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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Greyscale
C C P C C P Alliance
2111

|
Posted - 2014.05.13 17:47:00 -
[1] - Quote
Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :) |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
557
|
Posted - 2014.05.13 17:51:00 -
[2] - Quote
Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Klarion Sythis
Collapsed Out Shadow Cartel
286
|
Posted - 2014.05.13 17:51:00 -
[3] - Quote
Sounds like fun. |

Axe Coldon
Coldon Enterprises Axion Bionics
27
|
Posted - 2014.05.13 17:52:00 -
[4] - Quote
Sounds good to me... |

Klarion Sythis
Collapsed Out Shadow Cartel
286
|
Posted - 2014.05.13 17:52:00 -
[5] - Quote
Edit: Nevermind, I'm illiterate. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
79
|
Posted - 2014.05.13 17:52:00 -
[6] - Quote
Interesting... |

Querns
GBS Logistics and Fives Support Goonswarm Federation
557
|
Posted - 2014.05.13 17:54:00 -
[7] - Quote
Klarion Sythis wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? They're already mass limited as with all holes. Any specific limits to prevent specific activities? Sorry; I should have clarified. I'm talking "maximum size" restrictions, similar to how, e.g., C1s only allow small ships. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
30
|
Posted - 2014.05.13 17:55:00 -
[8] - Quote
Interesting. What is low --> null and low --> low % now? |

Abrazzar
Vardaugas Family
3363
|
Posted - 2014.05.13 17:55:00 -
[9] - Quote
Would it be possible to move wormholes out of the signatures categories and put them into one of their own so we can filter between wormholes, anomalies and signatures? Wormholes already clutter up exploration and with more wormholes, this cluttering will only become worse. Sovereignty and Population New Mining Mechanics |

Gilbaron
Free-Space-Ranger Nulli Secunda
1387
|
Posted - 2014.05.13 17:56:00 -
[10] - Quote
yes GRRR Goons |

Gabriel Luis
Falcoes Peregrinos DARKNESS.
8
|
Posted - 2014.05.13 18:00:00 -
[11] - Quote
EDIT: For someone who has lived in lowsec for ~2 years, I think that would be an awesome improvement.
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters?
How do you pretend to shortcut freighters within low > low connections? Or are you talking about null > low? grrrr goons
HUE-áBR |

350125GO
Transcendent Sedition Dustm3n
48
|
Posted - 2014.05.13 18:00:00 -
[12] - Quote
Abrazzar wrote:Would it be possible to move wormholes out of the signatures categories and put them into one of their own so we can filter between wormholes, anomalies and signatures? Wormholes already clutter up exploration and with more wormholes, this cluttering will only become worse.
Wow, they buffed exploration by making the sigs so obvious and now you want it made even simpler?
I think as long as you're not increasing low to hs numbers it looks good. Do k-space systems have limits on holes appearing like w-space has 1 or 2 statics? If not, what are the chances a low sec system spawns multiple w-holes (not K162s from w-space)? |

Klarion Sythis
Collapsed Out Shadow Cartel
286
|
Posted - 2014.05.13 18:01:00 -
[13] - Quote
Querns wrote:Klarion Sythis wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? They're already mass limited as with all holes. Any specific limits to prevent specific activities? Sorry; I should have clarified. I'm talking "maximum size" restrictions, similar to how, e.g., C1s only allow small ships. Yeah, if I'd read it properly I would have understood.
The low to high rate stays the same and any low-low or low-null connection still represents a point in space that a freighter could be caught and killed, even with an adjacent HS. Max of 4 freighter passes anyway I assume. Seems like interesting gameplay with risks. |

Minus Dronus
0ne Percent. Odin's Call
302
|
Posted - 2014.05.13 18:03:00 -
[14] - Quote
+1 lets do it! |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
117
|
Posted - 2014.05.13 18:03:00 -
[15] - Quote
Abrazzar wrote:Would it be possible to move wormholes out of the signatures categories and put them into one of their own so we can filter between wormholes, anomalies and signatures? Wormholes already clutter up exploration and with more wormholes, this cluttering will only become worse.
No, its called exploration, not 'scan this for candy'
You should have to figure out if its a wormhole by scanning it to 25% and ignoring it, takes one scan anyway if you do it right. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Klarion Sythis
Collapsed Out Shadow Cartel
286
|
Posted - 2014.05.13 18:04:00 -
[16] - Quote
Dirk MacGirk wrote:Interesting. What is low --> null and low --> low % now? That was stated in the post.
9% and 20% chance per lowsec system (approximately) respectively from what I interpreted. |

stoicfaux
4803
|
Posted - 2014.05.13 18:04:00 -
[17] - Quote
FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Edward Olmops
Sirius Fleet
163
|
Posted - 2014.05.13 18:05:00 -
[18] - Quote
CCP Greyscale wrote:Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :)
Someone likes this proposed change. :-D
|

Enteron Anabente
Provisional Provisions
31
|
Posted - 2014.05.13 18:05:00 -
[19] - Quote
What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. |

stoicfaux
4803
|
Posted - 2014.05.13 18:07:00 -
[20] - Quote
CCP Greyscale wrote: After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
Small roaming fleets of super-cap ships? Were there also any talks about fiddling with wormhole mass limits? Or maybe new wormhole types (i.e. ones that accept "infinite" mass, but launch your ship/fleet to a random exit point in K space? (Where random isn't the random you're thinking of.) WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
118
|
Posted - 2014.05.13 18:07:00 -
[21] - Quote
stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true
WTS Tinfoil caps, 50 mill. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Eshnala
TURN LEFT The Camel Empire
29
|
Posted - 2014.05.13 18:07:00 -
[22] - Quote
Great change, one of the best things you guys did to small gang pvp in a long time!
(and everyone who is worried about force projection: those WHs wont have enough mass to transport a big fleet through it, especialy not if they are BCs or bigger.) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
557
|
Posted - 2014.05.13 18:08:00 -
[23] - Quote
Gabriel Luis wrote:EDIT: For someone who has lived in lowsec for ~2 years, I think that would be an awesome improvement. Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? How do you pretend to shortcut freighters within low > low connections? Or are you talking about null > low? Primarily, but low -> low connections can be useful for logistics as well. Think, like, a connection from Hothomou (southeast) to Pakkonen (4j from Jita.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
30
|
Posted - 2014.05.13 18:10:00 -
[24] - Quote
Klarion Sythis wrote:Dirk MacGirk wrote:Interesting. What is low --> null and low --> low % now? That was stated in the post. 9% and 20% chance per lowsec system (approximately) respectively from what I interpreted.
That's is the proposed level, is it not? |

Pliskkenn
Tribal Liberation Force Minmatar Republic
4
|
Posted - 2014.05.13 18:10:00 -
[25] - Quote
Blodhgarm Dethahal wrote:stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true WTS Tinfoil caps, 50 mill.
Selling Tinfoil Hats 49,999,999.99 Mill.
Also, I for one love the idea. |

Blodhgarm Dethahal
Transcendent Sedition Dustm3n
118
|
Posted - 2014.05.13 18:11:00 -
[26] - Quote
stoicfaux wrote:CCP Greyscale wrote: After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
Small roaming fleets of super-cap ships? Were there also any talks about fiddling with wormhole mass limits? Or maybe new wormhole types (i.e. ones that accept "infinite" mass, but launch your ship/fleet to a random exit point in K space? (Where random isn't the random you're thinking of.)
Supers are a Null Only thing and should stay a Null only thing.
No wormhole currently in existence allows for passage of a Super Capital and those that allow capitals only allow at a max 3 to pass through before it collapses. Oh yeah, and destination is uncontrollable more or less. Have fun with your 'force projection.' -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |

Nimrod vanHall
Martyr's Vengence Nulli Secunda
82
|
Posted - 2014.05.13 18:12:00 -
[27] - Quote
stoicfaux wrote:CCP Greyscale wrote: After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
Small roaming fleets of super-cap ships? Were there also any talks about fiddling with wormhole mass limits? Or maybe new wormhole types (i.e. ones that accept "infinite" mass, but launch your ship/fleet to a random exit point in K space? (Where random isn't the random you're thinking of.) super caps dont fit thrue the biggest wormholes (c9)( nulsec to nulsec) carriers, jumpfrieghters dreads and rorquals fit true anything from C5-C5 connections and up |

Rann Skir
Republic Military School Minmatar Republic
2
|
Posted - 2014.05.13 18:14:00 -
[28] - Quote
is this gonna mean even more wormholes to ignore for explorers? or are you going to reduce the other wormhole spawns accordingly? |

Nimrod vanHall
Martyr's Vengence Nulli Secunda
82
|
Posted - 2014.05.13 18:15:00 -
[29] - Quote
A suggestion, allow the currently underused Ihub upgrade that increases wormhole possibility to create a "lowsec static" that is a wormhole to lowsec that when it times out or its mass limit causes it to collapse to immediately respawn a new wormhole to a random lowsec system. |

stoicfaux
4803
|
Posted - 2014.05.13 18:17:00 -
[30] - Quote
Pliskkenn wrote:Blodhgarm Dethahal wrote:stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true WTS Tinfoil caps, 50 mill. Selling Tinfoil Hats 49,999,999.99 Mill. Also, I for one love the idea. I, for one, would probably spend some of my free Aurum on a tin foil cap from the NeX store.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Deerin
Murientor Tribe Defiant Legacy
232
|
Posted - 2014.05.13 18:18:00 -
[31] - Quote
+1 That's a very nice idea!! Don't forget to limit the mass though. |
|

CCP Greyscale
C C P C C P Alliance
2119

|
Posted - 2014.05.13 18:20:00 -
[32] - Quote
Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before.
Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)
WRT people concerned about mass limits, these are just more of the holes that are already there, so they take the same limits as current lowsec holes, and as far as freighters go, we're generally of the opinion that people trying to use lowsec wormholes for freighter logistics is a good thing for lowsec PvP :) |
|

stoicfaux
4803
|
Posted - 2014.05.13 18:22:00 -
[33] - Quote
Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Niart Gunn
TURN LEFT The Camel Empire
13
|
Posted - 2014.05.13 18:26:00 -
[34] - Quote
I love everyone who was involved in this.
Also, a lot of people don't seem to understand that there's not gonna be new wormholes, all the K-K ones already exist, there's just gonna be more of them. Also you can already see where they lead to if you know your way with the background nebulae. |

Bocephus Morgen
The Suicide Kings
150
|
Posted - 2014.05.13 18:27:00 -
[35] - Quote
More null to null holes please! |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
147
|
Posted - 2014.05.13 18:33:00 -
[36] - Quote
This will help logistics in deep low sec. I lived in a low sec system many jumps from high sec for about a year and relied entirely on the rare k-k wormholes for logistics. This change will help considerably, because even though the low -> high wormholes are not becoming more common, I often used low -> low wormholes to transport goods if the wormhole led to a low sec system that bordered a HS system. The big increase of low -> null is also nice for exploring deep null areas.
I didn't think a lot of small gangs used k-k wormholes to roam, though. Is that common?
However, I question whether it is true that low sec is well-connected. That just seems false--e.g., half of Aridia is divided by some random high sec systems you have to pass through to get to one part of Aridia LS to another. Those sorts of HS divides are pretty common. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
214
|
Posted - 2014.05.13 18:34:00 -
[37] - Quote
CCP Greyscale wrote:What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :) Just out of interest, and so I can provide a bit of feedback to this. Could you tell me the current chance of WHs spawning to make it more easy to compare that with the proposed changes?
Thanks.
|

Swiftstrike1
Swiftstrike Incorporated
644
|
Posted - 2014.05.13 18:34:00 -
[38] - Quote
Does this come at the expense of Lowsec --> w-space WH spawn rate? Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Abrazzar
Vardaugas Family
3366
|
Posted - 2014.05.13 18:35:00 -
[39] - Quote
stoicfaux wrote:Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them? Jump probe. Volume 8m-¦. Launched at targeted Jump Gate or Wormhole from a Expanded Probe Launcher.
Approaches Gate/Hole and activates it. Once on the other side it does a 250km directional scan and registers the system identity. Then it putters back towards the Gate/Hole and jumps back. There it uncloacks and waits for retrieval or until the flight time expires. Once retrieved the scan data can be read out.
If it doesn't come out again, something must have shot it down. Or something else may come through in its stead.
Advantage: You know where you're going.
Disadvantage: Someone knows you're looking and it slows down travelling time. Sovereignty and Population New Mining Mechanics |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
214
|
Posted - 2014.05.13 18:35:00 -
[40] - Quote
CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :) WRT people concerned about mass limits, these are just more of the holes that are already there, so they take the same limits as current lowsec holes, and as far as freighters go, we're generally of the opinion that people trying to use lowsec wormholes for freighter logistics is a good thing for lowsec PvP :) Ah, ok see you have already replied to my question. Yes will be a little difficult to provide proper feedback then, but in principle I think this sounds good. Perhaps increase the rate to null sec a little higher. |
|

CCP Fozzie
C C P C C P Alliance
9985

|
Posted - 2014.05.13 18:36:00 -
[41] - Quote
Swiftstrike1 wrote:Does this come at the expense of Lowsec --> w-space WH spawn rate?
Nope, these changes don't affect the spawn chance of any other wormholes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Max Kolonko
High Voltage Industries Ash Alliance
407
|
Posted - 2014.05.13 18:37:00 -
[42] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
with shader sets to decent level You can see the background of the region you are jumping to. So You can know what region you are jumping into by looking at the whole graphics (and knowking how backgrounds looks in diffrent regions) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Mournful Conciousness
Embers Children TOHA Conglomerate
786
|
Posted - 2014.05.13 18:38:00 -
[43] - Quote
well I guess this means we can get our sleeper loot to a trade hub more easily.
yay!
 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Max Kolonko
High Voltage Industries Ash Alliance
407
|
Posted - 2014.05.13 18:38:00 -
[44] - Quote
Mournful Conciousness wrote:well I guess this means we can get our sleeper loot to a trade hub more easily. yay! 
and get caps in easier :) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Ravcharas
Infinite Point Nulli Secunda
320
|
Posted - 2014.05.13 18:40:00 -
[45] - Quote
Do it. If you see undesired results, undo it. |

Leslie Aucie
Dreddit Test Alliance Please Ignore
1
|
Posted - 2014.05.13 18:49:00 -
[46] - Quote
Think we could see a small bump in High - Null WH spawn rate? |

Zenzija
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.05.13 18:50:00 -
[47] - Quote
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters?
You must learn to live in a wormhole. Freighters can only enter C5/C6 Holes. Let me break it down for you
Class 6 to High Sec = Freighters Class 6 to Low Sec = Freighters, Carriers, etc..
Class 6 to Class 2 = NO Bueno
So essentially, anything coming out of a C4 to C1 can't have a capital brought through it, besides an orca.
I'm not sure HOW I like this. I live in a c2c3hs wormhole, and within the last 2 weeks, I've had 3 - 5 sigs in my home system, 2 - 3 being kspace holes. Frankly, I don't like it.
Seems as if CCP is determined to kill wormholes.
Leslie Aucie wrote:Think we could see a small bump in High - Null WH spawn rate?
I don't think so. You just want a quick exit to bring more crap down. Nope. You live in null, stop trying to find easier ways to move crap out. Unlike you, we can't pop a cyno, and jump a JF. We actually have to WORK to get assets out.
Though, this would increase ganking too. I still believe null should have a 30 - 60s local delay. |

350125GO
Transcendent Sedition Dustm3n
50
|
Posted - 2014.05.13 18:51:00 -
[48] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
That system already exists, it's called a scout. Jump in the hole, see where it is, report on comms. If you're doing logistics in low/null without a scout, you deserve the high risk of getting ambushed.
If you don't want the tedium of scouting, then set your autopilot and just jump the normal route. This mechanic is being added to increase interaction. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
200
|
Posted - 2014.05.13 18:54:00 -
[49] - Quote
Zenzija wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? You must learn to live in a wormhole. Freighters can only enter C5/C6 Holes. Let me break it down for you Class 6 to High Sec = Freighters Class 6 to Low Sec = Freighters, Carriers, etc.. Class 6 to Class 2 = NO Bueno So essentially, anything coming out of a C4 to C1 can't have a capital brought through it, besides an orca. I'm not sure HOW I like this. I live in a c2c3hs wormhole, and within the last 2 weeks, I've had 3 - 5 sigs in my home system, 2 - 3 being kspace holes. Frankly, I don't like it. Seems as if CCP is determined to kill wormholes. Leslie Aucie wrote:Think we could see a small bump in High - Null WH spawn rate? I don't think so. You just want a quick exit to bring more crap down. Nope. You live in null, stop trying to find easier ways to move crap out. Unlike you, we can't pop a cyno, and jump a JF. We actually have to WORK to get assets out. Though, this would increase ganking too. I still believe null should have a 30 - 60s local delay. These are NOT adding new wormhole spawns to w space. |

Michael Harari
Genos Occidere HYDRA RELOADED
1174
|
Posted - 2014.05.13 18:58:00 -
[50] - Quote
CCP Greyscale wrote:Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :)
What are the wh probabilties at the moment? |

Aliventi
Southern Cross Empire Flying Dangerous
695
|
Posted - 2014.05.13 19:02:00 -
[51] - Quote
Do the same for null to null WHs. Small gang roaming warfare is not exclusive to lowsec. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Last Wolf
Umbra Wing
288
|
Posted - 2014.05.13 19:07:00 -
[52] - Quote
Correct me if there is a way that I am unaware of to do this (I rarely scan for WH's due to the reason I am about to post)
Is it possible differentiate a WH sig from all other sigs? I hate spending 30 minutes scanning down every sig in 2 or 3 systems just to find out that NONE of them are wormholes. I feel like 8 probes launched at 64AU that pick up 20 sigs should be able to tell me which ones are wormholes without having to scan each and every single one down. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Kaeda Maxwell
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.05.13 19:08:00 -
[53] - Quote
CCP Greyscale wrote:Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :)
I love you. |

dexter xio
TURN LEFT
48
|
Posted - 2014.05.13 19:09:00 -
[54] - Quote
Neat Dexter xio - That cool guy |

Rain6637
Team Evil
14399
|
Posted - 2014.05.13 19:09:00 -
[55] - Quote
was wondering if hunting mordus bpc drops would be fun...! President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

MeBiatch
GRR GOONS
1857
|
Posted - 2014.05.13 19:10:00 -
[56] - Quote
Abrazzar wrote:stoicfaux wrote:Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them? Jump probe. Volume 8m-¦. Launched at targeted Jump Gate or Wormhole from a Expanded Probe Launcher. Approaches Gate/Hole and activates it. Once on the other side it does a 250km directional scan and registers the system identity. Then it putters back towards the Gate/Hole and jumps back. There it uncloacks and waits for retrieval or until the flight time expires. Once retrieved the scan data can be read out. If it doesn't come out again, something must have shot it down. Or something else may come through in its stead. Advantage: You know where you're going. Disadvantage: Someone knows you're looking and it slows down travelling time.
Come to think of it its odd that you cant send recon probes threw gates and wh. I am thinking something like the mount from star gate. Make them one time use only.
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Ines Tegator
Towels R Us
441
|
Posted - 2014.05.13 19:19:00 -
[57] - Quote
This may actually DISCOURAGE small gang roaming. It becomes a lot easier for a covops with a probe and cyno generator to hotdrop on random people in random areas of space.
Honestly, given the extremely low population of lowsec, I don't expect it to make much difference one way or the other. I'm a little leery about how this will affect null though. The potential for small scale logistics helps small corps and soloers like me, but it also makes force projection that much easier. I just hope CCP is willing to keep an eye on it and adjust as needed. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Suitonia
Path of Radiance HYDRA RELOADED
238
|
Posted - 2014.05.13 19:26:00 -
[58] - Quote
stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true
If 10 Vagabonds or whatever roaming gang can siege and take your space you're absolutely terrible. |

Caleb Seremshur
Caldari Provisions Caldari State
253
|
Posted - 2014.05.13 19:29:00 -
[59] - Quote
CCP Fozzie wrote:Swiftstrike1 wrote:Does this come at the expense of Lowsec --> w-space WH spawn rate? Nope, these changes don't affect the spawn chance of any other wormholes.
Forum ate my post
Are you guys revisiting wormholes now? LP store weapon cost rebalance |

Azami Nevinyrall
Red Federation RvB - RED Federation
1894
|
Posted - 2014.05.13 19:34:00 -
[60] - Quote
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? Logistics shortcuts would be amazing!
Just think of the traps you could setup! I hope everyone voted in the CSM elections! Thank you to those who actually supported my campaign! Even if I don't get elected in, I hope that the CSM that do, and Devs actually use my ideas somewhere! |

Meytal
School of Applied Knowledge Caldari State
390
|
Posted - 2014.05.13 19:35:00 -
[61] - Quote
Sounds like a decent interesting idea. More ways for people to connect with each other are almost always good. Increasing Null-Null bridges might be interesting too, if for no other reason than to bring together anyone who might actually still be fighting out there.
Any chance you guys would consider bumping up the number of randomly spawning W-W holes a few percentage points? |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.13 19:50:00 -
[62] - Quote
This is great; I use wormholes as transit points from empire to null to do relic hunting in null with; don't have to worry about the chokepoint camps that way. :) |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 19:51:00 -
[63] - Quote
CCP Greyscale wrote:Anyone see any problems with this? :)
I can't think of any and it's pretty awesome that your going to implement an ideas so soon after it inception.
One thing to consider - if one of the end results is that more people will be interacting with wormholes, it may be good to improve the wormhole description/information panel to clearly describe what the different time states mean... Maybe one day you could add a ship module that gives us more accurate information than we can get now  +1 |

unimatrix0030
Viperfleet Inc. Disavowed.
115
|
Posted - 2014.05.13 20:31:00 -
[64] - Quote
Sounds like fun, maybe people will learn how to scan more then! I can not see any downsides. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.13 20:36:00 -
[65] - Quote
stoicfaux wrote:FOOLS! Are ye that blind?!?
CCP: We need to nerf force projection. CSM (aka Goonsquad): Eeeeeeeeeeek! I mean, okay... Goonsquad + Goonleaderwaffles: *whisper*whisper* CSM (aka Goonsquad): We need more wormholes in low-sec.
tl;dr- More wormholes == an end run around the Force Projection Nerf!
/taking away the tinfoil doesn't make it any less true
Heh cute. :)
"Force projection" is really more about being able to bridge fleets of caps from nullsec on one end of the cluster to nullsec on the other end in a few minutes (as far as I understand).
I'm not sure how K-K holes work, but I know with C1-C3's that connect to K-Space, you might be able to fit a freighter through... once. No Titans. :) AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Zappity
Stay Frosty. A Band Apart.
1075
|
Posted - 2014.05.13 21:03:00 -
[66] - Quote
Very nice, thank you! Zappity's Adventures for a taste of lowsec. |

