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Jooce McNasty
Islefive Consulting
47
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Posted - 2011.11.20 06:32:00 -
[61] - Quote
Renting Station space for yourself - Every station you keep items and ships at charges you a fee depending on the total volume of items kept at that station. It always seemed unreasonable to me that these stations let people keep all their stuff their for free. You could create block sizes. So upto a certain amount of volume (including ships and modules) costs X amount/month . If you want to go to the next tier it will cost you X amount/ per month. Put the pricing on a curved scale to prevent people from just hoarding stuff at one location.
You could take this to the next level and charge corp's to store stuff as well but a reduced cost, or at % tax.
If your payments lapse they hold items hostage until you can cover your balance of what you owe. |
Elrich Kouvo
Science and Trade Institute Caldari State
12
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Posted - 2011.11.20 06:46:00 -
[62] - Quote
We should tax the heck out of everyone asking for a ISK sink.... After all if you needed it you wouldn't be trying to figure out ways of having it taken from you. Seriously, ISK is part of this economy driven game. The more ISK the larger the economy. |
TharOkha
0asis Group
2
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Posted - 2011.11.20 06:51:00 -
[63] - Quote
1. buy couple of capital ship 2. trash them GÇ£Reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |
Stan Smith
Remenent British Federation
21
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Posted - 2011.11.20 06:57:00 -
[64] - Quote
Quote:Station manager: "Sir, while 500 million pieces of Tritanium is good for nearly everything, you've had it lying around collecting space dust the past three months! These stations walls are not expanding any further you know!"
which is exactly when any self respecting pod pilot would pimp slap the station manager and retort, "***** please, like i care about your petty problems of storage space!" we are demi-gods afterall...
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Scrapyard Bob
EVE University Ivy League
372
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Posted - 2011.11.20 07:07:00 -
[65] - Quote
One other thing to consider - players willingly pay extra for convenience.
Extra fees for convenience items / services work well. Much of the EVE economy hinges on the principle that players will pay more for convenience (also sometimes stated as "goods acquire value as they move closer to the buyer").
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Written Word
Dreddit Test Alliance Please Ignore
137
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Posted - 2011.11.20 07:11:00 -
[66] - Quote
Dbars Grinding wrote:instant pvp arena once or twice a week. Also with NPCs that sell ships and modules that can only be used in the arena to make it balanced. There i just came up with a way to get a ton of subs and money for CCP. There is no reason not to have this.
Except for the small fact that it is completely stupid, you may be on to something |
JitaJane
Science and Trade Institute Caldari State
56
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Posted - 2011.11.20 07:19:00 -
[67] - Quote
Repeatedly here I have seen calls to destroy more ships. This increases inflation. It is not an isk sink. the isk never leave the game. They merely move to the trader who moved the goods, the manufacturer who made them, and the miner/ PvEer who created the resources that were refined to make them. Then there is an insurance payout (more isk) and less resources competing for the same isk. Inflation. That said a suggestion to make an isk sink? OK. Make NPCs that sell tags for 20% more than the NPC buy price on tags. Heck make them pirate NPCs in low sec. Not only does this make an isk sink it revitalizes many of the now useless LP items and creates some sort of market equilibrium on tag prices. As well as a lucrative incentive to venture into low that hi-sec players will understand and respond to. 20% on a high-value low m3 item will inspire a lot of cov ops. Especially in the inflated market we see currently. My 2 isk. |
DarkAegix
Blue Republic RvB - BLUE Republic
362
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Posted - 2011.11.20 07:44:00 -
[68] - Quote
Every 2 weeks everyone's wallet resets. |
JitaJane
Science and Trade Institute Caldari State
56
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Posted - 2011.11.20 07:51:00 -
[69] - Quote
useless. Just means recycle your isk into resources twice a month. |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
13
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Posted - 2011.11.20 07:54:00 -
[70] - Quote
I'm not sure if this would be legal in Iceland or not but we should have all CCP employees required to wear one of those electric-shock dog collars and players would be able to activate those collars (on a specific employee) with varying voltage/duration based on the amount of ISK being 'sunk'.
