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Morganta
Peripheral Madness The Midget Mafia
340
|
Posted - 2011.11.18 14:37:00 -
[1] - Quote
Who is the DEV who first floated the idea that our ships are crewed?
it makes no sense every facet of our ship's operations is governed by our skills, not the crew's skills the podster operates all the weapons, support and defensive systems
lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something
do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?
do you see that this makes no sense? if theres dozens if not hundreds of people running around my ship like its some kind of office building, then why am I sitting in a bucket of goo isolated from, but lording over them like some sort of clone Svengali
really, how was it decided that ships have crews? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
62
|
Posted - 2011.11.18 14:40:00 -
[2] - Quote
Because you are worthy of saving after the ship destruction...Screw the crew. |

Abdiel Kavash
Paladin Order Fidelas Constans
144
|
Posted - 2011.11.18 14:41:00 -
[3] - Quote
http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes. |

Night Epoch
Stimulus Rote Kapelle
45
|
Posted - 2011.11.18 14:41:00 -
[4] - Quote
So a 5 kilometer long Leviathan has one person aboard? |

Morganta
Peripheral Madness The Midget Mafia
340
|
Posted - 2011.11.18 14:42:00 -
[5] - Quote
Jaroslav Unwanted wrote:Because you are worthy of saving after the ship destruction...Screw the crew.
well that might be a decent answer if the question was "why do we have pods"
but it wasn't....
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Ryans Revenge
V0LTA VOLTA Corp
7
|
Posted - 2011.11.18 14:42:00 -
[6] - Quote
I think it's more that people would rather ignore the fact your in a goey liquid pod and think of it more like clear skies :). It's way more fun and entertaining than just adopting the featus position haha |

Signy Bril
Republic University Minmatar Republic
0
|
Posted - 2011.11.18 14:42:00 -
[7] - Quote
Someone has to keep the fedo population down, lest they eat your artificial neural networks, ammunition, engine tubing and hardener controls. They're yummy to them. |

Zimmy Zeta
Battle Force Industries
43
|
Posted - 2011.11.18 14:43:00 -
[8] - Quote
It is all a cleverly designed trap by ccp to reduce suicide ganks by appealing to our moral qualms about sacrificing thousands of innocent people. |

Tennoku
Peerless Crown Fusion Alliance
0
|
Posted - 2011.11.18 14:45:00 -
[9] - Quote
Morganta wrote: lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something
do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?
do you see that this makes no sense?
No, I don't see that. What's so silly about the idea of crew communicating via appropriate technology to the pod pilot? They could use a terminal within their own section of the ship - no need to visit the pod. How do pod pilots communicate with npc agents in station, without leaving ship? How do pod pilots communicate with each other while flying? If they can do these things, why do you think there's any problem with the crew on a ship communicating to the pod pilot?
I like my sci-fi with ship crews. My ships have crew - but I do not pay them. |

Mr LaForge
Deep Core Mining Inc. Caldari State
125
|
Posted - 2011.11.18 14:45:00 -
[10] - Quote
I let my crew have only the best sawdust and grey water to snack on and drink. In an effort to raise morale I let them wear Hawaiian shirts on Fridays. I Support the Goons! |
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Morganta
Peripheral Madness The Midget Mafia
340
|
Posted - 2011.11.18 14:46:00 -
[11] - Quote
Abdiel Kavash wrote:http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes.
honestly?
that was terrible, really.... but at lease I know where this silliness started
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Cpt Greagor
Liquid Relief
44
|
Posted - 2011.11.18 14:50:00 -
[12] - Quote
If something breaks, how will it be fixed?
Automated repair systems are an obvious answer, but what happens when the device controlling the automated repair systems breaks?
It then helps to have a crew. That is why there is a crew.
You control the ship, they fix it. |

Acac Sunflyier
Burning Star L.L.C.
27
|
Posted - 2011.11.18 14:52:00 -
[13] - Quote
The thing is, we don't interact with them nor do they contribute in anyway to ship stuff. The only way I see it is they're the peeps who move the ammo from the cargo hold to the turrets clips. And since the BS sized weapons are so big, I imagine all the crew just carrying one bullet at a time.
Until they incorporate the crew in a more interactive manner, that's all they do. |

Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
40
|
Posted - 2011.11.18 15:00:00 -
[14] - Quote
Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips |

Dorian Wylde
Imperial Academy Amarr Empire
62
|
Posted - 2011.11.18 15:01:00 -
[15] - Quote
The capsule pilot is the bridge crew, everything else on the ship is still run by regular people. There is way too much going on for a single person to do, especially on ships as big as battleships, let alone capitals.
You're not alone OP, deal with it. |

Vyl Vit
Cambio Enterprises
98
|
Posted - 2011.11.18 15:04:00 -
[16] - Quote
Morg...please. With a face like that you know your crew jumped ship the moment they laid eyes on you. Mine, on the other hand, likes to drape itself lovingly all over me. Such is the price of beauty I guess. 
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |

Tokougawa
Triton Research Illuminati.
63
|
Posted - 2011.11.18 15:06:00 -
[17] - Quote
My crew is pretty awesome.... They play poker with me every night. Looking for a Corp?Triton Research |

T-Jay Charante
The Scope Gallente Federation
19
|
Posted - 2011.11.18 15:07:00 -
[18] - Quote
They're all Data-like androids and do not count on the population consensus. No care cares about them  |

Merovee
Gorthaur Legion Of Mordor
2
|
Posted - 2011.11.18 15:15:00 -
[19] - Quote
Jonni Favorite wrote:Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips
This ^
Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc... |

Rakshasa Taisab
Sane Industries Inc.
494
|
Posted - 2011.11.18 15:19:00 -
[20] - Quote
Damn, are EVE players _THIS_ ignorant of the backstories?...
While you are directly linked with the ship systems, there's still a lot being done by crew members. And one of the differences (iirc) between T1 and T2 is that the former are retrofit ships, while the latter are specially designed for capsuleers.
And every time a ship blows up, all the crew is assumed to be dead and compensation automatically paid out. However many, if not most, actually survive it's just too much of a hassle to do the paperwork. So many crew members will have flown with several ships.
So suicide ganks likely mean no crew get killed, as they all probably jumped ship before concord started shooting.
And disconnects are disgruntled gunners / navigators pulling the plug. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
|

Samillian
Trojan Trolls Controlled Chaos
26
|
Posted - 2011.11.18 15:20:00 -
[21] - Quote
That biological infestation is a crew!?! Damn I've been flushing them out the locks for years thinking they were vermin. |

BLACK-STAR
225
|
Posted - 2011.11.18 15:21:00 -
[22] - Quote
no life support.
thats why you got dmg ctrl modules.  [img]http://www.imgbox.de/users/S7AR/star.png[/img] |

Azahni Vah'nos
Vah'nos Family
131
|
Posted - 2011.11.18 15:23:00 -
[23] - Quote
This whole crew thing is new right ..... 14 Jul 2005 Hands of a Killer Capsuleer recruiting crew members.
No technicians and maintenance people on-board you say, what's the alternative, I get out of my Pod, space wrench in hand.  Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Zimmy Zeta
Battle Force Industries
44
|
Posted - 2011.11.18 15:24:00 -
[24] - Quote
Rakshasa Taisab wrote:Damn, are EVE players _THIS_ ignorant of the backstories?...
While you are directly linked with the ship systems, there's still a lot being done by crew members. And one of the differences (iirc) between T1 and T2 is that the former are retrofit ships, while the latter are specially designed for capsuleers.
And every time a ship blows up, all the crew is assumed to be dead and compensation automatically paid out. However many, if not most, actually survive it's just too much of a hassle to do the paperwork. So many crew members will have flown with several ships.
So suicide ganks likely mean no crew get killed, as they all probably jumped ship before concord started shooting.
And disconnects are disgruntled gunners / navigators pulling the plug.
OMG- where are your goggles?
|

Apollo Gabriel
Mercatoris Etherium Cartel
255
|
Posted - 2011.11.18 15:27:00 -
[25] - Quote
I guess I've rationalized it as I am good at telling my crew to reload faster and monitor their progress. I see my role as the brain and theirs as the muscles and bones. Why not pure machine? well cause machines can fail when I take hull damage right? heh
it is very silly to have crews that gain no experience, or improve with time. Also would you get on a ship if only the captain had a life boat? Repair Drones should be able to repair anyone ... really, they should. -áThink of them as the first targetable subsystem if you're worried about PvP and for missions if someone wants Rep drones over a flight of Hobs, who cares. -áThere is no reasonable objection here other than it's always been that way (so was RR until recently). |

Roosterton
Eternal Frontier
149
|
Posted - 2011.11.18 15:46:00 -
[26] - Quote
They reload your guns. They apply the nanite repair operations. They monitor the nanoelectric capacitor flux core to ensure that it doesn't overheat and explode.
Good enough? |

