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Thread Statistics | Show CCP posts - 10 post(s) |

Gaijin Lanis
Surely You're Joking
97
|
Posted - 2014.06.17 20:10:00 -
[211] - Quote
No one from CCP directly wrote:It will cost ISK to install jobs in player owned structures.
I like that I'm not the only one that has a problem with this, though I wish more were in this thread. Apart from a brown-nosing CSM, no one has really given an actual reason for this. This is confusing because for the last eleven years, the prevailing logic in all industrial concerns, was that fabrication was automated, "blueprints" were a hunk of encrypted proprietary data, and, later, "invention" was just a nice way to say "intellectual property theft." So in all of this, I fail to understand why my unpressurized factory floating in the cold depths of space suddenly has a coin slot that demands competitive rates. Rates that are reduced by the number of identical structures nearby. The above was written and posted with nothing but love in my heart for all. |

Callic Veratar
603
|
Posted - 2014.06.17 21:08:00 -
[212] - Quote
Gaijin Lanis wrote:No one from CCP directly wrote:It will cost ISK to install jobs in player owned structures. I like that I'm not the only one that has a problem with this, though I wish more were in this thread. Apart from a brown-nosing CSM, no one has really given an actual reason for this. CCP in general seems to be doing a pretty aggressive dance around this new development, as they, for some COMPLETELY UNKNOWABLE reason, don't want to directly state this. The change is confusing because for the last eleven years, the prevailing logic in all industrial concerns, was that fabrication was automated, "blueprints" were a hunk of encrypted proprietary data, and, later, "invention" was just a nice way to say "intellectual property theft." Jam blueprint + materials into autofab, pres butan, get bacon. NPC stations charged "rent' to use their industrial autofabs because they built them, and charging for use of something you built is your right. So in all of this, I fail to understand why my unpressurized factory floating in the cold depths of space (that I built) suddenly has a coin slot that demands competitive rates... From ME. Rates that are reduced by the number of identical structures nearby. Are labs and factories suddenly possessed by sentient AIs with gambling addictions? Have the space homeless invaded my structures to demand competitive spare change? I get there needs to be ISK sinks to counter all the artificially generated currency, but how did they get on **** I built?
From the lore perspective, it was stated that the workforce for a single system has decided to start charging realistic prices for their services (I believe it's tacked at 1% of the cost of the good, so the Abaddon, for example would cost 2M to build * stuff). The more people building in a system, the greater the demand for the workforce, so the more they would charge.
The disconnect is the assumption that the population of EVE is merely capsuleers. That the factories are dead and empty and not bustling with thousands of people working on the manufacturing lines. |

Retar Aveymone
GoonWaffe Goonswarm Federation
456
|
Posted - 2014.06.17 21:18:00 -
[213] - Quote
Gaijin Lanis wrote: I get there needs to be ISK sinks to counter all the artificially generated currency, but how did they get on **** I built?
you didn't build that |

Gaijin Lanis
Surely You're Joking
97
|
Posted - 2014.06.17 22:18:00 -
[214] - Quote
Callic Veratar wrote:From the lore perspective, it was stated that the workforce for a single system has decided to start charging realistic prices for their services (I believe it's tacked at 1% of the cost of the good, so the Abaddon, for example would cost 2M to build * stuff). The more people building in a system, the greater the demand for the workforce, so the more they would charge.
The disconnect is the assumption that the population of EVE is merely capsuleers. That the factories are dead and empty and not bustling with thousands of people working on the manufacturing lines.
But there is no workforce. Production is automated. You're thinking as if factories tens of thousands of years in the future will still be run by blue collar unions.
Retar Aveymone wrote:Gaijin Lanis wrote: I get there needs to be ISK sinks to counter all the artificially generated currency, but how did they get on **** I built?
you didn't build that Oh, so someone hacked the autofabs to include a coin slot on everyone's ****. The above was written and posted with nothing but love in my heart for all. |

