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Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Phantom
C C P C C P Alliance
4408

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Posted - 2014.05.30 15:45:00 -
[1] - Quote
With the Kronos release being published on June 3rd we are rebalancing a huge amount of ships and modules and introducing new items and ships. Freighters/jump freighters are receiving three low slots, pirate faction ships receive a full rebalancing, mining barge and exhumers are reworked, deep space transporters much improved and and and ... the result is a new exciting ship and module landscape with many great opportunities.
Read all about the ship rebalancing in CCP Fozzie's latest dev blog Ship and Module Balancing in Kronos! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 15:47:00 -
[2] - Quote
Another big set of balance changes coming your way on Tuesday!
Thanks to everyone who provided feedback on all these changes so far. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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BadAssMcKill
ElitistOps
787
|
Posted - 2014.05.30 15:51:00 -
[3] - Quote
Vigilant
Fittings: 1050 PWG(-150), 360 CPU"
The Vigilant cruiser needed the most help and is receiving significantly more powergrid, targeting range and speed
Ok Fozzie whatever you say . |

Last Wolf
Umbra Wing
323
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Posted - 2014.05.30 15:52:00 -
[4] - Quote
Sweet! Thank you guys for always making this game a better place to waste my time! That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 16:01:00 -
[5] - Quote
BadAssMcKill wrote:"Vigilant
Fittings: 1050 PWG(-150), 360 CPU"
"The Vigilant cruiser needed the most help and is receiving significantly more powergrid, targeting range and speed"
Ok Fozzie whatever you say
Yeah my bad, misremembered while I was typing that part.
It's corrected in the blog now, should show up correctly after a few minutes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Zarnak Wulf
In Exile. Imperial Outlaws.
1725
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Posted - 2014.05.30 16:02:00 -
[6] - Quote
Will we be getting low slot drone module variants of the mid slot modules - ala TC / TE - in the near future? They were hinted at in the drone changes. |
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CCP Fozzie
C C P C C P Alliance
10633

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Posted - 2014.05.30 16:06:00 -
[7] - Quote
Zarnak Wulf wrote:Will we be getting low slot drone module variants of the mid slot modules - ala TC / TE - in the near future? They were hinted at in the drone changes.
Yes indeed! We discussed that in the drone section of this blog instead of the module section, so it would have been easy to miss.
Omnidirectional Tracking Enhancers will be released in Kronos and you can try them out on our SISI test server right now! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Last Wolf
Umbra Wing
323
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Posted - 2014.05.30 16:18:00 -
[8] - Quote
CCP Fozzie wrote:Zarnak Wulf wrote:Will we be getting low slot drone module variants of the mid slot modules - ala TC / TE - in the near future? They were hinted at in the drone changes. Yes indeed! We discussed that in the drone section of this blog instead of the module section, so it would have been easy to miss. Omnidirectional Tracking Enhancers will be released in Kronos and you can try them out on our SISI test server right now!
How about some low/mid slot modules that affect missile explosion velocity, explosion radius, velocity, and flight time?
I would like to one day be able to fit something besides riggors or bay thrusters in my missile ship rig slots and something besides Damage mods and a Damage Control in the lows. Those are really the only options for missile ships and what is fitted to 90% of all PvE AND PvP shield tanked missile ships. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
532
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Posted - 2014.05.30 16:30:00 -
[9] - Quote
Getting sick of seeing the bharghast anywhere but in my hangar! Man I'm going to have fun this summer :D You can trust me, I have a monocole |

Gin Alley
25
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Posted - 2014.05.30 16:39:00 -
[10] - Quote
Are Heavy Missiles ever gonna be revisited since no one uses them anymore and everyone is now using medium rails which can reliably kill out to 200km? |
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CCP Fozzie
C C P C C P Alliance
10635

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Posted - 2014.05.30 17:01:00 -
[11] - Quote
Gin Alley wrote:no one uses them anymore
This statement is far from the truth and is a poor foundation on which to build a position. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Jeremy Crow
Phonix Wings SpaceMonkey's Alliance
1
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Posted - 2014.05.30 17:16:00 -
[12] - Quote
Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet. |
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CCP Fozzie
C C P C C P Alliance
10638