Morganta
Peripheral Madness The Midget Mafia
342
|
Posted - 2011.11.18 15:51:00 -
[27] - Quote
Merovee wrote:Jonni Favorite wrote:Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips This ^ Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...
that would be kind of interesting
imagine your ship has a class specific number of crew boxes as you take damage in battle you loose crew to death and injury as you loose crew your mod efficiency slowly gets worse
over long periods with several skirmishes a given ship may be able to repair, but will eventually need to dock up to recrew if they want to run at peak efficiency
perhaps certain weapon types could inflict more crew damage.
problem is most sub-cap combat doesn't last long enough for it to really be noticed unless its a gang roam with a fair bit of action
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Gazmin VanBurin
Go Petition Blizzard
24
|
Posted - 2011.11.18 15:58:00 -
[28] - Quote
Dorian Wylde wrote:The capsule pilot is the bridge crew, everything else on the ship is still run by regular people. There is way too much going on for a single person to do, especially on ships as big as battleships, let alone capitals.
You're not alone OP, deal with it.
This ^
in most ships, sience fiction or otherwise it takes a large bridge crew of highly specilized peopel to run the operations of the ship. when you clink the lazor to shoot your enemy, your really yelling "Give them a broadside!"
Also in the EvE book " A burning Life" or what ever, all the capsiliers ships had crews that where like janitors, movign cargo and lubercating parts. |

Wight Ithira
MOB Organized Corporation P I R A T E S
6
|
Posted - 2011.11.18 16:01:00 -
[29] - Quote
I was under the impression that alongside controlling everything through neural links to the ship that everything on board was controlled by extremely advanced AI and computer systems which allows ships to need 1 pilot. |

Karn Dulake
Souls Must Be Trampled The.Alliance
96
|
Posted - 2011.11.18 16:02:00 -
[30] - Quote
There are no crews on our ships apart from ourselves and it makes sense this way.
Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.
Whats the going rate of pay for that
answer
nothing as ive never paid a isk to anyone. |
|

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 16:05:00 -
[31] - Quote
Merovee wrote:Jonni Favorite wrote:Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips This ^ Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...
Tedious.
Just give a small bonus based on the crew's experience.
split into several categories:
Navigation Gunnery/Missile Engineering
Give a specific, small bonus over time- say 1% boost for that ship. You would have to log flight time though, but that shouldn't be too taxing, just a stamp when you undock in the ship and another when you re-dock.
|

Gazmin VanBurin
Go Petition Blizzard
24
|
Posted - 2011.11.18 16:06:00 -
[32] - Quote
Karn Dulake wrote:There are no crews on our ships apart from ourselves and it makes sense this way.
Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.
Whats the going rate of pay for that
answer
nothing as ive never paid a isk to anyone.
suposidly its covered in the cost of the ship. like maybe 2 isk worth of it gose to the crew :D
but the crew would not be informed of your mission, nore would you tell them, so if you suicided yourself and they died, they would never have known the wiser. Read the EvE book, "The burning life" it explains it, and its a very good book |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 16:07:00 -
[33] - Quote
Karn Dulake wrote:There are no crews on our ships apart from ourselves and it makes sense this way.
Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.
Whats the going rate of pay for that
answer
nothing as ive never paid a isk to anyone.
All These Lives Are Fit to Ruin
Quote:Parien said. "I expect your aim was to empty them of their valuables."
"Do you presume to know my thoughts?"
"I doubt anyone does, sir," Parien said, regretting it immediately. The words were an insult, and only his weak voice with its supplicant tone carried it through with apparent acceptance on the capsuleer's part.
Hands of a Killer
Quote:"This is what youGÇÖll face. Madmen locked inside capsules, squandering lives as if they were nothing. When you are up there you are a tool, nothing more. A slave to the will of a pilot, bound to a man immortal until his mind can no longer be cloned."
|

Aqriue
Center for Advanced Studies Gallente Federation
36
|
Posted - 2011.11.18 16:08:00 -
[34] - Quote
I don't have a crew. I don't pay wages or union fees. My life support is never disrupted. I don't hire better crewmembers. So...I don't have a crew. I am a one-man show where the pod is an escape craft, I can walk around freely (except I can't do that in game) and the entire ship is automated, have a few hundred cheap robots that look like the star wars "roger roger" type and some maintence bots that look like roomba's the size of an 18wheeler truck wheel (with googlie eyes attached for effect) that clean up the mess that is the interior of my Vargur (which is just a pile of flying junk, everytime something is repaired it blows up again, some stations charge me disposal fees just for parking, and its true, if you punch holes in something it travels faster aerodynamicly even in space ) |

Grammaticus DeVere
CryoTech Engineering Silent Requiem
1
|
Posted - 2011.11.18 16:22:00 -
[35] - Quote
Because there is a massive hole in the skills hierarchy - that of crew skill training.
We should be able to skill up our crews in various ways to increase the efficiency of the ship we are flying...but, if we get blown up, we lose a random crew training skill, just the same as a subsystem skill is lost when an T3.
More importantly, it could be used to give a random outcome for pierats (remember original pirate crews would regularly mutiny and elect a new captain) - so if a pirate decides to suicide gank, there should be a random chance that his crew will refuse and eject the pilot into space.
[Someone refereed to the Eve book " The Burning Life" as a good book - I'd just like to point out that it is in fact the worst spaceship book I think I've ever read - the Empyrean Age wasn't very good either but reads like Shakespear compared to TBL]
For good descriptions of how large ships are run by small crews, read the Relevation Space series by Alastair Reynolds - simple the BEST spaceship/sci-fi books
G |

Wacktopia
Sicarius. Legion of The Damned.
34
|
Posted - 2011.11.18 16:23:00 -
[36] - Quote
Yeah I think it's something to do with this. |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
4
|
Posted - 2011.11.18 16:26:00 -
[37] - Quote
The ships have crews because machines and nanobots designed purely to keep your ship clean is just too damn expensive. It's cheaper to have hundreds of pitifull little humans who serve us, demigods ruling the skies. They all probably think of it as an adventure. We just know that they are cheaper to maintain and free to replace. "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! |

Gazmin VanBurin
Go Petition Blizzard
24
|
Posted - 2011.11.18 16:27:00 -
[38] - Quote
Grammaticus DeVere wrote:Because there is a massive hole in the skills hierarchy - that of crew skill training.
We should be able to skill up our crews in various ways to increase the efficiency of the ship we are flying...but, if we get blown up, we lose a random crew training skill, just the same as a subsystem skill is lost when an T3.
More importantly, it could be used to give a random outcome for pierats (remember original pirate crews would regularly mutiny and elect a new captain) - so if a pirate decides to suicide gank, there should be a random chance that his crew will refuse and eject the pilot into space.
[Someone refereed to the Eve book " The Burning Life" as a good book - I'd just like to point out that it is in fact the worst spaceship book I think I've ever read - the Empyrean Age wasn't very good either but reads like Shakespear compared to TBL]
For good descriptions of how large ships are run by small crews, read the Relevation Space series by Alastair Reynolds - simple the BEST spaceship/sci-fi books
G
The burning life was a 'good' book for info on eve life styles beyond capiliers, and yes the Empyrean age was kinda bla. I could list off tons of good sci fi books but thats neither here nor there.
As for the crew rebeling, i would think not, they would not have the codes to eject you from your own ship, and as I said in a previous post you wouldnt tell they you where on a one way mission, and they wouldn't find out till it was to late. |

Mirima Thurander
Deventer Exploration An Acquisition
51
|
Posted - 2011.11.18 16:37:00 -
[39] - Quote
It makes me feel so warm and fuzzy inside knowing so many people haven't looked at the back story to eve.
if more people played EvE as EvE and not
omgspaceshipkillboredpointscoreingonline
or
LOLspredsheatsminmaximastockbrokerandthisisfun
i think it would be better for everone I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Morganta
Peripheral Madness The Midget Mafia
342
|
Posted - 2011.11.18 16:40:00 -
[40] - Quote
Mirima Thurander wrote:It makes me feel so warm and fuzzy inside knowing so many people haven't looked at the back story to eve.
if more people played EvE as EvE and not
omgspaceshipkillboredpointscoreingonline
or
LOLspredsheatsminmaximastockbrokerandthisisfun
i think it would be better for everone
yeah... well the back story here is weak
and the rest has quite a few plot holes too, but hey it's not a scifi epic, its a back story to a game
and in the crew department, its lacking
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
|

