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Benilopax
The Ashen Lion Syndicate
38
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Posted - 2011.11.19 15:05:00 -
[1] - Quote
There has been talk of the issue of isk entering the game a higher levels than before, with no real counter in the way of isk sinks.
If you were a dev what would you do to make more isk leave the system? |
Solhild
Republic Military School Minmatar Republic
81
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Posted - 2011.11.19 15:14:00 -
[2] - Quote
Use isk for eve store items, including postage.
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Mr LaForge
Deep Core Mining Inc. Caldari State
136
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Posted - 2011.11.19 15:14:00 -
[3] - Quote
We need more ships blown up. I Support the Goons! |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
84
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Posted - 2011.11.19 15:15:00 -
[4] - Quote
The ISK entering the game is balanced by the minerals, loot modules, and LP rewards entering the game. As too much ISK enters circulation, player focus will shift toward other forms of production. This is known as "reaching an equilibrium point" to people who destroy your employment prospects and/or retirement funds on a daily basis. |
Terminal Insanity
Convex Enterprises The Silent One's
107
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Posted - 2011.11.19 15:15:00 -
[5] - Quote
- Interactive Channels for CQ, pay isk for cool channels like live batttle feeds, or access to external station cameras
- Larger tax for Jump Cloning, and Jump Clone Installation. 100k is nothing. And we're currently charged 0 isk for jumping.
- 'new agent introduction' fees (Pay your current agent to introduce you to one of her contacts, would make agent system interesting too)
- remove insurance entirely
- Gate Usage Fees (Highsec paid to concord, nullsec paid to holding SOV or concord if thats too evil) |
Acac Sunflyier
Burning Star L.L.C.
32
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Posted - 2011.11.19 15:17:00 -
[6] - Quote
Docking Fees (Bigger the ship the more it costs. Sec of system, standings with corp, and empire/alliance mod cost. Pod/Rookiee ship = free)
Higher taxes for everything
In 00, alliance could pay the system (i.e. destroy isk) to have local in systems. Kills a few birds with one stone
Bribes to move drugs through systems rather than have them confiscated immediately.
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Ptraci
3 R Corporation
153
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Posted - 2011.11.19 15:17:00 -
[7] - Quote
Mr LaForge wrote:We need more ships blown up.
That's a material sink, not an isk sink. Buying a ship does not remove ISK from the game, it merely tranfers ISK to the manufacturer/seller. And making ships is completely free apart from the nominal fee in NPC stations and the one time BPO fee.
I agree with the poster above me though - this goes back to a dev blog I was reading where CCP is trying to make it harder and harder to run large corporations/alliances. Make there be some sort of logistical part of the equation that increases exponentially with the size of the alliance, be it a docking fee, a "lease-hold" fee charged by the 4 main factions for holding nullsec systems, etc. Just like starbase charters can only be gotten from NPC corps via the LP store, there could be some other item or series of items that need to be included on a daily basis just to keep an empire/alliance alive.
But CCP knows better than everyone else how many people there are out there ratting in their supercaps. That's another thing - rat bounties could be reduced to match the difficulty of the kill. So killing a rat battleship in a T1 frigate would get you the maximum bounty while killing it in a dreadnaught would get you very little bounty. |
Acac Sunflyier
Burning Star L.L.C.
32
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Posted - 2011.11.19 15:18:00 -
[8] - Quote
Mr LaForge wrote:We need more ships blown up.
Doesn't remove isk from the game. Isk enters through bounties, mission rewards, incursions. Used to buy ships from a player. When destroyed, insurance adds isk to the pilot who looses the ship. Only thing lost in a ship death is minerals. |
Large Collidable Object
morons.
594
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Posted - 2011.11.19 15:19:00 -
[9] - Quote
Ptraci wrote:Mr LaForge wrote:We need more ships blown up. That's a material sink, not an isk sink.
As a matter of fact, pend insurance is one of the largest isk faucets in the game... morons- sting like a butterfly and-ápost like a bee. |
Corina Jarr
Spazzoid Enterprises Purpose Built
40
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Posted - 2011.11.19 15:20:00 -
[10] - Quote
Make insurance like real life insurance.
Make it required. Make it based on the individual policy holder.
And add in all the other things we hate about car insurance (even bad commercials).
Personally I hate the idea... but it would be an isk sink and remove the isk faucet that currently exists.
Another idea, make fewer, more challenging ships for mission, and rearrange bounties to be more per ship, but less overall (doesn't have to be much). |
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Acac Sunflyier
Burning Star L.L.C.
32
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Posted - 2011.11.19 15:20:00 -
[11] - Quote
Destiny Corrupted wrote:The ISK entering the game is balanced by the minerals, loot modules, and LP rewards entering the game. As too much ISK enters circulation, player focus will shift toward other forms of production. This is known as "reaching an equilibrium point" to people who destroy your employment prospects and/or retirement funds on a daily basis.