Ereshgikal
Pigs and Sows Gentlemen's Agreement
31
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Posted - 2014.06.17 23:52:00 -
[215] - Quote
Gaijin Lanis wrote:Callic Veratar wrote:From the lore perspective, it was stated that the workforce for a single system has decided to start charging realistic prices for their services (I believe it's tacked at 1% of the cost of the good, so the Abaddon, for example would cost 2M to build * stuff). The more people building in a system, the greater the demand for the workforce, so the more they would charge.
The disconnect is the assumption that the population of EVE is merely capsuleers. That the factories are dead and empty and not bustling with thousands of people working on the manufacturing lines. But there is no workforce. Production is automated. You're thinking as if factories tens of thousands of years in the future will still be run by blue collar unions.
But you have no problem with sound in space; or that there are magical asteroids just "appearing" in "belts" and "anomalies"; Or that millions of NPC characters die when people go ratting?
I know "EVE is real" is a good slogan, but....really, it isn't realistic.
|

Tahna Rouspel
Big Johnson's Red Coat Conspiracy
108
|
Posted - 2014.06.18 00:59:00 -
[216] - Quote
is it still necessary to create a max-run blueprint copy to get a max run tech 2 blueprint after invention?
I tried running doing a max copy-run of ultraviolet crystals to invent, but it's taking ten times longer than before. This is kind of a big deal. |

PaulsAvatar
IXCO
4
|
Posted - 2014.06.18 01:11:00 -
[217] - Quote
Right now I have perfect production and can compete with two arrays, making a decent margin on the quantity of stuff I produce. What's proposed now is that I will have to purchase, hang, and online 48 more arrays in order to be in a similar position.
48.
Seriously, who even began to think of that as reasonable.
Cut max benefit at 50 down to say.... tops out at 5, and we'll be out of the realm of terrible drunken idea and into reasonable and could be argued territory. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3427
|
Posted - 2014.06.18 01:23:00 -
[218] - Quote
Tahna Rouspel wrote:is it still necessary to create a max-run blueprint copy to get a max run tech 2 blueprint after invention?
I tried running doing a max copy-run of ultraviolet crystals to invent, but it's taking ten times longer than before. This is kind of a big deal.
Nope.
Each invention job will consume a single run from a bpc. (It'll be retained until the job completes, so you'll need multiple copies)
You'll get a 10 run copy for ammo, drones and modules, and a single run for rigs and ships. (ME 2, PE 4 (iirc) ) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Tahna Rouspel
Big Johnson's Red Coat Conspiracy
108
|
Posted - 2014.06.18 01:33:00 -
[219] - Quote
Another detail,
I'm going to be using manufacturing facilities inside a POS in a wormhole. Is there a way to pay the Job Cost with my personal wallet instead of the corporation wallet? Otherwise I'll have to transfer isk to the corp - or pay a tax? O.o |

tom trade valine
Imperium Technologies Evictus.
8
|
Posted - 2014.06.18 02:30:00 -
[220] - Quote
Remote usage station changes
Another drastic change is that blueprints safely stored in a regular station can no longer be used for jobs in Starbase structures. Players will still be able to remotely start Starbase jobs from several solar systems away, but the blueprints will now have to be physically available in the structure for it to properly start.
I am not sure why this is going into effect. I can now days send info from 1 area to another and get things fixed looked at or even changed and redesigned to make it work better, without needing to send the original item to them. Somehow tho in afew thousands years after being able to do this for so long suddenly we can no longer do it and have to move the BPO to the POS. This is a bad idea and some of us have BPOs that are in lock down for reasons to keep them from being taken by corp theifs. Or some very expensive ones that we don't want moving around the systems. This is a poor change and again with the new anyone can put up a tower idea which is a slap in the face to players that did take the time to bring up rep to place a POS in high sec you might as well be spitting on your customer base again. |
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Gospadin
School of Applied Knowledge Caldari State
162
|
Posted - 2014.06.18 02:44:00 -
[221] - Quote
Chris Winter wrote:Gospadin wrote:How about this:
Have anchoring a tower start a two week countdown timer. Once that two weeks expires, the tower goes from Anchored to Abandoned, at which point anyone can unanchor and scoop it (or online it themselves with fuel). All the other anchored modules tied to that tower become owned by the corp of the character who onlines it.
Every time you put fuel in the tower, it resets that two week timer.
Two weeks should be enough for anyone with "normal" RL issues to get back in time to refuel it, and for everyone else, too bad. Make it two weeks after the tower goes offline and I'm okay with this--POSes have space for a month of fuel, so going abandoned after only two weeks while still online is silly.
I was talking about the anchored state. If fuel expires, it goes from Online -> Anchored. That restarts the two week abandonment timer.
After that two week period, if more fuel isn't put in, it transitions from Anchored -> Abandoned, and anyone can scoop it or take possession of it. |