Logan LaMort
Black Rebel Rifter Club
1094
|
Posted - 2011.11.18 16:46:00 -
[41] - Quote
Of course ships have crews, look at your own ships, look at all those windows beaming with light. Imagine how much cap you'd save by turning off all those lights... so they're obviously in use 
But seriously, EVE lore has stated crews for a long time and it does make sense. You're a Capsuleer, you can think for the ship to turn or fire your weapons like you would walking and talking, concious actions. But you're still human, and just like your human body there's a lot of actions that need to be done on a ship that you don't control, you don't even really know about. We need crews to do the small things, gunnery crews to reload and transport ammo, engineers to maintain everything, from greasing up the joints to figuring out what's wrong with the capacitor only to find a grilled furrier. Of course you also need janitors, and support staff for the crew, a medic, a chef, that kinda thing.
A lot of ships can be flown with no crew however, but only until something breaks down. Not really a concern for suicide gankers, the crew could simply load up the ship and stay in station fiction wise.
Also no, we can't use advanced AI and robotics to do these actions, because that's where rogue drones come from. Besides no robot could match the ingenuity of an experienced engineers (Although on Gallente ships a lot of dumb robots carry out simple tasks, same with slaves high on Vitoc in Amarr ships).
And yes ships do have escape pods as noted in the chornicles/books, but of course we don't see them because EVE is still a game with graphical limitations that CCP haven't go round to revising yet.
As for skills and such relating to gunnery or engineering etc, I've always attributed it to your skill of communicating with your ship and crew through the neural link improving. So for example you're gunnery tracking improves because you're able to digest the sensor information easier and give more accurate commands to the gunnery crew or some crap like that.
Finally, the biggest thing you have to remember is that all Capsuleer ships (Except the Jovian ones) are retrofitted regular ships, designed to be used by regular crews. Your pod pretty much replaces the bridge, and it's hooked up to the various ship computers and such, but some actions still need a crew simply because that's how the ship was designed (Also another reason why Capsuleer ships have escape pods). |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 16:48:00 -
[42] - Quote
Morganta wrote: yeah... well the back story here is weak
and the rest has quite a few plot holes too, but hey it's not a scifi epic, its a back story to a game
and in the crew department, its lacking
I wouldn't say it's weak, it's just thin without the player history.
If you take in the fact that every corp is roleplaying even if they don't have that intention it becomes a bit more interesting. Many on here don't know about FA, 5, Ascendent Frontier, The corruption of ISS and its downfall, or even G:
Screw EMI for taking down part 1. |

Cipher Jones
113
|
Posted - 2011.11.18 16:49:00 -
[43] - Quote
TBH heres what happened:
in the beginning, one or more devs had the idea a ship had crew. It was on blueprints from beta.
They never put it in the game.
Then EvE got older, a quarter of a million subs or so, and ppl started asking about the crew that had been alluded to.
Since there was no mention of crew post beta, people argued about it on the forums. I was one of the ones that said there was no crew.
Then the devs read the arguments, and decided that there was crew, as the arguments that were made on the "for crew" side appealed to them. They decided to put it back in the game. They had plans for implementing it as a mechanic, as per the video you mention.
Then they just never put it back in the game, in a true CCP move.
Riddle solved.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Ptraci
3 R Corporation
151
|
Posted - 2011.11.18 17:00:00 -
[44] - Quote
Cpt Greagor wrote:If something breaks, how will it be fixed?
Nanite repair paste, silly. |

MNagy
Yo-Mama Quixotic Hegemony
29
|
Posted - 2011.11.18 17:07:00 -
[45] - Quote
My ships do not have crews.
They have slaves that die when the ship goes down. There are many windows on my ships so they can look out into space to see when death is coming.
Luckily there is only 1 escape pod on the ship that is reserved for me.
|

Abdiel Kavash
Paladin Order Fidelas Constans
145
|
Posted - 2011.11.18 17:07:00 -
[46] - Quote
The man's role is to feed the dog. The dog's role is to bite the man if he ever touches any of the controls. |

Nova Fox
Novafox Shipyards
358
|
Posted - 2011.11.18 17:09:00 -
[47] - Quote
All Jovians ships have multiple crew why can't ours? (though I do say most are in pod like interfaces)
And yes crew has been listed as an attribute on the database for years and they are probably just old of a database artifacts as a hellhound (or hellstorm dont remember) I suicide bomb which unrepaired 40k hull and did alot of kinetic damage to nearby people.
Or how the bantam had external missile points once upon a time. (finally removed in the fight against lag!)
To this day crew are still listed as a hidden attribute but they're not accurate to the table at all.
So the question is why have pods?
1 Pods enhance overall ship performance extensivly to the point that your npc ship can sink entire non capsuleer fleets. 2 Reduce crew sizes. Intelligent/competent crew are often the most expensive part of a ship and since your ship is that much more effective you're technically burning though alot less people. 3 Reduce costs
|

Andski
GoonWaffe Goonswarm Federation
855
|
Posted - 2011.11.18 17:12:00 -
[48] - Quote
this isn't world of tanks hth |

Bloodpetal
Mimidae Risk Solutions
164
|
Posted - 2011.11.18 17:16:00 -
[49] - Quote
It tells you what bonus you get from your skills but it doesn't explain the technical nature of "5% more".
That 5% could mean you're better at instructing your crews what you need, or getting that information faster to the crew or more efficiency, or it means that you have superior slave whipping technology.
All you know and care about is your ship does X, Y and Z 5% better, you don't really care why. NOSTRO AURUM NON EST AURUM VULGI |

Jules Wolfpack
Aliastra Gallente Federation
0
|
Posted - 2011.11.18 17:17:00 -
[50] - Quote
My ships are crewed and I talk to them by having machines I interface pull levers which spits fire and my image floats in the middle of the smoke, which usually scares them into submission.
Except, this one time flying my Nightmare, 4 of them came to my chamber and they wanted a heart, some courage, a brain and the girl wanted something called a Kansas. I sent them on a quest to find a broom in the broom closet, which was actually the air lock.
|
|

Random Majere
The Scope Gallente Federation
0
|
Posted - 2011.11.18 17:37:00 -
[51] - Quote
They are not humans but androids .... R2, I need more power!!!
|

Tippia
Sunshine and Lollipops
1546
|
Posted - 2011.11.18 17:40:00 -
[52] - Quote
Morganta wrote:Abdiel Kavash wrote:http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes. honestly? that was terrible, really.... but at lease I know where this silliness started It didn't start there. It startedGÇŞ ohGÇŞ somewhere in the early 2000:s when they created the game. You make it sound like this is a new idea, when it's been there since roughly forever.
The question is rather GÇŁwhy do some people try to perpetuate the backwards idea that our ships don't have crews, in spite of it being a long-established part of the loreGÇĄ? That presentation and wiki post was just (yet another) attempt to hammer the message home and finally put an end to the notion that we are alone in our ships. GÇöGÇöGÇö GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĄ GÇö Karath Piki-á |

Nova Fox
Novafox Shipyards
358
|
Posted - 2011.11.18 17:54:00 -
[53] - Quote
^ This
Also EON magazine repeatedly states crews
|

Morganta
Peripheral Madness The Midget Mafia
342
|
Posted - 2011.11.18 18:21:00 -
[54] - Quote
I don't care who says its so, it don't make sense
who the heck would sign up for a suicide mission? and in the billions
we must have depleted the beings of fighting age in the universe by now, or does that explain the large number of pr0stitutes people have today?
but really does my crew consist entirely of Jebediah Kerman clones? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Aldan Romar
Imperial Academy
40
|
Posted - 2011.11.18 18:27:00 -
[55] - Quote
I don't know about your ships, but my ships have crews. Also, in my ships I stand on my bridge and don't float in a goo.
I respect CCP's efforts to tie game mechanics into the background - and a smooth tie in at that.
But I tend to ignore that part of the background.
So give me crew, give me bridges, battle bridges, navigation centers, engineering sections, and escape pods. |

Opertone
Signal 7
11
|
Posted - 2011.11.18 18:34:00 -
[56] - Quote
Guys like this are your crew
This is you
You may not know it, but you look this bad when you are in a pod, you are the one with the brain. Your crew is brainless. You both are expendable, worth little more than a badger load of minerals.
Your life has a price, your soul can be bought or traded over a fine Machariel, or Capital ship. |

Nova Fox
Novafox Shipyards
359
|
Posted - 2011.11.18 18:35:00 -
[57] - Quote
What doesnt make sense is you dont account for thier paychecks.
Crew service aboard a capsuleer ship is one of the highest paying labor jobs in the galaxy.
Families can get up to 120,000 isk on term insurance alone which in commoner terms is comfortable retirment house paid for and food to last forever and sending the kids to schools.
Same reason why terrorist organizations can continiously recruit suicide bombers outside of religous duty. enough money to make sure thier family is secure.
Also your agents and stations cover this portion of management up nicely for you. One of the perks of being a pod captain.
|

Dragon Outlaw
The Scope Gallente Federation
0
|
Posted - 2011.11.18 18:36:00 -
[58] - Quote
Aldan Romar wrote:I don't know about your ships, but my ships have crews. Also, in my ships I stand on my bridge and don't float in a goo.
I respect CCP's efforts to tie game mechanics into the background - and a smooth tie in at that.
But I tend to ignore that part of the background.
So give me crew, give me bridges, battle bridges, navigation centers, engineering sections, and escape pods.
On my ship, my crew are fembots and they do everything I tell them to do.
|

