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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.21 16:13:00 -
[31]
Edited by: Thargat on 21/12/2007 16:14:16 It would work great in conjunction with some of the ideas for the new SOV systems debated in the CCP thread here:
http://oldforums.eveonline.com/?a=topic&threadID=635828&page=12
There's only one sig that matters... and that's Radius. |

Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.22 00:44:00 -
[32]
Originally by: Marcus Xero I've been musing over this for some time and i have come to one conclusion
this is what assault ships are meant to be used for (and HACs to a certain extent
a highslot module would be required, much like a scan probe launcher, except that it launches pods filled with marines.
The range would be limited, to say, 10km, and the pods would move slowly so are destroyable.
this is beneficial to caldari and some minnie as you have to have taken the shields off first. BUT if you are armour tanking it takes longer for the marines to cut through the armour (poor person that attacks a plate abaddon) so that it takes a while for marines to board an armour-tanker.
you can load different sorts of marines that specialize in certain fields. So for instance you could board then enemy using weapons specialists and incapacitate gun/s (the module button would just go semi-transparent and unclickable) or any other specialists to disable other systems (maybe life support? to kill the defending crew?
the defender can carry marines too which he can introduce into his ship at any time (from his cargo bay) so can turn the favor of the fight.
i have thought i through alot, just havent got the time to write it down atm
I'd rather see some new shiptypes/and/or very specific modules for the purpose than using the current ships (making people take on different useful roles is a good thing).
There's only one sig that matters... and that's Radius. |

San Rintu
Asshats and Alcoholics Minuit.
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Posted - 2007.12.22 02:56:00 -
[33]
I'd say that rather than granting you the ability to 'cap' the pod pilot within his own ship which as is stated before is quite a massive no no, the boarding can take a whole new role in PvP.
I would suggest that a boarding party once deployed onto said target ship will begin giving the ships structure damage over time. This could be differentiated by named or T2 marines/NINJAS .
To give the assaulting pilot something to do rather than horrifically ruin the game:
Assault vessels would require a couple of high slot modules taking up a great deal of their PG/CPU including a 'Shield Modulation Decrypter' (So the ship may pass through the target's shields while they are still up, this would have a lengthy activation time based upon individual skill) and some form of 'Armour Bore' (A close range focused cutting beam that would allow marines to board the ship, again a lengthy activation time reduced by skills...)
So as you warp into the middle of a battle, you see a Sleip tanking a number of ships and you know that unless it's warfare links go down, you fleet is going down fast. You get your assault vessel into range, correctly modulate to the shield and bore the armour. Marines aboard, what tank do you speak of Mr. Sleip?
Yeah it's an idea. I'm not sure if I like the whole boarding thing but if you add something other than bumping the ship and laughing as it dies then I think it could be a valid and balanced game aspect.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2007.12.22 12:02:00 -
[34]
Structure damage over time will be horrible for the caps. They jump out and then log, only to log back in a few hours later and see the last structurepoints vanish due to raving minnie freedomfighters stalking the hallways of the Revelation dread.
Don't kill the pod pilot of the defending ship, he's smart enough to eject in his pod if he's about to loose the ship. Maybe the self destruct sequence can be aborted by the agressing marines (if they'r lucky).
There's only one sig that matters... and that's Radius. |

San Rintu
Asshats and Alcoholics Minuit.
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Posted - 2007.12.22 12:59:00 -
[35]
Originally by: Thargat Structure damage over time will be horrible for the caps. They jump out and then log, only to log back in a few hours later and see the last structurepoints vanish due to raving minnie freedomfighters stalking the hallways of the Revelation dread.
Lols...
I would personally pay CCP to develop this just to see the headline 'BoB lose Titan to 5 furious minmatar commandos, Pilot was on the toilet...'
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Cpt Branko
The Bloody Red
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Posted - 2007.12.22 14:28:00 -
[36]
Originally by: Thargat Edited by: Thargat on 21/12/2007 14:40:32 I like the idea. But I have some IFs and BUTs: *All shields and armor must be down on the targetship, ie you might as well have blown it up, before you can commence boarding operations (this would be a fight against the clock if the pilot has activated self destruct). *Some kind of special boarding torpedoes or similar. That or some type of ship should be required (maybe shuttles could be used, new types of ships for the specific purpose of boarding, or maybe boarding modules: get withing 500m and activate it, the more the merrier) these could later be integrated in the planetary interaction or POS warfare. *Different marines (with different bonuses for different shiptypes, maybe even with different skillevels, these could be built/trained at "marine bunkers" at POSes in nullsec). *The attacker and the defender gets to choose if he/she personally wants to lead his/her marines (I'm not talking FPS here, maybe with ambulation we could get a nice pirate like cut-scene instead of a dull "timer-bar till boarding action complete", but it should stick to EvEs traditional "hidden Die roll" approach), wich would result in a large boost in boarding efficency (pod pilots are superhumans remember), but result in the death of the pilot if the boarding fails (leaving the agressor or defender open to normal boarding), the penalty for the defender would be to die instead of ejecting from the ship in the pod. *Insurances have to be worked out, maybe a special "boarding insurance" or no insurance at all.