KIller Wabbit
The Scope Gallente Federation
605
|
Posted - 2014.06.18 06:54:00 -
[222] - Quote
Surprised there's not an outcry from Cap BPO holders. Have fun storing them in the POS's.
Nice job minimizing the criticism CCP - "We'll be looking at something different for CAP BPO's." Yeah - like "hmmm... how do I hide from a **** storm??" CCP .. always first with the wrong stuff
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Bear Boss
Deep Core Mining Inc. Caldari State
7
|
Posted - 2014.06.18 07:38:00 -
[223] - Quote
KIller Wabbit wrote:Surprised there's not an outcry from Cap BPO holders. Have fun storing them in the POS's.
Nice job minimizing the criticism CCP - "We'll be looking at something different for CAP BPO's." Yeah - like "hmmm... how do I hide from a **** storm??"
Yeah, well, I submitted my here: https://forums.eveonline.com/default.aspx?g=posts&t=352968&find=unread
Obviously the wrong place now when I think about it, but for capital builders TL; DR:
- An insane clickfest coming up - Logging in every 14 hours to put in new BPC:s - OR having literally tens of billions worth of BPOs at a lowsec POS *lol* - Having all your mineral eggs in one POS-shaped basket OR warping a freighter in and out like thereGÇÖs no tomorrow
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Ekaterina 'Ghetto' Thurn
Department 10
163
|
Posted - 2014.06.18 08:50:00 -
[224] - Quote
Bear Boss wrote:KIller Wabbit wrote:Surprised there's not an outcry from Cap BPO holders. Have fun storing them in the POS's.
Nice job minimizing the criticism CCP - "We'll be looking at something different for CAP BPO's." Yeah - like "hmmm... how do I hide from a **** storm??" Yeah, well, I submitted my here: https://forums.eveonline.com/default.aspx?g=posts&t=352968&find=unreadObviously the wrong place now when I think about it, but for capital builders TL; DR: - An insane clickfest coming up - Logging in every 14 hours to put in new BPC:s - OR having literally tens of billions worth of BPOs at a lowsec POS *lol* - Having all your mineral eggs in one POS-shaped basket OR warping a freighter in and out like thereGÇÖs no tomorrow
Regarding your linked post the industry changes are far from complete. It wouldn't surprise me at all if Crius or the industry changes were put back to the next update slot. I believe CCP have said copy times are going to be decreased a lot. Also others have asked about runs on BPC's, specifically the cap type ones you use, and I think CCP have said the numbers of runs will be increased. No figures on that yet though.
I'm hoping CCP are really busy and cannot answer our questions atm. The idea of multiple arrays to receive tax bonuses really needs to be cancelled asap in favour of a skill-based method. |

