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Mighty Baz
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Posted - 2006.07.03 12:48:00 -
[1]
hi all
plz consider and imagine what will be happend if some special units - e.g. recon or covert or ...could be able to ship board - wow - it ll be fantastic when cloked covert could cover battleship or another enemy ship by commandos (marines?)without any shoot...really nice idea   
take cover old players NOOBS take your fleet over !!!
What do you think about it?
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Reggie Stoneloader
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Posted - 2006.07.03 13:13:00 -
[2]
I don't like the idea of a cloaked ship being able to fly up to me and steal my ship.
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Crumplecorn
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Posted - 2006.07.03 14:59:00 -
[3]
Marine 1: Ok, we've reached the pod, now we just have to get the pilot out. Marine 2: Wait, isn't this thing designed to withstand the rigors of space, and protect the person inside from weapons fire from enemy ships? Marine 1: Aww crap.
Worst idea ever. ---------- Throwing ships away doing stupid things since April '06 |

TuRtLe HeAd
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Posted - 2006.07.03 15:38:00 -
[4]
Despite what people think, This is NOT HOMEWORLD.
if you want to steal a ship do it the old fashioned way, Scan it down Warp there and steal it.
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Mighty Baz
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Posted - 2006.07.04 05:52:00 -
[5]
Guyz why do you think like that? It ll be not stolen but covered. If this possibility will be available to take ship over that as a result it could be ability to defence ship in the similar way. hm?
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Vera Nosfyu
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Posted - 2006.07.04 06:16:00 -
[6]
Edited by: Vera Nosfyu on 04/07/2006 06:16:42 I support this idea only if the pilot is allowe dto shut down the ship, come out of the pod, and take out the invaders in as sadistic a fashion as he or she wishes. And then hang the genetalia from the side of the ship.
I want the bugger who invaded my ship to do it at a clear and obvious risk to his safety and dignity. -----------------------------------------------------------
"Violence solves all problems, no man, no problem." --Josef Stalin |

Mighty Baz
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Posted - 2006.07.04 06:32:00 -
[7]
ok, some restrictions needed to accept above idea: - how many marines can cover: * frigate (10 - ?) * cruiser (25 - ?) * etc (?) - defence: * marines on the own board ship ? * some routine to calculate odds to cover * time to cover depends on qty of marines
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Reggie Stoneloader
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Posted - 2006.07.04 13:21:00 -
[8]
T2 Marines = Ninjas?
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Mighty Baz
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Posted - 2006.07.04 13:41:00 -
[9]



CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Crumplecorn
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Posted - 2006.07.04 14:41:00 -
[10]
Originally by: Mighty Baz Guyz why do you think like that? It ll be not stolen but covered. If this possibility will be available to take ship over that as a result it could be ability to defence ship in the similar way. hm?
I'm not quite sure what you mean. As in the marines invade the enemy ship and your crew tries to fight them off? So the battle consists of sitting next to each other in space while the crews (which you can't see) fight in some abstract fashion. I'm getting bored just imagining that. ---------- Throwing ships away doing stupid things since April '06 |

Mighty Baz
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Posted - 2006.07.05 05:54:00 -
[11]
some routine to calculate odds to cover is the best way to solve this issue
CEO, Rave Technologies Mining, manufacturing, R&D (BPC) |