I want insurance for boaring so me and my corpies can board each other ships all day to print billions of ISK with no worry.
Can we get a purchasable Chuck Norris to fend of all boarding attacks? ;)
I can already see 'Never undock without insurance and Chuck Norris' in newbie tips 
Rifters!
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.24 06:22:00 -
[37]
only insurance issue? ______________________________________________
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.24 09:25:00 -
[38]
Practically yes.
Well, there's also a little "realism" issue with NPCs, tiny problem with suspension of disbelief after question "if I can capture player ships, why not NPC?". Two possible answers are; 1.You can't cause you can't (sad) 2.You can, and yes, now You can buy Sansha Nightmare for 800k ISK instead of 800m because everyone can easily grab 10 of them on every mission.
But choosing 1 is not so bad.
So, having "only 1 issue" with insurance is bad enough. One problem is enough. Fleet battles have only 1 issue, lag.
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NightKhaos
Gallente Seridian Mining Corporation
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Posted - 2007.12.24 14:46:00 -
[39]
I don't think this idea would work.
/notsigned
CPU: Intel Core2 T5500 @ 1.66 RAM: 1024 GPU: nVidia GeForce Go 7300 GPU Drivers: 2.1.1 NVIDIA 100.14.19 Sound Card: HDA Intel Sound Card Driver: ALSA Version 1.0.14 Kernel: 2.6.23-gentoo-r3
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mill veters
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Posted - 2007.12.24 15:43:00 -
[40]
thats what a radier class ship could be used for, sneak up behind you and bamb nicked a modual.
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.26 10:48:00 -
[41]
Edited by: Mighty Baz on 26/12/2007 10:50:19 NPC's ships as a first step to implement boarding features? why not ______________________________________________
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2007.12.28 08:28:00 -
[42]
signed/
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2007.12.28 09:16:00 -
[43]
Well maybe because if everyone got 20 Sansha Nightmares per hour on every belt in 0.0, or 30 Ashimmus per hour running lvl 3 mission with bloods, it woud be, eeeem, slightly inbalanced :)
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Demtalin le'Mercennaire
The Arrow Project Morsus Mihi
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Posted - 2007.12.28 11:45:00 -
[44]
Originally by: Reggie Stoneloader T2 Marines = Ninjas?
Someone get this man a drink -------- Sign this petition to save EVE TV |

Quad Xenie
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Posted - 2007.12.28 14:36:00 -
[45]
Edited by: Quad Xenie on 28/12/2007 14:36:37 Where does the new pilot to take over the captured ship come from? Would you abandon your very fine and expensive (read:t2) ship to get into a heavily damaged ship that may or may not survive the rest of the battle? Obviously this requires some teamwork.
My suggestion is: Crews and marines are a big issue in themselves, let's leave them out. Let's do this through hacking!
In order to do a boarding action, you should need:
A target that has its shields below 10% A specialized hacking module that tries to coerce the target ship's computer into ejecting its pod and pilot (2% chance per cycle of 90 seconds. Range: 2000m. Cycle broken if range or shield thresholds are exceeded) A team of friends to make sure the target doesnt't get away, get its shields above 10% or blow the hacking ship into smithereens before the cycle is successful. A teammate ready to abandon his (preferably worthless) ship and grab the target ship before its original owner reclaims it. Matching skills that would improve your chances with the numbers above. (Ship Hacking? )
Play with the numbers, but you get the idea...
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2007.12.30 11:17:00 -
[46]
so the wanted new items ingame:
* ship hacking module ( skill as well) * ship tractor beam module to get it out (skill as well) * boarding ship to capture (skill as well)
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2008.01.10 10:07:00 -
[47]
ccp wake up
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Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2008.01.16 13:09:00 -
[48]
any more suggestions? ______________________________________________
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Polkageist
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Posted - 2008.01.18 00:43:00 -
[49]
i like the idea in some form, dunno how it should work, but i guess thats up t the devs. But boardig would be awesome... But ive thought like when you got a gate camp and you web and jam a hauler and it have noo chance of survial. Why cant yo take over the ship? You just have to blow it up ur ransom the poor guy. Would be cool if you could outnuber a BS and take it over.