Edward Olmops
Sirius Fleet
163
|
Posted - 2014.05.13 21:12:00 -
[67] - Quote
Sven Viko VIkolander wrote: I didn't think a lot of small gangs used k-k wormholes to roam, though. Is that common?
However, I question whether it is true that low sec is well-connected. That just seems false--e.g., half of Aridia is divided by some random high sec systems you have to pass through to get to one part of Aridia LS to another. Those sorts of HS divides are pretty common.
Well, at the moment there are not that many k-k WHs that you could call it common. What e.g. we do is: we want to go on a roam, so we scan for wormholes. Inside the WH-Systems there maybe is another WH and so on. Within 2 or 3 Hops from your starting system you may end up somewhere in deep 0.0 where you start your roaming.
-you don't have to pass the standard entry systems -Locals will more easily be surprised since they will not immediately track you in their intel channels -you get to see different regions each time without having to travel far
So "well-connected" means by wormholes. Low-sec is best for this sort of raids/roams atm. In nullsec you only rarely find wormholes at all and in HiSec it is harder to create a chain to distant nullsec/lowsec.
That is why "there are more wormholes/better connections in lowsec" was one argument why we decided to stage in Lowsec in the past. And more direct k-k connections will definitely improve this.
So thanks CCP for considering the suggestion. |

corbexx
eXceed Inc. No Holes Barred
380
|
Posted - 2014.05.13 21:27:00 -
[68] - Quote
Zenzija wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? You must learn to live in a wormhole. Freighters can only enter C5/C6 Holes. Let me break it down for you Class 6 to High Sec = Freighters Class 6 to Low Sec = Freighters, Carriers, etc.. Class 6 to Class 2 = NO Bueno So essentially, anything coming out of a C4 to C1 can't have a capital brought through it, besides an orca. I'm not sure HOW I like this. I live in a c2c3hs wormhole, and within the last 2 weeks, I've had 3 - 5 sigs in my home system, 2 - 3 being kspace holes. Frankly, I don't like it. Seems as if CCP is determined to kill wormholes. Leslie Aucie wrote:Think we could see a small bump in High - Null WH spawn rate? I don't think so. You just want a quick exit to bring more crap down. Nope. You live in null, stop trying to find easier ways to move crap out. Unlike you, we can't pop a cyno, and jump a JF. We actually have to WORK to get assets out. Though, this would increase ganking too. I still believe null should have a 30 - 60s local delay.
They are only increasing wh's in K space so as you live in c2 it won't really effect you.
ooh you can't get a orca through a c1 wh Corbexx for CSM 9 - Wormholes deserve better |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
32
|
Posted - 2014.05.13 21:43:00 -
[69] - Quote
CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)
I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things. |

Ab'del Abu
Atlantis Ascendant
35
|
Posted - 2014.05.13 22:13:00 -
[70] - Quote
@CCP: Wormholers have been begging for more holes / better connectivity in wh-space for a long time now. Do you have any stance on that? we needs love as well ... |

Scaugh
Blue Republic RvB - BLUE Republic
51
|
Posted - 2014.05.13 23:04:00 -
[71] - Quote
Great..........This will more useless WH signatures to my list when I'm scanning complexes in lowsec. |
|

CCP Greyscale
C C P C C P Alliance
2151

|
Posted - 2014.05.13 23:12:00 -
[72] - Quote
Dirk MacGirk wrote:CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :) I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things.
It's more just that some areas of the game we like to maintain some veneer of mystery so it's not all just "solved math". If you really want to know the current numbers, go do a survey of lowsec and graph your results ;)
Ab'del Abu wrote:@CCP: Wormholers have been begging for more holes / better connectivity in wh-space for a long time now. Do you have any stance on that? we needs love as well ...
Yup, we talked about this at at least one of the wormhole roundtables at Fanfest. Definitely on board with the idea, but our immediate plans are "finish industry" :) |
|

Erufen Rito
The Dark Space Initiative Scary Wormhole People
252
|
Posted - 2014.05.13 23:20:00 -
[73] - Quote
I still don't get why us w-space dwellers always get nicked off out of all the fun ideas. I'd love to run into lowsec pubies more often. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Sabriz Adoudel
Mission BLITZ
2866
|
Posted - 2014.05.13 23:22:00 -
[74] - Quote
Oh this is fantastic.
So much more potential for lowsec dwellers to daytrip into null and ninja-run exploration sites, so much more potential for roams to go into totally unexpected places, and more.
Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Galphii
Caldari Provisions Caldari State
228
|
Posted - 2014.05.13 23:26:00 -
[75] - Quote
Great idea, go with it! X |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
32
|
Posted - 2014.05.13 23:30:00 -
[76] - Quote
CCP Greyscale wrote:Dirk MacGirk wrote:CCP Greyscale wrote:
Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :)
I can understand not releasing some numbers that might give enterprising players the ability to front run a change. But saying what the random chance is of a WH appearing in lowsec doesn't seem like one of those things. It's more just that some areas of the game we like to maintain some veneer of mystery so it's not all just "solved math". If you really want to know the current numbers, go do a survey of lowsec and graph your results ;)
Damn you Greyscale, damn you. I'm too busy running the numbers I derived from a survey of hisec builders through an algorithm that will pinpoint the optimal place to build my T1 ammo. I can't be surveying wormholes too. lol |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
|
Posted - 2014.05.14 00:02:00 -
[77] - Quote
Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs |

Lelira Cirim
EVE University Ivy League
139
|
Posted - 2014.05.14 00:32:00 -
[78] - Quote
CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :) Seriously man, all these question marks and tildes are killing me.  https://wiki.eveonline.com/en/wiki/Wormholes#Wormhole_Identification
Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs Somebody wants them. ;) Get in touch with those people. Selling bookmarks used to be a thing, I heard. Do not actively tank my patience. |

Meytal
School of Applied Knowledge Caldari State
390
|
Posted - 2014.05.14 00:56:00 -
[79] - Quote
Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs Get your scanning skills up. Scanning is fast once you get used to it. |

FT Diomedes
The Graduates RAZOR Alliance
389
|
Posted - 2014.05.14 01:12:00 -
[80] - Quote
Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs
Scanning is already easy enough as it is... and your idea would make it so that people living in WH's would know even sooner if a new WH spawned into their system. This would also mean that Null Sec ratters would immediately know that a WH had spawned in their ratting hub and to be on the alert. In short, "no." This is my signature. There are many like it, but this one is mine. |

Taoist Dragon
Bastion of Mad Behaviour
975
|
Posted - 2014.05.14 01:18:00 -
[81] - Quote
\o/ More drunken roams and logging in to find yourself on the other side of the galaxy to what you thought you logged off in  That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

FT Diomedes
The Graduates RAZOR Alliance
390
|
Posted - 2014.05.14 01:26:00 -
[82] - Quote
I like how Low Sec is becoming like The Dude's rug... it really tied the room together.
Now, the next step is to make it so that ships cannot jump drive out of High Sec, but have to get into Low or Null Sec first... This is my signature. There are many like it, but this one is mine. |

Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.05.14 01:59:00 -
[83] - Quote
Abrazzar wrote: Jump probe. Volume 8m-¦. Launched at targeted Jump Gate or Wormhole from a Expanded Probe Launcher.
Approaches Gate/Hole and activates it. Once on the other side it does a 250km directional scan and registers the system identity. Then it putters back towards the Gate/Hole and jumps back. There it uncloacks and waits for retrieval or until the flight time expires. Once retrieved the scan data can be read out.
If it doesn't come out again, something must have shot it down. Or something else may come through in its stead.
Advantage: You know where you're going.
Disadvantage: Someone knows you're looking and it slows down travelling time.
This is called "A n00b in a TI scanning frigate". There's even a TII available - "A scanning alt in a covops".
|

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.14 02:00:00 -
[84] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
I'd really like to see them add exploration probes to the game that you can fire through the hole to get data on what's the other side before jumping through. The caveat would be that they're as large and difficult to fit as combat probes, and you lose one every time you fire it off into a hole. |

Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.05.14 02:08:00 -
[85] - Quote
Rek Seven wrote:CCP Greyscale wrote:Anyone see any problems with this? :) I can't think of any and it's pretty awesome that your going to implement an ideas so soon after it inception. One thing to consider - if one of the end results is that more people will be interacting with wormholes, it may be good idea to improve the wormhole description/information panel to clearly describe what the different states mean... It will save immersion breaking google searches.
You need to Google to find out that there are three stages of mass, and four of time? They have simple and fairly clear text descriptions, and if you can't learn what they are the first time or two of WH scouting, you have no business using wormholes. I'm not much into 'HTFU' and 'dumbing it down', but this is ludicrous. If it's really too hard, make sure your sound is on, and if the WH is all 'breathy' or 'wobbly' in sound, don't use it - that way you'll only ever be using 50%+ mass and 75%+ time holes, and be perfectly safe from natural WH collapse.
|

Josilin du Guesclin
University of Caille Gallente Federation
138
|
Posted - 2014.05.14 02:13:00 -
[86] - Quote
Edward Olmops wrote: Well, at the moment there are not that many k-k WHs that you could call it common. What e.g. we do is: we want to go on a roam, so we scan for wormholes. Inside the WH-Systems there maybe is another WH and so on. Within 2 or 3 Hops from your starting system you may end up somewhere in deep 0.0 where you start your roaming.
-you don't have to pass the standard entry systems -Locals will more easily be surprised since they will not immediately track you in their intel channels -you get to see different regions each time without having to travel far
You also might get a bit of 'content' going on with the WH residents. That is one thing that this new spawn rate will not increase. I'm of two minds about this - on one hand more people who might bring fights is fun. On the other, too many connections into and through WH space is annoying, though IME k-space folks don't bring a whole lot of fights anyway though low-sec people are the best for this - hisec people coming into WHs almost never fight, and nullsec types are almost as bad and usually seem to have no idea what w-space even is (we did did a bit of a scrap from some the other day, but usually we have to go out and roam for ages to find fights with nullsecers).
|

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
129
|
Posted - 2014.05.14 03:16:00 -
[87] - Quote
CCP Greyscale wrote:...and as far as freighters go, we're generally of the opinion that people trying to use lowsec wormholes for freighter logistics is a good thing for lowsec PvP :)
Good to hear, thank you.  |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.14 04:40:00 -
[88] - Quote
CCP Greyscale wrote:low sec is so ****** were giving you more ways to get out of it
 |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
|
Posted - 2014.05.14 05:30:00 -
[89] - Quote
Meytal wrote:Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs Get your scanning skills up. Scanning is fast once you get used to it.
Yes (they already are), but wastes of time are wastes of time |

Aiyshimin
Imperial Collective Unsettled.
7
|
Posted - 2014.05.14 07:15:00 -
[90] - Quote
Catherine Laartii wrote:stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
I'd really like to see them add exploration probes to the game that you can fire through the hole to get data on what's the other side before jumping through. The caveat would be that they're as large and difficult to fit as combat probes, and you lose one every time you fire it off into a hole.
You can tell where the wormhole leads simply by looking at it. The wormhole colour reflects the nebula of the system on the other side.
|

corbexx
eXceed Inc. No Holes Barred
380
|
Posted - 2014.05.14 07:49:00 -
[91] - Quote
Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs
You should learn about sig sizes that would help you ignore a fair bit. Corbexx for CSM 9 - Wormholes deserve better |

Nimrod vanHall
Martyr's Vengence Nulli Secunda
83
|
Posted - 2014.05.14 08:12:00 -
[92] - Quote
More K-K space wormholes and especially lowsec to nulsec holes might have a negative effect on (ice) mining, in nulsec and thus driving (ice) miners back to the safety of highsec. It might also lead to more expensive ships all around. If this is a good or a bad side effect depends on your own point of view ofcource. |

Rek Seven
Probe Patrol Ixtab.
1498
|
Posted - 2014.05.14 08:19:00 -
[93] - Quote
Nimrod vanHall wrote:More K-K space wormholes and especially lowsec to nulsec holes might have a negative effect on (ice) mining, in nulsec and thus driving (ice) miners back to the safety of highsec. It might also lead to more expensive ships all around. If this is a good or a bad side effect depends on your own point of view ofcource.
They are increasing the number of connections, not removing local.  +1 |

Irya Boone
Never Surrender.
349
|
Posted - 2014.05.14 08:24:00 -
[94] - Quote
CCp starting to do good things for low sec !!! i approve these "feature"
Who are you ? what have you done to the former CCP staff?  RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Rain6637
Team Evil
14401
|
Posted - 2014.05.14 08:40:00 -
[95] - Quote
yeah so is this a pace of changes we should get used to President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Anthar Thebess
REPUBLIKA ORLA C0VEN
406
|
Posted - 2014.05.14 09:24:00 -
[96] - Quote
Can we have more Null <-> Null wormholes in NPC null space that is not affected by a sov upgrades. Can those wormholes have small one time maximum mass but high total mass and /or regeneration capabilities?
This will also increase the "content" Summer 2014 - Carrier Split
|
|

CCP Greyscale
C C P C C P Alliance
2159

|
Posted - 2014.05.14 09:48:00 -
[97] - Quote
Flyinghotpocket wrote:CCP Greyscale wrote:low sec is so ****** were giving you more ways to get out of it 
Well played :)
Irya Boone wrote:CCp starting to do good things for low sec !!! i approve these "feature" Who are you ? what have you done to the former CCP staff? 
WE ARE BROODAX! WE ARE BORN IN FLESH.
Anthar Thebess wrote:Can we have more Null <-> Null wormholes in NPC null space that is not affected by a sov upgrades. Can those wormholes have small one time maximum mass but high total mass and /or regeneration capabilities?
This will also increase the "content"
Interesting. |
|

Sentient Blade
Crisis Atmosphere
1259
|
Posted - 2014.05.14 09:55:00 -
[98] - Quote
I'm not a wormhole player, by any stretch of the imagination, but I do distinctly remember the excitement for our small null-sec alliance (~300 people) whenever a large wormhole opened up between somewhere near our systems, and highsec, or somewhere a couple of jumps away in low.
It gave us the opportunity to freighter in things like IHUB upgrades which we would otherwise not be able to manage without the benefit of bridging titans and the likes, which as a small alliance we didn't have.
Anyway, the alliance rallied around to protect both endpoints and we got those freighters through. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
406
|
Posted - 2014.05.14 10:01:00 -
[99] - Quote
Sentient Blade wrote:I'm not a wormhole player, by any stretch of the imagination, but I do distinctly remember the excitement for our small null-sec alliance (~300 people) whenever a large wormhole opened up between somewhere near our systems, and highsec, or somewhere a couple of jumps away in low.
It gave us the opportunity to freighter in things like IHUB upgrades which we would otherwise not be able to manage without the benefit of bridging titans and the likes, which as a small alliance we didn't have.
Anyway, the alliance rallied around to protect both endpoints and we got those freighters through.
We are talking about additional WH.
Those high mass WH are sometimes priceless, but at the same time having ability to be able raid other parts of eve universe is also priceless.
Think about all those poor relic runners , they can do sites all around eve this way.

Summer 2014 - Carrier Split
|

A'marrie Vect
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.05.14 10:09:00 -
[100] - Quote
where's the delete? |

Lei Merdeau
Hidden Agenda Deep Space Engineering
15
|
Posted - 2014.05.14 10:17:00 -
[101] - Quote
Won't this make Deep Sov Null even safer by reducing the chance of WH barbarians ? |

Anthar Thebess
REPUBLIKA ORLA C0VEN
406
|
Posted - 2014.05.14 10:36:00 -
[102] - Quote
Lei Merdeau wrote:Won't this make Deep Sov Null even safer by reducing the chance of WH barbarians ? My idea is to make NPC Nullspace having more connections to NULL space , without differencing if this is other NPC Null Space or Sov nullspace.
So this will mean more connections to those deep sov space pockets, or somewhere near them.
We are talking about WH that are opening from NPC Null Space , so K162 can be in SOV Space.
If i could decide about the point of exit i could tie to a : - number of rats killed in specific constellation (and/or) - number of Jumps Made in Specific constellation
This way those new WH will create content.
On the other side all Wormholes should have different Total Mass +-20% of this way there will be no more safe way to close a unwanted wormhole using few capitals.
Summer 2014 - Carrier Split
|

Tenchi Sal
White Knights of Equestria
196
|
Posted - 2014.05.14 10:46:00 -
[103] - Quote
Im confused, you guys want to push more industry/mining into lowsec but want more roaming pvp gangs to wipe these miners out? you guys need to make up your minds on what you want. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
406
|
Posted - 2014.05.14 10:49:00 -
[104] - Quote
One thing does not exclude the other. Check the amount of space held by renting empires.
Remember that Nullsec is not intended to be safe place, but if you do something in proper way nullsec still will be safer than a higsec.
Nullsec mostly about creating PVP content , and i hope that CCP dont plant to change that. Summer 2014 - Carrier Split
|

BugraT WarheaD
110
|
Posted - 2014.05.14 10:53:00 -
[105] - Quote
nice ! |

Lei Merdeau
Hidden Agenda Deep Space Engineering
15
|
Posted - 2014.05.14 10:54:00 -
[106] - Quote
Anthar Thebess wrote: Check the amount of space held by renting empires.
Rental space is never Deep Sov Null, that is too valuable to rent.
|

Rek Seven
Probe Patrol Ixtab.
1499
|
Posted - 2014.05.14 11:33:00 -
[107] - Quote
CCP Greyscale wrote:Anthar Thebess wrote:Can we have more Null <-> Null wormholes in NPC null space that is not affected by a sov upgrades. Can those wormholes have small one time maximum mass but high total mass and /or regeneration capabilities?
This will also increase the "content" Interesting.
Isn't that called a cyno? +1 |
|

CCP Greyscale
C C P C C P Alliance
2160

|
Posted - 2014.05.14 11:42:00 -
[108] - Quote
Rek Seven wrote:CCP Greyscale wrote:Anthar Thebess wrote:Can we have more Null <-> Null wormholes in NPC null space that is not affected by a sov upgrades. Can those wormholes have small one time maximum mass but high total mass and /or regeneration capabilities?
This will also increase the "content" Interesting. Isn't that called a cyno?
If "yes" means "no" then yes, definitely. |
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 11:51:00 -
[109] - Quote
corbexx wrote:Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs You should learn about sig sizes that would help you ignore a fair bit. I thought they removed the ability to determine signatures based upon their signature strength? |

Anthar Thebess
REPUBLIKA ORLA C0VEN
406
|
Posted - 2014.05.14 12:27:00 -
[110] - Quote
Rek Seven wrote: Isn't that called a cyno?
Cyno means capital ship usage or titan bridges - and i think eve have way to much of them recently. I don't like eve to become a place where only people with big toys can have some fun.
We are talking about small gangs , that will base on a cruiser or smaller ships , can be even battle cruisers roaming space.
This is creating content for both : raiding parties and the locals. In case of the renting empires that we have now : http://dl.eve-files.com/media/corp/verite/20140513.png
Check the grey , green and tan (im bad at colors ) - those are vast areas that in many cases have their NPC space 20-30+ jumps away.
CCP states that it don't want to loose players because eve becomes boring - as how long you can rat in your raven , or mine in your barge.
This kind of wormholes will put some additional content to the game - as they will make your heart to go a bit faster - and this is what eve is about. Summer 2014 - Carrier Split
|

Kaeda Maxwell
Calamitous-Intent Feign Disorder
297
|
Posted - 2014.05.14 12:33:00 -
[111] - Quote
Medalyn Isis wrote:corbexx wrote:Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs You should learn about sig sizes that would help you ignore a fair bit. I thought they removed the ability to determine signatures based upon their signature strength?
No just the Deep Space Probes method died with deep space probes.
If you do a 8 or 4 au pinpoint scan on a celestial with some experience you'll figure out pretty quickly which initial scan strengths are worth scanning down. Since certain sigs still all have the same strength the only real difference is that now you have to make your own 'cheat sheet' based of your own skill and the equipment you use instead of using one somebody made for you.
But if you scan a lot (like many of the people complaining in the thread claim) you really should know pretty quickly when a sig is worth scanning and when it isn't. |

Rek Seven
Probe Patrol Ixtab.
1501
|
Posted - 2014.05.14 12:35:00 -
[112] - Quote
CCP Greyscale wrote:Rek Seven wrote:CCP Greyscale wrote:Anthar Thebess wrote:Can we have more Null <-> Null wormholes in NPC null space that is not affected by a sov upgrades. Can those wormholes have small one time maximum mass but high total mass and /or regeneration capabilities?
This will also increase the "content" Interesting. Isn't that called a cyno? If "yes" means "no" then yes, definitely.
Well the guy said a "one time use with high mass" so please explain to me how this is drastically different from a cyno...
Would the one time use mean that a frigate can come jusp through an close it? This would mean that it would you wouldn't be able to see where this were the wormhole leads without it closing behind you... So please tell me how you envision such and "interesting" concept working.  +1 |

Last Wolf
Umbra Wing
296
|
Posted - 2014.05.14 12:40:00 -
[113] - Quote
Rek Seven wrote:CCP Greyscale wrote:Rek Seven wrote:CCP Greyscale wrote:Anthar Thebess wrote:Can we have more Null <-> Null wormholes in NPC null space that is not affected by a sov upgrades. Can those wormholes have small one time maximum mass but high total mass and /or regeneration capabilities?
This will also increase the "content" Interesting. Isn't that called a cyno? If "yes" means "no" then yes, definitely. Well the guy said a "one time use with high mass" so please explain to me how this is drastically different from what a cyno does... Would the one time use mean that a frigate can come jump through and close it? This would mean that you wouldn't be able to see where the wormhole leads without it closing behind you... So please tell me how you envision such and "interesting" concept working. 
I'm assuming he means that 1000 frigs or so could go through it because it has a high total mass. But a single battleship would not be able to because the maximum allowed mass would be too small.
Edit: numbers are arbitrary. Just giving an example. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Rek Seven
Probe Patrol Ixtab.
1501
|
Posted - 2014.05.14 12:44:00 -
[114] - Quote
Last Wolf wrote: I'm assuming he means that 1000 frigs or so could go through it because it has a high total mass. But a single battleship would not be able to because the maximum allowed mass would be too small.
Edit: numbers are arbitrary. Just giving an example.
Ah okay, that is how wormhole already work. So yeah, i'm all for increasing null to null wormholes that have a low "jumpable mass"
+1 |

Silvetica Dian
Manson Family Advent of Fate
1020
|
Posted - 2014.05.14 13:19:00 -
[115] - Quote
Sven Viko VIkolander wrote: I didn't think a lot of small gangs used k-k wormholes to roam, though. Is that common? .
We use them quite a bit and we see gangs emerging from them quite often too. Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85 |

Mournful Conciousness
Embers Children TOHA Conglomerate
793
|
Posted - 2014.05.14 13:58:00 -
[116] - Quote
I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
0.0 guys are often belittled as nullbears but my experience is that often, when we have a wormhole open up into a sov system, the residents behave rationally, and are quite often willing to bring an expeditionary force to the entrance and give us a fight. Certainly if we jump a force in they will respond fairly quickly and we all get the fights that we enjoy - it's after all why we play the game.
These fights are rare because the circumstances for them are rare, but when they occur they are great fun.
In my experience, the 0.0 guys fight in a variety of fleet types. The fights are taxing, enjoyable and in a way, honourable.
When fighting other w-space corps it's just a T3 blob or nothing - usually nothing because both sides pretty much knows who's going to win before anything kicks off. The only way a fight starts is if one side is surprised - and in that case the outcome is not even in question. It's a hollow victory for the winners and a bitter waste of ships in return for zero fun for the losers.
So more c5/c6 -> null wormholes would mean:
1. some more management on the part of sov holders (sorry about that). 2. bringing together willing participants in combat more often 3. more chances for 0.0 folk to reap the riches of w-space without leaving home. 4. easier movement of capitals in and out of c6 space.
I think on the whole, everyone would win.
The only guys who wouldn't are miners. However, these guys are already well versed at protecting themselves by bubbling wormholes and gates. I don't think there's a big downside for them.
Thanks for reading.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