Maybe that would motivate them to fix the EVE economy.
If that wouldn't pass Icelandic constitutional muster, I'd settle for all vanity items hereafter being sold for ISK from NPC sell orders. |
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Arklan1
Dunedain Rangers WUT ALLIANCE
9
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Posted - 2011.11.20 08:50:00 -
[71] - Quote
i'd say stop the insurance creatign isk out of thin air, but don't remove insurance all together (except for concord kills...) plenty of people buy insurance and dont lose a ship for a while. use those payments to derive the isk available to payout. not enough insurnace being bought to cover the cost of paying out claims? increase the price to buy. no more insruance isk faucet.
also, for a flat out sink - introuduce crews as an actuasl game mechanic. default crew is dirt cheap and provides barely any noticable benefit, but skilled crews offer additional bonuses, but at an isk cost. could also allow crews to be trained (how else do they get skilled?) which allows people willing to wait ...well, the same benefit as regular skill training vs buying a character. |
Elrich Kouvo
Science and Trade Institute Caldari State
13
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Posted - 2011.11.20 08:58:00 -
[72] - Quote
I wonder why everyone hates insurance? You know it was there to help pirates originally right? Er when there were pirates in EVE... Ah well at least we still have nullbears. |
DownTwisTeD
KaMiKaZes
1
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Posted - 2011.11.20 09:44:00 -
[73] - Quote
Benilopax wrote:There has been talk of the issue of isk entering the game a higher levels than before, with no real counter in the way of isk sinks.
If you were a dev what would you do to make more isk leave the system?
like, what isk too spend... You got any? |
Anshio Tamark
Avitus Lugus
27
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Posted - 2011.11.20 10:15:00 -
[74] - Quote
Terminal Insanity wrote:- Interactive Channels for CQ, pay isk for cool channels like live batttle feeds, or access to external station cameras
- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.
- Larger tax for Jump Cloning, and Jump Clone Installation. 100k is nothing. And we're currently charged 0 isk for jumping. Shouldnt we need to pay Usage Based Billing bandwidth fees depending on our level training?
- Agent Introduction Fees (Pay your current agent to introduce you to one of her limited contacts, would make agent system interesting too)
- Insurance - Remove it entirely
- Concord Fees - You pay your monthly concord protection fee, at your protection level, depending on the response time / alpha / ecm options you like... If you want concord. Newbs get free concord protection up to certain SP level.
- Spy Agents - Beef up agent's ability to track people, to also find out their privately held certificates, Recent Transactions (some limits maybe), Implants or Boosters, all additional information costing more then the basic location info.
- Gate Usage Fees - Fees depending on concord /Security oft he system. nullsec set by sov holder up to a maximum limit
- Portrait Re-customization Fees - charge us isk for re-customization/update of our portrait.
- Dock Fees as Standard - Make docking fees standard, not just an optional SOV thing.
- Map Features as Optional - Make the various Star Map stats a subscription based service, so we need to subscribe to Sov Package to get updates about sov changes, or subscribe to Statistics Package to get intel about cynos and number of jumps. This of course would require the Star Map to become more integrated and easier to take advantage of What I see is a bunch of ways to make sure new players don't want to pay for a full account. I can accept a couple of them, but that's it. Gates should be free to use. Docking should be free as it is right now (don't know, nor want to bother with learning about SOV, as I don't plan on ever going there anyway).
Now, for the couple of them that I can actually accept, player-posted CQ-ads would be cool, if nothing else, just a fancy way for players to advertise with whatever they want.
I can also agree that Clone Jumping should cost a bit of ISK, not necessarily 10mil each time you jump, but a 100k ISK would still be a reasonable fee. There's no way they'd let us use such a service for free in real life anyway, so why should it be free in EVE? The Jump Clone maintenance-crew also needs food... And on that note, perhaps increasing the fee for installing a Jump Clone a bit for every Jump Clone you have would make sense too.