Trixie Naguma
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Posted - 2006.07.05 06:28:00 -
[12]
Seal off the ship except for the entry point of the invading troops and then Warp out while the Marines are lost in the warp and die a horrible death, thus costing the attacker the price of the marines, crew transporter then you could bill them for the fun of it.
As you can see, like the others I am not a fan of the idea, it would mean that people could take over ships that have a pilot (which they cant get to anyway) and they would get ownership. This would in a way bring a downfall to any and probably all fleet battles as people would be flying around trying to steal ships and not engaging in combat.
Thumbs down to this.
______________________________________________ When will my picture work? It's been a couple of months now !! |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 09:17:00 -
[13]
Edited by: Mighty Baz on 20/12/2007 09:20:06
****** maybe like that: boarding ship's (T2 destroyer class) got a devices like hacking ship modul, breaking access codes and taking control enemy ship asap. And in the same time some group of marines land on enemy ship to capture it. After that, when a ship is captured , the destroyer pick enemy ship up by ship tractor beam and runs away to the safe spot or other place.
opinion? ______________________________________________
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Azeria L'Mante
Gallente Salvage and Mining Consortium Kinetic Maelstrom Alliance
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Posted - 2007.12.20 09:24:00 -
[14]
Ok I could see this in only one way, disabling enemy NPCs. You "hack" "board" or whatever you want to do to it, there is a status bar and when it completes the ship powers down. This would only be for NPCs and not player ships, only reason why is because then you'd have squads of these people sitting outside mission hub stations waiting to capture an player's ship and God knows how many more petitions this would spawn.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 09:28:00 -
[15]
The same way could be use in POS warfare. The following equipment will be needed to capture POS - hacking POS modul ______________________________________________
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S'vart Tseirgn
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Posted - 2007.12.20 09:35:00 -
[16]
Bad idea imho.....I'd be more than happy if this stays out of the game....
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 09:39:00 -
[17]
Edited by: Mighty Baz on 20/12/2007 09:39:43
The idea is closer a EWships than others  ______________________________________________
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Cpt Branko
The Bloody Red
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Posted - 2007.12.20 10:20:00 -
[18]
Edited by: Cpt Branko on 20/12/2007 10:20:31
Originally by: Mighty Baz Edited by: Mighty Baz on 20/12/2007 09:20:06
****** maybe like that: boarding ship's (T2 destroyer class) got a devices like hacking ship modul, breaking access codes and taking control enemy ship asap. And in the same time some group of marines land on enemy ship to capture it. After that, when a ship is captured , the destroyer pick enemy ship up by ship tractor beam and runs away to the safe spot or other place.
opinion?
OMG, I'd be a billionaire the very next day. Do I get insurance if my ship is stolen? ;)
Crap, I'm a billionaire right now. Well, ok. Multi-billionaire. Insurance scams ftw 
Rifters!
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 10:27:00 -
[19]
Edited by: Mighty Baz on 20/12/2007 10:33:11 Edited by: Mighty Baz on 20/12/2007 10:32:40
Originally by: Cpt Branko Edited by: Cpt Branko on 20/12/2007 10:20:31 OMG, I'd be a billionaire the very next day. Do I get insurance if my ship is stolen? ;)
Crap, I'm a billionaire right now. Well, ok. Multi-billionaire. Insurance scams ftw 
It means alone ships would be useless without anti-boarding support Secondly caps pilot will be much more skittish   
Mr CCP Oveur what is your opinion about this features in game? ______________________________________________
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.20 10:39:00 -
[20]
Any mechanics of capturing ships with pilot inside destroy insurance system. Insurance system is to; 1.motivate people to risk in pvp 2.protect people, especially newbies, from despair and drama of loosing everything and going back to newbie ships.
Point 2 would stop working, people would go in their first precious T1 cruiser for their first lowsec trip, loose the ship and not even get a penny from insurance (because ship is not destroyed).
Number of newbies surviving first month and still willing to play would drop by 50%.
Point 1 would stop working to some degree. People would no longer go solo or in small gangs to lowsec to pvp or just run a mission, because they'd risk 80 million more per battleship that way. Only blobs would prevail.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.20 10:43:00 -
[21]
Edited by: Mighty Baz on 20/12/2007 10:43:51
it' s easy way to improve insurance - more option released - destroying, loosing, capturing...whatever ______________________________________________
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Kombat PL
Beach Boys
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Posted - 2007.12.20 11:01:00 -
[22]
Edited by: Kombat PL on 20/12/2007 11:09:21 The idea itself is good but it would need to be as hard as possible. For example: If someone is beeing ganked and he is unable to do anything (webbed, scrambled, away from the gate / station / pos, jammed and on structure) it would be cool to be able to steal his ship. Deploy marines which have % chance of success depending on their number / ganked player 'antisteal' skill, ganking player 'steal' skill and finnaly the ship itself. Marines would have to be carried in special types of drones. If successful 'stealing' ejects the pod from target ship (15 km in random direction) and it can be boarded. During the boarding operation the agressor can not move and activate any modules. It should last 90-180 seconds (depending on agressor's skill). Furthermore if ganking is unsuccesful the defendig crew ovreload sensor core of target ship which acts like 100% efficent ECM burst so there is risk of target escaping involved. But target is unable to lock anything for like 30 secs.
Of course numbers provided here are just an example to be discussed upon.
EDIT: about the insurance thing: because it's so hard to steal a ship You cannot get innsurance for it. And Your ship can only be stealed in (for example) 0.2 or lower.
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Dasfry
Caldari Demio's Corporation
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Posted - 2007.12.20 11:12:00 -
[23]
Originally by: Reggie Stoneloader T2 Marines = Ninjas?
lol made me laugh . Dasfry, CEO Demios Corporation
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.20 11:28:00 -
[24]
Edited by: Ellaine TashMurkon on 20/12/2007 11:32:32
Originally by: Mighty Baz Edited by: Mighty Baz on 20/12/2007 10:43:51 it' s easy way to improve insurance - more option released - destroying, loosing, capturing...whatever
Explain that easy way then please :).
I mean, describe mechanics, not just add 5 sentences about how cool it is and why its coolness level is so high and that it would be cool to see that and everyone thinks its cool. :>
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Lance I
Amarr Beasts of Burden YouWhat
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Posted - 2007.12.20 12:59:00 -
[25]
You board me, I overrun the electricity running in the ship, except in my men's quarter and my pod place. You're roasted and boiled. I'll eat your eyes next time I'll dock. End of the boarding attempt.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.21 08:43:00 -
[26]
Lets assume some advantages:
* Boarding ships could be the best pirat's tool to increase their wallet rapidly.
* capital ships will be forced to fly with support only
* powerless forces can take bigger opponents fleet over
* rush tactics (blobs) against a capturing gangs will be much less effective
* small organization will be much more dangerous than before
* ordinary way of gain more "flying" resources in short time
* hunting (boarding) culture as a standard style in game ______________________________________________
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Captain Dralisz
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Posted - 2007.12.21 08:50:00 -
[27]
If the alliances in 0.0 can making factorys to make mechanical parts, robotics, uranlium and etc. for their pos and using boarding to get slaves who are will be working in this factorys it can be so cool. :)
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.21 13:36:00 -
[28]
Baz, describe that easy way to adapt insurance system to boarding again :)
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.21 14:36:00 -
[29]
Edited by: Thargat on 21/12/2007 14:40:32 I like the idea. But I have some IFs and BUTs: *All shields and armor must be down on the targetship, ie you might as well have blown it up, before you can commence boarding operations (this would be a fight against the clock if the pilot has activated self destruct). *Some kind of special boarding torpedoes or similar. That or some type of ship should be required (maybe shuttles could be used, new types of ships for the specific purpose of boarding, or maybe boarding modules: get withing 500m and activate it, the more the merrier) these could later be integrated in the planetary interaction or POS warfare. *Different marines (with different bonuses for different shiptypes, maybe even with different skillevels, these could be built/trained at "marine bunkers" at POSes in nullsec). *The attacker and the defender gets to choose if he/she personally wants to lead his/her marines (I'm not talking FPS here, maybe with ambulation we could get a nice pirate like cut-scene instead of a dull "timer-bar till boarding action complete", but it should stick to EvEs traditional "hidden Die roll" approach), wich would result in a large boost in boarding efficency (pod pilots are superhumans remember), but result in the death of the pilot if the boarding fails (leaving the agressor or defender open to normal boarding), the penalty for the defender would be to die instead of ejecting from the ship in the pod. *Insurances have to be worked out, maybe a special "boarding insurance" or no insurance at all.
There's only one sig that matters... and that's Radius. |

Marcus Xero
Warp Wraiths
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Posted - 2007.12.21 15:51:00 -
[30]
I've been musing over this for some time and i have come to one conclusion
this is what assault ships are meant to be used for (and HACs to a certain extent
a highslot module would be required, much like a scan probe launcher, except that it launches pods filled with marines.
The range would be limited, to say, 10km, and the pods would move slowly so are destroyable.
this is beneficial to caldari and some minnie as you have to have taken the shields off first. BUT if you are armour tanking it takes longer for the marines to cut through the armour (poor person that attacks a plate abaddon) so that it takes a while for marines to board an armour-tanker.
you can load different sorts of marines that specialize in certain fields. So for instance you could board then enemy using weapons specialists and incapacitate gun/s (the module button would just go semi-transparent and unclickable) or any other specialists to disable other systems (maybe life support? to kill the defending crew?
the defender can carry marines too which he can introduce into his ship at any time (from his cargo bay) so can turn the favor of the fight.
i have thought i through alot, just havent got the time to write it down atm
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.21 16:13:00 -
[31]
Edited by: Thargat on 21/12/2007 16:14:16 It would work great in conjunction with some of the ideas for the new SOV systems debated in the CCP thread here:
http://oldforums.eveonline.com/?a=topic&threadID=635828&page=12
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.22 00:44:00 -
[32]
Originally by: Marcus Xero I've been musing over this for some time and i have come to one conclusion
this is what assault ships are meant to be used for (and HACs to a certain extent
a highslot module would be required, much like a scan probe launcher, except that it launches pods filled with marines.
The range would be limited, to say, 10km, and the pods would move slowly so are destroyable.
this is beneficial to caldari and some minnie as you have to have taken the shields off first. BUT if you are armour tanking it takes longer for the marines to cut through the armour (poor person that attacks a plate abaddon) so that it takes a while for marines to board an armour-tanker.
you can load different sorts of marines that specialize in certain fields. So for instance you could board then enemy using weapons specialists and incapacitate gun/s (the module button would just go semi-transparent and unclickable) or any other specialists to disable other systems (maybe life support? to kill the defending crew?
the defender can carry marines too which he can introduce into his ship at any time (from his cargo bay) so can turn the favor of the fight.
i have thought i through alot, just havent got the time to write it down atm
I'd rather see some new shiptypes/and/or very specific modules for the purpose than using the current ships (making people take on different useful roles is a good thing).
There's only one sig that matters... and that's Radius. |