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Posted - 2014.05.30 17:20:00 -
[13] - Quote
Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet.
Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Solecist Project
Center for Advanced Studies Gallente Federation
1910
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Posted - 2014.05.30 17:23:00 -
[14] - Quote
"When the Venture mining frigate was introduced in late 2014 it quickly became one of the most popular ships in EVE Online history."
https://runrunnergirlrun.files.wordpress.com/2012/11/what-year-is-it-robin-williams.jpg
:) https://forums.eveonline.com/default.aspx?g=posts&m=4492860 Killmails for Wrecks!! Ganker tears, best tears! |
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CCP Fozzie
C C P C C P Alliance
10638

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Posted - 2014.05.30 17:25:00 -
[15] - Quote
*slowly folds bits of aluminum*
You see, time is a flat circle. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Harvey James
The Sengoku Legacy
829
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Posted - 2014.05.30 17:29:00 -
[16] - Quote
CCP Fozzie wrote:Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet. Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly.
400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Marlona Sky
D00M. Northern Coalition.
5287
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Posted - 2014.05.30 17:35:00 -
[17] - Quote
What do you think about the new POS module Fozzie? The Paradox |

Rek Seven
Probe Patrol Ixtab.
1555
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Posted - 2014.05.30 17:41:00 -
[18] - Quote
I'm impressed with the amount of work you guys at ccp are putting into Kronos! I look forward to seeing what you do in the next release.
However, recently I feel like things some things have been added/changed but they don't feel finished or as good as they could be. For example, the mobile deployables were a great concept IMO but the rules built into them severely limit their uses, making them effectively useless. The first few rounds of ship balancing has done wonder for the game but for the battleships at least, the changes didn't go far enough. The one thing attack battleships have going for them is that they can us MJDs and Target spectrum breakers (another mod that needs "fixing") but in the case of the MJD, battle cruisers are going to be able to use them.
Allowing battle cruisers to use an micro jump drive is a good move but iIMO, giving them the same 100km jump range as the battleship version is a mistake. It basically makes it a GTFO or sniper tool. If things get iterated on quickly that's fine but if not and they need it, it could lead to the old situation were parts of the game felt neglected (see bounty system, war decs, low sec, etc.)... Maybe new items and features should be put on the server far sooner so that they are practically perfect by the time they go live. 
I wish you the best of luck in whatever you guys to do in the future, i just hope that all your hard work is worth it in the end and Eve becomes the game it has the potential to be.
Ps. i'm really looking forward to see the new industry changes!  +1 |

Lykouleon
GoonWaffe Goonswarm Federation
1361
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Posted - 2014.05.30 17:53:00 -
[19] - Quote
Quote:The Rise of Cheesy Devname Puns: Pirate Faction Ships Haha...rise...CCP Rise...that was punny. Lykouleon > CYNO ME CLOSER so I can hit them with my sword |

Valterra Craven
253
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Posted - 2014.05.30 17:56:00 -
[20] - Quote
Rek Seven wrote:I'm impressed with the amount of work you guys at ccp are putting into Kronos! I look forward to seeing what you do in the next expansion.
You will be waiting a long time for the next expansion since this is the last one they do. Things are changing after this expansion to have rolling "releases" every 6 weeks, so they are likely going to be much smaller in scale and scope compared to this one.
Crius might be the exception given they are delaying part of what was slated for this expansion to the next release. |
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Rek Seven
Probe Patrol Ixtab.
1555
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Posted - 2014.05.30 18:01:00 -
[21] - Quote
Valterra Craven wrote: You will be waiting a long time for the next expansion since this is the last one they do. Things are changing after this expansion to have rolling "releases" every 6 weeks, so they are likely going to be much smaller in scale and scope compared to this one.
Crius might be the exception given they are delaying part of what was slated for this expansion to the next release.
"Expansion" or "release", they will still work to a theme that results specific things being added every year.  +1 |