No because isk isn't going away. Which means there are more in the system and those officer mods cost more isk. Imagine if 10 isk was a **** ton of money. A cormack's modified tracking computer went for like 500 isk. The value of the mod would be the same. Only difference is how much physical isk is trading hands. |
Mr Kidd
Center for Advanced Studies Gallente Federation
171
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Posted - 2011.11.19 15:26:00 -
[12] - Quote
Hey, I've got an idea. Instead of penalizing ourselves with isk sinks, why does CCP work harder towards removing mission bots. As you know missioning really does CREATE isk. And bots do it 23/7. Now, I realize that it can be difficult, fraught with pitfalls and hard work. For be it for me to have to work harder in the game while more of the isk I earn is sunk into oblivion.
Or, better yet, remove all NPC sources of income. We want breast augmentations and sluttier clothing in the NeX! |
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
84
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Posted - 2011.11.19 15:28:00 -
[13] - Quote
Acac Sunflyier wrote:Destiny Corrupted wrote:The ISK entering the game is balanced by the minerals, loot modules, and LP rewards entering the game. As too much ISK enters circulation, player focus will shift toward other forms of production. This is known as "reaching an equilibrium point" to people who destroy your employment prospects and/or retirement funds on a daily basis. No because isk isn't going away. Which means there are more in the system and those officer mods cost more isk. Imagine if 10 isk was a **** ton of money. A cormack's modified tracking computer went for like 500 isk. The value of the mod would be the same. Only difference is how much physical isk is trading hands. Currency isn't obligated to go away. It can depreciate. At the end of the day, the value of ISK, and the corresponding value of goods such as minerals and loot, exist in a state of balance that reflects the difficulty of obtaining either in relation to the other.
The armchair economists are quick to cry "witch!" for all of the "ISK sinks" in the game, without understanding how the system really works.
What you want to do is put a damper on ISK printing machines (NPC bounties), instead of destroying the ISK in existence. This would lead to a more stable economy.
Mr Kidd wrote:Or, better yet, remove all NPC sources of income making missioning dependent on the market for income. And what's going to happen when the entirety of the game's ISK gets used up by clone costs, CSPA charges, and skillbook purchases? |
Takseen
University of Caille Gallente Federation
18
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Posted - 2011.11.19 15:29:00 -
[14] - Quote
Let people by improved standings with the empire factions with very very large donations of ISK. Maybe a billion for a 10% increase? Hell, maybe let them buy higher security standings too.
Massively increase the costs to use the more popular highsec industrial slots, especially Material Efficiency research. It'll either sink a huge amount of ISK or clear up the one month queues.
I can't think of a lot of other NPC services that wouldn't be treading on the toes of existing player provided services. |
Tippia
Sunshine and Lollipops
1553
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Posted - 2011.11.19 15:30:00 -
[15] - Quote
Ship upkeep. More costly LP stores. Cargo fees and market density fees (just to screw up the hubs both ways at the same timeGǪ )
Large Collidable Object wrote:As a matter of fact, pend insurance is one of the largest isk faucets in the game... GǪand by GÇ£one of the largestGÇ¥, you mean GÇ£the second smallestGÇ¥ (since it's #3 on a list of four main faucets). GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Large Collidable Object
morons.
594
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Posted - 2011.11.19 15:39:00 -
[16] - Quote
Tippia wrote:by GÇ£one of the largestGÇ¥, you mean GÇ£the second smallestGÇ¥ (since it's #3 on a list of four main faucets).
I'd still call being in part of the top three 'one of the largest' - anyway - just a matter of perspective - your point is?
On topic: Personally, I'd favour removal of isk faucets and partially turning them into isk sinks. Pend insurance should be heavily nerfed or removed entirely, all NPC bounties should be changed to loot drops and LP payouts and isk rewards for incursions should be axed without any compensation. morons- sting like a butterfly and-ápost like a bee. |
Kilrayn
Caldari Provisions
59
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Posted - 2011.11.19 15:45:00 -
[17] - Quote
Until we can convert isk into real life alcohol via aurum, I'm not sure what ccp can do to touch my wallet In the beginning, the Universe was created. This has angered numerous people for many different reasons and is widely considered as a 'bad move'. |
Tippia
Sunshine and Lollipops
1553
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Posted - 2011.11.19 15:45:00 -
[18] - Quote
Large Collidable Object wrote:I'd still call being in part of the top three 'one of the largest' - anyway - just a matter of perspective - your point is? My point is that being the second smallest kind of clashes with it being one of the largest.
Still, you're quite right. It's probably better to adjust the faucets rather than add sinks, since sinks have a tendency to hit unevenly and since people will just do whatever they can to avoid them. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
El 1974
Bendebeukers Green Rhino
27
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Posted - 2011.11.19 15:53:00 -
[19] - Quote
I would start tweaking the faucets before creating new isk sinks.
For sinks: -rent out the stations in empire space to player corporations who in turn get some of the income (reprocessing and broker fees etc.) and can refuse access to enemies - add no-claim discounts to insurance, raise fee for people who lose too much - add corporate forumspace you can rent for isk |
Richard Hammond II
Federal Navy Academy Gallente Federation
86
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Posted - 2011.11.19 16:03:00 -
[20] - Quote
War
Neat idea huh? Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |
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Samillian
Trojan Trolls Controlled Chaos
26
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Posted - 2011.11.19 16:06:00 -
[21] - Quote
I volunteer to be an ISK sink, send all excess ISK to me and I guarantee it will never bother you again.