San Rintu
Asshats and Alcoholics Minuit.
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Posted - 2007.12.22 02:56:00 -
[33]
I'd say that rather than granting you the ability to 'cap' the pod pilot within his own ship which as is stated before is quite a massive no no, the boarding can take a whole new role in PvP.
I would suggest that a boarding party once deployed onto said target ship will begin giving the ships structure damage over time. This could be differentiated by named or T2 marines/NINJAS .
To give the assaulting pilot something to do rather than horrifically ruin the game:
Assault vessels would require a couple of high slot modules taking up a great deal of their PG/CPU including a 'Shield Modulation Decrypter' (So the ship may pass through the target's shields while they are still up, this would have a lengthy activation time based upon individual skill) and some form of 'Armour Bore' (A close range focused cutting beam that would allow marines to board the ship, again a lengthy activation time reduced by skills...)
So as you warp into the middle of a battle, you see a Sleip tanking a number of ships and you know that unless it's warfare links go down, you fleet is going down fast. You get your assault vessel into range, correctly modulate to the shield and bore the armour. Marines aboard, what tank do you speak of Mr. Sleip?
Yeah it's an idea. I'm not sure if I like the whole boarding thing but if you add something other than bumping the ship and laughing as it dies then I think it could be a valid and balanced game aspect.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.22 12:02:00 -
[34]
Structure damage over time will be horrible for the caps. They jump out and then log, only to log back in a few hours later and see the last structurepoints vanish due to raving minnie freedomfighters stalking the hallways of the Revelation dread.
Don't kill the pod pilot of the defending ship, he's smart enough to eject in his pod if he's about to loose the ship. Maybe the self destruct sequence can be aborted by the agressing marines (if they'r lucky).
There's only one sig that matters... and that's Radius. |

San Rintu
Asshats and Alcoholics Minuit.
|
Posted - 2007.12.22 12:59:00 -
[35]
Originally by: Thargat Structure damage over time will be horrible for the caps. They jump out and then log, only to log back in a few hours later and see the last structurepoints vanish due to raving minnie freedomfighters stalking the hallways of the Revelation dread.
Lols...
I would personally pay CCP to develop this just to see the headline 'BoB lose Titan to 5 furious minmatar commandos, Pilot was on the toilet...'
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Cpt Branko
The Bloody Red
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Posted - 2007.12.22 14:28:00 -
[36]
Originally by: Thargat Edited by: Thargat on 21/12/2007 14:40:32 I like the idea. But I have some IFs and BUTs: *All shields and armor must be down on the targetship, ie you might as well have blown it up, before you can commence boarding operations (this would be a fight against the clock if the pilot has activated self destruct). *Some kind of special boarding torpedoes or similar. That or some type of ship should be required (maybe shuttles could be used, new types of ships for the specific purpose of boarding, or maybe boarding modules: get withing 500m and activate it, the more the merrier) these could later be integrated in the planetary interaction or POS warfare. *Different marines (with different bonuses for different shiptypes, maybe even with different skillevels, these could be built/trained at "marine bunkers" at POSes in nullsec). *The attacker and the defender gets to choose if he/she personally wants to lead his/her marines (I'm not talking FPS here, maybe with ambulation we could get a nice pirate like cut-scene instead of a dull "timer-bar till boarding action complete", but it should stick to EvEs traditional "hidden Die roll" approach), wich would result in a large boost in boarding efficency (pod pilots are superhumans remember), but result in the death of the pilot if the boarding fails (leaving the agressor or defender open to normal boarding), the penalty for the defender would be to die instead of ejecting from the ship in the pod. *Insurances have to be worked out, maybe a special "boarding insurance" or no insurance at all.
I want insurance for boaring so me and my corpies can board each other ships all day to print billions of ISK with no worry.
Can we get a purchasable Chuck Norris to fend of all boarding attacks? ;)
I can already see 'Never undock without insurance and Chuck Norris' in newbie tips 
Rifters!
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.24 06:22:00 -
[37]
only insurance issue? ______________________________________________
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.24 09:25:00 -
[38]
Practically yes.
Well, there's also a little "realism" issue with NPCs, tiny problem with suspension of disbelief after question "if I can capture player ships, why not NPC?". Two possible answers are; 1.You can't cause you can't (sad) 2.You can, and yes, now You can buy Sansha Nightmare for 800k ISK instead of 800m because everyone can easily grab 10 of them on every mission.
But choosing 1 is not so bad.
So, having "only 1 issue" with insurance is bad enough. One problem is enough. Fleet battles have only 1 issue, lag.
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NightKhaos
Gallente Seridian Mining Corporation
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Posted - 2007.12.24 14:46:00 -
[39]
I don't think this idea would work.
/notsigned
CPU: Intel Core2 T5500 @ 1.66 RAM: 1024 GPU: nVidia GeForce Go 7300 GPU Drivers: 2.1.1 NVIDIA 100.14.19 Sound Card: HDA Intel Sound Card Driver: ALSA Version 1.0.14 Kernel: 2.6.23-gentoo-r3
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mill veters
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Posted - 2007.12.24 15:43:00 -
[40]
thats what a radier class ship could be used for, sneak up behind you and bamb nicked a modual.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.26 10:48:00 -
[41]
Edited by: Mighty Baz on 26/12/2007 10:50:19 NPC's ships as a first step to implement boarding features? why not ______________________________________________
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2007.12.28 08:28:00 -
[42]
signed/
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.28 09:16:00 -
[43]
Well maybe because if everyone got 20 Sansha Nightmares per hour on every belt in 0.0, or 30 Ashimmus per hour running lvl 3 mission with bloods, it woud be, eeeem, slightly inbalanced :)
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Demtalin le'Mercennaire
The Arrow Project Morsus Mihi
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Posted - 2007.12.28 11:45:00 -
[44]
Originally by: Reggie Stoneloader T2 Marines = Ninjas?
Someone get this man a drink -------- Sign this petition to save EVE TV |

