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YoshiLegend
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Posted - 2006.09.14 08:37:00 -
[31]
First off T2 Jammers are garbage they use more cap they have more fitment requirements than the best named of each racial. No more talk of these please. Retarded to use them. They also cost more usually.
Another nice little thing you can do if you have a friend that also flys a amarr force recon(pilgrim) is hunt as a team and you do extremely well in all situations.
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Ferocious FeAr
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.27 18:33:00 -
[32]
The price of t2 jammers are a lot cheaper then hypnos. That is why people use them. Your cap should never have problems on the falcon if you setup your ship correctly. ________________________________ Don't hate me, learn to love me. |

KayaYautja
Caldari Ore Mongers Pirate Coalition
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Posted - 2006.09.29 09:44:00 -
[33]
What kind of range do the racial jammers get? and the multispecs for that matter. --------------------------
I'm the omega baby! |

Ortu Konsinni
KIA Corp
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Posted - 2006.09.29 12:08:00 -
[34]
Originally by: KayaYautja What kind of range do the racial jammers get? and the multispecs for that matter.
With Long Distance Jamming IV, I get 151,200m optimal + 37,800m falloff on racials, and 100,800m optimal + 25,200m falloff on multispectrals. --- High quality pics of ALL EVE ships!
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Trung Trac
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Posted - 2006.11.01 00:13:00 -
[35]
Small gang fitting
highs: 2x T2 Assault launchers 1x cloak 1x remote rep meds: 5x Hypnos multispec, 1x sensor booster II, 1x 20k scram lows: plate, nano, stabs whatever
Some folks say no scram on falcon, well i say ditch that. Falcon is made to sneak as most ppl agree and i rather not sneak up on an easy-target without a scram... Sometimes i even prefer having 2x sensorboosts and 20k scram. Sit on gate cloaked with rest of gang on other side, some1 busts through and i just lock him down on other side. assault launchers are just to fend of tacklers and get on killmails. i have two spare high slots anyway...
As for racials, sure they're better, but multispecs still gets the job done most of the time and u don't have to worry about activating the wrong one.
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Jennie Marlboro
No Quarter. Axiom Empire
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Posted - 2006.11.02 17:56:00 -
[36]
Originally by: Waxau Yeah - i gathered that. i was just more interested in useful purposes for my high slots. Preferably i wouldnt want to miss a cycle on the primary jamming target. If im jamming a hostile scorp, then i dont want to give it the chance to jam me. so - what uses are there for high slots to get rid of a hostile tackler?
To kill tackling frigs, you'd want T2 heavy precision missiles.
You might consider tossing a remote armor repper into a high slot for taking care of your gangmates after the action cools off a little, too.
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Dutschetss Vilhelmena
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Posted - 2006.11.02 18:43:00 -
[37]
With the coming Nerf to ECM, this ship is going to be a collector's item, as only a collector will want one. (Like the lamed-out Arazu and Lachesis, nice looking death traps!) 
I am training up Minmatar now, at least their recon ship is worth flying. The Amarr one looking better all the time, too.

Sigh
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Waxau
Liberty Rogues
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Posted - 2006.11.02 20:14:00 -
[38]
hate to break it to you, but the ecm nerf will only be a nerf for non-ecm spec'd ships. Scorp, blackbird, rook, falcon, griffin will not be gimped.
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LC Sulla
BGG Freelancer Alliance
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Posted - 2006.11.06 14:55:00 -
[39]
Originally by: Waxau hate to break it to you, but the ecm nerf will only be a nerf for non-ecm spec'd ships. Scorp, blackbird, rook, falcon, griffin will not be gimped.
That's not entirely accurate. If they halve the ECM strengths and double the ship bonuses it still doesn't get you back to the same point. It's also a bit of a nerf for those who trained Signal Dis V.
You will need to load at least a couple of the new jammer boosters in the low slots to make the ship viable.
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Waxau
Liberty Rogues
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Posted - 2006.11.06 15:02:00 -
[40]
oh ok - i stand corrected
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NotNowKato
Gallente Purgatorial Janitors Inc.