Gealbhan
Celestial Horizon Corp. Flatline.
70
|
Posted - 2011.11.18 19:28:00 -
[59] - Quote
All my ships have crews and I encourage them to breed like rabbits so I drop segments of them off at habitable planets. Seeing as I am immortal I have all of eternity to slowly sow the seeds of a 5th (6th if you count Jove) empire right under your noses. Muahahahaaaaaaaaaaaaaaaa!!!!!!!!!11!!!one!!1! |

Tippia
Sunshine and Lollipops
1549
|
Posted - 2011.11.18 19:33:00 -
[60] - Quote
Morganta wrote:I don't care who says its so, it don't make sense
who the heck would sign up for a suicide mission? and in the billions People who have access to escape pods and who get paid well enough to let their families (and possibly themselves) live a life of luxury from there on. GÇöGÇöGÇö GÇŁIf you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇĄ GÇö Karath Piki-á |
|

Mukutep
Capital Industries Research And Development Fidelas Constans
6
|
Posted - 2011.11.18 19:57:00 -
[61] - Quote
On MY ships the crew is there to lubiricate parts and whatnot, sure, but not like you think. MY ships are more Matrix-esque wherein the crew are batteries. Or perhaps consumables. Their bodies dumped into a chemical furnace that uses the energy as they break down. Or their cells are fused.. whatever.
My ships eat people to make them go.
|

Zions Child
Odyssey Inc SpaceMonkey's Alliance
137
|
Posted - 2011.11.18 20:05:00 -
[62] - Quote
Tippia wrote:Morganta wrote:I don't care who says its so, it don't make sense
who the heck would sign up for a suicide mission? and in the billions People who have access to escape pods and who get paid well enough to let their families (and possibly themselves) live a life of luxury from there on. You have to remember that planetary currency is basically worthless compared to isk, so for a very small amount of isk every family on your ship can essentially be gods planetside. There are also a good deal of escape pods which are fairly effective.
My issue with it, is that it basically means there are hundreds of trillions of pirates, and even larger quantities of people in the Empire regions. Seriously, think of how many people a level four mission kills... |

Handsome Hussein
107
|
Posted - 2011.11.18 20:10:00 -
[63] - Quote
Morganta wrote:do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain? +1000 internets for the Dark Star reference. Lore should be altered to reflect this awesome vision. Frozen corpses should be encased in blocks of ice and pods should look like futuristic refrigerators. Leaves only the fresh scent of pine. |

Morganta
Peripheral Madness The Midget Mafia
344
|
Posted - 2011.11.18 21:39:00 -
[64] - Quote
Handsome ******* wrote:Morganta wrote:do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain? +1000 internets for the Dark Star reference. Lore should be altered to reflect this awesome vision. Frozen corpses should be encased in blocks of ice and pods should look like futuristic refrigerators.
they could incorporate planet bombs with dust the lower your skill the more they talk back to you and explode in the bomb bay
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Renan Ruivo
Hipernova Vera Cruz Alliance
336
|
Posted - 2011.11.18 21:56:00 -
[65] - Quote
Morganta wrote:Who is the DEV who first floated the idea that our ships are crewed?
it makes no sense every facet of our ship's operations is governed by our skills, not the crew's skills the podster operates all the weapons, support and defensive systems
lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something
do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?
do you see that this makes no sense? if theres dozens if not hundreds of people running around my ship like its some kind of office building, then why am I sitting in a bucket of goo isolated from, but lording over them like some sort of clone Svengali
really, how was it decided that ships have crews?
That depends on your level of knowlodge about not only the game lore itself, but your overall knowlodge about the operation of heavy duty machinery.
I'm going to go on a limb here and say that you don't have a deep enough knowlodge about the game lore, because your question can be answered by things already included on the chronicles and short stories.
For starters, your ship requires maitenance, like all kinds of machines do. Then you should know that yes pod ships do have crews, but these crews are different from ordinary crews. They are not there to follow YOUR orders, they are there to make sure that the SHIP follows your orders without a hitch. So they do not need to comunicate and work with you.
As an example, you have ammunition. There is no automatic relocation of ammunition from the cargohold to the gun in question. The ship's crew does it. Rated ARG for Pirates. **** you. |

Autonomous Monster
Paradox Interstellar
27
|
Posted - 2011.11.18 22:18:00 -
[66] - Quote
Zions Child wrote:Seriously, think of how many people a level four mission kills...
Hmm 
Alright, I've just done The Assault on Sisi. Let's run the numbers. I destroyed...
Coreli Guardian Initiate x4 Coreli Guardian Agent x3 Coreli Guardian Spy x2 Coreli Guardian Defender x4 Corelior Cannoneer x3 Corelior Infanty x5 Corelior Sentinel x3 Corelum Chief Infantry x1 Corelum Guardian Chief Watchman x3 Corelum Guardian Chief Patroller x1 Corelum Guardian Chief Infantry x2 Corelatis Squad Leader x11 Corelatis Platoon Leader x3 Core Flotilla Admiral x5 Core High Admiral x3 Core Rear Admiral x5 Core Commodore x3 Core Vice Admiral x1 Core Admiral x1 Core Port Admiral x5
That's thirteen frigates (all of them T2), eleven destroyers, seven cruisers (including six Deimos; that's half a bil in hulls right there), fourteen battlecruisers and twenty-three battleships (including twenty admirals, so either I've just eviscerated Serpentis high command or their command structure is very top heavy).
These are all Gallente hulls, so they all have "lower-range" crew complements, and for the sake of simplicity we'll say that the Serp, as rugged veteran space farers and wanting to make the most of a (presumably) highly constrained manpower pool, can and do make these ships run at peak efficiency, using the lowest possible crew sizes.
So, assuming maximum survival rates, we're looking at
Total 5,436, Killed 2,942, Survived 2,494*.
What this says about Serpentis demographics is a bit trickier. Historically, the military has rarely exceeded 1% or 2% of the total population except in times of total war... in fact**, 1% seems to be rather extraordinary- the average seems to be closer to 0.5% (and I suspect most of those aren't field personnel).
So, potentially, these 5,436 represent something between one and five million people- a largeish modern city or small nation. On the other hand, the Serp are pirates- presumably (hopefully) the military pays for itself***- is a major earner, even. That could allow us to bump the proportions up to five, ten, twenty percent. More, perhaps, if we assume they recruit primarily externally and their demographics are heavily skewed towards unattached young adults with no dependants. So it's possible that these ships represent "only" thirty thousand people or so.
Estimating the total number of pirates killed every day... hmm. Well, there are 35,000 players on Tranq right this very second. If we say that each of them goes out and kills just one battleship, that's three and a half million people dead right there, minimum, and somewhere between thirty five and a hundred and forty million people back at base. Deaths per day is going to be several orders of magnitude above that, easily.
Either the pirates have populations measuring in billions (trillions!), or the empires have populations of many, many trillions and the pirates recruit very heavily from their dispossessed underclasses. Maybe quadrillions, though that is a very silly number even for a high epic space opera.
ALRIGHTY THEN.
*Okay, so, I'm using the "absolute bare minimum" crew numbers as if they were "fully fitted and functional" crew numbers. Unfortunately, we don't have "fully fitted and functional" crew numbers; we can make a fair assumption that they're somewhere between "minimum" and "full capacity", but that's a huge range. Factor of twenty, in some cases. I decided to play it safe and go for a solid lower bound.
**http://en.wikipedia.org/wiki/List_of_countries_by_number_of_troops
***For the piracy to pay for itself, the pirates are going to need to run many successful operations for every one the players blow up, so this doesn't help much. A quick estimate suggests I destroyed something in the region of 3.2 billion isk (...and was paid the princely sum of 24 million... I think I want a raise); how many ships do the Serp need to have out there to make that profitable? (And then- how large does the NPC economy have to be that the pirates can leech this much out of them easily and without crippling them? ) |

Gevlin
SMANews.net SpaceMonkey's Alliance
40
|
Posted - 2011.11.18 22:24:00 -
[67] - Quote
I don't like knowing I am alone in a large ship... I will loose my humanity
If your ship did not have a crew it would rely solely on drones. With the rogue drone viruse being out there. I need a human crew to make sure my ship does not reject me the pod pilot.
I am extrememly vulnerable from an attack with Inside my ship I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |

Handsome Hussein
107
|
Posted - 2011.11.18 22:44:00 -
[68] - Quote
Morganta wrote:[they could incorporate planet bombs with dust the lower your skill the more they talk back to you and explode in the bomb bay Anybody entering the CQ could randomly be assaulted by beachball aliens. Yeah...
On-topic, I agree completely. I always envisioned the capsuleer operating their ship in the same way as Cowboy from "Hardwired" Leaves only the fresh scent of pine. |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
4
|
Posted - 2011.11.18 22:46:00 -
[69] - Quote
Autonomous Monster wrote:Zions Child wrote:Seriously, think of how many people a level four mission kills... Hmm  Alright, I've just done The Assault on Sisi. Let's run the numbers. I destroyed... Coreli Guardian Initiate x4 ... ALRIGHTY THEN. *Okay, so, I'm usin......
Oh god. Between you and the guy lecturing CCP about the actual mass of stars..
|