Quad Xenie
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Posted - 2007.12.28 14:36:00 -
[45]
Edited by: Quad Xenie on 28/12/2007 14:36:37 Where does the new pilot to take over the captured ship come from? Would you abandon your very fine and expensive (read:t2) ship to get into a heavily damaged ship that may or may not survive the rest of the battle? Obviously this requires some teamwork.
My suggestion is: Crews and marines are a big issue in themselves, let's leave them out. Let's do this through hacking!
In order to do a boarding action, you should need:
A target that has its shields below 10% A specialized hacking module that tries to coerce the target ship's computer into ejecting its pod and pilot (2% chance per cycle of 90 seconds. Range: 2000m. Cycle broken if range or shield thresholds are exceeded) A team of friends to make sure the target doesnt't get away, get its shields above 10% or blow the hacking ship into smithereens before the cycle is successful. A teammate ready to abandon his (preferably worthless) ship and grab the target ship before its original owner reclaims it. Matching skills that would improve your chances with the numbers above. (Ship Hacking? )
Play with the numbers, but you get the idea...
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.30 11:17:00 -
[46]
so the wanted new items ingame:
* ship hacking module ( skill as well) * ship tractor beam module to get it out (skill as well) * boarding ship to capture (skill as well)
______________________________________________
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2008.01.10 10:07:00 -
[47]
ccp wake up
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2008.01.16 13:09:00 -
[48]
any more suggestions? ______________________________________________
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Polkageist
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Posted - 2008.01.18 00:43:00 -
[49]
i like the idea in some form, dunno how it should work, but i guess thats up t the devs. But boardig would be awesome... But ive thought like when you got a gate camp and you web and jam a hauler and it have noo chance of survial. Why cant yo take over the ship? You just have to blow it up ur ransom the poor guy. Would be cool if you could outnuber a BS and take it over.
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Mal Foronzonost
Minmatar
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Posted - 2008.01.18 09:23:00 -
[50]
Very interesting - nothing wrong in adding a new dimension to the game that contributes to combat realism - but all points of caution are duly noted - this would have to be balanced very carefully and made difficult and expensive to actually perform/ risky etc. by a factor directly proportional to the cost of actually buying or destroying the target ship.
But first the whole idea of taking over some ones ship to me should require: 1.special ship/ skills/ mods/ tools of the attacking ship ū already suggested above etc. 2.some kind of process etc. (also lots of good suggestions on how and how not to do it above) 3.the use of E-War to compromise the target ships computer AND the use of marines to subdue the target ships CREW !!!! ū lol I said it the ęC ęword 4.if we are implementing marines and this kind of thing we must implement CREW ū ha ha (btw this would be really easy to do ū I will post some of my idea on this eventually) 5.IT MUST not unbalance the game or wreck the game. Did heat wreck the game? Also CCP is free adjust the game at will any way ū look at the routine nerfs etc supposed to be good for the game (I think the NOS nerf is awful ū im sure I posted mho on how to do a better NOS nerf ū it need a nerf but not a total nerf /me burns his large NOS BPOs ū j/k I never had any
lets say it needs some kind of specific consumable resource - eg 'Caldari Cruiser Boarding Script II' that cost a lot is ISKies - so it cant be cheap - so no stealing of NPC ships for profit (assuming you can fly one any - not sure how many ppl will have Arc Angel BS trained to lv3 just like that) -- also the point made about the captor risking being podded on the way is good - also the hacking ship risks a bad side effect if it is unsuccessful in addition to it being unable to move/ activate mods for the duration of the attempt. The affect could be 1. ship goes into self destruct or 2. computer/ systems damage - ie mods and ship take random damage oe perhaps even 3. hacking ship ejects its own pilot?
Oh and finally ū it should be difficult and expensive as a function of the target ship but not so difficult and expensive as to be not worth while (e.g. there should be some profit in stealing a ship ū perhaps no more than there would be in building the ship and selling it ū assuming of course a ęsuccessful stealingĘ take place)
Oh and finally2 ū perhaps the whole idea of entering empty vessels ęat willĘ could be stopped:
[rant] I think it is [silly] that you can enter an empty vessel in space that is not yours ū have space ship manufactures never heard of keys?? !!! and passwords !!!??? even secure containers have a password !! even a motorbike has a key ū even a garden shed has a key - lol [/rant]
Und.r C.NsTrkTi.n ..
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.19 00:11:00 -
[51]
Easy way to fix boardingaction of NPC ships. Add a new lowslot or midslot module (internal defence systems) that will make boarding close to impossible. NPC ships could be outfitted with this one (that togeather with large numbers of racial marines would make boarding actions less than worthwile against most NPCs). And those players who are really not keen on boarding will probably fit one as well (sacrificing a slot for the purpose). CAP and supercap pilots who are low on marines or who usually operate within boardingdistances might wanna fit one of these.
Concord should defenatly use boarding as means to punish evildoers.
Another option to actually capturing a ship would be raiding actions (when time is limited or a capture not possible due to lack of pilots or whatever). It should require special troops for it to have any realistic chance of success (assault marines perhaps). During a raid the attacking marines try to damage the ship by destroying modules (overloading them?), disable fighters still in the bay (in a carrier or MS). With the help of combat engineers they could also offline the warpcore, capacitor or engines or generally cause havoc within the ship, possibly destroying cargo (concord acting against a smuggler) or with the help of hackers extract some limited corp asset data (if that's available to the pilot operating the ship).
Just some thoughts but I think it might add new fun to the game. Normally when a carrier enters structure the fun is over. With boarding action the fun would actually begin when it hits structure. This is under the assumption that other friendly ships could help defend against boarding by sending marines over or counter-board the agressing ship.
There's only one sig that matters... and that's Radius. |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.01.19 11:31:00 -
[52]
the better idea is using ship tractor beam after boarding a selected ship
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2008.01.21 07:29:00 -
[53]
signed
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Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.01.21 22:55:00 -
[54]
Oh and to further fuel the thread. Did I mention this would work nicely with stations and POS too (possibly even removing POS as sovholders since a boarding action vs a station might take days once the troops are on-board, so no more of the good ol pingpong).
There's only one sig that matters... and that's Radius. |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.02.06 11:55:00 -
[55]
still open fire or new ideas?
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Elite Qin
RvB Supplier
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Posted - 2008.02.06 12:07:00 -
[56]
Do you realize how much this game would change? We wouldn't be shooting ordinance (I.E. Missiles and hybrid charges) at each other, we'd be launching little spheres filled with what would basically be a math equation at each other. These little math equations would render almost everything ineffective, because the instant that they board you, you lose your ship. Sure, you might be able to defend, but it would make EVERY ship a hell of a lot easier to take over. Not only that, but this game prides itself in realism. Let's take a step back here. You're cruising around in your Rokh, blasting ships the size of THREE TITANICS PUT TOGETHER into space dust. Oh no! What's this? You see a little sphere coming towards you. This little sphere, half the size of maybe an AC-130U Spooky gunship, hits your ship and your shields start going down, then your armor, and before you know it, it's not your ship any more! That makes NO SENSE! Your ship, which used to be a powerhouse of a machine, is now able to be conquered by a little sphere half the size of an airplane. Am I the only one that's taking a realistic approach to this?
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Sepheir Sepheron
Caldari
|
Posted - 2008.02.06 12:59:00 -
[57]
Edited by: Sepheir Sepheron on 06/02/2008 13:00:03
Originally by: Mighty Baz ok, some restrictions needed to accept above idea: - how many marines can cover: * frigate (10 - ?) * cruiser (25 - ?) * etc (?) - defence: * marines on the own board ship ? * some routine to calculate odds to cover * time to cover depends on qty of marines
You need to start thinking logically, these ships are HUGE, I mean MASSIVE! I mean my Abaddon is ONE MILE LONG?! Jesus Christ think about that thing flying above your house... How many marines do you think are in a Battleship? (1000-5000)
And cruisers are pretty damn huge as well, at least 70 people on one of those.
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Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.02.06 13:03:00 -
[58]
Originally by: Elite Qin Do you realize how much this game would change? We wouldn't be shooting ordinance (I.E. Missiles and hybrid charges) at each other, we'd be launching little spheres filled with what would basically be a math equation at each other. These little math equations would render almost everything ineffective, because the instant that they board you, you lose your ship. Sure, you might be able to defend, but it would make EVERY ship a hell of a lot easier to take over. Not only that, but this game prides itself in realism. Let's take a step back here. You're cruising around in your Rokh, blasting ships the size of THREE TITANICS PUT TOGETHER into space dust. Oh no! What's this? You see a little sphere coming towards you. This little sphere, half the size of maybe an AC-130U Spooky gunship, hits your ship and your shields start going down, then your armor, and before you know it, it's not your ship any more! That makes NO SENSE! Your ship, which used to be a powerhouse of a machine, is now able to be conquered by a little sphere half the size of an airplane. Am I the only one that's taking a realistic approach to this?
Dude what are you talking about?
Read the thread again, and I mean read it. Then please explain what you mean. Constructivly if possible.
There's only one sig that matters... and that's Radius. |

Cpt Branko
Surge. Night's Dawn
|
Posted - 2008.02.06 13:04:00 -
[59]
Utterly horrible idea, but please make it possible for one day so I can make billions in insurance scams and buy myself a mothership the very next day. Please?  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.02.06 13:06:00 -
[60]
Originally by: Sepheir Sepheron Edited by: Sepheir Sepheron on 06/02/2008 13:00:03
Originally by: Mighty Baz ok, some restrictions needed to accept above idea: - how many marines can cover: * frigate (10 - ?) * cruiser (25 - ?) * etc (?) - defence: * marines on the own board ship ? * some routine to calculate odds to cover * time to cover depends on qty of marines
You need to start thinking logically, these ships are HUGE, I mean MASSIVE! I mean my Abaddon is ONE MILE LONG?! Jesus Christ think about that thing flying above your house... How many marines do you think are in a Battleship? (1000-5000)
And cruisers are pretty damn huge as well, at least 70 people on one of those.
Since the ships are basicly controlled by the POD pilot it's just a task of making a pinpoint strike where the pod is located. And I'd say that a BS could have up to 1k marines to defend it if you'r really serious about it.
There's only one sig that matters... and that's Radius. |