FT Diomedes
The Graduates RAZOR Alliance
394
|
Posted - 2014.05.14 15:58:00 -
[117] - Quote
Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
0.0 guys are often belittled as nullbears but my experience is that often, when we have a wormhole open up into a sov system, the residents behave rationally, and are quite often willing to bring an expeditionary force to the entrance and give us a fight. Certainly if we jump a force in they will respond fairly quickly and we all get the fights that we enjoy - it's after all why we play the game.
These fights are rare because the circumstances for them are rare, but when they occur they are great fun.
In my experience, the 0.0 guys fight in a variety of fleet types. The fights are taxing, enjoyable and in a way, honourable.
When fighting other w-space corps it's just a T3 blob or nothing - usually nothing because both sides pretty much knows who's going to win before anything kicks off. The only way a fight starts is if one side is surprised - and in that case the outcome is not even in question. It's a hollow victory for the winners and a bitter waste of ships in return for zero fun for the losers.
So more c5/c6 -> null wormholes would mean:
1. some more management on the part of sov holders (sorry about that). 2. bringing together willing participants in combat more often 3. more chances for 0.0 folk to reap the riches of w-space without leaving home. 4. easier movement of capitals in and out of c6 space.
I think on the whole, everyone would win.
The only guys who wouldn't are miners. However, these guys are already well versed at protecting themselves by bubbling wormholes and gates. I don't think there's a big downside for them.
Thanks for reading.
As a bored null bear, I support this idea. This is my signature. There are many like it, but this one is mine. |

Rek Seven
Probe Patrol Ixtab.
1502
|
Posted - 2014.05.14 16:28:00 -
[118] - Quote
Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  +1 |

Mournful Conciousness
Embers Children TOHA Conglomerate
796
|
Posted - 2014.05.14 16:32:00 -
[119] - Quote
Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around. 
I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest.
I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike.
CCP will see his brillance and award him a pay rise and a promotion.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|

CCP Greyscale
C C P C C P Alliance
2166

|
Posted - 2014.05.14 16:54:00 -
[120] - Quote
Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion.
I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations! |
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
407
|
Posted - 2014.05.14 17:03:00 -
[121] - Quote
CCP Greyscale wrote: I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations!
As a person from Nullspace part of eve. Thank you.
Can you do the same for Null <-> Null ?
Summer 2014 - Carrier Split
|

Last Wolf
Umbra Wing
297
|
Posted - 2014.05.14 17:04:00 -
[122] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations!
*Insert Futurama Fry Meme; "I can't tell if sarcasm, or if he is actually serious"* That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Anthar Thebess
REPUBLIKA ORLA C0VEN
407
|
Posted - 2014.05.14 17:16:00 -
[123] - Quote
I hope that this is not a joke . I hope even that this is something that will be live after the next downtime - this is just some variable after all. Summer 2014 - Carrier Split
|

Rain6637
Team Evil
14409
|
Posted - 2014.05.14 17:31:00 -
[124] - Quote
hah greyscale. maybe you deserve that named Dust vehicle. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Klarion Sythis
Collapsed Out Shadow Cartel
287
|
Posted - 2014.05.14 18:17:00 -
[125] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations! They were at 0 weren't they...  |

Vincent Athena
V.I.C.E.
2756
|
Posted - 2014.05.14 18:31:00 -
[126] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations! I thought trolling on the forums was prohibited.
( 0 x 100 = 0 for all those not getting it ) http://vincentoneve.wordpress.com/ |
|

CCP Greyscale
C C P C C P Alliance
2172

|
Posted - 2014.05.14 18:59:00 -
[127] - Quote
Klarion Sythis wrote:CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations! They were at 0 weren't they... 
This man gets a cookie :)
(If you will ask for silly things, I reserve the right to give a silly response. Sorry if I got anyone excited!)
Rain6637 wrote:hah greyscale. maybe you deserve that named Dust vehicle.
I really wanted a Heavy fit but Hellmar stole that one. I'm terrible with the LAV, I always end up upside down :/ |
|

Last Wolf
Umbra Wing
297
|
Posted - 2014.05.14 19:00:00 -
[128] - Quote
Vincent Athena wrote:CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations! I thought trolling on the forums was prohibited. ( 0 x 100 = 0 for all those not getting it )
That doesn't mean he didn't actually add the code! 
That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

MailDeadDrop
Rage and Terror Against ALL Authorities
326
|
Posted - 2014.05.14 19:44:00 -
[129] - Quote
CCP Greyscale wrote:I'm terrible with the LAV, I always end up upside down :/ Hopefully life doesn't imitate art for you!
MDD |

Rek Seven
Probe Patrol Ixtab.
1502
|
Posted - 2014.05.14 19:57:00 -
[130] - Quote
CCP Greyscale wrote: (If you will ask for silly things, I reserve the right to give a silly response. Sorry if I got anyone excited!)
I wasn't having a serious dig at you i just found it funny that people on the wormhole sub-form have been asking for something like this for a while now but you guys come along and add it for k-space only, like it's nothing. 
If it's silly to want wormhole content to be improved and expanded on for the first time since apocrypha, i apologize. +1 |

Mournful Conciousness
Embers Children TOHA Conglomerate
797
|
Posted - 2014.05.14 20:22:00 -
[131] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations!
This Greyscale fellow is awesome!
But seriously, improving the chance of c6->null randoms will actually improve the game. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Xe'Cara'eos
A Big Enough Lever
185
|
Posted - 2014.05.14 21:44:00 -
[132] - Quote
I would say - don't increase the frequency of WH's that let combat caps through - limit the extra WH's to those that limit to freighter or lower For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |
|

CCP Greyscale
C C P C C P Alliance
2175

|
Posted - 2014.05.14 21:47:00 -
[133] - Quote
Rek Seven wrote:CCP Greyscale wrote: (If you will ask for silly things, I reserve the right to give a silly response. Sorry if I got anyone excited!)
I wasn't having a serious dig at you i just found it funny that people on the wormhole sub-form have been asking for something like this for a while now but you guys come along and add it for k-space only, like it's nothing.  If it's silly to want wormhole content to be improved and expanded on for the first time since apocrypha, i apologize.
Ok, so serious post time:
- This change was incredibly easy (it took maybe two minutes to execute, including documentation - I literally changed two numbers) and gives a boost to an area of space that really needs some love - We want to revisit wormholes in a substantial way at some point, and we want to do medium-sized things in the interim. There are many things we have on our would-like-to-do list for w-space, which haven't gotten done yet in no small part because our understanding (backed up by various w-space CSMers, I believe) is that for all its lack of major changes is nevertheless in a pretty reasonable place right now and does not *need* changes in the way that f.ex lowsec does. - We have made various QoL changes to w-space and w-space concerns over the years (ore composition adjustments, various starbase improvements such as personal hangars) in direct response to requests from players and in particular the CSM. This is in no way assumed to replace larger changes that we'd all like to do, of course.
Does that seem reasonable?
[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. |
|

Zappity
Stay Frosty. A Band Apart.
1075
|
Posted - 2014.05.14 21:51:00 -
[134] - Quote
Perfectly reasonable. Zappity's Adventures for a taste of lowsec. |

Rek Seven
Probe Patrol Ixtab.
1502
|
Posted - 2014.05.14 22:00:00 -
[135] - Quote
Yes thank you, than is very reasonable. It's nice to know that you guys want/plan to add things in the future, because i'm sure you can understand how it's easy for wormholers to think that CCP has forgot about us.
Hopefully this new 10 release thing will get us to your plans for wormholes faster  +1 |

Mournful Conciousness
Embers Children TOHA Conglomerate
799
|
Posted - 2014.05.14 22:04:00 -
[136] - Quote
CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea.
Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|

CCP Greyscale
C C P C C P Alliance
2175

|
Posted - 2014.05.14 22:06:00 -
[137] - Quote
Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5?
I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space. |
|

Mournful Conciousness
Embers Children TOHA Conglomerate
799
|
Posted - 2014.05.14 22:29:00 -
[138] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5? I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space.
OK that would explain why the c5 was more fun.
In that case, I'll revise my request. Could we have some 0-sec direct wormholes from c6 space please? It's lonely out here!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rain6637
Team Evil
14420
|
Posted - 2014.05.14 22:34:00 -
[139] - Quote
Vincent Athena wrote:CCP Greyscale wrote: I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations!
I thought trolling on the forums was prohibited. ( 0 x 100 = 0 for all those not getting it ) it's not, he did what he said / statement of fact President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Sabriz Adoudel
Mission BLITZ
2875
|
Posted - 2014.05.14 22:37:00 -
[140] - Quote
CCP Greyscale wrote: I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations!
CCP troll, best troll. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

ihcn
Life. Universe. Everything. Clockwork Pineapple
235
|
Posted - 2014.05.14 22:50:00 -
[141] - Quote
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? I don't agree with this, as a primarily pvp player. I want to see more of everyone in lowsec, not just other hunters. |

Rek Seven
Probe Patrol Ixtab.
1502
|
Posted - 2014.05.14 22:56:00 -
[142] - Quote
Mournful Conciousness wrote:CCP Greyscale wrote:Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5? I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space. OK that would explain why the c5 was more fun. In that case, I'll revise my request. Could we have some 0-sec direct wormholes from c6 space please? It's lonely out here!
Hmmm idk... my dream is that they add c7 wormholes that only have static connection to c6 wormholes. This would make it so people would have to travel through several wormhole systems to reach the new space. Incoming k-space wormholes would mess that up if it happened.
I also surprised to learn that null sec (and presumably low?) doesn't get outgoing connections to c6 space. That might explain why we left out of boredom.  +1 |

Arronicus
Ravens' Nest
967
|
Posted - 2014.05.14 23:00:00 -
[143] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations!
Quoting this so he is held accountable! |

Lemmih AI
Nexus Fleet Inc. Nulli Secunda
8
|
Posted - 2014.05.15 00:16:00 -
[144] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
1. Use the "look at" function on the hole 2. Compare to http://i.imgur.com/NdLDTVL.jpg 3. Profit |

Wander Prian
Arctic Light Inc. Arctic Light
32
|
Posted - 2014.05.15 02:32:00 -
[145] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5? I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space.
Does this take into account wandering wh's? As currently in my C6 is a z142 to nullsec |

Rowells
Unknown Soldiers Fidelas Constans
602
|
Posted - 2014.05.15 03:34:00 -
[146] - Quote
I like that image. Know of wnything else around with a similar theme? |

Rain6637
Team Evil
14422
|
Posted - 2014.05.15 04:01:00 -
[147] - Quote
Lemmih AI wrote:stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
1. Use the "look at" function on the hole 2. Compare to http://i.imgur.com/NdLDTVL.jpg3. Profit Liiiiike-u-splosion-u President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

zen zubon
Asteroid Bluez S I L E N T.
6
|
Posted - 2014.05.15 04:09:00 -
[148] - Quote
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters?
who the hell flies freighters in low sec, get a jump freighter, Also I think we see enough frig and destroyer fleets in low, these new WHs could be used for battleship and battle-cruiser fleets to move around and attack others without being swarmed by frigates. Not to mention money making opportunities day tripping to null without hitting gate-camps that are at the choke points of almost every null entrance minus the ones 15-30 jumps in low sec. |

Rain6637
Team Evil
14422
|
Posted - 2014.05.15 04:11:00 -
[149] - Quote
zen zubon wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? who the hell flies freighters in low sec, get a jump freighter, Also I think we see enough frig and destroyer fleets in low, these new WHs could be used for battleship and battle-cruiser fleets to move around and attack others without being swarmed by frigates. Not to mention money making opportunities day tripping to null without hitting gate-camps that are at the choke points of almost every null entrance minus the ones 15-30 jumps in low sec. outpost platforms were mentioned, which are 750,000 m3 and won't fit in jump freighters. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Alundil
Rolled Out
507
|
Posted - 2014.05.15 05:00:00 -
[150] - Quote
Arronicus wrote:CCP Greyscale wrote:Mournful Conciousness wrote:Rek Seven wrote:Mournful Conciousness wrote:I'd like to see more c5/c6 -> null wormholes appear, and not for the reason you might think. Please give me a moment.
Don't be silly, wormhole space never gets improvements like this. All updates are for k-space and we're lucky if ccp don't mess stuff up in w-space when expansion time comes around.  I like to think that CCP Greyscale is a decent, rational human being. I strongly believe that he wants the very best for eve and will realise that my suggestion is in everyone's interest. I am sure he'll increase the number of 0.0->c6 wormholes and enjoy the adulation of players and co-workers alike. CCP will see his brillance and award him a pay rise and a promotion. I just multiplied all the null->c6 wormhole counts by 100, I hope this meets your expectations! Quoting this so he is held accountable! ....
Quoting this so you are held accountable
|

Anthar Thebess
REPUBLIKA ORLA C0VEN
407
|
Posted - 2014.05.15 06:52:00 -
[151] - Quote
Wander Prian wrote: Does this take into account wandering wh's? As currently in my C6 is a z142 to nullsec
0*100 = 1 ;)
Summer 2014 - Carrier Split
|

Wander Prian
Arctic Light Inc. Arctic Light
32
|
Posted - 2014.05.15 08:19:00 -
[152] - Quote
AfterI really woke up I re-read a few posts and realized it was about null >c6 and not the other way. In my defence, Greyscale did talk about c6 only having wh-space connections as my earlier quote shows.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 17:37:00 -
[153] - Quote
The only concern I have is that in losec, the extra signatures will make scanning a little more challenging. While wormholers are used to it, and have experience in selecting for important sigs and eliminating the less important, it is not fun to add to the level of difficuilty. I know HTFU is the traditional response to this comment, but possibly making the signatures resolve into type a little easier for those with less than perfect skills or in non specialised ships, would be a valid response too.
This would take no advantage away from those who have spent the time and effort to maximise skills, just make the exercise a little less unpleasant for those who are less gifted. And besides It might act as an encouragement for them to get a little better, rather than just passing on them altogether. There is one EvE. Many people. Many lifestyles. WE are EvE |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
682
|
Posted - 2014.05.15 19:10:00 -
[154] - Quote
Give them a single transit limit low enough to prevent capital ships and a high enough total limit to allow a reasonably sized fleet once through or several small fleets through and this should be fine.
More k-k wormholes would be nice. They are rare enough as it is. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Quinn Corvez
Probe Patrol Ixtab.
231
|
Posted - 2014.05.15 19:35:00 -
[155] - Quote
Soldarius wrote:Give them a single transit limit low enough to prevent capital ships and a high enough total limit to allow a reasonably sized fleet once through or several small fleets through and this should be fine.
More k-k wormholes would be nice. They are rare enough as it is.
what does that even mean? Single transit implies that it can only be used once... |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1038
|
Posted - 2014.05.15 19:49:00 -
[156] - Quote
corbexx wrote:Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs You should learn about sig sizes that would help you ignore a fair bit.
This is also an option, but not everyone wants to go that far. (I personally wouldn't mind) |

Lemmih AI
Nexus Fleet Inc. Nulli Secunda
11
|
Posted - 2014.05.15 21:22:00 -
[157] - Quote
Rowells wrote:I like that image. Know of wnything else around with a similar theme? Theme being WH identification? Not that I'm aware of, which is why I made this. Someone else put out the individual backgrounds some time back, I just identified which was which, then arranged and labeled them. |

Bleedingthrough
Raptor Navy
31
|
Posted - 2014.05.15 21:40:00 -
[158] - Quote
Rek Seven wrote:CCP Greyscale wrote:Anyone see any problems with this? :) One thing to consider - if one of the end results is that more people will be interacting with wormholes, it may be good idea to improve the wormhole description/information panel to clearly describe what the different states mean... It will save immersion breaking google searches.
This.
Great idea +1 for OP. :-) |

Rain6637
Team Evil
14429
|
Posted - 2014.05.16 02:47:00 -
[159] - Quote
yeah.
voting for tooltip that shows what class space a hole leads to. kidding, not necessarily tooltip. but something
unless you want to keep the info obscured behind a visual effect texture (meaning it's already there)
from wiki:
Quote:Wormhole Class is a numeric rating contained within CCP supplied data dumps. In short, Wormholes leading to "unknown space" could lead to a class 1, 2 or 3 Wormhole Space system. A wormhole that leads to "dangerous unknown space" leads to a class 4 or 5 system, while a "deadly unknown space" wormhole always leads to a class 6 wormhole system.
do away with that and just say class 1, class 2, class 3, class 4, class 5, class 6 President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Wander Prian
Arctic Light Inc. Arctic Light
32
|
Posted - 2014.05.16 06:50:00 -
[160] - Quote
Hell no. WH's are supposed to be unknown and abit of a mystery. You aren't gonna get your info on a platter. |

Rain6637
Team Evil
14429
|
Posted - 2014.05.16 07:45:00 -
[161] - Quote
currently what does finding out a wormhole's class involve? one of two things
recognizing a graphic through a visual distortion effect
looking up the locus ID on an external website
neither is conducive to gameplay (think of the noobs)
sorta repeating myself, but lemme expand on my previous post: high sec, low sec, null sec, and c6 wormholes are already readily identifiable via show info, so why not c1-5 (doesn't it strike you as incomplete, or an oversight that could use some consistency) President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Wander Prian
Arctic Light Inc. Arctic Light
32
|
Posted - 2014.05.16 07:59:00 -
[162] - Quote
Not everything is supposed to be spoon-fed. Sometimes having to dig abit deeper for the information just might make you more interested about it.
There's a thriving part of eve living in wormholes who have accepted the challenge of the unkown. Not having every piece of info there for you to see when you want is a part of it. You do the work and you will reap the rewards. |

Mournful Conciousness
Embers Children TOHA Conglomerate
804
|
Posted - 2014.05.16 08:06:00 -
[163] - Quote
I say make the wormhole description say, "this is a wormhole. It goes somewhere and there's no return. Deal with it."
Then make all wormholes one way and auto-collapse after 30 minutes.
This would make wormhole activities epic because you'd have to go prepared and take everything you need with your fleet.
Proper adventures for the properly brave.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rain6637
Team Evil
14429
|
Posted - 2014.05.16 08:10:00 -
[164] - Quote
Wander Prian wrote:Not everything is supposed to be spoon-fed. Sometimes having to dig abit deeper for the information just might make you more interested about it.
There's a thriving part of eve living in wormholes who have accepted the challenge of the unkown. Not having every piece of info there for you to see when you want is a part of it. You do the work and you will reap the rewards. that opinion doesn't justify the discrepancy between named show info holes (high, low, null, c6) and the ambiguous ones (c1 - c5). it sounds an awful lot like a popular opinion, though. President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Wander Prian
Arctic Light Inc. Arctic Light
33
|
Posted - 2014.05.16 08:25:00 -
[165] - Quote
Rain6637 wrote:Wander Prian wrote:Not everything is supposed to be spoon-fed. Sometimes having to dig abit deeper for the information just might make you more interested about it.
There's a thriving part of eve living in wormholes who have accepted the challenge of the unkown. Not having every piece of info there for you to see when you want is a part of it. You do the work and you will reap the rewards. that opinion doesn't justify the discrepancy between named show info holes (high, low, null, c6) and the ambiguous ones (c1 - c5). it sounds an awful lot like a popular opinion, though.
It's not THAT hard to get the class of the wh (or very close to it) from the text and the visual info. Yes, you'll have to pick up a few things that aren't necessarely in game, but let's face it, you'd do that anyway no matter what you think of doing.
As you can see the nebula through the wh, you can kinda see what part of space it leads to. It wouldn't be too big of a stretch to think that you could possibly find out what kind of k-space it is by the info "leaking" through the wormhole. As there is no concord network in wh-space telling you what class it is, the info isn't accurate |

Rain6637
Team Evil
14429
|
Posted - 2014.05.16 08:36:00 -
[166] - Quote
without solid reasons, that strikes me as preserving a status quo President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Wander Prian
Arctic Light Inc. Arctic Light
33
|
Posted - 2014.05.16 08:45:00 -
[167] - Quote
And you think that "think of the noobs" is a valid reason to change things? Or that because you have to look up things out of game is a valid point why CCP should change the texts? How many sites have you bookmarked for getting info that is not in game? |

Rain6637
Team Evil
14430
|
Posted - 2014.05.16 09:14:00 -
[168] - Quote
think of the noobs was tongue-in-cheek, meaning think of the people who aren't familiar with wh space enough to identify wormhole types by their graphic... but that group includes myself, and i'm not new to wormholes. (I still couldn't tell you where a wormhole leads by looking at the graphic
so I depend on siggy, which is indispensable for its links to dotlan, formerly wormhol.es/pasta.gg, and eve-kill
I also refer to this wiki to know what the head of the wormhole is (e.g. P060, N766, C247, X877)
https://wiki.eveonline.com/en/wiki/List_of_All_W-Space_Systems
someone had to scan the wormhole down, so the information isn't handed out for free
even after jumping into a wormhole, right-clicking the Locus ID says "Solar System" in Description, and Orbital Bodies don't give any indication of wormhole class either.
if you happen to come from the K162, turning around and looking at the wormhole identifier at the head still reveals... nothing about the class until you use an out of game site President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Mournful Conciousness
Embers Children TOHA Conglomerate
804
|
Posted - 2014.05.16 09:26:00 -
[169] - Quote
In my view nothing about the characteristics of w-space should be published at all. They shouldn't even have j-numbers.
You should just be 'somewhere'
And wormholes should have a 30 minute lifetime, unlimited mass and be one-way. There should be no type identifiers and no possibility of identifying the class of space or special effects without trial and error.
There should be no anomalies, no customs offices and all signatures should have the name "unidentified signature" with no pop up describing the site until you arrive.
This would actually make w-space adventures into real adventures, increase the rarity and desirability of t3 ships, and eliminate the wanton Isk farming that goes on in w-space.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Aiyshimin
Imperial Collective Unsettled.
11
|
Posted - 2014.05.16 09:27:00 -
[170] - Quote
Except the clear visual indicator telling you exactly which class or region it leads to.
|

Rain6637
Team Evil
14430
|
Posted - 2014.05.16 09:27:00 -
[171] - Quote
it's obscure President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Aiyshimin
Imperial Collective Unsettled.
11
|
Posted - 2014.05.16 09:29:00 -
[172] - Quote
Rain6637 wrote:currently what does finding out a wormhole's class involve? one of two things
recognizing a graphic through a visual distortion effect
looking up the locus ID on an external website
neither is conducive to gameplay (think of the noobs)
sorta repeating myself, but lemme expand on my previous post: high sec, low sec, null sec, and c6 wormholes are already readily identifiable via show info, so why not c1-5 (doesn't it strike you as incomplete, or an oversight that could use some consistency)
Because they are readily identifiable by Show Info and the colour.
|

