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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Llawa
Exiled Kings The Fearless Empire
4
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Posted - 2014.06.16 15:26:00 -
[31] - Quote
Generic moan about time spent on anchoring 5 for POS gunner skills |

Theodore Knox
Technologies Unlimited Superior Eve Engineering
7
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Posted - 2014.06.16 15:30:00 -
[32] - Quote
Interesting...
Quote:Structure cost scaling
Removing slots from industry jobs discourage players from stacking more than one Starbase structure of the same type at a Control Tower. To counteract this point, we are going to give specific bonuses when Starbase structures of the same type are stacked together at the same control tower.
This bonus is going to be a flat reduction on the whole job cost price, whose amount and total bonus varies depending on the Starbase structure itself.
Let's pretend I'm a small scale T2 croozer manufacturer...
So, to get the full benefit to reduced job costs, I'm going to need a Large Caldari tower, with 50 component assembly arrays, to get a 25% edge on all my component jobs.
Now, I'm a small scale producer, so I'm not likely to run this sort of set up all month, every month. I'm going to want to throw in some other modules to do other jobs on my shiny new large pos. So there'll be 13 Medium Ship Assembly Arrays too.
When I want to switch back and forth between them, that's a lot of off-lining and on-lining to do, unless I sink more isk into pos costs and get me a second large tower - destroying my margins further.
Have you any idea how cluttered my tower is going to be? This is a profoundly messy game mechanic.
Can you please fix the stupid mess that is the starbase code, so that both we as players, and you as developers, can have a better experience all round. |

MailDeadDrop
Rage and Terror Against ALL Authorities
343
|
Posted - 2014.06.16 15:30:00 -
[33] - Quote
Yoda-speak:Quote:Advanced Assembly arrays no longer 10% have material waste.
MDD |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
74
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Posted - 2014.06.16 15:31:00 -
[34] - Quote
timm mmah wrote:Kenneth Feld wrote:timm mmah wrote:So if the compressed ores will only need 100 of the base ores, where will that change be made? Will the compressed ores yield less than the current sheet indicates, or will the base ores yield less?
Yields were also in the old dev blog So you're saying that those yields are all based on the 100 units for compression? If so, that's a wonderful thing, but seems a little too good to be true.
Remember, we don't get 100% refine anymore, you have to multilpy the output by your reprocessing percentage. 72% should equal todays 100% |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
74
|
Posted - 2014.06.16 15:32:00 -
[35] - Quote
Phoenix Jones wrote:A question regarding bpo's being currently researched.
So.. what happens to all the BPO's that are currently being researched in Eve. Lets say I have a 30 day ME research project going, and Crius drops....
What happens to the currently research BPO?
The finish researcha nd are delivered to where they would be pre patch, then the BPO goes thru the conversion from post research number to post patch number |
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CCP Ytterbium
C C P C C P Alliance
3575

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Posted - 2014.06.16 15:38:00 -
[36] - Quote
timm mmah wrote:Kenneth Feld wrote:timm mmah wrote:So if the compressed ores will only need 100 of the base ores, where will that change be made? Will the compressed ores yield less than the current sheet indicates, or will the base ores yield less?
Yields were also in the old dev blog So you're saying that those yields are all based on the 100 units for compression? If so, that's a wonderful thing, but seems a little too good to be true.
To make things clearer:
- OLD: one unit of Compressed Veldspar has a volume of 417m3 and is made from 166,500 units of regular Veldspar. Reprocessing Veldspar required a batch of 333 units to get 1000 units of Tritanium. Thus one unit of Compressed Veldspar would hold 500,000 units of Tritanium. Total volume for Tritanium in Compressed Veldspar is 5000m3, thus compression ratio is approximately 12 (with old 100% reprocessing rate).
- NEW: one unit of Compressed Veldspar has a volume of 0.15m3 and is made from 100 units of regular Veldspar. Reprocessing Veldspar now requires a batch of 100 units to get 415 units of Tritanium. Thus one unit of Compressed Veldspar now holds 415 units of Tritanium. Total volume for Tritanium in Compressed Veldspar is 4.15m3. 100% compression would be around 27.7, however max reprocessing rate now is 72.4% for high-sec, giving a compression of around 20. A fully upgraded reprocessing Minmatar outpost would have 86.8% reprocessing rate, thus the compression would climb to around 24 there.
When Crius hits, we will make sure to update stacks of Compressed Ores to make sure you keep the same amount of final minerals. |
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CCP Ytterbium
C C P C C P Alliance
3575