As for Portrait Re-customization, make it cost ISK. Seriously. Make sure it's not cheap or free. Right now, anyone can do it without even having a reason. I don't think you can just go get free plastic surgery at your local hospital without having a proper reason at all. Make it cost something.
All in all, you have a couple of good suggestions, and a couple of suggestions that are just horrible. If Docking suddenly costs ISK, what do you do when you run have no ISK and are in a ship with no weapons? Same goes for the gates. |
C DeLeon
Pangalactic Punks n' Playboys HUN Reloaded
12
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Posted - 2011.11.20 10:44:00 -
[75] - Quote
I'm gonna copy & paste my idea from the features and ideas because I'm actually curious about others opinions about it but noone answers there :)
Quote:I think the real sickness of the inflation in EVE and similar games where the economy and market is highly influenced by the players is that the money doesn't devaluate as fast as the amount of money raising in the game.
Why? Because the incomes what pumps the money into the economy are static (bounty, mission reward etc) and because of this it's totally worth for the players to stockpile insane amounts of money on their wallet.
And players will do it if they can do it. It's in our nature. I'm almost sure that the market prices aren't raising as fast as the total money amount because of this. Nerfing money incomes or giving to the game more money sinks aren't real solution. This just makes things harder for the same outcome.
IRL the inflation affects every part of the economy and forces everyone to push back their money to the market as fast as possible because of the devaluation. The cash-flow what keeps the economy alive and developing.
I think the real solution is to make the inflation healthy and not trying to stop it.
How? By constantly monitoring the inflation and raising the mission rewards, bountys, LP store money costs, manufacturing and research slot prices, skillbooks and BPOs prices etc (so all the isk incomes and isk sinks) with the amount of inflation from time to time.
I know this could cause insane inflation and faster market price raising on short term but the real value of the currency will change oppositely with the total amount of the money in the game and the players will forced to push back their money to the market during higher inflation period(or using it to pew pew more) and not sitting on it.
If too much money gets into the game then CCP can just change for a new currency with a higher value.
Opinions? |
Ethidium Bromide
ZEALOT WARRIORS AGAINST TERRORISTS
1
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Posted - 2011.11.20 11:39:00 -
[76] - Quote
maybe i miss the point but i don't see a problem.
prices are pretty stable on the long run.
20mil isk is still a lot of money for a new character and will buy you almost everything you will need the first few weeks.
2bil is still not a lot of money once you start flying fancy ships.
20bil is still not a lot of money once you start flying super caps.
stockpiled money won't ruin the market unless released at once and used to ruin markets on purpose (very much what we see irl on a daily basis).
every isk spent in the market is circulated not generated. only bounties and missions "generate" money. what you would need to monitor is the isk/character ratio. once this starts to rise in a wicked way over the whole poluation of eve (remember the 99% ) we have a problem.
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Skex Relbore
Red Federation RvB - RED Federation
52
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Posted - 2011.11.21 09:55:00 -
[77] - Quote
Tippia wrote: Idiot. *OMG I hate this ******* forum 3 replies ate so far by the ******* timer*
An ad hom is not an argument.
Because I don't feel like line by lining this again for the 4th time I'm just going to address this all at once.\
All the arguments you give for the lack of any evidence of the inflation you tell us is so problematic are at best modifiers to the equilibrium point of when other activities become more lucrative than ISK farming. Though honestly they seem more like excuses and rationalizations to me.
Beyond this you've yet to demonstrate what harm is being caused by this phantom inflation nor have you explained how making isk acquisition more tedious would improve the game.
All I see in all this inflation nonsense is a thinly veiled attempt to Nerf L4s.
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Benilopax
The Ashen Lion Syndicate
39
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Posted - 2011.11.21 12:21:00 -
[78] - Quote
Is it possible that one big isk sink is people leaving the game?