Rain6637
Team Evil
14430
|
Posted - 2014.05.16 10:08:00 -
[173] - Quote
identify them President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Bleedingthrough
Raptor Navy
31
|
Posted - 2014.05.16 10:16:00 -
[174] - Quote
I think a visual "hint" might be a more interesting solution.
The problem with current graphic is that they don't work well on low graphic settings, e.g. i can not visually distinguish between C4 and C5 WHs. Also it is impossible to tell C1-C3 apart by only looking at the WH.
Maybe the art guys could work on making WH more distinguishable on lower graphic settings. |

Rain6637
Team Evil
14430
|
Posted - 2014.05.16 10:19:00 -
[175] - Quote
chitsa jason mentioned that in minutes: wormholes on low graphics settings President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Aiyshimin
Imperial Collective Unsettled.
13
|
Posted - 2014.05.16 10:40:00 -
[176] - Quote
I don't recognize all the null regions because I don't care, but all WHs are trivial and I get empire regions right 9 times out of ten as soon as I land on the wh. This has proven to be adequate level in practice over the years, and experience only makes you better.
Anyway, why not simply jump through and take a peek? Most of the time you need to bm the other side, or get information that shouldn't be available from outside.
Low shader settings do ruin the identification, and that's something CCP should really fix as it puts people with lower end hardware into worse position in terms of gameplay, which obviously shouldn't ever be the case.
|

Rain6637
Team Evil
14430
|
Posted - 2014.05.16 10:54:00 -
[177] - Quote
I'm agreeing with you, my level of familiarity is limited to what you described, and it's kinda bad when neither of us is dumb.
peeking works when the system is k-space, but how do you determine whether the k162 dangerous you've recently entered was to a c4 or c5? (without opening external websites)?
that mystery is fine, but my issue is based on the inconsistency: why do class 6 wormholes have the only definitive show info, and if the head IDs are listed (P060, N766, C247, X877 etc.), why is the head and tail system class not included?
CCP Soundwave (Riot In Pace) mentioned that on board systems are about as intelligent as a 70's Buick, and even back then (2012) they were looking to move away from that. doesn't this strike you as odd that your systems recognize named wormhole heads, but won't tell you anything about the class it leads to?
I'll admit my scanning process: probe signatures and bookmark, let siggy record my trail, and determine what is what after a section of the chain needs to be arranged in the table. President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Aiyshimin
Imperial Collective Unsettled.
15
|
Posted - 2014.05.16 11:08:00 -
[178] - Quote
Rain6637 wrote: peeking works when the system is k-space, but how do you determine whether the k162 dangerous you've recently entered was to a c4 or c5? (without opening external websites)?
C4 is yellow-orange/green, and C5 is gorgeous red/gray? C4 is by far the most recognizable nebula due to garish, contrasting colours meticulously picked from wine gum/mustard vomit.
Another way to identify classes if you have already jumped is to look at the anomaly names, they are all unique to their classes.
Anyway, the most useful info about wormholes is not the class itself, but the static it has- and this is something not readily available in game and something that is always sourced from OOG tools.
|

Rain6637
Team Evil
14430
|
Posted - 2014.05.16 11:12:00 -
[179] - Quote
I was waiting for someone to mention the anomaly names. It's not very obscure but it still took quite a few pairs of eyes before it was answered.  President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

Maru Sha
The Department of Justice
39
|
Posted - 2014.05.16 14:35:00 -
[180] - Quote
CCP Greyscale wrote:Hi everyone,
During the lowsec roundtable at Fanfest, we were discussing the merits of lowsec, and someone said "a great thing about lowsec is that it's one of the best-connected areas of space".
Which we thought was interesting, and we thought about some more, and we said "hey, more wormholes, right?".
After some further discussion, internally and with the CSM, we decided it seemed like a good idea to increase the number of k-k (ie within known space - to high, low and null) wormholes in lowsec, aimed primarily at adding opportunities for small roaming fleets.
What we're proposing is to leave the number of low->high as is at a ~1% chance per system, kicking low->null up to ~9% per system, and low->low up to ~20% per system.
Anyone see any problems with this? :)
Then we probably don't need player built stargates, do we? |

QT McWhiskers
Hard Knocks Inc.
411
|
Posted - 2014.05.16 18:15:00 -
[181] - Quote
Mournful Conciousness wrote:I say make the wormhole description say, "this is a wormhole. It goes somewhere and there's no return. Deal with it."
Then make all wormholes one way and auto-collapse after 30 minutes.
This would make wormhole activities epic because you'd have to go prepared and take everything you need with your fleet.
Proper adventures for the properly brave.
https://www.youtube.com/watch?v=5hfYJsQAhl0
Just stop. |

Amak Boma
Nuclear Orchiestra inc.
2
|
Posted - 2014.05.16 19:16:00 -
[182] - Quote
well i dear CCP i noticed that in rookie systems wormholes also spawn , on deepari ahd few wormholes and few times had to rescue stranded rookie pilots (mostly magnates) well wormholes should not spawn in these systems .
if they have to spawn there should be some sort of training wormhole so rookie pilots wont be instantly destroyed when accidently warps into one of combat sites and the training wormhole can show new pilots what they are, how they works. maybe some tutorial should be handy its just my idea |

Trinkets friend
Sudden Buggery
1441
|
Posted - 2014.05.17 02:12:00 -
[183] - Quote
stoicfaux wrote:Any chance of these wormholes having a means of identifying just how far away they go? E.g. a dark red wormhole's exit would be within ~X lightyear radius, whereas a bright blue/white wormhole would exit, far, far, far away.
I ask because jumping into random wormholes gets a bit tedious.
Or maybe a skill/module that provides some analysis of the wormhole's exit, on the grounds we've had enough experience with wormholes to tease out some of the science behind them?
You do realise that already you can tell the k-space region a wormhole exits into just by looking at it?
I haven't bothered putting up a k-space colour guide, like I really ought to have done already, but suffice to say you can tell if the wormhole goes to Khanid, or The Force or The Citadel, etc. Minmatar regions are all more or less the same, so good luck with that. You can even tell where in nullsec your wormhole exits, if you are cluey enough.
As for this change, i heartily endorse it.
There's a lot of QQ from the lowsec explorer crowd, concerned they will be drowned in wads of wormholes. Well, tough cookies, bros. You already have to deal with plenty of bloody drone DED plexes, which no one does because they never drop aanything and are hardly worth it for the abysmal ISK. Complain about that, why don't you?
There's a lot of talk about force projection. Ha. You cannot rely on wormholes for force projection. This will simply encourage more roaming and more ways to shortcut a roam in or out of null around heavily camped systems and/or possibly in or out of chokepoints and bottlenecked pockets.
The ONLY effect may be on cyno jammed systems in sov null. With enough work and a bit of luck you could yolo 2 carriers, 50 cruisers and a dread through into a cyno jammed system via a N944 or S199 (likely with a midpoint cyno or two) to get caps in past the jammer. The chances of this happening may have increased somewhat, but it will still be a game for the patient, not the time-starved.
What I wonder is whether this will reduce the percentage of X702 and R943 into low-end J space, and/or the percentage of transient N432 into C5 space? Chances of an answer would be close to zero I assume.
CCP Greyscale, you could also, without great disruption to anything, increase A641 chances for highsec-highsec wormholes, which would allow eg, more people to get to/from Solitude. :P Shoot that which lieth before you and tackle that which runneth away - Ancient Minmatar proverb @_@ http://www.localectomy.blogspot.com.au
|

Lemmih AI
Nexus Fleet Inc. Nulli Secunda
12
|
Posted - 2014.05.17 06:05:00 -
[184] - Quote
Trinkets friend wrote:I haven't bothered putting up a k-space colour guide, like I really ought to have done already, but suffice to say you can tell if the wormhole goes to Khanid, or The Force or The Citadel, etc. Minmatar regions are all more or less the same, so good luck with that. You can even tell where in nullsec your wormhole exits, if you are cluey enough. http://i.imgur.com/NdLDTVL.jpg You can easily make a positive identification of the destination region just be using the "look at" function and zooming all the way in. I will admit that there are a few sets of regions that look very similar, though.
I think the only thing that's an issue here is that statement is only true with graphics turned up, as I believe that certain settings prevent seeing through the hole. You could range limit some sort of assistance for those people, but does forcing someone to come within 100km (the range required for this technique) really change anything? You warp into the sig within that range after you scan it down, anyway. |

Khan'matar
HEK CARTEL
0
|
Posted - 2014.05.18 03:12:00 -
[185] - Quote
Time to take a swing at this ..
It's not so much the number of WH's but rather that there is no common use or market for finding or owning their short lifespan. Altering the number is simple enough. However spend an hour with a muse then..
Quote: Astrometrics should have the potential to be its own profession rather than a means to other ends such as mining (in all its forms), hacking & salvaging.
What the Cartel wants:
- A Wormhole market. Somehow being able to sell what you Map. Go from finder's keepers to finder's fee. - Corp / Alliance Astrometrics Database - flexible, dynamic and self-maintaining to a degree. - Integrate the WH routes accessible to you with built-in pilot navigation. - Modules to measure the stability of a Wormhole that provide an estimate of its duration without accounting for mass disturbances. - A POS structure that finds these things, feed it probes and it maps your system. Maybe based on Alien Technology. - Being able to hack those SOEs and extract routes.
These are only a few of hundreds of improvements gleaned from running a space bar.. .. and a dentistry school for Amarr in the back.
|

Cho Wong
Nuwa Foundation Fraternity.
0
|
Posted - 2014.05.18 11:10:00 -
[186] - Quote
well can we have more nullsec k-k wormholes |

Orla- King-Griffin
Var Foundation inc.
35
|
Posted - 2014.05.18 11:24:00 -
[187] - Quote
Lemmih AI wrote:Trinkets friend wrote:I haven't bothered putting up a k-space colour guide, like I really ought to have done already, but suffice to say you can tell if the wormhole goes to Khanid, or The Force or The Citadel, etc. Minmatar regions are all more or less the same, so good luck with that. You can even tell where in nullsec your wormhole exits, if you are cluey enough. http://i.imgur.com/NdLDTVL.jpgYou can easily make a positive identification of the destination region just be using the "look at" function and zooming all the way in. I will admit that there are a few sets of regions that look very similar, though. I think the only thing that's an issue here is that statement is only true with graphics turned up, as I believe that certain settings prevent seeing through the hole. You could range limit some sort of assistance for those people, but does forcing someone to come within 100km (the range required for this technique) really change anything? You warp into the sig within that range after you scan it down, anyway.
thanks for that Jpeg, that will get a fair bit of use. |

Theon Severasse
SniggWaffe WAFFLES.
68
|
Posted - 2014.05.18 11:45:00 -
[188] - Quote
Does increasing the chance of these spawning decrease the chance of other types of wormhole spawning?
Same again, but in regard to other types of sites?
EDIT: This was already answered |

Niart Gunn
TURN LEFT The Camel Empire
14
|
Posted - 2014.05.18 17:05:00 -
[189] - Quote
CCP Greyscale wrote:Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5? I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space.
I am not sure how you have double-checked that, but I remember very clearly how I scanned down both C140s (to low) as well as Z142s (to null) in C6 wormhole space. Note that these are the same designations that the wandering C5->Kspace holes have, but I am very certain that they do exist in C6 space as well. I would imagine people living in a C6 could confirm this.
I will provide a screenshot the next time I encounter one of these. |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
62
|
Posted - 2014.05.18 18:27:00 -
[190] - Quote
Querns wrote:Klarion Sythis wrote:Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters? They're already mass limited as with all holes. Any specific limits to prevent specific activities? Sorry; I should have clarified. I'm talking "maximum size" restrictions, similar to how, e.g., C1s only allow small ships.
Huh... This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. who doesn't even understand 'Mass Limits'... some foremost authority. I hate know it all's... who don't.
Anyhoo... All for more K-to-K as long as W-to-K, K-to-W and W-to-W current spawn rate / mass & time limits aren't messed with...
As for K to K, which strangely I am not all that familiar with them after 3.5 years of almost daily scanning and jumping holes... I have done a quick search and can't find any info on K-to-K mass & time limits... But I would assume Hi, Lo, Null could be equated to C1-2 = Hi, C3-4 = Lo and C5-6 =Null in re mass/time limits? that would be balanced I feel. TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
62
|
Posted - 2014.05.18 18:33:00 -
[191] - Quote
CCP Greyscale wrote:Enteron Anabente wrote:What are the current numbers (i.e., how much of an increase is this)? And can you give the numbers for hisec and nullsec, for comparison? I don't think I've ever seen these published before. Yeah, we generally don't talk about numbers for this sort of thing, I'm already out on a limb with what I've posted :) WRT people concerned about mass limits, these are just more of the holes that are already there, so they take the same limits as current lowsec holes, and as far as freighters go, we're generally of the opinion that people trying to use lowsec wormholes for freighter logistics is a good thing for lowsec PvP :)
OK, then I am onboard with this.
except, Grr Goons, you know... the usual. TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
62
|
Posted - 2014.05.18 18:51:00 -
[192] - Quote
CCP Greyscale wrote:Ab'del Abu wrote:@CCP: Wormholers have been begging for more holes / better connectivity in wh-space for a long time now. Do you have any stance on that? we needs love as well ... Yup, we talked about this at at least one of the wormhole roundtables at Fanfest. Definitely on board with the idea, but our immediate plans are "finish industry" :)
Oh dear gods in heaven NO! PLease just fix POSes... You know the old adage Greyscale?? If it aint broke, DON'T fix it!
Grr Goons cause... you know. TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5305
|
Posted - 2014.05.19 00:30:00 -
[193] - Quote
Last Wolf wrote:Correct me if there is a way that I am unaware of to do this (I rarely scan for WH's due to the reason I am about to post)
Is it possible differentiate a WH sig from all other sigs? I hate spending 30 minutes scanning down every sig in 2 or 3 systems just to find out that NONE of them are wormholes. I feel like 8 probes launched at 64AU that pick up 20 sigs should be able to tell me which ones are wormholes without having to scan each and every single one down.
Use your system scanner with no probes. Those big red balls clustered around celestials are the stuff you're interested in. The big red balls that are more than 4AU away from a celestial are wormholes.
Just dump your 4AU radius precision formation on top of the celestial and you'll have at least 25% hits on the nearby signatures. Thankfully for people who think that scanning is tedious, CCP decided that the system inventory provided by DSPs was game-breaking, so they gave us a more complete system inventory in the form of the system scanner on the overview.
TL;DR version: stuff within 4AU of a celestial is far less likely to be a wormhole. Stuff more than 4AU from a celestial is only going to be a wormhole.
Day 0 advice for new players: Day 0 Advice for New Players |

Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 11:56:00 -
[194] - Quote
Querns wrote:Regarding the "small fleet" angle of these holes, is it possible to mass-limit these types of holes so that they are primarily used for pvp, instead of as logistics shortcuts for freighters?
How about sandbox. |
|

CCP Greyscale
C C P C C P Alliance
2235

|
Posted - 2014.05.19 14:20:00 -
[195] - Quote
Niart Gunn wrote:CCP Greyscale wrote:Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5? I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space. I am not sure how you have double-checked that, but I remember very clearly how I scanned down both C140s (to low) as well as Z142s (to null) in C6 wormhole space. Note that these are the same designations that the wandering C5->Kspace holes have, but I am very certain that they do exist in C6 space as well. I would imagine people living in a C6 could confirm this. I will provide a screenshot the next time I encounter one of these.
...well bugger. That is a bug that has existed since 2009, apparently. The C6 region is (unintentionally) included in the C5-K distribution.
Whoops.
I will fix this. Sorry for the screwup, and double-sorry for teasing people suggesting to add more. Entirely my bad. |
|

Bohneik Itohn
Periphery Bound
103
|
Posted - 2014.05.19 16:30:00 -
[196] - Quote
CCP Greyscale wrote:
...well bugger. That is a bug that has existed since 2009, apparently. The C6 region is (unintentionally) included in the C5-K distribution.
Whoops.
I will fix this. Sorry for the screwup, and double-sorry for teasing people suggesting to add more. Entirely my bad.
Epic... Even Wormhole bugs are lost in time and space for untold years.... |

okst666
Rise of Cerberus
271
|
Posted - 2014.05.19 18:33:00 -
[197] - Quote
CCP Greyscale wrote:
...well bugger. That is a bug that has existed since 2009, apparently. The C6 region is (unintentionally) included in the C5-K distribution.
Whoops.
I will fix this. Sorry for the screwup, and double-sorry for teasing people suggesting to add more. Entirely my bad.
Lol, I bet there are some C6-Corps that **** blood tonight...
[X] < Nail here for new monitor |

Trinkets friend
Sudden Buggery
1446
|
Posted - 2014.05.20 02:14:00 -
[198] - Quote
Lemmih AI wrote:Trinkets friend wrote:I haven't bothered putting up a k-space colour guide, like I really ought to have done already, but suffice to say you can tell if the wormhole goes to Khanid, or The Force or The Citadel, etc. Minmatar regions are all more or less the same, so good luck with that. You can even tell where in nullsec your wormhole exits, if you are cluey enough. http://i.imgur.com/NdLDTVL.jpgYou can easily make a positive identification of the destination region just be using the "look at" function and zooming all the way in. I will admit that there are a few sets of regions that look very similar, though. I think the only thing that's an issue here is that statement is only true with graphics turned up, as I believe that certain settings prevent seeing through the hole. You could range limit some sort of assistance for those people, but does forcing someone to come within 100km (the range required for this technique) really change anything? You warp into the sig within that range after you scan it down, anyway.
Thanks. I was totally unaware of this. Or this. But what I wasn't intending to do, was what you linked, because the appearance of the nebula change significantly with the distortion as seen through the wormhole colour itself. Which clearly I am not pointing out since this is International Sarcasm Day and I am an absolute dolt. J's before K's. ::brofist:: http://www.localectomy.blogspot.com.au
|

Lemmih AI
Nexus Fleet Inc. Nulli Secunda
15
|
Posted - 2014.05.20 04:16:00 -
[199] - Quote
Trinkets friend wrote: But what I wasn't intending to do, was what you linked, because the appearance of the nebula change significantly with the distortion as seen through the wormhole colour itself. Which clearly I am not pointing out since this is International Sarcasm Day and I am an absolute dolt. http://http://imgur.com/R1z8w67 is pretty obviously a WH to Feythobolis, distortion or no. It's not the colors that my image is identifying, but the details. |

Nox52
Lycosa Syndicate Surely You're Joking
12
|
Posted - 2014.05.20 06:58:00 -
[200] - Quote
CCP Greyscale wrote:Niart Gunn wrote:CCP Greyscale wrote:Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5? I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space. I am not sure how you have double-checked that, but I remember very clearly how I scanned down both C140s (to low) as well as Z142s (to null) in C6 wormhole space. Note that these are the same designations that the wandering C5->Kspace holes have, but I am very certain that they do exist in C6 space as well. I would imagine people living in a C6 could confirm this. I will provide a screenshot the next time I encounter one of these. ...well bugger. That is a bug that has existed since 2009, apparently. The C6 region is (unintentionally) included in the C5-K distribution. Whoops. I will fix this. Sorry for the screwup, and double-sorry for teasing people suggesting to add more. Entirely my bad.
Wait a second just to clarify. You're saying there should be no ls or ns wh connections direct to c6 space, that it was a bug and that it will be fixed so there will be no ls or ns connections to c6 space in the future? |
|

CCP Greyscale
C C P C C P Alliance
2241

|
Posted - 2014.05.20 08:50:00 -
[201] - Quote
Nox52 wrote:CCP Greyscale wrote:Niart Gunn wrote:CCP Greyscale wrote:Mournful Conciousness wrote:CCP Greyscale wrote:[Edit] Also, to be clear, the thing that I was (very much tongue-in-cheek) suggesting was "silly" was *more* C6-Null wormholes, when there aren't any in the first place :) The request for more w-space connectivity in general is something we'd very much like to respond to with changes, as we think it's a good idea. Am I mistaken? I'm pretty sure we get direct-to-nullsec wormholes from the c6 now and again. Or was that when we were in a c5? I double-checked before making the earlier post :) C5s, yes, C6s should only connect to w-space. I am not sure how you have double-checked that, but I remember very clearly how I scanned down both C140s (to low) as well as Z142s (to null) in C6 wormhole space. Note that these are the same designations that the wandering C5->Kspace holes have, but I am very certain that they do exist in C6 space as well. I would imagine people living in a C6 could confirm this. I will provide a screenshot the next time I encounter one of these. ...well bugger. That is a bug that has existed since 2009, apparently. The C6 region is (unintentionally) included in the C5-K distribution. Whoops. I will fix this. Sorry for the screwup, and double-sorry for teasing people suggesting to add more. Entirely my bad. Wait a second just to clarify. You're saying there should be no ls or ns wh connections direct to c6 space, that it was a bug and that it will be fixed so there will be no ls or ns connections to c6 space in the future?
Yup. 100% bug. We originally had connections from all Cs to K in Apocrypha development, and then cut the links between C6/C4 and K a month or so (I guess?) before release. I actually cut the C2 link as well initially, but then put it back in.
The rare C6-K wormholes only exist because somebody (ie, me) added the C6 systems to the C5-K wormhole set by accident. I have now fixed this and it'll be shipping in Crius. |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1417
|
Posted - 2014.05.20 09:05:00 -
[202] - Quote
Even if it wasn't in the initial design and can be considered a bug. Is it bad enough so that it needs to be removed? I never heard anyone complain. Why do you feel the need to remove it? GRRR Goons |