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Posted - 2006.11.22 10:34:00 -
[41]
Edited by: NotNowKato on 22/11/2006 10:34:42 Some nice setups will wotk my way through some of them now.
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Latex Mistress
Body Count Inc. Mercenary Coalition
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Posted - 2006.11.22 11:49:00 -
[42]
Originally by: Smith Edited by: Smith on 07/07/2006 11:03:30 2 HMLII 1 Med Nos II 1 CO Cloak
1 10MN AB 1 Scrambler 1 Webber 1 Hypnos 1 Med C5L SB 1 EM hardner II 1 Large Shield Ext II
1 PD II 2 WCS 
I See people using all these jammers...if you want to use jammers use a rook...much better for that role of fleet combat.
The Falcon is imo better for small groups. Sneek up and snag. The good thing about this as opposed to a covert op is that it has more staying power giving your guys more time to come in and take over. I have toyed with maybe fitting one more scrambler as WCS are used more and more.
Interesting - thanks for the insightful post!
I see a lot of people using Multi II's on their Falcons here. Remember: every time you use a Multispec on a Falcon, God kills a kitten. Please think of the kittens... 
LM
Latex Mistresss: bringing truth to the truculent one post at a time
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Fortune B
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Posted - 2006.12.19 21:10:00 -
[43]
Bump Cos It would be nice if any Falcon pilot to post there kali (revalation) setups here. I know it got a realy bad nerf but plz try your best.
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DuPuy
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Posted - 2006.12.20 00:45:00 -
[44]
Yes, I know we were *told* ECM specialist ships would not be hurt by the ECM nerf.
There was also that dev quote about how the powerful ECM fit on recons was to be compensated by having very vulnerable ships...
The truth is they're now not very powerful and even more vulnerable...
The nerf has hurt ECM dedicated ships. There are several threads that discuss this. Not as hard as non ecm ships, sure, but hard enough to place their value in doubt...
In the case of the Falcon... it now has a "russian roulette" tank...
ECM is your tank. But ECM now works on average only once every four cycles. That's racial.
Don't bother to fit multispecs.
And pray your opponent doesn't even fit a basic eccm unit.
Three cycles is plenty of time in which you zero tank can be penetrated - even at long range. You'll often end up running.
Even fitting as many sensor enhancers in the lows and sensor boosters in the highs as you can effectively carry, you're still going to get very low success rates for HAC's and above... in exchange for even less armour/shield tank.
Which leaves the Falcon as just a covops boat... not an effective Ewar boat... and the buzzard does covops much better as it is faster, smaller and nimbler.... Many covops operations often requires you to get kind of close to the enemy... As the falcon's ecm tank is unreliable, and you need to even swap out the plate to try and boost your sensor strength under revelations... it's not worth risking such an expensive ship "up close". If you get decloaked, pray you can run enter warp fast enough...
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Aymo Bjorn
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Posted - 2006.12.28 04:36:00 -
[45]
quote=Fortune B]Bump Cos It would be nice if any Falcon pilot to post there kali (revalation) setups here. I know it got a realy bad nerf but plz try your best.
My Kali setup:
High: 2x heavy missile launcher II's, 1x named med smart bomb, 1x cov ops cloak
Medium: 1x invuln field II, 1x sensor booster II, 5x hypnos multispec
Low: 2x hypnos signal disp amps, 1x PDU II
This is mostly for small gang pvping. I'll play with the mid and high slots for different situations (sometimes i go with all smartbombs, sometimes add a 20km warp scram, etc.). I find it best to go with 6 multispecs if you're going to be hunting battleships -- cuts down on the chances of missing a jam cycle significantly.
Any suggestions?
Cheers, -aymo
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Ayaksan
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Posted - 2006.12.31 00:52:00 -
[46]
Sure, get rid of all ECMs on falcon and rook, and use the 7 mid slots to build an good shield tank.
But in the domain of EW, caldari recons doesn't come close anymore to a Curse, Huggin, Lachesis, or their cloaked brothers :/
A good starter to correct this would be a built-in Distortion Amplifier, one low slot missing hurts many pre-kali setups.