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Posted - 2014.06.16 15:39:00 -
[37] - Quote
Retar Aveymone wrote:The screenshot for the Thukker array says you can build T2 components and T3 components in it. The dev blog says capital & advanced capital only. Can you confirm which is correct?
Thukker Component Assembly Array will only be able to build Capital and Advanced Capital Components, description is being fixed, thanks for pointing that out citizen. |
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Two step
Aperture Harmonics No Holes Barred
4684
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Posted - 2014.06.16 15:40:00 -
[38] - Quote
Is there a real benefit to having 8 million different assembly arrays? Why not use this chance to combine arrays and stop confusing poor new people with component assembly arrays vs. subsystem assembly arrays vs. equipment assembly arrays? CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Seith Kali
GoonWaffe Goonswarm Federation
103
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Posted - 2014.06.16 15:45:00 -
[39] - Quote
Two step wrote:Is there a real benefit to having 8 million different assembly arrays? Why not use this chance to combine arrays and stop confusing poor new people with component assembly arrays vs. subsystem assembly arrays vs. equipment assembly arrays?
So you can't have a swiss-army tower. This is good complexity. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Querns
GBS Logistics and Fives Support Goonswarm Federation
660
|
Posted - 2014.06.16 15:50:00 -
[40] - Quote
Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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CCP Ytterbium
C C P C C P Alliance
3577

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Posted - 2014.06.16 15:51:00 -
[41] - Quote
Querns wrote:Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)?
Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
660
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Posted - 2014.06.16 15:52:00 -
[42] - Quote
CCP Ytterbium wrote:Querns wrote:Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)? Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself. That's what I thought -- thanks for the confirmation. :) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Deacon Ix
Volition Cult The Volition Cult
15
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Posted - 2014.06.16 15:53:00 -
[43] - Quote
I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do? |

Theodore Knox
Technologies Unlimited Superior Eve Engineering
7
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Posted - 2014.06.16 15:53:00 -
[44] - Quote
Does the Assembly Array stacking bonus apply to arrays of only one type, or can you mix and match in each category? e.g. will i need 13 Medium Ship Assembly Arrays, or can I have 12 MSAAs and 1 Advanced to get the same bonus to jobs in the advanced array? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
660
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Posted - 2014.06.16 15:55:00 -
[45] - Quote
Deacon Ix wrote:I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do? The slots are being replaced with a -1% materials bonus per upgrade. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Retar Aveymone
GoonWaffe Goonswarm Federation
456
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Posted - 2014.06.16 15:55:00 -
[46] - Quote
Deacon Ix wrote:I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do? 1% ME bonus for manufacturing slot upgrades, 0.9 job cost multiplier for research per upgrade. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
713
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Posted - 2014.06.16 15:58:00 -
[47] - Quote
Wiener Chomper wrote:Quote:Newly formed corporations will need to wait 7 days before being able to anchor Starbases. This is to inhibit players from immediately moving Starbase assets to another corporation if under a war declaration. So basically all we need to do is create a bunch of corporations now using alts so that players can immediately move starbase assets to another corporation so we can avoid war? EZPZ
Yeah, CCP needs to add a restriction that basically reads: "If you leave a corp with a wardec, you cannot join another corp for 7 days." Otherwise, the only recourse is for the wardeccers to wardec every one of your alt corps.
Admittedly, you still have a 24 cooldown for dropping roles. So they will get some time to shoot things/people. Plus, they can grief you to death by waiting for you to put all your POSes back up before wardeccing the alt corp.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

darius mclever
71
|
Posted - 2014.06.16 16:00:00 -
[48] - Quote
CCP Ytterbium wrote:Querns wrote:Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)? Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself.
Does it take jump bridges and wormholes into account?
sorry i had to ask :D
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CCP Ytterbium
C C P C C P Alliance
3577

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Posted - 2014.06.16 16:01:00 -
[49] - Quote
Deacon Ix wrote:I may be being useless but I can't find out what is planned (if anything) with Slots in Outposts, if you get rid of the slots what will the upgrades do?
After talking with CCP Greyscale, we'd like to redirect you to this blog.
Specifically:
Quote:For each previously-slot-improving outpost research upgrade, you'll similarly get a 0.9x multiplier to research job prices.
For each previously slot-improving manufacturing-related Outpost Improvement, you'll get a 1% bonus to ME instead (we can do that now). This is different because the manufacturing slot upgrades in particular are pretty substantial right now, and installation costs are assumed to be a sufficiently small fraction of final item costs in nullsec that a cost multiplier here seemed underwhelming. We're still looking at the exact bonus here, and the relationship between Amarr and Minmatar outposts in particular, so this may change before it's released.
Oh god, just made me remember writing and properly explaining all the industry changes in the Crius patch notes is going to make my head hurt I'll have CCP Greyscale do it instead, somehow.  |
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CCP Ytterbium
C C P C C P Alliance
3577

|
Posted - 2014.06.16 16:02:00 -
[50] - Quote
Theodore Knox wrote:Does the Assembly Array stacking bonus apply to arrays of only one type, or can you mix and match in each category? e.g. will i need 13 Medium Ship Assembly Arrays, or can I have 12 MSAAs and 1 Advanced to get the same bonus to jobs in the advanced array?
They stack within the same category. |
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CCP Ytterbium
C C P C C P Alliance
3577