Sepheir Sepheron
Caldari
|
Posted - 2008.02.06 13:08:00 -
[61]
I know what you mean but when they would enter your ship they would have to do it from the docks, and there is probably a long ways to go before you get to the POD. And if you're talking about a ship shooting at the pod well that would just be too imbalanced XD
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WardogX
Minmatar Outkasts
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Posted - 2008.02.06 14:50:00 -
[62]
Edited by: WardogX on 06/02/2008 14:52:40
Originally by: Mighty Baz Edited by: Mighty Baz on 21/12/2007 15:55:12
hi all
plz consider and imagine what will be happend if some special units - e.g. recon or covert or (destroyer, assault frigate) ...could be able to board some ships - wow - it'll be fantastic when cloked covert could capture battleship or another enemy ship by commandos (marines?)without any shoot...really nice idea   
take cover old players NOOBS take your fleet over !!!
What do you think about it?
I think you been playing to much "Pirates of the Burning Sea".. this mmo is called Eve online 
NOTE: For those that don't know about that mmo, when you in the middle of a ship fight you can grapple the other ship and board it and fight on the decks and if you win you can take over the ship.
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Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.02.06 15:43:00 -
[63]
Originally by: Sepheir Sepheron I know what you mean but when they would enter your ship they would have to do it from the docks, and there is probably a long ways to go before you get to the POD. And if you're talking about a ship shooting at the pod well that would just be too imbalanced XD
A couple of the suggestions in this thread have stated that shields and armor has to be gone for a boarding action to be enabled. That is according to me a minimum requirement. A ship that has gotten all of it's armor shot away will be riddled with holes and battledamage where some kind of assault torpedoes or boardingpods could grapple to the hull and then the attackers can blow/weld/melt their way into the inner workings of the ship. If marines are trained for ship to ship combat (wich I assume that marines are) then I'd say they'd probably chose an entry point as close to the pod/bridge/whatever as possible instead of going in through the most obvious point of entry. You don't see RL soldiers going in through the main entrance if there's another possibility.
There's only one sig that matters... and that's Radius. |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.02.07 10:17:00 -
[64]
Edited by: Mighty Baz on 07/02/2008 10:18:28
Originally by: WardogX Edited by: WardogX on 06/02/2008 14:52:40
I think you been playing to much "Pirates of the Burning Sea".. this mmo is called Eve online 
more features mean more fun in game. Lets think what improvements could be implemented in game instead of annoying like that. In my opinion boarding idea is great, therefore we can discuss about advantages and risks ingame. In the other hand how it could be done seriously without any imbalancing
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.02.07 11:42:00 -
[65]
Insurance problem? :P
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.02.08 07:03:00 -
[66]
insurance should be released after accident like that, so dont worry about lost :))
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Elite Qin
Defenders of the Rice Fields
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Posted - 2008.02.08 13:00:00 -
[67]
Edited by: Elite Qin on 08/02/2008 13:02:59
Originally by: Thargat
Dude what are you talking about?
Read the thread again, and I mean read it. Then please explain what you mean. Constructivly if possible.
I know what I'm talking about, I've seen these threads before, and all of these threads about boarding are the same. You're making it so that any big ship, no matter how it's fitted, can be taken over by smaller ships. That might not be too much of a problem, but I'd personally like for it to remain the way it is.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.08 13:15:00 -
[68]
Originally by: Mighty Baz insurance should be released after accident like that, so dont worry about lost :))
So me and my mates can make billions capturing each other's ships all day? 
Bad feature anyway. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.02.11 09:17:00 -
[69]
some scenario:
a few specialized boarding ships need to capture a some ship, for example a battleship: The boarding ships have to orbit 30km max from the victim. And they switch on hacking moduls:
* 1st - for hacking hi slots moduls * 2nd - for hacking med slots moduls * 3rd - for hacking low slots moduls
Hacking process - 30sec totaly. To hack any ships we have to have a 3 ships like above description. After this period the attacted ship has been out of the player control - all moduls are switched off. After that the boarding crew has landed on the ship. If the ship hasnt got any anti-boarding devices or specialized commado the ship will be captured by another player. Who might control it? the last one who has finished hacking process. The second phase of boardind is picking it up by ship equiped with tractor ship beam and hauling it to safe place.
When player lost control of the ship the insurance would be paid (if player paid for ship insurance ofc)
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
|
Posted - 2008.02.11 09:54:00 -
[70]
1.Build a Revelation 2.Insure the Revelation 3.with alts/corpmates, capture a Revelation. 4.Recieve 1.8b insurance payoff. 5.Insure the Revelation. 6.Capture the Revelation back. 7.Recieve 1.8b insurance payoff. 8.goto 5.
Income: about 1.5b per minute. Humble newbies would be limited to 120m per minute from same operation on battleships.
2 weeks later, the sky is ruled by 50000 new capital ships, the new basic standard for a fleet op. Ice fuels go for 20 million per unit of isotopes.
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Faizaniel
|
Posted - 2008.02.11 10:34:00 -
[71]
Edited by: Faizaniel on 11/02/2008 10:34:48 The Magic Pod-Breaker
This could work (Marines), but balancing it could be a real problem. Would the market destabilize because of the skyrocketing demand for Marines?
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.11 10:46:00 -
[72]
Edited by: Cpt Branko on 11/02/2008 10:46:28
Originally by: Ellaine TashMurkon 1.Build a Revelation 2.Insure the Revelation 3.with alts/corpmates, capture a Revelation. 4.Recieve 1.8b insurance payoff. 5.Insure the Revelation. 6.Capture the Revelation back. 7.Recieve 1.8b insurance payoff. 8.goto 5.
Income: about 1.5b per minute. Humble newbies would be limited to 120m per minute from same operation on battleships.
2 weeks later, the sky is ruled by 50000 new capital ships, the new basic standard for a fleet op. Ice fuels go for 20 million per unit of isotopes.
Well, the idea was to do it with multiple carriers, yeah, but a dread works too 
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.02.11 11:13:00 -
[73]
hm...the insurance couldnt be possible for that service like that.
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Nova Fox
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Posted - 2008.02.11 12:06:00 -
[74]
Boarding a ship? most combat in eve is to intense and quick to have boarding as a normal option. I rather have space to ground combat or space to station combat with the rts mode stuff.
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
|
Posted - 2008.02.11 12:12:00 -
[75]
Scenario 2, "No insurance for boarding":
Newbie Joe goes to lowsec in his Raven - he can kill 40 ships on a lvl 3 mission so he should manage, no? He dies on the second gate.
Today he gets his 110m of insurance. HE cries a bit, buys new ship and lives on.
With boarding, every single lowsec camp is boarding readay. Ceptors scramble ane web to 1% speed, then the others do they job. Every newbie who goes to lowsec looses his ship with no insurance. In fact, only people who die in hotter battles ever get chance to get insurance. Every gank squad hunting small groups or solo miners and ratters is reday to board their ships. This means that You're likely to loose 140 rather then 40 mill for a tier 2 battleship with average fit. This means less people in lowsec, much much less NEW people making their first steps there, no new blood for pvp. Also less people risking capitals in pvp.
I know You are insanely rich and loosing or not loosing 100 million in pvp makes You no difference. Same applys to many older players who can easily afford loosing a HAC or two on a bad day and maybe a carrier once a few months. But insurance is there to let new people - with lower skills (therefor more looses) and smaller income - pvp regularly.
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Mighty Baz
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Posted - 2008.03.13 13:12:00 -
[76]
TOPIC IS DEAD
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Scouteye
|
Posted - 2008.03.13 16:01:00 -
[77]
I love the idea and spent 2 weeks holiday thinking up skills n ship stats before every seeing this thread.