Nox52
Lycosa Syndicate Surely You're Joking
12
|
Posted - 2014.05.20 09:24:00 -
[203] - Quote
CCP Greyscale wrote:
Yup. 100% bug. We originally had connections from all Cs to K in Apocrypha development, and then cut the links between C6/C4 and K a month or so (I guess?) before release. I actually cut the C2 link as well initially, but then put it back in.
The rare C6-K wormholes only exist because somebody (ie, me) added the C6 systems to the C5-K wormhole set by accident. I have now fixed this and it'll be shipping in Crius.
Ok thanks for confirm.
Now we have an issue. I live in C6 space and this will affect the movement of caps in c6 dramatically. And for the worse. Was this wh change run past the CSM? Wh space has been this way for way too long to suddenly change the connection on short notice.
|
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CCP Greyscale
C C P C C P Alliance
2241

|
Posted - 2014.05.20 09:26:00 -
[204] - Quote
A reasonable question and one I'm willing to have a proper dialogue on. From my point of view 1) UGH, 2) it's a weird inconsistency with the rest of the layout of w-space, and 3) C6 is intended to be isolated. On the flipside, I appreciate the fact that this has existed for a very long time and if anyone can make a really compelling argument why this is a harmful fix I will consider rolling it back  |
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Nox52
Lycosa Syndicate Surely You're Joking
12
|
Posted - 2014.05.20 09:50:00 -
[205] - Quote
CCP Greyscale wrote:A reasonable question and one I'm willing to have a proper dialogue on. From my point of view 1) UGH, 2) it's a weird inconsistency with the rest of the layout of w-space, and 3) C6 is intended to be isolated. On the flipside, I appreciate the fact that this has existed for a very long time and if anyone can make a really compelling argument why this is a harmful fix I will consider rolling it back 
Ok here are my points in rebuttal:
1) I manage some of the logistics for a medium sized C6 corporation. UGH doesn't even begin to encompass my response to your proposed poorly announced change when considering cap movements. And I have quite a lot of caps to move.
2) Until now virtually nobody knew it was an inconsistency. C6/C5 is characterised by the LS/NS connections for caps. Your "bug" has been a feature for so long it's a way of life. Extending this you could make the argument that since wh were never intended to be lived in you should remove everyone living in them. What you intended and what happened are two different things. Welcome to emergent gameplay
3) Decisions have been made months or years in advance on what kind of space you want to live in and what connectivity you have based on longstanding existing mechanics/features. This would significantly alter those decisions for the worse.
4) Given the case for a C6/C3 static it would significantly impair logistics. These wormholes are rare but significant events. Their loss would adversely impair power projection for small to medium sized corporations. I'd have to wait for other c5 connection and hope for the a or mine/move minerals in. I don't think you fully appreciate just how **** hauling minerals is and just how **** wh industry is.
5) If it goes ahead and it is changed, given a decision that current system is not suitable any more, I would petition a significant number of caps to be moved. If a bug got them in, a petition should fix them. |

Catherine Laartii
State Protectorate Caldari State
184
|
Posted - 2014.05.20 10:27:00 -
[206] - Quote
Do you think at any point we will see a buff to w-space industry? Since we're apparently going the grass-roots route with putting more manufacturing power into starbases, would it be finally time to add moon goo and ice to w-space? I think balancing this by having a small fleet of sleepers attack the POS periodically would be a great way of keeping people on their toes about defending their pos, since assuming you don't add some sort of hacking reclamation system into the game, having a warfleet of sleepers show up and kick the crap out of an offlined pos or one without any guns would be a great way of opening up sorely needed real estate.
That and maybe some high-level Talocan NPCs for c4-c6 to spice things up a bit. Would love to see game lore cover the Talocans a little more... |
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CCP Greyscale
C C P C C P Alliance
2241

|
Posted - 2014.05.20 10:40:00 -
[207] - Quote
Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive.
In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops". |
|

Catherine Laartii
State Protectorate Caldari State
184
|
Posted - 2014.05.20 10:43:00 -
[208] - Quote
CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive.
In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops". That sounds good; encouraging more day trips is a good route to go with lowsec cap fleets. That being said, will we possibly be seeing any increase in the industry sector for w-space as previously stated, or perhaps more systems? |
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CCP Greyscale
C C P C C P Alliance
2241

|
Posted - 2014.05.20 10:44:00 -
[209] - Quote
Catherine Laartii wrote:CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive.
In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops". That sounds good; encouraging more day trips is a good route to go with lowsec cap fleets. That being said, will we possibly be seeing any increase in the industry sector for w-space as previously stated, or perhaps more systems?
Not right now, no. We want to revisit w-space in a more comprehensive way in future, but we're focused on Kronos and Crius ATM and there won't be significant changes specifically for wormholes in either, beyond what's discussed in this thread :) |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2014.05.20 10:46:00 -
[210] - Quote
eagerly awaiting whspace nerfs |

Darren Fox
NorCorp Enterprise No Holes Barred
38
|
Posted - 2014.05.20 10:49:00 -
[211] - Quote
As a jumper of many caps in C6-space I would appreciate K-C6 connections, in line with what exists in C5 space today. More connections = more pvp opportunities, and visitors from K-space into Polaris would be greeted with a warm welcome.
It would also make it slightly more risky to farm in C6 space, which can't be a bad idea.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
243
|
Posted - 2014.05.20 10:49:00 -
[212] - Quote
CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive.
In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops". Definitely. Seems illogical that people living in a C6 get extra protection by only having WH's spawn out of the system, but not into where they could be vulnerable to attackers like a C5 WH currently is. Perhaps just half the rarity of C6 > NS and then add NS > C6 at the same rate so it equals out.
I do think that C5 and C6 WHs from K space should be very rare though. Just my personal opinion. NS > C5s seem a little too common atm in my experience. Would add to the isolated nature of these more dangerous parts of WH space. |

Nox52
Lycosa Syndicate Surely You're Joking
12
|
Posted - 2014.05.20 10:52:00 -
[213] - Quote
CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive.
In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops".
Very intrigued and would love more day tripping into null or low sec (kinda like reverse wormhole day tripping). So what are the details so they can be discussed.
Also yes wormhole industry is just **** atm so nreally does need a bit of a hand. |

Catherine Laartii
State Protectorate Caldari State
184
|
Posted - 2014.05.20 10:54:00 -
[214] - Quote
Catherine Laartii wrote:CCP Greyscale wrote: That sounds good; encouraging more day trips is a good route to go with lowsec cap fleets. That being said, will we possibly be seeing any increase in the industry sector for w-space as previously stated, or perhaps more systems?
Not right now, no. We want to revisit w-space in a more comprehensive way in future, but we're focused on Kronos and Crius ATM and there won't be significant changes specifically for wormholes in either, beyond what's discussed in this thread :)
I imagine this feature will come out in the distant future expansion along with wh gates, Rise and Fozzie get cut a break in rebalance features that don't turn into giant threadnaughts, and Entity finally decides to pay off the jove to fix the EVE gate and we all get to have our minds blown from the meta of seeing the terrans play eve 20000 years into the future.
Also, We want to revisit w-space in a more comprehensive way in future, Let the speculation run rampant, considering that with 10 expansions a year this will likely happen WAY sooner than we're used to seeing. You guys should put out your own tabloids to mix feature ideas for the future with conspiracies. It'd make these forums more interesting since people would be a little more reliant on you to actually confirm features, and by extension, nicer to you. :) |

Nox52
Lycosa Syndicate Surely You're Joking
13
|
Posted - 2014.05.20 11:03:00 -
[215] - Quote
Nox52 wrote:CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive.
In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops". Very intrigued and would love more day tripping into null or low sec (kinda like reverse wormhole day tripping). So what are the details so they can be discussed. Also yes wormhole industry is just **** atm so really does need a bit of a hand.
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1417
|
Posted - 2014.05.20 11:06:00 -
[216] - Quote
If a K -> C6 connection helps you tackle your OCD, go ahead. It's not a significant change but it can have some interesting consequences. Your original plan was to remove something that sometimes caused interesting situations without disturbing anything meaningfull. This is much better :) GRRR Goons |

Terrorfrodo
Renegade Hobbits for Mordor
639
|
Posted - 2014.05.20 11:20:00 -
[217] - Quote
CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive. Good call. C6-K connections are not rare at all, in fact very common, and are extremely important for every c6 corp, especially c6/c6 corps. They enable these corps to move capitals into their homes or out of them. Also of course they provide valuable routes into Empire. Removing them would be extremely disruptive.
But funny that devs didn't know that when every experienced wh dweller has known for many years that the only class never directly connected to k-space is c4. . |

corbexx
eXceed Inc. No Holes Barred
385
|
Posted - 2014.05.20 11:23:00 -
[218] - Quote
CCP Greyscale wrote: In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops".
While I cant speak for everyone in C6 space I think most would be more than happy with K-C6 ( I know I would be) Corbexx for CSM 9 - Wormholes deserve better |
|

CCP Greyscale
C C P C C P Alliance
2244

|
Posted - 2014.05.20 11:40:00 -
[219] - Quote
Terrorfrodo wrote:CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive. Good call. C6-K connections are not rare at all, in fact very common, and are extremely important for every c6 corp, especially c6/c6 corps. They enable these corps to move capitals into their homes or out of them. Also of course they provide valuable routes into Empire. Removing them would be extremely disruptive. But funny that devs didn't know that when every experienced wh dweller has known for many years that the only class never directly connected to k-space is c4.
I know exactly how it's supposed to be set up :P
(Anyone have an opinion about linking C4 in both directions in the same way?)
[edit]
Gilbaron wrote:If a K -> C6 connection helps you tackle your OCD, go ahead. It's not a significant change but it can have some interesting consequences. Your original plan was to remove something that sometimes caused interesting situations without disturbing anything meaningfull. This is much better :)
It's a little bit about the spreadsheet being nicer, but mostly about consistent rules that players can understand and, importantly, extrapolate into new situations. Weird exceptions are (marginally!) harder to explain and harder to internalize, and when they pile up they add to the barrier of understanding in the game. The reason I'm thinking now about linking C4s in the same way is that then there's a reasonably clear system "C1,2,3,5 have k-space statics and dynamics, C4,6 only have k-space dynamics" - and if you understand C4s, I can say "C6s have no k statics" and you can think "I bet they work just like C4s" and be correct without anyone needing to explain further.
Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game that make it slightly easier to understand and don't harm the gameplay, the game in aggregate gets much more accessible while still being just as good. Which is a good thing from our perspective :) |
|

Wander Prian
Arctic Light Inc. Arctic Light
34
|
Posted - 2014.05.20 11:48:00 -
[220] - Quote
C6: Big thumbs up for both the decision to not remove and the idea of adding connections!
C4: adding k-space connections sounds like a good idea. |

Winthorp
Rolled Out
1666
|
Posted - 2014.05.20 12:02:00 -
[221] - Quote
CCP Greyscale wrote:Terrorfrodo wrote:CCP Greyscale wrote:Aright, after talking to the design team, we're going to roll back the bug fix on the basis that it's not really necessary and probably too disruptive. Good call. C6-K connections are not rare at all, in fact very common, and are extremely important for every c6 corp, especially c6/c6 corps. They enable these corps to move capitals into their homes or out of them. Also of course they provide valuable routes into Empire. Removing them would be extremely disruptive. But funny that devs didn't know that when every experienced wh dweller has known for many years that the only class never directly connected to k-space is c4. I know exactly how it's supposed to be set up :P (Anyone have an opinion about linking C4 in both directions in the same way?) [edit] Gilbaron wrote:If a K -> C6 connection helps you tackle your OCD, go ahead. It's not a significant change but it can have some interesting consequences. Your original plan was to remove something that sometimes caused interesting situations without disturbing anything meaningfull. This is much better :) It's a little bit about the spreadsheet being nicer, but mostly about consistent rules that players can understand and, importantly, extrapolate into new situations. Weird exceptions are (marginally!) harder to explain and harder to internalize, and when they pile up they add to the barrier of understanding in the game. The reason I'm thinking now about linking C4s in the same way is that then there's a reasonably clear system "C1,2,3,5 have k-space statics and dynamics, C4,6 only have k-space dynamics" - and if you understand C4s, I can say "C6s have no k statics" and you can think "I bet they work just like C4s" and be correct without anyone needing to explain further. Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game that make it slightly easier to understand and don't harm the gameplay, the game in aggregate gets much more accessible while still being just as good. Which is a good thing from our perspective :)
We have asked many times for more accessible routes to C4 space to open them up so they are not the isolated care bear havens they are currently with little player interactions from the rest of WH space. Weather you do this via more roaming K-space > C4 connections or to add Dual statics to the C4's themselves is up to you.
I don't think you should be adding more K-space connections to C6 space, they should be able to keep what they have now but please don't give them a stupid amount of k-space connections so they have easy logistics and thus avoid going down deep chains that would remove their interactions from the rest of us WH space residents. http://i.imgur.com/crZYiir.jpg |

Darren Fox
NorCorp Enterprise No Holes Barred
39
|
Posted - 2014.05.20 12:02:00 -
[222] - Quote
Adding K-C4 and C4-K dynamics would add consistency. Someone living in C4 space would be better qualified to answer, but I know the suggestion of dual W-space statics for C4 have people arguing for and against. I doubt they would dislike the chance for direct K-space from their homes. |

Terrorfrodo
Renegade Hobbits for Mordor
639
|
Posted - 2014.05.20 12:29:00 -
[223] - Quote
Adding k-space connections to C4s would remove their unique characteristic and thus fundamentally alter them. C4s currently often go without any open connection for many days in a row as long as the residents don't open the static from the inside. And obviously for most residents this is the reason they chose to live in a C4. Whether this is a desirable situation is subject to discussion but any change should be informed by how C4s are currently used.
In other words: If you add more connections to C4s, almost all C4 residents will hate you, so only change it if you don't care 
Personally, if a change is going to be made, I'd prefer more w-space connections. I like the special aspect of C4s that they are without k-space connection; the only true deep space. W-space connections would add activity and reduce safety without sacrificing what makes C4s special. . |

Kynric
Sky Fighters Sky Syndicate
76
|
Posted - 2014.05.20 12:47:00 -
[224] - Quote
I disagree with the idea that adding k space exits/entrances to C4's would be an improvement. Right now their character is that of deep space which never links directly to kspace. It feels more empty and removed than it is and part of the isolation is likely that because their are no direct kspace doors scouts will often select other legs of the chain to explore rather than paths that lead through c4s.
Adding outgoing wspace wandering holes however would be nice way to give them a bit more connectivity without changing the deep space feel. |

Trader13
NOT A FRONT
4
|
Posted - 2014.05.20 12:50:00 -
[225] - Quote
Terrorfrodo wrote:Adding k-space connections to C4s would remove their unique characteristic and thus fundamentally alter them. C4s currently often go without any open connection for many days in a row as long as the residents don't open the static from the inside. And obviously for most residents this is the reason they chose to live in a C4. Whether this is a desirable situation is subject to discussion but any change should be informed by how C4s are currently used. In other words: If you add more connections to C4s, almost all C4 residents will hate you, so only change it if you don't care  Personally, if a change is going to be made, I'd prefer more w-space connections. I like the special aspect of C4s that they are without k-space connection; the only true deep space. W-space connections would add activity and reduce safety without sacrificing what makes C4s special.
This, EXACTLY this.
My main lives in C4s for this reason, due to it being a nice middle ground between lower income c1-c3 and higher income c5-c6. It suits smaller corps who are either lower in members and/or capitals. |

Tythihoz
Lycosa Syndicate Surely You're Joking
2
|
Posted - 2014.05.20 13:14:00 -
[226] - Quote
CCP Greyscale wrote:[quote=Terrorfrodo][quote=CCP Greyscale]Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game that make it slightly easier to understand and don't harm the gameplay, the game in aggregate gets much more accessible while still being just as good. Which is a good thing from our perspective :)
C6's do have k162 from Low and Nullsec.
Getting direct K-space connections to C4's will be a dramatic change. This will introduce something that's not existed before and will probably not have a good response from those who live in C4's today.
I almost lived in a C4 before, and it was intriguing.. tho missing the K-space possibility back then was a bit of a drawback. Today I would like like the fact that there's no direct k-space intrusion. Things about W-Space that's been the way they are for so long as W-Space have existed should be changed carefully! |

Niart Gunn
TURN LEFT The Camel Empire
14
|
Posted - 2014.05.20 13:31:00 -
[227] - Quote
CCP Greyscale wrote:
Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game that make it slightly easier to understand and don't harm the gameplay, the game in aggregate gets much more accessible while still being just as good. Which is a good thing from our perspective :)
I'm a bit puzzled. Either I'm misunderstanding what you mean by static or you really need to take a close look at wormholes again and figure out how they actually work. There's not a single C5 in the game that has a static wormhole connecting to K-space, these exist exclusively in C1-C3s, while C4s have no K-connections and C5 and C6 have dynamics, only from one side in the case of C6.
While I would welcome direct connections from K-space to C4 and vice versa for travelling purposes only, I would figure that that's a similarily harsh change for people living in there as removing the dynamic connections from C6s would be. Also, it wouldn't do all that much good for consistency's sake anyways, since there'd still be C2 space as the odd one out with 2 static wormholes.
|

Terrorfrodo
Renegade Hobbits for Mordor
640
|
Posted - 2014.05.20 13:55:00 -
[228] - Quote
Consistency is not really an argument here anyway since we are talking about w-space, which is supposed to be weird and unpredictable. It should be as inconsistent as possible.
Look at Staticmapper: If you know how one system in a region is, you know them all (except for a few regions where you also have to look at the constellation). Every system should be different. Make every system a combination of class, effects, statics and possible dynamics that is not tied to region and thus unpredictable until someone actually finds that system and spends time there. . |

Vol Arm'OOO
Imperial Academy Amarr Empire
245
|
Posted - 2014.05.20 14:21:00 -
[229] - Quote
Its going to suck trying to do exploration in lowsec, when you jump into a system and find you are facing a dozen sigs and the vast majority are wh. I don't play, I just fourm warrior. |

Wander Prian
Arctic Light Inc. Arctic Light
34
|
Posted - 2014.05.20 14:34:00 -
[230] - Quote
learn to see which ones are most likely wh's and which are exploration sites. Go back a few pages in this thread and you will find some good tips
https://forums.eveonline.com/default.aspx?g=posts&m=4611304#post4611304 this post especially |

Hatshepsut IV
Cascading Failure Un.Bound
87
|
Posted - 2014.05.20 15:58:00 -
[231] - Quote
Adding k-space connections to c4 space would add more variety to low-class wh chains.
Hopefully it would also open up c4s as a logical progression as a place where you can move up from c2-3 and live/grow as a wh-entity. |
|

CCP Greyscale
C C P C C P Alliance
2245

|
Posted - 2014.05.20 16:01:00 -
[232] - Quote
Niart Gunn wrote:CCP Greyscale wrote:
Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game that make it slightly easier to understand and don't harm the gameplay, the game in aggregate gets much more accessible while still being just as good. Which is a good thing from our perspective :)
I'm a bit puzzled. Either I'm misunderstanding what you mean by static or you really need to take a close look at wormholes again and figure out how they actually work. There's not a single C5 in the game that has a static wormhole connecting to K-space, these exist exclusively in C1-C3s, while C4s have no K-connections and C5 and C6 have dynamics, only from one side in the case of C6. While I would welcome direct connections from K-space to C4 and vice versa for travelling purposes only, I would figure that that's a similarily harsh change for people living in there as removing the dynamic connections from C6s would be. Also, it wouldn't do all that much good for consistency's sake anyways, since there'd still be C2 space as the odd one out with 2 static wormholes.
Yeah, you're right, sorry. It's been five years ago since I designed all that stuff, I don't remember the details any more :P In my defense, I'd have checked it if I was actually designing something rather than just coming up with an off-the-cuff example :)
Terrorfrodo wrote:Consistency is not really an argument here anyway since we are talking about w-space, which is supposed to be weird and unpredictable. It should be as inconsistent as possible.
Look at Staticmapper: If you know how one system in a region is, you know them all (except for a few regions where you also have to look at the constellation). Every system should be different. Make every system a combination of class, effects, statics and possible dynamics that is not tied to region and thus unpredictable until someone actually finds that system and spends time there.
This is a reasonable argument; I don't find it knock-down compelling but it shuffles me back towards the "leave C4 alone" side of things.
Vol Arm'OOO wrote:Its going to suck trying to do exploration in lowsec, when you jump into a system and find you are facing a dozen sigs and the vast majority are wh.
Should be less than one wormhole a system on average, total. We're not going crazy here :)
|
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
789
|
Posted - 2014.05.20 16:56:00 -
[233] - Quote
Additional,spawns of wandering KS wormholes from C4's could be interesting, but the overall feature where there is an isolation from KS in c4's is the main reason people choose them.
So increase the spawn rate of C4 > Ks connections = good ks> C4 = Not Good. There is one EvE. Many people. Many lifestyles. WE are EvE |

Niko Lorenzio
United Eve Directorate
350
|
Posted - 2014.05.20 16:57:00 -
[234] - Quote
CCP Greyscale wrote: It's a little bit about the spreadsheet being nicer, but mostly about consistent rules that players can understand and, importantly, extrapolate into new situations. Weird exceptions are (marginally!) harder to explain and harder to internalize, and when they pile up they add to the barrier of understanding in the game. The reason I'm thinking now about linking C4s in the same way is that then there's a reasonably clear system "C1,2,3,5 have k-space statics and dynamics, C4,6 only have k-space dynamics" - and if you understand C4s, I can say "C6s have no k statics" and you can think "I bet they work just like C4s" and be correct without anyone needing to explain further.
Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game that make it slightly easier to understand and don't harm the gameplay, the game in aggregate gets much more accessible while still being just as good. Which is a good thing from our perspective :)
That's nice but I never thought of WHs as a normal game mechanic. To me (and most people I know) they are these crazy, weird, unpredictable things to be explored and puzzled by. Simplification of some mechanics makes sense, but I thought wormholes held that special place which fueled awe, wonder and sense of exploration. I'm actually surprised to the extent that players have been able to break them down.
I'm not saying your suggestion is bad. I'm just saying as someone who doesn't actually live in one I like the unpredictable factor the wormholes provide. To me it's that scary place I venture into once in a while. |

Desimus Maximus
Deep Core Mining Inc. Caldari State
70
|
Posted - 2014.05.20 17:18:00 -
[235] - Quote
Wormholes should be more about, GASP!, wormholes... not connecting k-space to k-space. They already have these things called stargates and jump-bridges that connect k>k.
K>k wh should be rare(r) not more common. |

naed21
The Dark Space Initiative Scary Wormhole People
20
|
Posted - 2014.05.20 17:28:00 -
[236] - Quote
My corp used to live in a C4. It was and still is the worst place we've lived.
It was a combination of lack of k-space and all C4 sites have long range spawns (for some odd reason) that drove us out.
However I personally liked how C4s were unique in that they are the only system that don't have k-spaces. It made you actually go out and find k-space, instead of just sitting around waiting for one to come to you.
Adding k-space to C4s will basically make them C3s with different combat sites.
What we really need are more variations between the classes than just different sites.
I remember when our corp tried to siege a C4 static C1. Since it was before T3 battlecruisers, it was a huge challenge and immensely fun to try and accomplish as we had to build battleships in that C4. The whole reason in fact that that corp lived there was because of the tactical advantage of the C4 never getting k-space. They would always fight on wh-wh connection and most of those connections being to its static C1.
This kind of emergent gameplay is something that I love whs for. They found a tactical advantage in a system we considered worthless, and we found enjoyment in overcoming that tactical advantage. If they could have gotten a k-space right in, there wouldn't have been a point for them to move into that C4 and we would have never attacked them.
Basically I describe the different wh classes to people as C1s being for research/reaction towers, C3s are for solo players, C5s are where wh corps should go, C6s are where the wh pvp corps go and you can ignore C2s and C4s as being redundent. But if you happen to find a C4, it has the cool thing with never getting k-space. |

Shilalasar
Dead Sky Inc.
40
|
Posted - 2014.05.20 18:15:00 -
[237] - Quote
I agree with the leave the C4<->Ks out for now and look at C4s especially again when you do the tweaks to wormhole space all together. Right now they are in a weird state where it is actually the best static to farm or for people just farming their hole once a week. And one of the main reasons for that is that they feel like living somewhere in deep africa. Took a long time for people to figure that out, but there are now way more inhabited c4s then there were a year ago. If you think C4 space should be like that don-¦t do anything to it, otherwise hit it when you rework J-space altogether.
And yes, k->c6 would be nice, just make sure you take some percent away from the c6>K spawnrates to balance it out.
If you really want to go buckwild take away the hardcap on connections to one system (if there really is one in place as most people suspect) and let the RNG create a 15+ connections hole. |