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Waxau
Liberty Rogues
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Posted - 2006.12.31 02:31:00 -
[47]
Many may disagree, but these ships arent made for tanking. You see what happens to salmons when they try to swim upstream....they die fast ^^ (i think....)
My setup is full rack of ECM - No tank what so ever.
If i am being shot at in any way, i hightale it out of there. With 3 signal amps in low i have a good jam ability. 4 racial, 3 multi. 150km range, multi for the extra kick if needs be, or get the tacklers off me so i can cloak/warp.
Only time i would be caught would be in a bubble, or blobbed.
And as for high slots...It isnt meant for damage, and in every gang (even a 2 man gang) the dps of a falcon will be a drop in the ocean compared to the gangmates. You're FAR more useful being alive....so - stay alive...a cloak, and 3 med nos. The nos will sap any cap soon enough (cruiser sized and lower) so you can escape (no cap to run scrambler). Thats just incase your ecm doesnt work.
The falcon nowdays is nerfed extremely, but its not redundant.
Falcon = 4/4 Pure gang Rapier = 3/4 gang, 1/4 solo Arazu = 2/4 gang, 2/4 solo Pilgrim = 1/4 gang, 3/4 solo
Thats how i view it. And as such, it should be setup to benifit the gang in the most useful way possible.
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Heikki
Gallente Wreckless Abandon The UnAssociated
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Posted - 2006.12.31 03:03:00 -
[48]
Don't think Kali nerfed Falcon that much, at least in her main niche (provoding support for small gangs). When considering the impact of nerf, should also note that that general nerf on ECM also leads to reduced usage of ECCM modules, and hence higher success rate for Falcon's jammers.
For battles, the Falcon pilot should aim to assure that he will be cloaked at 100-140 kms from the hostiles when the fight starts.
In such role the fittings would be:
High: Cloak; no weapons but rather gang support mods (Recon probe launcher, remote repairer, salvager, snowball launcher, what ever). I highly doubt the usefulness of nosferatuses; in the scenarios where they could be helpful, the jammers should be enough to fend of the tacklers.
Meds: From 5 to 7 ECMs, preferably racials (for increased range). Definetly no tank, but could fit 1-2 support mods related to the required roles. Like a sensor booster (for first lock/longer range), AB (reduced damage at orbit) or tackling (to hold down located lone targets).
Lows: 2xSignal Distortions, 1x1600mm plate (to allow the ship to withstand eventual long range fire during the conflict)
Rigs: Couple ECM ones (when you feel the price is reasonably for your uses, and assuming they don't have stacking penalty with distortion amps).
So, Falcon is hell of a ship for her roles, but she sure isn't build for close range or solo operations.
-Lasse with the experience of a dozen lost Falcons
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Bohoba
Caldari Dragons United Pure.
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Posted - 2006.12.31 06:57:00 -
[49]
Nerf batt Ftw :)
highs= co-op cloak, 2X heavy's T2 med nos Mid= T2 SB 20 warp, 5X T2 muti's low= 3X T2 disrution amps
and still nowhere near the jam strength pre REV and the hit and miss cycles way to much you jamm with 1 multi after 30 sec you loss it add the others still no jam not sure I will be using this much but oh well
the Cald Nerf batt runs deep in ccp they must all be gall :)
Get Into the Game it makes it fun for all |

Ceremony Garp
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Posted - 2006.12.31 11:15:00 -
[50]
Originally by: Trung Trac ... but multispecs still gets the job done most of the time and u don't have to worry about activating the wrong one.
How bloody true is that?! Lol.
Thankfully they altered each racial with a nifty colour scheme, because prior to that I had to put them in order of my favourites, lol.