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Mal Foronzonost
Minmatar
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Posted - 2008.01.18 09:23:00 -
[50]
Very interesting - nothing wrong in adding a new dimension to the game that contributes to combat realism - but all points of caution are duly noted - this would have to be balanced very carefully and made difficult and expensive to actually perform/ risky etc. by a factor directly proportional to the cost of actually buying or destroying the target ship.
But first the whole idea of taking over some ones ship to me should require: 1.special ship/ skills/ mods/ tools of the attacking ship û already suggested above etc. 2.some kind of process etc. (also lots of good suggestions on how and how not to do it above) 3.the use of E-War to compromise the target ships computer AND the use of marines to subdue the target ships CREW !!!! û lol I said it the æC æword 4.if we are implementing marines and this kind of thing we must implement CREW û ha ha (btw this would be really easy to do û I will post some of my idea on this eventually) 5.IT MUST not unbalance the game or wreck the game. Did heat wreck the game? Also CCP is free adjust the game at will any way û look at the routine nerfs etc supposed to be good for the game (I think the NOS nerf is awful û im sure I posted mho on how to do a better NOS nerf û it need a nerf but not a total nerf /me burns his large NOS BPOs û j/k I never had any
lets say it needs some kind of specific consumable resource - eg 'Caldari Cruiser Boarding Script II' that cost a lot is ISKies - so it cant be cheap - so no stealing of NPC ships for profit (assuming you can fly one any - not sure how many ppl will have Arc Angel BS trained to lv3 just like that) -- also the point made about the captor risking being podded on the way is good - also the hacking ship risks a bad side effect if it is unsuccessful in addition to it being unable to move/ activate mods for the duration of the attempt. The affect could be 1. ship goes into self destruct or 2. computer/ systems damage - ie mods and ship take random damage oe perhaps even 3. hacking ship ejects its own pilot?
Oh and finally û it should be difficult and expensive as a function of the target ship but not so difficult and expensive as to be not worth while (e.g. there should be some profit in stealing a ship û perhaps no more than there would be in building the ship and selling it û assuming of course a æsuccessful stealingÆ take place)
Oh and finally2 û perhaps the whole idea of entering empty vessels æat willÆ could be stopped:
[rant] I think it is [silly] that you can enter an empty vessel in space that is not yours û have space ship manufactures never heard of keys?? !!! and passwords !!!??? even secure containers have a password !! even a motorbike has a key û even a garden shed has a key - lol [/rant]
Und.r C.NsTrkTi.n ..
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.19 00:11:00 -
[51]
Easy way to fix boardingaction of NPC ships. Add a new lowslot or midslot module (internal defence systems) that will make boarding close to impossible. NPC ships could be outfitted with this one (that togeather with large numbers of racial marines would make boarding actions less than worthwile against most NPCs). And those players who are really not keen on boarding will probably fit one as well (sacrificing a slot for the purpose). CAP and supercap pilots who are low on marines or who usually operate within boardingdistances might wanna fit one of these.
Concord should defenatly use boarding as means to punish evildoers.
Another option to actually capturing a ship would be raiding actions (when time is limited or a capture not possible due to lack of pilots or whatever). It should require special troops for it to have any realistic chance of success (assault marines perhaps). During a raid the attacking marines try to damage the ship by destroying modules (overloading them?), disable fighters still in the bay (in a carrier or MS). With the help of combat engineers they could also offline the warpcore, capacitor or engines or generally cause havoc within the ship, possibly destroying cargo (concord acting against a smuggler) or with the help of hackers extract some limited corp asset data (if that's available to the pilot operating the ship).
Just some thoughts but I think it might add new fun to the game. Normally when a carrier enters structure the fun is over. With boarding action the fun would actually begin when it hits structure. This is under the assumption that other friendly ships could help defend against boarding by sending marines over or counter-board the agressing ship.
There's only one sig that matters... and that's Radius. |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2008.01.19 11:31:00 -
[52]
the better idea is using ship tractor beam after boarding a selected ship
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Jahria Jaeger
Caldari Deep Core Mining Inc.