FeralShadow
Black Storm Cartel
18
|
Posted - 2011.11.18 22:49:00 -
[70] - Quote
Autonimous Monster, that's freakin epic. nice job!
The "life insurance" you pay for the people on your ship is included in the purchase price of the ship. Like others have said, ISK currency is WAAAAAAAY more valuable than planetary currency. Thus, it takes a fraction of what we think is "a lot" for a person aboard our ships to live in luxury. Assuming of course that they made it to an escape pod in time. There is a lot of "behind the scenes things", like the person you got the ship escrow from is likely the same person that made sure it had a crew.
As to the bridge thing, I envision myself on the deck of the ship in a chair and the rest of my crew is out in my ship doing their duties. My chair is built into the floor and there is the neural socket cord extending from the floor to my head so I can command the ship while at the same time "be on the bridge" and address people in downtime. When my ship explodes, it's usually very apparent it's going to happen so from the floor surrounding the chair my pod will reach up and envelop me and the chair and fill with fluid very fast to withstand the huge explosion that's shortly to come. |
|

Shivus Tao
Broski Enterprises Elite Space Guild
61
|
Posted - 2011.11.18 22:51:00 -
[71] - Quote
You wonder why NPC ships are so terrible at combat. They're all crewed by normal crews. |

SilentSkills
Estrale Frontiers Project Wildfire
45
|
Posted - 2011.11.18 22:58:00 -
[72] - Quote
Jonni Favorite wrote:Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips
Make this suggestion elsewhere.
I don't mean it in a dismissive way. on the contrary Copy paste this and post all around. Particularly in the ideas and features and let it get some exposure. Your suggestion is one of the few that have quite a bit of merit and sounds cool as hell |

Autonomous Monster
Paradox Interstellar
27
|
Posted - 2011.11.18 23:11:00 -
[73] - Quote
Daneirkus Auralex wrote:Oh god. Between you and the guy lecturing CCP about the actual mass of stars..
Hey, once you start using logic on this stuff you can't stop. Which is why I usually prefer not to 
SilentSkills wrote:Make this suggestion elsewhere.
I don't mean it in a dismissive way. on the contrary Copy paste this and post all around. Particularly in the ideas and features and let it get some exposure. Your suggestion is one of the few that have quite a bit of merit and sounds cool as hell
It's actually a perennial on the suggestion boards. I think there may be a thread in the first few pages of F&I, in fact...
Here we go
https://forums.eveonline.com/default.aspx?g=posts&t=34523 |

Aldarica
Spinal Discipline
1
|
Posted - 2011.11.18 23:23:00 -
[74] - Quote
I've always preferred idea that EVE ships don't have any living soul on board except the pod pilot, where everything else are highly automated systems, nanobots, drones and what not, all connected directly to human mind. Ship would be sort of huge mechanical extension of pod pilot's body. For me, this makes much more sense than actual lore.
That, or Clear Skies 'old school' setup with pilot yelling, running around and getting his hands dirty. |

Renan Ruivo
Hipernova Vera Cruz Alliance
336
|
Posted - 2011.11.18 23:51:00 -
[75] - Quote
Aldarica wrote:I've always preferred idea that EVE ships don't have any living soul on board except the pod pilot, where everything else are highly automated systems, nanobots, drones and what not, all connected directly to human mind. Ship would be sort of huge mechanical extension of pod pilot's body. For me, this makes much more sense than actual lore.
That, or Clear Skies 'old school' setup with pilot yelling, running around and getting his hands dirty.
If it makes sense to you, then you never actually worked aboard a real ship, or with any sort of industrial machinery whatsoever for extended periods of time. =)
Which is OK, most people haven't.
Things decay, and things break. With every shot fired, with every warp tunnel created.. with every cycle for every module the efficiency drops for a certain percentage for a certain reason. Might be metal fatigue, might be a thousand tiny scratches.
And that sort of damage NEVER happen on a constant basis. A computer cannot predict when a specific L connection on a specific component will break. It can, at best, make an 'educate' guess. And on the subject of making educated guesses no computer can replace a living, breathing person.
What some people here suggest is called Artificial Intelligence which is highly illegal by the game's lore.
The pod pilot replaces only the command strutcture not the maitenance crew. You need real people to run the maitenance and the day to day operations of your kilometer long Machariel. Rated ARG for Pirates. **** you. |

Handsome Hussein
107
|
Posted - 2011.11.18 23:55:00 -
[76] - Quote
Renan Ruivo wrote:Things decay, and things break. With every shot fired, with every warp tunnel created.. with every cycle for every module the efficiency drops for a certain percentage for a certain reason. Might be metal fatigue, might be a thousand tiny scratches.
And that sort of damage NEVER happen on a constant basis. A computer cannot predict when a specific L connection on a specific component will break. It can, at best, make an 'educate' guess. And on the subject of making educated guesses no computer can replace a living, breathing person. I'd like to point out that we have repairers that use nanites to repair armor and structure at a staggering rate. I'm sure a little metal-fatigue is well within the capabilities of the on-board systems to diagnose and repair on a regular basis. There is no need for crew on the magical starships that populate the EVE universe. Leaves only the fresh scent of pine. |

Shivus Tao
Broski Enterprises Elite Space Guild
62
|
Posted - 2011.11.19 00:00:00 -
[77] - Quote
Aldarica wrote:I've always preferred idea that EVE ships don't have any living soul on board except the pod pilot, where everything else are highly automated systems, nanobots, drones and what not, all connected directly to human mind. Ship would be sort of huge mechanical extension of pod pilot's body. For me, this makes much more sense than actual lore.
That, or Clear Skies 'old school' setup with pilot yelling, running around and getting his hands dirty.
The clear skies setup is more akin to how the non pod piloted ships operate. Except that tempest would have many more than three people operating it. The Magellan in clear skies 3 and the cap fight ends up being quite accurate as game lore goes with the pilots running to their fighters, the hanger crews launching them, etc. |

Renan Ruivo
Hipernova Vera Cruz Alliance
336
|
Posted - 2011.11.19 00:04:00 -
[78] - Quote
Handsome ******* wrote:Renan Ruivo wrote:Things decay, and things break. With every shot fired, with every warp tunnel created.. with every cycle for every module the efficiency drops for a certain percentage for a certain reason. Might be metal fatigue, might be a thousand tiny scratches.
And that sort of damage NEVER happen on a constant basis. A computer cannot predict when a specific L connection on a specific component will break. It can, at best, make an 'educate' guess. And on the subject of making educated guesses no computer can replace a living, breathing person. I'd like to point out that we have repairers that use nanites to repair armor and structure at a staggering rate. I'm sure a little metal-fatigue is well within the capabilities of the on-board systems to diagnose and repair on a regular basis. There is no need for crew on the magical starships that populate the EVE universe.
Not really. The problem lies in diagnosing like i said before.
That is the reason why normal frigates are crewed, and why pod frigates are not. The ship is small enough for the on-board systems to keep track of everything going on every cubic centimeter of the ship, and take the proper actions when necessary.
Is it possible to do it in kilometer long battleships? Yes. Is it is. Is it cheaper than using a living crew? No, it is not. Is it more cost-effective, then, to use a live crew? Obvioulsy, it is. Rated ARG for Pirates. **** you. |

Handsome Hussein
107
|
Posted - 2011.11.19 00:11:00 -
[79] - Quote
Renan Ruivo wrote:Not really. The problem lies in diagnosing like i said before. Not really. A human crew will be slower and will use the same tools that a computer crew would. A human would probably use some "intuition", but there is no reason why a repair crew couldn't inspect the ship while docked. In space, where capsule ships are used and abused in ways that no sane person (aside from an immortal) could even imagine, automated systems are perfectly fine. Especially considering that a ship can essentially be rebuilt from scratch during combat. Leaves only the fresh scent of pine. |

London
27
|
Posted - 2011.11.19 00:19:00 -
[80] - Quote
Read the chronicals and novels. Ships have crews. EVE: Create a Starship - Naga Frigate |
|

Handsome Hussein
107
|
Posted - 2011.11.19 00:30:00 -
[81] - Quote
No Leaves only the fresh scent of pine. |

