quote
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters?
You must learn to live in a wormhole. Freighters can only enter C5/C6 Holes. Let me break it down for you
Class 6 to High Sec = Freighters Class 6 to Low Sec = Freighters, Carriers, etc..
Class 6 to Class 2 = NO Bueno
So essentially, anything coming out of a C4 to C1 can't have a capital brought through it, besides an orca.
I'm not sure HOW I like this. I live in a c2c3hs wormhole, and within the last 2 weeks, I've had 3 - 5 sigs in my home system, 2 - 3 being kspace holes. Frankly, I don't like it.
Seems as if CCP is determined to kill wormholes.
Leslie Aucie wrote:Think we could see a small bump in High - Null WH spawn rate?
I don't think so. You just want a quick exit to bring more crap down. Nope. You live in null, stop trying to find easier ways to move crap out. Unlike you, we can't pop a cyno, and jump a JF. We actually have to WORK to get assets out.
Though, this would increase ganking too. I still believe null should have a 30 - 60s local delay. |

350125GO
Transcendent Sedition Dustm3n
50
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Posted - 2014.05.13 18:51:00 -
[48] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
That system already exists, it's called a scout. Jump in the hole, see where it is, report on comms. If you're doing logistics in low/null without a scout, you deserve the high risk of getting ambushed.
If you don't want the tedium of scouting, then set your autopilot and just jump the normal route. This mechanic is being added to increase interaction. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
200
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Posted - 2014.05.13 18:54:00 -
[49] - Quote
Zenzija wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? You must learn to live in a wormhole. Freighters can only enter C5/C6 Holes. Let me break it down for you Class 6 to High Sec = Freighters Class 6 to Low Sec = Freighters, Carriers, etc.. Class 6 to Class 2 = NO Bueno So essentially, anything coming out of a C4 to C1 can't have a capital brought through it, besides an orca. I'm not sure HOW I like this. I live in a c2c3hs wormhole, and within the last 2 weeks, I've had 3 - 5 sigs in my home system, 2 - 3 being kspace holes. Frankly, I don't like it. Seems as if CCP is determined to kill wormholes. Leslie Aucie wrote:Think we could see a small bump in High - Null WH spawn rate? I don't think so. You just want a quick exit to bring more crap down. Nope. You live in null, stop trying to find easier ways to move crap out. Unlike you, we can't pop a cyno, and jump a JF. We actually have to WORK to get assets out. Though, this would increase ganking too. I still believe null should have a 30 - 60s local delay. These are NOT adding new wormhole spawns to w space. |

Michael Harari
Genos Occidere HYDRA RELOADED
1174
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Posted - 2014.05.13 18:58:00 -
[50] - Quote
CCP Greyscale wrote:Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :)
What are the wh probabilties at the moment? |

Aliventi
Southern Cross Empire Flying Dangerous
695
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Posted - 2014.05.13 19:02:00 -
[51] - Quote
Do the same for null to null WHs. Small gang roaming warfare is not exclusive to lowsec. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Last Wolf
Umbra Wing
288
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Posted - 2014.05.13 19:07:00 -
[52] - Quote
Correct me if there is a way that I am unaware of to do this (I rarely scan for WH's due to the reason I am about to post)
Is it possible differentiate a WH sig from all other sigs? I hate spending 30 minutes scanning down every sig in 2 or 3 systems just to find out that NONE of them are wormholes. I feel like 8 probes launched at 64AU that pick up 20 sigs should be able to tell me which ones are wormholes without having to scan each and every single one down. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Kaeda Maxwell
Calamitous-Intent Feign Disorder
297
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Posted - 2014.05.13 19:08:00 -
[53] - Quote
CCP Greyscale wrote:Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :)
I love you. |

dexter xio
TURN LEFT
48
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Posted - 2014.05.13 19:09:00 -
[54] - Quote
Neat Dexter xio - That cool guy |

Rain6637
Team Evil
14399
|
Posted - 2014.05.13 19:09:00 -
[55] - Quote
was wondering if hunting mordus bpc drops would be fun...! President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

MeBiatch
GRR GOONS
1857
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Posted - 2014.05.13 19:10:00 -
[56] - Quote
Abrazzar wrote:stoicfaux wrote:Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them? Jump probe. Volume 8m-¦. Launched at targeted Jump Gate or Wormhole from a Expanded Probe Launcher. Approaches Gate/Hole and activates it. Once on the other side it does a 250km directional scan and registers the system identity. Then it putters back towards the Gate/Hole and jumps back. There it uncloacks and waits for retrieval or until the flight time expires. Once retrieved the scan data can be read out. If it doesn't come out again, something must have shot it down. Or something else may come through in its stead. Advantage: You know where you're going. Disadvantage: Someone knows you're looking and it slows down travelling time.
Come to think of it its odd that you cant send recon probes threw gates and wh. I am thinking something like the mount from star gate. Make them one time use only.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Ines Tegator
Towels R Us
441
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Posted - 2014.05.13 19:19:00 -
[57] - Quote
This may actually DISCOURAGE small gang roaming. It becomes a lot easier for a covops with a probe and cyno generator to hotdrop on random people in random areas of space.
Honestly, given the extremely low population of lowsec, I don't expect it to make much difference one way or the other. I'm a little leery about how this will affect null though. The potential for small scale logistics helps small corps and soloers like me, but it also makes force projection that much easier. I just hope CCP is willing to keep an eye on it and adjust as needed. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Suitonia
Path of Radiance HYDRA RELOADED
238
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Posted - 2014.05.13 19:26:00 -
[58] - Quote
stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true
If 10 Vagabonds or whatever roaming gang can siege and take your space you're absolutely terrible. |

Caleb Seremshur
Caldari Provisions Caldari State
253
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Posted - 2014.05.13 19:29:00 -
[59] - Quote
CCP Fozzie wrote:Swiftstrike1 wrote:Does this come at the expense of Lowsec --> w-space WH spawn rate? Nope, these changes don't affect the spawn chance of any other wormholes.
Forum ate my post
Are you guys revisiting wormholes now? LP store weapon cost rebalance |

Azami Nevinyrall
Red Federation RvB - RED Federation
1894
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Posted - 2014.05.13 19:34:00 -
[60] - Quote
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? Logistics shortcuts would be amazing!
Just think of the traps you could setup! I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |
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