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Morganta
Peripheral Madness The Midget Mafia
340
|
Posted - 2011.11.18 14:37:00 -
[1] - Quote
Who is the DEV who first floated the idea that our ships are crewed?
it makes no sense every facet of our ship's operations is governed by our skills, not the crew's skills the podster operates all the weapons, support and defensive systems
lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something
do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?
do you see that this makes no sense? if theres dozens if not hundreds of people running around my ship like its some kind of office building, then why am I sitting in a bucket of goo isolated from, but lording over them like some sort of clone Svengali
really, how was it decided that ships have crews? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
62
|
Posted - 2011.11.18 14:40:00 -
[2] - Quote
Because you are worthy of saving after the ship destruction...Screw the crew. |

Abdiel Kavash
Paladin Order Fidelas Constans
144
|
Posted - 2011.11.18 14:41:00 -
[3] - Quote
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes. |

Night Epoch
Stimulus Rote Kapelle
45
|
Posted - 2011.11.18 14:41:00 -
[4] - Quote
So a 5 kilometer long Leviathan has one person aboard? |

Morganta
Peripheral Madness The Midget Mafia
340
|
Posted - 2011.11.18 14:42:00 -
[5] - Quote
Jaroslav Unwanted wrote:Because you are worthy of saving after the ship destruction...Screw the crew.
well that might be a decent answer if the question was "why do we have pods"
but it wasn't....
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Ryans Revenge
V0LTA VOLTA Corp
7
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Posted - 2011.11.18 14:42:00 -
[6] - Quote
I think it's more that people would rather ignore the fact your in a goey liquid pod and think of it more like clear skies :). It's way more fun and entertaining than just adopting the featus position haha |

Signy Bril
Republic University Minmatar Republic
0
|
Posted - 2011.11.18 14:42:00 -
[7] - Quote
Someone has to keep the fedo population down, lest they eat your artificial neural networks, ammunition, engine tubing and hardener controls. They're yummy to them. |

Zimmy Zeta
Battle Force Industries
43
|
Posted - 2011.11.18 14:43:00 -
[8] - Quote
It is all a cleverly designed trap by ccp to reduce suicide ganks by appealing to our moral qualms about sacrificing thousands of innocent people. |

Tennoku
Peerless Crown Fusion Alliance
0
|
Posted - 2011.11.18 14:45:00 -
[9] - Quote
Morganta wrote: lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something
do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?
do you see that this makes no sense?
No, I don't see that. What's so silly about the idea of crew communicating via appropriate technology to the pod pilot? They could use a terminal within their own section of the ship - no need to visit the pod. How do pod pilots communicate with npc agents in station, without leaving ship? How do pod pilots communicate with each other while flying? If they can do these things, why do you think there's any problem with the crew on a ship communicating to the pod pilot?
I like my sci-fi with ship crews. My ships have crew - but I do not pay them. |

Mr LaForge
Deep Core Mining Inc. Caldari State
125
|
Posted - 2011.11.18 14:45:00 -
[10] - Quote
I let my crew have only the best sawdust and grey water to snack on and drink. In an effort to raise morale I let them wear Hawaiian shirts on Fridays. I Support the Goons! |

Morganta
Peripheral Madness The Midget Mafia
340
|
Posted - 2011.11.18 14:46:00 -
[11] - Quote
Abdiel Kavash wrote:http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes.
honestly?
that was terrible, really.... but at lease I know where this silliness started
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Cpt Greagor
Liquid Relief
44
|
Posted - 2011.11.18 14:50:00 -
[12] - Quote
If something breaks, how will it be fixed?
Automated repair systems are an obvious answer, but what happens when the device controlling the automated repair systems breaks?
It then helps to have a crew. That is why there is a crew.
You control the ship, they fix it. |

Acac Sunflyier
Burning Star L.L.C.
27
|
Posted - 2011.11.18 14:52:00 -
[13] - Quote
The thing is, we don't interact with them nor do they contribute in anyway to ship stuff. The only way I see it is they're the peeps who move the ammo from the cargo hold to the turrets clips. And since the BS sized weapons are so big, I imagine all the crew just carrying one bullet at a time.
Until they incorporate the crew in a more interactive manner, that's all they do. |

Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
40
|
Posted - 2011.11.18 15:00:00 -
[14] - Quote
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips |

Dorian Wylde
Imperial Academy Amarr Empire
62
|
Posted - 2011.11.18 15:01:00 -
[15] - Quote
The capsule pilot is the bridge crew, everything else on the ship is still run by regular people. There is way too much going on for a single person to do, especially on ships as big as battleships, let alone capitals.
You're not alone OP, deal with it. |

Vyl Vit
Cambio Enterprises
98
|
Posted - 2011.11.18 15:04:00 -
[16] - Quote
Morg...please. With a face like that you know your crew jumped ship the moment they laid eyes on you. Mine, on the other hand, likes to drape itself lovingly all over me. Such is the price of beauty I guess. 
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |

Tokougawa
Triton Research Illuminati.
63
|
Posted - 2011.11.18 15:06:00 -
[17] - Quote
My crew is pretty awesome.... They play poker with me every night. Looking for a Corp?Triton Research |

T-Jay Charante
The Scope Gallente Federation
19
|
Posted - 2011.11.18 15:07:00 -
[18] - Quote
They're all Data-like androids and do not count on the population consensus. No care cares about them  |