Arronicus
X-Prot Greater Western Co-Prosperity Sphere
1023
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Posted - 2014.05.30 18:08:00 -
[22] - Quote
Harvey James wrote:CCP Fozzie wrote:Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet. Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly. 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??
They are essentially a capital class weapon however. With the new tracking and speed and increased damage, this should help balance against them being small ship **** machines. |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 18:30:00 -
[23] - Quote
the fighter stats don't match the other sets of drones at all.. for instance the caldari one has the worst tracking Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
829
|
Posted - 2014.05.30 18:39:00 -
[24] - Quote
Fozzi any thoughts on reducing heavy drones sig res from 400 to maybe more battlecruiser size say 250? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Omnathious Deninard
Novis Initiis
2365
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Posted - 2014.05.30 18:39:00 -
[25] - Quote
How does the EHP of Kronos drones compare to there EHP now? I do see a raw HP nerf on some drones. -á --á |

Vincent Mayer
BOWA Heavy Industries
2
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Posted - 2014.05.30 20:15:00 -
[26] - Quote
While I love pretty much all of the new changes, I just don't know about the Guristas changes, was really hoping to start using the Gila instead of the Ishtar with the new Moa hull... but with such a small drone bay it is just not going to work at all. ohh well, at least it will look pretty in my hanger now. |

Freelancer117
So you want to be a Hero
213
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Posted - 2014.05.30 20:20:00 -
[27] - Quote
Quote:the ascendancy of pirates and mercenaries
Could you please ask CCP SoniClover to keep an eye on future iteration of the Mercenary Marketplace, or use both eyes 
source: http://www.eveonline.com/inferno/mercenary-marketplace/ Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Karash Amerius
Sutoka
152
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Posted - 2014.05.30 20:47:00 -
[28] - Quote
Besides cost...is there any reason to operate a Venture over the T2 equivalent? T2 is just supposed to be more specialized in a certain area, but it seems like in this change they are tops on everything. Karash Amerius Operative, Sutoka |

Last Wolf
Umbra Wing
323
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Posted - 2014.05.30 20:59:00 -
[29] - Quote
Karash Amerius wrote:Besides cost...is there any reason to operate a Venture over the T2 equivalent? T2 is just supposed to be more specialized in a certain area, but it seems like in this change they are tops on everything.
Isn't that true of all T2 ships? Except for cost, why would you fly a Covetor over a Hulk? Or a Caracal over a Cerberus? or a Vexor Over an Ishtar...etc..etc... That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Karash Amerius
Sutoka
152
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Posted - 2014.05.30 21:08:00 -
[30] - Quote
Last Wolf wrote:Karash Amerius wrote:Besides cost...is there any reason to operate a Venture over the T2 equivalent? T2 is just supposed to be more specialized in a certain area, but it seems like in this change they are tops on everything. Isn't that true of all T2 ships? Except for cost, why would you fly a Covetor over a Hulk? Or a Caracal over a Cerberus? or a Vexor Over an Ishtar...etc..etc...
Eve is about having you to make choices...not having the choice made for you. While there are other examples of this, as you mentioned above, that does not change the spirit of what CCP is trying to accomplish. I would be severely surprised if Fozzie came in here to correct this opinion of mine...every ship in eve needs a valid purpose, or 'choice', that a player would use to his advantage.
Regardless of T1, T2, T3, or Faction. Karash Amerius Operative, Sutoka |
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Aiyshimin
Imperial Collective Unsettled.
26
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Posted - 2014.05.30 21:28:00 -
[31] - Quote
CCP Fozzie wrote:Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet. Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly.
I actually thought fighters would become usable, bu this little tweak renders them, and Thanatos terrible again. So disappointed. |

DetKhord Saisio
Seniors Clan
68
|
Posted - 2014.05.30 22:26:00 -
[32] - Quote
Nothing to fix afk mining. Fail. |

Aliath Sunstrike
Aviation Professionals for EVE Rim Worlds Protectorate
56
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Posted - 2014.05.31 02:55:00 -
[33] - Quote
Fozzie,
You got five likes out of me on this one buddy. Very well written Dev Blog (A lot of good ones lately! Kudo's all).
Love the pirate ship changes. The Bhaalgorn NOS change is awesome and so many other innovations. Can't wait to fly a Bhargy.
Great stuff! Internet spaceship changes! Go! |