I guess its not a commonly loved idea though.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.03.26 11:23:00 -
[78]
lets consider another one way to improve this idea - POS warfare - to capture POS and dont destroy it we could use the above mechanics to achieve it. It means: - hacking POS to switch off shield barrier - deliver some specialized staff (crew - engineers) to cover POS control devices and - capturing without any shoots
  
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.05.16 16:56:00 -
[79]
Edited by: Mighty Baz on 16/05/2008 17:03:49 Edited by: Mighty Baz on 16/05/2008 16:58:23
Last time we were taking about boarding skills/ship/moduls This one I propose focus on anti-boarding equipment like as follows: - special moduls against hacking -> firewall (+skills) - smartbombs against marines capture ships (specialized assault frigates) - some factors like a size of ship (more marines needed) or natural resists against hacking
Assumption: new type of ships needed : * hacking (marines) assault frigates * specialized ship to tractor a captured ship(s)
new moduls: * ship hacking modul (hi slot) * firewall modul (med slot) * habitat for marines (low slot like a cargo ex) * ship tractor beam modul (hi slot)
new skills: * ship hacking * firewall * ship tractor beam * marines assault frigate
so what do you think about it?
btw no insurance payment after the loss
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Cemial
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Posted - 2008.05.16 20:11:00 -
[80]
How about this?
- 1.- You can only board a ship that is down to 25% structure and is moving slower than 50 ms
2.- You need to move your ship closer than 100 m and remain at that distance, so you really want the enemy ship to move even slower than that.
3.- You need at least a high slot module "Boarding link" (with a range of 150 m) that makes a physical link between both ships. That is how the boarding party gets to the enemy ship.
4.- Even if the boarding is made by human troops, they could be using some sort of armored suits to keep them alive even inside a hostile environment, maybe even in 0 atmosphere. They could mount weapons able to make a hole in a pod and whatnot, if you think it can't be done your imagination is dead and know nothing about security. Those troops would be the ammunition for the "Boarding link".
5.- The more of those "Boarding link" modules that you activate on the enemy ship, the higher your chances of winning the battle. Skills and everything else apply.
6.- Before the boarding battle begins, the pilot of the boarded ship is asked by the system to choose one of the following: A) Do you want to give the order to evacuate the ship and eject the pod in which case you will get NO insurance payment if the ship is not destroyed? B) OR Do you want to remain in the ship to the end of the battle ?
7.- If you take option A) Eject, you lose your ship and get nothing, (at least not just yet) but the self destruction sequence of the SHIP starts automatically going down from 2 minutes, so the boarding party has two minutes to defuse the self-destruction systems of the ship while the tripulation is only worried about evacuating the ship. However, if the boarding party fails, or someone else comes along and kills the ship in those two minutes, the insurance company will have to pay. The pod should appear at a long distance from the ship to give the pilot a good chance to save his life.
8.- If you took option B) Remain, then you tell your tripulation to fight. The battle should take a variable length of time according to the difference in troops, numbers, qualities, skills, EXPERIENCE of the troops??? etc. You should be able to see the progression of the battle. For instance imagine a bar with something in the middle moving left or right according to who is winning or losing. It will move slower if both forces are evenly matched, or move really fast otherwise.
Now, this is important here. Once the battle begins, none of the pilots can stop it. The troops go into autistic mode to avoid information warfare and can not be recalled.
9.- However, if the pilot of the boarded ship knows that his troops are going to lose, he can then initiate the self-destruction of the POD (not the ship) inside the ship. If the pod is self-destroyed inside the ship, the pilot dies and the ship is destroyed, but he gets the insurance and maybe even destroy the boarding ship. The boarding party has two minutes to win the battle and reach the pod to defuse it but the pilot of the boarding ship is not notified about the podĘs countdown. Once initiated, the self destruction of the POD can not be stopped. Implications? Once initiated there is no win for the boarded ship. That makes that decision hard to take and I think that is good.
10.- If the boarding party wins the battle before the countdown of the POD ends, well, then they opened the pod and killed the pilot. If a pod can be opened to put the pilot inside, it can be opened to take him out. It is not possible to extract the pilot without killing him.
11.- Whatever happens IF the forces of the assault troops are defeated by the defence force is something I can't make my mind about.
-Do they drop some high explosive charges inside the enemy ship and cut the links, so the boarding ship is going to take some damage, maybe even blow?
-Do they try to board the enemy's ship using his links?
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Cemial
|
Posted - 2008.05.16 20:13:00 -
[81]
Edited by: Cemial on 16/05/2008 20:13:40
- 12.- Also, I think that since the ship trying to board another has to be somehow linked to it, if the boarded ship goes pop, the boarding ship could go pop too. It could receive an amount of damage relative to the size of the other ship. The pilot of the boarding ship can still make it out in his pod if his ship took too much damage.
In short:
IF your ship is about to be boarded,
- Do you want to take no chances and run inside your pod? Then they boarding party has two minutes to gain control of the ship before it selfdestructs and you saved your implants, but it must be somehow easier than having to take the ship by force.
- If you remain in your ship and the battle begins, your only way out alive is by winning the boarding battle.
- During the battle, at any time you can decide to initiate the self-destruction of your POD. Two minutes counter and it can not be stopped, even if you win. You lose your implants and your ship, but you ge the insurance.
- IF the battle goes on to the end and the attacking forces kill your troops AND get to your pod before it selfdestructs AND they open it AND defuse it then they gain control of the ship. You lose your pod, your implants your ship and get no insurance.
In the case of NPCs they always self-destruct their pods inside the ship. They remain within their ship to make sure that i will not be stollen, that would explain why I haven't seen a NPC pod so far, and I have killed loads of their ships.
The problem with the insurance is easy to solve. You dont get insurance if your ship is stolen. Full stop. Only if it is destroyed.
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Marcus Gideon
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Posted - 2008.05.16 21:30:00 -
[82]
*circulates a petition banning this idea from continuing, and any supporters be taken into the streets and whipped with spaghetti noodles until thoroughly annoyed*
Boarding a ship should not be possible. It has been touched on now and then that CCP gave anything larger than a frigate a crew. If only to keep the toilets flushing, and the little lights blinking, they are there. But there are no stats for them, so no way to say they aren't all Ninjas or Cyborgs or Alien/Predator Hybrids with cloaks and acidic spit. However, if I were the cruel and heartless pilot they make me out to be, I wouldn't hesitate to start venting engine exhaust through the various hallways and corridors of the ship. Sure, I might need to hire a new crew, but I'll ensure your boarding party leaves in a satisfying puff of smoke along with them.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
|
Posted - 2008.05.17 08:06:00 -
[83]
Edited by: Mighty Baz on 17/05/2008 08:06:49
Originally by: Marcus Gideon *circulates a petition banning this idea from continuing, and any supporters be taken into the streets and whipped with spaghetti noodles until thoroughly annoyed*
Boarding a ship should not be possible. It has been touched on now and then that CCP gave anything larger than a frigate a crew.
The same wise and smart opinions were before black ops implementation, it means some battleships with jump drive or portal...so slow down dude Probably the boarding features could change game mechanics for racial pirats or any other fight. I suppose that potencial cargo ship will be focused on by ppl, because of potencial profit
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LordKain
The Scope
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Posted - 2008.05.18 11:11:00 -
[84]
Originally by: Mighty Baz I suppose that potencial cargo ship will be focused on by ppl, because of potencial profit
yeap, The pirates in real world've always attacted ships with richest cargo
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Ditadit
|
Posted - 2008.06.24 10:06:00 -
[85]
Some more boarding ideas
I believe a boarding module or ship would be interesting.
We can imagine a module/specialised ship, that would allow to force the an enemy pilot to eject if certain conditions are met. Firstly : it would give pirates and generally pvp'ers a better source of income.
Secondly : By making boarding a time consuming task, pvp victims would have the time to call for re-enforcements.
Boarding a ship could occur in conditions where the ships being boarded would normally not have had a chance of survival. No quick solo stealing and darting off. The larger the ship being boarded the longer it would take to steal. Speeding up boarding by using multiple boarders is impossible.
Other conditions could be for example : for the boarding ship: It must be immobile. All resistances set to zero by activation of the boarding module. ( You can't send a boarding through a triple invulnerability field shield !! ) Requires a boarding module and charges for the module ( Marines ? ).
For the ship being boarded. Its speed must brought to below for example 50m/s It must have 100% hull. ( forces boarding team to hull rep the victim first if they are too trigger happy. No reasonable ship captain would send his marines in a flaming vessel !!!) Capacitor must be below a certain level for example 25%.
In case one has been boarded he is refunded his ship insurance cost from the SCC eg 30% of his ship's base price if he bought platinum insurance. No full insurance payout since someone could board his alts over and over to scam the SCC.
Noob protection.
Since taking a noob's ship will put him off playing (ship loss + no insurance), in order to protect them, their ship could automatically self destruct in case of a successfull boarding act. ( These foolhardy rookies will do anything to prevent their cargo from falling in pirate hands !!!! )
The ship self destruction causes the player to receive insurance money. The question now is... how do we define who's a noob and who isn't ?
Time ? If you've been playing eve more than a year you loose the self destruct in case of boarding protection. SPs If you have 10mil sp and you get boarded , you deserved it. Active playing time. If you've been in EvE for a year but only logged on twice , you're still a noob and have self destruct protection. any onther ideas.
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Ditadit
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Posted - 2008.06.24 12:30:00 -
[86]
An alternative, which is probably more elegant to the Noob protection system and the anti insurance scam is the following.
If you're boarded succesfully , you receive insurance money as usual. As you eject, your ship "switches" item types. It becomes a "stolen" ship of the same category. Eg. You're flying a Caracal, you're boarded, you receive insurance money, and your Caracal left in space becomes a "stolen" Caracal.
That would create a pack of new items though. For every ship in game there would be a new "stolen" varient.
The stolen ship is a new item that behaves like a standard ships for every purpose. The stolen ship can packaged ,sold , reprocessed etc...
BUT IT CAN'T BE INSURED.
This allows everyone to receive insurance in case of loss AND no insurance scamming by boarding your alts and re-insuring.
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Marcus Gideon
Excessive Force
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Posted - 2008.06.24 12:34:00 -
[87]
Originally by: Ditadit An alternative, which is probably more elegant to the Noob protection system and the anti insurance scam is the following.
If you're boarded succesfully , you receive insurance money as usual. As you eject, your ship "switches" item types. It becomes a "stolen" ship of the same category. Eg. You're flying a Caracal, you're boarded, you receive insurance money, and your Caracal left in space becomes a "stolen" Caracal.
That would create a pack of new items though. For every ship in game there would be a new "stolen" varient.
The stolen ship is a new item that behaves like a standard ships for every purpose. The stolen ship can packaged ,sold , reprocessed etc...
BUT IT CAN'T BE INSURED.
This allows everyone to receive insurance in case of loss AND no insurance scamming by boarding your alts and re-insuring.
Yeah... this sounds like a programming nightmare. There's already about 200+ playable ships in the game. Making a whole new set that behave differently in certain situations...
I still think this is a horrible idea. Any kind of boarding, takeover, capture, kidnapping... and of this random crap people are suggesting lately.
Eve is about war and strife and conflict. It's about killing each other, or so the Pirates would have you believe.
So blow them up, get it over with, so they can wake up a new clone and you can get your epeen Kill Mail.
---
Five Green Dots - One Red Dot = Happy Drones |