Syzygium
Friends Of Harassment The Camel Empire
42
|
Posted - 2014.05.20 19:40:00 -
[238] - Quote
tbh, WH connections have become way too predictable and calculatable.
First point: You should completely remove "static" WHs and make it random what kind of WH spawns next and where it leads. The only fix value should be, that there is at least 1 WH probable at all times. But what kind of WH that is should be unknown until you have found it.
Of course, the different type of connections should have different chances to spawn, so that connections from C6 to Highsec are extremely rare, but C6 to C6 or C6 to C5 are spawning quite often. The more different the class is, the lower the chance to spawn.
Second point: Make it so, that the WH connection from the WH to the K162 is established on spawn, not on warpin. That means, the connection is open and findable from both sides at all times. This prevents people from collapsing their exits and intentionally isolating their carebear heaven when farming. I never understood why a WH "waits" for someone to warp in, before opening its connection. It neither makes sense nor is it good for the game at all because it allows players to effectively turtle-in for quite some time and grind ISK in an untouchable system (as long as no one finds a random-WH just into that one system, which can take a looooong time).
Make this little change and endure the rain of tears that will come and you have all the connections and traffic and unintentional hostile meetings in W-Space you want, so there is no need to add additional connections any more. Also you have automatically made C6 to "deepest" W-Space and C1 closest to K-Space, as it would be logical. |

Winthorp
Rolled Out
1666
|
Posted - 2014.05.20 20:08:00 -
[239] - Quote
Look at all the C4 care bears come out now that they are scared they might have to interact with another player in an MMO. Every recent change or lack therof of chance just keeps pushing WH's into more PVE friendly space and the more we step in that direcetion with every change CCP makes gives me one more reason to leave it and not stay in it and deal with its extra work to PVP http://i.imgur.com/crZYiir.jpg |

Kynric
Sky Fighters Sky Syndicate
76
|
Posted - 2014.05.20 20:37:00 -
[240] - Quote
Phone interface made a mess of post, please ignore. |

Kynric
Sky Fighters Sky Syndicate
76
|
Posted - 2014.05.20 20:42:00 -
[241] - Quote
Syzygium wrote:tbh, WH connections have become way too predictable and calculatable.
First point: You should completely remove "static" WHs and make it random what kind of WH spawns next and where it leads. The only fix value should be, that there is at least 1 WH probable at all times. But what kind of WH that is should be unknown until you have found it.
This suggestion seems like a rather extreme change for what is in general a rather well functioning landscape. I would have been excited by the idea If you had proposed instead that usually the statics of each system are as they are now but some small per cent of time (perhaps 5% or less) the usual static was replaced by a different connection associated with the same class of space. This would retain the usual character of the hole the vast majority of the time while allowing that every now and then something magical happens.
I do agree that long ago before I understood the landscape wormholes seemed a bit more mysterious as I didn't know that there was no such thing as a c2/c2/high or a c2/c4/ls or even that I should skip scanning it and roll the door based on the region/constellation/what staticmapper says. A small random variation would return the mystery without throwing everything to the winds. The space itself is pretty good, lets not ask for things that would mess it up. |

Grarr Dexx
Snuff Box
417
|
Posted - 2014.05.20 22:11:00 -
[242] - Quote
CCP Greyscale wrote:Niart Gunn wrote:CCP Greyscale wrote:
Currently 1-3+5 have static/dynamic, C4 has neither, C6 has dynamics but only one way. Messy and a little bit harder to understand. If we can make many many changes to the game that make it slightly easier to understand and don't harm the gameplay, the game in aggregate gets much more accessible while still being just as good. Which is a good thing from our perspective :)
I'm a bit puzzled. Either I'm misunderstanding what you mean by static or you really need to take a close look at wormholes again and figure out how they actually work. There's not a single C5 in the game that has a static wormhole connecting to K-space, these exist exclusively in C1-C3s, while C4s have no K-connections and C5 and C6 have dynamics, only from one side in the case of C6. While I would welcome direct connections from K-space to C4 and vice versa for travelling purposes only, I would figure that that's a similarily harsh change for people living in there as removing the dynamic connections from C6s would be. Also, it wouldn't do all that much good for consistency's sake anyways, since there'd still be C2 space as the odd one out with 2 static wormholes. Yeah, you're right, sorry. It's been five years ago since I designed all that stuff, I don't remember the details any more :P In my defense, I'd have checked it if I was actually designing something rather than just coming up with an off-the-cuff example :) Terrorfrodo wrote:Consistency is not really an argument here anyway since we are talking about w-space, which is supposed to be weird and unpredictable. It should be as inconsistent as possible.
Look at Staticmapper: If you know how one system in a region is, you know them all (except for a few regions where you also have to look at the constellation). Every system should be different. Make every system a combination of class, effects, statics and possible dynamics that is not tied to region and thus unpredictable until someone actually finds that system and spends time there. This is a reasonable argument; I don't find it knock-down compelling but it shuffles me back towards the "leave C4 alone" side of things. Vol Arm'OOO wrote:Its going to suck trying to do exploration in lowsec, when you jump into a system and find you are facing a dozen sigs and the vast majority are wh. Should be less than one wormhole a system on average, total. We're not going crazy here :)
It is becoming more and more common that I'll find an upwards of three to four wormholes in some systems, it is a proper waste of time sometimes. |

Trinkets friend
Sudden Buggery
1452
|
Posted - 2014.05.21 01:30:00 -
[243] - Quote
CCP Greyscale wrote:
(Anyone have an opinion about linking C4 in both directions in the same way?)
Since 2009 I have longed mournfully for C4 to k-space. It was true for 2-3 years that C4's were deserted, but then the marauder buff took care of that, since you can now solo C4's in marauders and, frankly, a lack of k-space connectivity is a good thing in this situation as it reduces the chances of a k-space explorer spawning a connection into your C4 bear den and (potentially) playing stacks-on with your pimp chariot.
Since it is clear that you did a great job of w-space to begin with, even if you left a few idiosyncracies in like the C6->K connections, so good in fact you didn't even know half the stuff existed yourself, and you haven't really had to do more to your work than add nebula effects and nerf the odd Magnetar problem, and remove bumping of wormholes (you bastard, that was so much fun), I am going to go against my mournful longing for C4->K connections and say no.
I mean, i want them. But there's no compelling reason to connect C4's with k-space. People are used to it, it's a tradition, it is just the way things are, so if it's worked for 5 years, leave it as such. People will find ways to protect their bear chariots in C4's with or without k-space connections.
But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
J's before K's. ::brofist:: http://www.localectomy.blogspot.com.au
|

Angsty Teenager
Broski North Black Legion.
403
|
Posted - 2014.05.21 07:12:00 -
[244] - Quote
CCP Greyscale wrote: (Anyone have an opinion about linking C4 in both directions in the same way?)
I think that you should design/change wormholes the way you seem fit. I'm not really keen on the whole "let the players decide on changes in the game" aspect.
Mostly because I think that it removes a lot of the emergent and adaptive gameplay that we see in eve. If you let people design the space they live in, they design it for convenience. Few people design their own space to make things harder for them, so I think the perspective of the player isn't balanced and therefore is not a good perspective to balance by.
That said I still have an opinion of course. I think you should increase the links to w-space systems everywhere. So yes.
Also, will the mechanics of K162 spawning ever be changed? I.e. The way it works right now is that K162's don't spawn as a sig for scanning unless the corresponding wormhole entity (H296, Z142, etc... static or dynamic) has been warped to. Similar to how mission complexes don't spawn unless they've been warped to at least once. Will we at some point see the corresponding K162 sig spawn as soon as the other side has spawned?
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dirtydebbs
Salamander Researches And Industries
13
|
Posted - 2014.05.21 09:22:00 -
[245] - Quote
Darren Fox wrote:Adding K-C4 and C4-K dynamics would add consistency. Someone living in C4 space would be better qualified to answer, but I know the suggestion of dual W-space statics for C4 have people arguing for and against. I doubt they would dislike the chance for direct K-space from their homes.
my two pence worth on this is THE only k-space you want need in a c4 would be a NULL only! its the only wh systems in eve that u have to scan to get to k space and being that its a farming heaven, but there are a lot of small gang pvpers who set up in them for that reason c4-c4 gang fests and small gang fights, if adding a low/hs connection then all ure doing is feeding the farmers easier isk making with no risk reward at least they have to scan at a minimum 2 whs to get out to sell up and a majority of the time there exits are low sec.
if having a null dynamic this would being more pvpers into c4 space cos they can roam small gang also when a c6/5 chain connects then there's the no longer circle jerk c4 roundabout they have null sec small gang roam exits, before u mention it yes I have mentioned a lot of pvp, but also pveing will also mean c4 residents can also farm in null and being just another random connection its not hard to close it or not spawn it, just means ure going to have to actively scan it first then do what u need to do.
p.s. thouws that know of my wonderful typing yeh my thumbs still dont work :) |

Adriana Nolen
Sama Guild
16
|
Posted - 2014.05.21 09:49:00 -
[246] - Quote
Winthorp wrote:Look at all the C4 care bears come out now that they are scared they might have to interact with another player in an MMO. Every recent change or lack therof of chance just keeps pushing WH's into more PVE friendly space and the more we step in that direcetion with every change CCP makes gives me one more reason to leave it and not stay in it and deal with its extra work to PVP
Don't try to attack us for not wanting change that improves your gameplay while adverse killing ours. C4 corps aren't anywhere as big or blobby as your guys in C5/C6 space. Not every1 can field 30 tech 3's in a moments notice. |
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CCP Greyscale
C C P C C P Alliance
2273

|
Posted - 2014.05.21 10:03:00 -
[247] - Quote
Trinkets friend wrote: But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
Fozzie has Black Holes on his "to make less bad" list :) |
|

RcTamiya Leontis
Satan's Unicorns
23
|
Posted - 2014.05.21 10:10:00 -
[248] - Quote
I must say, a PvP Corp in a C4 nowdays has huge issues to actually find fights. We aint enough to even try a balls deep brawl with entities as ixtab, lazerhawks,..... ( the list in theory includes any t3 fleet bigger than 15-20 with minimum of 3-4 guardians) without having our entire corp online, combat ready AND possible backup allready formed .....
That beeing said, even with a C2 connection you only find very very dead space. We like the isolation of our C4 as a Base. That the PvE income in C1-C4 needs some love is known, but in a C4 it's not that bad, however when i ask people what the best pvp hole is, i get told "get a static c5" and sadly, i have to agree there. C4 isolation is fine but your static is the most important thing there and when even a C2 static with it's potential high traffic doesn't generate any fights, instead it may be this one lone drake you see and prefer to ransoom instead of blowing him up because 10:1 gank is nothing we like ( but sometimes we do), then you know that there's something wrong with wspace currently, as we get more potential fights from incoming C4's opened by a C5 or 00 entity than from wspace inhibatants from C1-C4 space.
Now with that context said, I would like to see "some" C4 -> 00 (no low sec, no high sec), C4 is deep space and i really would like to keep it like that, as C4 is special and should keep it's specialness, in that case "some" C4 -> 00 wormholes does mean ~ 1 a week in average. It would keep the specialfeeling of C4 space, Carebears can decide if they open it, close it instantly, or just ignore it, their meta wouldn't change, however PvP corps in C4 may find themseles able to roam in 00 which creates content (pvp) for them.
Still with that beeing said i want and at the same time don't want dualstatics for C4, why ? Because i really want to keep the isolated feeling of C4s, but at the same time i think adding a 2nd w-space static is a good idea, for example C4 -> C1 gets an additional C6 // C4 -> C2 gets an additional C5 // C4 -> C3 gets an additional C4 // C4->C4 gets an additional C4 ( yes dual c4 static i am aware of that, but it's fine if you think about it as C4 travelhubs) // C4 -> C5 gets an addiotonal C2 // C4 -> C6 gets an additional C1 That wouldn't change the deepspacefeeling, but would increase the traffic IF you choose to open both statics and wouldn't make any difference if you choose collapse both and to not open them, also it adds more interaction with Players ( oh my god )
Also i would like to see 1 capital jump bothways allowed for C4 <-> C5 / C4 <-> C6 while keeping the 2b mass limitation, but that's a different story and all people would hate me for that idea :P (Yes i am aware of the fact that you only need 1 CArrier then who jumps into the C5/C6 and jumps back to close, but nowdays every decent wh corp/alliance is able to close ANY 2b/3b mass hole with an equal speed without getting trapped)
Summary :
- We need more activity in wspace ! - Dualstatics for C4, well I'd say yes, go for it (NO kspace statics !) - Wandering K-space for C4, definetly but only 1 a week in Average and 00 only - May think about the above mentioned Capitalthing ? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
790
|
Posted - 2014.05.21 10:25:00 -
[249] - Quote
If there was to be a change to C4s increasing or changing the number of statics or incoming wormholes, there really would be a need for a combat holecloser. CCP Greyscale, please look at this and have a word with the CSM as it really will be a major quality of life improver, with no downside.
https://forums.eveonline.com/default.aspx?g=posts&m=4618663#post4618663
There is one EvE. Many people. Many lifestyles. WE are EvE |

RcTamiya Leontis
Satan's Unicorns
23
|
Posted - 2014.05.21 10:38:00 -
[250] - Quote
epicurus ataraxia wrote:If there was to be a change to C4s increasing or changing the number of statics or incoming wormholes, there really would be a need for a combat holecloser. CCP Greyscale, please look at this and have a word with the CSM as it really will be a major quality of life improver, with no downside. https://forums.eveonline.com/default.aspx?g=posts&m=4618663#post4618663
A combatcloser ? Okay i give you a hint -> 8-9 Spidertanked Battleships with 100mn mwd.
costs ~ 280 mil each |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
790
|
Posted - 2014.05.21 10:44:00 -
[251] - Quote
RcTamiya Leontis wrote:epicurus ataraxia wrote:If there was to be a change to C4s increasing or changing the number of statics or incoming wormholes, there really would be a need for a combat holecloser. CCP Greyscale, please look at this and have a word with the CSM as it really will be a major quality of life improver, with no downside. https://forums.eveonline.com/default.aspx?g=posts&m=4618663#post4618663 A combatcloser ? Okay i give you a hint -> 8-9 Spidertanked Battleships with 100mn mwd. costs ~ 280 mil each
I am fully aware of just how much a pain in the arse that is. And just how much that is as much fun as gnawing your own foot off. And hence is avoided at all possible costs.
There is always an unpleasant alternative that can be chosen, most, - no All wormholers, - do not, which is why the Orca is the Defacto hole closer.
Otherwise the hole just stays left alone and everyone pos's up in the other hole, and we have no one to shoot at! There is one EvE. Many people. Many lifestyles. WE are EvE |

Winthorp
Rolled Out
1672
|
Posted - 2014.05.21 11:11:00 -
[252] - Quote
CCP Greyscale wrote:Trinkets friend wrote: But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
Fozzie has Black Holes on his "to make less bad" list :) [edit] Also re the topic at large, I'm currently leaning towards just leaving C4s as they are pending a more comprehensive review in future :)
No surprise here at all, every recent CCP touch to WH's has made PVE safer.
I only wait for the Dev post that says "No instant local chat was a bug and will be fixed soon" to swing your final turd over WH space. http://i.imgur.com/crZYiir.jpg |

Necharo Rackham
The Red Circle Inc.
16
|
Posted - 2014.05.21 11:15:00 -
[253] - Quote
Kaeda Maxwell wrote:Medalyn Isis wrote:corbexx wrote:Warde Guildencrantz wrote:Sounds good, but as the guy said earlier, make it easy to tell WHs apart from useful signatures right away for ratters so we dont spend time scanning down unwanted WHs You should learn about sig sizes that would help you ignore a fair bit. I thought they removed the ability to determine signatures based upon their signature strength? No just the Deep Space Probes method died with deep space probes.
You can do exactly the same thing with Combat Probes instead - except in those rare systems which are too big. |

Winthorp
Rolled Out
1672
|
Posted - 2014.05.21 11:20:00 -
[254] - Quote
Adriana Nolen wrote:Winthorp wrote:Look at all the C4 care bears come out now that they are scared they might have to interact with another player in an MMO. Every recent change or lack therof of chance just keeps pushing WH's into more PVE friendly space and the more we step in that direcetion with every change CCP makes gives me one more reason to leave it and not stay in it and deal with its extra work to PVP Don't try to attack us for not wanting change that improves your gameplay while adverse killing ours. C4 corps aren't anywhere as big or blobby as your guys in C5/C6 space. Not every1 can field 30 tech 3's in a moments notice.
You mock me for PVPing in a larger group when you don't PVP at all... Top kek. http://i.imgur.com/crZYiir.jpg |

RcTamiya Leontis
Satan's Unicorns
23
|
Posted - 2014.05.21 12:12:00 -
[255] - Quote
epicurus ataraxia wrote:RcTamiya Leontis wrote:epicurus ataraxia wrote:If there was to be a change to C4s increasing or changing the number of statics or incoming wormholes, there really would be a need for a combat holecloser. CCP Greyscale, please look at this and have a word with the CSM as it really will be a major quality of life improver, with no downside. https://forums.eveonline.com/default.aspx?g=posts&m=4618663#post4618663 A combatcloser ? Okay i give you a hint -> 8-9 Spidertanked Battleships with 100mn mwd. costs ~ 280 mil each I am fully aware, as is every wormholer, of just how much a pain in the arse that is. And just how much that is as much fun as gnawing your own foot off. And hence is avoided at all possible costs. There is always an unpleasant alternative that can be chosen, most, - no All wormholers, - do not, which is why the Orca is the Defacto hole closer. Try your idea for fun on a c5 static.  you do know about polarization, don't you? And you do know that it is impossible to know exactly what mass is needed to close the hole, don't you? The reason we roll holes, is not to Carebear, It is to find holes where people are ready to fight. Any muppet can shoot an Orca, but mostly they POS up when facing opposition. Or stay cloaked up, on the hole, effectively blueballing everything for the entire day. Trying to bait, trick, or annoy the aware but unwilling into a fight, is just not going to be a good use of time. This will let holes sensibly be rolled where there are a couple of cloakies on the other side who will not uncloak for anything other than an easy kill. When there are people willing to fight, on the hole, this will be a great source of fun. And epic small group combat. It is not meant as an easy fix for anything, or some "magic" solution, just the right tool for the job.
People who only decloak for an Orca will not decloak for a combatship of any kind .... That beeing said, i understandyour need to close a hole with 300mil mass as critical state, which is excactly 1 Orca or 1 Battleship jumping both ways with MWD on, however you say you can't 100% know the mass of a wormhole, i can tell you if it is your static or yo uwere online when it opened, you are 100% able to know it's mass and i asume you are able to calculate mass :) To instaclose a 2b mass hole 100% riskfree in 30 seconds you need 5 BS 1 Orca, for a 3B hole you only need 2-3 Bs OR a 2nd Orca more ....
For the blueballing issue ... well guess what we started to convo/ write in local people who allready spotted us and ask for fights, to simply save blueballing, as result we had some very nice conversations, met nice people and yes we even had a fight once without any kills as gentlemensagreement. And we haven't been ignored once yet ;)
For C5 well you have more Carebears there than in C2 space ..... :/ but you also have a lot pvp corps/allys out there ;)
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
791
|
Posted - 2014.05.21 12:33:00 -
[256] - Quote
RcTamiya Leontis wrote:epicurus ataraxia wrote:RcTamiya Leontis wrote:epicurus ataraxia wrote:If there was to be a change to C4s increasing or changing the number of statics or incoming wormholes, there really would be a need for a combat holecloser. CCP Greyscale, please look at this and have a word with the CSM as it really will be a major quality of life improver, with no downside. https://forums.eveonline.com/default.aspx?g=posts&m=4618663#post4618663 A combatcloser ? Okay i give you a hint -> 8-9 Spidertanked Battleships with 100mn mwd. costs ~ 280 mil each I am fully aware, as is every wormholer, of just how much a pain in the arse that is. And just how much that is as much fun as gnawing your own foot off. And hence is avoided at all possible costs. There is always an unpleasant alternative that can be chosen, most, - no All wormholers, - do not, which is why the Orca is the Defacto hole closer. Try your idea for fun on a c5 static.  you do know about polarization, don't you? And you do know that it is impossible to know exactly what mass is needed to close the hole, don't you? The reason we roll holes, is not to Carebear, It is to find holes where people are ready to fight. Any muppet can shoot an Orca, but mostly they POS up when facing opposition. Or stay cloaked up, on the hole, effectively blueballing everything for the entire day. Trying to bait, trick, or annoy the aware but unwilling into a fight, is just not going to be a good use of time. This will let holes sensibly be rolled where there are a couple of cloakies on the other side who will not uncloak for anything other than an easy kill. When there are people willing to fight, on the hole, this will be a great source of fun. And epic small group combat. It is not meant as an easy fix for anything, or some "magic" solution, just the right tool for the job. People who only decloak for an Orca will not decloak for a combatship of any kind .... That beeing said, i understandyour need to close a hole with 300mil mass as critical state, which is excactly 1 Orca or 1 Battleship jumping both ways with MWD on, however you say you can't 100% know the mass of a wormhole, i can tell you if it is your static or yo uwere online when it opened, you are 100% able to know it's mass and i asume you are able to calculate mass :) To instaclose a 2b mass hole 100% riskfree in 30 seconds you need 5 BS 1 Orca, for a 3B hole you only need 2-3 Bs OR a 2nd Orca more .... For the blueballing issue ... well guess what we started to convo/ write in local people who allready spotted us and ask for fights, to simply save blueballing, as result we had some very nice conversations, met nice people and yes we even had a fight once without any kills as gentlemensagreement. And we haven't been ignored once yet ;) For C5 well you have more Carebears there than in C2 space ..... :/ but you also have a lot pvp corps/allys out there ;) You are quite right, we have adapted the use the orca to suit out needs, I do not agree that one always knows the exact mass of a wormhole, as some are clearly "fat" and some "thin". A 2bn mass wormhole is Not exactly that every time, there are always surprises, and that is a good thing for interest, whether that is intentional, or a bug, who knows but that is as it is.
The question is as a wormholer, ( i believe you indicate you are,) would this ship improve your gameplay? Or would it in some way break it? Congrats at getting good fights with your Orca, or with other peoples, more often we just see people POSing up and waiting for natural despawn, and that is just not any use to anyone.
This ship could bring more activity to the hole, where it needs to be, doing more "stuff" and less POS spinning.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Meytal
School of Applied Knowledge Caldari State
413
|
Posted - 2014.05.21 13:25:00 -
[257] - Quote
Hey Greyscale, what is CCP's viewpoint of Wormhole space?
1) An increasing depth of seclusion from K-space, where the further in you go, the more dangerous is the local wildlife. Once you enter through the gates, it becomes increasingly more foreboding.
or
2) A shallow collection of unchartable systems hanging off of K-space that have little or no relation to one another with no concept of progression.
(Or maybe even something else?)
Personally, I always saw it from the first perspective, though not quite as pronounced due to the mechanics becoming widely understood over the years and the ease in which it is possible to go between C5/C6 and K-space; gameplay is still significantly different between various systems, though.
Looking at it like that, C4-K routes wouldn't really fit, nor would common C5-K and C6-K routes. I would suggest something like the following (for lengthy discussion and far off future implementation):
- C1: stays pretty much as it is now, though increase random W-space connections (two-way) - C2: stays pretty much as it is now (more random W-space connections definitely welcomed!) - C3: allow freighter passage in/out of suitable connected systems, increase random W-space connections (two-way). This would be how you primarily get freighters into W-space from Hisec.
- C4: bridge between C1-C3 and C5-C6, one static for each group, allow freighter passage
- C5: stays pretty much as it is now, though fewer K-space connections (two-way) and more random W-space connections (two-way) - C6: stays pretty much as it is now, though fewer K-space connections (two-way) and more random W-space connections (two-way)
With allowance of freighters into W-space via the C3 K-space connections, there is less need for capital-class K-space connections in C5/C6 systems; they would only be required for capitals. The two segments of W-space, call them deep W-space and shallow W-space, would have the majority of random connections within their own little group.
C6 could then, later, become a bridge to new regions of space.
If you see a wormhole in K-space, the majority of the time it should be to a C1-C3 system. Those are also the systems that daytrippers can easily solo.
However, if you guys have the second viewpoint about W-space from above, then definitely increasing C4-K connections would be fitting.
My personal preference is (probably obvious) the first point of view. As a disclaimer, my corp lives in a C2/HS/C4.
But either way you do it, having 3-4 W-space connections per wormhole system (including static) on the average would be amazing for getting people together for parties in W-space.
|

