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Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Aiyshimin
Imperial Collective Unsettled.
26
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Posted - 2014.05.30 21:28:00 -
[31] - Quote
CCP Fozzie wrote:Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet. Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly.
I actually thought fighters would become usable, bu this little tweak renders them, and Thanatos terrible again. So disappointed. |

DetKhord Saisio
Seniors Clan
68
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Posted - 2014.05.30 22:26:00 -
[32] - Quote
Nothing to fix afk mining. Fail. |

Aliath Sunstrike
Aviation Professionals for EVE Rim Worlds Protectorate
56
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Posted - 2014.05.31 02:55:00 -
[33] - Quote
Fozzie,
You got five likes out of me on this one buddy. Very well written Dev Blog (A lot of good ones lately! Kudo's all).
Love the pirate ship changes. The Bhaalgorn NOS change is awesome and so many other innovations. Can't wait to fly a Bhargy.
Great stuff! Internet spaceship changes! Go! |

Starfall Achura
Angels of Achura
6
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Posted - 2014.05.31 04:47:00 -
[34] - Quote
DetKhord Saisio wrote:Nothing to fix afk mining. Fail.
Join The Code then you can put your one track mind to use in their group think. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10169
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Posted - 2014.05.31 05:21:00 -
[35] - Quote
Valterra Craven wrote:Rek Seven wrote:I'm impressed with the amount of work you guys at ccp are putting into Kronos! I look forward to seeing what you do in the next expansion.
You will be waiting a long time for the next expansion since this is the last one they do. Things are changing after this expansion to have rolling "releases" every 6 weeks, so they are likely going to be much smaller in scale and scope compared to this one. Crius might be the exception given they are delaying part of what was slated for this expansion to the next release. You're getting roughly the same amount of content (perhaps more). It's just be spread out a lot more. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Sissy Fuzz
Sissy Fuzz Communications
21
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Posted - 2014.05.31 09:51:00 -
[36] - Quote
The marketing bullshit tone is strong in this blog. Nice changes throughout, though. |

Max Kolonko
High Voltage Industries Ash Alliance
417
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Posted - 2014.05.31 09:55:00 -
[37] - Quote
Harvey James wrote:CCP Fozzie wrote:Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet. Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly. 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??
Fighters are BS weapons themselves and Fighter bombers capital weapons when it comes to desired targets, so nothing strange in here Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Nevyn Auscent
Broke Sauce
1355
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Posted - 2014.05.31 10:54:00 -
[38] - Quote
Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. |

Amber Solaire
Imperial Academy Amarr Empire
37
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Posted - 2014.05.31 14:46:00 -
[39] - Quote
This may be the wrong place to post about it, but in the patch notes for June 3rd,
you have omitted all Warp speed data for Transports, either old or new values........ |

DetKhord Saisio
Seniors Clan
69
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Posted - 2014.05.31 17:07:00 -
[40] - Quote
Starfall Achura wrote:DetKhord Saisio wrote:Nothing to fix afk mining. Fail. Join The Code then you can put your one track mind to use in their group think. I understand your interest in trolling and advertising your propaganda. |
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Aiyshimin
Imperial Collective Unsettled.
30
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Posted - 2014.06.01 08:49:00 -
[41] - Quote
Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res.
Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.
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CCP Fozzie
C C P C C P Alliance
10673

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Posted - 2014.06.02 13:39:00 -
[42] - Quote
Amber Solaire wrote:This may be the wrong place to post about it, but in the patch notes for June 3rd,
you have omitted all Warp speed data for Transports, either old or new values........
The base warp speed values for Transports have not changed in Kronos, and we don't usually list warp speed in patch notes unless it has changed.
The base warp speed of Deep Space Transports is 3.3au/s, and for Blockade Runners it is 6au/s. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10673

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Posted - 2014.06.02 13:41:00 -
[43] - Quote
Aiyshimin wrote:Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.
We'll be keeping a close eye on Fighter performance and making adjustments as necessary.
However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Fonac
Imperial Academy Amarr Empire
38
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Posted - 2014.06.02 13:53:00 -
[44] - Quote
CCP Fozzie wrote:Aiyshimin wrote:Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs. We'll be keeping a close eye on Fighter performance and making adjustments as necessary. However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course.
Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.
Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago |

Jeremy Crow
Phonix Wings SpaceMonkey's Alliance
1
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Posted - 2014.06.02 15:19:00 -
[45] - Quote
CCP Fozzie wrote:Aiyshimin wrote:Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs. We'll be keeping a close eye on Fighter performance and making adjustments as necessary. However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course.
What about heavies? Does it make sense that they have the same signature resolution as a fighter? How do you see Heavies being used in the future? They are basically only used in PVE at this moment I think... |

Freelancer117
so you want to be a Hero
214
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Posted - 2014.06.03 10:56:00 -
[46] - Quote
does the Primae needs another look at for ship balancing ?  Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Rek Seven
Probe Patrol Ixtab.
1561
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Posted - 2014.06.03 12:17:00 -
[47] - Quote
Fonac wrote:[quote=CCP Fozzie]
Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.
Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago
That reminds me... will the drone navigation issues be fixed in this patch? Currently they switch their MJD off when they get close to a target, and faster moving ships just burn away. +1 |

Jeremy Crow
Phonix Wings SpaceMonkey's Alliance
1
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Posted - 2014.06.03 12:28:00 -
[48] - Quote
Rek Seven wrote:Fonac wrote:[quote=CCP Fozzie]
Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.
Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago That reminds me... will the drone navigation issues be fixed in this patch? Currently they switch their MJD off when they get close to a target, and faster moving ships just burn away.
They will by increasing activation range and optimal range all around. This is described in the updated blog with drone changes:
http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/#Range
Let's hope a Warrior that does 6500m/s will now be able to hit an interceptor that does 5000 or something |

Joe South
Repercussus RAZOR Alliance
3
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Posted - 2014.06.03 14:31:00 -
[49] - Quote
Are we going to get proper adjustment for characters that trained Combat Drone Operation V, as those characters lost 512K SP compared to those who didn't train this skill at all? |

Jdestars
Stars Research systems Incorporation
24
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Posted - 2014.06.15 10:26:00 -
[50] - Quote
Whats hells
its nerf freigher ... we gain 3 low slot and loose more than 400k m3 with a charon
charon before patch => 950k m3 (with skill) after 558 k m3
before the patch freigher have some small cargo for large trade operation between system , now its a hell
Do you plan to introduce new freigher category ? Or you have to confirm the death of trade betweenr station for the benefit of hub |
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Duffyman
Phonix Wings SpaceMonkey's Alliance
6
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Posted - 2014.06.15 19:34:00 -
[51] - Quote
Jdestars wrote:Whats hells
its nerf freigher ... we gain 3 low slot and loose more than 400k m3 with a charon
charon before patch => 950k m3 / 90m/s (with skill) after 558 k m3
now we need to use cargo expander for recover cargo and speed decrease lower than 60 m/s
before the patch freigher have some small cargo for large trade operation between system , now its a hell
Do you plan to introduce new freigher category ? Or you have to confirm the death of trade betweenr station for the benefit of hub
Fit Cargohold Expanders? |

Jasmin Fox
Keeper of the Black Star
23
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Posted - 2014.06.18 06:34:00 -
[52] - Quote
Thanks for the fleet hanger of the transport ship Occator.
Sadly they are bugged. If you fly with them to a POCO and you try to move PI-mats from the POCO directly into the Fleet hanger it does not show the mats in the fleethanger. They still seem to be in the POCO. If you then want to move the mats from the POCO into your cargohold, eve tells you that the item no longer exist. If you then warp to an outpost or station and dock. The mats appear magically in your fleet hanger.
If you then fly to another POCO willing to drop the mats from your fleet hanger into the POCO, they do not appear in the POCO, but stay in your fleet hanger. Trying to move them after that from your fleet hanger into the cargohold f.e. will show you avove mentioneed message that the item is no longer there.
If you then dock up again. The mats have left your fleet hanger and are shown in the POCO.
I think its a game-bug, since docking should not move any items at all somewhere where the transfer itsself is unrelated to the location of where the movement takes place.
You can work around by moving all mats through your cargohold into your fleet hanger. But since the fleet hanger has a capacity of 50k and your cargohold something below (mine has like 5k) it takes ages and I doubt it works as CCP intended to work.
Cheers, Jasmin |
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