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Mighty Baz
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Posted - 2006.07.03 12:48:00 -
[1]
hi all
plz consider and imagine what will be happend if some special units - e.g. recon or covert or ...could be able to ship board - wow - it ll be fantastic when cloked covert could cover battleship or another enemy ship by commandos (marines?)without any shoot...really nice idea   
take cover old players NOOBS take your fleet over !!!
What do you think about it?
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Reggie Stoneloader
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Posted - 2006.07.03 13:13:00 -
[2]
I don't like the idea of a cloaked ship being able to fly up to me and steal my ship.
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Crumplecorn
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Posted - 2006.07.03 14:59:00 -
[3]
Marine 1: Ok, we've reached the pod, now we just have to get the pilot out. Marine 2: Wait, isn't this thing designed to withstand the rigors of space, and protect the person inside from weapons fire from enemy ships? Marine 1: Aww crap.
Worst idea ever. ---------- Throwing ships away doing stupid things since April '06 |

TuRtLe HeAd
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Posted - 2006.07.03 15:38:00 -
[4]
Despite what people think, This is NOT HOMEWORLD.
if you want to steal a ship do it the old fashioned way, Scan it down Warp there and steal it.
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Mighty Baz
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Posted - 2006.07.04 05:52:00 -
[5]
Guyz why do you think like that? It ll be not stolen but covered. If this possibility will be available to take ship over that as a result it could be ability to defence ship in the similar way. hm?
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Vera Nosfyu
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Posted - 2006.07.04 06:16:00 -
[6]
Edited by: Vera Nosfyu on 04/07/2006 06:16:42 I support this idea only if the pilot is allowe dto shut down the ship, come out of the pod, and take out the invaders in as sadistic a fashion as he or she wishes. And then hang the genetalia from the side of the ship.
I want the bugger who invaded my ship to do it at a clear and obvious risk to his safety and dignity. -----------------------------------------------------------
"Violence solves all problems, no man, no problem." --Josef Stalin |

Mighty Baz
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Posted - 2006.07.04 06:32:00 -
[7]
ok, some restrictions needed to accept above idea: - how many marines can cover: * frigate (10 - ?) * cruiser (25 - ?) * etc (?) - defence: * marines on the own board ship ? * some routine to calculate odds to cover * time to cover depends on qty of marines
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Reggie Stoneloader
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Posted - 2006.07.04 13:21:00 -
[8]
T2 Marines = Ninjas?
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Mighty Baz
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Posted - 2006.07.04 13:41:00 -
[9]



CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Crumplecorn
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Posted - 2006.07.04 14:41:00 -
[10]
Originally by: Mighty Baz Guyz why do you think like that? It ll be not stolen but covered. If this possibility will be available to take ship over that as a result it could be ability to defence ship in the similar way. hm?
I'm not quite sure what you mean. As in the marines invade the enemy ship and your crew tries to fight them off? So the battle consists of sitting next to each other in space while the crews (which you can't see) fight in some abstract fashion. I'm getting bored just imagining that. ---------- Throwing ships away doing stupid things since April '06 |