Starfall Achura
Angels of Achura
6
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Posted - 2014.05.31 04:47:00 -
[34] - Quote
DetKhord Saisio wrote:Nothing to fix afk mining. Fail.
Join The Code then you can put your one track mind to use in their group think. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10169
|
Posted - 2014.05.31 05:21:00 -
[35] - Quote
Valterra Craven wrote:Rek Seven wrote:I'm impressed with the amount of work you guys at ccp are putting into Kronos! I look forward to seeing what you do in the next expansion.
You will be waiting a long time for the next expansion since this is the last one they do. Things are changing after this expansion to have rolling "releases" every 6 weeks, so they are likely going to be much smaller in scale and scope compared to this one. Crius might be the exception given they are delaying part of what was slated for this expansion to the next release. You're getting roughly the same amount of content (perhaps more). It's just be spread out a lot more. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Sissy Fuzz
Sissy Fuzz Communications
21
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Posted - 2014.05.31 09:51:00 -
[36] - Quote
The marketing bullshit tone is strong in this blog. Nice changes throughout, though. |

Max Kolonko
High Voltage Industries Ash Alliance
417
|
Posted - 2014.05.31 09:55:00 -
[37] - Quote
Harvey James wrote:CCP Fozzie wrote:Jeremy Crow wrote:Are the tracking numbers on Fighters correct on the updated spreadsheet? They are almost 3x as much as in the original spreadsheet. Yes they are correct. Effective tracking is calculated from the combination of the trackingSpeed attribute and the optimalSigRadius attribute. We increased the optimalSigRadius (signature resolution) on the fighters from 125 to 400 so we adjusted the tracking accordingly. 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden??
Fighters are BS weapons themselves and Fighter bombers capital weapons when it comes to desired targets, so nothing strange in here Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Nevyn Auscent
Broke Sauce
1355
|
Posted - 2014.05.31 10:54:00 -
[38] - Quote
Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. |

Amber Solaire
Imperial Academy Amarr Empire
37
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Posted - 2014.05.31 14:46:00 -
[39] - Quote
This may be the wrong place to post about it, but in the patch notes for June 3rd,
you have omitted all Warp speed data for Transports, either old or new values........ |

DetKhord Saisio
Seniors Clan
69
|
Posted - 2014.05.31 17:07:00 -
[40] - Quote
Starfall Achura wrote:DetKhord Saisio wrote:Nothing to fix afk mining. Fail. Join The Code then you can put your one track mind to use in their group think. I understand your interest in trolling and advertising your propaganda. |
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Aiyshimin
Imperial Collective Unsettled.
30
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Posted - 2014.06.01 08:49:00 -
[41] - Quote
Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res.
Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.
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CCP Fozzie
C C P C C P Alliance
10673

|
Posted - 2014.06.02 13:39:00 -
[42] - Quote
Amber Solaire wrote:This may be the wrong place to post about it, but in the patch notes for June 3rd,
you have omitted all Warp speed data for Transports, either old or new values........
The base warp speed values for Transports have not changed in Kronos, and we don't usually list warp speed in patch notes unless it has changed.
The base warp speed of Deep Space Transports is 3.3au/s, and for Blockade Runners it is 6au/s. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10673

|
Posted - 2014.06.02 13:41:00 -
[43] - Quote
Aiyshimin wrote:Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs.
We'll be keeping a close eye on Fighter performance and making adjustments as necessary.
However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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Fonac
Imperial Academy Amarr Empire
38
|
Posted - 2014.06.02 13:53:00 -
[44] - Quote
CCP Fozzie wrote:Aiyshimin wrote:Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs. We'll be keeping a close eye on Fighter performance and making adjustments as necessary. However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course.
Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.
Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago |

Jeremy Crow
Phonix Wings SpaceMonkey's Alliance
1
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Posted - 2014.06.02 15:19:00 -
[45] - Quote
CCP Fozzie wrote:Aiyshimin wrote:Nevyn Auscent wrote:Harvey James wrote:[quote=CCP Fozzie] 400 .. seems odd that fighters being cruiser sized uses battleship sig all of a sudden?? Seems odder to me that Capital ships use BS sig for their weapon system actually. Don't complain too much or it might change to actual capital sig res. Seems more odd that capital ship weapon system only does battleship level damage. This ridiculous nerf to fighters just ensures that all carriers continue to use sentries, and only in slowcat blobs. We'll be keeping a close eye on Fighter performance and making adjustments as necessary. However Fighters are receiving a pretty massive buff in Kronos so if there's a problem with them it's more likely that they will be too strong rather than too weak. We'll see how things go of course.
What about heavies? Does it make sense that they have the same signature resolution as a fighter? How do you see Heavies being used in the future? They are basically only used in PVE at this moment I think... |