Ditadit
|
Posted - 2008.06.24 14:18:00 -
[88]
I don't know if its a programming nightmare. Could be. It wouldn't imbalance the game though I believe. My pirate gang often tells pilots to eject from their ship when we dominate them. "Eject leave us the ship and your implants will be spared". There is little difference from that to boarding, save that you don't need the persons consent (sadly peope don't eject if they have no implants or think they can get away ). The loss for the victim is the same. Items just change hands, no isk is created nor destroyed.
The boarding module could for example be a high slot item using roughly as much powergrid as all the weapons normally used on a BS put together. eg 10.000 pg -> 8 x 1250 ( Large electron blaster pg requirement ) and 43 X 8 = 344 cpu. You fit marine platoons as charges and use it similarly to a weapon with say a 1000m range. The boarding weapon cycle should be fairly long to allow for help to arrive in time. The size of the ship being boarded determins how long it takes to be boarded. A frigate for example should be able to be rescued roughly in the time it takes for a fitted gang in the same or adjacent system to arrive. Say 3 minutes. A BS would take much longer. Buddies carebearing should have the time to get back to hangar and jump into their pvp ships and fly to the rescue. Say 10 minutes perhaps. As far as Capital ships are concerned perhaps an immunity to boarding should be considered at first, save perhaps the freighter.
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.06.24 14:27:00 -
[89]
This is a terrible idea. It would cause no end to griefing, fewer people going into lowsec, less people flying nice ships, and all for what? The guarantee that the faction modules on the CNR that guy has will be yours when you board his ship?
Please.
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Ditadit
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Posted - 2008.06.24 15:04:00 -
[90]
Edited by: Ditadit on 24/06/2008 15:04:34
Originally by: Zirconium Blade This is a terrible idea. It would cause no end to griefing, fewer people going into lowsec, less people flying nice ships, and all for what? The guarantee that the faction modules on the CNR that guy has will be yours when you board his ship?
Please.
I'm sure you have good reasons for what you say but what are they ? Why do you think its a terrible idea ? Why do you say less people will go in low sec? Why will it cause no end to griefing ?
Leaving empire greatly increases your chances of loosing your ship. How does it make it worst for you if your ship is stolen rather than destroyed. In my first post I specified that its my opinion that Boarding could occur in a situation where the target ship would normally have been hopelessy doomed. I'm thinking something such as a 5 man gang coming down on top of a mission BS, with say for example , a falcon (no targeting), a rapier (you're not going anywhere), a boarding ship (off course), and 2 gank megathrons. Imagine that comes to your belt, mission area, combat site. You're done for, wether you simply get destroyed or they take your ship doesn't change the loss you suffer. So how could boarding turn down people from coming to low sec? The loss risk and amplitude are identical.
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Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.06.24 17:47:00 -
[91]
Why not just request that when you blow up a ship it gets moved directly to your hangar, fitings and all?
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Marcus Gideon
Excessive Force
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Posted - 2008.06.24 20:51:00 -
[92]
OOH OOH OOH...
How about this!
I lock onto your ship with this module, and then I pound you into dust. And just when your ship is about to *POP*... I get your Insurance money deposited into my account, and your ship goes back to full health.
THEN I get to do it all over again, since I already have you Targeted, Webbed, Scrambled, and Jammed. I reduce you back down to nothing, and the computer AUTOMATICALLY deducts the cost of your ship and fitted modules from your Wallet.
See, the Insurance bought you another try. And every try thereafter is buying you a new fitting from the local markets.
GENIUS I TELL YA 
---
Five Green Dots - One Red Dot = Happy Drones |