probag Bear
Center for Advanced Studies Gallente Federation
56
|
Posted - 2014.06.18 09:10:00 -
[225] - Quote
KIller Wabbit wrote:Surprised there's not an outcry from Cap BPO holders. Have fun storing them in the POS's.
Nice job minimizing the criticism CCP - "We'll be looking at something different for CAP BPO's." Yeah - like "hmmm... how do I hide from a **** storm??"
Devs have already addressed that issue by increasing the number of max runs on all T1 blueprints to last at least 48h of manufacturing. |
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CCP Ytterbium
C C P C C P Alliance
3609

|
Posted - 2014.06.18 09:42:00 -
[226] - Quote
I Love Boobies wrote:So... any news yet on the Rorqual since you're pretty much screwing them over with the compression changes? Like... you guys have any ideas where you are wanting to head with it? Or are you just gonna leave it as it is for years until you decide something should be done about it like 90% of the crap you do in game?
And yes... I'm bitter.
No news on the Rorqual so far - but we have not forgotten it. |
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CCP Ytterbium
C C P C C P Alliance
3609

|
Posted - 2014.06.18 09:46:00 -
[227] - Quote
Zifrian wrote:Looks good but are we going to get any updates to Outposts in Crius? Other than refining at each outpost type? I'd really like to see something in the way of upgrade changes. We are going over the upgrades available and it seems pretty pointless to do most of them!
No major changes planned for outposts right now. They are a royal pain in the rear exhaust pipe to touch, code wise.
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fluffy jo
Universal Exports
6
|
Posted - 2014.06.18 10:09:00 -
[228] - Quote
I like these changes coming up for pos production.
The only issue I may have is the potential click fest for onlineing the modules prior to inserting the manufacture job and then offlineing the modules after the manufacture job has been submitted.
as a possible idea to help with this, would it be possible to link the benefit from the pos modules to the time that module has been online. any modules that has not been online for the requested job duration is ignored
for example
you have 2 module at a pos that have been online for 3 days and 4 modules at the same pos that have been online for 7 days.
if you submit a job for 2 days then you get 6 modules benefit. if you submit a job for 4 days then you get 3 modules benefit. if you submit a job for 8 days then you get 0 modules benefit.
this will allow specialists to set up a pos and keep it set up.
anyway just an idea. |

Gaijin Lanis
Surely You're Joking
98
|
Posted - 2014.06.18 10:40:00 -
[229] - Quote
Ereshgikal wrote:But you have no problem with sound in space; or that there are magical asteroids just "appearing" in "belts" and "anomalies"; Or that millions of NPC characters die when people go ratting?
I know "EVE is real" is a good slogan, but....really, it isn't realistic.
You're confusing one asking for "semi-consistent internal logic" for demanding "realism." A common mistake. As consistent logic is even less common in reality than the sense anything is real.
Placing the ISK sink directly upon non-station production is somewhat dense. Making one truck legions of homeless, tourists, damsels, slaves, and/or various sized groups of exotic dancers around the universe to man factories (that are suddenly not automated due to space magic) would be a more logical. But considering the rallying cry surrounding the new industry systems is "less busy work, and by less we mean more," it would not go over well to directly tell people they need to kidnap some NPCs to work in their orbital sweatshops, and pay them living wages so they may support themselves in the thriving economy that no doubt exists on the surface of the gas giant moon which their new employment orbits.
Of course, this was probably all covered in that "work teams" blog, that most of us just skimmed because we all knew there was no way in hell CCP was going to make players pay, on top of fuel costs, to use structures they they built, deployed, and maintain. As that would simply be insane. The above was written and posted with nothing but love in my heart for all. |