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Ewa Quillam
Caldari mega mining corporation Astral Wolves
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Posted - 2006.12.31 11:30:00 -
[51]
I was using:
- 1 scanning probe launcher - 1 covert ops cloaking dev - 2 med rails (a bit useless, I agree)
- 1 regolith large shield ext - 6 racials
- 1 signal amplifier (long range targetting at 3, still) - 2 cap power relays
I'll change it to: - 1 scanning probe launcher - 1 covert ops cloaking dev - 2 rocket launchers (new)
- 1 regolith large shield ext - 6 racials
- 2 sensor amplifier thingies for more ecm strength (new) - 1 cap power relay or signal amplifier
Does anyone use a scan probe launcher on this?
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.12.31 12:51:00 -
[52]
My Kali setup for a Falcon is:
Sell falcon
Buy buzzard. They're 10mil each (+cloak of course).
Or alternatively, try fitting it with ECM bursts. They should give you some 'run-away-ability' if you do get tackled.
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TheMantisCH
Minmatar Trinity Nova
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Posted - 2006.12.31 13:17:00 -
[53]
Originally by: Ewa Quillam I was using:
- 1 scanning probe launcher - 1 covert ops cloaking dev - 2 med rails (a bit useless, I agree)
- 1 regolith large shield ext - 6 racials
- 1 signal amplifier (long range targetting at 3, still) - 2 cap power relays
I'll change it to: - 1 scanning probe launcher - 1 covert ops cloaking dev - 2 rocket launchers (new)
- 1 regolith large shield ext - 6 racials
- 2 sensor amplifier thingies for more ecm strength (new) - 1 cap power relay or signal amplifier
Does anyone use a scan probe launcher on this?
Try dropping the Large Shield Extender and fitting a sensor booster II, it has the range bonus's for a reason so use them to there full and stay at a range you wont get hit and yes i do run a scan probe launcher on my setup.
- Mantis
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El Yatta
Mercenary Forces Exquisite Malevolance
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Posted - 2006.12.31 13:22:00 -
[54]
Edited by: El Yatta on 31/12/2006 13:32:19 Edited by: El Yatta on 31/12/2006 13:24:40 The falcon has been hurt by kali but seeing as it was uber with low skills before, I just maxed out and found that it is capable.
COCD II, 2x HML II (might as well not be there but hey), salvager I 7x ECM racial II 2x signal distortion amp II 1x1600mm tungsten
Rigs: 1x ecm strength rig (I think these stack, as other "damage" mods do, so I only fit one with two mods, and go the other way around on a rook, 2 rigs and 1 mod, allowing me to keep that plated as well). The second rig is ECM cap need , as I use t2 jammers for cheapness and they hog cap. If you want to put on a recon probe launcher you will need all best-named jammers (and hypnos distortion amps and no HMLs, maybe even no salvager), and then cos of the reduced cap need you can drop this rig for the probe-time one. You have enough calibration for a t2 ECM-strength rig, should you get your hands on one, and a t1 ECM cap-use.
Fly with a mindlink-implanted, maxed Eos pilot in gang at all times. Train recon 5, compulsory.
You are now useful to your gang again. If you have recon 3/4, signal dispersion 3, no signal distortion amps, you are too weak to be worth the price of the cloak and should be in a damage battleship, as the falcon wont jam enough people.
---||---
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beor oranes
Caldari Furious Angels
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Posted - 2007.03.27 14:35:00 -
[55]
After looking at this thread and the setups on it. Been thinking about 2 different setups; one for small covert gang (2-5 all covert ops ships/recons) and the second for a larger gang (10+).
Small covert gang:
High Slots (4): 2xHeavy Missile Launcher 1xMedium Nosferatu 1xCovert Ops Cloaking Device II
Medium Slots (7): 1xSensor Booster 1xWarp Scrambler 20km 5xECM - Multispectral/Racial Jammer (not sure what mix I should have, if a mix at all)
Low Slots (3): 2xSignal Distortion Amps (I think thats what they are called) 1xDamage Control Unit
Rigs: Something to increase the strength of the ECM and one to drop ECM cap usage. (Can't remember if it has 2 or 3 rig slots).
Notes: Looking to fly with at least an Arazu and hopefully a Manti, so don't need to do massive damage and the Arazu has damps and webber.