Axloth Okiah
Future Corps Sleeper Social Club
417
|
Posted - 2014.05.21 13:30:00 -
[258] - Quote
CCP Greyscale wrote:Trinkets friend wrote: But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
Fozzie has Black Holes on his "to make less bad" list :) [edit] Also re the topic at large, I'm currently leaning towards just leaving C4s as they are pending a more comprehensive review in future :) We've been discussing possible positive changes to WH connections for over a year in a WH subforum, there are several topics with many pages detailing various options and their merits. It makes me kinda sad this 'idea' suddenly surfaces from nowhere (or from lowsec) and apparently with no insight into wormholes or wormholer preferences whatsoever. WH community has been debating this over and over again, in depth, and for a very long time and apparently noone in CCP bothered to pay attention. We are consistently being ignored.
And if you want to do something with C4s, just give them second static.
W-Space Realtor |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
791
|
Posted - 2014.05.21 13:34:00 -
[259] - Quote
Meytal wrote:Hey Greyscale, what is CCP's viewpoint of Wormhole space?
1) An increasing depth of seclusion from K-space, where the further in you go, the more dangerous is the local wildlife. Once you enter through the gates, it becomes increasingly more foreboding.
or
2) A shallow collection of unchartable systems hanging off of K-space that have little or no relation to one another with no concept of progression.
(Or maybe even something else?)
Personally, I always saw it from the first perspective, though not quite as pronounced due to the mechanics becoming widely understood over the years and the ease in which it is possible to go between C5/C6 and K-space; gameplay is still significantly different between various systems, though.
Looking at it like that, C4-K routes wouldn't really fit, nor would common C5-K and C6-K routes. I would suggest something like the following (for lengthy discussion and far off future implementation):
- C1: stays pretty much as it is now, though increase random W-space connections (two-way) - C2: stays pretty much as it is now (more random W-space connections definitely welcomed!) - C3: allow freighter passage in/out of suitable connected systems, increase random W-space connections (two-way). This would be how you primarily get freighters into W-space from Hisec.
- C4: bridge between C1-C3 and C5-C6, one static for each group, allow freighter passage
- C5: stays pretty much as it is now, though fewer K-space connections (two-way) and more random W-space connections (two-way) - C6: stays pretty much as it is now, though fewer K-space connections (two-way) and more random W-space connections (two-way)
With allowance of freighters into W-space via the C3 K-space connections, there is less need for capital-class K-space connections in C5/C6 systems; they would only be required for capitals. The two segments of W-space, call them deep W-space and shallow W-space, would have the majority of random connections within their own little group.
C6 could then, later, become a bridge to new regions of space.
If you see a wormhole in K-space, the majority of the time it should be to a C1-C3 system. Those are also the systems that daytrippers can easily solo.
However, if you guys have the second viewpoint about W-space from above, then definitely increasing C4-K connections would be fitting.
My personal preference is (probably obvious) the first point of view. As a disclaimer, my corp lives in a C2/HS/C4.
But either way you do it, having 3-4 W-space connections per wormhole system (including static) on the average would be amazing for getting people together for parties in W-space.
Interesting, it would certainly change the landscape, possibly to the good, possibly not. Views will vary widely.
I am more in favour of a hub hole, no KS connections at all but spawns five random wandering holes in and five fixed type/class static holes out.
With exactly the same effects as a black hole.
Possibly a superhub addition to make black holes less useless?
This would achieve all goals whilst being less disruptive. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

CCP Greyscale
C C P C C P Alliance
2274

|
Posted - 2014.05.21 13:35:00 -
[260] - Quote
Axloth Okiah wrote:CCP Greyscale wrote:Trinkets friend wrote: But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
Fozzie has Black Holes on his "to make less bad" list :) [edit] Also re the topic at large, I'm currently leaning towards just leaving C4s as they are pending a more comprehensive review in future :) We've been discussing possible positive changes to WH connections for over a year in a WH subforum, there are several topics with many pages detailing various options and their merits. It makes me kinda sad this 'idea' suddenly surfaces from nowhere (or from lowsec) and apparently with no insight into wormholes or wormholer preferences whatsoever. WH community has been debating this over and over again, in depth, and for a very long time and apparently noone in CCP bothered to pay attention. We are consistently being ignored. And if you want to do something with C4s, just give them second static.
We discussed things like C4 connectivity extensively in the wormhole roundtables at fanfest, and we're very interested in pursuing something in that avenue in future.
This change is happening simply because someone suggested it at Fanfest, we liked it, and it's incredibly easy to do. We don't even regard it as a "wormhole change", it's a lowsec improvement that happens to use wormhole mechanics. The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius; beyond that I can't say because we're focused on those two releases right now :) |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
791
|
Posted - 2014.05.21 13:38:00 -
[261] - Quote
CCP Greyscale wrote:Axloth Okiah wrote:CCP Greyscale wrote:Trinkets friend wrote: But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
Fozzie has Black Holes on his "to make less bad" list :) [edit] Also re the topic at large, I'm currently leaning towards just leaving C4s as they are pending a more comprehensive review in future :) We've been discussing possible positive changes to WH connections for over a year in a WH subforum, there are several topics with many pages detailing various options and their merits. It makes me kinda sad this 'idea' suddenly surfaces from nowhere (or from lowsec) and apparently with no insight into wormholes or wormholer preferences whatsoever. WH community has been debating this over and over again, in depth, and for a very long time and apparently noone in CCP bothered to pay attention. We are consistently being ignored. And if you want to do something with C4s, just give them second static. We discussed things like C4 connectivity extensively in the wormhole roundtables at fanfest, and we're very interested in pursuing something in that avenue in future. This change is happening simply because someone suggested it at Fanfest, we liked it, and it's incredibly easy to do. We don't even regard it as a "wormhole change", it's a lowsec improvement that happens to use wormhole mechanics. The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius; beyond that I can't say because we're focused on those two releases right now :)
Thanks, do you see anything new worth suggesting to the CSM for discussion in the thread so far?
There is one EvE. Many people. Many lifestyles. WE are EvE |
|

CCP Greyscale
C C P C C P Alliance
2274

|
Posted - 2014.05.21 13:48:00 -
[262] - Quote
epicurus ataraxia wrote:CCP Greyscale wrote:Axloth Okiah wrote:CCP Greyscale wrote:Trinkets friend wrote: But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
Fozzie has Black Holes on his "to make less bad" list :) [edit] Also re the topic at large, I'm currently leaning towards just leaving C4s as they are pending a more comprehensive review in future :) We've been discussing possible positive changes to WH connections for over a year in a WH subforum, there are several topics with many pages detailing various options and their merits. It makes me kinda sad this 'idea' suddenly surfaces from nowhere (or from lowsec) and apparently with no insight into wormholes or wormholer preferences whatsoever. WH community has been debating this over and over again, in depth, and for a very long time and apparently noone in CCP bothered to pay attention. We are consistently being ignored. And if you want to do something with C4s, just give them second static. We discussed things like C4 connectivity extensively in the wormhole roundtables at fanfest, and we're very interested in pursuing something in that avenue in future. This change is happening simply because someone suggested it at Fanfest, we liked it, and it's incredibly easy to do. We don't even regard it as a "wormhole change", it's a lowsec improvement that happens to use wormhole mechanics. The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius; beyond that I can't say because we're focused on those two releases right now :) Thanks, do you see anything new worth suggesting to the CSM for discussion in the thread so far?
Not right now, no, but that's mainly because right now I'm trying to figure out how to assign arbitrary size values to starbase structures :) |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
791
|
Posted - 2014.05.21 13:53:00 -
[263] - Quote
Good luck with that Thanks for the reply, it is much appreciated. There is one EvE. Many people. Many lifestyles. WE are EvE |

Klarion Sythis
Collapsed Out Shadow Cartel
290
|
Posted - 2014.05.21 14:08:00 -
[264] - Quote
CCP Greyscale wrote: Not right now, no, but that's mainly because right now I'm trying to figure out how to assign arbitrary size values to starbase structures :)
When you figure that out, maybe you could decrease the size of those XLSMAs so they can't be robbed from outside of the POS  |

Meytal
School of Applied Knowledge Caldari State
413
|
Posted - 2014.05.21 14:14:00 -
[265] - Quote
CCP Greyscale wrote:The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius What is a very high level overview of what you'd like to see happen with or to wormhole space since players have adapted to life there in spite of CCP expectations on its release? This directly relates to the question I asked above: much of what we might suggest depends on where you want to go with it and what you envision it to be like.
|

Dinsdale Pirannha
Pirannha Corp
3057
|
Posted - 2014.05.21 14:40:00 -
[266] - Quote
Meytal wrote:CCP Greyscale wrote:The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius What is a very high level overview of what you'd like to see happen with or to wormhole space since players have adapted to life there in spite of CCP expectations on its release? This directly relates to the question I asked above: much of what we might suggest depends on where you want to go with it and what you envision it to be like.
Bottom line, the null sec cartels will be dictating changes to wormhole mechanisms that will hurt wormhole pocket wealth generation and/ or enhance null sec wealth generation / use of womholes. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
|

CCP Greyscale
C C P C C P Alliance
2274

|
Posted - 2014.05.21 15:05:00 -
[267] - Quote
Meytal wrote:CCP Greyscale wrote:The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius What is a very high level overview of what you'd like to see happen with or to wormhole space since players have adapted to life there in spite of CCP expectations on its release? This directly relates to the question I asked above: much of what we might suggest depends on where you want to go with it and what you envision it to be like.
I could hand-wave in the directions that are at the top of my mind right now, but that'd be imprecise and unproductive, and my brain is full of research changes right now and I don't want to context switch into digging up and validating what we've discussed internally about wormholes at this time. I know this isn't the answer you want and I apologize for that, but that's what the situation is right now. If you want to do something productive *right now*, I'd strongly recommend talking to your preferred CSM rep about what you'd like to see so when it does come up on the agenda again we're better-primed to get straight into the good stuff.
Thanks! -Greyscale |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
791
|
Posted - 2014.05.21 15:25:00 -
[268] - Quote
CCP Greyscale wrote:Meytal wrote:CCP Greyscale wrote:The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius What is a very high level overview of what you'd like to see happen with or to wormhole space since players have adapted to life there in spite of CCP expectations on its release? This directly relates to the question I asked above: much of what we might suggest depends on where you want to go with it and what you envision it to be like. I could hand-wave in the directions that are at the top of my mind right now, but that'd be imprecise and unproductive, and my brain is full of research changes right now and I don't want to context switch into digging up and validating what we've discussed internally about wormholes at this time. I know this isn't the answer you want and I apologize for that, but that's what the situation is right now. If you want to do something productive *right now*, I'd strongly recommend talking to your preferred CSM rep about what you'd like to see so when it does come up on the agenda again we're better-primed to get straight into the good stuff. Thanks! -Greyscale That is a superb answer and for me, has my greatest respect. Thank you. Good luck with all your changes. There is one EvE. Many people. Many lifestyles. WE are EvE |

forsot
Resurrection Ventures Un.Bound
19
|
Posted - 2014.05.21 15:28:00 -
[269] - Quote
RcTamiya Leontis wrote: Also i would like to see 1 capital jump bothways allowed for C4 <-> C5 / C4 <-> C6 while keeping the 2b mass limitation, but that's a different story and all people would hate me for that idea :P (Yes i am aware of the fact that you only need 1 CArrier then who jumps into the C5/C6 and jumps back to close, but nowdays every decent wh corp/alliance is able to close ANY 2b/3b mass hole with an equal speed without getting trapped)
Please yes. Though C4>c5 is 3 bill so it would be 3 don't start changing total mass limits. letting caps move in c4 space has the potential for bares to start bringing there shiny carriers out side of there safety bubble. It will also lead to more caps getting caught moving between k-space and there w-space home or going out, since there are so many carriers in c4's already its not even funny.
|

RcTamiya Leontis
Satan's Unicorns
23
|
Posted - 2014.05.21 16:51:00 -
[270] - Quote
forsot wrote:RcTamiya Leontis wrote: Also i would like to see 1 capital jump bothways allowed for C4 <-> C5 / C4 <-> C6 while keeping the 2b mass limitation, but that's a different story and all people would hate me for that idea :P (Yes i am aware of the fact that you only need 1 CArrier then who jumps into the C5/C6 and jumps back to close, but nowdays every decent wh corp/alliance is able to close ANY 2b/3b mass hole with an equal speed without getting trapped)
Please yes. Though C4>c5 is 3 bill so it would be 3 don't start changing total mass limits. letting caps move in c4 space has the potential for bares to start bringing there shiny carriers out side of there safety bubble. It will also lead to more caps getting caught moving between k-space and there w-space home or going out, since there are so many carriers in c4's already its not even funny.
I'd say twice more carriers than C4 Systems :D minimum .....
if CCP keeps the 2b mass connections from c4 to c5/c6 and c1-c3 i am toally fine with C4 beeing allowed to let caps pass to c5/c6 space though (or other C4s ? ), so 2 cap jumps = wormhole closed, so either you have a 15 people fleet with 1 archon jumping on hostiles and can go home or you go ball deep with 2 caps and only a few ships .... or you just use freighters ?^^
Also for 3b mass limit wormholes, CCP can hardcode that only 2 capitaljumps are possible ? really recommend that for reasons like capitalseding/evictions etc etc
|

Trinkets friend
Sudden Buggery
1455
|
Posted - 2014.05.21 16:53:00 -
[271] - Quote
CCP Greyscale wrote:Trinkets friend wrote: But, while I've got you here and can be reasonably assured you are in fact looking at a topic (much like a sighting of Bigfoot, the attention of a CCP Greyscale is rare), would you care to comment on black holes? There was a gigantic threadnaught filled with nerd rage and silly ideas on how to "fix" black holes, and things seemed to stall. Are Black Hole systems still up for review, or are we all happy to carry on as they are, whereby C1-4 are doable but C5 and C6 are just not inhabitable (farmable)?
You could even comment on the thread in the Wormholes section if that's more appropriate.
Fozzie has Black Holes on his "to make less bad" list :) [edit] Also re the topic at large, I'm currently leaning towards just leaving C4s as they are pending a more comprehensive review in future :)
Further question...why can people button mash the living bejeezus out of a stargate while aggro locked from jumping, but when you are doubletapped and being blazed by some turdy Vigilant you get a pop-up screen you ACTIVELY HAVE TO REMOVE before you can try again. Like, when you die with "your coils are polarised or something blah blah suck it and die less than one second ha ha ha server ticks hate you stupid Aussie criminals" press OK to acknowledge EVE hates you. J's before K's. ::brofist:: http://www.localectomy.blogspot.com.au
|

Nash MacAllister
Anomalous Existence Low-Class
133
|
Posted - 2014.05.21 17:55:00 -
[272] - Quote
As a C2 dweller with static C4/HS, I would like to see C4 either left alone, or add a second static. Preferably left alone. The folks living there do so for a reason. The folks complaining that they hated living in a C4, then why did you ever decide to live there knowing the mechanics? Lol. Our static C4 connection generates a high amount of interesting chains, combat opportunities, and flexibility (unpredictable as it is). It would be good to see wh classes more unique instead of less. There are already enough or even too many wh with k-space static connections IMHO. If anything, make connections more unpredictable and random... Yes, if you have to ask yourself the question, just assume we are watching you... |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
284
|
Posted - 2014.05.22 00:02:00 -
[273] - Quote
Oh man, that was close. No incoming K-space on C6? No thanks! It would break ALL the things.
I agree with wormholes being as inconsistent as possible, so maybe make it so that some WHs of any class have no k-space connections, while others having their current values (with C4s being homogenised to fit this model)? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Darren Fox
NorCorp Enterprise No Holes Barred
39
|
Posted - 2014.05.22 08:42:00 -
[274] - Quote
Just to summarize what is currently being suggested (update the first post maybe?):
-More lowsec K-K wormholes added -K->C6 dynamic wormholes added -C4s left unchanged
Is this correct? |

Syzygium
Friends Of Harassment The Camel Empire
43
|
Posted - 2014.05.22 10:05:00 -
[275] - Quote
Maybe I missed it, but can any DEV give a short reply on the idea of creating the K162s "on spawn" and not "on warpin" so the connection is always probable from both sides, not just from the inside?
It makes little sense that a WH "waits" for someone to warp in, before opening it's connection. It will also generate more traffic, more PvP Engagements and less safety (aka isolating the own WH on demand). |

Adoris Nolen
Sama Guild
75
|
Posted - 2014.05.22 10:05:00 -
[276] - Quote
Quite a few of you posting about C4 space in this thread don't even live there.
For Example: Dual statics: C4 residents really REALLY don't want a second static. It won't help them a single bit. It helps the guys from C5/C6 space way more PVP wise since they'll just crit the hole with massive blobs. Capital ship travel: There's a reason it's not in C4 space. Freighters are okay. Carriers & dreads leads to SSC, NoHo, & the rest of you guys jumping in 50+ tech 3 armadas with the dread on the back end.
If anything, Cap escalations should be nerfed into the ground. No more blue loot/mnr from the extra bs. Also make those BS ewar immune{painters/webs/ecm}. The real reason those extra ships are there is to discourage capital use for PVE farming. Quite the opposite effect nowadays when said C5/C6 corps drop 10 dreads on a home site for giggles. |
|