Jon Lucien
GoonWaffe Goonswarm Federation
41
|
Posted - 2014.06.18 10:41:00 -
[230] - Quote
CCP Ytterbium wrote:Zifrian wrote:Looks good but are we going to get any updates to Outposts in Crius? Other than refining at each outpost type? I'd really like to see something in the way of upgrade changes. We are going over the upgrades available and it seems pretty pointless to do most of them! No major changes planned for outposts right now. They are a royal pain in the rear exhaust pipe to touch, code wise.
No major changes other than what's been talked about previously with changes to material usage, refining, and slot bonuses? Please clarify this statement. |
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Tahna Rouspel
Big Johnson's Red Coat Conspiracy
108
|
Posted - 2014.06.18 11:13:00 -
[231] - Quote
Steve Ronuken wrote:Tahna Rouspel wrote:is it still necessary to create a max-run blueprint copy to get a max run tech 2 blueprint after invention?
I tried running doing a max copy-run of ultraviolet crystals to invent, but it's taking ten times longer than before. This is kind of a big deal. Nope. Each invention job will consume a single run from a bpc. (It'll be retained until the job completes, so you'll need multiple copies) You'll get a 10 run copy for ammo, drones and modules, and a single run for rigs and ships. (ME 2, PE 4 (iirc) )
I'm not sure I understand how to get a max-run tech 2 BPC (for ammo). I tried making a 10 run BPC. I am currently inventing on it, but it's telling me I'll only get a 1 run tech 2 BPC out of it. Am I doing something wrong? |

probag Bear
Center for Advanced Studies Gallente Federation
56
|
Posted - 2014.06.18 11:39:00 -
[232] - Quote
Tahna Rouspel wrote:Steve Ronuken wrote:Tahna Rouspel wrote:is it still necessary to create a max-run blueprint copy to get a max run tech 2 blueprint after invention?
I tried running doing a max copy-run of ultraviolet crystals to invent, but it's taking ten times longer than before. This is kind of a big deal. Nope. Each invention job will consume a single run from a bpc. (It'll be retained until the job completes, so you'll need multiple copies) You'll get a 10 run copy for ammo, drones and modules, and a single run for rigs and ships. (ME 2, PE 4 (iirc) ) I'm not sure I understand how to get a max-run tech 2 BPC (for ammo). I tried making a 10 run BPC. I am currently inventing on it, but it's telling me I'll only get a 1 run tech 2 BPC out of it. Am I doing something wrong?
Any invention process only uses 1 run off a T1 BPC. If you use a 1-run BPC, it is fully consumed. If you use a 2-run BPC, you get back a 1-run BPC, and so on.
The fact that you're only getting 1-run T2 BPCs is an unrelated bug on the currently SiSi build. |

GiveMeATry
School of Applied Knowledge Caldari State
13
|
Posted - 2014.06.18 11:59:00 -
[233] - Quote
So really, what are my faction standings going to be good for now?
Also we are paying out of pocket to a team to work on items in a POS? If I deploy these POS in wormhole space to the teams spawn from my ass?
Can I leave my ship and enter the POS so I can walk up to the female member of the team and do as I slease with them?
Come on team these are importing things to consider... but no all jerkiness aside what are the faction standings going to do now that I worked my ass off for them. |