Larger Gangs:
High Slots (4): 1xHeavy Missile Launcher/Hybrid Turret 1xScan Probe Launcher 1xCovert Ops Cloaking Device II 1xRemote Armour Repper
Medium Slots (7): 1xSensor Booster 6xECM - Multispectral/Racial Jammer (probably a mix of 4 racial and 2 multi)
Low Slots (3): 2xSignal Distortion Amps (I think thats what they are called) 1xDamage Control Unit
Rigs: Something to increase the strength of the ECM and one to drop ECM cap usage. (Can't remember if it has 2 or 3 rig slots).
Notes: To be scout and warp in point, dps not needed but some form of defence against pesky frigs hence the turret/launcher.
Not totally sure if it will all fit as I'm at work. Looking basically for a nice ship setup for some small gang PvP and a fit for the larger gang encounters.
Any suggestions? Will either of these setups actually work or will I just get blown out of the sky?
------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |

Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.03.27 14:52:00 -
[56]
You wont get torn apart, but you wont live long.
You dont ever fit damage on a falcon - Its not what its for, and the damage you'll contribute is useless - For highslots always fit a cloak, probe launcher, and if needed, a cyno.
Med slots always should be jammers. A sensor booster if needed - Never anything else. Deffinately dont use a nos or scram, cos you should never be closer than 70km.
Low slots best are ecm damage mods, and inertia stabs.
Your setups are kinda like rook setups - fitted to deal damage, and not using all your jamming mods. So id suggest you get a rook if you want to be in the brunt of the battle.
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beor oranes
Caldari Furious Angels
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Posted - 2007.03.27 16:46:00 -
[57]
Originally by: Waxau You wont get torn apart, but you wont live long.
You dont ever fit damage on a falcon - Its not what its for, and the damage you'll contribute is useless - For highslots always fit a cloak, probe launcher, and if needed, a cyno.
Med slots always should be jammers. A sensor booster if needed - Never anything else. Deffinately dont use a nos or scram, cos you should never be closer than 70km.
Low slots best are ecm damage mods, and inertia stabs.
Your setups are kinda like rook setups - fitted to deal damage, and not using all your jamming mods. So id suggest you get a rook if you want to be in the brunt of the battle.
Cheers, I was thinking of getting a Rook, and now I'll probably get one after what you have said. As for the Falcon, your comments taken on board and Falcon fitted out accordingly...
<<--*goes to buy cyno skill book*
------------------------------------------------ Either pick a dry year when fighting wars or civilize the moronic races and have no wars at all! |

Waxau
Liberty Rogues Coalition of Carebear Killers
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Posted - 2007.03.27 17:44:00 -
[58]
np mate - If ya need any advice on general flying just gimme a shout in game.
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Alcean Dark
Blackguard Brigade
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Posted - 2007.03.28 00:28:00 -
[59]
I'm sure its redundant at this point, but here's my fitting
Highs: Cov ops cloak, remote rep and then either 2 med nos for a just in case scenario or assault launchers, or even a probe launcher
Meds: 1 amarr, caldari and gallente jammer, 3 multispecs, and a sensor booster. This allows for BS to be jammed most of the time with the racials and the smaller ships or BS that dont jam with a racial with a multi... If u hit a lot of minnie, just stick one racial in there
Lows: Two sig distortion amps, one 1600mm rolled tungsten plate
I dont know if nayone has harped on this, but a 1600mm plate in lows gives the falcon a reasonable passive armor tank to work with. This way it can stay in a fight if a sniper gets some alpha dmaage on it and not worry about being 3 volleyed. It makes all the difference in the world.
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Wuff Wuff
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Posted - 2007.03.31 00:41:00 -
[60]
OK, I am having problems. I can fit a cov ops cloak, recon probe launcher, 6 best named racial jammers and a sensor booster 2, but then I have no CPU left for the signal distortion amps. What am I doing wrong? Also, how does the Falcon honestly compare to the Rook? Is the warping while cloaked ability (lets say particularly for small gangs) worth it compared to the damage dealing ability of the Rook?
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