Merovee
Gorthaur Legion Of Mordor
2
|
Posted - 2011.11.18 15:15:00 -
[19] - Quote
Jonni Favorite wrote:Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips
This ^
Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc... |

Rakshasa Taisab
Sane Industries Inc.
494
|
Posted - 2011.11.18 15:19:00 -
[20] - Quote
Damn, are EVE players _THIS_ ignorant of the backstories?...
While you are directly linked with the ship systems, there's still a lot being done by crew members. And one of the differences (iirc) between T1 and T2 is that the former are retrofit ships, while the latter are specially designed for capsuleers.
And every time a ship blows up, all the crew is assumed to be dead and compensation automatically paid out. However many, if not most, actually survive it's just too much of a hassle to do the paperwork. So many crew members will have flown with several ships.
So suicide ganks likely mean no crew get killed, as they all probably jumped ship before concord started shooting.
And disconnects are disgruntled gunners / navigators pulling the plug. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |

Samillian
Trojan Trolls Controlled Chaos
26
|
Posted - 2011.11.18 15:20:00 -
[21] - Quote
That biological infestation is a crew!?! Damn I've been flushing them out the locks for years thinking they were vermin. |

BLACK-STAR
225
|
Posted - 2011.11.18 15:21:00 -
[22] - Quote
no life support.
thats why you got dmg ctrl modules.  [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

Azahni Vah'nos
Vah'nos Family
131
|
Posted - 2011.11.18 15:23:00 -
[23] - Quote
This whole crew thing is new right ..... 14 Jul 2005 Hands of a Killer Capsuleer recruiting crew members.
No technicians and maintenance people on-board you say, what's the alternative, I get out of my Pod, space wrench in hand.  Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Zimmy Zeta
Battle Force Industries
44
|
Posted - 2011.11.18 15:24:00 -
[24] - Quote
Rakshasa Taisab wrote:Damn, are EVE players _THIS_ ignorant of the backstories?...
While you are directly linked with the ship systems, there's still a lot being done by crew members. And one of the differences (iirc) between T1 and T2 is that the former are retrofit ships, while the latter are specially designed for capsuleers.
And every time a ship blows up, all the crew is assumed to be dead and compensation automatically paid out. However many, if not most, actually survive it's just too much of a hassle to do the paperwork. So many crew members will have flown with several ships.
So suicide ganks likely mean no crew get killed, as they all probably jumped ship before concord started shooting.
And disconnects are disgruntled gunners / navigators pulling the plug.
OMG- where are your goggles?
|

Apollo Gabriel
Mercatoris Etherium Cartel
255
|
Posted - 2011.11.18 15:27:00 -
[25] - Quote
I guess I've rationalized it as I am good at telling my crew to reload faster and monitor their progress. I see my role as the brain and theirs as the muscles and bones. Why not pure machine? well cause machines can fail when I take hull damage right? heh
it is very silly to have crews that gain no experience, or improve with time. Also would you get on a ship if only the captain had a life boat? Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Roosterton
Eternal Frontier
149
|
Posted - 2011.11.18 15:46:00 -
[26] - Quote
They reload your guns. They apply the nanite repair operations. They monitor the nanoelectric capacitor flux core to ensure that it doesn't overheat and explode.
Good enough? |

Morganta
Peripheral Madness The Midget Mafia
342
|
Posted - 2011.11.18 15:51:00 -
[27] - Quote
Merovee wrote:Jonni Favorite wrote:Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips This ^ Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...
that would be kind of interesting
imagine your ship has a class specific number of crew boxes as you take damage in battle you loose crew to death and injury as you loose crew your mod efficiency slowly gets worse
over long periods with several skirmishes a given ship may be able to repair, but will eventually need to dock up to recrew if they want to run at peak efficiency
perhaps certain weapon types could inflict more crew damage.
problem is most sub-cap combat doesn't last long enough for it to really be noticed unless its a gang roam with a fair bit of action
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Gazmin VanBurin
Go Petition Blizzard
24
|
Posted - 2011.11.18 15:58:00 -
[28] - Quote
Dorian Wylde wrote:The capsule pilot is the bridge crew, everything else on the ship is still run by regular people. There is way too much going on for a single person to do, especially on ships as big as battleships, let alone capitals.
You're not alone OP, deal with it.
This ^
in most ships, sience fiction or otherwise it takes a large bridge crew of highly specilized peopel to run the operations of the ship. when you clink the lazor to shoot your enemy, your really yelling "Give them a broadside!"
Also in the EvE book " A burning Life" or what ever, all the capsiliers ships had crews that where like janitors, movign cargo and lubercating parts. |

Wight Ithira
MOB Organized Corporation P I R A T E S
6
|
Posted - 2011.11.18 16:01:00 -
[29] - Quote
I was under the impression that alongside controlling everything through neural links to the ship that everything on board was controlled by extremely advanced AI and computer systems which allows ships to need 1 pilot. |

Karn Dulake
Souls Must Be Trampled The.Alliance
96
|
Posted - 2011.11.18 16:02:00 -
[30] - Quote
There are no crews on our ships apart from ourselves and it makes sense this way.
Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.
Whats the going rate of pay for that
answer
nothing as ive never paid a isk to anyone. |
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