Renan Ruivo
Hipernova Vera Cruz Alliance
337
|
Posted - 2011.11.19 00:52:00 -
[82] - Quote
Handsome ******* wrote:Renan Ruivo wrote:Not really. The problem lies in diagnosing like i said before. Not really. A human crew will be slower and will use the same tools that a computer crew would. A human would probably use some "intuition", but there is no reason why a repair crew couldn't inspect the ship while docked. In space, where capsule ships are used and abused in ways that no sane person (aside from an immortal) could even imagine, automated systems are perfectly fine. Especially considering that a ship can essentially be rebuilt from scratch during combat.
No no, many people believe that the "structure" level we see on the HUD is the actual ship structure. That is not the case. What you see is the amount of structural damage that the ship can take before it becomes out of control and doomed.
However there is no point in discussing what should be, only what is. It has been estabilished in EVE's lore that ships require crews to function properly. I, for one, would definatly love to hear more about the whys and hows, but there is no point in denying it.
Like i said, if the technology for making frigate sized pod-ships have no crew is there, then its definatly possible for it to be applied to larger scale ships (The Eidolon, for instance, has no crew. Its a battleship). However since we know that the larger ships are, in fact, crewed, then we will have to asume that it IS cheaper and more efficient to use live crews then it is to use automated systems. Rated ARG for Pirates. **** you. |

Teamosil
Good Time Family Band Solution
53
|
Posted - 2011.11.19 01:13:00 -
[83] - Quote
I like the idea of being able to manage crew in three or four key slots. Maybe gunnery, engineering, navigation and science. All ships come crewed with baseline crew in each slot, but over time they gain experience and get better at their jobs and you get a modest boost to performance in their area. They die with the ship. You can offload them to stations and replace with basic crew when you don't want to risk them or bring them along when you are willing to risk them for the performance boost. |

Handsome Hussein
107
|
Posted - 2011.11.19 01:47:00 -
[84] - Quote
Renan Ruivo wrote:Like i said, if the technology for making frigate sized pod-ships have no crew is there, then its definatly possible for it to be applied to larger scale ships (The Eidolon, for instance, has no crew. Its a battleship). However since we know that the larger ships are, in fact, crewed, then we will have to asume that it IS cheaper and more efficient to use live crews then it is to use automated systems. We could go around in circles for hours on this for sure, so I'll just concede the point. Regardless, the technology in EVE is definitely up to the task of making crewless ships possible. Leaves only the fresh scent of pine. |

Gazmin VanBurin
Go Petition Blizzard
24
|
Posted - 2011.11.19 01:48:00 -
[85] - Quote
Some one made the argument that nanite repair paste could repair your ship just fine, why not have it corsing trough your ship like blood, (definatly not their exact quote but meh) The reason you would not is A: the nanites are short lived and it would get hella expensive over time, and B: 10 isk can pay to make all your human workers happy, while it would take like 1000s of isk for just a tiny amount of nanite repaire paste.
Sure the crews arnt as good, but thats why we carry around emergancy repair paste, and go to a station to het a major repair job done. |

Kietay Ayari
Monopoly Money Operations
47
|
Posted - 2011.11.19 02:49:00 -
[86] - Quote
Abdiel Kavash wrote:http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Table comes from a fanfest presentation by CCP, which I'm too lazy to look up. It's on the youtubes.
I have a question... Why does this say it requires multiple capsuleer pilots for ships o_o I can understand if ships need crews but I dont understand that :|
Ferox #1 |

Theodoric Darkwind
PonyWaffe Test Alliance Please Ignore
62
|
Posted - 2011.11.19 03:01:00 -
[87] - Quote
Karn Dulake wrote:There are no crews on our ships apart from ourselves and it makes sense this way.
Otherwise why can a suicide ganker constantly find new crew. No crewman would go anywhere near a capsuleers ship. They are constantly in danger and lose a lot of ships yet the capsuleer always escapes and even if he dies he wakes up somewhere else.
Whats the going rate of pay for that
answer
nothing as ive never paid a isk to anyone.
I suspect that in the case of suicide gank ships that there would be no crew and the ship is running jury rigged automated systems, given that gank boats tend to lack things like shields and armor.
|

Ris Dnalor
Fleet of Doom Ushra'Khan
22
|
Posted - 2011.11.19 03:12:00 -
[88] - Quote
it's my understanding that the NPC versions of the ships have crews.
They were designed to have crews.
They have crew quarters, etc.
HOWSEVERS, pod-pilot technology comes along, and ships are retrofitted so you can be neurally jacked into the ship and control everything yourself. |

Corina Jarr
Spazzoid Enterprises Purpose Built
40
|
Posted - 2011.11.19 03:41:00 -
[89] - Quote
Ris Dnalor wrote:it's my understanding that the NPC versions of the ships have crews.
They were designed to have crews.
They have crew quarters, etc.
HOWEVER, pod-pilot technology comes along, and ships are retrofitted so you can be neurally jacked into the ship and control everything yourself. Every non frigate capsuleer ship has a crew. This is well established in the EVE lore.
It seems that fully automated ships larger than a frigate are either too expensive, unreliable, or illegal (or a combination of these).
However, since frigates are automated, we should be able to use the hacking module to override the pod pilots commands. |

Dyner
Midgard Protectorate
57
|
Posted - 2011.11.19 04:17:00 -
[90] - Quote
*points to all those windows on his ship*
Pretty sure that's and indication that there's a crew....
Honestly, what's wrong with having crew?
Would make the game much more fun to actually have to assemble a crew with talents in things like:
Gunnery Navigation Engineering
If anyone played the old browser game "Space Pirates" you understand what I'm getting at.
If not.
Basically, SP had crew you could hire that would affect your ship above it's base traits. You also had Morale and if it went to low...ya..they mutiny :P
Also, the whole "pod pilot" thing is really stupid. Look at the ships...you can CLEARLY make out sections that would be the "Bridge". Why have a bridge? It says in the Tutorial that our "outside view" is from chase camera drones...
Hopefully, with this WiS, they'll revamp some of the lore surrounding how we control these massive ships.
Ooooh, ya...I so want to be able to launch boarding parties and boot people out of their ships; provided they lose the Boarding Fight 
BTW: The human brain is simply not capable; nor will it EVER be capable (unless its size grows) to control a ship the size of anything larger than a Frigate. And if you use the "Well we have super computers running all that other stuff". Then my response is:
WHY THE HELL ARE WE EVEN IN THE SHIPS
They are obviously, then, capable of running completely on their own with only us issuing orders for the A.I. to process.
The "i'm the only one on the ship" is one of the major cons this game has for me.
-anyways, that's my take on it. |
|

Gazmin VanBurin
Go Petition Blizzard
24
|
Posted - 2011.11.19 04:20:00 -
[91] - Quote
To hit on a few points you brought up, the reason there are so many windows and a visable bridge on all eve ships is because, all the sips where designed first and formost for none capsilier use. they where then converted after their original design for our use.
|

Morganta
Peripheral Madness The Midget Mafia
345
|
Posted - 2011.11.19 04:21:00 -
[92] - Quote
Dyner wrote:*points to all those windows on his ship* Pretty sure that's and indication that there's a crew.... Honestly, what's wrong with having crew? Would make the game much more fun to actually have to assemble a crew with talents in things like: Gunnery Navigation Engineering If anyone played the old browser game "Space Pirates" you understand what I'm getting at. If not. Basically, SP had crew you could hire that would affect your ship above it's base traits. You also had Morale and if it went to low...ya..they mutiny :P Also, the whole "pod pilot" thing is really stupid. Look at the ships...you can CLEARLY make out sections that would be the "Bridge". Why have a bridge? It says in the Tutorial that our "outside view" is from chase camera drones... Hopefully, with this WiS, they'll revamp some of the lore surrounding how we control these massive ships. Ooooh, ya...I so want to be able to launch boarding parties and boot people out of their ships; provided they lose the Boarding Fight  BTW: The human brain is simply not capable; nor will it EVER be capable (unless its size grows) to control a ship the size of anything larger than a Frigate. And if you use the "Well we have super computers running all that other stuff". Then my response is: WHY THE HELL ARE WE EVEN IN THE SHIPSThey are obviously, then, capable of running completely on their own with only us issuing orders for the A.I. to process. The "i'm the only one on the ship" is one of the major cons this game has for me. -anyways, that's my take on it.
are you sure those are windows?
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

DarkAegix
Blue Republic RvB - BLUE Republic
357
|
Posted - 2011.11.19 04:24:00 -
[93] - Quote
heeyeyyy CCCPPPS I DONT LIKE CREWS THEY MAKE MY RP HURTTT My BUtt HURTS
REMOVE creweS From EVE cauSE I sSay SO
SCNIRCERELY, the OP. |