CCP Greyscale
C C P C C P Alliance
2280

|
Posted - 2014.05.22 10:09:00 -
[277] - Quote
Darren Fox wrote:Just to summarize what is currently being suggested (update the first post maybe?):
-More lowsec K-K wormholes added -K->C6 dynamic wormholes added -C4s left unchanged
Is this correct?
Yes.
Syzygium wrote:Maybe I missed it, but can any DEV give a short reply on the idea of creating the K162s "on spawn" and not "on warpin" so the connection is always probable from both sides, not just from the inside?
It makes little sense that a WH "waits" for someone to warp in, before opening it's connection. It will also generate more traffic, more PvP Engagements and less safety (aka isolating the own WH on demand).
"Not right now". |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
793
|
Posted - 2014.05.22 10:14:00 -
[278] - Quote
CCP Greyscale wrote:Darren Fox wrote: [quote=Syzygium]Maybe I missed it, but can any DEV give a short reply on the idea of creating the K162s "on spawn" and not "on warpin" so the connection is always probable from both sides, not just from the inside?
It makes little sense that a WH "waits" for someone to warp in, before opening it's connection. It will also generate more traffic, more PvP Engagements and less safety (aka isolating the own WH on demand).
"Not right now".
Please do not EVER do it, This would change the character of wormhole space in a very basic and destructive manner, it may sound appealing but the consequences would be dire. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:23:00 -
[279] - Quote
CCP Greyscale wrote:Meytal wrote:CCP Greyscale wrote:The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius What is a very high level overview of what you'd like to see happen with or to wormhole space since players have adapted to life there in spite of CCP expectations on its release? This directly relates to the question I asked above: much of what we might suggest depends on where you want to go with it and what you envision it to be like. I could hand-wave in the directions that are at the top of my mind right now, but that'd be imprecise and unproductive, and my brain is full of research changes right now and I don't want to context switch into digging up and validating what we've discussed internally about wormholes at this time. I know this isn't the answer you want and I apologize for that, but that's what the situation is right now. If you want to do something productive *right now*, I'd strongly recommend talking to your preferred CSM rep about what you'd like to see so when it does come up on the agenda again we're better-primed to get straight into the good stuff. Thanks! -Greyscale
And what do we do if we have every single of the CSM members and always hoot them on sight when meet them in game? :P "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.05.22 10:26:00 -
[280] - Quote
epicurus ataraxia wrote:Please do not EVER do it, This would change the character of wormhole space in a very basic and destructive manner, it may sound appealing but the consequences would be dire. I live with quite a few alts in my own WH and the option of "turtling in" is just ridiculous. Collapse all Exits, start farming, profit. The chance that some new WH spawns just into your WH during that hour of farming is so small, and even if it happens, 90% of the time its just a CovOps looking for an K-Space exit or a Hauler wanting to fuel a POS.
In like 1.5 YEARS (!) of WH farming not a single has been lost in my WH while farming. Not one. Because the chance that someone hostile can invade it shortly after having closed all connections is close to zero.
If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:29:00 -
[281] - Quote
Syzygium wrote:epicurus ataraxia wrote:Please do not EVER do it, This would change the character of wormhole space in a very basic and destructive manner, it may sound appealing but the consequences would be dire. I live with quite a few alts in my own WH and the option of "turtling in" is just ridiculous. Collapse all Exits, start farming, profit. The chance that some new WH spawns just into your WH during that hour of farming is so small, and even if it happens, 90% of the time its just a CovOps looking for an K-Space exit or a Hauler wanting to fuel a POS. In like 1.5 YEARS (!) of WH farming not a single Farming Ship has been lost in my WH while farming. Not one. Because the chance that someone hostile can invade it shortly after having closed all connections is close to zero. If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo.
Have to agree. PAssed only a tiny bit of time in wormholes. But the idea of closing doors feels really awkwards and overexploitative. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Adoris Nolen
Sama Guild
75
|
Posted - 2014.05.22 10:33:00 -
[282] - Quote
Syzygium wrote: If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo.
If k162's auto open, either of 2 things will happen.
1) W-space will be desolate save for C5/C6 space. They are the only ones who can farm enough to replace ships lost & field appropriate numbers.
or
2) Local is added.
Pick your poison. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
793
|
Posted - 2014.05.22 10:35:00 -
[283] - Quote
Syzygium wrote:epicurus ataraxia wrote:Please do not EVER do it, This would change the character of wormhole space in a very basic and destructive manner, it may sound appealing but the consequences would be dire. I live with quite a few alts in my own WH and the option of "turtling in" is just ridiculous. Collapse all Exits, start farming, profit. The chance that some new WH spawns just into your WH during that hour of farming is so small, and even if it happens, 90% of the time its just a CovOps looking for an K-Space exit or a Hauler wanting to fuel a POS. In like 1.5 YEARS (!) of WH farming not a single Farming Ship has been lost in my WH while farming. Not one. Because the chance that someone hostile can invade it shortly after having closed all connections is close to zero. If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo.
The idea is simplistic and takes no account of the complexity of wormhole life. Having an alt do a little part time PvP or "farming" does not reflect the wider reality of those who live there. I do not know what class of wormholes your alts visit, but we obtain a great number of kills where people believe they are safe and are very very much not so. A little patience is quite effective, opening EVERYTHING up would decimate industry and mining, and remove opportunities to kill as the only activity of note would be research pos's in c1 and C2 wormholes.
Visiting, daytripping and the casual alt in wormholes, do not give an understanding of the overall complexities and relationships that are clear to those who choose to live in them. 1.5 years without a loss? We lose and kill daily. You are safe when the static is closed? You clearly have not had us camped hidden in your hole, closing your static brings nothing but an illusion of solitude. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:46:00 -
[284] - Quote
Adoris Nolen wrote:Syzygium wrote: If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo.
If k162's auto open, either of 2 things will happen. 1) W-space will be desolate save for C5/C6 space. They are the only ones who can farm enough to replace ships lost & field appropriate numbers. or 2) Local is added. Pick your poison.
the lever of cowardice on this statement is amazing. Youare so scared that anyoen would enter your C3/C4 hole? LOL
This is a PVP game. You will just pay as much attention as you do already now, keepign scanner open tot he same net effect on ship losses due to infiltrations. THe main difference is that you wil lhave to warp to POS and get a PVP ship to expel invaders from tiem to time.
Oo the HORROR of having to PLAY the game!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:47:00 -
[285] - Quote
epicurus ataraxia wrote:Syzygium wrote:epicurus ataraxia wrote:Please do not EVER do it, This would change the character of wormhole space in a very basic and destructive manner, it may sound appealing but the consequences would be dire. I live with quite a few alts in my own WH and the option of "turtling in" is just ridiculous. Collapse all Exits, start farming, profit. The chance that some new WH spawns just into your WH during that hour of farming is so small, and even if it happens, 90% of the time its just a CovOps looking for an K-Space exit or a Hauler wanting to fuel a POS. In like 1.5 YEARS (!) of WH farming not a single Farming Ship has been lost in my WH while farming. Not one. Because the chance that someone hostile can invade it shortly after having closed all connections is close to zero. If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo. The idea is simplistic and takes no account of the complexity of wormhole life. Having an alt do a little part time PvP or "farming" does not reflect the wider reality of those who live there. I do not know what class of wormholes your alts visit, but we obtain a great number of kills where people believe they are safe and are very very much not so. A little patience is quite effective, opening EVERYTHING up would decimate industry and mining, and remove opportunities to kill as the only activity of note would be research pos's in c1 and C2 wormholes. Visiting, daytripping and the casual alt in wormholes, do not give an understanding of the overall complexities and relationships that are clear to those who choose to live in them. 1.5 years without a loss? We lose and kill daily. You are safe when the static is closed? You clearly have not had us camped hidden in your hole, closing your static brings nothing but an illusion of solitude. If you seek easy kills, look elsewhere, wormhole kills should not be PvP (ganking) in easy mode.
There are middle terms between opening EVEYRTHING and keeping as it is now.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Georgie Girl
Native Freshfood Minmatar Republic
2
|
Posted - 2014.05.22 10:53:00 -
[286] - Quote
Ok as an alt of a Character who is CEO of a small corp living in a C4 and who has lived in C4's on and off since 2010 - then my vote is please leave them unchanged.
Isn't wormspace supposed to be lonely and difficult to travel around? That's why there are no stargates there, C4's "feel" like wormspace should do to me.
Blackholes could do with some positive change but other than that the basics of wormspace are fine and do not need changing |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
793
|
Posted - 2014.05.22 10:54:00 -
[287] - Quote
Kagura Nikon wrote:Syzygium wrote:epicurus ataraxia wrote:Please do not EVER do it, This would change the character of wormhole space in a very basic and destructive manner, it may sound appealing but the consequences would be dire. I live with quite a few alts in my own WH and the option of "turtling in" is just ridiculous. Collapse all Exits, start farming, profit. The chance that some new WH spawns just into your WH during that hour of farming is so small, and even if it happens, 90% of the time its just a CovOps looking for an K-Space exit or a Hauler wanting to fuel a POS. In like 1.5 YEARS (!) of WH farming not a single Farming Ship has been lost in my WH while farming. Not one. Because the chance that someone hostile can invade it shortly after having closed all connections is close to zero. If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo. Have to agree. PAssed only a tiny bit of time in wormholes. But the idea of closing doors feels really awkwards and overexploitative.
At a simplistic level it would, however apart from the fact that wandering, and incoming holes spawn all the time, those who believe they are safe usually die swiftly. There is a whole world of tactics that exploit this nativity, that are used hourly, and daily. I clearly am not going to describe those tactics for all to learn.
However anyone who Lives in wormholes full time will understand that the idea would absolutely decimate the very targets that this proposal claims would make more available. It would just turn them into a slightly odder version of KS and their character would be irreversibly destroyed.
Wormholes are really hard to understand, their existence in their current form was a great shock to CCP, they did not and could not understand how people made them their home, safety in a wormhole does not exist, someone may be lucky for a while, but they are unquestionably the most dangerous area in EvE.
Occasionally a carebear corp believes they are safe. They realise otherwise when everything they own ceases to exist, and they are podded together with their alts back to KS.
It may not happen today, but it will happen.
In the meantime they are content and prey.
All this proposal would achieve is that them leaving or being removed happens in a very short period of time. And leaves an uninhabited desert. There is one EvE. Many people. Many lifestyles. WE are EvE |

Georgie Girl
Native Freshfood Minmatar Republic
2
|
Posted - 2014.05.22 10:56:00 -
[288] - Quote
Kagura Nikon wrote:Adoris Nolen wrote:Syzygium wrote: If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo.
If k162's auto open, either of 2 things will happen. 1) W-space will be desolate save for C5/C6 space. They are the only ones who can farm enough to replace ships lost & field appropriate numbers. or 2) Local is added. Pick your poison. the lever of cowardice on this statement is amazing. Youare so scared that anyoen would enter your C3/C4 hole? LOL This is a PVP game. You will just pay as much attention as you do already now, keepign scanner open tot he same net effect on ship losses due to infiltrations. THe main difference is that you wil lhave to warp to POS and get a PVP ship to expel invaders from tiem to time. Oo the HORROR of having to PLAY the game!!!
Actually this is not a PvP game, this is supposed tyo be a sandbox game which to my understanding means you pay your subscription and then you play however you like, combat, trading or manufacturing etc
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
793
|
Posted - 2014.05.22 11:26:00 -
[289] - Quote
Kagura Nikon wrote:Adoris Nolen wrote:Syzygium wrote: If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo.
If k162's auto open, either of 2 things will happen. 1) W-space will be desolate save for C5/C6 space. They are the only ones who can farm enough to replace ships lost & field appropriate numbers. or 2) Local is added. Pick your poison. the lever of cowardice on this statement is amazing. Youare so scared that anyoen would enter your C3/C4 hole? LOL This is a PVP game. You will just pay as much attention as you do already now, keepign scanner open tot he same net effect on ship losses due to infiltrations. THe main difference is that you wil lhave to warp to POS and get a PVP ship to expel invaders from tiem to time. Oo the HORROR of having to PLAY the game!!!
Please PLEASE come and visit. We would love to uncloak next to you before explaining the realities of wormhole life. You may be interested to know that most so-called carebear corps in wormhole life are the most bloodthirsty killers you will ever have the misfortune of encountering.
The PvP corps are worse than your worst nightmare...........
There are also worse groups living here, much much worse........
Ps we don't mine (much) There is one EvE. Many people. Many lifestyles. WE are EvE |
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CCP Greyscale
C C P C C P Alliance
2280

|
Posted - 2014.05.22 11:54:00 -
[290] - Quote
Clarification: "Not right now" does *not* mean "...but later, yes". It just means "we will not be doing this in the immediate future". See earlier comments re "I'm not thinking about wormhole space right now" 
[edit] Clarification to clarification: stay on topic. Stay on topic... |
|

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.05.22 11:57:00 -
[291] - Quote
epicurus ataraxia wrote:At a simplistic level it would, however apart from the fact that wandering, and incoming holes spawn all the time, those who believe they are safe usually die swiftly. There is a whole world of tactics that exploit this nativity, that are used hourly, and daily. I clearly am not going to describe those tactics for all to learn. Tbh that is the same "You are doing it wrong, I know it much better than you but I wont tell you!!!!" argumentation that always leads nowhere.
All those hidden tactics and clever strategies you discribe work fine if you put a lot of effort into camping someone with logged off ships after surveilling their activities and bringing ships to their WH unseen and all that suff. Fine, so you actually CAN kill someone who has collapes all their exits with a lot of effort. However, it does not change the fact that still 99% (or basically everyone else) just keeps farming in almost complete safety, because random spontaneous engangements are almost non existant.
Your example of setting traps is fine, but compared to the amount of farming it is still nothing to worry about. I made hundreds of billions in ISK during the last months in WH space and I really could not care less if I had lost a Marauder or Two during that time. It makes no difference because 99% of all times I am still completely safe and untouchable while farming. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
794
|
Posted - 2014.05.22 11:57:00 -
[292] - Quote
CCP Greyscale wrote:Clarification: "Not right now" does *not* mean "...but later, yes". It just means "we will not be doing this in the immediate future". See earlier comments re "I'm not thinking about wormhole space right now" 
Thanks, always best to give your full attention to the task at hand I am sure when it is our time you will give the same focus and care. Thanks in anticipation. There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
794
|
Posted - 2014.05.22 11:59:00 -
[293] - Quote
Syzygium wrote:epicurus ataraxia wrote:At a simplistic level it would, however apart from the fact that wandering, and incoming holes spawn all the time, those who believe they are safe usually die swiftly. There is a whole world of tactics that exploit this nativity, that are used hourly, and daily. I clearly am not going to describe those tactics for all to learn. Tbh that is the same "You are doing it wrong, I know it much better than you but I wont tell you!!!!" argumentation that always leads nowhere. All those hidden tactics and clever strategies you discribe work fine if you put a lot of effort into camping someone with logged off ships after surveilling their activities and bringing ships to their WH unseen and all that suff. Fine, so you actually CAN kill someone who has collapes all their exits with a lot of effort. However, it does not change the fact that still 99% (or basically everyone else) just keeps farming in almost complete safety, because random spontaneous engangements are almost non existant. Your example of setting traps is fine, but compared to the amount of farming it is still nothing to worry about. I made hundreds of billions in ISK during the last months in WH space and I really could not care less if I had lost a Marauder or Two during that time. It makes no difference because 99% of all times I am still completely safe and untouchable while farming.
As Bob wills it. Your sacrifice when due will be welcome.
We are proud to be his agent, every..single..Day.
Exterminating the prey in one massive bloodbath does not please Bob.
And yes, we are not in wormholes because we are sane. There is one EvE. Many people. Many lifestyles. WE are EvE |

Winthorp
Rolled Out
1678
|
Posted - 2014.05.22 12:13:00 -
[294] - Quote
CCP Greyscale wrote: "I'm not thinking about wormhole space right now" 
Neither are any of your other Devs with the bizzare recent changes that affect WH space.
Can i ask why so many recent changes after fanfest with no time to asses their real impact on WH space?
Also why do all the recent changes seem to benefit the PVE side of WH space, is there something we are missing to things being out of balance with WH space? http://i.imgur.com/crZYiir.jpg |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.05.22 12:26:00 -
[295] - Quote
epicurus ataraxia wrote:...much drama... Yeah maybe, at this moment I add -5 Billion to my calculation that still says +200b. And continue to farm after a few days as if nothing had ever happened.
These incidents of suddenly K162 opening while you are farming are sooo rare, they do not influence the profitability much.
@Topic: More K-Space WHs in Lowsec are excellent.
Lowsec->HighSec = better logistical options. Lowsec->Lowsec = roaming options and PvP. Lowsec->NullSec = roaming options and PvP.
However, you should not "flood" the Systems with WHs, on average there should still be less than 1 WH per system else travelling becomes way too easy. Also these WHs should all be random, no statics, to keep the unpredictability. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
794
|
Posted - 2014.05.22 12:31:00 -
[296] - Quote
Syzygium wrote:epicurus ataraxia wrote:...much drama... Yeah maybe, at this moment I add -5 Billion to my calculation that still says +200b. And continue to farm after a few days as if nothing had ever happened. These incidents of suddenly K162 opening while you are farming are sooo rare, they do not influence the profitability much. @Topic: More K-Space WHs in Lowsec are excellent. Lowsec->HighSec = better logistical options. Lowsec->Lowsec = roaming options and PvP. Lowsec->NullSec = roaming options and PvP. However, you should not "flood" the Systems with WHs, on average there should still be less than 1 WH per system else travelling becomes way too easy. Also these WHs should all be random, no statics, to keep the unpredictability.
200 BILLION.? I won't even give that a second thought, by the way a billion has 9 zeros, unless you have found a class 7 wormhole, the maths does not work. Or is like the magical 200million an hour that people claim can be earned in L4 missions? Thought so. There is one EvE. Many people. Many lifestyles. WE are EvE |

Rain6637
Team Evil
14699
|
Posted - 2014.05.22 12:43:00 -
[297] - Quote
CCP Greyscale wrote:Clarification: "Not right now" does *not* mean "...but later, yes". It just means "we will not be doing this in the immediate future". See earlier comments re "I'm not thinking about wormhole space right now"  [edit] Clarification to clarification: stay on topic. Stay on topic... does not meaning 'but later yes' mean 'no'? President of the Commissar Kate Fanclub | Rainfleet mk.III-á| Twitch | Imgur | Content \o/ |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
794
|
Posted - 2014.05.22 12:46:00 -
[298] - Quote
Rain6637 wrote:CCP Greyscale wrote:Clarification: "Not right now" does *not* mean "...but later, yes". It just means "we will not be doing this in the immediate future". See earlier comments re "I'm not thinking about wormhole space right now"  [edit] Clarification to clarification: stay on topic. Stay on topic... does not meaning 'but later yes' mean 'no'?
Lol I think he means what he says, not thinking about wormholes at the moment. Not yes, not no, just saying that he will give wormholes his undivided attention when the time comes.
Sounds like a good plan to me. There is one EvE. Many people. Many lifestyles. WE are EvE |

Syzygium
Friends Of Harassment The Camel Empire
44
|
Posted - 2014.05.22 13:57:00 -
[299] - Quote
epicurus ataraxia wrote:200 BILLION.? I won't even give that a second thought, by the way a billion has 9 zeros, unless you have found a class 7 wormhole, the maths does not work. Or is like the magical 200million an hour that people claim can be earned in L4 missions? Thought so. You clearly have no freaking idea how much cash you can make in a WH.
A good farming Combo of 3 Ships (and its quite easy to triplebox in PvE) has a raw ISK output of 500 million ISK per Hour at least. With a bit of luck when it comes to dropping nanoribbons, you can even have double that amount.
So, given the fact that I do not farm like crazy, I extract roughly 10-15 Billion ISK a month from my WH, do the math yourself what I have earned in the last 18 Month while living in there.
WH farming is overwhelmingly lucrative with litte to no risk attached if you just follow some simple steps before farming. Believe it or believe it not. Your fancy traps and logoff gimmicks to trick someone are just the crumbs for you, while I can still eat the whole cake. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 14:30:00 -
[300] - Quote
epicurus ataraxia wrote:Kagura Nikon wrote:Adoris Nolen wrote:Syzygium wrote: If CCP wants to have more connections and more engagements in WH space, here is the way to go. A lot of "dead end pipes" suddenly leads somewhere, when the K162s are all open right from the start. And if they lead somewhere, at some point people will meet and exchange ammo.
If k162's auto open, either of 2 things will happen. 1) W-space will be desolate save for C5/C6 space. They are the only ones who can farm enough to replace ships lost & field appropriate numbers. or 2) Local is added. Pick your poison. the lever of cowardice on this statement is amazing. Youare so scared that anyoen would enter your C3/C4 hole? LOL This is a PVP game. You will just pay as much attention as you do already now, keepign scanner open tot he same net effect on ship losses due to infiltrations. THe main difference is that you wil lhave to warp to POS and get a PVP ship to expel invaders from tiem to time. Oo the HORROR of having to PLAY the game!!! Please PLEASE come and visit. We would love to uncloak next to you before explaining the realities of wormhole life. You may be interested to know that most so-called carebear corps in wormhole life are the most bloodthirsty killers you will ever have the misfortune of encountering. The PvP corps are worse than your worst nightmare........... There are also worse groups living here, much much worse........ Ps we don't mine (much)
Funny as how many W-Sec corps claim that they are so elite.. yet.. not single time one got upper hand on us. Come to high sec... where is easier to find us than we to find you since you like collapsing your gates. So many W-Hole alliances said tahe same you said.. all of them are begging us to drop the damm wars...
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Meytal
School of Applied Knowledge Caldari State
419
|
Posted - 2014.05.22 15:40:00 -
[301] - Quote
Kagura Nikon wrote:Funny as how many W-Sec corps claim that they are so elite.. yet.. not single time one got upper hand on us. Come to high sec... where is easier to find us than we to find you since you like collapsing your gates. So many W-Hole alliances said tahe same you said.. all of them are begging us to drop the damm wars... You guys are actually effective at what you do. But that said, Hisec "war" combat is a fair bit different than W-space combat. We don't have docking games in W-space, we don't have neutral Logi in W-space, and we can't hide in plain sight behind neutral third parties. We do have bubbles though, lovely lovely bubbles.
Picking on you since you're the representative merc corp in this thread, if you guys would actually fight instead of hit and run, you'd have something to brag about regarding W-space residents. Most of us just want to get to Hisec, do what we need to do, and get out because it's crowded, dirty, and too restricting. From time to time, you'll catch stragglers, but you probably don't know what to do if you don't grossly outnumber your victims.
I have heard that you actually search for targets though, so props for that. That's more than most "mercs" can claim.
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CCP Greyscale
C C P C C P Alliance
2282

|
Posted - 2014.05.22 16:08:00 -
[302] - Quote
OK, we've finalized what we're doing with these links, and the thread has degenerated into an argument. I'm unstickying and unsubscribing now, thanks for the feedback everyone :) |
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Kaerakh
Surprisingly Deep Hole
213
|
Posted - 2014.05.22 16:16:00 -
[303] - Quote
CCP Greyscale wrote:OK, we've finalized what we're doing with these links, and the thread has degenerated into an argument. I'm unstickying and unsubscribing now, thanks for the feedback everyone :)
Does that mean it's not happening? An edit of the main post, for clarification, would be appreciated as there is no convenient way to skim for dev posts. |

Retar Aveymone
BUTTECORP INC Goonswarm Federation
390
|
Posted - 2014.05.22 16:35:00 -
[304] - Quote
Kaerakh wrote:CCP Greyscale wrote:OK, we've finalized what we're doing with these links, and the thread has degenerated into an argument. I'm unstickying and unsubscribing now, thanks for the feedback everyone :) Does that mean it's not happening? An edit of the main post, for clarification, would be appreciated as there is no convenient way to skim for dev posts. click on the blue thing that says eve dev and you jump to the next devpost (doesn't work on the last one in the thread obviously) |

Kaerakh
Surprisingly Deep Hole
213
|
Posted - 2014.05.22 16:36:00 -
[305] - Quote
Retar Aveymone wrote:Kaerakh wrote:CCP Greyscale wrote:OK, we've finalized what we're doing with these links, and the thread has degenerated into an argument. I'm unstickying and unsubscribing now, thanks for the feedback everyone :) Does that mean it's not happening? An edit of the main post, for clarification, would be appreciated as there is no convenient way to skim for dev posts. click on the blue thing that says eve dev and you jump to the next devpost (doesn't work on the last one in the thread obviously)
Oh! Thanks, I never realized the blue ribbon in the portrait was what everyone was talking about.
Cheers! |

David Ost
BAND of MAGNUS
3
|
Posted - 2014.05.22 17:42:00 -
[306] - Quote
CCP Greyscale wrote:Meytal wrote:CCP Greyscale wrote:The things we want to do with wormholes proper are more extensive and will not be happening in Kronos or Crius What is a very high level overview of what you'd like to see happen with or to wormhole space since players have adapted to life there in spite of CCP expectations on its release? This directly relates to the question I asked above: much of what we might suggest depends on where you want to go with it and what you envision it to be like. I could hand-wave in the directions that are at the top of my mind right now, but that'd be imprecise and unproductive, and my brain is full of research changes right now and I don't want to context switch into digging up and validating what we've discussed internally about wormholes at this time. I know this isn't the answer you want and I apologize for that, but that's what the situation is right now. If you want to do something productive *right now*, I'd strongly recommend talking to your preferred CSM rep about what you'd like to see so when it does come up on the agenda again we're better-primed to get straight into the good stuff. Thanks! -Greyscale
Could you please do favor for all of us and join some C5/C6 corp and live with for few months. Thanks a lot! |

Zen Dad
Solitary Sad Bastard In Space
255
|
Posted - 2014.05.28 12:07:00 -
[307] - Quote
Increasing the frequency of direct WH connections is very welcome. Keeps the game interesting. offering the opportunity to explore without the sometimes tedious realtime journey.
Got a juicy BS kill using a rare lowsec to nullsec link over a year ago. Flushed with childlike pride I asked for more of these links on the forum, but got only angry responses from null sec.
Now it seems that "Everything comes to those who wait."'
Thanks CCP. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5382
|
Posted - 2014.06.12 09:52:00 -
[308] - Quote
CCP Greyscale wrote:In order to square out the circle properly, how do people here feel about adding some actual k-C6 routes on top of the C6-k routes we'll be keeping? That would give us a properly consistent design rather than a "whoops".
Aren't C6-K routes already K-C6 routes, since the other side of the WH already exists? Day 0 advice for new players: Day 0 Advice for New Players |

Deeone
Deadspace Zombie Factory
16
|
Posted - 2014.06.19 14:52:00 -
[309] - Quote
C4 to K would make those annoying 20 system chains go away. But not fixing c6 to k just because ppl want to be able to move caps easier........that's not very Greyscale. Also would i be able to get a cap in these c4 to k connections? or would it just be all downside? Personally i kinda like c4 space and there are plenty of ppl living in them. we get connections from other c4s every other day and almost all of them have a corp living in them. When you guys do redo WH tho just remember its the last place in eve a normal sized corp can grow. |
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