Meytal
School of Applied Knowledge Caldari State
434
|
Posted - 2014.06.18 12:01:00 -
[234] - Quote
tom trade valine wrote:Another drastic change is that blueprints safely stored in a regular station can no longer be used for jobs in Starbase structures. Players will still be able to remotely start Starbase jobs from several solar systems away, but the blueprints will now have to be physically available in the structure for it to properly start. This is one of the few good ideas with this set of changes. The fact that you can't earn mountains of ISK completely risk-free is a theme that runs central to the game. Why the current situation was even allowed to begin with boggles my mind.
Something else that bugs me a little about the "team" things, besides the mysterious payments to ethereal entities, is the fact that they will supposedly enter and leave systems at will. While fine for Hisec and Lowsec and NPC Null, some of us in W-space and Sov Nullsec actually work to keep outsiders out.
This teams thing would make more sense if we had a chance to shoot them as they moved through space.
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GiveMeATry
School of Applied Knowledge Caldari State
13
|
Posted - 2014.06.18 12:22:00 -
[235] - Quote
Meytal wrote:tom trade valine wrote:Another drastic change is that blueprints safely stored in a regular station can no longer be used for jobs in Starbase structures. Players will still be able to remotely start Starbase jobs from several solar systems away, but the blueprints will now have to be physically available in the structure for it to properly start. This is one of the few good ideas with this set of changes. The fact that you can't earn mountains of ISK completely risk-free is a theme that runs central to the game. Why the current situation was even allowed to begin with boggles my mind. Something else that bugs me a little about the "team" things, besides the mysterious payments to ethereal entities, is the fact that they will supposedly enter and leave systems at will. While fine for Hisec and Lowsec and NPC Null, some of us in W-space and Sov Nullsec actually work to keep outsiders out. This teams thing would make more sense if we had a chance to shoot them as they moved through space.
I'm pretty sure it's not risk free. There is plenty of people that lots tons of capital BPOs to corp infiltration and stock manipulation.
http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/
But CCP doesn't care.. They found that large loss to invested players is good advertising for more new players to join.
Them PISSING ON ME must make them happy cause there is no way I'm getting back that time I though I was investing in building a good faction standing rep. |

Tahna Rouspel
Big Johnson's Red Coat Conspiracy
108
|
Posted - 2014.06.18 12:35:00 -
[236] - Quote
GiveMeATry wrote:Meytal wrote:tom trade valine wrote:Another drastic change is that blueprints safely stored in a regular station can no longer be used for jobs in Starbase structures. Players will still be able to remotely start Starbase jobs from several solar systems away, but the blueprints will now have to be physically available in the structure for it to properly start. This is one of the few good ideas with this set of changes. The fact that you can't earn mountains of ISK completely risk-free is a theme that runs central to the game. Why the current situation was even allowed to begin with boggles my mind. Something else that bugs me a little about the "team" things, besides the mysterious payments to ethereal entities, is the fact that they will supposedly enter and leave systems at will. While fine for Hisec and Lowsec and NPC Null, some of us in W-space and Sov Nullsec actually work to keep outsiders out. This teams thing would make more sense if we had a chance to shoot them as they moved through space. I'm pretty sure it's not risk free. There is plenty of people that lots tons of capital BPOs to corp infiltration and stock manipulation. http://massively.joystiq.com/2010/09/11/eve-online-player-steals-45-000-worth-of-isk-in-massive-investm/But CCP doesn't care.. They found that large loss to invested players is good advertising for more new players to join. Them PISSING ON ME must make them happy cause there is no way I'm getting back that time I though I was investing in building a good faction standing rep.
I have 8+ standing with Amarr faction, but I personally did it to get access to clone facilities and lvl 4 missions for all amarr sub-faction. |

Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
36
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Posted - 2014.06.18 12:39:00 -
[237] - Quote
Couple more thoughts, some may be refined previous mentioned ideas.
"Abandoned" High-sec towers - the Low & Null operators are being completely truthful when they say taking out an idle tower with sub-capitals is slow. Even though it might be entertaining on a slow day to cull them, I think a more automated method would make sense in High-sec. In fact there is already a mechanic in place to be modeled after: the decay of anchored containers after 30 days of inactivity. So I would venture a suggestion that once a tower goes idle for over 30 days that the empire it is in impounds the tower, arrays, and all materials contained (similar to items in offices when you don't make your rent payment). A neat twist would be after a prolonged period of impound the empire would sell the standard items on the market at current price and auction off via a contract the individual faction and T2 items in the closest station, off course that is more of wishful idea on my part.
Factory and Labs - Considering POS structures are in space, the most expensive thing a space based structure to maintain is life support systems which logically would mean, particularly in factories, that automation via AI and robotics would be the standard not the exception. In regards to labs it would be very much the same unless dealing with biologicals. So the whole premise of having a human based workforce at an array is illogical and counter intuitive also completely destroying the idea of labor cost at them. Further ruining the whole labor cost premise is the operation of POS arrays in a wormhole, considering the labor force would have to be brought in by capsuleers in the first place.
Removal of Remote from office BPs - Many have been focused on the security aspect of this issue, however with the advent of using prints from containers it is almost a moot point as long as the prints are locked in an audit container with the contents viewable they still can be used. However my argument against it is that it is quite possible for a corporation particularly with this new scaling nonsense at POS'es have multiples in a given system possible one for research and another or 2 for manufacturing due to multiple array bonuses and PG/CPU limits. Moving around prints in that example graphically shows the issues involving decentralization of prints, particularly major hurdles in group workflow and cooperation. The arguments for this change are flimsy at best. least valid is risk versus reward statement, further more in my testing of the new UI it doesn't have any apparent reason to force the change in and unto itself. This particular aspect of S&I worked, made sense in application, and doesn't make sense in removal. So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |

Dinsdale Pirannha
Pirannha Corp
3154
|
Posted - 2014.06.18 12:40:00 -
[238] - Quote
Ekaterina 'Ghetto' Thurn wrote:Bear Boss wrote:KIller Wabbit wrote:Surprised there's not an outcry from Cap BPO holders. Have fun storing them in the POS's.
Nice job minimizing the criticism CCP - "We'll be looking at something different for CAP BPO's." Yeah - like "hmmm... how do I hide from a **** storm??" Yeah, well, I submitted my here: https://forums.eveonline.com/default.aspx?g=posts&t=352968&find=unreadObviously the wrong place now when I think about it, but for capital builders TL; DR: - An insane clickfest coming up - Logging in every 14 hours to put in new BPC:s - OR having literally tens of billions worth of BPOs at a lowsec POS *lol* - Having all your mineral eggs in one POS-shaped basket OR warping a freighter in and out like thereGÇÖs no tomorrow Regarding your linked post the industry changes are far from complete. It wouldn't surprise me at all if Crius or the industry changes were put back to the next update slot. I believe CCP have said copy times are going to be decreased a lot. Also others have asked about runs on BPC's, specifically the cap type ones you use, and I think CCP have said the numbers of runs will be increased. No figures on that yet though. ( Thirteen days to make a five run cap part BPC isn't going to be any good for you is it. On the other hand vastly decreased copy times will collapse the market for those who sell BPC copies. It is very hard to know what to say other than that there will be winners and losers.) I'm hoping CCP are really busy and cannot answer our questions atm. The idea of multiple arrays to receive tax bonuses really needs to be cancelled asap in favour of a skill-based method.
CCP has already acknowledged that the Capital BPC creation / sell cottage industry is being wiped out.( Basically, anything I do in the game is destroyed by CCP). Capital BPC's will be created at incredible rates, and virtually any low sec cap guy, if they want to engage in the futile process of competing against null sec, will be using copies.
Bottom line, this entire industry overhaul spins off in more hilariously bad directions with every blog post (13 arrays of one type to max out bonuses, really????) Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Retar Aveymone
GoonWaffe Goonswarm Federation
456
|
Posted - 2014.06.18 12:53:00 -
[239] - Quote
in order to satisfy all of the whiners in the thread, cut the max bonus in half for all of the pos things (leaving the per-array bonus the same)
they will magically be happy even though they've gained nothing |

Yinmatook
Skilled Refugees Carthaginian Naval Supply Industries
14
|
Posted - 2014.06.18 13:03:00 -
[240] - Quote
Centurax wrote:Reprocessing at a Starbase could use more information, as it looks at the moment just right click an select reprocess and you get a load of minerals, good start. However in a station you get this cool window that shows you exactly what you are getting before you decide to reprocess it all. Is there a reason we cant have this level of information on the Starbase reprocessing arrays?
This is a critical piece of information that we need to be certain that we (since we all have multiple alts in our corps) don't let the wrong corp member do the refines.
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