Ditadit
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Posted - 2008.06.25 06:47:00 -
[93]
Edited by: Ditadit on 25/06/2008 06:47:56
Originally by: Marcus Gideon OOH OOH OOH...
How about this!
I lock onto your ship with this module, and then I pound you into dust. And just when your ship is about to *POP*... I get your Insurance money deposited into my account, and your ship goes back to full health.
THEN I get to do it all over again, since I already have you Targeted, Webbed, Scrambled, and Jammed. I reduce you back down to nothing, and the computer AUTOMATICALLY deducts the cost of your ship and fitted modules from your Wallet.
See, the Insurance bought you another try. And every try thereafter is buying you a new fitting from the local markets.
GENIUS I TELL YA 
That could be an interesting idea. Sadly up to now you still haven't given an objetive argument in disfavour of boarding. All you do is moan and make ridiculous statements. |

Ditadit
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Posted - 2008.06.25 06:52:00 -
[94]
Originally by: Marcus Gideon ... this sounds like a programming nightmare. ..... .
My bad you did say one thing actually usefull since you starting trolling around here. |

Dexant
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Posted - 2008.06.25 06:57:00 -
[95]
Originally by: Mighty Baz Edited by: Mighty Baz on 21/12/2007 15:55:12
hi all
plz consider and imagine what will be happend if some special units - e.g. recon or covert or (destroyer, assault frigate) ...could be able to board some ships - wow - it'll be fantastic when cloked covert could capture battleship or another enemy ship by commandos (marines?)without any shoot...really nice idea   
how about i take over your ship so you cant take over mine
take cover old players NOOBS take your fleet over !!!
What do you think about it?
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2008.06.25 10:22:00 -
[96]
Edited by: Mighty Baz on 25/06/2008 10:23:08
No insurance, because of scams...if ship will be capturing, only one case could be allowed to pay isk back -self destruction. It could be balance between time of boarding and self destroying time.
More boarding ships increase odds (time) to capture it...so if you are alone without any escorts or anti-boarding moduls or scouts you are the next victim...I'm sorry but Eve is the same like rl arent?
To protect noobs the boarding could be allowed in low sec and 0.0 space, only.
I like if the environment is much more aggressive than now. Too many carebeers are flying around. The game cannot be the next mutant of SIMs family. That proposal seems attractive, because players face a new one challenge ingame. I hope there is no obstacle to implement it soon.
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Marcus Gideon
Excessive Force
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Posted - 2008.06.25 12:00:00 -
[97]
Originally by: Ditadit
Originally by: Marcus Gideon ... this sounds like a programming nightmare. ..... .
My bad you did say one thing actually usefull since you starting trolling around here.
Oh, I've given my fair share of intelligent replies to "Boarding"
It's just on the OTHER FIVE HUNDRED threads that have come before yours. You're not original, nor is this idea. It's a horrible idea, and everyone but the authors seem to agree.
Nano AFK/Cloak IED Storm Chaser |

Ditadit
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Posted - 2008.06.25 13:23:00 -
[98]
Originally by: Crumplecorn
Originally by: Mighty Baz Guyz why do you think like that? It ll be not stolen but covered. If this possibility will be available to take ship over that as a result it could be ability to defence ship in the similar way. hm?
I'm not quite sure what you mean. As in the marines invade the enemy ship and your crew tries to fight them off? So the battle consists of sitting next to each other in space while the crews (which you can't see) fight in some abstract fashion. I'm getting bored just imagining that.
You won't be bored, you'll still be trying to prevent the enemy ship from getting away or pounding yours (save if you ecm him to death) while your marine platoons do their jobs. You'll also be spamming the scanner and your intel channel to ensure your victim's buddies don't rock up to the rescue. |

Ditadit
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Posted - 2008.06.25 13:33:00 -
[99]
Originally by: Reggie Stoneloader I don't like the idea of a cloaked ship being able to fly up to me and steal my ship.
I don't think it should be as such either. I would rather see boarding being done by fleet that would have "by traditional means", completely destroyed the victim. Boarding equiment should in my opinion leave so little in the wise of pg and/or cpu that not much else could fitted on the boarding ship.
Alternatively a specialised boarding ship could be created that is the only type of ship capacle of using a boarding module (and T2 destroyer maybe), this would force a boarding fleet to have more than one ship (save if you're trying to take a rookie ship). |

Ditadit
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Posted - 2008.06.25 13:38:00 -
[100]
Originally by: Marcus Gideon
Oh, I've given my fair share of intelligent replies to "Boarding"
It's just on the OTHER FIVE HUNDRED threads that have come before yours. You're not original, nor is this idea. It's a horrible idea, and everyone but the authors seem to agree.
Why don't you link them intstead of trolling. If your convinced that I'm total dolt make a new topic called "I think Ditadit is an imbecile" and post there instead. |

Ditadit
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Posted - 2008.06.25 13:45:00 -
[101]
Originally by: Mighty Baz The same way could be use in POS warfare. The following equipment will be needed to capture POS - hacking POS modul
To be fair, boarding should be much more difficult than just destroying the entity you'd want to take over. Considering how tough it is to destroy a POS, taking over it would be nearly impossible. |

Rhanna Khurin
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Posted - 2008.06.25 13:51:00 -
[102]
I support this idea, but not to capture ships, only to set explosives or set off self destruct systems.
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Marcus Gideon
Excessive Force
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Posted - 2008.06.25 16:04:00 -
[103]
Originally by: Ditadit
Originally by: Marcus Gideon
Oh, I've given my fair share of intelligent replies to "Boarding"
It's just on the OTHER FIVE HUNDRED threads that have come before yours. You're not original, nor is this idea. It's a horrible idea, and everyone but the authors seem to agree.
Why don't you link them intstead of trolling. If your convinced that I'm total dolt make a new topic called "I think Ditadit is an imbecile" and post there instead.
You might want to seek therapy...
Your insecurity is blantly obvious by the number of times you've posted in a row. You like hearing yourself speak, for some odd reason.
Here's some intelligent response for you though, just cus you asked nice.
Boarding would require entirely new mechanics. Not only would you need Marine ammo for your Boarding Module, but we'd need sockets similar to fittings, to have defined Crew. In which case, you would have all the same features as regular combat.
Boarding parties that use Battering Rams (Kinetic), Cutting Torches (Thermal), Breaching Charges (Explosive), and Hacking (EM). Then you'd have Crew and Systems that would Tank against such intrusions.
OR... your already installed Tanks could protect the inside of the ship just as they do the outside. In which case, a decently Tanked ship will never be taken over, because all the attempts would be Resisted and Repaired before any progress is made.
Besides, I'd stock my Crew Manifest with Cyborg Ninja Pred-Aliens.
Nano AFK/Cloak IED Storm Chaser |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2008.06.26 08:33:00 -
[104]
Originally by: Marcus Gideon You might want to seek therapy...
Your insecurity is blantly obvious by the number of times you've posted in a row. You like hearing yourself speak, for some odd reason.
Here's some intelligent response for you though, just cus you asked nice.
be careful dude, nobody wants everybody annoy or harm here, because of new ideas. There is open forum for everyone...
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