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Jahso Kuhl
Galactical Core Worlds
0
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Posted - 2011.11.21 14:25:00 -
[79] - Quote
C DeLeon wrote:Quote:I think the real sickness of the inflation in EVE and similar games where the economy and market is highly influenced by the players is that the money doesn't devaluate as fast as the amount of money raising in the game. ...
where do you see inflation? Low-Minerals are stable for years. Hi-Menerals are deflating. T1-Products are cheap as they could get. T2-Products are now defined by invention and not by the BPO-Holders.
Faction/Officer/Deadspace-loot always was espensive.
Plex ..... do not mistake it for an item! it is a substitute for real money. It defines the rate of exchange ISK<>$ .
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Indeterminacy
THORN Syndicate BricK sQuAD.
17
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Posted - 2011.11.21 15:19:00 -
[80] - Quote
If you need an ISK sink just look me up in-game > right click > gief monee
thx |
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Slorge
Pator Tech School Minmatar Republic
0
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Posted - 2011.11.21 15:22:00 -
[81] - Quote
If ship insurance is an ISK faucet then why not make it player run. Users could sell their own insurance contracts to other players and then be responsible for paying out costs and receiving the initial payment.
This would reduce ISK in game AND would fit in great with CCPs ideology AND add an interesting new aspect to the game that players could make (or lose) ISK on. |
Metal Icarus
xHELLonEARTHx Rookie Empire
17
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Posted - 2011.11.21 15:34:00 -
[82] - Quote
Boosters would be a nice ISK sink if it were worth more to everyday pilots... Like say, removals/nerf of side effects. Going to run a sanctum by yourself? Or maybe even a 10/10... use an improved blue pill!
I'd say that boosters will create a way to gain a short advantage for a while. To many that would be worth a lot of it lets you do things that you'd otherwise just barely fail at.
With the simplification of POS fuel, improvement of radar exploration sites, one could imagine more booster manufacturers setting up shop! I know I am!
One thing that would be cool is if one could put their corporations name of the booster so that when it is sold, people know which corporation made it. In fact, this should happen to ALL manufactured goods. This would make public opinion matter to mega alliances in null. Imagine boycotts happening against people's product in highsec.
Corporation Product Branding should be in the next big expansion! Oh, man that would be cool! |
Tippia
Sunshine and Lollipops
1600
|
Posted - 2011.11.21 15:40:00 -
[83] - Quote
Slorge wrote:If ship insurance is an ISK faucet then why not make it player run. Because players wouldn't do it unless it made money, and the purpose of insurance is not to be a profitable business but to make it less costly to engage in combat.
Faucets are not bad GÇö in fact, they're required. It's too large and unevently distributed faucets that cause problems. Insurance is particularly not-bad since it very directly ties in with production of new ships.
Skex Relbore wrote:An ad hom is not an argument. Then why did you use it? Was your argument so week you felt the need to torpedo it before someone else got the chance?
Quote:All the arguments you give for the lack of any evidence of the inflation you tell us is so problematic are at best modifiers to the equilibrium point of when other activities become more lucrative than ISK farming. The only one who has all the data and who has any evidence for anything is the guy who says there is, indeed, inflation (or at least there was once they last presented any dataGǪ but they've stopped doing that, so meh).
Quote:All I see in all this inflation nonsense is a thinly veiled attempt to Nerf L4s. Then you should lay of whatever it is you consume because you're seeing things. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Slorge
Pator Tech School Minmatar Republic
0
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Posted - 2011.11.21 15:44:00 -
[84] - Quote
Tippia wrote:Slorge wrote:If ship insurance is an ISK faucet then why not make it player run. Because players wouldn't do it unless it made money, and the purpose of insurance is not to be a profitable business but to make it less costly to engage in combat.
Well, how do real world insurance companies manage to make money then? Maybe insurance doesn't make profit at the current rates in Eve but if it were player run they would adjust to an appropriate level where people could make some small level of income I think.