Freelancer117
so you want to be a Hero
214
|
Posted - 2014.06.03 10:56:00 -
[46] - Quote
does the Primae needs another look at for ship balancing ?  Eve rule no.1: The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Rek Seven
Probe Patrol Ixtab.
1561
|
Posted - 2014.06.03 12:17:00 -
[47] - Quote
Fonac wrote:[quote=CCP Fozzie]
Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.
Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago
That reminds me... will the drone navigation issues be fixed in this patch? Currently they switch their MJD off when they get close to a target, and faster moving ships just burn away. +1 |

Jeremy Crow
Phonix Wings SpaceMonkey's Alliance
1
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Posted - 2014.06.03 12:28:00 -
[48] - Quote
Rek Seven wrote:Fonac wrote:[quote=CCP Fozzie]
Dear Fozzie, is there any chance for a drone AI upgrade soonish? - After the drone changes, fighters has been pretty much useless because all rats switch to them instantly.
Edit: Actually when i think about it, i find it odd that you balance drones completely, but neglect the very primitive AI there was made a few years ago That reminds me... will the drone navigation issues be fixed in this patch? Currently they switch their MJD off when they get close to a target, and faster moving ships just burn away.
They will by increasing activation range and optimal range all around. This is described in the updated blog with drone changes:
http://community.eveonline.com/news/dev-blogs/giving-drones-an-assist/#Range
Let's hope a Warrior that does 6500m/s will now be able to hit an interceptor that does 5000 or something |

Joe South
Repercussus RAZOR Alliance
3
|
Posted - 2014.06.03 14:31:00 -
[49] - Quote
Are we going to get proper adjustment for characters that trained Combat Drone Operation V, as those characters lost 512K SP compared to those who didn't train this skill at all? |

Jdestars
Stars Research systems Incorporation
24
|
Posted - 2014.06.15 10:26:00 -
[50] - Quote
Whats hells
its nerf freigher ... we gain 3 low slot and loose more than 400k m3 with a charon
charon before patch => 950k m3 (with skill) after 558 k m3
before the patch freigher have some small cargo for large trade operation between system , now its a hell
Do you plan to introduce new freigher category ? Or you have to confirm the death of trade betweenr station for the benefit of hub |
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Duffyman
Phonix Wings SpaceMonkey's Alliance
6
|
Posted - 2014.06.15 19:34:00 -
[51] - Quote
Jdestars wrote:Whats hells
its nerf freigher ... we gain 3 low slot and loose more than 400k m3 with a charon
charon before patch => 950k m3 / 90m/s (with skill) after 558 k m3
now we need to use cargo expander for recover cargo and speed decrease lower than 60 m/s
before the patch freigher have some small cargo for large trade operation between system , now its a hell
Do you plan to introduce new freigher category ? Or you have to confirm the death of trade betweenr station for the benefit of hub
Fit Cargohold Expanders? |

Jasmin Fox
Keeper of the Black Star
23
|
Posted - 2014.06.18 06:34:00 -
[52] - Quote
Thanks for the fleet hanger of the transport ship Occator.
Sadly they are bugged. If you fly with them to a POCO and you try to move PI-mats from the POCO directly into the Fleet hanger it does not show the mats in the fleethanger. They still seem to be in the POCO. If you then want to move the mats from the POCO into your cargohold, eve tells you that the item no longer exist. If you then warp to an outpost or station and dock. The mats appear magically in your fleet hanger.
If you then fly to another POCO willing to drop the mats from your fleet hanger into the POCO, they do not appear in the POCO, but stay in your fleet hanger. Trying to move them after that from your fleet hanger into the cargohold f.e. will show you avove mentioneed message that the item is no longer there.
If you then dock up again. The mats have left your fleet hanger and are shown in the POCO.
I think its a game-bug, since docking should not move any items at all somewhere where the transfer itsself is unrelated to the location of where the movement takes place.
You can work around by moving all mats through your cargohold into your fleet hanger. But since the fleet hanger has a capacity of 50k and your cargohold something below (mine has like 5k) it takes ages and I doubt it works as CCP intended to work.
Cheers, Jasmin |
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