Morganta
Peripheral Madness The Midget Mafia
345
|
Posted - 2011.11.19 04:25:00 -
[94] - Quote
DarkAegix wrote:heeyeyyy CCCPPPS I DONT LIKE CREWS THEY MAKE MY RP HURTTT My BUtt HURTS
REMOVE creweS From EVE cauSE I sSay SO
SCNIRCERELY, the OP.
drugs r bad mmmkay?
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Dyner
Midgard Protectorate
57
|
Posted - 2011.11.19 04:40:00 -
[95] - Quote
Gazmin VanBurin wrote:To hit on a few points you brought up, the reason there are so many windows and a visable bridge on all eve ships is because, all the sips where designed first and formost for none capsilier use. they where then converted after their original design for our use.
even T3 ships? 
Pretty sure those are piloted only by Cappies (yes, I said it!).
Morganta wrote: are you sure those are windows?
Well, doubt they could be anything else...they emit light so they're not part of the "paint job". If you look at the larger ships...like the Charon the first thing that comes to mind is "windows". |

Nova Fox
Novafox Shipyards
367
|
Posted - 2011.11.19 04:42:00 -
[96] - Quote
Those are not windows they are sensor panels but they double up as a 'view' prot to a video screen correlated on the inside.
All ships in eve are built for non capsullers just the more recent ones are built with the capabilities in the first place instead of retrofitted. Every capsuller in the eve universe is represented by the players exception to the few named NPC ones that you cant seem to kill pernamently and are tougher than normal rats.
Capsuleer technology basically removes deparment heads and chain of commands which on real ships is a massive portion of its crew. So the only crew you have left are 'grunts' and 'expert grunts.'
Though automation technologies the pod does bring this doubles back into non capsulleer ships as well and those ships arent crewless ception to the infested ones.
Also somone has got to man the nanite pumps and tell each and every single pump what exactly they're fixing instead of slapping in glass stucturing isntead of a power conduit. The nanites in eve are pertty stupid in comparison to some of the VIs/AIs
As for all those saying they want to command the ship though a bridge needs to sit down and rethink thier posture.
When you pod jack into a ship, you become the ship. Every bit of damage the ship receives registers as pain. Warp induces a euphoria, you can potentially get motion sick from breakneck manuvers and your semi sub concious thoughts are transmitted to the crew, afterall you are thier master after god.
Luckily your training from concord on the behalf of your empire sponsorship gets you used to the idea of being the ship.
|

Amro One
One.
26
|
Posted - 2011.11.19 04:51:00 -
[97] - Quote
Go read the books moron. It explains everything. |

Nova Fox
Novafox Shipyards
367
|
Posted - 2011.11.19 05:13:00 -
[98] - Quote
One of the books was pertty bad in retconning i think it was the emperyan age one.
Still the thought of getting pod hacked is scary. o-o I guess another good reason to have crew, somone to take over the ship if the pod captain loses control.
|

Captain Octanis
modro ROMANIAN-LEGION
0
|
Posted - 2011.11.19 05:20:00 -
[99] - Quote
read empyrean age, it explains how it all works in the story- the pilot in the pod has an intercom system in the ship with cameras too. |

Toshiroma McDiesel
Lupus Draconis Dragehund
1
|
Posted - 2011.11.19 05:55:00 -
[100] - Quote
To OP's question :
Because there will never be Brains without the Brawn's. |
|

Renan Ruivo
Hipernova Vera Cruz Alliance
339
|
Posted - 2011.11.19 06:15:00 -
[101] - Quote
Nova Fox wrote:Those are not windows they are sensor panels but they double up as a 'view' prot to a video screen correlated on the inside.
All ships in eve are built for non capsullers just the more recent ones are built with the capabilities in the first place instead of retrofitted. Every capsuller in the eve universe is represented by the players exception to the few named NPC ones that you cant seem to kill pernamently and are tougher than normal rats.
Capsuleer technology basically removes deparment heads and chain of commands which on real ships is a massive portion of its crew. So the only crew you have left are 'grunts' and 'expert grunts.'
Though automation technologies the pod does bring this doubles back into non capsulleer ships as well and those ships arent crewless ception to the infested ones.
Also somone has got to man the nanite pumps and tell each and every single pump what exactly they're fixing instead of slapping in glass stucturing isntead of a power conduit. The nanites in eve are pertty stupid in comparison to some of the VIs/AIs
As for all those saying they want to command the ship though a bridge needs to sit down and rethink thier posture.
When you pod jack into a ship, you become the ship. Every bit of damage the ship receives registers as pain. Warp induces a euphoria, you can potentially get motion sick from breakneck manuvers and your semi sub concious thoughts are transmitted to the crew, afterall you are thier master after god.
Luckily your training from concord on the behalf of your empire sponsorship gets you used to the idea of being the ship.
Hey, in my ship, i have a bridge and a bridge crew because i'm old school. I command and walk around the ship through a robotic clone of myself that i control from within the pod (Andromeda, i'm looking at you).
Sure though when things get rough i just relieve them all from their posts, disable the surrogate and pod-pilot the ship like everyone else. Rated ARG for Pirates. **** you. |

Takseen
University of Caille Gallente Federation
18
|
Posted - 2011.11.19 08:22:00 -
[102] - Quote
Autonomous Monster wrote:***For the piracy to pay for itself, the pirates are going to need to run many successful operations for every one the players blow up, so this doesn't help much. A quick estimate suggests I destroyed something in the region of 3.2 billion isk (...and was paid the princely sum of 24 million... I think I want a raise); how many ships do the Serp need to have out there to make that profitable? (And then- how large does the NPC economy have to be that the pirates can leech this much out of them easily and without crippling them?  )
NPC pirates in Eve are a combination of Pirates Who Don't Do Anything and Money Spiders . They're never gonna make that much sense.
|

Aldarica
Spinal Discipline
1
|
Posted - 2011.11.19 09:04:00 -
[103] - Quote
Dyner wrote:BTW: The human brain is simply not capable; nor will it EVER be capable (unless its size grows) to control a ship the size of anything larger than a Frigate Uhh... human brain is so much more than your conscious mind. Your body is WAY more complicated than any space ship in EVE could ever be, yet your nervous system (both central and peripheral) has no problems controlling processes happening there every second. Besides, according to lore, capsuleer's capabilities are additionaly boosted beyound anything that ordinary people could even imagine.
Anyway. I know what lore says about this. But for as long as crew exists only in few lines of text burried in some chronicles I'll simply choose to think what I find more believable... and interesting: that we're flying super advanced and highly sophisticated crewless ships where all mechanical systems are directly connected to pod pilot's nervous system, literally working as extension of his organic body... something that he "feels" just as he can feel his arms, for example.
Cheap, expendable, inexperienced (average life span of PvP ships in EVE?), slow and very likely unreliable human crews (rebellion, enyone?) just don't fit very well. |

Roime
Blue Republic RvB - BLUE Republic
16
|
Posted - 2011.11.19 09:27:00 -
[104] - Quote
I think this is the single most immersion-breaking element missing between the lore and actual game mechanics.
1) according to lore, ships have crews
2) gameplay does include any interaction with these crews
In my opinion it would add some spice to have crew as mandatory ship element, to be treated like race-specific fuel. You would need to "hire" (buy from the market) a certain amount of crew capable of doing crew stuffs on your ship (Gallente crew for Gallente ships). These would be seeded by NPC corporations in their space, meaning that availability of crew is dependent on the part of Empire you are. Of course you could buy crew just for sales in other regions.
In addition to market price, hiring crew (loading them in your ship) would incur Employment costs, which would depend on your standings toward the original supplier, and your security status. So in low sec, people with neg status and better standings toward pirate corps would pay less Employment costs for local crews, and in hisec the other way around. Maybe some crew would not even board your ship.
Crew would blow up with your ship, adding crew deaths and mechanics to combat is probably not realistic resource-wise.
Better immersion, an ISK sink, new trade item and not much FiS resource overhead? |

Ayame Tokugawa
Black Salmon
0
|
Posted - 2011.11.19 09:48:00 -
[105] - Quote
How about having maintenance robots? You don't need to feed or pay them and they do not complain. |

Linda Shadowborn
Dark Steel Industries
28
|
Posted - 2011.11.19 17:29:00 -
[106] - Quote
Toshiroma McDiesel wrote:To OP's question :
Because there will never be Brains without the Brawn's.
Brainships ftw :)
I always thought the Brainship series explained the whole human hooked up into ship and crew interaction very well. I sooo love the ship who searched, must have read it 10 times by now. |

Wilhelm Riley
Center for Advanced Studies Gallente Federation
7
|
Posted - 2011.11.19 17:45:00 -
[107] - Quote
Linda Shadowborn wrote:[quote=Toshiroma McDiesel]To OP's question :
Because there will never be Brains without the Brawn's.
Tell that to the Giant Brains in Last and First Men.
|

Russell Casey
One Ton Reverberation Project
95
|
Posted - 2011.11.19 17:45:00 -
[108] - Quote
No sane crew would think suicide ganking was a good idea.
Capsuleer: Fire on that Hulk!
Crew: Uh, we're in a 1.0 system, sir, CONCORD will kill us.
Capsuleer: No, CONCORD will kill you. I will fly away in my pod and collect my insurance while my buddy loots/salvages the wrecks.
Crew: **** you, sir. /Mutiny. |