Mighty Baz
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Posted - 2006.07.05 05:54:00 -
[11]
some routine to calculate odds to cover is the best way to solve this issue
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Trixie Naguma
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Posted - 2006.07.05 06:28:00 -
[12]
Seal off the ship except for the entry point of the invading troops and then Warp out while the Marines are lost in the warp and die a horrible death, thus costing the attacker the price of the marines, crew transporter then you could bill them for the fun of it.
As you can see, like the others I am not a fan of the idea, it would mean that people could take over ships that have a pilot (which they cant get to anyway) and they would get ownership. This would in a way bring a downfall to any and probably all fleet battles as people would be flying around trying to steal ships and not engaging in combat.
Thumbs down to this.
______________________________________________ When will my picture work? It's been a couple of months now !! |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 09:17:00 -
[13]
Edited by: Mighty Baz on 20/12/2007 09:20:06
****** maybe like that: boarding ship's (T2 destroyer class) got a devices like hacking ship modul, breaking access codes and taking control enemy ship asap. And in the same time some group of marines land on enemy ship to capture it. After that, when a ship is captured , the destroyer pick enemy ship up by ship tractor beam and runs away to the safe spot or other place.
opinion? ______________________________________________
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Azeria L'Mante
Gallente Salvage and Mining Consortium Kinetic Maelstrom Alliance
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Posted - 2007.12.20 09:24:00 -
[14]
Ok I could see this in only one way, disabling enemy NPCs. You "hack" "board" or whatever you want to do to it, there is a status bar and when it completes the ship powers down. This would only be for NPCs and not player ships, only reason why is because then you'd have squads of these people sitting outside mission hub stations waiting to capture an player's ship and God knows how many more petitions this would spawn.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 09:28:00 -
[15]
The same way could be use in POS warfare. The following equipment will be needed to capture POS - hacking POS modul ______________________________________________
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S'vart Tseirgn
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Posted - 2007.12.20 09:35:00 -
[16]
Bad idea imho.....I'd be more than happy if this stays out of the game....
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 09:39:00 -
[17]
Edited by: Mighty Baz on 20/12/2007 09:39:43
The idea is closer a EWships than others  ______________________________________________
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Cpt Branko
The Bloody Red
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Posted - 2007.12.20 10:20:00 -
[18]
Edited by: Cpt Branko on 20/12/2007 10:20:31
Originally by: Mighty Baz Edited by: Mighty Baz on 20/12/2007 09:20:06
****** maybe like that: boarding ship's (T2 destroyer class) got a devices like hacking ship modul, breaking access codes and taking control enemy ship asap. And in the same time some group of marines land on enemy ship to capture it. After that, when a ship is captured , the destroyer pick enemy ship up by ship tractor beam and runs away to the safe spot or other place.
opinion?
OMG, I'd be a billionaire the very next day. Do I get insurance if my ship is stolen? ;)
Crap, I'm a billionaire right now. Well, ok. Multi-billionaire. Insurance scams ftw 
Rifters!
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 10:27:00 -
[19]
Edited by: Mighty Baz on 20/12/2007 10:33:11 Edited by: Mighty Baz on 20/12/2007 10:32:40
Originally by: Cpt Branko Edited by: Cpt Branko on 20/12/2007 10:20:31 OMG, I'd be a billionaire the very next day. Do I get insurance if my ship is stolen? ;)
Crap, I'm a billionaire right now. Well, ok. Multi-billionaire. Insurance scams ftw 
It means alone ships would be useless without anti-boarding support Secondly caps pilot will be much more skittish   
Mr CCP Oveur what is your opinion about this features in game? ______________________________________________
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.20 10:39:00 -
[20]
Any mechanics of capturing ships with pilot inside destroy insurance system. Insurance system is to; 1.motivate people to risk in pvp 2.protect people, especially newbies, from despair and drama of loosing everything and going back to newbie ships.
Point 2 would stop working, people would go in their first precious T1 cruiser for their first lowsec trip, loose the ship and not even get a penny from insurance (because ship is not destroyed).
Number of newbies surviving first month and still willing to play would drop by 50%.
Point 1 would stop working to some degree. People would no longer go solo or in small gangs to lowsec to pvp or just run a mission, because they'd risk 80 million more per battleship that way. Only blobs would prevail.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 10:43:00 -
[21]
Edited by: Mighty Baz on 20/12/2007 10:43:51
it' s easy way to improve insurance - more option released - destroying, loosing, capturing...whatever ______________________________________________
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Kombat PL
Beach Boys
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Posted - 2007.12.20 11:01:00 -
[22]