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Illwill Bill
Svea Rike Controlled Chaos
27
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Posted - 2011.11.21 15:59:00 -
[85] - Quote
Ship skins.
I'd pay for a Blood raider skin for my Sacrilege. |
Illwill Bill
Svea Rike Controlled Chaos
27
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Posted - 2011.11.21 15:59:00 -
[86] - Quote
Edit: The hell is wrong with Eve gate today? |
Tippia
Sunshine and Lollipops
1600
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Posted - 2011.11.21 16:03:00 -
[87] - Quote
Slorge wrote:Well, how do real world insurance companies manage to make money then? By not insuring people who get repeatedly blown up and definitely not insuring people who sign a contract with the express purpose of getting blown up (and by trying to pay out as little as possible to those who managed to get an insurance and who still got hurt).
In EVE, insurance is there to make you more likely to get blown up. IRL, being more likely to get blown up means you're not getting an insurance.
They're pretty much each other's exact opposites. The service Pend provides is not a business GÇö it's an incentive scheme to engage in insurance-generating behaviour.
Quote:if it were player run they would adjust to an appropriate level where people could make some small level of income I think. If it were player run, it would only be used by people who never got blown up, and who would therefore stop paying insurance since they're not getting anything for the money they pay. It wouldn't serve the same function as the insurance mechanic, and it would basically be a different skew of Jita local scam-spamming. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
WuMaTih
League of Gentlemen Intrepid Crossing
5
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Posted - 2011.11.21 16:44:00 -
[88] - Quote
a ccp run lottery.. think about it this is a good one. |
Gogela
Freeport Exploration
155
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Posted - 2011.11.21 17:00:00 -
[89] - Quote
Terminal Insanity wrote:- Interactive Channels for CQ, pay isk for cool channels like live batttle feeds, or access to external station cameras
- Advertising Fees - Allow Corps or alliances to post ads on the CQ Screens, and Billboards. Regional / Constellation / System transmission fees depending on local bids for air time. Not just recruit ads, but sell/buy ads, Mercenary Requests, etc. Basically whatever they desire.
- Larger tax for Jump Cloning, and Jump Clone Installation. 100k is nothing. And we're currently charged 0 isk for jumping. Shouldnt we need to pay Usage Based Billing bandwidth fees depending on our level training?
- Agent Introduction Fees (Pay your current agent to introduce you to one of her limited contacts, would make agent system interesting too)
- Insurance - Remove it entirely
- Concord Fees - You pay your monthly concord protection fee, at your protection level, depending on the response time / alpha / ecm options you like... If you want concord. Newbs get free concord protection up to certain SP level.
- Spy Agents - Beef up agent's ability to track people, to also find out their privately held certificates, Recent Transactions (some limits maybe), Implants or Boosters, all additional information costing more then the basic location info.
- Gate Usage Fees - Fees depending on concord /Security oft he system. nullsec set by sov holder up to a maximum limit
- Portrait Re-customization Fees - charge us isk for re-customization/update of our portrait.
- Dock Fees as Standard - Make docking fees standard, not just an optional SOV thing.
- Map Features as Optional - Make the various Star Map stats a subscription based service, so we need to subscribe to Sov Package to get updates about sov changes, or subscribe to Statistics Package to get intel about cynos and number of jumps. This of course would require the Star Map to become more integrated and easier to take advantage of
This ^
I think this guy just figured it all out. Do this... all of it... would be my vote... were we voting... All GëíGêçGëí Ships | Many Odd GëíGêçGëí Items (+Drones) | <-- Links to showInfo in-game |
Jaxemont
Look At This Amazing Bullet
7
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Posted - 2011.11.21 17:04:00 -
[90] - Quote
If an aggroed logistics ship wants to dock in high sec space, they must pay 100 mil docking fee.
This is an isk sink and a deterrent to neutral RR. Two birds with one stone. |
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