If you don't go for that ship then something like maintenance costs, engine recalibration and servicing, docking fees are a few ideas that have been raised in the past. |
Benilopax
The Ashen Lion Syndicate
38
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Posted - 2011.11.19 16:08:00 -
[22] - Quote
I like the idea of micro isk sinks in empire, docking fees, gate fees.
We do get a free ride from empires for using their stuff.
Perhaps busy systems could charge more isk for docking and jumping due to congestion that would mean market hubs and incursion sites would charge more, as the empires milk the isk cow for funds. |
Acac Sunflyier
Burning Star L.L.C.
32
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Posted - 2011.11.19 16:11:00 -
[23] - Quote
Terminal Insanity wrote:
- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.
Kinda already do this. You can put up corp adverts for the corp finder. |
Terminal Insanity
Convex Enterprises The Silent One's
107
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Posted - 2011.11.19 16:12:00 -
[24] - Quote
Acac Sunflyier wrote:Terminal Insanity wrote:
- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.
Kinda already do this. You can put up corp adverts for the corp finder. Yep but not many people do that. I think a lot more people would pay if their ads appeared visually on the billboards and CQ screens, not just in a hidden window. And if their ads had greater functionality then just recruitment |
Malken
Celestial Apocalypse
32
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Posted - 2011.11.19 16:15:00 -
[25] - Quote
there already is a great isk sink ingame but all the carebears are to scared to use it.
its called pvp
Gÿ+/ /Gûî / \
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Sven Hammerstorm
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.11.19 16:17:00 -
[26] - Quote
Malken wrote:there already is a great isk sink ingame but all the carebears are to scared to use it.
its called pvp
good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs |
Large Collidable Object
morons.
594
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Posted - 2011.11.19 16:23:00 -
[27] - Quote
Sven Hammerstorm wrote:Malken wrote:there already is a great isk sink ingame but all the carebears are to scared to use it.
its called pvp
good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs
I think have a d+¬j+á vu from page 1...
Ship losses are isk faucets because pend insurance creates isk from thin air and puts it into your wallet...
I wonder how many people will still come up with that in this single thread. morons- sting like a butterfly and-ápost like a bee. |
Malken
Celestial Apocalypse
32
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Posted - 2011.11.19 16:24:00 -
[28] - Quote
Large Collidable Object wrote:Sven Hammerstorm wrote:Malken wrote:there already is a great isk sink ingame but all the carebears are to scared to use it.
its called pvp
good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs I think have a d+¬j+á vu from page 1... Ship losses are isk faucets because pend insurance creates isk from thin air and puts it into your wallet... I wonder how many people will still come up with that in this single thread.
only if you fly cheap crap and insure them and have no slkills for expensive stuff.
Gÿ+/ /Gûî / \
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Corina Jarr
Spazzoid Enterprises Purpose Built
40
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Posted - 2011.11.19 16:27:00 -
[29] - Quote
Malken wrote:Large Collidable Object wrote:Sven Hammerstorm wrote:Malken wrote:there already is a great isk sink ingame but all the carebears are to scared to use it.
its called pvp
good try, but thats not isk sink, merely a transfer. unless you buy all your ships and modules 100% from npcs I think have a d+¬j+á vu from page 1... Ship losses are isk faucets because pend insurance creates isk from thin air and puts it into your wallet... I wonder how many people will still come up with that in this single thread. only if you fly cheap crap and insure them and have no slkills for expensive stuff. The only time a ship loss will be a sink of isk is if you got the ship from an LP store. If it is any t1, t2, or t3, it is always an isk faucet when a ship is lost. |
Adunh Slavy
Ammatar Trade Syndicate
90
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Posted - 2011.11.19 16:28:00 -
[30] - Quote
Not sure Eve needs ISK sinks, so much as wealth sinks. Not all wealth is made of money, let's get that out of the way for starters.
Eve needs more stuff consumed, more things that players need to have, versus what players would like to have. More consumables, more minerals consumed in ship repair, module operations, PI building, more mins in ammo, etc etc. People on planets that need to be feed, housed and defended - more stuff sinks versus just more ISK sinks.
ISK, like just about everything else created in Eve from the faucets, is an expression of time. Not enough time is being consumed by things other than ISK faucet usage. If more inelastic demand can be created in a few areas, then more time will be consumed in generating those products versus time consumed in generating ISK.
I am not advocating time sinks, for those that misunderstand, I'm suggesting make things, other than ISK generation, more worth the time by creating more demand for those products versus reducing supply of those products.
Parts of the Eve economy are experiencing price decreases, another side is experiencing price increases. This is the imbalance that needs to be addressed more so than the ISK supply. The increasing supply of money merely sheds light upon the structural imbalance of the "stuff faucet" and "stuff sinks". |
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