Hauling Hal
The Black Ops
11
|
Posted - 2011.11.19 18:34:00 -
[109] - Quote
Morganta wrote:Who is the DEV who first floated the idea that our ships are crewed?
it makes no sense every facet of our ship's operations is governed by our skills, not the crew's skills the podster operates all the weapons, support and defensive systems
lets imagine for a moment that you are a lowly yeoman on a calradi BC and you need to so see the captain about something
do you go to a little room with a pod in the center of it and talk to a speaker in a console? is it like John Carpenter's Dark Star where we open a little hatch and talk to the frozen body of our captain?
do you see that this makes no sense? if theres dozens if not hundreds of people running around my ship like its some kind of office building, then why am I sitting in a bucket of goo isolated from, but lording over them like some sort of clone Svengali
really, how was it decided that ships have crews?
Didn't you get the memo, it's a game? There isn't actually any crew at all. In fact, there aren't even any ships, it's just a graphical representation on your screen.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
92
|
Posted - 2011.11.19 18:45:00 -
[110] - Quote
I demand that when I turn on my armor repairer a bunch of dudes in space suits dragging hoses come out of hatches on my ship and start spraying space concrete onto the damaged bits.
Also damage control modules are just a bunch of guys with fire extinguishers. |
|

JC Anderson
Noir. Noir. Mercenary Group
118
|
Posted - 2011.11.19 18:59:00 -
[111] - Quote
Jovians walked up to the object and made a quick inspection of it.
"This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship as big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person." "How is this possible?" Ouriye asked. He was obviously skeptical, even if he didn't seem as surprised by what Anu said as the other Caldari. |

Klandi
Consortium of stella Technologies
21
|
Posted - 2011.11.19 19:13:00 -
[112] - Quote
Yep - absolutely reediculous
Almost as silly as having to wait to be towed into a station I am aware of my own ignorance, and painfully aware of yours |

Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
40
|
Posted - 2011.11.19 20:07:00 -
[113] - Quote
Roime wrote:I think this is the single most immersion-breaking element missing between the lore and actual game mechanics.
1) according to lore, ships have crews
2) gameplay does include any interaction with these crews
In my opinion it would add some spice to have crew as mandatory ship element, to be treated like race-specific fuel. You would need to "hire" (buy from the market) a certain amount of crew capable of doing crew stuffs on your ship (Gallente crew for Gallente ships). These would be seeded by NPC corporations in their space, meaning that availability of crew is dependent on the part of Empire you are. Of course you could buy crew just for sales in other regions.
In addition to market price, hiring crew (loading them in your ship) would incur Employment costs, which would depend on your standings toward the original supplier, and your security status. So in low sec, people with neg status and better standings toward pirate corps would pay less Employment costs for local crews, and in hisec the other way around. Maybe some crew would not even board your ship.
Crew would blow up with your ship, adding crew deaths and mechanics to combat is probably not realistic resource-wise.
Better immersion, an ISK sink, new trade item and not much FiS resource overhead? Yes but I would make recruitment an automatic feature, between my toons I have dozens of ships, buying and fitting crew would be micromanagement hell.. |

Maxpie
Metaphysical Utopian Society Explorations
20
|
Posted - 2011.11.19 20:40:00 -
[114] - Quote
This thread got me thinking about crew. Apparently I have thousands upon thousands of crewmembers in probably a hundred ships who have not even undocked in a year. Some of them are sitting in systems I have not even visited in years. What am I paying these people for? Actually, I don't seem to be paying them - how do they support themselves? Meanwhile, the poor crew in a select few ships never get a break. |

Autonomous Monster
Paradox Interstellar
31
|
Posted - 2011.11.19 20:49:00 -
[115] - Quote
Maxpie wrote:This thread got me thinking about crew. Apparently I have thousands upon thousands of crewmembers in probably a hundred ships who have not even undocked in a year. Some of them are sitting in systems I have not even visited in years. What am I paying these people for? Actually, I don't seem to be paying them - how do they support themselves? Meanwhile, the poor crew in a select few ships never get a break.
Hey, I've got 30 Exotic Dancers sitting in a hanger in Mormoen. ...as well as 20 Homeless, 40 Janitors, 10 Marines, 90 Militants and 10 Tourists.
What the hell have they been up to in there for the past four years?  |

Morganta
Peripheral Madness The Midget Mafia
351
|
Posted - 2011.11.19 21:17:00 -
[116] - Quote
Autonomous Monster wrote:Maxpie wrote:This thread got me thinking about crew. Apparently I have thousands upon thousands of crewmembers in probably a hundred ships who have not even undocked in a year. Some of them are sitting in systems I have not even visited in years. What am I paying these people for? Actually, I don't seem to be paying them - how do they support themselves? Meanwhile, the poor crew in a select few ships never get a break. Hey, I've got 30 Exotic Dancers sitting in a hanger in Mormoen. ...as well as 20 Homeless, 40 Janitors, 10 Marines, 90 Militants and 10 Tourists. What the hell have they been up to in there for the past four years? 
one **** of a raging party, thats what
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
63
|
Posted - 2011.11.19 21:35:00 -
[117] - Quote
Linda Shadowborn wrote:Toshiroma McDiesel wrote:To OP's question :
Because there will never be Brains without the Brawn's. Brainships ftw :) I always thought the Brainship series explained the whole human hooked up into ship and crew interaction very well. I sooo love the ship who searched, must have read it 10 times by now.
M.A.X. anyone ?
|

Logan LaMort
Black Rebel Rifter Club
1101
|
Posted - 2011.11.19 22:26:00 -
[118] - Quote
Vimsy Vortis wrote:I demand that when I turn on my armor repairer a bunch of dudes in space suits dragging hoses come out of hatches on my ship and start spraying space concrete onto the damaged bits.
Also damage control modules are just a bunch of guys with fire extinguishers.
Now that's a ship repair animation I want to see!
At least on Minnie ships anyway. |

Morganta
Peripheral Madness The Midget Mafia
352
|
Posted - 2011.11.19 22:27:00 -
[119] - Quote
Logan LaMort wrote:Vimsy Vortis wrote:I demand that when I turn on my armor repairer a bunch of dudes in space suits dragging hoses come out of hatches on my ship and start spraying space concrete onto the damaged bits.
Also damage control modules are just a bunch of guys with fire extinguishers. Now that's a ship repair animation I want to see! At least on Minnie ships anyway.
It's not pretty...remember Richard Pryor? The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Shivus Tao
Broski Enterprises Elite Space Guild
65
|
Posted - 2011.11.19 22:37:00 -
[120] - Quote
Roime wrote:I think this is the single most immersion-breaking element missing between the lore and actual game mechanics.
1) according to lore, ships have crews
2) gameplay does include any interaction with these crews
In my opinion it would add some spice to have crew as mandatory ship element, to be treated like race-specific fuel. You would need to "hire" (buy from the market) a certain amount of crew capable of doing crew stuffs on your ship (Gallente crew for Gallente ships). These would be seeded by NPC corporations in their space, meaning that availability of crew is dependent on the part of Empire you are. Of course you could buy crew just for sales in other regions.
In addition to market price, hiring crew (loading them in your ship) would incur Employment costs, which would depend on your standings toward the original supplier, and your security status. So in low sec, people with neg status and better standings toward pirate corps would pay less Employment costs for local crews, and in hisec the other way around. Maybe some crew would not even board your ship.
Crew would blow up with your ship, adding crew deaths and mechanics to combat is probably not realistic resource-wise.
Better immersion, an ISK sink, new trade item and not much FiS resource overhead?
Why would we interract with our crews? We are living gods, they are mere mortals.
|
|

Roime
Blue Republic RvB - BLUE Republic
16
|
Posted - 2011.11.20 02:31:00 -
[121] - Quote
Shivus Tao wrote:
Why would we interract with our crews? We are living gods, they are mere mortals.
That is the other option, just remove the crew from pod ships.
I's prefer it, tbh. |

Vol Arm'OOO
Imperial Academy Amarr Empire
0
|
Posted - 2011.11.20 03:37:00 -
[122] - Quote
Merovee wrote:Jonni Favorite wrote:Actually would be cool if your ship had to load up a crew in order to gain full combat readiness. Automatically of course, with some densely populated systems this would be near instant, while remote locations slower, giving a "lost in space" feeling. Add a chance for expert personnel with slight bonuses.
Obviously this type of immersion wouldn't appeal to some of you 3d Galaga players out there like ms puffy lips This ^ Also you may pay more for faster loading, the worst your survival record the greater the incentives. The longer you have your ship the more bonuses you will get. etc...
IMO PI should be made so that it "creates" trained crews -- you seed things like universities, etc. . . and "harvest" trained crew members which then can be traded etc. . . I would also have it that you have to maintain the loyalty of your crew otherwise they leave you -- with your surivial rate effecting moral.
Always seemed silly to me to have these great big planets -- and and they all seem to be devoid of people. |
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