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Posted - 2008.01.21 07:29:00 -
[53]
signed
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.01.21 22:55:00 -
[54]
Oh and to further fuel the thread. Did I mention this would work nicely with stations and POS too (possibly even removing POS as sovholders since a boarding action vs a station might take days once the troops are on-board, so no more of the good ol pingpong).
There's only one sig that matters... and that's Radius. |

Mighty Baz
HUSARIA Curatores Veritatis Alliance
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Posted - 2008.02.06 11:55:00 -
[55]
still open fire or new ideas?
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Elite Qin
RvB Supplier
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Posted - 2008.02.06 12:07:00 -
[56]
Do you realize how much this game would change? We wouldn't be shooting ordinance (I.E. Missiles and hybrid charges) at each other, we'd be launching little spheres filled with what would basically be a math equation at each other. These little math equations would render almost everything ineffective, because the instant that they board you, you lose your ship. Sure, you might be able to defend, but it would make EVERY ship a hell of a lot easier to take over. Not only that, but this game prides itself in realism. Let's take a step back here. You're cruising around in your Rokh, blasting ships the size of THREE TITANICS PUT TOGETHER into space dust. Oh no! What's this? You see a little sphere coming towards you. This little sphere, half the size of maybe an AC-130U Spooky gunship, hits your ship and your shields start going down, then your armor, and before you know it, it's not your ship any more! That makes NO SENSE! Your ship, which used to be a powerhouse of a machine, is now able to be conquered by a little sphere half the size of an airplane. Am I the only one that's taking a realistic approach to this?
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Sepheir Sepheron
Caldari
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Posted - 2008.02.06 12:59:00 -
[57]
Edited by: Sepheir Sepheron on 06/02/2008 13:00:03
Originally by: Mighty Baz ok, some restrictions needed to accept above idea: - how many marines can cover: * frigate (10 - ?) * cruiser (25 - ?) * etc (?) - defence: * marines on the own board ship ? * some routine to calculate odds to cover * time to cover depends on qty of marines
You need to start thinking logically, these ships are HUGE, I mean MASSIVE! I mean my Abaddon is ONE MILE LONG?! Jesus Christ think about that thing flying above your house... How many marines do you think are in a Battleship? (1000-5000)
And cruisers are pretty damn huge as well, at least 70 people on one of those.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.02.06 13:03:00 -
[58]
Originally by: Elite Qin Do you realize how much this game would change? We wouldn't be shooting ordinance (I.E. Missiles and hybrid charges) at each other, we'd be launching little spheres filled with what would basically be a math equation at each other. These little math equations would render almost everything ineffective, because the instant that they board you, you lose your ship. Sure, you might be able to defend, but it would make EVERY ship a hell of a lot easier to take over. Not only that, but this game prides itself in realism. Let's take a step back here. You're cruising around in your Rokh, blasting ships the size of THREE TITANICS PUT TOGETHER into space dust. Oh no! What's this? You see a little sphere coming towards you. This little sphere, half the size of maybe an AC-130U Spooky gunship, hits your ship and your shields start going down, then your armor, and before you know it, it's not your ship any more! That makes NO SENSE! Your ship, which used to be a powerhouse of a machine, is now able to be conquered by a little sphere half the size of an airplane. Am I the only one that's taking a realistic approach to this?
Dude what are you talking about?
Read the thread again, and I mean read it. Then please explain what you mean. Constructivly if possible.
There's only one sig that matters... and that's Radius. |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.06 13:04:00 -
[59]
Utterly horrible idea, but please make it possible for one day so I can make billions in insurance scams and buy myself a mothership the very next day. Please?  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.02.06 13:06:00 -
[60]
Originally by: Sepheir Sepheron Edited by: Sepheir Sepheron on 06/02/2008 13:00:03
Originally by: Mighty Baz ok, some restrictions needed to accept above idea: - how many marines can cover: * frigate (10 - ?) * cruiser (25 - ?) * etc (?) - defence: * marines on the own board ship ? * some routine to calculate odds to cover * time to cover depends on qty of marines
You need to start thinking logically, these ships are HUGE, I mean MASSIVE! I mean my Abaddon is ONE MILE LONG?! Jesus Christ think about that thing flying above your house... How many marines do you think are in a Battleship? (1000-5000)
And cruisers are pretty damn huge as well, at least 70 people on one of those.
Since the ships are basicly controlled by the POD pilot it's just a task of making a pinpoint strike where the pod is located. And I'd say that a BS could have up to 1k marines to defend it if you'r really serious about it.
There's only one sig that matters... and that's Radius. |
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