Edited by: Kombat PL on 20/12/2007 11:09:21 The idea itself is good but it would need to be as hard as possible. For example: If someone is beeing ganked and he is unable to do anything (webbed, scrambled, away from the gate / station / pos, jammed and on structure) it would be cool to be able to steal his ship. Deploy marines which have % chance of success depending on their number / ganked player 'antisteal' skill, ganking player 'steal' skill and finnaly the ship itself. Marines would have to be carried in special types of drones. If successful 'stealing' ejects the pod from target ship (15 km in random direction) and it can be boarded. During the boarding operation the agressor can not move and activate any modules. It should last 90-180 seconds (depending on agressor's skill). Furthermore if ganking is unsuccesful the defendig crew ovreload sensor core of target ship which acts like 100% efficent ECM burst so there is risk of target escaping involved. But target is unable to lock anything for like 30 secs.
Of course numbers provided here are just an example to be discussed upon.
EDIT: about the insurance thing: because it's so hard to steal a ship You cannot get innsurance for it. And Your ship can only be stealed in (for example) 0.2 or lower.
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Dasfry
Caldari Demio's Corporation
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Posted - 2007.12.20 11:12:00 -
[23]
Originally by: Reggie Stoneloader T2 Marines = Ninjas?
lol made me laugh . Dasfry, CEO Demios Corporation
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.20 11:28:00 -
[24]
Edited by: Ellaine TashMurkon on 20/12/2007 11:32:32
Originally by: Mighty Baz Edited by: Mighty Baz on 20/12/2007 10:43:51 it' s easy way to improve insurance - more option released - destroying, loosing, capturing...whatever
Explain that easy way then please :).
I mean, describe mechanics, not just add 5 sentences about how cool it is and why its coolness level is so high and that it would be cool to see that and everyone thinks its cool. :>
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Lance I
Amarr Beasts of Burden YouWhat
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Posted - 2007.12.20 12:59:00 -
[25]
You board me, I overrun the electricity running in the ship, except in my men's quarter and my pod place. You're roasted and boiled. I'll eat your eyes next time I'll dock. End of the boarding attempt.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.21 08:43:00 -
[26]
Lets assume some advantages:
* Boarding ships could be the best pirat's tool to increase their wallet rapidly.
* capital ships will be forced to fly with support only
* powerless forces can take bigger opponents fleet over
* rush tactics (blobs) against a capturing gangs will be much less effective
* small organization will be much more dangerous than before
* ordinary way of gain more "flying" resources in short time
* hunting (boarding) culture as a standard style in game ______________________________________________
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Captain Dralisz
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Posted - 2007.12.21 08:50:00 -
[27]
If the alliances in 0.0 can making factorys to make mechanical parts, robotics, uranlium and etc. for their pos and using boarding to get slaves who are will be working in this factorys it can be so cool. :)
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.21 13:36:00 -
[28]
Baz, describe that easy way to adapt insurance system to boarding again :)
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.21 14:36:00 -
[29]
Edited by: Thargat on 21/12/2007 14:40:32 I like the idea. But I have some IFs and BUTs: *All shields and armor must be down on the targetship, ie you might as well have blown it up, before you can commence boarding operations (this would be a fight against the clock if the pilot has activated self destruct). *Some kind of special boarding torpedoes or similar. That or some type of ship should be required (maybe shuttles could be used, new types of ships for the specific purpose of boarding, or maybe boarding modules: get withing 500m and activate it, the more the merrier) these could later be integrated in the planetary interaction or POS warfare. *Different marines (with different bonuses for different shiptypes, maybe even with different skillevels, these could be built/trained at "marine bunkers" at POSes in nullsec). *The attacker and the defender gets to choose if he/she personally wants to lead his/her marines (I'm not talking FPS here, maybe with ambulation we could get a nice pirate like cut-scene instead of a dull "timer-bar till boarding action complete", but it should stick to EvEs traditional "hidden Die roll" approach), wich would result in a large boost in boarding efficency (pod pilots are superhumans remember), but result in the death of the pilot if the boarding fails (leaving the agressor or defender open to normal boarding), the penalty for the defender would be to die instead of ejecting from the ship in the pod. *Insurances have to be worked out, maybe a special "boarding insurance" or no insurance at all.
There's only one sig that matters... and that's Radius. |

Marcus Xero
Warp Wraiths
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Posted - 2007.12.21 15:51:00 -
[30]
I've been musing over this for some time and i have come to one conclusion
this is what assault ships are meant to be used for (and HACs to a certain extent
a highslot module would be required, much like a scan probe launcher, except that it launches pods filled with marines.
The range would be limited, to say, 10km, and the pods would move slowly so are destroyable.
this is beneficial to caldari and some minnie as you have to have taken the shields off first. BUT if you are armour tanking it takes longer for the marines to cut through the armour (poor person that attacks a plate abaddon) so that it takes a while for marines to board an armour-tanker.
you can load different sorts of marines that specialize in certain fields. So for instance you could board then enemy using weapons specialists and incapacitate gun/s (the module button would just go semi-transparent and unclickable) or any other specialists to disable other systems (maybe life support? to kill the defending crew?
the defender can carry marines too which he can introduce into his ship at any time (from his cargo bay) so can turn the favor of the fight.
i have thought i through alot, just havent got the time to write it down atm
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