|
Posted - 2014.06.16 16:03:00 -
[51] - Quote
darius mclever wrote:CCP Ytterbium wrote:Querns wrote:Could I ask for some clarification on one point? I don't think I fully understand the change to Supply Chain Management (SCM) and Scientific Networking. Are you removing the regional restriction for starting RAM jobs remotely? For example, if I had SCM trained to 1, could I start a job in Muvolailen (The Citadel) from Jita (The Forge)? Yes, regional limits are being removed. The new skills will just check for jump distance between blueprint and yourself. Does it take jump bridges and wormholes into account? sorry i had to ask :D
Nope, DENIED BZZZRT. Nice try though, young grasshopper  |
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Phoenix Jones
Concordiat Spaceship Samurai
464
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Posted - 2014.06.16 16:04:00 -
[52] - Quote
Kenneth Feld wrote:Phoenix Jones wrote:A question regarding bpo's being currently researched.
So.. what happens to all the BPO's that are currently being researched in Eve. Lets say I have a 30 day ME research project going, and Crius drops....
What happens to the currently research BPO?
The finish researcha nd are delivered to where they would be pre patch, then the BPO goes thru the conversion from post research number to post patch number
Cool ty. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
713
|
Posted - 2014.06.16 16:12:00 -
[53] - Quote
I think there are some people in Eve that will really enjoy war-deccing indy corps that have max-stacked arrays on each of their POSes.
But this is good. Makes an indy corp have to decide if they want to take that risk for the added cost savings. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Benny Ohu
Chaotic Tranquility
3340
|
Posted - 2014.06.16 16:13:00 -
[54] - Quote
it appears easy to work around the 7-day new corp anchoring restriction with an alt wardec contingency corp, allowing players to dissolve their corp to avoid a wardec and immediately put the starbase back up?
is it because you intend for there to be a workaround, that you don't think it's important, or is patching the workaround outside the scope of this set of changes? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
661
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Posted - 2014.06.16 16:19:00 -
[55] - Quote
Benny Ohu wrote:it appears easy to work around the 7-day new corp anchoring restriction with an alt wardec contingency corp, allowing players to dissolve their corp to avoid a wardec and immediately put the starbase back up?
is it because you intend for there to be a workaround, that you don't think it's important, or is patching the workaround outside the scope of this set of changes? Similar workarounds exist today; you can keep one or more alternate corps kicking around with their standings pre-baked. I suspect the change isn't to "fix" this problem, it's to maintain congruence with the way things are now. At least, that's what I was gunning for when I first suggested this idea months ago.
Think of it this way -- every alternate corp you have to evade wardecs requires at least one character to keep the corporation alive. How many plex per month is any given person willing to spend just to safeguard their corporation? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Jon Sei
Ultramar Independent Contracting Advanced Amateurs
1
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Posted - 2014.06.16 16:19:00 -
[56] - Quote
How do we get the new thukker assembly array? |

Qoi
Exert Force
15
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Posted - 2014.06.16 16:20:00 -
[57] - Quote
Quote:Whole and single items will not be affected by this calculation. This is most relevant for Tech I items required to manufacture Tech II variations. For example, building 10 Paladins will not require 9 Apocalypse if you have a 10% ME.
You just brought extra materials back. 
What exactly is a "whole and single" item? (in term of invTypeMaterials and ramTypeRequirements?)
I thought you wanted to simplify the material calculations.  |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1946
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Posted - 2014.06.16 16:23:00 -
[58] - Quote
Why there is a need for anchoring/onlining/whatever whole bunch of arrays instead of just having single production array with configurable number of whatever it is array does right now? Wouldn't it be simpler for both devs AND players? Since you already messing around those things anyway... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Vodka Tequila
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.06.16 16:23:00 -
[59] - Quote
CCP Ytterbium wrote:Theodore Knox wrote:Does the Assembly Array stacking bonus apply to arrays of only one type, or can you mix and match in each category? e.g. will i need 13 Medium Ship Assembly Arrays, or can I have 12 MSAAs and 1 Advanced to get the same bonus to jobs in the advanced array? They stack within the same category.
That is not bad. But may i suggest you increase cost reduction per structure for Small ship assembley arrays and Component/Equipment arrays. The total bonus should stay the same as in devblog, but there won't be a requirement to anchor 27 and 50 arrays. It seams to me, there are not many manufacturers (if any), who currently use so many arrays of these types on the same POS.
And would you be so kind to clarify, would the offline structures count towards the bonus or not. |

timm mmah
Science and Trade Institute Caldari State
0
|
Posted - 2014.06.16 16:25:00 -
[60] - Quote
CCP Ytterbium wrote:Retar Aveymone wrote:The screenshot for the Thukker array says you can build T2 components and T3 components in it. The dev blog says capital & advanced capital only. Can you confirm which is correct? Thukker Component Assembly Array will only be able to build Capital and Advanced Capital Components, description is being fixed, thanks for pointing that out citizen.
Can you confirm they will only be allowed to be anchored in lowsec and not nullsec? |
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